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Thread Statistics | Show CCP posts - 7 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:11:00 -
[271] - Quote
anyone who thinks "the game should protect me from anyone trying to kill me" shouldn't even be considering 0.0 and should probably be considering another game
0.0 is where the strong survive, not the people who actually just want it to be highsec but with their name on it (we would murder these people anyway no matter what guards you connned ccp into giving you and make sure to burn your region to the ground and salt the earth) |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:12:00 -
[272] - Quote
Vaerah Vahrokha wrote: IRL citizenship does not matter beyond some writings on a piece of paper too. A piece of paper you can change these days and pronto! you are now another country citizen and avoid taxes!
yeah no citizenship is hugely important and seriously affects your life and that you can change it doesn't change that one bit
better luck next time I would suggest for your next attempt at a metaphor you don't use law |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:13:00 -
[273] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: How do you implement functional 24/7 player guards if you want a "civilized" empire and not just a glorified PvP outpost? I did not really love camping gates for 5-6 hours turns back at the time, and we had just to guard 3-4 entrances to *1-2* systems.
You don't get to have perfect safety, go play WOW all of EVE is pvp, 'civilized' has no place here
If civilized has no place here, then industry and research don't as well. You either have a permanent emergency military headquarter or you have a proper nation.
I am not sure why you want to limit your progress to "before civilization" status but then you also have to accept the additional downsides of not having a trusty and established nation behind your shoulders. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:14:00 -
[274] - Quote
i mean sure, you can easily become a citizen of various joke nations everybody else tries to get out of asap but to get citizenship in a prosperous nation that you'd actually want to be a citizen of? that's going to take you years and a lot of work
or you could just tell the millions of people who want to be american citizens but can't it's just meaningless paper easy to change and watch as they laugh in your face |

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.17 17:16:00 -
[275] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality.
yes because irl citizenship matters and eve citizenship does not exist, merely meaningless fluff, just as we told you and you disputed IRL citizenship does not matter beyond some writings on a piece of paper too. A piece of paper you can change these days and pronto! you are now another country citizen and avoid taxes!
Is this how you tried to skirt paying taxes irl bring back images |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:17:00 -
[276] - Quote
Vaerah Vahrokha wrote: If civilized has no place here, then industry and research don't as well. You either have a permanent emergency military headquarter or you have a proper nation.
nope
your lack of imagination and terror at the idea of risk isn't shared by actual 0.0 dwellers
you give me proper tools to fix the crippling issues with null industry - trit, refineries, slots, competing with highsec pricexs - and I'll have industry in dek to rival anywhere in empire without promising people that CONCORD will protect them (because goons, unlike you, know how to deal with risk, reduce it, factor it into business plans, and have enough firepower behind them to make themselves secure without bleating to ccp to do it for them) |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 17:19:00 -
[277] - Quote
Weaselior wrote:Malphilos wrote:If life in null is now too tough, go ahead and propose a buff.
those have been proposed ad nauseum, they just all require certain broken features of highsec to be toned down because highsec's brokenness with industry is what breaks null industry
No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher.
What's left? Ease of use. It's easier to move from high. Null is too tough. We're looking for highsec ease of use for nullsec. No?
|

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.17 17:20:00 -
[278] - Quote
CONCORD was no match for a bunch of us in destroyers in Empire why would we want their help in 0.0 bring back images |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:20:00 -
[279] - Quote
i do not demand ccp provide me with an NPC nation behind me because i and my friends are strong enough to protect ourselves and are able to deal with the challenge and not merely survive but thrive
the weak flee to empire, while the strong survive and prosper then the weak complain to ccp that it isn't fair that a game has losers |

Imports Plus
Brothel of Slating Intellectual Lusts
144
|
Posted - 2012.12.17 17:20:00 -
[280] - Quote
Vaerah Vahrokha wrote:Imo a lot of the defensive postures would go if there'd be a groupthink (including CCP) where a true direction and "model" for player made empires was established.
This is a really good idea. A player council that could consult directly with CCP on design directions! They could even elect knowledgable players to such a council! We could call it: the Council of Stellar Management or CSM for short. Make it so 
|

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:22:00 -
[281] - Quote
Malphilos wrote: No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher.
wrong
because everything in null has to be imported ease of transport drops away: you can either import a finished hull or you can import minerals and freighter them around like a madman
the idea mineral avalibility is higher in 0.0 is so absurd i don't even know how to deal with someone with that little grasp of the facts
in short, npc alt: unsuprisingly knows nothing about nullsec industry
|

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:23:00 -
[282] - Quote
Dramaticus wrote:Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality.
yes because irl citizenship matters and eve citizenship does not exist, merely meaningless fluff, just as we told you and you disputed IRL citizenship does not matter beyond some writings on a piece of paper too. A piece of paper you can change these days and pronto! you are now another country citizen and avoid taxes! Is this how you tried to skirt paying taxes irl
No, that's what I see every time they show the news about rich Americans / French moving out like that.
If I wanted to skirt paying taxes I'd just stay in my country, they are totally clueless at how to catch tax evaders. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:25:00 -
[283] - Quote
basically for t2 ships they're so small you can't make transportation costs significant without utterly breaking the ability to import things into 0.0 which is absolutely needed for it to function, such as fuel
for t1 ships there's no lowends in 0.0 anyway so transportation costs are everything whether you build in null or import built, it's just less transport to import built ships than import compressed mins then decompress then move then build then move built ships |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:29:00 -
[284] - Quote
Vaerah Vahrokha wrote: No, that's what I see every time they show the news about rich Americans / French moving out like that.
If I wanted to skirt paying taxes I'd just stay in my country, they are totally clueless at how to catch tax evaders.
have you managed to come around to a point as it relates to eve yet or have we fully won this argument that real citizenship matters significantly while eve "citizenship" does not exist and what does exist is meaningless fluff
because if you'll recall that was the point rather than your particular stories about how you evade irl taxes |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:29:00 -
[285] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: If civilized has no place here, then industry and research don't as well. You either have a permanent emergency military headquarter or you have a proper nation.
nope your lack of imagination and terror at the idea of risk isn't shared by actual 0.0 dwellers you give me proper tools to fix the crippling issues with null industry - trit, refineries, slots, competing with highsec pricexs - and I'll have industry in dek to rival anywhere in empire without promising people that CONCORD will protect them (because goons, unlike you, know how to deal with risk, reduce it, factor it into business plans, and have enough firepower behind them to make themselves secure without bleating to ccp to do it for them)
So far my lack of imagination has brought here some examples and implementations, while you limited to rebuttals. My imagination might not suit you but that does not mean I don't have it.
Also, show my "terror", I used my first titan bridge when I could barely fly a Rupture and participated to my first carrier bait and kill in a T1 fitted BC. These days my "terror" consists about putting some dozens billions in the markets and predict where prices will go. I lost 1 B against "you" in Technetium, gained about 30B in mega and zydrine trades.
I just don't have time to pew pew with ships but hey 30B made on the markets are a good portion worth of a "soloed" fitted supercarrier kill with a loss of about 1 carrier. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bump Truck
Pator Tech School Minmatar Republic
91
|
Posted - 2012.12.17 17:31:00 -
[286] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory.
If EvE was like this, I'd return to null sec tomorrow.
At no point should 0.0 become highsec or have automated npc defenses. The need for being able to upgrade local industry and create genuine empires has been written about at length (by me, and others), but it is about giving players tools to create empires and an industrial base, not allowing them to create highsec. NPC guards would never enter into the equation.
I see your point, it depends what the mechanics are, like the ability to build some sort of gate guns shouldn't be out of the question.
Love your articles on the mittani dude, it's go to reading for the nullsec debate. |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:32:00 -
[287] - Quote
Vaerah Vahrokha wrote: So far my lack of imagination has brought here some examples and implementations, while you limited to rebuttals. My imagination might not suit you but that does not mean I don't have it.
uh yeah i've run industry in null for years and do today and help run the most successful alliance in the game with the closest thing to a functioning 0.0 market in the game and have clearly explained the flaws with the current model and what holds us back
you complain that you could not bear the risk of 0.0 without concord and your imagination is "well lets make 0.0 highsec, but players get to choose the names!"
the point of 0.0 industry isn't to be highsec industry, but in a different place, it's to be industry under combat conditions, something actually tricky and complex rather than a series of boring riskless steps |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:34:00 -
[288] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: No, that's what I see every time they show the news about rich Americans / French moving out like that.
If I wanted to skirt paying taxes I'd just stay in my country, they are totally clueless at how to catch tax evaders.
have you managed to come around to a point as it relates to eve yet or have we fully won this argument that real citizenship matters significantly while eve "citizenship" does not exist and what does exist is meaningless fluff because if you'll recall that was the point rather than your particular stories about how you evade irl taxes
EvE empires affect game play enough that people skill up and fly their empire ships. That's quite of an huge impact, even if on paper it's not forcible, yet it happens. I can fly all Minmatar ships up to supercaps and my research alts have skills to V related to Minmatar invention (others are at IV) and I used to do L4 missions in Minmatar space. Many others follow a similar path.
Comparatively speaking citizenship had more impact on my EvE character than me being in my country, I only bought a national car in my life and so on. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:34:00 -
[289] - Quote
Bump Truck wrote: I see your point, it depends what the mechanics are, like the ability to build some sort of gate guns shouldn't be out of the question.
Love your articles on the mittani dude, it's go to reading for the nullsec debate.
Gate guns are not a good idea (and also sort of pointless) but not all that bad, NPC police on the other hand would basically ruin 0.0. 0.0 industry won't be interesting without risk and it shouldn't be eliminated. |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:36:00 -
[290] - Quote
Vaerah Vahrokha wrote: EvE empires affect game play enough that people skill up and fly their empire ships. That's quite of an huge impact, even if on paper it's not forcible, yet it happens.
correlation isn't causation
people want to roleplay and fly minmatar ships so they pick a minmatar dude and skill up minmatar ships
there is no way in which the character they picked influences their ship choice rather their ship choice influences the character they pick
Vaerah Vahrokha wrote: Comparatively speaking citizenship had more impact on my EvE character than me being in my country, I only bought a national car in my life and so on.
yeah that's simply nonsense, but it's so disconnected from reality I don't know how to approach it; citizenship is incredibly important for your legal duties and rights in your country and abroad and if you think it doesn't affect you at all you're simply crazy |

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 17:36:00 -
[291] - Quote
Weaselior wrote:Malphilos wrote:If life in null is now too tough, go ahead and propose a buff.
those have been proposed ad nauseum, they just all require certain broken features of highsec to be toned down because highsec's brokenness with industry is what breaks null industry But.. I thought we were discussing on
Quote:You CANT Nerf HighSec! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 17:36:00 -
[292] - Quote
Weaselior wrote:Malphilos wrote: No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher.
wrong because everything in null has to be imported ease of transport drops away: you can either import a finished hull or you can import minerals and freighter them around like a madman the idea mineral avalibility is higher in 0.0 is so absurd i don't even know how to deal with someone with that little grasp of the facts in short, npc alt: unsuprisingly knows nothing about nullsec industry
It's simply not true that everything in null has to be imported. It makes more sense to because of the ease of transport, but to say it must be so is pretty clearly false.
Even if that were true, that still wouldn't require a highsec nerf to correct. That's again pretty trivially obvious.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 17:37:00 -
[293] - Quote
Weaselior wrote:Malphilos wrote:No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher. wrong because everything in null has to be imported ease of transport drops away: you can either import a finished hull or you can import minerals and freighter them around like a madman the idea mineral avalibility is higher in 0.0 is so absurd i don't even know how to deal with someone with that little grasp of the facts in short, npc alt: unsuprisingly knows nothing about nullsec industry Such lack of knowledge clearly leads to a perfusion of suggestions.
All bad. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:38:00 -
[294] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: So far my lack of imagination has brought here some examples and implementations, while you limited to rebuttals. My imagination might not suit you but that does not mean I don't have it.
uh yeah i've run industry in null for years and do today and help run the most successful alliance in the game with the closest thing to a functioning 0.0 market in the game and have clearly explained the flaws with the current model and what holds us back you complain that you could not bear the risk of 0.0 without concord and your imagination is "well lets make 0.0 highsec, but players get to choose the names!" the point of 0.0 industry isn't to be highsec industry, but in a different place, it's to be industry under combat conditions, something actually tricky and complex rather than a series of boring riskless steps
Considering as 3rd party I venture everywhere including wormholes (even posted screenshots on GD some days ago), I'd not say I "can't bear the risk".
I just don't see the point at wanting to build an empire and then leave it half done and not civilized.
Notice how *you* are being confrontational and finger pointing, while I am just pointing out "ideal" differences. I think it's actually a good thing to have different point of views in a conversation. If you want to show aggressivity, then feel free too, it's not going to help you in the long term. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Zoctrine
Perkone Caldari State
33
|
Posted - 2012.12.17 17:41:00 -
[295] - Quote
Bump Truck wrote:One thing I would like to point out is in 12 pages there isn't one cogent, well written, argument about why highsec "cannot" be nerfed. I think it has to remain on the table as an option for CCP. Thank you for your input, I to would like to point out that in all your post's I see not one cogent, well written, argument about why highsec GÇ£shouldGÇ¥ be nerfed. If you think HS is so great as it is, move there, no one is stopping you, is it?
The Mittani wrote: At no point should 0.0 become highsec or have automated npc defenses. The need for being able to upgrade local industry and create genuine empires has been written about at length (by me, and others), but it is about giving players tools to create empires and an industrial base, not allowing them to create highsec. NPC guards would never enter into the equation.
I'm out of words to counter that... |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:43:00 -
[296] - Quote
Malphilos wrote: It's simply not true that everything in null has to be imported. It makes more sense to because of the ease of transport, but to say it must be so is pretty clearly false.
Even if that were true, that still wouldn't require a highsec nerf to correct. That's again pretty trivially obvious.
nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period
theres simply no way around that; therefore you must have a certain transportation ability, therefore things that are small enough they easily fit within that simply cannot be made to have a prohibitive transport cost
your complete lack of understanding of how the ece economy works disqualifies you from making suggestions because you are ignorant about trivially obvious things that are critically important (then follow up corrections with statements like "Even if that were true, that still wouldn't require a highsec nerf to correct. That's again pretty trivially obvious." because you don't understand any of the building blocks)
flatly upping transport costs will not fix null industry period, it is an idea suggested by ignorant npc alts who do not understand how 0.0 works |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:44:00 -
[297] - Quote
Vaerah Vahrokha wrote: Considering as 3rd party I venture everywhere including wormholes (even posted screenshots on GD some days ago), I'd not say I "can't bear the risk".
uh yeah you just said you wouldn't move out to 0.0 until it was made highsec by a different name because you don't want to deal with the risk
third partying transactions in a newbie ship isn't risk soz |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:44:00 -
[298] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: EvE empires affect game play enough that people skill up and fly their empire ships. That's quite of an huge impact, even if on paper it's not forcible, yet it happens.
correlation isn't causation people want to roleplay and fly minmatar ships so they pick a minmatar dude and skill up minmatar ships there is no way in which the character they picked influences their ship choice rather their ship choice influences the character they pick
This is your opinion, which is as good as anyone else's. When I first started the game, I watched the video, then browsed the available bloodlines and picked the "rebel" race. I found it just fitting (causation due to lore) that their ships were nimble and good for hit and run. I also found it interesting Minmater having a lot of low sec, it was just fitting with the rest of the lore. The actual ships choices came later, actually I asked my first corp CEO which Minmatar ships were good for me to train and he told me.
This is my little case, I am sure I am not alone at this. Not everybody have born with pure min max and quickest path to fortune in mind.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:45:00 -
[299] - Quote
risk is your factories being able to be assaulted or caputured, your ships with resources or finished procucts caught in transit and destroyed, and the like
it is not "well my wothless ship could die and my implantless clone could be podded" it is real risk where if you don't do things right you could suffer real loss |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:49:00 -
[300] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Considering as 3rd party I venture everywhere including wormholes (even posted screenshots on GD some days ago), I'd not say I "can't bear the risk".
uh yeah you just said you wouldn't move out to 0.0 until it was made highsec by a different name because you don't want to deal with the risk third partying transactions in a newbie ship isn't risk soz
No, I don't move out to 0.0 because out there are no markets to swing trade. I even asked one of your guys if you had something suitable in VFK but he said no 
As for doing third party transactions, it's not like they always bother forewarning me, I go with a cov ops when 5 minutes before I was in a cov ops, I go with whatever I have handy.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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