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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
3984
|
Posted - 2012.12.16 19:17:00 -
[1] - Quote
Vaerah Vahrokha wrote: Nerf hi sec to boost null sec is exactly as consequential as those who imposed the Tobin Tax with the pretense of funding other activities: they got NOTHING except their markets crushed and had to cancel it on the sly.
Making something suck does not EVER equal something else becoming awesome.
just as you fail to understand a tobin tax you fail to understand the concept of balancing
as a tobin tax is more intended to shape behavior (mostly removing useless parasitic activities) than to raise revenue: the goal is the behavior shaping while the money raised is a positive side effect
for eve balancing, the issue is highsec is buffed to an extent that makes proper balancing of null impossible: in order to properly balance null it is necessary that the excessive buffs highsec possesses be reduced. the nerfs are not for the sake of nerfing, they are critical to open up sufficent areas to innovate in null |

Weaselior
GoonWaffe Goonswarm Federation
3985
|
Posted - 2012.12.16 21:28:00 -
[2] - Quote
Skydell wrote: If I were you? I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys.
it is trivially easy to discover which csaas are active as long as you can get a single character in the alliance, you don't even need roles |

Weaselior
GoonWaffe Goonswarm Federation
3985
|
Posted - 2012.12.17 16:11:00 -
[3] - Quote
Vaerah Vahrokha wrote: Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?.
the magic pink unicorns shooting out of my ass that are equally likely |

Weaselior
GoonWaffe Goonswarm Federation
3985
|
Posted - 2012.12.17 16:12:00 -
[4] - Quote
stop dumping zyd on the open market princess sparkles |

Weaselior
GoonWaffe Goonswarm Federation
3986
|
Posted - 2012.12.17 16:24:00 -
[5] - Quote
Malphilos wrote:Natsett Amuinn wrote:In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec. Not null I can see, but why the repeated ganking? people who believe they have a right to perfect safety in eve need to be vigorously and violently disabused of that notion |

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:38:00 -
[6] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?.
the magic pink unicorns shooting out of my ass that are equally likely So unlikely, it's already partially happened. "We didn't want that 3.8k pu megacyte anyway".
let us count the ways in which you are wrong
actually lets not that would take forever, let's focus on the simple one:
"look an ice asteroid crushing manhattan this year is very likely, look it has already partially happened *holds up hailstone*" |

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:42:00 -
[7] - Quote
to buff highend minerals you change grav anom mining so it doesn't generate a fixed distribution of minerals, and you create superveld and other factors that make lowend mining possible in null so the natural balancing caused by choice in mining opportunities exists instead of bottlenecking |

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:43:00 -
[8] - Quote
in other words you fix the crippling issue with null we've been screaming about for years
or you could go with "to save the village, it was necessary to destroy it" or white is black and up is down and buffs are actually nerfs and nerfs are actually buffs, chaos reigns |

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:45:00 -
[9] - Quote
Vaerah Vahrokha wrote:Since new players start tagged with a NPC corp of a certain empire, many of them come from a NPC school, they are citizens. Thukker might be borderline but all the others are quite established as citizens. no they're not because bloodline and starter npc corp and the rest are completely meaningless fluff that has no impact on the game or your character whatsoever, quite unlike being a citizen of a country |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 16:52:00 -
[10] - Quote
Bump Truck wrote: I think a lot of the debate has shifted to how to improve null, and that will require a lot more than a highsec nerf (and that nerf may not even be necessary).
the two are inextricably intertwined and cannot be seperated |
|

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 16:56:00 -
[11] - Quote
Vaerah Vahrokha wrote: Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory.
If EvE was like this, I'd return to null sec tomorrow.
At no point should 0.0 become highsec or have automated npc defenses. The need for being able to upgrade local industry and create genuine empires has been written about at length (by me, and others), but it is about giving players tools to create empires and an industrial base, not allowing them to create highsec. NPC guards would never enter into the equation. |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:00:00 -
[12] - Quote
Vaerah Vahrokha wrote: Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality.
yes because irl citizenship matters and eve citizenship does not exist, merely meaningless fluff, just as we told you and you disputed |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:03:00 -
[13] - Quote
Malphilos wrote:If life in null is now too tough, go ahead and propose a buff.
those have been proposed ad nauseum, they just all require certain broken features of highsec to be toned down because highsec's brokenness with industry is what breaks null industry |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:07:00 -
[14] - Quote
Vaerah Vahrokha wrote: Basically a player made empire should be "like" being in hi sec, with the difference that taxes go to those who created the null sec empire and protect it (or made it possible to unlock NPCs to protect it).
absolutely not, and this is why empire carebears terrified of someone being able to blow their stuff up cannot be allowed to have input on design decisions |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:08:00 -
[15] - Quote
Vaerah Vahrokha wrote: How do you implement functional 24/7 player guards if you want a "civilized" empire and not just a glorified PvP outpost? I did not really love camping gates for 5-6 hours turns back at the time, and we had just to guard 3-4 entrances to *1-2* systems.
You don't get to have perfect safety, go play WOW
all of EVE is pvp, 'civilized' has no place here |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:11:00 -
[16] - Quote
anyone who thinks "the game should protect me from anyone trying to kill me" shouldn't even be considering 0.0 and should probably be considering another game
0.0 is where the strong survive, not the people who actually just want it to be highsec but with their name on it (we would murder these people anyway no matter what guards you connned ccp into giving you and make sure to burn your region to the ground and salt the earth) |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:12:00 -
[17] - Quote
Vaerah Vahrokha wrote: IRL citizenship does not matter beyond some writings on a piece of paper too. A piece of paper you can change these days and pronto! you are now another country citizen and avoid taxes!
yeah no citizenship is hugely important and seriously affects your life and that you can change it doesn't change that one bit
better luck next time I would suggest for your next attempt at a metaphor you don't use law |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:14:00 -
[18] - Quote
i mean sure, you can easily become a citizen of various joke nations everybody else tries to get out of asap but to get citizenship in a prosperous nation that you'd actually want to be a citizen of? that's going to take you years and a lot of work
or you could just tell the millions of people who want to be american citizens but can't it's just meaningless paper easy to change and watch as they laugh in your face |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:17:00 -
[19] - Quote
Vaerah Vahrokha wrote: If civilized has no place here, then industry and research don't as well. You either have a permanent emergency military headquarter or you have a proper nation.
nope
your lack of imagination and terror at the idea of risk isn't shared by actual 0.0 dwellers
you give me proper tools to fix the crippling issues with null industry - trit, refineries, slots, competing with highsec pricexs - and I'll have industry in dek to rival anywhere in empire without promising people that CONCORD will protect them (because goons, unlike you, know how to deal with risk, reduce it, factor it into business plans, and have enough firepower behind them to make themselves secure without bleating to ccp to do it for them) |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:20:00 -
[20] - Quote
i do not demand ccp provide me with an NPC nation behind me because i and my friends are strong enough to protect ourselves and are able to deal with the challenge and not merely survive but thrive
the weak flee to empire, while the strong survive and prosper then the weak complain to ccp that it isn't fair that a game has losers |
|

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:22:00 -
[21] - Quote
Malphilos wrote: No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher.
wrong
because everything in null has to be imported ease of transport drops away: you can either import a finished hull or you can import minerals and freighter them around like a madman
the idea mineral avalibility is higher in 0.0 is so absurd i don't even know how to deal with someone with that little grasp of the facts
in short, npc alt: unsuprisingly knows nothing about nullsec industry
|

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:25:00 -
[22] - Quote
basically for t2 ships they're so small you can't make transportation costs significant without utterly breaking the ability to import things into 0.0 which is absolutely needed for it to function, such as fuel
for t1 ships there's no lowends in 0.0 anyway so transportation costs are everything whether you build in null or import built, it's just less transport to import built ships than import compressed mins then decompress then move then build then move built ships |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:29:00 -
[23] - Quote
Vaerah Vahrokha wrote: No, that's what I see every time they show the news about rich Americans / French moving out like that.
If I wanted to skirt paying taxes I'd just stay in my country, they are totally clueless at how to catch tax evaders.
have you managed to come around to a point as it relates to eve yet or have we fully won this argument that real citizenship matters significantly while eve "citizenship" does not exist and what does exist is meaningless fluff
because if you'll recall that was the point rather than your particular stories about how you evade irl taxes |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:32:00 -
[24] - Quote
Vaerah Vahrokha wrote: So far my lack of imagination has brought here some examples and implementations, while you limited to rebuttals. My imagination might not suit you but that does not mean I don't have it.
uh yeah i've run industry in null for years and do today and help run the most successful alliance in the game with the closest thing to a functioning 0.0 market in the game and have clearly explained the flaws with the current model and what holds us back
you complain that you could not bear the risk of 0.0 without concord and your imagination is "well lets make 0.0 highsec, but players get to choose the names!"
the point of 0.0 industry isn't to be highsec industry, but in a different place, it's to be industry under combat conditions, something actually tricky and complex rather than a series of boring riskless steps |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:34:00 -
[25] - Quote
Bump Truck wrote: I see your point, it depends what the mechanics are, like the ability to build some sort of gate guns shouldn't be out of the question.
Love your articles on the mittani dude, it's go to reading for the nullsec debate.
Gate guns are not a good idea (and also sort of pointless) but not all that bad, NPC police on the other hand would basically ruin 0.0. 0.0 industry won't be interesting without risk and it shouldn't be eliminated. |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:36:00 -
[26] - Quote
Vaerah Vahrokha wrote: EvE empires affect game play enough that people skill up and fly their empire ships. That's quite of an huge impact, even if on paper it's not forcible, yet it happens.
correlation isn't causation
people want to roleplay and fly minmatar ships so they pick a minmatar dude and skill up minmatar ships
there is no way in which the character they picked influences their ship choice rather their ship choice influences the character they pick
Vaerah Vahrokha wrote: Comparatively speaking citizenship had more impact on my EvE character than me being in my country, I only bought a national car in my life and so on.
yeah that's simply nonsense, but it's so disconnected from reality I don't know how to approach it; citizenship is incredibly important for your legal duties and rights in your country and abroad and if you think it doesn't affect you at all you're simply crazy |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:43:00 -
[27] - Quote
Malphilos wrote: It's simply not true that everything in null has to be imported. It makes more sense to because of the ease of transport, but to say it must be so is pretty clearly false.
Even if that were true, that still wouldn't require a highsec nerf to correct. That's again pretty trivially obvious.
nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period
theres simply no way around that; therefore you must have a certain transportation ability, therefore things that are small enough they easily fit within that simply cannot be made to have a prohibitive transport cost
your complete lack of understanding of how the ece economy works disqualifies you from making suggestions because you are ignorant about trivially obvious things that are critically important (then follow up corrections with statements like "Even if that were true, that still wouldn't require a highsec nerf to correct. That's again pretty trivially obvious." because you don't understand any of the building blocks)
flatly upping transport costs will not fix null industry period, it is an idea suggested by ignorant npc alts who do not understand how 0.0 works |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:44:00 -
[28] - Quote
Vaerah Vahrokha wrote: Considering as 3rd party I venture everywhere including wormholes (even posted screenshots on GD some days ago), I'd not say I "can't bear the risk".
uh yeah you just said you wouldn't move out to 0.0 until it was made highsec by a different name because you don't want to deal with the risk
third partying transactions in a newbie ship isn't risk soz |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:45:00 -
[29] - Quote
risk is your factories being able to be assaulted or caputured, your ships with resources or finished procucts caught in transit and destroyed, and the like
it is not "well my wothless ship could die and my implantless clone could be podded" it is real risk where if you don't do things right you could suffer real loss |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:50:00 -
[30] - Quote
Vaerah Vahrokha wrote: This is your opinion, which is as good as anyone else's. When I first started the game, I watched the video, then browsed the available bloodlines and picked the "rebel" race. I found it just fitting (causation due to lore) that their ships were nimble and good for hit and run. I also found it interesting Minmater having a lot of low sec, it was just fitting with the rest of the lore. The actual ships choices came later, actually I asked my first corp CEO which Minmatar ships were good for me to train and he told me.
This is my little case, I am sure I am not alone at this. Not everybody have born with pure min max and quickest path to fortune in mind.
ok, we have come around to your argument of "some people might be subtlely influenced to train ships of the race of their chosen character despite there being no in-game reason or advantage to matched bloodlines and shiptypes whatsoever, and therefore bloodline matters, while irl citizenship is utterly meaningless", and therefore highsec players have actual interaction with the empires they live in and actual responsibilities to that empire
that is so transparently insane i am willing to leave it at that |
|

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:54:00 -
[31] - Quote
Vaerah Vahrokha wrote:No, I don't move out to 0.0 because out there are no markets to swing trade. I even asked one of your guys if you had something suitable in VFK but he said no 
yeah no you actually were honest earlier:
Vaerah Vahrokha wrote: If civilized has no place here, then industry and research don't as well.
you aren't in 0.0 because it is scary
now granted, because of the broken industry in 0.0 there are not vibrant markets to trade in (because industry is broken and all markets are merely derivative of jita) but you're complaining about the lack of 0.0 being turned into highsec, then suddenly claiming you're just not in 0.0 because its not jita
this is a forum, the things you said before are easily checked and you are busily trying to say you did not say the things that are in plain text for anyone to read and saying inane things like this instead
given swing trading has nothing to do with your call for npc guards in 0.0 we can safely throw that reasoning out |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:58:00 -
[32] - Quote
i am not afraid of risk, I venture into wormholes in a ship that warps cloaked with +3s, which means I basically cannot die unless I screw up and my death is basically a rounding error but I could die 14 times for the price of someone losing a single freighter in null (the thing we are actually discussing and I would never do) so clearly i am not afraid of risk
now please put concord in 0.0 tia |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 18:00:00 -
[33] - Quote
Vaerah Vahrokha wrote: Nope, if there were nations in null sec (including guards) then traders could move goods in there and create a true second Jita where I could do my stuff. Does not seem too complex to infer.
there are nations, there are not magical npc guards there are, in fact, vibrant markets (vfk) but because 0.0 industry is broken they are not vibrant markets you can easily import to them if you have friends and can deal with the risk
you basically just want the game to hold your hand and protect you from any and all risk so you can do the same thing you do in highsec in something with a different name |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 18:03:00 -
[34] - Quote
Zoctrine wrote: HighSec factories can and in fact are attacked, there is a little diference in relations to Null, they get destroyed, not like the null stations, so you are partly correct, they cannot be captured.
[/quote]
uh if you do any manufacturing in empire not in a station you're just dumb; the amount of risk-free cost-free open manufacturing slots in empire is staggeringly huge and there is no reason to use a pos ever
plus it's only in the last few months you could even attack a pos if the owner wasn't an idiot |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:11:00 -
[35] - Quote
Vaerah Vahrokha wrote: Hey, if you are so masochistic to want to play 24/7 like an NPC, be my guest!
I manage to do my thing without doing that: it was your lack of imagination that lead you to do something as foolish as camp your own gates for hours at a time
intel channels+scout+paying attention
you didn't adapt, and you got crushed in response |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:15:00 -
[36] - Quote
Malphilos wrote:Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period Which material is unavailable in null? in addition to fuel and r8/r32 moon minerals which are regional and therefore 3/4ths will be absolutely unavalible, there is no reasonable source of lowend materials in 0.0
now granted, you're going to say something dumb like "but there are veldspar rocks hyuk hyuk" but nobody is going to do that because a)everything else in 0.0 pays better than mining veldspar and b)if you want to mine veldspar you can do it in near-perfect safety in a 1.0 system
therefore, nobody will do it. and nobody ever has, in like a decade
previously you could live in the drone regions: as the only 0.0 with trit, it was unsuprisingly the only one with significant industry
doesn't exist, now nowhere in 0.0 has trit |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:17:00 -
[37] - Quote
Vaerah Vahrokha wrote:It might sound strange but "adapt" was exactly what I had to do when told to patrol gates for hours.  you have to adapt correctly: you adapted by trying to replicate perfect safety
instead you need to adapt to deal with insecurity through superior force or avoid it through careful scouting, not by guarding the gates when nobody's trying to break in
I toodled a freighter around dek the other day, not by having scads of goons orbiting the gates but by scouting the systems and moving it when I could do it safely |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:19:00 -
[38] - Quote
an alternative solution would have been a falcon alt and something that could instapop a dictor, so the freighter could escape (i saved my freighter once by beating on the ship that tried to tackle it until it bugged out years ago, for example)
i don't believe goons have camped their own gates routinely since syndicate over half a decade ago |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:27:00 -
[39] - Quote
Max Godsnottlingson wrote: "High Sec need Fixing" = "I'm a **** poor PvPer and need CCP to force none PvP enabled players to line up so as that I can shoot them"
End of story, admit the truth
there was literally nothing in here except ranting assertions that properly balancing high sec would send costs through the roof
there's not even pretend logic I can knock holes in |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:39:00 -
[40] - Quote
Vaerah Vahrokha wrote:I can agree with that. However I was few months old (you know, my risk FEAR brought me to gate camping in low first, null later) and was a grunt. So orders came and I executed them. Ok, but that still isn't a valid reason to extrapolate how to balance null from this experience. If you don't live in null, you're going to be making your suggestions based on errors like this anyone who lived in null would instantly spot. |
|

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:44:00 -
[41] - Quote
Dinsdale Pirannha wrote: 5% of all mineral consumption huh? A good lawyer never asks a question unless he already knows the answer.
I am not a good lawyer. Can you provide your source of that fact of 5% consumption?
lets lay out some groundrules first once he sources it you will admit you were wrong and change your position in a meaningful way rather than just suddenly claim it doesn't matter and you're still right for a different reason, correct? |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:55:00 -
[42] - Quote
Malphilos wrote:So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?
so basically you can't read, and are masking you being wrong with weasel phrasing
any perticular region will not have 3/4ths of fuel types and 3/4ths of regional moon mins, giving it an absolute importation need. the fuel and moon mins will not exist period
when it comes to lowends as a practical matter they do not exist in null. this is because they will never be produced under the current system rather than it being absolutely impossible to produce but that's a dumb you put in to avoid dealing with the reality rather than anything people actually looking at the scenario care about |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 18:58:00 -
[43] - Quote
Dinsdale Pirannha wrote: What is the problem here? You have an opportunity to make one of the champions of high sec defending against the null sec zealotry (OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won), and you want "ground rules"?
Just post your source.
i wish to make it clear you're actually not going to pay any attention to facts or actually force you to pay attention to the facts, because i know there's a 99% chance you asking for the facts is just stalling and you're going to ignore them once produced, so i want you to make that explicit or prevent you from doing it
Max Godsnottlingson wrote: Yes, it is a rant. It was a rant because this is an argument that comes up with stupid regularity by players who do not understand the High Sec game and as a consequence want CCP to change things in their favour.
yeah we've been beating holes in these dumb prohighsec arguments for 17 pages and that's why you're reduced to ranting rather than trying to support them |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:03:00 -
[44] - Quote
Kinis Deren wrote:So mining for trit isn't seen as a means to an end (ie local null sec industry) and the accrual of wealth by mining high end ores is? ... Are you saying you are too risk averse to mine for trit in 0.0?  the first question is nonsensical
the second is that risk is a cost and when i don't have to pay the cost naturally i will not; in this case i won't mine for trit anywhere but if i chose to do so i would mine it in a 1.0 system since i'm invulnerable and get the same payment
basically your point boils down to "people in 0.0 should be dumber", while i'm arguing that the game should be structured assuming normal behavior
Buzzy Warstl wrote: The risk is the risk of not being able to play for whatever reason. The reward is getting to play the game.
this is useless filibustering nonsense |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:31:00 -
[45] - Quote
Dinsdale Pirannha wrote: Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut.
oh we'll provide it but first we're going to confirm you're going to utterly ignore it, just like all other facts
all it takes to demonstrate you are actually arguing in good faith and not merely stalling by asking for facts is agreeing to what I said, which was hardly unreasonable |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:34:00 -
[46] - Quote
"those goons are being so unreasonable by demanding if they make the effort to source facts i don't handwave away facts"
in any case the figures are derived from diagoras tweets and QENs which allow you to work out what percent of minerals get used on what ships, given that Dinsdale Pirannha will ignore them i will point him to diagoras and let him reason out the numbers and wash my hands of him |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:42:00 -
[47] - Quote
Malphilos wrote: But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
you're poorly weaseling around things again
this came from a discussion on transport costs. each region must import 3/4ths of its fuel even if it mines all of the "on-race" fuel locally, and 3/4ths of its r8s/r32s
for transport costs it is utterly irrelevant if you import from other null regions (where you have theoretically conquered parts of each quadrant): they must be laborously moved from across the map (and it will be significantly harder/more expensive to do this than from jita). therefore my original point re: minimum necessary transport capability remains untouched and you are still wrong: 0.0 absolutely requires a specific amount of transport capability. period. end of discussion, even if we pretend that mining trit in 0.0 is a thing someone might do. we have conclusively demonstrated you are wrong, and that you cannot avoid the need to import things for 0.0 to function.
basically you are being a dumb trying to avoid actual facts through adding spurious, irrelevant requirements and hoping i cannot recall the actual discussion which is over the absolute necessity of transport capability
best of luck in your future endeavors and i hope they are more successful than this
|

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:46:00 -
[48] - Quote
Malphilos wrote: Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.
please see above re: spurious useless requirements you add in to try and disguise the fact you are clearly wrong
Malphilos wrote: The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.
transporting minerals from highsec isn't easy. if it was made impossible nobody would produce in 0.0 because you would need astronomical trit prices to make people mine the stuff, and people would simply base out of empire-0.0 gates or use t2 ships exclusively
if you make it impossible to import ships and compressed mins to vfk we will cease living in vfk and live in torrinos/ec- instead or just use t2 and nothing else in dek because it will make it cost-prohibitive to live in 0.0 and use t1 ships compared to all other options |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:53:00 -
[49] - Quote
Shylari Avada wrote: I'm not sure if you're just stupid or attempting to troll (badly, albeit) but what is the point of importing low ends to nullsec, to use in outposts at a less efficient rate than in High Sec; when it can simply be done in High Sec for less overhead/risk.
he is trying to argue that you can just basically prevent people from importing and presto problem solved
he is, of course, furiously ignoring the reason I already blew that out of the water in favor of "well technically, you HAVE options besides importing from highsec" but its key not to allow him to derail the argument because he knows he's lost and is struggling to throw up enough chaff so its not obvious
basically: 0.0 requires a certain amount of import capability period, and that cannot be eliminated. period. |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:19:00 -
[50] - Quote
Malphilos wrote:
Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,
But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.
I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely.
the annoyance is that your entire arguing strategy is throw up chaff
transport costs are important for a very specific reason. i elaborated on that reason and how it affected 0.0. from there, after you challenged it and were proven wrong, you have attempted to insert random new require you attempted to pretend they were not through claiming you could get them elsewhere in 0.0, ignoring that you would have to transport it there
this is not the complete argument which I have laid out in full elsewhere I am merely crushing your claims that you can deal with this through transport costs. you cannot and i have completely disproven that, because you cannot have 0.0 without a specific minimum ability to import things. you have gone "but you could import from elsewhere in 0.0!" and this is dumb and irrelevant. it's still transportation cost. because a certain level transportation is an absolute necessity for a functional 0.0 it simply cannot be nerfed beyond a specific point, and that point makes certain parts of 0.0 industry still absolutely inferior to buying in jita and importing. as a result, your "nerf transportation" solution is not viable and must be discarded.
now, there are further reasons why highsec needs to be nerfed that play into this but given your difficulty with the simple concept of transportation it seems pointless to get into those. suffice to say your lack of understanding on transportation is merely one of the stars in the constellation of your wrongness, and it alone is not intended to complete the shining WRONG message written in the heavens to mark your wrongitude. should you wish the complete picture you need merely read some of the articles written on it |
|

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:21:00 -
[51] - Quote
Buzzy Warstl wrote:So, because you want the ability to run Gallente towers in Caldari-ish space, and don't want to mine low ores locally, you *need* to trade with highsec to operate in nullsec?
I'll grant that it is more efficient and profitable to do so, but that supply line could get cut off tomorrow and your region-appropriate towers would still be fuelable, and you still could get all the minerals you needed (even if less efficiently).
It might not be efficient enough to hold the space against someone who did have a highsec supply line, but nullsec isn't actually *lacking* any necessary resource. capital ships, t2 ships, is there is no end to your wrongitude (you cannot make racial t2 ships out of only your racial r32)
plus racial towers are deliberately designed to have specific bonuses for specific tasks and you are not intended to use one tower for all tower uses
basically were we to change 0.0 so t2 ships did not exist and you created uniracial empires at cap level and above and decided that you should not be able to use multiple tower types, in that game transportation would not be needed
fortunately we do not play that dumb game |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:26:00 -
[52] - Quote
also once we're at the level of saying "well we could make each 0.0 region an autarky where you cannot import anything ever" we have basically thrown out everything good about the economic side of the game so if you're reduced to that in order to defend not nerfing highsec, case closed |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:34:00 -
[53] - Quote
Pretty GuyYeah wrote: Haha. Seems like I hit the nail on its head. Who doesn't like the juicy goon tears.
well anyone who was expecting them to be in that post |

Weaselior
GoonWaffe Goonswarm Federation
4013
|
Posted - 2012.12.18 19:11:00 -
[54] - Quote
Malphilos wrote: Import and transport is fine, the relative ease of import from highsec which you pointed out is what I'm driving at.
nope blew that out of the water as it's impossible for that to be harder than importing from other regions of 0.0 absent immensely stupid game mechanics
you had no point and are merely flailing wildly: transport costs cannot be used to fix 0.0 industry (merely kill it) |

Weaselior
GoonWaffe Goonswarm Federation
4013
|
Posted - 2012.12.18 19:12:00 -
[55] - Quote
Seleia O'Sinnor wrote:Instead of nerfing hisec, why not just boost low/null? Everything is relative, isn't it? So make it worthwhile while risking your butt in low/null. I guess the people have a point that it's not only reward that keeps people in hisec. If people are not moving and rewards a dropped heavily, everything could become just more expensive. Let's see. I won't ragequit and watch the show. Eventually I'll just die a slow death.
EDIT: Remove incursions from the game. this is a dumb idea
"lets just always boost everything besides x when x is overpowered" is stupidly overcomplicating things by making you need to buff (all things in game -1) every time something is overpowered and creating massive mudflation just to avoid letting idiots know they've gotten nerfed |

Weaselior
GoonWaffe Goonswarm Federation
4013
|
Posted - 2012.12.18 19:15:00 -
[56] - Quote
Vaerah Vahrokha wrote: I would NEVER move 100B worth of BPOs over null sec, where all what will happen is to lose them earlier (gank) or later (station conquered). That would be an alliance sized effort but the thousands of players are not all in the top game alliance as far as I know.
right because you are risk averse and cowardly (and bad: there are ways to do it right)
you are not the target market here you will always cower in empire
me, i manage something like 300b+ bpos in 0.0 and we still kept those even when we accidentally the whole empire one night |

Weaselior
GoonWaffe Goonswarm Federation
4015
|
Posted - 2012.12.18 19:20:00 -
[57] - Quote
Buzzy Warstl wrote: And sovereign nullsec is more efficient than anyplace else at making Titans and Supercarriers.
How much more manufacturing capacity could you possibly devote to that purpose?
How much more manufacturing capacity would you need before that particular market was saturated?
it is saturated, supercap nerfs have driven demand off a cliff
you can see this in crashed bpc prices for people who aren't able to check how many csaas have gone idle |

Weaselior
GoonWaffe Goonswarm Federation
4015
|
Posted - 2012.12.18 19:22:00 -
[58] - Quote
Malphilos wrote:Weaselior wrote:Malphilos wrote: Import and transport is fine, the relative ease of import from highsec which you pointed out is what I'm driving at.
nope blew that out of the water as it's impossible for that to be harder than importing from other regions of 0.0 absent immensely stupid game mechanics Impossible to do unless it's something you'd call stupid. So necessarily it is possible, but you don't like it. There's a reason you keep ending up here. ok so now we are back at you throwing up chaff for your immensely stupid ideas by harping on the difference between "impossible" and "impossible when anyone with two brain cells to rub together has a veto"
everything you've said has been a veritible fountain of ignorance and dumb ideas which you defend by endlessly filibustering and hoping all the smart people will go away so you can declare victory
fortunately for me i enjoy whacking the idiot ball |

Weaselior
GoonWaffe Goonswarm Federation
4015
|
Posted - 2012.12.18 19:24:00 -
[59] - Quote
Vaerah Vahrokha wrote: This thrash talk (assuming you refer to the null sec industrialist "hate") is exactly what happened to me, should I invent an alternate reality that makes me feel happier? It happened not in 1 but in *2* alliances and one of them is called Initiative Alliance (no idea if they are related to yours).
i see, so the fact everyone hated you means they all hated industrialists
|

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:31:00 -
[60] - Quote
Vaerah Vahrokha wrote: Yeah sure you have your cloud of buddies making you and what you do pretty safe, it's exactly the blueprint to apply on the whole game.
i am exceptionally lazy and getting other people to do things tends to be a ****-ton of work, absolutely nothing i do generally requires getting other people to do things for me
a carrier, a jumpclone, and a cyno alt is all you need to get 10km3 of **** from any hostile station to safety, and i got all my **** out of J-L to safety that was above a certain isk/m3 ratio that basically defined "worth risking my jf for" (pos mods: left in space; technetium: evacuated) when my 25 tower reaction farm was in a system that flipped sov overnight (we;lp)
the entire point of buffing 0.0 industry is to create challenging industrial content for people willing to risk it, not something for people with no imagination to puzzle out how to overcome challenges or risk the cost of failure
there are plenty of those people: you are just not one of them so "would VV like this" is not a useful metric for what would and would not be good |
|

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:33:00 -
[61] - Quote
Antisocial Malkavian wrote: Since youre not risk averse I imagine you go do all your work and everything that gets you money in enemy territory right?
not being risk averse and all.
Cause youd be more risk averse to be doing it all in blue territory
i do what makes me the most money: i do not flee from moneymaking opportunities because of the terror i might lose something
risk-averse is being unwilling to take positive expected return bets because of the terror of the possibility of loss |

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:37:00 -
[62] - Quote
Vaerah Vahrokha wrote:Because I was alone in there, had nobody with me to talk with, I did not have two chats and IRC where to talk about those things, there were no others applying for the same positions and talking with me.  neither did i, until i found the other people, because this being a mmo part of the skill is making friends
goonswarm didn't always have a strong industrial arm and community: i and others created it rather than moan it did not exist and flee to empire |

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:41:00 -
[63] - Quote
plenty of people simply saw a void and created it, niart epar for example created a massive jump freighter and t2 production empire back when there was no such community on his own, simply creating a massive organization farming work out to goons
i made my massive reaction farm on my own after puzzling out the math and figuring out how to outsource all of the actual work for pennies and just adding towers and towers as isk came in
aryth ran ferrogel chains deep in the middle of nowhere far from most goons with no real info available on how to do it and merely puzzling it all out himself
|

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:42:00 -
[64] - Quote
all of those things, of course, involved considerable capital risk, considerable knowledge, considerable problem-solving, and considerable reward |

Weaselior
GoonWaffe Goonswarm Federation
4018
|
Posted - 2012.12.18 19:48:00 -
[65] - Quote
supercaps are built in specialized pos mods (CSAAs) and components are built in pos mods at that pos, and that pos is anchored in a refinery system (to decompress mins). changes to any pos mod that is not a csaa or component assembly array, or any change to outposts besides allowing supercap builds to be installed in them would not affect supercap production one bit |

Weaselior
GoonWaffe Goonswarm Federation
4018
|
Posted - 2012.12.18 19:50:00 -
[66] - Quote
Vaerah Vahrokha wrote:If you want I can post a screenshot of my farewell eve mail to my FW and null sec PvP corp mates, it does not mention "risk" anywhere. I would not have gone there if risk was so much of an issue for me. Actually I bought them a capital parts BPO (it was ALL my money) as my thank you for the time I have been there. yeah you keep saying "i would never put that much money at risk" for why 0.0 industry can never take off so that's nonsense, your entire argument is predicated on all potential 0.0 industrialists being as risk averse as you
being willing to lose a t1 frig doesn't suddenly make you not risk averse it just means that there is a certain level of isk loss that is too minimal to care about |

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:00:00 -
[67] - Quote
Vaerah Vahrokha wrote: If you had 5 minutes a day to play the game for a year+ like I had, you'd have created a fat zero. I quit my friends because I felt like a dead weight on them even if they never asked me to leave.
But hey, you know everything about everybody's life, don't you?
i have had many periods where i couldn't play much, i don't login often these days because I can't play for more than like half an hour at a time most days
still, the riches accumulate |

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:00:00 -
[68] - Quote
also i have never felt like a dead weight im pretty fuckin awesome |

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:19:00 -
[69] - Quote
Aryth wrote: For the past 2 1/2 years, I have been teaching goons in a jabber channel all they could learn about EVE markets, the economy, and how to manipulate, speculate. Even the ones that didn't learn anything would profit greatly by just buying and selling when told. For all of this effort, I have only one other person like myself to show for it, (Mynnna/Corestwo). Then another handful of guys who have specific areas of expertise (Dramaticus), or a financial role(Weaselior).
ahem it wan't you who discovered guidance systems buddy |

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:29:00 -
[70] - Quote
Vaerah Vahrokha wrote: My corp did not make large use of T1 frigs, nor of fleets of Drakes.
i see you used [ship too small to care about its loss that is not a t1 frig or drake] instead, which is relevant to the point of risking amounts of assets that would hurt to lose because... |
|

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:34:00 -
[71] - Quote
hurricanes and cyclones insured nearly perfectly back then
plus you apparently got cold feet about even those losses pronto |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:25:00 -
[72] - Quote
Buzzy Warstl wrote:"Nerf him because I'm better than he is" is the worst argument for a change to the game, and that's essentially what you are saying.
Access to features is a benefit. Some features cost more than others. The cost of being able to build supercapital ships in a system includes having crap-all other industry there. Maybe that will change with the POS updates. Maybe it won't, but highsec industry won't get the kind of nerf you want, nor have you made a convincing case as to why it should. congrats this is literally a defense of any possible feature set |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:26:00 -
[73] - Quote
plus people who have trouble understanding the concept of risk/reward are not the focus group we use when trying to tell if our arguments are convincing |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:33:00 -
[74] - Quote
Barbara Nichole wrote: Anyway, quit picking on high sec ..it's not the reasons for your woes.
thank you, your long post managing to show you had grasped the tiniest bit of what was discussed was illuminating and extremely convincing and not at all a waste of precious electrons
it was insightful of you to pinpoint the specific arguments for nerfing highsec you had identified and rebutted such as
uh
that there should be some new form of space that is an entirely different game |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:44:00 -
[75] - Quote
the intelligentsia of eve naturally
those with the wit to understand concepts and arguments rather than 'this maybe make wallet good' |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:45:00 -
[76] - Quote
no npc corp alts or people regurgitating tactics outdated by half a decade need apply |

Weaselior
GoonWaffe Goonswarm Federation
4023
|
Posted - 2012.12.18 22:49:00 -
[77] - Quote
for example you might pick the ceo and cfo of an insanely tech-rich alliance that repeatedly agitated for a tech nerf |

Weaselior
GoonWaffe Goonswarm Federation
4023
|
Posted - 2012.12.18 22:52:00 -
[78] - Quote
could you not consolidate all the wood in your chair into a single log? |

Weaselior
GoonWaffe Goonswarm Federation
4029
|
Posted - 2012.12.19 00:11:00 -
[79] - Quote
Buzzy Warstl wrote: Right here is, however, where you cross the line from reasoned argument to spoiled brat.
What you did to have what you do has no bearing on what others should have and what is in the best interests of the game as a whole.
Grow up already.
i didn't say that, though it is indisputably correct and i wish i had
the harder task clearly deserves the greater reward |

Weaselior
GoonWaffe Goonswarm Federation
4029
|
Posted - 2012.12.19 00:13:00 -
[80] - Quote
Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" |
|

Weaselior
GoonWaffe Goonswarm Federation
4029
|
Posted - 2012.12.19 00:13:00 -
[81] - Quote
its basically you reject the very concept of game balance
well good luck with that |

Weaselior
GoonWaffe Goonswarm Federation
4032
|
Posted - 2012.12.19 00:25:00 -
[82] - Quote
as Buzzy Warstl's argument was rejecting the concept of game balance it acts as a defense only possible feature set because there is no limiting factor of what feature sets are acceptable
hence my use of literally was literally correct
as well as figuratively correct and literally correct in the figurative sense |

Weaselior
GoonWaffe Goonswarm Federation
4033
|
Posted - 2012.12.19 00:50:00 -
[83] - Quote
Buzzy Warstl wrote: Titans are balanced by their cost.
Part of the cost is crap industry in the systems that can build them.
Sounds balanced to me, if you think it's not make a case for that.
this is gibberish and i see no need to make a case against an "argument" that is nothing but the nonsensical assertion that titans (usable anywhere in non-highsec and non-w-space, including npc 0.0 and lowsec) are balanced by conquerable 0.0 having poor industry
it is such gibbering insanity that there is no actual logic to attack, one can merely say it aloud and marvel and tell people to behold the best argument buzzy warstl could come up with to oppose the clear need for rebalancing industry and allow them to draw what conclusions they will |

Weaselior
GoonWaffe Goonswarm Federation
4033
|
Posted - 2012.12.19 01:47:00 -
[84] - Quote
Mara Rinn wrote: I don't believe that hisec must necessarily be nerfed in order for a buff to nullsec to be possible without wreaking havoc with the economy. Simply allowing player-owned facilities to be as effective and efficient as NPC facilities (refineries in particular) would be a huge buff to nullsec without damaging hisec at all.
it would go a long way, yes, which is why i focus a lot on those in my article about how to fix 0.0 industry. merely having perfect refines in a pos would be amazing.
however it doesn't fix t2 issues in particular (t2 ship size relative to maximum sustainable import costs making t2 ship construction in 0.0 price uncompetitive) and it doesn't fix basic competitive issues: if I can make a pos have perfect refines I'm still paying orders of magnitude more in slot costs (fuel costs >>>>>>> slot costs) and the entire job can be destroyed rather than being built in absolute safety creating a large risk premium (you can never do anything to a job installed in a station, a job in a destroyed pos is gone)
the slot costs and the capital risk are not borne by the highsec industrialist, but the 0.0 industrialist gains nothing for paying them
basic nerfs to highsec have been needed for other areas and have been very successful in the past, such as the PI tax nerf which properly incentivized 0.0 PI and poco ownership. highsec's industry has been insanely overbuffed for some time, preventing the proper buffs needed for 0.0 industry to work |

Weaselior
GoonWaffe Goonswarm Federation
4048
|
Posted - 2012.12.19 14:15:00 -
[85] - Quote
Vaerah Vahrokha wrote: "Game balance" as you intend it is something done to traditional, linear games, where you basically know "how it must work" in advance.
this is utterly stupefyingly wrong: traditional linear games are the ones that can best allow unbalanced gameplay
it is multiplayer competitive games where players play against each other that game balance is at its most important
i don't know if you could have been more wrong without actually being Buzzy Warstl |

Weaselior
GoonWaffe Goonswarm Federation
4050
|
Posted - 2012.12.20 17:09:00 -
[86] - Quote
corestwo wrote:http://themittani.com/features/its-time-nerf-highsec
You CAN nerf highsec. And I will honestly be surprised if they do not do something like this when (if, heh) the POS revamp comes around. It Makes SenseGäó This is a really solid article, nicely written. |

Weaselior
GoonWaffe Goonswarm Federation
4050
|
Posted - 2012.12.20 17:10:00 -
[87] - Quote
LHA Tarawa wrote:Nex apparatu5 wrote: This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.
You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation. 8 million ISK bounty from one rat? A trillion ISK in every wallet.... there has been no meaningful inflation driven by an excess of isk, this is a common misconception that is utterly unconnected to reality |

Weaselior
GoonWaffe Goonswarm Federation
4050
|
Posted - 2012.12.20 17:23:00 -
[88] - Quote
LHA Tarawa wrote: Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.
it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts
it suggests that maybe their actions are a lot more honest than their words
Jenn aSide wrote: I'm 38, so i doubt it.
when you descend to the level of thinking an insult from buzzy warstl needs a response you are only one step removed from thinking anything buzzy warstl says has any merit or importance
thats not a good place to be
|

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:30:00 -
[89] - Quote
LHA Tarawa wrote: ISK inflation is the sum of all wallets of active accounts.
Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.
isk in the game should inflate in order to roughly keep parity to the inflation of new goods in the game and new players in the game
isk inflation only becomes a problem when the ratio of the amount of isk to the amount of goods in the game becomes severely out of whack
as long as that ratio is roughly maintained isk retains its purchasing power (absent shifts in resource collection and production) which is what we want
ccp, of course, is concerned with an excess of isk throwing that balance out of whack |

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:32:00 -
[90] - Quote
Elinarien wrote: Having seen how static the sovereignty has been in your neck of the woods I would say Null is probably the safest place to be if one is a member of GSF.
not at all: goons live in their space and are idiots so we are prime hunting ground for gankers
ain't our fault sovwise we are just that fuckin good |
|

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:42:00 -
[91] - Quote
all 0.0 players are douchebags and i am a reasonable normal grownup as you can tell from the hilarious GoonDoucheFleet nickname i came up with |

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:43:00 -
[92] - Quote
LHA Tarawa wrote:[quote=Jenn aSide] What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
its never happened because of past highsec nerfs which were highly successful (ending dec shields, npc corp tax, pi taxes) |

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:51:00 -
[93] - Quote
LHA Tarawa wrote: One dimensional thinking about economics.
If I have a hanger full of stuff that I have no intention of ever selling, then there does not need to be sufficient ISK in other player's wallets to buy all that stuff.
yeah don't ever try to lecture me on economics you will lose
your argument here relies on a completely unsupported assumption: hording goods is more likely than hording isk. there's no reason to accept that
plus this is an inexact science so pointing to "well here in one case it will not be accurate" is useless unless you've got a better metric (which you do not)
plus things that you have that you are not willing to sell right now, you may be willing to sell in the future, and it would be immensely dumb to just assume that stockpiled goods will never hit the market |

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:52:00 -
[94] - Quote
price stability is maintained, in fact, by these stockpiles of goods and isk that suddenly might hit the market were the ratio in the market significantly different than the ratio outside
if suddenly stuff in my hangar zooms in price i'm converting it to isk |

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:59:00 -
[95] - Quote
LHA Tarawa wrote: I counter you "nerf didn't cause unsubs" with this. Those nerfs were FAR too small to get anyone to move from high sec to low or null. Those nerfs were FAR to small to satisfy those calling for a nerf of high sec.
they caused unbridled amounts of rage
then nothing
basically onus is on you to actually show highseccers will actually quit rather than pound their keyboard in rage then go back to roleplaying a bot |

Weaselior
GoonWaffe Goonswarm Federation
4157
|
Posted - 2012.12.24 19:09:00 -
[96] - Quote
Vaerah Vahrokha wrote: What "incentive" - to use the same words of a Goon resident - is left to alliance warlords to push the grunts into battle again? Once they are comfy and happy, everyone with their lil garden and job, their hunger will cease, their drive will slow down.
the joy of taking things from people and crushing their dreams and hopes
this game pretty much sucks without that aspect and goons will get bored making isk |

Weaselior
GoonWaffe Goonswarm Federation
4157
|
Posted - 2012.12.24 19:12:00 -
[97] - Quote
we dont conquer to make money we make money so we can conquer |

Weaselior
GoonWaffe Goonswarm Federation
4159
|
Posted - 2012.12.24 20:25:00 -
[98] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:we dont conquer to make money we make money so we can conquer ... and once you achieve the not so distant objective of having conquered all? we conquer highsec, which has rich veins of pubbies unaware they are playing a multiplayer game who produce the finest squeals of indignation when they are fitted for a yoke |

Weaselior
GoonWaffe Goonswarm Federation
4165
|
Posted - 2012.12.24 23:39:00 -
[99] - Quote
Vaerah Vahrokha wrote: Speaking about conquering hi sec, I invited Baltec1 to setup the next Hulkageddon including me providing a little sponsorship but it kinda dried out fast.
Are you going to bring in Hulkageddon 2013 or not? Just to know if I put some ISK aside for it or not.
Well, it's helicity's thing so he'd have to be on board but i cannot see us abandoning such an effective way to convert isk to rage |

Weaselior
GoonWaffe Goonswarm Federation
4165
|
Posted - 2012.12.24 23:40:00 -
[100] - Quote
Streya Jormagdnir wrote:All that matters is the relative reward-risk factor. You don't need to nerf hisec when you can just buff low and null. And then if you're a low or null player you can laugh at how much you're making as compared to the hiseccers. yes every time something is significantly out of whack we can just buff every single thing in the game besides that thing instead of dealing with some whining |
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Weaselior
GoonWaffe Goonswarm Federation
4169
|
Posted - 2012.12.25 02:52:00 -
[101] - Quote
Sal Landry wrote:Snow Axe wrote:The idea isn't to force anyone, the idea is to make nullsec life compelling. And how exactly is nerfing highsec refine rates making nullsec "compelling"? imagine the havoc i will cause with 101% refining
ccp can. so 100% is the max. as long as highsec has 100%, this is prorblem |

Weaselior
GoonWaffe Goonswarm Federation
4169
|
Posted - 2012.12.25 02:55:00 -
[102] - Quote
Malphilos wrote: Sounds distinctly like a goal, which is an odd attitude for a "sandbox".
Malphilos wrote: This is my swing set. This is my sandbox. I'm not allowed to go in the deep end
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Weaselior
GoonWaffe Goonswarm Federation
4177
|
Posted - 2012.12.25 15:56:00 -
[103] - Quote
Malphilos wrote:Weaselior wrote: *crickets* Eh? the joke is that you are ralph wiggum
also that you did not get the joke is part of the joke it's a very meta joke it is intended to fly over your head |
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