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Bump Truck
Pator Tech School Minmatar Republic
55
|
Posted - 2012.12.16 12:26:00 -
[1] - Quote
In an effort to fix the risk reward balance in EVE it is possible CCP may need to apply a nerf to high sec, here are the most common arguments people use to say that idea is GÇ£impossibleGÇ¥, I donGÇÖt think any of them are reasonable and I think a Highsec Nerf needs to be on the table.
1)If you nerf high sec I wonGÇÖt be able to play anymore!
-A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
2)"Null players" just want to kill us all, thatGÇÖs the only reason they bring up a nerf.
-Many players who live in null are involved in trade and industry, many of them have allies and friends, they donGÇÖt just shoot everyone they see for no reason. A High Sec nerf is about the risk reward balance of the game and itGÇÖs long term health, not PVP.
- There's no such thing as a "Null Player", they're just players, they go where they want.
3)Null is too dangerous, anyone who goes there getGÇÖs shot immediately.
-Maybe if you wander in unannounced. Many players live in null quite happily, itGÇÖs a case of knowing how to survive there and making some friends and itGÇÖs really not too hard.
4)Null is too safe, itGÇÖs just a sea of blues and I canGÇÖt get access to it.
-The safety of some regions of null is the result of the great efforts of many well organised, dedicated players. The fact their space is safe is a result of their hard work. Many alliances now recruit new players, this would be more common if industry were more viable in null.
5)Nobody could ever mine/mission in low, they would be instantly killed by pirates.
-Again a solo retriever is a tempting target but a combined fleet of PVPers and miners/PVEers with warp core stabilisers and scouts would be much harder to take down. Again itGÇÖs feasible; it just requires some skill and some friends.
6)I pay my subscription so I should be able to play however I want, itGÇÖs a SANDBOX.
-This is not the meaning of a sandbox, I pay my sub too, can I have a ship that respawns? No, because it would be too damaging to industry. In the same way a super safe High Sec with massive rewards is too damaging to the rest of the game and overall balance.
7)If High Sec were nerfed ship costs would increase massively and that is bad.
-The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
8)High Sec is the empire and null is the wildlands, so the industry should be in High.
-Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
-For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.
9)I enjoy the game the way it is, why change it?
-The fact that 71% of toons live in High Sec is a clear indication that it is too good and may be in need of a Nerf. High Sec is the perfect storm, it has great mining, all the trade hubs, the vast majority of the manufacturing slots and really great high level missions, all while being protected and safe. The rewards easily outbalance the risks and so it needs rebalancing. ItGÇÖs not really a personality clash between players, itGÇÖs a case of keeping the game true to itGÇÖs guiding principles.
10)Leave the industrialists alone, they donGÇÖt want anything to do with anyone else.
-Industrialists donGÇÖt want big piles of ore and ships, they want to sell them for ISK, the people who buy them are the ones who had ships destroyed because they took a risk and were unlucky. So the whole industrial market is the players, PVPers and PVEers everywhere. Asking to be left alone makes no sense, weGÇÖre all in this together.
11)Everyone who wants a High Sec nerf is an alt of James 315, who himself is an alt of the mittani.
-You got me! Everyone in low and null is the mittani, heGÇÖs the only one there.
12)I donGÇÖt want to join a corp, I just want to play solo and that sounds hard in low and null.
-If youGÇÖre dead set on it itGÇÖs not impossible to play solo in low and null, moreover if you really want to play alone what is the attraction of an MMO?
13)This is just about some players trying to force everyone to play like them.
-It really isnGÇÖt, diversity in the game is obviously really important, the vast majority of players specialise and that is a good thing. This is about balancing the regions of the game.
14)You broke null and now you want to break highsec too, go away!
-No player caused the problems null is now facing. HighSec produces goods so cheap and in such great supply itGÇÖs not worth doing industry in null. If you do itGÇÖs an unnecessary hassle and you open yourself to attack by your enemies. This causes the majority of moneymaking to be done in highsec, making things worse.
15)You just hate high sec players, you hate freedom!
-This isnGÇÖt an emotional argument itGÇÖs about balancing game dynamics. There are trolls and griefers in EVE, thatGÇÖs part of it, this isnGÇÖt by or about them.
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Bump Truck
Pator Tech School Minmatar Republic
55
|
Posted - 2012.12.16 12:26:00 -
[2] - Quote
Finally my favourite, 16)IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
-Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
-Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few.
I think this is most of the arguments, though IGÇÖve probably missed a few.
TL;DR, High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is. The evidence of this is that 71% of players choose to live there when it is 1/7th of the space in the game. The arguments that this is impossible arenGÇÖt very strong.
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Taria Katelo
South West Trading
1
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Posted - 2012.12.16 12:34:00 -
[3] - Quote
didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.
and just because many ppl live in highsec it doesnt mean that something is wrong with highsec. you maybe should think the other way around. if there are so few ppl in nullsec although there are a ton of systems, then maybe something is wrong with nullsec. like being able to control huge a amount of systems just with supers while noone has to even live there. power projection in 0.0 is the problem. |

Bump Truck
Pator Tech School Minmatar Republic
55
|
Posted - 2012.12.16 12:39:00 -
[4] - Quote
Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways.
lol, ok that's absurd, but to respond to the point you made
Taria Katelo wrote: now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.
It's from the fanfest 2012 state of the economy video which can be found here. You are right, maybe it would be fair to say "toons" rather than "players" when referring to where people live. However every toon has a player behind it, even if that player has many toons. |

SegaPhoenix
BREAKING-POINT Primal Force
44
|
Posted - 2012.12.16 12:41:00 -
[5] - Quote
Rather than a nerf to high-sec I would rather see a black market in lowsec and a buff in null.
Most of null space is borderline useless and should really be no less profitable than the best system in highsec.
Lowsec could use more signatures and anomalies even if they are mid-range at best.
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Captain Death1
Hedion University Amarr Empire
3
|
Posted - 2012.12.16 12:47:00 -
[6] - Quote
TO (op) no not going to pay for that because i don't have to old game too easy to put it down and play diff game for few months
if you want the money from players like me are you don't nothing to it
if you feel so strong about this cut ccp open check to make up for the lost subs i am sure they will take care of it for you  money talks not forum post that are free |

Brooks Puuntai
Brutor Tribe Minmatar Republic
894
|
Posted - 2012.12.16 12:51:00 -
[7] - Quote
Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
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cynthia greythorne
Twilight Labs Unsung Voices
3
|
Posted - 2012.12.16 12:53:00 -
[8] - Quote
'High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is.'
Define 'too', please. |

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
33
|
Posted - 2012.12.16 12:54:00 -
[9] - Quote
The call isn't to nerf Highsec, the call is to make most of Nullsec actually worth a damn. |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.12.16 12:58:00 -
[10] - Quote
Dheeradj Nurgle wrote:The call isn't to nerf Highsec, the call is to make most of Nullsec actually worth a damn.
soooo what is your grand council of null poobahs doing with their free iceland trips every year? obviously ccp are not listening to them why are they going to listen to a forum?
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Bump Truck
Pator Tech School Minmatar Republic
55
|
Posted - 2012.12.16 12:59:00 -
[11] - Quote
Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
This is a 16, I've already responded to it.
Define 'too'? From google, "To a higher degree than is desirable, permissible, or possible; excessively: "he was driving too fast".".
As an example take mining, it pays about the same in High and Low and Null but in High it's much easier and less risky, this makes it "too rewarding" for the amount of risk you are taking. If you double the risk you should double the reward, if you want a risk reward balance.
Yes I agree Null industry needs fixing, this post is about the possibility that High Sec will need nerfing aswell. |

Tippia
Sunshine and Lollipops
10679
|
Posted - 2012.12.16 13:03:00 -
[12] - Quote
Bump Truck wrote:It's from the fanfest 2012 state of the economy video which can be found here. You are right, maybe it would be fair to say "toons" rather than "players" when referring to where people live. However every toon has a player behind it, even if that player has many toons. GǪin fact, it would be completely unfair and incorrect to refer to them as players, rather than characters. Yes, every character has a player behind them, but that does not mean that 1 character Gëí 1 player. Quite the opposite. On average, each account has just over two characters, and while there is no hard and reliable data for it, people have historically estimated 1GÇô2 accounts per player. That would mean on average 3 characters per player GÇö a character is, at best, Gàô of a player.
What matters is distribution of those characters, and we have no data for that. Anecdotal evidence suggests an average of maybe 1 character per player in highsec for every 1 character that same player has outside of highsec. So Taria's proposal is not only possible, but actually very plausible: that the 71% (or 66% depending on which data you use) characters in highsec stat is fairly likely to mean that only 30GÇô40% of the players are actual highseccers.
SegaPhoenix wrote:Most of null space is borderline useless and should really be no less profitable than the best system in highsec. The problem is that, to solve that, you have to nerf highsec. Simply buffing low and null so that, at worst, they are as good as the best highsec systems would wreak havoc with the economy GÇö there is such a thing as GÇ£too goodGÇ¥, and highsec itself already creates problems. If all other space was even better than the 14% highsec space the game offers, you've suddenly increased that problem sevenfold.
So to make null always at least as good as highsec, you have to lower that bar (a lot) before you can start using it as a benchmark for GÇ£the worst nullGÇ¥.
Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. GÇ£MoreGÇ¥? In relation to what?
Quote:The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work. As luck would have it, that is not the ideology. The idea is to nerf highsec so that other areas can at the same time be made relatively more attractive without breaking things. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Brooks Puuntai
Brutor Tribe Minmatar Republic
895
|
Posted - 2012.12.16 13:04:00 -
[13] - Quote
Dheeradj Nurgle wrote:The call isn't to nerf Highsec, the call is to make most of Nullsec actually worth a damn.
Exactly.
Revert the anomaly nerf Add 0.0 only Ice Grav sites. Expand 0.0 station production lines massively Allow the markets to be controlled by the station owner Improve corporation/alliance controls to allow more flexibility w/o all the risk. Make POSs not **** -Remove the drawbacks of adv.production arrays while anchored in null. etc.
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Captain Death1
Hedion University Amarr Empire
3
|
Posted - 2012.12.16 13:07:00 -
[14] - Quote
i hope they do nerf high sec in a few months few dev are layed off i will enjoy the roll back when they fix it to get subs back keeping up with forums are free don't need a sub for that last time i left they layed off 15 devs only 16 months that time i took off do 16 months standing on my head so do it i need a good laugh |

Brooks Puuntai
Brutor Tribe Minmatar Republic
895
|
Posted - 2012.12.16 13:19:00 -
[15] - Quote
Tippia wrote:Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Tippia wrote:GÇ£MoreGÇ¥? In relation to what?
In relation to what it's already been through. Continue to hack off pieces and there will be nothing left.
Brooks Puuntai wrote:The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work. Tippia wrote: As luck would have it, that is not the ideology. The idea is to nerf highsec so that other areas can at the same time be made relatively more attractive without breaking things.
Same idea different wording. Neither has really worked. |

Ptraci
3 R Corporation The Irukandji
752
|
Posted - 2012.12.16 13:24:00 -
[16] - Quote
Bump Truck wrote:Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. lol, ok that's absurd,
But in this case, he happens to be right.
Nullsec players don't "hate" high sec players. We really couldn't give a damn what you guys get up to, with your silly little "wars" and other tricks. High sec to us is a large pool filled either with potential recruits that are useless until they are trained up, potential spies from other alliances, or players that have failed EVE and have either been kicked out of nullsec by everyone or just can't handle it. |

Tippia
Sunshine and Lollipops
10679
|
Posted - 2012.12.16 13:24:00 -
[17] - Quote
Brooks Puuntai wrote:In relation to what it's already been through. You mean all the buffs it has continued to see? It doesn't really make sense to use the word GÇ¥moreGÇ¥ for nerfs in that case.
Quote:Same idea different wording. No. It's quite a different idea since it's not just carrot or stick. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
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CCP Falcon
1401

|
Posted - 2012.12.16 13:27:00 -
[18] - Quote
There are a number of threads on this topic that have been locked on this forum.
This one so far as stayed civil, as such I'll leave it open.
Take care when posting, and make sure you keep it within the forum rules.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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Harland White
Circle of Fortune
86
|
Posted - 2012.12.16 13:42:00 -
[19] - Quote
Nerf high sec even more, large amounts of players will unsub, CCP will lose money resulting in 1 of 2 things: they start laying people off, which will grind EVE's already slow development to a halt, or they'll reverse the nerfs to high sec.
This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. Their goal has nothing to do with "fixing" anything; there's nothing to be fixed. Things are fine how they are. Their goal, like it is in all the games they infest, is to "break" the game. To **** it up somehow. And CCP is going right along with it, too. They're gonna unwittingly **** their own game up for the goons (who have already infiltrated CCP via Soundwave). They use the "tinfoil hat" accusation against anyone who sees the obvious **** on the wall.
Scream that the sky is green into a man's ear long enough, and he'll start thinking the sky is green. Scream that highsec is broken long enough, and people will begin thinking it's broken. You scumbags are unfortunately versed in deception, and it's clearly working. We'll see what happens in the future, though. |

Harland White
Circle of Fortune
86
|
Posted - 2012.12.16 13:47:00 -
[20] - Quote
CCP Falcon wrote:There are a number of threads on this topic that have been locked on this forum.
This one so far as stayed civil, as such I'll leave it open.
Take care when posting, and make sure you keep it within the forum rules.
Sure. And I wonder how long it would take you to lock a thread detailing the little CCP-goon coalition you've got going on with Soundwave. Or maybe a thread that is ANTI-nerf-highsec.
Probably about 2 minutes, give or take the few seconds you waste knocking over your drink while you frantically scramble for the "lock" button. |
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Brooks Puuntai
Brutor Tribe Minmatar Republic
897
|
Posted - 2012.12.16 13:48:00 -
[21] - Quote
Well that ruined this thread, take the tinfoil off. |

Malphilos
State War Academy Caldari State
234
|
Posted - 2012.12.16 13:49:00 -
[22] - Quote
Bump Truck wrote: -A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken".
I think that plays directly into the "null is broken so you want to break empire" argument.
|

Tippia
Sunshine and Lollipops
10682
|
Posted - 2012.12.16 13:54:00 -
[23] - Quote
Harland White wrote:This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. This just in: Goons discover time travel! Predictions for tomorrow: Mt. Rushmore will always have shown four carvings of Lowtax.

Oh, and there's plenty to fix. If you haven't found it yet, it's because you've not been looking or put a blindfold on. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Bump Truck
Pator Tech School Minmatar Republic
57
|
Posted - 2012.12.16 13:55:00 -
[24] - Quote
Malphilos wrote:Bump Truck wrote: -A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken". I think that plays directly into the "null is broken so you want to break empire" argument.
Though it is a slightly different topic I think the main problem null faces is that alliances can't build a vertically integrated industrial base where money flows from the bottom to the top for other alliances to attack.
What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.
This would give other alliances a great target to attack and would really liven up the game, causing more people to subscribe for *awesome-timez*.
Currently High Sec has such a vast advantage in industry this is not possible, so High Sec may need nerfing to cause this situation to be possible. It's not up to me, it's up to CCP, I enjoy the debate. |

Harland White
Circle of Fortune
86
|
Posted - 2012.12.16 13:56:00 -
[25] - Quote
Tippia wrote:Harland White wrote:This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. This just in: Goons discover time travel! Predictions for tomorrow: Mt. Rushmore will always have shown four carvings of Lowtax.  Oh, and there's plenty to fix. If you haven't found it yet, it's because you've not been looking or put a blindfold on.
What needs fixing? Give me a detailed list of what needs fixing.
And tell me how much you'd love to nerf highsec more. Give me numbers, too. Let's hear %s. Start talking.
And your sarcastic comments about goons and Mt. Rushmore are typical and expected. |

Bump Truck
Pator Tech School Minmatar Republic
57
|
Posted - 2012.12.16 13:58:00 -
[26] - Quote
Harland White wrote:Nerf high sec even more, large amounts of players will unsub, CCP will lose money resulting in 1 of 2 things: they start laying people off, which will grind EVE's already slow development to a halt, or they'll reverse the nerfs to high sec.
This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. Their goal has nothing to do with "fixing" anything; there's nothing to be fixed. Things are fine how they are. Their goal, like it is in all the games they infest, is to "break" the game. To **** it up somehow. And CCP is going right along with it, too. They're gonna unwittingly **** their own game up for the goons (who have already infiltrated CCP via Soundwave). They use the "tinfoil hat" accusation against anyone who sees the obvious **** on the wall.
Scream that the sky is green into a man's ear long enough, and he'll start thinking the sky is green. Scream that highsec is broken long enough, and people will begin thinking it's broken. You scumbags are unfortunately versed in deception, and it's clearly working. We'll see what happens in the future, though.
Please see points 11, 14 and 16 above.
Moreover I disagree if you shout your opinion at someone long enough they will necessarily believe you, they may also start to believe you are irrational and not to be listened to. |

Tippia
Sunshine and Lollipops
10683
|
Posted - 2012.12.16 14:00:00 -
[27] - Quote
Harland White wrote:What needs fixing? The over-abundance of industry facilities. The logistical ease. The (minute to non-existent) cost of living. The ISK injection GÇö both in terms of amount and ease of use GÇö in relation to those costs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Bump Truck
Pator Tech School Minmatar Republic
57
|
Posted - 2012.12.16 14:01:00 -
[28] - Quote
Harland White wrote:Tippia wrote:Harland White wrote:This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. This just in: Goons discover time travel! Predictions for tomorrow: Mt. Rushmore will always have shown four carvings of Lowtax.  Oh, and there's plenty to fix. If you haven't found it yet, it's because you've not been looking or put a blindfold on. What needs fixing? Give me a detailed list of what needs fixing. And tell me how much you'd love to nerf highsec more. Give me numbers, too. Let's hear %s. Start talking. And your sarcastic comments about goons and Mt. Rushmore are typical and expected.
If you're interested in the issues affecting nullsec maybe a good place to start is these articles
The Vision Thing
Creation and Destruction
Destroying the Shipyards
Addressing the Tritanium Problem |

Randolph Rothstein
whatever corp.
14
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Posted - 2012.12.16 14:03:00 -
[29] - Quote
ok ok
i will tell you the secret
if CCP wanted to nerf/buff high sec/low sec they would have already done that
they didnt so its obvious the current model is satisfying
unless you have economic analyses that will prove nerfing huge part of the game will bring more players/money you have nothing
so there  |

Malphilos
State War Academy Caldari State
234
|
Posted - 2012.12.16 14:05:00 -
[30] - Quote
Bump Truck wrote:Malphilos wrote:Bump Truck wrote: -A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken". I think that plays directly into the "null is broken so you want to break empire" argument. Though it is a slightly different topic I think the main problem null faces is that alliances can't build a vertically integrated industrial base where money flows from the bottom to the top for other alliances to attack. What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.
But the fact that they "can't" do that isn't a restriction of game mechanics. They can, it's just more profitable to do otherwise. Right? |
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Harland White
Circle of Fortune
86
|
Posted - 2012.12.16 14:11:00 -
[31] - Quote
Tippia wrote:Harland White wrote:What needs fixing? The over-abundance of industry facilities. The logistical ease. The (minute to non-existent) cost of living. The ISK injection GÇö both in terms of amount and ease of use GÇö in relation to those costs.
ALL balanced by the lack of profit in high-sec. I see your type constantly complaining about "all that money" we're making over here in high sec. I wonder, do you live in that dimension from Star Trek where everything's reversed? You know, the one where Spock has a beard. Because that's the only place your "argument" (word used very loosely) makes any sense. You spend all this time complaining about how high-sec is too easy and good, but you don't mention a damn thing about high-sec reward vs. null-sec reward.
In highsec, 3 hours of L4s can get you a fully-fit Drake, maybe two if you get the right missions. In nullsec, 3 hours of complexes can get you a pilot's license or two. How in the hell are you complaining about high sec when it's already NOTHING compared to the reward null offers? Have you even lived in high-sec anytime recently? Have you done an L4 mission anytime recently?
You need to spend a lot of time in and actually -understand- a part of a game before you go on their forums and propose nerf hammers. |

Bump Truck
Pator Tech School Minmatar Republic
59
|
Posted - 2012.12.16 14:13:00 -
[32] - Quote
Malphilos wrote:Bump Truck wrote:[quote=Malphilos][quote=Bump Truck]...
But the fact that they "can't" do that isn't a restriction of game mechanics. They can, it's just more profitable to do otherwise. Right?
I think that's quite an interesting question.
As a reductio ad absurdam imagine there's two types of space, A and B, in A you can rat and it pays 10b ISK per hour, in B you can rat and it pays 4 ISK per hour.
Now you could say there's no restriction in the game mechanics for an empire to live in space B and do all their ratting there, it is possible.
And you could argue that space B is worthless and the game mechanics make it that way because any empire that lives there and did it's ratting there would be instantly crushed by an empire who's funds came from space A.
So I think it's complicated and just because you "can" do something doesn't mean it's viable. Though you are right to call me out on my use of language. |

Brooks Puuntai
Brutor Tribe Minmatar Republic
898
|
Posted - 2012.12.16 14:14:00 -
[33] - Quote
Harland White wrote:
You need to spend a lot of time in and actually -understand- a part of a game before you go on their forums and propose nerf hammers.
I'm pretty sure Tippia has more of an idea on how things work then you do. Even if I do disagree with him.
|

Harland White
Circle of Fortune
86
|
Posted - 2012.12.16 14:16:00 -
[34] - Quote
Brooks Puuntai wrote:Harland White wrote:
You need to spend a lot of time in and actually -understand- a part of a game before you go on their forums and propose nerf hammers.
I'm pretty sure Tippia has more of an idea on how things work then you do. Even if I do disagree with him.
Assuming someone doesn't have ulterior motives just because they've been in the game for countless years is not wise. |

Grimpak
Midnight Elites Echelon Rising
511
|
Posted - 2012.12.16 14:26:00 -
[35] - Quote
while I'm more on the opposite field to Tippia in regards to this (it's not hisec that is too good, it's losec/nullsec that isn't good enough, imho), truth is, I agree with Tippia that it's quite hard to make it so without making the entire economy going bonkers.
in all honesty, nullsec space should be better, BUT with the caveat of being able to do something about the ability of moving huge amount of **** thru half of EVE in the blink of an eye.
nullsec would be better if it was based around the "extremely rich and totally isolated self-suficient islands" thing. Easy to defend, easy to hold, bit hard to take over, pain in the ass to move **** about from and to empire.
but then you crash into another thing. In the end of the day, the most sure-fire way to invade something is to have more people than the defender, so defender needs more people.
needing more people needs giving them a slice of the nullsec riches, which means that, all of it being a fixed ammount over time, means that giving some to one guy, you need to cut out a tiny bit from everybody else. doesn't seem much at first, but as soon as numbers start to escalate further, sooner or later, your big slice of nullsec riches is divided thru a huge number of people due to them being in your alliance, being from some blues you brought in to fill the ranks or many other things that might've transpired. since the start of a war.
in the end, the only way I can see nullsec to be worthwile is to actually adding more space. and not 1 region or two. I'm talking about doubling, or even tripling the total amount of nullsec space we have currently. new "buffer" null like syndicate and new true null like the fringes we have today, but simply more.
Even still, I can see this also ruining economy, or ending up stale as it is today, since there is no "good" way to solve this predicament, because in the end, us humans, want to have the whole cake and eat it, and doing so while sitting in a confy chair with said cake being hand-fed by a very sexy nurse or waitress or whatever fancies your sexual orientation. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Grimpak
Midnight Elites Echelon Rising
511
|
Posted - 2012.12.16 14:26:00 -
[36] - Quote
Harland White wrote:Brooks Puuntai wrote:Harland White wrote:
You need to spend a lot of time in and actually -understand- a part of a game before you go on their forums and propose nerf hammers.
I'm pretty sure Tippia has more of an idea on how things work then you do. Even if I do disagree with him. Assuming someone doesn't have ulterior motives just because they've been in the game for countless years is not wise. everybody has ulterior motives. if they don't they're either dead or they aren't human.
[img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
645
|
Posted - 2012.12.16 14:37:00 -
[37] - Quote
OP,
In general I agree. But there's a big "but" coming.
First, yes, nobody (or very few) are going to quit over nerfs of any kind, so theoretically CCP can nerf hi-sec income 50% and people will whine and moan but most will stay. However, most will also stay in hi-sec. So, all the change will do is apply a brake to the entire hi-sec, but it will NOT change the population dynamic. A precious few might say the hell with it and move to low/null/wh, but the majority will keep playing in hi-sec. They'll just have a lot less ISK to spend, which will slow the economy of the whole game. Who benefits? Nobody, really.
Second, while many will not quit, many will. I know folks that play EVE for relaxation, basically. They run missions, complexes, stuff like that. They chat with each other (Missions chat channel is a good example, all manner of things get talked about there in the evenings). It's nice. Like having coffee with friends after work, sort of. Well, all of those guys pay for it with PLEX. If income gets cut so much that their casual playstyle can no longer provide ISK for said PLEX, they'll quit. Yes, I know, in terms of hours spent farming ISK and earning $15, the $15 wins by a long shot. I know all that, and I totally agree, but the thing is, that is not the mentality of many people.
Third, can EVE really afford to lose more players for ANY reason? Think on it for a while. We don't have official numbers, but the generally accepted opinion is that everyone, or almost everyone, has 2-3 accounts. Correct? Some people claim as high as 8 or more accounts. But let's say 3 accounds per person, average. So EVE's 450k subs is just 150k subscribers. That's LESS than UO had in 2003! So, is pissing off your few existing subscribers the way to go? And hi-sec has never been particularly profitable, compared to low/null/wh. So, nerf it more? Some people will quit. Not many, but some will. Can EVE afford that? Most importantly, can EVE afford to have the word of mouth like that spread? Because that WILL deter new players.
All's I'm saying is, whatever CCP does, they really do need to be careful. Remember Incarna? The 13-17% population drop? People getting fired and CCP scrambling for player favour with Crucible? Are you telling me this was a non-event? I feel it was actually fairly drastic. And kudos to CCP on how they handled it. If they bungled dealing with the crisis, EVE might be mostly-dead F2P piece of junk by now. So, my point is, is that something worth risking over a 15% hi-sec income nerf? Which is already pretty low to start with? |

Tippia
Sunshine and Lollipops
10686
|
Posted - 2012.12.16 14:50:00 -
[38] - Quote
Harland White wrote:ALL balanced by the lack of profit in high-sec. GǪso in other words, not balanced, since there is no lack of profit in highsec.
Quote:In highsec, 3 hours of L4s can get you a fully-fit Drake GǪif you run them in a Drake. If you run them in a proper L4 ship instead, it'll take at most half that.
Quote:In nullsec, 3 hours of complexes can get you a pilot's license or two. How in the hell are you complaining about high sec when it's already NOTHING compared to the reward null offers? Because of consistency. Those three hours in null are not assured nor are they continuous the way they are in highsec. Instead, they can quite easily become spread out to the point where doing things in highsec is a better use of your time.
Quote:Have you even lived in high-sec anytime recently? Have you done an L4 mission anytime recently? It's what I do.
Quote:You need to spend a lot of time in and actually -understand- a part of a game before you go on their forums and propose nerf hammers. I do. That's why I propose the nerf hammers. It's also why so many others who understand the game say the same things, and those who don't also don't understand the problem. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

La Nariz
GoonWaffe Goonswarm Federation
286
|
Posted - 2012.12.16 14:56:00 -
[39] - Quote
CCP Falcon wrote:There are a number of threads on this topic that have been locked on this forum.
This one so far as stayed civil, as such I'll leave it open.
Take care when posting, and make sure you keep it within the forum rules.
Is there any chance we can get harsher penalties for violating the civility in this thread? It might help keep it civil . npc alts aren't people |

TharOkha
0asis Group
206
|
Posted - 2012.12.16 15:05:00 -
[40] - Quote
Bump Truck wrote: What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.
This would give other alliances a great target to attack and would really liven up the game, causing more people to subscribe for *awesome-timez*.
This is the problem of gheto-thinking of low/null dwellers (shoot anything that moves) , not by the game mechanic.
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
|

La Nariz
GoonWaffe Goonswarm Federation
286
|
Posted - 2012.12.16 15:12:00 -
[41] - Quote
TharOkha wrote:Bump Truck wrote: What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.
This would give other alliances a great target to attack and would really liven up the game, causing more people to subscribe for *awesome-timez*.
This is the problem of gheto-thinking of low/null dwellers (shoot anything that moves) , not by the game mechanic.
There is a reason for that. We fought hard for the space and we defend the space so why should anyone not with us be allowed to use it? We can't be sure that the neutral in system has benign intentions. That previous statement is one of the reasons AFK cloakers can be so devastating (as well as complained about), no one knows what that person can do so they either do not use the space or use it sparingly. So it isn't so much "ghetto-thinking" as it is we are not willing to risk the security of our space and that we are not willing to share with people who have not helped us before.
In highsec this is not the case. Anyone can move into your mining system and mine. Anyone can go to your trade hub and trade. Anyone can explore in the system you live in. Anyone can run missions in your system. This is acceptable too because you did not fight for that space, NPCs did and they allow you to share their resources. npc alts aren't people |

Randolph Rothstein
whatever corp.
15
|
Posted - 2012.12.16 15:15:00 -
[42] - Quote
La Nariz wrote: we are not willing to risk the security of our space and that we are not willing to share with people who have not helped us before.
i knew you were secretly happy that so many people stay in high sec
im glad you came out finally |

Bump Truck
Pator Tech School Minmatar Republic
60
|
Posted - 2012.12.16 15:19:00 -
[43] - Quote
Jame Jarl Retief wrote:
...
Thanks for the thoughtful and well written response.
If people play the game to relax and chat then what does income really matter to them? If everyone makes less then the price of Plex will fall, Plex is more about how much your time and effort is worth than a fixed ISK amount.
You are right that just nerfing HigSec and saying "problem solved" is obviously not the answer, changes will need to be made in other areas as well, but any buff to null and low industry is a relative nerf to highsec.
The complaint will either be "I used to make more ISK before the High nerf" or "The ISK I earn buys less after the null buff", it's the same.
Personally I think the real lesson of Incarna for CCP is to stick to your core values, get in the niche and exploit it. They need to make the game as awesome as possible, that will keep it vibrant and alive in the long run. It doesn't matter who this pisses off, if people quit they weren't in your niche so don't worry about them.
Anyone when asked if WIS was awesome would easily see it was not, endeavouring to make nullsec into a space opera of politics, spies and warriors is, IMO, the path CCP needs to take to get EVE to survive in the long run.
Chill out in space online sounds a lot less cool, and maybe it should be part of the game, I just think it shouldn't pay well. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2012.12.16 15:44:00 -
[44] - Quote
Most of the post is fairly fine and I agree with it to an extent, but I have to disagree with number 4. No area of null should ever be (almost) completely safe, no matter the amount of effort invested into it, else you enter the danger of monopolized market such as what happened with technetium. There should always be an option of raids into defended areas or of ninja harvesting without the threat of instant retaliation. Proposals have been made in the past to achive that. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
757
|
Posted - 2012.12.16 16:00:00 -
[45] - Quote
SegaPhoenix wrote:Rather than a nerf to high-sec I would rather see a black market in lowsec and a buff in null.
Most of null space is borderline useless and should really be no less profitable than the best system in highsec.
Lowsec could use more signatures and anomalies even if they are mid-range at best.
I think this is the prevelant sentiment amoung many players. Both for and against any kind of a "nerf".
Frist and foremost, we as the players do not really know if it's possible to balance with or without a nerf. I think a lot of people probably think of this in the same way people might think of balancing the "risk" vs reward ratio in a game like WoW. A 5 man dungeon gives lower rewards than a 10 man one, and if it's not working that way you either nerf the 5 man rewards or buff the 10 man rewards.
EVE isn't that simple. Everything has to be considered based upon it's impact on the overall economy. It's simple to identify that, yeah, there appears to be a disparity between what the average high character can make and what the average null can, in the form of null rewards not really surpasing high in any significant way that makes it "worth it".
I will say though, as someone that lives in null, that I do NOT think that null characters need to make more ISK. The only way you can not make lots of ISK in EVE, is to literally not try. No single person in EVE needs to be able to make more. Some places need to make less compared to the EFFORT they put in.
Balance mining and give null the ability to install worthwhile mission agents in their own space. If you want to make your fortune mining, you should be doing it in null; with a group. The fact that you can do just as well, solo, in high sec, clearly indicates a problem.
The population concentration in high sec should be because it's safer, not because the profitability of it. Making your money in high so you can fly into null or low to do some pvp, and then complaining that no one is flying around those places, is not the way it should work.
I do not know anyone that came to null to make more ISK, including myself. I actually make less, as a result of living in null.
|

Kinis Deren
EVE University Ivy League
89
|
Posted - 2012.12.16 16:09:00 -
[46] - Quote
There have been nerfs to hi sec income (L5 missions moved to low sec, datacore farming, PI taxes, Incursion nerfs) and they've made little to no difference in the player population distribution between the various secs. I'm all for "adjustments" to hi sec incomes for the sake of economic well being, but the "nerf hi sec to buff null" logic is clearly flawed, all too clearly mindless ranting and becoming rather boring tbh.
Plenty of players cling to the "risk vs reward" arguement in the debate around sec space income, with zero facts. In another thread, I at least attempted to quantify risk, with the data that is readily available, which seemed to indicate it was low sec that was most risky. In that thread Tippia made the valid point that ISK should be factored in to produce a viable metric. I challenge the OP of this thread to undertake such an analysis, say for VFK-IV, Amamake and Jita and then come back and argue their case.
Until the fundamental issues surrounding sov null are addressed by CCP, it will remain the place for the mega alliances/coalitions and remain an unattractive proposition for any player or small corp/alliance looking to establish a foothold. Sov null needs work on game mechanics, not simply a buff to incomes as this would inevitibly just make the mega rich even richer, but to give the sov null residents something to do other than participate in forum wars. |

Ocih
Space Mermaids Somethin Awfull Forums
357
|
Posted - 2012.12.16 16:12:00 -
[47] - Quote
The problem is the Null bears have an illusion that CCP are on their side. I on the other hand have watched CCP nerf null sec, low sec and high sec. The Titan has been nerfed six ways to Sunday. SBU upgrades have been nerfed. Jump Bridge counts per system got nerfed. Black Ops came pre nerfed. The thing that all Nerfs share. For PvP, bring moar. PvE, do it longer. If you like blob and grind, keep promoting the nerf bat. You will find that every nerf is a nerf to all of EVE and this great divide between null and high sec is all in your head. |

Ptraci
3 R Corporation The Irukandji
752
|
Posted - 2012.12.16 16:20:00 -
[48] - Quote
Harland White wrote:Tippia wrote:Harland White wrote:What needs fixing? The over-abundance of industry facilities. The logistical ease. ALL balanced by the lack of profit in high-sec.
The abundance is balanced by the lack of profit, or is the lack of profit caused by the abundance? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 16:21:00 -
[49] - Quote
Ocih wrote:The thing that all Nerfs share. For PvP, bring moar. PvE, do it longer. If you like blob and grind, keep promoting the nerf bat. You will find that every nerf is a nerf to all of EVE and this great divide between null and high sec is all in your head. Blob is great. Grind is pretty meh. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ptraci
3 R Corporation The Irukandji
752
|
Posted - 2012.12.16 16:22:00 -
[50] - Quote
Ocih wrote:The problem is the Null bears have an illusion that CCP are on their side.
No, the truth is that we null "bears" really don't give a damn. We fight for FUN. We've long ago realized that EVE is not about make-believe numbers in a wallet or on a character sheet, and more about creating unexpected situations for people and exploiting them. Whatver CCP throws at us we will adapt to, until they turn null into a rigid, forced system like high or low sec, at which point we'll all quit. |
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
647
|
Posted - 2012.12.16 16:22:00 -
[51] - Quote
Bump Truck wrote:Personally I think the real lesson of Incarna for CCP is to stick to your core values, get in the niche and exploit it. They need to make the game as awesome as possible, that will keep it vibrant and alive in the long run. It doesn't matter who this pisses off, if people quit they weren't in your niche so don't worry about them.
For me personally, and I think CCP as well, Incarna(geddon) really showed how fragile the game is. I can't find the official post, but I think they stated 13-17% sub loss? That's pretty high for an old and stable game. And it happened virtually overnight (within weeks, perhaps a month). And I maintain that CCP did an amazing, stellar job at arresting the fall. Currently another game, GW2, is crumbling because the devs can't even begin to comprehend what needs to be done to save their game, never mind actually act on it with any degree of success.
But back to EVE. The population drop that steep is actually one of the side-effects of having few actual players, but each player running multiple subs. With this setup, the game's stability is a lot lower. A loss of a single player in another MMO, where players to accounts ratio is 1:1 is felt a lot more keenly in EVE where average player to account ratio is closer to 1:3. When one player in another MMO leaves, you lose 1 account. But when a player in EVE leaves, and he has between 1-8 accounts, the avalanche effect happens. For each pissed off person, you get not 1 but 2-8 account closures. Which I think is what happened with Incarna. And it scared CCP silly.
And the problem with niche market of EVE is that this niche may be tapped out. Look at server population. We hit the record a year or so ago at 65k concurrent users? We didn't beat it yet. Didn't even come close really (57k peak after Retribution hit). We got to 450k subs a year or so ago, and didn't get to 500k yet. EVE might be growing, ever so slightly, but it can easily be attributed to GAMER numbers, in general, growing MORE than ever so slightly. Some sources estimate the number of "gamers" doubled in the last decade, though many of those players are consoleers. It could also be attributed to alt propagation, as chars get older, many feel they need a second account for convenience.
And I think CCP is well aware that their niche market may be tapped out. Hence, Dust, and trying to branch out into the console market. Because they got all they can out of the PC market and the EVE's niche specifically. So they're branching out into FPS genre and consoles.
My point is, when you have a niche game, for a niche market, you CANNOT **** off your customers! For any reason. Because if they do go away, there's no guarantee new players will fill in the void. In fact, based on past performance, there's a virtual guarantee that the void will NOT be re-filled. I personally think we still have not recovered from Incarna(geddon) even 1.5 years later.
Quote:Anyone when asked if WIS was awesome would easily see it was not, endeavouring to make nullsec into a space opera of politics, spies and warriors is, IMO, the path CCP needs to take to get EVE to survive in the long run.
Eeeeeh, yes and no.
I actually feel WIS is essential to the game's survival, and blame Incarna fiasco primarily on botched release (just one room, closed door). But more importantly, I blame the fallout on the cash shop they added, and the leaked internal memo. Without these two last pieces, it would have gone much smoother, and the game might be further along now.
This comes around again to the "tapped out niche" state we're in. People who wanted to try EVE, already tried EVE. Game's been up for nearly 10 years. There's virtually nobody out there that wanted to try it, but didn't. Those that did, either stayed and are here, tried it and quit, or it wasn't a game they like to begin with. We're "tapped out". Which is why the new player experience and all that stuff they've been working on is a bit of a joke. You can make the experience as good as you want, but if there's no new players coming in, and those who come in quit because of the way the game stands for and what it offers, no tutorial is going to cut it, no matter how amazing. Though I have to say the new tutorial and the whole "pointers in space" thing is amazingly well done and I sincerely wish they'd re-do EVE's entire UI to be in-space and more intuitive, but that's just me dreaming.
Bottom line, I feel EVE reached a point where WITH SPACESHIPS ALONE they can't do anything else to increase the population. They can add new hulls, new modules, whatever, but this will not translate into significantly more subs. As I think Retribution showed. And considering that players do drop out (burnout, boredom, life issues...heck, average EVE gamer is old, could be health issues and/or death!) and not really being replenished at a good rate, there's just one possible outcome.
But WiS has the potential to tap into a whole new niche - players who are into Sci-Fi, but who could not accept the ship as their avatar. With avatar gameplay (exploration, perhaps pew-pew PvP in stations?) for them. This is what Dust should have been, but being for consoles eliminates any chance of that happening. Though it may pay off in the long run for CCP, if they guessed right and manage to tap into another niche - console FPS bunnies who like Sci-Fi with a little more brain than brawn.
As for null and space operetta? You have to remember that a lot of folks don't want to be a part of the "blob", a part of a huge alliance, just another kog in the machine. As such, they will NEVER go to null, never be a part of that, nor care about it, and it would be a conscious choice on their part. This game won't live by null alone.
In closing, I still feel EVE isn't in a place where CCP should **** off people on a whim. The game simply can't afford another Incarna-like event. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
757
|
Posted - 2012.12.16 16:27:00 -
[52] - Quote
Kinis Deren wrote:There have been nerfs to hi sec income (L5 missions moved to low sec, datacore farming, PI taxes, Incursion nerfs) and they've made little to no difference in the player population distribution between the various secs. I'm all for "adjustments" to hi sec incomes for the sake of economic well being, but the "nerf hi sec to buff null" logic is clearly flawed, all too clearly mindless ranting and becoming rather boring tbh. Plenty of players cling to the "risk vs reward" arguement in the debate around sec space income, with zero facts. In another thread, I at least attempted to quantify risk, with the data that is readily available, which seemed to indicate it was low sec that was most risky. In that thread Tippia made the valid point that ISK should be factored in to produce a viable metric. I challenge the OP of this thread to undertake such an analysis, say for VFK-IV, Amamake and Jita and then come back and argue their case. Until the fundamental issues surrounding sov null are addressed by CCP, it will remain the place for the mega alliances/coalitions and remain an unattractive proposition for any player or small corp/alliance looking to establish a foothold. Sov null needs work on game mechanics, not simply a buff to incomes as this would inevitibly just make the mega rich even richer, but to give the sov null residents something to do other than participate in forum wars. 
High sec ores are still the most profitable to mine.
Mission stuff I don't personally think needs to be "nerfed". Null sec missions need to be available in the the places people live in null sec. Running lvl 4's in high sec isn't the same as running them in null. If you do lvl 4 missions in high sec you can just live in that area, no problem. Everyone in null sec, who wants to do lvl 4 and 5's are crammed into a few areas. Not only can every other person who wants to use the mission agents shoot you, but there are people there who come specifically to shoot you because that's were the mission agents are.
CONCORD has a tremendous impact on what you can and can not do.
I never see people even talk about lvl 5 missions. Either they payout fine and people have no issue with them, or no one's doing them and doesn't care enough about them to have an issue.
There is also no problem with null being run by "mega corporations". High sec isn't run by "small corps and alliance". I don't understand why people keep bringing this up as being the problem with null.
Each member of a corp is still an individual, and each individual is repsonsible for earning his ISK. The size of a corp has absolutely nothing to do with how any single activity pays out. I do not get ISK from moon mining.
Nor is diplomacy, which is the root of the "mega corporation and alliance" is not something CCP can, or should, or even will, ever put limitting mechanics on to prevent players from building an empire in null.
CCP says null is for EMPIRE builders: http://www.eveonline.com/sandbox/empire-builder/ Empires are not "small corps or individuals".
I do not understand why people keep putting that out there as "the problem" when it's working as intended, should always work this way, and should never ever be "nerfed" by CCP.
Null sec is the player driven counterpart to high sec. If it can be achieved in high, it should be achievable in null. That includes the ability to build a Caldari or Gallente type empire. That is exactly what null sec is for.
Small groups and those that want constant warfare should be in low sec. Low sec is the battlefield of the 4 largest empries in EVE. It is were there is supposed to be constant fighting, because it is the front line of a massive, intergalactic war between 4 apposing empries, who are fighting for control of that space.
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
648
|
Posted - 2012.12.16 16:27:00 -
[53] - Quote
Ptraci wrote:Whatver CCP throws at us we will adapt to, until they turn null into a rigid, forced system like high or low sec, at which point we'll all quit.
What happened to the famous HTFU attitude? Shouldn't null players be able to adapt to anything? 
That's what null-bears need to remember! That this thing cuts both ways! You'll quit when null turns into a rigid, forced system like high or low sec? Well, guess what? The hi-sec carebears will also quit if hi-sec turns into a shadow of what it once was! And then what will you do? Gather around in null, hold hands and sing kumbaya until you get bored of that and quit too? |

Antisocial Malkavian
Antisocial Malkavians
246
|
Posted - 2012.12.16 16:29:00 -
[54] - Quote
you forgot: "ok nerf it I still wont leave" http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Natsett Amuinn
GoonWaffe Goonswarm Federation
757
|
Posted - 2012.12.16 16:39:00 -
[55] - Quote
Jame Jarl Retief wrote:Ptraci wrote:Whatver CCP throws at us we will adapt to, until they turn null into a rigid, forced system like high or low sec, at which point we'll all quit. What happened to the famous HTFU attitude? Shouldn't null players be able to adapt to anything?  That's what null-bears need to remember! That this thing cuts both ways! You'll quit when null turns into a rigid, forced system like high or low sec? Well, guess what? The hi-sec carebears will also quit if hi-sec turns into a shadow of what it once was! And then what will you do? Gather around in null, hold hands and sing kumbaya until you get bored of that and quit too? This is the type of posting that always results in getting these kinds of discussions locked.
You're just lobing a snowball over the edge of the hill. |

Silk daShocka
Greasy Hair Club
173
|
Posted - 2012.12.16 16:43:00 -
[56] - Quote
Hi-sec is fine L2play |

Rengerel en Distel
Amarr Science and Industry
607
|
Posted - 2012.12.16 16:45:00 -
[57] - Quote
I think most of the null/low sec problems can be fixed by the POS revamp. I'd guess CCP is hoping that is the case too, so they won't make any other major changes until that is rolled out.
|

Jenn aSide
STK Scientific Initiative Mercenaries
666
|
Posted - 2012.12.16 16:52:00 -
[58] - Quote
While that is a big wall of text, you do point out a lot of the ridiculas and fallacy filled ignorance coming from some high sec people when these discussions come up. It's really just a case of those people putting narrow self interest abouve the best interests of the entire community. Generally, it is notnon-high sec people calling for more more more, because we understand that asking ccp to put stuff into the game just to pad our space-walelts doesn't solve any problems, it makes them worse.
I'm not particularily asking ccp for any nerfs of anything, I just think ccp needs to take a new look at the games risk/feffort/reward situation. The fact that I can take a Machariel (a null sec Faction Ship) and make more money with it in high sec (where it's really hard for anyone to screw with me) than I reasonbly can in null sec (where it's really easy to be disrupted) is just wrong to me...
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
757
|
Posted - 2012.12.16 16:56:00 -
[59] - Quote
Rengerel en Distel wrote:I think most of the null/low sec problems can be fixed by the POS revamp. I'd guess CCP is hoping that is the case too, so they won't make any other major changes until that is rolled out.
I have a feeling that this time next year we could be seeing an expansion focused on science and industry, that will be built around the PoS revamp.
|

Ocih
Space Mermaids Somethin Awfull Forums
357
|
Posted - 2012.12.16 17:12:00 -
[60] - Quote
Ptraci wrote:Ocih wrote:The problem is the Null bears have an illusion that CCP are on their side. No, the truth is that we null "bears" really don't give a damn. We fight for FUN. We've long ago realized that EVE is not about make-believe numbers in a wallet or on a character sheet, and more about creating unexpected situations for people and exploiting them. Whatver CCP throws at us we will adapt to, until they turn null into a rigid, forced system like high or low sec, at which point we'll all quit.
I'd agree if I didn't see all the min/max cookie cutter I-Win fits and doctrines. Every Kill Mail is judged by it's ISK value. Every system is judged by its ISK potential. Every fleet is judged by it's zerg power, Every Alliance is judged by its Blob potential. For a bunch of people that are all about fun, you spend an awful lot of time fixated on I-Win. |
|

Simetraz
State War Academy Caldari State
505
|
Posted - 2012.12.16 17:35:00 -
[61] - Quote
Tippia wrote:Harland White wrote:What needs fixing? The over-abundance of industry facilities. The logistical ease. The (minute to non-existent) cost of living. The ISK injection GÇö both in terms of amount and ease of use GÇö in relation to those costs.
Throwing out the logistical ease item and industry, sorry but different issue if one at all. Even if you did cut them in half people from null would still produce in high-sec because that is where the most stable market is. Nobody goes shopping in war zone unless they don't have a choice.
Once again we are talking actual ISK faucet. So the question is does High-sec ISk faucets excede those of null when compared to the sinks.
And as high-sec does not have any alliances you have to base it on per character which makes things , well rather nasty. And the best ISK faucet in High-sec is once again Level 4 missions. And we are really only talking about one particular mission style as well the fighting missions.
Oh look we are back to that old arguement. So where is the data that shows what percentage of characters are upsetting the balance ? EVERYBODY KNOWS |

Krixtal Icefluxor
Bison - Ammatar Thunder
1214
|
Posted - 2012.12.16 17:38:00 -
[62] - Quote
Most who post about nefring high sec are just bitter about life and want to upset and get a reaction from other folks.
That's all really.
There are no legitmate reasons to severely nerf or eliminate it period.
Too many players would up and leave.
But these bitter individuals do not care.
Some people just want to watch the world burn, ya know ?
Also, a lot are just 'pulling our leg' with their nonsense, and are not really serious. Just attention seeking.
Once you are over the age of 45, it's all much clearer. -á"I am not young enough to know everything." - Oscar Wilde |

Natsett Amuinn
GoonWaffe Goonswarm Federation
757
|
Posted - 2012.12.16 17:42:00 -
[63] - Quote
Simetraz wrote:Tippia wrote:Harland White wrote:What needs fixing? The over-abundance of industry facilities. The logistical ease. The (minute to non-existent) cost of living. The ISK injection GÇö both in terms of amount and ease of use GÇö in relation to those costs. Throwing out the logistical ease item and industry, sorry but different issue if one at all. Even if you did cut them in half people from null would still produce in high-sec because that is where the most stable market is. Nobody goes shopping in war zone unless they don't have a choice. Once again we are talking actual ISK faucet. So the question is does High-sec ISk faucets excede those of null when compared to the sinks. And as high-sec does not have any alliances you have to base it on per character which makes things , well rather nasty. And the best ISK faucet in High-sec is once again Level 4 missions. And we are really only talking about one particular mission style as well the fighting missions. Oh look we are back to that old arguement. So where is the data that shows what percentage of characters are upsetting the balance ? That's discounting everyone that doesn't actively participate in any ISK faucets.
Like industry.
Why is high sec mining the most profitable way to mine? Why are the lowest grade ores rated as the most profitable ore to mine?
I should not go to a mining calculator to find the best isk per hour ore to mine, and have it tell me a low end ore in high sec; yet they do. Why? |

Krixtal Icefluxor
Bison - Ammatar Thunder
1214
|
Posted - 2012.12.16 17:47:00 -
[64] - Quote
Yes, it boggles my mind that most of the best ores are now in Low and not Null (Mec and Ark excepted).
I have a hard time explaining this to non-players who do follow my exploits here.
Really bizarre.
-á"I am not young enough to know everything." - Oscar Wilde |

Simetraz
State War Academy Caldari State
505
|
Posted - 2012.12.16 17:50:00 -
[65] - Quote
Natsett Amuinn wrote:Simetraz wrote:Tippia wrote:Harland White wrote:What needs fixing? The over-abundance of industry facilities. The logistical ease. The (minute to non-existent) cost of living. The ISK injection GÇö both in terms of amount and ease of use GÇö in relation to those costs. Throwing out the logistical ease item and industry, sorry but different issue if one at all. Even if you did cut them in half people from null would still produce in high-sec because that is where the most stable market is. Nobody goes shopping in war zone unless they don't have a choice. Once again we are talking actual ISK faucet. So the question is does High-sec ISk faucets excede those of null when compared to the sinks. And as high-sec does not have any alliances you have to base it on per character which makes things , well rather nasty. And the best ISK faucet in High-sec is once again Level 4 missions. And we are really only talking about one particular mission style as well the fighting missions. Oh look we are back to that old arguement. So where is the data that shows what percentage of characters are upsetting the balance ? That's discounting everyone that doesn't actively participate in any ISK faucets. Like industry. Why is high sec mining the most profitable way to mine? Why are the lowest grade ores rated as the most profitable ore to mine? I should not go to a mining calculator to find the best isk per hour ore to mine, and have it tell me a low end ore in high sec; yet they do. Why?
Actually you know how to build super caps ? let me enlighten you. Mine high ends in null. (any miners worth there salt will be mining in a SOV belt , the large to be exact and flipping that belt all day long) Sell it off in high-sec and purchase Trit , pyerite and mex from high-sec sec cause it is difficult to get in any large quantity and it isn't worth the time to do it. There is a lot more profit in just selling high end ores. And let face it you mine the belts and you have more then you need anyways
And guess what mining is not a ISK faucet it is only shifting existing ISK around. EVERYBODY KNOWS |

Skydell
Space Mermaids Somethin Awfull Forums
355
|
Posted - 2012.12.16 17:51:00 -
[66] - Quote
Natsett Amuinn wrote:Simetraz wrote:Tippia wrote:Harland White wrote:What needs fixing? The over-abundance of industry facilities. The logistical ease. The (minute to non-existent) cost of living. The ISK injection GÇö both in terms of amount and ease of use GÇö in relation to those costs. Throwing out the logistical ease item and industry, sorry but different issue if one at all. Even if you did cut them in half people from null would still produce in high-sec because that is where the most stable market is. Nobody goes shopping in war zone unless they don't have a choice. Once again we are talking actual ISK faucet. So the question is does High-sec ISk faucets excede those of null when compared to the sinks. And as high-sec does not have any alliances you have to base it on per character which makes things , well rather nasty. And the best ISK faucet in High-sec is once again Level 4 missions. And we are really only talking about one particular mission style as well the fighting missions. Oh look we are back to that old arguement. So where is the data that shows what percentage of characters are upsetting the balance ? That's discounting everyone that doesn't actively participate in any ISK faucets. Like industry. Why is high sec mining the most profitable way to mine? Why are the lowest grade ores rated as the most profitable ore to mine? I should not go to a mining calculator to find the best isk per hour ore to mine, and have it tell me a low end ore in high sec; yet they do. Why? It's high sec mining because you chose to make it high sec mining. It has been said a thousand times. There is plenty of Veld in null sec. Plex Veld at that but you choose not to do those Plex because they don't have a 'high enough tic". It's more effective to buy those minerals from people in high sec. So the question becomes, What is it exactly you are complaining about? |

Yorg Brazen
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.16 17:57:00 -
[67] - Quote
Bump Truck wrote:In an effort to fix the risk reward balance in EVE it is possible CCP may need to apply a nerf to high sec, here are the most common arguments people use to say that idea is GÇ£impossibleGÇ¥, I donGÇÖt think any of them are reasonable and I think a Highsec Nerf needs to be on the table.
You state you want to fix the risk reward balance yet your entire rant is about nerfing high sec. Not one part of your argument relates to buffing nullsec, which would also "restore the risk reward balance". This leads me to the conclusion that you want high sec nerfed to force high sec industrialists into nullsec so you can have more people to gank. In fact, it is nullsec that needs to be nerfed. When a certain large alliance can make 500 bill - 1 trill isk per month mining Tech moons in nullsec, that is all one needs to know.
However, since you refuse to address how to buff nullsec , I will do so now.
1. Get rid of gate camps. There's no bigger impediment for nullsec industrialists than trying to get their products to sell in highsec or anywhere else than gate camps. I would propose doing this by putting many entrances from 0.0 directly into highsec itself. This would automatically increase profitability as well as traffic and population, as it would be much easier to travel back and forth and sell your products.
2. Raise wardecc costs to 200 mill or higher. There are a large number of corps that exist in high sec sheerly to gank industrialists for ez kills, often driving them out of the game. I propose that raising the wardecc costs dramatically would force them into low or nullsec for their fights, thereby also accomplishing your goal, and dramatically increasing the population of both areas.
3. Evenly distribute tech moons. Instead of having the bulk of them belong to 1 or 2 alliances, they would be spread evenly and all alliances could share in the profit, thereby accomplishing your goal yet again of buffing nullsec. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
662
|
Posted - 2012.12.16 18:02:00 -
[68] - Quote
Harland White wrote:Nerf high sec even more, large amounts of players will unsub, CCP will lose money resulting in 1 of 2 things: they start laying people off, which will grind EVE's already slow development to a halt, or they'll reverse the nerfs to high sec.
This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. Their goal has nothing to do with "fixing" anything; there's nothing to be fixed. Things are fine how they are. Their goal, like it is in all the games they infest, is to "break" the game. To **** it up somehow. And CCP is going right along with it, too. They're gonna unwittingly **** their own game up for the goons (who have already infiltrated CCP via Soundwave). They use the "tinfoil hat" accusation against anyone who sees the obvious **** on the wall.
Scream that the sky is green into a man's ear long enough, and he'll start thinking the sky is green. Scream that highsec is broken long enough, and people will begin thinking it's broken. You scumbags are unfortunately versed in deception, and it's clearly working. We'll see what happens in the future, though.
In point of fact, you are wrong and here's why.
You are participating in demonizing a group with no evidence whatsoever *and* slandered CCP Soundwave in particular. Not only that, but you also slander (indirectly) CCP by implying that they are to incompetent to observe what is happening in their game, and to act on that information when they decide to.
Harland White wrote:Nerf high sec even more, large amounts of players will unsub Citation please?
This campaign has been going on for four years (that I've been here). And rightfully so. It started long before "goons" became these uber-magical space bunnies. As a matter of fact "Goons" and other 0.0 leaders have been calling for a change to moon-goo distribution and Moon composition/distribution for the last year, 18 months, because it is concentrated in one area. Which is bad for the game (and just in case you don't know Goons control most of the Technitium which, so far as I know, is the bottle-neck goo atm) and them calling for a change to it's distribution is a direct call for the nerf hammer to be applied to their Alliance Level Income.
Meaning they are actually trying to *improve* the game for everyone. Who would've guessed....?
What a LOT of 0.0 players want to see happen is that income sources able to support thousands of players living and working in Null (industry/research/missioning/exploring etc., etc., etc) become viable from the bottom, up, instead of having to depend on hi-sec, bottom up funding. I.E. - make it more attractive to live in Null.
When an income source suitable for grunt level, bottom up access was available there were more people in Null-Sec (pre Anom Nerf) than there are now (post Anom-Nerf). However, *SO* many people jumped on it, that CCP became concerned with the effect it was (or was going to) have on the economy that they nerfed Null Sec Anoms hard. Whereupon it became, once again, smarter to use Hi-Sec for money generation and null sec for Sov/Caps production.
It was smarter to do your "living" in Hi-Sec, than in Null sec.
Eve's economy, being player influenced, is easy to upset/disturb. Right at the moment we are in a *SLIGHT* deflationary movement of the economy overall (with the notable exception of Plex).
Buff Isk faucets in Null, without decreasing Isk faucets in Hi-Sec (like CCP did with the buff to nullsec Anomolies) or without increasing Isk Sinks in Hi-Sec, will lead to inflation, which CCP has seemed to be pretty obviously trying to avoid. So any buff to Null (with the intent of facilitating the grunts of 0.0 to *live* in null full time) will almost assuredly *require* a nerf to isk generation in Hi-Sec . . .
Harland White wrote:Things are fine how they are.

Interdict Hi-Sec - it's the only way to be sure... |

Vaerah Vahrokha
Vahrokh Consulting
2308
|
Posted - 2012.12.16 18:11:00 -
[69] - Quote
Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
Nerf hi sec to boost null sec is exactly as consequential as those who imposed the Tobin Tax with the pretense of funding other activities: they got NOTHING except their markets crushed and had to cancel it on the sly.
Making something suck does not EVER equal something else becoming awesome. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
760
|
Posted - 2012.12.16 18:18:00 -
[70] - Quote
Skydell wrote: That's discounting everyone that doesn't actively participate in any ISK faucets.
Like industry.
Why is high sec mining the most profitable way to mine? Why are the lowest grade ores rated as the most profitable ore to mine?
I should not go to a mining calculator to find the best isk per hour ore to mine, and have it tell me a low end ore in high sec; yet they do. Why?
It's high sec mining because you chose to make it high sec mining. It has been said a thousand times. There is plenty of Veld in null sec. Plex Veld at that but you choose not to do those Plex because they don't have a 'high enough tic". It's more effective to buy those minerals from people in high sec. So the question becomes, What is it exactly you are complaining about?[/quote] You're working around my point.
The lowest end ore, is the best ore to mine.
When you throw high sec mechanics on top of that, you then have a problem. Because it's no longer, lowest end ores are the best to mine, it's you can mine the best or in the game in the safest part of the game. WHY go to null sec then?
Then you've got the refining rates, which are better in high sec. Why would you mine something in null that you can mine in high, and get better yeild in an NPC station.
Or am I mistaken and people haven't been saying that you can't get perfect refines in a station in null?
Minerals in null also sell for less. It doesn't cost you anythign in high sec to move large quantities of minerals around. You can get your goods to market cheaper, and sell for more. If I have to pay high sec prices for minerals, I have zero reason to engage in null sec manufacturing.
Then you have manpower. You can only mine what you have the manpower to mine. If you don't have enough guys to mine out everything, then you have to make a choice. Since null corps have a much higher demand for high ends, they have an actual need to mine them. Not everyone can also mine the low ends.
I buy all of my minerals in null. I know low ends are getting mined there. No one sells me imported minerals, that would be a loss.
That doesn't mean that it's just as profitable to mine low ends in null, it isn't; nor does that change the fact that the most abundant ores in null yeild the least used minerals in the manufacturing process. Or even the fact that some of those higher end minerals can be mined in high sec, and the more people mining in high sec the less value they carry in null.
Mechanics prevent it from being more profitable. And it is mechanics that, in part, contribute to what players are willing to do. If people aren't willing to come mine in null because it's flat out less profitable to do so, they will not be encouraged to do it. The less people willing to do it, the bigger the problem gets.
Ignore sov mechanics. Ignore the PvP aspect.
Think about individual activities that we do.
Tell me what "PvE" activity would you use to entice someone to null sec. Remember, everyone needs something to do when they aren't PvPing.
And for the record. I don't know what it's like doing PI in high sec, as far as ISK generation, but if it's anything like what you make in null it's a joke. Honestly now, running 4 colonies in null sec isn't making me any significant amount of isk that I would be concerned with how much I would lose in high sec.
It's like complaining about losing a nickel when I only have 35 cents.
The amount of work needed to make in a month what I make in a few minutes on the market is just not worth being worried about effort; regardless of where It is I'm doing it. |
|

Vaerah Vahrokha
Vahrokh Consulting
2308
|
Posted - 2012.12.16 18:21:00 -
[71] - Quote
Randolph Rothstein wrote:ok ok i will tell you the secret if CCP wanted to nerf/buff high sec/low sec they would have already done that they didnt so its obvious the current model is satisfying unless you have economic analyses that will prove nerfing huge part of the game will bring more players/money you have nothing so there 
The only nerf done in the recent times has been on null sec anomalies, and for good reasons.
Hi sec is the place for "decent" ISK making in a controlled environment where people cannot perma-farm stuff in capitals and make 250M per hour.
Hi sec is the place where you can trim rewards down because of low risk, just to translate the *same* activity in null sec would mean give tenfold. Tenfold that would be OK for NPC null sec alliances, that is those with true high risk, but then even the mega-fanta alliances with way less risk would get tenfold and this would kill the economy.
Hi sec is where people who start or those who got booted off null sec can hope to get wealthy (again) enough to return to the full game. Let's make them unable to do that, it'll end well! Imagine the 5 years old player being forced to grind level TWO missions forever so he can farm 3-4 fitted battleships to get a chance to PvP again.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Shylari Avada
Amok. Goonswarm Federation
150
|
Posted - 2012.12.16 18:23:00 -
[72] - Quote
Krixtal Icefluxor wrote: Once you are over the age of 45, it's all much clearer.
That explains your bi-weekly, attention-grab, rage-quit thread right? Do continue to talk to us about being a logical, thoughtful and patient fully grown adult and how possibly changing game mechanics absolutely do not cause you to literally lose your composure, everytime it's brought up.
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
662
|
Posted - 2012.12.16 18:24:00 -
[73] - Quote
Yorg Brazen wrote: There's no bigger impediment for nullsec industrialists than trying to get their products to sell in highsec or anywhere else than gate camps. I would say that the click-fest that is (Sov) null-sec industrial infrastructure (only one station/system, sub hi-sec refine rates, necessity of moving manufacturing jobs between POSs) are far greater impediments to Null Sec industry than gate camps, which the null-sec alliances seem to be able to overcome to move all their stuff *out* of hi-sec and into null-sec...

Yorg Brazen wrote: 2. Raise wardecc costs to 200 mill or higher. There are a large number of corps that exist in high sec sheerly to gank industrialists for ez kills, often driving them out of the game. I propose that raising the wardecc costs dramatically would force them into low or nullsec for their fights, thereby also accomplishing your goal, and dramatically increasing the population of both null and lowsec. A.) Wardecs have nothing to do with ganking. B.) Citation on Industrialists/haulers who have quit over ganking C.) Wardec costs have nothing to do with ganking freighters for profit, freighters hauling more goods (isk wise) than it takes to destroy them have a far greater impact. Meaning no one would move anywhere.
Yorg Brazen wrote:3. Evenly distribute tech moons. Instead of having the bulk of them belong to 1 or 2 alliances, they would be spread evenly and all alliances could share in the profit, thereby accomplishing your goal yet again of buffing nullsec.
Null sec alliances (including goons) have been asking for this since the last manufacturing tweak that *introduced* the Tech bottleneck, and it has nothing whatsoever to do with empowering the rank and file from making their income in Null-Sec (because Moon Mining is, by the very mechanics of "moon mining" an alliance /sov holder activity - not a rank and file activity).
Interdict Hi-Sec - it's the only way to be sure... |

Vaerah Vahrokha
Vahrokh Consulting
2308
|
Posted - 2012.12.16 18:28:00 -
[74] - Quote
Natsett Amuinn wrote: The lowest end ore, is the best ore to mine.
Are you implying that a sandbox game minerals market based on demand and supply and no ISK faucet should be neutered into a canned WoW game so that it's FORCED to give a certain (higher) reward in a certain location?
Because if it's so, then EvE is not for you.
Natsett Amuinn wrote: Why would you mine something in null that you can mine in high, and get better yeild in an NPC station.
Or am I mistaken and people haven't been saying that you can't get perfect refines in a station in null?
Minerals in null also sell for less. It doesn't cost you anythign in high sec to move large quantities of minerals around. You can get your goods to market cheaper, and sell for more. If I have to pay high sec prices for minerals, I have zero reason to engage in null sec manufacturing.
You have got high ends and moon materials. Yes your bosses might pretend those moon materials are for an outer universe that does not include the grunts except for ships replacement, but that's a *corporate choice* sold to you as ideology.
Natsett Amuinn wrote: And for the record. I don't know what it's like doing PI in high sec, as far as ISK generation, but if it's anything like what you make in null it's a joke. Honestly now, running 4 colonies in null sec isn't making me any significant amount of isk that I would be concerned with how much I would lose in high sec.
PI is irrelevant, you are being taxed on it undoing the null sec fees advantage (but not the quantities), actually your own economists (i.e. Mynna) want to tax mining as well.
It seems a litte left wing politics world, taxes and more taxes, somehow fit like a square peg in the round holes of an hypercapitalistic game. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RAGE QU1T
Deep Core Mining Inc. Caldari State
62
|
Posted - 2012.12.16 18:31:00 -
[75] - Quote
Krixtal Icefluxor wrote:Most who post about nefring high sec are just bitter about life and want to upset and get a reaction from other folks.
That's all really.
There are no legitmate reasons to severely nerf or eliminate it period.
Too many players would up and leave.
But these bitter individuals do not care.
Some people just want to watch the world burn, ya know ?
Also, a lot are just 'pulling our leg' with their nonsense, and are not really serious. Just attention seeking.
Once you are over the age of 45, it's all much clearer.
Confirming if any significant nerf to high sec were to be implemented to income/ indy, i would unsub my 5 accounts and say 07. Why you ask? becasue i've done the 0.0 thing its boring and dull and i';m not into the everything hr CTA thing just to get a fleet together and be under the thumb of EMO raging alliance leaders. If CCP rly wants this game to survive for the next 10yrs then they need to look out for their competetion. (Coughs star citizen) |

Morganta
Peripheral Madness The Midget Mafia
1778
|
Posted - 2012.12.16 18:35:00 -
[76] - Quote
I'm all for nerfing highsec
null needs a bump "You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
662
|
Posted - 2012.12.16 18:37:00 -
[77] - Quote
Morganta wrote:I'm all for nerfing highsec
null needs a bump OMG!
Your Avatar!
Dham son!
Interdict Hi-Sec - it's the only way to be sure... |

Captain Death1
Hedion University Amarr Empire
5
|
Posted - 2012.12.16 18:41:00 -
[78] - Quote
Its sandbox yes then it is up to the null sec players to get players to come there might have to let them in your club not what you realy want what you want is for them come there be targets for the club no one is stopping you from getting all the high sec players to join your null sec corp .
(if you want to fix null) might cut down on some of this
grifting players who try to move to null all the time ripping them off ganking them when they join your fake corp taking there stuff when you hall it to null kicking them out of your corp with all there stuff stuck in corps station with no way to get it out camping all the gates 24/7
this is a big one build ships and parts so there is stuff to buy in null
not like you guys have not been running that type of stuff in to the ground for years now when you out of targets players to rip off want to cry fix it
it is the null sec players that have broken what is left to null
I give you a hint they don't have to win eve to win all they have to do ignore you and null ack like its not even there and say eve is only big as high sec on a side note if goon rune what is left of eve good be no game left for them to play as most game would have ban them all ready and have
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Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 18:42:00 -
[79] - Quote
Shylari Avada wrote:As long as the PLEX market stays the same, nobody; not even CCP gives a **** if you want to go all F*** EVE, and do something else. It's never been a soft and fluffy game, here's hoping it never is- Losing players didn't bother them for 10 years, what makes you think you're so damn important? No wonder EVE is cold and harsh.
It's a reflection of the cold and harsh realities of buzinesss~~u~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
760
|
Posted - 2012.12.16 18:43:00 -
[80] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote: The lowest end ore, is the best ore to mine.
Are you implying that a sandbox game minerals market based on demand and supply and no ISK faucet should be neutered into a canned WoW game so that it's FORCED to give a certain (higher) reward in a certain location? Because if it's so, then EvE is not for you. Natsett Amuinn wrote: Why would you mine something in null that you can mine in high, and get better yeild in an NPC station.
Or am I mistaken and people haven't been saying that you can't get perfect refines in a station in null?
Minerals in null also sell for less. It doesn't cost you anythign in high sec to move large quantities of minerals around. You can get your goods to market cheaper, and sell for more. If I have to pay high sec prices for minerals, I have zero reason to engage in null sec manufacturing.
You have got high ends and moon materials. Yes your bosses might pretend those moon materials are for an outer universe that does not include the grunts except for ships replacement, but that's a *corporate choice* sold to you as ideology. Natsett Amuinn wrote: And for the record. I don't know what it's like doing PI in high sec, as far as ISK generation, but if it's anything like what you make in null it's a joke. Honestly now, running 4 colonies in null sec isn't making me any significant amount of isk that I would be concerned with how much I would lose in high sec.
PI is irrelevant, you are being taxed on it undoing the null sec fees advantage (but not the quantities), actually your own economists (i.e. Mynna) want to tax mining as well. It seems a litte left wing politics world, taxes and more taxes, somehow fit like a square peg in the round holes of an hypercapitalistic game. Once again.
"Moon materials" do not put ISK into the wallet of every person in null sec. why do you guys keep throwing that around like it matters, when it does not.
MOONS are for CORPS, not for the INDIVIDUAL. I do not see any profit from the mining of moons. Moons allow corporations to do things like ship reimbursments, which in turn allow them to do things like go to war. Kind of like the navy doesn't require a ship captian to buy his own cruiser, neither do corporations in EVE.
MECHANICS are directly responcible for profit potential. This "Are you implying that a sandbox game minerals market based on demand and supply and no ISK faucet should be neutered into a canned WoW game so that it's FORCED to give a certain (higher) reward in a certain location?"
Is entirely redundant, because CCP has mechanics that directly controls this today.
I'm asking others,
WHY is it good for you to get the benefit in high sec? WHY shoudl the mechanics benefit YOU, and not us? WE put in the effort and assume the risk, YOU do not, but get mechanics that benefit YOU. That's the opposite of what CCP says should happen.
It takes more people, putting in more effort, to mine something in null than in high sec. According to CCP, that should mean the reward is higher.
Are the people who say that you get higher refining rates in high sec wrong? I'm under the impression, based on things people have said, that you can not get perfect refining in null sec stations.
If that is true, How do you justify that the safest area of the game, that requires the least amoutn of effort, has mechanics that make low end ore mining in high sec the most profitable mining you can do?
|
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Yorg Brazen
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.16 18:46:00 -
[81] - Quote
Asuri Kinnes wrote: A.) Wardecs have nothing to do with ganking. B.) Citation on Industrialists/haulers who have quit over ganking C.) Wardec costs have nothing to do with ganking freighters for profit, freighters hauling more goods (isk wise) than it takes to destroy them have a far greater impact. Meaning no one would move anywhere.
I never stated that wardeccs or wardecc costs were related to freighter ganking. I was responding to the OP's obvious desire to nerf high sec in order to give him more targets in nullsec, as this is as obvious as the nose on your face. Forcing habitual corporate wardeccers into lowsec and nullsec for their fights, gives him what he wants, more people to fight. Your definition of "ganking" appears to be different from mine so I will leave it at that, as I refer to it as constant wardeccs and preying on industrialist corps that have no hope of beating hardcore pvp'ers. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 18:46:00 -
[82] - Quote
Natsett Amuinn wrote:WHY is it good for you to get the benefit in high sec? WHY shoudl the mechanics benefit YOU, and not us? WE put in the effort and assume the risk, YOU do not, but get mechanics that benefit YOU. That's the opposite of what CCP says should happen.
It takes more people, putting in more effort, to mine something in null than in high sec. According to CCP, that should mean the reward is higher. So they say, but look who put in the mechanics....
Sometimes one wonders if they like feeding nullsec with warm words and highsec with cold ISK/minerals/LP/whatever. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.16 18:51:00 -
[83] - Quote
I find myself wondering if it is even possible to "nerf" highsec sufficiently to cause any significant player movement, since the reasons why people play in highsec in general have very little to do with reward and very much to do with risk and resource availability.
They moved L5 missions to lowsec because they were "too easy" in highsec and the payouts were too high, the players didn't follow, the L5 missions are still there and run by a few skilled and risk tolerant individuals.
Lowsec and NPC nullsec missions pay considerably more than highsec missions, yet people still stick to highsec.
Capital ships were moved out of highsec because they were too powerful for controlled space and people should need to accept some risk to play with the best toys in the game, still most players stick to highsec.
The best ores and mining opportunities are only available outside highsec, yet the highsec belts are stripped by downtime on a regular basis.
I therefore contend that it is *not possible* to nerf highsec sufficiently to cause a significant change in player behaviour without removing it entirely as a part of the game. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Skydell
Space Mermaids Somethin Awfull Forums
355
|
Posted - 2012.12.16 18:53:00 -
[84] - Quote
Natsett Amuinn wrote:Skydell wrote: It's high sec mining because you chose to make it high sec mining. It has been said a thousand times. There is plenty of Veld in null sec. Plex Veld at that but you choose not to do those Plex because they don't have a 'high enough tic". It's more effective to buy those minerals from people in high sec. So the question becomes, What is it exactly you are complaining about?
You're working around my point. The lowest end ore, is the best ore to mine. When you throw high sec mechanics on top of that, you then have a problem. Because it's no longer, lowest end ores are the best to mine, it's you can mine the best or in the game in the safest part of the game. WHY go to null sec then? Then you've got the refining rates, which are better in high sec. Why would you mine something in null that you can mine in high, and get better yeild in an NPC station. Or am I mistaken and people haven't been saying that you can't get perfect refines in a station in null? Minerals in null also sell for less. It doesn't cost you anythign in high sec to move large quantities of minerals around. You can get your goods to market cheaper, and sell for more. If I have to pay high sec prices for minerals, I have zero reason to engage in null sec manufacturing. Then you have manpower. You can only mine what you have the manpower to mine. If you don't have enough guys to mine out everything, then you have to make a choice. Since null corps have a much higher demand for high ends, they have an actual need to mine them. Not everyone can also mine the low ends. I buy all of my minerals in null. I know low ends are getting mined there. No one sells me imported minerals, that would be a loss. That doesn't mean that it's just as profitable to mine low ends in null, it isn't; nor does that change the fact that the most abundant ores in null yeild the least used minerals in the manufacturing process. Or even the fact that some of those higher end minerals can be mined in high sec, and the more people mining in high sec the less value they carry in null. Mechanics prevent it from being more profitable. And it is mechanics that, in part, contribute to what players are willing to do. If people aren't willing to come mine in null because it's flat out less profitable to do so, they will not be encouraged to do it. The less people willing to do it, the bigger the problem gets. Ignore sov mechanics. Ignore the PvP aspect. Think about individual activities that we do. Tell me what "PvE" activity would you use to entice someone to null sec. Remember, everyone needs something to do when they aren't PvPing. And for the record. I don't know what it's like doing PI in high sec, as far as ISK generation, but if it's anything like what you make in null it's a joke. Honestly now, running 4 colonies in null sec isn't making me any significant amount of isk that I would be concerned with how much I would lose in high sec. It's like complaining about losing a nickel when I only have 35 cents. The amount of work needed to make in a month what I make in a few minutes on the market is just not worth being worried about effort; regardless of where It is I'm doing it.
It's not as hard as you think to get refining to 0 loss in null sec. Of course anyone who has those skill points, avoids Null Sec like a plague because of the vitriol they face there.
PI is 99% POS and POS modules and there isn't the demand for the amount in the game. It's low end income everywhere. The only reason I make ISK at it is because I have 40 planets on the go.
The idea there are "low end" minerals is a myth. Minerals in T1 follow a high volume, low volume pattern and they are balanced to production demands. We some how decided low volume meant rare but when you look at requirements, they are not rare, they are low demand minerals. I never mine based on ISK. I mine based on what I need.
In terms of minerals and markets, the game I play right now puts me on par with null players. I am in a 3 pocket high sec Island out in Solitude region. If I want it? I either make it, do a 20 low sec run to get it, scan down a high to high wormhole, or pigtail a wormhole system. Buying it over priced isn't an option. It's just not there. I chose this Island because I get the best of both worlds. I get to play the frontier but I get to keep my sanity because everyone and there dog isn't out to destroy my assets in a drive by shooting. Assets that aren't replaced by a quick trip to Jita. I don't mind all the Industrial disadvantage I have. That isn't what keeps me out of Null, proof being where I am right now. My issue is the contempt others have for what I like to do.
I have said it before, time and time. I have 4 accounts. My original EVE char that can do pretty much anything, One mines, one manufactures and does R&D, one is a pure PvP meat shield and I have done Null many times and it's the same issue every single time. Bring the PvP meat shield, leave the rest in high sec, we don't need them. So Null suffers because Null asks for it. They don't want me the player. They don't want all I can bring to the table. They want my meat shield and they can't have her. Not without the rest.
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
655
|
Posted - 2012.12.16 18:56:00 -
[85] - Quote
Buzzy Warstl wrote:I find myself wondering if it is even possible to "nerf" highsec sufficiently to cause any significant player movement, since the reasons why people play in highsec in general have very little to do with reward and very much to do with risk and resource availability.
That's not even up for debate, I don't think.
I mean, I think it is an accepted fact that you can't force a player to do something he doesn't want to do. If a player doesn't want to go to low/null/wh, there's no carrot big enough and no stick big enough to make them do it. At most you can force the player out of the game (eliminating hi-sec as an entity would do it). But you can't take a carebear and lure/force him into low/null. Just can't be done.
Granted, an argument can be made that perhaps we're better off without "those players". You know the drill - "Get back to WoW" and so on. But I have to ask (and nobody but CCP knows for sure) what percentage of the player base are "those players"? If the number is as high as 20% (or higher), can CCP afford to even upset those players? Never mind directly attack them? Talk about biting the hand that feeds you.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:00:00 -
[86] - Quote
Buzzy Warstl wrote:I find myself wondering if it is even possible to "nerf" highsec sufficiently to cause any significant player movement, since the reasons why people play in highsec in general have very little to do with reward and very much to do with risk and resource availability.
They moved L5 missions to lowsec because they were "too easy" in highsec and the payouts were too high, the players didn't follow, the L5 missions are still there and run by a few skilled and risk tolerant individuals.
Lowsec and NPC nullsec missions pay considerably more than highsec missions, yet people still stick to highsec.
Capital ships were moved out of highsec because they were too powerful for controlled space and people should need to accept some risk to play with the best toys in the game, still most players stick to highsec.
The best ores and mining opportunities are only available outside highsec, yet the highsec belts are stripped by downtime on a regular basis.
I therefore contend that it is *not possible* to nerf highsec sufficiently to cause a significant change in player behaviour without removing it entirely as a part of the game. Well, what about "unsubbing"... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2308
|
Posted - 2012.12.16 19:00:00 -
[87] - Quote
Natsett Amuinn wrote: Once again.
"Moon materials" do not put ISK into the wallet of every person in null sec. why do you guys keep throwing that around like it matters, when it does not.
MOONS are for CORPS, not for the INDIVIDUAL. I do not see any profit from the mining of moons. Moons allow corporations to do things like ship reimbursments, which in turn allow them to do things like go to war. Kind of like the navy doesn't require a ship captian to buy his own cruiser, neither do corporations in EVE.
Please link me where CCP stated moons are for CORPS. The currently pushed ideology says so, I am not even sure PL follows it that much. Also, getting ship reimbursement IS a bonus to the individual because it makes their PvP plenty less expensive. It helps the alliance but also the small roam "gudfites". To make a comparison, an hi sec PvP corp with no moons and reimbursement program, will still require grunts to be in ships and work for the greater good but that's all on the grunts shoulders. The milder nature of hi sec does for their members what moons do for yours: help them stay competitive even on the individual level.
Natsett Amuinn wrote: MECHANICS are directly responcible for profit potential. This "Are you implying that a sandbox game minerals market based on demand and supply and no ISK faucet should be neutered into a canned WoW game so that it's FORCED to give a certain (higher) reward in a certain location?"
Is entirely redundant, because CCP has mechanics that directly controls this today.
I'm asking others,
WHY is it good for you to get the benefit in high sec? WHY shoudl the mechanics benefit YOU, and not us? WE put in the effort and assume the risk, YOU do not, but get mechanics that benefit YOU. That's the opposite of what CCP says should happen.
It takes more people, putting in more effort, to mine something in null than in high sec. According to CCP, that should mean the reward is higher.
Citation needed. What if the intended reward was true FFA PvP with no NPC interference? Do you know? I really hope you'll get all the 100% refineries of the universe and trillions of manufacturing slots but then? Do you REALLY believe putting null sec efficiency refineries in hi sec would make anyone move out?
I tell you what happens: trit price increases because of lower hi sec efficiency, while megacyte and zydrine UTTERLY TANK because now there's VASTLY LOWER burden and inefficiency on processing them.
In the end, the markets are a nasty beast to tame, fiddling with the little mechanics EvE got about that is not going to produce relevant results.
I am ready to bet 1 billion with you about the trit vs high ends prices effect I stated above, do you accept the challenge?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Morganta
Peripheral Madness The Midget Mafia
1778
|
Posted - 2012.12.16 19:02:00 -
[88] - Quote
Captain Death1 wrote:
(if you want to fix null) might cut down on some of this
grifting players who try to move to null all the time ripping them off ganking them when they join your fake corp taking there stuff when you hall it to null kicking them out of your corp with all there stuff stuck in corps station with no way to get it out camping all the gates 24/7
this is a big one build ships and parts so there is stuff to buy in null
nobody gets ripped off if they don't want to be ripped off
the gullibility test is one of the finest tools null recruiters have at their disposal
if the recruit passes the test the corp gains a promising member and that recruit also gets to learn the nuances of navigating null as he brings his own crap to the home system.
if they fail the corp gets some stuff to fund operations and the recruit learns the 2nd most important rule of EvE, trust no one.
if you get kicked from corp that's your own fault, if you keep all your stuff at the corp station you're an idiot. Besides the second rule of Eve there is also the chance that your corp will get camped in station, never leave your eggs in one basket. That said if you can't get your stuff out of null, you should never have brought it in. (and yes YOU should schlep your crap in, if you live there you need to be able to navigate there in anything you might fly there)
nobody camps gates 24/7, if they do they are at just as much risk as people using the gate. if they can manage to lock down a system for extended periods then you should go somewhere else, there's plenty of places where there is no gate camp.
if a gate is camped use cov-ops or wait a while if you live in null you better know how to fly cov-ops and you better have spent a couple days setting perches and safes in every system you'll travel through, then later you can do the entire region.
no... the real problem with null is nobody wants to do the prep work or work required to get there
"You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |

Captain Death1
Hedion University Amarr Empire
5
|
Posted - 2012.12.16 19:04:00 -
[89] - Quote
I got to tell you i have max mining skill and the only place i want to mine is in null and pvp when i am not mining and i solo pvp in null and low some times i don't do anything in high sec but dock in it
i have been in high sec all most 3 years nerf it all you like docking in high be the same
players in null are not trying real hard to get players like me to move there
its a sand box your the sales guy the null player make it happen new ideas not that hard
this is why you play a sand box game
some of you have 9000 man corps can't tell me you are not up to the task to getting high sec players to join your corps |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:06:00 -
[90] - Quote
Morganta wrote:no... the real problem with null is nobody wants to do the prep work or work required to get there You should've seen the broadcast, there was a newbie that attacked one of the gate rats in their ibis and got shot up, was going to report it so people won't be killed by the "pirate".
Hilarious. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:08:00 -
[91] - Quote
Captain Death1 wrote:some of you have 9000 man corps can't tell me you are not up to the task to getting high sec players to join your corps Hahahahahaha. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
760
|
Posted - 2012.12.16 19:09:00 -
[92] - Quote
Skydell wrote: I don't mind all the Industrial disadvantage I have. That isn't what keeps me out of Null, proof being where I am right now. My issue is the contempt others have for what I like to do.
I have said it before, time and time. I have 4 accounts. My original EVE char that can do pretty much anything, One mines, one manufactures and does R&D, one is a pure PvP meat shield and I have done Null many times and it's the same issue every single time. Bring the PvP meat shield, leave the rest in high sec, we don't need them. So Null suffers because Null asks for it. They don't want me the player. They don't want all I can bring to the table. They want my meat shield and they can't have her. Not without the rest.
This is kind of an enitre other issue, and a lot of it may or may not be missunderstood perception.
You admit, there's a disadvantage, I agree. Niether of us minds that there is a disadvantage. I howerver, obviously, want it changed because I feel that null shouldn't have the disadvantage given that the players actually have to put in effort and assume risk.
The reason for not going is one I've never experienced though. I've never been treated any particular way for being an indy guy. We have an entire corp that just does mining in fact, I can join mining OPs if I wanted.
I'm pretty open about not being a PvPer, and that all I do is build and sell stuff in null. Other goons see that and no one has ever made a single negative comment to me, or treated me like negatively for it.
And I know there are other corps that are the same. There are indy corps in null. If you join a pvp corp in null, then yeah...not really sure why an indy guy woudl do that. I know it's possible to live in null, in a corp that doesn't force you to play a specific way.
But I mean, Goons. I mean who knew that by allowing people to play the role they want to and not "forcing" people to do things they don't like that you would become one of the most in/famous corps in EVE. Go figure. |

Captain Death1
Hedion University Amarr Empire
5
|
Posted - 2012.12.16 19:09:00 -
[93] - Quote
what ever enjoy null as it is no one cares |

Brooks Puuntai
Brutor Tribe Minmatar Republic
903
|
Posted - 2012.12.16 19:14:00 -
[94] - Quote
I'm quite surprised, considering the topic this conversation has been somewhat civil. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:15:00 -
[95] - Quote
Natsett Amuinn wrote:But I mean, Goons. I mean who knew that by allowing people to play the role they want to and not "forcing" people to do things they don't like that you would become one of the most in/famous corps in EVE. Go figure. Yeah, I log in to update skill queues, shoot red plus signs and cloak in a bomber. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Weaselior
GoonWaffe Goonswarm Federation
3984
|
Posted - 2012.12.16 19:17:00 -
[96] - Quote
Vaerah Vahrokha wrote: Nerf hi sec to boost null sec is exactly as consequential as those who imposed the Tobin Tax with the pretense of funding other activities: they got NOTHING except their markets crushed and had to cancel it on the sly.
Making something suck does not EVER equal something else becoming awesome.
just as you fail to understand a tobin tax you fail to understand the concept of balancing
as a tobin tax is more intended to shape behavior (mostly removing useless parasitic activities) than to raise revenue: the goal is the behavior shaping while the money raised is a positive side effect
for eve balancing, the issue is highsec is buffed to an extent that makes proper balancing of null impossible: in order to properly balance null it is necessary that the excessive buffs highsec possesses be reduced. the nerfs are not for the sake of nerfing, they are critical to open up sufficent areas to innovate in null |

Natsett Amuinn
GoonWaffe Goonswarm Federation
760
|
Posted - 2012.12.16 19:21:00 -
[97] - Quote
Vaerah Vahrokha wrote:
Please link me where CCP stated moons are for CORPS. The currently pushed ideology says so, I am not even sure PL follows it that much. Also, getting ship reimbursement IS a bonus to the individual because it makes their PvP plenty less expensive. It helps the alliance but also the small roam "gudfites". To make a comparison, an hi sec PvP corp with no moons and reimbursement program, will still require grunts to be in ships and work for the greater good but that's all on the grunts shoulders. The milder nature of hi sec does for their members what moons do for yours: help them stay competitive even on the individual level.
Seriously?
.... Honestly it just looks like baiting to stear the conversation towards it snowballing into a bunch of argueing. Really now, why would even write that.
Quote: Citation needed. What if the intended reward was true FFA PvP with no NPC interference? Do you know? I really hope you'll get all the 100% refineries of the universe and trillions of manufacturing slots but then? Do you REALLY believe putting null sec efficiency refineries in hi sec would make anyone move out?
I tell you what happens: trit price increases because of lower hi sec efficiency, while megacyte and zydrine UTTERLY TANK because now there's VASTLY LOWER burden and inefficiency on processing them.
In the end, the markets are a nasty beast to tame, fiddling with the little mechanics EvE got about that is not going to produce relevant results.
I am ready to bet 1 billion with you about the trit vs high ends prices effect I stated above, do you accept the challenge?
...
The entire thing looks like ti's coming from an opinion based on taking a extreme action in one direction.
There's no way to present a logical point of discussion.
I'm certian that the rational thinkers around here understand well enough where I'm coming from. I'm just tired of partcipating in these sorts of responces, they're pointless. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:24:00 -
[98] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:Nerf hi sec to boost null sec is exactly as consequential as those who imposed the Tobin Tax with the pretense of funding other activities: they got NOTHING except their markets crushed and had to cancel it on the sly.
Making something suck does not EVER equal something else becoming awesome. just as you fail to understand a tobin tax you fail to understand the concept of balancing as a tobin tax is more intended to shape behavior (mostly removing useless parasitic activities) than to raise revenue: the goal is the behavior shaping while the money raised is a positive side effect for eve balancing, the issue is highsec is buffed to an extent that makes proper balancing of null impossible: in order to properly balance null it is necessary that the excessive buffs highsec possesses be reduced. the nerfs are not for the sake of nerfing, they are critical to open up sufficent areas to innovate in null Nullsec, cold and harsh.
Highsec, prosperous, warm and cuddly.
Working as intended... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2308
|
Posted - 2012.12.16 19:24:00 -
[99] - Quote
Morganta wrote: nobody gets ripped off if they don't want to be ripped off
the gullibility test is one of the finest tools null recruiters have at their disposal
if the recruit passes the test the corp gains a promising member and that recruit also gets to learn the nuances of navigating null as he brings his own crap to the home system.
if they fail the corp gets some stuff to fund operations and the recruit learns the 2nd most important rule of EvE, trust no one.
if you get kicked from corp that's your own fault, if you keep all your stuff at the corp station you're an idiot. Besides the second rule of Eve there is also the chance that your corp will get camped in station, never leave your eggs in one basket. That said if you can't get your stuff out of null, you should never have brought it in. (and yes YOU should schlep your crap in, if you live there you need to be able to navigate there in anything you might fly there)
nobody camps gates 24/7, if they do they are at just as much risk as people using the gate. if they can manage to lock down a system for extended periods then you should go somewhere else, there's plenty of places where there is no gate camp.
if a gate is camped use cov-ops or wait a while if you live in null you better know how to fly cov-ops and you better have spent a couple days setting perches and safes in every system you'll travel through, then later you can do the entire region.
no... the real problem with null is nobody wants to do the prep work or work required to get there
This is exactly a good piece of knowledge, it's exactly what I lived at my nullsec time, expecially the logistic / safes etc stuff. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
663
|
Posted - 2012.12.16 19:29:00 -
[100] - Quote
Yorg Brazen wrote:
I never stated that wardeccs or wardecc costs were related to freighter ganking. I was responding to the OP's obvious desire to nerf high sec in order to give him more targets in nullsec, as this is as obvious as the nose on your face. Forcing habitual corporate wardeccers into lowsec and nullsec for their fights, gives him what he wants, more people to fight. Your definition of "ganking" appears to be different from mine so I will leave it at that, as I refer to it as constant wardeccs and preying on industrialist corps that have no hope of beating hardcore pvp'ers.
Bump Truck wrote:
13)This is just about some players trying to force everyone to play like them.
-It really isn't, diversity in the game is obviously really important, the vast majority of players specialize and that is a good thing. This is about balancing the regions of the game.
No actually, it's not "as obvious as the nose on my face".
When Null Sec anoms were first buffed - people moved from Hi-sec to Null-sec, either through renting space, joining renting alliances or joining other corps/alliances already established. In addition, hi-sec money making alts of null sec'ers were moved back to Null - also increasing the Null Sec population (because the money making alt would log in, and live in Null-Sec, not Hi-Sec).
So no, tbqh, most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space.
Pretty obvious, tbqh....

Interdict Hi-Sec - it's the only way to be sure... |
|

Lyron-Baktos
Selective Pressure Rote Kapelle
349
|
Posted - 2012.12.16 19:31:00 -
[101] - Quote
Nerf hisec by 6%
Give lowsec 2% Give 0.0 4%
Something along those lines How the **** do you remove a signature? |

Captain Death1
Hedion University Amarr Empire
5
|
Posted - 2012.12.16 19:31:00 -
[102] - Quote
if the recruit passes the test the corp gains a promising member and that recruit also gets to learn the nuances of navigating null as he brings his own crap to the home system.
if they fail the corp gets some stuff to fund operations and the recruit learns the 2nd most important rule of EvE, trust no one.
if you get kicked from corp that's your own fault, if you keep all your stuff at the corp station you're an idiot. Besides the second rule of Eve there is also the chance that your corp will get camped in station, never leave your eggs in one basket. That said if you can't get your stuff out of null, you should never have brought it in. (and yes YOU should schlep your crap in, if you live there you need to be able to navigate there in anything you might fly there)
see thats it they don't need to pass your test they not paying you to play the game (club)
all i get out of that is we want forcee high sec players to be target for are vet club good luck with that  |

Bump Truck
Pator Tech School Minmatar Republic
66
|
Posted - 2012.12.16 19:32:00 -
[103] - Quote
Jame Jarl Retief wrote: ...
I disagree, if you think about the population of the areas the game is available (North America + Europe + Russia + Japan ~ 1.3 billion people) I highly doubt the 100k people you say are subbed are the whole niche for crazy space opera MMO's, even if people with an IQ of over 150 liked the game then that would still be 1.3 million before the niche was full.
I think you make a really valid point about how important it is not to screw over your customers, I think that's true in any industry, but you're right it's especially true here.
I have no idea what they were thinking with Incarna, that was obviously a joke, the room with a door. However, in the end, they've got to decide what kind of game they're trying to make and then make that. Some people won't like it and won't play. That's inevitable whatever they do. |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.16 19:32:00 -
[104] - Quote
Alavaria Fera wrote:Buzzy Warstl wrote:I find myself wondering if it is even possible to "nerf" highsec sufficiently to cause any significant player movement, since the reasons why people play in highsec in general have very little to do with reward and very much to do with risk and resource availability.
They moved L5 missions to lowsec because they were "too easy" in highsec and the payouts were too high, the players didn't follow, the L5 missions are still there and run by a few skilled and risk tolerant individuals.
Lowsec and NPC nullsec missions pay considerably more than highsec missions, yet people still stick to highsec.
Capital ships were moved out of highsec because they were too powerful for controlled space and people should need to accept some risk to play with the best toys in the game, still most players stick to highsec.
The best ores and mining opportunities are only available outside highsec, yet the highsec belts are stripped by downtime on a regular basis.
I therefore contend that it is *not possible* to nerf highsec sufficiently to cause a significant change in player behaviour without removing it entirely as a part of the game. Well, what about "unsubbing"... It's happened before, but pure highsec players are going to compare their rewards to other highsec players for the most part.
The ability to fly a Titan at all is a *huge* gameplay reward that isn't available in highsec, yet you don't hear highsec people whining about how unfair it is that they can't fly Titans.
There are a few gameplay aspects that highsec players do seem to miss, the number of threads in various forums here asking for a ship that plays like a carrier but is at a suitable power level for highsec is pretty significant.
But I'd say that for most players who do the dominant portion of their play in highsec the rewards available in other parts of space are actually irrelevant, as evidenced by actual behaviour over time.
On the other hand, the isk faucet represented by highsec missions scales by the number of characters, so while the reward for an individual character may be unimpressive the player behind him can multi-box missions and multiply that relatively modest payout by as much as they have the technical ability to pull off.
Since there is no equivalent scalable income source in nullsec, this means that *any* profitable payout level in highsec will result in highsec resources being used to fund nullsec wars for the limited resources there, to the extent that interested players are willing and able to do so.
With the predictable result that people who want to try to play the "pure nullsec" game will be frustrated in their ability to do so unless they either have the cooperation of a significant number of highsec players, or manage to control sufficient nullsec resources thet the lack of scalability ceases to be a problem for them (and even then are likely to be annoyed at their highsec-funded opposition). http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
663
|
Posted - 2012.12.16 19:36:00 -
[105] - Quote
Captain Death1 wrote:all i get out of that is we want force high sec players to be target for are vet club good luck with that 
Then you have, most emphatically and entirely, missed the point.
Interdict Hi-Sec - it's the only way to be sure... |

Bump Truck
Pator Tech School Minmatar Republic
66
|
Posted - 2012.12.16 19:38:00 -
[106] - Quote
Kinis Deren wrote:There have been nerfs to hi sec income (L5 missions moved to low sec, datacore farming, PI taxes, Incursion nerfs) and they've made little to no difference in the player population distribution between the various secs. I'm all for "adjustments" to hi sec incomes for the sake of economic well being, but the "nerf hi sec to buff null" logic is clearly flawed, all too clearly mindless ranting and becoming rather boring tbh. Plenty of players cling to the "risk vs reward" arguement in the debate around sec space income, with zero facts. In another thread, I at least attempted to quantify risk, with the data that is readily available, which seemed to indicate it was low sec that was most risky. In that thread Tippia made the valid point that ISK should be factored in to produce a viable metric. I challenge the OP of this thread to undertake such an analysis, say for VFK-IV, Amamake and Jita and then come back and argue their case. Until the fundamental issues surrounding sov null are addressed by CCP, it will remain the place for the mega alliances/coalitions and remain an unattractive proposition for any player or small corp/alliance looking to establish a foothold. Sov null needs work on game mechanics, not simply a buff to incomes as this would inevitibly just make the mega rich even richer, but to give the sov null residents something to do other than participate in forum wars. 
Really interesting idea. I think if CCP wants to measure risk vs reward then how about this, look at the corporations, take the total income of the corp, minus expenses, and look at how many hours this took to achieve. Looking at High Sec corps and Null corps should paint an interesting picture.
It obviously misses out a huge amount of detail, like how different activities require different amounts of attention etc.
But if you had a program which added up every player in the corp, how many assets they had and how mucch ISK, how much they gained and how much they lost it would give you a look into risk vs reward.
Though, you're right, it doesn't satisfy your criteria of being readily availbale stats. |

Gillia Winddancer
Shiny Noble Crown Services
157
|
Posted - 2012.12.16 19:38:00 -
[107] - Quote
In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.
We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.
So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.
|

Vaerah Vahrokha
Vahrokh Consulting
2308
|
Posted - 2012.12.16 19:41:00 -
[108] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Nerf hi sec to boost null sec is exactly as consequential as those who imposed the Tobin Tax with the pretense of funding other activities: they got NOTHING except their markets crushed and had to cancel it on the sly.
Making something suck does not EVER equal something else becoming awesome.
just as you fail to understand a tobin tax you fail to understand the concept of balancing as a tobin tax is more intended to shape behavior (mostly removing useless parasitic activities) than to raise revenue: the goal is the behavior shaping while the money raised is a positive side effect for eve balancing, the issue is highsec is buffed to an extent that makes proper balancing of null impossible: in order to properly balance null it is necessary that the excessive buffs highsec possesses be reduced. the nerfs are not for the sake of nerfing, they are critical to open up sufficent areas to innovate in null
The Tobin Tax was born to slow down those too hot markets, too bad they introduced it in the time of the slowest and stagnant markets. They painted it with ideological connotations (while it's just a liquidity flow control) including pretending it'd revitalize:
- agriculture - movies making (paying productions with it). - not better defined funds to save poor performing sectors.
and an host of other stuff shown as taxes are usually shown to be: the all saving end to be.
I invite you to study how good it fared in Sweden, where they had to remove it before their economy collapsed. I invite you to study how it's doing France: where it could not be circumvented with CFDs it ruined what it could. In England - where they are smarter - they just accepted the CFD workaround tout court so it had little effects (it's not really a Tobin Tax but it sort of work in a similar way).
So far the only place where Tobin Tax was not circumvented it led to a mass economy downturn.
As for failing the concept of balancing, balance is exactly running as intended.
CCP had to choose whether to have the perfect PvP game with no subs or to have a crock with something alien like hi sec is, and have subs able to keep them going. Unsurprisingly they chose the latter.
Also, forget seeing hi sec nerfed to re-instate the fat anoms, hi sec is easily capped and predicted both as ships and ISK / hour, null sec has extremely higher caps and would be a nightmare to keep under control.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:42:00 -
[109] - Quote
Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists If you're producing stuff that can't be just jump freightered in, sure.
Then again, just how many supercapitals ~do~ we need? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
929
|
Posted - 2012.12.16 19:42:00 -
[110] - Quote
Fortunately I stopped reading at the point where I read "Pator tech school". |
|

Bump Truck
Pator Tech School Minmatar Republic
66
|
Posted - 2012.12.16 19:45:00 -
[111] - Quote
Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.
We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.
So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.
Thanks for the input.
I discuss this in point 2 in my list. There are loads of industrialists in Null, just not enough to make the Null alliances autonomous.
IMO this attitude is a big problem ATM, trying to split the game down the middle into the safe industrial zone and the pvp arena. I want to go the other way and mix everyone up.
|

Bump Truck
Pator Tech School Minmatar Republic
66
|
Posted - 2012.12.16 19:46:00 -
[112] - Quote
Vimsy Vortis wrote:Fortunately I stopped reading at the point where I read "Pator tech school".
Why, because if you met the Buddha you would pass him by as a hobo? |

Skydell
Space Mermaids Somethin Awfull Forums
356
|
Posted - 2012.12.16 19:47:00 -
[113] - Quote
Alavaria Fera wrote:Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists If you're producing stuff that can't be just jump freightered in, sure. Then again, just how many supercapitals ~do~ we need?
Then stop building them and build Capitals. Chances are, more people are able and willing to fly those anyway. You can dock a carrier or a dread. |

Rellik B00n
Lethal Death Squad
177
|
Posted - 2012.12.16 19:51:00 -
[114] - Quote
POST 44.
give up qfmjt-1 |

Natsett Amuinn
GoonWaffe Goonswarm Federation
760
|
Posted - 2012.12.16 19:52:00 -
[115] - Quote
Buzzy Warstl wrote: Well, what about "unsubbing"...
It's happened before, but pure highsec players are going to compare their rewards to other highsec players for the most part.
The ability to fly a Titan at all is a *huge* gameplay reward that isn't available in highsec, yet you don't hear highsec people whining about how unfair it is that they can't fly Titans.
There are a few gameplay aspects that highsec players do seem to miss, the number of threads in various forums here asking for a ship that plays like a carrier but is at a suitable power level for highsec is pretty significant.
But I'd say that for most players who do the dominant portion of their play in highsec the rewards available in other parts of space are actually irrelevant, as evidenced by actual behaviour over time.
On the other hand, the isk faucet represented by highsec missions scales by the number of characters, so while the reward for an individual character may be unimpressive the player behind him can multi-box missions and multiply that relatively modest payout by as much as they have the technical ability to pull off.
Since there is no equivalent scalable income source in nullsec, this means that *any* profitable payout level in highsec will result in highsec resources being used to fund nullsec wars for the limited resources there, to the extent that interested players are willing and able to do so.
With the predictable result that people who want to try to play the "pure nullsec" game will be frustrated in their ability to do so unless they either have the cooperation of a significant number of highsec players, or manage to control sufficient nullsec resources thet the lack of scalability ceases to be a problem for them (and even then are likely to be annoyed at their highsec-funded opposition).[/quote] I have a question.
You've got a guy that wants to do science and industry. He plays EVE because he likes to build and sell stuff. He doesn't mind the PvP, and he understands that that playstyle is not significantly impacted by "risk" regardless of where he plays. He could play in null with the same realative safety as he has playing in high sec.
What do you tell that guy to get him to do building and selling in null sec?
And if he asked you, how much can I make building and selling stuff in null compared to high sec?
I know that I'm not the only person with my playstyle, and I know that there are a LOT of people who play EVE the same way I do.
Also, if you were me, where would you run your own PoS? Would you recomend I do it with this guy, or make a corp with my alt and use her in high sec? For the purpose of ISK generating. I don't want "ideal" suggestion, just the average run of the mill guy; what would you suggest for him.
Anyone can feel free to answer the specific questions. I"m genuinely curious. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:52:00 -
[116] - Quote
Skydell wrote:Alavaria Fera wrote:Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists If you're producing stuff that can't be just jump freightered in, sure. Then again, just how many supercapitals ~do~ we need? Then stop building them and build Capitals. Chances are, more people are able and willing to fly those anyway. You can dock a carrier or a dread. Those tend to be built in lowsec, in stations, if I remember. Less chance of your stuff being destroyed, flipped or even bubbled.
Only supercaps need you to be in a system with sov. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Yorg Brazen
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.16 19:55:00 -
[117] - Quote
Asuri Kinnes wrote:No actually, it's not "as obvious as the nose on my face". When Null Sec anoms were first buffed - people moved from Hi-sec to Null-sec, either through renting space, joining renting alliances or joining other corps/alliances already established. In addition, hi-sec money making alts of null sec'ers were moved back to Null - also increasing the Null Sec population (because the money making alt would log in, and live in Null-Sec, not Hi-Sec). So no, tbqh, most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space. Pretty obvious, tbqh.... 
Apparently, you have a difficulty in reading the OP's post as he actively calls for a high sec nerf. If you had read the post at all, it is clear he DOES give a damn how high sec players play and and does not "just want to live in their space". If he were actually interested in a risk reward balance , why call for high sec nerfs only, and not more null sec buffs? Frankly I havent seen you offer one solution for null sec buffs, which makes you irrelevant. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
656
|
Posted - 2012.12.16 19:55:00 -
[118] - Quote
Bump Truck wrote:Jame Jarl Retief wrote: ...
I disagree, if you think about the population of the areas the game is available (North America + Europe + Russia + Japan ~ 1.3 billion people) I highly doubt the 100k people you say are subbed are the whole niche for crazy space opera MMO's, even if people with an IQ of over 150 liked the game then that would still be 1.3 million before the niche was full.
Normally I would agree, but EVE has quite a few strikes against it, on top of being Sci-Fi (which by itself is a niche market).
What I mean is, EVE has non-consensual PvP (big minus), it has player looting (huge minus for many folks), it is very slow paced (most other games you reach "endgame capability", that is be able to use all you will ever be able to, within 3 months), some people need an avatar, not just a ship, etc., etc.
Each and every one of these points will significantly narrow EVE's already narrow niche. And what you have left is EVE's current population, pretty much. We've hit the plateau the last few years, pop isn't growing in any significant way despite 3 relatively well-received expansions. |

Skydell
Space Mermaids Somethin Awfull Forums
356
|
Posted - 2012.12.16 19:58:00 -
[119] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote: Well, what about "unsubbing"...
It's happened before, but pure highsec players are going to compare their rewards to other highsec players for the most part. The ability to fly a Titan at all is a *huge* gameplay reward that isn't available in highsec, yet you don't hear highsec people whining about how unfair it is that they can't fly Titans. There are a few gameplay aspects that highsec players do seem to miss, the number of threads in various forums here asking for a ship that plays like a carrier but is at a suitable power level for highsec is pretty significant. But I'd say that for most players who do the dominant portion of their play in highsec the rewards available in other parts of space are actually irrelevant, as evidenced by actual behaviour over time. On the other hand, the isk faucet represented by highsec missions scales by the number of characters, so while the reward for an individual character may be unimpressive the player behind him can multi-box missions and multiply that relatively modest payout by as much as they have the technical ability to pull off. Since there is no equivalent scalable income source in nullsec, this means that *any* profitable payout level in highsec will result in highsec resources being used to fund nullsec wars for the limited resources there, to the extent that interested players are willing and able to do so. With the predictable result that people who want to try to play the "pure nullsec" game will be frustrated in their ability to do so unless they either have the cooperation of a significant number of highsec players, or manage to control sufficient nullsec resources thet the lack of scalability ceases to be a problem for them (and even then are likely to be annoyed at their highsec-funded opposition). I have a question. You've got a guy that wants to do science and industry. He plays EVE because he likes to build and sell stuff. He doesn't mind the PvP, and he understands that that playstyle is not significantly impacted by "risk" regardless of where he plays. He could play in null with the same realative safety as he has playing in high sec. What do you tell that guy to get him to do building and selling in null sec? And if he asked you, how much can I make building and selling stuff in null compared to high sec? I know that I'm not the only person with my playstyle, and I know that there are a LOT of people who play EVE the same way I do. Also, if you were me, where would you run your own PoS? Would you recomend I do it with this guy, or make a corp with my alt and use her in high sec? For the purpose of ISK generating. I don't want "ideal" suggestion, just the average run of the mill guy; what would you suggest for him. Anyone can feel free to answer the specific questions. I"m genuinely curious.
If I were you? I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
760
|
Posted - 2012.12.16 20:03:00 -
[120] - Quote
Skydell wrote: I have a question.
You've got a guy that wants to do science and industry. He plays EVE because he likes to build and sell stuff. He doesn't mind the PvP, and he understands that that playstyle is not significantly impacted by "risk" regardless of where he plays. He could play in null with the same realative safety as he has playing in high sec.
What do you tell that guy to get him to do building and selling in null sec?
And if he asked you, how much can I make building and selling stuff in null compared to high sec?
I know that I'm not the only person with my playstyle, and I know that there are a LOT of people who play EVE the same way I do.
Also, if you were me, where would you run your own PoS? Would you recomend I do it with this guy, or make a corp with my alt and use her in high sec? For the purpose of ISK generating. I don't want "ideal" suggestion, just the average run of the mill guy; what would you suggest for him.
Anyone can feel free to answer the specific questions. I"m genuinely curious.
If I were you? I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys.[/quote] Sorry about the bad format.
Consider what you need to do in order to actually build a super cap. 7 or 8 months of skill training? Never even run a PoS before.
Someone starts a thread in GD it would be titled,
I want to run a PoS, He's willing to join a null corp and move to null if that's the better option. |
|

Gillia Winddancer
Shiny Noble Crown Services
157
|
Posted - 2012.12.16 20:04:00 -
[121] - Quote
Bump Truck wrote:Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.
We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.
So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.
Thanks for the input. I discuss this in point 2 in my list. There are loads of industrialists in Null, just not enough to make the Null alliances autonomous. IMO this attitude is a big problem ATM, trying to split the game down the middle into the safe industrial zone and the pvp arena. I want to go the other way and mix everyone up.
Well, finally someone who at least recognizes where the actual problem lies.
Now an extra cookie to you if you can list the exact current EVE mechanics which prevents this mixture from happening. We all know that "risk is too high" is the dominant reason but what causes it to be just that? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 20:05:00 -
[122] - Quote
Skydell wrote:I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys. That's where the mystical CSAA are.
Usually you find out about supercaps in build from spais. Which is why you have to be pretty careful about things like POS roles (and of course using alt corps).
That said, with reinforce timers, you can be sure when you have shot the pos, when you return to finish the job there's be a swarm of carriers on it and Boat and several blobs. Thus, you might as well not bother. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Bump Truck
Pator Tech School Minmatar Republic
66
|
Posted - 2012.12.16 20:09:00 -
[123] - Quote
Yorg Brazen wrote:Asuri Kinnes wrote:No actually, it's not "as obvious as the nose on my face". When Null Sec anoms were first buffed - people moved from Hi-sec to Null-sec, either through renting space, joining renting alliances or joining other corps/alliances already established. In addition, hi-sec money making alts of null sec'ers were moved back to Null - also increasing the Null Sec population (because the money making alt would log in, and live in Null-Sec, not Hi-Sec). So no, tbqh, most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space. Pretty obvious, tbqh....  Apparently, you have a difficulty in reading the OP's post as he actively calls for a high sec nerf. If you had read the post at all, it is clear he DOES give a damn how high sec players play and and does not "just want to live in their space". If he were actually interested in a risk reward balance , why call for high sec nerfs only, and not more null sec buffs? Frankly I havent seen you offer one solution for null sec buffs, which makes you irrelevant.
Apparently you have difficulty in reading my post.
I'm not calling for a nerf, I'm saying it is a possibility and has to be discussed. I'm well aware it's not a simple fix just to nerf highsec and walk away, as I posted earlier in this thread.
There needs to be a lot of change and a HIgh Sec nerf might have to be part of that, though I'm not calling for it here.
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
663
|
Posted - 2012.12.16 20:09:00 -
[124] - Quote
Yorg Brazen wrote:Asuri Kinnes wrote:No actually, it's not "as obvious as the nose on my face". When Null Sec anoms were first buffed - people moved from Hi-sec to Null-sec, either through renting space, joining renting alliances or joining other corps/alliances already established. In addition, hi-sec money making alts of null sec'ers were moved back to Null - also increasing the Null Sec population (because the money making alt would log in, and live in Null-Sec, not Hi-Sec). So no, tbqh, most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space. Pretty obvious, tbqh....  Apparently, you have a difficulty in reading the OP's post as he actively calls for a high sec nerf. If you had read the post at all, it is clear he DOES give a damn how high sec players play and and does not "just want to live in their space". If he were actually interested in a risk reward balance , why call for high sec nerfs only, and not more null sec buffs? Frankly I havent seen you offer one solution for null sec buffs, which makes you irrelevant. He states that a hi-sec nerf *may* be necessary, and arguments why it can't be nerfed aren't very strong (and even points to game balance as whole) for reasons why.
More null-sec buffs only would (as was proven with the anomalies buff/nerf) unbalance things further, requiring CCP to nerf things again.
I've had my input in other threads about how if Null Sec is for "empire building", why it is *more* desirable to have funding for alliances be "ground up" instead of top down. There will always be a need for top down income (so that sov bills / upgrades / infrastructure can be paid for) at the same time, it is *VERY* desirable to be able to make a living in Null sec (either through industry or whatever) both from an Alliance Leadership level, and a foot soldiers point of view.
Right now, with the mechanics in place, making a living in null sec is only just as rewarding (counting interruptions) as making the same living in Hi-sec (effectively very low risk of interruption/loss). It just doesn't make a lot of sense to.
Manufacturing in NullSec is stupid difficult compared to the ease of refining/researching/manufacturing in Hi-sec, so very few people are willing to put up with the BS required.
Again - no one is asking to be able to force people to move from one area to another, just to make it more attractive to *live* in null sec.
Interdict Hi-Sec - it's the only way to be sure... |

Natsett Amuinn
GoonWaffe Goonswarm Federation
760
|
Posted - 2012.12.16 20:12:00 -
[125] - Quote
Where would you recommend someone who just wants to build and sell stuff, to make ISK, play EVE?
Where would you recommend someone run a PoS play if he doesn't have the skills to build super caps? |

Skydell
Space Mermaids Somethin Awfull Forums
356
|
Posted - 2012.12.16 20:12:00 -
[126] - Quote
Natsett Amuinn wrote:
Consider what you need to do in order to actually build a super cap. 7 or 8 months of skill training? Never even run a PoS before.
Someone starts a thread in GD it would be titled,
I want to run a PoS, He's willing to join a null corp and move to null if that's the better option.
The whole If I were you, you would be me thing. I can already build Supers and fly them. Putting up a cap assembly array is something an alliance like Goons should see as something you do to make capitals as well as supers. With the new fuel blocks, just having one anchored was my primary point. They are eating the same amount of fuel either way. My guess is the real problem in Deklein is finding an open moon though I could be wrong on that. The real question is, how many moons in Deklein are used as purely safe sots and how many have some simple BPO running off copies for the simple reason they will come in handy and it's one less thing you need to import? |

Marlona Sky
D00M. Northern Coalition.
2296
|
Posted - 2012.12.16 20:15:00 -
[127] - Quote
No one wants to nerf high sec. We want to balance high sec.
Remove local, structure mails and revamp the directional scanner! |

Bump Truck
Pator Tech School Minmatar Republic
66
|
Posted - 2012.12.16 20:17:00 -
[128] - Quote
Gillia Winddancer wrote:Bump Truck wrote:Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.
We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.
So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.
Thanks for the input. I discuss this in point 2 in my list. There are loads of industrialists in Null, just not enough to make the Null alliances autonomous. IMO this attitude is a big problem ATM, trying to split the game down the middle into the safe industrial zone and the pvp arena. I want to go the other way and mix everyone up. Well, finally someone who at least recognizes where the actual problem lies. Now an extra cookie to you if you can list the exact current EVE mechanics which prevents this mixture from happening. We all know that "risk is too high" is the dominant reason but what causes it to be just that?
Ooh cookie.
Um I think to hold sov you need to play a very competitive game. You need to have a lot of people in your alliance and you need to keep them as happy as possible.
This means you can't really ask them to build an industrial base in null on principle when you could just ISK up in high sec and import everything you need. Moreover you would be at a huge disadvantage to those who did import, and they would take your space for your foolishness.
There's a whole array of game mechanics that contribute to this, mostly it's mining in null, manufacturing and trading and ratting which need to be buffed and made the obvious thing to do if you live in null. When this is done making it harder to trade with highsec and nerfing highsec a bit would complete the changes.
|

DarthNefarius
Minmatar Heavy Industries
465
|
Posted - 2012.12.16 20:23:00 -
[129] - Quote
Bump Truck wrote: 2)"Null players" just want to kill us all, thatGÇÖs the only reason they bring up a nerf.
-Many players who live in null are involved in trade and industry, many of them have allies and friends, they donGÇÖt just shoot everyone they see for no reason.
I read up to this point and knew you don't have a clue of what you are talking about. Ironic-áfact: In the future the pirates and PVPers will likely have no bounties on them, while the risk averse carebears will run around with "wanted" marked across their face. |

Yorg Brazen
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.16 20:24:00 -
[130] - Quote
Bump Truck wrote:In an effort to fix the risk reward balance in EVE it is possible CCP may need to apply a nerf to high sec, here are the most common arguments people use to say that idea is GÇ£impossibleGÇ¥, I donGÇÖt think any of them are reasonable and I think a Highsec Nerf needs to be on the table.
Apparently you have trouble reading your own posts. If it is only a "possibility" then why does it NEED to be on the table? A better word would be "may" or "possibly".
|
|

Helena Russell Makanen
Deep Core Mining Inc. Caldari State
166
|
Posted - 2012.12.16 20:27:00 -
[131] - Quote
Bump Truck wrote: Blah blah blah.... "This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few."
TL;DR, High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is. The evidence of this is that 71% of players choose to live there when it is 1/7th of the space in the game. The arguments that this is impossible arenGÇÖt very strong.
Sooooo first high sec'ers are 'an irrational few' then suddenly you state 71% of folks live and play there. You went on and on and onnnnnn only to contradict yourself lol? 
"If a miner needs to go to the bathroom, for instance, I ask that they dock up first, or at the very least ask the Supreme Protector for permission to go."-á --á James 315 - aka - the miner bumper |

Gillia Winddancer
Shiny Noble Crown Services
157
|
Posted - 2012.12.16 20:34:00 -
[132] - Quote
Bump Truck wrote:Gillia Winddancer wrote:Bump Truck wrote:Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.
We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.
So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.
Thanks for the input. I discuss this in point 2 in my list. There are loads of industrialists in Null, just not enough to make the Null alliances autonomous. IMO this attitude is a big problem ATM, trying to split the game down the middle into the safe industrial zone and the pvp arena. I want to go the other way and mix everyone up. Well, finally someone who at least recognizes where the actual problem lies. Now an extra cookie to you if you can list the exact current EVE mechanics which prevents this mixture from happening. We all know that "risk is too high" is the dominant reason but what causes it to be just that? Ooh cookie. Um I think to hold sov you need to play a very competitive game. You need to have a lot of people in your alliance and you need to keep them as happy as possible. This means you can't really ask them to build an industrial base in null on principle when you could just ISK up in high sec and import everything you need. Moreover you would be at a huge disadvantage to those who did import, and they would take your space for your foolishness. There's a whole array of game mechanics that contribute to this, mostly it's mining in null, manufacturing and trading and ratting which need to be buffed and made the obvious thing to do if you live in null. When this is done making it harder to trade with highsec and nerfing highsec a bit would complete the changes.
No, when I talk about game mechanics, I mean the core gameplay itself. The way flying works, the way docking works, the way combat works etc etc. Then as an extreme example, imagine yourself being a solo industrialist that want to mine in null-sec. You are perhaps a relatively new player who wants to make it on your own or with a small group of friends and not rely on existing groups. Or perhaps earn some quick cash the industrial way. (Once again, going back to player retention, I wouldn't be surprised if many newer players have this exact mentality, despite knowing at the same time that EVE is a harsh game)
You are in a high-sec system bordering to low-and then from there null with a mining ship of the more expensive kind. Maybe you have a friend or two alongside. The area has a moderate traffic.
With the current mechanics, what problems do you see here? What problems do you see if you end up all the way in null-sec or half-way there?
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
663
|
Posted - 2012.12.16 20:38:00 -
[133] - Quote
Helena Russell Makanen wrote:Bump Truck wrote: Blah blah blah.... "This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few."
TL;DR, High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is. The evidence of this is that 71% of players choose to live there when it is 1/7th of the space in the game. The arguments that this is impossible arenGÇÖt very strong.
Sooooo first high sec'ers are 'an irrational few' then suddenly you state 71% of folks live and play there. You went on and on and onnnnnn only to contradict yourself lol?  http://www.youtube.com/watch?v=7MZD6-vGQms - Fan Fest presentation on the economy. 71% is wrong. Also "players" is wrong - the only information we have comes from CCP, and they've never (to the best of my knowledge) performed a census. So these are snapshots of where *someone* was logged in on a character - it conveys *no information* on how the actual players "self identify".
For example, of my three accounts (currently logged in) all three are in hi-sec at the moment. NONE of them is a "hi-sec" dweller.
So those numbers can't show where "players" live/work/fight.
Just an FYI.
Interdict Hi-Sec - it's the only way to be sure... |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.16 21:02:00 -
[134] - Quote
Bump Truck wrote:There's a whole array of game mechanics that contribute to this, mostly it's mining in null, manufacturing and trading and ratting which need to be buffed and made the obvious thing to do if you live in null. When this is done making it harder to trade with highsec and nerfing highsec a bit would complete the changes.
Not enough checks on the banking system.
Restrict the movement of iskies between null and empire, and I'll bet things change. Not that it's going to happen as multiple accounts are good for CCP, but it would make empire income less attractive and increase the relative value of null ratting, etc at the same time. This adds value to the prime spots and drives conflict. Many ways to skin a cat.
Also, with the advent of PLEX calls to nerf income for one area have real world implications as well.
|

Yorg Brazen
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.16 21:05:00 -
[135] - Quote
Asuri Kinnes wrote: 71% is wrong. Also "players" is wrong - the only information we have comes from CCP, and they've never (to the best of my knowledge) performed a census. So these are snapshots of where *someone* was logged in on a character - it conveys *no information* on how the actual players "self identify".
For example, of my three accounts (currently logged in) all three are in hi-sec at the moment. NONE of them is a "hi-sec" dweller.
So those numbers can't show where "players" live/work/fight.
Just an FYI.
I think you have missed the point of her post. The actual percentage is irrelevant, although I suspect it is close. She was pointing out, correctly, how the OP has clearly contradicted himself, calling hi sec dwellers an "irrational few" then turning around and stating they are 71% of the population.
Similarly, he called for a highsec nerf, then denied calling for one. Rather silly. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 21:18:00 -
[136] - Quote
Bump Truck wrote:Um I think to hold sov you need to play a very competitive game. You need to have a lot of people in your alliance and you need to keep them as happy as possible. Nonsense, we all know blobs are trivial to put together and blue lists are basically what is killing null.
If it was that hard, why nullsec wouldn't be all blue, that's what GD told me, and I trust GD's elite NPC corp alts. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.16 21:19:00 -
[137] - Quote
"Power projection in nullsec is too easy", people say. It encourages mega-empires and means people have to travel really far to find fights. If we removed jump bridges and titan bridges and cynos, empires would be smaller and more localized and people wouldn't have to travel far.
You know, I say moving around in highsec is too easy. Let's have each race's space bordered by lowsec so you have to go through at least one lowsec system to get anywhere. In fact, lets make it so each region works this way. It would encourage people to live locally and there would be more hubs instead of everything running out of Jita.
 This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Weaselior
GoonWaffe Goonswarm Federation
3985
|
Posted - 2012.12.16 21:28:00 -
[138] - Quote
Skydell wrote: If I were you? I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys.
it is trivially easy to discover which csaas are active as long as you can get a single character in the alliance, you don't even need roles |

Scatim Helicon
GoonWaffe Goonswarm Federation
1166
|
Posted - 2012.12.16 21:47:00 -
[139] - Quote
Asuri Kinnes wrote:http://www.youtube.com/watch?v=7MZD6-vGQms - Fan Fest presentation on the economy. 71% is wrong. Also "players" is wrong - the only information we have comes from CCP, and they've never (to the best of my knowledge) performed a census. So these are snapshots of where *someone* was logged in on a character - it conveys *no information* on how the actual players "self identify".
For example, of my three accounts (currently logged in) all three are in hi-sec at the moment. NONE of them is a "hi-sec" dweller. In the Q&As towards the end of that presentation that point is specifically raised. I'm the one standing up and raising it.
The answer given is...not exactly satisfactory
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Sal Landry
School of Applied Knowledge Caldari State
6
|
Posted - 2012.12.16 22:10:00 -
[140] - Quote
corestwo wrote:Power projection in nullsec is too easy. It encourages mega-empires and means people have to travel really far to find fights. If we removed jump bridges and titan bridges and cynos, empires would be smaller and more localized and people wouldn't have to travel far.
Of course, the same could be said for highsec. You can safely autopilot almost anywhere you want Let's have each race's space bordered by lowsec so you have to go through at least one lowsec system to get anywhere. In fact, lets make it so each region works this way. It would encourage people to live locally and there would be more hubs instead of everything running out of Jita. What an original plan you have there. |
|

Ginger Barbarella
Estel Arador Corp Services
335
|
Posted - 2012.12.16 22:57:00 -
[141] - Quote
Stopped reading at "null player"... WTF is a "null player"?!?!? Are you talking about nullbears?!? Or those l337 null sec'ers who never talk about the brigade of high sec alts that make all their money?
Oh, and wall of text blah blah blah Search Function blah blah nerf blah blah... Fly Minmatar Air --- "Trust in the Rust!" |

Alavaria Fera
GoonWaffe Goonswarm Federation
1931
|
Posted - 2012.12.16 23:03:00 -
[142] - Quote
Highsec, truly the sacred cow. If you harm it, there will be stuffs for people to have.
Can I have? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Antisocial Malkavian
Antisocial Malkavians
246
|
Posted - 2012.12.16 23:06:00 -
[143] - Quote
Krixtal Icefluxor wrote:Most who post about nefring high sec are just bitter about life and want to upset and get a reaction from other folks.
That's all really.
.
yeah, IE that one corp that has more replies than any other here. Starts with G
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

baltec1
Bat Country
3316
|
Posted - 2012.12.16 23:12:00 -
[144] - Quote
You know something is wrong when a single high sec system has more industry slots than entire regions of null. |

Ptraci
3 R Corporation The Irukandji
752
|
Posted - 2012.12.16 23:13:00 -
[145] - Quote
Ocih wrote:Every fleet is judged by it's zerg power, Every Alliance is judged by its Blob potential. For a bunch of people that are all about fun, you spend an awful lot of time fixated on I-Win.
You're talking about the large alliances and coalitions, and there I agree. However there is a level where the smaller alliances can roam and fight each other in kitchen-sink fleets and have reasonably evenly matched and fun fights. Those are the ones we live for. Not the multi-region coalition-wide CTA's where you show up only in the standard, approved ship, and move your 300+ blob against someone else's 300+blob and try to figure out what the hell is happening thanks to TiDi. Those happen too, but they're not what we live for.
Good-fites are few and far between, but no one minds losing a ship in those. It's fun. Losing a ship to a blob/camp.... meh, it happens and you deal with it. It's part of the tax. We certainly don't have any mercy to the poor sucker who jumps into our 20+ fleet while it's sitting on a gate, and we expect none when the situation is reversed. That's just nullsec.
Unlike carebears who start screaming to CCP because they fail to understand the rules of the game they're playing and that their own action/inaction is what cost them their ship.
|

Jenn aSide
STK Scientific Initiative Mercenaries
666
|
Posted - 2012.12.16 23:20:00 -
[146] - Quote
Buzzy Warstl wrote:I find myself wondering if it is even possible to "nerf" highsec sufficiently to cause any significant player movement, since the reasons why people play in highsec in general have very little to do with reward and very much to do with risk and resource availability.
They moved L5 missions to lowsec because they were "too easy" in highsec and the payouts were too high, the players didn't follow, the L5 missions are still there and run by a few skilled and risk tolerant individuals.
Lowsec and NPC nullsec missions pay considerably more than highsec missions, yet people still stick to highsec.
Capital ships were moved out of highsec because they were too powerful for controlled space and people should need to accept some risk to play with the best toys in the game, still most players stick to highsec.
The best ores and mining opportunities are only available outside highsec, yet the highsec belts are stripped by downtime on a regular basis.
I therefore contend that it is *not possible* to nerf highsec sufficiently to cause a significant change in player behaviour without removing it entirely as a part of the game.
I don't see anyone talking ahout player movement here, if so, point me to their posts. High Sec people always default to that "you just want me to move to null sec/play your way" argument that is BS.
I'm definintately not talking about that at all. i don't care who goes to null and who doesn't. What i do care about is the overall balance and health of the game, which is why I and peole like me aren't asking for anything we do to be buffed, but rather CCP look at the Rsik/EFFORT/reward balance of the game.
So stop imagining you know what we want and listen to what we TELL you we want. You don't see us asking for more 10/10s or for ccp to get rid of the Anom Nerf that caused a lot of the current problem (while fixing another porblem).
We KNOW they can't buff null sec without screwing up the game for eveyone else (we saw it when every system was equally upgradeable) but we also know the status quo cannot be allowed to continue. High Sec People are just to narrow minded/greedy to see it. |

Ptraci
3 R Corporation The Irukandji
752
|
Posted - 2012.12.16 23:21:00 -
[147] - Quote
corestwo wrote:Power projection in nullsec is too easy. It encourages mega-empires
I think mega-empires are a human condition. You see them everywhere, not just in EVE. Countries. Corporations. Family fortunes. They are part of the natural imbalance not only of materials, but also of talent to exploit, market and manufacture them. Even if "alliance A" had exactly the same numbers of people and resources as "alliance B", one would emerge as the victor simply because it's more organized, people put more time and thought into it, etc.
But empires collapse. Fortunes are lost. Countries are conquered or destroyed by internal strife, and corporations eventually go broke, either because they are ripped off, ripped apart, or simply lose focus. None of that has to do with power projection. That's just one factor in an ocean of variables. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1932
|
Posted - 2012.12.16 23:21:00 -
[148] - Quote
baltec1 wrote:You know something is wrong when a single high sec system has more industry slots than entire regions of null. No that's fine because we don't produce out here anyway.
Nerf mineral compression, by the way. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Jenn aSide
STK Scientific Initiative Mercenaries
666
|
Posted - 2012.12.16 23:25:00 -
[149] - Quote
Ginger Barbarella wrote:Stopped reading at "null player"... WTF is a "null player"?!?!? Are you talking about nullbears?!? Or those l337 null sec'ers who never talk about the brigade of high sec alts that make all their money?
Oh, and wall of text blah blah blah Search Function blah blah nerf blah blah...
lol +1
Half of my toons (all slots filled on 4 accounts) operate in high sec. So as a High Sec resident I say nerf me please :) :) . |

Felicity Love
Occupational Hazard Sentinels of Sukanan Alliance
16
|
Posted - 2012.12.16 23:34:00 -
[150] - Quote
Sweeeet Geeebus....
I don't think I've laughed so hard since Riverini (sp) made his famous "bj" comment about "communications" on EVE Radio....
   
|
|

Evei Shard
135
|
Posted - 2012.12.16 23:53:00 -
[151] - Quote
Tippia wrote: The (minute to non-existent) cost of living.
When did Eve go f2p? Profit favors the prepared |

Nylith Empyreal
Crowbar Industries. Rebel Alliance of New Eden
193
|
Posted - 2012.12.16 23:55:00 -
[152] - Quote
nullsec tried to destroy the metal... "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Shylari Avada
Amok. Goonswarm Federation
151
|
Posted - 2012.12.17 00:53:00 -
[153] - Quote
Nylith Empyreal wrote:nullsec tried to destroy the metal...
LowSec tried to DEFILE the metal- but LowSec was proven WROOOOONNNGGG.. |

baltec1
Bat Country
3320
|
Posted - 2012.12.17 00:57:00 -
[154] - Quote
Evei Shard wrote:Tippia wrote: The (minute to non-existent) cost of living.
When did Eve go f2p?
The moment ganking a freighter payed for your sub |

Xavier Hasberin
University of Caille Gallente Federation
7
|
Posted - 2012.12.17 01:08:00 -
[155] - Quote
Some random thoughts:
1) I can't remember any other game where players essentially carved out a large chunk of the 'high end', locked everyone else out who wasn't willing to PvP for it, and then demanded the MMO creators bless their enterprise with the best of everything the rest of the game(they deliberately turned their back on) had to offer. In another time, that might be called 'the height of folly' or 'hubris'.
2) The biggest problem with the economy is that everyone participates in it - there is no 'slack', all items are available to everyone, and there is no 'cost of living' in the game. That makes any buff/nerf made affect everyone, whereas in other games changes can be made to 'high end' gear and economies with a minimal reaction in 'low end'.
3a) I've dipped my toe into lowsec and W-space, but never into null, simply because I can much more easily reach lowsec spaces that are not crowded and because I can find wormholes anywhere in high sec. I (and most other players, I would assume) don't bother with null because it's already well-known that there's not any spot in null for the solo explorer or the person who doesn't want to be part of a huge alliance and PvP constantly. Too much risk, no reward. You can't fault people in highsec for following the core principle of the game.
3b) Although I spend the majority of my time in highsec, as I've mentioned, I also spend time in W-space and lowsec, and we know well enough that many lowsec/nullseccers also spend a great deal of time in highsec. I doubt it helps your arguments about the high sec economy to refer to it's players as 'carebears' when it seems to me that a large population moves in and out of high and lowsec according to what they want to do at that moment. |

Bump Truck
Pator Tech School Minmatar Republic
75
|
Posted - 2012.12.17 01:09:00 -
[156] - Quote
What is it with people saying "I only read until [insert arbitrary text here] and then I stopped as I knew you were an [insert insult]".
This is completely absurd. If you don't want to read it then don't.
If you do, read the whole thing, contemplate it a bit and then post something thoughtful in response, and if you have nothing thoughtful to say then say nothing.
Thank you to everyone who has been civil and posted something considered. I appreciate it. |

Bump Truck
Pator Tech School Minmatar Republic
75
|
Posted - 2012.12.17 01:13:00 -
[157] - Quote
Xavier Hasberin wrote: I doubt it helps your arguments about the high sec economy to refer to it's players as 'carebears' when it seems to me that a large population moves in and out of high and lowsec according to what they want to do at that moment.
Interesting points, thanks.
I very carefully avoid using the word "carebear" as it is derogatory. I guess others in this thread may have used it but I don't.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1932
|
Posted - 2012.12.17 01:14:00 -
[158] - Quote
Xavier Hasberin wrote: I (and most other players, I would assume) don't bother with null because it's already well-known that there's not any spot in null for the solo explorer or the person who doesn't want to be part of a huge alliance and PvP constantly. Too much risk, no reward. You can't fault people in highsec for following the core principle of the game. Too much risk, no reward seems to be ~the thing~. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ginger Barbarella
Estel Arador Corp Services
336
|
Posted - 2012.12.17 01:20:00 -
[159] - Quote
baltec1 wrote:You know something is wrong when a single high sec system has more industry slots than entire regions of null.
But null sec is empty--- wait, is it still empty today?? I can't keep up with whether it's empty or not, fun or not, profitable or not...
But I should just wait until tomorrow. I'm sure another loser will post about how null is empty and/or high sec needs to be nerfed because of--- whatever the excuse is this week. Fly Minmatar Air --- "Trust in the Rust!" |

Xavier Hasberin
University of Caille Gallente Federation
7
|
Posted - 2012.12.17 01:29:00 -
[160] - Quote
Bump Truck wrote:Xavier Hasberin wrote: I doubt it helps your arguments about the high sec economy to refer to it's players as 'carebears' when it seems to me that a large population moves in and out of high and lowsec according to what they want to do at that moment. Interesting points, thanks. I very carefully avoid using the word "carebear" as it is derogatory. I guess others in this thread may have used it but I don't.
Noticed that. I did want to bring up something you said in the OP, though.
Quote:6) I pay my subscription so I should be able to play however I want, itGÇÖs a SANDBOX.
- This is not the meaning of a sandbox, I pay my sub too, can I have a ship that respawns? No, because it would be too damaging to industry. In the same way a super safe High Sec with massive rewards is too damaging to the rest of the game and overall balance.
7) If High Sec were nerfed ship costs would increase massively and that is bad.
- The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
8) High Sec is the empire and null is the wildlands, so the industry should be in High.
- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.
Italics are mine, of course. My questions are these:
1) If you truly believe that safe places should have lower rewards, then why should places made safe by players have better rewards? Yes, effort is put in. For that effort, however, you get substantial rewards from your company, and now you're demanding industrial capacity equal to the high sec areas that you claim are broken. Surely you can see why people don't look at it as a fair proposition.
2) There's a thread running through all these posts - one that states implicitly that 'high seccers' don't deserve nor should have the best of anything because of their playstyle/choices. However, no one forced you at gunpoint to move to null sec and join an alliance. Turning the question around, why should my game be changed for the worse because you made what you now must perceive to be a bad choice?
3) My rough analogy to lowsec/highsec is, like most people, the Wild West of the 19th Century versus the populated East. Yes, even in the deepest areas of the Wild West, there were relative pockets of tranquility where people could live much more safely than in the wild on their own. None of them, however, had the industrial capabilities of the East. There was no Piedmont or anything like it in most of the West, and even to this day, more than 100 years after settling the West was a done deal, there are large swaths of the country that don't support heavy industry. Why shouldn't EVE mirror that reality?
|
|

baltec1
Bat Country
3321
|
Posted - 2012.12.17 01:33:00 -
[161] - Quote
Ginger Barbarella wrote:baltec1 wrote:You know something is wrong when a single high sec system has more industry slots than entire regions of null. But null sec is empty--- wait, is it still empty today?? I can't keep up with whether it's empty or not, fun or not, profitable or not... But I should just wait until tomorrow. I'm sure another loser will post about how null is empty and/or high sec needs to be nerfed because of--- whatever the excuse is this week.
When it comes to high sec vs 0.0 industry high sec wins hands down. Its cheaper to build in empire and just ship it out. Hell, its cheaper to just buy in jita and ship it out. |

Katran Luftschreck
Royal Ammatar Engineering Corps
253
|
Posted - 2012.12.17 01:37:00 -
[162] - Quote
" Pator Tech School Minmatar Republic"
Nullbear alt is obvious. EvE Forum Bingo |

Alavaria Fera
GoonWaffe Goonswarm Federation
1932
|
Posted - 2012.12.17 01:41:00 -
[163] - Quote
Xavier Hasberin wrote:Why shouldn't EVE mirror that reality? Yeah, I hear real life is really imbalanced. RL is dying, just like EVE. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Katran Luftschreck
Royal Ammatar Engineering Corps
253
|
Posted - 2012.12.17 01:54:00 -
[164] - Quote
Bump Truck wrote:A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
8% this year, another 8% next year, and another 8% the year after that... you're not fooling anyone.
Bump Truck wrote:Many players who live in null are involved in trade and industry, many of them have allies and friends, they donGÇÖt just shoot everyone they see for no reason.
Actually, yes they do. NBSI.
Bump Truck wrote:Maybe if you wander in unannounced. Many players live in null quite happily, itGÇÖs a case of knowing how to survive there and making some friends and itGÇÖs really not too hard.
"Making friends" is an interesting way to say "Swearing Fealty."
Bump Truck wrote:The safety of some regions of null is the result of the great efforts of many well organised, dedicated players. The fact their space is safe is a result of their hard work. Many alliances now recruit new players, this would be more common if industry were more viable in null.
See above.
Bump Truck wrote:Again a solo retriever is a tempting target but a combined fleet of PVPers and miners/PVEers with warp core stabilisers and scouts would be much harder to take down. Again itGÇÖs feasible; it just requires some skill and some friends.
So which petty nullsec kingdom is this alt of yours really trying to recruit for, wonders I.
EvE Forum Bingo |

Katran Luftschreck
Royal Ammatar Engineering Corps
253
|
Posted - 2012.12.17 01:54:00 -
[165] - Quote
Bump Truck wrote:This is not the meaning of a sandbox, I pay my sub too, can I have a ship that respawns? No, because it would be too damaging to industry. In the same way a super safe High Sec with massive rewards is too damaging to the rest of the game and overall balance.
A ship that respawns would be changing the rules just to suit your own particular idea of how the game should be played. You know, like when a nullbear wants to nerf hisec.
Bump Truck wrote:The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
Because money is irrelevant when you've got bots running sov sites and mining 23/7 for you. What, you think we don't know what's going on out there?
Bump Truck wrote:Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec.
So null industry sucks and, as always, your solution is to make hisec industry suck just as much. I hope for your sake that you never break a leg, because it's going to be hard to explain to your doctors how breaking your other one on purpose so they'd match was a good idea.
Bump Truck wrote:For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.
Oh but we're all just nullsec alts, remember? Didn't you get the nullbear propaganda book?
Bump Truck wrote:The fact that 71% of toons live in High Sec is a clear indication that it is too good and may be in need of a Nerf.
The fact that 71% of what you eat is pepperoni hot pockets is a clear indication that you need to become a vegetarian.
EvE Forum Bingo |

Katran Luftschreck
Royal Ammatar Engineering Corps
253
|
Posted - 2012.12.17 01:55:00 -
[166] - Quote
Bump Truck wrote:Industrialists donGÇÖt want big piles of ore and ships, they want to sell them for ISK, the people who buy them are the ones who had ships destroyed because they took a risk and were unlucky. So the whole industrial market is the players, PVPers and PVEers everywhere. Asking to be left alone makes no sense, weGÇÖre all in this together.
And thus by nerfing industry you nerf everyone.
Bump Truck wrote:it really isnGÇÖt, diversity in the game is obviously really important, the vast majority of players specialise and that is a good thing. This is about balancing the regions of the game.
Get this through your head: They're not supposed to be balanced. In one sentence you say that it's great how people in EvE aren't all the same, and then in the next you say how we should be all the same.
Bump Truck wrote:No player caused the problems null is now facing.
No one player did. All of them together did. CCP made null a place where players got to make & live by their own rules. Sorry if you're drowning in your own excrement now. How does the saying go? "Drop a Libertarian into Somalia?"
Bump Truck wrote:This isnGÇÖt an emotional argument itGÇÖs about balancing game dynamics. There are trolls and griefers in EVE, thatGÇÖs part of it, this isnGÇÖt by or about them.
But it certainly is by them.
EvE Forum Bingo |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
183
|
Posted - 2012.12.17 01:59:00 -
[167] - Quote
Xavier Hasberin wrote: 3) My rough analogy to lowsec/highsec is, like most people, the Wild West of the 19th Century versus the populated East. Yes, even in the deepest areas of the Wild West, there were relative pockets of tranquility where people could live much more safely than in the wild on their own. None of them, however, had the industrial capabilities of the East. There was no Piedmont or anything like it in most of the West, and even to this day, more than 100 years after settling the West was a done deal, there are large swaths of the country that don't support heavy industry. Why shouldn't EVE mirror that reality?
CCP made a new "Wild West" in the form of wormholes, and set in place a lot of mechanics that people had been asking for as a Wild West setting. No blob, hotdrops, station games or local. And nullsec or better quality PvE/farming opportunities.
Sov nullsec on the other hand is now more about player empire building. However, the empire building tools are limited to what has been best described as heavily armed mining camps.
Eve shouldn't mirror that reality because it is boring, limiting, and this is a spaceship game in the distant future, not some 19th century wild west role playing game. |

Dominic karin
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.17 02:09:00 -
[168] - Quote
Bump Truck wrote:Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. lol, ok that's absurd, but to respond to the point you made Taria Katelo wrote: now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.
It's from the fanfest 2012 state of the economy video which can be found here. You are right, maybe it would be fair to say "toons" rather than "players" when referring to where people live. However every toon has a player behind it, even if that player has many toons.
Out of my 5 characters 4 of them live in hisec 1 lives in a wormhole.
3 of them are market hub alts the other one is a pvper I use to essentially, spend all my money but he doesn't really do too much in hisec. Just because the character lives in hisec doesn't mean I do anything with that character nor do I use the character in hisec when I do use the character.
Moral of the story is that 4 of my 5 characters live in hisec but I don't make money on any of the 4.
|

Heathyr O'Halloran
Dark Angel's Legion Nite's Reign
3
|
Posted - 2012.12.17 02:55:00 -
[169] - Quote
Taria Katelo wrote:didnt read the huge wall of text you posted
Someone needs to look up what a wall of text is. I will help you out. http://uncyclopedia.wikia.com/wiki/Wall_of_Text
That is a wall of text. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
763
|
Posted - 2012.12.17 03:14:00 -
[170] - Quote
Natsett Amuinn wrote:Where would you recommend someone who just wants to build and sell stuff, to make ISK, play EVE?
Where would you recommend someone run a PoS play if he doesn't have the skills to build super caps? I like that 2 pages after I asked these two really simple questions...
I, like every other person, know very well what the answer to those questions are.
Willful ignorance never fixes anything. |
|

Antisocial Malkavian
Antisocial Malkavians
247
|
Posted - 2012.12.17 03:18:00 -
[171] - Quote
Alavaria Fera wrote:Xavier Hasberin wrote:Why shouldn't EVE mirror that reality? Yeah, I hear real life is really imbalanced. RL is dying, just like EVE.
friday they both die http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

EvEa Deva
State War Academy Caldari State
155
|
Posted - 2012.12.17 03:23:00 -
[172] - Quote
I think this game has been nerfed enough lets buff some **** for once |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.17 03:24:00 -
[173] - Quote
Natsett Amuinn wrote:Natsett Amuinn wrote:Where would you recommend someone who just wants to build and sell stuff, to make ISK, play EVE?
Where would you recommend someone run a PoS play if he doesn't have the skills to build super caps? I like that 2 pages after I asked these two really simple questions... I, like every other person, know very well what the answer to those questions are. Willful ignorance never fixes anything. For many corp sizes and industrial operations this will remain the case even if highsec NPC industrial infrastructure is nerfed and low/nullsec is buffed.
It's not simply a matter of building incentive, but knowing you are capable of reasonably being able to utilize and defend your ability to produce things. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1934
|
Posted - 2012.12.17 03:35:00 -
[174] - Quote
Antisocial Malkavian wrote:Alavaria Fera wrote:Xavier Hasberin wrote:Why shouldn't EVE mirror that reality? Yeah, I hear real life is really imbalanced. RL is dying, just like EVE. friday they both die I was waiting for the reference. Thanks for obliging me. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
763
|
Posted - 2012.12.17 03:43:00 -
[175] - Quote
Tyberius Franklin wrote:Natsett Amuinn wrote:Natsett Amuinn wrote:Where would you recommend someone who just wants to build and sell stuff, to make ISK, play EVE?
Where would you recommend someone run a PoS play if he doesn't have the skills to build super caps? I like that 2 pages after I asked these two really simple questions... I, like every other person, know very well what the answer to those questions are. Willful ignorance never fixes anything. For many corp sizes and industrial operations this will remain the case even if highsec NPC industrial infrastructure is nerfed and low/nullsec is buffed. It's not simply a matter of building incentive, but knowing you are capable of reasonably being able to utilize and defend your ability to produce things. That's diplomacy, not mechanics.
There are no mechanics to govern whether or not someone is your friend or not, and as an industrial corp you should have an emphesis on making friends. It's usually good for business.
Dude is corpless. He just wants to build and sell stuff. He's perfectly fine with playing in a more risky part of space. You and I both run indy corps; mine in null, and yours in high. We both want to recruit corpless dude.
Who do you think is likely to get that guy to play in his corp, if his only concern is where it is best to build and sell stuff? |

Domi Naytrix
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.17 03:52:00 -
[176] - Quote
Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.
Would that lessen the 'blob', or a least make many of them. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
764
|
Posted - 2012.12.17 04:05:00 -
[177] - Quote
Domi Naytrix wrote:Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.
Would that lessen the 'blob', or a least make many of them. CCP put a lot of effort into developing EVE so that hundreds of people could engage in massive battles.
Why if CCP wants us to engage in huge internet space ship battles, would we think that "blobs" aren't intended.
Don't mistake people "excuse" for an actual problem. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.17 04:14:00 -
[178] - Quote
Natsett Amuinn wrote: That's diplomacy, not mechanics.
There are no mechanics to govern whether or not someone is your friend or not, and as an industrial corp you should have an emphesis on making friends. It's usually good for business.
Dude is corpless. He just wants to build and sell stuff. He's perfectly fine with playing in a more risky part of space. You and I both run indy corps; mine in null, and yours in high. We both want to recruit corpless dude.
Who do you think is likely to get that guy to play in his corp, if his only concern is where it is best to build and sell stuff?
Diplomacy is a factor but not where it ends. Though in the end not everyone is going to stop shooting you. If they do then you've created a situation where risk v reward would no longer support null being better income wise. The fact of even needing real diplomacy is also a factor. Again, even if roles were reversed and from e mechanical standpoint it was cheaper to build in null, 3 issues remain. 1) He isn't going for PvP, but over time is more likely to get it in low/null than in high. This is just a result of how people treat areas of space
2) Logistics. I could be missing something, but of those miners that do traverse to null I'm convinced they mostly didn't do it for veldspar. Production of low end minerals is needed but not something most want to incur extra risk for while not reaping any increased reward, especially when greater resources are right beside it. While highsec production is shoty on high ends the logistics of getting it to where you need are far easier.
It has been suggested by some that resources in null be given a higher density version of highsec resources. This would help ease logistical issues, but if of sufficient draw could leave highsec mining a comparatively dead and worthless profession even compared to current levels. Intended consequence?
3) Market. Even if you make production a terrible thing in highsec there still remains a need for an accessible marketplace to facilitate trade at the very least for those entities not large enough to create a self sustaining ecosystem internally. And even for those that are it would require they be able to locally produce all of their raw material needs to avoid a need for neutral, highsec hubs. This also ties in with logistics for anything not being produced for local consumption in low/null. Trading the excess for what you lack will still require greater efforts.
TL;DR: I agree with you regarding where he would likely end up, but that is as much a biproduct of the nature of non-highsec space as used by players as it is any coded game mechanics. |

RAGE QU1T
Deep Core Mining Inc. Caldari State
63
|
Posted - 2012.12.17 04:20:00 -
[179] - Quote
Actuallly wait? Nerf high sec and lets see how long Nullsec will die once and for all since 90% goods is exported from Highsec to support the war machine |

Alavaria Fera
GoonWaffe Goonswarm Federation
1935
|
Posted - 2012.12.17 04:24:00 -
[180] - Quote
RAGE QU1T wrote:Actuallly wait? Nerf high sec and lets see how long Nullsec will die once and for all since 90% goods is exported from Highsec to support the war machine Ok, let's do it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
183
|
Posted - 2012.12.17 04:35:00 -
[181] - Quote
A simple way to nerf highsec without targeting any particular payers would be to raise the sales tax. Like to around 5%. Make it more expensive to do business there to make up for the little risk there is. Some one has to pay for Concord and the like. Nullsec does this to various degrees to pay for there own player back protection in the form of reimbursements.
5% sales tax is a reasonable price to pay for omnipotent super cops.
|

RAGE QU1T
Deep Core Mining Inc. Caldari State
63
|
Posted - 2012.12.17 04:42:00 -
[182] - Quote
Shepard Wong Ogeko wrote:A simple way to nerf highsec without targeting any particular payers would be to raise the sales tax. Like to around 5%. Make it more expensive to do business there to make up for the little risk there is. Some one has to pay for Concord and the like. Nullsec does this to various degrees to pay for there own player back protection in the form of reimbursements.
5% sales tax is a reasonable price to pay for omnipotent super cops.
How bout for starters taxing tech moons? oh wait you already have the monopoly on that already nevermind |

La Nariz
GoonWaffe Goonswarm Federation
287
|
Posted - 2012.12.17 04:44:00 -
[183] - Quote
Domi Naytrix wrote:Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.
Would that lessen the 'blob', or a least make many of them.
That is basically a nerf to social interaction. Social interaction is what keeps people in the game. Its the reason GSF and TEST have become major powers. CCP has also stated that players who find corporations (a social group) they like are far more likely to stay with the game than those that do not find corporations they like. You never want to nerf friends and making friends should almost always be a benefit. The "blob" problem really isn't a problem it can occur in any of the sec statuses and is just one of the top 10 reasons used to absolve personal responsibility when losing a fight. npc alts aren't people |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
183
|
Posted - 2012.12.17 04:47:00 -
[184] - Quote
RAGE QU1T wrote:Shepard Wong Ogeko wrote:A simple way to nerf highsec without targeting any particular payers would be to raise the sales tax. Like to around 5%. Make it more expensive to do business there to make up for the little risk there is. Some one has to pay for Concord and the like. Nullsec does this to various degrees to pay for there own player back protection in the form of reimbursements.
5% sales tax is a reasonable price to pay for omnipotent super cops.
How bout for starters taxing tech moons? oh wait you already have the monopoly on that already nevermind
I'm actually a fan of the idea of moving moon mining to a PI like system. The alliance can put up a moon POCO and collect isk from taxes, but individual players actually do the mining, hauling, and selling. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
765
|
Posted - 2012.12.17 04:52:00 -
[185] - Quote
Tyberius Franklin wrote: Diplomacy is a factor but not where it ends. Though in the end not everyone is going to stop shooting you. If they do then you've created a situation where risk v reward would no longer support null being better income wise. The fact of even needing real diplomacy is also a factor. Again, even if roles were reversed and from e mechanical standpoint it was cheaper to build in null, 3 issues remain.
Working as a group to achieve something never invalidates anything, and group play should always reward more. It takes a group to make that area safe for you to mine, not a mechanic; and that alone is enough to justify it being more rewarding.
Quote: 1) He isn't going for PvP, but over time is more likely to get it in low/null than in high. This is just a result of how people treat areas of space
Not everyone cares about losing a hauler once ever 6 months or so. I've been in null for like a year now, I think I've lost two ships, maybe 3.
Again, it takes people working together in order for me to not get blown up all the time.
Quote: 2) Logistics. I could be missing something, but of those miners that do traverse to null I'm convinced they mostly didn't do it for veldspar. Production of low end minerals is needed but not something most want to incur extra risk for while not reaping any increased reward, especially when greater resources are right beside it. While highsec production is shoty on high ends the logistics of getting it to where you need are far easier.
It has been suggested by some that resources in null be given a higher density version of highsec resources. This would help ease logistical issues, but if of sufficient draw could leave highsec mining a comparatively dead and worthless profession even compared to current levels. Intended consequence?
Right, most people mining in null sec do so knowing they aren't making any more ISK for the risk or effort they put in.
Which is, ironically, the problem.
Quote: 3) Market. Even if you make production a terrible thing in highsec there still remains a need for an accessible marketplace to facilitate trade at the very least for those entities not large enough to create a self sustaining ecosystem internally. And even for those that are it would require they be able to locally produce all of their raw material needs to avoid a need for neutral, highsec hubs. This also ties in with logistics for anything not being produced for local consumption in low/null. Trading the excess for what you lack will still require greater efforts.
Null markets aren't a problem. Obviously the larger high sec hubs are always going to be better, there's far more people using them. No one expects a market that has a few thousand people using it to ever be as good as one with 10s of thousands of people using it.
Quote:TL;DR: I agree with you regarding where he would likely end up, but that is as much a biproduct of the nature of non-highsec space as used by players as it is any coded game mechanics. Except there are coded game mechanics that have an impact.
When someone says that a single high sec station can have more factory slots than an entire null sec region, they're not lying.
It is mechanics that make the best ore to mine a low end in high sec space; not players. "Playing differently" isn't going to make null more worthwhile to make isk in over high sec.
You're right, that guy is going to join your corp because it's not worth doing in null. You have to not mind knowing that you could be making far more isk building and selling in high.
Some of us just prefer the effort, regarless of the fact we're making less. I personally feel like I'm achieving more in null, because the player drven part of EVE is much more meaningful here.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
1426
|
Posted - 2012.12.17 04:54:00 -
[186] - Quote
La Nariz wrote:Domi Naytrix wrote:Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.
Would that lessen the 'blob', or a least make many of them. That is basically a nerf to social interaction. Social interaction is what keeps people in the game. Its the reason GSF and TEST have become major powers. CCP has also stated that players who find corporations (a social group) they like are far more likely to stay with the game than those that do not find corporations they like. You never want to nerf friends and making friends should almost always be a benefit. The "blob" problem really isn't a problem it can occur in any of the sec statuses and is just one of the top 10 reasons used to absolve personal responsibility when losing a fight.
Clearly, friend making needs to be nerfed. The NPC alt pubbie said so. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
765
|
Posted - 2012.12.17 04:59:00 -
[187] - Quote
RAGE QU1T wrote:Shepard Wong Ogeko wrote:A simple way to nerf highsec without targeting any particular payers would be to raise the sales tax. Like to around 5%. Make it more expensive to do business there to make up for the little risk there is. Some one has to pay for Concord and the like. Nullsec does this to various degrees to pay for there own player back protection in the form of reimbursements.
5% sales tax is a reasonable price to pay for omnipotent super cops.
How bout for starters taxing tech moons? oh wait you already have the monopoly on that already nevermind Yes, when you can't justify in any way why such a tiny little percentage would be so devistating, it's easier to just resort to...
When exactly am I supposed to get my ISK for all these moons? And why am I the only person in null not moon mining? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.17 05:13:00 -
[188] - Quote
Natsett Amuinn wrote: Working as a group to achieve something never invalidates anything, and group play should always reward more. It takes a group to make that area safe for you to mine, not a mechanic; and that alone is enough to justify it being more rewarding.
I never meant to insinuate it invalidates anything, but as is even if all cost were removed from nullsec manufacturing process as things currently stand manufacturing costs are low overall and a small portion of item costs. So long as centralized hubs provide easy mineral access for resources needed in large quantities that null/low can't or won't produce locally mineral resources will remain more costly in null and that will in all likelihood eat any margins gained over import.
Quote: Not everyone cares about losing a hauler once ever 6 months or so. I've been in null for like a year now, I think I've lost two ships, maybe 3.
Again, it takes people working together in order for me to not get blown up all the time.
A cost is a cost, and really when it comes to being able to secure space in null I'd thing you were in a better position than many. This again makes diplomacy a necessary aspect for what doesn't seem to be a highly desired nullsec population. It's easier to do without it and people will often do so even at greater costs.
Quote: Right, most people mining in null sec do so knowing they aren't making any more ISK for the risk or effort they put in.
Which is, ironically, the problem.
This as I see it tends more to be purely mechanics induced than anything else. In truth a slight refactoring on build requirements could do wonders for rectifying it.
Quote: Null markets aren't a problem. Obviously the larger high sec hubs are always going to be better, there's far more people using them. No one expects a market that has a few thousand people using it to ever be as good as one with 10s of thousands of people using it.
Yet market proximity creates some incentive as far as location of operations. All other things aside this is still a strong draw.
Quote: Except there are coded game mechanics that have an impact.
When someone says that a single high sec station can have more factory slots than an entire null sec region, they're not lying.
It is mechanics that make the best ore to mine a low end in high sec space; not players. "Playing differently" isn't going to make null more worthwhile to make isk in over high sec.
You're right, that guy is going to join your corp because it's not worth doing in null. You have to not mind knowing that you could be making far more isk building and selling in high.
Some of us just prefer the effort, regarless of the fact we're making less. I personally feel like I'm achieving more in null, because the player drven part of EVE is much more meaningful here.
Wanting to be clear on this: I don't agree where things are currently from an industrial perspective, but at the same time even if it were reasonably rectified I'm not convinced the people who would be doing non-highsec industry then aren't the same people doing it now. The difference would need to be severe and near cripling as far as public facilities of the highsec side to have any affect on migrating people who had no real, pre-decided interest in producing in low/null.
That said is correcting the issue and making it more feasible to have more of your production activities and capacity fully supported in null a worthy goal that severely needs attention? Very much Yes. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1936
|
Posted - 2012.12.17 05:23:00 -
[189] - Quote
Mallak Azaria wrote:La Nariz wrote:Domi Naytrix wrote:Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.
Would that lessen the 'blob', or a least make many of them. That is basically a nerf to social interaction. Social interaction is what keeps people in the game. Its the reason GSF and TEST have become major powers. CCP has also stated that players who find corporations (a social group) they like are far more likely to stay with the game than those that do not find corporations they like. You never want to nerf friends and making friends should almost always be a benefit. The "blob" problem really isn't a problem it can occur in any of the sec statuses and is just one of the top 10 reasons used to absolve personal responsibility when losing a fight. Clearly, friend making needs to be nerfed. The NPC alt pubbie said so. Join EVE Online, where you're best when you're alone. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
183
|
Posted - 2012.12.17 05:26:00 -
[190] - Quote
Tyberius Franklin wrote:The difference would need to be severe and near cripling as far as public facilities of the highsec side to have any affect on migrating people who had no real, pre-decided interest in producing in low/null.
That said is correcting the issue and making it more feasible to have more of your production activities and capacity fully supported in null a worthy goal that severely needs attention? Very much Yes.
Keep in mind, a lot of the reasoning behind nullsec people wanting to buff nullsec industry isn't so much about attracting highsec players. It is more about retaining the industry alts of current nullsec people.
So this doesn't have to be about crippling highsec industry. Simply making our factory outposts have the 50 slots the typical highsec outpost has would go a long way. Or 50 slots in our research outposts, or 50% refine in our refining outposts.
As someone who does industry stuff in nullsec, I could live with the 1 outpost per system rule and even the specialized outposts forcing me to refine in one system and build in another, so long as the player built stations start with what highsec gets and upgrades from there. For some 40 billion isk, our specialized outposts should be a little better than highsec instead of all around worse. |
|

Tarvos Telesto
Blood Fanatics
151
|
Posted - 2012.12.17 05:29:00 -
[191] - Quote
Bump Truck wrote:[quote=Taria Katelo]didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways.
This OP topic is worth to read form A to Z because is a good thread, with meny good points.
Null sec whine about empire because null is broken and its full of blues and in general its a safe zone like OP mention. All what alliances do is sething big blobs sponsored by hi tech moons and on occasion defendin or atack enemy - but is more meta gaming than pure sacrifice and interfere to game play.
Whole pasive moon mining ruin 0.0 because alliances become to lazy , moons are infinite source that allow alliance to buy - produce tytans, super capitals - caps in easy mode, without sacrifice in long therm gaming and paing more atention on production and war strategy, its like easy mode.
People form null feeling bored and out of danger which 0.0 shuld offfer, thay why they focusing on carebears. EvE isn't game, its style of living. |

Frostys Virpio
Caldari Provisions Caldari State
112
|
Posted - 2012.12.17 05:39:00 -
[192] - Quote
Mallak Azaria wrote:La Nariz wrote:Domi Naytrix wrote:Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.
Would that lessen the 'blob', or a least make many of them. That is basically a nerf to social interaction. Social interaction is what keeps people in the game. Its the reason GSF and TEST have become major powers. CCP has also stated that players who find corporations (a social group) they like are far more likely to stay with the game than those that do not find corporations they like. You never want to nerf friends and making friends should almost always be a benefit. The "blob" problem really isn't a problem it can occur in any of the sec statuses and is just one of the top 10 reasons used to absolve personal responsibility when losing a fight. Clearly, friend making needs to be nerfed. The NPC alt pubbie said so.
Friends are OP!!!!! |

Aila Garris
Hedion University Amarr Empire
10
|
Posted - 2012.12.17 06:00:00 -
[193] - Quote
Alright, so, here's what I've gotten out of the last few pages of this thread: The issue with high-sec and null-sec seems to largely come down to industry, namely that it's a lot more profitable to set up shop in high-sec than it is in null-sec. And it is. Like Tyberious, I'm going to produce a list of reasons why industry is so much better in high-sec and why you can't do anything about it.
1) Expectations. Industry, for a lot of null alliances, is a dirty word. If you're not out there in the fleet in a PvP ship you're useless deadweight to them. Industry and mining are things done by alts and carebears, not something any right-minded null-sec player should focus on. Needless to say this attitude wins no support among the dedicated industrial players who are capable of setting up an efficient base of operations by themselves or with minimal help, since they'll get run out of the alliance for not showing up to fleet ops in person even though they're really of no help. As a side effect, this further cuts into their profits since if they do show up and lose a ship that replacement comes out of their pocket as often as not.
2) Logistics. High-sec has more people running around in it and has much more solidly-established trade hubs than anywhere else in the game, and to an industrial pilot this is important. All those shiny things industrialists build, especially T2 ships, need materials, and those materials have to come from somewhere. Not only can I buy those materials in a much larger volume in high-sec but I can get them to where I need them easier since I can use freighters without tying up a dozen alliancemates to run interference so I don't get blown up. And if I don't want to do that I can usually find other people to do it for me for a small fee. In null sec, by comparison, moving things around is a sometimes-risky pain in the ass (Ever land in a bubble as a freighter? It will make you cry) and you have to do it yourself. Due to the shortage or absence of some vital materials in most regions of null-sec, especially T2 ship components, you'll probably have to wind up using wormholes or jump freighters to import what you need anyway. Much cheaper and faster to just import the assembled ship than it is to build it there. It's also significantly harder and more time-consuming to build things when you have to bounce between three different POS's in the same system as opposed to the average high-sec 'one station for building and a small POS for research' setup a lot of industrialists have.
3) Unacceptable Risk. Industry is not the most profitable thing in the game, especially not compared to things like market trading, scamming, incursions, or null-sec anomaly farming. Yet the tools an industrialist needs to set up an empire, namely mining barges, exhumers, freighters, and industrial command ships, are among the most expensive and fragile things in the game. The cost of materials involved in a good ten-man mining operation likely exceeds the cost of arming any doctrine subcapital fleet of the same size, but it's less able to defend itself than any of them. Industrial vessels and mining barges are slow, clumsy, and defenseless. In space that gets often roamed they're simply not viable because you'll spend as much time going back and forth between POS's and stations to protect yourself as you will actually mining. Adding to the problem is the fact that mining is probably the dullest, least-interesting, least-interactive thing in the game and I can think of zero people who actually want to pay attention to EVE while mining. That sort of behavior gets you killed in null-sec, and rightfully so, but it doesn't make people more likely to want to go there to mine.
4) Profit. This is always what it ultimately comes down to. People in null-sec, in my experience, don't like paying a lot more than Jita prices for anything. Anyone charging significantly more is labeled a price-gouger and often summarily kicked out. The problem is that they have to use their less-efficient less-capable null-sec operations to compete with prices set by high-efficiency mass-market production moguls. Combined with all the factors above it's generally simpler, more profitable, and less taxing to simply hope for wormholes then import everything you need through them, or use jump-freighters, as opposed to actually building it out in null-sec.
And this is a problem you're never going to be able to fix with mechanical nerfs to high-sec. Either you need to make it easier to set up operations in null-sec or lose the stigma against non-PvP pilots and actually help them get set up out there. Otherwise no matter what you do you'll just make industry across all of EVE harder, which raises the prices on everything you have to import while making it no more available than it already is. |

Piugattuk
Lima beans Corp
121
|
Posted - 2012.12.17 06:01:00 -
[194] - Quote
Bump Truck wrote:Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
This is a 16, I've already responded to it. Define 'too'? From google, "To a higher degree than is desirable, permissible, or possible; excessively: "he was driving too fast".". As an example take mining, it pays about the same in High and Low and Null but in High it's much easier and less risky, this makes it "too rewarding" for the amount of risk you are taking. If you double the risk you should double the reward, if you want a risk reward balance. Yes I agree Null industry needs fixing, this post is about the possibility that High Sec will need nerfing aswell.
If I'm reading this correctly you are using mining as an example of the way whether it's hi or low it pays the same vs the risk, 1. Highest fetching ore kernite about 130 isk per unit.
2. Highest fetching ore in null Mercoxit, last I checked 12000 isk per unit.
Not only is it double it's way way more then highest ore in hi, not to mention how hard kernite is to find in any great quantity.
3. 1 unit of morphite is way more then any refined material unit per unit comparison. Fact, Null controls hi end ores, if they are not fetching a hi price how does hi sec claim fault? Highest drop from mission is a meta 4 worth few mil, highest drop in null billions upon billions, bpo for rare ships, officer mods and much more, give it a rest. |

Frostys Virpio
Caldari Provisions Caldari State
113
|
Posted - 2012.12.17 06:11:00 -
[195] - Quote
Piugattuk wrote:Bump Truck wrote:Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
This is a 16, I've already responded to it. Define 'too'? From google, "To a higher degree than is desirable, permissible, or possible; excessively: "he was driving too fast".". As an example take mining, it pays about the same in High and Low and Null but in High it's much easier and less risky, this makes it "too rewarding" for the amount of risk you are taking. If you double the risk you should double the reward, if you want a risk reward balance. Yes I agree Null industry needs fixing, this post is about the possibility that High Sec will need nerfing aswell. If I'm reading this correctly you are using mining as an example of the way whether it's hi or low it pays the same vs the risk, 1. Highest fetching ore kernite about 130 isk per unit. 2. Highest fetching ore in null Mercoxit, last I checked 12000 isk per unit. Not only is it double it's way way more then highest ore in hi, not to mention how hard kernite is to find in any great quantity. 3. 1 unit of morphite is way more then any refined material unit per unit comparison. Fact, Null controls hi end ores, if they are not fetching a hi price how does hi sec claim fault? Highest drop from mission is a meta 4 worth few mil, highest drop in null billions upon billions, bpo for rare ships, officer mods and much more, give it a rest.
There is definately no added cost from logistics to get that Mercoxit ore unit to the market. And it's not a bigger volume either thus you can mine less per cycle from a mining laser/strip miner than that kernite unit. It also does not have additionnal requirement for tank to amke sure null rats dont blow you up in the belt.
Nah all of those don't exist.
Nothing to see here. Move along people. |

Aila Garris
Hedion University Amarr Empire
10
|
Posted - 2012.12.17 06:12:00 -
[196] - Quote
Piugattuk wrote:Bump Truck wrote:Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
This is a 16, I've already responded to it. Define 'too'? From google, "To a higher degree than is desirable, permissible, or possible; excessively: "he was driving too fast".". As an example take mining, it pays about the same in High and Low and Null but in High it's much easier and less risky, this makes it "too rewarding" for the amount of risk you are taking. If you double the risk you should double the reward, if you want a risk reward balance. Yes I agree Null industry needs fixing, this post is about the possibility that High Sec will need nerfing aswell. If I'm reading this correctly you are using mining as an example of the way whether it's hi or low it pays the same vs the risk, 1. Highest fetching ore kernite about 130 isk per unit. 2. Highest fetching ore in null Mercoxit, last I checked 12000 isk per unit. Not only is it double it's way way more then highest ore in hi, not to mention how hard kernite is to find in any great quantity. 3. 1 unit of morphite is way more then any refined material unit per unit comparison. Fact, Null controls hi end ores, if they are not fetching a hi price how does hi sec claim fault? Highest drop from mission is a meta 4 worth few mil, highest drop in null billions upon billions, bpo for rare ships, officer mods and much more, give it a rest.
I see a fundamental flaw in this argument's structure. One unit of kernite does not equal one unit of mercoxit no more than it equals one unit of veldspar because ores are different sizes. So while one unit of veldspar is worth a LOT less than one unit of arkonor, it also takes up significantly less space and is mined in significantly larger amounts. Thus, the basic unit of mining is the cubic meter, or m3.
I ran your numbers again using the current market prices for various ores in Amarr and while your statement is still accurate it's nowhere near as impressive as you'd think: One m3 of kernite is worth 230 ISK while one m3 of mercoxit (significantly rarer and harder to find) is worth 371 ISK. The 'traditional' bread and butter ore of null-sec, arkonor, is only 277 ISK per m3 - Not very much more than kernite considering the added difficulties involved with getting and transporting it to market. For additional comparison, one m3 of veldspar, which is found absolutely everywhere in huge amounts, is worth 177 ISK and one m3 of scordite, almost as common, is worth 223. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1938
|
Posted - 2012.12.17 06:30:00 -
[197] - Quote
Aila Garris wrote:I see a fundamental flaw in this argument's structure. One unit of kernite does not equal one unit of mercoxit no more than it equals one unit of veldspar because ores are different sizes. So while one unit of veldspar is worth a LOT less than one unit of arkonor, it also takes up significantly less space and is mined in significantly larger amounts. Thus, the basic unit of mining is the cubic meter, or m3.
I ran your numbers again using the current market prices for various ores in Amarr and while your statement is still accurate it's nowhere near as impressive as you'd think: One m3 of kernite is worth 230 ISK while one m3 of mercoxit (significantly rarer and harder to find) is worth 371 ISK. The 'traditional' bread and butter ore of null-sec, arkonor, is only 277 ISK per m3 - Not very much more than kernite considering the added difficulties involved with getting and transporting it to market. For additional comparison, one m3 of veldspar, which is found absolutely everywhere in huge amounts, is worth 177 ISK and one m3 of scordite, almost as common, is worth 223. Sorry you had to explain this simple and obvious part of mining to General Discussion. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frostys Virpio
Caldari Provisions Caldari State
113
|
Posted - 2012.12.17 06:44:00 -
[198] - Quote
Alavaria Fera wrote:Aila Garris wrote:I see a fundamental flaw in this argument's structure. One unit of kernite does not equal one unit of mercoxit no more than it equals one unit of veldspar because ores are different sizes. So while one unit of veldspar is worth a LOT less than one unit of arkonor, it also takes up significantly less space and is mined in significantly larger amounts. Thus, the basic unit of mining is the cubic meter, or m3.
I ran your numbers again using the current market prices for various ores in Amarr and while your statement is still accurate it's nowhere near as impressive as you'd think: One m3 of kernite is worth 230 ISK while one m3 of mercoxit (significantly rarer and harder to find) is worth 371 ISK. The 'traditional' bread and butter ore of null-sec, arkonor, is only 277 ISK per m3 - Not very much more than kernite considering the added difficulties involved with getting and transporting it to market. For additional comparison, one m3 of veldspar, which is found absolutely everywhere in huge amounts, is worth 177 ISK and one m3 of scordite, almost as common, is worth 223. Sorry you had to explain this simple and obvious part of mining to General Discussion.
It's even crazyer that it had to be explained to a miner... |

Vaerah Vahrokha
Vahrokh Consulting
2312
|
Posted - 2012.12.17 07:30:00 -
[199] - Quote
baltec1 wrote:You know something is wrong when a single high sec system has more industry slots than entire regions of null.
You know something is wrong when the suggested fix to it is to send nuclear nukes all over hi sec instead of pin pointed obvious things like, duh, implement industry slots in null.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2312
|
Posted - 2012.12.17 07:39:00 -
[200] - Quote
Katran Luftschreck wrote:Bump Truck wrote:Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. So null industry sucks and, as always, your solution is to make hisec industry suck just as much. I hope for your sake that you never break a leg, because it's going to be hard to explain to your doctors how breaking your other one on purpose so they'd match was a good idea.
No, it does not work like that. They'd break a leg *by their own free will* and then explain to their doctors how breaking *someone else's* other leg on purpose is a good idea.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Vaerah Vahrokha
Vahrokh Consulting
2312
|
Posted - 2012.12.17 07:49:00 -
[201] - Quote
Natsett Amuinn wrote: When someone says that a single high sec station can have more factory slots than an entire null sec region, they're not lying.
It is mechanics that make the best ore to mine a low end in high sec space; not players. "Playing differently" isn't going to make null more worthwhile to make isk in over high sec.
Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?
The more null sec becomes a copy of hi sec the less its commodities are worth.
The markets don't care if you lose just 3 ships a year because your friends made it possible or because CONCORD makes it possible, they objectively gauge the fact that both places involve the same risk and then assign more and more similar value and thus price on the items.
Said that, this is totally fair to ask:
Shepard Wong Ogeko wrote: So this doesn't have to be about crippling highsec industry. Simply making our factory outposts have the 50 slots the typical highsec outpost has would go a long way. Or 50 slots in our research outposts, or 50% refine in our refining outposts.
As someone who does industry stuff in nullsec, I could live with the 1 outpost per system rule and even the specialized outposts forcing me to refine in one system and build in another, so long as the player built stations start with what highsec gets and upgrades from there. For some 40 billion isk, our specialized outposts should be a little better than highsec instead of all around worse.
Just be ready to deal with the ~consequences~, the better null sec becomes the less the income and that's not due to EvE mechanics but due to opportunity costs arbitrage. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2312
|
Posted - 2012.12.17 08:01:00 -
[202] - Quote
Aila Garris wrote: I see a fundamental flaw in this argument's structure. One unit of kernite does not equal one unit of mercoxit no more than it equals one unit of veldspar because ores are different sizes. So while one unit of veldspar is worth a LOT less than one unit of arkonor, it also takes up significantly less space and is mined in significantly larger amounts. Thus, the basic unit of mining is the cubic meter, or m3.
I ran your numbers again using the current market prices for various ores in Amarr and while your statement is still accurate it's nowhere near as impressive as you'd think: One m3 of kernite is worth 230 ISK while one m3 of mercoxit (significantly rarer and harder to find) is worth 371 ISK. The 'traditional' bread and butter ore of null-sec, arkonor, is only 277 ISK per m3 - Not very much more than kernite considering the added difficulties involved with getting and transporting it to market. For additional comparison, one m3 of veldspar, which is found absolutely everywhere in huge amounts, is worth 177 ISK and one m3 of scordite, almost as common, is worth 223.
All those issues would be solved by increasing the BPOs requirements for high ends across the board and then partly reintroducing low ends in the drone regions.
Guess who where those who flamed me the most for proposing this? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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TharOkha
0asis Group
206
|
Posted - 2012.12.17 11:17:00 -
[203] - Quote
La Nariz wrote:TharOkha wrote: This is the problem of gheto-thinking of low/null dwellers (shoot anything that moves) , not by the game mechanic.
There is a reason for that. We fought hard for the space and we defend the space so why should anyone not with us be allowed to use it?
Yes this is the exact gheto thinking i was talking about. Same thinking are among african countries.
Look I know that nullsec is full of asshats that will shoot anything that moves, thus preventing you from making your claimed space safe for neutrals. But thats the problem of low/null dwellers. Its not fault of hisec dwellers that null suck and that 90% of its dwellers are savage monkeys. Hisec works because it has reasonable dwellers.
There are already better rewards from PvE activities in low/null. And what about Jita? And trading?.And industry?.Jita is succesfull because traders/manufacturers are no fighters. They will trade anywhere where its safe. Its like wallstreet. no Trader will trade in the middle of foking desert.
What prevents null from making a couple of NO FIGHT ZONE star systems open for all (you know - diplomacy)? There should be ageement among all low/null dwellers that certain systems will be safe for neutrals. You know, player made police, player made military (OMG Sandbox). You can profit from docking fees, you can profit from taxes, gatecamps could levy tolls ...oh wait... gatecamps would surely shred those ships to pieces.....But aggain... thats the problem of low/null dwellers themselves.
Hisec is not most profitable region. If null could have reasonable dwellers it could outprofit hisec by orders of magnitude. Hisec is just mirror, how bad are low/null dwellers at utilization opportunities.
But nerfing Hisec just because of incompetence of low/null dwellers?... LOL
As i said before: "Gangsters who lives in the woods are complaining about criminality is in the woods". GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
608
|
Posted - 2012.12.17 11:25:00 -
[204] - Quote
I love the biggest fallacy people don't get, a lot of high sec players say:
"Look, I'm not saying null isn't in a bad shape, but there's no need to nerf High, just buff null!"
Great.
If you double, triple or whatever the income of null players then you will be nerfing High Sec by comparison. EVE is a free market and as null sec players become richer, things will become more expensive for high sec players.
So if you make high sec missions pay half as much, or ships end up costing twice as much due to inflation you end at the same place: It takes twice as much time for a high sec mission runner to buy the next ship.
"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

TharOkha
0asis Group
206
|
Posted - 2012.12.17 11:47:00 -
[205] - Quote
Inquisitor Kitchner wrote:
If you double, triple or whatever the income of null players then you will be nerfing High Sec by comparison. EVE is a free market and as null sec players become richer, things will become more expensive for high sec players.
If you nerf hisec income by half or whatever the income of hisec players then you will be buffing Nullsec Sec by comparison. EVE is a free market and as null sec players become richer, things will become more expensive for high sec players.
Quote:So if you make high sec missions pay half as much, or ships end up costing twice as much due to inflation you end at the same place: It takes twice as much time for a high sec mission runner to buy the next ship.
It also takes twice as much time for a high sec mission runner to buy the next ship if you nerf their income.
Again: Problem is not about risk/rewards, Problem are the dwellers. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Ptraci
3 R Corporation The Irukandji
753
|
Posted - 2012.12.17 11:48:00 -
[206] - Quote
RAGE QU1T wrote:Actuallly wait? Nerf high sec and lets see how long Nullsec will die once and for all since 90% goods is exported from Highsec to support the war machine
You mean the ones made with materials like morphite, megacyte and technetium? Those "high sec" goods? Yeah, show me where you can get those minerals in high sec. You are going to have to reprocess a lot more level 4 loot. And that still leaves you short the morphite and technetium...
High sec is merely a convenient central trade hub that is fully stocked. If you removed high sec then those who sell the raw materials to stock its markets would find themselves without a market, and goods would be distributed by other means. We make a lot of stuff in nullsec. It stays out here and it's used out here. High sec is only for the more exotic stuff - it's where I go to sell my machariels and deadspace/faction modules, and where I go to buy BPC packs. It's certainly not where I go "looking for a deal on a rifter". |

Malcanis
Vanishing Point. The Initiative.
5502
|
Posted - 2012.12.17 13:08:00 -
[207] - Quote
TharOkha wrote:La Nariz wrote:TharOkha wrote: This is the problem of gheto-thinking of low/null dwellers (shoot anything that moves) , not by the game mechanic.
There is a reason for that. We fought hard for the space and we defend the space so why should anyone not with us be allowed to use it? Yes this is the exact gheto thinking i was talking about. Same thinking are among african countries.
Can you name 2 countries in the world that allow unrestricted, royalty-free resource extraction?
Because I'm pretty sure that you don't live in one of them.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Natsett Amuinn
GoonWaffe Goonswarm Federation
767
|
Posted - 2012.12.17 13:33:00 -
[208] - Quote
Ptraci wrote:RAGE QU1T wrote:Actuallly wait? Nerf high sec and lets see how long Nullsec will die once and for all since 90% goods is exported from Highsec to support the war machine You mean the ones made with materials like morphite, megacyte and technetium? Those "high sec" goods? Yeah, show me where you can get those minerals in high sec. You are going to have to reprocess a lot more level 4 loot. And that still leaves you short the morphite and technetium... High sec is merely a convenient central trade hub that is fully stocked. If you removed high sec then those who sell the raw materials to stock its markets would find themselves without a market, and goods would be distributed by other means. We make a lot of stuff in nullsec. It stays out here and it's used out here. High sec is only for the more exotic stuff - it's where I go to sell my machariels and deadspace/faction modules, and where I go to buy BPC packs. It's certainly not where I go "looking for a deal on a rifter". But if we just pretend that we're the only reason that null survives, it'll convince people that if you bring the reward balance more in line with risk and effort involved then we'll quit and everyone will be **** out of luck.
Oddly enough, those same people can't seem to figure out that they're flying those expensive ass ships around high sec because of us in null. Without us, there is no T2 production.
And holy crap! If would also mean that low end minerals would be worth mining and selling in null.
High sec does not sustain null markets, high sec only makes null markets more convenient to stock. High sec can't build T2 without null sec; null sec doesn't NEED high sec to build anything. The resources are here, they just aren't worth gathering for the most part when compared to high sec. Without a hundred thousand afk miners in high sec, both low and high ends in null would carry a higher value. In fact low ends would be even more valuable as they're not abundant enough in null to fill all of the demand.
My favorite effect would be the fact that many of my T1 goods would actually be worth buying as high sec mission runners wouldn't be flooding the market with NPC modules that outperform the player made variant.
|

Jenn aSide
STK Scientific Initiative Mercenaries
669
|
Posted - 2012.12.17 14:08:00 -
[209] - Quote
Inquisitor Kitchner wrote: I love the biggest fallacy people don't get, a lot of high sec players say:
"Look, I'm not saying null isn't in a bad shape, but there's no need to nerf High, just buff null!"
Great.
If you double, triple or whatever the income of null players then you will be nerfing High Sec by comparison. EVE is a free market and as null sec players become richer, things will become more expensive for high sec players.
So if you make high sec missions pay half as much, or ships end up costing twice as much due to inflation you end at the same place: It takes twice as much time for a high sec mission runner to buy the next ship.
Well said.
|

Pretty GuyYeah
47
|
Posted - 2012.12.17 14:15:00 -
[210] - Quote
Highsec offers citizenship.
These bad nullsec alliances do not. They are simply a large group of pirates. If they would actually use their 'empire' for something and create content maybe people would be more easily persuaded to venture out there.
But no. Conquer all of nullsec. Do absolutely nothing with it. Cry about nerfing hisec.
Stay classy, nullbears  Post with your main.
A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute. |
|

Ptraci
3 R Corporation The Irukandji
753
|
Posted - 2012.12.17 14:37:00 -
[211] - Quote
Pretty GuyYeah wrote:Highsec offers citizenship.
These bad nullsec alliances do not.
Rubbish. I am much more a "citizen" of the region I helped finance, build, organize and actively patrol and defend every day than someone who logs in to high sec.
High sec offers single-player EVE, and that's it. In nullsec multi-player interaction is mandatory. Your alliance must have diplomatic ties. Your alliance members must participate in the alliance. Your corp CEO's must come together and work as a team on a single plan of action. And "single-player I'm in it for myself and screw the rest of you" people are weeded out and destroyed because they are the death of nullsec alliances.
It's more about playstyle than "citizenship". |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 14:51:00 -
[212] - Quote
You can't nerf highsec because any payout level for highsec that allows play room for people who haven't reached perfect skills will be abusable by people who have.
Period.
I'm not saying "nerfing highsec is bad", I'm saying "nerfing highsec is impossible".
If 2 or 3 people with less than perfect skills and fits made from rat droppings can run L4 missions, the player with perfect skills and knowledge about how the missions run will be able to multi-box 2 or 3 L4's at a time.
Missions being scalable content, you can have tens of thousands of people doing this at once.
It doesn't matter at that point what the individual rewards of nullsec play are, highsec mission runner income can swamp it out by sheer force of numbers. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
769
|
Posted - 2012.12.17 15:00:00 -
[213] - Quote
Buzzy Warstl wrote:You can't nerf highsec because any payout level for highsec that allows play room for people who haven't reached perfect skills will be abusable by people who have.
Period.
I'm not saying "nerfing highsec is bad", I'm saying "nerfing highsec is impossible".
If 2 or 3 people with less than perfect skills and fits made from rat droppings can run L4 missions, the player with perfect skills and knowledge about how the missions run will be able to multi-box 2 or 3 L4's at a time.
Missions being scalable content, you can have tens of thousands of people doing this at once.
It doesn't matter at that point what the individual rewards of nullsec play are, highsec mission runner income can swamp it out by sheer force of numbers. Ok, I get it.
What peopel are already doing in high sec, is why it would be impossible to "nerf" high sec, because they would do what they're already doing?
Yeah, that looks like extremely sound logic there.
So people don't grind the hell out of high sec lvl 4 missions in rediculously expensive ships because it's the equivilent of using an ATM machine that broke and keeps spitting out hundred dollar bills.
That's obviously not happening in high sec. |

TharOkha
0asis Group
206
|
Posted - 2012.12.17 15:03:00 -
[214] - Quote
Malcanis wrote: Can you name 2 countries in the world that allow unrestricted, royalty-free resource extraction? Because I'm pretty sure that you don't live in one of them.
As far as i know, i was talking about nullsecers attitude.... ("1:What are you doing here?..2:oh just passing by... 1:booom).
According your "free resources".. You can sell mining/manufacturing/whatever permisions... for example XXX isk a day (oh look, another profit opportunity). GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Pretty GuyYeah
53
|
Posted - 2012.12.17 15:04:00 -
[215] - Quote
Ptraci wrote:Pretty GuyYeah wrote:Highsec offers citizenship.
These bad nullsec alliances do not. Rubbish. I am much more a "citizen" of the region I helped finance, build, organize and actively patrol and defend every day than someone who logs in to high sec. High sec offers single-player EVE, and that's it. In nullsec multi-player interaction is mandatory. Your alliance must have diplomatic ties. Your alliance members must participate in the alliance. Your corp CEO's must come together and work as a team on a single plan of action. And "single-player I'm in it for myself and screw the rest of you" people are weeded out and destroyed because they are the death of nullsec alliances. It's more about playstyle than "citizenship".
Wrong. I'm sorry, but.. wrong.
In hisec you have four empires of which you're a 'citizen'.
In nullsec you have hige alliances of pirates who kill you as soon they have the option to do so. This is not an empire. An empire doesn't do that. It's a clutch of priates and nothing else. If they actually want people to live in their empire they should provide the content for it; not kill everyone.
You wouldn't find many people living in high sec either if CONCORD consistently tried to kill you, rendering everything you do in hisec impossible.
Same goes for nullsec alliances.
Your logic is flawed and bad, and you should feel bad. Post with your main.
A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
771
|
Posted - 2012.12.17 15:11:00 -
[216] - Quote
TharOkha wrote:Malcanis wrote: Can you name 2 countries in the world that allow unrestricted, royalty-free resource extraction? Because I'm pretty sure that you don't live in one of them.
As far as i know, i was talking about nullsecers attitude.... ("1:What are you doing here?..2:oh just passing by... 1:booom). According your "free resources".. You can sell mining/manufacturing/whatever permisions... for example XXX isk a day (oh look, another profit opportunity). Why do you guys keep using that as an "excuse"?
If I can't trust the guy next to me in high sec, why in the world would I trust that lone guy "who just wants to pass through" more?
Oh, he's deffinately not scouting our space? He can't possibly be looking for stations that produce super caps, or what system might mining OP's be working in today.
YOU are not the person we want to come to null sec, because you obviously have an issue with PvP. People who don't mind PvP don't complain that they flew through someone elses space, that they need to keep secure and as free of apposing intel as possible, and got shot. Those people understand that if you're not blue your probably not a friend, and your presence is a threat.
It doesn't matter what they do, you'll never leave high sec, and that's fine. It's totally undertandable if someone doesn't enjoy playing someplace that allows everyone to shoot them with no consequence.
It is not acceptable that the places that have that added risk don't pay out any better, and in some cases actually worse than, high sec. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
772
|
Posted - 2012.12.17 15:15:00 -
[217] - Quote
Pretty GuyYeah wrote:
Wrong. I'm sorry, but.. wrong.
In hisec you have four empires of which you're a 'citizen'.
In nullsec you have hige alliances of pirates who kill you as soon they have the option to do so. This is not an empire. An empire doesn't do that. It's a clutch of priates and nothing else. If they actually want people to live in their empire they should provide the content for it; not kill everyone.
You wouldn't find many people living in high sec either if CONCORD consistently tried to kill you, rendering everything you do in hisec impossible.
Same goes for nullsec alliances.
Your logic is flawed and bad, and you should feel bad.
You're just ranting about why you won't go to null, and it's entirely because someone can shoot you.
You're not the kind of person null isn't supposed to be attracting, you're obviously afraid of the risks inolved.
In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec. |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 15:19:00 -
[218] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:You can't nerf highsec because any payout level for highsec that allows play room for people who haven't reached perfect skills will be abusable by people who have.
Period.
I'm not saying "nerfing highsec is bad", I'm saying "nerfing highsec is impossible".
If 2 or 3 people with less than perfect skills and fits made from rat droppings can run L4 missions, the player with perfect skills and knowledge about how the missions run will be able to multi-box 2 or 3 L4's at a time.
Missions being scalable content, you can have tens of thousands of people doing this at once.
It doesn't matter at that point what the individual rewards of nullsec play are, highsec mission runner income can swamp it out by sheer force of numbers. Ok, I get it. What peopel are already doing in high sec, is why it would be impossible to "nerf" high sec, because they would do what they're already doing? Yeah, that looks like extremely sound logic there. So people don't grind the hell out of high sec lvl 4 missions in rediculously expensive ships because it's the equivilent of using an ATM machine that broke and keeps spitting out hundred dollar bills. That's obviously not happening in high sec. It doesn't matter what it is. If it is profitable at all for people who haven't been playing for the months to years needed to get perfect skills, and it is scalable so that nobody is excluded from playing the game just because someone else logged in first, then it will be abusable by people with better character skills and superior player knowledge.
Period.
It doesn't matter how it is structured unless people get locked out of the content when their skill level gets too high.
"I'm sorry, you've to 20M skill points, you aren't allowed to run L1 missions any more. Go find a nice Gallente girl." http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5503
|
Posted - 2012.12.17 15:24:00 -
[219] - Quote
Pretty GuyYeah wrote:Ptraci wrote:Pretty GuyYeah wrote:Highsec offers citizenship.
These bad nullsec alliances do not. Rubbish. I am much more a "citizen" of the region I helped finance, build, organize and actively patrol and defend every day than someone who logs in to high sec. High sec offers single-player EVE, and that's it. In nullsec multi-player interaction is mandatory. Your alliance must have diplomatic ties. Your alliance members must participate in the alliance. Your corp CEO's must come together and work as a team on a single plan of action. And "single-player I'm in it for myself and screw the rest of you" people are weeded out and destroyed because they are the death of nullsec alliances. It's more about playstyle than "citizenship". Wrong. I'm sorry, but.. wrong. In hisec you have four empires of which you're a 'citizen'.
In what sense are you a "citizen" of a hi-sec empire? Do you have any obligations? Any penalty for disloyalty? Do you serve them in any way?
No. At best, you're a mercenary who can uproot and work for a different master at any time with no consequences whatsoever.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

RomeStar
Astra Research
62
|
Posted - 2012.12.17 15:24:00 -
[220] - Quote
Bump Truck wrote:Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness and then unsub because of the learning curve and elite jerks who take but dont give* (I fixed that for you)*. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few.
You mean pandering to a few pilots who want high sec nerfed right. Signatured removed, CCP Phantom |
|

Malcanis
Vanishing Point. The Initiative.
5503
|
Posted - 2012.12.17 15:26:00 -
[221] - Quote
TharOkha wrote:Malcanis wrote: Can you name 2 countries in the world that allow unrestricted, royalty-free resource extraction? Because I'm pretty sure that you don't live in one of them.
As far as i know, i was talking about nullsec attitude.... ("1:What are you doing here?..2:oh just passing by... 1:booom). According your "free resources".. You can sell mining/manufacturing/whatever permisions... for example XXX isk a day (oh look, another profit opportunity).
As far as I know, I was replying to your assertion that only "getto" African countries restrict and control their resources.
I was asking you to cite 2 examples out of the 140 so countries in the word that aren't African that don't restrict and control resources within their sovereign territory, because I know full well that there aren't any and that you're 100% wrong. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Natsett Amuinn
GoonWaffe Goonswarm Federation
772
|
Posted - 2012.12.17 15:27:00 -
[222] - Quote
Buzzy Warstl wrote: It doesn't matter what it is. If it is profitable at all for people who haven't been playing for the months to years needed to get perfect skills, and it is scalable so that nobody is excluded from playing the game just because someone else logged in first, then it will be abusable by people with better character skills and superior player knowledge.
Period.
It doesn't matter how it is structured unless people get locked out of the content when their skill level gets too high.
"I'm sorry, you've to 20M skill points, you aren't allowed to run L1 missions any more. Go find a nice Gallente girl."
What?
When did anyone ever say anything about increasing mission difficulty? What does reducing the amount missions pay, or thining NPC drops in high sec, or incrasing the taxes in high sec, have to do with anyone being able to do a mission?
|

RomeStar
Astra Research
62
|
Posted - 2012.12.17 15:30:00 -
[223] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:You can't nerf highsec because any payout level for highsec that allows play room for people who haven't reached perfect skills will be abusable by people who have.
Period.
I'm not saying "nerfing highsec is bad", I'm saying "nerfing highsec is impossible".
If 2 or 3 people with less than perfect skills and fits made from rat droppings can run L4 missions, the player with perfect skills and knowledge about how the missions run will be able to multi-box 2 or 3 L4's at a time.
Missions being scalable content, you can have tens of thousands of people doing this at once.
It doesn't matter at that point what the individual rewards of nullsec play are, highsec mission runner income can swamp it out by sheer force of numbers. Ok, I get it. What peopel are already doing in high sec, is why it would be impossible to "nerf" high sec, because they would do what they're already doing? Yeah, that looks like extremely sound logic there. So people don't grind the hell out of high sec lvl 4 missions in rediculously expensive ships because it's the equivilent of using an ATM machine that broke and keeps spitting out hundred dollar bills. That's obviously not happening in high sec.
Somebody is really jealous they didnt get that red rider pellet gun huh? Dude we get it. You sound like my 10yr old daughter "Its not Fair" damn you cry more than my toddlers. Signatured removed, CCP Phantom |

Malcanis
Vanishing Point. The Initiative.
5503
|
Posted - 2012.12.17 15:31:00 -
[224] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote: It doesn't matter what it is. If it is profitable at all for people who haven't been playing for the months to years needed to get perfect skills, and it is scalable so that nobody is excluded from playing the game just because someone else logged in first, then it will be abusable by people with better character skills and superior player knowledge.
Period.
It doesn't matter how it is structured unless people get locked out of the content when their skill level gets too high.
"I'm sorry, you've to 20M skill points, you aren't allowed to run L1 missions any more. Go find a nice Gallente girl."
What? When did anyone ever say anything about increasing mission difficulty? What does reducing the amount missions pay, or thining NPC drops in high sec, or incrasing the taxes in high sec, have to do with anyone being able to do a mission?
Has no one ever told you how rude it is to interfere when a dude is fighting a strawman?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Natsett Amuinn
GoonWaffe Goonswarm Federation
772
|
Posted - 2012.12.17 15:32:00 -
[225] - Quote
Malcanis wrote:Pretty GuyYeah wrote:Ptraci wrote:Pretty GuyYeah wrote:Highsec offers citizenship.
These bad nullsec alliances do not. Rubbish. I am much more a "citizen" of the region I helped finance, build, organize and actively patrol and defend every day than someone who logs in to high sec. High sec offers single-player EVE, and that's it. In nullsec multi-player interaction is mandatory. Your alliance must have diplomatic ties. Your alliance members must participate in the alliance. Your corp CEO's must come together and work as a team on a single plan of action. And "single-player I'm in it for myself and screw the rest of you" people are weeded out and destroyed because they are the death of nullsec alliances. It's more about playstyle than "citizenship". Wrong. I'm sorry, but.. wrong. In hisec you have four empires of which you're a 'citizen'. In what sense are you a "citizen" of a hi-sec empire? Do you have any obligations? Any penalty for disloyalty? Do you serve them in any way? No. At best, you're a mercenary who can uproot and work for a different master at any time with no consequences whatsoever. Stop it. He's just trying to bait people into pointless arguements that eventually result in these type of threads getting locked.
CCP doesnt' listen to people like him. He's just one of the anit-pvp guys. There's rarely any logic in the kinds of posts you see from guys like this. It's not about a discussion for them, but trying to spew as much vitriol as "evil PvPers" as they can. |

TharOkha
0asis Group
206
|
Posted - 2012.12.17 15:33:00 -
[226] - Quote
Malcanis wrote: As far as I know, I was replying to your assertion that only "getto" African countries restrict and control their resources.
My original post: "This is the problem of gheto-thinking of low/null dwellers (shoot anything that moves) , not by the game mechanic."
Now show me where im speaking about free resources? Why are you so desperatedly trying to put words to my mouth that i never told?
Quote:I was asking you to cite 2 examples out of the 140 so countries in the word that aren't African that don't restrict and control resources within their sovereign territory, because I know full well that there aren't any and that you're 100% wrong.
Why should i cite anything that i wasnt pointing at? Please dont use this "creationist style" fallacy aggain. This debate is pointless GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Gibbo5771
AQUILA INC Verge of Collapse
69
|
Posted - 2012.12.17 15:34:00 -
[227] - Quote
Sit and argue all you want, waste of time. CCP do as they wish as well as the little goon lemon party they have going on.
Highsec is not actually as profitable as nullsec tech moons/mining.
I think the OP is basically stating that the risk is close to non existent in highsec for a even the most brain dead player, for whatever reason all the production costs in highsec stations are still the same price they have been since they were introduced, really shows how blind CCP are to the amount of ISK flowing in and out of the gate.
What is it? Like 3k ISK installation fee and 100isk per hour so some ******** shite?
Highsec is broken, it does not need nerfed. It needs balanced, huge difference between the two. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
772
|
Posted - 2012.12.17 15:38:00 -
[228] - Quote
Gibbo5771 wrote:Sit and argue all you want, waste of time. CCP do as they wish as well as the little goon lemon party they have going on.
Highsec is not actually as profitable as nullsec tech moons/mining.
I think the OP is basically stating that the risk is close to non existent in highsec for a even the most brain dead player, for whatever reason all the production costs in highsec stations are still the same price they have been since they were introduced, really shows how blind CCP are to the amount of ISK flowing in and out of the gate.
What is it? Like 3k ISK installation fee and 100isk per hour so some ******** shite?
Highsec is broken, it does not need nerfed. It needs balanced, huge difference between the two. Moons mining has not a damn thing to do with the vast majority of individuals in null.
No one person goes to null to do moon mining. It doesn't work that way.
And every single ore calculater says you're wrong. Mining in null is NOT the most profitable place to mine, because you can mine more scordite, faster in high sec, and make more than you can mining high ends in null. And you can do SOLO, where as you must work with people in null.
The mechanics in the game are not made by the player, and they do not make null the best place to do industry. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 15:42:00 -
[229] - Quote
Natsett Amuinn wrote:Stop it. He's just trying to bait people into pointless arguements that eventually result in these type of threads getting locked.
CCP doesnt' listen to people like him. He's just one of the anit-pvp guys. There's rarely any logic in the kinds of posts you see from guys like this. It's not about a discussion for them, but trying to spew as much vitriol at "evil PvPers" as they can. Yes, evil PvPers must suffer. Blobbers, the worst of the worst, go to EVE hell - nullsec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
288
|
Posted - 2012.12.17 15:44:00 -
[230] - Quote
TharOkha wrote: Yes this is the exact gheto thinking i was talking about. Same thinking are among african countries.
Look I know that nullsec is full of asshats that will shoot anything that moves, thus preventing you from making your claimed space safe for neutrals. But thats the problem of low/null dwellers. Its not fault of hisec dwellers that null suck and that 90% of its dwellers are savage monkeys. Hisec works because it has reasonable dwellers.
There are already better rewards from PvE activities in low/null. And what about Jita? And trading?.And industry?.Jita is succesfull because traders/manufacturers are no fighters. They will trade anywhere where its safe. Its like wallstreet. no Trader will trade in the middle of foking desert.
What prevents null from making a couple of NO FIGHT ZONE star systems open for all (you know - diplomacy)? There should be ageement among all low/null dwellers that certain systems will be safe for neutrals. You know, player made police, player made military (OMG Sandbox). You can profit from docking fees, you can profit from taxes, gatecamps could levy tolls ...oh wait... gatecamps would surely shred those ships to pieces.....But aggain... thats the problem of low/null dwellers themselves.
Hisec is not most profitable region. If null could have reasonable dwellers it could outprofit hisec by orders of magnitude. Hisec is just mirror of how bad are low/null dwellers at utilizing opportunities.
But nerfing Hisec just because of incompetence of low/null dwellers?... LOL
As i said before: "Gangsters who lives in the woods are complaining about criminality in the woods".
Please since you are bringing IRL to this, explain to me which countries would allow completely FREE resource extraction. Also explain why its a bad thing to defend your space from potential hostiles. The only reason Jita is good is because of the concentration of infrastructure (station slots) and population density there is literally the competition of 1000 other people all in one spot. If there were no "fighters" then the demand for ships/modules would plummet and all of those traders would be completely worthless, you cannot separate fighters/industrialists.
Your entire argument is basically "I don't like nullsec because people will shoot at me," I don't think I have to explain why this one is a terrible argument. There is a place for you and it is Providence, there they practice NRDS (Not Red Don't Shoot for those that don't know) you'll be allowed to happily mine your heart away without worry that they will shoot you. Now because of this their space is intrinsically less secure and there are more predators in it looking for prey like yourself. So they won't shoot you but other people who easily invade their space will.
The things that prevent us from making space for neutrals is effort, desire, and mechanics. Why should we spend man hours maintaining 24/7 gate camps to keep the neutrals safe? I can tell you docking fees won't be enough, hell technetium is not enough to warrant that. Also what can these neutrals possibly offer us that a coalition member couldn't? The answer is nothing, there is no incentive to bring random neutral people to our space and let them use it when it could go to benefiting someone who helped earn the space. There are not mechanics in place for player made CONCORD to work.
You are wrong when you say highsec is not the most profitable area. There are several indicators of this mineral price, character concentration, number of missions run, and market information shows it. You're probably thinking because the rat out in nullsec is worth 1.5x more than the highsec variant that means nullsec is more profitable. That is incorrect because we cannot rat continuously, we must always be watching for hostiles and when a potential hostile comes into the system we have to get ourselves safe or risk undoing what took us an hour or more to make.
The highsec analogy would be as if you had a group of suicide gankers on gate that had no concern for CONCORD, you wouldn't be able to run missions continuously if they were on your gate. You'd have to dock up or risk losing several hours worth of mission time.
npc alts aren't people |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
774
|
Posted - 2012.12.17 15:55:00 -
[231] - Quote
I want to share a secret about moon mining with those that think it's a "benefit" to be in a corp that does it.
It doesn't. In fact, it benefits high sec more than me.
I don't build T2 components in null; not unless the cost of the component is higher than it would be for me to build, which is rarely.
There are no T2 components to buy where I am in null. I can't even by moon materials to make the components in null. I can't even sell the frigging stuff.
Moongoo is produced in null, shipped to high, converted into components, and those components get shipped back to null.
I'm sure that there's a way for me to work out buying directly, but I'm to lazy to figure out who to talk to to find out if it's possible.
Now, I'm not privy to any kind of extended information that would make it clear as to why it works this way, I only have a very basic understanding of economics that can be summed up as:
"You don't buy Texas beef in Texas, or Florida oranges in Florida." Corporations need to profit from moon mining to so that they can finance corporate activities, like war. Selling locally usually means you make less, because you can sell for more when you export to an area that does not posses what you export.
Florida oranges are worth more in any state that doesn't grow Florida oranges.
And I'm perfectly fine with that.
High sec industrialists and the null sec corp that owns the moon are the only entitites that benefit from moon mining, not the rank and file industrialist in null. |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 15:56:00 -
[232] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote: It doesn't matter what it is. If it is profitable at all for people who haven't been playing for the months to years needed to get perfect skills, and it is scalable so that nobody is excluded from playing the game just because someone else logged in first, then it will be abusable by people with better character skills and superior player knowledge.
Period.
It doesn't matter how it is structured unless people get locked out of the content when their skill level gets too high.
"I'm sorry, you've to 20M skill points, you aren't allowed to run L1 missions any more. Go find a nice Gallente girl."
What? When did anyone ever say anything about increasing mission difficulty? What does reducing the amount missions pay, or thining NPC drops in high sec, or incrasing the taxes in high sec, have to do with anyone being able to do a mission? I'll type this slowly and use small words, since it seems you can't read so fast:
If you cut payouts enough that veteran players can't abuse the system, relatively new players won't profit from them at all. The only way to allow reasonable payouts for new players is to lock the people who could abuse the missions out. This is already done to a limited extent with ship restrictions, but I guess those aren't restrictive enough.
Besides, highsec drops have already been thinned, you don't think the drone compound and T1 module nerf was restricted to nullsec, do you? http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

TharOkha
0asis Group
206
|
Posted - 2012.12.17 16:05:00 -
[233] - Quote
Natsett Amuinn wrote: If I can't trust the guy next to me in high sec, why in the world would I trust that lone guy "who just wants to pass through" more? Oh, he's deffinately not scouting our space? He can't possibly be looking for stations that produce super caps, or what system might mining OP's be working in today.
Well i agree. But as far as i know hisec is not responsible for the nullsec FUBAR situation, and that nearly every neutral is someones spying alt. Why do you blame hisec for this?
Quote:YOU are not the person we want to come to null sec, because you obviously have an issue with PvP. People who don't mind PvP don't complain that they flew through someone elses space, that they need to keep secure and as free of apposing intel as possible, and got shot. Those people understand that if you're not blue your probably not a friend, and your presence is a threat.
Agree again. But is this a reason to nerf Hisec?
Quote:It is not acceptable that the places that have that added risk don't pay out any better, and in some cases actually worse than, high sec.
But null has already better payments/rats/etc. That added risk is player driven, and its not hisec fault.
What null realy needs is POS overhaul, more manufacturing / invention / copying /etc slots on outposts (much more than on npc station), giving more options to control your soverenity to profit from soverenity. Not just nerf hisec. Null has a huge profit potential and its sad that its untapped.
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Weaselior
GoonWaffe Goonswarm Federation
3985
|
Posted - 2012.12.17 16:11:00 -
[234] - Quote
Vaerah Vahrokha wrote: Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?.
the magic pink unicorns shooting out of my ass that are equally likely |

Vaerah Vahrokha
Vahrokh Consulting
2313
|
Posted - 2012.12.17 16:12:00 -
[235] - Quote
Ptraci wrote:Pretty GuyYeah wrote:Highsec offers citizenship.
These bad nullsec alliances do not. Rubbish. I am much more a "citizen" of the region I helped finance, build, organize and actively patrol and defend every day than someone who logs in to high sec. High sec offers single-player EVE, and that's it.
"That's it" is somewhat a diminishing definition. There are scores of people who for many a reason had to downgrade from multi-player to single player style. That's one of the several concepts the WoW designers understood long ago, that is the wealthy player base is aging and their life affects them and makes them much more "casual".
While WoW intentionally started implementing content for those players since their first "new world" expansion, EvE somehow randomly got them a niche to enjoy too, actually 2-3: hi sec, low sec and C1-C2 WHs. All those "secs" have quick "log in, do stuff" features so even if you have 2 children and work keeps you off for most of the day, you can still play EvE with fun.
Now, what you see on the exterior is a guy in a deadspace fit Machariel. That guy knows he'll never be able to enjoy the "full game", to create or be part of a big famous empire, but he can still plan and forge his own little future in the form of 1-2 nice ships in his free time and that makes EvE worth playing for him.
Take away all of that and suddenly EvE will have lost a great chance to keep those players.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3985
|
Posted - 2012.12.17 16:12:00 -
[236] - Quote
stop dumping zyd on the open market princess sparkles |

Malcanis
Vanishing Point. The Initiative.
5506
|
Posted - 2012.12.17 16:19:00 -
[237] - Quote
Vaerah Vahrokha wrote:Ptraci wrote:Pretty GuyYeah wrote:Highsec offers citizenship.
These bad nullsec alliances do not. Rubbish. I am much more a "citizen" of the region I helped finance, build, organize and actively patrol and defend every day than someone who logs in to high sec. High sec offers single-player EVE, and that's it. "That's it" is somewhat a diminishing definition. There are scores of people who for many a reason had to downgrade from multi-player to single player style. That's one of the several concepts the WoW designers understood long ago, that is the wealthy player base is aging and their life affects them and makes them much more "casual". While WoW intentionally started implementing content for those players since their first "new world" expansion, EvE somehow randomly got them a niche to enjoy too, actually 2-3: hi sec, low sec and C1-C2 WHs. All those "secs" have quick "log in, do stuff" features so even if you have 2 children and work keeps you off for most of the day, you can still play EvE with fun. Now, what you see on the exterior is a guy in a deadspace fit Machariel. That guy knows he'll never be able to enjoy the "full game", to create or be part of a big famous empire, but he can still plan and forge his own little future in the form of 1-2 nice ships in his free time and that makes EvE worth playing for him. Take away all of that and suddenly EvE will have lost a great chance to keep those players.
All the more reason to improve the facilities in 0.0 to support convenience play, so that people who's lives get busy aren't forced to abandon their friends and interests in null. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vaerah Vahrokha
Vahrokh Consulting
2313
|
Posted - 2012.12.17 16:20:00 -
[238] - Quote
Malcanis wrote: In what sense are you a "citizen" of a hi-sec empire? Do you have any obligations? Any penalty for disloyalty? Do you serve them in any way?
No. At best, you're a mercenary who can uproot and work for a different master at any time with no consequences whatsoever.
I don't want to be a Tippia in this, but tbh hi sec empires do impose some stuff on their citizens, almost nothing if you are a new or poor man, and more if you have more possessions:
- Being in a empire corp => tax.
- Using a POS => requires standings to the empire and pay charters for the permit.
- Extracting PI => tax.
- Using an office => rent an office and then pay recurring rental fees.
- You must behave else you get policed (Concord).
- You must carry what's allowed else you get fined (Customs).
- You manufacture / research in empire stations => you pay a fee and it's affected by standings with them.
- You trade or issue contracts => you pay a fee.
I might miss some more but that's quite enough of interactions and obligations with the empires. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 16:22:00 -
[239] - Quote
Natsett Amuinn wrote:In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec.
Not null I can see, but why the repeated ganking? |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 16:24:00 -
[240] - Quote
Malcanis wrote:All the more reason to improve the facilities in 0.0 to support convenience play, so that people who's lives get busy aren't forced to abandon their friends and interests in null.
Ah, so it's about convenience now.
I wondered when risk/reward was going to die.
|
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Weaselior
GoonWaffe Goonswarm Federation
3986
|
Posted - 2012.12.17 16:24:00 -
[241] - Quote
Malphilos wrote:Natsett Amuinn wrote:In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec. Not null I can see, but why the repeated ganking? people who believe they have a right to perfect safety in eve need to be vigorously and violently disabused of that notion |

Vaerah Vahrokha
Vahrokh Consulting
2313
|
Posted - 2012.12.17 16:28:00 -
[242] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?.
the magic pink unicorns shooting out of my ass that are equally likely
So unlikely, it's already partially happened. "We didn't want that 3.8k pu megacyte anyway". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 16:30:00 -
[243] - Quote
Weaselior wrote:Malphilos wrote:Natsett Amuinn wrote:In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec. Not null I can see, but why the repeated ganking? people who believe they have a right to perfect safety in eve need to be vigorously and violently disabused of that notion
Why? Their belief doesn't make it any more true, does it? |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 16:30:00 -
[244] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: In what sense are you a "citizen" of a hi-sec empire? Do you have any obligations? Any penalty for disloyalty? Do you serve them in any way?
No. At best, you're a mercenary who can uproot and work for a different master at any time with no consequences whatsoever.
I don't want to be a Tippia in this, but tbh hi sec empires do impose some stuff on their citizens, almost nothing if you are a new or poor man, and more if you have more possessions: - Being in a empire corp => tax. - Using a POS => requires standings to the empire and pay charters for the permit. - Extracting PI => tax. - Using an office => rent an office and then pay recurring rental fees. - You must behave else you get policed (Concord). - You must carry what's allowed else you get fined (Customs). - You manufacture / research in empire stations => you pay a fee and it's affected by standings with them. - You trade or issue contracts => you pay a fee. I might miss some more but that's quite enough of interactions and obligations with the empires.
A visitor from Japan in the US must obey the laws and pay the appropriate fees and taxes. That doesn't make him a citizen of the US. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Vaerah Vahrokha
Vahrokh Consulting
2313
|
Posted - 2012.12.17 16:34:00 -
[245] - Quote
Malcanis wrote: All the more reason to improve the facilities in 0.0 to support convenience play, so that people who's lives get busy aren't forced to abandon their friends and interests in null.
That was *really* my hope, until CCP decided the reply to those players were WHs.
I also fervently hope you'll get all the facilities pumped up so staying with your friends will be as easy as it can be.
I already self made my fleet from Rorqual to exhumers to carriers to BS, a number of cov ops and blockade runners and a JF just for when (if) CCP will make me able to return in there again.
I think I am not the only one who would just want to *live* in space, not shoot at other guys and ATM only hi and low sec allow for that. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:38:00 -
[246] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?.
the magic pink unicorns shooting out of my ass that are equally likely So unlikely, it's already partially happened. "We didn't want that 3.8k pu megacyte anyway".
let us count the ways in which you are wrong
actually lets not that would take forever, let's focus on the simple one:
"look an ice asteroid crushing manhattan this year is very likely, look it has already partially happened *holds up hailstone*" |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:39:00 -
[247] - Quote
Xavier Hasberin wrote:Bump Truck wrote:[quote=Xavier Hasberin] Italics are mine, of course. My questions are these: 1) If you truly believe that safe places should have lower rewards, then why should places made safe by players have better rewards? Yes, effort is put in. For that effort, however, you get substantial rewards from your company, and now you're demanding industrial capacity equal to the high sec areas that you claim are broken. Surely you can see why people don't look at it as a fair proposition. 2) There's a thread running through all these posts - one that states implicitly that 'high seccers' don't deserve nor should have the best of anything because of their playstyle/choices. However, no one forced you at gunpoint to move to null sec and join an alliance. Turning the question around, why should my game be changed for the worse because you made what you now must perceive to be a bad choice? 3) My rough analogy to lowsec/highsec is, like most people, the Wild West of the 19th Century versus the populated East. Yes, even in the deepest areas of the Wild West, there were relative pockets of tranquility where people could live much more safely than in the wild on their own. None of them, however, had the industrial capabilities of the East. There was no Piedmont or anything like it in most of the West, and even to this day, more than 100 years after settling the West was a done deal, there are large swaths of the country that don't support heavy industry. Why shouldn't EVE mirror that reality?
Thanks for the input
1) Nowehre in null is safe, the goons aren't safe in Deklien, yes IF they continually put out fleets to fend off all attackers then they are safe, but they have to keep defending, always, 23/7.
This mega effort should be well rewarded (and not with top down tech, with farms and fields).
Yeah an area of null is safe when you are policing it but if you get crushed by anohter alliance you lose EVERYTHING. If you had a lot of ships in a station and you lose sov? Gone, all of them. This catastrophic risk is always there and you should get rewarded for taking it.
2) I do think HighSec players shouldn't have the best of anything. It's mad to think they would. It's fine to have a well balanced game that exists in a low risk area, but choosing never to take risks and branding yourself a "highsec player" shouldn't come with some sort of ISK package.
It should be a choice, you want safety? Sure, but you're gonna have to pay someone to make it safe for you. Either a null alliance or the empires in tax.
Or you can risk it and fly around in dangerous places and then everything you earn is yours.
No one wants to stop high sec players playing the game or kick them out or force them into null. All that's required is for null alliances to be able to build a profitable industrial base, that's enough. And because of this risk this is going to have to be more efficient than that which exists in highsec, which, ATM, is by far the most efficient now.
3) I really dislike this analogy. I addressed it in the original post. Null isn't for explorers and adventurers, it's for empire builders. WH fulfills the requirements of a wild west. Null needs industry.
A better analogy is HighSec is europe and Null is the american colonies, why should the colonies not be allowed to build an industrial base if they went through the pain and difficulty of a revolution? (Though I think in general real world analogies should be avoided).
Thanks and I look forward to a reply.
|

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 16:39:00 -
[248] - Quote
corestwo wrote:A visitor from Japan in the US must obey the laws and pay the appropriate fees and taxes. That doesn't make him a citizen of the US.
Since new players start tagged with a NPC corp of a certain empire, many of them come from a NPC school, they are citizens. Thukker might be borderline but all the others are quite established as citizens.
Also, I don't know about the US but where I am moving home to, I will be a visitor just for few days then after I may produce an home rental certificate I will receive a fiscal code and become a full resident. It's not full born citizen ship but it's quite a tight tie. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:40:00 -
[249] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?.
the magic pink unicorns shooting out of my ass that are equally likely So unlikely, it's already partially happened. "We didn't want that 3.8k pu megacyte anyway". let us count the ways in which you are wrong actually lets not that would take forever, let's focus on the simple one: "look an ice asteroid crushing manhattan this year is very likely, look it has already partially happened *holds up hailstone*"
Thanks for your contribution to the thread, please stay on topic and post constructive, well though through, arguments.
|

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:42:00 -
[250] - Quote
to buff highend minerals you change grav anom mining so it doesn't generate a fixed distribution of minerals, and you create superveld and other factors that make lowend mining possible in null so the natural balancing caused by choice in mining opportunities exists instead of bottlenecking |
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Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:43:00 -
[251] - Quote
in other words you fix the crippling issue with null we've been screaming about for years
or you could go with "to save the village, it was necessary to destroy it" or white is black and up is down and buffs are actually nerfs and nerfs are actually buffs, chaos reigns |

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:45:00 -
[252] - Quote
Vaerah Vahrokha wrote:Since new players start tagged with a NPC corp of a certain empire, many of them come from a NPC school, they are citizens. Thukker might be borderline but all the others are quite established as citizens. no they're not because bloodline and starter npc corp and the rest are completely meaningless fluff that has no impact on the game or your character whatsoever, quite unlike being a citizen of a country |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:45:00 -
[253] - Quote
Aila Garris wrote:Alright, so, here's what I've gotten out of the last few pages of this thread: The issue with high-sec and null-sec seems to largely come down to industry, namely that it's a lot more profitable to set up shop in high-sec than it is in null-sec. And it is. Like Tyberious, I'm going to produce a list of reasons why industry is so much better in high-sec and why you can't do anything about it.
1) Expectations. Industry, for a lot of null alliances, is a dirty word. If you're not out there in the fleet in a PvP ship you're useless deadweight to them.
2) Logistics. High-sec has more people running around in it and has much more solidly-established trade hubs than anywhere else in the game, and to an industrial pilot this is important.
3) Unacceptable Risk. Industry is not the most profitable thing in the game, especially not compared to things like market trading, scamming, incursions, or null-sec anomaly farming. Yet the tools an industrialist needs to set up an empire, namely mining barges, exhumers, freighters, and industrial command ships, are among the most expensive and fragile things in the game.
4) Profit. This is always what it ultimately comes down to. People in null-sec, in my experience, don't like paying a lot more than Jita prices for anything.
And this is a problem you're never going to be able to fix with mechanical nerfs to high-sec. Either you need to make it easier to set up operations in null-sec or lose the stigma against non-PvP pilots and actually help them get set up out there. Otherwise no matter what you do you'll just make industry across all of EVE harder, which raises the prices on everything you have to import while making it no more available than it already is.
1) I disagree, I think all null alliances to industry of some sort of another, even if it is only a logistics core and these pilots are well respected.
2) High sec will always have the trade hubs because they will always be in the safest and best policed area. However a system could be set up where you could be self sufficient in null, only trading 2-3% of your goods, rather than wholesale importing. This would greatly reduce the importance of trade hubs,
3) Null already has expensive, fragile, things in it. If they made a lot of money and were worth having there would be all the equipment needed to build an industrial base. Risk is always paired with reward. I'd happily fly a ship with 1 hit point if it made me a billion isk an hour.
4) The point of any rebalancing is to let people in null make their own stuff, to let them pay for it with time + effort not ISK. They only want Jita + 10% as everything is imported. If they made it themselves for less than the Jita price they would be happy.
The goal of this whole thing isn't to make industry harder, it's to make it easier.
Thanks for your input, I appreciate it. |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:49:00 -
[254] - Quote
Pretty GuyYeah wrote:Highsec offers citizenship. These bad nullsec alliances do not. They are simply a large group of pirates. If they would actually use their 'empire' for something and create content maybe people would be more easily persuaded into venturing out there. But no. Conquer all of nullsec. Do absolutely nothing with it. Cry about nerfing hisec. Stay classy, nullbears 
I disagree completely. HighSec offers nothing. The empires let you live in their space but they don't fight for you, they won't protect you if you wander off, they don't help you if you get wardecced. They only look out for themselves.
My null corp are my buddies, we live together, we die together. Any problem I have they will help with, you can't wardec me without wardeccing them. They support and help me and I do the same for them.
We are not "pirates", though piracy is super cool, we just choose to live on our own in our own space not in empire.
If you could do something useful for us I'm sure we could set you to blue. |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 16:51:00 -
[255] - Quote
Bump Truck wrote:A better analogy is HighSec is europe and Null is the american colonies, why should the colonies not be allowed to build an industrial base if they went through the pain and difficulty of a revolution? (Though I think in general real world analogies should be avoided).
Thanks and I look forward to a reply.
I think a more fitting analogy would be with Australia, as it's so much secluded and resources rich.
There was another space based nice game, actually it was a lovely Star Wars RTS (including player vs player) where you'd build your own empire (rebels or empire) on new planets, forge new alliances, instill terror, start awesome big space ships fleet battles etc. etc. That was a nice, gradual development model. You'd start on new no upgrades planets, they were inefficient and defenseless, it was your task - using limited resources - to make those planets strongs and bountiful. But they would not become powerhouses, they would "just" become as good as the other planets, including the easily defended ones close to your base.
Imo null sec should *start* like it's now (to simulate a newly arrived population) but then allow progressive empire building, unlock production and research, unlock multiple stations per system and so on.
Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory.
If EvE was like this, I'd return to null sec tomorrow. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:51:00 -
[256] - Quote
Thank you all for the input. I am really glad this thread has stayed civil and I've enjoyed reading all the posts (well most of them).
One thing I would like to point out is in 12 pages there isn't one cogent, well written, argument about why highsec "cannot" be nerfed. I think it has to remain on the table as an option for CCP.
I think a lot of the debate has shifted to how to improve null, and that will require a lot more than a highsec nerf (and that nerf may not even be necessary).
|

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.17 16:52:00 -
[257] - Quote
Historically the only other non-Goon group to do the vast majority of its living in nullsec was drone region renters. You know, the guys that were ******* swimming in minerals and didn't have industry troubles. bring back images |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 16:52:00 -
[258] - Quote
Bump Truck wrote: I think a lot of the debate has shifted to how to improve null, and that will require a lot more than a highsec nerf (and that nerf may not even be necessary).
the two are inextricably intertwined and cannot be seperated |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:53:00 -
[259] - Quote
Vaerah Vahrokha wrote:Bump Truck wrote:A better analogy is HighSec is europe and Null is the american colonies, why should the colonies not be allowed to build an industrial base if they went through the pain and difficulty of a revolution? (Though I think in general real world analogies should be avoided).
Thanks and I look forward to a reply.
I think a more fitting analogy would be with Australia, as it's so much secluded and resources rich. There was another space based nice game, actually it was a lovely Star Wars RTS (including player vs player) where you'd build your own empire (rebels or empire) on new planets, forge new alliances, instill terror, start awesome big space ships fleet battles etc. etc. That was a nice, gradual development model. You'd start on new no upgrades planets, they were inefficient and defenseless, it was your task - using limited resources - to make those planets strongs and bountiful. But they would not become powerhouses, they would "just" become as good as the other planets, including the easily defended ones close to your base. Imo null sec should *start* like it's now (to simulate a newly arrived population) but then allow progressive empire building, unlock production and research, unlock multiple stations per system and so on. Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory. If EvE was like this, I'd return to null sec tomorrow.
That would be awesome.
"Sovcord" could have a hangar and you could supply the ships and those are the ships that would fly out to attack criminals, sort of like mega-drones.
This is the kind of direction I would love to see CCP taking null. Not leaving it as a bragging rights only territory. |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 16:55:00 -
[260] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:Since new players start tagged with a NPC corp of a certain empire, many of them come from a NPC school, they are citizens. Thukker might be borderline but all the others are quite established as citizens. no they're not because bloodline and starter npc corp and the rest are completely meaningless fluff that has no impact on the game or your character whatsoever, quite unlike being a citizen of a country
Well, now they do, but it was till "recent" times it'd impact on your stats. All those Caldari lab alts were not randomly made.
Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 16:56:00 -
[261] - Quote
Vaerah Vahrokha wrote: Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory.
If EvE was like this, I'd return to null sec tomorrow.
At no point should 0.0 become highsec or have automated npc defenses. The need for being able to upgrade local industry and create genuine empires has been written about at length (by me, and others), but it is about giving players tools to create empires and an industrial base, not allowing them to create highsec. NPC guards would never enter into the equation. |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:00:00 -
[262] - Quote
Vaerah Vahrokha wrote: Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality.
yes because irl citizenship matters and eve citizenship does not exist, merely meaningless fluff, just as we told you and you disputed |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 17:01:00 -
[263] - Quote
Bump Truck wrote: One thing I would like to point out is in 12 pages there isn't one cogent, well written, argument about why highsec "cannot" be nerfed. I think it has to remain on the table as an option for CCP.
Sure, highsec can be nerfed. But that's not really a meaningful question in the end.
The real question to ask is whether it should be. There are lots of things that can be done, but that doesn't mean they're either necessary, efficient or prudent (see: nullsec industry).
I'm of the opinion that because of a few very basic game factors (immortality, multiple characters, ease of isk transfer) it is not possible to increase nullsec viability through nerfing high without actually crippling highsec. I know there are some folks who wouldn't mind, and in fact may actually support that outcome but it strikes me as being , again, neither necessary nor prudent.
If life in null is now too tough, go ahead and propose a buff. |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:03:00 -
[264] - Quote
Malphilos wrote:If life in null is now too tough, go ahead and propose a buff.
those have been proposed ad nauseum, they just all require certain broken features of highsec to be toned down because highsec's brokenness with industry is what breaks null industry |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:05:00 -
[265] - Quote
Bump Truck wrote: Thank you all for the input. I am really glad this thread has stayed civil and I've enjoyed reading all the posts (well most of them).
One thing I would like to point out is in 12 pages there isn't one cogent, well written, argument about why highsec "cannot" be nerfed. I think it has to remain on the table as an option for CCP.
I think a lot of the debate has shifted to how to improve null, and that will require a lot more than a highsec nerf (and that nerf may not even be necessary).
Imo a lot of the defensive postures would go if there'd be a groupthink (including CCP) where a true direction and "model" for player made empires was established.
I mean, if there'd be a plan about creating *true* null sec empires that would allow "civilians" to just drop hi sec and move there like it was hi sec but player managed then there'd be very few resistance against all those rolling nerfs demanded left and right.
Basically a player made empire should be "like" being in hi sec, with the difference that taxes go to those who created the null sec empire and protect it (or made it possible to unlock NPCs to protect it).
At this point, those player made empires would compete between themselves about which allows a best life vs the amount of taxes, a bit like RL does.
But first has to come the PLAN to get there and it has to be CCP official.
Done that, you'll see how hi seccers will have no issue at rebalancing, actually since null sec empires would become more like hi sec empires there'd be an equalization of rewards making most nerfs obsolete and nobody would care anyway.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:07:00 -
[266] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory.
If EvE was like this, I'd return to null sec tomorrow.
At no point should 0.0 become highsec or have automated npc defenses. The need for being able to upgrade local industry and create genuine empires has been written about at length (by me, and others), but it is about giving players tools to create empires and an industrial base, not allowing them to create highsec. NPC guards would never enter into the equation.
How do you implement functional 24/7 player guards if you want a "civilized" empire and not just a glorified PvP outpost? I did not really love camping gates for 5-6 hours turns back at the time, and we had just to guard 3-4 entrances to *1-2* systems. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:07:00 -
[267] - Quote
Vaerah Vahrokha wrote: Basically a player made empire should be "like" being in hi sec, with the difference that taxes go to those who created the null sec empire and protect it (or made it possible to unlock NPCs to protect it).
absolutely not, and this is why empire carebears terrified of someone being able to blow their stuff up cannot be allowed to have input on design decisions |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 17:07:00 -
[268] - Quote
it's charmingly naive how you think that sweeping buffs to nullsec won't be regarded as anything but nerfs to highsec by quite a few obnoxiously loud players. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:08:00 -
[269] - Quote
Vaerah Vahrokha wrote: How do you implement functional 24/7 player guards if you want a "civilized" empire and not just a glorified PvP outpost? I did not really love camping gates for 5-6 hours turns back at the time, and we had just to guard 3-4 entrances to *1-2* systems.
You don't get to have perfect safety, go play WOW
all of EVE is pvp, 'civilized' has no place here |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:10:00 -
[270] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality.
yes because irl citizenship matters and eve citizenship does not exist, merely meaningless fluff, just as we told you and you disputed
IRL citizenship does not matter beyond some writings on a piece of paper too. A piece of paper you can change these days and pronto! you are now another country citizen and avoid taxes! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:11:00 -
[271] - Quote
anyone who thinks "the game should protect me from anyone trying to kill me" shouldn't even be considering 0.0 and should probably be considering another game
0.0 is where the strong survive, not the people who actually just want it to be highsec but with their name on it (we would murder these people anyway no matter what guards you connned ccp into giving you and make sure to burn your region to the ground and salt the earth) |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:12:00 -
[272] - Quote
Vaerah Vahrokha wrote: IRL citizenship does not matter beyond some writings on a piece of paper too. A piece of paper you can change these days and pronto! you are now another country citizen and avoid taxes!
yeah no citizenship is hugely important and seriously affects your life and that you can change it doesn't change that one bit
better luck next time I would suggest for your next attempt at a metaphor you don't use law |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:13:00 -
[273] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: How do you implement functional 24/7 player guards if you want a "civilized" empire and not just a glorified PvP outpost? I did not really love camping gates for 5-6 hours turns back at the time, and we had just to guard 3-4 entrances to *1-2* systems.
You don't get to have perfect safety, go play WOW all of EVE is pvp, 'civilized' has no place here
If civilized has no place here, then industry and research don't as well. You either have a permanent emergency military headquarter or you have a proper nation.
I am not sure why you want to limit your progress to "before civilization" status but then you also have to accept the additional downsides of not having a trusty and established nation behind your shoulders. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:14:00 -
[274] - Quote
i mean sure, you can easily become a citizen of various joke nations everybody else tries to get out of asap but to get citizenship in a prosperous nation that you'd actually want to be a citizen of? that's going to take you years and a lot of work
or you could just tell the millions of people who want to be american citizens but can't it's just meaningless paper easy to change and watch as they laugh in your face |

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.17 17:16:00 -
[275] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality.
yes because irl citizenship matters and eve citizenship does not exist, merely meaningless fluff, just as we told you and you disputed IRL citizenship does not matter beyond some writings on a piece of paper too. A piece of paper you can change these days and pronto! you are now another country citizen and avoid taxes!
Is this how you tried to skirt paying taxes irl bring back images |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:17:00 -
[276] - Quote
Vaerah Vahrokha wrote: If civilized has no place here, then industry and research don't as well. You either have a permanent emergency military headquarter or you have a proper nation.
nope
your lack of imagination and terror at the idea of risk isn't shared by actual 0.0 dwellers
you give me proper tools to fix the crippling issues with null industry - trit, refineries, slots, competing with highsec pricexs - and I'll have industry in dek to rival anywhere in empire without promising people that CONCORD will protect them (because goons, unlike you, know how to deal with risk, reduce it, factor it into business plans, and have enough firepower behind them to make themselves secure without bleating to ccp to do it for them) |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 17:19:00 -
[277] - Quote
Weaselior wrote:Malphilos wrote:If life in null is now too tough, go ahead and propose a buff.
those have been proposed ad nauseum, they just all require certain broken features of highsec to be toned down because highsec's brokenness with industry is what breaks null industry
No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher.
What's left? Ease of use. It's easier to move from high. Null is too tough. We're looking for highsec ease of use for nullsec. No?
|

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.17 17:20:00 -
[278] - Quote
CONCORD was no match for a bunch of us in destroyers in Empire why would we want their help in 0.0 bring back images |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:20:00 -
[279] - Quote
i do not demand ccp provide me with an NPC nation behind me because i and my friends are strong enough to protect ourselves and are able to deal with the challenge and not merely survive but thrive
the weak flee to empire, while the strong survive and prosper then the weak complain to ccp that it isn't fair that a game has losers |

Imports Plus
Brothel of Slating Intellectual Lusts
144
|
Posted - 2012.12.17 17:20:00 -
[280] - Quote
Vaerah Vahrokha wrote:Imo a lot of the defensive postures would go if there'd be a groupthink (including CCP) where a true direction and "model" for player made empires was established.
This is a really good idea. A player council that could consult directly with CCP on design directions! They could even elect knowledgable players to such a council! We could call it: the Council of Stellar Management or CSM for short. Make it so 
|
|

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:22:00 -
[281] - Quote
Malphilos wrote: No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher.
wrong
because everything in null has to be imported ease of transport drops away: you can either import a finished hull or you can import minerals and freighter them around like a madman
the idea mineral avalibility is higher in 0.0 is so absurd i don't even know how to deal with someone with that little grasp of the facts
in short, npc alt: unsuprisingly knows nothing about nullsec industry
|

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:23:00 -
[282] - Quote
Dramaticus wrote:Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality.
yes because irl citizenship matters and eve citizenship does not exist, merely meaningless fluff, just as we told you and you disputed IRL citizenship does not matter beyond some writings on a piece of paper too. A piece of paper you can change these days and pronto! you are now another country citizen and avoid taxes! Is this how you tried to skirt paying taxes irl
No, that's what I see every time they show the news about rich Americans / French moving out like that.
If I wanted to skirt paying taxes I'd just stay in my country, they are totally clueless at how to catch tax evaders. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:25:00 -
[283] - Quote
basically for t2 ships they're so small you can't make transportation costs significant without utterly breaking the ability to import things into 0.0 which is absolutely needed for it to function, such as fuel
for t1 ships there's no lowends in 0.0 anyway so transportation costs are everything whether you build in null or import built, it's just less transport to import built ships than import compressed mins then decompress then move then build then move built ships |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:29:00 -
[284] - Quote
Vaerah Vahrokha wrote: No, that's what I see every time they show the news about rich Americans / French moving out like that.
If I wanted to skirt paying taxes I'd just stay in my country, they are totally clueless at how to catch tax evaders.
have you managed to come around to a point as it relates to eve yet or have we fully won this argument that real citizenship matters significantly while eve "citizenship" does not exist and what does exist is meaningless fluff
because if you'll recall that was the point rather than your particular stories about how you evade irl taxes |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:29:00 -
[285] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: If civilized has no place here, then industry and research don't as well. You either have a permanent emergency military headquarter or you have a proper nation.
nope your lack of imagination and terror at the idea of risk isn't shared by actual 0.0 dwellers you give me proper tools to fix the crippling issues with null industry - trit, refineries, slots, competing with highsec pricexs - and I'll have industry in dek to rival anywhere in empire without promising people that CONCORD will protect them (because goons, unlike you, know how to deal with risk, reduce it, factor it into business plans, and have enough firepower behind them to make themselves secure without bleating to ccp to do it for them)
So far my lack of imagination has brought here some examples and implementations, while you limited to rebuttals. My imagination might not suit you but that does not mean I don't have it.
Also, show my "terror", I used my first titan bridge when I could barely fly a Rupture and participated to my first carrier bait and kill in a T1 fitted BC. These days my "terror" consists about putting some dozens billions in the markets and predict where prices will go. I lost 1 B against "you" in Technetium, gained about 30B in mega and zydrine trades.
I just don't have time to pew pew with ships but hey 30B made on the markets are a good portion worth of a "soloed" fitted supercarrier kill with a loss of about 1 carrier. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bump Truck
Pator Tech School Minmatar Republic
91
|
Posted - 2012.12.17 17:31:00 -
[286] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory.
If EvE was like this, I'd return to null sec tomorrow.
At no point should 0.0 become highsec or have automated npc defenses. The need for being able to upgrade local industry and create genuine empires has been written about at length (by me, and others), but it is about giving players tools to create empires and an industrial base, not allowing them to create highsec. NPC guards would never enter into the equation.
I see your point, it depends what the mechanics are, like the ability to build some sort of gate guns shouldn't be out of the question.
Love your articles on the mittani dude, it's go to reading for the nullsec debate. |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:32:00 -
[287] - Quote
Vaerah Vahrokha wrote: So far my lack of imagination has brought here some examples and implementations, while you limited to rebuttals. My imagination might not suit you but that does not mean I don't have it.
uh yeah i've run industry in null for years and do today and help run the most successful alliance in the game with the closest thing to a functioning 0.0 market in the game and have clearly explained the flaws with the current model and what holds us back
you complain that you could not bear the risk of 0.0 without concord and your imagination is "well lets make 0.0 highsec, but players get to choose the names!"
the point of 0.0 industry isn't to be highsec industry, but in a different place, it's to be industry under combat conditions, something actually tricky and complex rather than a series of boring riskless steps |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:34:00 -
[288] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: No, that's what I see every time they show the news about rich Americans / French moving out like that.
If I wanted to skirt paying taxes I'd just stay in my country, they are totally clueless at how to catch tax evaders.
have you managed to come around to a point as it relates to eve yet or have we fully won this argument that real citizenship matters significantly while eve "citizenship" does not exist and what does exist is meaningless fluff because if you'll recall that was the point rather than your particular stories about how you evade irl taxes
EvE empires affect game play enough that people skill up and fly their empire ships. That's quite of an huge impact, even if on paper it's not forcible, yet it happens. I can fly all Minmatar ships up to supercaps and my research alts have skills to V related to Minmatar invention (others are at IV) and I used to do L4 missions in Minmatar space. Many others follow a similar path.
Comparatively speaking citizenship had more impact on my EvE character than me being in my country, I only bought a national car in my life and so on. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3997
|
Posted - 2012.12.17 17:34:00 -
[289] - Quote
Bump Truck wrote: I see your point, it depends what the mechanics are, like the ability to build some sort of gate guns shouldn't be out of the question.
Love your articles on the mittani dude, it's go to reading for the nullsec debate.
Gate guns are not a good idea (and also sort of pointless) but not all that bad, NPC police on the other hand would basically ruin 0.0. 0.0 industry won't be interesting without risk and it shouldn't be eliminated. |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:36:00 -
[290] - Quote
Vaerah Vahrokha wrote: EvE empires affect game play enough that people skill up and fly their empire ships. That's quite of an huge impact, even if on paper it's not forcible, yet it happens.
correlation isn't causation
people want to roleplay and fly minmatar ships so they pick a minmatar dude and skill up minmatar ships
there is no way in which the character they picked influences their ship choice rather their ship choice influences the character they pick
Vaerah Vahrokha wrote: Comparatively speaking citizenship had more impact on my EvE character than me being in my country, I only bought a national car in my life and so on.
yeah that's simply nonsense, but it's so disconnected from reality I don't know how to approach it; citizenship is incredibly important for your legal duties and rights in your country and abroad and if you think it doesn't affect you at all you're simply crazy |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 17:36:00 -
[291] - Quote
Weaselior wrote:Malphilos wrote:If life in null is now too tough, go ahead and propose a buff.
those have been proposed ad nauseum, they just all require certain broken features of highsec to be toned down because highsec's brokenness with industry is what breaks null industry But.. I thought we were discussing on
Quote:You CANT Nerf HighSec! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 17:36:00 -
[292] - Quote
Weaselior wrote:Malphilos wrote: No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher.
wrong because everything in null has to be imported ease of transport drops away: you can either import a finished hull or you can import minerals and freighter them around like a madman the idea mineral avalibility is higher in 0.0 is so absurd i don't even know how to deal with someone with that little grasp of the facts in short, npc alt: unsuprisingly knows nothing about nullsec industry
It's simply not true that everything in null has to be imported. It makes more sense to because of the ease of transport, but to say it must be so is pretty clearly false.
Even if that were true, that still wouldn't require a highsec nerf to correct. That's again pretty trivially obvious.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 17:37:00 -
[293] - Quote
Weaselior wrote:Malphilos wrote:No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher. wrong because everything in null has to be imported ease of transport drops away: you can either import a finished hull or you can import minerals and freighter them around like a madman the idea mineral avalibility is higher in 0.0 is so absurd i don't even know how to deal with someone with that little grasp of the facts in short, npc alt: unsuprisingly knows nothing about nullsec industry Such lack of knowledge clearly leads to a perfusion of suggestions.
All bad. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:38:00 -
[294] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: So far my lack of imagination has brought here some examples and implementations, while you limited to rebuttals. My imagination might not suit you but that does not mean I don't have it.
uh yeah i've run industry in null for years and do today and help run the most successful alliance in the game with the closest thing to a functioning 0.0 market in the game and have clearly explained the flaws with the current model and what holds us back you complain that you could not bear the risk of 0.0 without concord and your imagination is "well lets make 0.0 highsec, but players get to choose the names!" the point of 0.0 industry isn't to be highsec industry, but in a different place, it's to be industry under combat conditions, something actually tricky and complex rather than a series of boring riskless steps
Considering as 3rd party I venture everywhere including wormholes (even posted screenshots on GD some days ago), I'd not say I "can't bear the risk".
I just don't see the point at wanting to build an empire and then leave it half done and not civilized.
Notice how *you* are being confrontational and finger pointing, while I am just pointing out "ideal" differences. I think it's actually a good thing to have different point of views in a conversation. If you want to show aggressivity, then feel free too, it's not going to help you in the long term. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Zoctrine
Perkone Caldari State
33
|
Posted - 2012.12.17 17:41:00 -
[295] - Quote
Bump Truck wrote:One thing I would like to point out is in 12 pages there isn't one cogent, well written, argument about why highsec "cannot" be nerfed. I think it has to remain on the table as an option for CCP. Thank you for your input, I to would like to point out that in all your post's I see not one cogent, well written, argument about why highsec GÇ£shouldGÇ¥ be nerfed. If you think HS is so great as it is, move there, no one is stopping you, is it?
The Mittani wrote: At no point should 0.0 become highsec or have automated npc defenses. The need for being able to upgrade local industry and create genuine empires has been written about at length (by me, and others), but it is about giving players tools to create empires and an industrial base, not allowing them to create highsec. NPC guards would never enter into the equation.
I'm out of words to counter that... |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:43:00 -
[296] - Quote
Malphilos wrote: It's simply not true that everything in null has to be imported. It makes more sense to because of the ease of transport, but to say it must be so is pretty clearly false.
Even if that were true, that still wouldn't require a highsec nerf to correct. That's again pretty trivially obvious.
nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period
theres simply no way around that; therefore you must have a certain transportation ability, therefore things that are small enough they easily fit within that simply cannot be made to have a prohibitive transport cost
your complete lack of understanding of how the ece economy works disqualifies you from making suggestions because you are ignorant about trivially obvious things that are critically important (then follow up corrections with statements like "Even if that were true, that still wouldn't require a highsec nerf to correct. That's again pretty trivially obvious." because you don't understand any of the building blocks)
flatly upping transport costs will not fix null industry period, it is an idea suggested by ignorant npc alts who do not understand how 0.0 works |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:44:00 -
[297] - Quote
Vaerah Vahrokha wrote: Considering as 3rd party I venture everywhere including wormholes (even posted screenshots on GD some days ago), I'd not say I "can't bear the risk".
uh yeah you just said you wouldn't move out to 0.0 until it was made highsec by a different name because you don't want to deal with the risk
third partying transactions in a newbie ship isn't risk soz |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:44:00 -
[298] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: EvE empires affect game play enough that people skill up and fly their empire ships. That's quite of an huge impact, even if on paper it's not forcible, yet it happens.
correlation isn't causation people want to roleplay and fly minmatar ships so they pick a minmatar dude and skill up minmatar ships there is no way in which the character they picked influences their ship choice rather their ship choice influences the character they pick
This is your opinion, which is as good as anyone else's. When I first started the game, I watched the video, then browsed the available bloodlines and picked the "rebel" race. I found it just fitting (causation due to lore) that their ships were nimble and good for hit and run. I also found it interesting Minmater having a lot of low sec, it was just fitting with the rest of the lore. The actual ships choices came later, actually I asked my first corp CEO which Minmatar ships were good for me to train and he told me.
This is my little case, I am sure I am not alone at this. Not everybody have born with pure min max and quickest path to fortune in mind.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:45:00 -
[299] - Quote
risk is your factories being able to be assaulted or caputured, your ships with resources or finished procucts caught in transit and destroyed, and the like
it is not "well my wothless ship could die and my implantless clone could be podded" it is real risk where if you don't do things right you could suffer real loss |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:49:00 -
[300] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Considering as 3rd party I venture everywhere including wormholes (even posted screenshots on GD some days ago), I'd not say I "can't bear the risk".
uh yeah you just said you wouldn't move out to 0.0 until it was made highsec by a different name because you don't want to deal with the risk third partying transactions in a newbie ship isn't risk soz
No, I don't move out to 0.0 because out there are no markets to swing trade. I even asked one of your guys if you had something suitable in VFK but he said no 
As for doing third party transactions, it's not like they always bother forewarning me, I go with a cov ops when 5 minutes before I was in a cov ops, I go with whatever I have handy.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:50:00 -
[301] - Quote
Vaerah Vahrokha wrote: This is your opinion, which is as good as anyone else's. When I first started the game, I watched the video, then browsed the available bloodlines and picked the "rebel" race. I found it just fitting (causation due to lore) that their ships were nimble and good for hit and run. I also found it interesting Minmater having a lot of low sec, it was just fitting with the rest of the lore. The actual ships choices came later, actually I asked my first corp CEO which Minmatar ships were good for me to train and he told me.
This is my little case, I am sure I am not alone at this. Not everybody have born with pure min max and quickest path to fortune in mind.
ok, we have come around to your argument of "some people might be subtlely influenced to train ships of the race of their chosen character despite there being no in-game reason or advantage to matched bloodlines and shiptypes whatsoever, and therefore bloodline matters, while irl citizenship is utterly meaningless", and therefore highsec players have actual interaction with the empires they live in and actual responsibilities to that empire
that is so transparently insane i am willing to leave it at that |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:51:00 -
[302] - Quote
Weaselior wrote:risk is your factories being able to be assaulted or caputured, your ships with resources or finished procucts caught in transit and destroyed, and the like
it is not "well my wothless ship could die and my implantless clone could be podded" it is real risk where if you don't do things right you could suffer real loss
I can't fly with an inplant-less clone in these days, because I have my clones in a Rorqual and some 0.0 regions and don't want to pop them.
As for the finished products in transit etc. I don't have a JF for Jita shows. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:54:00 -
[303] - Quote
Vaerah Vahrokha wrote:No, I don't move out to 0.0 because out there are no markets to swing trade. I even asked one of your guys if you had something suitable in VFK but he said no 
yeah no you actually were honest earlier:
Vaerah Vahrokha wrote: If civilized has no place here, then industry and research don't as well.
you aren't in 0.0 because it is scary
now granted, because of the broken industry in 0.0 there are not vibrant markets to trade in (because industry is broken and all markets are merely derivative of jita) but you're complaining about the lack of 0.0 being turned into highsec, then suddenly claiming you're just not in 0.0 because its not jita
this is a forum, the things you said before are easily checked and you are busily trying to say you did not say the things that are in plain text for anyone to read and saying inane things like this instead
given swing trading has nothing to do with your call for npc guards in 0.0 we can safely throw that reasoning out |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 17:55:00 -
[304] - Quote
Vaerah Vahrokha wrote: As for doing third party transactions, it's not like they always bother forewarning me, I go with a cov ops when 5 minutes before I was in a cov ops, I go with whatever I have handy.
which doesn't make you comparing the risk of losing that ship to the risk that would be involved in running nullsec industry any less laughable. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 17:56:00 -
[305] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:No, I don't move out to 0.0 because out there are no markets to swing trade. I even asked one of your guys if you had something suitable in VFK but he said no  yeah no you actually were honest earlier: Vaerah Vahrokha wrote: If civilized has no place here, then industry and research don't as well.
you aren't in 0.0 because it is scary now granted, because of the broken industry in 0.0 there are not vibrant markets to trade in (because industry is broken and all markets are merely derivative of jita) but you're complaining about the lack of 0.0 being turned into highsec, then suddenly claiming you're just not in 0.0 because its not jita this is a forum, the things you said before are easily checked and you are busily trying to say you did not say the things that are in plain text for anyone to read and saying inane things like this instead given swing trading has nothing to do with your call for npc guards in 0.0 we can safely throw that reasoning out My my, caught by the ability of the forums to store information and posters to look it up. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:57:00 -
[306] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:No, I don't move out to 0.0 because out there are no markets to swing trade. I even asked one of your guys if you had something suitable in VFK but he said no  yeah no you actually were honest earlier: Vaerah Vahrokha wrote: If civilized has no place here, then industry and research don't as well.
you aren't in 0.0 because it is scary now granted, because of the broken industry in 0.0 there are not vibrant markets to trade in (because industry is broken and all markets are merely derivative of jita) but you're complaining about the lack of 0.0 being turned into highsec, then suddenly claiming you're just not in 0.0 because its not jita this is a forum, the things you said before are easily checked and you are busily trying to say you did not say the things that are in plain text for anyone to read and saying inane things like this instead given swing trading has nothing to do with your call for npc guards in 0.0 we can safely throw that reasoning out
Nope, if there were nations in null sec (including guards) then traders could move goods in there and create a true second Jita where I could do my stuff. Does not seem too complex to infer. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:58:00 -
[307] - Quote
corestwo wrote:Vaerah Vahrokha wrote: As for doing third party transactions, it's not like they always bother forewarning me, I go with a cov ops when 5 minutes before I was in a cov ops, I go with whatever I have handy.
which doesn't make you comparing the risk of losing that ship to the risk that would be involved in running nullsec industry any less laughable.
Where did I compare losing a ship to industry? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 17:58:00 -
[308] - Quote
i am not afraid of risk, I venture into wormholes in a ship that warps cloaked with +3s, which means I basically cannot die unless I screw up and my death is basically a rounding error but I could die 14 times for the price of someone losing a single freighter in null (the thing we are actually discussing and I would never do) so clearly i am not afraid of risk
now please put concord in 0.0 tia |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:58:00 -
[309] - Quote
Alavaria Fera wrote:My my, caught by the ability of the forums to store information and posters to look it up.
Look, some nose just got a bit more brown. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 17:59:00 -
[310] - Quote
Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period
Which material is unavailable in null? |
|

Zoctrine
Perkone Caldari State
33
|
Posted - 2012.12.17 17:59:00 -
[311] - Quote
Weaselior wrote:risk is your factories being able to be assaulted or caputured, your ships with resources or finished procucts caught in transit and destroyed, and the like
it is not "well my wothless ship could die and my implantless clone could be podded" it is real risk where if you don't do things right you could suffer real loss HighSec factories can and in fact are attacked, there is a little diference in relations to Null, they get destroyed, not like the null stations, so you are partly correct, they cannot be captured.
HighSec ships empty or otherwise full are being caught in transit and destroyed, there's a little difference here also, unlike in Null, there is not a failsafe warning system in HS, in Null you get to check who is blue and what not...
to better reply to what you have written above, check below quote.
Weaselior wrote: i don't even know how to deal with someone with that little grasp of the facts |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 18:00:00 -
[312] - Quote
Weaselior wrote:i am not afraid of risk, I venture into wormholes in a ship that warps cloaked with +3s, which means I basically cannot die unless I screw up and my death is basically a rounding error but I could die 14 times for the price of someone losing a single freighter in null (the thing we are actually discussing and I would never do) so clearly i am not afraid of risk
now please put concord in 0.0 tia
I supposed you missed the "I have my JF and it's not for Jita shows" bit. You also missed how since I don't switch clones I hardly keep +3 implants on the one I have in hi sec and also missed how I venture with what I have, the last times I never had a cov ops, I did not even have probes. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 18:00:00 -
[313] - Quote
Vaerah Vahrokha wrote: Nope, if there were nations in null sec (including guards) then traders could move goods in there and create a true second Jita where I could do my stuff. Does not seem too complex to infer.
there are nations, there are not magical npc guards there are, in fact, vibrant markets (vfk) but because 0.0 industry is broken they are not vibrant markets you can easily import to them if you have friends and can deal with the risk
you basically just want the game to hold your hand and protect you from any and all risk so you can do the same thing you do in highsec in something with a different name |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 18:02:00 -
[314] - Quote
Malphilos wrote:Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period Which material is unavailable in null?
You can't find all moon materials everywhere. R32s are regional (which is why technetium is such a problem), as are R8s. As any given T2 ship requires basically "everything" to build, you are forced to import something as a result, whether it's the T2 ship itself or the materials (it's easier to import the T2 ship than it is to import the missing materials and run a reaction chain on them to build the ship with, hth).
Also, ice. If you're planning on supplying yourself locally, I hope you also only plan on running one type of POS and one type of capital ship, specifically the type who's fuel you can mine locally. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 18:03:00 -
[315] - Quote
Weaselior wrote: you basically just want the game to hold your hand and protect you from any and all risk
No.
Weaselior wrote: so you can do the same thing you do in highsec in something with a different name
Yes, and scores of other people would like to do the same.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 18:03:00 -
[316] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Nope, if there were nations in null sec (including guards) then traders could move goods in there and create a true second Jita where I could do my stuff. Does not seem too complex to infer.
there are nations, there are not magical npc guards there are, in fact, vibrant markets (vfk) but because 0.0 industry is broken they are not vibrant markets you can easily import to them if you have friends and can deal with the risk you basically just want the game to hold your hand and protect you from any and all risk so you can do the same thing you do in highsec in something with a different name Yeah, ok they admitted they want the magical NPC guards.
Now that we've established that .... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Weaselior
GoonWaffe Goonswarm Federation
4000
|
Posted - 2012.12.17 18:03:00 -
[317] - Quote
Zoctrine wrote: HighSec factories can and in fact are attacked, there is a little diference in relations to Null, they get destroyed, not like the null stations, so you are partly correct, they cannot be captured.
[/quote]
uh if you do any manufacturing in empire not in a station you're just dumb; the amount of risk-free cost-free open manufacturing slots in empire is staggeringly huge and there is no reason to use a pos ever
plus it's only in the last few months you could even attack a pos if the owner wasn't an idiot |

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 18:05:00 -
[318] - Quote
corestwo wrote:Malphilos wrote:Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period Which material is unavailable in null? You can't find all moon materials everywhere. R32s are regional (which is why technetium is such a problem), as are R8s. As any given T2 ship requires basically "everything" to build, you are forced to import something as a result, whether it's the T2 ship itself or the materials (it's easier to import the T2 ship than it is to import the missing materials and run a reaction chain on them to build the ship with, hth). Also, ice. If you're planning on supplying yourself locally, I hope you also only plan on running one type of POS and one type of capital ship, specifically the type who's fuel you can mine locally. I love to use citadel missiles. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 18:05:00 -
[319] - Quote
Alavaria Fera wrote: Yeah, ok they admitted they want the magical NPC guards.
Now that we've established that ....
Hey, if you are so masochistic to want to play 24/7 like an NPC, be my guest! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 18:08:00 -
[320] - Quote
your whole idea for npc guards is based on the idea that a nullsec empire would have to be patrolled 24/7.
which is a load of bunk.
which in turn makes the idea a load of bunk. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
|

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:11:00 -
[321] - Quote
Vaerah Vahrokha wrote: Hey, if you are so masochistic to want to play 24/7 like an NPC, be my guest!
I manage to do my thing without doing that: it was your lack of imagination that lead you to do something as foolish as camp your own gates for hours at a time
intel channels+scout+paying attention
you didn't adapt, and you got crushed in response |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 18:13:00 -
[322] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Hey, if you are so masochistic to want to play 24/7 like an NPC, be my guest!
I manage to do my thing without doing that: it was your lack of imagination that lead you to do something as foolish as camp your own gates for hours at a time intel channels+scout+paying attention you didn't adapt, and you got crushed in response
It might sound strange but "adapt" was exactly what I had to do when told to patrol gates for hours.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:15:00 -
[323] - Quote
Malphilos wrote:Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period Which material is unavailable in null? in addition to fuel and r8/r32 moon minerals which are regional and therefore 3/4ths will be absolutely unavalible, there is no reasonable source of lowend materials in 0.0
now granted, you're going to say something dumb like "but there are veldspar rocks hyuk hyuk" but nobody is going to do that because a)everything else in 0.0 pays better than mining veldspar and b)if you want to mine veldspar you can do it in near-perfect safety in a 1.0 system
therefore, nobody will do it. and nobody ever has, in like a decade
previously you could live in the drone regions: as the only 0.0 with trit, it was unsuprisingly the only one with significant industry
doesn't exist, now nowhere in 0.0 has trit |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 18:16:00 -
[324] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Hey, if you are so masochistic to want to play 24/7 like an NPC, be my guest!
I manage to do my thing without doing that: it was your lack of imagination that lead you to do something as foolish as camp your own gates for hours at a time intel channels+scout+paying attention you didn't adapt, and you got crushed in response It might sound strange but "adapt" was exactly what I had to do when told to patrol gates for hours. 
sorry you lived in a terrible corp run by terrible people. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Dinsdale Pirannha
Pirannha Corp
510
|
Posted - 2012.12.17 18:17:00 -
[325] - Quote
Of course., what is very telling is the fact that not one dev has commented in this thread. They comment on any thread under the sun, but when there is a discussion about wiping out a massive amount of ISK from the majority of their players, they are strangely silent.
CCP could end all this speculation in an instant by saying "no, we are not touching high sec industry", or "yeah, we plan on hammering high sec industry as soon as we have put the finishing touches on a massive nerf to high sec PvE".
But no, they choose to remain silent and let the null sec propagandists attack and post lie after lie after lie. Null sec zealots just can't get their heads around the fact that manufacturing caps, supercaps, and other ships is one huge industry. Test and goons both have a T1 ship replacement policy, so they can't be having too much difficulty getting ships to their null sec people.
To someone who might be reading these forums for the first time, it would almost seem that the ISD and CCP are agreeing with the null sec zealot philosophy and letting them post anything they want.
But that would be impossible, since once called to CCP, the ISD and all devs immediately completely forget their roots in the game, all their allegiances, all their friends in game, and never, ever let their previous biases influence their moderation on these forums. |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:17:00 -
[326] - Quote
Vaerah Vahrokha wrote:It might sound strange but "adapt" was exactly what I had to do when told to patrol gates for hours.  you have to adapt correctly: you adapted by trying to replicate perfect safety
instead you need to adapt to deal with insecurity through superior force or avoid it through careful scouting, not by guarding the gates when nobody's trying to break in
I toodled a freighter around dek the other day, not by having scads of goons orbiting the gates but by scouting the systems and moving it when I could do it safely |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:19:00 -
[327] - Quote
an alternative solution would have been a falcon alt and something that could instapop a dictor, so the freighter could escape (i saved my freighter once by beating on the ship that tried to tackle it until it bugged out years ago, for example)
i don't believe goons have camped their own gates routinely since syndicate over half a decade ago |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 18:21:00 -
[328] - Quote
Dinsdale Pirannha wrote: Null sec zealots just can't get their heads around the fact that manufacturing caps, supercaps, and other ships is one huge industry.
Less than 5% of total ship production (measured by volume of mineral consumption) so not that huge, sorry. And because of how bad nullsec industry is, doing it is a huge kick in the balls. Supercaps are built in nullsec only because they have to be, caps are only built in nullsec by the most masochistic.
Dinsdale Pirannha wrote:Test and goons both have a T1 ship replacement policy, so they can't be having too much difficulty getting ships to their null sec people. Which we import to our space because importing finished hulls is the only viable way to do it, seeing as industry in nullsec sucks.
I'm not even going to bother replying to the rest of your crackpot tinfoil. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

baltec1
Bat Country
3337
|
Posted - 2012.12.17 18:25:00 -
[329] - Quote
Zoctrine wrote: HighSec factories can and in fact are attacked, there is a little diference in relations to Null, they get destroyed, not like the null stations, so you are partly correct, they cannot be captured.
HighSec ships empty or otherwise full are being caught in transit and destroyed, there's a little difference here also, unlike in Null, there is not a failsafe warning system in HS, in Null you get to check who is blue and what not...
High sec factories cannot be attacked and getting ganked while hauling in high sec is about as common as getting struck by lightning so long as you don't do something stupid like haul 30 billion in one go. |

Max Godsnottlingson
Bitter Veterans
39
|
Posted - 2012.12.17 18:25:00 -
[330] - Quote
Yet another load of drivel about fixing what doesn't need fixing.
But, OK, lets follow through on the OP's load of rubbish and lets assume that CCP, 'fix the unbroken problem'.
Then PvPer ( I mean real PvPers, not the "I can gank miners" idiots) Can't restock their wallets fast after going on a loosing streak
Ship and module prices go through the roof, making it even harder for real PvPers to get back into the game.
Eve is a well ballanced game, I'm sure that CCP are monitoring things close and will only change things as and when they decide it is needed to be changed.
To the OP, stop dictating how others play their game, a game that they pay to play how they wish.
And if you can't live with that, then go find another game that will let you enter into risk free ganking
"High Sec need Fixing" = "I'm a **** poor PvPer and need CCP to force none PvP enabled players to line up so as that I can shoot them"
End of story, admit the truth |
|

Xzar Fyrarr
Autocannons Anonymous Late Night Alliance
1
|
Posted - 2012.12.17 18:26:00 -
[331] - Quote
I'm confused. What exactly is going on here?
|

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:27:00 -
[332] - Quote
Max Godsnottlingson wrote: "High Sec need Fixing" = "I'm a **** poor PvPer and need CCP to force none PvP enabled players to line up so as that I can shoot them"
End of story, admit the truth
there was literally nothing in here except ranting assertions that properly balancing high sec would send costs through the roof
there's not even pretend logic I can knock holes in |

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 18:30:00 -
[333] - Quote
Weaselior wrote:Max Godsnottlingson wrote: "High Sec need Fixing" = "I'm a **** poor PvPer and need CCP to force none PvP enabled players to line up so as that I can shoot them"
End of story, admit the truth
there was literally nothing in here except ranting assertions that properly balancing high sec would send costs through the roof there's not even pretend logic I can knock holes in General Discussion, Easy Mode. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 18:30:00 -
[334] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:It might sound strange but "adapt" was exactly what I had to do when told to patrol gates for hours.  you have to adapt correctly: you adapted by trying to replicate perfect safety instead you need to adapt to deal with insecurity through superior force or avoid it through careful scouting, not by guarding the gates when nobody's trying to break in I toodled a freighter around dek the other day, not by having scads of goons orbiting the gates but by scouting the systems and moving it when I could do it safely
I can agree with that. However I was few months old (you know, my risk FEAR brought me to gate camping in low first, null later) and was a grunt. So orders came and I executed them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jimmy Gunsmythe
Sebiestor Tribe Minmatar Republic
164
|
Posted - 2012.12.17 18:34:00 -
[335] - Quote
Bump Truck wrote:Finally my favourite, 16)IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
-Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
-Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few.
I think this is most of the arguments, though IGÇÖve probably missed a few.
TL;DR, High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is. The evidence of this is that 71% of players choose to live there when it is 1/7th of the space in the game. The arguments that this is impossible arenGÇÖt very strong.
So why do the opponents of hisec do the exact same thing then? And what does CCP do? They jump upon the command of their nulsec masters. Eve is awesome, I agree! So why are we diluting it? Why are we taking the legacy that has been laid before it and watering it down because talking heads bandy about the overused and cliched phrase 'Risk vs Reward' like it actually means something in hisec? Furthermore, since hisec is not safe (a fact acknowledged by many) who really decides what is the appropriate reward anyways? Nulsec alliances? Pffft.
The casual players who enjoy hisec activities are the ones being punished, for an archaic term that means absolutely zero in context to a large bloc of space that allows it's denizens the exact same privileges for much larger rewards. Oh, but nulsec is inherently dangerous, yes? So that backwater system that nets the high isk complex that can be farmed ad infinitum with as much danger as any hisec system deserves to be there because it's nulsec? Yes, a coaltion of players made it as such, but to say that an opponent can easily get to said backwater system, far removed from any chance of real conflict, makes you either a liar or just incompetent for not being able to protect what you have. It is the greatest inequality to try to make unequal things equal. |

Dinsdale Pirannha
Pirannha Corp
510
|
Posted - 2012.12.17 18:36:00 -
[336] - Quote
corestwo wrote:Dinsdale Pirannha wrote: Null sec zealots just can't get their heads around the fact that manufacturing caps, supercaps, and other ships is one huge industry.
Less than 5% of total ship production (measured by volume of mineral consumption) so not that huge, sorry. And because of how bad nullsec industry is, doing it is a huge kick in the balls. Supercaps are built in nullsec only because they have to be, caps are only built in nullsec by the most masochistic. Dinsdale Pirannha wrote:Test and goons both have a T1 ship replacement policy, so they can't be having too much difficulty getting ships to their null sec people. Which we import to our space because importing finished hulls is the only viable way to do it, seeing as industry in nullsec sucks. I'm not even going to bother replying to the rest of your crackpot tinfoil.
5% of all mineral consumption huh? A good lawyer never asks a question unless he already knows the answer.
I am not a good lawyer. Can you provide your source of that fact of 5% consumption? |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:39:00 -
[337] - Quote
Vaerah Vahrokha wrote:I can agree with that. However I was few months old (you know, my risk FEAR brought me to gate camping in low first, null later) and was a grunt. So orders came and I executed them. Ok, but that still isn't a valid reason to extrapolate how to balance null from this experience. If you don't live in null, you're going to be making your suggestions based on errors like this anyone who lived in null would instantly spot. |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:44:00 -
[338] - Quote
Dinsdale Pirannha wrote: 5% of all mineral consumption huh? A good lawyer never asks a question unless he already knows the answer.
I am not a good lawyer. Can you provide your source of that fact of 5% consumption?
lets lay out some groundrules first once he sources it you will admit you were wrong and change your position in a meaningful way rather than just suddenly claim it doesn't matter and you're still right for a different reason, correct? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
781
|
Posted - 2012.12.17 18:49:00 -
[339] - Quote
They won't call it a nerf.
It'll be a PoS, and science and industry overhaul.
And I fully expect it'll involve "nerfs" to high sec, npc corp and station industry.
You should be in a corp, working out of a player owned structure in order to do the most efficient manufacturing.
|

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 18:50:00 -
[340] - Quote
Weaselior wrote:Malphilos wrote:Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period Which material is unavailable in null? in addition to fuel and r8/r32 moon minerals which are regional and therefore 3/4ths will be absolutely unavalible, there is no reasonable source of lowend materials in 0.0 now granted, you're going to say something dumb like "but there are veldspar rocks hyuk hyuk" but nobody is going to do that because a)everything else in 0.0 pays better than mining veldspar and b)if you want to mine veldspar you can do it in near-perfect safety in a 1.0 system therefore, nobody will do it. and nobody ever has, in like a decade previously you could live in the drone regions: as the only 0.0 with trit, it was unsuprisingly the only one with significant industry doesn't exist, now nowhere in 0.0 has trit
So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?
|
|

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 18:51:00 -
[341] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:I can agree with that. However I was few months old (you know, my risk FEAR brought me to gate camping in low first, null later) and was a grunt. So orders came and I executed them. Ok, but that still isn't a valid reason to extrapolate how to balance null from this experience. If you don't live in null, you're going to be making your suggestions based on errors like this anyone who lived in null would instantly spot. AKA, "you don't know me!" http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Dinsdale Pirannha
Pirannha Corp
511
|
Posted - 2012.12.17 18:51:00 -
[342] - Quote
Weaselior wrote:Dinsdale Pirannha wrote: 5% of all mineral consumption huh? A good lawyer never asks a question unless he already knows the answer.
I am not a good lawyer. Can you provide your source of that fact of 5% consumption?
lets lay out some groundrules first once he sources it you will admit you were wrong and change your position in a meaningful way rather than just suddenly claim it doesn't matter and you're still right for a different reason, correct?
Huh?
What is the problem here? You have an opportunity to make one of the champions of high sec defending against the null sec zealotry (OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won), and you want "ground rules"?
Just post your source. |

Max Godsnottlingson
Bitter Veterans
39
|
Posted - 2012.12.17 18:52:00 -
[343] - Quote
Weaselior wrote:Max Godsnottlingson wrote: "High Sec need Fixing" = "I'm a **** poor PvPer and need CCP to force none PvP enabled players to line up so as that I can shoot them"
End of story, admit the truth
there was literally nothing in here except ranting assertions that properly balancing high sec would send costs through the roof there's not even pretend logic I can knock holes in
Yes, it is a rant. It was a rant because this is an argument that comes up with stupid regularity by players who do not understand the High Sec game and as a consequence want CCP to change things in their favour.
Yes, I am a high sec dweller, but not all of the time, I do go into low sec, I do go into nul sec, and WH space. Most times I go and do what I want to do, then get back to high sec. But sometimes I get caught and get 'spanked' hard. The combat PvP side of the game is not for me, but it's an important part of the game, but not the only important part. But you never see me crying that low, or nul sec/WH space sec needs 'ballencing'. I go in do my thing, then come out.
As I said. I am sure that after almost 10 years of Eve, CCP know what needs fixing and rebalencing and they will do so without a blink when they decide it needs fixing, not when some loud mouth spouting off about what they don't realy know about and are only interested in finding ways to break the game for those who don't want to play with him
|

Malcanis
Vanishing Point. The Initiative.
5508
|
Posted - 2012.12.17 18:54:00 -
[344] - Quote
Malphilos wrote:Malcanis wrote:All the more reason to improve the facilities in 0.0 to support convenience play, so that people who's lives get busy aren't forced to abandon their friends and interests in null. Ah, so it's about convenience now. I wondered when risk/reward was going to die.
Risk:reward and convenience are by no means incompatible concepts. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:55:00 -
[345] - Quote
Malphilos wrote:So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?
so basically you can't read, and are masking you being wrong with weasel phrasing
any perticular region will not have 3/4ths of fuel types and 3/4ths of regional moon mins, giving it an absolute importation need. the fuel and moon mins will not exist period
when it comes to lowends as a practical matter they do not exist in null. this is because they will never be produced under the current system rather than it being absolutely impossible to produce but that's a dumb you put in to avoid dealing with the reality rather than anything people actually looking at the scenario care about |

Malcanis
Vanishing Point. The Initiative.
5508
|
Posted - 2012.12.17 18:55:00 -
[346] - Quote
Dinsdale Pirannha wrote:(OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won).
Wait what? Did something change this weekend? Did a Dev say something?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 18:58:00 -
[347] - Quote
Dinsdale Pirannha wrote: What is the problem here? You have an opportunity to make one of the champions of high sec defending against the null sec zealotry (OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won), and you want "ground rules"?
Just post your source.
i wish to make it clear you're actually not going to pay any attention to facts or actually force you to pay attention to the facts, because i know there's a 99% chance you asking for the facts is just stalling and you're going to ignore them once produced, so i want you to make that explicit or prevent you from doing it
Max Godsnottlingson wrote: Yes, it is a rant. It was a rant because this is an argument that comes up with stupid regularity by players who do not understand the High Sec game and as a consequence want CCP to change things in their favour.
yeah we've been beating holes in these dumb prohighsec arguments for 17 pages and that's why you're reduced to ranting rather than trying to support them |

Kinis Deren
EVE University Ivy League
90
|
Posted - 2012.12.17 18:59:00 -
[348] - Quote
Huh, going to have to ask you to clarify what you mean here;
Weaselior wrote:
a)everything else in 0.0 pays better than mining veldspar
So mining for trit isn't seen as a means to an end (ie local null sec industry) and the accrual of wealth by mining high end ores is?
Weaselior wrote:
and b)if you want to mine veldspar you can do it in near-perfect safety in a 1.0 systemt
Are you saying you are too risk averse to mine for trit in 0.0?
If so, it seems that the best way to nerf hi sec would be to localize null sec industry/resource gathering and reduce the demand of hi sec trit. |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 18:59:00 -
[349] - Quote
Malcanis wrote:Malphilos wrote:Malcanis wrote:All the more reason to improve the facilities in 0.0 to support convenience play, so that people who's lives get busy aren't forced to abandon their friends and interests in null. Ah, so it's about convenience now. I wondered when risk/reward was going to die. Risk:reward and convenience are by no means incompatible concepts. It's a game.
The risk is the risk of not being able to play for whatever reason. The reward is getting to play the game.
Convenience in this context is having a fair degree of certainty that you will be able to play the game the way you want to without having to do many things you don't want to.
What exactly that means in a game like EvE depends a great deal on which part of the game you want to play today. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
781
|
Posted - 2012.12.17 18:59:00 -
[350] - Quote
I too, enjoy throwing my poop. |
|

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:03:00 -
[351] - Quote
Kinis Deren wrote:So mining for trit isn't seen as a means to an end (ie local null sec industry) and the accrual of wealth by mining high end ores is? ... Are you saying you are too risk averse to mine for trit in 0.0?  the first question is nonsensical
the second is that risk is a cost and when i don't have to pay the cost naturally i will not; in this case i won't mine for trit anywhere but if i chose to do so i would mine it in a 1.0 system since i'm invulnerable and get the same payment
basically your point boils down to "people in 0.0 should be dumber", while i'm arguing that the game should be structured assuming normal behavior
Buzzy Warstl wrote: The risk is the risk of not being able to play for whatever reason. The reward is getting to play the game.
this is useless filibustering nonsense |

Dinsdale Pirannha
Pirannha Corp
511
|
Posted - 2012.12.17 19:15:00 -
[352] - Quote
Malcanis wrote:Dinsdale Pirannha wrote:(OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won). Wait what? Did something change this weekend? Did a Dev say something?
I will email you. I still owe you that email.
Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
782
|
Posted - 2012.12.17 19:17:00 -
[353] - Quote
Industrialist that don't leave the npc corps and only work out of high sec npc stations shouldn't be receiving all benefits, while every other industrial gains nothing for assuming more risk and effort.
There's no argument against that. |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:31:00 -
[354] - Quote
Dinsdale Pirannha wrote: Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut.
oh we'll provide it but first we're going to confirm you're going to utterly ignore it, just like all other facts
all it takes to demonstrate you are actually arguing in good faith and not merely stalling by asking for facts is agreeing to what I said, which was hardly unreasonable |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:34:00 -
[355] - Quote
"those goons are being so unreasonable by demanding if they make the effort to source facts i don't handwave away facts"
in any case the figures are derived from diagoras tweets and QENs which allow you to work out what percent of minerals get used on what ships, given that Dinsdale Pirannha will ignore them i will point him to diagoras and let him reason out the numbers and wash my hands of him |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 19:35:00 -
[356] - Quote
Weaselior wrote:Malphilos wrote:So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?
so basically you can't read, and are masking you being wrong with weasel phrasing any perticular region will not have 3/4ths of fuel types and 3/4ths of regional moon mins, giving it an absolute importation need. the fuel and moon mins will not exist period
But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
Weaselior wrote:when it comes to lowends as a practical matter they do not exist in null. this is because they will never be produced under the current system rather than it being absolutely impossible to produce but that's a dumb you put in to avoid dealing with the reality rather than anything people actually looking at the scenario care about
Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.
The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.
|

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:42:00 -
[357] - Quote
Malphilos wrote: But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
you're poorly weaseling around things again
this came from a discussion on transport costs. each region must import 3/4ths of its fuel even if it mines all of the "on-race" fuel locally, and 3/4ths of its r8s/r32s
for transport costs it is utterly irrelevant if you import from other null regions (where you have theoretically conquered parts of each quadrant): they must be laborously moved from across the map (and it will be significantly harder/more expensive to do this than from jita). therefore my original point re: minimum necessary transport capability remains untouched and you are still wrong: 0.0 absolutely requires a specific amount of transport capability. period. end of discussion, even if we pretend that mining trit in 0.0 is a thing someone might do. we have conclusively demonstrated you are wrong, and that you cannot avoid the need to import things for 0.0 to function.
basically you are being a dumb trying to avoid actual facts through adding spurious, irrelevant requirements and hoping i cannot recall the actual discussion which is over the absolute necessity of transport capability
best of luck in your future endeavors and i hope they are more successful than this
|

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 19:45:00 -
[358] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:Dinsdale Pirannha wrote:(OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won). Wait what? Did something change this weekend? Did a Dev say something? I will email you. I still owe you that email. Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut.
Here's your source: https://twitter.com/CCP_Diagoras
He wrote a few devblogs that were helpful too, such as http://community.eveonline.com/devblog.asp?a=blog&nbid=3407
You're welcome to do the legwork yourself, and if you do, you get a more or less complete picture of mineral consumption in Eve around the beginning of this year. Have fun - it took me about six hours to put it all together. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:46:00 -
[359] - Quote
Malphilos wrote: Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.
please see above re: spurious useless requirements you add in to try and disguise the fact you are clearly wrong
Malphilos wrote: The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.
transporting minerals from highsec isn't easy. if it was made impossible nobody would produce in 0.0 because you would need astronomical trit prices to make people mine the stuff, and people would simply base out of empire-0.0 gates or use t2 ships exclusively
if you make it impossible to import ships and compressed mins to vfk we will cease living in vfk and live in torrinos/ec- instead or just use t2 and nothing else in dek because it will make it cost-prohibitive to live in 0.0 and use t1 ships compared to all other options |

Shylari Avada
Amok. Goonswarm Federation
155
|
Posted - 2012.12.17 19:48:00 -
[360] - Quote
Malphilos wrote:
But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
Ask us about Tech Moons, how many our coalition holds vs. how many the public holds.
Malphilos wrote: Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.
The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.
I'm not sure if you're just stupid or attempting to troll (badly, albeit) but what is the point of importing low ends to nullsec, to use in outposts at a less efficient rate than in High Sec; when it can simply be done in High Sec for less overhead/risk.
Buy Low Ends in Empire. Jump Freighter them into Null (+ Fuel Costs) Build Ships/Mods in Null Sec (+Time) Export back to Empire (+More Fuel Costs) or Sell in Null Market Hubs at inflated rates to compensate for fuel/time.
Nullsec Industry is horribly inefficient, doesn't matter what your counterargument is- you're wrong.
Class dismissed. |
|

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 19:53:00 -
[361] - Quote
Weaselior wrote:Buzzy Warstl wrote: The risk is the risk of not being able to play for whatever reason. The reward is getting to play the game.
this is useless filibustering nonsense You should know from useless.
On the other hand, I personally watched a fine game die because the game designers didn't deal with the question "what do you play while you are waiting for your team to come together so you can play this one?"
The point of the game is in the playing of it.
If you want to blow other people's ships up, anything that gets more targets where you can find them quickly is convenient. You get your reward (blowing ships up) with very little risk of not being able to find a target. The busier portions of nullsec are very nice for this.
Highsec mission running is very nearly risk free in this respect (log in, talk to agent, go to mission location, blow up red +'s). You might get in over your head if you are doing missions that you aren't fully prepared for, or if another player comes in and decides to shoot you, but those risks are manageable and rarely result in any long term disruption. The fundamental risk of logging in and not being able to play the game in the way you had planned is very low.
In nullsec the corresponding risk is *much* greater. You can log in to discover that your POS was reinforced while you were sleeping, or you had to go away for the weekend and log in to an unfamiliar highsec station when you get back. These things can totally mess up your access to the parts of the game you want to play.
If you couldn't understand this from the more concise version you quoted above, that's your problem. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:53:00 -
[362] - Quote
Shylari Avada wrote: I'm not sure if you're just stupid or attempting to troll (badly, albeit) but what is the point of importing low ends to nullsec, to use in outposts at a less efficient rate than in High Sec; when it can simply be done in High Sec for less overhead/risk.
he is trying to argue that you can just basically prevent people from importing and presto problem solved
he is, of course, furiously ignoring the reason I already blew that out of the water in favor of "well technically, you HAVE options besides importing from highsec" but its key not to allow him to derail the argument because he knows he's lost and is struggling to throw up enough chaff so its not obvious
basically: 0.0 requires a certain amount of import capability period, and that cannot be eliminated. period. |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 20:06:00 -
[363] - Quote
Weaselior wrote:Malphilos wrote: But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
you're poorly weaseling around things again this came from a discussion on transport costs. each region must import 3/4ths of its fuel even if it mines all of the "on-race" fuel locally, and 3/4ths of its r8s/r32s
Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,
Weaselior wrote:... if you import from other null regions (where you have theoretically conquered parts of each quadrant): they must be laborously moved from across the map (and it will be significantly harder/more expensive to do this than from jita).
emphasis added.
But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.
I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely. |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 20:06:00 -
[364] - Quote
So, because you want the ability to run Gallente towers in Caldari-ish space, and don't want to mine low ores locally, you *need* to trade with highsec to operate in nullsec?
I'll grant that it is more efficient and profitable to do so, but that supply line could get cut off tomorrow and your region-appropriate towers would still be fuelable, and you still could get all the minerals you needed (even if less efficiently).
It might not be efficient enough to hold the space against someone who did have a highsec supply line, but nullsec isn't actually *lacking* any necessary resource. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:19:00 -
[365] - Quote
Malphilos wrote:
Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,
But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.
I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely.
the annoyance is that your entire arguing strategy is throw up chaff
transport costs are important for a very specific reason. i elaborated on that reason and how it affected 0.0. from there, after you challenged it and were proven wrong, you have attempted to insert random new require you attempted to pretend they were not through claiming you could get them elsewhere in 0.0, ignoring that you would have to transport it there
this is not the complete argument which I have laid out in full elsewhere I am merely crushing your claims that you can deal with this through transport costs. you cannot and i have completely disproven that, because you cannot have 0.0 without a specific minimum ability to import things. you have gone "but you could import from elsewhere in 0.0!" and this is dumb and irrelevant. it's still transportation cost. because a certain level transportation is an absolute necessity for a functional 0.0 it simply cannot be nerfed beyond a specific point, and that point makes certain parts of 0.0 industry still absolutely inferior to buying in jita and importing. as a result, your "nerf transportation" solution is not viable and must be discarded.
now, there are further reasons why highsec needs to be nerfed that play into this but given your difficulty with the simple concept of transportation it seems pointless to get into those. suffice to say your lack of understanding on transportation is merely one of the stars in the constellation of your wrongness, and it alone is not intended to complete the shining WRONG message written in the heavens to mark your wrongitude. should you wish the complete picture you need merely read some of the articles written on it |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:21:00 -
[366] - Quote
Buzzy Warstl wrote:So, because you want the ability to run Gallente towers in Caldari-ish space, and don't want to mine low ores locally, you *need* to trade with highsec to operate in nullsec?
I'll grant that it is more efficient and profitable to do so, but that supply line could get cut off tomorrow and your region-appropriate towers would still be fuelable, and you still could get all the minerals you needed (even if less efficiently).
It might not be efficient enough to hold the space against someone who did have a highsec supply line, but nullsec isn't actually *lacking* any necessary resource. capital ships, t2 ships, is there is no end to your wrongitude (you cannot make racial t2 ships out of only your racial r32)
plus racial towers are deliberately designed to have specific bonuses for specific tasks and you are not intended to use one tower for all tower uses
basically were we to change 0.0 so t2 ships did not exist and you created uniracial empires at cap level and above and decided that you should not be able to use multiple tower types, in that game transportation would not be needed
fortunately we do not play that dumb game |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:26:00 -
[367] - Quote
also once we're at the level of saying "well we could make each 0.0 region an autarky where you cannot import anything ever" we have basically thrown out everything good about the economic side of the game so if you're reduced to that in order to defend not nerfing highsec, case closed |

Pretty GuyYeah
63
|
Posted - 2012.12.17 20:29:00 -
[368] - Quote
Natsett Amuinn wrote:Pretty GuyYeah wrote:
Wrong. I'm sorry, but.. wrong.
In hisec you have four empires of which you're a 'citizen'.
In nullsec you have huge alliances of pirates who kill you as soon they have the option to do so. This is not an empire. An empire doesn't do that. It's a clutch of priates and nothing else. If they actually want people to live in their empire they should provide the content for it; not kill everyone.
You wouldn't find many people living in high sec either if CONCORD consistently tried to kill you, rendering everything you do in hisec impossible.
Same goes for nullsec alliances.
Your logic is flawed and bad, and you should feel bad.
You're just ranting about why you won't go to null, and it's entirely because someone can shoot you. You're not the kind of person null isn't supposed to be attracting, you're obviously afraid of the risks inolved. In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec.
Haha. Seems like I hit the nail on its head. Who doesn't like the juicy goon tears. Post with your main.
A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute. |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:34:00 -
[369] - Quote
Pretty GuyYeah wrote: Haha. Seems like I hit the nail on its head. Who doesn't like the juicy goon tears.
well anyone who was expecting them to be in that post |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.17 20:35:00 -
[370] - Quote
Weaselior wrote:Buzzy Warstl wrote:So, because you want the ability to run Gallente towers in Caldari-ish space, and don't want to mine low ores locally, you *need* to trade with highsec to operate in nullsec?
I'll grant that it is more efficient and profitable to do so, but that supply line could get cut off tomorrow and your region-appropriate towers would still be fuelable, and you still could get all the minerals you needed (even if less efficiently).
It might not be efficient enough to hold the space against someone who did have a highsec supply line, but nullsec isn't actually *lacking* any necessary resource. capital ships, t2 ships, is there is no end to your wrongitude (you cannot make racial t2 ships out of only your racial r32) plus racial towers are deliberately designed to have specific bonuses for specific tasks and you are not intended to use one tower for all tower uses basically were we to change 0.0 so t2 ships did not exist and you created uniracial empires at cap level and above and decided that you should not be able to use multiple tower types, in that game transportation would not be needed fortunately we do not play that dumb game Moon goo is weird and broken, yet all you need for that is nullsec trade. The same thing really for ice.
You don't *need* empire at all if you can work out trade arrangements with other nullsec entities.
And I know perfectly well that different towers are optimized for different tasks, that doesn't mean you can't use them "off-label", they are just less efficient. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
783
|
Posted - 2012.12.17 20:35:00 -
[371] - Quote
If you're in a high sec corp, you should want station services nerfed in NPC stations, and PoS's revamped so that you don't need to anchor to a moon.
Industrialists in corps that can not be war decced, and who minimize their the risk their assets face by working out of NPC stations, should not be recieving the benefits as every other industrialists.
Anyone that would argue against a high sec nerf is willfully ignoring the state of industries balance throughout the entire game. It's not just null sec industrialists that are trivialized, high sec industry corps are as well. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1941
|
Posted - 2012.12.17 20:45:00 -
[372] - Quote
Buzzy Warstl wrote:You don't *need* empire at all if you can work out trade arrangements with other nullsec entities. So our blue lists are a good thing for EVE Online?
I thought agreements was the main thing killing eve Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.17 20:50:00 -
[373] - Quote
Alavaria Fera wrote:Buzzy Warstl wrote:You don't *need* empire at all if you can work out trade arrangements with other nullsec entities. So our blue lists are a good thing for EVE Online? I thought agreements was the main thing killing eve WiS is the main thing killing EvE.
There's plenty of fighting in nullsec last I looked, you just have to go to a contested region if you want a lot of it. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Antisocial Malkavian
Antisocial Malkavians
249
|
Posted - 2012.12.18 03:30:00 -
[374] - Quote
Why High sec could be nerfed and it wont matter
In a Mack in high sec:
1275m3/180s so 1275 per 3 min. there are 20 cycles then in an hour, so I should get 25500m3 per hour by the math. Yet, Im looking at 25004.9 in slightly less than a half hour - I think it doesnt count fleet bonuses
9 mil an hour or so depending on how much attention I pay when the strip miners stop running - with one account I have two. I can PLEX one account in 64 hours (or 32 hours with both accounts). I could buy a freighter in 166.6666666666667 hours to buy a freighter or 83.5 hours
mining just veldspar.
So unless you removed all minerals from high sec I can still quite easily PLEX a second (or more actually) mining account living in high sec http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 03:41:00 -
[375] - Quote
Antisocial Malkavian wrote:Why High sec could be nerfed and it wont matter
In a Mack in high sec:
1275m3/180s so 1275 per 3 min. there are 20 cycles then in an hour, so I should get 25500m3 per hour by the math. Yet, Im looking at 25004.9 in slightly less than a half hour - I think it doesnt count fleet bonuses
9 mil an hour or so depending on how much attention I pay when the strip miners stop running - with one account I have two. I can PLEX one account in 64 hours (or 32 hours with both accounts). I could buy a freighter in 166.6666666666667 hours to buy a freighter or 83.5 hours
Theres about 720 hours in a month. Thats of course assuming 23/7 mining which I dont do due to work/sleep/IRL/etc
mining just veldspar.
So unless you removed all minerals from high sec I can still quite easily PLEX a second (or more actually) mining account living in high sec Big bonuses can be had from a skilled up Orca (in highsec) booster with mindlink. I believe you can get nearly up to 20mil, possibly less when you take into account switching crystals, warping about to drop off ore etc etc. Depending on where you are mining in highsec, constantly popping asteroids or even clearing whole belts might be an issue. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Antisocial Malkavian
Antisocial Malkavians
249
|
Posted - 2012.12.18 03:44:00 -
[376] - Quote
Alavaria Fera wrote:Antisocial Malkavian wrote:Why High sec could be nerfed and it wont matter
In a Mack in high sec:
1275m3/180s so 1275 per 3 min. there are 20 cycles then in an hour, so I should get 25500m3 per hour by the math. Yet, Im looking at 25004.9 in slightly less than a half hour - I think it doesnt count fleet bonuses
9 mil an hour or so depending on how much attention I pay when the strip miners stop running - with one account I have two. I can PLEX one account in 64 hours (or 32 hours with both accounts). I could buy a freighter in 166.6666666666667 hours to buy a freighter or 83.5 hours
Theres about 720 hours in a month. Thats of course assuming 23/7 mining which I dont do due to work/sleep/IRL/etc
mining just veldspar.
So unless you removed all minerals from high sec I can still quite easily PLEX a second (or more actually) mining account living in high sec Big bonuses can be had from a skilled up Orca (in highsec) booster with mindlink. I believe you can get nearly up to 20mil, possibly less when you take into account switching crystals, warping about to drop off ore etc etc. Depending on where you are mining in highsec, constantly popping asteroids or even clearing whole belts might be an issue.
Yeah Im not doing it really really hard core, IE said Orca, this is just 2 macks but EVEN just 2 macks you can make this much http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 03:58:00 -
[377] - Quote
Antisocial Malkavian wrote:Yeah Im not doing it really really hard core, IE said Orca, this is just 2 macks but EVEN just 2 macks you can make this much. So they can nerf high sec, they can take the lvl 4s and move em to low/null. Youll just have the ppl mining instead unless you guys get back to full speed ganking and making miners scared again Yes, because the booster needs its own account, without enough miners, it might not be worthwhile to go through the expense and trouble of training that.
Thanks to CCP's buffs, it's pretty hard to make your mackinaw worthwhile to gank. Seems pretty working as intended. I don't know what sort of upper limit you might see on (contiguous) highsec's mineral output. I believe a bunch of outlying (far from Jita) systems are hardly mined, but I don't know, I checked out a few and they were pretty empty - when I was there -. Might have been just cherry picked though, I think not all the ores were there that could have been. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malphilos
State War Academy Caldari State
237
|
Posted - 2012.12.18 03:59:00 -
[378] - Quote
Weaselior wrote:Malphilos wrote:
Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,
But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.
I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely.
the annoyance is that your entire arguing strategy is throw up chaff
The fact that you have to pull out the bit where you (in a moment of distraction I'm sure) actually agreed with my point, suggests you know it's not just chaff.
Import and transport is fine, the relative ease of import from highsec which you pointed out is what I'm driving at.
Nobody mines veld because there's more money to be made doing something else and importing from Jita or wherever is too easy to make a difference. Were it less easy, local production would be more valuable. That's basic.
Weaselior wrote: ...because a certain level transportation is an absolute necessity for a functional 0.0 it simply cannot be nerfed beyond a specific point, and that point makes certain parts of 0.0 industry still absolutely inferior to buying in jita and importing.
In much the same vein, it is not possible to nerf highsec to the point where it will have the desired impact on null. (see above) The meat robots (or whatever the cool kids are calling them this week) will still sit and stare a rocks. All day, everyday.
|

Antisocial Malkavian
Antisocial Malkavians
249
|
Posted - 2012.12.18 04:06:00 -
[379] - Quote
and my math was wrong because the mouse over info isnt taking my t2 crystals into account.
so 9,000,000 x 1.75 or 15,750,000 per hour
or something... stupid maths http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 04:09:00 -
[380] - Quote
Antisocial Malkavian wrote:and my math was wrong because the mouse over info isnt taking my t2 crystals into account.
so 9,000,000 x 1.75 or 15,750,000 per hour
or something... stupid maths Ah, that's a lot closer to what I was seeing. That is without boosts, right? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Antisocial Malkavian
Antisocial Malkavians
249
|
Posted - 2012.12.18 04:25:00 -
[381] - Quote
Alavaria Fera wrote:Antisocial Malkavian wrote:and my math was wrong because the mouse over info isnt taking my t2 crystals into account.
so 9,000,000 x 1.75 or 15,750,000 per hour
or something... stupid maths Ah, that's a lot closer to what I was seeing. That is without boosts, right?
Only boosts I have is mining foreman 5 and Director 3 but no mining links and no orca
so the volume might be slightly higher with the mining foreman boost as Im fleeted with the second account http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
1951
|
Posted - 2012.12.18 04:28:00 -
[382] - Quote
Antisocial Malkavian wrote:Alavaria Fera wrote:Antisocial Malkavian wrote:and my math was wrong because the mouse over info isnt taking my t2 crystals into account.
so 9,000,000 x 1.75 or 15,750,000 per hour
or something... stupid maths Ah, that's a lot closer to what I was seeing. That is without boosts, right? Only boosts I have is mining foreman 5 and Director 3 but no mining links and no orca so the volume might be slightly higher with the mining foreman boost as Im fleeted with the second account Yeah, I think if you add maxed out orca links, that will get you close to the 20mil I was seeing.
It's about 750mil for the orca, another 1 bil for the implant, and of course a good bit of time to get the booster all trained up to Mining Director V, Cybernetics V and Industrial Command Ships V. The Orca is pretty hard to gank as long as you also get Mechanics and Hull Upgrades up to fit DCII and reinforced bulkheads in the lows. At least you don't have to use it for anything else, you could train for pvp alt on the account afterwards.
With about four miners, the gains from the orca pays for its own plex a month. With 2, it won't. Of course, having fleet bonuses from just a miner with Foreman V is doable, though the links help a lot with yield, miner range and you can even help your tank via shield links. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shylari Avada
Amok. Goonswarm Federation
156
|
Posted - 2012.12.18 08:39:00 -
[383] - Quote
Buzzy Warstl wrote:WiS is the main thing killing EvE.
Walking in Station and Ambulation on a whole is such a minor complaint at this point, who really cares?
Most of the people complaining about WiS are the same people that log in, mine ice or do missions in their High Security safety blanket, in their little one man corp with 0% tax rate- doing their part in the choir of people singing "I don't overly enjoy EVE because I have no impact on the game" complaining about literally anything on the forums waiting for their next ice harvester cycle to finish.
The only thing 'killing EVE' is CCP actually listening to those mongoloids. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2256
|
Posted - 2012.12.18 09:12:00 -
[384] - Quote
Alavaria Fera wrote:With about four miners, the gains from the orca pays for its own plex a month. With 2, it won't. Of course, having fleet bonuses from just a miner with Foreman V is doable, though the links help a lot with yield, miner range and you can even help your tank via shield links.
The simple convenience of the flying jetcan and 25km mining laser range makes the orca useful, yield be damned.
Day 0 advice for new players: Day 0 Advice for New Players |

Bump Truck
Pator Tech School Minmatar Republic
93
|
Posted - 2012.12.18 09:50:00 -
[385] - Quote
Antisocial Malkavian wrote:Why High sec could be nerfed and it wont matter
In a Mack in high sec:
1275m3/180s so 1275 per 3 min. there are 20 cycles then in an hour, so I should get 25500m3 per hour by the math. Yet, Im looking at 25004.9 in slightly less than a half hour - I think it doesnt count fleet bonuses
9 mil an hour or so depending on how much attention I pay when the strip miners stop running - with one account I have two. I can PLEX one account in 64 hours (or 32 hours with both accounts). I could buy a freighter in 166.6666666666667 hours to buy a freighter or 83.5 hours
Theres about 720 hours in a month. Thats of course assuming 23/7 mining which I dont do due to work/sleep/IRL/etc
mining just veldspar.
So unless you removed all minerals from high sec I can still quite easily PLEX a second (or more actually) mining account living in high sec
Firstly no one's trying to kill mining, I think as long as the game exists there'll be mining in High Sec.
Of course something your argument assumes is that, as now, there will be an abundance of asteroids in High Sec. If, for example, I'm not proposing this, the number of rocks were cut by 90% then you would fly round the belts and find then stripped and wouldn't be able to mine all the time like you can now.
Also I'm surprised you would do 64 hours of effort for a Plex, that sounds like too much to me, everyone values their time differently, but RL effort pays signifcantly more than that. |

MR DEMOS
Death Knight Legion Whiskey Creek Alliance
11
|
Posted - 2012.12.18 12:38:00 -
[386] - Quote
i don't know if this has been mentioned before or not so i'll restate. If you nerf high sec to much. Those players who plex will have a harder time paying for the plex which in turn makes things less fun if you have to grind for a few weeks to pay for your account. Would you do it? The reason i stay in high sec now is for 2 reasons. 1st my real life is far to busy to be in Null sec becasue of the constant changing of the guard out there. 2nd i really don't like anyone out there... And the times i have been out there it seems there are far more assholes than cool people. I think these 2 points reprsent a larger populas than most relize. Being blobbed and stuck in a station and some of CCPs Massive Fails with PVP in the past have left most of us Skidish to say the least. |

Vaerah Vahrokha
Vahrokh Consulting
2318
|
Posted - 2012.12.18 13:32:00 -
[387] - Quote
Shylari Avada wrote:Buzzy Warstl wrote:WiS is the main thing killing EvE. Walking in Station and Ambulation on a whole is such a minor complaint at this point, who really cares? Most of the people complaining about WiS are the same people that log in, mine ice or do missions in their High Security safety blanket, in their little one man corp with 0% tax rate- doing their part in the choir of people singing "I don't overly enjoy EVE because I have no impact on the game" complaining about literally anything on the forums waiting for their next ice harvester cycle to finish. The only thing 'killing EVE' is CCP actually listening to those mongoloids.
Glad you are so godlike to know who enjoys EvE or don't and who cares so much about having their penile impact on the game. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 13:48:00 -
[388] - Quote
Shylari Avada wrote:Buzzy Warstl wrote:WiS is the main thing killing EvE. Walking in Station and Ambulation on a whole is such a minor complaint at this point, who really cares? Most of the people complaining about WiS are the same people that log in, mine ice or do missions in their High Security safety blanket, in their little one man corp with 0% tax rate- doing their part in the choir of people singing "I don't overly enjoy EVE because I have no impact on the game" complaining about literally anything on the forums waiting for their next ice harvester cycle to finish. The only thing 'killing EVE' is CCP actually listening to those mongoloids. Or perhaps people with horribly broken sarcasm detectors.
EvE has been doing just fine since they started getting serious about improving the whole game. I'm sure WiS will resurface once they think they can do it right and it won't be the abomination it was the first try (after all, sooner or later the Dust 514 graphics team will need a change of pace). http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Seleia O'Sinnor
Drop of Honey
277
|
Posted - 2012.12.18 14:02:00 -
[389] - Quote
Instead of nerfing hisec, why not just boost low/null? Everything is relative, isn't it? So make it worthwhile while risking your butt in low/null. I guess the people have a point that it's not only reward that keeps people in hisec. If people are not moving and rewards a dropped heavily, everything could become just more expensive. Let's see. I won't ragequit and watch the show. Eventually I'll just die a slow death.
EDIT: Remove incursions from the game. New inventory: Getting better since version 1.2, but what about back and forward buttons? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
796
|
Posted - 2012.12.18 14:28:00 -
[390] - Quote
WiS really has nothing to do the fact that people who play in the undeccable NPC corps, and use NPC stations that access can't be prevented to, are mose efficient industrialists in the game.
Industry balance is pretty much assbackwards in the way it's balanced as compared to most every other area of the game.
Lvl 1 missions do not pay more than level 5
High sec exploration sites are not more profitable than null ones.
NPC's in high sec pay lower bounties than any other area of the game.
The very fact that no one ever denies that this imbalance exits should be suffient evidence that high sec stations need to nerfed so that every other industrialists, those of us that join corps and play in player owned assets, is actually reward proper for assuming more risk and effort.
High sec, low sec, null sec, whatever. If you're an industrialist that actually takes part in the wider game, and assumes more risk and effort, you should want high sec NPC stations nerfed so that your effort is actually rewarded instead of being a penalty.
And to the guys that like to use the "if you raise prices too much" arguement. When everything stops getting sold at or below mineral value in high sec, you can start complaining about "what people can afford". NO ONE would have trouble paying more for anything in EVE; including the people who use Plex to pay for their subs.
PvE content pays out plenty of ISK for people to afford to spend more. If anything, NPC rats in hgh sec should get beefed up and their bounties incrased, just so that another viable high sec proffesion can exits as a means of generating more ISK. The rats should pose some sort of threat to barges and exhuamers, as well as be something other players don't just want to shoot at but should; instead of being the equivilent of a nat that you squash just because it's annoying the hell out of you.
There are plenty of miners in high sec, already supply more minerals than is actually needed in high sec. Reducing the refine rates in NPC stations is not going to cause them to quit, or have that huge an impact on mineral prices. It would however enourage them to join a player run corp, and work out of player owned structure in order to get 20-25% better refine rates. |
|

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 15:42:00 -
[391] - Quote
Well, given the number of open slots in most parts of highsec, I'd say there is a net oversupply of manufacturing slots.
However, rather than cutting availability or raising cost of NPC slots, I'd prefer to see more improvements in player-owned factories.
The rumored POS refactoring is a good opportunity to make POS manufacturing competitive, by improving the interface and reducing the best-case line cost to below NPC base. If they think they need to raise the NPC cost to hit that target, I doubt it will really have much of an impact overall. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
802
|
Posted - 2012.12.18 15:53:00 -
[392] - Quote
Buzzy Warstl wrote:Well, given the number of open slots in most parts of highsec, I'd say there is a net oversupply of manufacturing slots.
However, rather than cutting availability or raising cost of NPC slots, I'd prefer to see more improvements in player-owned factories.
The rumored POS refactoring is a good opportunity to make POS manufacturing competitive, by improving the interface and reducing the best-case line cost to below NPC base. If they think they need to raise the NPC cost to hit that target, I doubt it will really have much of an impact overall. I disagree.
It should cost a guy in an NPC corp, working out of a high sec NPC station, 20k install and 5k per hour to build; not me in a player run station in null sec.
The cost to run jobs is backwards. Null stations, run by players, cost more than an NPC station that you will never lose access too.
You do not risk assets in a high sec NPC station. You should not get the best production costs when you're risking nothing. It's entirely backwards in relation to every other frigging thing in the game. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1954
|
Posted - 2012.12.18 16:19:00 -
[393] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:Well, given the number of open slots in most parts of highsec, I'd say there is a net oversupply of manufacturing slots.
However, rather than cutting availability or raising cost of NPC slots, I'd prefer to see more improvements in player-owned factories.
The rumored POS refactoring is a good opportunity to make POS manufacturing competitive, by improving the interface and reducing the best-case line cost to below NPC base. If they think they need to raise the NPC cost to hit that target, I doubt it will really have much of an impact overall. I disagree. It should cost a guy in an NPC corp, working out of a high sec NPC station, 20k install and 5k per hour to build; not me in a player run station in null sec. The cost to run jobs is backwards. Null stations, run by players, cost more than an NPC station that you will never lose access too. You do not risk assets in a high sec NPC station. You should not get the best production costs when you're risking nothing. It's entirely backwards in relation to every other frigging thing in the game. Honestly, given the supply of slots in highsec (tons and tons, rite) and how few you have in nullsec, it's only a consequence of the difference in amount of slots. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Xavier Hasberin
University of Caille Gallente Federation
7
|
Posted - 2012.12.18 16:28:00 -
[394] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:Well, given the number of open slots in most parts of highsec, I'd say there is a net oversupply of manufacturing slots.
However, rather than cutting availability or raising cost of NPC slots, I'd prefer to see more improvements in player-owned factories.
The rumored POS refactoring is a good opportunity to make POS manufacturing competitive, by improving the interface and reducing the best-case line cost to below NPC base. If they think they need to raise the NPC cost to hit that target, I doubt it will really have much of an impact overall. I disagree. It should cost a guy in an NPC corp, working out of a high sec NPC station, 20k install and 5k per hour to build; not me in a player run station in null sec. The cost to run jobs is backwards. Null stations, run by players, cost more than an NPC station that you will never lose access too. You do not risk assets in a high sec NPC station. You should not get the best production costs when you're risking nothing. It's entirely backwards in relation to every other frigging thing in the game.
But it's not backwards in relation to real life economics. Stick a high end factory in the middle of a country like the Congo, and even though you have tremendous access to high end resources you can't get just anywhere, you're not going to have anything but troubles and more troubles, forget about the fact that someone might come along and 'nationalize' your factory right into the ground. There's a reason you ship raw materials to a 'safe' country, they get turned into high end goods, and then those get shipped back out to the hinterlands.
The 'risk' about hisec industry involves transport to/from and demand/supply kicking the bejesus out of your profit margin. The way EVE works, #2 doesn't happen often.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
802
|
Posted - 2012.12.18 16:37:00 -
[395] - Quote
Xavier Hasberin wrote:Natsett Amuinn wrote:Buzzy Warstl wrote:Well, given the number of open slots in most parts of highsec, I'd say there is a net oversupply of manufacturing slots.
However, rather than cutting availability or raising cost of NPC slots, I'd prefer to see more improvements in player-owned factories.
The rumored POS refactoring is a good opportunity to make POS manufacturing competitive, by improving the interface and reducing the best-case line cost to below NPC base. If they think they need to raise the NPC cost to hit that target, I doubt it will really have much of an impact overall. I disagree. It should cost a guy in an NPC corp, working out of a high sec NPC station, 20k install and 5k per hour to build; not me in a player run station in null sec. The cost to run jobs is backwards. Null stations, run by players, cost more than an NPC station that you will never lose access too. You do not risk assets in a high sec NPC station. You should not get the best production costs when you're risking nothing. It's entirely backwards in relation to every other frigging thing in the game. But it's not backwards in relation to real life economics. Stick a high end factory in the middle of a country like the Congo, and even though you have tremendous access to high end resources you can't get just anywhere, you're not going to have anything but troubles and more troubles, forget about the fact that someone might come along and 'nationalize' your factory right into the ground. There's a reason you ship raw materials to a 'safe' country, they get turned into high end goods, and then those get shipped back out to the hinterlands. The 'risk' about hisec industry involves transport to/from and demand/supply kicking the bejesus out of your profit margin. The way EVE works, #2 doesn't happen often. Very honestly, I don't give a **** what it's like in "the real world".
And frankly, I may be one of the worst people to argue "real world" balance to.
I play EVE to get the hell away from the real world, in which there's a very good chance that I'm terminally ill.
This is a game, and I play for fun. I want to leave the real world behind when I play EVE. Just because something works like that in "the real world" doesn't mean it makes for more fun in EVE.
We are supposed to be rewarded for assuming more risk, taking on more effort, and for working with others to achieve something. People in NPC corps, using NPC stations, is completely backwards to the way everything else in EVE is balanced, and nothing in EVE is balanced based on the way the real world works.
Properly balancing industry will not mess up the economy, and the economy is the only thing in EVE deserving any kind of "real world" discussion. |

Xavier Hasberin
University of Caille Gallente Federation
7
|
Posted - 2012.12.18 16:47:00 -
[396] - Quote
Natsett Amuinn wrote:Xavier Hasberin wrote:Natsett Amuinn wrote:Buzzy Warstl wrote:Well, given the number of open slots in most parts of highsec, I'd say there is a net oversupply of manufacturing slots.
However, rather than cutting availability or raising cost of NPC slots, I'd prefer to see more improvements in player-owned factories.
The rumored POS refactoring is a good opportunity to make POS manufacturing competitive, by improving the interface and reducing the best-case line cost to below NPC base. If they think they need to raise the NPC cost to hit that target, I doubt it will really have much of an impact overall. I disagree. It should cost a guy in an NPC corp, working out of a high sec NPC station, 20k install and 5k per hour to build; not me in a player run station in null sec. The cost to run jobs is backwards. Null stations, run by players, cost more than an NPC station that you will never lose access too. You do not risk assets in a high sec NPC station. You should not get the best production costs when you're risking nothing. It's entirely backwards in relation to every other frigging thing in the game. But it's not backwards in relation to real life economics. Stick a high end factory in the middle of a country like the Congo, and even though you have tremendous access to high end resources you can't get just anywhere, you're not going to have anything but troubles and more troubles, forget about the fact that someone might come along and 'nationalize' your factory right into the ground. There's a reason you ship raw materials to a 'safe' country, they get turned into high end goods, and then those get shipped back out to the hinterlands. The 'risk' about hisec industry involves transport to/from and demand/supply kicking the bejesus out of your profit margin. The way EVE works, #2 doesn't happen often. Very honestly, I don't give a **** what it's like in "the real world". And frankly, I may be one of the worst people to argue "real world" balance to. I play EVE to get the hell away from the real world, in which there's a very good chance that I'm terminally ill. This is a game, and I play for fun. I want to leave the real world behind when I play EVE. Just because something works like that in "the real world" doesn't mean it makes for more fun in EVE. We are supposed to be rewarded for assuming more risk, taking on more effort, and for working with others to achieve something. People in NPC corps, using NPC stations, is completely backwards to the way everything else in EVE is balanced, and nothing in EVE is balanced based on the way the real world works. Properly balancing industry will not mess up the economy, and the economy is the only thing in EVE deserving any kind of "real world" discussion.
First, my sympathies, and hopefully you'll beat the odds.
Secondly, you ARE rewarded for assuming that risk and taking on that effort - you'll be doing things, seeing things, making things that casuals and mainly hiseccers like me can't do and never will. Now, you might not figure that's a good enough reward, but that's not anyone's fault but yours if you went in with eyes wide open.
And, gee, industry IS part of the economy, and therefore, by your definition,
Quote:deserving any kind of "real world" discussion.
and I further disagree that your discussed changes of massive injections of slots to nullsec and nerfs to hisec will not 'mess up' the economy, because anything that makes null more self-sufficient MUST make null less reliant on hisec industry, and the consequent shifts in the economy will be negative to hisec players - which, as we know, form the large majority of the playerbase. (I believe the figure quoted was 71%.)
However, as you said - you don't give a ****, you just want what you want, and you want it now. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
802
|
Posted - 2012.12.18 17:03:00 -
[397] - Quote
Xavier Hasberin wrote:First, my sympathies, and hopefully you'll beat the odds. Secondly, you ARE rewarded for assuming that risk and taking on that effort - you'll be doing things, seeing things, making things that casuals and mainly hiseccers like me can't do and never will. Now, you might not figure that's a good enough reward, but that's not anyone's fault but yours if you went in with eyes wide open. And, gee, industry IS part of the economy, and therefore, by your definition, Quote:deserving any kind of "real world" discussion. and I further disagree that your discussed changes of massive injections of slots to nullsec and nerfs to hisec will not 'mess up' the economy, because anything that makes null more self-sufficient MUST make null less reliant on hisec industry, and the consequent shifts in the economy will be negative to hisec players - which, as we know, form the large majority of the playerbase. (I believe the figure quoted was 71%.) However, as you said - you don't give a ****, you just want what you want, and you want it now. That's what I keep saying though, you are NOT rewarded. No one who starts a corp and runs a player owned structure is rewarded.
They take on more risk and effort for no real gain.
I've never actually said anything about more slots. Nor have I ever said anything about making null more self sufficient, nothing I've suggested would make null more self sufficient.
I've only suggested a nerf to a single group of players. People who do industrial work without ever leaving the NPC corps and only building in NPC stations. Being able to build capital ships and up isn't a "reward", it's just assuming more risk and effort given the way such production actually works.
Making NPC stations less efficient for those people in NPC corps is not going to have any impact on the economy, it would only make the least effieciant industrials instead of the most.
As an industrialist there is no benefit to joining a player run corp and working out of a player run structure. Buidlling caps and super caps is not a reward, it's not the same thing as building T2 items. Most industrialists, whether you're in a player corp or not, will never build a cap or super cap; just like most players will never do moon mining.
You're basically trying to boil it down to "fun". A guy in an NPC corp can't build a super, is not an excuse. Most peopel are never going to build one anyways, and no one lives in null just because they can build a titan.
You're talking about stuff that can take over a month to build, before you even factor in everythign else that needs to be build before you can even start building the ship itself. There's a reason people work together to guild those tings.
Those things do not justify the rest of industry benefiting the NPC corp industrialist. |

Malphilos
State War Academy Caldari State
237
|
Posted - 2012.12.18 17:09:00 -
[398] - Quote
Natsett Amuinn wrote: Most peopel are never going to build one anyways, and no one lives in null just because they can build a titan.
They live there to exercise power, including the ability to restrict access to the stations they've built. Anything exclusive costs more.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
802
|
Posted - 2012.12.18 17:13:00 -
[399] - Quote
Malphilos wrote:Natsett Amuinn wrote: Most peopel are never going to build one anyways, and no one lives in null just because they can build a titan. They live there to exercise power, including the ability to restrict access to the stations they've built. Anything exclusive costs more. No that is not why.
Few peopel make the decisions, the few do not reflect the many. Most of us are not there for those reason, the few that run things may be.
Nor does that have anything at all to do with anything I wrote.
NPC corp industrialist should not be the most efficient in the game. They need to be nerfed, for the benefit of every other industrialist in the game. High, low, and null, none of us should be at a disadvantage compared to the NPC corp guy.
It's working exactly that way. You can not argue against it, nor can it be justified when the rest of the game is balanced against exactly that. |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 17:20:00 -
[400] - Quote
If nullsec industry is so bad, why do people make things there? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
|

Vaerah Vahrokha
Vahrokh Consulting
2319
|
Posted - 2012.12.18 17:24:00 -
[401] - Quote
Natsett Amuinn wrote: High sec, low sec, null sec, whatever. If you're an industrialist that actually takes part in the wider game, and assumes more risk and effort, you should want high sec NPC stations nerfed so that your effort is actually rewarded instead of being a penalty.
Whatever cost you put on hi sec industry and research, it will ALWAYS be more worth doing than in null sec. Hi sec is a broken square peg in a game of round holes, your and other guys approach at fixing it has NEVER worked in 10 years and will keep not working.
I would NEVER move 100B worth of BPOs over null sec, where all what will happen is to lose them earlier (gank) or later (station conquered). That would be an alliance sized effort but the thousands of players are not all in the top game alliance as far as I know.
Natsett Amuinn wrote: And to the guys that like to use the "if you raise prices too much" arguement. When everything stops getting sold at or below mineral value in high sec, you can start complaining about "what people can afford".
This will NEVER happen, stuff will be ALWAYS be sold at or below mineral value, all it takes is a price swing to immediately make illiquid built commodies lag behind and drop in value compared to mineral value.
Natsett Amuinn wrote: PvE content pays out plenty of ISK for people to afford to spend more. If anything, NPC rats in hgh sec should get beefed up and their bounties incrased, just so that another viable high sec proffesion can exits as a means of generating more ISK. The rats should pose some sort of threat to barges and exhuamers, as well as be something other players don't just want to shoot at but should; instead of being the equivilent of a nat that you squash just because it's annoying the hell out of you.
High value hi sec rats? Lol come give some! You know how much rat botters will rejoice? Safety AND high value rats, they will finally move their null sec bot ratters to hi sec.
Natsett Amuinn wrote: There are plenty of miners in high sec, already supply more minerals than is actually needed in high sec.
Null seccers crying how mining in hi sec is more profitable than in null sec say the contrary. It's all stuff whose value is entirely given by a supply vs demand chain, if hi sec minerals are worth a lot it's because there's a shortage of them.
Also, it's weeks most belts are super-stripped few hours past downtime (despite CCP reactivated daily respawn) that kind of contrasts with your supply idea.
Natsett Amuinn wrote: Reducing the refine rates in NPC stations is not going to cause them to quit, or have that huge an impact on mineral prices. It would however enourage them to join a player run corp, and work out of player owned structure in order to get 20-25% better refine rates.
1) Most hi sec POSes are owned by 1 men corps, say goodbye to your "joining a player corp". 2) To get 20-25% better refine rates? Train some more skills, only new players will get the disadvantage.
There are already low refine rate stations in hi sec, I still get perfect refine, what are you going to do about that?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2319
|
Posted - 2012.12.18 17:27:00 -
[402] - Quote
Natsett Amuinn wrote:
I've only suggested a nerf to a single group of players. People who do industrial work without ever leaving the NPC corps and only building in NPC stations. Being able to build capital ships and up isn't a "reward", it's just assuming more risk and effort given the way such production actually works.
Making NPC stations less efficient for those people in NPC corps is not going to have any impact on the economy, it would only make the least effieciant industrials instead of the most.
As an industrialist there is no benefit to joining a player run corp and working out of a player run structure. Buidlling caps and super caps is not a reward, it's not the same thing as building T2 items. Most industrialists, whether you're in a player corp or not, will never build a cap or super cap; just like most players will never do moon mining.
I know Goonswarm is the happy exception but let's talk about the rule: regardless of ANY structure, slots etc, the industrialist guys are seen as GAR BA GE by null sec corps and it's an ideology not an EvE shortcoming.
All you get told is that if they wanted to build / research something they'll just log in their alts and do it right there, you'll get told that POS fielding is forbidden, that you could be a spy and steal the stuff, whatever. In the end they just don't want the industrialist guy and that's it.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
1955
|
Posted - 2012.12.18 17:43:00 -
[403] - Quote
Buzzy Warstl wrote:If nullsec industry is so bad, why do people make things there? We don't make much stuff, except stuff that ~game mechanics~ don't allow to be built in highsec. Like titans, our favorite item that needs to have its production reduced.
If titans could be built in highsec, doubtless they would be cheaper, more plentiful, and used for scams in Jita 4-4 Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
804
|
Posted - 2012.12.18 17:47:00 -
[404] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:
I've only suggested a nerf to a single group of players. People who do industrial work without ever leaving the NPC corps and only building in NPC stations. Being able to build capital ships and up isn't a "reward", it's just assuming more risk and effort given the way such production actually works.
Making NPC stations less efficient for those people in NPC corps is not going to have any impact on the economy, it would only make the least effieciant industrials instead of the most.
As an industrialist there is no benefit to joining a player run corp and working out of a player run structure. Buidlling caps and super caps is not a reward, it's not the same thing as building T2 items. Most industrialists, whether you're in a player corp or not, will never build a cap or super cap; just like most players will never do moon mining.
I know Goonswarm is the happy exception but let's talk about the rule: regardless of ANY structure, slots etc, the industrialist guys are seen as GAR BA GE by null sec corps and it's an ideology not an EvE shortcoming. All you get told is that if they wanted to build / research something they'll just log in their alts and do it right there, you'll get told that POS fielding is forbidden, that you could be a spy and steal the stuff, whatever. In the end they just don't want the industrialist guy and that's it. Again, what the hell does any of that have to do with high sec industrial corps that actually work out of PoS's in high sec?
They are not being rewarded any more than any industrialist in null.
I am not making statements based solely on "where I play". I'm addressing industry as a whole in all areas of EVE. Stop focusing on the words under my name.
It is not "just" a null issue. Yet, it seems a bunch of guys in NPC corps keep responding as if that's all it is.
Coincidentally, not only is a goon saying buff high sec industrial corps, he's also saying nerf npc corp indusrialists. Who is it again that keeps trying to stear it back to being a problem with null. Oh look, guys posting with characters in NPC corps; go figure.
I'm not pointing out anything that every single industrialist in EVE can't plainly see. |

Shylari Avada
Amok. Goonswarm Federation
157
|
Posted - 2012.12.18 17:48:00 -
[405] - Quote
Vaerah Vahrokha wrote:Shylari Avada wrote:Buzzy Warstl wrote:WiS is the main thing killing EvE. Walking in Station and Ambulation on a whole is such a minor complaint at this point, who really cares? Most of the people complaining about WiS are the same people that log in, mine ice or do missions in their High Security safety blanket, in their little one man corp with 0% tax rate- doing their part in the choir of people singing "I don't overly enjoy EVE because I have no impact on the game" complaining about literally anything on the forums waiting for their next ice harvester cycle to finish. The only thing 'killing EVE' is CCP actually listening to those mongoloids. Glad you are so godlike to know who enjoys EvE or don't and who cares so much about having their penile impact on the game.
No sentence by sentence breakdown? Must have stepped on a nerve. |

Jenn aSide
STK Scientific Initiative Mercenaries
685
|
Posted - 2012.12.18 17:49:00 -
[406] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:
I've only suggested a nerf to a single group of players. People who do industrial work without ever leaving the NPC corps and only building in NPC stations. Being able to build capital ships and up isn't a "reward", it's just assuming more risk and effort given the way such production actually works.
Making NPC stations less efficient for those people in NPC corps is not going to have any impact on the economy, it would only make the least effieciant industrials instead of the most.
As an industrialist there is no benefit to joining a player run corp and working out of a player run structure. Buidlling caps and super caps is not a reward, it's not the same thing as building T2 items. Most industrialists, whether you're in a player corp or not, will never build a cap or super cap; just like most players will never do moon mining.
I know Goonswarm is the happy exception but let's talk about the rule: regardless of ANY structure, slots etc, the industrialist guys are seen as GAR BA GE by null sec corps and it's an ideology not an EvE shortcoming.
You seem like a smart person, but your preconceived notions are the road block to you seeing the truth.
You actually beleive their is some big bad ideology prevelent in null sec that advocates hate for people who GIVE other people things?
My corp doesn't pay rent or anyhting like that, we have a cooperative agreement where we builds ships for our Alliance and coalition. according to you we can expect our whole coaltion to turn on use any second for the sin of MAKING STUFF they use to shoot people with.....
Do you ever listen to yourself?
Quote: All you get told is that if they wanted to build / research something they'll just log in their alts and do it right there, you'll get told that POS fielding is forbidden, that you could be a spy and steal the stuff, whatever. In the end they just don't want the industrialist guy and that's it.
I've been in Atlas, IT, -A-,Raiden, NCDot and INIT Mercs. I've been in null for 4 and a half years. None of what you just said is true. hell, I've got buddies in other null industrial corps like Ore Hogz (look em up). Back when i was in Raiden and then NCDot we actively recruited indy corps to come live in Vale and give us discounted stuff instead of cash.
You really think alliances are so full of hate they'd rather travel to jita than get free stuff at home.
Incredible.
|

Vaerah Vahrokha
Vahrokh Consulting
2319
|
Posted - 2012.12.18 17:55:00 -
[407] - Quote
Shylari Avada wrote:Vaerah Vahrokha wrote:Shylari Avada wrote:Buzzy Warstl wrote:WiS is the main thing killing EvE. Walking in Station and Ambulation on a whole is such a minor complaint at this point, who really cares? Most of the people complaining about WiS are the same people that log in, mine ice or do missions in their High Security safety blanket, in their little one man corp with 0% tax rate- doing their part in the choir of people singing "I don't overly enjoy EVE because I have no impact on the game" complaining about literally anything on the forums waiting for their next ice harvester cycle to finish. The only thing 'killing EVE' is CCP actually listening to those mongoloids. Glad you are so godlike to know who enjoys EvE or don't and who cares so much about having their penile impact on the game. No sentence by sentence breakdown? Must have stepped on a nerve.
No, that would require to be worth the time to do it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 17:57:00 -
[408] - Quote
Alavaria Fera wrote:Buzzy Warstl wrote:If nullsec industry is so bad, why do people make things there? We don't make much stuff, except stuff that ~game mechanics~ don't allow to be built in highsec. Like titans, our favorite item that needs to have its production reduced. If titans could be built in highsec, doubtless they would be cheaper, more plentiful, and used for scams in Jita 4-4 And sovereign nullsec is more efficient than anyplace else at making Titans and Supercarriers.
How much more manufacturing capacity could you possibly devote to that purpose?
How much more manufacturing capacity would you need before that particular market was saturated?
Highsec is pre-nerfed there, you can't build capital ships in highsec.
The cost of manufacturing ammo in nullsec is obviously moot if all the manufacturing capacity is taken up with higher priority jobs, and if there is enough demand for those higher priority jobs to soak up considerably more manufacturing capacity then that is what any additional capacity will be used for.
http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
804
|
Posted - 2012.12.18 17:59:00 -
[409] - Quote
Vaerah Vahrokha wrote:
No, that would require to be worth the time to do it.
May I ask,
Do you really thinkt he balance if fine? If you run a PoS to build stuff in high sec, putting your possesion at risk of being taken from, for no actual added benefit?
Exactly what is the benefit of running a station in high sec, that can bel blown up, requires you to be in a corp that can be war decced, and requires you to fuel on a regular basis?
Do you really believe that you are being rewarded for all of that added effort and risk, as apposed to someone who is in an NPC corp and using NPC stations to build the same things you do? |

Malcanis
Vanishing Point. The Initiative.
5522
|
Posted - 2012.12.18 18:00:00 -
[410] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:
I've only suggested a nerf to a single group of players. People who do industrial work without ever leaving the NPC corps and only building in NPC stations. Being able to build capital ships and up isn't a "reward", it's just assuming more risk and effort given the way such production actually works.
Making NPC stations less efficient for those people in NPC corps is not going to have any impact on the economy, it would only make the least effieciant industrials instead of the most.
As an industrialist there is no benefit to joining a player run corp and working out of a player run structure. Buidlling caps and super caps is not a reward, it's not the same thing as building T2 items. Most industrialists, whether you're in a player corp or not, will never build a cap or super cap; just like most players will never do moon mining.
I know Goonswarm is the happy exception but let's talk about the rule: regardless of ANY structure, slots etc, the industrialist guys are seen as GAR BA GE by null sec corps and it's an ideology not an EvE shortcoming.
Bullshit. That's just utter trash talk, it's useless steroetyping that flies in the face of the available evidence.
And what's worse, you know it, and you've admitted to me previously that you know it.
I'm asking you nicely, V.V.; please stop this. You're capable of contriuting to this issue in a really useful and constructive way, and this pointless, meretricious Big-Lie stuff you're giving us instead is flat out disappointing. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Vaerah Vahrokha
Vahrokh Consulting
2319
|
Posted - 2012.12.18 18:01:00 -
[411] - Quote
Natsett Amuinn wrote: Again, what the hell does any of that have to do with high sec industrial corps that actually work out of PoS's in high sec?
They are not being rewarded any more than any industrialist in null.
They are indirectly rewarded by simply being there and not in null. But hey, if you get a buff to all the PoSes refineries, arrays etc I will gladly take it!
Natsett Amuinn wrote: I am not making statements based solely on "where I play". I'm addressing industry as a whole in all areas of EVE. Stop focusing on the words under my name.
You can hide those words, wanna bet it'd not change a bit in the replies?
Natsett Amuinn wrote: Yet, it seems a bunch of guys in NPC corps keep responding as if that's all it is.
Coincidentally, not only is a goon saying buff high sec industrial corps, he's also saying nerf npc corp indusrialists. Who is it again that keeps trying to stear it back to being a problem with null. Oh look, guys posting with characters in NPC corps; go figure.
NPC corp? Glad my name got promoted to empire status! An empire based on station trading none the less but still... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
804
|
Posted - 2012.12.18 18:01:00 -
[412] - Quote
Buzzy Warstl wrote:Alavaria Fera wrote:Buzzy Warstl wrote:If nullsec industry is so bad, why do people make things there? We don't make much stuff, except stuff that ~game mechanics~ don't allow to be built in highsec. Like titans, our favorite item that needs to have its production reduced. If titans could be built in highsec, doubtless they would be cheaper, more plentiful, and used for scams in Jita 4-4 And sovereign nullsec is more efficient than anyplace else at making Titans and Supercarriers. How much more manufacturing capacity could you possibly devote to that purpose? How much more manufacturing capacity would you need before that particular market was saturated? Highsec is pre-nerfed there, you can't build capital ships in highsec. The cost of manufacturing ammo in nullsec is obviously moot if all the manufacturing capacity is taken up with higher priority jobs, and if there is enough demand for those higher priority jobs to soak up considerably more manufacturing capacity then that is what any additional capacity will be used for. Are you saying that because you can build a titan in null that the industry balance is fine?
How many people do you think actually do that? How many peopel do you think it requirs to do that? Do you think that is the only thing that gets built there?
And what about everyone that isn't doing that? |

Vaerah Vahrokha
Vahrokh Consulting
2319
|
Posted - 2012.12.18 18:06:00 -
[413] - Quote
Natsett Amuinn wrote:Vaerah Vahrokha wrote:
No, that would require to be worth the time to do it.
May I ask, Do you really thinkt he balance if fine? If you run a PoS to build stuff in high sec, putting your possesion at risk of being taken from, for no actual added benefit? Exactly what is the benefit of running a station in high sec, that can bel blown up, requires you to be in a corp that can be war decced, and requires you to fuel on a regular basis? Do you really believe that you are being rewarded for all of that added effort and risk, as apposed to someone who is in an NPC corp and using NPC stations to build the same things you do?
No, anything sort of the EvE universe I proposed long ago in the assembly hall (no hi sec except starter player 1.0 systems) is a square peg in a game of round holes and will always lead to unsolvable game imbalance.
What you see is the patched up CCP attempt at making everybody (including their shareholders) happy. For some reason it seems to more or less hold together, I would not like to know what happens if you start messing with it too much.
A NGE is always ready to strike, I would really be sad if CCP decided to rectify their ancient design and end up defaulting and closing down. That's a big concern for me. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Randolph Rothstein
whatever corp.
19
|
Posted - 2012.12.18 18:09:00 -
[414] - Quote
considering how is this game advertised as hardcore by players themselves and not only can you scam,lie,kill,steal or cheat its also supported there are sure too many whiners about how unfair the things are
eve is unfair - deal with it
|

Vaerah Vahrokha
Vahrokh Consulting
2319
|
Posted - 2012.12.18 18:11:00 -
[415] - Quote
Malcanis wrote: Bullshit. That's just utter trash talk, it's useless steroetyping that flies in the face of the available evidence.
And what's worse, you know it, and you've admitted to me previously that you know it.
I'm asking you nicely, V.V.; please stop this. You're capable of contriuting to this issue in a really useful and constructive way, and this pointless, meretricious Big-Lie stuff you're giving us instead is flat out disappointing.
This thrash talk (assuming you refer to the null sec industrialist "hate") is exactly what happened to me, should I invent an alternate reality that makes me feel happier? It happened not in 1 but in *2* alliances and one of them is called Initiative Alliance (no idea if they are related to yours).
As for contributing, I have written walls and walls about what I think should be done to really make true null empires out of what we have now. What happened? The Goons brass themselves only took some cheap laugh shots and similar.
So, what do you expect off me, exactly? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 18:16:00 -
[416] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:Alavaria Fera wrote:Buzzy Warstl wrote:If nullsec industry is so bad, why do people make things there? We don't make much stuff, except stuff that ~game mechanics~ don't allow to be built in highsec. Like titans, our favorite item that needs to have its production reduced. If titans could be built in highsec, doubtless they would be cheaper, more plentiful, and used for scams in Jita 4-4 And sovereign nullsec is more efficient than anyplace else at making Titans and Supercarriers. How much more manufacturing capacity could you possibly devote to that purpose? How much more manufacturing capacity would you need before that particular market was saturated? Highsec is pre-nerfed there, you can't build capital ships in highsec. The cost of manufacturing ammo in nullsec is obviously moot if all the manufacturing capacity is taken up with higher priority jobs, and if there is enough demand for those higher priority jobs to soak up considerably more manufacturing capacity then that is what any additional capacity will be used for. Are you saying that because you can build a titan in null that the industry balance is fine? How many people do you think actually do that? How many peopel do you think it requirs to do that? Do you think that is the only thing that gets built there? And what about everyone that isn't doing that? How much more capacity would you need to exhaust the appetite of the people who are currently doing that?
Answer that question and you can actually answer the question of "how much more industrial capacity does nullsec need?"
If the answer is "all that and more", then the lack of industrial capacity in nullsec is the only thing keeping the game from thousand-titan roams.
http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Vera Algaert
Republic University Minmatar Republic
499
|
Posted - 2012.12.18 18:20:00 -
[417] - Quote
Vaerah Vahrokha wrote:So, what do you expect off me, exactly? You were in 0.0 for a few months, in a terrible alliance, 3 years ago.
Stop assuming that your experience is representative of the current state of 0.0. I'm a NPC corp alt, any argument I make is invalid. |

Anabella Rella
Gradient Electus Matari
364
|
Posted - 2012.12.18 18:22:00 -
[418] - Quote
Oh yay, the 4,986,735th "nerf high sec players who don't play the game like me" thread of the week! This must be some kind of record. What you want is irrelevant, what you've chosen is at hand. |

Malphilos
State War Academy Caldari State
237
|
Posted - 2012.12.18 18:49:00 -
[419] - Quote
Natsett Amuinn wrote:Malphilos wrote:Natsett Amuinn wrote: Most peopel are never going to build one anyways, and no one lives in null just because they can build a titan. They live there to exercise power, including the ability to restrict access to the stations they've built. Anything exclusive costs more. No that is not why. Few peopel make the decisions, the few do not reflect the many. Most of us are not there for those reason, the few that run things may be. Nor does that have anything at all to do with anything I wrote. NPC corp industrialist should not be the most efficient in the game. They need to be nerfed, for the benefit of every other industrialist in the game. High, low, and null, none of us should be at a disadvantage compared to the NPC corp guy. It's working exactly that way. You can not argue against it, nor can it be justified when the rest of the game is balanced against exactly that.
Everything in the game that is exclusive costs more, doesn't it? Ownership has a price, and advantages.
If their not worth it to you, maybe ownership isn't what you want. (btw, if not ownership, why work there? )
Whether it "should" be that way is opinion so far, but it's not correct to say there are no advantages.
|

Xavier Hasberin
University of Caille Gallente Federation
7
|
Posted - 2012.12.18 18:58:00 -
[420] - Quote
Natsett Amuinn wrote: That's what I keep saying though, you are NOT rewarded. No one who starts a corp and runs a player owned structure is rewarded.
They take on more risk and effort for no real gain.
I'm sorry, my friend, but this has to be the biggest bit of nonsense I've ever heard in my life.
If there was no reward for it, no one would do it.
Quote:Making NPC stations less efficient for those people in NPC corps is not going to have any impact on the economy, it would only make the least effieciant industrials instead of the most.
As an industrialist there is no benefit to joining a player run corp and working out of a player run structure. Buidlling caps and super caps is not a reward, it's not the same thing as building T2 items. Most industrialists, whether you're in a player corp or not, will never build a cap or super cap; just like most players will never do moon mining.
You're basically trying to boil it down to "fun". A guy in an NPC corp can't build a super, is not an excuse. Most peopel are never going to build one anyways, and no one lives in null just because they can build a titan.
I repeat: If there was no reward for doing it, no one would do it. Since it's being done, that means there's a reward for it. As we've been repeatedly told, the Goonswarm knows about risk and reward, and how to factor it into what they do......and what they're doing now is building supercaps.
Quote: You're talking about stuff that can take over a month to build, before you even factor in everythign else that needs to be build before you can even start building the ship itself. There's a reason people work together to guild those tings.
Those things do not justify the rest of industry benefiting the NPC corp industrialist.
They must justify SOMETHING, though. What could that be?
Quote: PS: I keep saying that high sec player corps need to be reward, just as much as a null corp does when running your own structure.
Do not treat me like a null guy who's only championing changes for his own benefit. I'm clearly in favor of helping high sec indusrialist as much as null.
You are calling for nerfs on hisec, and claiming that you're doing it to buff hisec corps? This is logic equivalent to claiming that if we just cut off your legs, you will be able to run faster.
Quote: PPS: I also notice you keep posting with a guy in an NPC corp. Is it safe to assume that even if you're an alt, that your main is also a member of an NPC corp?
If so, for shame on you being a hypocrit. Seeing as the NPC corp industrialist is the only industrialist I want nerfed, you obviously disgree with me because you just want to remain the most efficient industrialist in the game.
Nor do I want it now. I want it with the PoS revamp, and the S & I UI overhaul.
No, actually, what I am is the furthest thing from an industrialist that you can find - I've done that sort of thing exactly twice. Once in the tutorials and once when I wanted some antimatter S shells and none were readily to hand. If anything, I prefer exploring and complex running. I have zero dog in this hunt, other than the general principle that the big boys can have a goodfite without turning hisec into an empty zone.
AFAIC, nullsec does need more slots and it probably can use a production boost. It doesn't need to supersede hisec in the process, and there's no good reason to attack hisec and the 71% who play there simply because CCP didn't give null the industrial production you either want or need to build all those shiny toys that you pretend not to care about but keep making. |
|

Shylari Avada
Amok. Goonswarm Federation
157
|
Posted - 2012.12.18 19:02:00 -
[421] - Quote
Vaerah Vahrokha wrote:No, that would require to be worth the time to do it.
I was looking forward to your cyclical and argumentative retort completely lacking back up in facts or game knowledge.
One can hope.
Vaerah Vahrokha wrote:Malcanis wrote:Bullshit. That's just utter trash talk, it's useless steroetyping that flies in the face of the available evidence. As for contributing, I have written walls and walls about what I think should be done to really make true null empires out of what we have now. What happened? The Goons brass themselves only took some cheap laugh shots and similar.
Someone is uselessly stereotyping!
The GOONS! ARRRRRGGHHHHH!!!! |

Weaselior
GoonWaffe Goonswarm Federation
4013
|
Posted - 2012.12.18 19:11:00 -
[422] - Quote
Malphilos wrote: Import and transport is fine, the relative ease of import from highsec which you pointed out is what I'm driving at.
nope blew that out of the water as it's impossible for that to be harder than importing from other regions of 0.0 absent immensely stupid game mechanics
you had no point and are merely flailing wildly: transport costs cannot be used to fix 0.0 industry (merely kill it) |

Weaselior
GoonWaffe Goonswarm Federation
4013
|
Posted - 2012.12.18 19:12:00 -
[423] - Quote
Seleia O'Sinnor wrote:Instead of nerfing hisec, why not just boost low/null? Everything is relative, isn't it? So make it worthwhile while risking your butt in low/null. I guess the people have a point that it's not only reward that keeps people in hisec. If people are not moving and rewards a dropped heavily, everything could become just more expensive. Let's see. I won't ragequit and watch the show. Eventually I'll just die a slow death.
EDIT: Remove incursions from the game. this is a dumb idea
"lets just always boost everything besides x when x is overpowered" is stupidly overcomplicating things by making you need to buff (all things in game -1) every time something is overpowered and creating massive mudflation just to avoid letting idiots know they've gotten nerfed |

Weaselior
GoonWaffe Goonswarm Federation
4013
|
Posted - 2012.12.18 19:15:00 -
[424] - Quote
Vaerah Vahrokha wrote: I would NEVER move 100B worth of BPOs over null sec, where all what will happen is to lose them earlier (gank) or later (station conquered). That would be an alliance sized effort but the thousands of players are not all in the top game alliance as far as I know.
right because you are risk averse and cowardly (and bad: there are ways to do it right)
you are not the target market here you will always cower in empire
me, i manage something like 300b+ bpos in 0.0 and we still kept those even when we accidentally the whole empire one night |

Malphilos
State War Academy Caldari State
237
|
Posted - 2012.12.18 19:18:00 -
[425] - Quote
Weaselior wrote:Malphilos wrote: Import and transport is fine, the relative ease of import from highsec which you pointed out is what I'm driving at.
nope blew that out of the water as it's impossible for that to be harder than importing from other regions of 0.0 absent immensely stupid game mechanics
Impossible to do unless it's something you'd call stupid.
So necessarily it is possible, but you don't like it.
There's a reason you keep ending up here. |

Vaerah Vahrokha
Vahrokh Consulting
2321
|
Posted - 2012.12.18 19:19:00 -
[426] - Quote
Vera Algaert wrote:Vaerah Vahrokha wrote:So, what do you expect off me, exactly? You were in 0.0 for a few months, in a terrible alliance, 3 years ago. Stop assuming that your experience is representative of the current state of 0.0.
I was in (two) terrible alliances 3 years ago yet back at the time there was way less complaining about XSec vs YSec.
Today it looks like we got fantastic alliances (well, 99.9% posts are all from the same alliance, the sample is a bit thin) yet there's an endless bickering.
What happened? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4015
|
Posted - 2012.12.18 19:20:00 -
[427] - Quote
Buzzy Warstl wrote: And sovereign nullsec is more efficient than anyplace else at making Titans and Supercarriers.
How much more manufacturing capacity could you possibly devote to that purpose?
How much more manufacturing capacity would you need before that particular market was saturated?
it is saturated, supercap nerfs have driven demand off a cliff
you can see this in crashed bpc prices for people who aren't able to check how many csaas have gone idle |

Vaerah Vahrokha
Vahrokh Consulting
2321
|
Posted - 2012.12.18 19:22:00 -
[428] - Quote
Shylari Avada wrote:Vaerah Vahrokha wrote:No, that would require to be worth the time to do it. I was looking forward to your cyclical and argumentative retort completely lacking back up in facts that suits me or game knowledge that suits me. One can hope.
Added some missing bits. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4015
|
Posted - 2012.12.18 19:22:00 -
[429] - Quote
Malphilos wrote:Weaselior wrote:Malphilos wrote: Import and transport is fine, the relative ease of import from highsec which you pointed out is what I'm driving at.
nope blew that out of the water as it's impossible for that to be harder than importing from other regions of 0.0 absent immensely stupid game mechanics Impossible to do unless it's something you'd call stupid. So necessarily it is possible, but you don't like it. There's a reason you keep ending up here. ok so now we are back at you throwing up chaff for your immensely stupid ideas by harping on the difference between "impossible" and "impossible when anyone with two brain cells to rub together has a veto"
everything you've said has been a veritible fountain of ignorance and dumb ideas which you defend by endlessly filibustering and hoping all the smart people will go away so you can declare victory
fortunately for me i enjoy whacking the idiot ball |

Weaselior
GoonWaffe Goonswarm Federation
4015
|
Posted - 2012.12.18 19:24:00 -
[430] - Quote
Vaerah Vahrokha wrote: This thrash talk (assuming you refer to the null sec industrialist "hate") is exactly what happened to me, should I invent an alternate reality that makes me feel happier? It happened not in 1 but in *2* alliances and one of them is called Initiative Alliance (no idea if they are related to yours).
i see, so the fact everyone hated you means they all hated industrialists
|
|

Antisocial Malkavian
Antisocial Malkavians
250
|
Posted - 2012.12.18 19:25:00 -
[431] - Quote
Bump Truck wrote:
Also I'm surprised you would do 64 hours of effort for a Plex, that sounds like too much to me, everyone values their time differently, but RL effort pays signifcantly more than that.
meh, its a game, I mine. :effort:
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Vaerah Vahrokha
Vahrokh Consulting
2322
|
Posted - 2012.12.18 19:26:00 -
[432] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: I would NEVER move 100B worth of BPOs over null sec, where all what will happen is to lose them earlier (gank) or later (station conquered). That would be an alliance sized effort but the thousands of players are not all in the top game alliance as far as I know.
right because you are risk averse and cowardly (and bad: there are ways to do it right, you keep a fueled carrier and a jumpclone in the station) you are not the target market here you will always cower in empire me, i manage something like 300b+ bpos in 0.0 and we still kept those even when we accidentally the whole empire one night
Yeah sure you have your cloud of buddies making you and what you do pretty safe, it's exactly the blueprint to apply on the whole game.
Weaselior wrote: you are not the target market here you will always cower in empire
I don't even try being in your target market, I go where business makes me go to and don't want anyone to plan my life or to feed over my efforts.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Antisocial Malkavian
Antisocial Malkavians
250
|
Posted - 2012.12.18 19:28:00 -
[433] - Quote
Seleia O'Sinnor wrote:Instead of nerfing hisec, why not just boost low/null? Everything is relative, isn't it? So make it worthwhile while risking your butt in low/null. I guess the people have a point that it's not only reward that keeps people in hisec. If people are not moving and rewards a dropped heavily, everything could become just more expensive. Let's see. I won't ragequit and watch the show. Eventually I'll just die a slow death.
EDIT: Remove incursions from the game.
nooooo that couldnt do THAT they must nerf high sec its the only wai
Bump Truck wrote:
Of course something your argument assumes is that, as now, there will be an abundance of asteroids in High Sec. If, for example, I'm not proposing this, the number of rocks were cut by 90% then you would fly round the belts and find then stripped and wouldn't be able to mine all the time like you can now.
Then Id go mine missions
Unless youre looking to remove 90% of those out of high sec too lol
good luck tho http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Vaerah Vahrokha
Vahrokh Consulting
2322
|
Posted - 2012.12.18 19:28:00 -
[434] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: This thrash talk (assuming you refer to the null sec industrialist "hate") is exactly what happened to me, should I invent an alternate reality that makes me feel happier? It happened not in 1 but in *2* alliances and one of them is called Initiative Alliance (no idea if they are related to yours).
i see, so the fact everyone hated you means they all hated industrialists
Because I was alone in there, had nobody with me to talk with, I did not have two chats and IRC where to talk about those things, there were no others applying for the same positions and talking with me.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Antisocial Malkavian
Antisocial Malkavians
250
|
Posted - 2012.12.18 19:30:00 -
[435] - Quote
Weaselior wrote: right because you are risk averse and cowardly (and bad: there are ways to do it right, you keep a fueled carrier and a jumpclone in the station)
you are not the target market here you will always cower in empire
me, i manage something like 300b+ bpos in 0.0 and we still kept those even when we accidentally the whole empire one night
Since youre not risk averse I imagine you go do all your work and everything that gets you money in enemy territory right?
not being risk averse and all.
Cause youd be more risk averse to be doing it all in blue territory
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Mr Pragmatic
194
|
Posted - 2012.12.18 19:31:00 -
[436] - Quote
1)If you nerf high sec I wonGÇÖt be able to play anymore!
-Missioning and MIning isn't super exciting. The pay out is exciting, you wanna take that away from us?
2)"Null players" just want to kill us all, thatGÇÖs the only reason they bring up a nerf.
-Bull crap argument, Yes they would shoot anyone entering their space.
- Really? I think are division between players, Hi sec players don't want to deal with the drama of null.
3)Null is too dangerous, anyone who goes there getGÇÖs shot immediately.
-What if I want to play solo? Why do I have to make friends? And yes in most cases you will get shot.
4)Null is too safe, itGÇÖs just a sea of blues and I canGÇÖt get access to it.
-So is Hi sec? So why should I leave Hi sec? cause you are jealous of my profit?
5)Nobody could ever mine/mission in low, they would be instantly killed by pirates.
-Yes and while we are at it, lets tank mining ships and put warp stabs on them to reduce the mining yield. So its the same if Hi sec got the nerf.
6)I pay my subscription so I should be able to play however I want, itGÇÖs a SANDBOX.
-Damaging how exactly?
7)If High Sec were nerfed ship costs would increase massively and that is bad.
-If miners have to mine longer for the same amount of minerals, prices of ore would go up, and thus the ship cost.
8)High Sec is the empire and null is the wildlands, so the industry should be in High.
-They don't build Cadillacs and land rovers in Afghanistan, just saying.
don't even care to go on. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged. |

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:31:00 -
[437] - Quote
Vaerah Vahrokha wrote: Yeah sure you have your cloud of buddies making you and what you do pretty safe, it's exactly the blueprint to apply on the whole game.
i am exceptionally lazy and getting other people to do things tends to be a ****-ton of work, absolutely nothing i do generally requires getting other people to do things for me
a carrier, a jumpclone, and a cyno alt is all you need to get 10km3 of **** from any hostile station to safety, and i got all my **** out of J-L to safety that was above a certain isk/m3 ratio that basically defined "worth risking my jf for" (pos mods: left in space; technetium: evacuated) when my 25 tower reaction farm was in a system that flipped sov overnight (we;lp)
the entire point of buffing 0.0 industry is to create challenging industrial content for people willing to risk it, not something for people with no imagination to puzzle out how to overcome challenges or risk the cost of failure
there are plenty of those people: you are just not one of them so "would VV like this" is not a useful metric for what would and would not be good |

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:33:00 -
[438] - Quote
Antisocial Malkavian wrote: Since youre not risk averse I imagine you go do all your work and everything that gets you money in enemy territory right?
not being risk averse and all.
Cause youd be more risk averse to be doing it all in blue territory
i do what makes me the most money: i do not flee from moneymaking opportunities because of the terror i might lose something
risk-averse is being unwilling to take positive expected return bets because of the terror of the possibility of loss |

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:37:00 -
[439] - Quote
Vaerah Vahrokha wrote:Because I was alone in there, had nobody with me to talk with, I did not have two chats and IRC where to talk about those things, there were no others applying for the same positions and talking with me.  neither did i, until i found the other people, because this being a mmo part of the skill is making friends
goonswarm didn't always have a strong industrial arm and community: i and others created it rather than moan it did not exist and flee to empire |

Mr Pragmatic
194
|
Posted - 2012.12.18 19:39:00 -
[440] - Quote
Also, if things are so swell in null sec
Why are you so concerned with Hi sec?
This is just another propagandaistic effort for goon swarm to be annoying.
Its another form of hulkageddon. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged. |
|

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:41:00 -
[441] - Quote
plenty of people simply saw a void and created it, niart epar for example created a massive jump freighter and t2 production empire back when there was no such community on his own, simply creating a massive organization farming work out to goons
i made my massive reaction farm on my own after puzzling out the math and figuring out how to outsource all of the actual work for pennies and just adding towers and towers as isk came in
aryth ran ferrogel chains deep in the middle of nowhere far from most goons with no real info available on how to do it and merely puzzling it all out himself
|

Weaselior
GoonWaffe Goonswarm Federation
4017
|
Posted - 2012.12.18 19:42:00 -
[442] - Quote
all of those things, of course, involved considerable capital risk, considerable knowledge, considerable problem-solving, and considerable reward |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 19:42:00 -
[443] - Quote
Weaselior wrote:Buzzy Warstl wrote: And sovereign nullsec is more efficient than anyplace else at making Titans and Supercarriers.
How much more manufacturing capacity could you possibly devote to that purpose?
How much more manufacturing capacity would you need before that particular market was saturated?
it is saturated, supercap nerfs have driven demand off a cliff you can see this in crashed bpc prices for people who aren't able to check how many csaas have gone idle And you can build carriers and dreads in lowsec.
So, it seems that there might be room to increase nullsec manufacturing capacity that wouldn't simply result in more supercaps on the field.
That's a good thing, it means that CCP has room to work with in the POS update and we aren't guaranteed that what we get will be worse than what we've got.
Nullsec industrialist could become a popular profession in time. I still doubt it, but you never know what the future will bring.
I still have a dream of highsec density play with nullsec engagement rules, but I'm pretty sure that's never going to happen. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Vaerah Vahrokha
Vahrokh Consulting
2322
|
Posted - 2012.12.18 19:47:00 -
[444] - Quote
Weaselior wrote: the entire point of buffing 0.0 industry is to create challenging industrial content for people willing to risk it, not something for people with no imagination to puzzle out how to overcome challenges or risk the cost of failure
there are plenty of those people: you are just not one of them so "would VV like this" is not a useful metric for what would and would not be good
You try stamping your judgements on me like you know WTF I want to do and don't want to do.
No, you don't. EvE is just the last of a plethora of PvP MMOs I have played including Darkfall Online (which is a "tad" harsher than EvE).
If you want I can post a screenshot of my farewell eve mail to my FW and null sec PvP corp mates, it does not mention "risk" anywhere. I would not have gone there if risk was so much of an issue for me. Actually I bought them a capital parts BPO (it was ALL my money) as my thank you for the time I have been there.
Also, I risk MY ass every time I swing trade both in game and RL, calculating cost of failure is my job.
Finally, I don't care it's not an useful metric for you, it's an useful metric for those unlike you who - believe it or not - have a right to exist. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4018
|
Posted - 2012.12.18 19:48:00 -
[445] - Quote
supercaps are built in specialized pos mods (CSAAs) and components are built in pos mods at that pos, and that pos is anchored in a refinery system (to decompress mins). changes to any pos mod that is not a csaa or component assembly array, or any change to outposts besides allowing supercap builds to be installed in them would not affect supercap production one bit |

Vaerah Vahrokha
Vahrokh Consulting
2322
|
Posted - 2012.12.18 19:49:00 -
[446] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:Because I was alone in there, had nobody with me to talk with, I did not have two chats and IRC where to talk about those things, there were no others applying for the same positions and talking with me.  neither did i, until i found the other people, because this being a mmo part of the skill is making friends goonswarm didn't always have a strong industrial arm and community: i and others created it rather than moan it did not exist and flee to empire
If you had 5 minutes a day to play the game for a year+ like I had, you'd have created a fat zero. I quit my friends because I felt like a dead weight on them even if they never asked me to leave.
But hey, you know everything about everybody's life, don't you? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4018
|
Posted - 2012.12.18 19:50:00 -
[447] - Quote
Vaerah Vahrokha wrote:If you want I can post a screenshot of my farewell eve mail to my FW and null sec PvP corp mates, it does not mention "risk" anywhere. I would not have gone there if risk was so much of an issue for me. Actually I bought them a capital parts BPO (it was ALL my money) as my thank you for the time I have been there. yeah you keep saying "i would never put that much money at risk" for why 0.0 industry can never take off so that's nonsense, your entire argument is predicated on all potential 0.0 industrialists being as risk averse as you
being willing to lose a t1 frig doesn't suddenly make you not risk averse it just means that there is a certain level of isk loss that is too minimal to care about |

La Nariz
GoonWaffe Goonswarm Federation
288
|
Posted - 2012.12.18 19:54:00 -
[448] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote:Because I was alone in there, had nobody with me to talk with, I did not have two chats and IRC where to talk about those things, there were no others applying for the same positions and talking with me.  neither did i, until i found the other people, because this being a mmo part of the skill is making friends goonswarm didn't always have a strong industrial arm and community: i and others created it rather than moan it did not exist and flee to empire If you had 5 minutes a day to play the game for a year+ like I had, you'd have created a fat zero. I quit my friends because I felt like a dead weight on them even if they never asked me to leave. But hey, you know everything about everybody's life, don't you?
So basically you chose to throw out your friends because you didn't have "time" for them anymore. What a terrible decision, its an MMO, friends and other people are one of the reasons to playing the game in the first place. npc alts aren't people |

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:00:00 -
[449] - Quote
Vaerah Vahrokha wrote: If you had 5 minutes a day to play the game for a year+ like I had, you'd have created a fat zero. I quit my friends because I felt like a dead weight on them even if they never asked me to leave.
But hey, you know everything about everybody's life, don't you?
i have had many periods where i couldn't play much, i don't login often these days because I can't play for more than like half an hour at a time most days
still, the riches accumulate |

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:00:00 -
[450] - Quote
also i have never felt like a dead weight im pretty fuckin awesome |
|

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 20:09:00 -
[451] - Quote
La Nariz wrote: E: I should add social interaction (diplomacy) in general is one of the challenges 0.0 industrialists are forced to grapple with that highsec industrialists can completely ignore. Yet the 0.0 industrialist gets virtually no advantage for doing so. If anything this reason alone is enough to warrant a nerf to the entirety of highsec's industrial capabilities.
In theory the ability to build supercaps is a pretty big advantage. Whether the market conditions at any given point support that theory is obviously another question.
Highsec industrialists can't even build dreads, though, so saying that there is no advantage to doing industry outside highsec is ignoring a few limitations of highsec industry.
There's certainly no advantage to building things that *can* be built in highsec in nullsec as things currently stand, but that isn't necessarily a bad thing given the current shape of the game. Changing it so that nullsec industry was advantaged in every respect would be a quite dramatic change, and I'm not even sure that it is really possible. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Aryth
GoonWaffe Goonswarm Federation
682
|
Posted - 2012.12.18 20:11:00 -
[452] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: This thrash talk (assuming you refer to the null sec industrialist "hate") is exactly what happened to me, should I invent an alternate reality that makes me feel happier? It happened not in 1 but in *2* alliances and one of them is called Initiative Alliance (no idea if they are related to yours).
i see, so the fact everyone hated you means they all hated industrialists
Because I was alone in there, had nobody with me to talk with, I did not have two chats and IRC where to talk about those things, there were no others applying for the same positions and talking with me. 
I have not read the rest of this thread, as I hear it is a bad one. However, I was linked to this post and it struck me as similar enough to myself to reply.
For whatever reason, I was the only one of my kind within goons. There were other rich goons before me, but they were simply rich, or EFFORT. I abhor effort so tend to only focus on ISK:EFFORT or making markets, not reacting to them.
For the past 2 1/2 years, I have been teaching goons in a jabber channel all they could learn about EVE markets, the economy, and how to manipulate, speculate. Even the ones that didn't learn anything would profit greatly by just buying and selling when told. For all of this effort, I have only one other person like myself to show for it, (Mynnna/Corestwo). Then another handful of guys who have specific areas of expertise (Dramaticus), or a financial role(Weaselior).
So starting alone, and creating a cabal of guys that can move the EVE economy at will. With a personality. type that doesn't lend itself to making friends. The EVE sandbox is complex enough now to work magic in gaming. But you need help to do so.
Learn to make friends. Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |

Dinsdale Pirannha
Pirannha Corp
516
|
Posted - 2012.12.18 20:11:00 -
[453] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote:Because I was alone in there, had nobody with me to talk with, I did not have two chats and IRC where to talk about those things, there were no others applying for the same positions and talking with me.  neither did i, until i found the other people, because this being a mmo part of the skill is making friends goonswarm didn't always have a strong industrial arm and community: i and others created it rather than moan it did not exist and flee to empire If you had 5 minutes a day to play the game for a year+ like I had, you'd have created a fat zero. I quit my friends because I felt like a dead weight on them even if they never asked me to leave. But hey, you know everything about everybody's life, don't you?
Stop. You know far better than many not to get trapped trying to justify anything to the trolls.
I know you are trying to fight the good fight, as I have also. But you are letting the designated attack guys from the propaganda wing get under your skin. Don't.
What you should do is get all your indy buddies from the S&I and MD forums to start petitioning CCP and screaming blue murder about what goons and the rest of the null sec zealots have planned for high sec industry.
Frankly, I think it is a lost cause, as the pattern over the last year is "goon-led propaganda campaign against a high sec mechanic, 6 months later CCP hammers said high sec mechanic", and high sec industry is the next thing in their sights.
But you may still hold out some hope that the upcoming carnage can be stopped. If that is true, ignore the forums and petition CCP directly, or if you want to fight the propaganda war, you are going to need a LOT more people posting on the side of sanity. |

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:19:00 -
[454] - Quote
Aryth wrote: For the past 2 1/2 years, I have been teaching goons in a jabber channel all they could learn about EVE markets, the economy, and how to manipulate, speculate. Even the ones that didn't learn anything would profit greatly by just buying and selling when told. For all of this effort, I have only one other person like myself to show for it, (Mynnna/Corestwo). Then another handful of guys who have specific areas of expertise (Dramaticus), or a financial role(Weaselior).
ahem it wan't you who discovered guidance systems buddy |

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.18 20:25:00 -
[455] - Quote
I am a kosher meat popsicle. bring back images |

Vaerah Vahrokha
Vahrokh Consulting
2324
|
Posted - 2012.12.18 20:28:00 -
[456] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:If you want I can post a screenshot of my farewell eve mail to my FW and null sec PvP corp mates, it does not mention "risk" anywhere. I would not have gone there if risk was so much of an issue for me. Actually I bought them a capital parts BPO (it was ALL my money) as my thank you for the time I have been there. yeah you keep saying "i would never put that much money at risk" for why 0.0 industry can never take off so that's nonsense, your entire argument is predicated on all potential 0.0 industrialists being as risk averse as you being willing to lose a t1 frig doesn't suddenly make you not risk averse it just means that there is a certain level of isk loss that is too minimal to care about
My corp did not make large use of T1 frigs, nor of fleets of Drakes. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:29:00 -
[457] - Quote
Vaerah Vahrokha wrote: My corp did not make large use of T1 frigs, nor of fleets of Drakes.
i see you used [ship too small to care about its loss that is not a t1 frig or drake] instead, which is relevant to the point of risking amounts of assets that would hurt to lose because... |

Vaerah Vahrokha
Vahrokh Consulting
2324
|
Posted - 2012.12.18 20:32:00 -
[458] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: My corp did not make large use of T1 frigs, nor of fleets of Drakes.
i see you used [ship too small to care about its loss that is not a t1 frig or drake] instead, which is relevant to the point of risking amounts of assets that would hurt to lose because...
I was a new-ish player with 50M ISK in bank at the time and I used an Hurricane and Cyclone (no ship loss reimbursement at that time). Sure they weren't titans but that was more daring to someone using a battleship with ship reimbursement program plus 2B ISK in bank. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Some Rando
University of Caille Gallente Federation
314
|
Posted - 2012.12.18 20:34:00 -
[459] - Quote
Dinsdale Pirannha wrote:people posting on the side of sanity. Goons post sanity, high-sec zealots post insanity. |

Weaselior
GoonWaffe Goonswarm Federation
4019
|
Posted - 2012.12.18 20:34:00 -
[460] - Quote
hurricanes and cyclones insured nearly perfectly back then
plus you apparently got cold feet about even those losses pronto |
|

Vaerah Vahrokha
Vahrokh Consulting
2324
|
Posted - 2012.12.18 20:37:00 -
[461] - Quote
Dinsdale Pirannha wrote: Stop. You know far better than many not to get trapped trying to justify anything to the trolls.
I have nothing to hide, they say stuff to which I can reply any time and have screenshots of anything including my mails.
Also, I don't have anything special hard "against" Goons or PvPers in general, I joined EvE to PvP like I have always done... then RL happened.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2324
|
Posted - 2012.12.18 20:39:00 -
[462] - Quote
Weaselior wrote:hurricanes and cyclones insured nearly perfectly back then
plus you apparently got cold feet about even those losses pronto
"Don't fly what you cannot afford to lose", with all of 50M to my name I was quite close. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2324
|
Posted - 2012.12.18 20:52:00 -
[463] - Quote
Aryth wrote:
I have not read the rest of this thread, as I hear it is a bad one. However, I was linked to this post and it struck me as similar enough to myself to reply.
For whatever reason, I was the only one of my kind within goons. There were other rich goons before me, but they were simply rich, or EFFORT. I abhor effort so tend to only focus on ISK:EFFORT or making markets, not reacting to them.
For the past 2 1/2 years, I have been teaching goons in a jabber channel all they could learn about EVE markets, the economy, and how to manipulate, speculate. Even the ones that didn't learn anything would profit greatly by just buying and selling when told. For all of this effort, I have only one other person like myself to show for it, (Mynnna/Corestwo). Then another handful of guys who have specific areas of expertise (Dramaticus), or a financial role(Weaselior).
So starting alone, and creating a cabal of guys that can move the EVE economy at will. With a personality. type that doesn't lend itself to making friends. The EVE sandbox is complex enough now to work magic in gaming. But you need help to do so.
Learn to make friends.
You are actually my favourite Goonswarm leader, in another life I'd have loved to be one of your corp or even closer than that. You impersonate the "master mind behind everything", you even made references to Lex Luthor (good stuff!). Has to be awesome to have a brain like you around. 
As for the puny me vs friends thingie: I came to EvE as my "retirement" game because after many years of playing 12h+ a day on some hard core teams I felt I was losing performance big time, it was time to go in a relaxed game but still with some big PvP. Of course 2 weeks after I joined EvE I had already forgot the "retirement" thingie and started seeking for a PvP corp. I found some very good friends and everything was quite good till it lasted, then the company I worked back at the time started both suffering a crysis (that in 2011 led to their closure) and reassigning people to the most time consuming and mad schedules possible (including having to travel to distant clients a lot). Since I could not play with them but few minutes a day I felt I was betraying their efforts and so I sent them a letter explaining my situation and left. Since then my friends have been an industry corp guys (about 30) and then a logistic mercs corp guys. ATM I don't have time again, so my stuff is passively running itself and I am effectively cut off EvE. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
290
|
Posted - 2012.12.18 21:06:00 -
[464] - Quote
Buzzy Warstl wrote: In theory the ability to build supercaps is a pretty big advantage. Whether the market conditions at any given point support that theory is obviously another question.
Highsec industrialists can't even build dreads, though, so saying that there is no advantage to doing industry outside highsec is ignoring a few limitations of highsec industry.
There's certainly no advantage to building things that *can* be built in highsec in nullsec as things currently stand, but that isn't necessarily a bad thing given the current shape of the game. Changing it so that nullsec industry was advantaged in every respect would be a quite dramatic change, and I'm not even sure that it is really possible.
Supercap production and capital production are a function of game mechanics and while in the domain of industry are not what this thread is about at all. What about the npc-0.0 industrialist? What about the lowsec industrialist? What about the WH industrialist? All good questions that you probably shouldn't bring up because they destroy your argument.
That bold part is important, it is bad that people who go the extra effort to make friends and risk their fortunes in infrastructure used to produce have no advantage over the solo highsec industrialist. It is an incentive against player interactions in an MMO, which I'm sure you'll agree is bad. CCP certainly does when they stated that players who find corporations (social groups) they like are far more likely to stay with EVE than players who do not find corporations (social groups) that they like. I'll say it again the fact that nullsec industrialists require social interaction (diplomacy) to operate at all is a good reason to warrant a nerf to the entirety of highsec's industrial capabilities.
E: These forums need comic sans npc alts aren't people |

Codie Dunier
Federal Navy Academy Gallente Federation
13
|
Posted - 2012.12.18 21:31:00 -
[465] - Quote
Bump Truck wrote:13) This is just about some players trying to force everyone to play like them. No... Null-sec inhabitants don't force anyone to play like them. They entice the High-sec inhabitants to try playing in other regions of space. World of difference. |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 21:40:00 -
[466] - Quote
"Nerf him because I'm better than he is" is the worst argument for a change to the game, and that's essentially what you are saying.
Access to features is a benefit. Some features cost more than others. The cost of being able to build supercapital ships in a system includes having crap-all other industry there. Maybe that will change with the POS updates. Maybe it won't, but highsec industry won't get the kind of nerf you want, nor have you made a convincing case as to why it should. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:25:00 -
[467] - Quote
Buzzy Warstl wrote:"Nerf him because I'm better than he is" is the worst argument for a change to the game, and that's essentially what you are saying.
Access to features is a benefit. Some features cost more than others. The cost of being able to build supercapital ships in a system includes having crap-all other industry there. Maybe that will change with the POS updates. Maybe it won't, but highsec industry won't get the kind of nerf you want, nor have you made a convincing case as to why it should. congrats this is literally a defense of any possible feature set |

Barbara Nichole
Cryogenic Consultancy
353
|
Posted - 2012.12.18 22:25:00 -
[468] - Quote
again with this thread? The op here is forwarding a premise that is not true, that CCP are going to nerf high sec out of need or just because. It apparently will be for the same typical political falsehood of reason that states that GÇ£you are poor because someone else has too much money." Second, another blatant political tact, it misrepresents the opposition stance in order more easily combat them or make them look petty.
The truth is:
High sec earnings have already been cut quite a bit. There is no reason to blame high sec for the problems of other sectors in eve.
Why change high sec more? Goon-swarm has already proven that high sec is neither safe nor pvp free. In doing so, yes, they over played their hand - making high sec actually more dangerous than null sec in many ways. This caused many to complain that the value of high sec should actually be restored to its former glory. Instead, CCP chose to revamp industrial ships, a move that was long overdue. Still, the value is lower in high sec and the activity is not as full featured as other regions.
There is no reason to make high sec and null sec similar... In fact, the game is more interesting with regions that have very different play and rules regarding that play.
Low Sec cannot be "fixed" by changing either null sec or high sec. There are many reasons low sec is what it is... not the least of which is that many null sec players like it the way it is. It provides a no manGÇÖs land buffer between their space and the general population.
I actually think there is room for one more layer/region of space - the Gǣgigantic outer galaxyGǥ where there are no gates, no local chat of any kind, and no pos/outpost possible; the dangers there should be extreme... read: not pirates/player on player danger as much as other dangers. Every celestial body should need be scanned down to find. GǪIn this place there could be very dangerous activities that could lead to more wealth for the lucky. There should also be SOS or distress beacons added to ships...so players could have a last resort to open chat with people who may be near enough to help. Put it on the outside of null sec, giving null sectarians a good reason to be there and giving others reason to try to blockade run or usurp null sec space. This would require a whole lot of new ideas and new types of play GǪwhich I would heartily welcome.
Anyway, quit picking on high sec ..it's not the reasons for your woes. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:26:00 -
[469] - Quote
plus people who have trouble understanding the concept of risk/reward are not the focus group we use when trying to tell if our arguments are convincing |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:33:00 -
[470] - Quote
Barbara Nichole wrote: Anyway, quit picking on high sec ..it's not the reasons for your woes.
thank you, your long post managing to show you had grasped the tiniest bit of what was discussed was illuminating and extremely convincing and not at all a waste of precious electrons
it was insightful of you to pinpoint the specific arguments for nerfing highsec you had identified and rebutted such as
uh
that there should be some new form of space that is an entirely different game |
|

Vaerah Vahrokha
Vahrokh Consulting
2324
|
Posted - 2012.12.18 22:41:00 -
[471] - Quote
Weaselior wrote:plus people who have trouble understanding the concept of risk/reward are not the focus group we use when trying to tell if our arguments are convincing
What would be your ideal focus group?
- Null sec players probably support your point of view without need to explain them more.
- WH players probably don't care a lot, they know they are not going to get a lot of positive changes (no outposts etc, maybe a buff to their refineries but that certainly does not regard an hi sec debate).
- Low sec players have an independend playstyle so your pleas won't entice them that much, plus they have stations, facilities etc.
- Hi sec players are strongly against the 8th nerf or whatever the counter is at.
So, besides talking to those already agreeing with you, who are the others? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:44:00 -
[472] - Quote
the intelligentsia of eve naturally
those with the wit to understand concepts and arguments rather than 'this maybe make wallet good' |

Weaselior
GoonWaffe Goonswarm Federation
4022
|
Posted - 2012.12.18 22:45:00 -
[473] - Quote
no npc corp alts or people regurgitating tactics outdated by half a decade need apply |

Weaselior
GoonWaffe Goonswarm Federation
4023
|
Posted - 2012.12.18 22:49:00 -
[474] - Quote
for example you might pick the ceo and cfo of an insanely tech-rich alliance that repeatedly agitated for a tech nerf |

Zeko Rena
ENCOM Industries
43
|
Posted - 2012.12.18 22:51:00 -
[475] - Quote
Could you not have just combined those four posts into one? |

Weaselior
GoonWaffe Goonswarm Federation
4023
|
Posted - 2012.12.18 22:52:00 -
[476] - Quote
could you not consolidate all the wood in your chair into a single log? |

Vaerah Vahrokha
Vahrokh Consulting
2325
|
Posted - 2012.12.18 22:53:00 -
[477] - Quote
Zeko Rena wrote:Could you not have just combined those four posts into one?
He's tweeting. Given his audience tight selection, he's tweeting basically to himself. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
1957
|
Posted - 2012.12.18 22:56:00 -
[478] - Quote
Weaselior wrote:for example you might pick the ceo and cfo of an insanely tech-rich alliance that repeatedly agitated for a tech nerf I can't possibly think of one, please remind me ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
232
|
Posted - 2012.12.18 23:25:00 -
[479] - Quote
Weaselior wrote:Buzzy Warstl wrote:"Nerf him because I'm better than he is" is the worst argument for a change to the game, and that's essentially what you are saying.
Access to features is a benefit. Some features cost more than others. The cost of being able to build supercapital ships in a system includes having crap-all other industry there. Maybe that will change with the POS updates. Maybe it won't, but highsec industry won't get the kind of nerf you want, nor have you made a convincing case as to why it should. congrats this is literally a defense of any possible feature set Not really.
It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
I could make a really good case for removing jump drives from the game, that they make nullsec too small and remove the entire concept of a border region from nullsec strategy. It doesn't have anything to do with whether anyone in the game deserves to be able to use jump drives and everything to do with the shape of space and how the game is played.
Weaselior wrote:I'll say it again the fact that nullsec industrialists require social interaction (diplomacy) to operate at all is a good reason to warrant a nerf to the entirety of highsec's industrial capabilities.
Right here is, however, where you cross the line from reasoned argument to spoiled brat.
What you did to have what you do has no bearing on what others should have and what is in the best interests of the game as a whole.
Grow up already. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Bump Truck
Pator Tech School Minmatar Republic
96
|
Posted - 2012.12.18 23:36:00 -
[480] - Quote
Dinsdale Pirannha wrote:Vaerah Vahrokha wrote:[quote=Weaselior][quote=Vaerah Vahrokha] ... Stop. You know far better than many not to get trapped trying to justify anything to the trolls. I know you are trying to fight the good fight, as I have also. But you are letting the designated attack guys from the propaganda wing get under your skin. Don't. What you should do is get all your indy buddies from the S&I and MD forums to start petitioning CCP and screaming blue murder about what goons and the rest of the null sec zealots have planned for high sec industry. Frankly, I think it is a lost cause, as the pattern over the last year is "goon-led propaganda campaign against a high sec mechanic, 6 months later CCP hammers said high sec mechanic", and high sec industry is the next thing in their sights. But you may still hold out some hope that the upcoming carnage can be stopped. If that is true, ignore the forums and petition CCP directly, or if you want to fight the propaganda war, you are going to need a LOT more people posting on the side of sanity.
Thanks for your input, please could you post only thoughtful points about the development of the game, I'd appreciate it.
Also I am not a troll, I worked hard to produce an interesting post to further the debate, please don't paint me as one. Thanks.
|
|

Bane Necran
Appono Astos
963
|
Posted - 2012.12.18 23:37:00 -
[481] - Quote
Weaselior wrote:congrats this is literally a defense of any possible feature set
Either every goon uses literally incorrectly, or Mittani has a lot of alts. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

James Amril-Kesh
RAZOR Alliance
1490
|
Posted - 2012.12.18 23:39:00 -
[482] - Quote
"You used a word incorrectly, therefore your entire argument is wrong." -áObjects in mirror aren't as red as they appear. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
193
|
Posted - 2012.12.18 23:46:00 -
[483] - Quote
James Amril-Kesh wrote:"You used a word incorrectly, therefore your entire argument is literally wrong."
Fixed that for you. No thanks needed. |

Bump Truck
Pator Tech School Minmatar Republic
96
|
Posted - 2012.12.18 23:48:00 -
[484] - Quote
Mr Pragmatic wrote: 1)If you nerf high sec I wonGÇÖt be able to play anymore!
-Missioning and MIning isn't super exciting. The pay out is exciting, you wanna take that away from us?
2)"Null players" just want to kill us all, thatGÇÖs the only reason they bring up a nerf.
-Bull crap argument, Yes they would shoot anyone entering their space.
- Really? I think are division between players, Hi sec players don't want to deal with the drama of null.
3)Null is too dangerous, anyone who goes there getGÇÖs shot immediately.
-What if I want to play solo? Why do I have to make friends? And yes in most cases you will get shot.
4)Null is too safe, itGÇÖs just a sea of blues and I canGÇÖt get access to it.
-So is Hi sec? So why should I leave Hi sec? cause you are jealous of my profit?
5)Nobody could ever mine/mission in low, they would be instantly killed by pirates.
-Yes and while we are at it, lets tank mining ships and put warp stabs on them to reduce the mining yield. So its the same if Hi sec got the nerf.
6)I pay my subscription so I should be able to play however I want, itGÇÖs a SANDBOX.
-Damaging how exactly?
7)If High Sec were nerfed ship costs would increase massively and that is bad.
-If miners have to mine longer for the same amount of minerals, prices of ore would go up, and thus the ship cost.
8)High Sec is the empire and null is the wildlands, so the industry should be in High.
-They don't build Cadillacs and land rovers in Afghanistan, just saying.
don't even care to go on.
Ok you made a lot of points, thanks for reading what I wrote. I'm not really sure what you're getting at here, I'll try to respond to a few of your points.
1) So if the isk payout is the best thing about missions could we buff them with some kind of gold medals? That can't be spent on anything but you can collect them for missioning, maybe there should be a set of achievements you can get (do a mission in every type of ship, use only one gun, use only drones etc). Would that make them worth doing without having economic incentive?
2) Most null empires have an NBSI policy that is true, but becoming blue isn't too hard. You can join a corp in the alliance, get your corp hired, I think you can even buy week passes to dekelein. If you show you are useful you end up with friends not enemies.
I dislike the idea of "HighSec Players", I think we should all just think of ourselves as players. I want everyone else to enjoy the game so they keep playing and making it fun for me. I don't think you should limit yourself to one area and become identified with it, roam, be free, breathe.
3) You can play solo in null, low and wormholes. And friends is a good thing, I like friends!
4) Null is about empire building, it should be possible to build a viable empire there, not a substandard imitation of the NPC empires.
5) I don't want to hurt the miners, I, personally, quite like mining. I just think there should be a reward for taking the risk of doing it for a player empire not NPC's.
6) Respawning ships would never need replacing and would therefore end industry. Therefore they have no place in the game. In the same way a super safe highsec with massive production potential distorts the game.
7) If HighSec get's nerfed ship prices will go up, but if battlecruiser battles become cruiser battles nobody will mind. Hey if we all had to grind for frigates then we'd just fight with those. It doesn't matter what ship you have, it matters what ship you have in relation to everyone else.
That's what I mean with needing enough to compete not needing cheap ships.
8) Maybe. I don't like that real world analogy. Firstly they might have a very advanced industrial base in Afganistan in 100 years, so over time Null should be able to develop.
Secondly I see it more like the colonisation of the americas. At first they are rugged and poor but over time they develop to become industrial powerhouses. That's how null should go.
Hope this helps clarify my points. Fly safe. |

James Amril-Kesh
RAZOR Alliance
1490
|
Posted - 2012.12.18 23:53:00 -
[485] - Quote
Bump Truck wrote:1) So if the isk payout is the best thing about missions could we buff them with some kind of gold medals? That can't be spent on anything but you can collect them for missioning, maybe there should be a set of achievements you can get (do a mission in every type of ship, use only one gun, use only drones etc). Would that make them worth doing without having economic incentive? No, you see, that doesn't work. They need to be able to make isk so that they can buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster... -áObjects in mirror aren't as red as they appear. |

Bump Truck
Pator Tech School Minmatar Republic
96
|
Posted - 2012.12.18 23:56:00 -
[486] - Quote
Bane Necran wrote:Weaselior wrote:congrats this is literally a defense of any possible feature set Either every goon uses literally incorrectly, or Mittani has a lot of alts.
Actually using the word "literally" as an intensifier has a long and established history going back to Mark Twain who wrote "Tom Sawyer was literally rolling in wealth".
Unfortunately it's one of those things like saying "people used to believe the world was flat", which no one has ever seriously believed.
Please see this article as a reference.
|

Bump Truck
Pator Tech School Minmatar Republic
96
|
Posted - 2012.12.18 23:58:00 -
[487] - Quote
James Amril-Kesh wrote:Bump Truck wrote:1) So if the isk payout is the best thing about missions could we buff them with some kind of gold medals? That can't be spent on anything but you can collect them for missioning, maybe there should be a set of achievements you can get (do a mission in every type of ship, use only one gun, use only drones etc). Would that make them worth doing without having economic incentive? No, you see, that doesn't work. They need to be able to make isk so that they can buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster...
And maybe monocles?
Ironically a good nerf would keep these people playing for longer as the arbitrary mountain would be higher.
People love medals, people love shiny.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1957
|
Posted - 2012.12.19 00:04:00 -
[488] - Quote
Bump Truck wrote:James Amril-Kesh wrote:Bump Truck wrote:1) So if the isk payout is the best thing about missions could we buff them with some kind of gold medals? That can't be spent on anything but you can collect them for missioning, maybe there should be a set of achievements you can get (do a mission in every type of ship, use only one gun, use only drones etc). Would that make them worth doing without having economic incentive? No, you see, that doesn't work. They need to be able to make isk so that they can buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster... And maybe monocles? Ironically a good nerf would keep these people playing for longer as the arbitrary mountain would be higher. People love medals, people love shiny. Shiny, indeed. Like certificates did for training. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Weaselior
GoonWaffe Goonswarm Federation
4029
|
Posted - 2012.12.19 00:11:00 -
[489] - Quote
Buzzy Warstl wrote: Right here is, however, where you cross the line from reasoned argument to spoiled brat.
What you did to have what you do has no bearing on what others should have and what is in the best interests of the game as a whole.
Grow up already.
i didn't say that, though it is indisputably correct and i wish i had
the harder task clearly deserves the greater reward |

AstraPardus
Lightspeed Enterprises Fidelas Constans
32
|
Posted - 2012.12.19 00:12:00 -
[490] - Quote
I'm a nullsec player and I have no issues with highsec, none at all. Carry on, just as you were...thank you for the burgeoning market and the cheap tritanium, keep up the good work. :3 Every time I post is Pardy time! :3 |
|

Weaselior
GoonWaffe Goonswarm Federation
4029
|
Posted - 2012.12.19 00:13:00 -
[491] - Quote
Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" |

Weaselior
GoonWaffe Goonswarm Federation
4029
|
Posted - 2012.12.19 00:13:00 -
[492] - Quote
its basically you reject the very concept of game balance
well good luck with that |

Bane Necran
Appono Astos
963
|
Posted - 2012.12.19 00:20:00 -
[493] - Quote
Bump Truck wrote:Actually using the word "literally" as an intensifier has a long and established history going back to Mark Twain who wrote "Tom Sawyer was literally rolling in wealth".
That is making a distinction between the figurative and literal senses, which is how it's supposed to be used. In your case there's only a literal interpretation, so there's nothing to clarify..
The reason people even think it's an intensifier is because when you clarify something to be literal instead of figurative it's usually more serious. Modern 'intensifiers' are overused so much they've lost all meaning anyway. Like everything being epic. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Weaselior
GoonWaffe Goonswarm Federation
4032
|
Posted - 2012.12.19 00:25:00 -
[494] - Quote
as Buzzy Warstl's argument was rejecting the concept of game balance it acts as a defense only possible feature set because there is no limiting factor of what feature sets are acceptable
hence my use of literally was literally correct
as well as figuratively correct and literally correct in the figurative sense |

Alavaria Fera
GoonWaffe Goonswarm Federation
1958
|
Posted - 2012.12.19 00:26:00 -
[495] - Quote
Weaselior wrote:its basically you reject the very concept of game balance
well good luck with that This path will lead us to enlightenment. A land without any concern for balance, rewards far in excess of what the risk should imply.
High Sec Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
232
|
Posted - 2012.12.19 00:37:00 -
[496] - Quote
Weaselior wrote:Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" Titans are balanced by their cost.
Part of the cost is crap industry in the systems that can build them.
Sounds balanced to me, if you think it's not make a case for that. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Weaselior
GoonWaffe Goonswarm Federation
4033
|
Posted - 2012.12.19 00:50:00 -
[497] - Quote
Buzzy Warstl wrote: Titans are balanced by their cost.
Part of the cost is crap industry in the systems that can build them.
Sounds balanced to me, if you think it's not make a case for that.
this is gibberish and i see no need to make a case against an "argument" that is nothing but the nonsensical assertion that titans (usable anywhere in non-highsec and non-w-space, including npc 0.0 and lowsec) are balanced by conquerable 0.0 having poor industry
it is such gibbering insanity that there is no actual logic to attack, one can merely say it aloud and marvel and tell people to behold the best argument buzzy warstl could come up with to oppose the clear need for rebalancing industry and allow them to draw what conclusions they will |

James Amril-Kesh
RAZOR Alliance
1490
|
Posted - 2012.12.19 00:51:00 -
[498] - Quote
Buzzy Warstl wrote:Weaselior wrote:Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" Titans are balanced by their cost. That was the original intent, back when their guns could blap subcaps, their DD was AoE, and they had drone bays. Then they became horribly proliferated to the point where people were camping gates with titans. Now titans are balanced by the fact that they're much less useful in any combat scenario except blapping carriers and dreadnoughts or structure shoots where you don't want to be forced to stay put for 5 minutes at a time. -áObjects in mirror aren't as red as they appear. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2258
|
Posted - 2012.12.19 01:21:00 -
[499] - Quote
Tippia wrote:SegaPhoenix wrote:Most of null space is borderline useless and should really be no less profitable than the best system in highsec. The problem is that, to solve that, you have to nerf highsec. Simply buffing low and null so that, at worst, they are as good as the best highsec systems would wreak havoc with the economy.
I don't believe that hisec must necessarily be nerfed in order for a buff to nullsec to be possible without wreaking havoc with the economy. Simply allowing player-owned facilities to be as effective and efficient as NPC facilities (refineries in particular) would be a huge buff to nullsec without damaging hisec at all. Day 0 advice for new players: Day 0 Advice for New Players |

Alavaria Fera
GoonWaffe Goonswarm Federation
1959
|
Posted - 2012.12.19 01:21:00 -
[500] - Quote
James Amril-Kesh wrote:Buzzy Warstl wrote:Weaselior wrote:Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" Titans are balanced by their cost. That was the original intent, back when their guns could blap subcaps, their DD was AoE, and they had drone bays. Then they became horribly proliferated to the point where people were camping gates with titans. Now titans are balanced by the fact that they're much less useful in any combat scenario except blapping carriers and dreadnoughts or structure shoots where you don't want to be forced to stay put for 5 minutes at a time. You can also still camp gates with smartbombing titans ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Weaselior
GoonWaffe Goonswarm Federation
4033
|
Posted - 2012.12.19 01:47:00 -
[501] - Quote
Mara Rinn wrote: I don't believe that hisec must necessarily be nerfed in order for a buff to nullsec to be possible without wreaking havoc with the economy. Simply allowing player-owned facilities to be as effective and efficient as NPC facilities (refineries in particular) would be a huge buff to nullsec without damaging hisec at all.
it would go a long way, yes, which is why i focus a lot on those in my article about how to fix 0.0 industry. merely having perfect refines in a pos would be amazing.
however it doesn't fix t2 issues in particular (t2 ship size relative to maximum sustainable import costs making t2 ship construction in 0.0 price uncompetitive) and it doesn't fix basic competitive issues: if I can make a pos have perfect refines I'm still paying orders of magnitude more in slot costs (fuel costs >>>>>>> slot costs) and the entire job can be destroyed rather than being built in absolute safety creating a large risk premium (you can never do anything to a job installed in a station, a job in a destroyed pos is gone)
the slot costs and the capital risk are not borne by the highsec industrialist, but the 0.0 industrialist gains nothing for paying them
basic nerfs to highsec have been needed for other areas and have been very successful in the past, such as the PI tax nerf which properly incentivized 0.0 PI and poco ownership. highsec's industry has been insanely overbuffed for some time, preventing the proper buffs needed for 0.0 industry to work |

Tesal
61
|
Posted - 2012.12.19 02:24:00 -
[502] - Quote
Please save us from ourselves. We are drowning in our wealth. |

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.19 02:26:00 -
[503] - Quote
When going to blow up some hapless empire guy I literally get lost trying to decide which ship I want to use bring back images |

Lance Rossiter
CHAINS Corp
37
|
Posted - 2012.12.19 02:32:00 -
[504] - Quote
It's already the case that, in high sec:
You can't source the materials required to build basically anything via gathering, as there are no native sources of Zydrine. Public Material Research slots are universally locked up for 15 days in advance (and this extends right down to the quietest parts of low sec). Other sorts of slot are perpetually unavailable on a system-by-system basis. Planetary Interaction resource levels are abymsal. Availability of decent exploration sites is extremely low with massive amounts of competition. The levels of anomalies, etc. are harshly restricted to the most basic and least exciting.
I got sick of being interrupted constantly in low sec so I planned a break in high sec...I don't think I lasted a whole day. It was too barren.
People bring up missioning in high sec a lot, and for good reason...because it's just about the only thing you can do there that's beyond entry-level frigate / early cruiser gameplay: and you have to bear in mind that this is the supposed forging ground for new players to get the confidence and resources to move into low and null. It's not surprising many of 'em don't make that transition with what they've got to go on - in a world where you need Tech II to be viable and you can't even supply your own Tech I? Of course they grow dependent on the sorts of markets that you can only find in high sec.
I think EVE is a great game and certainly the most successful sandbox on the market, but I wish there was more viability for building and creating across all the different types of space, and that includes high sec. |

Zeko Rena
ENCOM Industries
43
|
Posted - 2012.12.19 02:43:00 -
[505] - Quote
Lance Rossiter wrote:It's already the case that, in high sec:
You can't source the materials required to build basically anything via gathering, as there are no native sources of Zydrine. Public Material Research slots are universally locked up for 15 days in advance (and this extends right down to the quietest parts of low sec). Other sorts of slot are perpetually unavailable on a system-by-system basis.
I source my Zydrine either from scanning down Grav sites, found one yesterday with Jaspet in it (0.5 system), or refining mission loot. Research needs you just need to setup a POS, boring part is grinding the rep
So you can get around both those issues, but it can be time consuming. |

Yonis Kador
Transstellar Alchemy
215
|
Posted - 2012.12.19 02:49:00 -
[506] - Quote
I would think that the price of goods is primarily determined by supply and demand....not CCP buffs. It's been stated in this thread that 71 percent of characters reside in high sec and that this is proof they "have it too good." I disagree. It is proof of nothing more than that 71 percent of characters are located there. We can make all kinds of suppositions based on this single data point. 71 percent of all characters dislike systems with ABC ores, 71 percent of all characters like being near trading hubs, 71 percent of all characters like Concord protection, on and on... Null sec industry will never be competitive with high sec industry if 71 percent of all characters are in high sec. CCP can buff till they drop. Unless high sec is abolished, demand will still dictate price and the demand is still going to be in high sec. Besides, sovereignty has its costs. I'll admit that if the value of the ABC ores and moon minerals drop to such a degree that those activities are no longer profitable then you can make a case for a buff since the prospect of wealth is what drives many players to null. But just because a DCII costs 10 mill in null is insufficient reason to support a high sec nerf. The counterargument could be that maybe null residents are able to obtain high sec goods too easily. Maybe shopping local should be incentivized or jfs should be nerfed. Null could also work on developing content that draws players to the region to improve its own economy. If this is a game of sheep and wolves, no amount of stick is going to make sheep become wolves. They will not graze in a lion's den because it is the only source of greenery. Even if they do, the lions will only tolerate them for so long. It just seems to me that when the best content null has produced thus far is a campaign to terrorize sheep, destroy their property, and reduce all mining activity in high sec for 30 days, there really should be no question why immigration suffers.
Yonis Kador "He who fights and runs away lives to fight another day." |

No Alibi
Shadow Brokers
0
|
Posted - 2012.12.19 02:50:00 -
[507] - Quote
Don't need a "Rep" in low sec.... I fly by the seat of my pants, No wonder my-áass is always on fire! |

Buzzy Warstl
The Strontium Asylum
232
|
Posted - 2012.12.19 03:13:00 -
[508] - Quote
Weaselior wrote:Buzzy Warstl wrote: Titans are balanced by their cost.
Part of the cost is crap industry in the systems that can build them.
Sounds balanced to me, if you think it's not make a case for that.
this is gibberish and i see no need to make a case against an "argument" that is nothing but the nonsensical assertion that titans (usable anywhere in non-highsec and non-w-space, including npc 0.0 and lowsec) are balanced by conquerable 0.0 having poor industry it is such gibbering insanity that there is no actual logic to attack, one can merely say it aloud and marvel and tell people to behold the best argument buzzy warstl could come up with to oppose the clear need for rebalancing industry and allow them to draw what conclusions they will How cute, look at the poor nullbaby raving because he knows I'm right and doesn't like it. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2258
|
Posted - 2012.12.19 03:17:00 -
[509] - Quote
Weaselior wrote:it would go a long way, yes, which is why i focus a lot on those in my article about how to fix 0.0 industry. merely having perfect refines in a pos would be amazing.
however GǪ it doesn't fix basic competitive issues: if I can make a pos have perfect refines I'm still paying orders of magnitude more in slot costs (fuel costs >>>>>>> slot costs) and the entire job can be destroyed rather than being built in absolute safety creating a large risk premium (you can never do anything to a job installed in a station, a job in a destroyed pos is gone)
You need to follow my writings more closely :)
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Tessidar
Bat Country Goonswarm Federation
707
|
Posted - 2012.12.19 03:20:00 -
[510] - Quote
Buzzy Warstl wrote:Can't argue with that logic, because you're just attacking me instead of disputing my point.
you have to actually have a point for someone to dispute it EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |
|

Buzzy Warstl
The Strontium Asylum
232
|
Posted - 2012.12.19 03:22:00 -
[511] - Quote
James Amril-Kesh wrote:Buzzy Warstl wrote:Weaselior wrote:Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" Titans are balanced by their cost. That was the original intent, back when their guns could blap subcaps, their DD was AoE, and they had drone bays. Then they became horribly proliferated to the point where people were camping gates with titans. Now titans are balanced by the fact that they're much less useful in any combat scenario except blapping carriers and dreadnoughts or structure shoots where you don't want to be forced to stay put for 5 minutes at a time. No, you got Titans. You didn't get effective nullsec industry.
There is a balance there, though it didn't prevent production of more titans than CCP says they originally intended.
You've played with the shiny titans, they got nerfed, now the lack of effective nullsec industry doesn't seem like such a hot deal.
Maybe you can get them to provide some nullsec PvE content that is only effectively playable with capital ships and supercaps. That would balance things quite nicely.
But there would still be the complaints about industry.
People are never satisfied with what they've got. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
232
|
Posted - 2012.12.19 03:23:00 -
[512] - Quote
Mara Tessidar wrote:Buzzy Warstl wrote:Can't argue with that logic, because you're just attacking me instead of disputing my point. you have to actually have a point for someone to dispute it Adults acknowledge when others make a point, I know it's true because I heard it from a nullsec player. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Mara Tessidar
Bat Country Goonswarm Federation
707
|
Posted - 2012.12.19 03:25:00 -
[513] - Quote
keep telling everyone how titans balance out nullsec industry
and how they should be used for pve EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Imports Plus
Brothel of Slating Intellectual Lusts
145
|
Posted - 2012.12.19 03:35:00 -
[514] - Quote
Mara Tessidar wrote:keep telling everyone how titans balance out nullsec industry
and how they should be used for pve
Do you mean the ratting Titan isnt vogue anymore  |

Buzzy Warstl
The Strontium Asylum
233
|
Posted - 2012.12.19 04:34:00 -
[515] - Quote
Mara Tessidar wrote:keep telling everyone how titans balance out nullsec industry
and how they should be used for pve Hey, just floating ideas.
You know "things that can be added to sov nullsec to make it more worth holding", since obviously y'all aren't satisfied with what you have.
If the biggest ships in the game, all-you-can-eat PvP, and the ability to actually own star systems and get additional PvE content out of them isn't enough for you maybe the problem isn't in your stars. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

James Amril-Kesh
RAZOR Alliance
1491
|
Posted - 2012.12.19 05:06:00 -
[516] - Quote
When alliances put up a half-assed fight against an invasion force and then just give up, that's a pretty obvious indication that space really isn't all that worth holding.
So no, it's not enough. Maybe you should try our shoes on for a change before you start telling us what the problem is. -áObjects in mirror aren't as red as they appear. |

Buzzy Warstl
The Strontium Asylum
233
|
Posted - 2012.12.19 05:15:00 -
[517] - Quote
James Amril-Kesh wrote:When alliances put up a half-assed fight against an invasion force and then just give up, that's a pretty obvious indication that space really isn't all that worth holding.
So no, it's not enough. Maybe you should try our shoes on for a change before you start telling us what the problem is. It's enough for someone, or there wouldn't be people taking the space.
I've done enough "game property holding" in my time to know that no matter the in-game rewards sometimes people just get tired of it.
Sometimes holding onto the bits gets too close to reality, and people decide that reality has better rewards.
I came to EvE as a bittervet from other games, I know the symptoms, and the cure is to not take it so seriously. Just enjoy the game already. That's what it is there for, and if you aren't having fun you need to do something else. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

James Amril-Kesh
RAZOR Alliance
1491
|
Posted - 2012.12.19 05:18:00 -
[518] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:When alliances put up a half-assed fight against an invasion force and then just give up, that's a pretty obvious indication that space really isn't all that worth holding.
So no, it's not enough. Maybe you should try our shoes on for a change before you start telling us what the problem is. It's enough for someone, or there wouldn't be people taking the space. I've done enough "game property holding" in my time to know that no matter the in-game rewards sometimes people just get tired of it. Sometimes holding onto the bits gets too close to reality, and people decide that reality has better rewards. I came to EvE as a bittervet from other games, I know the symptoms, and the cure is to not take it so seriously. Just enjoy the game already. That's what it is there for, and if you aren't having fun you need to do something else. I still don't understand how someone could fail to see the point as consistently as you do. -áObjects in mirror aren't as red as they appear. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1961
|
Posted - 2012.12.19 05:37:00 -
[519] - Quote
James Amril-Kesh wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:When alliances put up a half-assed fight against an invasion force and then just give up, that's a pretty obvious indication that space really isn't all that worth holding.
So no, it's not enough. Maybe you should try our shoes on for a change before you start telling us what the problem is. It's enough for someone, or there wouldn't be people taking the space. I've done enough "game property holding" in my time to know that no matter the in-game rewards sometimes people just get tired of it. Sometimes holding onto the bits gets too close to reality, and people decide that reality has better rewards. I came to EvE as a bittervet from other games, I know the symptoms, and the cure is to not take it so seriously. Just enjoy the game already. That's what it is there for, and if you aren't having fun you need to do something else. I still don't understand how someone could fail to see the point as consistently as you do. Sometimes you just have to burn down someone's sov-home. I mean the alternative is letting them sit there, and even if the space is crap, it all has to go like a sale the day after a major Hallmark holiday.
Sometimes you can find someone willing to take the space for, basically, free. Of course there's also... ~renters~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Flurk Hellbron
Science and Trade Institute Caldari State
174
|
Posted - 2012.12.19 07:03:00 -
[520] - Quote
What is high sec? |
|

James Amril-Kesh
RAZOR Alliance
1495
|
Posted - 2012.12.19 07:38:00 -
[521] - Quote
What is love? -áObjects in mirror aren't as red as they appear. |

Malcanis
Vanishing Point. The Initiative.
5527
|
Posted - 2012.12.19 07:43:00 -
[522] - Quote
Buzzy Warstl wrote:Weaselior wrote:Buzzy Warstl wrote: Titans are balanced by their cost.
Part of the cost is crap industry in the systems that can build them.
Sounds balanced to me, if you think it's not make a case for that.
this is gibberish and i see no need to make a case against an "argument" that is nothing but the nonsensical assertion that titans (usable anywhere in non-highsec and non-w-space, including npc 0.0 and lowsec) are balanced by conquerable 0.0 having poor industry it is such gibbering insanity that there is no actual logic to attack, one can merely say it aloud and marvel and tell people to behold the best argument buzzy warstl could come up with to oppose the clear need for rebalancing industry and allow them to draw what conclusions they will Can't argue with that logic, because you're just attacking me instead of disputing my point.
OK how about if we delete industrial lines from hi-sec stations altogether and then say that hi-sec is "balanced" because you can get items from LP stores.
Please proceed to defend your own logic. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vaerah Vahrokha
Vahrokh Consulting
2325
|
Posted - 2012.12.19 07:54:00 -
[523] - Quote
Alavaria Fera wrote: Shiny, indeed. Like certificates did for training.
I find certificates are really a great idea, but they are so buried, undocumented and secluded that new players struggle even just finding them or knowing they even exist.
They should be put in the tutorial. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2325
|
Posted - 2012.12.19 08:11:00 -
[524] - Quote
Alavaria Fera wrote:Weaselior wrote:its basically you reject the very concept of game balance
well good luck with that This path will lead us to enlightenment. A land without any concern for balance, rewards far in excess of what the risk should imply. High Sec
"Game balance" is something done to traditional, linear games, where you basically know "how it must work" in advance.
Now, I can't know if CCP planned this or not, they should tell their idea about that but I would not suprised if they'd not follow how the other games do.
After all EvE models the harsh, cold, unfair RL. RL is choking full of blatant examples of injustice, unfairness, hard paths that lead to little satisfaction vs easy choices leading to riches. Rare opportunities that crop up and are there for the quickest guy to take.
Have CCP even said what for them is "reward"?
So far, the last years I have been here all I have seen are nerfs that come when the global inflation grows too much or when something is so good that really everybody jump on it (incursions, FW, buffed null anoms).
Imo the sandbox concept applies to the reward too, you are meant to make your own reward and go get it. Is ISK the one and only reward you care about? Then you go take it where it is. Is having your own empire the reward you care about? Then you go take it where it is.
No obvious canned paths, actually having contrasting paths makes players take compromise, reasoned decisions.
A typical example would be WHs. Certainly not the safest path, don't give you any empire, they give lots of ISK but not the top... yet all those players whose goal is to live in their own "home" with their own laws etc. and no blobs / supercaps know that WHs are the place to go get such goal.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2327
|
Posted - 2012.12.19 08:20:00 -
[525] - Quote
Zeko Rena wrote:Lance Rossiter wrote:It's already the case that, in high sec:
You can't source the materials required to build basically anything via gathering, as there are no native sources of Zydrine. Public Material Research slots are universally locked up for 15 days in advance (and this extends right down to the quietest parts of low sec). Other sorts of slot are perpetually unavailable on a system-by-system basis.
I source my Zydrine either from scanning down Grav sites, found one yesterday with Jaspet in it (0.5 system), or refining mission loot. Research needs you just need to setup a POS, boring part is grinding the rep So you can get around both those issues, but it can be time consuming.
Jaspet (and reprocessing M2-M3 mods) is a poor thing, even in case you don't get other guys coming in the same site you are mostly going to get very little high end.
That's the kind of balance I think is fair and guess what, the modules and gun-mining nerfs are a creature of mine and Kerfira. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
1966
|
Posted - 2012.12.19 08:37:00 -
[526] - Quote
Flurk Hellbron wrote:What is high sec? An amazing land of endless possibility.
And some gankers, we're still working on removing those. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Santa Spirit
Christmas Spirit and Goodwill Toward Man
29
|
Posted - 2012.12.19 11:55:00 -
[527] - Quote
Buzzy Warstl wrote:
They moved L5 missions to lowsec because they were "too easy" in highsec and the payouts were too high, the players didn't follow, the L5 missions are still there and run by a few skilled and risk tolerant individuals.
Lowsec and NPC nullsec missions pay considerably more than highsec missions, yet people still stick to highsec.
Capital ships were moved out of highsec because they were too powerful for controlled space and people should need to accept some risk to play with the best toys in the game, still most players stick to highsec.
The best ores and mining opportunities are only available outside highsec, yet the highsec belts are stripped by downtime on a regular basis.
All of these things I have heard in my years in the game and all of these I have seen repeated by players, so i must assume they are true as I've not been here long enough to have seen those changes happen (afaik).
Missions: I would be happy for a lvl 4.5 (or even lvl 5) mission in high sec, nerf the rewards a little if you need to, I'm fine with that and would welcome the challenge, give me 20,000 lp instead of 50 to 70,000, give me 5 to 7 m instead of 20+ and make my bonus pay (if I'm able to finish it fast enough) comparable.
the challenge I DO NOT WANT is to have to look over my shoulder every 30 seconds to ensure someone's not about to blow "my" stuff that I worked for up especially considering that a PVE fit ship is rarely any match for a PvP fit ship, it's no contest IMHO and to be honest, it's rather unfair to the PVE fit ship since the pilot has almost no chance of survival from the git go. I learned from weggie and pimp about how running INCs is like PvP in that the ships need to be fit different and I'm sure everyone remembers the PVE fit ship massacre that was the start of the incursions?, so I already know that there's no comparison and that I wouldn't stand a chance in that situation.
Capital ships: For the most part, unless there would be some magical switch that reduced the ship's abilities the second it jumped into .5 space or higher, that change is understandable. but I won't lie and say a baby dread wouldn't be nice, or a mini carrier (even though the AI changes have probably made them virtually useless like the rattlesnake) for mission running.
Mining: Yes, the best OREs and the best and often most needed (in high sec) manufacturing minerals are only found in High sec IF you happen to get lucky enough to scan down a grav site that 2 to 3 other groups of miners haven't scanned and you're lucky enough to get there first and have the time to clear it out before another group gets there, otherwise you're relegated to doing the reverse of nullsec and mining enough veld to refine and/or sell to by Zydrine, mega, ect ect.
but here again, if I go to null?, there's that pesky "get my ass handed to me on a platter" issue again. Repeatedly in these threads i see comments of "i had to go to high sec to make enough money to go back to null and PvP", or similar comments, so I'm constantly amazed that people wonder why players want to stay in high sec to begin with and especially amazed when those folks who have played for years and years act as though there's something wrong with the people who stay in high sec when those veteran players know EXACTLY why people stay in high sec to begin with.
When in a person's view, the risks outweigh the reward, then to coin a phrase High sec is in fact "working as intended"
If that view/opinion equates to carebear tears?, I'm fine with that, you see to me?, carebear isn't a dirty word, it's simply a choice of the type gameplay I've made, but by the same token, I'd love to be in null, I'd love to be helping build something great and awesome, I'd love to fly caps and even as I gained enough experience, stand beside my comrades defending that which we've worked to build, but as long as the one person's post regarding how neuts are treated and preyed upon rings true?, you'll not see me in any space below .5 except on the occasion when I go to low to light a cyno for one of my pirate buddies, or to help them get a ship out of somewhere. Also, I'd love to know where to make 150m an hour in High sec? That would be epic!!!
As always, just my 0.02 isks worth (Post timed out and the draft didn't have this part) Thanks for reading. o/ Santa
-áOn Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue. -áPlease feel free to visit my Thread and join in on the fun Dec 24th. https://forums.eveonline.com/default.aspx?g=posts&t=183205 |

Buzzy Warstl
The Strontium Asylum
233
|
Posted - 2012.12.19 13:44:00 -
[528] - Quote
Vaerah Vahrokha wrote: Edit: Had I been CCP, I'd have put the "top ISK" goal in low sec and not in hi sec or null sec. That would give safety and ability to casual play as a goal for hi sec, empire building to null sec, "own home" to WH and ISK making to low sec, that is a fair distribution of goals.
They did.
Lowsec has industrial capacity comparable to highsec, the ability to produce capital ships smaller than supercaps, decent ores, good PI, high mission payouts, good NPC targets, and good exploration. The payout potential is incredible, and it's newbie accessible since a player that can *only* fly fast tackle is a bigger PvP asset to a lowsec corp than a character that only flies capital ships. The price for it is you can lose access to the highsec shinies on the toon you are using for it.
Sovereign nullsec gives you ownership and control of the biggest player-ownable shinies in the game, but there is a price for the access to that content. You get to retain highsec access, but your own space is a pale imitation of NPC space.
I think this is a failure on CCP's part, but from the game-play analyses they have posted in the past it is quite evident that the solution is not in highsec, but rather to make the shinies in nullsec shinier in some way.
Maybe they need to deploy full WiS, but only in player-owned stations ;) http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5533
|
Posted - 2012.12.19 14:02:00 -
[529] - Quote
Buzzy Warstl wrote: Maybe they need to deploy full WiS, but only in player-owned stations ;)
Even CCP wouldn't troll us quite that hard.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5533
|
Posted - 2012.12.19 14:05:00 -
[530] - Quote
Buzzy Warstl wrote: Sovereign nullsec gives you ownership and control of the biggest player-ownable shinies in the game, but there is a price for the access to that content. You get to retain highsec access, but your own space is a pale imitation of NPC space.
That's backwards. Surely it ought to be
"You risk losing that space, but your own space is greatly superior to NPC space"
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Buzzy Warstl
The Strontium Asylum
233
|
Posted - 2012.12.19 14:14:00 -
[531] - Quote
Malcanis wrote:Buzzy Warstl wrote: Sovereign nullsec gives you ownership and control of the biggest player-ownable shinies in the game, but there is a price for the access to that content. You get to retain highsec access, but your own space is a pale imitation of NPC space.
That's backwards. Surely it ought to be "You risk losing that space, but your own space is greatly superior to NPC space" They could do that, but the sovereignty mechanic itself would need to be sharply limited if they did, otherwise groups would be able to use the superior space to amass too much power and would become unchallengable barring internal disruption.
http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Weaselior
GoonWaffe Goonswarm Federation
4048
|
Posted - 2012.12.19 14:15:00 -
[532] - Quote
Vaerah Vahrokha wrote: "Game balance" as you intend it is something done to traditional, linear games, where you basically know "how it must work" in advance.
this is utterly stupefyingly wrong: traditional linear games are the ones that can best allow unbalanced gameplay
it is multiplayer competitive games where players play against each other that game balance is at its most important
i don't know if you could have been more wrong without actually being Buzzy Warstl |

psycho freak
Snuff Box
60
|
Posted - 2012.12.19 14:19:00 -
[533] - Quote
Posting in another null secer alt nurf hisec bar to much isk bring carbares to null whine cry thread
btw hi mom my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Buzzy Warstl
The Strontium Asylum
233
|
Posted - 2012.12.19 14:23:00 -
[534] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: "Game balance" as you intend it is something done to traditional, linear games, where you basically know "how it must work" in advance.
this is utterly stupefyingly wrong: traditional linear games are the ones that can best allow unbalanced gameplay it is multiplayer competitive games where players play against each other that game balance is at its most important i don't know if you could have been more wrong without actually being Buzzy Warstl You only insult me because I'm a challenge to your authority.
In a forum about an on-line game. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
808
|
Posted - 2012.12.19 16:03:00 -
[535] - Quote
And once again.
Every single question I asked was either skirted around or argued with an entirely unrelated point.
And each time it was a character, from an NPC corp, telling me that NPC corp industrialists are fine, and that because we can build a titan there's nothing wrong with industry balance in high sec.
So someone explain this to me.
Who can make more building a any single T1 item in the game. The guy in an NPC corp, or the guy in a player run corp with a PoS.
Untill the answer, The guy int he PoS, **** isn't balanced. Just because people do it, doesn't make it balanced. Some people shove spikes through there own boides, obviously as human beings some of us don't mind doing the "hard" things.
You should be rewarded for using the tools that CCP provides us, not for ignoring the majority of them, and that's exactly how industry works right now.
Almost 30 pages worth of people saying "it's not balanced, but it's ok". That's all I see in most of the responces here. A lot of people that think it's ok for NPC corp industrialists to be the most efficient in the game.
Here i am, saying over and over, and as load as you can on the forums that HIGH SEC CORPS, HIGH SEC, is getting ****** as much as the null industrialists.
Damn near everything in EVE is balanced around a few very simple ideas. The more risk you take, the more effort involved, and the more people needed to acheive soemthing, the more you are rewarded. Except for industry. Indusrialists are not rewarded for joining a corporatin and using palyer built structures, anyone saying otherwise are lying. If you're in a player run corp, using player built structures to do industry, you are penalized; that is a FACT.
Unless you want to do very specific things, that require you to work with other people, a lot of skill training, and is limitted in need, you have no reason to leave the NPC corp as an industrialist. Few people will ever actually do any kind of industry beyond T2 production. Advanced industrial activities are aready rewarded due to the restirctions involved in doing it. That doesn't make the other 99.9% of industry balanced.
|

Buzzy Warstl
The Strontium Asylum
233
|
Posted - 2012.12.19 16:13:00 -
[536] - Quote
How is it not balanced?
T1 items need to be produced at a rate appropriate to the number of people using T1 items. POS give capabilities other than raw T1 production that *are* restricted in highsec like you suggest production needs to be.
"It's the best at everything" isn't balance. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
808
|
Posted - 2012.12.19 17:13:00 -
[537] - Quote
Buzzy Warstl wrote:How is it not balanced?
T1 items need to be produced at a rate appropriate to the number of people using T1 items. POS give capabilities other than raw T1 production that *are* restricted in highsec like you suggest production needs to be.
"It's the best at everything" isn't balance. Who's saying things need to be restricted?
And are you really saying that people won't build T1 items in high sec if the stations cost more to use, lines were reduced slightly, and max refine rate was reduced?
Because that would be silly.
Can you build things significantly cheaper in a PoS? Can you put the things your PoS builds on the market from your PoS?
Do you think there is some sort of "progression" expected as an industrialist. Like doing the next raid in another MMO, do you think that as an industrialist you're ultimately expected to end up building titans? EVE doesn't work that way for me.
Fine, how about remove T2 production from NPC stations. In order to do any T2 and up production you have to do it in a player run structure.
Don't touch slots. Don't touch refine rates. Do nothing but remove T2 production from high sec NPC stations.
Quite honestly that's what it comes down to, T2 production. T2 production is the only the only form of "progression" for an industrialist. Cap production up is for those people that want to specialize in something that requires more teamwork to do. T2 production is what every single industrialist should be working towards doing.
And every single character that is not in an NPC corp, working from high sec NPC stations, is at a disadvantage when it comes to T2 production.
I do not care if it's cheaper to do it in high sec. I only care that it's cheapest to do it in an undeccable corporation, working out of a station that you can't lose access too. If high sec is the cheapest place to do T2 production, it should require a player run structure.
The ideas I support would be good for everyone. To be the "best" you would only have to join an NPC corp, but you would still be able to make craptons of ISK doing in an NPC station, as a member of an NPC corp.
Removing T2 production from NPC stations would be horrible. |

Xavier Hasberin
University of Caille Gallente Federation
7
|
Posted - 2012.12.19 17:22:00 -
[538] - Quote
Malcanis wrote:Buzzy Warstl wrote: Sovereign nullsec gives you ownership and control of the biggest player-ownable shinies in the game, but there is a price for the access to that content. You get to retain highsec access, but your own space is a pale imitation of NPC space.
That's backwards. Surely it ought to be "You risk losing that space, but your own space is greatly superior to NPC space"
In many respects, it is. Loot's better in null. Minerals in null include some stuff that you can never never never mine in hisec, ever. And, of course, you get those shinies that you insist aren't worth it but your bosses eat up the majority of your production capability to build. Not to mention that YOU control access to all those goodies, and can keep everyone else out while you get 'em.
As a side note - It's boring in null? That's a quality of what you're doing there. Building an empire's fun - battles everywhere, guts and gore, fighting off the hordes at the gate. RUNNING an empire at peace - that's boring as all get out. Administrative details. Spreadsheets. Some poor ******* has to go guard the gate every now and then, or patrol the road. Some others have got to make sure the rest are building stuff the way they should be. There is a reason politicians and bureaucrats are wired differently from 'normal' people, and why civs and soldiers get along like oil and water. Your alliances are too large and cover too much ground to fight anyone other than another alliance your size, and neither side wants to gamble it all away.
|

Vaerah Vahrokha
Vahrokh Consulting
2330
|
Posted - 2012.12.19 17:25:00 -
[539] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: "Game balance" as you intend it is something done to traditional, linear games, where you basically know "how it must work" in advance.
this is utterly stupefyingly wrong: traditional linear games are the ones that can best allow unbalanced gameplay it is multiplayer competitive games where players play against each other that game balance is at its most important i don't know if you could have been more wrong without actually being Buzzy Warstl
You have written a tangential reply that does not negate mine. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dinsdale Pirannha
Pirannha Corp
517
|
Posted - 2012.12.19 17:28:00 -
[540] - Quote
For all those in doubt about why this thread was created, and why the null sec propaganda team is in high gear:
https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077 |
|

Vaerah Vahrokha
Vahrokh Consulting
2330
|
Posted - 2012.12.19 17:28:00 -
[541] - Quote
Natsett Amuinn wrote: Damn near everything in EVE is balanced around a few very simple ideas. The more risk you take, the more effort involved, and the more people needed to acheive soemthing, the more you are rewarded. Except for industry. Indusrialists are not rewarded for joining a corporatin and using palyer built structures, anyone saying otherwise are lying. If you're in a player run corp, using player built structures to do industry, you are penalized; that is a FACT.
I don't think EvE is balanced like that (not saying it's wrong or right). I.e. hi sec PI done right can rival way more risky and time consuming operations including missioning. T2 production too. Edit: I just noticed I have made 622M today with 3 orders. I logged on once this morning, for 5 minutes. That's :reward vs effort: the EvE way. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
234
|
Posted - 2012.12.19 17:31:00 -
[542] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:How is it not balanced?
T1 items need to be produced at a rate appropriate to the number of people using T1 items. POS give capabilities other than raw T1 production that *are* restricted in highsec like you suggest production needs to be.
"It's the best at everything" isn't balance. Who's saying things need to be restricted? And are you really saying that people won't build T1 items in high sec if the stations cost more to use, lines were reduced slightly, and max refine rate was reduced? Because that would be silly. If making the changes wouldn't change the behaviour, why make the changes?
Natsett Amuinn wrote: Can you build things significantly cheaper in a PoS? Can you put the things your PoS builds on the market from your PoS?
Do you think there is some sort of "progression" expected as an industrialist. Like doing the next raid in another MMO, do you think that as an industrialist you're ultimately expected to end up building titans? EVE doesn't work that way for me.
It doesn't work that way for me, either, frankly EvE industry is disappointing compared to an ideal system, but it's still one of the best I've ever played.
Natsett Amuinn wrote:
Fine, how about remove T2 production from NPC stations. In order to do any T2 and up production you have to do it in a player run structure.
Don't touch slots. Don't touch refine rates. Do nothing but remove T2 production from high sec NPC stations.
Quite honestly that's what it comes down to, T2 production. T2 production is the only the only form of "progression" for an industrialist. Cap production up is for those people that want to specialize in something that requires more teamwork to do. T2 production is what every single industrialist should be working towards doing.
And every single character that is not in an NPC corp, working from high sec NPC stations, is at a disadvantage when it comes to T2 production.
I do not care if it's cheaper to do it in high sec. I only care that it's cheapest to do it in an undeccable corporation, working out of a station that you can't lose access too. If high sec is the cheapest place to do T2 production, it should require a player run structure.
The ideas I support would be good for everyone. To be the "best" you would only have to join a player run corp, but you would still be able to make craptons of ISK doing in an NPC station, as a member of an NPC corp.
Removing T2 production from NPC stations would be horrible.
Actually, it's the first reasonable suggestion for nerfing highsec industry I've heard this entire thread.
Basic highsec assembly lines are cheap and plentiful, but they should only be able to handle common (T1) goods. To do T2 or better production you need specialized services that aren't available readily from the NPC corporations. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
809
|
Posted - 2012.12.19 17:32:00 -
[543] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote: Damn near everything in EVE is balanced around a few very simple ideas. The more risk you take, the more effort involved, and the more people needed to acheive soemthing, the more you are rewarded. Except for industry. Indusrialists are not rewarded for joining a corporatin and using palyer built structures, anyone saying otherwise are lying. If you're in a player run corp, using player built structures to do industry, you are penalized; that is a FACT.
I don't think EvE is balanced like that (not saying it's wrong or right). I.e. hi sec PI done right can rival way more risky and time consuming operations including missioning. T2 production too. What you "think" is irrelevant, because CCP themselves have said exactly that.
More-over, itt's common sense. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1966
|
Posted - 2012.12.19 17:34:00 -
[544] - Quote
Natsett Amuinn wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote: Damn near everything in EVE is balanced around a few very simple ideas. The more risk you take, the more effort involved, and the more people needed to acheive soemthing, the more you are rewarded. Except for industry. Indusrialists are not rewarded for joining a corporatin and using palyer built structures, anyone saying otherwise are lying. If you're in a player run corp, using player built structures to do industry, you are penalized; that is a FACT.
I don't think EvE is balanced like that (not saying it's wrong or right). I.e. hi sec PI done right can rival way more risky and time consuming operations including missioning. T2 production too. What you "think" is irrelevant, because CCP themselves have said exactly that. More-over, itt's common sense. EVE Online balancing :shobon: Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2330
|
Posted - 2012.12.19 17:35:00 -
[545] - Quote
Natsett Amuinn wrote: What you "think" is irrelevant, because CCP themselves have said exactly that.
More-over, itt's common sense.
I "think" as in "from looking at how you can earn income in practice".
Example:
I just noticed I have made 622M today with 3 orders. I logged on once this morning, for 5 minutes. That's :reward vs effort: the EvE way.
So, I'll leave you reading what CCP "says" and wondering why it's not true, while I'll do what *earns* and won't wonder why it's true.
Which of the two behaviors is more adaptive and "sandboxy"? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
809
|
Posted - 2012.12.19 17:47:00 -
[546] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote: What you "think" is irrelevant, because CCP themselves have said exactly that.
More-over, itt's common sense.
I "think" as in "from looking at how you can earn income in practice". Example: I just noticed I have made 622M today with 3 orders. I logged on once this morning, for 5 minutes. That's :reward vs effort: the EvE way. So, I'll leave you reading what CCP "says" and wondering why it's not true, while I'll do what *earns* and won't wonder why it's true. Which of the two behaviors is more adaptive and "sandboxy"? "something isn't working, therefor it's intended" Sorry, it doesn't work that way. You do understand that they are going to nerf high sec industry, don't you?
Are you not paying attention to the things the devs write?
Edit: Also, they don't balance what you can make based on what you can make doing something else. I do hope you're not just writting stuff for the sake of arguing. |

Xavier Hasberin
University of Caille Gallente Federation
7
|
Posted - 2012.12.19 18:19:00 -
[547] - Quote
Buzzy Warstl wrote:Natsett Amuinn wrote:
Fine, how about remove T2 production from NPC stations. In order to do any T2 and up production you have to do it in a player run structure.
Don't touch slots. Don't touch refine rates. Do nothing but remove T2 production from high sec NPC stations.
Quite honestly that's what it comes down to, T2 production. T2 production is the only the only form of "progression" for an industrialist. Cap production up is for those people that want to specialize in something that requires more teamwork to do. T2 production is what every single industrialist should be working towards doing.
And every single character that is not in an NPC corp, working from high sec NPC stations, is at a disadvantage when it comes to T2 production.
I do not care if it's cheaper to do it in high sec. I only care that it's cheapest to do it in an undeccable corporation, working out of a station that you can't lose access too. If high sec is the cheapest place to do T2 production, it should require a player run structure.
The ideas I support would be good for everyone. To be the "best" you would only have to join a player run corp, but you would still be able to make craptons of ISK doing in an NPC station, as a member of an NPC corp.
Removing T2 production from NPC stations would be horrible.
Actually, it's the first reasonable suggestion for nerfing highsec industry I've heard this entire thread. Basic highsec assembly lines are cheap and plentiful, but they should only be able to handle common (T1) goods. To do T2 or better production you need specialized services that aren't available readily from the NPC corporations.
This is not a bad idea at all, and certainly better than the plethora of 'few slots and no ISK for hisec!' ideas that most of the null folks seem to pass off as original thought. |

Vaerah Vahrokha
Vahrokh Consulting
2332
|
Posted - 2012.12.19 18:25:00 -
[548] - Quote
Natsett Amuinn wrote:Quote:Which of the two behaviors is more adaptive and "sandboxy"? "something isn't working, therefor it's intended"
"Something isn't working therefore I adapt till it gets fixed".
Natsett Amuinn wrote: You do understand that they are going to nerf high sec industry, don't you?
As non industrial guy, I am not going to lose sleep in the night over it. Also, I tend to adapt instead of putting 9000000 guys hammering on a forum.
Natsett Amuinn wrote: Are you not paying attention to the things the devs write?
Where? That outdated link posted above or something else?
I pay attention to what the devs do, actually. Writing is cheap and their plans tend to fizzle (see Dominion, FW "Forex", WiS...) Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
811
|
Posted - 2012.12.19 18:26:00 -
[549] - Quote
I guess that's what I get for being a smart ass.
You guys do understand that that would mean you can only do T2 production while in a corp that can be wardecced, from a PoS in high sec, or in a station in a system where there is no CONCORD?
That sounds better to you than just reducing the refine rates in NPC stations, lowing the number of available lines in a station, and incresing line costs in NPC stations.
You think all of that would be harder for the NPC corp guy then losing the ability to produce T2 items?
I really am impressed. |

Malcanis
Vanishing Point. The Initiative.
5540
|
Posted - 2012.12.19 18:30:00 -
[550] - Quote
Xavier Hasberin wrote:Malcanis wrote:Buzzy Warstl wrote: Sovereign nullsec gives you ownership and control of the biggest player-ownable shinies in the game, but there is a price for the access to that content. You get to retain highsec access, but your own space is a pale imitation of NPC space.
That's backwards. Surely it ought to be "You risk losing that space, but your own space is greatly superior to NPC space" In many respects, it is. Loot's better in null. Minerals in null include some stuff that you can never never never mine in hisec, ever. And, of course, you get those shinies that you insist aren't worth it but your bosses eat up the majority of your production capability to build.
Most of the outposts in 0.0 were built in the era where sov depended on having 4 outposts in a constellation. The rate ahs slowed down greatly. They weren't built because outposts are awesome but because Sov 4 was needed.
Xavier Hasberin wrote: Not to mention that YOU control access to all those goodies, and can keep everyone else out while you get 'em.
Yeah note that "YOU can keep everyone else out" the magic doesn't just happen. It requires constant effort and investment.
Xavier Hasberin wrote: As a side note - It's boring in null? That's a quality of what you're doing there. Building an empire's fun - battles everywhere, guts and gore, fighting off the hordes at the gate. RUNNING an empire at peace - that's boring as all get out. Administrative details. Spreadsheets. Some poor ******* has to go guard the gate every now and then, or patrol the road. Some others have got to make sure the rest are building stuff the way they should be. There is a reason politicians and bureaucrats are wired differently from 'normal' people, and why civs and soldiers get along like oil and water. Your alliances are too large and cover too much ground to fight anyone other than another alliance your size, and neither side wants to gamble it all away.
For the octillionth time, it's dull in null because there's so little worth doing there instead of in Empire. When all the low-level activities become viable, it will be more interesting ebcause the range of activities will be greater and so will the population and so will the diversity of that population. 0.0 politics have stagnated and decayed not because the people there are some kind of special genetic degenerate, but because the ruthless game theory that applies in 0.0 means that any activity that isn't worth doing there isn't done there.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Yonis Kador
Transstellar Alchemy
217
|
Posted - 2012.12.19 18:31:00 -
[551] - Quote
How would moving T2 production out of npc stations affect the rest of the economy? It's all well and good to make a suggestion that sounds fair, but I can just feel the null corps salivating over the prospect of owning both the materials and ability to produce all t2 items/ships in the game. Oh yes high sec, please give us all T2 production! I'm sure that sounds awesome. But until I see some numbers on this I'm not signing off on moving all T2 production out of high sec forever. Virtually no one buys or uses t1 merchandise once they've been in the game a few months. High sec industry will be relegated to cap booster and shuttle production.
YK "He who fights and runs away lives to fight another day." |

Buzzy Warstl
The Strontium Asylum
235
|
Posted - 2012.12.19 18:31:00 -
[552] - Quote
Natsett Amuinn wrote:I guess that's what I get for being a smart ass.
You guys do understand that that would mean you can only do T2 production while in a corp that can be wardecced, from a PoS in high sec, or in a station in a system where there is no CONCORD?
That sounds better to you than just reducing the refine rates in NPC stations, lowing the number of available lines in a station, and incresing line costs in NPC stations.
You think all of that would be harder for the NPC corp guy then losing the ability to produce T2 items?
I really am impressed. It's a change that can be justified with both in-game and out-of-game logic.
T2 production already depends heavily on POS access for research lines, so the people most heavily engaged in it already know what to do.
It doesn't have an impact on newer players at all.
It gives a reason to use several POS modules that are currently rarely deployed.
What's not to like? http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
811
|
Posted - 2012.12.19 18:33:00 -
[553] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote: Are you not paying attention to the things the devs write?
Where? That outdated link posted above or something else? I pay attention to what the devs do, actually. Writing is cheap and their plans tend to fizzle (see Dominion, FW "Forex", WiS...) Outdated or not, just words or not, they've been saying they intend to do a complete S&I overhaul for quite a while now.
It hasn't happend because it's just words, they just haven't reached that stage of the entire rebalancing of EVE. Did you think they were just rebalancing ships? They clearly have not.
There WILL BE a year when the expansions revolve around sciance and industry, as well as a the PoS revamps.
When pretty much everyone agrees that something needs to be done, you insist that CCP won't deliver on the balance improvements when it comes to S&I. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
811
|
Posted - 2012.12.19 18:39:00 -
[554] - Quote
Buzzy Warstl wrote: It's a change that can be justified with both in-game and out-of-game logic.
T2 production already depends heavily on POS access for research lines, so the people most heavily engaged in it already know what to do.
It doesn't have an impact on newer players at all.
It gives a reason to use several POS modules that are currently rarely deployed.
What's not to like?
Nothing honestly.
Sounds perfect to me.
It sounds more extreme to me than just changing the stations a little. I would expect people to be much more apposd to not being able to do T2 production in an NPC station. |

Vaerah Vahrokha
Vahrokh Consulting
2332
|
Posted - 2012.12.19 18:46:00 -
[555] - Quote
Natsett Amuinn wrote: When pretty much everyone agrees that something needs to be done, you insist that CCP won't deliver on the balance improvements when it comes to S&I.
I don't insist about CCP not delivering, I just don't get my head all bandaged months or years in advance. You should too, EvE is a game for those who can go on long term without knotting their guts at every announce.
Natsett Amuinn wrote: Edit: And really? You're not an industry guy? While I do nothing but that, managing more than 200 market orders, 90% of which I build myself. YOU who don't actually do industry, knows better how well the game is balanced.
I'm sure you do.
Well considering I have recently mined, invented and then delivered a Vargur, a JF, 2 freighters, 20 blockade runners, a dozen Macks, 20 cheetahs, 30 med shield extenders and have 100B or so in BPOs, plus I have multiple Orca boosted mining fleets I might consider myself an industry guy... but I prefer trading so I consider myself a trader. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dinsdale Pirannha
Pirannha Corp
517
|
Posted - 2012.12.19 18:48:00 -
[556] - Quote
Yonis Kador wrote:How would moving T2 production out of npc stations affect the rest of the economy? It's all well and good to make a suggestion that sounds fair, but I can just feel the null corps salivating over the prospect of owning both the materials and ability to produce all t2 items/ships in the game. Oh yes high sec, please give us all T2 production! I'm sure that sounds awesome. But until I see some numbers on this I'm not signing off on moving all T2 production out of high sec forever. Virtually no one buys or uses t1 merchandise once they've been in the game a few months. High sec industry will be relegated to cap booster and shuttle production.
YK
Which is precisely why null sec wants it. Which is precisely what this fellow said: https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077
|

Buzzy Warstl
The Strontium Asylum
235
|
Posted - 2012.12.19 18:54:00 -
[557] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote: It's a change that can be justified with both in-game and out-of-game logic.
T2 production already depends heavily on POS access for research lines, so the people most heavily engaged in it already know what to do.
It doesn't have an impact on newer players at all.
It gives a reason to use several POS modules that are currently rarely deployed.
What's not to like?
Nothing honestly. Sounds perfect to me. It sounds more extreme to me than just changing the stations a little. I would expect people to be much more apposd to not being able to do T2 production in an NPC station. To change the T1 and refining abilities enough to have the effect you seem to desire would have a major impact on a much greater percentage of the playing population, pushing many budding industrialists out entirely. I would make line costs more dependent on NPC corp standing than they are, though, so you can't just create manufacturing alts in a couple weeks and have the best of T1 production that way.
By the time someone has figured out how to handle T2 production at all they should be ready to let go of the NPC corp security blanket. It extends a requirement that is already in place. It could actually be considered a "bug fix", if approached from the proper perspective ;) http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
811
|
Posted - 2012.12.19 18:59:00 -
[558] - Quote
Vaerah Vahrokha wrote:
Well considering I have recently mined, invented and then delivered a Vargur, a JF, 2 freighters, 20 blockade runners, a dozen Macks, 20 cheetahs, 30 med shield extenders and have 100B or so in BPOs, plus I have multiple Orca boosted mining fleets I might consider myself an industry guy... but I prefer trading so I consider myself a trader.
One of these two statements isn't true, you pick and let me know please.
Vaerah Vahrokha wrote:As non industrial guy, I am not going to lose sleep in the night over it.
|

Vaerah Vahrokha
Vahrokh Consulting
2332
|
Posted - 2012.12.19 19:07:00 -
[559] - Quote
Natsett Amuinn wrote:One of these two statements isn't true, you pick and let me know please. Vaerah Vahrokha wrote:As non industrial guy, I am not going to lose sleep in the night over it.
- Non industrial guy = I am not specialized into it (like an one trick pony) and my income does not rely on it. Does not mean I don't do it or don't know it or don't earn ISK out of it. Does not even mean I don't care about it.
- I am not going to lose sleep in the night over it: true for the whole EvE (for me), true because what they say is not necessarily what they do, true because my care for a game is so minor vs my other RL things.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mr Epeen
It's All About Me
1995
|
Posted - 2012.12.19 19:07:00 -
[560] - Quote
Dheeradj Nurgle wrote:The call isn't to nerf Highsec, the call is to make most of Nullsec actually worth a damn.
Null is the true sandbox. It's not up to CCP to make it worth a damn. It's up to the whiners that populate it.
Mr Epeen 
-ávOv |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
811
|
Posted - 2012.12.19 19:15:00 -
[561] - Quote
Buzzy Warstl wrote:Natsett Amuinn wrote:I guess that's what I get for being a smart ass.
You guys do understand that that would mean you can only do T2 production while in a corp that can be wardecced, from a PoS in high sec, or in a station in a system where there is no CONCORD?
That sounds better to you than just reducing the refine rates in NPC stations, lowing the number of available lines in a station, and incresing line costs in NPC stations.
You think all of that would be harder for the NPC corp guy then losing the ability to produce T2 items?
I really am impressed. It's a change that can be justified with both in-game and out-of-game logic. T2 production already depends heavily on POS access for research lines, so the people most heavily engaged in it already know what to do. It doesn't have an impact on newer players at all. It gives a reason to use several POS modules that are currently rarely deployed. What's not to like? I don't think general null industry, T1 or T2 production, should be inherently more "profitable". I just don't want the most "efficient" producers to be the gusy in an NPC corp using NPC stations.
I don't want them to "make less" I want them to have a reason to actually take part in the wider game; that is utilizing more player controlled content. As well as consider going to other areas because it's not significantly less worthwhile.
Getting into T2 production, for anyone that isn't trying to crosstrain into other areas of the game -like flying ships to shoot things-, doesn't take long at all. The invention process is what takes some work, but there's a large enough T2 BPC market that if you want to build T2 stuff you can in a rather short period of time.
And anyone doing industry should be expecting to do T2 production.
I don't thinkt hat reduced refine rates in NPC stations would have a bigger impact on the economy or on player in genral, that moving T2 production to low or null would.
I also do not think that it will help to improve the value mining in null. Most people are simply not going to go mine ores in null that pay about the same as an ore in high sec.
However, I would personally prefer leave yeilds alone and increase the amount of high end minerals used in production, T1 and up, as well as lower the low end needs in T2 production. Again though, I would expect more high sec guys to be against that than not getting perfect refines in an NPC station in high sec.
I can always be wrong. |

Buzzy Warstl
The Strontium Asylum
235
|
Posted - 2012.12.19 19:34:00 -
[562] - Quote
On Refining: NPC corps already take a cut of up to 5% if you haven't taken the time to build up positive reputation with them. Perfect refining at NPC stations isn't a freebie in highsec, you actually have to play mission content of some sort to get it.
Production isn't done that way, even though some of the game documentation says (said?) it is, so increasing the base and allowing people to reduce the cost to current levels by improving their standings would actually be reasonable.
But moving T2 production up to POS's wouldn't be giving nullsec an edge over highsec there, it would be a more level playing field. Doubly so since nullsec enterprises have other things to build in the POS's that can't be built in highsec at all. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
811
|
Posted - 2012.12.19 19:38:00 -
[563] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote: One of these two statements isn't true, you pick and let me know please. Vaerah Vahrokha wrote:As non industrial guy, I am not going to lose sleep in the night over it. - Non industrial guy = I am not specialized into it (like an one trick pony) and my income does not rely on it. Does not mean I don't do it or don't know it or don't earn ISK out of it. Does not even mean I don't care about it. - I am not going to lose sleep in the night over it: true for the whole EvE (for me), true because what they say is not necessarily what they do, true because my care for a game is so minor vs my other RL things.
I just don't know many people that do capital and T2 battleship production and invention that don't consider themselves industrialists.
You'll have to excuse me for being confused when in one post you said you aren't an industry guy and then in another post said that you just recently built and invented capital and T2 battleships that are primarilly used in null sec. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
811
|
Posted - 2012.12.19 19:43:00 -
[564] - Quote
I was under the impression that it was possible to get higher refine rates in High sec stations, with just skills, than is possible in null sec. |

Tesal
61
|
Posted - 2012.12.19 19:44:00 -
[565] - Quote
Say the same thing over and over until people believe it. |

Buzzy Warstl
The Strontium Asylum
235
|
Posted - 2012.12.19 20:12:00 -
[566] - Quote
Natsett Amuinn wrote:I was under the impression that it was possible to get higher refine rates in High sec stations, with just skills, than is possible in null sec. The house always takes a cut, unless your standing is up to 6.7.
You can get perfect refining, but you have to work a little for it.
http://wiki.eveonline.com/en/wiki/Advanced_mining covers it all under the refining section, though it only talks about the 6.7 standing you need for perfect refining, not the tax you pay when it's below that.
It also mentions that you can get perfect refining at outposts, either with improvements to make them equivalent to NPC stations or with perfect skills and an industry implant, though the station owner gets to set whatever tax rate they like so if you aren't the station owner *you* will never see that perfect refining rate. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5542
|
Posted - 2012.12.19 20:14:00 -
[567] - Quote
6.7 NPC corp standing isn't that hard to get you know. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Buzzy Warstl
The Strontium Asylum
235
|
Posted - 2012.12.19 20:19:00 -
[568] - Quote
I know, but it means doing more than passively training a toon until you have perfect refining.
On the other hand, you can get perfect refining at a Minmatar outpost if you are the owner of it. If Evelopedia is accurate, the owner of any particular outpost actually has the ability to make their station exceed highsec standards of industry in one area or another. Given that they are conquerable, I'm not sure how practical that ends up being with only one per system.
Maybe the fix to nullsec industry is simply to allow the planting of more outposts per system. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Vaerah Vahrokha
Vahrokh Consulting
2332
|
Posted - 2012.12.19 20:24:00 -
[569] - Quote
Natsett Amuinn wrote: I just don't know many people that do capital and T2 battleship production and invention that don't consider themselves industrialists.
Well, in RL I have installed electric house implants for years, programmed and still program for 20+ years, yet I am a trader.
Natsett Amuinn wrote:I was under the impression that it was possible to get higher refine rates in High sec stations, with just skills, than is possible in null sec.
First of all, the game's actually made in a somewhat smart way. They put a lot of mediocre refining stations everywhere but also (too many imo) better refine stations, expecially in key systems where they planned for people to go refine. Example: Tuurianas is a "Minmatar pocket" system inside deep Caldari space, there are 2 stations owned by Minmatar NPC corps so the Minmatar guys doing missions to i.e. raise their Caldari standing to above terrible can go there and do both refining and manufacturing.
In order to get good refining, however, you also have to have standings, they come by doing lots and lots of L4 missions and / or COSMOS. This also involves a somewhat counter-productive process, that is you will get terrible standings with null sec NPCs and this can greatly reduce the convenience / will to go in null sec.
One of the big issues I had back in my 0.0 days was exactly this: I was -9 standings vs the very agent I wanted to use. I had an alt I used to grind standings with them, but many other people who don't have a legion of alts were impaired. Imo it would be a great boon if people could go in 0.0 and not have such demotivators, there's enough difficulties as is.
Another factor to take into account is that low sec too has lots of stations and they would be partly nerfed in case of hi sec refining nerf too, else guys with good pockets can just JF stuff in, refine, get out. Now, low sec needs a lot but not further nerfs.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
812
|
Posted - 2012.12.19 20:24:00 -
[570] - Quote
Buzzy Warstl wrote:Natsett Amuinn wrote:I was under the impression that it was possible to get higher refine rates in High sec stations, with just skills, than is possible in null sec. The house always takes a cut, unless your standing is up to 6.7. You can get perfect refining, but you have to work a little for it. http://wiki.eveonline.com/en/wiki/Advanced_mining covers it all under the refining section, though it only talks about the 6.7 standing you need for perfect refining, not the tax you pay when it's below that. It also mentions that you can get perfect refining at outposts, either with improvements to make them equivalent to NPC stations or with perfect skills and an industry implant, though the station owner gets to set whatever tax rate they like so if you aren't the station owner *you* will never see that perfect refining rate. Yes, but I thought that without ever increasing standing that you could get better refine rates in some stations in high sec than in null, just by traing the proper skills up.
Also, Isn't it possible that through standing, and by refining in certian stations in high sec, that you can get perfect refine rates WITHOUT training all the proper skills to 5?
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Natsett Amuinn
GoonWaffe Goonswarm Federation
812
|
Posted - 2012.12.19 20:31:00 -
[571] - Quote
Vaerah Vahrokha wrote:
First of all, the game's actually made in a somewhat smart way. They put a lot of mediocre refining stations everywhere but also (too many imo) better refine stations, expecially in key systems where they planned for people to go refine. Example: Tuurianas is a "Minmatar pocket" system inside deep Caldari space, there are 2 stations owned by Minmatar NPC corps so the Minmatar guys doing missions to i.e. raise their Caldari standing to above terrible can go there and do both refining and manufacturing.
In order to get good refining, however, you also have to have standings, they come by doing lots and lots of L4 missions and / or COSMOS. This also involves a somewhat counter-productive process, that is you will get terrible standings with null sec NPCs and this can greatly reduce the convenience / will to go in null sec.
One of the big issues I had back in my 0.0 days was exactly this: I was -9 standings vs the very agent I wanted to use. I had an alt I used to grind standings with them, but many other people who don't have a legion of alts were impaired. Imo it would be a great boon if people could go in 0.0 and not have such demotivators, there's enough difficulties as is.
Another factor to take into account is that low sec too has lots of stations and they would be partly nerfed in case of hi sec refining nerf too, else guys with good pockets can just JF stuff in, refine, get out. Now, low sec needs a lot but not further nerfs.
Yeah...
I started EVE 7 years ago. I am actually aware of how some things work. Aware enough to know that portions of what you wrote there is incorrect.
Specificly the need to run "lots and lots of lvl 4's and or cosmos" to get perfect refines in high sec. That's wrong.
And I hardly doubt that there are many miners out there that are worried about there standing with a pirate faction. Or are they handing out lvl 4 and 5 mining missions in NPC null sec these days? |

Buzzy Warstl
The Strontium Asylum
235
|
Posted - 2012.12.19 20:34:00 -
[572] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:Natsett Amuinn wrote:I was under the impression that it was possible to get higher refine rates in High sec stations, with just skills, than is possible in null sec. The house always takes a cut, unless your standing is up to 6.7. You can get perfect refining, but you have to work a little for it. http://wiki.eveonline.com/en/wiki/Advanced_mining covers it all under the refining section, though it only talks about the 6.7 standing you need for perfect refining, not the tax you pay when it's below that. It also mentions that you can get perfect refining at outposts, either with improvements to make them equivalent to NPC stations or with perfect skills and an industry implant, though the station owner gets to set whatever tax rate they like so if you aren't the station owner *you* will never see that perfect refining rate. Yes, but I thought that without ever increasing standing that you could get better refine rates in some stations in high sec than in null, just by traing the proper skills up. Also, Isn't it possible that through standing, and by refining in certian stations in high sec, that you can get perfect refine rates WITHOUT training all the proper skills to 5? In both NPC stations and Minmatar outposts you can get perfect refining with less than perfect refining skills.
The station owner gets their taxes still, in both cases.
With NPC stations you can reduce the tax with standing, with player owned stations you need to talk to the owner.
With a POS, use a http://wiki.eveonline.com/en/wiki/Medium_Intensive_Refining_Array and you are better off than either, if I'm reading the specs right. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Vaerah Vahrokha
Vahrokh Consulting
2333
|
Posted - 2012.12.19 20:46:00 -
[573] - Quote
Natsett Amuinn wrote: I started EVE 7 years ago. I am actually aware of how some things work. Aware enough to know that portions of what you wrote there is incorrect.
Specificly the need to run "lots and lots of lvl 4's and or cosmos" to get perfect refines in high sec. That's wrong.
You have always to look through the eyes of the new players, as they HAVE to be able to get to play the content. Now, with 7 years under your belt sure it's easy to slap together a marauder and farm missions or toss some hundreds of millions and buy the various badges for COSMOS. Try starting from zero and no game knowledge, I did not find the whole "go from L1 to L4" missions and grind lots of ISK so fast.
Natsett Amuinn wrote: And I hardly doubt that there are many miners out there that are worried about there standing with a pirate faction. Or are they handing out lvl 4 and 5 mining missions in NPC null sec these days?
If you want to refine in NPC null sec you are better having standings. Even in case you are not a miner, the loot you get can be often reprocessed and then crafted into stuff you want. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
813
|
Posted - 2012.12.19 20:49:00 -
[574] - Quote
Buzzy Warstl wrote:Natsett Amuinn wrote:Buzzy Warstl wrote:Natsett Amuinn wrote:I was under the impression that it was possible to get higher refine rates in High sec stations, with just skills, than is possible in null sec. The house always takes a cut, unless your standing is up to 6.7. You can get perfect refining, but you have to work a little for it. http://wiki.eveonline.com/en/wiki/Advanced_mining covers it all under the refining section, though it only talks about the 6.7 standing you need for perfect refining, not the tax you pay when it's below that. It also mentions that you can get perfect refining at outposts, either with improvements to make them equivalent to NPC stations or with perfect skills and an industry implant, though the station owner gets to set whatever tax rate they like so if you aren't the station owner *you* will never see that perfect refining rate. Yes, but I thought that without ever increasing standing that you could get better refine rates in some stations in high sec than in null, just by traing the proper skills up. Also, Isn't it possible that through standing, and by refining in certian stations in high sec, that you can get perfect refine rates WITHOUT training all the proper skills to 5? In both NPC stations and Minmatar outposts you can get perfect refining with less than perfect refining skills. The station owner gets their taxes still, in both cases. With NPC stations you can reduce the tax with standing, with player owned stations you need to talk to the owner. With a POS, use a http://wiki.eveonline.com/en/wiki/Medium_Intensive_Refining_Array and you are better off than either, if I'm reading the specs right. It's the first one I don't like.
I really feel that you should be in a player run corp, that has an office in that station, in order to get the perfect refine in an NPC station.
Nor do I think that that little change would have any drastic impact on anyone, especially new players who don't have all the skills trained anyways. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
813
|
Posted - 2012.12.19 20:57:00 -
[575] - Quote
Vaerah Vahrokha wrote: You have always to look through the eyes of the new players, as they HAVE to be able to get to play the content. Now, with 7 years under your belt sure it's easy to slap together a marauder and farm missions or toss some hundreds of millions and buy the various badges for COSMOS. Try starting from zero and no game knowledge, I did not find the whole "go from L1 to L4" missions and grind lots of ISK so fast. .
I do not believe that lower refining caps for people not in a player run corp, refinging in an NPC station, would have any negative impact on a NEW player.
New players don't get perfect refine rates.
That's like saying that reducing the payout on lvl 4 missions will make things harder for new players. New players don't do lvl 4 missions.
And not getting perfect refine rates doesn't mean you get lower refine rates from day one, it just means you don't get it on whatever day it takes to train the appropriate skills without joining a player run corp. |

Vaerah Vahrokha
Vahrokh Consulting
2333
|
Posted - 2012.12.19 21:03:00 -
[576] - Quote
Natsett Amuinn wrote: I do not believe that lower refining caps for people not in a player run corp, refinging in an NPC station, would have any negative impact on a NEW player.
New players don't get perfect refine rates.
Well it royally annoyed me to lose minerals like that. After being suggested by the ISD in the rookie chat to start my career as a miner (they told that to all), I had to spend *hours* with a mining frigate. Then I painfully bought an industrial ship (Mammoth) and went 17 jumps to sell tritanium into a low sec station and then 17 jumps back. And then I got it popped by one low sec run. That was my first loss. My second loss came when I decided to try missions. First mission ever, I went to a NPC in Bei, he asked for a packet of cigarettes 23 jumps away, deep in low sec and through Rancer. Guess what happened next.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Santa Spirit
Christmas Spirit and Goodwill Toward Man
31
|
Posted - 2012.12.19 21:08:00 -
[577] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:Natsett Amuinn wrote:I was under the impression that it was possible to get higher refine rates in High sec stations, with just skills, than is possible in null sec. The house always takes a cut, unless your standing is up to 6.7. You can get perfect refining, but you have to work a little for it. http://wiki.eveonline.com/en/wiki/Advanced_mining covers it all under the refining section, though it only talks about the 6.7 standing you need for perfect refining, not the tax you pay when it's below that. It also mentions that you can get perfect refining at outposts, either with improvements to make them equivalent to NPC stations or with perfect skills and an industry implant, though the station owner gets to set whatever tax rate they like so if you aren't the station owner *you* will never see that perfect refining rate. Yes, but I thought that without ever increasing standing that you could get better refine rates in some stations in high sec than in null, just by traing the proper skills up. Also, Isn't it possible that through standing, and by refining in certian stations in high sec, that you can get perfect refine rates WITHOUT training all the proper skills to 5?
my understanding is that the only thing standings affect is the "We Take" part of it, skills on the other hand affect the "Unrecoverable" part of it, so based on that, you could never achieve perfect refining without both and even with that there's still only a 95.X% refine? I can't speak about refining implants as I have not used them.
o/ Santa
-áOn Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue. -áPlease feel free to visit my Thread and join in on the fun Dec 24th. https://forums.eveonline.com/default.aspx?g=posts&t=183205 |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
211
|
Posted - 2012.12.19 21:17:00 -
[578] - Quote
Buzzy Warstl wrote:I know, but it means doing more than passively training a toon until you have perfect refining.
On the other hand, you can get perfect refining at a Minmatar outpost if you are the owner of it. If Evelopedia is accurate, the owner of any particular outpost actually has the ability to make their station exceed highsec standards of industry in one area or another. Given that they are conquerable, I'm not sure how practical that ends up being with only one per system.
Maybe the fix to nullsec industry is simply to allow the planting of more outposts per system.
The player built outposts get bonuses to certain things, but over all are worse than highsec stations. Of the 4 outposts that can be dropped, the Minmatar one is the only one capable of perfect refine and only if it is upgraded.
I know not all nullsec resident would agree with me, but I could live 1 outpost per system and the idea that inherent nullsec risk means trucking blueprints, minerals and finished products between specialized outposts in seperate systems. However, if we are going to have specialized outposts, those outposts should be clearly better than the extremely safe NPC alternatives. I'm thinking double to triple the base number of research/industry slots, and the Minmatar station having a 45% base yield to start. |

Varius Xeral
Science and Trade Institute Caldari State
1
|
Posted - 2012.12.19 21:30:00 -
[579] - Quote
People easily forget that all of this balancing discussion is fundamentally about the utterly gutted day-to-day gameplay throughout this game. Nullsec is currently running on a one to two year cycle of noob->cap pilot->eve end credits as you learn the game, lose or win a couple of wars, and then unsub because you've "seen it all". The worst part is that even this content is getting stale as the skills to null warfare become refined and the process routinized. This game desperately needs strong day-to-day, low maintenance, and accessible content to keep people interested, playing, and in space. The more people you have doing this, the more content there then is for everyone else in an exponentially progressing ladder.
Things like making non-hisec industry viable are super easy fixes that dump a shitton of content-generating activities into nullsec and lowsec. Nobody cares about pushing anyone anywhere; what matters is content for people where they already are, to make the most of the space they have. |

Vaerah Vahrokha
Vahrokh Consulting
2333
|
Posted - 2012.12.19 22:25:00 -
[580] - Quote
Shepard Wong Ogeko wrote:thinking double to triple the base number of research/industry slots, and the Minmatar station having a 45% base yield to start.
Even more than 45%. My 5J NPC null sec station has 50% base refine, which is on par with some hi sec stations.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
211
|
Posted - 2012.12.19 22:36:00 -
[581] - Quote
Vaerah Vahrokha wrote:Shepard Wong Ogeko wrote:thinking double to triple the base number of research/industry slots, and the Minmatar station having a 45% base yield to start. Even more than 45%. My 5J NPC null sec station has 50% base refine, which is on par with some hi sec stations.
I picked 45% because that is where you can get a perfect refine with good skills. 50% is fine too. Might need to rework some of the bonuses and upgrades in that case though, as upgrading the Minmatar outpost just for a 65% base yield is kind of pointless. Certainly not worth the billions is costs, as most people who refine are going to have the skills to get perfect at 50%. |

Bump Truck
Pator Tech School Minmatar Republic
99
|
Posted - 2012.12.19 22:52:00 -
[582] - Quote
Varius Xeral wrote:People easily forget that all of this balancing discussion is fundamentally about the utterly gutted day-to-day gameplay throughout this game. Nullsec is currently running on a one to two year cycle of noob->cap pilot->eve end credits as you learn the game, lose or win a couple of wars, and then unsub because you've "seen it all". The worst part is that even this content is getting stale as the skills to null warfare become refined and the process routinized. This game desperately needs strong day-to-day, low maintenance, and accessible content to keep people interested, playing, and in space. The more people you have doing this, the more content there then is for everyone else in an exponentially progressing ladder.
Things like making non-hisec industry viable are super easy fixes that dump a shitton of content-generating activities into nullsec and lowsec. Nobody cares about pushing anyone anywhere; what matters is content for people where they already are, to make the most of the space they have.
Agreed, you can only import, fight and die so many times before it gets stale. What you want are the long sagas of a developing meta game as people do a simple set of activites more and more, always second, and third, guessing the other.
I think allowing people to build legit empires in null, self supporting and powerful, would bring a whole new life to the story EVE is. Drama is worth more when you are deeply invested.
Great point. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1967
|
Posted - 2012.12.19 23:44:00 -
[583] - Quote
Bump Truck wrote:Varius Xeral wrote:People easily forget that all of this balancing discussion is fundamentally about the utterly gutted day-to-day gameplay throughout this game. Nullsec is currently running on a one to two year cycle of noob->cap pilot->eve end credits as you learn the game, lose or win a couple of wars, and then unsub because you've "seen it all". . Agreed, you can only import, fight and die so many times before it gets stale. What you want are the long sagas of a developing meta game as people do a simple set of activites more and more, always second, and third, guessing the other. I think allowing people to build legit empires in null, self supporting and powerful, would bring a whole new life to the story EVE is. Drama is worth more when you are deeply invested. Great point. Heh, for all the jokes about when we will leave Deklein, it's pretty much true if there was no reason to stay & a reason to be elsewhere we'd just up and go. After the last supercaps and the like were done, of course. And after some blues took it over, no point letting space go to waste. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.19 23:52:00 -
[584] - Quote
Natsett Amuinn wrote: It's the first one I don't like.
I really feel that you should be in a player run corp, that has an office in that station, in order to get the perfect refine in an NPC station.
Nor do I think that that little change would have any drastic impact on anyone, especially new players who don't have all the skills trained anyways.
Why is being in a player corp so important compared to other factors here? Also why the office in station? Is this in place of or in addition to standing requirements? |

Varius Xeral
Galactic Trade Syndicate
2
|
Posted - 2012.12.20 00:03:00 -
[585] - Quote
Tyberius Franklin wrote:Why is being in a player corp so important compared to other factors here?
Because an NPC corp can't be wardecked.
Forcing people to have a flag, plant a flag, and defend that flag if they want to access higher end gameplay (upper level industry) is a big part of content creation. It's the exact same problem with having no consequences to just safing up or running away in nullsec when reds come in your space. There need to be risks inherent in accessing higher end gameplay, and the greater the thing you want to build, the more people should be able to try and tear it down.
Right now you can build absolutely and absurdly enormous industrial chains all in the safety of hisec stations and with the anonymity of npc corps, which is utterly and completely broken, and against the very core of Eve gameplay as envisioned by the founders.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
211
|
Posted - 2012.12.20 00:05:00 -
[586] - Quote
Tyberius Franklin wrote:Natsett Amuinn wrote: It's the first one I don't like.
I really feel that you should be in a player run corp, that has an office in that station, in order to get the perfect refine in an NPC station.
Nor do I think that that little change would have any drastic impact on anyone, especially new players who don't have all the skills trained anyways.
Why is being in a player corp so important compared to other factors here? Also why the office in station? Is this in place of or in addition to standing requirements?
CCP has noted that players that join player corps tend to stick around, play the game, and pay subscriptions more often than those that just stay in NPC corps. And I would wager that many of the successful NPC corp members who stick around are actually alts exploiting NPC corp wardec invulnerability for their trade/hauling characters. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1967
|
Posted - 2012.12.20 00:09:00 -
[587] - Quote
Shepard Wong Ogeko wrote:CCP has noted that players that join player corps tend to stick around, play the game, and pay subscriptions more often than those that just stay in NPC corps. And I would wager that many of the successful NPC corp members who stick around are actually alts exploiting NPC corp wardec invulnerability for their trade/hauling characters. >__> Ahem, I would never do that. Being non dec-able and only dying when someone ganks me is never something I would abu---
Oh whatever, yeah. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.20 00:09:00 -
[588] - Quote
Varius Xeral wrote:Tyberius Franklin wrote:Why is being in a player corp so important compared to other factors here? Because an NPC corp can't be wardecked. Forcing people to have a flag, plant a flag, and defend that flag if they want to access higher end gameplay (upper level industry) is a big part of content creation. It's the exact same problem with having no consequences to just safing up or running away in nullsec when reds come in your space. There need to be risks inherent in accessing higher end gameplay, and the greater the thing you want to build, the more people should be able to try and tear it down. Right now you can build absolutely and absurdly enormous industrial chains all in the safety of hisec stations and with the anonymity of npc corps, which is utterly and completely broken, and against the very core of Eve gameplay as envisioned by the founders. If this were in space resources this makes sense. Station resources have only one method of interdiction which is the same for NPC and player corp members alike. A character which never undocks has absolutely no risk from wardecs. Add neutral hauling to the mix, which has not been addressed by anything I've seen proposed here and you haven't really accomplished much save making NPC corp indy's form one man corps or join corps with no effect on thier activities, leaving no real change.
Large scale riskless perfect NPC station refining lives unabated. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.20 00:12:00 -
[589] - Quote
Shepard Wong Ogeko wrote:Tyberius Franklin wrote:Natsett Amuinn wrote: It's the first one I don't like.
I really feel that you should be in a player run corp, that has an office in that station, in order to get the perfect refine in an NPC station.
Nor do I think that that little change would have any drastic impact on anyone, especially new players who don't have all the skills trained anyways.
Why is being in a player corp so important compared to other factors here? Also why the office in station? Is this in place of or in addition to standing requirements? CCP has noted that players that join player corps tend to stick around, play the game, and pay subscriptions more often than those that just stay in NPC corps. And I would wager that many of the successful NPC corp members who stick around are actually alts exploiting NPC corp wardec invulnerability for their trade/hauling characters. This makes sense, but since the hauling side isn't patched it still leaves a hole which those who run NPC alts, by nature people who are likely multi account runners, can just create separate haulers to get around wardecs/etc, making the whole issue rather innocuous for current NPC corp indys. |

Varius Xeral
Galactic Trade Syndicate
2
|
Posted - 2012.12.20 00:17:00 -
[590] - Quote
I'm discussing why, generally, NPC corp membership matters in terms of accessing higher level gameplay. The fact that unlimited perfect refining is accessible in NPC stations by NPC corps is just another example of being able to access high end gameplay with no need to open yourself to risks or plant and defend a flag. |
|

Yonis Kador
Transstellar Alchemy
218
|
Posted - 2012.12.20 00:19:00 -
[591] - Quote
Varius Xeral wrote: Things like making non-hisec industry viable are super easy fixes that dump a shitton of content-generating activities into nullsec and lowsec.
I don't think I'm buying that the proposed t2 move is part of some humanitarian mission. That beast is a call for a huge, game-changing null sec buff which I fail to see dumping "a ton" of content anywhere. Null sec can do these activities now. Moving t2 production to null sec would only be removing an ability high sec residents currently enjoy. If null seccers were bored before this change, they'll be just as bored afterward.
Varius Xeral wrote:Nobody cares about pushing anyone anywhere; what matters is content for people where they already are, to make the most of the space they have.
If, as has been stated in this thread repeatedly, 71 percent of all characters exist in high sec, I'm forced to disagree with this statement also.
Dinsdale Pirannha wrote:Yonis Kador wrote:How would moving T2 production out of npc stations affect the rest of the economy? It's all well and good to make a suggestion that sounds fair, but I can just feel the null corps salivating over the prospect of owning both the materials and ability to produce all t2 items/ships in the game. Oh yes high sec, please give us all T2 production! I'm sure that sounds awesome. But until I see some numbers on this I'm not signing off on moving all T2 production out of high sec forever. Virtually no one buys or uses t1 merchandise once they've been in the game a few months. High sec industry will be relegated to cap booster and shuttle production.
YK Which is precisely why null sec wants it. Which is precisely what this fellow said: https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077
I guess I'm wondering when null gets bored with this, what's next? How much more of EvE's resources are moving to null? I'm fond of balance, but that t2 move would be a huge null buff. And it doesn't feel like balance. What's next? Lvl 4s, Kernite, and Omber? I think about all the high sec indy corps with a stated future goal of t2 production that, if t2 production is moved to null, will be changing their corp descriptive goals to things like: "becoming the leading cap booster producer in all of high sec," or "becoming the number one producer of amarr shuttles," or "Fly with us! We build t1 cruisers - all races!"
Wow, huh? What a shame.
YK "He who fights and runs away lives to fight another day." |

Varius Xeral
Galactic Trade Syndicate
2
|
Posted - 2012.12.20 00:25:00 -
[592] - Quote
As far as I'm aware, that is not what most people are asking for, and definitely not what I personally am suggesting.
What I and, I believe, others are suggesting is making nullsec and lowsec viable with hisec as a place to do industry.
Just limiting t2 to nullsec is fixing an engine with a sledgehammer, and completely ignores an even more content starved lowsec. |

POKER ALICE
Moonshine Monks Gentlemans Club
6
|
Posted - 2012.12.20 00:26:00 -
[593] - Quote
Quote:GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it. But if you dont deserve it and we cant make you lose it, then we will ask CCP to nerf it.GÇ¥
fixt |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.20 00:28:00 -
[594] - Quote
Varius Xeral wrote:I'm discussing why, generally, NPC corp membership matters in terms of accessing higher level gameplay. The fact that unlimited perfect refining is accessible in NPC stations by NPC corps is just another example of being able to access high end gameplay with no need to open yourself to risks or plant and defend a flag. In most respects the highest levels of most activities occur in areas where being in an NPC corp provides no protection (or at least it was intended to, sometimes this fails). Industry and incursions are noteworthy exceptions. However, incursions have nerfed payouts in highsec (though whether of sufficient difference is debatable) leaving only industry without benefit of taking on increased risk. And indeed being in a player corp can still be done in such a way to eliminate any extra risks, making the difference minimal.
Also it should be remembered we are dealing with a large, indestructible, NPC planted flag. There is no need to defend it regardless of your corp. |

Varius Xeral
Galactic Trade Syndicate
2
|
Posted - 2012.12.20 00:31:00 -
[595] - Quote
Precisely, so hisec industry is currently one of the most glaring imbalances in the game. I'm glad we agree. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1967
|
Posted - 2012.12.20 00:32:00 -
[596] - Quote
Tyberius Franklin wrote:Also it should be remembered we are dealing with a large, indestructible, NPC planted flag. There is no need to defend it regardless of your corp. NPC corps in a NPC space with NPC guards. The ultimate evolution of reducing your risks. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.20 00:34:00 -
[597] - Quote
Varius Xeral wrote:Precisely, so hisec industry is currently one of the most glaring imbalances in the game. I'm glad we agree. Depends, if you think NPC corp members doing industry with perfect refine are the issue, no. If you believe perfect NPC refine in highsec is the issue, yes. |

Varius Xeral
Galactic Trade Syndicate
2
|
Posted - 2012.12.20 00:43:00 -
[598] - Quote
I apologize; I'm being cheeky while you've been eminently reasonable the entire time.
If the concern of people reading this, vested interests or not, is that proposed fixes sound dangerously short-sighted and incomplete, then I agree completely. That is often the problem with threads like this, and why I prefer to stay on the side of fundamental gameplay and away from specific mechanics.
I strongly believe that anything done in this area should be part of a comprehensive revamp, and would, as in almost every case, rather CCP do nothing than do something rushed and as a half-measure.
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
600
|
Posted - 2012.12.20 01:55:00 -
[599] - Quote
10/10 troll.
Risking a 3 billion isk ship for 50 million isk an hour is a phenomenal ratio, you really cant stretch it any thinner than that or people will say "**** this ****" and rage quit. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Alavaria Fera
GoonWaffe Goonswarm Federation
1967
|
Posted - 2012.12.20 03:06:00 -
[600] - Quote
Cipher Jones wrote:10/10 troll.
Risking a 3 billion isk ship for 50 million isk an hour is a phenomenal ratio, you really cant stretch it any thinner than that or people will say "**** this ****" and rage quit. Who crammed so much stuff into the ship that it costs 3billion? I think there's people who would like to try for their drops... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Malcanis
Vanishing Point. The Initiative.
5542
|
Posted - 2012.12.20 07:05:00 -
[601] - Quote
Bump Truck wrote:Varius Xeral wrote:People easily forget that all of this balancing discussion is fundamentally about the utterly gutted day-to-day gameplay throughout this game. Nullsec is currently running on a one to two year cycle of noob->cap pilot->eve end credits as you learn the game, lose or win a couple of wars, and then unsub because you've "seen it all". The worst part is that even this content is getting stale as the skills to null warfare become refined and the process routinized. This game desperately needs strong day-to-day, low maintenance, and accessible content to keep people interested, playing, and in space. The more people you have doing this, the more content there then is for everyone else in an exponentially progressing ladder.
Things like making non-hisec industry viable are super easy fixes that dump a shitton of content-generating activities into nullsec and lowsec. Nobody cares about pushing anyone anywhere; what matters is content for people where they already are, to make the most of the space they have. Agreed, you can only import, fight and die so many times before it gets stale. What you want are the long sagas of a developing meta game as people do a simple set of activites more and more, always second, and third, guessing the other. I think allowing people to build legit empires in null, self supporting and powerful, would bring a whole new life to the story EVE is. Drama is worth more when you are deeply invested. Great point.
You said what I've been trying to say except you did it better. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Tomar Martens
Aliastra Gallente Federation
0
|
Posted - 2012.12.20 07:27:00 -
[602] - Quote
Jame Jarl Retief wrote: [SNIP]
First, yes, nobody (or very few) are going to quit over nerfs of any kind, so theoretically CCP can nerf hi-sec income 50% and people will whine and moan but most will stay. However, most will also stay in hi-sec. So, all the change will do is apply a brake to the entire hi-sec, but it will NOT change the population dynamic. A precious few might say the hell with it and move to low/null/wh, but the majority will keep playing in hi-sec. They'll just have a lot less ISK to spend, which will slow the economy of the whole game. Who benefits? Nobody, really.
Second, while many will not quit, many will. I know folks that play EVE for relaxation, basically. They run missions, complexes, stuff like that. They chat with each other (Missions chat channel is a good example, all manner of things get talked about there in the evenings). It's nice. Like having coffee with friends after work, sort of.
[SNIP]
The bits I have left here pretty much reflect my position. I think the solution to the 'problem', if there is one, is to make it more attractive to go to low security space and more viable for folks who may be slightly risk-averse at the moment. There have been some good suggestions through these posts of ways to do that - including thoughts on gate camps and warp gates from 0 space to highsec. |

CausticS0da
Viziam Amarr Empire
77
|
Posted - 2012.12.20 07:39:00 -
[603] - Quote
Taria Katelo wrote: if someone needs so many words to explain his opinion, then he is wrong anyways..
This has to be the singly most ridiculous thing I've EVER read. Congratulations on discounting pretty much all scientific and social understanding achieved by humanity thus far.
I'd stay away from doctors too mate, medicine is such a convoluted field that relies on so much textual communication that they must be wrong.
I really can't believe I just read that /wrists |

Varius Xeral
Galactic Trade Syndicate
5
|
Posted - 2012.12.20 07:42:00 -
[604] - Quote
Welcme to eve-o gd, bro. |

Salpad
Carebears with Attitude
151
|
Posted - 2012.12.20 07:54:00 -
[605] - Quote
SegaPhoenix wrote:Rather than a nerf to high-sec I would rather see a black market in lowsec and a buff in null.
Most of null space is borderline useless and should really be no less profitable than the best system in highsec.
Lowsec could use more signatures and anomalies even if they are mid-range at best.
An improvement of the game balance, so that the attacker isn't massively favoured relative to the victim, would make it less intimidating to visit low-sec and null-sec.
|

Salpad
Carebears with Attitude
151
|
Posted - 2012.12.20 07:58:00 -
[606] - Quote
Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways.
This is vile cowshit! Game balance is a complex issue, and cannot be debated intelligently in twitter-sized posts.
Also, the OP did not commit wall-of-text. Wall-of-text does not mean "writes a lot (so that it overwhelms my poor, feeble 'brain')". Wall-of-text means writing a very long text without dividing it into paragraphs, so that readability is greatly reduced.
|

Varius Xeral
Galactic Trade Syndicate
6
|
Posted - 2012.12.20 08:05:00 -
[607] - Quote
Salpad wrote:An improvement of the game balance, so that the attacker isn't massively favoured relative to the victim, would make it less intimidating to visit low-sec and null-sec.
The attacker has as much advantage as he gives himself, just as much the victim has disadvantaged himself.
Taking a wild stab here, none of what is discussed here has to do with new players first exploring low/null on their own. That is a new player experience issue, and an important one, but utterly irrelevant to discussions of fundamental gameplay mechanics. |

Gillia Winddancer
Shiny Noble Crown Services
158
|
Posted - 2012.12.20 10:03:00 -
[608] - Quote
Varius Xeral wrote:Salpad wrote:An improvement of the game balance, so that the attacker isn't massively favoured relative to the victim, would make it less intimidating to visit low-sec and null-sec. The attacker has as much advantage as he gives himself, just as much the victim has disadvantaged himself. Taking a wild stab here, none of what is discussed here has to do with new players first exploring low/null on their own. That is a new player experience issue, and an important one, but utterly irrelevant to discussions of fundamental gameplay mechanics.
This is quite incorrect if you take size into consideration. |

Malcanis
Vanishing Point. The Initiative.
5545
|
Posted - 2012.12.20 10:17:00 -
[609] - Quote
Salpad wrote:SegaPhoenix wrote:Rather than a nerf to high-sec I would rather see a black market in lowsec and a buff in null.
Most of null space is borderline useless and should really be no less profitable than the best system in highsec.
Lowsec could use more signatures and anomalies even if they are mid-range at best.
An improvement of the game balance, so that the attacker isn't massively favoured relative to the victim, would make it less intimidating to visit low-sec and null-sec.
The attacker is the one chosing when to attack. How are you going to stop people from picking fights they think they're likely to win and not picking fights they think they're likely to lose? Have a GM review each enounter for fairness? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Bump Truck
Pator Tech School Minmatar Republic
101
|
Posted - 2012.12.20 10:54:00 -
[610] - Quote
Yonis Kador wrote:I guess I'm wondering when null gets bored with this, what's next? How much more of EvE's resources are moving to null? I'm fond of balance, but that t2 move would be a huge null buff. And it doesn't feel like balance. What's next? Lvl 4s, Kernite, and Omber? I think about all the high sec indy corps with a stated future goal of t2 production that, if t2 production is moved to null, will be changing their corp descriptive goals to things like: "becoming the leading cap booster producer in all of high sec," or "becoming the number one producer of amarr shuttles," or "Fly with us! We build t1 cruisers - all races!" Wow, huh? What a shame. YK
Personally I don't think the null empires are interested in becoming big exporters of finished goods, if they were they would probably pack up and move to highsec because it's much easier to do that there atm.
Personally what I, and I think a lot of other industrialsts who live in null, want is to able to be self sufficient. To be able to get a corp of say, 50, to mine and PI everything it needs and then manufacture those raw materials into all the ships and modules it needs, maybe with 2-3% of the materials imported and 2-3% exported for caaaash.
This makes a great target for other alliances and roaming gangs to attack, gives the corp an amazing sense of identity, as they really have built something, and is long term sustainable.
It would also help get people into null who are scared of it as such a corp would actively recruit and train industrial players to help with the day to day. I was scared of null when I joined, then OUCH taught me how to live there and now it's less stressful than highsec. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
814
|
Posted - 2012.12.20 14:56:00 -
[611] - Quote
Regardless of how they fix it, it needs to be fixed.
I can not say that being a null industrialist feels rewarding. I feel like I've assumed more risk, and a lot more effort for no reward.
That doesn't make it unfun, or mean I would ever want to even go back to high sec. It only means that I'm aware that the only reason to play here is "fun".
I think that some people think that we all think null sec is significantly worse than high sec. I personally do not think that null industry is magnitutdes "worse", it's just...What's the point? It's like lvl 3 missions paying the same as lvl 4; what would be the point of doing the lvl 4's outside of enjoying more of a challenge? Not many people do that.
Null sec is to much like high sec industry is my problem. You can't really buff null any higher, no more then you can buff high sec any higher. The few things you can correct only put null MORE on par with high sec. There's simply no incentive.
Being on par is no better than being worse. The general null industrialist is only playing in null because they enjoy more of a challenge. CCP rewards everyone who takes part in the more challenging "conent", except when it comes to industry.
Ore prices sum it up nicely. The best ore to mine in high sec doesn't have a significantly higher value compared to the best ore to mine in null. The added risk and effort isn't enough of an incentive when mining is already pretty dull to begin with. Far more people are going to just stay in high sec, because what's the point in moving?
As long as everyone can get perfect refines, you can never buff null.
They can't make null better then high sec. They can make high sec on par with null if you're in a player run corp that can be war decced, and if you're on par with null, that should mean that you're assume more risk and effort like every person playing in null.
You should not be on par with null without assuming at least some of the added risk and effort.
|

Varius Xeral
Galactic Trade Syndicate
11
|
Posted - 2012.12.20 15:13:00 -
[612] - Quote
Gillia Winddancer wrote:This is quite incorrect if you take size into consideration.
I forgot that ships and group sizes, whichever you are referring too, are fixed.
Excellent point. Thanks for that incisive contribution.
|

Buzzy Warstl
The Strontium Asylum
236
|
Posted - 2012.12.20 15:21:00 -
[613] - Quote
Natsett Amuinn wrote:Regardless of how they fix it, it needs to be fixed.
I can not say that being a null industrialist feels rewarding. I feel like I've assumed more risk, and a lot more effort for no reward.
Nullsec industry can clearly be quite rewarding, if you are the one that owns the facilities.
Social issue, not a game design issue.
We'll see how things work out with the POS changes, maybe they'll finally make it so that a single character can just saturate the capabilities of a single maximum capacity POS, then the ownership vs. skill capability imbalance won't exist anymore. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
814
|
Posted - 2012.12.20 15:49:00 -
[614] - Quote
Buzzy Warstl wrote:Natsett Amuinn wrote:Regardless of how they fix it, it needs to be fixed.
I can not say that being a null industrialist feels rewarding. I feel like I've assumed more risk, and a lot more effort for no reward.
Nullsec industry can clearly be quite rewarding, if you are the one that owns the facilities. Social issue, not a game design issue. We'll see how things work out with the POS changes, maybe they'll finally make it so that a single character can just saturate the capabilities of a single maximum capacity POS, then the ownership vs. skill capability imbalance won't exist anymore. I feel like you're saying that owning a station in null is rewarding, so being a null industrialist is clearly rewarding.
I don't even understand the "social issue, not game design issue" part.
And what about everything else I wrote? You chose the least significant part of all that to address?
What about all the stuff about null industry NOT being "worse" than high sec industry, and how you couldn't really buff either area?
What about the whole being on par without having to assume any added risk or effort part? I felt that was actually the most significant thing I wrore, because it's basically my entire problem with the balance. I don't care if high and null offer the same rewards for industry, only that if both areas are going to offer the same level of reward that high sec industrialist assume some of the risk and effort everyone else does.
|

Bump Truck
Pator Tech School Minmatar Republic
103
|
Posted - 2012.12.20 15:51:00 -
[615] - Quote
Buzzy Warstl wrote:Natsett Amuinn wrote:Regardless of how they fix it, it needs to be fixed.
I can not say that being a null industrialist feels rewarding. I feel like I've assumed more risk, and a lot more effort for no reward.
Nullsec industry can clearly be quite rewarding, if you are the one that owns the facilities. Social issue, not a game design issue. We'll see how things work out with the POS changes, maybe they'll finally make it so that a single character can just saturate the capabilities of a single maximum capacity POS, then the ownership vs. skill capability imbalance won't exist anymore.
I really like what Sellene says on this issue.
It worries me when they talk about a POS revamp and how much effort that will require. Fixing null doesn't need a POS revamp and I hope they don't conflate the two.
Fix null, then POS revamp. I hope they don't try to fix null with a POS revamp, that's gonna take forever.
Moreover if they fixed null first that would give them a lot of clues about what a POS revamp needs to achieve, |

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 16:01:00 -
[616] - Quote
I realize I'm coming into this late (was on vacation), and I'm not going to read the 31 pages that followed the OP.
The OP is a lot of strawman mixed with red herring.
1) You use the term "hard work" like 3 times in the OP. Guess what. Not everyone wants to play this game in a way that is a lot of hard work. I want to log in, playt eh game the way I want to play it, whether that is for 15 mins or 15 hours, without having to worry whether my friends are online or not, or who else may be logged in and what they are doing.
As a casual gamer with job, house, wife, kids, even grand kids, etc, I'm just not interested in playing a game that is a lot of hard work.
2) The price of ABCs shows that null is no riskier than high sec, if you have the right "friends". I'd say the risk/reward is balanced as null is so safe that the ABCs are trading for virtually the same price as veld.
3) I'm lived in Null, and found that I had to be "friends" with a lot of people that I truly despised. Foul mouthed punks, immature brats, losers that flood chat channels with text pen is es, and **** links.
My time in null caused me to drop from the game for 1.5 years from disgust.
4) 71% of players (your figure) live in high sec, not because the rewards are too high, but because the people that control null are giant douche bags. The politics, the people, the hassles... I'll quit before having to deal with that bunk.
And this is the bottom line! 5) You can't possibly nerf high sec enough to get me to move to low or null. The only result from a nerf of high sec would be for me to quit playing the game. Based on the huge % of people that live in high sec like me, combined with conversations with many people I've played with in high sec, I'm betting I'm far from alone in my disgust with null/low politics/players/hassles.
So, I'm forced to ask the OP: Why do you want the majority of EVE players to quit? How is the game improved for you if you nerf high sec, and high sec becomes as empty as low and null are because all the casual players that don't want to play a game that is "hard work" or forces you to be "friends" with total asshats that turn your stomach with disgust?
Why do you want to kill EVE? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
814
|
Posted - 2012.12.20 16:11:00 -
[617] - Quote
LHA Tarawa wrote: The OP is a lot of strawman mixed with red herring.
1) You use the term "hard work" like 3 times in the OP. Guess what. Not everyone wants to play this game in a way that is a lot of hard work. I want to log in, play the game the way I want to play it, whether that is for 15 mins or 15 hours, without having to worry whether my friends are online or not, or who else may be logged in and what they are doing.
As a casual gamer with job, house, wife, kids, even grand kids, etc, I'm just not interested in playing a game that is a lot of hard work.
Why should people that do want to put in "hard work", null sec industry is inherently harder and everyone who does it is putting in more "hard work", get rewarded?
And no one's interested in making EVE a "lot of hard work", or even wants you to have to do that.
The rest of what you wrote was just ranting. |

Bump Truck
Pator Tech School Minmatar Republic
103
|
Posted - 2012.12.20 16:13:00 -
[618] - Quote
LHA Tarawa wrote:...
As a casual gamer with job, house, wife, kids, even grand kids, etc, I'm just not interested in playing a game that is a lot of hard work.
...
3) I've lived in Null, and found that I had to be "friends" with a lot of people that I truly despised. Foul mouthed punks, immature brats, losers that flood chat channels with text pen is es, and **** links.
My time in null caused me to drop from the game for 1.5 years from disgust.
...
So, I'm forced to ask the OP: Why do you want the majority of EVE players to quit? How is the game improved for you if you nerf high sec, and high sec becomes as empty as low and null are because all the casual players that don't want to play a game that is "hard work" or forces you to be "friends" with total asshats that turn your stomach with disgust?
Why do you want to kill EVE?
Hey, thanks for the input, I read the last 31 pages and there's nothing to fundamentally alter the debate. There's a lot of agreement that some changes need to be made.
Can I ask, when you threaten to quit, how much of a nerf would make you quit? If missions paid 1 ISK less would you quit? If 1 Veld asteroid were removed from one of the belts in HighSec would you quit? If taxes were 1.501% rather than 1.5% would you quit?
I don't think anyone wants to remove activities from HighSec, thats in the post, it's just to make them a bit less profitable, if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny, why not take longer to get that shiny, savour the process. It's not like you have space to hold or enemies to fend off or pirates to kill.
I support your right to play the game as a casual gamer, but what do you really need for that rewards wise? Would you like medals or accomplishments or badges as rewards for missions? I'd quite like that, I like game achievements.
I really don't want to force anyone to quit. I play this game because it is awesome, I want it to be more awesome. I really don't think people will quit in droves if HighSec get's nerfed.
Also I agree there are some unsavory characters who play this game, but if you don't like the people who play this game what is the point of playing an MMO? There are much better single player space games, whether you want 4X or combat piloting.
This game is great because of the other people. |

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 16:18:00 -
[619] - Quote
Ptraci wrote: Nullsec players don't "hate" high sec players. We really couldn't give a damn what you guys get up to, with your silly little "wars" and other tricks. High sec to us is a large pool filled either with potential recruits that are useless until they are trained up, potential spies from other alliances, or players that have failed EVE and have either been kicked out of nullsec by everyone or just can't handle it.
There is no room in your paradigm for players that tried null, and found the majority of players there to be disgusting, immature, giant douche bags with whom they have no desire to associate?
|

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 16:23:00 -
[620] - Quote
Natsett Amuinn wrote:LHA Tarawa wrote: The OP is a lot of strawman mixed with red herring.
1) You use the term "hard work" like 3 times in the OP. Guess what. Not everyone wants to play this game in a way that is a lot of hard work. I want to log in, play the game the way I want to play it, whether that is for 15 mins or 15 hours, without having to worry whether my friends are online or not, or who else may be logged in and what they are doing.
As a casual gamer with job, house, wife, kids, even grand kids, etc, I'm just not interested in playing a game that is a lot of hard work.
Why should people that do want to put in "hard work", null sec industry is inherently harder and everyone who does it is putting in more "hard work", get rewarded? And no one's interested in making EVE a "lot of hard work", or even wants you to have to do that. The rest of what you wrote was just ranting.
1) Making null industry not suck is WAY different from nerfing high sec.
2) Reward comes from risk. If the reward is not there, then it must be because the risk is largely non-existent.
I have a friend that keeps trying to talk me into moving out to null to mine with him. He assures me that he mines for days without seeing any non-blues. It is so safe that he jet can mines.... with the giant spud rock and the ore hold on the mack, he can virtually AFK mine even rocks....
It is that safety that has crushed the price of the ABCs. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
697
|
Posted - 2012.12.20 16:26:00 -
[621] - Quote
LHA Tarawa wrote:Ptraci wrote: Nullsec players don't "hate" high sec players. We really couldn't give a damn what you guys get up to, with your silly little "wars" and other tricks. High sec to us is a large pool filled either with potential recruits that are useless until they are trained up, potential spies from other alliances, or players that have failed EVE and have either been kicked out of nullsec by everyone or just can't handle it.
There is no room in your paradigm for players that tried null, and found the majority of players there to be disgusting, immature, giant douche bags with whom they have no desire to associate?
Why would other people in a video game being "disgusting" or what not affect where someone plays a game, unless that person was to sensitive to be playing in null sec to begin with?
I've met some down right racist people who knew I was "a minority" (don't let the white girl avatar fool you), I didn't run back to high sec, I left their alliance THEN came back and helped the new alliance abort some of their super-caps. That's how real men with white girl avatars handle things. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
814
|
Posted - 2012.12.20 16:29:00 -
[622] - Quote
LHA Tarawa wrote:
1) Making null industry not suck is WAY different from nerfing high sec.
2) Reward comes from risk. If the reward is not there, then it must be because the risk is largely non-existent.
I have a friend that keeps trying to talk me into moving out to null to mine with him. He assures me that he mines for days without seeing any non-blues. It is so safe that he jet can mines.... with the giant spud rock and the ore hold on the mack, he can virtually AFK mine even rocks....
It is that safety that has crushed the price of the ABCs.
Most of this has been adressed I believe.
1) Null industry doesn't "suck" any more than high sec industry sucks. If you think it sucked in null, then you'll think it sucks in high; you shouldn't even be doing industry at that point.
2) as has been said many times before, the blues make it possible for your firend to mine safely, not CCP.
If it's so safe, why wouldn't you go mine with your buddy? It should be more than worth it right? CCP decides the mineral requirements of all items in the game. We can make stuff use more morphite and less trit.
Edit: It "sucks" to do industry in null because you assume more risk and effort to do the same thing as a guy in an NPC corp in high sec; with no gain. |

Jenn aSide
STK Scientific Initiative Mercenaries
697
|
Posted - 2012.12.20 16:31:00 -
[623] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:Natsett Amuinn wrote:Regardless of how they fix it, it needs to be fixed.
I can not say that being a null industrialist feels rewarding. I feel like I've assumed more risk, and a lot more effort for no reward.
Nullsec industry can clearly be quite rewarding, if you are the one that owns the facilities. Social issue, not a game design issue. We'll see how things work out with the POS changes, maybe they'll finally make it so that a single character can just saturate the capabilities of a single maximum capacity POS, then the ownership vs. skill capability imbalance won't exist anymore. I feel like you're saying that owning a station in null is rewarding, so being a null industrialist is clearly rewarding. I don't even understand the "social issue, not game design issue" part. And what about everything else I wrote? You chose the least significant part of all that to address? What about all the stuff about null industry NOT being "worse" than high sec industry, and how you couldn't really buff either area? What about the whole being on par without having to assume any added risk or effort part? I felt that was actually the most significant thing I wrore, because it's basically my entire problem with the balance. I don't care if high and null offer the same rewards for industry, only that if both areas are going to offer the same level of reward that high sec industrialist assume some of the risk and effort everyone else does.
don't waste your time with that Buzzy guy, he doesn't understand that he doesn't know enough about the subject to form an opinion, let alone offer one (that's the guy who didn't know the difference between officer stuff and deadspace stuff till we told him, or that military systems upgrades didn't' do all these crazy things they thought they did).
|

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 16:39:00 -
[624] - Quote
Bump Truck wrote: Hey, thanks for the input, I read the last 31 pages and there's nothing to fundamentally alter the debate. There's a lot of agreement that some changes need to be made.
Sure, there is agreement among those that agree that there need to be changes, that there need to be changes. If you think that these forums represent a cross section of actual EVE players, then you are soooo wrong. The vast majority of players do not post here.
Bump Truck wrote: Can I ask, when you threaten to quit, how much of a nerf would make you quit? If missions paid 1 ISK less would you quit? If 1 Veld asteroid were removed from one of the belts in HighSec would you quit? If taxes were 1.501% rather than 1.5% would you quit?
The answer is quite simple. If the nerf to high sec is sufficient to make me consider moving out of high sec, then that is the point where I quit the game.
I HAVE NO INTEREST IN LEAVING HIGH SEC... I've done it, and was disgusted by the players I found outside of high sec. Any nerf sufficient to make me want to leave high sec will simply result in me dropping the game instead.
Move L4s out of high sec, I'm gone. Lower the yield on mining to the point I can't pay for PLEX with about an hour a day of mining, I'm gone. Make it easier for people to pad their KB by killing me, I quit the game.
Bump Truck wrote: if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny,
And for 2.4B a month in PLEX to pay for my 4 accounts.
Bump Truck wrote: I really don't want to force anyone to quit. I play this game because it is awesome, I want it to be more awesome. I really don't think people will quit in droves if HighSec get's nerfed.
As you point out, that depends on the size of the nerf. A 10% nerf? Probably not enough to force a lot of people out of game. Of course, it also wouldn't get anyone to move from high to null, and therefore, would not be sufficient to quell the calls of "nerf high sec".
A 50% nerf that would get people out of high sec and quell the "nerf high sec" cries? Watch the subscribed base crash.....
Bump Truck wrote: Also I agree there are some unsavory characters who play this game, but if you don't like the people who play this game what is the point of playing an MMO? There are much better single player space games, whether you want 4X or combat piloting.
This game is great because of the other people.
I play the game with other carebears, and like me, they have no desire to leave high sec. I enjoy playing the game with these other causal game playing, non-douche bags.
As long as CCP keeps the game as it is, where us carebear non-douche bags can enjoy playing the game with each other in high sec, we'll keep playing the game.
Nerf high sec to the point where people would consider leaving high sec, and they'll leave all right... by unsubscribing their accounts.
|

corestwo
Goonfleet Investment Banking
1014
|
Posted - 2012.12.20 16:44:00 -
[625] - Quote
http://themittani.com/features/its-time-nerf-highsec
You CAN nerf highsec. And I will honestly be surprised if they do not do something like this when (if, heh) the POS revamp comes around. It Makes SenseGäó This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 16:44:00 -
[626] - Quote
Jenn aSide wrote: Why would other people in a video game being "disgusting" or what not affect where someone plays a game, unless that person was to sensitive to be playing in null sec to begin with?
That is MY POINT!!!!
High sec is FULL of people that are not immature, giant douche bags. Attempts to try to get us to move to null where we have to be "friends" with giant douche-bags will simply result in us quitting the game. I know, I've seen me and many a friend drop after disillusionment with out attempts to move to null.
We're not cut out for null.. and we know it... and there is NOTHING you can do to make us move to null.
We'll quit before we move to null.
SO, I ask... how is the game improved for the OP, if all us "too sensitive" to play the game with a bunch of giant douche bags, drop the game?
|

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
401
|
Posted - 2012.12.20 16:46:00 -
[627] - Quote
Multiply bounties in nullsec by 10 times the absolute value of the true sec status. There, now you have something to fight over in nullsec, systems become more populated because stuff like belt ratting is popular again, and hisec isnt nerfed.
It's a flawless plan |

Natsett Amuinn
GoonWaffe Goonswarm Federation
814
|
Posted - 2012.12.20 16:48:00 -
[628] - Quote
I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.
An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.
When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.
No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though. |

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 16:51:00 -
[629] - Quote
Nex apparatu5 wrote:Multiply bounties in nullsec by 10 times the absolute value of the true sec status. There, now you have something to fight over in nullsec, systems become more populated because stuff like belt ratting is popular again, and hisec isnt nerfed.
It's a flawless plan
So, 1.0 belt rat frigs pay more than .5?
They tried buffing the rewards of null. The result was that null is so safe that people ratted there 23,5x7 with impunity and ISK inflation became a MAJOR concern.
|

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
401
|
Posted - 2012.12.20 16:53:00 -
[630] - Quote
LHA Tarawa wrote:Nex apparatu5 wrote:Multiply bounties in nullsec by 10 times the absolute value of the true sec status. There, now you have something to fight over in nullsec, systems become more populated because stuff like belt ratting is popular again, and hisec isnt nerfed.
It's a flawless plan So, 1.0 belt rat frigs pay more than .5? They tried buffing the rewards of null. The result was that null is so safe that people ratted there 23,5x7 with impunity and ISK inflation became a MAJOR concern.
-1.0. This would only affect nullsec. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec. |
|

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 16:59:00 -
[631] - Quote
Natsett Amuinn wrote: No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.
It is a Catch-22.
Nerf high sec too much, carebears drop like flies. Since carebears are a significant portion of the player base, CCP has no desire to see them drop like flies.
Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.
What I think needs to be done is leave high sec alone so that me, and the hundreds of thousands of other carebears like me, that have no desire to leave high sec, can continue to play the game the way we enjoy playing it, without having to work hard or be "friends" with a bunch of immature, giant douche bags. |

Buzzy Warstl
The Strontium Asylum
236
|
Posted - 2012.12.20 17:01:00 -
[632] - Quote
Jenn aSide wrote:
don't waste your time with that Buzzy guy, he doesn't understand that he doesn't know enough about the subject to form an opinion, let alone offer one (that's the guy who didn't know the difference between officer stuff and deadspace stuff till we told him, or that military systems upgrades didn't' do all these crazy things they thought they did).
You hide you own ignorance behind attacking me. I've probably been gaming longer than you've been alive, so I can forgive your feelings of inadequacy.
http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:03:00 -
[633] - Quote
Nex apparatu5 wrote: This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.
You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation.
8 million ISK bounty from one rat? A trillion ISK in every wallet.... |

Weaselior
GoonWaffe Goonswarm Federation
4050
|
Posted - 2012.12.20 17:09:00 -
[634] - Quote
corestwo wrote:http://themittani.com/features/its-time-nerf-highsec
You CAN nerf highsec. And I will honestly be surprised if they do not do something like this when (if, heh) the POS revamp comes around. It Makes SenseGäó This is a really solid article, nicely written. |

Weaselior
GoonWaffe Goonswarm Federation
4050
|
Posted - 2012.12.20 17:10:00 -
[635] - Quote
LHA Tarawa wrote:Nex apparatu5 wrote: This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.
You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation. 8 million ISK bounty from one rat? A trillion ISK in every wallet.... there has been no meaningful inflation driven by an excess of isk, this is a common misconception that is utterly unconnected to reality |

Jenn aSide
STK Scientific Initiative Mercenaries
697
|
Posted - 2012.12.20 17:18:00 -
[636] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:
don't waste your time with that Buzzy guy, he doesn't understand that he doesn't know enough about the subject to form an opinion, let alone offer one (that's the guy who didn't know the difference between officer stuff and deadspace stuff till we told him, or that military systems upgrades didn't' do all these crazy things they thought they did).
You hide you own ignorance behind attacking me. I've probably been gaming longer than you've been alive, so I can forgive your feelings of inadequacy.
I'm 38, so i doubt it.
Feeling of inadequacy lol, if you had a wife...naw I won't complete that thought, I can feel CCP looking at me...
But your reply is par for the course. YOU don't know what you are talking about (i can like half a dozen of your posts which demonstrate that fact, would you like a refresher?), aren't smart enough to even recognize that fact, but somehow it's me who is the problem lol. I'm simply warning Nat of something he probably already knows about you.
|

Jenn aSide
STK Scientific Initiative Mercenaries
697
|
Posted - 2012.12.20 17:21:00 -
[637] - Quote
LHA Tarawa wrote:Jenn aSide wrote: Why would other people in a video game being "disgusting" or what not affect where someone plays a game, unless that person was to sensitive to be playing in null sec to begin with?
That is MY POINT!!!! High sec is FULL of people that are not immature, giant douche bags. Attempts to try to get us to move to null where we have to be "friends" with giant douche-bags will simply result in us quitting the game. I know, I've seen me and many a friend drop after disillusionment with out attempts to move to null. We're not cut out for null.. and we know it... and there is NOTHING you can do to make us move to null. We'll quit before we move to null. SO, I ask... how is the game improved for the OP, if all us "too sensitive" to play the game with a bunch of giant douche bags, drop the game?
Can you provide proof that people will drop the game, or is that just uninformed opinion?
As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?
(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)
|

Weaselior
GoonWaffe Goonswarm Federation
4050
|
Posted - 2012.12.20 17:23:00 -
[638] - Quote
LHA Tarawa wrote: Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.
it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts
it suggests that maybe their actions are a lot more honest than their words
Jenn aSide wrote: I'm 38, so i doubt it.
when you descend to the level of thinking an insult from buzzy warstl needs a response you are only one step removed from thinking anything buzzy warstl says has any merit or importance
thats not a good place to be
|

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:26:00 -
[639] - Quote
Weaselior wrote:LHA Tarawa wrote:Nex apparatu5 wrote: This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.
You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation. 8 million ISK bounty from one rat? A trillion ISK in every wallet.... there has been no meaningful inflation driven by an excess of isk, this is a common misconception that is utterly unconnected to reality
Do not confuse ISK inflation with price inflation.
I agree that they are not directly related.
ISK inflation is the sum of all wallets of active accounts.
Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.
In the real world, the USA money supply has increased 10x in the last 30 years, while prices have increased only 2x. The reason that the money supply was able to grow 10x with only 2x price increase is because the vast majority of the dollars are sitting in the bank accounts of the ubber rich that have way too much money to possibly spend it all on produced goods and services. Money sitting in a bank account, not being spent to buy goods and services, does not cause price inflation.
But, it is not only price inflation that CCP seeks to avoid. They have specifically targeted ISK inflation (bank account balance increases) as an direct issue. In short, they don't want everyone to have 1 trillion ISK in their wallets, even if that massive ISK balance doesn't lead to price inflation.
(Money increase in the real world is limited by offsetting debt carrying capacity. For every dollar created, an offsetting dollar of debt is created. Since there is not infinite debt carrying capacity, there is not infinite money creation possibility... the real source of the financial crisis of 2007 and beyond. We have embraced a trade-imbalance based economic model where the rich grow ever richer via ever increasing money supply, and that run up against the private sector's debt carrying limitations. In the USA, the federal government has stepped up with $1.5T a year deficits to create the new money that our trade imbalance based economy needs to function, but that is, at best, a short-term delaying tactic that will lead to even larger troubles when we hit even the federal government's debt carrying abilities.
EVE's money is not offset by debt, so there is no max limit to ISK inflation. In the real world, not everyone can be a trillionare because incomes do not support carrying quadrillions in debt needed for the money supply to grow that large. No such limitation exists on the EVE money supply.
Perhaps an economic model not based on an ever increasing money supply would be better for both EVE and the real world.
Hello progressive wallet tax.)
|

Elinarien
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.12.20 17:28:00 -
[640] - Quote
Weaselior wrote:LHA Tarawa wrote: Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.
it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts it suggests that maybe their actions are a lot more honest than their words Jenn aSide wrote: I'm 38, so i doubt it.
when you descend to the level of thinking an insult from buzzy warstl needs a response you are only one step removed from thinking anything buzzy warstl says has any merit or importance thats not a good place to be
Having seen how static the sovereignty has been in your neck of the woods I would say Null is probably the safest place to be if one is a member of GSF. |
|

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:29:00 -
[641] - Quote
Weaselior wrote:LHA Tarawa wrote: Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.
it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts it suggests that maybe their actions are a lot more honest than their words
I left null, not because it was dangerous, but rather because the people I had to associate with to live there safely were a bunch of immature, giant douche bags that disgusted me.
Perhaps you should actually read and respond to what I write vs. fail attempts to strawman.
|

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:30:00 -
[642] - Quote
LHA Tarawa wrote: ISK inflation is the sum of all wallets of active accounts.
Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.
isk in the game should inflate in order to roughly keep parity to the inflation of new goods in the game and new players in the game
isk inflation only becomes a problem when the ratio of the amount of isk to the amount of goods in the game becomes severely out of whack
as long as that ratio is roughly maintained isk retains its purchasing power (absent shifts in resource collection and production) which is what we want
ccp, of course, is concerned with an excess of isk throwing that balance out of whack |

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:32:00 -
[643] - Quote
Elinarien wrote: Having seen how static the sovereignty has been in your neck of the woods I would say Null is probably the safest place to be if one is a member of GSF.
not at all: goons live in their space and are idiots so we are prime hunting ground for gankers
ain't our fault sovwise we are just that fuckin good |

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:39:00 -
[644] - Quote
Jenn aSide wrote: Can you provide proof that people will drop the game, or is that just uninformed opinion?
As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?
(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)
My proof is:
1) The large number of toons that live in high sec. If they had a desire to leave high sec, a large number of them would have.
2) Having seen several high sec corps destruct upon attempting to leave high sec, as all the players that are happy with high sec bail the corp when the leadership decides it is time to "grow beyond high sec".
3) Being a high sec carebear, I've had many a conversation with other high sec carebears like me that all echo pretty much the same opinion that they'd quit before moving out of high sec.
4) Monocle Gate happened at the same time as the Russian invasion of NC and GoonDoucheFleet increasing their grip on null guests and renters. Many a drop happened at that time, and I'm not so sure it is possible to isolate the two incidents. I dropped at that time, not because of monocle gate, but because of goons.
5) CCP's reaction to burn high sec. The tank buff on barges along with other changes shows me that CCP is concerned with the high sec carebears happiness.
6) CCP's refusal to kowtow to the "nerf high sec" calls shows me they realize that their revenue is HIGHLY effected by the happiness of us high sec carebears.
What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
|

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:42:00 -
[645] - Quote
all 0.0 players are douchebags and i am a reasonable normal grownup as you can tell from the hilarious GoonDoucheFleet nickname i came up with |

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:43:00 -
[646] - Quote
LHA Tarawa wrote:[quote=Jenn aSide] What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
its never happened because of past highsec nerfs which were highly successful (ending dec shields, npc corp tax, pi taxes) |

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:46:00 -
[647] - Quote
Weaselior wrote:LHA Tarawa wrote: ISK inflation is the sum of all wallets of active accounts.
Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.
isk in the game should inflate in order to roughly keep parity to the inflation of new goods in the game and new players in the game isk inflation only becomes a problem when the ratio of the amount of isk to the amount of goods in the game becomes severely out of whack as long as that ratio is roughly maintained isk retains its purchasing power (absent shifts in resource collection and production) which is what we want ccp, of course, is concerned with an excess of isk throwing that balance out of whack
One dimensional thinking about economics.
If I have a hanger full of stuff that I have no intention of ever selling, then there does not need to be sufficient ISK in other player's wallets to buy all that stuff.
it is only the portion of the stuff that I want to sell, that there needs to be sufficient demand (players that want it, and they have enough ISK to buy it) to maintain price stability.
It is not the total amount of ISK, nor the total amount of goods, that determines price stability. It is the amount of ISK chasing goods, and the amount of goods chasing ISK that determines price stability.
|

Vaerah Vahrokha
Vahrokh Consulting
2342
|
Posted - 2012.12.20 17:48:00 -
[648] - Quote
Bump Truck wrote: Can I ask, when you threaten to quit, how much of a nerf would make you quit? If missions paid 1 ISK less would you quit? If 1 Veld asteroid were removed from one of the belts in HighSec would you quit? If taxes were 1.501% rather than 1.5% would you quit?
I don't think anyone wants to remove activities from HighSec, thats in the post, it's just to make them a bit less profitable, if you're a casual gamer why would you mind if you made a bit less ISK?
Define "bit less".
Because the numbers floating around of 50%+ only lead to a lot of strong reactions.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:51:00 -
[649] - Quote
LHA Tarawa wrote: One dimensional thinking about economics.
If I have a hanger full of stuff that I have no intention of ever selling, then there does not need to be sufficient ISK in other player's wallets to buy all that stuff.
yeah don't ever try to lecture me on economics you will lose
your argument here relies on a completely unsupported assumption: hording goods is more likely than hording isk. there's no reason to accept that
plus this is an inexact science so pointing to "well here in one case it will not be accurate" is useless unless you've got a better metric (which you do not)
plus things that you have that you are not willing to sell right now, you may be willing to sell in the future, and it would be immensely dumb to just assume that stockpiled goods will never hit the market |

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:52:00 -
[650] - Quote
price stability is maintained, in fact, by these stockpiles of goods and isk that suddenly might hit the market were the ratio in the market significantly different than the ratio outside
if suddenly stuff in my hangar zooms in price i'm converting it to isk |
|

LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:57:00 -
[651] - Quote
Weaselior wrote:LHA Tarawa wrote:[quote=Jenn aSide] What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
its never happened because of past highsec nerfs which were highly successful (ending dec shields, npc corp tax, pi taxes)
Dec Shield... Effected how many corps out of how many in game? Hundreds out of tens of thousands?
NPC tax: easily avoidable by creating a player corp of 1. Get a war dec, just move to a new corp of 1.
PI taxes: I make 50 million ISK an hour mining or missioning. I make 50 million a month on high sec PI, when I bother restarting my extractors. Assuming 2 hours a day... 60 hours a month... that means the PI tax amounts to all of 1/600th of my monthly income.
I counter you "nerf didn't cause unsubs" with this. Those nerfs were FAR too small to get anyone to move from high sec to low or null. Those nerfs were FAR to small to satisfy those calling for a nerf of high sec.
So, when I say a "nerf of high sec will cause high sec carebears to quit", I'm talking about a nerf that is sufficiently large to satisfy those calling for a nerf of high sec, a nerf significant enough to "get people out of high sec", a nerf large enough to make the "risks" of null/low "worth it".
Otherwise, if we're not talking about a nerf on that scale, and we're talking about tiny little changes with insignificant impact, then my counter to calls of "nerf high sec" becomes "CCP already has. Did that make the game better for you? If so, why are you still crying? If not, then why do you think more nerfs will suddenly make you enjoy the game more?"
|

Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:59:00 -
[652] - Quote
LHA Tarawa wrote: I counter you "nerf didn't cause unsubs" with this. Those nerfs were FAR too small to get anyone to move from high sec to low or null. Those nerfs were FAR to small to satisfy those calling for a nerf of high sec.
they caused unbridled amounts of rage
then nothing
basically onus is on you to actually show highseccers will actually quit rather than pound their keyboard in rage then go back to roleplaying a bot |

Buzzy Warstl
The Strontium Asylum
236
|
Posted - 2012.12.20 18:07:00 -
[653] - Quote
Jenn aSide wrote:Buzzy Warstl wrote: You hide you own ignorance behind attacking me. I've probably been gaming longer than you've been alive, so I can forgive your feelings of inadequacy.
I'm 38, so i doubt it. You know what, you are correct for once.
I don't know why I would have gotten the impression that you were a 20-something, maybe the complete lack of an ability to read for comprehension instead of the obvious need to be right on the internet makes you seem younger than you are. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Bump Truck
Pator Tech School Minmatar Republic
103
|
Posted - 2012.12.20 18:17:00 -
[654] - Quote
LHA Tarawa wrote:.... Bump Truck wrote: if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny,
And for 2.4B a month in PLEX to pay for my 4 accounts. ...
If you don't pay money to CCP for the game and say that if you couldn't make sufficient income in the game to pay for your subscription you would quit why do they want you in the game?
You're not paying them money and you're holding a gun to their head saying they can't change the game because you will quit.
Isn't this more about you playing for free rather than anything to do with the gameplay, politics and economics? If CCP gave you a free account forever could the game be changed, would you mind at all?
Sounds like you're thinking a lot more about yourself and tenbux a month than the good of the game and the future of CCP. |

Jenn aSide
STK Scientific Initiative Mercenaries
698
|
Posted - 2012.12.20 18:26:00 -
[655] - Quote
LHA Tarawa wrote:Jenn aSide wrote: Can you provide proof that people will drop the game, or is that just uninformed opinion?
As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?
(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)
My proof is: 1) The large number of toons that live in high sec. If they had a desire to leave high sec, a large number of them would have. 2) Having seen several high sec corps destruct upon attempting to leave high sec, as all the players that are happy with high sec bail the corp when the leadership decides it is time to "grow beyond high sec". 3) Being a high sec carebear, I've had many a conversation with other high sec carebears like me that all echo pretty much the same opinion that they'd quit before moving out of high sec. 4) Monocle Gate happened at the same time as the Russian invasion of NC and GoonDoucheFleet increasing their grip on null guests and renters. Many a drop happened at that time, and I'm not so sure it is possible to isolate the two incidents. I dropped at that time, not because of monocle gate, but because of goons. 5) CCP's reaction to burn high sec. The tank buff on barges along with other changes shows me that CCP is concerned with the high sec carebears happiness. 6) CCP's refusal to kowtow to the "nerf high sec" calls shows me they realize that their revenue is HIGHLY effected by the happiness of us high sec carebears. What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
So you're telling me you have no evidence lol. If i were a prosecutor I would WISH you were my opposing defense counsel lol.
#1 isn't evidence because we KNOW lots of high sec characters (like half of mine) are Alts. The true "high sec only" player is probably a lot rarer than you want to believe.
2, 3 and 4 don't even qualify as anecdotal evidence and even if they did, anyone with an elementary school knowldege of logic knows that anecdotal evidence isn't evidence.
5 and 6 are simply bad perceptions on your part, you "seeing what you want to see" rather than considering any alternative (not that high sec only people are the only ones who do this, many people do, and they are just as wrong) --
As for your question of what evidence do I have?
CCP nerfed incursions making the high sec incursion communities a shadow of their former selves, yet here is no indication of unsubs. CCP basically nerfed lvl 4s when they changes how stuff drops and drone poo etc etc, yet no evidence of unsubs. CCP fixed the mistakes that allowed people to have high sec lvl 5 missions, yet no revidence of massive unsubs.
And ccp just changed the way AI works affecting all (non-incursion/non-wormhole) combat pve , with a BIG change to high sec's most popular pve activity (lvl 4 missions). Where is the evidence of unsubs?
EVE has grown despite every direct and indirect nerf to high sec, again the ONLY time there have been noticeable unsubs was during monocle gate and the T20 scandal. Would y7ou like to go over to EVE offline and prove me wrong (you can't just sayin lol).
Obviously you form opinions from emotion rather than empirical evidence, like many a high sec dude. And that's the problem real, high sec culture revolves around emotion rather than fact, people who are attracted to low/null/WHs are generally (but not always) people who are better with dealing with in-game realities and critical thinking, because the game is a whole lot less forgiving one you leave 0.5 and above space..
|

Buzzy Warstl
The Strontium Asylum
236
|
Posted - 2012.12.20 18:40:00 -
[656] - Quote
So, Jenn, since you are the font of all knowledge worth knowing about EvE, how many people then moved to lowsec or nullsec because of those nerfs?
http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Xavier Hasberin
University of Caille Gallente Federation
7
|
Posted - 2012.12.20 18:41:00 -
[657] - Quote
Natsett Amuinn wrote:I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.
An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.
When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.
No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.
When a large portion of those 'abundance of posts' comes from the members of one alliance, it makes it hard to take seriously as a call for actual balance.
|

masternerdguy
Inner Shadow C.L.O.N.E.
797
|
Posted - 2012.12.20 18:43:00 -
[658] - Quote
If CCP wants to break the hi sec stranglehold on industry they'll just decrease the amount of trit it takes to build everything. Things are only impossible until they are not. |

Aidan Brooder
Dynasphere Ltd.
216
|
Posted - 2012.12.20 19:58:00 -
[659] - Quote
Bump Truck wrote:LHA Tarawa wrote:.... Bump Truck wrote: if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny,
And for 2.4B a month in PLEX to pay for my 4 accounts. ... If you don't pay money to CCP for the game and say that if you couldn't make sufficient income in the game to pay for your subscription you would quit why do they want you in the game? You're not paying them money and you're holding a gun to their head saying they can't change the game because you will quit. Isn't this more about you playing for free rather than anything to do with the gameplay, politics and economics? If CCP gave you a free account forever could the game be changed, would you mind at all? Sounds like you're thinking a lot more about yourself and tenbux a month than the good of the game and the future of CCP.
You do pay CCP for your account when you use PLEX... You just do so indirectly. If all paid for their account with money, none would buy PLEX. If you pay your game time with PLEX, it just means: Someone paid for (at least) two accounts, to buy something shiny. Ships.
If noone wanted shiny, noone buys PLEX, all have to pay for their account with money.
As simple as that... CCP gets their money in any case... PLEX is just another trade good in the end. Though in some cases I liked it better back when there were no PLEX... |

Aidan Brooder
Dynasphere Ltd.
216
|
Posted - 2012.12.20 20:17:00 -
[660] - Quote
On the topic though:
I agree with people that say, high sec will not move to low sec or null sec. For various reasons. We don't need to repeat them endlessly.
Personally I think they should expend on the ideas they originally had for High Sec, Low Sec & Null Sec. Because it would make things more interesting for all players.
Null Sec should be 'where players can build an empire'... But that Empire should never be as absolutely and totally controlled as they are atm. The four NPC Empires have every single system infested with pirates & other undesirables.
If thats possible, why not allow for player-controlled pirates bases with stealth equipment or whatever to be build in Null Sec? Bases that could slowly expand. Then no sov system is truly safe, it must be policed. The rulers still reap the fruits, but at a risk. And 'player controlled empires' would be busier (- and perhaps smaller? Don' t know), while smaller pirate corporations could florish - at their own risk, of course.
Low Sec Should have more criminal features. Its the border of civilisation. This should be a true place for smugglers, pirates, persona non-grata. In the end, its just high sec without Concord. More features to allow for a true criminal career would be nice.
High Sec High Sec should be safe & profitable. But profit should come at a price. Someone has to pay for all those Concord ships and Police Ships and God knows what... Few more taxes, like a station tax, a gate tax. Few more options to actually make one feel: "Yeah, this is High Sec and I have to pay for my 'freedom' and safety..."
The only place that really doesn't need much change is W-Space. ;)
Just my two cents, I've been (and still am) in all 4 zones. I don't think this constant: "Hey, you suck because you're HS/NS" stuff is very constructive. It is entertaining, though... |
|

Vaerah Vahrokha
Vahrokh Consulting
2344
|
Posted - 2012.12.20 20:24:00 -
[661] - Quote
Natsett Amuinn wrote:I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.
An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.
When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.
No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.
A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
236
|
Posted - 2012.12.20 20:26:00 -
[662] - Quote
What Aidan Brooder says here is good.
There's a lot of details that reasonable people could argue about in there, but the shape of it is right. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Aidan Brooder
Dynasphere Ltd.
218
|
Posted - 2012.12.20 20:28:00 -
[663] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.
An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.
When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.
No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though. A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
The problem is, that there is a very small percentage of players following the forums anyway. If any CCP personnel takes this as a representation of the opinion the playerbase has, I think they would be fools. |

The Lady Nighthawk
Curse Of The Chosen Bosch Defence Industries Alliance
7
|
Posted - 2012.12.20 20:28:00 -
[664] - Quote
what a load of rubbish |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
215
|
Posted - 2012.12.20 21:03:00 -
[665] - Quote
Aidan Brooder wrote: If thats possible, why not allow for player-controlled pirates bases with stealth equipment or whatever to be build in Null Sec? Bases that could slowly expand. Then no sov system is truly safe...
This already happens. There are several ships to choose from that can fit a covops cloak, and you can basically live in and harass nullsec players right now using those existing tool. I would recommend bringing a friend with a blockade runner to carry extra ammo. |

Aidan Brooder
Dynasphere Ltd.
218
|
Posted - 2012.12.20 21:22:00 -
[666] - Quote
Shepard Wong Ogeko wrote:Aidan Brooder wrote: If thats possible, why not allow for player-controlled pirates bases with stealth equipment or whatever to be build in Null Sec? Bases that could slowly expand. Then no sov system is truly safe...
This already happens. There are several ships to choose from that can fit a covops cloak, and you can basically live in and harass nullsec players right now using those existing tool. I would recommend bringing a friend with a blockade runner to carry extra ammo.
Yeah, that is not what I meant exactly. It is thinking too small. I grab a Widow when I want to annoy people, but annoying Null Sec wasn't my idea.
What I meant is, if players want to build a space empire, it should house many things. Good things and bad things. And it should allow for involvement of other players that do not belong to that empire.
So, good things would be (true) trade stations/hubs to build, customs offices, legislation (whats legal here, whats illegal) ... gosh, space operas, if they want to. In the end, they should feel like an independent nation in a way. Not as powerful as the established NPC empires, but... independent. If they want that.
But as a balance, they would have to live with pirate bases, smugglers giving them the finger as to their laws, terrorists... Etc.. All that could be other players. And they in turn should have inGame options to truly play that out.
So max-involvement for all and "true" politics... I'm too tired today already to explain in detail, but I hope you get the gist.
EDIT: Also there is no grand master plan in my head for this, just a feeling that something is 'missing' in high, low & null to give those zones a distinct character. |

Snow Axe
GoonWaffe Goonswarm Federation
687
|
Posted - 2012.12.20 21:30:00 -
[667] - Quote
How does NPC Null not provide any of that? "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
218
|
Posted - 2012.12.20 21:46:00 -
[668] - Quote
Aidan Brooder wrote: But as a balance, they would have to live with pirate bases, smugglers giving them the finger as to their laws, terrorists... Etc.. All that could be other players. And they in turn should have inGame options to truly play that out.
Again, this already exists. We get hotdropped by local player "pirates" pretty regularly. We get solo and small group covops gangs living in out space, camping our gates and jump bridges all the time. Nullsec is peppered with bits of NPC space with stations, and if you wanted to screw with Goons in particular you can, right now, set up shop in near by Sisters of Eve, Mordu's Legion and Guristas Pirates stations and harass us all you want. |

Aidan Brooder
Dynasphere Ltd.
218
|
Posted - 2012.12.20 21:52:00 -
[669] - Quote
Shepard Wong Ogeko wrote:Aidan Brooder wrote: But as a balance, they would have to live with pirate bases, smugglers giving them the finger as to their laws, terrorists... Etc.. All that could be other players. And they in turn should have inGame options to truly play that out.
Again, this already exists. We get hotdropped by local player "pirates" pretty regularly. We get solo and small group covops gangs living in out space, camping our gates and jump bridges all the time. Nullsec is peppered with bits of NPC space with stations, and if you wanted to screw with Goons in particular you can, right now, set up shop in near by Sisters of Eve, Mordu's Legion and Guristas Pirates stations and harass us all you want.
You are doing an awful job to contradict & misunderstand... And I have better things to do. Well, then lets agree that all is well in Null Sec. Constant adventure and myriads of opponents and the total empire feel. I think CCP can give a long christmas break to their devs now... |

Yonis Kador
Transstellar Alchemy
219
|
Posted - 2012.12.20 21:52:00 -
[670] - Quote
I support CCP balancing the game. It is continously necessary.
But there's a difference between a null sec buff and a null sec buff at the expense of a high sec nerf. Don't tell me they're the same thing. CCP controls all aspects of the game. They can change mineral build requirements, resource distribution, even add new content to null, any of a million ideas that would "balance" the game by giving null more things. And it doesn't have to mean starving high sec peasants.
When I read through a topic like this I feel like I'm watching millionaires attempt to sway public opinion, explaining why millionaires deserve lower taxes and private jets. "Do you know how expensive it is to build a titan, noob?" Could you help a friend? *shakes can for isk donations*
This "high sec has it too good" mentality kills me. I can't even fathom how much of a barren wasteland high sec would have to become to encourage the kind of migration supporters of nerfing high sec in this way propose. Because I love the game, and it feels like setting fire to my place of birth, I just can't support that. I think it would more beneficial to create in-game social pressure to migrate out of high sec, more sponsored contests of different sorts out in null, a ccp-sponsored, pvp noob combat academy (maybe even one housed in low sec,) added content/null-specific-ships to break the static situation out there, incentivization of null sec mining. Comeon, generate some ideas. If null is so bored that they're worried about high sec, I think its time CCP gives them something to worry about beside noob playstyles.
I get that the desired outcome is for null sec to be the endgame and that the powers that be are largely nullsec residents. But more and more I also get the feeling that the powers that be have been playing the game for so long that they've forgotten the new player experience. It is not the same thing as creating a new character 7 years in. I wonder what percentage of CCP's RL revenue comes from players primarily working in high-sec (noobs, carebears) vs. 20 account multi-boxing plexxed-out null sec pvp'ers.
I'm guessing since null sec has all this political clout, high sec must be filled with nothing but trial accounts.
YK "He who fights and runs away lives to fight another day." |
|

Snow Axe
GoonWaffe Goonswarm Federation
687
|
Posted - 2012.12.20 22:00:00 -
[671] - Quote
Aidan Brooder wrote:You are doing an awful job to contradict & misunderstand... And I have better things to do. Well, then lets agree that all is well in Null Sec. Constant adventure and myriads of opponents and the total empire feel. I think CCP can give a long christmas break to their devs now...
All he's saying is that your idea specifically (the ability for a pirate to sort of live in the midst of a sov null empire and wreak havoc) already exists, both with regions that have NPC sov systems/stations (Pure Blind, Delve, Fountain, Geminate off the top of my head) or full NPC sov regions that either rest on the borders of Empire (Great Wildlands, Syndicate, Outer Ring, Curse) or regions that are surrounded by Sov regions on all sides (Venal, Stain).
If you disagree with that premise or feel that your idea offers something that these solutions do not, feel free to mention those things. That or just continue the GD tradition of "repeat bad idea until people get tired of smacking it down, claim victory". Either or. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Aidan Brooder
Dynasphere Ltd.
218
|
Posted - 2012.12.20 22:07:00 -
[672] - Quote
Snow Axe wrote:Aidan Brooder wrote:You are doing an awful job to contradict & misunderstand... And I have better things to do. Well, then lets agree that all is well in Null Sec. Constant adventure and myriads of opponents and the total empire feel. I think CCP can give a long christmas break to their devs now... All he's saying is that your idea specifically (the ability for a pirate to sort of live in the midst of a sov null empire and wreak havoc) already exists, both with regions that have NPC sov systems/stations (Pure Blind, Delve, Fountain, Geminate off the top of my head) or full NPC sov regions that either rest on the borders of Empire (Great Wildlands, Syndicate, Outer Ring, Curse) or regions that are surrounded by Sov regions on all sides (Venal, Stain). If you disagree with that premise or feel that your idea offers something that these solutions do not, feel free to mention those things. That or just continue the GD tradition of "repeat bad idea until people get tired of smacking it down, claim victory". Either or.
As I said, you are totally right. My idea is foolish. I'm dumb. I did explain what I meant, but I won't play the game of "pick one sentence, quote it, turn into what you want." Good night. ;) |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
220
|
Posted - 2012.12.20 22:11:00 -
[673] - Quote
Aidan Brooder wrote:Shepard Wong Ogeko wrote:Aidan Brooder wrote: But as a balance, they would have to live with pirate bases, smugglers giving them the finger as to their laws, terrorists... Etc.. All that could be other players. And they in turn should have inGame options to truly play that out.
Again, this already exists. We get hotdropped by local player "pirates" pretty regularly. We get solo and small group covops gangs living in out space, camping our gates and jump bridges all the time. Nullsec is peppered with bits of NPC space with stations, and if you wanted to screw with Goons in particular you can, right now, set up shop in near by Sisters of Eve, Mordu's Legion and Guristas Pirates stations and harass us all you want. You are doing an awful job to contradict & misunderstand... And I have better things to do. Well, then lets agree that all is well in Null Sec. Constant adventure and myriads of opponents and the total empire feel. I think CCP can give a long christmas break to their devs now...
How I'm I misunderstanding?
Nullsec has NPC _pirate_ stations where player pirates can dock and operate out of, free of charge. The game offers some rather nice covops cloak fitted ships that let you fly where ever you please and trike when ever you choose. If you have the isk and skills, you can get a cloak and nullifier fitted T3 and completely ignore bubbles on top of it. You can ever get covops fitted haulers to follow behind and bring extra ammo and truck out any loot you get.
|

Dinsdale Pirannha
Pirannha Corp
517
|
Posted - 2012.12.20 22:23:00 -
[674] - Quote
Aidan Brooder wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote:I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.
An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.
When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.
No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though. A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby. The problem is, that there is a very small percentage of players following the forums anyway. If any CCP personnel takes this as a representation of the opinion the playerbase has, I think they would be fools.
What leads you to believe that a lot of the opinions here are not being expressed by dev alts? Look at where CCP gets most of the "visible" hires from. Then listen to how CCP says that every dev they hire completely bucks all human nature and completely, irrevocably separates themselves from their past friends and biases.
Yeah, that is precisely how human nature works. We never carry our past biases with us.
I was about to give a long list of devs and their known past chars/ corps, but realized the ISD would censor that in a second, calling it a personal attack, even though a couple devs have acknowledged on the forums already their past affiliations.
What would be very impressive is if CCP showed precisely what part of the game every Dev, every ISD, every CCL member came from originally. In the case of the dev's, it should not be a problem to give the name of their past chars since they are supposed to drop all past affiliation when they become dev's. |

James Amril-Kesh
RAZOR Alliance
1510
|
Posted - 2012.12.20 22:25:00 -
[675] - Quote
Dinsdale Pirannha wrote:Aidan Brooder wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote:I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.
An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.
When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.
No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though. A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby. The problem is, that there is a very small percentage of players following the forums anyway. If any CCP personnel takes this as a representation of the opinion the playerbase has, I think they would be fools. What leads you to believe that a lot of the opinions here are not being expressed by dev alts? Look at where CCP gets most of the "visible" hires from. Then listen to how CCP says that every dev they hire completely bucks all human nature and completely, irrevocably separates themselves from their past friends and biases. Yeah, that is precisely how human nature works. We never carry our past biases with us. I was about to give a long list of devs and their known past chars/ corps, but realized the ISD would censor that in a second, calling it a personal attack, even though a couple devs have acknowledged on the forums already their past affiliations. What would be very impressive is if CCP showed precisely what part of the game every Dev, every ISD, every CCL member came from originally. In the case of the dev's, it should not be a problem to give the name of their past chars since they are supposed to drop all past affiliation when they become dev's. WTS tinfoil hat -áObjects in mirror aren't as red as they appear. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
217
|
Posted - 2012.12.20 22:28:00 -
[676] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.
An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.
When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.
No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though. A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
A thing which you can say about pretty much any subject you care to name thats appeared on these forums, doesnt make it any less true. People heavily involved in something are generally the most motivated to talk about it, especially when they think theres something wrong.
I am of course doing you the charity of assuming you arent just brainlessly bleating about ebil nullseccers again and are actually trying to make a point for once. |

Vaerah Vahrokha
Vahrokh Consulting
2344
|
Posted - 2012.12.20 22:40:00 -
[677] - Quote
Darek Castigatus wrote: A thing which you can say about pretty much any subject you care to name thats appeared on these forums, doesnt make it any less true. People heavily involved in something are generally the most motivated to talk about it, especially when they think theres something wrong.
Of course they care, they are doing their interest. They'd be vastly more credible if there'd be an heavy influx of random null sec players supporting them, creating threads *before* them and so on. As of now, it seems an attempt at pushing otherwise quite lukewarm (to their cause) guys both by creating "visibility" on a number of forum threads and on a 3rd party blog.
Darek Castigatus wrote: I am of course doing you the charity of assuming you arent just brainlessly bleating about ebil nullseccers again and are actually trying to make a point for once.
You should do the charity of reading my 2010 call for nerfs threads (search for Kerfira), then call for hi sec incursion threads, then multiple requests to sponsor hulkageddon. I have been in the first line to call nerfs on all what deserved it and hard.
I have nothing against "null seccers" who don't show up as arrogant bosses and start a constructive discussion that does not necessarily involve making everybody else's game worse just because being the richest and biggest in EvE is still not enough.
CCP have to be let take gradual steps and see what happens at each of them, not push them into the next huge fu*kup because of rushing out good on paper content. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
291
|
Posted - 2012.12.21 00:34:00 -
[678] - Quote
Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears:
I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas. npc alts aren't people |

James Amril-Kesh
RAZOR Alliance
1512
|
Posted - 2012.12.21 00:54:00 -
[679] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears: I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas. But nullseccers all say highsec needs to be nerfed. THEY ALL LIVE IN NULLSEC! CONSPIRACY! -áObjects in mirror aren't as red as they appear. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
814
|
Posted - 2012.12.21 00:59:00 -
[680] - Quote
Elinarien wrote: Having seen how static the sovereignty has been in your neck of the woods I would say Null is probably the safest place to be if one is a member of GSF.
Yes,
Because no one wants to collect a piece of the 10B or so bounty on each of us.
It's not so easy, as an indi guy, to move around space.
It's "safe" because I don't have to undock and blow up a hauler full of materials to find out that it's not safe; not because there are no hostiles. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
814
|
Posted - 2012.12.21 01:12:00 -
[681] - Quote
Xavier Hasberin wrote:Natsett Amuinn wrote:I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.
An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.
When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.
No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though. When a large portion of those 'abundance of posts' comes from the members of one alliance, it makes it hard to take seriously as a call for actual balance. Goon conspiracy arguement best arguement I guess.
How about, when it's all NPC corp posters saying no nerf to high sec is needed it's obviously not needed?
|

Buzzy Warstl
The Strontium Asylum
238
|
Posted - 2012.12.21 01:19:00 -
[682] - Quote
James Amril-Kesh wrote:La Nariz wrote:Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears: I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas. But nullseccers all say highsec needs to be nerfed. THEY ALL LIVE IN NULLSEC! CONSPIRACY! Common interests do not a conspiracy make.
On the other hand, I'd say most of the nullsec posters have no idea what it's like for a new player who doesn't have a community ready for them in the game.
A lot of people come to EvE with no community, no preparation, just a noob ship and Aura.
At least Aura has gotten better at explaining things over time, but she doesn't have a way to hook players up with others that they have things in common with, and the recruiting channel is a joke. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Varius Xeral
Galactic Trade Syndicate
31
|
Posted - 2012.12.21 01:24:00 -
[683] - Quote
Level 4s and massive industrial chains are all about protecting the newbies.
Got it. |

Buzzy Warstl
The Strontium Asylum
238
|
Posted - 2012.12.21 01:39:00 -
[684] - Quote
Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Bump Truck
Pator Tech School Minmatar Republic
105
|
Posted - 2012.12.21 01:42:00 -
[685] - Quote
Aidan Brooder wrote:Bump Truck wrote:[quote=LHA Tarawa]
....
...
You do pay CCP for your account when you use PLEX... You just do so indirectly. If all paid for their account with money, none would buy PLEX. If you pay your game time with PLEX, it just means: Someone paid for (at least) two accounts, to buy something shiny. Ships. If noone wanted shiny, noone buys PLEX, all have to pay for their account with money. As simple as that... CCP gets their money in any case... PLEX is just another trade good in the end. Though in some cases I liked it better back when there were no PLEX...
I can see the point of this. If someone is a miner or a trader and they want to put a lot of hours into the game then CCP letting them pay with ISK for their subscription makes sense, it balances out the people who just do an hour of overtime in RL to by PLEX so they can PVP when they want without grind.
However I can't see why CCP is paying for people who are just soloing lvl 4's in HighSec. They really add nothing to the experience of anyone else. Granted maybe they buy stuff and get it blown up? Maybe.
But to be honest who cares if these people quit? If they're paying every month then fine, if they're providing a service to the community in exchange for being able to play for free then fine.
And maybe that service is just being in a corp and being fun on comms, that is fine.
Otherwise let them quit if they want. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
814
|
Posted - 2012.12.21 01:43:00 -
[686] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:La Nariz wrote:Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears: I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas. But nullseccers all say highsec needs to be nerfed. THEY ALL LIVE IN NULLSEC! CONSPIRACY! Common interests do not a conspiracy make. On the other hand, I'd say most of the nullsec posters have no idea what it's like for a new player who doesn't have a community ready for them in the game. A lot of people come to EvE with no community, no preparation, just a noob ship and Aura. At least Aura has gotten better at explaining things over time, but she doesn't have a way to hook players up with others that they have things in common with, and the recruiting channel is a joke. I know very well what it's like as a new player coming to EVE.
I've played far longer in high sec then I have null. I was sponsored into GoonWaffe, I didn't come here forom the SA forums and start out in null.
I have played in high sec far, far longer then I have in null. My opinion is based on having been a high sec industrialist and then moving to null.
This is not a goonwaffe agenda. I'm not told to come here and post about this stuff. I do it because I actually enjoy the game, and after having experienced both sides of EVE, this is the conclusion I've come to.
It's ok for high sec to be on par, even slightly better at industry than null sec. You shoud have to be in a player corp working out of player owned structures though. After having spent the last year in null sec I've come to the realization that you can just stay in the NPC corps in high sec as a regular industrialist. Unless you want to actually do stuff like super cap, titan, and booster production, you don't ever have leave the NPC corp.
|

Bump Truck
Pator Tech School Minmatar Republic
105
|
Posted - 2012.12.21 01:43:00 -
[687] - Quote
Buzzy Warstl wrote:Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them?
If you can't find anyone you like in EVE after many attempts maybe you have to start asking if it's you and not everyone else. |

Varius Xeral
Galactic Trade Syndicate
31
|
Posted - 2012.12.21 01:45:00 -
[688] - Quote
Buzzy Warstl wrote:Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them?
Wait, I thought we were saving new players?
Now we're saving players who need solo content in an MMO AND need that content to be competitive with group content?
Just let us know when the goalposts are gonna stop so we can begin then. |

Elrich Kouvo
Science and Trade Institute Caldari State
15
|
Posted - 2012.12.21 02:13:00 -
[689] - Quote
So what is the problem with high sec again? I mean how is an area of space overpowered? CCP needs to make null sec more fun I'm sure high sec players and null sec players could agree with that. |

Ben Yahtzee Croshaw
Drop Down Menus Raisin Bread Dragons
5
|
Posted - 2012.12.21 02:18:00 -
[690] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:La Nariz wrote:Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears: I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas. But nullseccers all say highsec needs to be nerfed. THEY ALL LIVE IN NULLSEC! CONSPIRACY! Common interests do not a conspiracy make. On the other hand, I'd say most of the nullsec posters have no idea what it's like for a new player who doesn't have a community ready for them in the game. A lot of people come to EvE with no community, no preparation, just a noob ship and Aura. At least Aura has gotten better at explaining things over time, but she doesn't have a way to hook players up with others that they have things in common with, and the recruiting channel is a joke. I know very well what it's like as a new player coming to EVE. I've played far longer in high sec then I have null. I was sponsored into GoonWaffe, I didn't come here forom the SA forums and start out in null. I have played in high sec far, far longer then I have in null. My opinion is based on having been a high sec industrialist and then moving to null. This is not a goonwaffe agenda. I'm not told to come here and post about this stuff. I do it because I actually enjoy the game, and after having experienced both sides of EVE, this is the conclusion I've come to. It's ok for high sec to be on par, even slightly better at industry than null sec. You shoud have to be in a player corp working out of player owned structures though. After having spent the last year in null sec I've come to the realization that you can just stay in the NPC corps in high sec as a regular industrialist. Unless you want to actually do stuff like super cap, titan, and booster production, you don't ever have leave the NPC corp. So now that you are no longer in a NPC corp; nerfing industrialist still in NPC corps into oblivion is a go?? |
|

ihcn
Life. Universe. Everything. Clockwork Pineapple
22
|
Posted - 2012.12.21 02:28:00 -
[691] - Quote
Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.
and just because many ppl live in highsec it doesnt mean that something is wrong with highsec. you maybe should think the other way around. if there are so few ppl in nullsec although there are a ton of systems, then maybe something is wrong with nullsec. like being able to control huge a amount of systems just with supers while noone has to even live there. power projection in 0.0 is the problem. You and people like you are a cancer on this game.
Go play some brainless console shooter or something and leave EVE to the people who want to play EVE and not the hisec baby game. |

Elrich Kouvo
Science and Trade Institute Caldari State
15
|
Posted - 2012.12.21 02:59:00 -
[692] - Quote
ihcn wrote:Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.
and just because many ppl live in highsec it doesnt mean that something is wrong with highsec. you maybe should think the other way around. if there are so few ppl in nullsec although there are a ton of systems, then maybe something is wrong with nullsec. like being able to control huge a amount of systems just with supers while noone has to even live there. power projection in 0.0 is the problem. You and people like you are a cancer on this game. Go play some brainless console shooter or something and leave EVE to the people who want to play EVE and not the hisec baby game.
Chill man. High sec is still eve. There is more to do in null sec than high sec. I suggest you go to null sec and enjoy it. |

Buzzy Warstl
The Strontium Asylum
238
|
Posted - 2012.12.21 04:37:00 -
[693] - Quote
Varius Xeral wrote:Buzzy Warstl wrote:Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them? Wait, I thought we were saving new players? Now we're saving players who need solo content in an MMO AND need that content to be competitive with group content? Just let us know when the goalposts are gonna stop so we can begin then. You thought what you wanted to think. I said nothing about new players, just about players that didn't come into the game without a pre-existing social arrangement.
Their money is just as green as yours or mine, and if they are happy shooting rocks or turning plusses into triangles while chatting in NPC corp chat, who is anyone to tell them they are playing the game wrong?
http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

James Amril-Kesh
RAZOR Alliance
1512
|
Posted - 2012.12.21 05:02:00 -
[694] - Quote
Buzzy Warstl wrote:Varius Xeral wrote:Buzzy Warstl wrote:Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them? Wait, I thought we were saving new players? Now we're saving players who need solo content in an MMO AND need that content to be competitive with group content? Just let us know when the goalposts are gonna stop so we can begin then. You thought what you wanted to think. I said nothing about new players, just about players that didn't come into the game without a pre-existing social arrangement. Their money is just as green as yours or mine, and if they are happy shooting rocks or turning plusses into triangles while chatting in NPC corp chat, who is anyone to tell them they are playing the game wrong? Nobody's saying they are. -áObjects in mirror aren't as red as they appear. |

Elrich Kouvo
Science and Trade Institute Caldari State
16
|
Posted - 2012.12.21 05:44:00 -
[695] - Quote
High sec doesn't need a nerf, null just needs to be less tedious and more fun. Add more of he fun stuff like plexes, hidden belts, and rare ores to null sec. I've been out to low sec, and since I wasn't part of a mega corp, I did not find it very appealing at all. There just isnt much tto do unless you have a megacorp. The appeal of high sec is that you don't need a megacorp to have fun. The appeal of null sec, is that it is player run and profitable. Heck there are supposed to be pirate factions maybe CCP can do something with those and make more PVE content out there for them So ask CCP to make it so. Low sec needs help though. |

Jimmy Gunsmythe
Sebiestor Tribe Minmatar Republic
165
|
Posted - 2012.12.21 06:30:00 -
[696] - Quote
They can, they did, they will continue to do so. Pity. It is the greatest inequality to try to make unequal things equal. |

No More Heroes
GoonWaffe Goonswarm Federation
1865
|
Posted - 2012.12.21 06:59:00 -
[697] - Quote
Elrich Kouvo wrote:Heck there are supposed to be pirate factions maybe CCP can do something with those and make more PVE content out there for them
Guristas agent in VFK so I can farm crystal sets without going to venal tia 
. |

Elrich Kouvo
Science and Trade Institute Caldari State
16
|
Posted - 2012.12.21 07:07:00 -
[698] - Quote
No More Heroes wrote:Elrich Kouvo wrote:Heck there are supposed to be pirate factions maybe CCP can do something with those and make more PVE content out there for them Guristas agent in VFK so I can farm crystal sets without going to venal tia  What ever makes your little carebear heart happy. But I'm sure an incursion like activity in null would be a welcome break for your drones (the human ones that serve your FCs). And since you dont have to worry about someone to ninja your salvage and such it would be a massive boost to null. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
225
|
Posted - 2012.12.21 07:34:00 -
[699] - Quote
Elrich Kouvo wrote:No More Heroes wrote:Elrich Kouvo wrote:Heck there are supposed to be pirate factions maybe CCP can do something with those and make more PVE content out there for them Guristas agent in VFK so I can farm crystal sets without going to venal tia  What ever makes your little carebear heart happy. But I'm sure an incursion like activity in null would be a welcome break for your drones (the human ones that serve your FCs). And since you dont have to worry about someone to ninja your salvage and such it would be a massive boost to null.
No offense, but Incursions and the people who run them are terrible.
When we get Incursions in our space, we tend to just accept that part of our space is broken for a while, and ignore it till it goes away. |

Vaerah Vahrokha
Vahrokh Consulting
2344
|
Posted - 2012.12.21 08:19:00 -
[700] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears: I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas.
My agenda is to grow EvE's player base and make its markets liquid.
I don't hide behind manifestos, I don't sit behind idiosynchrasies (like: the richest and largest alliance calling for buffs that will directly make them even stronger), I don't spam dozens of threads all about impairing somebody else, I don't coordinate 3rd party blogs to instill an ideology on the general playerbase. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Elrich Kouvo
Science and Trade Institute Caldari State
16
|
Posted - 2012.12.21 08:30:00 -
[701] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears: I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas. My agenda is to grow EvE's player base and make its markets liquid. Simple and clear like water. Edit: "grow player base" means an increased chance at statistically getting suitable people for whatever gameplay you like. It also means letting CCP hire more staff to create more content and more fixes. I don't hide behind manifestos, I don't sit behind idiosynchrasies (like: the richest and largest alliance calling for buffs that will directly make them even stronger), I don't spam dozens of threads all about impairing somebody else, I don't coordinate 3rd party blogs to instill an ideology on the general playerbase. Thank you for telling the truth. The sad part is that CCP goes right along with it. |

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 10:53:00 -
[702] - Quote
Elrich Kouvo wrote: Thank you for telling the truth. The sad part is that CCP goes right along with it.
CCP have a line of "keep intervention as small as possible", other companies can afford to continuously "tune" the gameplay, their MMOs are linear and canned and thus they really try to align the players into doing the "obvious path" that "should be followed".
Not so for EvE, it has to give a spectrum of equivalent paths else it'd not be a sandbox game but a canned path game. I.e. a good example of such freedom would be WHs: you can get fairly large rewards but the real kind of player they are aimed at is: those who like being able to establish an independent, mostly blob and cyno free "small town of yours" experience.
A bad model would be "it's obvious and imposed that you have born in hi sec then you are meant to do this and that and in the end you are meant to end up in null sec.
The kind of player hi sec is aimed at is: "safety" and "casual play". The kind of player low sec is aimed at is: FW, quick(er) PvP, solo camping / station games, "lone wolf" or "small pack" game play, piracy, ransoming.
Hi sec is not the "newbie playground till they grow up and go play in null".
In fact the reason why back at the time I proposed in assembly hall an EvE with "newbie hi sec islands, rest all null sec" was exactly because I believe there's a sharp distinction between newbies and "hi seccers". Newbies are actually better (less clone / implants and ships costs) to leave hi sec early, those who remain are:
- newbies who end up wanting to stay in hi sec. Despicable or not, that's *their* choice and EvE would not be a sandbox game if there were forcible mechanics kicking them out. The most fair way to make them leave hi sec (as I proposed) would have been to not have hi sec to begin with. But we indeed have it, gotta adapt.
- "crafters", that is non belligerant industrial people whose playstyle comes from ancient MUDs and games where a guy's self created objective is to self create all his things he needs and eventually become a sort of merchant selling their wares to the other players. The dealing with the other players roleplaying a merchant is what makes them MMO players, they'd get horribly bored dumping stuff to NPCs in a single player game with no contract, no interaction nothing. They are not "risk averse", in the sense that they don't even *imagine* hurting somebody or being hurt-
- traders and other people who need high activity zones like Jita. It's not really a choice of "sec" but a need to be where there is a lot of economy going.
- casual players who can't commit to any long / continued activity. Some times they used to live elsewhere then their RL turned for the worse / busier and now they still want to play EvE but can't be "hard core" any more.
- hi sec PvPers, with their unique characteristics.
- risk averse players who like sci-fi. This category could overlap with some of the above but in the end it's an unique kind of players. On paper, they should not even be in EvE, but the current sci-fi games "offer" is so limited, short lived and of low quality that they stick here anyway. One of their main attributes is their abundant numbers (which has an in game and RL CCP economy effect). Should CCP kick them out of EvE? That's CCP prerogative to judge and decide. So far, indeed "CCP goes right along with them". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

The Lady Nighthawk
Curse Of The Chosen Bosch Defence Industries Alliance
9
|
Posted - 2012.12.21 13:15:00 -
[703] - Quote
Pure, utter rubbish |

Buzzy Warstl
The Strontium Asylum
238
|
Posted - 2012.12.21 13:18:00 -
[704] - Quote
James Amril-Kesh wrote:Buzzy Warstl wrote:Varius Xeral wrote:Buzzy Warstl wrote:Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them? Wait, I thought we were saving new players? Now we're saving players who need solo content in an MMO AND need that content to be competitive with group content? Just let us know when the goalposts are gonna stop so we can begin then. You thought what you wanted to think. I said nothing about new players, just about players that didn't come into the game without a pre-existing social arrangement. Their money is just as green as yours or mine, and if they are happy shooting rocks or turning plusses into triangles while chatting in NPC corp chat, who is anyone to tell them they are playing the game wrong? Nobody's saying they are. Actually, by saying the rewards for doing so are too great, when they are really just baseline gameplay, you are. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Gillia Winddancer
Shiny Noble Crown Services
158
|
Posted - 2012.12.21 13:22:00 -
[705] - Quote
LHA Tarawa wrote:Jenn aSide wrote: Can you provide proof that people will drop the game, or is that just uninformed opinion?
As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?
(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)
My proof is: 1) The large number of toons that live in high sec. If they had a desire to leave high sec, a large number of them would have. 2) Having seen several high sec corps destruct upon attempting to leave high sec, as all the players that are happy with high sec bail the corp when the leadership decides it is time to "grow beyond high sec". 3) Being a high sec carebear, I've had many a conversation with other high sec carebears like me that all echo pretty much the same opinion that they'd quit before moving out of high sec. 4) Monocle Gate happened at the same time as the Russian invasion of NC and GoonDoucheFleet increasing their grip on null guests and renters. Many a drop happened at that time, and I'm not so sure it is possible to isolate the two incidents. I dropped at that time, not because of monocle gate, but because of goons. 5) CCP's reaction to burn high sec. The tank buff on barges along with other changes shows me that CCP is concerned with the high sec carebears happiness. 6) CCP's refusal to kowtow to the "nerf high sec" calls shows me they realize that their revenue is HIGHLY effected by the happiness of us high sec carebears. What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
Do you think that at least some of the high-sec players would leave if they had an acceptable chance of exploiting low/null despite not being as PvP-prone? |

Jenn aSide
STK Scientific Initiative Mercenaries
700
|
Posted - 2012.12.21 13:32:00 -
[706] - Quote
Buzzy Warstl wrote:So, Jenn, since you are the font of all knowledge worth knowing about EvE, how many people then moved to lowsec or nullsec because of those nerfs?
CCP never told us.
And who cares. Why does this move to null sec stuff keep popping up, why do people like yo cling to it like they do the "play style" crap.
No on (well, almost no one) really cares where anyone plays.
|

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 13:34:00 -
[707] - Quote
Gillia Winddancer wrote:Do you think that at least some of the high-sec players would leave if they had an acceptable chance of exploiting low/null despite not being as PvP-prone?
It's unlikely, hi sec players as I posted above come in several flavours.
Some require intense markets / other activities, others just lack the time to deal with null sec, others are risk averse.
1) Risk averse won't come, period.
2) Those who have little RL time for EvE (I think they are a large part) can't log in, find their station camped and call for help, wait for 20-30 minutes etc. etc. They want to log in and play, because the baby / husband / dinner / work are all over them.
So, if you give them same or even better things than in hi sec, they still are unable to overcome their RL commitments, they can't tell the friend mid way in JF to come back again 2 hour laters because a client has an issue and they must run to him fast. They can't tell their friends "sorry got to go, I'll log my Rorqual pilot again in 4 hours, in the mean time deal with it".
3) Traders have to stick to Jita / Amarr etc. Hi sec PvPers are probably casual gankers (same time constraints as above) or sociable yet with short time so they want to go a war targets shooting quick or only have 30 minutes to form a miner gank party and similar.
Basically, there could be some undecided guys who would definitely be pushed into moving out, the 1) won't (and they are frankly useless in low / null anyway) and 2) + 3) can't really move anyway.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gillia Winddancer
Shiny Noble Crown Services
159
|
Posted - 2012.12.21 13:51:00 -
[708] - Quote
Vaerah Vahrokha wrote:Gillia Winddancer wrote:Do you think that at least some of the high-sec players would leave if they had an acceptable chance of exploiting low/null despite not being as PvP-prone? It's unlikely, hi sec players as I posted above come in several flavours. Some require intense markets / other activities, others just lack the time to deal with null sec, others are risk averse. 1) Risk averse won't come, period. 2) Those who have little RL time for EvE (I think they are a large part) can't log in, find their station camped and call for help, wait for 20-30 minutes etc. etc. They want to log in and play, because the baby / husband / dinner / work are all over them. So, if you give them same or even better things than in hi sec, they still are unable to overcome their RL commitments, they can't tell the friend mid way in JF to come back again 2 hour laters because a client has an issue and they must run to him fast. They can't tell their friends "sorry got to go, I'll log my Rorqual pilot again in 4 hours, in the mean time deal with it". 3) Traders have to stick to Jita / Amarr etc. Hi sec PvPers are probably casual gankers (same time constraints as above) or sociable yet with short time so they want to go a war targets shooting quick or only have 30 minutes to form a miner gank party and similar. Basically, there could be some undecided guys who would definitely be pushed into moving out, the 1) won't (and they are frankly useless in low / null anyway) and 2) + 3) can't really move anyway.
No offence but as far as I am concerned RL/time constraints is no excuse and should not be taken into account. Besides, EVE is harsh and that is all there is to it. If people don't like that then they are simply playing the wrong game, because that is one of EVE's trademarks to begin with. If industrialists want to have a more permanent presence in low/null then yes, they should bloody well have some firepower.
However, within this harsh reality there are still ways of evening out the playing field without sacrificing the PvP bloodthirst at the same time. Cause one of the problems EVE is having is that despite having firepower, it is rather meaningless if the other side can come with 10x as much - which has resulted in what people today call "blob warfare".
Coming in numbers is of course a valid and obvious tactic but it should also come with disadvantages. Being in small numbers should also have it's advantages. None of that exists today though.
And some of the said advantages that small numbers SHOULD have could also be projected on solo/small group industrialists - the main one being the ability to stay hidden and only be detected if someone puts a reasonable amount of time and effort into finding others.
Once again, Instant Information. This evil mantra will be repeated over and over and over again by me. |

Buzzy Warstl
The Strontium Asylum
238
|
Posted - 2012.12.21 13:55:00 -
[709] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:So, Jenn, since you are the font of all knowledge worth knowing about EvE, how many people then moved to lowsec or nullsec because of those nerfs?
CCP never told us. And who cares. Why does this move to null sec stuff keep popping up, why do people like yo cling to it like they do the "play style" crap. No on (well, almost no one) really cares where anyone plays. Then why care about what they can do there?
What's important is what you can do relative to the people you are competing with most directly. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
700
|
Posted - 2012.12.21 14:02:00 -
[710] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote:So, Jenn, since you are the font of all knowledge worth knowing about EvE, how many people then moved to lowsec or nullsec because of those nerfs?
CCP never told us. And who cares. Why does this move to null sec stuff keep popping up, why do people like yo cling to it like they do the "play style" crap. No on (well, almost no one) really cares where anyone plays. Then why care about what they can do there? What's important is what you can do relative to the people you are competing with most directly.
Wrong, EVE is one game, everything you do can affect everyone else clear across the star map. The isk I make in incursions is the same kind of thing as the isk I make in null sec anomalies, it affects YOU the same way (by making every isk in your wallet worth a bit less).
High Sec Only folks generally can't understand that, which is why many of them keep saying "just buff null". Not only do they not get the idea that it's been done before and was bad, they don't get home much THEY themselves would be screwed if that were to happen (on a scale where null sec minded people could live only there and pull all their high sec alts out of high sec).
They fact that some of you people need to fall back on the "you're just evil null sec people who want me to move there so you can shoot me" fallacy says a lot about the positions you hold and the way you think. No one much gives a damn where you play. |
|

Buzzy Warstl
The Strontium Asylum
238
|
Posted - 2012.12.21 14:15:00 -
[711] - Quote
Jenn aSide wrote: Wrong, EVE is one game, everything you do can affect everyone else clear across the star map. The isk I make in incursions is the same kind of thing as the isk I make in null sec anomalies, it affects YOU the same way (by making every isk in your wallet worth a bit less).
High Sec Only folks generally can't understand that, which is why many of them keep saying "just buff null". Not only do they not get the idea that it's been done before and was bad, they don't get home much THEY themselves would be screwed if that were to happen (on a scale where null sec minded people could live only there and pull all their high sec alts out of high sec).
They fact that some of you people need to fall back on the "you're just evil null sec people who want me to move there so you can shoot me" fallacy says a lot about the positions you hold and the way you think. No one much gives a damn where you play.
Then highsec is too close to nullsec, and we are back around to the logistics issue (shipping, not heals).
The availability of T1 production and refining needs to be what it is in highsec to support the majority of the player base. It needs to be scalable to allow more players to join the game at roughly the same high/low/null inclinations that have been demonstrated persistently for almost a decade now.
What's broken here is that it only takes one player to saturate several PoS's with research and manufacturing jobs, and there just aren't that many moons, even in nullsec.
I am not in a position to answer this question at all, and I wouldn't ask you to post it publicly, but does your alliance have strong control of as many moons as there are players in your alliance? I don't think it's really possible, myself. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

La Nariz
GoonWaffe Goonswarm Federation
291
|
Posted - 2012.12.21 14:38:00 -
[712] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears: I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas. My agenda is to grow EvE's player base and make its markets liquid. Simple and clear like water. Edit: "grow player base" means an increased chance at statistically getting suitable people for whatever gameplay you like. It also means letting CCP hire more staff to create more content and more fixes. I don't hide behind manifestos, I don't sit behind idiosynchrasies (like: the richest and largest alliance calling for buffs that will directly make them even stronger), I don't spam dozens of threads all about impairing somebody else, I don't coordinate 3rd party blogs to instill an ideology on the general playerbase.
So now were waffling from the old agenda of making highsec so good the economy becomes larger to "I want more subs." You are worse than conservative pundits like Rush Limbaugh and Sean Hannity. I like how you are hinting at a conspiracy here, its as if our financial team didn't call for a nerf to technetium. It's as if our financial team didn't see the FW problems and call for a nerf. Technetium benefits us directly yet we wanted it nerfed. FW benefited us directly yet we wanted it nerfed. There are problems in this game that those of us who play in those areas want fixed. One of those problems is the focus of this thread, the disparity in industry between the sec statuses. What it is currently is high > low > null > WH. What it should be is Null > WH > low > high.
"Why should it be like that, I like highsec being the best?" It should be like that because it is more difficult to do industrial tasks in the lower sec areas. It should be like that because operating in the lower sec areas takes a group effort. It should be like that because operating in the lower sec areas requires social interaction (diplomacy). It should be like that because logistics are far more difficult in the lower sec areas. It should be like that because there is no CONCORD safety net in the lower sec areas.
"But, but, but.... SOLO PLAYERS!" Solo content should exist and it should be fun/entertaining but it should not ever be more rewarding than group content.
"But, but, but.... THINK OF THE NEWBIES!" Newbies don't run massive industrial chains or do much more than produce from one blueprint. Nerfing highsec industrial capacity will not hurt them. If anything it will disabuse them of the notion that solo play is preferable to group play and they'll more actively seek a corporation they like.
I think that kills the worst of the arguments, now why don't you try to bring something to the thread other than railing against our "evil space empire that only seeks to destroy all that is good." npc alts aren't people |

Varius Xeral
Galactic Trade Syndicate
37
|
Posted - 2012.12.21 16:29:00 -
[713] - Quote
Dunked on.
Saved me some typing.
Hisec was meant to be a casual alternative for casual players, not a casual alternative for multi-accounting turbonerds. If anything, reducing the competitiveness of hisec content is a boon to actual casual players, as their favorite content isn't being dominated by the alts of the all-but-casual players currently gobbling content made for them.
No one has yet explained why content aimed at casual players needs competitive rewards. The whole point is that they don't give a ****, and are just on to tool around a bit. Somehow "casual" has been co-opted by grinding farmers plexing multiple accounts. |

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 16:52:00 -
[714] - Quote
Gillia Winddancer wrote: No offence but as far as I am concerned RL/time constraints is no excuse and should not be taken into account. Besides, EVE is harsh and that is all there is to it. If people don't like that then they are simply playing the wrong game, because that is one of EVE's trademarks to begin with. If industrialists want to have a more permanent presence in low/null then yes, they should bloody well have some firepower.
No offence, but this is exactly one of the most visible ways of thinking that will ALWAYS keep a large number of people out of EvE but also out of null sec. RL time / constraints are not an excuse, they are a reality, and people WILL have to deal with them and CCP WILL keep such an ever increasing kind of players. Even more so now with the crysis.
I was there too, in 2003-2005, playing 14 hours a day with other hard core guys and I thought exactly like that. Then life happened and I learned that it's not all black and white and simple like that.
Gillia Winddancer wrote: However, within this harsh reality there are still ways of evening out the playing field without sacrificing the PvP bloodthirst at the same time. Cause one of the problems EVE is having is that despite having firepower, it is rather meaningless if the other side can come with 10x as much - which has resulted in what people today call "blob warfare".
Coming in numbers is of course a valid and obvious tactic but it should also come with disadvantages. Being in small numbers should also have it's advantages. None of that exists today though.
Yes and it's why I can still play WH or GW2 any time, for any length of time, those games allow fast paced and quick to get PvP of all kinds. Want to blob? Join a roaming blob. Want to ~elite~? Join a tournament. Have but 5 minutes? Join a "quick start scenario".
In EvE the only thing remotely like that is to wardec an hi sec indy corp and go gank some of them.
Gillia Winddancer wrote: And some of the said advantages that small numbers SHOULD have could also be projected on solo/small group industrialists - the main one being the ability to stay hidden and only be detected if someone puts a reasonable amount of time and effort into finding others.
Once again, Instant Information. This evil mantra will be repeated over and over and over again by me.
It's not an evil mantra, it's "accessible game play", something EvE lacks of. The closest thing is small roams but even those still take their long time. I remember taking 1h+ in a group of 10 just to see a neut in enemy sov. space. It was better in NPC null but there was less choice, in the sense it was harder to i.e. bubble a station (lots of people in there, many with caps) or camp a missioning system (that was equal to kicking an hornets' nest).
Also, in the beginning sov holders would just send you a 10-30 men fleet against your of 10, these days they won't even care or they would just cyno in some stormsh!t to blow you to dust. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 17:14:00 -
[715] - Quote
La Nariz wrote: So now were waffling from the old agenda of making highsec so good the economy becomes larger to "I want more subs."
The two things are related. I have played in games with 1M+ subs to see how different and healthier their markets are. In EvE I cannot even sell 150B worth of stuff spread in 50 different items without killing half of those markets for weeks.
I still recall 3 weeks ago Mynna asking on SCC Lounge if I was dumping fu*kwads of stuff on buy orders (some large markets were cracking) and no, I was not. All it takes is some random with a some stuff to kill major commodities like Zydrie or Megacyte.
La Nariz wrote: You are worse than conservative pundits like Rush Limbaugh and Sean Hannity. I like how you are hinting at a conspiracy here, its as if our financial team didn't call for a nerf to technetium.
I don't see what's wrong about Technetium except being concentrated in too a narrow space. Gone it, the next bottleneck will surface. Bottlenecks are realistic.
La Nariz wrote: FW benefited us directly yet we wanted it nerfed.
You first abused of its flawed mechanic, made some hundreds of billions+ out if it and *then* came out laughing at CCP. To demand proper credit and "We wanted it nerfed" you would have to have petitioned the flaw to CCP first and not used of the mechanic. You know, I found a second FW flaw myself (even said about it on SCC Lounge) and guess what, I have petitioned it and CCP fixed it, I don't recall having made any sensational proclaim about that (perhaps 1 thread).
La Nariz wrote: There are problems in this game that those of us who play in those areas want fixed. One of those problems is the focus of this thread, the disparity in industry between the sec statuses. What it is currently is high > low > null > WH. What it should be is Null > WH > low > high.
Unlikely that WH would ever get more industry than low or hi sec. WHers after all understood the rewards for that content are not exclusively flat, monetary and selectively tangible. It's a lifestyle to choose (one I like and may return to once I am settled in my new home), the reward is in being there and living your lifestyle.
La Nariz wrote: It should be
Here comes the catch. In a sandbox game "should be" is a banned word. Everybody should have similar sand and thus nullsec should indeed have powerful industry and stuff but don't keep raging at the ISK per hour because if you are playing a game for ISK/hour I pity you.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 17:14:00 -
[716] - Quote
La Nariz wrote: "But, but, but.... THINK OF THE NEWBIES!" Newbies don't run massive industrial chains or do much more than produce from one blueprint. Nerfing highsec industrial capacity will not hurt them. If anything it will disabuse them of the notion that solo play is preferable to group play and they'll more actively seek a corporation they like.
A 2 months old character can do L4 missions, training labs and mass industry takes less than that. In a long term game like EvE, 2 months old is a newborn baby.
I did not invent high sec though, if you bothered reading my other posts you'd know my public stance is that high sec should not exist. Because I know that hi sec *can* convince people to never leave it. But CCP put in hi sec and no nerfing will convince those those who WILL stay in hi sec to move out. Imo the only viable hi sec nerf is to remove it and it would cost TONS of subscriptions so I can see why CCP does not do that.
La Nariz wrote: I think that kills the worst of the arguments, now why don't you try to bring something to the thread other than railing against our "evil space empire that only seeks to destroy all that is good."
Citation needed, and won't be found. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 17:23:00 -
[717] - Quote
Varius Xeral wrote: Hisec was meant to be a casual alternative for casual players, not a casual alternative for multi-accounting turbonerds.
Oh, another guy who enforces on everybody his vision of how "was meant to be". Do you all come from canned games?
Varius Xeral wrote: If anything, reducing the competitiveness of hisec content is a boon to actual casual players, as their favorite content isn't being dominated by the alts of the all-but-casual players currently gobbling content made for them.
Not really, casual players are wastly less efficient at being competitive - they don't even have the huge boon of having supporting corps with lots of guys.
Let's see how other games deal with "casual players": they get given some "welfare" gear with about 15-30% less stats than the top super hard cores. Not 50% or 80% less. Even then, they get consistently steamrolled because the others play as a team, have deep knowledge of the mechanics, have plenty of "gold" to buy / craft expensive potions and trinkets.
Varius Xeral wrote: No one has yet explained why content aimed at casual players needs competitive rewards. The whole point is that they don't give a ****, and are just on to tool around a bit. Somehow "casual" has been co-opted by grinding farmers plexing multiple accounts.
Are you seriously implying the random guy with 2 mining ships or even the random guy with a pimped L4 Tengu is ANYWHERE competitive vs a large null sec alliance? Or even vs the smallest, crappiest low sec corp?
Are you seriously implying that the random guy PLEXing 3 accounts mining or missioning stands a *minimal chance* in *any way and in any kind of mini-game* against ANY experienced player?
If it's so, then go and unsub FAST. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
1516
|
Posted - 2012.12.21 17:33:00 -
[718] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:Buzzy Warstl wrote:Varius Xeral wrote:Buzzy Warstl wrote:Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them? Wait, I thought we were saving new players? Now we're saving players who need solo content in an MMO AND need that content to be competitive with group content? Just let us know when the goalposts are gonna stop so we can begin then. You thought what you wanted to think. I said nothing about new players, just about players that didn't come into the game without a pre-existing social arrangement. Their money is just as green as yours or mine, and if they are happy shooting rocks or turning plusses into triangles while chatting in NPC corp chat, who is anyone to tell them they are playing the game wrong? Nobody's saying they are. Actually, by saying the rewards for doing so are too great, when they are really just baseline gameplay, you are. What? By saying someone is getting too much for their minimal effort, we're saying that what they're doing is wrong? How does that make any sense? -áObjects in mirror aren't as red as they appear. |

Varius Xeral
Galactic Trade Syndicate
41
|
Posted - 2012.12.21 17:38:00 -
[719] - Quote
As usual a wall of mostly incoherent and barely tangential text.
As to the original vision of Eve, I looked it up. I suggest you go do the same.
As to the rest...can't really respond as your post is basically non-responsive to mine.
I know you think you're an effective advocate for whatever exactly it is you think you're advocating for, but I assure you that you are not. |

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 17:49:00 -
[720] - Quote
Varius Xeral wrote:As usual a wall of mostly incoherent and barely tangential text.
It's no problem, under the portrait there's a "hide posts" button which will certainly ease out your pain.
Varius Xeral wrote: As to the original vision of Eve, I looked it up. I suggest you go do the same.
I also looked up at my country's constitution, which should be somewhat more serious than a game intent. It says it's a Republic based on work. Imagine this, the 2nd contry with the most unemployment and everything crumbling down.
We don't live inside a timeless crystal, we live in a dynamic and ever changing reality where moving goals are the norm.
Varius Xeral wrote: As to the rest...can't really respond as your post is basically non-responsive to mine.
I know you think you're an effective advocate for whatever exactly it is you think you're advocating for, but I assure you that you are not.
I almost never reply to just one person. I understand a forum is a facility used by the thousands, who can't care the least about a "you and / vs me" post. So I post for many. It's probably a most awful approach, whose immediate cure is that "hide posts" button I mentioned above. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.21 17:49:00 -
[721] - Quote
Varius Xeral wrote: Hisec was meant to be a casual alternative for casual players, not a casual alternative for multi-accounting turbonerds. If anything, reducing the competitiveness of hisec content is a boon to actual casual players, as their favorite content isn't being dominated by the alts of the all-but-casual players currently gobbling content made for them.
What makes you imagine that reducing the availability of highsec production lines would do anything but give your "turbonerds" even better ways to gooble up the game resources of genuinely casual players?
That's one of the reasons that quantity and scalability are the hallmark of highsec resources, where lowsec and nullsec resources give additional capabilities.
If those additional capabilities aren't a satisfactory tradeoff lobby for more of them, if there is no quantity of additional capabilities that is an acceptable tradeoff you are playing in the wrong region. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
704
|
Posted - 2012.12.21 18:06:00 -
[722] - Quote
Varius Xeral wrote:Dunked on.
Saved me some typing.
Hisec was meant to be a casual alternative for casual players, not a casual alternative for multi-accounting turbonerds. If anything, reducing the competitiveness of hisec content is a boon to actual casual players, as their favorite content isn't being dominated by the alts of the all-but-casual players currently gobbling content made for them.
As a turbonerd, i take offense to that, despite the fact that it is spot on and yet the hi-sec crowd is too damn narrow-minded to see it.
Quote: No one has yet explained why content aimed at casual players needs competitive rewards. The whole point is that they don't give a ****, and are just on to tool around a bit. Somehow "casual" has been co-opted by grinding farmers plexing multiple accounts.
Because they need to have their cake and eat it too. You're right, some of them aren't casual the dude in the high sec ice belt with 14 Mackinaw alts is NOT a casual player lol).
A true casual wouldn't care about isk and other things, they'd be on some kind of test server screwing around with stuff. No, it only works for them if they can do things that affect the game like make isk or mine or build, they just don't want anyone to be able to affect THEM.
|

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 18:19:00 -
[723] - Quote
Jenn aSide wrote:Quote: No one has yet explained why content aimed at casual players needs competitive rewards. The whole point is that they don't give a ****, and are just on to tool around a bit. Somehow "casual" has been co-opted by grinding farmers plexing multiple accounts.
Because they need to have their cake and eat it too. You're right, some of them aren't casual the dude in the high sec ice belt with 14 Mackinaw alts is NOT a casual player lol). A true casual wouldn't care about isk and other things, they'd be on some kind of test server screwing around with stuff. No, it only works for them if they can do things that affect the game like make isk or mine or build, they just don't want anyone to be able to affect THEM.
Casual does not mean "random idiot who tools around". It does not even mean "noob who has never played a game in his life".
It means: "player without a lot of adjacent time to play" and even, possibly: "former hard core guy whose RL forced him to play very little".
I.e. I am the most casual player around (play 5 minutes a day, in a station) but stay sure I'll kick your market ass if I can. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 18:23:00 -
[724] - Quote
Vaerah Vahrokha wrote: 1. The two things are related. I have played in games with 1M+ subs to see how different and healthier their markets are. In EvE I cannot even sell 150B worth of stuff spread in 50 different items without killing half of those markets for weeks.
2. I still recall 3 /4 weeks ago Mynna asking on SCC Lounge if I was dumping fu*kwads of stuff on buy orders (some large markets were cracking) and no, I was not. All it takes is some random with a some stuff to kill major commodities like Zydrine or Megacyte. That was exactly what convinced me that EvE needs much more "raw meat" (players), it's absurd that a lone random can crush markets like that, in the highest number of concurrent players time of the year none the less.
3. I don't see what's wrong about Technetium except being concentrated in too a narrow space. Gone it, the next bottleneck will surface. Bottlenecks are realistic.
4. You first abused of its flawed mechanic, made some hundreds of billions+ out if it and *then* came out laughing at CCP. To demand proper credit and "We wanted it nerfed" you would have to have petitioned the flaw to CCP first and not used of the mechanic. You know, I found a second FW flaw myself (even said about it on SCC Lounge) and guess what, I have petitioned it and CCP fixed it, I don't recall having made any sensational proclaim about that (perhaps 1 thread).
5. Unlikely that WH would ever get more industry than low or hi sec. WHers after all understood the rewards for that content are not exclusively flat, monetary and selectively tangible. It's a lifestyle to choose (one I like and may return to once I am settled in my new RL home), the reward is in being there and living your lifestyle.
6. Here comes the catch. In a sandbox game "should be" is a banned word. Everybody ideally get similar sand and thus nullsec should indeed have powerful industry and stuff but don't keep raging at the ISK per hour because if you are playing a game for ISK/hour I pity you.
Edited for coherence please read H. Ratli Smirks guide to posting.
1. Anecdotal evidence is not evidence anyone can tell you that try again. A good example of why you are wrong, look at WoW its economy is not healthy and it has far more subscriptions than EVE does. I'll go find sources for you as soon as you stop acting like a :foxnews: reporter spouting talking points.
2. Anecdotal evidence is not evidence anyone can tell you that try again.
3. You missed the point entirely, your point was that "ebil goonies have an agenda against the health of EVE" my counter point is that we have found plenty of malignant things and attempted to bring them to the light.
4. You do not have a grasp of what happened here either. Aryth and co. warned CCP that there was a problem with FW. CCP implemented it with the problem they discovered. Aryth and co. exploited the problem, showed CCP a mountain of evidence that they should have listened and fixed it before it was implemented. Aryth and co. were punished for pulling off a scam using the current game mechanics and were punished even though they were ignored when they had spoken to CCP about the problem before it was introduced. So any "laughing" you care to whine about is as warranted as laughing at a person who touches a non-lethal electric fence after you have told them not to and what will happen if they do.
5. This is a wonderful red herring you placed what is the difference in risk between a WH and a highsec system? What is the reward for the industrialist in a highsec system and a WH? I can answer that for you, the highsec industrialist is rewarded far more than the WH industrialist. I can spot the problem for you as well. The WH industrialist has more risk yet less reward than the highsec industrialist.
6. This is some ideal of yours that is also another red herring, try again this time with empirical evidence.
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play. npc alts aren't people |

ihcn
Life. Universe. Everything. Clockwork Pineapple
32
|
Posted - 2012.12.21 18:29:00 -
[725] - Quote
La Nariz wrote:E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play. Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game.
If you want to play a single player game, why not play X3 or something? |

Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.21 18:35:00 -
[726] - Quote
ihcn wrote:La Nariz wrote:E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play. Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game. If you want to play a single player game, why not play X3 or something? If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.
If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.
Perhaps you just don't understand how the rules work in highsec well enough?
Or perhaps you think that too many people you would like to be easy targets do understand the rules? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 18:36:00 -
[727] - Quote
Vaerah Vahrokha wrote: 1. A 2 months old character can do L4 missions, training labs and mass industry takes less than that. In a long term game like EvE, 2 months old is a newborn baby.
2. I did not invent high sec though, if you bothered reading my other posts you'd know my public stance is that high sec should not exist. Because I know that hi sec *can* convince people to never leave it. But CCP put in hi sec and no nerfing will convince those those who WILL stay in hi sec to move out. Imo the only viable hi sec nerf is to remove it and it would cost TONS of subscriptions so I can see why CCP does not do that.
3. Citation needed, and won't be found.
1. This is again a red herring, a 2 month old newbie can train whatever skills they want yet they will not have the resources to run anything massive like what goes on in highsec today.
2. I've read your posts and you have yet to produce a cogent argument in favor of highsec. All you've really done is try to advance your "agenda."
3. Goonspiricy post found: https://forums.eveonline.com/default.aspx?g=posts&m=2351854#post2351854
Don't ask for citations you may not like, that also make you look less credible.
npc alts aren't people |

ihcn
Life. Universe. Everything. Clockwork Pineapple
34
|
Posted - 2012.12.21 18:37:00 -
[728] - Quote
Buzzy Warstl wrote:ihcn wrote:La Nariz wrote:E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play. Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game. If you want to play a single player game, why not play X3 or something? If you undock anywhere you can be shot, even in highsec. Even if you play by the rules. If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets. Perhaps you just don't understand how the rules work in highsec well enough? Or perhaps you think that too many people you would like to be easy targets do understand the rules? It boggles my mind how much of a non-sequitur this post is. Is english not your first language? |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 18:40:00 -
[729] - Quote
Buzzy Warstl wrote: If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.
If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.
Perhaps you just don't understand how the rules work in highsec well enough?
Or perhaps you think that too many people you would like to be easy targets do understand the rules?
Way to miss the point. The point is you have to have some sort of social interaction (diplomacy) to be successful in lower sec status areas but do not in highsec. Yet for some unknown reason highsec industrial capabilities should not be nerfed even though it requires no social interaction, (diplomacy) in fact people are touting that highsec industrial activity should be more rewarding. This is analogous to saying solo play should be more rewarding than group play in an MMO which is not true at all. Once again CCP has acknowledged this when they say people who find corporations (social groups) they like are far more likely to stay in EVE than people who do not find corporations (social groups) they like. npc alts aren't people |

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.21 18:42:00 -
[730] - Quote
You know what I'm wondering is where people are getting that you'd be 'forced' to move to nullsec with any of the changes we want. bring back images |
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Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.21 18:56:00 -
[731] - Quote
ihcn wrote:Buzzy Warstl wrote:ihcn wrote:La Nariz wrote:E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play. Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game. If you want to play a single player game, why not play X3 or something? If you undock anywhere you can be shot, even in highsec. Even if you play by the rules. If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets. Perhaps you just don't understand how the rules work in highsec well enough? Or perhaps you think that too many people you would like to be easy targets do understand the rules? It boggles my mind how much of a non-sequitur this post is. Is english not your first language? It apparently isn't yours.
You complained about highsec being "single player".
I carefully, and with mostly small words, explained to you how it isn't.
Maybe I used too many big words. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.21 18:59:00 -
[732] - Quote
La Nariz wrote:Buzzy Warstl wrote: If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.
If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.
Perhaps you just don't understand how the rules work in highsec well enough?
Or perhaps you think that too many people you would like to be easy targets do understand the rules?
Way to miss the point. The point is you have to have some sort of social interaction (diplomacy) to be successful in lower sec status areas but do not in highsec. Yet for some unknown reason highsec industrial capabilities should not be nerfed even though it requires no social interaction, (diplomacy) in fact people are touting that highsec industrial activity should be more rewarding. This is analogous to saying solo play should be more rewarding than group play in an MMO which is not true at all. Once again CCP has acknowledged this when they say people who find corporations (social groups) they like are far more likely to stay in EVE than people who do not find corporations (social groups) they like. So?
I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?
Pull the other one, it's got bells on it (really, I had them installed last week). http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

ihcn
Life. Universe. Everything. Clockwork Pineapple
35
|
Posted - 2012.12.21 19:08:00 -
[733] - Quote
Buzzy Warstl wrote:ihcn wrote:Buzzy Warstl wrote:ihcn wrote:La Nariz wrote:E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play. Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game. If you want to play a single player game, why not play X3 or something? If you undock anywhere you can be shot, even in highsec. Even if you play by the rules. If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets. Perhaps you just don't understand how the rules work in highsec well enough? Or perhaps you think that too many people you would like to be easy targets do understand the rules? It boggles my mind how much of a non-sequitur this post is. Is english not your first language? It apparently isn't yours. You complained about highsec being "single player". I carefully, and with mostly small words, explained to you how it isn't. Maybe I used too many big words. I didn't say it is now, although it's close. There are plenty of people who want it to be though. I had a discussion with someone a few days ago who advocated literally banning all pvp encounters from hisec. People like that want a single player game. |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 19:22:00 -
[734] - Quote
Buzzy Warstl wrote: I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?
Pull the other one, it's got bells on it (really, I had them installed last week).
Yes, if you are incapable of managing social interactions you should not be rewarded as much as someone who is capable of managing social interactions, this is an MMO not a single player game with always online DRM. I'll say it again considering equal effort group play should always be more rewarding than solo play. For those who still don't get it, that does not mean remove solo play but it does mean that the three guys running that production line will make more than you running your own production line.
E: Social interactions are intrinsically risky especially in EVE where everyone "could" be out to get you. So anything that does not require them is not as risky and should not be as rewarding. npc alts aren't people |

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 19:37:00 -
[735] - Quote
ihcn wrote:La Nariz wrote:E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play. Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game. If you want to play a single player game, why not play X3 or something?
Clearly, being an always on PvP game implies group or solo play written on stone and also implies different income based on PvP zone!
Oh wait, in WH you make the same income in any PvP lake and so you do in GW2. You can solo or group or blob play at leisure and guess what, those are both MMOs and (WH) always on PvP. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Elrich Kouvo
Science and Trade Institute Caldari State
19
|
Posted - 2012.12.21 19:41:00 -
[736] - Quote
La Nariz wrote:Buzzy Warstl wrote: If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.
If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.
Perhaps you just don't understand how the rules work in highsec well enough?
Or perhaps you think that too many people you would like to be easy targets do understand the rules?
Way to miss the point. The point is you have to have some sort of social interaction (diplomacy) to be successful in lower sec status areas but do not in highsec. Yet for some unknown reason highsec industrial capabilities should not be nerfed even though it requires no social interaction, (diplomacy) in fact people are touting that highsec industrial activity should be more rewarding. This is analogous to saying solo play should be more rewarding than group play in an MMO which is not true at all. Once again CCP has acknowledged this when they say people who find corporations (social groups) they like are far more likely to stay in EVE than people who do not find corporations (social groups) they like. what industrial capabilities do you get being social in low sec? |

Jenn aSide
STK Scientific Initiative Mercenaries
706
|
Posted - 2012.12.21 19:44:00 -
[737] - Quote
ihcn wrote:Buzzy Warstl wrote:ihcn wrote:La Nariz wrote:E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play. Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game. If you want to play a single player game, why not play X3 or something? If you undock anywhere you can be shot, even in highsec. Even if you play by the rules. If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets. Perhaps you just don't understand how the rules work in highsec well enough? Or perhaps you think that too many people you would like to be easy targets do understand the rules? It boggles my mind how much of a non-sequitur this post is. Is english not your first language?
It's not the English, it's the uneducated thinking behind it lol.
|

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 19:46:00 -
[738] - Quote
Elrich Kouvo wrote: what industrial capabilities do you get being social in low sec?
Whatever you negotiate for, competition free asteroid belts, a captive market of folks, unmolested POCOS that you could use to collect taxes from the locals, suppliers for a capital ship production line, defense, free travel, etc. This is where emergent game play happens and content is created for players. npc alts aren't people |

Jenn aSide
STK Scientific Initiative Mercenaries
707
|
Posted - 2012.12.21 19:49:00 -
[739] - Quote
Buzzy Warstl wrote: I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?
YES!
Why is that a hard concept to grasp? In a game about people and conflict, the people who are better at making friends and fighting people when, the people who are worse at those things lose.
This is the natural order of any game, if you can't grasp the strategies and mechanics of chess, you should lose every chess match you attempt. If you hand/eye coordination sucks, you should lose every ping pong game you play etc etc.
So you think you should be able to suck at the core things a sandbox MMO requires and still get the same rewards as people who don't suck at it? What kind of communist land do you come from? |

Dave stark
850
|
Posted - 2012.12.21 19:55:00 -
[740] - Quote
Jenn aSide wrote:What kind of communist land do you come from?
he's probably a wow player. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
|

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 20:01:00 -
[741] - Quote
La Nariz wrote: 1. Anecdotal evidence is not evidence anyone can tell you that try again. A good example of why you are wrong, look at WoW its economy is not healthy and it has far more subscriptions than EVE does. I'll go find sources for you as soon as you stop acting like a :foxnews: reporter spouting talking points.
2. Anecdotal evidence is not evidence anyone can tell you that try again.
3. You missed the point entirely, your point was that "ebil goonies have an agenda against the health of EVE" my counter point is that we have found plenty of malignant things and attempted to bring them to the light.
4. You do not have a grasp of what happened here either. Aryth and co. warned CCP that there was a problem with FW. CCP implemented it with the problem they discovered. Aryth and co. exploited the problem, showed CCP a mountain of evidence that they should have listened and fixed it before it was implemented. Aryth and co. were punished for pulling off a scam using the current game mechanics and were punished even though they were ignored when they had spoken to CCP about the problem before it was introduced. So any "laughing" you care to whine about is as warranted as laughing at a person who touches a non-lethal electric fence after you have told them not to and what will happen if they do.
5. This is a wonderful red herring you placed what is the difference in risk between a WH and a highsec system? What is the reward for the industrialist in a highsec system and a WH? I can answer that for you, the highsec industrialist is rewarded far more than the WH industrialist. I can spot the problem for you as well. The WH industrialist has more risk yet less reward than the highsec industrialist.
6. This is some ideal of yours that is also another red herring, try again this time with empirical evidence.
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.
1) WoW is not even a PvP game nor has the structural facilities to be considered a market and player driven economy. Try comparing with something PvP and with actual mostly player crafted stuff like GW2 or DFO or Entropia.
2) A lone player can reliably crush ANY market I want except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind.
3) Typical case of putting your head under the sand and sing "tralalah". I don't EVER call "evil goonie", I consider them a large alliance doing their interests. Which is really FINE, as long as they don't dress up their interests with forum e-ideology.
4) Here's all the grasp needed: "Aryth and co. exploited the problem". Which I don't even find to be expecially bad, since CCP are notorious for being completely oblivious to feedback. But that in my dictionary that does not mean they are the saints you try painting them to be. Of course you conveniently skipped the second part about me having found a second flaw and NOT having exploited it... and CCP fixed it without me doing any fireworks, proclaim threads and so on.
5) It's not about red herrings, it's about WHs missing *stations*, where the hell do you want to stick your awesomesauce 10000000 slots station in a WH? All you (and I) can hope is to get buffed POSes structures for industry but WH dwellers just won't get as many slots as any other sec, it's just the nature of zero civilization / zero facilities WHs.
6) I have ideals of mine... and guess what I tell them. Also please notice how a sandbox is neutral by nature, it cannot favor one golden path else it becomes a WoW clone, with canned progression, magic bullets and whatever crap.
7) Aka 6 edit: I have, but you unsurprisingly keep not wanting seeing them so it's useless to repeat them.
By the way the other areas *don't* require social interaction, but they greatly benefit off it. Hi sec does not require social interaction, it less greatly benefits off it. Whereas the "future" for an other area player is uncapped and unlimited, an hi sec player will not be able to even compare with that. Other PvP games too reward social interaction but don't require it. The prize is in the social interaction itself. A soloer may create his "skillpro" videos killing 1..2..3 other guys, a big corp can deal with hundreds. If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance.
Finally, prove me how solo gameplay is more rewarding than group play. The very fact you exist and are the strongest in game (and not a soloer) is the living proof that by socializing you can beat everyone and everything.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2345
|
Posted - 2012.12.21 20:03:00 -
[742] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: 1. A 2 months old character can do L4 missions, training labs and mass industry takes less than that. In a long term game like EvE, 2 months old is a newborn baby.
2. I did not invent high sec though, if you bothered reading my other posts you'd know my public stance is that high sec should not exist. Because I know that hi sec *can* convince people to never leave it. But CCP put in hi sec and no nerfing will convince those those who WILL stay in hi sec to move out. Imo the only viable hi sec nerf is to remove it and it would cost TONS of subscriptions so I can see why CCP does not do that.
3. Citation needed, and won't be found.
1. This is again a red herring, a 2 month old newbie can train whatever skills they want yet they will not have the resources to run anything massive like what goes on in highsec today. 2. I've read your posts and you have yet to produce a cogent argument in favor of highsec. All you've really done is try to advance your "agenda." 3. Goonspiricy post found: https://forums.eveonline.com/default.aspx?g=posts&m=2351854#post2351854Don't ask for citations you may not like, that also make you look less credible. E: For preservation's sake: http://eve-search.com/thread/183455-1/page/23#661
1. Lol.
2. My argument in favor of hi sec? It's to remove it completely, wow that's big, eh? But no, I can also understand why CCP would not do that and then a compromise solution had to be found by them, and thus hi sec was born.
Edit: the whole blah blah endless arguments seems to be based on:
a) A non argument. Everybody is OK at null sec getting all the industry, slots, research, you name it. b) Getting more income per hour (because THAT is what drives you to play EvE, right? ) than any other security status *yet not enough for your taste*. I.e. you value the risk you take deserves even more than the already existing advantage in ISK per hour. Now, that's for CCP to decide and if you want to impair every other EvE area with your elbowing then you can just expect the other EvE areas to react unkindly.
3. Ah ah ah you really believe I go edit past posts? Tells more about you than me. That post is all but "goonspiracy", where does it say "goonies are evil" and whatsnot? It says you are a lobby. Pure and simple.
You are just doing YOUR agenda like I am doing MINE. End of.
Edit I am actually baffled seeing the huge mammoth actually giving a fu*k about the small flea (me), just go on and do your thing and ignore me, no? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 20:31:00 -
[743] - Quote
Vaerah Vahrokha wrote: 1) WoW is not even a PvP game nor has the structural facilities to be considered a market and player driven economy. Try comparing with something PvP and with actual mostly player crafted stuff like GW2 or DFO or Entropia.
2) A lone player can reliably crush ANY market I want except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind.
3) Typical case of putting your head under the sand and sing "tralalah". I don't EVER call "evil goonie", I consider them a large alliance doing their interests. Which is really FINE, as long as they don't dress up their interests with forum e-ideology.
4) Here's all the grasp needed: "Aryth and co. exploited the problem". Which I don't even find to be expecially bad, since CCP are notorious for being completely oblivious to feedback. But that in my dictionary that does not mean they are the saints you try painting them to be. Of course you conveniently skipped the second part about me having found a second flaw and NOT having exploited it... and CCP fixed it without me doing any fireworks, proclaim threads and so on.
5) It's not about red herrings, it's about WHs missing *stations*, where the hell do you want to stick your awesomesauce 10000000 slots station in a WH? All you (and I) can hope is to get buffed POSes structures for industry but WH dwellers just won't get as many slots as any other sec, it's just the nature of zero civilization / zero facilities WHs.
6) I have ideals of mine... and guess what I tell them. Also please notice how a sandbox is neutral by nature, it cannot favor one golden path else it becomes a WoW clone, with canned progression, magic bullets and whatever crap.
7) Aka 6 edit: I have, but you unsurprisingly keep not wanting seeing them so it's useless to repeat them.
8. By the way the other areas *don't* require social interaction, but they greatly benefit off it. Hi sec does not require social interaction, it less greatly benefits off it. Whereas the "future" for an other area player is uncapped and unlimited, an hi sec player will not be able to even compare with that. Other PvP games too reward social interaction but don't require it. The prize is in the social interaction itself. A soloer may create his "skillpro" videos killing 1..2..3 other guys, a big corp can deal with hundreds. If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance.
9. Finally, prove me how solo gameplay is more rewarding than group play. The very fact you exist and are the strongest in game (and not a soloer) is the living proof that by socializing you can beat everyone and everything.
1. World of Warcraft is a pvp game it has PVP servers and a "functioning" auction house. It's economy is player driven, it has massive amounts of subs and its economy is in shambles.
2. I will call it anecdotal till you can show me some proof instead of shouting talking points, :foxnews:. Take a look at the Gallente Ice interdiction and take a look at OTEC, both of those required massive amounts of effort and massive amounts of players to manipulate those markets. Hmm now doesn't this make your argument just a tad weaker.
3. http://eve-search.com/thread/183455-1/page/23#661
4. Never said we were saints, nothing you said here corrects your misrepresentation of the events.
5. I agree the moving of services in general from stations to POS with the POS revamp would be ideal as it solves a lot of problems. The rest of that is just a red herring and does not address this threads topic, the risk/reward balance of highsec vs other sec status areas.
6. Still no empirical evidence.
7. Its hard for me to see what is not there I am not a psychic.
8. This is such a load of crap I hope you brushed your teeth after that came out of your mouth. WH requires social interaction. Sov 0.0 requires social interaction. NPC 0.0 requires social interaction. Lowsec is the only one you MAY be able to get away with no social interaction.
9. Easy an AFK miner in highsec will make more isk/hr than an ATK miner in nullsec. Solo play out doing group play.
You contradict yourself:
"If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance."
"A lone player can reliably crush ANY market I want except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind."
Which is it? Either a single player can crash/monopolize/do bad things to markets or a single player cannot crash/monopolize/do bad things to markets.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 20:48:00 -
[744] - Quote
Vaerah Vahrokha wrote::words: CCP forums aren't letting me post the entirety of your post for some reason
1. Insults and no substance, you've got nothing.
2. You are involved in what Malcanis has dubbed "the big lie" in favor of highsec. You can try all the "but, but, but,.... I'm not X" all you like but it will not work.
3. Considering you've donned the tinfoil I fully expect you to edit your posts and maybe even proceede to have a meltdown like Krixtal Icefluxor did. The only agenda I advance is that I risk:reward balanced.
4. Income per hour is currently the only useful reward measurement we can make so yes reducing income per hour for highsec is what is called for. There are many solutions to this, the one I am fond of is reducing bounties and mission payouts yet increasing LP payouts. This ties their income more to the market like industrialists while making nullsec an attractive option.
npc alts aren't people |

Gillia Winddancer
Shiny Noble Crown Services
159
|
Posted - 2012.12.21 21:18:00 -
[745] - Quote
First of all, can we all agree on that (whilst perhaps not healthy inflation wise and all) amassing a fortune ad infinitum is a valid goal to strive for just like any other goal in EVE whether it is taking over the whole damn galaxy or becoming the biggest badass trader that can crash whatever market he or she merely looks at or an outlaw whose sole wish is to pod every single other player that exists in EVE?
Cause that is, you know, what I thought the whole point of EVE was to begin with.
The problems is HOW these things are done, not that they ARE done.
Certain suggestions are thus simply invalid, such as radically boosting rewards here and there for the simple fact that it would upset the market in a way which you don't want to upset. Altering production in high-sec versus low-sec or re-distributing resources, yes, that is all fine and dandy but this in itself will hardly incite players to go to the more exciting systems. As for increasing ISK rewards, no, just NO. More inflow of ISK is the last thing EVE needs right now.
At the same time you simply cannot force people to go to whatever security system people now want to populate. Forcing people never works.
In the case of low- and null-sec you are thus only left with a single remaining option and that is to incite players and convince them that they have a FAIR chance in low- and null-sec IF they play smart. Again, without increasing isk rewards in low- and null-sec, because again, we don't want to pump more ISK into the game already.
This does mean that this remaining option only have a single path to follow whether people like it or not and that is changing the fundamental gameplay of EVE in certain aspects. This in turn will mean that the biggest alliances and corps etc will have to accept that their power will have to be altered in certain aspects. And that they will have to work a bit harder in order to retain what they have.
Yeah, there will probably be players who will not go to low- and nullsec no matter what happens. As some may or may not know, I personally feel that high-sec is too secure and that I would love to see criminals given much more freedom - at the expense of certain REASONABLE high-sec freedoms of their own because consequences must still exist - that is the whole point of being a criminal after all. You basically choose a different set of rules to abide and play by in this sandbox. And if this was to scare off high-sec players from EVE then sorry, then EVE simply wasn't the game for them, just as much as WoW or many of the other main-stream MMO's aren't the games for me.
Sorry but there is no escaping this. You people can diddle around this issue for all eternity for all I care, but this one fact will never change. I simply wonder whether CCP understands this or not. I am absolutely convinced that it is possible to have a reasonable and acceptable risk:reward balance for every kind of player but that can only be achieved by altering the fundamental gameplay mechanics itself. |

Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.21 23:20:00 -
[746] - Quote
Jenn aSide wrote:Buzzy Warstl wrote: I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?
YES!Why is that a hard concept to grasp? In a game about people and conflict, the people who are better at making friends and fighting people when, the people who are worse at those things lose. This is the natural order of any game, if you can't grasp the strategies and mechanics of chess, you should lose every chess match you attempt. If you hand/eye coordination sucks, you should lose every ping pong game you play etc etc. So you think you should be able to suck at the core things a sandbox MMO requires and still get the same rewards as people who don't suck at it? What kind of communist land do you come from? Except I don't suck at them.
You leap hard at conclusions, especially if they favor your prejudices.
The point of a sandbox MMO is there is no right answer, if there is a single play style or ship that inevitably leads to victory guess what happens?
Nerfbat to the knees.
Sure, excelling at diplomacy and being able to gather large groups together gets you fine rewards, but guess what?
You aren't reaping them either.
Good luck with that. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
226
|
Posted - 2012.12.21 23:25:00 -
[747] - Quote
Gillia Winddancer wrote: At the same time you simply cannot force people to go to whatever security system people now want to populate. Forcing people never works.
Oh, but it does work.
But this is not really about forcing dedicated highsec players into nullsec. This is about getting nullsec players to move their highsec alts to nullsec, rather then just leaving a PvP character who only logs in to "blob". that is the dirty secret behind why nullsec is so empty, and the small gang PvP'ers cry that they can't find anything but a few ratters to try and shoot at.
I also believe that being a sandbox game should mean that any style of game play should be possible.
But when one looks at the comparative advantage of the security regions, highsec wins on way too many counts. A good chunk of that 70% or so players in highsec are the alts of nullsec players. Missions are infinitely available. It has the best industry infrastructure. Most of the ore is on par with nullsec in terms of isk/hr. And add relative safety to all that, thanks to Concord. This means that, while any style of play is possible, it is often most rewarding in highsec for many reasons. Less loss, better o
CCP has made so many facets of highsec both good and easy that is does in effect "force" players to go there and stay there. |

Gillia Winddancer
Shiny Noble Crown Services
159
|
Posted - 2012.12.21 23:50:00 -
[748] - Quote
Shepard Wong Ogeko wrote:Gillia Winddancer wrote: At the same time you simply cannot force people to go to whatever security system people now want to populate. Forcing people never works.
Oh, but it does work. But this is not really about forcing dedicated highsec players into nullsec. This is about getting nullsec players to move their highsec alts to nullsec, rather then just leaving a PvP character who only logs in to "blob". that is the dirty secret behind why nullsec is so empty, and the small gang PvP'ers cry that they can't find anything but a few ratters to try and shoot at. I also believe that being a sandbox game should mean that any style of game play should be possible. But when one looks at the comparative advantage of the security regions, highsec wins on way too many counts. A good chunk of that 70% or so players in highsec are the alts of nullsec players. Missions are infinitely available. It has the best industry infrastructure. Most of the ore is on par with nullsec in terms of isk/hr. And add relative safety to all that, thanks to Concord. This means that, while any style of play is possible, it is often most rewarding in highsec for many reasons. Less loss, better o CCP has made so many facets of highsec both good and easy that is does in effect "force" players to go there and stay there.
There is a distinct difference between forcing people to leave high-sec and making it less worthwhile to stay in high-sec - alt or not. Though frankly I would prefer to eliminate the alt factor entirely for now. Whilst alts are a secondary issue in EVE they are still an issue although I'll just leave it as an "to each his own" case.
As for missions, resources, production etc etc, all of that can be scrambled about and rebalanced. Anything goes as long as no new isk sinks are introduced.
When it comes to production though you have to remember that it is quite logical that high-sec will have superior production etc etc. High-sec is supposed to be more developed and established whilst lacking resources due to it all being used up. This makes sense. Heck in any serious sci-fi it is always like this. A majority of resources are extracted somewhere out there and shipped towards the central where all production etc occurs. As far as I can tell EVE follows the same general formula.
Herein lies the big challenge. If this logic is to remain intact you have to find a way to introduce aspects which makes the outer rim systems unique when it comes to industry. Not sure if making it a PoS unique feature would help as you can still have PoS's in high-sec as well, right?
The only alternative is to rewrite the formula and reverse it, making high-sec less efficient than null-sec production. It wouldn't make any logical sense whatsoever but it would probably solve the production problem. |

Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.22 00:12:00 -
[749] - Quote
Shepard Wong Ogeko wrote: But this is not really about forcing dedicated highsec players into nullsec. This is about getting nullsec players to move their highsec alts to nullsec, rather then just leaving a PvP character who only logs in to "blob". that is the dirty secret behind why nullsec is so empty, and the small gang PvP'ers cry that they can't find anything but a few ratters to try and shoot at.
I also believe that being a sandbox game should mean that any style of game play should be possible.
But when one looks at the comparative advantage of the security regions, highsec wins on way too many counts. A good chunk of that 70% or so players in highsec are the alts of nullsec players. Missions are infinitely available. It has the best industry infrastructure. Most of the ore is on par with nullsec in terms of isk/hr. And add relative safety to all that, thanks to Concord. This means that, while any style of play is possible, it is often most rewarding in highsec for many reasons. Less loss, better o
CCP has made so many facets of highsec both good and easy that is does in effect "force" players to go there and stay there.
So, is this about highsec being too good then, or is it about the rewards of nullsec not being distributed in a way that allows everyone supporting a nullsec adventure to live there effectively?
Because the problem you claim here, nullsec players having money-making alts in highsec, is one that exists for every version of highsec that has playable content at all.
The existence of Jita is sufficient, if highsec were only the 3 jumps around Jita, nullsec players would *still* have their money-making alts there playing the Jita market and taking advantage of what little other profit was left in those few systems.
The problem isn't that highsec is too good, the problem is that nullsec doesn't scale to allow enough players to enjoy the content there.
It *could* be fixed, with strong but narrow sovereignty and scalable content in nullsec, but we are a long way from that point and I don't think CCP is planning on moving the game in that direction. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
227
|
Posted - 2012.12.22 00:16:00 -
[750] - Quote
Gillia Winddancer wrote: The only alternative is to rewrite the formula and reverse it, making high-sec less efficient than null-sec production. It wouldn't make any logical sense whatsoever but it would probably solve the production problem.
It does make sense if the idea of nullsec is for players to create their own empires. Possibly even empires to rival those in highsec.
But if nullsec is to be stuck in the archetype of being wilderness, or some gold-rush wild-west, then people expecting small gang PvP in nullsec are just going to have to give it up. Wildness by definition is unpopulated, so no one should be expecting targets out there. Nor should people complain that alliances hold huge swaths of territory if that territory is supposed to be sparsely populated by design. If you only expect a few players per system, then an alliance of a few thousand players should hold thousands of systems.
But people are complaining about this design from all sides. Day-tripping PvP'ers can't find targets. Aspiring sov holders can't find a patch of nullsec worth claiming for their own. Curent sov holders won't give up any sov because they need as much as possible for strategic and revenue reasons. Nullsec players get bored and play on highsec alts. Highsec complains of nullsec cartels and nullsec alts screwing with them for fun and profit. |
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Marlona Sky
D00M. Northern Coalition.
2367
|
Posted - 2012.12.22 00:22:00 -
[751] - Quote
I have always advocated that mission agents should move to the closest system station that is one notch lower in security after so many missions were completed. They keep going till they travel to low sec stations and on to npc and player controlled stations in null. Them they go back to a 1.0 station and the cycle starts again. Such a system would be extremely healthy in many aspect.
Remove local, structure mails and revamp the directional scanner! |

Vaerah Vahrokha
Vahrokh Consulting
2346
|
Posted - 2012.12.22 00:59:00 -
[752] - Quote
La Nariz wrote:1. World of Warcraft is a pvp game it has PVP servers and a "functioning" auction house. It's economy is player driven, it has massive amounts of subs and its economy is in shambles. 2. I will call it anecdotal till you can show me some proof instead of shouting talking points, :foxnews:. Take a look at the Gallente Ice interdiction and take a look at OTEC, Hmm now doesn't this make your argument just a tad weaker. 3. http://eve-search.com/thread/183455-1/page/23#6614. Never said we were saints, nothing you said here corrects your misrepresentation of the events. 5. I agree the moving of services in general from stations to POS with the POS revamp would be ideal as it solves a lot of problems. The rest of that is just a red herring and does not address this threads topic, the risk/reward balance of highsec vs other sec status areas. 6. Still no empirical evidence. 7. Its hard for me to see what is not there I am not a psychic. 8. This is such a load of crap I hope you brushed your teeth after that came out of your mouth. WH requires social interaction. Sov 0.0 requires social interaction. NPC 0.0 requires social interaction. Lowsec is the only one you MAY be able to get away with no social interaction. 9. Easy an AFK miner in highsec will make more isk/hr than an ATK miner in nullsec. Solo play out doing group play. You contradict yourself: "If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance.""A lone player can reliably crush ANY market I want except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind."Which is it? Either a single player can crash/monopolize/do bad things to markets or a single player cannot crash/monopolize/do bad things to markets.
1. I have played WoW even when it was actually (more of) a PvP game (Tarren Mill times, no godlike guards etc.) but it's not really a PvP game. PvP games generally involve being able to level up end even earn something by pure PvP, WoW did not do that for most of its age. Then they even tried a "PVP lake" but if I recall correctly, it failed (I stopped playing it before the last expansions). Whereas PvP games have large PvP lakes.
WoW has like 1% of the commodities being player made, it's economy cannot work in a realistic way, most stuff is bind on pickup, comes from drops and whatever.
2. Now it's you :foxnewsing: around. Ices (as I have written) are some of the most highly liquid markets and thus harder to crack than most. Harder, not impossible, just look what 1 player has done to the whole top liquid nitrogen ice market some days ago.
3. I suppose you are American? Then you should know that lobby <> "conspiracy". You dramatize yourself way too much.
4. I am not a GS intern (for now ), therefore I have only a partial view of what happens in there. There had been an active exploit however, you can't deny that.
5. I have addressed the hi sec risk vs reward with my hands in the past, search for 2010 threads on the mission forum, keyword Kerfira and you'll see how between him and me we managed *3* L4 nerfs. And then feel free to look at the GD nerf incursion threads where once again I was in the first line FOR the nerfs. That is the two of two main hi sec ISK faucets. After those 3 nerfs, there came some more. Now let's agree to disagree on this, but I think that *now* we are at a good compromise. You don't, but only CCP can know at this point if the current ISK faucets are OK or not.
6. You have to bring in empirical evidence about how you can prove that providing THE ONE HOLY PATH hi sec >> null sec is the sandbox philosophy compliant way to go.
7. Even normal people can read the past pages.
8. I have been *alone* in a C2 WH, in low sec and, for some brief periods of time, NPC null sec. It might be hard to believe but you can live in EvE without a superblob and handy cynos. Could also go *alone* in sov null sec as a renter but it'd be pointless, I am not there to bot anoms or belts, I need Jita / Amarr / Dodixie / Rens to trade.
9. Nope. I have mined both in hi sec, with and without fleets (solo), with and without corp fleets with Orca and in null sec with Rorqual but also alone when my corpies were not online. First of all you can't AFK mine unless you bot, only ice allows AFK mining but I know nobody mining ice in null sec. Second, any miners in a group will greatly out-ISK a loner. Just the mining boosts make it a reality, so group >>> solo.
Third you chose the most wrong example, as the income is not due to some faucet but by the perceived value of something otherwise worth zero. Therefore if null sec miners suddenly increased their output (very possible expecially if you get the null sec industry buffs) their income WILL tank accordingly and that has nothing to do with the fact they are in a specific sec. What will happen is exactly what happened with all the hi sec miners switching to ice: ice price crashed very hard.
Furthermore: " You contradict yourself:" Which is it? Either a single player can crash/monopolize/do bad things to markets or a single player cannot crash/monopolize/do bad things to markets.
A single player will spike the markets and impair them for days to weeks. A group will completely perform scorched Earth. The single player is the example of how EvE markets are illiquid enough (due to lack of transactions and market participants) that he can visibly dent into them. Compare with the RL markets where it takes an Hedge Fund to do something half as significant to a *small* market.
A group of players (yours) will raise ice price from 440 to 1800 in a process lasting 4+ months, which is vastly more than what a single guy can do.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2346
|
Posted - 2012.12.22 01:13:00 -
[753] - Quote
La Nariz wrote:Vaerah Vahrokha wrote::words: CCP forums aren't letting me post the entirety of your post for some reason 1. Insults and no substance, you've got nothing. 2. You are involved in what Malcanis has dubbed "the big lie" in favor of highsec. You can try all the "but, but, but,.... I'm not X" all you like but it will not work. 3. Considering you've donned the tinfoil I fully expect you to edit your posts and maybe even proceede to have a meltdown like Krixtal Icefluxor did. The only agenda I advance is that I risk:reward balanced. 4. Income per hour is currently the only useful reward measurement we can make so yes reducing income per hour for highsec is what is called for. There are many solutions to this, the one I am fond of is reducing bounties and mission payouts yet increasing LP payouts. This ties their income more to the market like industrialists while making nullsec an attractive option.
1. Which ones?
2. I googled this Big Lie thing of yours and I have found this interesting paragraph:
(2) Beware of the zero-sum. When someone says that we need to nerf A in order to boost B, the first question you should ask is if there's a way to boost B without nerfing A. If B is unattractive, then nerfing A won't make it any better, it will only reduce the overall attractiveness of the game. That's not balancing the game; that's just spitefulness. Look for alternatives to attain your stated goals that won't nerf other people's activities. If nerfing is inherent, look for ways to mitigate or evade the effects on other players. No one is playing EVE to be your *****. If someone wants to nerf your A to boost their B, then you have an even better reason to look for alternatives to that nerf. Simply treating their proposal as yet another insidious attack on your play style only makes you look self-interested and parochial.
Odd, eh?
3. Keep hoping, I don't even know who is this Icefluxor guy.
4. I don't envy you. At all. Money driven people and people putting money on the altar are not tasting anything of life, neither RL nor in game. EvE should NOT be balanced on ISK, that's what a min maxing prostitute would do and this is THEIR bad. EvE should be balanced over goals, where ISK is just a contour. You chose to have a shiny empire? Then THAT is your goal, not to be super-mega extra rich. No, the hi sec noob with a 3B Tengu is not super-mega extra rich, he's just somebody that won't ever go beyond 1-2 ships then his "life" is done.
The LP idea would be good, if only LP would not have been gang r*ped repeatedly and put as exploitable material for FW farmers. Last time I checked, LP lost tons of value, that's another big nerf for hi sec. It's all to be seen if the FW fixes have reverted the loss, I have not had time to check it. Smartly invested LP used to be worth from 1200 to 3300 ISK per LP, how much do they go for, today?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

GetSirrus
Imperial Academy Amarr Empire
11
|
Posted - 2012.12.22 01:27:00 -
[754] - Quote
La Nariz wrote: 4. Income per hour is currently the only useful reward measurement we can make so yes reducing income per hour for highsec is what is called for. There are many solutions to this, the one I am fond of is reducing bounties and mission payouts yet increasing LP payouts. This ties their income more to the market like industrialists while making nullsec an attractive option.
Bollocks. isk per hour is a useless standard in a shifting player driven market. The reward for missions is static - yet the value for ammunitions and ship replacement has doubled in twelve months. So a missioner now needs two missions to afford the same items compared to a year ago. So income value has already been nerfed 50%. |

Jenn aSide
STK Scientific Initiative Mercenaries
711
|
Posted - 2012.12.22 02:53:00 -
[755] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote: I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?
YES!Why is that a hard concept to grasp? In a game about people and conflict, the people who are better at making friends and fighting people when, the people who are worse at those things lose. This is the natural order of any game, if you can't grasp the strategies and mechanics of chess, you should lose every chess match you attempt. If you hand/eye coordination sucks, you should lose every ping pong game you play etc etc. So you think you should be able to suck at the core things a sandbox MMO requires and still get the same rewards as people who don't suck at it? What kind of communist land do you come from? Except I don't suck at them. You leap hard at conclusions, especially if they favor your prejudices. The point of a sandbox MMO is there is no right answer, if there is a single play style or ship that inevitably leads to victory guess what happens? Nerfbat to the knees. Sure, excelling at diplomacy and being able to gather large groups together gets you fine rewards, but guess what? You aren't reaping them either. Good luck with that.
I know the things you think sound bright and coherent in your head, but in a post it's jibberish. useless jibberish at that.
If you can't figure out key social aspect of an MMO, then you should not reap the same rewards as people who can.
As for "you aren't reaping them either" WTf are you talking about?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
405
|
Posted - 2012.12.22 03:02:00 -
[756] - Quote
Vaerah Vahrokha wrote: 2. I googled this Big Lie thing of yours and I have found this interesting paragraph:
(2) Beware of the zero-sum. When someone says that we need to nerf A in order to boost B, the first question you should ask is if there's a way to boost B without nerfing A. If B is unattractive, then nerfing A won't make it any better, it will only reduce the overall attractiveness of the game. That's not balancing the game; that's just spitefulness. Look for alternatives to attain your stated goals that won't nerf other people's activities. If nerfing is inherent, look for ways to mitigate or evade the effects on other players. No one is playing EVE to be your *****. If someone wants to nerf your A to boost their B, then you have an even better reason to look for alternatives to that nerf. Simply treating their proposal as yet another insidious attack on your play style only makes you look self-interested and parochial.
Odd, eh?
One point worth emphasizing is the statement: "the first question you should ask is if there's a way to boost B without nerfing A" In the case of highsec industry A in perfect. It can be made completely costless in some aspects. This leaves no room to buff B without making B broken. Since we can't simply buff our way out of it we are limited to a nerf as the best potential course of action. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1972
|
Posted - 2012.12.22 03:23:00 -
[757] - Quote
Shepard Wong Ogeko wrote:Gillia Winddancer wrote: The only alternative is to rewrite the formula and reverse it, making high-sec less efficient than null-sec production. It wouldn't make any logical sense whatsoever but it would probably solve the production problem.
It does make sense if the idea of nullsec is for players to create their own empires. Possibly even empires to rival those in highsec. But if nullsec is to be stuck in the archetype of being wilderness, or some gold-rush wild-west, then people expecting small gang PvP in nullsec are just going to have to give it up. Wildness by definition is unpopulated, so no one should be expecting targets out there. Nor should people complain that alliances hold huge swaths of territory if that territory is supposed to be sparsely populated by design. If you only expect a few players per system, then an alliance of a few thousand players should hold thousands of systems. Are there even thousands of systems... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alec Stacer
Raven's Flight Nulli Legio
4
|
Posted - 2012.12.22 03:25:00 -
[758] - Quote
Eve is ABSOLUTELY a PvP game. Just because you don't shoot at Player's ships doesn't mean you aren't PvPing. Do you undercut people in the market? Thats Player vs Player. Do you Research and sell BPCs? Unless you are the only one doing that, you are competeing with otherplayers, and PvPing.
Empire space is an important part of EVE, but given that 65% of everything in the game is Player made, its obviously a player vs player game.
Having massive NPC infastructure is really only there to guide and teach players "how to EVE"
But the fact that you can make as much money AFK mining in highsec, as you can running Anom's in Null, is ********. If I am puting myself at huge risk, constantly watching everything around me so I don't get ganked, fighting the toughest rats in a -1.0 system, why are you making more money than me in candyland?
Risk = reward.
AFK highsec mining = 0 risk, therefore should yeild zero reward.
If you wanna make hundreds of millinos of isk mining, you should need a Tech2 harvester, and decent squad of bodyguards rolling with you out in the reaches of space. You don't get faction mods doing complexes in highsec, so why should there be an abundance of decent ore sitting up there.
Nullsec isnt about gatecamps and massive blobs. Its about owning the land and making it better, upgrading it and making money. SURE, you gotta boat your loots to highsec and sell them, but you risked your butt getting them, so you should be rewarded for it. The guys with 3 -7 accounts AFK mining in highsec risk nothing, and get paid like whoa because of what CCP did to the minerals market. (not saying that was a bad thing)
Im gunna do it, Im making a WoW reference, but if you could stay in a Level 5 zone and farm copper ore all day, and make the same money as people Raiding endgame dungeons and level cap quests, your game is broken. At least in wow if you want to farm ore you have to actually play the game. AFK mining is RAMPANT in eve.
Again, Risk should equal reward. And highsec mining has 0 risk, therefore should be marginally profitable compaired to lowsec/nullsec mining.
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James Amril-Kesh
RAZOR Alliance
1523
|
Posted - 2012.12.22 03:33:00 -
[759] - Quote
Alec Stacer wrote:You don't get faction mods doing complexes in highsec You can get deadspace mods... -áObjects in mirror aren't as red as they appear. |

Alec Stacer
Raven's Flight Nulli Legio
5
|
Posted - 2012.12.22 03:35:00 -
[760] - Quote
James Amril-Kesh wrote:Alec Stacer wrote:You don't get faction mods doing complexes in highsec You can get deadspace mods...
Really? I never got anything better than an implant that sold for a few million. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
405
|
Posted - 2012.12.22 03:55:00 -
[761] - Quote
Alec Stacer wrote:James Amril-Kesh wrote:Alec Stacer wrote:You don't get faction mods doing complexes in highsec You can get deadspace mods... Really? I never got anything better than an implant that sold for a few million. Yes really. In rated DED complexes I've more often than not received some deadspace mods of varying value. Other sites have occasionally yielded a pirate faction mod. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
405
|
Posted - 2012.12.22 04:01:00 -
[762] - Quote
Alec Stacer wrote:...the fact that you can make as much money AFK mining in highsec, as you can running Anom's in Null, is ********. Unless I'm mistaken this isn't possible without a large number of qualifiers which would at any point make at least some part of it untrue. |

Nevyn Auscent
Broke Sauce
28
|
Posted - 2012.12.22 04:30:00 -
[763] - Quote
Tyberius Franklin wrote: One point worth emphasizing is the statement: "the first question you should ask is if there's a way to boost B without nerfing A" In the case of highsec industry A in perfect. It can be made completely costless in some aspects. This leaves no room to buff B without making B broken. Since we can't simply buff our way out of it we are limited to a nerf as the best potential course of action.
Industry is however the ONLY place where this is true. And even then it's only partly true, see below. Mining Null wins on already. Isk income Null wins on already. etc.
Now onto Industry. The mass of high sec industry slots, at basically no cost, and the current PoS manufacturing system are the two factors which influence Null Sec manufacturing really. Outposts also to a degree.
So.... Can we boost Manufacturing in Null without Nerfing Manufacturing in High Sec. The answer is YES.
We can fix PoS's (CCP has already stated they are 'working' on a system 'soon') Outposts can get more slots, and possibly allow for more upgrades to Outposts or more per System as appropriate. We can fix Spud ore, so it actually produces a viable amount of minerals for the time mining it.
Both of these can be done independant of any High Sec Nerf to Manufacturing slots & cost. And should be done independant so we can actually see the effects they have, and if they do a good enough job.
Then we can take further steps as needed with high Sec Industry since at that point we will have exhausted reasonable buffs to null industry that make sense, and can go no further in balancing without a nerf. Possible further steps. All manufacturing requires fuel block (of some kind, may not be the current blocks) consumption to run the machines. This places High & Null Sec on EQUAL costs for running manufacturing processes. Equal being the key point here. Not 'Null is half the cost of high' or we reverse the current situation. And in 5 years have an empty high sec due to people not being able to buy ships.
Slight (10-25%) scale back on manufacturing slots in high sec. This will impact the high density manufacturing hubs forcing people to spread out more through high sec, making logistics more relevant for high sec industry, as well as spreading out the markets a bit more unless they are prepared to spend a lot longer freighting ships to Jita. But won't cripple high sec. Since there are plenty of smaller further out 0.5 and the like systems which typically have empty slots currently.
None of these are crippling nerfs, or dramatic null sec only buffs, but general game improvements & sense. They also ONLY AFFECT INDUSTRY. Since it's been shown time & time again Null does have higher income. And the argument of exactly how much higher that income should be is quite seperate from the ability of Null sec to manufacture in any kind of reasonable manner. Doesn't affect mining since again, it's been shown time & time again that there is plenty of ore of all kinds in Null, and it's just not getting used. Doesn't affect Security status of systems. because messing with that is just asking to have unforseen consequences.
TL:DR Version. We can buff Null Industry without Nerfing High Sec, then review if anything more is needed AFTER the buff. |

Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.22 04:38:00 -
[764] - Quote
Jenn aSide wrote: As for "you aren't reaping them either" WTf are you talking about?
I'll bet you own lots of stations, after all, you are such an expert on everything nullsec. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Tyberius Franklin
Federal Navy Academy Gallente Federation
406
|
Posted - 2012.12.22 04:51:00 -
[765] - Quote
Nevyn Auscent wrote:Tyberius Franklin wrote: One point worth emphasizing is the statement: "the first question you should ask is if there's a way to boost B without nerfing A" In the case of highsec industry A in perfect. It can be made completely costless in some aspects. This leaves no room to buff B without making B broken. Since we can't simply buff our way out of it we are limited to a nerf as the best potential course of action.
Industry is however the ONLY place where this is true. And even then it's only partly true, see below. Mining Null wins on already. Isk income Null wins on already. etc. Now onto Industry. The mass of high sec industry slots, at basically no cost, and the current PoS manufacturing system are the two factors which influence Null Sec manufacturing really. Outposts also to a degree. So.... Can we boost Manufacturing in Null without Nerfing Manufacturing in High Sec. The answer is YES. We can fix PoS's (CCP has already stated they are 'working' on a system 'soon') Outposts can get more slots, and possibly allow for more upgrades to Outposts or more per System as appropriate. We can fix Spud ore, so it actually produces a viable amount of minerals for the time mining it. Both of these can be done independant of any High Sec Nerf to Manufacturing slots & cost. And should be done independant so we can actually see the effects they have, and if they do a good enough job. Then we can take further steps as needed with high Sec Industry since at that point we will have exhausted reasonable buffs to null industry that make sense, and can go no further in balancing without a nerf. Possible further steps. All manufacturing requires fuel block (of some kind, may not be the current blocks) consumption to run the machines. This places High & Null Sec on EQUAL costs for running manufacturing processes. Equal being the key point here. Not 'Null is half the cost of high' or we reverse the current situation. And in 5 years have an empty high sec due to people not being able to buy ships. Slight (10-25%) scale back on manufacturing slots in high sec. This will impact the high density manufacturing hubs forcing people to spread out more through high sec, making logistics more relevant for high sec industry, as well as spreading out the markets a bit more unless they are prepared to spend a lot longer freighting ships to Jita. But won't cripple high sec. Since there are plenty of smaller further out 0.5 and the like systems which typically have empty slots currently. None of these are crippling nerfs, or dramatic null sec only buffs, but general game improvements & sense. They also ONLY AFFECT INDUSTRY. Since it's been shown time & time again Null does have higher income. And the argument of exactly how much higher that income should be is quite seperate from the ability of Null sec to manufacture in any kind of reasonable manner. Doesn't affect mining since again, it's been shown time & time again that there is plenty of ore of all kinds in Null, and it's just not getting used. Doesn't affect Security status of systems. because messing with that is just asking to have unforseen consequences. TL:DR Version. We can buff Null Industry without Nerfing High Sec, then review if anything more is needed AFTER the buff. No amount of buffing nullsec will give nullsec manufacture advantages over any other area of space. As you yourself have admitted there is an abundance of invulnerable slots and perfect refine. The cost of slots is negligible to the point that using open public ones when available and reserving POS space for types you cannot gain easy access to is the norm.
Since POS's cost to operate and outpost have great costs to build and upgrade this means that even if manufacturing bandwidth were increased there is no compensation for the increased risk, including individual risk in space during logistics and risks involving potential eviction from where your facilities are located or their destruction, and large upfront and/or recurring cost involved in creating and maintaining facilities.
Nullsec needs a place to work up from and so long as inconsequential facility costs and perfect refine keeps highsec at the theoretical top nullsec has no where to go and no real draw. |

ihcn
Life. Universe. Everything. Clockwork Pineapple
38
|
Posted - 2012.12.22 04:55:00 -
[766] - Quote
Tyberius Franklin wrote:No amount of buffing nullsec will give nullsec manufacture advantages over any other area of space. As you yourself have admitted there is an abundance of invulnerable slots and perfect refine. The cost of slots is negligible to the point that using open public ones when available and reserving POS space for types you cannot gain easy access to is the norm.
Since POS's cost to operate and outpost have great costs to build and upgrade this means that even if manufacturing bandwidth were increased there is no compensation for the increased risk, including individual risk in space during logistics and risks involving potential eviction from where your facilities are located or their destruction, and large upfront and/or recurring cost involved in creating and maintaining facilities.
Nullsec needs a place to work up from and so long as inconsequential facility costs and perfect refine keeps highsec at the theoretical top nullsec has no where to go and no real draw. You're never going to drive this home. Some people just think they should be able to play the game with zero risk and be competitive with people who are laying everything on the line. |

Nevyn Auscent
Broke Sauce
28
|
Posted - 2012.12.22 04:56:00 -
[767] - Quote
Tyberius Franklin.
My point wasn't that buffing Nullsec industry would allow it to directly compete at perfect isk ratio's.
My point was that the Buffs than can be done should be done before any Nerfs to High Sec Industry. So as to actually see how great an effect they have. It's no good throwing Nerfs at High Sec industry if the Null Sec Industry is incapable of taking up the slack regardless of what people want to do. And it's a very risky idea to change loads of things at once on a core system like manufacturing, since every extra thing you change scales exponentially the number of places where you can break the balance of the game. So the changes should be done seperately. |

ihcn
Life. Universe. Everything. Clockwork Pineapple
38
|
Posted - 2012.12.22 04:58:00 -
[768] - Quote
Nevyn Auscent wrote:Tyberius Franklin.
My point wasn't that buffing Nullsec industry would allow it to directly compete at perfect isk ratio's.
My point was that the Buffs than can be done should be done before any Nerfs to High Sec Industry. So as to actually see how great an effect they have. It's no good throwing Nerfs at High Sec industry if the Null Sec Industry is incapable of taking up the slack regardless of what people want to do. And it's a very risky idea to change loads of things at once on a core system like manufacturing, since every extra thing you change scales exponentially the number of places where you can break the balance of the game. So the changes should be done seperately. I like how you snuck in the implication that nerfing manufacturing in hisec means nobody will manufacture in hisec. That's not true. As long as manufacturing things in a hisec station is free of risk, people will always do it. |

Skydell
Space Mermaids Somethin Awfull Forums
363
|
Posted - 2012.12.22 05:02:00 -
[769] - Quote
Tyberius Franklin wrote:Alec Stacer wrote:...the fact that you can make as much money AFK mining in highsec, as you can running Anom's in Null, is ********. Unless I'm mistaken this isn't possible without a large number of qualifiers which would at any point make at least some part of it untrue.
Spin, fudged, bald faced lie. In any case you are correct. 21 mill an hr tops in a Mackinaw. I mined for 3 hrs last night at 3000 M3 a minute, got just enough pyrite to make one Abaddon.
Set aside the real issues like, with the meta 0 nerf most high sec minerals aren't being sold, for any ISK because every time the minerals go up, their T1 BPO product goes up right along side it, leaving Capital builders to mine their own Ore, all of it, not just the easy button Morphite and other Grav based minerals but belt ores like Pyro and Veld, and it becomes clear that the real issue here is not High Sec mining. It's undesirable content like mining. Content that doesn't work anywhere but High Sec. The slow down in EVE and EVE PvP can be tied to the Meta 0 and Drone region changes. We aren't just seeing more expensive ships, we are seeing less big ships in the game. While I am aware Titans are being built in the thousands, tens of thousands every day /sarcasm if you look at ship volumes in game, they are never more than a few hundred. There are less than 50 Abaddons in Jita IV 4 right now. Less than 100 Apocs. Less than a thousand Drakes, Talos, any ship bigger than a Cruiser. In a game that is supposed to be housing 250,000 people, replacement ships are under 1000 in market stock.
EVE is going mineral broke. Nerf High Sec mining is not the answer to the poor me cries of Null. |

Nevyn Auscent
Broke Sauce
28
|
Posted - 2012.12.22 05:04:00 -
[770] - Quote
ihcn wrote:Nevyn Auscent wrote:Tyberius Franklin.
My point wasn't that buffing Nullsec industry would allow it to directly compete at perfect isk ratio's.
My point was that the Buffs than can be done should be done before any Nerfs to High Sec Industry. So as to actually see how great an effect they have. It's no good throwing Nerfs at High Sec industry if the Null Sec Industry is incapable of taking up the slack regardless of what people want to do. And it's a very risky idea to change loads of things at once on a core system like manufacturing, since every extra thing you change scales exponentially the number of places where you can break the balance of the game. So the changes should be done seperately. I like how you snuck in the implication that nerfing manufacturing in hisec means nobody will manufacture in hisec. That's not true. As long as manufacturing things in a hisec station is free of risk, people will always do it.
And that means that a nerfed high sec industry is 100% going to be able to supply the entire of Eves production needs if the groundwork for a Null Sec industry hasn't already been created? Hence why I'm saying SEPERATE CHANGES. Start in Null Sec, improve the Null Sec industry so that it's practical to do industry in Null Sec. Then worry about the competativeness of High Sec vs Null Sec Industry once you actually have working Null Sec Industry.
Right now, Null Sec Industry isn't workable on a large scale. The biggest complaints I see, hear and have experienced are that. Not that they can't beat Jita prices, but that they simply can't viably produce enough in Null Sec regardless of prices (without crazy logistical issues running 500 PoSes just for manufacturing etc, i.e. Viable) |
|

Yonis Kador
Transstellar Alchemy
221
|
Posted - 2012.12.22 05:47:00 -
[771] - Quote
What would happen if high sec manufacturing required a POS and manufacturing arrays?
I'm neither pro-high sec, nor pro-null sec, but I am interested in the game's health. It's easy to write "risk = reward" but for me, that is not the end of it. I'd agree that reward should scale with risk and that efforts to reduce risk aversion should probably be attempted in game.
But my opinion remains that the game should also be rewarding cooperation. A 160-man high sec indy corp going on their lil 40 ship mining ops is generating plenty of pgc. And that pgc is far more important to the game than a dozen guys flying low sec solo taking risks. I'd just like to see a system where both playstyles can contribute to pgc with interalized pressure to radiate to lower sec systems.
Or, as I've already suggested, a system where the game itself takes characters to a noob combat academy maybe in low sec (where upon graduation players can fly frigates, dessies, and cruisers) and then maybe even a 2nd tier of "training" housed in null sec (where upon graduation players can fly battlecruisers, etc.) Recruitment could be tied in connecting new graduates with relevant pvp/null corps near their academy. Maybe before graduating players could even select from a list of "recruiters" and have news of their graduation mailed to their chosen prospects.
This way the game would not only generate a steady stream of new pvp players, but it would 1) physically deliver them to low/null, and 2) make the choice to first go to low sec while a player is yet uninvested.
All I know is if we're nerfing high to fix null, I want to be absolutely sure no other options exist to fix null without the nerf. High sec has zero player representation. And contrary to popular belief, it's not that easy to survive in high sec now. My game is funded with cash. Between work and family, I'm sure not plexxing any accounts.
YK "He who fights and runs away lives to fight another day." |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4673
|
Posted - 2012.12.22 05:49:00 -
[772] - Quote
Yonis Kador wrote:What would happen if high sec manufacturing required a POS and manufacturing arrays? I'm neither pro-high sec, nor pro-null sec, but I am interested in the game's health. It's easy to write "risk = reward" but for me, that is not the end of it. I'd agree that reward should scale with risk and that efforts to reduce risk aversion should probably be attempted in game. But my opinion remains that the game should also be rewarding cooperation. A 160-man high sec indy corp going on their lil 40 ship mining ops is generating plenty of pgc. And that pgc is far more important to the game than a dozen guys flying low sec solo taking risks. I'd just like to see a system where both playstyles can contribute to pgc with interalized pressure to radiate to lower sec systems. Or, as I've already suggested, a system where the game itself takes characters to a noob combat academy maybe in low sec (where upon graduation players can fly frigates, dessies, and cruisers) and then maybe even a 2nd tier of "training" housed in null sec (where upon graduation players can fly battlecruisers, etc.) Recruitment could be tied in connecting new graduates with relevant pvp/null corps near their academy. Maybe before graduating players could even select from a list of "recruiters" and have news of their graduation mailed to their chosen prospects. This way the game would not only generate a steady stream of new pvp players, but it would 1) physically deliver them to low/null, and 2) make the choice to first go to low sec while a player is yet uninvested. All I know is if we're nerfing high to fix null, I want to be absolutely sure no other options exist to fix null without the nerf. High sec has zero player representation. And contrary to popular belief, it's not that easy to survive in high sec now. My game is funded with cash. Between work and family, I'm sure not plexxing any accounts.
YK
Ok, I read the first 2 sentences before I started getting a case of bleeding eyes but I say you just make all blueprint researching have to take place at a POS to make the profit margins more interesting? "Little ginger moron" ~David Hasselhoff-á |

Nevyn Auscent
Broke Sauce
28
|
Posted - 2012.12.22 05:53:00 -
[773] - Quote
Right now, if all manufacturing required a PoS, Eve would grind to a halt. Because PoS manufacturing is currently not viable on a large scale, and only done normally for items that require it like Capitals. That's why I've been saying, do the Null buffs first, fix PoS manufacturing to actually work without being crazy tedious & micromanaging supplies.
Then you can worry about if you need to remove any abilities or capacity from the game. |

Yonis Kador
Transstellar Alchemy
221
|
Posted - 2012.12.22 06:02:00 -
[774] - Quote
Sorry about that. I fixed it for ya. I'm at work and just went kamakazi on my keyboard.
I agree with you though. There are public research slots available but they come with 30+ day long public slot waits. Who waits for that? I wrote about the pos change because it was previously suggested. On the one hand, serious industrialists are already dropping a pos to research their own blueprints. Adding manufacturing arrays to high sec would probably make their high sec pos's a ton more useful. But on the other, I don't necessarily support removing the ability for a new player to build his own t1 mods/ammo. People get into this whole isk/hr, maximum efficiency game because they're trying to win something. I'm still rather fond of the idea that you can move to your own corner of New Eden, never going to a hub, and build most of the ammo and ships you need to survive.
YK "He who fights and runs away lives to fight another day." |

Elrich Kouvo
Science and Trade Institute Caldari State
19
|
Posted - 2012.12.22 06:20:00 -
[775] - Quote
There is something wrong with taking some form of fun away from the game. Industry in high sec is fine. CCP should nerf the risk of low sec or boost its reward, but leave high sec alone. |

James Amril-Kesh
RAZOR Alliance
1523
|
Posted - 2012.12.22 06:22:00 -
[776] - Quote
Elrich Kouvo wrote:There is something wrong with taking some form of fun away from the game. Industry in high sec is fine. CCP should nerf the risk of low sec or boost its reward, but leave high sec alone. It has nothing to do with taking fun out of the game. -áObjects in mirror aren't as red as they appear. |

Vaerah Vahrokha
Vahrokh Consulting
2347
|
Posted - 2012.12.22 07:39:00 -
[777] - Quote
Alec Stacer wrote: But the fact that you can make as much money AFK mining in highsec, as you can running Anom's in Null, is ********. If I am puting myself at huge risk, constantly watching everything around me so I don't get ganked, fighting the toughest rats in a -1.0 system, why are you making more money than me in candyland?
See, people likes to be empathic with others who clearly don't feel good where they are and their mechanics have shortcomings... until they start saying these things that smell of absurd. How do you manage to make 10M per hour running anoms (AFK mining = mining ice)?
Alec Stacer wrote: AFK highsec mining = 0 risk, therefore should yeild zero reward.
Last Hulkageddon yielded some *trillions* worth of ships destroyed. Also, hi sec mining HAS zero reward - actually broker fees make it a small ISK sink - the only rewarding them is YOU buying their minerals. They can't just go dump minerals to some magic NPC.
Alec Stacer wrote: If you wanna make hundreds of millions of isk mining, you should need a Tech2 harvester, and decent squad of bodyguards rolling with you out in the reaches of space. Miner's should have to band together just like Plexers. You don't get faction mods doing complexes in highsec, so why should there be an abundance of decent ore sitting up there.
That's why I'd like to see hi sec being removed, it's the only fair fix. But that's not going to happen, CCP want to pay their employees.
Alec Stacer wrote: Nullsec isnt JUST about gatecamps and massive blobs. Its about owning the land and making it better, upgrading it and making money. SURE, you gotta boat your loots to highsec and sell them, but you risked your butt getting them, so you should be rewarded for it. The guys with 3 -7 accounts AFK mining in highsec risk nothing, and get paid like whoa because of what CCP did to the minerals market.
Officer mods and pirate BPCs don't exactly sell for chips. A guy mining with 3 accounts can be AFK only for about 15 seconds, a guy with 7 is working his ass. Been there, done that. A guy ICE mining can be AFK but then his income is L2 mission worthy. Work : reward and ice mining risk >>>> roid mining risk so ice mining is not a good idea.
Alec Stacer wrote: Im gunna do it, Im making a WoW reference, but if you could stay in a Level 5 zone and farm copper ore all day, and make the same money as people Raiding endgame dungeons and level cap quests, your game is broken. At least in wow if you want to farm ore you have to actually play the game. AFK mining is RAMPANT in eve.
Copper, both in WoW and GW2 are a big money maker. Both can be botted, in WoW copper is in no-pvp starter areas (used to be, I don't play it since a while) and when I digged copper, the next money maker was several tiers up: mithril, a level 55 or so ore, dug in that region with a lot of Yetis and moonkins.
Are WoW and GW2 broken? WoW markets are quite wonky (too much is bind on equip etc) but like for EvE, there is demand vs supply factor. Highbies can't be arsed going digging menial stuff, yet everybody who want to grind a new craft profession must use that material.
Not only, I made a *fortune* selling lowbie enchantments, like 10 times as much as I'd make with max level ones. Few bothered doing those things so who did, would get rich.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2347
|
Posted - 2012.12.22 07:44:00 -
[778] - Quote
Tyberius Franklin wrote:Alec Stacer wrote:James Amril-Kesh wrote:Alec Stacer wrote:You don't get faction mods doing complexes in highsec You can get deadspace mods... Really? I never got anything better than an implant that sold for a few million. Yes really. In rated DED complexes I've more often than not received some deadspace mods of varying value. Other sites have occasionally yielded a pirate faction mod.
The best mods I got out of them are worth 70M and they drop every 3-4 sites. You also get other things that sell for 5-10M, in the end doing L4 missions imo is still better as you don't have to move everywhere to find a site and scan. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2347
|
Posted - 2012.12.22 08:07:00 -
[779] - Quote
Yonis Kador wrote:What would happen if high sec manufacturing required a POS and manufacturing arrays?
Nothing. Every industrial guy, even part time, set up a POS to research their BPOs. Adding some arrays? No problem! It's not like it's a first time event, look at T3 construction.
Yonis Kador wrote: All I know is if we're nerfing high to fix null, I want to be absolutely sure no other options exist to fix null without the nerf. High sec has zero player representation. And contrary to popular belief, it's not that easy to survive in high sec now. My game is funded with cash. Between work and family, I'm sure not plexxing any accounts. YK
What they forget is that once null sec industry is fixed, it'll be ISK nerfed.
WHY, oh WHY? So much work, so many "campaigns" and mittani.com blog posts for a NERF?
Sadly it'll happen.
Why? Because let's assume for pure sake of simplicity that 3 quarters of hi sec industry characters are null sec alts (they keep claiming hi sec is so full of null sec alts, no?). Even if the hi sec costs are small, they add up when used by the thousands and provide an ISK sink.
The big alliances top brass tend to greatly minimize it, but a big reason they want industry in there is for their endless greed at taxing the "grunts" in all the possible ways. So they want industry in their home because that will make their logistics easier and cheaper but also for the taxes. Now, a grunt paying ISK in taxes is not an ISK sink. ISK just goes to their overlord and stays in game.
But moving 3/4 hi sec alts in null sec means a lot of ISK won't be sunk any more, just handed to those overlords. That will cause inflation because ISK stopped sinking in the hi sec to null sec move.
This means that in order to keep the balance, null sec industry facilities should ALSO keep the NPC taxes, as small as they are. The taxes will have to hit an amount of players equal to those leaving hi sec, because doing the "obvious" (over-taxing the remaining hi sec industrialists, just to nerf them some more) is anti-cyclical. The more hi sec guys leave, the less the others will pay, creating an accounting "hole" even if you nerf the remaining hi sec industrialists.
Finally, I totally agree with those stating that the whole "migrate industry to null sec" process would have to be done in progressive steps, because the consequences of any of the various steps are unknown and very interwined with lots of variables with unknown influence.
Finally 2 , hi sec roids mining WILL become more profitable in the next months. Removing bots and adding cargo to ships to disincentivize botting reveals the truth: mining sucks and supply will be well below demand for parts of the year.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dinsdale Pirannha
Pirannha Corp
518
|
Posted - 2012.12.22 09:10:00 -
[780] - Quote
Vaerah Vahrokha wrote: Ooodles of logic and facts.
I was wrong.
I suggested that you stop wasting your time fighting the null sec propagandists, because the battle has been lost and CCP inevitably will leave high sec a smoking ruins.
I still believe the battle has been lost, and the null sec zealots will get what they want, if not in the summer release, but the winter 2013 release.
But I was wrong about you wasting your time. You are destroying any of their lies with pure logic, far, far better than I ever can, and while your effort is ultimately futile, it will make it abundantly clear what is happening within CCP when the hammer falls on high sec industry.
Plus, it is great entertainment.
Oh, and for any neutral observers, just for some background: https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077
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|

Vaerah Vahrokha
Vahrokh Consulting
2348
|
Posted - 2012.12.22 10:42:00 -
[781] - Quote
Dinsdale Pirannha wrote:Vaerah Vahrokha wrote: Ooodles of logic and facts.
I was wrong. I suggested that you stop wasting your time fighting the null sec propagandists, because the battle has been lost and CCP inevitably will leave high sec a smoking ruins. I still believe the battle has been lost, and the null sec zealots will get what they want, if not in the summer release, but the winter 2013 release. But I was wrong about you wasting your time. You are destroying any of their lies with pure logic, far, far better than I ever can, and while your effort is ultimately futile, it will make it abundantly clear what is happening within CCP when the hammer falls on high sec industry. Plus, it is great entertainment. Oh, and for any neutral observers, just for some background: https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077
Well, the "lies" is somewhat a strong adjective. They are being pushed and driven from above by the "more equal among peers" as it's easy to see in similar kinds of community. Now, the fun fact is that most agree with their points, I could easily say I agree with 75% of what they say.
But the way it's presented is ideological, perhaps because it's hard to tell all the members the whole economy blurb so it's easier to pain the "evil hi seccer", the "hi sec (ALWAYS described as AFK) miners that should be all gassed", the default 30B pimpboat missioneer and so on. That's also well described in that "Big Lie" article.
So even agreeing 75% with them in the end one feels hurt by the constant commonplace ideological talk. And "just" agreeing 75% with them makes you a sort of enemy! 100% or die!
This, when the best approach would be reasoned and pacific. Ideally, the CSM could contact a GS delegate (I'd love he'd be Aryth because he's not self influenced by ideology but Mynna could still be ok), 2 other non "GS blue" large null sec alliance delegates, 3 WH top corps delegates, 3 low sec delegates and 3 hi sec delegates and have them expose their plans, their issues and so on.
After that, a list of priorities could be written, the priority would take into account desirability for players to go there and acceptance by all the involved parties. So, the much needed things all agree about would be quickly sent to CCP for possible implementation. IE adding production / refinery / research facilities in null sec and allowing more than one station per system could easily find everyone OK and could get a CCP green flag ASAP.
Once implemented that, THEN a second meeting would involve a review of the consequences and only THEN see what and how much has to be buffed or nerfed.
That'd be much quicker, peaceful and constructive than literally spending YEARS debating on the forums.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bump Truck
Pator Tech School Minmatar Republic
113
|
Posted - 2012.12.22 12:45:00 -
[782] - Quote
Dinsdale Pirannha wrote:Vaerah Vahrokha wrote: Ooodles of logic and facts.
I was wrong. I suggested that you stop wasting your time fighting the null sec propagandists, because the battle has been lost and CCP inevitably will leave high sec a smoking ruins. I still believe the battle has been lost, and the null sec zealots will get what they want, if not in the summer release, but the winter 2013 release. But I was wrong about you wasting your time. You are destroying any of their lies with pure logic, far, far better than I ever can, and while your effort is ultimately futile, it will make it abundantly clear what is happening within CCP when the hammer falls on high sec industry. Plus, it is great entertainment. Oh, and for any neutral observers, just for some background: https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077
Please don't just reapeat the same tinfoil hat post every three pages, I've read the thread, I see you.
You're just wrong, you're not the victim of a conspiracy, we're just players who want to see the game improved, CCP doesn't listen to us any more than you.
What is it you're afraid of? What is it you're going to lose?
Is it that you won't be able to plex your account and play for free? Is that the reason for all this?
I'm starting to wonder if that's what most of the resistance is based on, a group of players who want to live in higsec and not pay for the game by running lvl4's and AFK mining.
To them a nerf is serious, they would have to pay!
|

Bump Truck
Pator Tech School Minmatar Republic
113
|
Posted - 2012.12.22 12:48:00 -
[783] - Quote
Nevyn Auscent wrote:Tyberius Franklin.
My point wasn't that buffing Nullsec industry would allow it to directly compete at perfect isk ratio's.
My point was that the Buffs than can be done should be done before any Nerfs to High Sec Industry. So as to actually see how great an effect they have. It's no good throwing Nerfs at High Sec industry if the Null Sec Industry is incapable of taking up the slack regardless of what people want to do. And it's a very risky idea to change loads of things at once on a core system like manufacturing, since every extra thing you change scales exponentially the number of places where you can break the balance of the game. So the changes should be done seperately.
I agree with you just a "nerf highsec and walk away" strategy is not going to work, null needs a lot of change.
I disagree that you can leave highsec alone. It's just the perfect storm, so many roids, so many manufacturing slots, perfect refine in every station, stations everywhere, logisitics companies who are cheap and ubiquitous, it's an industrial powerhouse that can't be beat. And you can't invade, it's safe forever.
It will always dominate industry unless some changes are made. Just a tax increase would be enough but it can't remain so unbelievably sweet if null is to have a chance. |

Malphilos
State War Academy Caldari State
239
|
Posted - 2012.12.22 13:29:00 -
[784] - Quote
Bump Truck wrote: And you can't invade, it's safe forever.
You also can't destroy the competition's ability to produce, you are limited to competition on price/efficiency alone.
The number of slots, stations, and the availability of logistics are primarily a reflection of the choices of the players, aren't they?
|

Malcanis
Vanishing Point. The Initiative.
5553
|
Posted - 2012.12.22 13:51:00 -
[785] - Quote
Vaerah Vahrokha wrote:Yonis Kador wrote:What would happen if high sec manufacturing required a POS and manufacturing arrays?
Nothing. Every industrial guy, even part time, set up a POS to research their BPOs. Adding some arrays? No problem! It's not like it's a first time event, look at T3 construction. Yonis Kador wrote: All I know is if we're nerfing high to fix null, I want to be absolutely sure no other options exist to fix null without the nerf. High sec has zero player representation. And contrary to popular belief, it's not that easy to survive in high sec now. My game is funded with cash. Between work and family, I'm sure not plexxing any accounts. YK
What they forget is that once null sec industry is fixed, it'll be ISK nerfed. WHY, oh WHY? So much work, so many "campaigns" and mittani.com blog posts for a NERF? Sadly it'll happen. Why? Because let's assume for pure sake of simplicity that 3 quarters of hi sec industry characters are null sec alts (they keep claiming hi sec is so full of null sec alts, no?). Even if the hi sec costs are small, they add up when used by the thousands and provide an ISK sink. The big alliances top brass tend to greatly minimize it, but a big reason they want industry in there is for their endless greed at taxing the "grunts" in all the possible ways. So they want industry in their home because that will make their logistics easier and cheaper but also for the taxes. Now, a grunt paying ISK in taxes is not an ISK sink. ISK just goes to their overlord and stays in game. But moving 3/4 hi sec alts in null sec means a lot of ISK won't be sunk any more, just handed to those overlords. That will cause inflation because ISK stopped sinking in the hi sec to null sec move. This means that in order to keep the balance, null sec industry facilities should ALSO keep the NPC taxes, as small as they are. The taxes will have to hit an amount of players equal to those leaving hi sec, because doing the "obvious" (over-taxing the remaining hi sec industrialists, just to nerf them some more) is anti-cyclical. The more hi sec guys leave, the less the others will pay, creating an accounting "hole" even if you nerf the remaining hi sec industrialists. Finally, I totally agree with those stating that the whole "migrate industry to null sec" process would have to be done in progressive steps, because the consequences of any of the various steps are unknown and very interwined with lots of variables with unknown influence. Finally 2  , hi sec roids mining WILL become more profitable in the next months. Removing bots and adding cargo to ships to disincentivize botting reveals the truth: mining sucks and supply will be well below demand for parts of the year.
So if I am to understand you correctly, making nullsec industry significantly better than hi-sec will destroy nullsec industry because 0.0 alliance leaders are dribbling retards with identical alliance policies and incapable of learning from mistakes.
Pro-tipGäó: Not all alliances are like IRC.
Your analysis is so wrong headed I can only assume that it's some kind of satire. If industry in sov 0.0 became viable, you seriously think that any remotely sensible alliance leadership would cripple it? And if they did, that their alliance wouldn't immediately be at a competitive disadvantage to those that didn't? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vaju Enki
Secular Wisdom
220
|
Posted - 2012.12.22 13:56:00 -
[786] - Quote
For the good of EvE Online, they will soon balance highsec/lowsec/nullsec risk/reward.
If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Vaerah Vahrokha
Vahrokh Consulting
2350
|
Posted - 2012.12.22 14:10:00 -
[787] - Quote
Malcanis wrote: Your analysis is so wrong headed I can only assume that it's some kind of satire. If industry in sov 0.0 became viable, you seriously think that any remotely sensible alliance leadership would cripple it? And if they did, that their alliance wouldn't immediately be at a competitive disadvantage to those that didn't?
I have a quite solid impression I either wrote it in an incomprehensible way or you read it almost the opposite of what I meant. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gillia Winddancer
Shiny Noble Crown Services
162
|
Posted - 2012.12.22 14:16:00 -
[788] - Quote
By the way, there is one very important factor that you have to keep in mind as well over all these discussions.
Unless I am very mistaken I believe that CCP did state that they would want players in the future to controll ALL station aspects by themselves.
I may be speculating over a great distance here but if CCP now has a plan that they follow which spans over several years then maybe this very issue regarding industry is already under consideration as a part of the plan which hands over all control to players.
So in a way maybe people simply have to grit their teeth for a while longer and leave things the way they are until that time comes. Although personally I think that maybe it would be for the best of EVE if this matter was pushed ahead of whatever schedule CCP is following. |

Snow Axe
GoonWaffe Goonswarm Federation
691
|
Posted - 2012.12.22 14:19:00 -
[789] - Quote
Vaerah Vahrokha wrote:I either wrote it in an incomprehensible way
That's always the answer with you, just fyi "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Natsett Amuinn
GoonWaffe Goonswarm Federation
816
|
Posted - 2012.12.22 14:26:00 -
[790] - Quote
ihcn wrote:Tyberius Franklin wrote:No amount of buffing nullsec will give nullsec manufacture advantages over any other area of space. As you yourself have admitted there is an abundance of invulnerable slots and perfect refine. The cost of slots is negligible to the point that using open public ones when available and reserving POS space for types you cannot gain easy access to is the norm.
Since POS's cost to operate and outpost have great costs to build and upgrade this means that even if manufacturing bandwidth were increased there is no compensation for the increased risk, including individual risk in space during logistics and risks involving potential eviction from where your facilities are located or their destruction, and large upfront and/or recurring cost involved in creating and maintaining facilities.
Nullsec needs a place to work up from and so long as inconsequential facility costs and perfect refine keeps highsec at the theoretical top nullsec has no where to go and no real draw. You're never going to drive this home. Some people just think they should be able to play the game with zero risk and be competitive with people who are laying everything on the line. Exactly what I was thinking.
Seems some people can't seem to get there heads this.
You can't be better then perfect. High sec manufacturing is pretty much perfect, and you can do null manufacturing damn near perfect as well.
Nothing they could buff would actually put null ahead of high sec in any way.
Being able to do industry as well as null sec without any of the risk or effort isn't balanced. It's not worse because there are fewer slots, not because some of the slots are priced rediculously, not because it costs a little more to build T2, not because we make less than high due to lower volumes.
It's worse because you gain nothing by moving. You can't really make high sec any better then it already is, and with a little planning and effort I can produce just as well in null.
High sec isn't required to match the effort and risk to get the same manufacturing benefits that I get, that is the imbalance. If we were talking about missions it would be the same thing as high sec lvl 4 missions paying the same as null sec lvl 4's. No one would do the null ones because you get nothing for the added risk and effort; this is the problem with null industry.
Null More risk, effort, smaller markets, and you must import from high.
High sec Next to no risk, little effort, considerably larger markets, and you don't have to do the importing from null yourself.
This is why high needs to be nerfed. There is no incentive to go to do industry in null. |
|

Randolph Rothstein
whatever corp.
46
|
Posted - 2012.12.22 14:52:00 -
[791] - Quote
i still dont understand whats wrong with no risk industry in high sec |

fukier
RISE of LEGION
305
|
Posted - 2012.12.22 15:24:00 -
[792] - Quote
Quote:No player caused the problems null is now facing.
you are wrong about this one... seleene our current CSM leader was CCP abathur who was in charge of the failed dominion expansion sov rebalance...
The problem was that they put out a half assed attempt to fix sov and then left it for what 3-4 yaers without any itteration?!?!?
and from the looks of it its either pos rework this year or new sov mechanics... tbh i hope they focus on sov mechanics and industry buff...
and i am more in favour of not nerfing high sec too much but moreover using it as baseline for making low sec and null sec industry better...
as it stands missions and isk faucets are already better in null and low sec all we need is an improved sov mechanic and a reason to do industry in low/null... At the end of the game both the pawn and the Queen go in the same box. |

Sal Landry
School of Applied Knowledge Caldari State
6
|
Posted - 2012.12.22 15:45:00 -
[793] - Quote
Vaerah Vahrokha wrote:The best mods I got out of them are worth 70M and they drop every 3-4 sites. You also get other things that sell for 5-10M, in the end doing L4 missions imo is still better as you don't have to move everywhere to find a site and scan.
Pithi A-Type Small Shield Booster Pithum C-Type Medium Shield Booster |

Malcanis
Vanishing Point. The Initiative.
5555
|
Posted - 2012.12.22 16:19:00 -
[794] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: Your analysis is so wrong headed I can only assume that it's some kind of satire. If industry in sov 0.0 became viable, you seriously think that any remotely sensible alliance leadership would cripple it? And if they did, that their alliance wouldn't immediately be at a competitive disadvantage to those that didn't?
I have a quite solid impression I either wrote it in an incomprehensible way or you read it almost the opposite of what I meant.
v.v. wrote: Why? Because let's assume for pure sake of simplicity that 3 quarters of hi sec industry characters are null sec alts (they keep claiming hi sec is so full of null sec alts, no?). Even if the hi sec costs are small, they add up when used by the thousands and provide an ISK sink.
The big alliances top brass tend to greatly minimize it, but a big reason they want industry in there is for their endless greed at taxing the "grunts" in all the possible ways. So they want industry in their home because that will make their logistics easier and cheaper but also for the taxes. Now, a grunt paying ISK in taxes is not an ISK sink. ISK just goes to their overlord and stays in game.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Zol Interbottom
The Scope Gallente Federation
6
|
Posted - 2012.12.22 16:36:00 -
[795] - Quote
im probably wrong, but i sort of think of it like this
High Sec income gets nerfed or Low/Null Sec gets buffed so they are similar the Goons and TEST now have insane amounts of cashflow, more than any High Sec alliance the Goons and TEST are now unmatchable and wipe out or absorb most other alliance no new alliance can get into Null due to the sheer amount of money and power that the two major alliances have Null stagnates
also, if you want to complain about the money, station traders make the real money in High Sec, crazy money if you can be bothered with it, you wanna complain about money, complain about them |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 16:39:00 -
[796] - Quote
Vaerah Vahrokha wrote: :words:
1. So now you're going to claim that a PVP server is not a PVP game okay that makes a lot of sense. It's a PVP game it may not be a good PVP game but that does not matter. It's economy is terrible I can agree but it is still an economy.
2. You still haven't answered that contradiction, although the hand waiving you provided was impressive. Let me guess you are going to begin a website to monitor CSM voting then pitch a huge tantrum when highsec pubbie X does not win.
3. So now were bordering on racism, please tell me more :allears:.
4. So you admit that you misrepresented your knowledge of what occurred?
5. You can bring your evidence to argue your case I'm not putting out effort for you anymore. All you seem to do is move goalposts and attempt to redefine already clear cut things so they can suit your purpose.
6. You made the claim you provide the evidence.
7. If only it were in the past few pages. It's amazing that normal people can get something from nothing, I have to learn that trick.
8 & 9. How many times do I have to say that anecdotal evidence is not evidence? Anyone can tell you that, you're supposed to be a smart person and know these things too.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 16:50:00 -
[797] - Quote
Vaerah Vahrokha wrote: 1. Which ones?
2. I googled this Big Lie thing of yours and I have found this interesting paragraph:
(2) Beware of the zero-sum. When someone says that we need to nerf A in order to boost B, the first question you should ask is if there's a way to boost B without nerfing A. If B is unattractive, then nerfing A won't make it any better, it will only reduce the overall attractiveness of the game. That's not balancing the game; that's just spitefulness. Look for alternatives to attain your stated goals that won't nerf other people's activities. If nerfing is inherent, look for ways to mitigate or evade the effects on other players. No one is playing EVE to be your *****. If someone wants to nerf your A to boost their B, then you have an even better reason to look for alternatives to that nerf. Simply treating their proposal as yet another insidious attack on your play style only makes you look self-interested and parochial.
Odd, eh?
3. Keep hoping, I don't even know who is this Icefluxor guy.
4. I don't envy you. At all. Money driven people and people putting money on the altar are not tasting anything of life, neither RL nor in game. EvE should NOT be balanced on ISK, that's what a min maxing prostitute would do and this is THEIR bad. EvE should be balanced over goals, where ISK is just a contour. You chose to have a shiny empire? Then THAT is your goal, not to be super-mega extra rich. No, the hi sec noob with a 3B Tengu is not super-mega extra rich, he's just somebody that won't ever go beyond 1-2 ships then his "life" is done.
5. The LP idea would be good, if only LP would not have been gang r*ped repeatedly and put as exploitable material for FW farmers. Last time I checked, LP lost tons of value, that's another big nerf for hi sec. It's all to be seen if the FW fixes have reverted the loss, I have not had time to check it. Smartly invested LP used to be worth from 1200 to 3300 ISK per LP, how much do they go for, today?
2. This situation is what is the exception that proves the rule. As other posters have pointed out highsec industry is basically perfect. You cannot get better than perfect so the only option remaining is to nerf highsec manufacturing. It doesn't have to be devastating like all of you portray it to be. It just has to be enough that nullsec manufacturing can be made better than highsec manufacturing, hence the "empire building" sovereignty space. I would say its better for the game in general because it gives people a reason to hold space and gives people a valuable commodity others may want to take/destroy. It's a potential conflict driver.
3. Oh I will I find it funny that you've donned the tinfoil hat.
4. Tell me more about how using the only measurable reward metric in game makes me a horrible person IRL :allears:. I suppose PVPers are also sociopaths IRL? I suppose space moguls are also evil people IRL that only care about swimming in their Olympic pools full of money? Please tell me more about how videogame actions make us all terrible, sad people IRL :allears:.
5. That's the entire point, tethering mission runners income to the market. It puts them in a position where they are exposed to a more subtle form of PVP and it reduces an isk faucet. It also helps distinguish the smart from the dumb, the smart mission runner will be highly rewarded while the dumb one won't. This reward requires a risk to be taken though that fancy thing you purchased from the LP could have a terrible market and your investment would fail. It would need to go through its balancing act so its still a viable profession but they would no longer be as isolated as they are now.
npc alts aren't people |

ihcn
Life. Universe. Everything. Clockwork Pineapple
44
|
Posted - 2012.12.22 16:51:00 -
[798] - Quote
Randolph Rothstein wrote:i still dont understand whats wrong with no risk industry in high sec Every other activity in the game is surrounded with risk vs reward decisions. "if i do x, i'll get more reward, but it's more risky".
mining and manufacturing don't have these decisions |

ihcn
Life. Universe. Everything. Clockwork Pineapple
44
|
Posted - 2012.12.22 16:53:00 -
[799] - Quote
La Nariz wrote:It also helps distinguish the smart from the dumb, the smart mission runner will be highly rewarded while the dumb one won't. You're never going to make any headway trying to sell this idea to dumb people. Why would they want changes that would make the game harder for them? |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 16:58:00 -
[800] - Quote
Randolph Rothstein wrote:i still dont understand whats wrong with no risk industry in high sec
It's against one of the core tenets of the game, a proportional risk:reward ratio. Also from what I understand a similar situation destroyed another PVP MMO, Ultima Online. npc alts aren't people |
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La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 16:58:00 -
[801] - Quote
ihcn wrote:La Nariz wrote:It also helps distinguish the smart from the dumb, the smart mission runner will be highly rewarded while the dumb one won't. You're never going to make any headway trying to sell this idea to dumb people. Why would they want changes that would make the game harder for them?
Shhhh they all think they are smart. npc alts aren't people |

Bane Necran
Appono Astos
976
|
Posted - 2012.12.22 17:04:00 -
[802] - Quote
A thread this bad could only get so long with the help of an entire alliance. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Nexus Day
Lustrevik Trade and Travel Bureau
187
|
Posted - 2012.12.22 17:17:00 -
[803] - Quote
People continue to think that by changing hi sec, people will all of a sudden move to null or low.
That is like thinking that getting rid of a hi class restaraunt will drive people to Mc Donalds. It won't. The people will just look for a different restaraunt that suits their tastes.
If you don't think nerfing hi sec will do anything but drive people away from the game you live in a closet.
EvE allows for a wide range of gameplay. Find your niche, enjoy what you like, and let others enjoy theirs. Stop trying to turn your problems into other peeps problems. |

Bump Truck
Pator Tech School Minmatar Republic
115
|
Posted - 2012.12.22 17:22:00 -
[804] - Quote
Nexus Day wrote:People continue to think that by changing hi sec, people will all of a sudden move to null or low.
That is like thinking that getting rid of a hi class restaraunt will drive people to Mc Donalds. It won't. The people will just look for a different restaraunt that suits their tastes.
If you don't think nerfing hi sec will do anything but drive people away from the game you live in a closet.
EvE allows for a wide range of gameplay. Find your niche, enjoy what you like, and let others enjoy theirs. Stop trying to turn your problems into other peeps problems.
You've got to read what I wrote before posting like this. I addressed all of these points in my original post and yet you make them anyway, without any refinement or nuance.
Nerfing HighSec isn't about forcing people to move or forcing people to play in a certain way, it's about regional balance and each region having a meaningful role in the game. |

Vaju Enki
Secular Wisdom
221
|
Posted - 2012.12.22 17:29:00 -
[805] - Quote
Nexus Day wrote:People continue to think that by changing hi sec, people will all of a sudden move to null or low.
That is like thinking that getting rid of a hi class restaraunt will drive people to Mc Donalds. It won't. The people will just look for a different restaraunt that suits their tastes.
If you don't think nerfing hi sec will do anything but drive people away from the game you live in a closet.
EvE allows for a wide range of gameplay. Find your niche, enjoy what you like, and let others enjoy theirs. Stop trying to turn your problems into other peeps problems.
Nuisance is EvE Online second name. If all "they" want to play in a isk free paradise carebear heaven, they don't belong in this game. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

James Amril-Kesh
RAZOR Alliance
1530
|
Posted - 2012.12.22 17:52:00 -
[806] - Quote
Natsett Amuinn wrote:This is why high needs to be nerfed. There is no incentive to go to do industry in null. How many different ways do we have to say it? Holy ****. -áObjects in mirror aren't as red as they appear. |

Shylari Avada
Amok. Goonswarm Federation
164
|
Posted - 2012.12.22 18:03:00 -
[807] - Quote
Nexus Day wrote:People continue to think that by changing hi sec, people will all of a sudden move to null or low.
I'd say at this point it's not about getting people to null/low when there are already people there, but making things more rewarding for choosing to live outside of Free Cookie Cupcake Land. Nobody wants to nerf empire into oblivion they just want the natural Risk vs. Reward balance of things.
CCP can't just increase the rewards in Low and further more in Null without causing insane mudflation, but they can reduce highsec by a small margin and increase low/null to bring reward inline with risk. It's been said dozens of times in this thread already; but Empire income is non-stop and can support an infinite number of players, while in nullsec- a fully upgraded system can support a handful of players, until a neut shows up.
|

Marlona Sky
D00M. Northern Coalition.
2374
|
Posted - 2012.12.22 18:12:00 -
[808] - Quote
And letting one neutral stop your entire bearing operation is you own fault.
Remove local, structure mails and revamp the directional scanner! |

TharOkha
0asis Group
222
|
Posted - 2012.12.22 18:27:00 -
[809] - Quote
Shylari Avada wrote: while in nullsec- a fully upgraded system can support a handful of players, until a neut shows up.
I dont know why but this reminds me AFK cloaking whines GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 18:28:00 -
[810] - Quote
Marlona Sky wrote:And letting one neutral stop your entire bearing operation is you own fault.
Yet another reason highsec reward needs to be nerfed, presence of neutrals does not hamper any activity in highsec. npc alts aren't people |
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Skydell
Space Mermaids Somethin Awfull Forums
365
|
Posted - 2012.12.22 18:31:00 -
[811] - Quote
James Amril-Kesh wrote:Natsett Amuinn wrote:This is why high needs to be nerfed. There is no incentive to go to do industry in null. How many different ways do we have to say it? Holy ****.
Some of us were here before the Drone regions. Not the Drone region nerf but before the Drone region buff. We saw what Null did with their Null based industry. Super Caps Online. I think that's why CCP sent Industry back to High Sec. Trouble was, they nerfed Meta 0 drops and somehow Meta 4 got replaced by Pithi drops, Mining Missions stayed Nerfed.
My suggestion is similar to one someone else made but with a twist. More Grav sites but not of the high End kind. More Grav sites with Pyro, Plag, Scordite and Dense Veld. With enough large rocks to amount to a ship or two.
What I wouldn't give to have a Dense Veld Grav site with 20 rocks 100K each. |

Varius Xeral
Galactic Trade Syndicate
53
|
Posted - 2012.12.22 18:32:00 -
[812] - Quote
Marlona Sky wrote:And letting one neutral stop your entire bearing operation is you own fault.
Holy ******* ****, I just plus repped a marlona sky post.
I feel dirty...and my world no longer makes sense.
I am going to go drink wine, and then likely end up crying in the shower fully clothed. |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 18:50:00 -
[813] - Quote
Skydell wrote:Some of us were here before the Drone regions. Not the Drone region nerf but before the Drone region buff. We saw what Null did with their Null based industry. Super Caps Online. I think that's why CCP sent Industry back to High Sec. Trouble was, they nerfed Meta 0 drops and somehow Meta 4 got replaced by Pithi drops, Mining Missions stayed Nerfed.
My suggestion is similar to one someone else made but with a twist. More Grav sites but not of the high End kind. More Grav sites with Pyro, Plag, Scordite and Dense Veld. With enough large rocks to amount to a ship or two.
What I wouldn't give to have a Dense Veld Grav site with 20 rocks 100K each.
Supercaps online was more of a supercap imbalance than anything else, it wasn't an industry thing. npc alts aren't people |

foxnod
StarFleet Enterprises Red Alliance
65
|
Posted - 2012.12.22 19:38:00 -
[814] - Quote
Skydell wrote:James Amril-Kesh wrote:Natsett Amuinn wrote:This is why high needs to be nerfed. There is no incentive to go to do industry in null. How many different ways do we have to say it? Holy ****. Some of us were here before the Drone regions. Not the Drone region nerf but before the Drone region buff. We saw what Null did with their Null based industry. Super Caps Online. I think that's why CCP sent Industry back to High Sec. Trouble was, they nerfed Meta 0 drops and somehow Meta 4 got replaced by Pithi drops, Mining Missions stayed Nerfed. My suggestion is similar to one someone else made but with a twist. More Grav sites but not of the high End kind. More Grav sites with Pyro, Plag, Scordite and Dense Veld. With enough large rocks to amount to a ship or two. What I wouldn't give to have a Dense Veld Grav site with 20 rocks 100K each.
If we could build supercaps in empire, we would. |

Trendon Evenstar
GoonWaffe Goonswarm Federation
73
|
Posted - 2012.12.22 19:41:00 -
[815] - Quote
Nexus Day wrote:People continue to think that by changing hi sec, people will all of a sudden move to null or low
Nobody wants anyone to move anywhere. You guys stay right where you're at, you're fine. Stay right there. They just want the risk/hassle of living in 0.0 to be brought in line with the risk vs. reward of living in highsec. Thats all. It's a very simple concept. |

Elrich Kouvo
Science and Trade Institute Caldari State
20
|
Posted - 2012.12.22 19:50:00 -
[816] - Quote
The fact that industry is broken in null is CCP's fault. CCP takes a closed fist approach to null thinking the more harsh it is, the more people will move there. They are right. A bunch of people head there to find out that "player run ain't so fun." CCP should boost null and make it more fun, less tedious, and more rewarding. More will never break an economy. As rewarding as most folks claim high sec is, the economies there still work. High sec is fine, it could use more sites, but it definitely doesn't need a nerf. |

Marlona Sky
D00M. Northern Coalition.
2377
|
Posted - 2012.12.22 20:36:00 -
[817] - Quote
Varius Xeral wrote:Marlona Sky wrote:And letting one neutral stop your entire bearing operation is you own fault. Holy ******* ****, I just plus repped a marlona sky post. I feel dirty...and my world no longer makes sense. I am going to go drink wine, and then likely end up crying in the shower fully clothed. What is really going to blow your mind is me currently reading an article on themittani.com...
Remove local, structure mails and revamp the directional scanner! |

James Amril-Kesh
RAZOR Alliance
1535
|
Posted - 2012.12.22 20:40:00 -
[818] - Quote
The only thing that blows my mind is that you've actually realized Mittani doesn't even write most of those articles. -áObjects in mirror aren't as red as they appear. |

Marlona Sky
D00M. Northern Coalition.
2377
|
Posted - 2012.12.22 20:47:00 -
[819] - Quote
James Amril-Kesh wrote:The only thing that blows my mind is that you've actually realized Mittani doesn't even write most of those articles. Your personal attacks against me are getting stale. Just mail them to me and I'll get back to you when I can.
Have a nice day.
Remove local, structure mails and revamp the directional scanner! |

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.22 22:26:00 -
[820] - Quote
Snow Axe wrote:Vaerah Vahrokha wrote:I either wrote it in an incomprehensible way That's always the answer with you, just fyi
No, in your case I could write "the sky is blue" and then you'd reply it's green because someone up the command chain told you so. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.22 22:27:00 -
[821] - Quote
Sal Landry wrote:Vaerah Vahrokha wrote:The best mods I got out of them are worth 70M and they drop every 3-4 sites. You also get other things that sell for 5-10M, in the end doing L4 missions imo is still better as you don't have to move everywhere to find a site and scan. Pithi A-Type Small Shield Booster Pithum C-Type Medium Shield Booster
They are so common... that I have yet to get one in 100 runs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
5555
|
Posted - 2012.12.22 22:37:00 -
[822] - Quote
Nexus Day wrote:People continue to think that by changing hi sec, people will all of a sudden move to null or low.
That is like thinking that getting rid of a hi class restaraunt will drive people to Mc Donalds. It won't. .
People seem to think that allowing a hi class resteraunt to make a higher margin than MacDonads will drive Mc'D's out of business. It wont.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5555
|
Posted - 2012.12.22 22:39:00 -
[823] - Quote
Skydell wrote:James Amril-Kesh wrote:Natsett Amuinn wrote:This is why high needs to be nerfed. There is no incentive to go to do industry in null. How many different ways do we have to say it? Holy ****. Some of us were here before the Drone regions. Not the Drone region nerf but before the Drone region buff. We saw what Null did with their Null based industry. Super Caps Online. I think that's why CCP sent Industry back to High Sec. Trouble was, they nerfed Meta 0 drops and somehow Meta 4 got replaced by Pithi drops, Mining Missions stayed Nerfed. My suggestion is similar to one someone else made but with a twist. More Grav sites but not of the high End kind. More Grav sites with Pyro, Plag, Scordite and Dense Veld. With enough large rocks to amount to a ship or two. What I wouldn't give to have a Dense Veld Grav site with 20 rocks 100K each.
So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?
OK let's start with only 1 station per system
Are you still happy? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.22 22:49:00 -
[824] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: 1. Which ones?
2. I googled this Big Lie thing of yours and I have found this interesting paragraph:
(2) Beware of the zero-sum. When someone says that we need to nerf A in order to boost B, the first question you should ask is if there's a way to boost B without nerfing A. If B is unattractive, then nerfing A won't make it any better, it will only reduce the overall attractiveness of the game. That's not balancing the game; that's just spitefulness. Look for alternatives to attain your stated goals that won't nerf other people's activities. If nerfing is inherent, look for ways to mitigate or evade the effects on other players. No one is playing EVE to be your *****. If someone wants to nerf your A to boost their B, then you have an even better reason to look for alternatives to that nerf. Simply treating their proposal as yet another insidious attack on your play style only makes you look self-interested and parochial.
Odd, eh?
3. Keep hoping, I don't even know who is this Icefluxor guy.
4. I don't envy you. At all. Money driven people and people putting money on the altar are not tasting anything of life, neither RL nor in game. EvE should NOT be balanced on ISK, that's what a min maxing prostitute would do and this is THEIR bad. EvE should be balanced over goals, where ISK is just a contour. You chose to have a shiny empire? Then THAT is your goal, not to be super-mega extra rich. No, the hi sec noob with a 3B Tengu is not super-mega extra rich, he's just somebody that won't ever go beyond 1-2 ships then his "life" is done.
5. The LP idea would be good, if only LP would not have been gang r*ped repeatedly and put as exploitable material for FW farmers. Last time I checked, LP lost tons of value, that's another big nerf for hi sec. It's all to be seen if the FW fixes have reverted the loss, I have not had time to check it. Smartly invested LP used to be worth from 1200 to 3300 ISK per LP, how much do they go for, today?
2. This situation is what is the exception that proves the rule. As other posters have pointed out highsec industry is basically perfect. You cannot get better than perfect so the only option remaining is to nerf highsec manufacturing. It doesn't have to be devastating like all of you portray it to be. It just has to be enough that nullsec manufacturing can be made better than highsec manufacturing, hence the "empire building" sovereignty space. I would say its better for the game in general because it gives people a reason to hold space and gives people a valuable commodity others may want to take/destroy. It's a potential conflict driver. 3. Oh I will I find it funny that you've donned the tinfoil hat. 4. Tell me more about how using the only measurable reward metric in game makes me a horrible person IRL :allears:. I suppose PVPers are also sociopaths IRL? I suppose space moguls are also evil people IRL that only care about swimming in their Olympic pools full of money? Please tell me more about how videogame actions make us all terrible, sad people IRL :allears:. 5. That's the entire point, tethering mission runners income to the market. It puts them in a position where they are exposed to a more subtle form of PVP and it reduces an isk faucet. It also helps distinguish the smart from the dumb, the smart mission runner will be highly rewarded while the dumb one won't. This reward requires a risk to be taken though that fancy thing you purchased from the LP could have a terrible market and your investment would fail. It would need to go through its balancing act so its still a viable profession but they would no longer be as isolated as they are now.
2. Figures, I'd never think you'd say that. 
3. Yet you keep replying.
4. It does not make you an horrible person, it makes me think you are not enjoying the game and your zone goals at it should. For the rest, don't flatter yourself with the default stupid "I will say the guy says PvPers are sociopaths" because I PvP in all sorts of games since a decade+. ISK addicted people <> PvPer anyway.
5. 2-3 years ago that was exactly like you say, then CCP put soloable, farmable FW in direct competition for many "former good items" so there's no "dumb or smart", just "boned". To do what you say CCP would have to remove that FW overlap and this is not going to happen. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.22 22:53:00 -
[825] - Quote
Malcanis wrote: So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?
OK let's start with only 1 station per system
Are you still happy?
I don't want to say anything about this since I am 75% agreeing with all what GS and other null players want.
But there's one thing that caught my eye. In one of the NPC nullsec stations I go sometimes (5J) the refine is 50%. So if somebody nerfs hi sec to null sec levels, the only ones really affected are those without the refining skills. Aka Malcanis Law... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Yonis Kador
Transstellar Alchemy
222
|
Posted - 2012.12.22 23:02:00 -
[826] - Quote
Wait. Now null sec doesn't want high seccers to head to null? That can't be accurate. After all this talk of risk/reward, balancing on principle and getting null industry alts to come home, "no one" wants high seccers to radiate to null? If that's true, then the proposed high sec nerf only translates to a massive influx of isk for null sov holders. So what happens after high sec is nerfed, if we then discover that characters in high sec were mostly there for the sec and its the risk that should've been nerfed - not the reward? Will the newly-enriched, null sec fatcats be here again next year pointing to charts and graphs showing us why high sec still has it too good? Where does it end? Call me crazy but when silver-tongued devils holding lit molotov cocktails are telling me that burning down my house is for my own good I'm just a little skeptical of the purity of their intent.
YK "He who fights and runs away lives to fight another day." |

Varius Xeral
Galactic Trade Syndicate
55
|
Posted - 2012.12.22 23:17:00 -
[827] - Quote
Hisec indy alts of nullsec players aren't "hisec players" of their own, they're just alts. That's the whole point.
Really though, arguments based on obtuseness and pedantry are really powerful...and the ridiculous hyperbole only helps. |

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.22 23:20:00 -
[828] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: :words:
1. So now you're going to claim that a PVP server is not a PVP game okay that makes a lot of sense. It's a PVP game it may not be a good PVP game but that does not matter. It's economy is terrible I can agree but it is still an economy. 2. You still haven't answered that contradiction, although the hand waiving you provided was impressive. Let me guess you are going to begin a website to monitor CSM voting then pitch a huge tantrum when highsec pubbie X does not win. 3. So now were bordering on racism, please tell me more :allears:. 4. So you admit that you misrepresented your knowledge of what occurred? 5. You can bring your evidence to argue your case I'm not putting out effort for you anymore. All you seem to do is move goalposts and attempt to redefine already clear cut things so they can suit your purpose. 6. You made the claim you provide the evidence. 7. If only it were in the past few pages. It's amazing that normal people can get something from nothing, I have to learn that trick. 8 & 9. How many times do I have to say that anecdotal evidence is not evidence? Anyone can tell you that, you're supposed to be a smart person and know these things too.
1. I could imagine you would not see the difference between WoW and a PvP game if you were not an EvE player. But you ARE an EvE player how can you even compare WoW with a real PvP game? Ever played any of Darkfall, DAoC, Warhammer? Those are PvP games. Even GW2 is more of a PvP game than WoW and that's a theme park.
2. You and the other guys pretend all people have to fall to your boring bullcrap made just to raise rubble. No, I don't care about you being a PvPer, about yourself saying I say you are something bad IRL, about yourself saying I am going to do something with CSM. You are a LOBBY, clear and sharp, nothing ideological more, nothing ideological less. You do your interests and I could respect that if you did not keep painting yourself either as the "public enemy" or the "victim" or "selfless heroes out to save the game". So, stop playing the "everyone hate us" role and similar bull, it really does not suit the richest and largest alliance in game.
3. Yes because saying an American knows what's a lobby is, it is clearly racist  I mentioned American because in other countries people don't know what a lobby is, they don't exist or are not legal nor allowed to officially exist.
4. I misrepresented what's not relevant (as I am not in the alliance) but wrote down what's relevant (an exploit *made* and derisive thread done to CCP).
5. Whatever suits you. I am trying to provide more details to try make it clearer, if to you that's moving goal posts, guess what I don't care. As I said, let's agree to disagre and be done with it.
6. Nope I never said the intended game play is to have progression from hi sec to null sec, you did.
7. Not my fault you 5-6 people keep enlarging this thread more than a Viagra carton.
8. Well since I am certainly not the most hard core nor most capable player in the world yet I seem to manage at what you find impossible / unbelievable then that anedoctal evidence becomes evidence. I also would have called anedoctal evidence the possibility to grab drones off opponents then I have seen Kil2 doing it and thus it became evidence. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Yonis Kador
Transstellar Alchemy
222
|
Posted - 2012.12.22 23:32:00 -
[829] - Quote
What can I say Varius? I believe you should stick to what you know and I'm pretty skilled at ridiculous hyperbole. People are debating balance on principle without discussing the effect it will have on wealth in the game (and mostly by people who stand to benefit substantially, consolidating more of the game's isk (power) in the hands of a few) people are using the concentration of characters in high sec as a rubric to measure game imbalance - but don't want those players to leave, and people are debating making null sec industry "viable" when demand sets price and the demand is always going to be in high sec as long as there is sec.
And its my hyperbole that you find ridiculous?
YK "He who fights and runs away lives to fight another day." |

Varius Xeral
Galactic Trade Syndicate
55
|
Posted - 2012.12.22 23:35:00 -
[830] - Quote
Now I find your attempt at forming a coherent argument ridiculous as well.
What do you have next? |
|

Hannah Flex
Pettifogger Longshoremen
2
|
Posted - 2012.12.22 23:38:00 -
[831] - Quote
Yonis Kador wrote:Wait. Now null sec doesn't want high seccers to head to null? That can't be accurate. After all this talk of risk/reward, balancing on principle and getting null industry alts to come home, "no one" wants high seccers to radiate to null? If that's true, then the proposed high sec nerf only translates to a massive influx of isk for null sov holders
Its like this: nobody wants all the highsec bears to come to null, I dont know how that myth gets perpetuated. Stay right where you are at. Moongoo is broke, nerf it, fix it, fix the whole T2 production chain so that we dont have to rely on moons to support our alliance.
Take away moongoo, allow us to develop our space in a meaningful way and contribute to the health of the alliance from the line-member grunt level on up, rather than capturing all kinds of moons. We dont want moongoo AND this bottom up increase, we been saying moongoo is broke for years. Fix it and give us bottom-up income. |

Yonis Kador
Transstellar Alchemy
222
|
Posted - 2012.12.22 23:40:00 -
[832] - Quote
At least you made me laugh. If you can keep a man smiling while you rob him blind, you've accomplished something.
YK "He who fights and runs away lives to fight another day." |

Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.23 00:52:00 -
[833] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?
OK let's start with only 1 station per system
Are you still happy?
I don't want to say anything about this since I am 75% agreeing with all what GS and other null players want. But there's one thing that caught my eye. In one of the NPC nullsec stations I go sometimes (5J) the refine is 50%. So if somebody nerfs hi sec to null sec levels, the only ones really affected are those without the refining skills. Aka Malcanis Law... All NPC stations have 50% refining.
All of them. Highsec, nullsec, lowsec, it doesn't matter. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
240
|
Posted - 2012.12.23 00:59:00 -
[834] - Quote
Hannah Flex wrote:Yonis Kador wrote:Wait. Now null sec doesn't want high seccers to head to null? That can't be accurate. After all this talk of risk/reward, balancing on principle and getting null industry alts to come home, "no one" wants high seccers to radiate to null? If that's true, then the proposed high sec nerf only translates to a massive influx of isk for null sov holders Its like this: nobody wants all the highsec bears to come to null, I dont know how that myth gets perpetuated. Stay right where you are at. Moongoo is broke, nerf it, fix it, fix the whole T2 production chain so that we dont have to rely on moons to support our alliance. Take away moongoo, allow us to develop our space in a meaningful way and contribute to the health of the alliance from the line-member grunt level on up, rather than capturing all kinds of moons. We dont want moongoo AND this bottom up increase, we been saying moongoo is broke for years. Fix it and give us bottom-up income. So you want scalable content for nullsec.
Perfectly reasonable.
It has to come at the cost of sharply curtailed sovereignty, though, or the first mover advantage is too great. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
241
|
Posted - 2012.12.23 01:24:00 -
[835] - Quote
Malcanis wrote: So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?
OK let's start with only 1 station per system
Are you still happy?
One station per system, but I can build supercaps? SOLD! http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Tesal
65
|
Posted - 2012.12.23 02:04:00 -
[836] - Quote
The risk reward is as it should be now. Nullsec doesn't need a buff and hi-sec doesn't need a nerf. Nullsec mega coalitions need less resources, not more in order to discourage even larger mega coalitions from forming. Stripping hi-sec of its viability as an industrial center and shifting that to nullsec only gives more power to the mega coalitions that run nullsec. They have enough power already and don't need more. Nullsec is badly broken and nerfing hi-sec won't make nullsec any less broken.
|

Johan Civire
Dirty Curse inc.
247
|
Posted - 2012.12.23 03:11:00 -
[837] - Quote
Malcanis wrote:Nexus Day wrote:People continue to think that by changing hi sec, people will all of a sudden move to null or low.
That is like thinking that getting rid of a hi class restaraunt will drive people to Mc Donalds. It won't. . People seem to think that allowing a hi class resteraunt to make a higher margin than MacDonads will drive Mc'D's out of business. It wont.
perhaps but still you want to play eve? every one wants to play eve. If we going to change eve that force players to play in low sec or zero people leave..
Yah some will come but not many. So let the answer be short Make high save let noobs play in high sec increase more people in eve because high sec is save. SO more people is more income for ccp and more income is better expands for null sec and low secs So what the argue again? |

Sal Landry
School of Applied Knowledge Caldari State
6
|
Posted - 2012.12.23 03:41:00 -
[838] - Quote
Vaju Enki wrote:Nuisance is EvE Online second name. If all "they" want is to play in a isk free paradise carebear heaven, they don't belong in this game.
So if you feel that way then go harass them. Gank them or something instead of whining that CCP should be doing it for you since you're too lazy. |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 03:49:00 -
[839] - Quote
Sal Landry wrote:Vaju Enki wrote:Nuisance is EvE Online second name. If all "they" want is to play in a isk free paradise carebear heaven, they don't belong in this game. So if you feel that way then go harass them. Gank them or something instead of whining that CCP should be doing it for you since you're too lazy.
If we could suicide cancel their industry job, I'd be much more inclined to agree with you. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 03:55:00 -
[840] - Quote
Vaerah Vahrokha wrote:2. Figures, I'd never think you'd say that.  3. Yet you keep replying. 4. It does not make you an horrible person, it makes me think you are not enjoying the game and your zone goals at it should. For the rest, don't flatter yourself with the default stupid "I will say the guy says PvPers are sociopaths" because I PvP in all sorts of games since a decade+. ISK addicted people <> PvPer anyway. 5. 2-3 years ago that was exactly like you say, then CCP put soloable, farmable FW in direct competition for many "former good items" so there's no "dumb or smart", just "boned". To do what you say CCP would have to remove that FW overlap and this is not going to happen.
2 & 3. I'm sure I'm not the only one eagerly awaiting your meltdown.
4. The fact that you insinuate that things one does in a video game has any hint of what they are in RL speaks volumes, I don't care what kind of misdirection you attempt no one is buying it.
5. There is plenty of smart, those that do their research and find what items will maximize their LP value are the smart and those that do not are the dumb. The main point is it ties their income to the market, stripping away some of the isolation they are capable of operating in.
npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 04:14:00 -
[841] - Quote
Vaerah Vahrokha wrote:1. I could imagine you would not see the difference between WoW and a PvP game if you were not an EvE player. But you ARE an EvE player how can you even compare WoW with a real PvP game? Ever played any of Darkfall, DAoC, Warhammer? Those are PvP games. Even GW2 is more of a PvP game than WoW and that's a theme park. 2. You and the other guys pretend all people have to fall to your boring bullcrap made just to raise rubble. No, I don't care about you being a PvPer, about yourself saying I say you are something bad IRL, about yourself saying I am going to do something with CSM. You are a LOBBY, clear and sharp, nothing ideological more, nothing ideological less. You do your interests and I could respect that if you did not keep painting yourself either as the "public enemy" or the "victim" or "selfless heroes out to save the game". So, stop playing the "everyone hate us" role and similar bull, it really does not suit the richest and largest alliance in game. 3. Yes because saying an American knows what's a lobby is, it is clearly racist  I mentioned American because in other countries people don't know what a lobby is, they don't exist or are not legal nor allowed to officially exist. 4. I misrepresented what's not relevant (as I am not in the alliance) but wrote down what's relevant (an exploit *made* and derisive thread done to CCP). 5. Whatever suits you. I am trying to provide more details to try make it clearer, if to you that's moving goal posts, guess what I don't care. As I said, let's agree to disagre and be done with it. 6. Nope I never said the intended game play is to have progression from hi sec to null sec, you did. 7. Not my fault you 5-6 people keep enlarging this thread more than a Viagra carton. 8. Well since I am certainly not the most hard core nor most capable player in the world yet I seem to manage at what you find impossible / unbelievable then that anedoctal evidence becomes evidence. I also would have called anedoctal evidence the possibility to grab drones off opponents then I have seen Kil2 doing it and thus it became evidence.
9. Anyway we are at the end of an argument ping pong and I got bored. What I had to say, I said. Feel free to ignore it.
1. I see plenty of difference between a "good" pvp game and a "bad" pvp game. Good or bad, its still a pvp game and no amount of hand waiving will make it anything different.
2. Need anymore tinfoil for that goonspiracy? Is it so hard to believe that those of us who choose to play with industry want to see its risk:reward balanced? "everyone hate us" lol hahahahhahahahhah man you must not read these forums at all or you are horribly oblivious.
3. Uh oh is the bigot-in-hiding upset that I called them on it?
4. So you admit that you misrepresented an event to better your own position. Thank you for admitting this instead of being :foxnews:.
5. So attempting to redefine already clearly defined things, changing your position repeatedly, and attempting to redirect the arguments target constantly isn't moving goalposts but is instead presenting "facts." Glad we cleared that up.
6. You raised the point, now how this works is if you make the claim you present the evidence. I never raised a claim so you can go ahead and present your evidence. Wait you can't do that because it doesn't exist does it.
7. It has nothing to do with the amount of posts (never stop posting), the information you claimed was there is literally not there.
8. Yes a video of it occurring is evidence. You saying "oh look I did X so its true" is not evidence its an anecdote. Why do I have to explain these simple things?
9. I'll repeat what I've said before to you:
Its not that I won't hear you, its that I won't give any time of day to your talking points and that I expect you to support your points with evidence. Instead of being a :foxnews: dude you could you know cite some evidence and actually try to prove your points.
npc alts aren't people |

Sal Landry
School of Applied Knowledge Caldari State
6
|
Posted - 2012.12.23 04:28:00 -
[842] - Quote
La Nariz wrote:If we could suicide cancel their industry job, I'd be much more inclined to agree with you.
Haulers are perfectly gankable. The amount of goods sold in Jita 4-4 that is actually manufactured on site has to be minuscule.
|

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 04:40:00 -
[843] - Quote
Sal Landry wrote:La Nariz wrote:If we could suicide cancel their industry job, I'd be much more inclined to agree with you. Haulers are perfectly gankable. The amount of goods sold in Jita 4-4 that is actually manufactured on site has to be minuscule.
Since when does ganking a hauler have anything to do with canceling someone else' industry/science job? npc alts aren't people |

Skydell
Space Mermaids Somethin Awfull Forums
366
|
Posted - 2012.12.23 05:07:00 -
[844] - Quote
Malcanis wrote:Skydell wrote:James Amril-Kesh wrote:Natsett Amuinn wrote:This is why high needs to be nerfed. There is no incentive to go to do industry in null. How many different ways do we have to say it? Holy ****. Some of us were here before the Drone regions. Not the Drone region nerf but before the Drone region buff. We saw what Null did with their Null based industry. Super Caps Online. I think that's why CCP sent Industry back to High Sec. Trouble was, they nerfed Meta 0 drops and somehow Meta 4 got replaced by Pithi drops, Mining Missions stayed Nerfed. My suggestion is similar to one someone else made but with a twist. More Grav sites but not of the high End kind. More Grav sites with Pyro, Plag, Scordite and Dense Veld. With enough large rocks to amount to a ship or two. What I wouldn't give to have a Dense Veld Grav site with 20 rocks 100K each. So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does? OK let's start with only 1 station per system Are you still happy?
I'm not sure how you came up with that question, considering what I added but in fact, I would have no problems with it. I can't and don't speak for all of EVE but adding obstacles never put me out. It is still high sec. I will get the job done. That's not what makes Null Industry sour. It's the logistical nightmare of moving simple ingredients to and from in a small scale. Here is a test for you. Try doing high sec industry with a war dec and no neutral alts. That's Null industry. If it blinks, breathes or farts, kill it. Over and over. Again and again. It isn't an obstacle. It's a giant brick wall. |

James Amril-Kesh
RAZOR Alliance
1535
|
Posted - 2012.12.23 05:53:00 -
[845] - Quote
Skydell wrote:Malcanis wrote:Skydell wrote:James Amril-Kesh wrote:Natsett Amuinn wrote:This is why high needs to be nerfed. There is no incentive to go to do industry in null. How many different ways do we have to say it? Holy ****. Some of us were here before the Drone regions. Not the Drone region nerf but before the Drone region buff. We saw what Null did with their Null based industry. Super Caps Online. I think that's why CCP sent Industry back to High Sec. Trouble was, they nerfed Meta 0 drops and somehow Meta 4 got replaced by Pithi drops, Mining Missions stayed Nerfed. My suggestion is similar to one someone else made but with a twist. More Grav sites but not of the high End kind. More Grav sites with Pyro, Plag, Scordite and Dense Veld. With enough large rocks to amount to a ship or two. What I wouldn't give to have a Dense Veld Grav site with 20 rocks 100K each. So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does? OK let's start with only 1 station per system Are you still happy? I'm not sure how you came up with that question, considering what I added but in fact, I would have no problems with it. I can't and don't speak for all of EVE but adding obstacles never put me out. It is still high sec. I will get the job done. That's not what makes Null Industry sour. It's the logistical nightmare of moving simple ingredients to and from in a small scale. Here is a test for you. Try doing high sec industry with a war dec and no neutral alts. That's Null industry. If it blinks, breathes or farts, kill it. Over and over. Again and again. It isn't an obstacle. It's a giant brick wall. ... You think logistics are the major obstacle, whereas the restriction on stations isn't? Wow... -áObjects in mirror aren't as red as they appear. |

Marlona Sky
D00M. Northern Coalition.
2377
|
Posted - 2012.12.23 06:29:00 -
[846] - Quote
Skydell wrote:I'm not sure how you came up with that question, considering what I added but in fact, I would have no problems with it. I can't and don't speak for all of EVE but adding obstacles never put me out. It is still high sec. I will get the job done. That's not what makes Null Industry sour. It's the logistical nightmare of moving simple ingredients to and from in a small scale. Here is a test for you. Try doing high sec industry with a war dec and no neutral alts. That's Null industry. If it blinks, breathes or farts, kill it. Over and over. Again and again. It isn't an obstacle. It's a giant brick wall. There is a total and complete difference between the logistics of moving stuff and actually building stuff.
Remove local, structure mails and revamp the directional scanner! |

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.23 08:33:00 -
[847] - Quote
Buzzy Warstl wrote:Vaerah Vahrokha wrote:Malcanis wrote: So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?
OK let's start with only 1 station per system
Are you still happy?
I don't want to say anything about this since I am 75% agreeing with all what GS and other null players want. But there's one thing that caught my eye. In one of the NPC nullsec stations I go sometimes (5J) the refine is 50%. So if somebody nerfs hi sec to null sec levels, the only ones really affected are those without the refining skills. Aka Malcanis Law... All NPC stations have 50% refining. All of them. Highsec, nullsec, lowsec, it doesn't matter.
No. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.23 08:39:00 -
[848] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:2. Figures, I'd never think you'd say that.  3. Yet you keep replying. 4. It does not make you an horrible person, it makes me think you are not enjoying the game and your zone goals at it should. For the rest, don't flatter yourself with the default stupid "I will say the guy says PvPers are sociopaths" because I PvP in all sorts of games since a decade+. ISK addicted people <> PvPer anyway. 5. 2-3 years ago that was exactly like you say, then CCP put soloable, farmable FW in direct competition for many "former good items" so there's no "dumb or smart", just "boned". To do what you say CCP would have to remove that FW overlap and this is not going to happen. 2 & 3. I'm sure I'm not the only one eagerly awaiting your meltdown. 4. The fact that you insinuate that things one does in a video game has any hint of what they are in RL speaks volumes, I don't care what kind of misdirection you attempt no one is buying it. 5. There is plenty of smart, those that do their research and find what items will maximize their LP value are the smart and those that do not are the dumb. The main point is it ties their income to the market, stripping away some of the isolation they are capable of operating in.
2&3: keep waiting. 
4. Being an ISK addict = RL reference? Hell yeah! Maybe some Icelandic millionaire got it.
5. They are in isolation only because nobody cares to probe their pimp boats outside their station and go kill them. Or just wait at a gate for that easily killed super-pimped Tengu. They are content ready and ripe to be taken, if people don't bother it's not the 3B Tengu's guy fault. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

ConranAntoni
Empyrean Warriors The Obsidian Front
33
|
Posted - 2012.12.23 09:05:00 -
[849] - Quote
An actual good thread on this craphole of a forum section, well I never. |

Skydell
Space Mermaids Somethin Awfull Forums
366
|
Posted - 2012.12.23 10:21:00 -
[850] - Quote
James Amril-Kesh wrote: ... You think logistics are the major obstacle, whereas the restriction on stations isn't? Wow...
I think the restrictions of Null are exclusive to getting the manufacturing bill of goods to the outposts and manufacturing facilites and the limits on the outposts are nothing more than an excuse to not try. With Fuel Blocks at base use, meaning it will cost you the same amount of ISK to keep a tower no matter how much cpu and grid you use, every moon in well defended Sov should have some kind of manufacturing capability. A Large Amarr has 5500 cpu, 5 mill grid. An Equipment assembly uses 150 cpu and 90K grid. You could have 20 going on a large tower, 120 slots. Why not? Cyno Jam the system. You aren't getting hot dropped. It all comes back to square one. Jumping junk in is too much of a pain in the ass. Easier, not more efficient, not more productive, just easier to do it in high sec because it's 0 risk.
It isn't that I am doing it because it's zero risk. I don't have Sov. It's that you are doing it because it's 0 risk. You have Sov, What's your excuse |
|

TharOkha
0asis Group
224
|
Posted - 2012.12.23 10:25:00 -
[851] - Quote
Malcanis wrote: So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does? OK let's start with only 1 station per system Are you still happy?
And thats why you want nerf hisec industry?  What about buffing null? Removing restriction one station per system, increase more industry slots, maybe better material/time efficiency on null/low sec stations.
I realy dont see a point in nerfing hisec, if nullsec industry is way bellow standard.
Players which demands nerfing hi instead buffing null have bad intentions i think GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Shylari Avada
Amok. Goonswarm Federation
165
|
Posted - 2012.12.23 11:31:00 -
[852] - Quote
Marlona Sky wrote:And letting one neutral stop your entire bearing operation is you own fault.
I was speaking generally about the typical player, not talking about my own perspective. |

Bump Truck
Pator Tech School Minmatar Republic
118
|
Posted - 2012.12.23 11:56:00 -
[853] - Quote
ConranAntoni wrote:An actual good thread on this craphole of a forum section, well I never.
Thanks man, it's getting to be a bit of a threadnaught! Choo Choo. |

Bump Truck
Pator Tech School Minmatar Republic
118
|
Posted - 2012.12.23 12:02:00 -
[854] - Quote
Tesal wrote:The risk reward is as it should be now. Nullsec doesn't need a buff and hi-sec doesn't need a nerf. Nullsec mega coalitions need less resources, not more in order to discourage even larger mega coalitions from forming. Stripping hi-sec of its viability as an industrial center and shifting that to nullsec only gives more power to the mega coalitions that run nullsec. They have enough power already and don't need more. Nullsec is badly broken and nerfing hi-sec won't make nullsec any less broken.
I think there is a truth in what you say. And that is that the alliances now are too powerful but it is because their income is at the alliance level in terms of moon goo. This means they can lord it over a desolate wasteland and Titan Bridge reimbursable fleets on to the heads of the infidels.
Many, many, people, including a lot of goons, have called for this to change. It will help the game to go from a top down funding model to a farms and fields model. Where the rich alliances are those who have farmers in their space.
Why? Because farmers are vulnerable to attack, so to become strong you must make yourself vulnerable. Take PL now, they are invincible, they don't live anywhere and you will only see them when they want to drop you.
You've got to get them to want to take space again, you've got to make having space the ultimate money making source. Then it's worth it, then people will do it and gudfights will be everywhere. |

Malcanis
Vanishing Point. The Initiative.
5556
|
Posted - 2012.12.23 12:08:00 -
[855] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?
OK let's start with only 1 station per system
Are you still happy?
I don't want to say anything about this since I am 75% agreeing with all what GS and other null players want. But there's one thing that caught my eye. In one of the NPC nullsec stations I go sometimes (5J) the refine is 50%. So if somebody nerfs hi sec to null sec levels, the only ones really affected are those without the refining skills. Aka Malcanis Law...
Right because NPC stations are available everywhere in sov space, and that's what we're talking about.
jesus christ V.V., you're twisting harder than a hooked fish here. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

ISD Praetoxx
ISD Community Communications Liaisons
742

|
Posted - 2012.12.23 12:16:00 -
[856] - Quote
Thread Cleaned.
Please remember rumor threads and posts which are based off no actual information and are designed to either troll or annoy other users will be locked and removed. Players who engage in these type of threads can expect to receive a warning and ban.
REVISED: 12/06/2012 - ISD Praetoxx ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department |
|

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.23 13:41:00 -
[857] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Malcanis wrote: So you're saying that you'd be quite happy for hi-sec industry to face the same restrictions that nullsec industry does?
OK let's start with only 1 station per system
Are you still happy?
I don't want to say anything about this since I am 75% agreeing with all what GS and other null players want. But there's one thing that caught my eye. In one of the NPC nullsec stations I go sometimes (5J) the refine is 50%. So if somebody nerfs hi sec to null sec levels, the only ones really affected are those without the refining skills. Aka Malcanis Law... Right because NPC stations are available everywhere in sov space, and that's what we're talking about. jesus christ V.V., you're twisting harder than a hooked fish here.
Ehm... this is also the prosecution of an older post, where some guy was asking to nerf hi sec refining down to null sec levels. NPC null sec imo sets the "base" for the existing balance and that base is 50%.
There are also hi sec stations with 30% refine rate (seems there are also some incredibly rare ones going as low as 25%) but even then, the actual refining loss involved is still marginal: 91.875% efficiency, that is about a 8% loss.
This is what makes me boggle at people wanting to nerf refining, it'd have really to be a devastating, nuclear strike, scorched earth nerf to make a difference. While so far it has been painted like it would be a mild and entirely easily bearable thing.
:ideology: Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Prien
J0urneys End J0urneys End Alliance
0
|
Posted - 2012.12.23 13:52:00 -
[858] - Quote
With no political or factional bias and as somebody who these days simply enjoys residing in high sec for the limited hassle it brings me I couldn't resist a modest contribution to this thread.
You know it never ceases to amaze me. The number of these "we must nerf High Sec" forum posts I've seen over the last ten years in Eve Online is incredible. If I had a penny for every single time one of these threads arrives in the forum. 
There really is at the end of the day just one purpose behind all of these threads despite how they are dressed up and that is to force more folks out of Empire and in to the clutches of the waiting and somewhat bored Pvp fraternity (e.g. pirate corps and large Pvp alliances) in order to provide them with a limitless lemming style supply of cannon fodder, and that's it really.
There is genuinely no other point behind any of them. I'm not suggesting that it is wrong not to have folks to shoot at particularly if that is your style of game. Indeed you have to foster your own ends, but do at least have the decency to be more open and honest about your true motives and intentions.
Because the rest of it is, afterall, simply rubbish masquerading as an "argument" for rebalancing Empire and don't make me laugh arguing the case to the contrary.
The fact is that if players wanted to go to low or null sec space more then they will go and if they don't, then they won't. Its simples. No amount of trimming the isk that can be accrued from living in a relatively peaceful, secure and stable area of space will change that view, particularly whilst players are in a position to purchase game time by operating in Empire.
A further % nerf to Empire adding additional % to mission time or mining yield requirements necessary to fulfil specific objectives (e.g. Plex purchase) will simply result in the contribution of added game time until those same ends are achieved.
Continuing to hammer Empire will not make one jot of a difference in terms of influencing players to relocate to Low or Null and I can tell you that with some experience.
The reason is that some, not all, will take the view that after the daily grind and a bit of time spent at home with the kids in the evening, that the last few hours spent (if indeed one elects to spend them on Eve Online) should perhaps be spent in the most care free, relaxed and unrestricted manner possible. 
Personally these days I choose to spend what limited time I have available (and its not much) in the evenings, running a few missions here and there, perhaps joining an incursion fleet and generally chatting with my chums and thatGÇÖs about it. Doubtless like me hundreds if not thousands of other empire dwellers enjoy a similarly laid back style of existence within Eve.
If we're all here in the years to come then as sure as night follows day these threads will still be kicking about, but there will be one important difference. By then the developer will have realised that in order to boost its bottom line results and secure the continued longevity of its income stream then like any other successful business they need to appeal to its wider customer interests.
CCP will I'm sure build upon its existing 70/30 empire/null population ratio by offering more Empire experience not less in order to attract new income to the game and to do this it will have to listen less to the minority.
To do the opposite would constitute financial suicide in the long run, alienate the wider player base and undoubtedly craft the eventual doom of Eve Online.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
819
|
Posted - 2012.12.23 14:07:00 -
[859] - Quote
I'd also like to add that something needs to be done sooner than later.
Retribution made a lot of ships much more viable to fly in null. Due to an increase in demand for some ships that didn't get flown often, as well as the addition of a couple new ones that people are actually flying -Big kudos to CCP on this btw- the amount of low end minerals I need has skyrocketted.
Actually, getting minerals in general lately has been rather difficult. I have a strange feeling there's a lot more gas harvesting going on then there was prior to Retribution.
The low end bottleneck in null is getting out of hand, and high end orders don't appear to be filling nearly as well in the last few weeks.
There's simply not enough people mining in null.
And yes people will come to null and mine if it was worth their trouble. It doesn't really matter that "we have high ends", miners don't give a crap what kind of a mineral it is they're mining, as long a that mineral can make them money, and currently low end minerals in high sec will earn you just as much or more than going to null to mine high ends.
That needs to get corrected. As long as low end minerals are as profitable to mine AFK as high ends in null where you might actually have to pay more attention, few miners will be willing to come here and mine.
Again, it's another instance of lvl 3 missions paying as much as lvl 4. No one's doing the level 4's because you make just as much ISK doing the the easier and less risky content. |

Bump Truck
Pator Tech School Minmatar Republic
118
|
Posted - 2012.12.23 14:31:00 -
[860] - Quote
Prien wrote:...
There really is at the end of the day just one purpose behind all of these threads despite how they are dressed up and that is to force more folks out of Empire and in to the clutches of the waiting and somewhat bored Pvp fraternity (e.g. pirate corps and large Pvp alliances) in order to provide them with a limitless lemming style supply of cannon fodder, and that's it really.
...
I addressed this in the original post. It's not about forcing scared newbs to do laps of nullsec for the amusement of the bittervets.
It's about there being an area of the game which has great rewards for very little risk and effort. This is mad as it completely devalues the other areas where the risk and effort are higher.
Wormholes make sense and are working as intended as though they are a lot more hassle to live in than highsec and while they are very dangerous there is huge potential for earning money so it all balances out.
Null on the other hand makes no sense. |
|

Randolph Rothstein
whatever corp.
49
|
Posted - 2012.12.23 14:31:00 -
[861] - Quote
Prien wrote:With no political or factional bias and as somebody who these days simply enjoys residing in high sec for the limited hassle it brings me I couldn't resist a modest contribution to this thread. You know it never ceases to amaze me. The number of these "we must nerf High Sec" forum posts I've seen over the last ten years in Eve Online is incredible. If I had a penny for every single time one of these threads arrives in the forum.  There really is at the end of the day just one purpose behind all of these threads despite how they are dressed up and that is to force more folks out of Empire and in to the clutches of the waiting and somewhat bored Pvp fraternity (e.g. pirate corps and large Pvp alliances) in order to provide them with a limitless lemming style supply of cannon fodder, and that's it really. There is genuinely no other point behind any of them. I'm not suggesting that it is wrong not to have folks to shoot at particularly if that is your style of game. Indeed you have to foster your own ends, but do at least have the decency to be more open and honest about your true motives and intentions. Because the rest of it is, afterall, simply rubbish masquerading as an "argument" for rebalancing Empire and don't make me laugh arguing the case to the contrary. The fact is that if players wanted to go to low or null sec space more then they will go and if they don't, then they won't. Its simples. No amount of trimming the isk that can be accrued from living in a relatively peaceful, secure and stable area of space will change that view, particularly whilst players are in a position to purchase game time by operating in Empire. A further % nerf to Empire adding additional % to mission time or mining yield requirements necessary to fulfil specific objectives (e.g. Plex purchase) will simply result in the contribution of added game time until those same ends are achieved. Continuing to hammer Empire will not make one jot of a difference in terms of influencing players to relocate to Low or Null and I can tell you that with some experience. The reason is that some, not all, will take the view that after the daily grind and a bit of time spent at home with the kids in the evening, that the last few hours spent (if indeed one elects to spend them on Eve Online) should perhaps be spent in the most care free, relaxed and unrestricted manner possible.  Personally these days I choose to spend what limited time I have available (and its not much) in the evenings, running a few missions here and there, perhaps joining an incursion fleet and generally chatting with my chums and thatGÇÖs about it. Doubtless like me hundreds if not thousands of other empire dwellers enjoy a similarly laid back style of existence within Eve. If we're all here in the years to come then as sure as night follows day these threads will still be kicking about, but there will be one important difference. By then the developer will have realised that in order to boost its bottom line results and secure the continued longevity of its income stream then like any other successful business they need to appeal to its wider customer interests. CCP will I'm sure build upon its existing 70/30 empire/null population ratio by offering more Empire experience not less in order to attract new income to the game and to do this it will have to listen less to the minority. To do the opposite would constitute financial suicide in the long run, alienate the wider player base and undoubtedly craft the eventual doom of Eve Online.
well written,you sir are a gentleman and a scholar
i have been there for a little while,but i still havent seen one argument for nerfing high sec worth a penny
every argument is that "high sec is XY and i find that wrong,unfair and it should be changed",while its everyones right to post ones views on the game if those people wanted to make a reasonable argument it wouldnt be "i want this or that",thats not an argument, thats a wish
the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve
because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase
im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 14:35:00 -
[862] - Quote
It isn't to force anyone out of highsec. We all know the only thing that can make people move to a different space is their own motivation so we aren't concerned with people moving. The purpose is to give people a reason to do things in their own space. As other posters have said before highsec industry is perfect. There is no better than perfect so the option is to nerf highsec industry. I see a lot of people calling for a buff to nullsec and this would be great but it would cause power creep which was something CCP stated they wanted to avoid.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
296
|
Posted - 2012.12.23 14:55:00 -
[863] - Quote
Randolph Rothstein wrote: the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve
because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase
im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team
EVE has received most of its free press from shenanigans in nullsec or massive scams. Both of those things have nothing to do with highsec PVE player doing anything other than being the victim of the scam.
http://www.nytimes.com/2007/06/07/arts/07eve.html?pagewanted=all&_r=0
http://www.nytimes.com/2009/06/15/business/15views.html
http://www.nytimes.com/2007/11/28/arts/television/28eve.html?pagewanted=all
http://www.nytimes.com/2008/06/28/arts/television/28eve.html?pagewanted=all
Highsec PVE players, the ones these nerfs would affect are not the ones that grow the game. Catering to them causes less content to be created and with less content makes EVE less of a game.
So to put it in economic arguments for us, CCP would make more $/player if they decided to place things in game that would increase the percentage of players in nullsec. This is because nullsec is the space that facilitates the most content creation.
npc alts aren't people |

Natsett Amuinn
GoonWaffe Goonswarm Federation
819
|
Posted - 2012.12.23 14:58:00 -
[864] - Quote
Randolph Rothstein wrote: well written,you sir are a gentleman and a scholar
i have been there for a little while,but i still havent seen one argument for nerfing high sec worth a penny
every argument is that "high sec is XY and i find that wrong,unfair and it should be changed",while its everyones right to post ones views on the game if those people wanted to make a reasonable argument it wouldnt be "i want this or that",thats not an argument, thats a wish
the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve
because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase
im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team
I just want to make something clear.
First and formost, the both of you are wrong, but that's a little beside my point.
You guys want to harp on the "we want to force people into null" excuse, which is wrong. In fact it's silly beyond all measure considering that currently industry in EVE is basically "forcing you" to play in high sec.
I'm sure you guys say otherwise, but you're wrong.
Also, claiming to be unbiased never made a single person unbiased; much like the guy that claims to not be a liar when they say.
I do not want you to play in null, I want YOU to want to play in null. There's a huge difference there. I want people to come do industry in null because there's a worthwhile reason to do it here. Currently there is not. Unless you want to do super, titan, and booster production; which the very vast majority of people will never do.
We could simply stop building in null sec and it wouldn't have any major inpact on anything. Most stuff is already improted from high sec because you can often import and sell an item for nearly as much as it costs you to build it in null.
T2 items are not what new players are building, and you shouldn't be able to build those things in NPC stations in high sec. You should have to do it in a player owned structure.
I do not want you to have to come to null, I want you to assume some amount of risk and effort to access the same industry potential that I have in null. Since I, like damn near every other industriaist in EVE, depend on mostly T2 production it is not balanced that that production work is considerably better to do in high sec. |

TharOkha
0asis Group
224
|
Posted - 2012.12.23 15:09:00 -
[865] - Quote
La Nariz wrote:
As other posters have said before highsec industry is perfect. There is no better than perfect so the option is to nerf highsec industry.
Just because some goon said that hisec industry is perfect doesnt mean that it is true. Also i dont see a point in nerfing hisec if you buff null/low industry if the stations in low/null would have better material/time efficiency for example. Hisec wouldnt be "perfect" then anymore . GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
820
|
Posted - 2012.12.23 15:12:00 -
[866] - Quote
La Nariz wrote:Randolph Rothstein wrote: the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve
because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase
im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team
EVE has received most of its free press from shenanigans in nullsec or massive scams. Both of those things have nothing to do with highsec PVE player doing anything other than being the victim of the scam. http://www.nytimes.com/2007/06/07/arts/07eve.html?pagewanted=all&_r=0http://www.nytimes.com/2009/06/15/business/15views.htmlhttp://www.nytimes.com/2007/11/28/arts/television/28eve.html?pagewanted=allhttp://www.nytimes.com/2008/06/28/arts/television/28eve.html?pagewanted=allHighsec PVE players, the ones these nerfs would affect are not the ones that grow the game. Catering to them causes less content to be created and with less content makes EVE less of a game. So to put it in economic arguments for us, CCP would make more $/player if they decided to place things in game that would increase the percentage of players in nullsec. This is because nullsec is the space that facilitates the most content creation. I really do think that there are some people who think that sort of stuff is inconsequential. As if people come to EVE "for the PvE", or as if CCP hasn't been doing things to try and make the PvE actually enjoyable.
People play EVE for the player driven dynamics, that same stuff that gets EVE into "adult news". It's like you point this stuff out and they'r like, big deal other games get in the "news". As if tentonhammer, MMORPG.com, Gameinformer, etc. are "news".
No, EVE gets into the NY Times, and Forbes magazine. That's adult news. Why in the world would CCP cater to self entitled children who have no concept of the value of effort, and just want things to be handed to them?
EVE didn't get where it is today because of the things people do in high sec. Yet, some people around here seemto think that if CCP just caters to them EVE would have millions of subs.
If all it would take was for high sec to be a wonderland themepark, then every single MMO developed under that exact same idea sinse WoW wouldn't be going free to play or have fewer subscriibers than EVE.
EVE wouldn't have got into Forbes magazine because it's one of the only subscription based MMO's that isn't just running, but still growing. Not even Blizzard can say that about WoW. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
820
|
Posted - 2012.12.23 15:15:00 -
[867] - Quote
TharOkha wrote:La Nariz wrote:
As other posters have said before highsec industry is perfect. There is no better than perfect so the option is to nerf highsec industry.
Just because some goon said that hisec industry is perfect doesnt mean that it is true. Also i dont see a point in nerfing hisec if you buff null/low industry if the stations in low/null would have better material/time efficiency for example. Hisec wouldnt be "perfect" then anymore . It is ture.
Just because you can't see beyond the name of the corp I'm in doesn't make me wrong. It just means you refusing to accept the obvious in an effort to discredit me for no other reason than the corp I'm in.
I was a high sec industrialist for years longer than I've been a null one.
I also support your right to be able to make craptons of isk more than me in null.
I just think you should be in a player run corp, workign out of player structures to do it. |

La Nariz
GoonWaffe Goonswarm Federation
296
|
Posted - 2012.12.23 15:22:00 -
[868] - Quote
Natsett Amuinn wrote: No, EVE gets into the NY Times, and Forbes magazine. That's adult news. Why in the world would CCP cater to self entitled children who have no concept of the value of effort, and just want things to be handed to them?
That is another good point. Actual "news" like NY Times, Huffington Post, Forbes, etc has a far greater population reading them than any sort of gaming media. So if anything that makes the fact that gaming media coverage is worth less than "adult" media coverage. The "adult" media coverage does not care about the PVE content they want to hear about amazing content like Burn Jita, Gallente Ice Interdiction, Nullsec Wars, Massive Scams, etc. So fixing the reward:risk ratios for all of the sec status areas is in CCP's financial interest. Yes that means nerfing highsec industry is actually in CCP's favor.
E: Obligatory Forbes links:
http://www.forbes.com/sites/insertcoin/2012/12/17/in-an-age-of-f2p-eve-online-sets-records/
http://www.forbes.com/sites/carolpinchefsky/2012/10/27/eve-online-player-works-out-to-become-more-like-his-avatar/
http://www.forbes.com/2008/07/16/leadership-online-videogames-lead-cx_mk_0716ceo.html npc alts aren't people |

Natsett Amuinn
GoonWaffe Goonswarm Federation
820
|
Posted - 2012.12.23 15:23:00 -
[869] - Quote
Randolph Rothstein wrote:
thats a great argument dude (no sarcasm)
the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription...
it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase?
We've been giving you reasons for over 40 pages! WTF?
NO INCENTIVE!
Why do something in null that you can do in high and make as much or more isk?
Why indeed aren't the people moving from high sec? Maybe becuse the one measurable point of "winning" in EVE that every person playing it has, is that stupid number in your wallet.
Let's be realistic for a moment. Almost all of us are playing to make silly virtual wealth. It's the one thing we have to really focus on because we don't have to grind levels or gear, so we measure our success by ISK. Some do it otherways, like killboard, but that's not what the majority of us are measuring our success by.
We play for ISK. Whatever reason you initially came to EVE for, in the end you will be playing for ISK. When the best place for ISK is high sec, why would people leave, indeed.
As many of us keep saying. You go to null beause you want the risk and effort, and you accept the fact that you gain nothing for it or you just go back to high sec.
|

La Nariz
GoonWaffe Goonswarm Federation
296
|
Posted - 2012.12.23 15:33:00 -
[870] - Quote
Randolph Rothstein wrote: thats a great argument dude (no sarcasm)
the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription...
it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase?
For lowsec I believe the retribution changes to the formerly harsh security status penalties will help to change that but Natsett hit it on the head there is no reason to actually live in lowsec. This is because as long as you don't pod anyone you will still have free access to quick good isk in highsec. As well as lowsec not paying very much different from highsec.
When we are talking about other sec areas its much the same there is almost-no/no incentive to live their over highsec. You have to give people a reason to do things otherwise they won't go do them. A great example is miner ganking, after the unwarranted EHP buffs miner ganking declined because the incentive the "profit" was gone. Without an incentive the majority of people won't do it.
Nullsec is being used so it will take time to adjust but yes I'd take the risk. CCP has shown it can recover from mistakes (Incarna) if this is a terrible mistake they'll recover. npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
296
|
Posted - 2012.12.23 15:37:00 -
[871] - Quote
Vaerah Vahrokha wrote: Glad to see you are the official spokeperson for CCP and dictate who to take and who to refuse to the game. With those abundant epitects I can also see a bright future in your attempt at gaining simpathy to your cause exactly off those who are your subject.
EvE does exactly like many brands do: they create a luxury brand selling some silly hat / woman dress. They will sell all of 5 of their $30,000 exclusive, bait items, then make 30M dollars selling cheap hats, mundane woman dresses and so on in the supermarket.
EvE 5k concurrent online "content creators" are still the same amount since the dawn of the game, CCP use them to attract the remaining 40,000 who are not news worthy but bring in the wage for the CCP employees.
Yeah glad to see you are still up to your handwaiving and :foxnews:ing. You are also not CCP's official spokesperson and also cannot dictate what EVE does.
EVE's "content creators" have slowly grown but with the disparity in risk:reward between all of the sec areas most notably highsec, its a slow growth. npc alts aren't people |

Prien
J0urneys End J0urneys End Alliance
1
|
Posted - 2012.12.23 15:38:00 -
[872] - Quote
La Nariz wrote:It isn't to force anyone out of highsec. We all know the only thing that can make people move to a different space is their own motivation so we aren't concerned with people moving. The purpose is to give people a reason to do things in their own space. As other posters have said before highsec industry is perfect. There is no better than perfect so the option is to nerf highsec industry. I see a lot of people calling for a buff to nullsec and this would be great but it would cause power creep which was something CCP stated they wanted to avoid.
I'm not going to get in to a protracted debate about this particular topic as I've made my point and outlined the genuine reason behind this latest call to twist the knife yet further in to the back of Empire.
However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?
Even if it were possible to construct these vessels using conventional Empire industrial means there are very few with the financial clout to do so.
The fact remains that the capacity for earning wealth and wealth creation (including industrial capacity) in Low and Null space is vastly superior to anything that can possibly be achieved within Empire and so the suggestion to dumb down Empire yet further is frankly ludicrous in the extreme.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
820
|
Posted - 2012.12.23 15:46:00 -
[873] - Quote
You run a null sec corp, you need more industrialists.
Your recruitment pool is entirely from high sec. What are you telling all the high sec industrialists to get them to play in your corp; in null. I don't think some of are getting this part.
You don't recruit the industrialist to actually come play IN null. You recruit him, and he stays in high sec, building in high sec, and then importing the stuff to null.
The only way your can make high sec industry better, would be to give the stations free manufacturing slots. I HAVE FREE MANUFACTURING SLOTS. How the hell do you buff that?
I have free invention. How do you buff that?
The cost to do most things is trivial enough to be pointless! High sec, low sec, null sec, every frigging sec. The cost to build is trivial. Most of the **** that people want actualy changed in null sec is because of CONVENIENCE. Null sec stations doesn't offer the same level of convenience you get in high sec. It makes some things simply obnoxious to do here, which sucks much of the fun out of things most people would already consider boring as ****.
Like month long Q's in order to run a research project.
There's no such thing as "buffing" null sec industry. INCENTIVES are not buffable. They need to be TAKEN from high sec. Like T2 manufaturing. It should only be done by people in player run corps, out of player run structures. You can still do it in high sec, but you wouldn't be able to do it in the NPC corporations.
It's not a "high sec" nerf. It's an NPC corp nerf. THOSE GUYS are creating the imbalance. Even the high sec industrial corp is trivialized because you can just stay in the NPC corps and build most everything in the game out of a high sec NPC stations.
There needs to be reason to leave the NPC corps as an industrialist. Right now, unless you want to do one fo the highly specialized activities that the majority of industrialists do not do, you have no reason to join a player run corp. |

TharOkha
0asis Group
224
|
Posted - 2012.12.23 15:53:00 -
[874] - Quote
Natsett Amuinn wrote: Just because you can't see beyond the name of the corp I'm in doesn't make me wrong. It just means you refusing to accept the obvious in an effort to discredit me for no other reason than the corp I'm in.
Well thats not true at all. I think that goons are one of few ali/corps that realy care about this game and some of your proposals are pretty good. I can give you that. But that doesnt mean that every your statement and proposal must be true. They are often biased. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Bump Truck
Pator Tech School Minmatar Republic
118
|
Posted - 2012.12.23 15:57:00 -
[875] - Quote
Randolph Rothstein wrote:La Nariz wrote:[quote=Randolph Rothstein] ...
thats a great argument dude (no sarcasm) the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription... it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase?
You can't be serious!
First you say "there are no good reasons to nerf highsec", despite a really well developed dialogue, much of which is documented, at length, in this thread, ignoring everything you read.
And then when someone makes a valid argument in response you just pooh pooh it saying "well so many people play in HighSec that must be what's best about the game".
That's the entire point. People get drawn to the game because it has amazing aspects no other game has, but they get stuck in HighSec, or at least keep alts there, because it is unbalanced and far too good.
The fact so many people live there is evidence it is overpowered, not evidence that somehow nothing is broken and it's the best thing about the game, the amazing PVE or AFK mining people love to so much. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
820
|
Posted - 2012.12.23 16:02:00 -
[876] - Quote
TharOkha wrote:Natsett Amuinn wrote: Just because you can't see beyond the name of the corp I'm in doesn't make me wrong. It just means you refusing to accept the obvious in an effort to discredit me for no other reason than the corp I'm in.
Well thats not true at all. I think that goons are one of few ali/corps that realy care about this game and some of your proposals are pretty good. I can give you that. But that doesnt mean that every your statement and proposal must be true. They are often biased. Of course I'm biased.
I've spent the last year in null. I've experienced first hand the imbalance. Every thing in the game rewareds you for assuming more risk and effort, except industry.
Industry is the one area of the game were going to null penalizes you. You're better off in an NPC corp working out of NPC stations. Buffing null can't fix that.
Just like high sec I have the ability to produce goods at a near perfect level. You can't buff perfect.
T2 production needs to be removed from NPC stations in high sec and be done in player run structures by people who actually join player run corporations.
I'm sure that CCP's idea isn't for you to sit in the NPC corps the entire time you play EVE, even if you can. They want you to play in the player run corps, the entire game basically revolves around us, and the corps we play in.
CCP needs to properly incentivize joining player run cops, especially so where industry is concerned. |

Randolph Rothstein
whatever corp.
49
|
Posted - 2012.12.23 16:11:00 -
[877] - Quote
Bump Truck wrote:Randolph Rothstein wrote:La Nariz wrote:[quote=Randolph Rothstein] ...
thats a great argument dude (no sarcasm) the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription... it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase? You can't be serious! First you say "there are no good reasons to nerf highsec", despite a really well developed dialogue, much of which is documented, at length, in this thread, ignoring everything you read. And then when someone makes a valid argument in response you just pooh pooh it saying "well so many people play in HighSec that must be what's best about the game". That's the entire point. People get drawn to the game because it has amazing aspects no other game has, but they get stuck in HighSec, or at least keep alts there, because it is unbalanced and far too good. The fact so many people live there is evidence it is overpowered, not evidence that somehow nothing is broken and it's the best thing about the game, the amazing PVE or AFK mining people love to so much.
my point is that you shouldnt persuade me or players,you should make arguments that would make ccp change the game
you have no arguments,you have just opinions that high sec is OP,ppl get stuck there,unbalanced,far too good...those are not arguments,you just stated your opinion which is fair,but it wont change things the way you want just because you said so
btw my statement that there are no good reasons to nerf high sec are related to bussines,eve is growing,players are paying for the game where high sec is the way it is,so ccp doesnt have the reason to change it - the goonswarm guy actually made really good argument with PR stuff
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
821
|
Posted - 2012.12.23 16:19:00 -
[878] - Quote
Randolph Rothstein wrote: btw my statement that there are no good reasons to nerf high sec are related to bussines,eve is growing,players are paying for the game where high sec is the way it is,so ccp doesnt have the reason to change it - the goonswarm guy actually made really good argument with PR stuff
And that's wrong.
It's the exact same mentality that mmo developers have been running with since '04, and look how it's working for them. Damn near every safe, cuddle, PvE oriented, solo player driven, generic MMO on the market has to go free to play. They aren't doing to increase profits, they're doing it to kep the games running, and in same cases it didn't help.
And here's EVE. In Forbes magazine, just the other day.
Guess what the article was about? EVE being the only subscription based MMO that is not only still a subscription based MMO, but growning. 10 years EVE's been here, launched before WoW. Not even blizzard, after like 8 or 9 years can say that WoW is still growing; they keep saying otherwise.
EVE is not growing because of the NPC corporations. Stop with the "nerfing high sec" stuff. NPC corp industrialists need to be nerfed; not "high sec". And people are not going to stop coming to EVE because you have to join a player run corp and work out of player run structures to be the best industrialists.
Edit: People come to EVE because of the player run corps. |

Randolph Rothstein
whatever corp.
49
|
Posted - 2012.12.23 16:24:00 -
[879] - Quote
La Nariz wrote: For lowsec I believe the retribution changes to the formerly harsh security status penalties will help to change that but Natsett hit it on the head there is no reason to actually live in lowsec. This is because as long as you don't pod anyone you will still have free access to quick good isk in highsec. As well as lowsec not paying very much different from highsec.
When we are talking about other sec areas its much the same there is almost-no/no incentive to live their over highsec. You have to give people a reason to do things otherwise they won't go do them. A great example is miner ganking, after the unwarranted EHP buffs miner ganking declined because the incentive the "profit" was gone. Without an incentive the majority of people won't do it.
Nullsec is being used so it will take time to adjust but yes I'd take the risk. CCP has shown it can recover from mistakes (Incarna) if this is a terrible mistake they'll recover.
everyone knows lowsec is high risk but same isk as high sec (give or take) - but it has also other perks,i find it unfair when you shrink eve to just isk making game,you are not playing to gain isk,tho im sure there are ppl like that
you have a game where high sec is the way it is, yet the game is growing,majority of people are obviously happy with the current state of things
so why change it?
you say that ccp shown they can recover from mistakes,but would you dare to gamble with the playerbase again?especially after incarna fiasco id be twice as hesitant to do major gameplay changes
i can see your point,however im not sure if i would try to toy with high sec playerbase,maybe ccp execs will...
|

Randolph Rothstein
whatever corp.
49
|
Posted - 2012.12.23 16:33:00 -
[880] - Quote
Natsett Amuinn wrote:Randolph Rothstein wrote: btw my statement that there are no good reasons to nerf high sec are related to bussines,eve is growing,players are paying for the game where high sec is the way it is,so ccp doesnt have the reason to change it - the goonswarm guy actually made really good argument with PR stuff
And that's wrong. It's the exact same mentality that mmo developers have been running with since '04, and look how it's working for them. Damn near every safe, cuddle, PvE oriented, solo player driven, generic MMO on the market has to go free to play. They aren't doing to increase profits, they're doing it to kep the games running, and in same cases it didn't help. And here's EVE. In Forbes magazine, just the other day. Guess what the article was about? EVE being the only subscription based MMO that is not only still a subscription based MMO, but growning. 10 years EVE's been here, launched before WoW. Not even blizzard, after like 8 or 9 years can say that WoW is still growing; they keep saying otherwise. EVE is not growing because of the NPC corporations. Stop with the "nerfing high sec" stuff. NPC corp industrialists need to be nerfed; not "high sec". And people are not going to stop coming to EVE because you have to join a player run corp and work out of player run structures to be the best industrialists. Edit: People come to EVE because of the player run corps.
and im asking
if eve is there for 10 years and still growing in the current state of in your opinion unbalanced high sec/low sec why would you change it?
ITS GROWING,its fcking growing the way it is,no need to change - what if you make the grow stop? even with all the faults you listed the game is growing...
im not game developer,but if my game is growing then obviously im doing something right,why would i try to change it? you dont change growing bussines,you wait for growing to stop (if ever) then you make a gameplay change to attract more players
hey if over the next few months the playerbase starts to decline,i will be the first guy to support your cause in nerfing high sec
|
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
821
|
Posted - 2012.12.23 16:45:00 -
[881] - Quote
Randolph Rothstein wrote:
everyone knows lowsec is high risk but same isk as high sec (give or take) - but it has also other perks,i find it unfair when you shrink eve to just isk making game,you are not playing to gain isk,tho im sure there are ppl like that
you have a game where high sec is the way it is, yet the game is growing,majority of people are obviously happy with the current state of things
so why change it?
you say that ccp shown they can recover from mistakes,but would you dare to gamble with the playerbase again?especially after incarna fiasco id be twice as hesitant to do major gameplay changes
i can see your point,however im not sure if i would try to toy with high sec playerbase,maybe ccp execs will...
You're right, it's not about "isk".
It's about incentive. Like you said, low sec has other perks. Like the FW and the LP market. Low sec is designed to be the PvP "hotspot"; where you go for smaller gang warfare, and piracy.
Doesn't mean industry is fine there, it isn't. You go there to do industry if you want to build caps that can't be built in high sec; again that's just something the majority of people aren't going to do because of the nature of capital ships. The caps that see the most use can be built and flown in high sec.
And EVE didn't get where it is with high sec "the way it is". Seriously? EVE was growing when high sec was much more dangerous, there's no evidence that making it safer had a damn thing to do with increasing subscription numbers. In fact, the almost steady growth of EVE over the last 10 years can be attributed to other aspects of the game, not high sec.
No one comes to EVE because of "high sec", no one. NO ONE. No one talks about high sec on gaming boards when they talk about EVE, they talk the sandbox. THE HARSH sandbox.
The high sec playerbase is not represented by the people that stay in NPC corps. High sec corporations should represent high sec, and changes to high sec should be built around THEM; not NPC corps. High sec industry benefits NPC corps, not player run ones.
A high sec industrial corporation buff, in the way of removing T2 production from NPC stations would benefit high sec corps MOST, while also benefiting null industry.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
821
|
Posted - 2012.12.23 16:47:00 -
[882] - Quote
Randolph Rothstein wrote:
and im asking
if eve is there for 10 years and still growing in the current state of in your opinion unbalanced high sec/low sec why would you change it?
ITS GROWING,its fcking growing the way it is,no need to change - what if you make the grow stop? even with all the faults you listed the game is growing...
im not game developer,but if my game is growing then obviously im doing something right,why would i try to change it? you dont change growing bussines,you wait for growing to stop (if ever) then you make a gameplay change to attract more players
hey if over the next few months the playerbase starts to decline,i will be the first guy to support your cause in nerfing high sec
What's the point in building a better car?
Why bother making a sequel to a hit movie?
Why build a better plane?
Why paint another picture?
Why improve on anything?
Mostly, why would you choose to use such a stupid arguement? |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 16:56:00 -
[883] - Quote
Prien wrote: I'm not going to get in to a protracted debate about this particular topic as I've made my point and outlined the genuine reason behind this latest call to twist the knife yet further in to the back of Empire.
However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?
Even if it were possible to construct these vessels using conventional Empire industrial means there are very few with the financial clout to do so.
The fact remains that the capacity for earning wealth and wealth creation (including industrial capacity) in Low and Null space is vastly superior to anything that can possibly be achieved within Empire and so the suggestion to dumb down Empire yet further is frankly ludicrous in the extreme.
Your entire post was a big "Stop trying to force people into nullsec." Myself and others have said forcing people into nullsec is not our goal. Fix the risk:reward disparities is not an attempt to force people to move into nullsec. Empire industry is perfect, amazing logistical ease, cheap slot rental prices, ease of access to all stations, free protection in the form of CONCORD, good mining value, lack of required social interaction etc. None of those things is true of nullsec industry.
The whole "we can't build capital ships in highsec so that means nullsec industry is better" yeah that's not true at all if anything that's highsec entitlement at its worse.
Bottom line there needs to be an incentive to do things, there is currently none for industry outside of highsec. Highsec industry is perfect, you cannot be better than perfect so because of this highsec industry is warranted a nerf. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 17:00:00 -
[884] - Quote
Randolph Rothstein wrote:everyone knows lowsec is high risk but same isk as high sec (give or take) - but it has also other perks,i find it unfair when you shrink eve to just isk making game,you are not playing to gain isk,tho im sure there are ppl like that
you have a game where high sec is the way it is, yet the game is growing,majority of people are obviously happy with the current state of things
so why change it?
you say that ccp shown they can recover from mistakes,but would you dare to gamble with the playerbase again?especially after incarna fiasco id be twice as hesitant to do major gameplay changes
i can see your point,however im not sure if i would try to toy with high sec playerbase,maybe ccp execs will...
Lowsec is most certainly lower isk/hr than highsec because its activities cannot be done continuously. I'd like to use a better metric but the only quantifiable one we have is isk/hr. CCP has shown they are capable of fixing things as well, look at Crucible so I think any damage they make they can fix it and turn a dive around. They need to cater to content creators because that's who makes the game. Those content creators are not the npc corp highsec industrialists that this thread advocates against. Those content creators are mostly outside of highsec and other than James315 I can't cite a highsec content creator. npc alts aren't people |

Bump Truck
Pator Tech School Minmatar Republic
119
|
Posted - 2012.12.23 17:00:00 -
[885] - Quote
Randolph Rothstein wrote:Bump Truck wrote:Randolph Rothstein wrote:La Nariz wrote:[quote=Randolph Rothstein] ...
... .... my point is that you shouldnt persuade me or players,you should make arguments that would make ccp change the game you have no arguments,you have just opinions that high sec is OP,ppl get stuck there,unbalanced,far too good...those are not arguments,you just stated your opinion which is fair,but it wont change things the way you want just because you said so btw my statement that there are no good reasons to nerf high sec are related to bussines,eve is growing,players are paying for the game where high sec is the way it is,so ccp doesnt have the reason to change it - the goonswarm guy actually made really good argument with PR stuff
Can I ask then for a clarification of what an "argument" is?
For example. If, somewhat as above, it were said;
the majority of media coverage that focusses on this game is events that occur in low and null,
it is good for CCP to have media coverage of their game,
therefore CCP should focus on developing low and null, even if that requires damaging highsec,
or
It is always cheaper in terms of effort and risk to import an item than it is to make it in null,
without industrial targets PVP in null is reduced to a boring hot dropped blob fest,
therefore CCP should make efforts to build up a system of industry in null to rejuvenate it,
would these be arguments? Where is the line between "opinion" and "argument"? If I say "do it because I feel it should be done" isn't that an argument just a very weak one?
|

Randolph Rothstein
whatever corp.
49
|
Posted - 2012.12.23 17:11:00 -
[886] - Quote
Natsett Amuinn wrote:Randolph Rothstein wrote:
and im asking
if eve is there for 10 years and still growing in the current state of in your opinion unbalanced high sec/low sec why would you change it?
ITS GROWING,its fcking growing the way it is,no need to change - what if you make the grow stop? even with all the faults you listed the game is growing...
im not game developer,but if my game is growing then obviously im doing something right,why would i try to change it? you dont change growing bussines,you wait for growing to stop (if ever) then you make a gameplay change to attract more players
hey if over the next few months the playerbase starts to decline,i will be the first guy to support your cause in nerfing high sec
What's the point in building a better car? Why bother making a sequel to a hit movie? Why build a better plane? Why paint another picture? Why improve on anything? Mostly, why would you choose to use such a stupid arguement?
so you are assuming that nerfing high sec industry and industrialists will improve the game? and since when are you the braintrust?
did i miss an announcement promoting you as chief designer? how do you know it will improve the game?little bit offtopic - whos gonna win the super bowl?
you dont know if it improves the game, you only think it will improve the game because its what you want,it will improve the game for you...
it certainly doesnt improve the game for high sec players,or are you saying that you are more important than ppl who would not benefit from such gameplay change?
while were at it,i want titans in high sec,it will improve the game,there i said it so its true
i can play this game all day
|

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 17:20:00 -
[887] - Quote
Randolph Rothstein wrote: so you are assuming that nerfing high sec industry and industrialists will improve the game? and since when are you the braintrust?
did i miss an announcement promoting you as chief designer? how do you know it will improve the game?little bit offtopic - whos gonna win the super bowl?
you dont know if it improves the game, you only think it will improve the game because its what you want,it will improve the game for you...
it certainly doesnt improve the game for high sec players,or are you saying that you are more important than ppl who would not benefit from such gameplay change?
while were at it,i want titans in high sec,it will improve the game,there i said it so its true
i can play this game all day
The only thing highsec PVE players have been in any of the media coverage are prey to scams. So yes they are fairly unimportant if you want to come at it from that angle.
This will improve the game because it will create an incentive for players moving out to the areas where shenanigans happen that make the news. It will also give a reason for people to use their own space which will help to alleviate the "nullsec is empty" problem as well as fix risk:reward.
I've explained this to you in my previous posts so I'm not sure why you need Natsett to explain it now again. npc alts aren't people |

Natsett Amuinn
GoonWaffe Goonswarm Federation
823
|
Posted - 2012.12.23 17:24:00 -
[888] - Quote
People who join high sec corporations are more likely to be willing to join a null sec corp. They're used to working in an enviroment where more people can shoot them, and dealing with things like wars.
People that never leave the NPC corps, never leave them! The more of those guys that are willing to join a player run corp, the more guys that are likely to end up in null.
The more NPC corp industrialists that leave the NPC corp, the easier it will be to get them to do industry in null sec.
It doesn't matter what you buff, or where you buff it, it won't encourage anyone to leave the NPC corps.
People WILL join player run corps to do T2 production, they will not quit droves. |

Randolph Rothstein
whatever corp.
49
|
Posted - 2012.12.23 17:30:00 -
[889] - Quote
La Nariz wrote: Lowsec is most certainly lower isk/hr than highsec because its activities cannot be done continuously. I'd like to use a better metric but the only quantifiable one we have is isk/hr. CCP has shown they are capable of fixing things as well, look at Crucible so I think any damage they make they can fix it and turn a dive around. They need to cater to content creators because that's who makes the game. Those content creators are not the npc corp highsec industrialists that this thread advocates against. Those content creators are mostly outside of highsec and other than James315 I can't cite a highsec content creator.
E: I missed this part.
Why change it? Change it because players do not sign up for empire PVE, they sign up to be a part of the EVE story. The EVE story is most certainly not sitting their running industry in highsec because it isn't viable in your alliance's space. Adding incentives (nerfing the perfect highsec industry) to industry in other sec status areas allows players to involve themselves in the story happening out there.
if you could support the bold part with the actuall numbers you d pretty much won the nerf highsec argument,and certainly more people would support your ways - at least the people who want the game to continue growing
i dont know how many people actually like the game and wouldnt change a thing,maybe a massive poll would be required for ccp to make sure they wont fail with important gameplay changes
so maybe in the future they will decide to do something like that and we will all be surprised how many players want the game to be like you are suggesting or maybe not,who knows
i feel like you made some interesting points mate,it was a good exchange |

Varius Xeral
Galactic Trade Syndicate
62
|
Posted - 2012.12.23 17:42:00 -
[890] - Quote
Another point worth making very clear is that this farms and fields talk originally came right from the top of Nullsec from content-creators warning CCP that their ability and willingness to create content for the average player is drying up. You can only whip people up for another "War for the Fatherland" so many times before it gets stale, and they just don't bother logging in for the next one. Nullsec has been running strictly on its own novelty since being populated enough to actually be fought over.
Farms and fields is a warning that nullsec, and lowsec as well actually, need more substantive day to day gameplay to create content and reinvigorate the sense of meaning to warfare in both areas. Nullsec and to a lesser extent lowsec gameplay is about planting a flag and defending that flag against all comers. This meaningful group play creates a story or narrative that brings Eve's objectively boring gameplay to life, and pushes people to log in and interact.
Farms and fields is a natural improvement to Eve gameplay based on the lessons learned from its existence over ten years. If you were to create Eve 2, the first thing you would do is ensure scalable farms and fields gameplay from hisec through lowsec and on to null. Creating meaningful day to day gameplay in nullsec and lowsec is a necessity, and it will happen regardless of whining from a tiny vocal minority of players who think they should have easy access to almost all rewards in the almost perfect safety of hisec.
Winter is coming. |
|

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 17:56:00 -
[891] - Quote
Randolph Rothstein wrote:if you could support the bold part with the actuall numbers you d pretty much won the nerf highsec argument,and certainly more people would support your ways - at least the people who want the game to continue growing i dont know how many people actually like the game and wouldnt change a thing,maybe a massive poll would be required for ccp to make sure they wont fail with important gameplay changes so maybe in the future they will decide to do something like that and we will all be surprised how many players want the game to be like you are suggesting  or maybe not,who knows i feel like you made some interesting points mate,it was a good exchange
What a good idea I like statistics so why don't we try something:
http://www.surveymonkey.com/s/W897RW2
npc alts aren't people |

Prien
J0urneys End J0urneys End Alliance
1
|
Posted - 2012.12.23 18:09:00 -
[892] - Quote
La Nariz wrote:Prien wrote: I'm not going to get in to a protracted debate about this particular topic as I've made my point and outlined the genuine reason behind this latest call to twist the knife yet further in to the back of Empire.
However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?
Even if it were possible to construct these vessels using conventional Empire industrial means there are very few with the financial clout to do so.
The fact remains that the capacity for earning wealth and wealth creation (including industrial capacity) in Low and Null space is vastly superior to anything that can possibly be achieved within Empire and so the suggestion to dumb down Empire yet further is frankly ludicrous in the extreme.
Your entire post was a big "Stop trying to force people into nullsec." Myself and others have said forcing people into nullsec is not our goal. Fix the risk:reward disparities is not an attempt to force people to move into nullsec. Empire industry is perfect, amazing logistical ease, cheap slot rental prices, ease of access to all stations, free protection in the form of CONCORD, good mining value, lack of required social interaction etc. None of those things is true of nullsec industry. The whole "we can't build capital ships in highsec so that means nullsec industry is better" yeah that's not true at all if anything that's highsec entitlement at its worse. Bottom line there needs to be an incentive to do things, there is currently none for industry outside of highsec. Highsec industry is perfect, you cannot be better than perfect so because of this highsec industry is warranted a nerf.
Eve Online is a series of trade off's depending upon your location, surely that concept is not lost on you? 
If you believe that you are somehow disadvantaged in performing industry in Null or Low then relocate an alt or another resource in to Empire and perform it there instead.
For every positive that you can identify about the benefits of high sec industry over its null or low sec equivalent you can equally list aspects of null and low that are equally more advantageous than Empire, but I don't hear you on here suggesting that because miners cannot mine Ark, Bist or Crokite or run Level 5 Missions in Empire then these should be obliterated in Null or Low?
Of course you wouldn't proffer that line of argument because that would be unbalanced and one sided. Seriously don't make me laugh any more than I already am.
From a miners perspective if they want to mine A,B,C ores or mission runners wanted to do level 5 missions they accept that they have to leave their comfort zone and go to low or null to perform those activities.
I remain of the opinion that the purpose behind all of these threads is to repeatedly over the course of time attempt to dumb down, to the point that Empire becomes pointless, the benefits to be afforded by safer space ultimately pushing more folks in to your backyard.
Come on be honest and transparent, you know you want to really. 
|

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 18:12:00 -
[893] - Quote
Prien wrote:Eve Online is a series of trade off's depending upon your location, surely that concept is not lost on you?  If you believe that you are somehow disadvantaged in performing industry in Null or Low then relocate an alt or another resource in to Empire and perform it there instead. For every positive that you can identify about the benefits of high sec industry over its null or low sec equivalent you can equally list aspects of null and low that are equally more advantageous than Empire, but I don't hear you on here suggesting that because miners cannot mine Ark, Bist or Crokite or run Level 5 Missions in Empire then these should be obliterated in Null or Low? Of course you wouldn't proffer that line of argument because that would be unbalanced and one sided. Seriously don't make me laugh any more than I already am. From a miners perspective if they want to mine A,B,C ores or mission runners wanted to do level 5 missions they accept that they have to leave their comfort zone and go to low or null to perform those activities. I remain of the opinion that the purpose behind all of these threads is to repeatedly over the course of time attempt to dumb down, to the point that Empire becomes pointless, the benefits to be afforded by safer space ultimately pushing more folks in to your backyard. Come on be honest and transparent, you know you want to really.  
So where is the trade off for highsec industry then? They get all of the reward with almost no risk. The rest of your post is goonspiracy.
npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
245
|
Posted - 2012.12.23 18:32:00 -
[894] - Quote
Natsett Amuinn wrote: Why indeed aren't the people moving from high sec? Maybe becuse the one measurable point of "winning" in EVE that every person playing it has, is that stupid number in your wallet.
Let's be realistic for a moment. Almost all of us are playing to make silly virtual wealth. It's the one thing we have to really focus on because we don't have to grind levels or gear, so we measure our success by ISK. Some do it otherways, like killboard, but that's not what the majority of us are measuring our success by.
We play for ISK. Whatever reason you initially came to EVE for, in the end you will be playing for ISK. When the best place for ISK is high sec, why would people leave, indeed.
If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.
The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.
Isk is just how you gain access to the parts of the game that you enjoy. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Prien
J0urneys End J0urneys End Alliance
1
|
Posted - 2012.12.23 18:34:00 -
[895] - Quote
La Nariz wrote:Prien wrote:Eve Online is a series of trade off's depending upon your location, surely that concept is not lost on you?  If you believe that you are somehow disadvantaged in performing industry in Null or Low then relocate an alt or another resource in to Empire and perform it there instead. For every positive that you can identify about the benefits of high sec industry over its null or low sec equivalent you can equally list aspects of null and low that are equally more advantageous than Empire, but I don't hear you on here suggesting that because miners cannot mine Ark, Bist or Crokite or run Level 5 Missions in Empire then these should be obliterated in Null or Low? Of course you wouldn't proffer that line of argument because that would be unbalanced and one sided. Seriously don't make me laugh any more than I already am. From a miners perspective if they want to mine A,B,C ores or mission runners wanted to do level 5 missions they accept that they have to leave their comfort zone and go to low or null to perform those activities. I remain of the opinion that the purpose behind all of these threads is to repeatedly over the course of time attempt to dumb down, to the point that Empire becomes pointless, the benefits to be afforded by safer space ultimately pushing more folks in to your backyard. Come on be honest and transparent, you know you want to really.   So where is the trade off for highsec industry then? They get all of the reward with almost no risk. The rest of your post is goonspiracy.
Priceless. That is all I have to say 
|

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 18:36:00 -
[896] - Quote
Buzzy Warstl wrote: If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.
The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.
Isk is just how you gain access to the parts of the game that you enjoy.
Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.
npc alts aren't people |

Varius Xeral
Galactic Trade Syndicate
63
|
Posted - 2012.12.23 18:47:00 -
[897] - Quote
No, no. He doesn't care about isk/hour, so he's not going to care when hisec income gets nerfed. Problem solved. |

Prien
J0urneys End J0urneys End Alliance
1
|
Posted - 2012.12.23 18:47:00 -
[898] - Quote
La Nariz wrote:Buzzy Warstl wrote: If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.
The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.
Isk is just how you gain access to the parts of the game that you enjoy.
Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.
It's not all about isk per hour, thats certain. Friendship, cameradery escapism (from sitting with the wife) are all hugely admirable aspects of Eve.
I give most of my isk away to those less fortunate to help them up the ladder, so I'm usually broke 
|

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 18:48:00 -
[899] - Quote
Prien wrote:It's not all about isk per hour, thats certain. Friendship, cameradery escapism (from sitting with the wife) are all hugely admirable aspects of Eve. I give most of my isk away to those less fortunate to help them up the ladder, so I'm usually broke 
Find away to quantify those and I'll be happy to use those as a metric.
npc alts aren't people |

Tesal
66
|
Posted - 2012.12.23 18:54:00 -
[900] - Quote
La Nariz wrote:Buzzy Warstl wrote: If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.
The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.
Isk is just how you gain access to the parts of the game that you enjoy.
Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.
Goon enjoyment can be measured in forum posts per hour. |
|

Johan Civire
Dirty Curse inc.
452
|
Posted - 2012.12.23 18:57:00 -
[901] - Quote
coughwrongcouch
Try to nerf high sec is good for busniss. ... WRONG
Less people less money ccp gets less expansion we get. So short its wrong... |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 18:58:00 -
[902] - Quote
Johan Civire wrote: Try to nerf high sec is good for busniss. ... WRONG
And your evidence of this? npc alts aren't people |

Johan Civire
Dirty Curse inc.
452
|
Posted - 2012.12.23 18:59:00 -
[903] - Quote
La Nariz wrote:Johan Civire wrote: Try to nerf high sec is good for busniss. ... WRONG
And your evidence of this?
You. talking about evidence try to explane that to ccp...
Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that....
People love intel cpu other people love amd there are the same but the are not.... meh good try. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
231
|
Posted - 2012.12.23 19:06:00 -
[904] - Quote
La Nariz wrote:Buzzy Warstl wrote: If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.
The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.
Isk is just how you gain access to the parts of the game that you enjoy.
Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.
Eve is a sandbox, and we should be able to measure our success how ever we choose. Some people do it by killboards, by what they can fly, by how much isk they have, general comradery, tears from forum posters, and so on.
There are 2 nice things about using isk as a measurement of success;
(1) Isk is a means to an end. Training for a marauder or carrier is pointless if you don't have the isk to buy those ships. Being poor in this game really sucks, and the more isk people have the more stuff they can do. Be that running better missions, mining more ore, ganking more miners, going on suicide roams, etc.
(2) Isk is something you can grind to get rewarded for your actual effort. I like the way the skills train because it allows me to be fairly casual about the game, but putting a skill and the queue and coming back to it being finished in a week or so isn't terribly rewarding. There are plenty of activities where I can sit down at the computer and end up "better" than when I started by using isk as a metric. That could mean killing rats, or taking stuff to market. |

Vaju Enki
Secular Wisdom
222
|
Posted - 2012.12.23 19:16:00 -
[905] - Quote
Johan Civire wrote:La Nariz wrote:Johan Civire wrote: Try to nerf high sec is good for busniss. ... WRONG
And your evidence of this? You. talking about evidence try to explane that to ccp... Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that.... People love intel cpu other people love amd there are the same but the are not.... meh good try.
Fixing risk/reward in Highsec make EvE Online a better game. Following your "logic" they should just make EvE Online work like World of Warcraft. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
231
|
Posted - 2012.12.23 19:19:00 -
[906] - Quote
Prien wrote: However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?
First off, a lot of the regular cap ships (carriers, dreads, rorqs) are built in low sec. They are close enough to major markets to both get the supplies and to find a buyer. You can find pretty much an cap ship you want for sale on the in-game market just a few jumps from Jita.
Secondly, we build super-caps (the only ships that must be built in sov nullsec) using compressed minerals from empire. That means we have industry and freighter guys in highsec actually getting everything together. The nullsec part of it is just reprocessing a ton of large railguns and moving that to the POS for final assembly.
So even our super-caps, the over powered end game ships that even the people who fly them complain about, are built using highsec industry and using Concord as cover to move those minerals. |

Malcanis
Vanishing Point. The Initiative.
5559
|
Posted - 2012.12.23 19:24:00 -
[907] - Quote
Prien wrote:La Nariz wrote:Prien wrote: I'm not going to get in to a protracted debate about this particular topic as I've made my point and outlined the genuine reason behind this latest call to twist the knife yet further in to the back of Empire.
However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?
Even if it were possible to construct these vessels using conventional Empire industrial means there are very few with the financial clout to do so.
The fact remains that the capacity for earning wealth and wealth creation (including industrial capacity) in Low and Null space is vastly superior to anything that can possibly be achieved within Empire and so the suggestion to dumb down Empire yet further is frankly ludicrous in the extreme.
Your entire post was a big "Stop trying to force people into nullsec." Myself and others have said forcing people into nullsec is not our goal. Fix the risk:reward disparities is not an attempt to force people to move into nullsec. Empire industry is perfect, amazing logistical ease, cheap slot rental prices, ease of access to all stations, free protection in the form of CONCORD, good mining value, lack of required social interaction etc. None of those things is true of nullsec industry. The whole "we can't build capital ships in highsec so that means nullsec industry is better" yeah that's not true at all if anything that's highsec entitlement at its worse. Bottom line there needs to be an incentive to do things, there is currently none for industry outside of highsec. Highsec industry is perfect, you cannot be better than perfect so because of this highsec industry is warranted a nerf. Eve Online is a series of trade off's depending upon your location, surely that concept is not lost on you?  If you believe that you are somehow disadvantaged in performing industry in Null or Low then relocate an alt or another resource in to Empire and perform it there instead.
"Supercaps aren't unbalanced because anyone can skill for one if they really want to!"
"Industry isn't unbalanced because anyone can set up a hi-sec alt if they really want to!"
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

EI Digin
Dreddit Test Alliance Please Ignore
344
|
Posted - 2012.12.23 19:33:00 -
[908] - Quote
Johan Civire wrote:Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that....
The status quo of an ever so slowly stagnating nullsec is not good for the game and results in a decrease in the size of the playerbase. It's not good for business for this to continue, so CCP has to make sure that they make nullsec players (both current and potential residents) happy by throwing them a bone once in a while instead of throwing out random nerfs to things like anomalies, which highsec players hate because it is an isk faucet.
A good post. |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 19:48:00 -
[909] - Quote
Johan Civire wrote:
You. talking about evidence try to explane that to ccp...
Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that....
People love intel cpu other people love amd there are the same but the are not.... meh good try.
So you have no evidence to back up anything you say, thanks for letting us know that. You need to support that "if you nerf highsec people will unsub" claim for anyone take it seriously. This warranted nerf I've been talking about is to balance highsec. How do you expect any balance without power creep to occur without nerfing things? npc alts aren't people |

Makavi Astro
Zima Corp Darkspawn.
6
|
Posted - 2012.12.23 20:19:00 -
[910] - Quote
Highsec/lowsec/nulsec are all perfectly fine! Nothing needs to be changed. High sec is the city, people work, make money, construct things, do whatever is done in highsec. If you are good and brave enough, you go to low/null to test your balls, if you can handle it, you stay there. Form/join corporation/alliance and go to wars.
Highsec is too rewarding? Then go to highsec, simple as that.
Some boosts to null could be done actually, like lowering the batch size of rare ores.. Or some other stuff..
Anyway nulsec for me was always the arena, place where you fight people. And highsec was the home. It is not really profitable as you say, we don't get faction loot, we can't mine for expensive ores, we can't freely attack those juicy freighters, our planets don't have that much material on them, and no moons for us. No need in nerfing highsec. But there can be a talk on boosting null a bit. |
|

Varius Xeral
Galactic Trade Syndicate
63
|
Posted - 2012.12.23 20:31:00 -
[911] - Quote
Makavi Astro wrote:
Anyway nulsec for me was always the arena, place where you fight people.
And highsec was the home.
Precisely. This is the fundamentally broken gameplay feature that goes complete against what Eve is supposed to be. Eve is specifically not an arena game and was never intended to be. The fact that so many people perceive it as such demonstrates how severe the need to reformulate the very guts of gameplay is.
Although your conclusion is dead wrong, your observation is dead right. Thanks for your input.
|

Buzzy Warstl
The Strontium Asylum
245
|
Posted - 2012.12.23 20:57:00 -
[912] - Quote
La Nariz wrote:Buzzy Warstl wrote: If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.
The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.
Isk is just how you gain access to the parts of the game that you enjoy.
Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr. Subscriber base.
The more people are playing EvE, the more people are having fun at it.
If you need a visible e-peen to size up, that's your way to have fun at EvE. It isn't wrong, but it isn't the only way to win. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
245
|
Posted - 2012.12.23 21:01:00 -
[913] - Quote
Varius Xeral wrote:No, no. He doesn't care about isk/hour, so he's not going to care when hisec income gets nerfed. Problem solved. You know what? I really wouldn't. But it's impossible for you to kill the market, so you won't be able to touch my best isk/hr activity.
Other people might care, however. If they leave the game because their e-peen has been cut off, I will be enjoying it less.
I've played post-plague games before, where a thriving user base has dropped dramatically for whatever reason, and it *sucks*. It invariably is worse than whatever problem the developers were looking to solve when they made the changes that caused the exodus. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Varius Xeral
Galactic Trade Syndicate
63
|
Posted - 2012.12.23 21:07:00 -
[914] - Quote
Please waffle more. You've been an enormous addition to the discourse with your complete lack of consistency. |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 21:49:00 -
[915] - Quote
Makavi Astro wrote: No need in nerfing highsec. But there can be a talk on boosting null a bit.
How do you account for power creep? CCP has stated before they do not want power creep hence the nerfing. Also highsec industry is perfect how do you get better than perfect?
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 21:53:00 -
[916] - Quote
Buzzy Warstl wrote: Subscriber base. The more people are playing EvE, the more people are having fun at it.
Okay so you have another metric that tells us nothing about reward. It tells us how many accounts are in the game and that just hints at the overall size of EVE but not about the reward disparity across the sec areas. I'd like to have proper metrics for "fun" but its way to subjective you can't count and compare how much "fun" there is. Being able to count and compare are two crucial factors to a quantifiable metric. Hence why isk/hr is the best metric we have, once again if you have a better metric please tell us. npc alts aren't people |

CraftyCroc
Gunpoint Diplomacy
71
|
Posted - 2012.12.23 22:24:00 -
[917] - Quote
Op
If you do what you are asking - the rich will get richer and the poor will get poorer
Regards CC |

Vaerah Vahrokha
Vahrokh Consulting
2352
|
Posted - 2012.12.23 22:24:00 -
[918] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: Glad to see you are the official spokeperson for CCP and dictate who to take and who to refuse to the game. With those abundant epitects I can also see a bright future in your attempt at gaining simpathy to your cause exactly off those who are your subject.
EvE does exactly like many brands do: they create a luxury brand selling some silly hat / woman dress. They will sell all of 5 of their $30,000 exclusive, bait items, then make 30M dollars selling cheap hats, mundane woman dresses and so on in the supermarket.
EvE 5k concurrent online "content creators" are still the same amount since the dawn of the game, CCP use them to attract the remaining 40,000 who are not news worthy but bring in the wage for the CCP employees.
Yeah glad to see you are still up to your handwaiving and :foxnews:ing. You are also not CCP's official spokesperson and also cannot dictate what EVE does. EVE's "content creators" have slowly grown but with the disparity in risk:reward between all of the sec areas most notably highsec, its a slow growth.
I am not the guy demanding EvE to change, no need to be a spokesperson to do nothing.
I feel perfectly well and fine, it's your super wealthy, top alliance who are complaining like crazy.
I am very OK at changing the game to implement powerful industry in null sec etc. etc. but in the end it's YOU who are advocating it, not me, so the spokesperson are you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
249
|
Posted - 2012.12.23 22:30:00 -
[919] - Quote
La Nariz wrote:Buzzy Warstl wrote: Subscriber base. The more people are playing EvE, the more people are having fun at it.
Okay so you have another metric that tells us nothing about reward. It tells us how many accounts are in the game and that just hints at the overall size of EVE but not about the reward disparity across the sec areas. I'd like to have proper metrics for "fun" but its way to subjective you can't count and compare how much "fun" there is. Being able to count and compare are two crucial factors to a quantifiable metric. Hence why isk/hr is the best metric we have, once again if you have a better metric please tell us. What part of "sandbox game" is so hard for you to understand?
If half the user base is perfectly happy nibbling on rocks and running highsec missions and doesn't want to stretch into more challenging aspects of the game, that's twice as many players as there would be if those features were made too difficult for them to access.
That's twice the market size (well, maybe only 30% more market, but still bigger), twice the potential PvP targets, twice the jeers and twice the tears.
If all you care about is isk, I've got a 128 bit integer with your name on it on a private server. Have as much as you want, but you have to play alone. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

La Nariz
GoonWaffe Goonswarm Federation
303
|
Posted - 2012.12.23 22:33:00 -
[920] - Quote
Vaerah Vahrokha wrote: I am not the guy demanding EvE to change, no need to be a spokesperson to do nothing.
I feel perfectly well and fine, it's your super wealthy, top alliance who are complaining like crazy.
I am very OK at changing the game to implement powerful industry in null sec etc. etc. but in the end it's YOU who are advocating it, not me, so the spokesperson are you.
Okay so what is your point now then? You aren't raising a point or arguing anything other than more goonspiracy. If that underlined part is true why are you advocating against a highsec industry nerf? npc alts aren't people |
|

Vaerah Vahrokha
Vahrokh Consulting
2376
|
Posted - 2012.12.23 22:36:00 -
[921] - Quote
Natsett Amuinn wrote: We've been giving you reasons for over 40 pages! WTF?
NO INCENTIVE!
Pushing sheep into doing things = WoW. "Incentive" is WoW's Gospel you know?
Natsett Amuinn wrote: Why do something in null that you can do in high and make as much or more isk?
For the same reason a shoe maker could keep humbly making shoes instead of something better? That is because he likes it? Nah, it requires a mindset that goes beyond super-immediate guinea pig: "push the button with the nose, food comes out" stimulus.
Natsett Amuinn wrote: Why indeed aren't the people moving from high sec? Maybe becuse the one measurable point of "winning" in EVE that every person playing it has, is that stupid number in your wallet.
Let's be realistic for a moment. Almost all of us are playing to make silly virtual wealth. It's the one thing we have to really focus on because we don't have to grind levels or gear, so we measure our success by ISK. Some do it otherways, like killboard, but that's not what the majority of us are measuring our success by.
We play for ISK. Whatever reason you initially came to EVE for, in the end you will be playing for ISK.
Completely and utterly subjective vision of yours. As your corp people say, EvE is made by "content makers", be it spies, awoxers, great battlefield generals... NOBODY comes to EvE with ISK as their "dream", ISK is just a stupid fake currency. Those who really want to see some real currency play real currency MMOs like Entropia (also featuring PvP in space).
There are Sci-fi enthusiasts who come to EvE to savor those things that make to the news. There are the "crafters" who come to EvE because of it's top notch crafting system. There are "collectors" who come to EvE to collect all the items or ships. There are PvPers who come to EvE to shoot faces, ISK is a medium to get to PvP not the holy end. There are casual players who come to EvE to have a chat and slowly make their best pimp ship. There are traders who come to EvE to get "markets kill mails" and others who trade (like me) for the pure, UTTER pleausure to prove they "predicted" the markets right and then go rub their screenshots in the face of others.
You seem to have a rabid obsession for ISK. That's fine, but don't pretend everybody got your same taste or playing objectives.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
307
|
Posted - 2012.12.23 22:36:00 -
[922] - Quote
Buzzy Warstl wrote: What part of "sandbox game" is so hard for you to understand?
If half the user base is perfectly happy nibbling on rocks and running highsec missions and doesn't want to stretch into more challenging aspects of the game, that's twice as many players as there would be if those features were made too difficult for them to access.
That's twice the market size (well, maybe only 30% more market, but still bigger), twice the potential PvP targets, twice the jeers and twice the tears.
If all you care about is isk, I've got a 128 bit integer with your name on it on a private server. Have as much as you want, but you have to play alone.
We aren't arguing over "sandbox game" you're trying to tell me why isk/hr is a bad metric for reward. So far all you've got is because of that metric it makes me a sad, terrible person IRL. Now I'll say it again to you, if you have a better quantifiable metric for reward please let us know.
I'll keep it in simple terms here so don't go getting pedantic on me, give us something easily measured, counted, and compared. npc alts aren't people |

Vaerah Vahrokha
Vahrokh Consulting
2376
|
Posted - 2012.12.23 22:45:00 -
[923] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: I am not the guy demanding EvE to change, no need to be a spokesperson to do nothing.
I feel perfectly well and fine, it's your super wealthy, top alliance who are complaining like crazy.
I am very OK at changing the game to implement powerful industry in null sec etc. etc. but in the end it's YOU who are advocating it, not me, so the spokesperson are you.
Okay so what is your point now then? You aren't raising a point or arguing anything other than more goonspiracy. If that underlined part is true why are you advocating against a highsec industry nerf?
My point, in case those many pages were not clear, is to:
- fully support a null sec industry buff including stations.
- fully support a WH industry buff (WHs being what GS posters oddly "forgot" to mention).
- fully support further low sec getting special perks only available in there. You want candy XYZ you dirty your hands and go get it there.
Then STOP for a patch cycle and look at what happens to the economy. THEN take additional decisions. It's for your own good, you don't even imagine what kind of issues you are going to get to yourself for increasing your efficiency (namely, a possible GREAT loss in earnings).
As for goonspiracy, as I said multiple time, stop pretending being so prosecuted or even important. You are a lobby sponsoring your lobby plans, nothing more. Some at the top of your organization actually believe in your needs - and some are very understandable and shareable, but the message transpiring by the "grunts" transcripts is of menial corporate interest dressed by thin ideology, seasoned by their own personal preferences and interests.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Varius Xeral
Galactic Trade Syndicate
95
|
Posted - 2012.12.23 22:52:00 -
[924] - Quote
The reason WHs don't get mentioned in these threads is because they are alien to most of us, and they have their own effective lobby to look out for their interests. Furthermore, any pos revamp, which is part of an industry revamp, would nececessarily have input from WHers about pos and industry in WHs. It is far from a condemnation that we try not to speak for WHers, rather it is a point our "side" should be congratulated for. |

Shylari Avada
Amok. Goonswarm Federation
173
|
Posted - 2012.12.23 22:52:00 -
[925] - Quote
Vaerah Vahrokha wrote:- fully support a WH industry buff (WHs being what GS posters oddly "forgot" to mention).
Sorry, we limit our emergent game play to losing ships in Empire, manipulating LowSec and controlling 'all' of NullSec; expanding into WH Space might lead some to believe our horde of "CCP Controlling Idiots" might be semi-competent. We certainly don't want that. |

Vaerah Vahrokha
Vahrokh Consulting
2419
|
Posted - 2012.12.23 22:54:00 -
[926] - Quote
La Nariz wrote:They need to cater to content creators because that's who makes the game. Those content creators are not the npc corp highsec industrialists that this thread advocates against. Those content creators are mostly outside of highsec and other than James315 I can't cite a highsec content creator.
There are plenty of hi sec content creators, you just don't want to see them. Even the dumbest ice mining system lives its daily struggle and drama, if you want I can tell some tales about it.
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2456
|
Posted - 2012.12.23 22:57:00 -
[927] - Quote
Varius Xeral wrote:The reason WHs don't get mentioned in these threads is because they are alien to most of us, and they have their own effective lobby to look out for their interests. Furthermore, any pos revamp, which is part of an industry revamp, would nececessarily have input from WHers about pos and industry in WHs. It is far from a condemnation that we try not to speak for WHers, rather it is a point our "side" should be congratulated for.
Buffing / revamping POSes is not a point to your "side", it's an ancient, "dead horse" (including AGES old threads titled with "flogging the dead horse" and similar) from the whole community since well before you ever emerged as prominent alliance. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jenn aSide
STK Scientific Initiative Mercenaries
741
|
Posted - 2012.12.23 23:01:00 -
[928] - Quote
Buzzy Warstl wrote:Jenn aSide wrote: As for "you aren't reaping them either" WTf are you talking about?
I'll bet you own lots of stations, after all, you are such an expert on everything nullsec.
I'm not an expert on everything nullsec, i simply know light years more than you.Rather than getting butthurt about it why don't you stop posting and learn about it, then you can come back and tell everyone what should be done. |

Varius Xeral
Galactic Trade Syndicate
109
|
Posted - 2012.12.23 23:01:00 -
[929] - Quote
Vaerah Vahrokha wrote:Buffing / revamping POSes is not a point to your "side", it's an ancient, "dead horse" (including AGES old threads titled with "flogging the dead horse" and similar) from the whole community since well before you ever emerged as prominent alliance.
Non responsive as usual. You would be a far more effective communicator if you actually read what you were attempting to respond to instead of just hammering through spam responses to everything in a thread. |

Vaerah Vahrokha
Vahrokh Consulting
2456
|
Posted - 2012.12.23 23:06:00 -
[930] - Quote
Shepard Wong Ogeko wrote:La Nariz wrote:Buzzy Warstl wrote: If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.
The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.
Isk is just how you gain access to the parts of the game that you enjoy.
Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr. Eve is a sandbox, and we should be able to measure our success how ever we choose.
Goonswarm success meter instructions for dummies:
1) Notice how you are in the empire builders section of the game.
2) Open the sov map.
3) Look at CFC + HBC areas.
4) Entertrain a massive grimace as you immediately notice the extension of your empire: you won! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Scatim Helicon
GoonWaffe Goonswarm Federation
1179
|
Posted - 2012.12.23 23:08:00 -
[931] - Quote
Vaerah Vahrokha wrote:NOBODY comes to EvE with ISK as their "dream", ISK is just a stupid fake currency.
Excellent. In that case there's no issue with a rebalancing of risk vs isk in the various levels of security space, since it's just a stupid fake currency a slight decrease in the reward that nobody really cares about in the first place.
Glad we could wrap up this thread in agreement. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Vaerah Vahrokha
Vahrokh Consulting
2456
|
Posted - 2012.12.23 23:08:00 -
[932] - Quote
Varius Xeral wrote:Vaerah Vahrokha wrote:Buffing / revamping POSes is not a point to your "side", it's an ancient, "dead horse" (including AGES old threads titled with "flogging the dead horse" and similar) from the whole community since well before you ever emerged as prominent alliance. Non responsive as usual. You would be a far more effective communicator if you actually read what you were attempting to respond to instead of just hammering through spam responses to everything in a thread.
Not responsive to what you want to say, sure!
Responsive to taking away proper credits off the whole EvE community, yes!
"rather it is a point our "side" should be congratulated for." Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Skydell
Space Mermaids Somethin Awfull Forums
377
|
Posted - 2012.12.23 23:08:00 -
[933] - Quote
Varius Xeral wrote:Vaerah Vahrokha wrote:Buffing / revamping POSes is not a point to your "side", it's an ancient, "dead horse" (including AGES old threads titled with "flogging the dead horse" and similar) from the whole community since well before you ever emerged as prominent alliance. Non responsive as usual. You would be a far more effective communicator if you actually read what you were attempting to respond to instead of just hammering through spam responses to everything in a thread.
From a forum perspective, this makes sense. As solutions and seeing ideas ferment, it isn't. The fact is, it's broke and has been for 10 years. I understand Vaerah Vahrokha and the other people who have been here on EVE-O for a while and I know what drives them to act the way they do. In the end it's just another thread, another cloned debate of the ones we have been having for a decade. Nothing will change. |

Varius Xeral
Galactic Trade Syndicate
109
|
Posted - 2012.12.23 23:09:00 -
[934] - Quote
Seriously. Take a deep breath, go back to the start of the chain. You are literally not responding to what you quoted, at all. You have utterly misunderstood the post you quoted. |

Vaerah Vahrokha
Vahrokh Consulting
2456
|
Posted - 2012.12.23 23:12:00 -
[935] - Quote
Varius Xeral wrote:Seriously. Take a deep breath, go back to the start of the chain. You are literally not responding to what you quoted, at all. You have utterly misunderstood the post you quoted.
Judging by the mad inflow of "likes" I am getting, there are some others who read what I type and understand it. They are not hi seccers either (those I know, many I don't).
They are probably as irritated as I am when you try impose your vision on the game vesting it in holyness and then steal credit when the EvE community as a whole deserves it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Varius Xeral
Galactic Trade Syndicate
109
|
Posted - 2012.12.23 23:13:00 -
[936] - Quote
I should add that I am in no way affiliated with GS or any allied entity. I currently play strictly in hisec, further focused only on market and industrial play. |

Vaerah Vahrokha
Vahrokh Consulting
2457
|
Posted - 2012.12.23 23:15:00 -
[937] - Quote
Varius Xeral wrote:I should add that I am in no way affiliated with GS or any allied entity. I currently play strictly in hisec, further focused only on market and industrial play.
Then if you also say you are in hi sec you are impersonating them. Your usage of "we" and the text content totally hint at you being an alt or something.
The reason WHs don't get mentioned in these threads is because they are alien to most of us, and they have their own effective lobby to look out for their interests. Furthermore, any pos revamp, which is part of an industry revamp, would nececessarily have input from WHers about pos and industry in WHs. It is far from a condemnation that we try not to speak for WHers, rather it is a point our "side" should be congratulated for.
So who are those "we", "our side" and so on, in a thread mostly posted by GS people? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Varius Xeral
Galactic Trade Syndicate
109
|
Posted - 2012.12.23 23:18:00 -
[938] - Quote
The side that can see past childish divides and understands what needs to be done across the game as a whole for the game as a whole.
|

Vaerah Vahrokha
Vahrokh Consulting
2457
|
Posted - 2012.12.23 23:18:00 -
[939] - Quote
Scatim Helicon wrote:Vaerah Vahrokha wrote:NOBODY comes to EvE with ISK as their "dream", ISK is just a stupid fake currency. Excellent. In that case there's no issue with a rebalancing of risk vs isk in the various levels of security space, since it's just a stupid fake currency a slight decrease in the reward that nobody really cares about in the first place. Glad we could wrap up this thread in agreement.
I have no issue rebalancing anything, I just happen having a well different concept of rebalancing and that does not involve flooding the already richest and most potent alliance of EVER with more currency. Getting 100 times the industrial power is already a massively huge buff to your already staggering military potential.
Does your greed know no limit? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2457
|
Posted - 2012.12.23 23:23:00 -
[940] - Quote
Varius Xeral wrote:The side that can see past childish divides and understands what needs to be done across the game as a whole for the game as a whole.
"Divides" are one of the ways people use to discuss in democracy. Childish is certainly a legitimate opinion of yours. But that's it, yours.
By the way, does your side actually have a name and the 'nads to talk their mind? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Merouk Baas
118
|
Posted - 2012.12.23 23:25:00 -
[941] - Quote
Historically, CCP has balanced the game in terms of min/max (what's the maximum mining income, mission income, etc). In high-sec, this is what players do, they eventually max out their trained industry or PVE skills and then keep grinding at the maximum efficiency level, for as long as they aren't bored. And when they do get bored, others take their place.
I don't think this works for low and nullsec, and I believe CCP should have different balancing criteria for these two regions of space. Lowsec and nullsec players can sometimes achieve maximum PVE income, but it's never for long; in lowsec you're constantly interrupted by pirates and PVP, and in nullsec there are periodic wars (hopefully).
CCP can't look at just the spread of ABC ores, mission reward increases with sec. rating, moon goo, etc., to determine "reward", because the risk of PVP isn't quantifiable, and it drastically lowers the "reward" that can be achieved.
I believe they should switch to a "reactive" balancing scheme for lowsec and nullsec.
For lowsec: instead of using formulas, ore distribution, etc., to code and predict "reward", look at what happened over the last 6 months; did the players consider it worth it to move to lowsec? Did the population numbers increase? The answer currently seems to be "no", so increase the rewards of lowsec and see what happens. Keep increasing, regardless of what happens in high-sec and null, until they have the population density they want.
For nullsec: life is governed by PVP, and really influenced by the periodic wars waged out there. Personal income and safety can vary wildly, depending on whether there's a war or not. Really drives the whole economy. Rather than ignoring the cycle, CCP should try to encourage it, and I'm not sure how they can cause wars when everybody gets too fat, but it's a cycle that I think the game needs. In any case, the situation is completely different from high-sec and lowsec, and so nullsec needs balancing independently of how high-sec and lowsec are balanced. Completely different method. I believe they should implement some sort of periodic (6-month? year?) movement of where the riches are that coincides with how often nullsec has gone to war before, so that wars are encouraged by the desire to chase the riches in addition to the usual politics that normally cause these wars to happen.
TLDR: Balance highsec independently of lowsec independently of nullsec. Balance high-sec with min/max hard-coded limits to income (what they've done, lowsec based on how popular (and populated) each area has been in the past, and nullsec based on the periodicity of alliance wars. |

Varius Xeral
Galactic Trade Syndicate
109
|
Posted - 2012.12.23 23:34:00 -
[942] - Quote
Excellent post.
Generally what most of us are arguing for is a gameplay reform. However, we understand that no gameplay reform will be enough if the relative reward in hisec, the base level reward for the game, remains too high.
A change in gameplay should go hand-in-hand with a balancing of rewards, as neither on its own will have much of a positive impact. In fact, I strongly believe that farms and fields type gameplay should scale right through into hisec, and if this gameplay reform is done properly, the balancing of rewards will go almost completely unnoticed.
Again, thank you for an excellent post. |

Tesal
71
|
Posted - 2012.12.23 23:46:00 -
[943] - Quote
Even if CCP tripled the number of manufacturing slots in outposts it wouldn't be enough, people in nullsec would still complain. Nullsec isn't a good place to build ordinary stuff. Hi-sec industry is more reliable, cheaper, and its a safer environment to work in.
Nerfing hi-sec severely would wreck the EvE economy, people would stop building. There would be massive inflation if hi-sec were nerfed severely because goods would be scarce. Many people would not want to go to nullsec to build things and hi-sec industrialists would also be out of a job, causing them to unsub their industry accounts. Many newbs would stop building as well. In the short term, nullseccers would make some money if they could pick up the slack and sell things at inflated prices, but long term it would drain the game of industry players, killing off part of the player base, and people in nullsec would have to spend more time grinding isk to pay for ships and modules.
As far as risk vs. reward goes, manufacturing products in hi-sec are often sold at below or near build costs. The reward isn't that great building things in hi-sec. There is insane competition. It keeps things cheap though, and thats good for pvpers. Frankly, nullsec is better off with a strong hi-sec economy. They don't have to waste time building things for near zero profit, giving them more time to pvp. The risk vs. reward argument is a false argument because there isn't that much profit in hi-sec industry. |

Dinsdale Pirannha
Pirannha Corp
529
|
Posted - 2012.12.23 23:53:00 -
[944] - Quote
I find it fascinating that the null/ low/ wh/ high sec industry mechanics have changed little for years. But suddenly, after goons et all have conquered null sec, and there is nothing to do down there, NOW there is an enormous high sec / null sec industry imbalance.
Where are the threadnaughts about this "imbalance" that threatens the very existence of Eve, 6 months ago, 12 months ago, 2 years ago?
Why is this suddenly a huge problem NOW, but we have not heard much of this before? The first I heard of it was in May in Soundwvave's post in May when he said: "We want to move T2 production more towards low and zero-sec."
https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077
But then very very little on the forums. But now, if this is not fixed, it is likely the Mayans were right, just a little off on their timing. |

SaKoil
Brutor Tribe Minmatar Republic
120
|
Posted - 2012.12.24 00:03:00 -
[945] - Quote
Vaerah Vahrokha wrote:
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Neiher will the potential new subscribers. Your stories are not very exciting. |

Frying Doom
Zat's Affiliated Traders
1032
|
Posted - 2012.12.24 00:12:00 -
[946] - Quote
SaKoil wrote:Vaerah Vahrokha wrote:
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Neither will the potential new subscribers. Your stories are not very exciting. Stories about Null are as common as stories about the CSM in the main stream media, not really something to get over joyed about.
The best one to make it out lately was a huge battle in Wormhole Space. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

La Nariz
GoonWaffe Goonswarm Federation
346
|
Posted - 2012.12.24 00:13:00 -
[947] - Quote
Vaerah Vahrokha wrote:There are plenty of hi sec content creators, you just don't want to see them. Even the dumbest ice mining system lives its daily struggle and drama, if you want I can tell some tales about it.
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Name some of these prominent content creators that create content for more than just themselves. As of right now I can only name James315. Make sure you distinguish between forum superstars and actual content creators. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
346
|
Posted - 2012.12.24 00:15:00 -
[948] - Quote
Frying Doom wrote:SaKoil wrote:Vaerah Vahrokha wrote:
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Neither will the potential new subscribers. Your stories are not very exciting. Stories about Null are as common as stories about the CSM in the main stream media, not really something to get over joyed about. The best one to make it out lately was a huge battle in Wormhole Space.
The smell of durians enters the thread.
Those null stories you complain are common are the ones that make the actual news and get the game exposed to millions of people. npc alts aren't people |

Dinsdale Pirannha
Pirannha Corp
530
|
Posted - 2012.12.24 00:17:00 -
[949] - Quote
Apparently requesting CCP to provide actual data from their databases is a bannable offense, but I will post my request here:
CCP, the forums have been on fire with the latest campaign to hammer high sec industry. One of the main themes seems to be that high sec NPC station mfg slots dominate the manufacturing being done in the game, making null sec industry so unprofitable that few do it.
You can end a ton of the hyperbole, that goes both ways, by simply having do what CCP Diagoras did before he quit.
Run a few SQL commands. Get the following information:
How many high sec NPC station mfg slots exist in the game. How many high sec NPC station research slots exist in the game. How many high sec mfg slots at ACTIVE POS's exist in the game. How many high sec research slots at ACTIVE POS's exist in the game. How many POS's, active or dead, exist in high sec. How many POS's, active or dead, exist in low sec. How many POS's, active or dead, exist in null sec.
If you want to add to the mix, publish how many wh POS's exist, and how many non-T3 based industry slots they have, though I doubt it is a significant number. (I lived in wh's for a long, long time, and I know how much of a pain T2 mfg is in wh's.)
Is this a difficult request, given the amount of obscure info that Diagoras was able to provide so quickly? I doubt it.
One last request would be nice also: How many supercaps exist in the game today. Diogaras' post of May 29th gave us a perfect snapshot. I would like to see an updated number. |

Bump Truck
Pator Tech School Minmatar Republic
163
|
Posted - 2012.12.24 00:58:00 -
[950] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:There are plenty of hi sec content creators, you just don't want to see them. Even the dumbest ice mining system lives its daily struggle and drama, if you want I can tell some tales about it.
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Name some of these prominent content creators that create content for more than just themselves. As of right now I can only name James315. Make sure you distinguish between forum superstars and actual content creators.
Seconded. |
|

Tesal
71
|
Posted - 2012.12.24 01:08:00 -
[951] - Quote
Bump Truck wrote:La Nariz wrote:Vaerah Vahrokha wrote:There are plenty of hi sec content creators, you just don't want to see them. Even the dumbest ice mining system lives its daily struggle and drama, if you want I can tell some tales about it.
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Name some of these prominent content creators that create content for more than just themselves. As of right now I can only name James315. Make sure you distinguish between forum superstars and actual content creators. Seconded.
I make content every time I update my market orders.
|

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 01:13:00 -
[952] - Quote
Tesal wrote: I make content every time I update my market orders.
You make content for yourself, that's not what was asked for.
npc alts aren't people |

Frying Doom
Zat's Affiliated Traders
1033
|
Posted - 2012.12.24 01:13:00 -
[953] - Quote
Tesal wrote:Bump Truck wrote:La Nariz wrote:Vaerah Vahrokha wrote:There are plenty of hi sec content creators, you just don't want to see them. Even the dumbest ice mining system lives its daily struggle and drama, if you want I can tell some tales about it.
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Name some of these prominent content creators that create content for more than just themselves. As of right now I can only name James315. Make sure you distinguish between forum superstars and actual content creators. Seconded. I make content every time I update my market orders. As does everyone who mines, runs missions, ganks people who are mining and mission running, people who war dec others.
Actually the goings on it the middle of no where creates a lot of content but for a small number of players, while the majority of players make massive amounts of content in Hi-sec and lo-sec. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tesal
71
|
Posted - 2012.12.24 01:14:00 -
[954] - Quote
La Nariz wrote:Tesal wrote: I make content every time I update my market orders.
You make content for yourself, that's not what was asked for.
Its group content that other players respond to. Our collective effort forms the economy.
|

Vaerah Vahrokha
Vahrokh Consulting
2464
|
Posted - 2012.12.24 01:24:00 -
[955] - Quote
SaKoil wrote:Vaerah Vahrokha wrote:
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Neither will the potential new subscribers. Your stories are not very exciting.
I have been interviewed by CCP, my charity featured at Fanfest 2011 and asked to be interviewed on EvE Radio.
And you? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2464
|
Posted - 2012.12.24 01:25:00 -
[956] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:There are plenty of hi sec content creators, you just don't want to see them. Even the dumbest ice mining system lives its daily struggle and drama, if you want I can tell some tales about it.
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Name some of these prominent content creators that create content for more than just themselves. As of right now I can only name James315. Make sure you distinguish between forum superstars and actual content creators.
You should read MD some times, there's lots of stuff I do for everybody, and I am not just talking about my free ware apps. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 01:29:00 -
[957] - Quote
Tesal wrote:Its group content that other players respond to. Our collective effort forms the economy.
If you are talking about collaborations to manipulate the markets via some schemes I agree but, if you are talking about the everyday commerce I disagree. Everyday commerce is an expected feature of the game no different from being able to undock or stare at the door. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 01:38:00 -
[958] - Quote
Vaerah Vahrokha wrote:You should read MD some times, there's lots of stuff I do for everybody, and I am not just talking about my free ware apps.
There are some content creators there but none of them hold a candle to the ones in nullsec. Those IPOs and business ventures most certainly are content but you can't say they are greater content creators than the random clash which launches half of nullsec into a fight over one region like the most recent delve war. npc alts aren't people |

Tesal
71
|
Posted - 2012.12.24 01:51:00 -
[959] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:You should read MD some times, there's lots of stuff I do for everybody, and I am not just talking about my free ware apps. There are some content creators there but none of them hold a candle to the ones in nullsec. Those IPOs and business ventures most certainly are content but you can't say they are greater content creators than the random clash which launches half of nullsec into a fight over one region like the most recent delve war.
The conquest of Delve was group content, with each individual playing a part to accomplish a big overall objective. People also play a role in keeping the overall economy going, with individuals coming together to enable a big overall objective. Just because the conquest of Delve made headlines doesn't mean lower profile group activities are any less valid. Thats the essence of the sandbox, with individuals each playing their respective role in making content for the game. It may not be content that interests you, but it is content.
*edit* I would argue that the economy affects more players than the conquest of a single region. |

Vaerah Vahrokha
Vahrokh Consulting
2464
|
Posted - 2012.12.24 01:56:00 -
[960] - Quote
La Nariz wrote:Tesal wrote: I make content every time I update my market orders.
You make content for yourself, that's not what was asked for.
A trader is PvPing every day, and there's no hi sec for traders. Please expand about how they do content for themselves when there HAS to be at least one counter part. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Vaerah Vahrokha
Vahrokh Consulting
2464
|
Posted - 2012.12.24 01:58:00 -
[961] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:You should read MD some times, there's lots of stuff I do for everybody, and I am not just talking about my free ware apps. There are some content creators there but none of them hold a candle to the ones in nullsec. Those IPOs and business ventures most certainly are content but you can't say they are greater content creators than the random clash which launches half of nullsec into a fight over one region like the most recent delve war.
EvE is also and undeniably known and made the news for the epic scams, for things like EBANK and so on.
Also, about holding candles, how comes in 2007-08-09-10 there were *constant rolling news* about the many null sec protagonists (including in the EvE log in screen news) head butting each other and now all we get is some bland "Somer blink" review and the usual "Buy 6 PLEX offer"?
Did those old "null sec content creators" di a vastly better job of creating quality and newsworthy content than you? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 02:18:00 -
[962] - Quote
Tesal wrote:*edit* I would argue that the economy affects more players than the conquest of a single region.
This is chicken-egg without the destruction caused by the content creators there would be no economy. npc alts aren't people |

Vaerah Vahrokha
Vahrokh Consulting
2464
|
Posted - 2012.12.24 02:22:00 -
[963] - Quote
La Nariz wrote:Tesal wrote:*edit* I would argue that the economy affects more players than the conquest of a single region. This is chicken-egg without the destruction caused by the content creators there would be no economy.
Economy: there are makers and takers or creation and re-distribution.
Creation without re-distribution would be kinda sterile, exactly like if there was re-distribution without creation (like some European rotten economies ). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tesal
71
|
Posted - 2012.12.24 02:30:00 -
[964] - Quote
La Nariz wrote:Tesal wrote:*edit* I would argue that the economy affects more players than the conquest of a single region. This is chicken-egg without the destruction caused by the content creators there would be no economy.
Its not chicken and egg, its cause/effect.
Plex speculation in Jita has a bigger impact on the average player than the conquest of Delve.
I think what your grasping at is that somehow nullsec "content creators" such as your own alliance are more vital towards the continuation of the game than players in other parts of the sandbox. That isn't true.
|

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 02:36:00 -
[965] - Quote
Tesal wrote:La Nariz wrote:Tesal wrote:*edit* I would argue that the economy affects more players than the conquest of a single region. This is chicken-egg without the destruction caused by the content creators there would be no economy. Its not chicken and egg, its cause/effect. Plex speculation in Jita has a bigger impact on the average player than the conquest of Delve. I think what your grasping at is that somehow nullsec "content creators" such as your own alliance are more vital towards the continuation of the game than players in other parts of the sandbox. That isn't true.
It is true, I don't see "Player X trades a lot" as a headline in any of the actual news outlets. npc alts aren't people |

Tesal
71
|
Posted - 2012.12.24 02:44:00 -
[966] - Quote
La Nariz wrote:Tesal wrote:La Nariz wrote:Tesal wrote:*edit* I would argue that the economy affects more players than the conquest of a single region. This is chicken-egg without the destruction caused by the content creators there would be no economy. Its not chicken and egg, its cause/effect. Plex speculation in Jita has a bigger impact on the average player than the conquest of Delve. I think what your grasping at is that somehow nullsec "content creators" such as your own alliance are more vital towards the continuation of the game than players in other parts of the sandbox. That isn't true. It is true, I don't see "Player X trades a lot" as a headline in any of the actual news outlets.
So now its come down to "whats in the news". I don't see "giant bluelists" making the news either. News coming out of nullsec is boring these days.
|

Varius Xeral
Galactic Trade Syndicate
111
|
Posted - 2012.12.24 02:52:00 -
[967] - Quote
rofl
you aren't facilitating any higher order of play by buying and selling stuff on the market
VV's examples of what he does are valid, though I would classify him as the exception that proves the rule |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 03:04:00 -
[968] - Quote
Varius Xeral wrote:VV's examples of what he does are valid, though I would classify him as the exception that proves the rule
This right here, you said it more succinctly than I could.
npc alts aren't people |

Tesal
71
|
Posted - 2012.12.24 03:04:00 -
[969] - Quote
Varius Xeral wrote:rofl
you aren't facilitating any higher order of play by buying and selling stuff on the market
VV's examples of what he does are valid, though I would classify him as the exception that proves the rule
Buying and selling is content though. It has a valid space within the sandbox. The people presuming they are a higher order are mostly Goons in this thread. They are debasing what happens in other parts of the sandbox so they can justify nerfing hi-sec and buffing nullsec industry. When you are talking about industry, buying and selling and building are the most important things to talk about.
|

Varius Xeral
Galactic Trade Syndicate
112
|
Posted - 2012.12.24 03:13:00 -
[970] - Quote
The whole point is that there is a class of people that take it beyond the canned gameplay for everyone else. Some nullbear f1ing through fleets is no more significant than someone moving stuff around in hisec markets, I agree. However, the people who do create content for others generally tend not to do it in hisec, whether they do it in lowsec, WHs, or nullsec is unimportant.
This discussion really hits to the core of the issue in this thread, which is the call for a reinvigorating of the tools for content creation. If there was a bigger audience, I would be all for more market or contract functionality to facilitate the kind of gameplay VV creates. Unfortunately, that audience seems to be a slice of a slice of what could be reached with better lowsec and nullsec content, so I think that should be where the effort is currently concentrated. That said, I would never rule out a financial expansion down the road when much more important issues have been addressed; who knows how popular that might actually end up being when not contesting with a broken nullsec and a stillborn lowsec. |
|

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 03:21:00 -
[971] - Quote
Tesal wrote:[quote=Varius Xeral]They are debasing what happens in other parts of the sandbox so they can justify nerfing hi-sec and buffing nullsec industry. When you are talking about industry, buying and selling and building are the most important things to talk about.
It really isn't, that bolded part is just making an excuse to not talk about the very real risk:reward concerns with industry in highsec vs industry in other secs. I'd also be happy to have a more complex financial system in the game after all of the broken stuff has been fixed. npc alts aren't people |

Tesal
71
|
Posted - 2012.12.24 03:36:00 -
[972] - Quote
La Nariz wrote:Tesal wrote:[quote=Varius Xeral]They are debasing what happens in other parts of the sandbox so they can justify nerfing hi-sec and buffing nullsec industry. When you are talking about industry, buying and selling and building are the most important things to talk about.
It really isn't, that bolded part is just making an excuse to not talk about the very real risk:reward concerns with industry in highsec vs industry in other secs. I'd also be happy to have a more complex financial system in the game after all of the broken stuff has been fixed.
The risk reward argument falls flat because the reward in hi-sec industry is small, often items are put up below build cost. The intense competition keeps prices and profits low. The reward is in line with the risk. Buffing nullsec industry won't change low prices. Nerfing hi-sec severely would have negative consequences for the game such as inflation, as prices rise due to a lack of competition, and people quitting industry in hi-sec.
|

Yonis Kador
Transstellar Alchemy
236
|
Posted - 2012.12.24 03:36:00 -
[973] - Quote
La Nariz wrote:Tesal wrote: I think what your grasping at is that somehow nullsec "content creators" such as your own alliance are more vital towards the continuation of the game than players in other parts of the sandbox. That isn't true.
It is true, I don't see "Player X trades a lot" as a headline in any of the actual news outlets.
I do not agree. A 160-man high-sec mining corp engaging in daily 40-50 ship mining ops, without firing a single weapon, generates plenty of pgc. Irrespective of what sec it is found in, cooperation needs to be rewarded and the quality of pgc isn't dependent upon the size or purpose of the ships being flown. Imo, creation of "content" is derived from player interaction, not location.
But as I still read through this topic, I keep wondering why Ethiopia has residents. Clearly a lack of resources hasn't caused an exodus of the populace. But when war threatens similar countries, numerous humanitarian crises arise as everyone tries to evacuate. Thus, security trumps resource availability.
So it still seems to me that a lack of resources (i.e. taking things "away" from high sec) will have virtually no effect on player circulation. It does nothing to better the game for the 71 percent of characters located in high sec now. All a hs nerf will do is reduce the quality of a high sec game for the majority of characters, further enrich null sov. holders, and it still does nothing to prevent null alts from afk mining whatever's left in high sec afterward. There's still going to be security and that matters most.
As security isn't even being discussed, only rewards, high sec exploitation will continue until there's nothing left of value.
Yonis Kador
"He who fights and runs away lives to fight another day." |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 03:59:00 -
[974] - Quote
Tesal wrote: The risk reward argument falls flat because the reward in hi-sec industry is small, often items are put up below build cost. The intense competition keeps prices and profits low. The reward is in line with the risk. Buffing nullsec industry won't change low prices. Nerfing hi-sec severely would have negative consequences for the game such as inflation, as prices rise due to a lack of competition, and people quitting industry in hi-sec.
Yet the reward for highsec industry is still higher than the reward for nullsec industry. The argument does not fall flat. The risk is in highsec is zero yet the risk in nullsec is high. Prices rising are perfectly fine, prices going up do not automatically mean inflation is the cause. Once again someone trots out the "if highsec is nerfed people will quit" argument which has been defeated way too many times in this thread for me to get into it again so I'm going to leave it with a flat, you are wrong. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 04:01:00 -
[975] - Quote
Yonis Kador wrote:I do not agree. A 160-man high-sec mining corp engaging in daily 40-50 ship mining ops, without firing a single weapon, generates plenty of pgc. Irrespective of what sec it is found in, cooperation needs to be rewarded and the quality of pgc isn't dependent upon the size or purpose of the ships being flown. Imo, creation of "content" is derived from player interaction, not location.
But as I still read through this topic, I keep wondering why Ethiopia has residents. Clearly a lack of resources hasn't caused an exodus of the populace. But when war threatens similar countries, numerous humanitarian crises arise as everyone tries to evacuate. Thus, security trumps resource availability.
So it still seems to me that a lack of resources (i.e. taking things "away" from high sec) will have virtually no effect on player circulation. It does nothing to better the game for the 71 percent of characters located in high sec now. All a hs nerf will do is reduce the quality of a high sec game for the majority of characters, further enrich null sov. holders, and it still does nothing to prevent null alts from afk mining whatever's left in high sec afterward. There's still going to be security and that matters most.
As security isn't even being discussed, only rewards, high sec exploitation will continue until there's nothing left of value.
Yonis Kador
That's an interesting situation you brought up with Ethiopia but I see no citations of "player X mines/trades a lot" making any actual news outlet.
Null alts will go back to null when there is an incentive to do industry in null over industry in highsec. npc alts aren't people |

Varius Xeral
Galactic Trade Syndicate
113
|
Posted - 2012.12.24 04:02:00 -
[976] - Quote
Yonis Kador wrote:A 160-man high-sec mining corp engaging in daily 40-50 ship mining ops, without firing a single weapon, generates plenty of pgc. Irrespective of what sec it is found in, cooperation needs to be rewarded and the quality of pgc isn't dependent upon the size or purpose of the ships being flown. Imo, creation of "content" is derived from player interaction, not location.
I would absolutely agree, if such a thing actually existed.
Strictly as a hypothetical, if the other security spaces ended up being utter failures due to some inherent gameplay flaw, I would be absolutely happy with a strictly hisec eve, if that gameplay was competitive and interactive. My fantasy for a nullsec revamp actually includes lowsec and hisec with the introduction of qualified farms and fields throughout the game as the baseline gameplay, where the more you as a collective grind space, the more that space is yours and the greater the benefits and control, qualified by the system security.
As it stands, the utter security of hisec leads to canned solo gameplay, where something of any significance rarely happens.
|

Tesal
71
|
Posted - 2012.12.24 04:11:00 -
[977] - Quote
La Nariz wrote:Tesal wrote: The risk reward argument falls flat because the reward in hi-sec industry is small, often items are put up below build cost. The intense competition keeps prices and profits low. The reward is in line with the risk. Buffing nullsec industry won't change low prices. Nerfing hi-sec severely would have negative consequences for the game such as inflation, as prices rise due to a lack of competition, and people quitting industry in hi-sec.
Yet the reward for highsec industry is still higher than the reward for nullsec industry. The argument does not fall flat. The risk is in highsec is zero yet the risk in nullsec is high. Prices rising are perfectly fine, prices going up do not automatically mean inflation is the cause. Once again someone trots out the "if highsec is nerfed people will quit" argument which has been defeated way too many times in this thread for me to get into it again so I'm going to leave it with a flat, you are wrong.
The only way to buff nullsec industry would be to raise prices, Jita is too efficient and keeps prices low. Nullsec industry does suck. But it will continue to suck even if manufacturing slots were increased. The only way to raise prices would be to nerf hi-sec severely and as I have stated previously, that comes with its own set of problems.
The risk in hi-sec is losing money on what you produce. This happens a lot. People produce at a loss. Its an economic risk, not a safety risk. Its market PvP.
|

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 04:23:00 -
[978] - Quote
Tesal wrote:The only way to buff nullsec industry would be to raise prices, Jita is too efficient and keeps prices low. Nullsec industry does suck. But it will continue to suck even if manufacturing slots were increased. The only way to raise prices would be to nerf hi-sec severely and as I have stated previously, that comes with its own set of problems.
The risk in hi-sec is losing money on what you produce. This happens a lot. People produce at a loss. Its an economic risk, not a safety risk. Its market PvP.
I think trade is fine. How about nerfing refine rates in highsec, making it cost more to rent slots in highsec, allowing people to do something akin to suicide ganking a job, how about a tax on industry in highsec. Those are all very viable ideas that don't allow promoting mudflation via avoiding nerfs and only buffing things. Those things coupled with fixing outposts, stations per system, and the POS revamp have the potential of revitalizing industry in all sec areas.
This is very relevant to you from the first page of the thread:
7) If High Sec were nerfed ship costs would increase massively and that is bad.
- The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
npc alts aren't people |

Yonis Kador
Transstellar Alchemy
236
|
Posted - 2012.12.24 04:26:00 -
[979] - Quote
Varius Xeral wrote:Yonis Kador wrote:A 160-man high-sec mining corp ... generates plenty of pgc. I would absolutely agree, if such a thing actually existed.
They do exist. One just popped up in my region 2 jumps from low sec. Flying around, I see lots of 30-40-50 man mining corps, but not many that large. But they certainly exist. I'm not advocating for a high-sec EvE. Or even a safe EvE. (In fact I'd argue against both.) I'm just saying that those players do contribute to pgc and that pgc doesn't only occur in null. We are all just looking at interfaces pushing buttons. The kind of buttons matters far less than the fact that they're being pushed in a group.
YK "He who fights and runs away lives to fight another day." |

Varius Xeral
Galactic Trade Syndicate
115
|
Posted - 2012.12.24 04:30:00 -
[980] - Quote
I would add that a general absolute drop in power accessibility wouldn't be a bad thing. We aren't far off the height of incursions where everyone was throwing around t3 fleets, and BCs and below were effectively classed out of the game. That was almost a game-breaking peak of power creep, and we still aren't that far below that point. I wouldn't consider it a bad thing if the day to day pvp moved down from t2/pirate/t3, and the only time you saw a full t3 fleet was coming out of a WH (those guys deserve everything they get). The sky is afalling argument is really weak because a little tumble would generally do the game some good, especially now that the low end t1 ships are so ******* awesome. |
|

Varius Xeral
Galactic Trade Syndicate
115
|
Posted - 2012.12.24 04:34:00 -
[981] - Quote
Yonis Kador wrote:Varius Xeral wrote:Yonis Kador wrote:A 160-man high-sec mining corp ... generates plenty of pgc. I would absolutely agree, if such a thing actually existed. They do exist. One just popped up in my region 2 jumps from low sec. Flying around, I see lots of 30-40-50 man mining corps, but not many that large. But they certainly exist. I'm not advocating for a high-sec EvE. Or even a safe EvE. (In fact I'd argue against both.) I'm just saying that those players do contribute to pgc and that pgc doesn't only occur in null. We are all just looking at interfaces pushing buttons. The kind of buttons matters far less than the fact that they're being pushed in a group.
You snipped the important part about 50 man mining gangs, but whatever. The point is hisec gameplay does not lead to interaction or elaboration because it is so safe. It leads to mindless canned grinding, and multi-boxing in lieu of cooperation (why share when you don't need your "partners" to be fully functional human beings?)
Your main point that fifty man (not account) mining gangs create content is absolutely and completely valid and correct. That's what we all want; and I personally don't give a **** where it happens, I just don't believe that hisec currently lends to that or rewards it. |

Yonis Kador
Transstellar Alchemy
236
|
Posted - 2012.12.24 04:45:00 -
[982] - Quote
Varius Xeral wrote:
The point is hisec gameplay does not lead to interaction or elaboration because it is so safe. It leads to mindless canned grinding, and multi-boxing in lieu of cooperation (why share when you don't need your "partners" to be fully functional human beings?)
If players only want to multi-box in lieu of cooperation why join a 160 man mining corp? Much less one with a manditory weekly op to fund the corp? Why join a corp at all? Wars are waged in high sec, resources are fought over, and conflict arises (Id argue perhaps even more frequently than in some pretty peaceful null alliances) - just on a smaller scale. The scale does not invalidate their contribution to the game or to each other's game.
YK
"He who fights and runs away lives to fight another day." |

Varius Xeral
Galactic Trade Syndicate
115
|
Posted - 2012.12.24 04:51:00 -
[983] - Quote
You're suggesting it happens on a significant scale, I'm suggesting it doesn't. I won't get into an anecdotal or poor evidence flinging contest, so I welcome you to put out convincing evidence, which I will admit I don't have, or agree to disagree. |

Tesal
71
|
Posted - 2012.12.24 04:59:00 -
[984] - Quote
La Nariz wrote:Tesal wrote:The only way to buff nullsec industry would be to raise prices, Jita is too efficient and keeps prices low. Nullsec industry does suck. But it will continue to suck even if manufacturing slots were increased. The only way to raise prices would be to nerf hi-sec severely and as I have stated previously, that comes with its own set of problems.
The risk in hi-sec is losing money on what you produce. This happens a lot. People produce at a loss. Its an economic risk, not a safety risk. Its market PvP.
I think trade is fine. How about nerfing refine rates in highsec, making it cost more to rent slots in highsec, allowing people to do something akin to suicide ganking a job, how about a tax on industry in highsec. Those are all very viable ideas that don't allow promoting mudflation via avoiding nerfs and only buffing things. Those things coupled with fixing outposts, stations per system, and the POS revamp have the potential of revitalizing industry in all sec areas. This is very relevant to you from the first page of the thread: 7) If High Sec were nerfed ship costs would increase massively and that is bad.
- The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
Your proposals, if they went forward, would definitely raise prices and null would consider itself buffed and hi-sec nerfed. I doubt it would have any effect on average players other than making things more expensive, so you have to grind more to afford the same thing. If hi-sec can't compete people won't build there any more. The people in hi-sec would have no choice other than to move to null to continue their industrial activities or unsub their industrial characters.
Your proposals would also place industry firmly within the grasp of established nullsec alliances, shifting profits to them and away from hi-sec. I would view that as a negative thing. Nullsec is run by giant blue blobs and this would centralize even more power in their hands. In my view, nullsec is broken and this would make it even more broken. I would much rather have things the way they are than to change things as you have proposed.
I would also ask the larger philosophical question why is it necessary to shift industry to nullsec. The same things would be produced and in some cases it would even be the same alts producing the same stuff. The only thing that would be different would be the location. There is nothing stopping anyone from producing the same goods in hi-sec. What is the overriding concern that would make it necessary to shift locations for production, according to the economy it doesn't matter where it gets produced as long as it gets produced.. In my view its an irrational desire that necessitates the switching of location. It would only serve to make logistics harder and goods more expensive.
*edit* I don't buy the idea that making things more expensive doesn't matter. |

Varius Xeral
Galactic Trade Syndicate
116
|
Posted - 2012.12.24 05:09:00 -
[985] - Quote
Then you should try reading the threads you're supposedly responding to. Right now the vast majority of industry is totally canned and creates no greater content beyond itself. By making it rewarding to do industry where people want to live and forcing chains to open themselves up to disruption or attack if they want to be competitive, the current mundane production of goods becomes a source of content. Your suggestion that the biggest risk in industry is that people might sell at below the cost to produce is the most blatant proof of its utter dysfunction one could ask for.
|

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 05:20:00 -
[986] - Quote
Tesal wrote:Your proposals, if they went forward, would definitely raise prices and null would consider itself buffed and hi-sec nerfed. I doubt it would have any effect on average players other than making things more expensive, so you have to grind more to afford the same thing. If hi-sec can't compete people won't build there any more. The people in hi-sec would have no choice other than to move to null to continue their industrial activities or unsub their industrial characters.
Your proposals would also place industry firmly within the grasp of established nullsec alliances, shifting profits to them and away from hi-sec. I would view that as a negative thing. Nullsec is run by giant blue blobs and this would centralize even more power in their hands. In my view, nullsec is broken and this would make it even more broken. I would much rather have things the way they are than to change things as you have proposed.
I would also ask the larger philosophical question why is it necessary to shift industry to nullsec. The same things would be produced and in some cases it would even be the same alts producing the same stuff. The only thing that would be different would be the location. There is nothing stopping anyone from producing the same goods in hi-sec. What is the overriding concern that would make it necessary to shift locations for production, according to the economy it doesn't matter where it gets produced as long as it gets produced.. In my view its an irrational desire that necessitates the switching of location. It would only serve to make logistics harder and goods more expensive.
*edit* I don't buy the idea that making things more expensive doesn't matter.
It would force people into null just as much as moving L5s to lowsec forced them into low sec , nice attempt at misdirection and rehashing things that have been gone over ad nauseum. The point isn't to make it so highsec cannot compete the point is to give an incentive to do industry in null. Currently there is no incentive and currently almost-no industry is done in nullsec, imagine that.
So is that goonspiracy I'm seeing "grasp off established nullsec alliances." How would providing an incentive for industry outside of highsec break nullsec?
It is necessary to give people a reason to do things in nullsec, it comes in the form of an incentive to do industry there. Yes the incentive is necessary because right now industry is to arduous to do for the risk required. Building in nullsec gives people things to protect and others targets to destroy. This is pretty much the farms and fields approach CCP wants to take with nullsec. Its a potential conflict driver and as you complained about blues I'm sure you'd be happy with more wars and territorial conquest going on in nullsec.
How do we accomplish all this with a combination of nerfs to highsec industry and buffs to nullsec industry. The details can be argued over in another thread, this is simply what needs to happen. npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
313
|
Posted - 2012.12.24 05:23:00 -
[987] - Quote
La Nariz wrote:Buzzy Warstl wrote: What part of "sandbox game" is so hard for you to understand?
If half the user base is perfectly happy nibbling on rocks and running highsec missions and doesn't want to stretch into more challenging aspects of the game, that's twice as many players as there would be if those features were made too difficult for them to access.
That's twice the market size (well, maybe only 30% more market, but still bigger), twice the potential PvP targets, twice the jeers and twice the tears.
If all you care about is isk, I've got a 128 bit integer with your name on it on a private server. Have as much as you want, but you have to play alone.
We aren't arguing over "sandbox game" you're trying to tell me why isk/hr is a bad metric for reward. So far all you've got is because of that metric it makes me a sad, terrible person IRL. Now I'll say it again to you, if you have a better quantifiable metric for reward please let us know. I'll keep it in simple terms here so don't go getting pedantic on me, give us something easily measured, counted, and compared. No, you are trying to convince me that any metric of reward has to be quantifiable directly on a player-by-player basis, and I'm telling you that's poppycock.
The purpose of the game is in the playing of it. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Tesal
71
|
Posted - 2012.12.24 05:26:00 -
[988] - Quote
Varius Xeral wrote:Then you should try reading the threads you're supposedly responding to. Right now the vast majority of industry is totally canned and creates no greater content beyond itself. By making it rewarding to do industry where people want to live and forcing chains to open themselves up to disruption or attack if they want to be competitive, the current mundane production of goods becomes a source of content. Your suggestion that the biggest risk in industry is that people might sell at below the cost to produce is the most blatant proof of its utter dysfunction one could ask for.
Give in to your hatred, strike me down with all of your force.
In an age of jump freighters and giant blue blobs, do you honestly believe supply lines would be open to attack? I don't.
|

Buzzy Warstl
The Strontium Asylum
313
|
Posted - 2012.12.24 05:27:00 -
[989] - Quote
La Nariz wrote:Tesal wrote: The risk reward argument falls flat because the reward in hi-sec industry is small, often items are put up below build cost. The intense competition keeps prices and profits low. The reward is in line with the risk. Buffing nullsec industry won't change low prices. Nerfing hi-sec severely would have negative consequences for the game such as inflation, as prices rise due to a lack of competition, and people quitting industry in hi-sec.
Yet the reward for highsec industry is still higher than the reward for nullsec industry. The argument does not fall flat. The risk is in highsec is zero yet the risk in nullsec is high. Prices rising are perfectly fine, prices going up do not automatically mean inflation is the cause. Once again someone trots out the "if highsec is nerfed people will quit" argument which has been defeated way too many times in this thread for me to get into it again so I'm going to leave it with a flat, you are wrong. If the reward for nullsec industry is so awful, why is there a problem with supercap proliferation?
Perhaps you mean reward for the ordinary nullsec player, who is completely locked out of industry there, but that is a problem that the fine folks of Goonswarm can fix for themselves within their alliance space. All that needs to happen is rent out all those newly idle CSAA POS facilities to the folks in your alliance that want to use the industrial space for other things.
There's nothing stopping you but you. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Tesal
71
|
Posted - 2012.12.24 05:30:00 -
[990] - Quote
La Nariz wrote:Tesal wrote:Your proposals, if they went forward, would definitely raise prices and null would consider itself buffed and hi-sec nerfed. I doubt it would have any effect on average players other than making things more expensive, so you have to grind more to afford the same thing. If hi-sec can't compete people won't build there any more. The people in hi-sec would have no choice other than to move to null to continue their industrial activities or unsub their industrial characters.
Your proposals would also place industry firmly within the grasp of established nullsec alliances, shifting profits to them and away from hi-sec. I would view that as a negative thing. Nullsec is run by giant blue blobs and this would centralize even more power in their hands. In my view, nullsec is broken and this would make it even more broken. I would much rather have things the way they are than to change things as you have proposed.
I would also ask the larger philosophical question why is it necessary to shift industry to nullsec. The same things would be produced and in some cases it would even be the same alts producing the same stuff. The only thing that would be different would be the location. There is nothing stopping anyone from producing the same goods in hi-sec. What is the overriding concern that would make it necessary to shift locations for production, according to the economy it doesn't matter where it gets produced as long as it gets produced.. In my view its an irrational desire that necessitates the switching of location. It would only serve to make logistics harder and goods more expensive.
*edit* I don't buy the idea that making things more expensive doesn't matter. It would force people into null just as much as moving L5s to lowsec forced them into low sec  , nice attempt at misdirection and rehashing things that have been gone over ad nauseum. The point isn't to make it so highsec cannot compete the point is to give an incentive to do industry in null. Currently there is no incentive and currently almost-no industry is done in nullsec, imagine that. So is that goonspiracy I'm seeing "grasp off established nullsec alliances." How would providing an incentive for industry outside of highsec break nullsec? It is necessary to give people a reason to do things in nullsec, it comes in the form of an incentive to do industry there. Yes the incentive is necessary because right now industry is to arduous to do for the risk required. Building in nullsec gives people things to protect and others targets to destroy. This is pretty much the farms and fields approach CCP wants to take with nullsec. Its a potential conflict driver and as you complained about blues I'm sure you'd be happy with more wars and territorial conquest going on in nullsec. How do we accomplish all this with a combination of nerfs to highsec industry and buffs to nullsec industry. The details can be argued over in another thread, this is simply what needs to happen.
Just because you assert something over and over doesn't make it true. Your grasping at something to do in nullsec? try pvp. Leave industry to the professionals.
|
|

masternerdguy
Inner Shadow C.L.O.N.E.
840
|
Posted - 2012.12.24 05:32:00 -
[991] - Quote
Geeze, this thread has gone places.
We can fix high sec without nerfing it, just double rewards in low, null, and wormholes. Solved. Things are only impossible until they are not. |

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 05:32:00 -
[992] - Quote
Buzzy Warstl wrote:No, you are trying to convince me that any metric of reward has to be quantifiable directly on a player-by-player basis, and I'm telling you that's poppycock.
The purpose of the game is in the playing of it.
Alright smart one tell me how I am to compare reward in a meaningful way then without some quantifiable metric? I'll answer that for you, you can't. So do you have a better quantifiable metric, if not then go away or find some other point to argue. npc alts aren't people |

EI Digin
Dreddit Test Alliance Please Ignore
345
|
Posted - 2012.12.24 05:32:00 -
[993] - Quote
Tesal wrote:La Nariz wrote:Tesal wrote:The only way to buff nullsec industry would be to raise prices, Jita is too efficient and keeps prices low. Nullsec industry does suck. But it will continue to suck even if manufacturing slots were increased. The only way to raise prices would be to nerf hi-sec severely and as I have stated previously, that comes with its own set of problems.
The risk in hi-sec is losing money on what you produce. This happens a lot. People produce at a loss. Its an economic risk, not a safety risk. Its market PvP.
I think trade is fine. How about nerfing refine rates in highsec, making it cost more to rent slots in highsec, allowing people to do something akin to suicide ganking a job, how about a tax on industry in highsec. Those are all very viable ideas that don't allow promoting mudflation via avoiding nerfs and only buffing things. Those things coupled with fixing outposts, stations per system, and the POS revamp have the potential of revitalizing industry in all sec areas. This is very relevant to you from the first page of the thread: 7) If High Sec were nerfed ship costs would increase massively and that is bad.
- The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter. Your proposals, if they went forward, would definitely raise prices and null would consider itself buffed and hi-sec nerfed. I doubt it would have any effect on average players other than making things more expensive, so you have to grind more to afford the same thing. If hi-sec can't compete people won't build there any more. The people in hi-sec would have no choice other than to move to null to continue their industrial activities or unsub their industrial characters. Your proposals would also place industry firmly within the grasp of established nullsec alliances, shifting profits to them and away from hi-sec. I would view that as a negative thing. Nullsec is run by giant blue blobs and this would centralize even more power in their hands. In my view, nullsec is broken and this would make it even more broken. I would much rather have things the way they are than to change things as you have proposed. I would also ask the larger philosophical question why is it necessary to shift industry to nullsec. The same things would be produced and in some cases it would even be the same alts producing the same stuff. The only thing that would be different would be the location. There is nothing stopping anyone from producing the same goods in hi-sec. What is the overriding concern that would make it necessary to shift locations for production, according to the economy it doesn't matter where it gets produced as long as it gets produced.. In my view its an irrational desire that necessitates the switching of location. It would only serve to make logistics harder and goods more expensive. *edit* I don't buy the idea that making things more expensive doesn't matter.
Scared of a little competition?
|

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 05:35:00 -
[994] - Quote
Tesal wrote: Just because you assert something over and over doesn't make it true. Your grasping at something to do in nullsec? try pvp. Leave industry to the professionals.
And so your argument boils down to "lol yeah right." What a good convincing argument. You know laymen do industry too maybe we should do whats best for all of the game instead of whats best for just one section of it.
npc alts aren't people |

Varius Xeral
Galactic Trade Syndicate
116
|
Posted - 2012.12.24 05:36:00 -
[995] - Quote
Tesal wrote:Give in to your hatred, strike me down with all of your force.
In an age of jump freighters and giant blue blobs, do you honestly believe supply lines would be open to attack? I don't.
You're really stretching now.
Hand in hand with an industry revamp is a pos revamp, where a ton of industry will be done in space in easy to use, highly scalable, and modular pos that are vulnerable to even small gangs.
See, this discussion is already so far beyond you, you're lucky we're bothering to keep you informed.
|

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 05:37:00 -
[996] - Quote
masternerdguy wrote:Geeze, this thread has gone places.
We can fix high sec without nerfing it, just double rewards in low, null, and wormholes. Solved.
Prove it, address all of the points in the OP that are arguing against you quite well. npc alts aren't people |

Tesal
71
|
Posted - 2012.12.24 05:44:00 -
[997] - Quote
La Nariz wrote:Tesal wrote: Just because you assert something over and over doesn't make it true. Your grasping at something to do in nullsec? try pvp. Leave industry to the professionals.
And so your argument boils down to "lol yeah right." What a good convincing argument. You know laymen do industry too maybe we should do whats best for all of the game instead of whats best for just one section of it.
No, thats not my argument. Leaving industry in hi-sec is whats best for the game. We have gone an entire decade with hi-sec as it is and it seems to be working OK. Your proposals break things far more than they fix things. I get that you are bored, and have nothing to do, but thats your own fault because you have half of New Eden blue. I hope CCP doesn't listen to you.
|

EI Digin
Dreddit Test Alliance Please Ignore
345
|
Posted - 2012.12.24 05:44:00 -
[998] - Quote
The current install cost to produce something in highsec is 1000 (one-thousand) isk. On top of that, the cost per hour is 333 (three-hundred-and-thirty-three) isk.
I seriously hope you don't think that if you spend any more than 5000 isk on producing a battleship, it would result in the destruction of the highsec economy and the game. |

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 06:01:00 -
[999] - Quote
Tesal wrote:No, thats not my argument. Leaving industry in hi-sec is whats best for the game. We have gone an entire decade with hi-sec as it is and it seems to be working OK. Your proposals break things far more than they fix things. I get that you are bored, and have nothing to do, but thats your own fault because you have half of New Eden blue. I hope CCP doesn't listen to you.
Just because you assert something over and over doesn't make it true.
Now I'm going to try and treat you like an adult here and assume that you have been actually reading the things you respond to as well as that you have read the thread. Explain to me why leaving industry in highsec is whats best for the game, where is the data that shows this? Explain to me why it is okay for industry to not be viable in lowsec and nullsec where they have to risk literally everything to do something while being rewarded less than highsec. What do my proposals break? Whats the problem with having a good diplomatic team? Why is it okay for one section of the game to completely ignore risk:reward.
npc alts aren't people |

masternerdguy
Inner Shadow C.L.O.N.E.
840
|
Posted - 2012.12.24 06:17:00 -
[1000] - Quote
La Nariz wrote:masternerdguy wrote:Geeze, this thread has gone places.
We can fix high sec without nerfing it, just double rewards in low, null, and wormholes. Solved. Prove it, address all of the points in the OP that are arguing against you quite well.
You misunderstood what I said let me clarify. They'll whine if you nerf hi sec, so just buff everything else instead. Same effect, and they don't cry.
EDIT: My preference would be for CCP to nerf highsec into the gutter it deserves, however I'm being a realist on this one. Things are only impossible until they are not. |
|

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 06:31:00 -
[1001] - Quote
^^: Sorry dude took you for the average highsec apologist that does not read anything.
Buzzy Warstl wrote: If the reward for nullsec industry is so awful, why is there a problem with supercap proliferation?
Perhaps you mean reward for the ordinary nullsec player, who is completely locked out of industry there, but that is a problem that the fine folks of Goonswarm can fix for themselves within their alliance space. All that needs to happen is rent out all those newly idle CSAA POS facilities to the folks in your alliance that want to use the industrial space for other things.
There's nothing stopping you but you.
So now we waffled from our emotional appeals about a quantifiable reward metric to supercaps. The supercap proliferation is a problem because they don't die enough and because they were (probably still are) horribly unbalanced. Supercap production is industry but has nothing to do with the problem if people could build them in highsec they would because nullsec industry is in shambles.
There's nothing stopping me except for horrible mechanics that can only be changed by CCP. npc alts aren't people |

Malcanis
Vanishing Point. The Initiative.
5585
|
Posted - 2012.12.24 07:18:00 -
[1002] - Quote
Buzzy Warstl wrote:La Nariz wrote:Tesal wrote: The risk reward argument falls flat because the reward in hi-sec industry is small, often items are put up below build cost. The intense competition keeps prices and profits low. The reward is in line with the risk. Buffing nullsec industry won't change low prices. Nerfing hi-sec severely would have negative consequences for the game such as inflation, as prices rise due to a lack of competition, and people quitting industry in hi-sec.
Yet the reward for highsec industry is still higher than the reward for nullsec industry. The argument does not fall flat. The risk is in highsec is zero yet the risk in nullsec is high. Prices rising are perfectly fine, prices going up do not automatically mean inflation is the cause. Once again someone trots out the "if highsec is nerfed people will quit" argument which has been defeated way too many times in this thread for me to get into it again so I'm going to leave it with a flat, you are wrong. If the reward for nullsec industry is so awful, why is there a problem with supercap proliferation?
If Bolivia is so poor, how come they produce so much *******?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Aramatheia
European Nuthouse
62
|
Posted - 2012.12.24 07:35:00 -
[1003] - Quote
Bump Truck wrote:Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
This is a 16, I've already responded to it. Define 'too'? From google, "To a higher degree than is desirable, permissible, or possible; excessively: "he was driving too fast".". As an example take mining, it pays about the same in High and Low and Null but in High it's much easier and less risky, this makes it "too rewarding" for the amount of risk you are taking. If you double the risk you should double the reward, if you want a risk reward balance. Yes I agree Null industry needs fixing, this post is about the possibility that High Sec will need nerfing aswell.
cause everyone in highsec can shoot and kill a neutral on grid immediately keeping thier barges safe and secure, right? right??
Oh and that is without thier ship being blown up by some godly, though slow, npc doomfleet |

Alavaria Fera
GoonWaffe Goonswarm Federation
2026
|
Posted - 2012.12.24 07:59:00 -
[1004] - Quote
Aramatheia wrote:cause everyone in highsec can shoot and kill a neutral on grid immediately keeping thier barges safe and secure, right? right??
Oh and that is without thier ship being blown up by some godly, though slow, npc doomfleet Is CONCORD not fast enough to save your hull's structural integrity from the blasters? Or maybe they used artillery?
Better ask for some more EHP buffs, you know it's for the good of EVE that you be safer in highsec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2478
|
Posted - 2012.12.24 08:41:00 -
[1005] - Quote
Varius Xeral wrote:
As it stands, the utter security of hisec leads to canned solo gameplay
Could you please expand about what "canned" gameplay hi sec leads to?
Varius Xeral wrote: where something of any significance rarely happens
Leaders create content, grunts in the end want to shape up and tend to their farms.
In case you did not notice, a valid request by null sec grunts is to be given farms to tend to. It's the human nature, even soldiers one day go home and join their family. Where something of any significance rarely happens.
That is, if you want to bring this point to discriminate hi sec civilians vs farms tending soldiers in null sec, this point is quite weak. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2479
|
Posted - 2012.12.24 08:45:00 -
[1006] - Quote
Tesal wrote:Varius Xeral wrote:rofl
you aren't facilitating any higher order of play by buying and selling stuff on the market
VV's examples of what he does are valid, though I would classify him as the exception that proves the rule Buying and selling is content though. It has a valid space within the sandbox. The people presuming they are a higher order are mostly Goons in this thread. They are debasing what happens in other parts of the sandbox so they can justify nerfing hi-sec and buffing nullsec industry. When you are talking about industry, buying and selling and building are the most important things to talk about.
What they are saying is quite contradicting:
"You hi seccers don't create content, all you do is industry, AFK (obviously!) mining and trading! No news come from that!"
"We null seccers, instead, want to become able to do industry, mine and trade. We create great news!
Anyone able to spot the odd? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2479
|
Posted - 2012.12.24 08:52:00 -
[1007] - Quote
La Nariz wrote:It would force people into null just as much as moving L5s to lowsec forced them into low sec 
The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out.
Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want. People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaju Enki
Secular Wisdom
236
|
Posted - 2012.12.24 09:06:00 -
[1008] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:It would force people into null just as much as moving L5s to lowsec forced them into low sec  The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out. Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want. People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity.
It doesn't matter if people play in highsec, lowsec or nullsec, what matters the most is EvE Online risk/reward balance. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Varius Xeral
Galactic Trade Syndicate
132
|
Posted - 2012.12.24 09:10:00 -
[1009] - Quote
Your confusion arises from your inexplicable need to spazz around a thread picking different quotes at seeming random instead of attempting to find a narrative in what people are saying that inform the contexts of each quote you pick.
I am not actually writing this response for your sake, as you will just chop it up and barf out 4 or 5 nonresponsive and somewhat to completely spastic comments that will in no way further any form of discourse as known by man. However, other people read this, so I will take the opportunity to further clarify these points for them.
The complaint is that nullsec is lacking the guts of day to day gameplay that facilitates content creation, the gameplay that gets people logging in, in space, and interacting. This core gameplay is what is then used by leaders to create higher order content. Nullsec has so far survived just because the experience was novel, so it was easier for content-creators to create a narrative for their people. Now the same old story is getting tired, and they need the gaping holes in gameplay to be filled.
Hisec, on the other hand, is lacking the freedom of action to take the abundant lowlevel canned gameplay and create something greater out of it. This is because people have no need whatsoever to plant a flag of any sort, so there is no way to create content over the attack or defense of property there, as no property is actually vulnerable.
|

Malcanis
Vanishing Point. The Initiative.
5588
|
Posted - 2012.12.24 09:41:00 -
[1010] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:It would force people into null just as much as moving L5s to lowsec forced them into low sec  The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out. Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want. People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity.
Yeah who could forget all those attempts that CCP have made to "push people out" of hi sec. 3 CONCORD buffs, 2 increases to hi-sec belt spawn rates, raising all agents to +20 Quality, Incursions, Crimewatch, removing drone alloys, the mining barge buff, a bounty system, war-dec nerfs - WHEN WILL THIS BRUTAL PERSECUTION OF HI-SEC STOP??? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Elrich Kouvo
Science and Trade Institute Caldari State
68
|
Posted - 2012.12.24 09:42:00 -
[1011] - Quote
Varius Xeral wrote:Your confusion arises from your inexplicable need to spazz around a thread picking different quotes at seeming random instead of attempting to find a narrative in what people are saying that inform the contexts of each quote you pick.
I am not actually writing this response for your sake, as you will just chop it up and barf out 4 or 5 nonresponsive and somewhat to completely spastic comments that will in no way further any form of discourse as known by man. However, other people read this, so I will take the opportunity to further clarify these points for them.
The complaint is that nullsec is lacking the guts of day to day gameplay that facilitates content creation, the gameplay that gets people logging in, in space, and interacting. This core gameplay is what is then used by leaders to create higher order content. Nullsec has so far survived just because the experience was novel, so it was easier for content-creators to create a narrative for their people. Now the same old story is getting tired, and they need the gaping holes in gameplay to be filled.
Hisec, on the other hand, is lacking the freedom of action to take the abundant lowlevel canned gameplay and create something greater out of it. This is because people have no need whatsoever to plant a flag of any sort, so there is no way to create content over the attack or defense of property there, as no property is actually vulnerable.
That can be implemented without a nerf though. |

Sharise Dragonstar
Bene Gesserit ChapterHouse Sanctuary Pact
8
|
Posted - 2012.12.24 10:38:00 -
[1012] - Quote
Nerfing high sec would hurt null and low sec even more. If profits in hi sec were reduced prices of materials would just rise and get passed onto the manufacturers who then pass that increase onto the players who need a constant supply of pvp ships and fittings. Null sec industry needs buffing so it can compete with high sec, this will aid everyone as the competitition would lower prices. High seccers would not make as much profit as before but would not be forced to enter low/null sec (which to be honest is the real reason why low/null seccers want high sec nerfed) where they risk being shot at at every gate they jump through.
For null to become appealing to industrialists it would have to be safer and would non industrialists want a safer null sec.
Maybe if you low and null seccers stopped shooting barges and transports just for the sake of it then maybe a nerf/buff would not be needed as industry would then be viable but lets be honest, this thread is just a whine about not being able to shoot at players who have no interest in ship to ship pvp |

Vaju Enki
Secular Wisdom
237
|
Posted - 2012.12.24 10:44:00 -
[1013] - Quote
Sharise Dragonstar wrote:Nerfing high sec would hurt null and low sec even more. If profits in hi sec were reduced prices of materials would just rise and get passed onto the manufacturers who then pass that increase onto the players who need a constant supply of pvp ships and fittings. Null sec industry needs buffing so it can compete with high sec, this will aid everyone as the competitition would lower prices. High seccers would not make as much profit as before but would not be forced to enter low/null sec (which to be honest is the real reason why low/null seccers want high sec nerfed) where they risk being shot at at every gate they jump through.
For null to become appealing to industrialists it would have to be safer and would non industrialists want a safer null sec.
Maybe if you low and null seccers stopped shooting barges and transports just for the sake of it then maybe a nerf/buff would not be needed as industry would then be viable but lets be honest, this thread is just a whine about not being able to shoot at players who have no interest in ship to ship pvp
This type of carebear extraordinary mentally is what killed the great Ultima Online. Their is a reason for EvE Online sucess, the ruthless PvP centric sandbox. Remove that and you will effectively kill EvE Online.
So no, the game doesn't need less risk. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Marlona Sky
D00M. Northern Coalition.
2417
|
Posted - 2012.12.24 10:49:00 -
[1014] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:La Nariz wrote:It would force people into null just as much as moving L5s to lowsec forced them into low sec  The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out. Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want. People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity. Yeah who could forget all those attempts that CCP have made to "push people out" of hi sec. 3 CONCORD buffs, 2 increases to hi-sec belt spawn rates, raising all agents to +20 Quality, Incursions, Crimewatch, removing drone alloys, the mining barge buff, a bounty system, war-dec nerfs - WHEN WILL THIS BRUTAL PERSECUTION OF HI-SEC STOP??? Confirming that everything you listed is only available in high sec. 
Remove local, structure mails and revamp the directional scanner! |

Vaerah Vahrokha
Vahrokh Consulting
2484
|
Posted - 2012.12.24 10:55:00 -
[1015] - Quote
EI Digin wrote:The current install cost to produce something in highsec is 1000 (one-thousand) isk. On top of that, the cost per hour is 333 (three-hundred-and-thirty-three) isk.
I seriously hope you don't think that if you spend any more than 5000 isk on producing a battleship, it would result in the destruction of the highsec economy and the game.
Do you believe any hi sec industry alt (of a null sec player) will bother moving off hi sec once he has to pay 5000 ISK instead of 1000? They'd have to pay 20M to be "incentivized" (as they say) to leave hi sec, that is a nerf of 2,000,000%! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2484
|
Posted - 2012.12.24 11:05:00 -
[1016] - Quote
Varius Xeral wrote:Your confusion arises from your inexplicable need to spazz around a thread picking different quotes at seeming random instead of attempting to find a narrative in what people are saying that inform the contexts of each quote you pick.
I am not confused at all, I just don't share your opinion. Also, if Tippia would come here to do 5000 times more in depth nitpicking than I'd ever dream to do, you'd crowdclap him/her because he could be sharing your opinions.
Your weak counter-points do not impress me.
I plentily agree with a LOT of what Goons say (not with you, you have yet to say who the hell are you talking for when you say "we", "us"). I don't agree with the timing nor the reckless and unchecked for changes they'd want to impose to the game, like CCP are not already some good masters at borking stuff working since years.
Also, I don't agree with minimizing the nerfs needed. I just read above somebody talking 5k isk vs 1k ISK. Be real, the only functioning and "incentivizing enough" nerfs to make null sec alts go to null sec would be to completely destroy hi sec industry. They are off a factor of *1000* to say the least. I don't even believe any MMO nerfed something by 1000 ever. Even NGE was not as destructive. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sharise Dragonstar
Bene Gesserit ChapterHouse Sanctuary Pact
8
|
Posted - 2012.12.24 11:06:00 -
[1017] - Quote
Vaju Enki wrote:Sharise Dragonstar wrote:Nerfing high sec would hurt null and low sec even more. If profits in hi sec were reduced prices of materials would just rise and get passed onto the manufacturers who then pass that increase onto the players who need a constant supply of pvp ships and fittings. Null sec industry needs buffing so it can compete with high sec, this will aid everyone as the competitition would lower prices. High seccers would not make as much profit as before but would not be forced to enter low/null sec (which to be honest is the real reason why low/null seccers want high sec nerfed) where they risk being shot at at every gate they jump through.
For null to become appealing to industrialists it would have to be safer and would non industrialists want a safer null sec.
Maybe if you low and null seccers stopped shooting barges and transports just for the sake of it then maybe a nerf/buff would not be needed as industry would then be viable but lets be honest, this thread is just a whine about not being able to shoot at players who have no interest in ship to ship pvp This type of carebear extraordinary mentally is what killed the great Ultima Online. Their is a reason for EvE Online sucess, the ruthless PvP centric sandbox. Remove that and you will effectively kill EvE Online. So no, the game doesn't need less risk.
I agree with you eve should not lower its risk. I don't believe there is any truly effective way to make null sec industry as efficient as high sec and I dont believe it should either. Null sec industry should just be there to enable players to live in null sec to do what they want. Industry in high sec is not only for that but also to make a profit. The only way null sec would become as efficient would be to make null sec safer to locate your business in but that comes at a big risk of hurting what eve is about. |

Vaerah Vahrokha
Vahrokh Consulting
2484
|
Posted - 2012.12.24 11:06:00 -
[1018] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:La Nariz wrote:It would force people into null just as much as moving L5s to lowsec forced them into low sec  The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out. Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want. People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity. Yeah who could forget all those attempts that CCP have made to "push people out" of hi sec. 3 CONCORD buffs, 2 increases to hi-sec belt spawn rates, raising all agents to +20 Quality, Incursions, Crimewatch, removing drone alloys, the mining barge buff, a bounty system, war-dec nerfs - WHEN WILL THIS BRUTAL PERSECUTION OF HI-SEC STOP???
I don't recall CCP posting hundreds of "let's make hi sec people move to low and null" in the last years. Do you?
I recall certain players doing that and CCP doing exactly the opposite. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Smoey Cesaille
Renzler Industries
0
|
Posted - 2012.12.24 11:13:00 -
[1019] - Quote
Surely if the 'High-Sec' was nerfed there will be a massive eventual deflation and High-Sec will be exactly where it is again in the future? |

Yongtau Naskingar
Yongtau Naskingar Corporation
0
|
Posted - 2012.12.24 11:26:00 -
[1020] - Quote
So.... if NPC corps are the problem 'cause of industry, then corporations should be able to tax industry (needing more parts than the BP says) and refinery (take a cut of the result) of their members (besides the current tax by the refinery owner).
NPC corps should have high tax.
Player corps can set their own tax level.
That way, people who don't do missions can still have an incentive to start a player corp.
Just a newb throwing in an idea. |
|

Vaerah Vahrokha
Vahrokh Consulting
2484
|
Posted - 2012.12.24 11:31:00 -
[1021] - Quote
Yongtau Naskingar wrote:So.... if NPC corps are the problem 'cause of industry, then corporations should be able to tax industry (needing more parts than the BP says) and refinery (take a cut of the result) of their members (besides the current tax by the refinery owner).
NPC corps should have high tax.
Player corps can set their own tax level.
That way, people who don't do missions can still have an incentive to start a player corp.
Just a newb throwing in an idea.
That's a cool idea... until you notice how anyone can make a 1 man corp for 1M and can drop / hop between corps like a bunny (dropping wardecs and so on).
I don't eat this "force people in corps" concept because it's indeed good on paper yet it is totally ineffective. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
5590
|
Posted - 2012.12.24 11:36:00 -
[1022] - Quote
Yongtau Naskingar wrote:So.... if NPC corps are the problem 'cause of industry, then corporations should be able to tax industry (needing more parts than the BP says) and refinery (take a cut of the result) of their members (besides the current tax by the refinery owner).
NPC corps should have high tax.
Player corps can set their own tax level.
That way, people who don't do missions can still have an incentive to start a player corp.
Just a newb throwing in an idea.
NPC corps aren't "the" problem. They're a minor facet of the overall situation. The existing 11% NPC corp tax is sufficient. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Elrich Kouvo
Science and Trade Institute Caldari State
72
|
Posted - 2012.12.24 11:54:00 -
[1023] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:La Nariz wrote:It would force people into null just as much as moving L5s to lowsec forced them into low sec  The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out. Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want. People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity. Yeah who could forget all those attempts that CCP have made to "push people out" of hi sec. 3 CONCORD buffs, 2 increases to hi-sec belt spawn rates, raising all agents to +20 Quality, Incursions, Crimewatch, removing drone alloys, the mining barge buff, a bounty system, war-dec nerfs - WHEN WILL THIS BRUTAL PERSECUTION OF HI-SEC STOP??? Low sec agent quality went up to 20 too. Crimewatch was needed longtime ago, but hulkageddon proves high sec aint the safest place. Drone alloys were ruining the economy as more minerals were coming from drones than asteroids. |

Malcanis
Vanishing Point. The Initiative.
5593
|
Posted - 2012.12.24 12:18:00 -
[1024] - Quote
Elrich Kouvo wrote:Malcanis wrote:Vaerah Vahrokha wrote:La Nariz wrote:It would force people into null just as much as moving L5s to lowsec forced them into low sec  The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out. Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want. People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity. Yeah who could forget all those attempts that CCP have made to "push people out" of hi sec. 3 CONCORD buffs, 2 increases to hi-sec belt spawn rates, raising all agents to +20 Quality, Incursions, Crimewatch, removing drone alloys, the mining barge buff, a bounty system, war-dec nerfs - WHEN WILL THIS BRUTAL PERSECUTION OF HI-SEC STOP??? Low sec agent quality went up to 20 too. Crimewatch was needed longtime ago, but hulkageddon proves high sec aint the safest place. Drone alloys were ruining the economy as more minerals were coming from drones than asteroids.
I'm not disagreeing with you (although what lo-sec has to do with it I'm not sure), I'm just saying that hi-sec has received repeated significant buffs over the last 2-3 years. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Elrich Kouvo
Science and Trade Institute Caldari State
73
|
Posted - 2012.12.24 12:24:00 -
[1025] - Quote
Malcanis wrote:Elrich Kouvo wrote:Malcanis wrote:Vaerah Vahrokha wrote:La Nariz wrote:It would force people into null just as much as moving L5s to lowsec forced them into low sec  The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out. Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want. People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity. Yeah who could forget all those attempts that CCP have made to "push people out" of hi sec. 3 CONCORD buffs, 2 increases to hi-sec belt spawn rates, raising all agents to +20 Quality, Incursions, Crimewatch, removing drone alloys, the mining barge buff, a bounty system, war-dec nerfs - WHEN WILL THIS BRUTAL PERSECUTION OF HI-SEC STOP??? Low sec agent quality went up to 20 too. Crimewatch was needed longtime ago, but hulkageddon proves high sec aint the safest place. Drone alloys were ruining the economy as more minerals were coming from drones than asteroids. I'm not disagreeing with you (although what lo-sec has to do with it I'm not sure), I'm just saying that hi-sec has received repeated significant buffs over the last 2-3 years. Nah your saying CCP fixing things that were horrible broken buffed high sec. I'm saying CCP fixing things buffed the entire game. |

Vaerah Vahrokha
Vahrokh Consulting
2484
|
Posted - 2012.12.24 12:27:00 -
[1026] - Quote
Elrich Kouvo wrote: Drone alloys were ruining the economy as more minerals were coming from drones than asteroids.
Little off topic to prove how strange people play this game with different objectives than "make gobs of ISK": I have been expecially impacted by the drone alloys nerf.
As long as I could remain in null sec and WHs I could mine high ends but I have been RL forced to become casual and play few minutes a day so no more direct mining in null sec. I started doing some high sec missions to get the high ends in the form of drone alloys (i.e. the missions others skipped are those I wanted to do) because I am an ancient player (MUDs era) of those who take immense pride at self crafting their stuff.
I created and create for myself from the tiniest ammo bullet to my Jump Freighter, from my first Rifter to my capitals, including researching and then using BPOs to create from the smallest rigs to making the faction items off BPCs (grinding hard standings with the industry NPC corps for 3 empires) and not buying the faction items themselves. I created all my (alts) POSes, every POS module, Orcas, Freighters, battleships, Macks, Hulks blockade runners, cov ops... just everything and all from BPOs I researched myself in my own facilities. I even grind my own POS charters and fuels and PI to make fuels and all of this when I could just snap a finger and buy all that stuff.
That's a portion of my end game (the rest being trading and other) and I have known others who are even more involved than me. One day I'll find somebody willing to let me build a SC and Titan I'll have made from mining all the minerals up to the last mod. That's my end game. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
5594
|
Posted - 2012.12.24 12:28:00 -
[1027] - Quote
Marlona Sky wrote:Malcanis wrote:Vaerah Vahrokha wrote:La Nariz wrote:It would force people into null just as much as moving L5s to lowsec forced them into low sec  The attempt HAS been made, in fact a lot of people "stuck" to the last years debates come directly to this thread to state exactly this: the umpteenth attempt at pushing more people out. Now, evidently, moving people out is not the topic any more in these days, but L5 are a testament to the utter failure at pushing people to against what they want. People who pay to play don't adapt, CCP now knows this, and this is why they cannot ravage hi sec like it'd be needed to improve null sec industry to competitivity. Yeah who could forget all those attempts that CCP have made to "push people out" of hi sec. 3 CONCORD buffs, 2 increases to hi-sec belt spawn rates, raising all agents to +20 Quality, Incursions, Crimewatch, removing drone alloys, the mining barge buff, a bounty system, war-dec nerfs - WHEN WILL THIS BRUTAL PERSECUTION OF HI-SEC STOP??? Confirming that everything you listed is only available in high sec. 
Confirming that everything I listed had its major effect in hi-sec.
Wait no please do tell me how the wardec changes had a major effect on 0.0 gameplay  MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Elrich Kouvo
Science and Trade Institute Caldari State
73
|
Posted - 2012.12.24 12:34:00 -
[1028] - Quote
Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving. |

Malcanis
Vanishing Point. The Initiative.
5594
|
Posted - 2012.12.24 12:39:00 -
[1029] - Quote
Elrich Kouvo wrote:Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving.
You... you are joking, right? No one is seriously this dumb in real life, surely?  MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Elrich Kouvo
Science and Trade Institute Caldari State
73
|
Posted - 2012.12.24 12:45:00 -
[1030] - Quote
Malcanis wrote:Elrich Kouvo wrote:Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving. You... you are joking, right? No one is seriously this dumb in real life, surely?  Wet toilette paper holds up better than your arguments. You post stuff without anything to back it up. Do you need a energy drink or something? High sec is fine. CCP is completely able to buff Null and low sec when they get good and ready. They don't need to nerf high sec at all. |
|

Arec Bardwin
813
|
Posted - 2012.12.24 12:46:00 -
[1031] - Quote
Elrich Kouvo wrote:Paging in on post #1000 Could this thread go to 2000? 
|

Aramatheia
European Nuthouse
63
|
Posted - 2012.12.24 12:59:00 -
[1032] - Quote
Alavaria Fera wrote:Aramatheia wrote:cause everyone in highsec can shoot and kill a neutral on grid immediately keeping thier barges safe and secure, right? right??
Oh and that is without thier ship being blown up by some godly, though slow, npc doomfleet Is CONCORD not fast enough to save your hull's structural integrity from the blasters? Or maybe they used artillery? Better ask for some more EHP buffs, you know it's for the good of EVE that you be safer in highsec.
You are misunderstanding my post, it has nothing to do with barge hp, or concord response times. It is purely about the fact that unlike low/null the only way a group mining in highsec an proactively defend thier ops is to wardec and shoot to kill the enemies that may come to harass them. That completely ignores the whole point of kill on site any neutral who may/may not be a threat.
Concord is slow, so gank squads have plenty of time to do thier thing im not saying ganking should be banned. I am saying that in high sec, the gankers have the advantage because they know they will lose thier ships and they plan for it, all gank no tank, they dont fit faction guns and officer lows its cheap stuff that costs a few m each hardly a loss but with some organisation a cheapo fit gank fleet can smash any highsec target and that target cannot do a thing untill after the first shots have been made (by which time its too late for most).
I can garentee that the guys in low/null will not hesitate for a nanosecond if a neutral randomly wanders into thier fleet op, that ship will be blasted off the field with immediate focused aggression. Highsec does not have that option. THats all i meant by that post.
I said it in previous posts over the months thats buffing barges wasnt really necessary and that a smart player could keep thier assets "safe" from the casual ganker
|

Benny Ohu
Chaotic Tranquility Casoff
525
|
Posted - 2012.12.24 13:19:00 -
[1033] - Quote
Elrich Kouvo wrote:Wet toilette paper holds up better than your arguments. malcanis is a four-ply kind of guy |

Malcanis
Vanishing Point. The Initiative.
5594
|
Posted - 2012.12.24 13:19:00 -
[1034] - Quote
Elrich Kouvo wrote:Malcanis wrote:Elrich Kouvo wrote:Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving. You... you are joking, right? No one is seriously this dumb in real life, surely?  Wet toilette paper holds up better than your arguments. You post stuff without anything to back it up. Do you need a energy drink or something? High sec is fine. CCP is completely able to buff Null and low sec when they get good and ready. They don't need to nerf high sec at all.
War dec mechanics are not the same in 0.0 as they are in hi-sec because they have no effect at all in 0.0.
Thanks for destroying my faith in humanity. It's just what I wanted for Christmas. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vaerah Vahrokha
Vahrokh Consulting
2484
|
Posted - 2012.12.24 13:27:00 -
[1035] - Quote
Benny Ohu wrote:Elrich Kouvo wrote:Wet toilette paper holds up better than your arguments. malcanis is a four-ply kind of guy
Ah, "Beam me up, Scott...ex!"  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Roland Schlosser
THE EXOGEN CONSORTIUM Viro Mors Non Est
10
|
Posted - 2012.12.24 13:30:00 -
[1036] - Quote
Null-sec has the opportunity to be completely free of Hi-sec goods and services, just stop buying from Jita. Not a hard concept eh? Spend less isk on adding more supers to your already over-massive blobs and put that isk into buffing your own industry. If demand for hi-sec goods dries up then hi-sec should stop producing, correct? You have to make null look more attractive to indy players than hi-sec, and to do that the first thing you need to do is stop buying from them, and start building your own stuff.
Stop supporting the system you hate. |

Malcanis
Vanishing Point. The Initiative.
5596
|
Posted - 2012.12.24 13:48:00 -
[1037] - Quote
Roland Schlosser wrote:Null-sec has the opportunity to be completely free of Hi-sec goods and services, just stop buying from Jita. Not a hard concept eh? Spend less isk on adding more supers to your already over-massive blobs and put that isk into buffing your own industry. If demand for hi-sec goods dries up then hi-sec should stop producing, correct? You have to make null look more attractive to indy players than hi-sec, and to do that the first thing you need to do is stop buying from them, and start building your own stuff.
Stop supporting the system you hate.
No it doesn't, because outposts in player sov simply don't have enough production lines to do this.
Please try reading the thread, as the problem is disucssed in some detail by people who actually know something about it. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Roland Schlosser
THE EXOGEN CONSORTIUM Viro Mors Non Est
12
|
Posted - 2012.12.24 14:00:00 -
[1038] - Quote
you do know that the 4 different station types do different things right? so if you want production then you have to build ammarian stations, caldari for science, gallente for your little corp offices, and minmatar for refining.
and i agree, you'll never be able to match hi-sec in output capacity. so don't try, build for yourselves.
( I will read the entire thread thread after work, and will amend my statements then if needed) |

La Nariz
GoonWaffe Goonswarm Federation
370
|
Posted - 2012.12.24 14:14:00 -
[1039] - Quote
Roland Schlosser wrote:you do know that the 4 different station types do different things right? so if you want production then you have to build ammarian stations, caldari for science, gallente for your little corp offices, and minmatar for refining.
and i agree, you'll never be able to match hi-sec in output capacity. so don't try, build for yourselves.
( I will read the entire thread thread after work, and will amend my statements then if needed)
I tell you what all 4 station types are still terrible compared to NPC stations, even with the upgrades. Also we can only have one station per system. Now that I gave you the "cliff notes" version please go read the rest of the thread. It is not okay that risk:reward has been completely destroyed for highsec industry. Highsec industry has basically no risk and massive reward while nullsec industry has massive risk with basically no reward. npc alts aren't people |

Vaerah Vahrokha
Vahrokh Consulting
2484
|
Posted - 2012.12.24 14:17:00 -
[1040] - Quote
Roland Schlosser wrote:you do know that the 4 different station types do different things right? so if you want production then you have to build ammarian stations, caldari for science, gallente for your little corp offices, and minmatar for refining.
and i agree, you'll never be able to match hi-sec in output capacity. so don't try, build for yourselves.
( I will read the entire thread thread after work, and will amend my statements then if needed)
In this respect, null sec players are right and you are wrong. And CCP with you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

SaKoil
Brutor Tribe Minmatar Republic
122
|
Posted - 2012.12.24 16:07:00 -
[1041] - Quote
Elrich Kouvo wrote:Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different?
Oh man.
Edit: Oh man. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
906
|
Posted - 2012.12.24 16:24:00 -
[1042] - Quote
Roland Schlosser wrote:Null-sec has the opportunity to be completely free of Hi-sec goods and services, just stop buying from Jita. Not a hard concept eh? Spend less isk on adding more supers to your already over-massive blobs and put that isk into buffing your own industry. If demand for hi-sec goods dries up then hi-sec should stop producing, correct? You have to make null look more attractive to indy players than hi-sec, and to do that the first thing you need to do is stop buying from them, and start building your own stuff.
Stop supporting the system you hate. Thanks for chiming in with a half ton of ignorance.
It helps to understand WHAT is being imported and WHY.
It also helps to understand that the game economy MUST have a connection. CCP has it designed specifically so that null and high sec both act as important cogs in a wheel. Things are supposed to be moving from null to high and high to null.
You CAN'T just stop buying from Jita, nor does that even address the underlying issue.
Just like CCP did with the ships, working from the bottom up to rebalance, they need to work bottom up with the rest of the game.
The NPC corps need to be readjusted to have the more advanced, general activities, moved to player run corps. Then they need to revamp the PoS's so that player run corps have better control over them, and allow for high sec corps to run stations in kind of the same way as null does.
Take T2 production from the NPC stations, move it to player run ones, and give corporations the ability to allow public use of manufacturing lines that people in the NPC corps could use to do T2 production.
Allow T2 production in NPC stations at a slightly increased cost over player run statins, and null stations should be on par with high sec player run structures.
Everyone should have the option to stay in the NPC corps, but the NPC corps shouldn't be the BEST option; which it currently is.
In truth, the real problem isn't that they don't want a "nerf" in high sec, it's that CCP devs have been saying for some time now exactly what they don't want to hear.
CCP doesn't want you staying in the NPC corps, which is being exploited for it's ease and safety; they want you in player corporations. They've been talking about ways to incentivize joining corps, and they've been talking about doing it by making isk payouts lower while in them, as well as pulling some of the more advanced activities and dropping them in low and null.
Ship balancing should be done by the end of '13, and some of these guys aren't stupid. They know exactly what's coming when they finish ship balancing, or even during the final rounds of it.
A "high sec" nerf is brewing, they see it, and they're worried about.
CCP knows what the problem is, and they've been making very concerted efforts to get things in order. There will be a rebalancing of high sec and null, and I'm willing to guarantee you it'll start with a nerf to NPC corps, that will put more of the content in the hands of the player run corporations; where it's belonged from the very beginning.
EVE revolves around player run corps, not individuals how stay in the NPC corps because it's the easiest way to play with no actual loss of reward. |

March rabbit
Aliastra
296
|
Posted - 2012.12.24 16:28:00 -
[1043] - Quote
Vaerah Vahrokha wrote: I created and create for myself from the tiniest ammo bullet to my Jump Freighter, from my first Rifter to my capitals, including researching and then using BPOs to create from the smallest rigs to making the faction items off BPCs (grinding hard standings with the industry NPC corps for 3 empires) and not buying the faction items themselves. I created all my (alts) POSes, every POS module, Orcas, Freighters, battleships, Macks, Hulks blockade runners, cov ops... just everything and all from BPOs I researched myself in my own facilities. I even grind my own POS charters and fuels and PI to make fuels and all of this when I could just snap a finger and buy all that stuff.
That's a portion of my end game (the rest being trading and other) and I have known others who are even more involved than me. One day I'll find somebody willing to let me build a SC and Titan I'll have made from mining all the minerals up to the last mod. That's my end game.
you are crazy and it's great 
btw: after drone alloys you returned to mining i guess? |

Varius Xeral
Galactic Trade Syndicate
137
|
Posted - 2012.12.24 16:54:00 -
[1044] - Quote
Natsett Amuinn wrote:A "high sec" nerf is brewing, they see it, and they're worried about.
That's why I enjoy these threads so much. Some of us are discussing more or less what's going to happen and our own opinions on it, while the rest are running around screaming under the delusion that they have some ability to stop it.
Winter is coming. |

Buzzy Warstl
The Strontium Asylum
316
|
Posted - 2012.12.24 17:21:00 -
[1045] - Quote
La Nariz wrote:Buzzy Warstl wrote:No, you are trying to convince me that any metric of reward has to be quantifiable directly on a player-by-player basis, and I'm telling you that's poppycock.
The purpose of the game is in the playing of it. Alright smart one tell me how I am to compare reward in a meaningful way then without some quantifiable metric? I'll answer that for you, you can't. So do you have a better quantifiable metric, if not then go away or find some other point to argue. If you have access to the server logs, you watch what people actually do in the game and how long they do it for.
You might also use isk/hr, but if the first measure disagrees with isk/hr you should assume that people are finding *some* enjoyment out of that activity that isn't measurable that way.
Unfortunately, we can't do this as players directly, so we have to trust CCP when they tell us where people are playing and what they are doing with that time, and that they are actually paying attention to these measures themselves. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Vaerah Vahrokha
Vahrokh Consulting
2487
|
Posted - 2012.12.24 17:24:00 -
[1046] - Quote
March rabbit wrote:Vaerah Vahrokha wrote: I created and create for myself from the tiniest ammo bullet to my Jump Freighter, from my first Rifter to my capitals, including researching and then using BPOs to create from the smallest rigs to making the faction items off BPCs (grinding hard standings with the industry NPC corps for 3 empires) and not buying the faction items themselves. I created all my (alts) POSes, every POS module, Orcas, Freighters, battleships, Macks, Hulks blockade runners, cov ops... just everything and all from BPOs I researched myself in my own facilities. I even grind my own POS charters and fuels and PI to make fuels and all of this when I could just snap a finger and buy all that stuff.
That's a portion of my end game (the rest being trading and other) and I have known others who are even more involved than me. One day I'll find somebody willing to let me build a SC and Titan I'll have made from mining all the minerals up to the last mod. That's my end game.
you are crazy and it's great  btw: after drone alloys you returned to mining i guess?
No, luckily enough I had built all except 57 capital jump drives, I had a nice stash of L4 missions loot to reprocess and some help from 2 large grav sites + a small one. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
907
|
Posted - 2012.12.24 17:33:00 -
[1047] - Quote
Varius Xeral wrote:Natsett Amuinn wrote:A "high sec" nerf is brewing, they see it, and they're worried about. That's why I enjoy these threads so much. Some of us are discussing more or less what's going to happen and our own opinions on it, while the rest are running around screaming under the delusion that they have some ability to stop it. Winter is coming. It's just amazing that no matter how many times CCP says "we don't want you staying in the NPC corps" they'd figure it out by now.
The "npc corp alt forum poster" seems to be a huge myth to me. You'd think if that's all everyone around here is, there'd be a lot less argueing over "why peopel will quit" if you change high sec, and more people saying YES, BUFF THE HIGH SEC CORPS.
Me and a couple other people seem to be the only ones saying don't nerf high sec, nerf the NPC corps, and no a single person outside of what appears to be "null guys" support that simple idea. Even guys in high sec corps are arguing against it.
I guess it's not a coinsidence that they're all all in one man corps, or friends and familly corps.
I'm going to say this in all caps.
YOU HAVE THE ABILITY TO BUILD NULL SEC LEVEL CORPORATE EMPIRES IN HIGH SEC AND YOU AREN'T DOING IT! CCP WANTS YOU TO, AND YOU GUYS AREN'T DOING IT.
They will fix it. Oh yeah, they will. Because THAT will bring in more people than a safe and cuddly NPC corp that let rewards you for never leaving. Because no one comes to EVE because of the NPC corps. NO ONE comes to EVE because of the NPC corps, they stuck there because there's no benefit to leaving; that's a problem.
BECAUSE IT GIVES PEOPLE WHO COME TO EVE THE WRONG IMPRESSION OF EVE. EVE isn't about the NPC corps, it's about the player run corps. High sec, low sec, or null sec, EVE is about US. Everyone that joins a player corporation and gets involved in the wider game.
WE are who CCP wants in EVE, not the antisocial shut in that never participates in any direct interaction with other players. Those guys aren't trying to bring other people to EVE. They're blissfully play a solo player game, ignoring the majority of the tools CCP provides us in this sandbox.
Those guys don't make EVE, EVE. All of us in a player run corp make EVE, EVE. WE are the most important people in EVE. We don't just play longer, log in more, we also tell other stories about the things the player run corporations do that encourages others to join the game.
VV may be "creating content" but he's not creating content that people share with others who don't play EVE. The player run corporations are the biggest asset to EVE. It doesn't matter where that corporation plays. Once the NPC corporations are fixed and balanced against the player run ones, other things will start to fall into place and be easier to balance; namely null vs high sec.
It has to start with nerfing NPC corps though. That is the single biggest imbalance in EVE today. |

Vaerah Vahrokha
Vahrokh Consulting
2487
|
Posted - 2012.12.24 17:44:00 -
[1048] - Quote
Also, I have taken a nap (being a swing trader in RL got its perks! ) and rummaged about the "give farms to soldiers" concept.
It has a BIG inherent risk that I have seen become true in another sandbox game: once the soldiers got farms and a full belly, they stopped wanting to fight, the game became totally stagnant. As I used to post in their 2004 forums: "this game is not about our races fighting together to survive against the evil but about our races cooking cakes after having defeated the evil".
What "incentive" - to use the same words of a Goon resident - is left to alliance warlords to push the grunts into battle again? Once they are comfy and happy, everyone with their lil garden and job, their hunger will cease, their drive will slow down.
The only discriminating factor left will be tech moons and that's alliance warlords booty not soldiers'. Will the leaders be able to convince or even push their soldiers to fight over something the latter don't really care that much about? Industry and mining being taxable (as requested by Goons "cabal") will make alliance taxation something that does not relies on tech so much any more.
So, EvE may become farmlands online, PvP being relegated to skirmishes at the borders, where small PvP (farmless guys?) roams will annoy the resident soldiers farmers and that's it.
That would be a game changing moment. The moment when galaxy wide peace happened. The ideal of every grunt, the dream of every civilian.
The death of a PvP game.
Hot news: "-A- 20 ships yesterday attacked Average Joe's farm, a 20 minutes skirmish ensued and Soon peace and order will be restored throughout the galaxy." Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2487
|
Posted - 2012.12.24 17:49:00 -
[1049] - Quote
Natsett Amuinn wrote:VV may be "creating content" but he's not creating content that people share with others who don't play EVE.
It made to the internets, where everybody "non EvE" can read about it. Of course I can't contribute in a much popular way, because finance is a though topic as is, mixing it with a game is even harder. I like to think I have done my 1/10000 of my duty to publicize EvE (I even got a little prize for that ) like the grunt doing his 1/10000 in your alliance has done.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
909
|
Posted - 2012.12.24 18:31:00 -
[1050] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:VV may be "creating content" but he's not creating content that people share with others who don't play EVE.
It made to the internets, where everybody "non EvE" can read about it. Of course I can't contribute in a much popular way, because finance is a though topic as is, mixing it with a game is even harder. I like to think I have done my 1/10000 of my duty to publicize EvE (I even got a little prize for that  ) like the grunt doing his 1/10000 in your alliance has done. I'm not saying people don't talk about the things you do, I'm saying it's not something that people hear about and say "oh yeah, I gotta play that!".
I can't talk to people about what I do in EVE, it's ******* boring. Let's be realistic, while we both enjoy what it is we do in EVE, most people have a hard time staying awake when we talk about it. While I think it's exciting and fun pushing my daily transaction higher and higher, I have a hard time telling my friends that I did almost 2 billion in transactions today without them looking at me like I'm ********.
Even when I have them in front of the game and showing them exactly what it is I do, they look at me like I'm ********. In fact I had one of those moments yesterday with my brother-in-law. We ended the conversation with him saying, "and you have fun dong this?"
When I tell them about burn jita, hulkageddon, ice interdictions, sov wars, the new order, they think it's the coolest **** ever. But then they usually end with, "but you're just a spaceship, right?", that other obvious barrier that people refuse to accept as being a large new player bottleneck in EVE.
Those of us in the player run corps are the most improtant players in the game; not the NPC corp people. The only people in the NPC corps that need any consideration are the new players and those guys who are in between corporations.
New players do not need to make millions of isk running missions, they don't need to do T2 production, they don't need to worry about RnD agents, they only need the safety of the NPC corps to get a handle on how EVE works. Once the new player gets a grasp on things, finding and joining a player run corp should be thier primary objective. If people are able to stay in the NPC corp and earn ISK as well as every other person in EVE then there's a problem.
No one can say that you can't earn as much isk in the NPC corps as anyone else, that would be a lie. Thre's no incentive to join a player run corp. Making it harder to earn wads of ISK while in the NPC corps isn't going to hurt EVE, and anyone that would leave because they can't make billions of isk without joining a player run corp doesn't belong here anyways, they contribute nothing to the wider game and are rarely ever interested in actually trying to attract more players.
They're members of Generation Q. They just want to play an online single player game and be able to do the same things, with as much reward, as people that actually take on more risk and effort. They want to be able to ignore everyone else in the game, enter a Q, consume the content, and then go right back to ignoring everyone again.
I never see people in corp chat asking if anyone wants to group, my alt sees it every day, multiple times a day, in the NPC corp that has 2 to 3x the number of people on at any given time. When I see people asking 600 other people if they'll group, and no one wants to, there's a problem.
And no, they do not need to create content designed specifically around rewarding grouping, or scaling rewards for group play. You can run through content much faster with other people then you can alone, that means more missions for more isk, and more dops over the same period of time when not solo.
But again, that's another one of those Generation Q problems. People think they should just be given extra for doing what the devs want you to do, play with other people.
The solo, NPC corp experience needs to be nerfed so that playing in corporations can actually be benefitial. Only when that happens can we really see what the real balance needs are between high and null. |
|

Marlona Sky
D00M. Northern Coalition.
2419
|
Posted - 2012.12.24 18:56:00 -
[1051] - Quote
Malcanis wrote:Elrich Kouvo wrote:Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving. You... you are joking, right? No one is seriously this dumb in real life, surely?  You need to calm down with the personal attacks.
Remove local, structure mails and revamp the directional scanner! |

Weaselior
GoonWaffe Goonswarm Federation
4157
|
Posted - 2012.12.24 19:09:00 -
[1052] - Quote
Vaerah Vahrokha wrote: What "incentive" - to use the same words of a Goon resident - is left to alliance warlords to push the grunts into battle again? Once they are comfy and happy, everyone with their lil garden and job, their hunger will cease, their drive will slow down.
the joy of taking things from people and crushing their dreams and hopes
this game pretty much sucks without that aspect and goons will get bored making isk |

Weaselior
GoonWaffe Goonswarm Federation
4157
|
Posted - 2012.12.24 19:12:00 -
[1053] - Quote
we dont conquer to make money we make money so we can conquer |

Vaerah Vahrokha
Vahrokh Consulting
2487
|
Posted - 2012.12.24 19:34:00 -
[1054] - Quote
Weaselior wrote:we dont conquer to make money we make money so we can conquer
... and once you achieve the not so distant objective of having conquered all? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

EI Digin
Dreddit Test Alliance Please Ignore
347
|
Posted - 2012.12.24 19:50:00 -
[1055] - Quote
Vaerah Vahrokha wrote:EI Digin wrote:The current install cost to produce something in highsec is 1000 (one-thousand) isk. On top of that, the cost per hour is 333 (three-hundred-and-thirty-three) isk.
I seriously hope you don't think that if you spend any more than 5000 isk on producing a battleship, it would result in the destruction of the highsec economy and the game. Do you believe any hi sec industry alt (of a null sec player) will bother moving off hi sec once he has to pay 5000 ISK instead of 1000? They'd have to pay 20M to be "incentivized" (as they say) to leave hi sec, that is a nerf of 2,000,000%!
Base industry costs are not the Jesus feature of nullsec industry, don't be ridiculous.
There is no one solution that will fix everything. Complex problems require complex solutions, which means that there must be a large variety of changes in order to solve everything. It's not a bad idea to tweak industry costs. It's not a bad idea to introduce a refinery tax in highsec. It's not a bad idea to introduce higher yield minerals in nullsec. It's not a bad idea to make stations in nullsec more useful to industry players. But it all has to come in a package of fixes, and not one of these fixes put to an extreme, like you have suggested. |

Weaselior
GoonWaffe Goonswarm Federation
4159
|
Posted - 2012.12.24 20:25:00 -
[1056] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:we dont conquer to make money we make money so we can conquer ... and once you achieve the not so distant objective of having conquered all? we conquer highsec, which has rich veins of pubbies unaware they are playing a multiplayer game who produce the finest squeals of indignation when they are fitted for a yoke |

Bump Truck
Pator Tech School Minmatar Republic
166
|
Posted - 2012.12.24 20:34:00 -
[1057] - Quote
Vaerah Vahrokha wrote:...
It has a BIG inherent risk that I have seen become true in another sandbox game: once the soldiers got farms and a full belly, they stopped wanting to fight, the game became totally stagnant. As I used to post in their 2004 forums: "this game is not about our races fighting together to survive against the evil but about our races cooking cakes after having defeated the evil".
What "incentive" - to use the same words of a Goon resident - is left to alliance warlords to push the grunts into battle again? Once they are comfy and happy, everyone with their lil garden and job, their hunger will cease, their drive will slow down.
...
I see your point and I disagree.
If you have a nice quiet farm where you are gently working there's gonna be a **** ton of people who want to rush in there and smash it up.
That's kinda the point, give people the opportunity to have a cool farm of their own on condition they fight off all comers who want to take it for themselves. It's basically king of the hill, you can be king but don't think someone isn't eyeing up your land for a takeover.
That's the space opera beauty of a big null sec industrial base, it will become so political, so alive, you will have to use every tool in your arsenal to survive. If they made it vulnerable to small gangs (maybe a small gang can turn off your auto harvester for 24 hours, something like that) then there would be a constant cat and mouse, raider and militia, game going on all over the place.
Pirates could make a living in null just raiding the fields and the alliances would have to chase them off.
It gives people something to fight over.
So yeah, even if it's one system per player and we can farm all day and make ISK there'll always be people flying two systems over to smash your greenhouse, for no better reason than kicks.
One of the reasons it's so broken at the moment is only a giant fleet can really hurt someone, so those who have giant fleets prosper and those who don't disappear and go and live in wormholes.
Solo, small gang, these are the things a proper null industry could bring back, and bring back in style like they've never been seen before, as James 315 says, a PVP food chain needs herbivores. (And don't give me the "ah hah, it was just about trying to shoot newbs crap", I mean proper players who want to do their industry in null and live on their own strength).
This is the giant, amazing, space opera CCP wants, it's what is in the trailers, they just need to have the guts to see it thought. To give it space to exist.
|

Vaerah Vahrokha
Vahrokh Consulting
2487
|
Posted - 2012.12.24 20:46:00 -
[1058] - Quote
EI Digin wrote:Vaerah Vahrokha wrote:EI Digin wrote:The current install cost to produce something in highsec is 1000 (one-thousand) isk. On top of that, the cost per hour is 333 (three-hundred-and-thirty-three) isk.
I seriously hope you don't think that if you spend any more than 5000 isk on producing a battleship, it would result in the destruction of the highsec economy and the game. Do you believe any hi sec industry alt (of a null sec player) will bother moving off hi sec once he has to pay 5000 ISK instead of 1000? They'd have to pay 20M to be "incentivized" (as they say) to leave hi sec, that is a nerf of 2,000,000%! Base industry costs are not the Jesus feature of nullsec industry, don't be ridiculous. There is no one solution that will fix everything. Complex problems require complex solutions, which means that there must be a large variety of changes in order to solve everything. It's not a bad idea to tweak industry costs. It's not a bad idea to introduce a refinery tax in highsec. It's not a bad idea to introduce higher yield minerals in nullsec. It's not a bad idea to make stations in nullsec more useful to industry players. But it all has to come in a package of fixes, and not one of these fixes put to an extreme, like you have suggested.
So your 5k per battleship cost was a boutade. Ok. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bump Truck
Pator Tech School Minmatar Republic
167
|
Posted - 2012.12.24 20:47:00 -
[1059] - Quote
Varius Xeral wrote:Natsett Amuinn wrote:A "high sec" nerf is brewing, they see it, and they're worried about. That's why I enjoy these threads so much. Some of us are discussing more or less what's going to happen and our own opinions on it, while the rest are running around screaming under the delusion that they have some ability to stop it. Winter is coming.
I love the optimism dude. I wonder about CCP sometimes. Incarna may have scared them too much. It might be HighSec themepark until the game dies.
Hopefully they have more vision than that. |

Vaerah Vahrokha
Vahrokh Consulting
2487
|
Posted - 2012.12.24 20:49:00 -
[1060] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:Weaselior wrote:we dont conquer to make money we make money so we can conquer ... and once you achieve the not so distant objective of having conquered all? we conquer highsec, which has rich veins of pubbies unaware they are playing a multiplayer game who produce the finest squeals of indignation when they are fitted for a yoke
Speaking about conquering hi sec, I invited Baltec1 to setup the next Hulkageddon including me providing a little sponsorship but it kinda dried out fast.
Are you going to bring in Hulkageddon 2013 or not? Just to know if I put some ISK aside for it or not. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Hannah Flex
Pettifogger Longshoremen
6
|
Posted - 2012.12.24 21:09:00 -
[1061] - Quote
Vaerah Vahrokha wrote:Are you going to bring in Hulkageddon 2013 or not? Just to know if I put some ISK aside for it or not.
Is it even worth it anymore? Sure miniluv can still gank tons of exhumers but they are hardened and practiced killers. The beauty of Hulkageddon was the community involvement with hundreds of pilots joining the competition. Most might consider it not even worth it after the exhumer buffs and all the crazy aggression changes.
|

Elrich Kouvo
Science and Trade Institute Caldari State
76
|
Posted - 2012.12.24 21:15:00 -
[1062] - Quote
Bump Truck wrote:Vaerah Vahrokha wrote:...
It has a BIG inherent risk that I have seen become true in another sandbox game: once the soldiers got farms and a full belly, they stopped wanting to fight, the game became totally stagnant. As I used to post in their 2004 forums: "this game is not about our races fighting together to survive against the evil but about our races cooking cakes after having defeated the evil".
What "incentive" - to use the same words of a Goon resident - is left to alliance warlords to push the grunts into battle again? Once they are comfy and happy, everyone with their lil garden and job, their hunger will cease, their drive will slow down.
... I see your point and I disagree. If you have a nice quiet farm where you are gently working there's gonna be a **** ton of people who want to rush in there and smash it up. That's kinda the point, give people the opportunity to have a cool farm of their own on condition they fight off all comers who want to take it for themselves. It's basically king of the hill, you can be king but don't think someone isn't eyeing up your land for a takeover. That's the space opera beauty of a big null sec industrial base, it will become so political, so alive, you will have to use every tool in your arsenal to survive. If they made it vulnerable to small gangs (maybe a small gang can turn off your auto harvester for 24 hours, something like that) then there would be a constant cat and mouse, raider and militia, game going on all over the place. Pirates could make a living in null just raiding the fields and the alliances would have to chase them off. There is nothing in Null to fight over. So yeah, even if it's one system per player and we can farm all day and make ISK there'll always be people flying two systems over to smash your greenhouse, for no better reason than kicks. One of the reasons it's so broken at the moment is only a giant fleet can really hurt someone, so those who have giant fleets prosper and those who don't disappear and go and live in wormholes. Solo, small gang, these are the things a proper null industry could bring back, and bring back in style like they've never been seen before, as James 315 says, a PVP food chain needs herbivores. (And don't give me the "ah hah, it was just about trying to shoot newbs crap", I mean proper players who want to do their industry in null and live on their own strength). This is the giant, amazing, space opera CCP wants, it's what is in the trailers, they just need to have the guts to see it thought. To give it space to exist. Nope the null bears/farmers will just dock up or blob up. The reason null is like it is is space renting. All the folks who want to be in null are already there. cruising around in null for small gang pvp will get you killed or bored. Incursions in high sec though will get you rich. BTW the casual player doesn't want to live on his own strength... It takes a long time to be skilled in both industry and combat to be able to live on your own strength. Let the massive alliances have it. |

EI Digin
Dreddit Test Alliance Please Ignore
347
|
Posted - 2012.12.24 21:27:00 -
[1063] - Quote
Vaerah Vahrokha wrote:So your 5k per battleship cost was a boutade. Ok.
Purely ideological arguments and unrealistic expectations? Just another day in general discussion. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
254
|
Posted - 2012.12.24 21:49:00 -
[1064] - Quote
Well, the highsec champios like to equate highsec with a civilized big city.
So how about they have the taxes one would expect in a civilized big city? If you aren't expected to fight for it, you should at least be expected to pay for it.
How about some of these changes;
Players in NPC corps only get 1 factory slot and only in the school stations. It will be cheap and enough for them to do the industry tutorials.
All other players can only use slots in NPC stations that they have good standings with. The slot rental fees should be 10x what they are now and can be brought down with better standings. Seriously, 1000install/333hr is stupidly cheap and not any where near what people in a highly developed big city with unbeatable cops should be paying.
Perfect refine in highsec stations should only be available to people in Faction Warfare corps. A reward for actually fighting for highsec NPC empires. Everyone else should peak out at 2-3% refine tax. Again, to pay for all those awesome stations and NPC police. |

Streya Jormagdnir
Alexylva Paradox
34
|
Posted - 2012.12.24 21:55:00 -
[1065] - Quote
All that matters is the relative reward-risk factor. You don't need to nerf hisec when you can just buff low and null. And then if you're a low or null player you can laugh at how much you're making as compared to the hiseccers. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2039
|
Posted - 2012.12.24 22:03:00 -
[1066] - Quote
Shepard Wong Ogeko wrote:Perfect refine in highsec stations should only be available to people in Faction Warfare corps. A reward for actually fighting for highsec NPC empires. Everyone else should peak out at 2-3% refine tax. Again, to pay for all those awesome stations and NPC police. Honestly, people will grind a FW alt (Caldari) and have it do nothing but sit in a station (in Jita) and refine for them. Never undocking. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

masternerdguy
Inner Shadow C.L.O.N.E.
856
|
Posted - 2012.12.24 22:04:00 -
[1067] - Quote
Streya Jormagdnir wrote:All that matters is the relative reward-risk factor. You don't need to nerf hisec when you can just buff low and null. And then if you're a low or null player you can laugh at how much you're making as compared to the hiseccers.
That said, a nerf to highsec is better than a buff to lo/null/wh for the economy since it avoids income inflation. Things are only impossible until they are not. |

Brooks Puuntai
Brutor Tribe Minmatar Republic
923
|
Posted - 2012.12.24 22:36:00 -
[1068] - Quote
masternerdguy wrote:Streya Jormagdnir wrote:All that matters is the relative reward-risk factor. You don't need to nerf hisec when you can just buff low and null. And then if you're a low or null player you can laugh at how much you're making as compared to the hiseccers. That said, a nerf to highsec is better than a buff to lo/null/wh for the economy since it avoids income inflation.
Depends on how you do it. Buffing null industrial capabilities is heavily needed, this can be done without touching high-sec nor does it directly effect income inflation. A revert of the anomoly nerf would cause inflation but at the same time might actually boost null participation. Low on the other hand I donno, its the bastard middle child.
|

Wolverine Stormrider
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.24 22:40:00 -
[1069] - Quote
Oh dear lord, is the hate against Hi-Sec still going on? It's been going since the tail end of beta and every time I've poked my head into the game.
So if there is actually a problem with Hi-Low-Null-WH then everyone should be focused on getting 'em fixed. Not branding about how Hi-Sec is a witch and she needs to be burned at the stake since that has been done to death since beta ended. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 22:42:00 -
[1070] - Quote
Wolverine Stormrider wrote:Oh dear lord, is the hate against Hi-Sec still going on? It's been going since the tail end of beta and every time I've poked my head into the game.
So if there is actually a problem with Hi-Low-Null-WH then everyone should be focused on getting 'em fixed. Not branding about how Hi-Sec is a witch and she needs to be burned at the stake since that has been done to death since beta ended. Because god forbid you read anything posted in the thread? |
|

Vaerah Vahrokha
Vahrokh Consulting
2488
|
Posted - 2012.12.24 22:56:00 -
[1071] - Quote
Shepard Wong Ogeko wrote:Well, the highsec champios like to equate highsec with a civilized big city.
So how about they have the taxes one would expect in a civilized big city? If you aren't expected to fight for it, you should at least be expected to pay for it.
How about some of these changes;
Players in NPC corps only get 1 factory slot and only in the school stations. It will be cheap and enough for them to do the industry tutorials.
All other players can only use slots in NPC stations that they have good standings with. The slot rental fees should be 10x what they are now and can be brought down with better standings. Seriously, 1000install/333hr is stupidly cheap and not any where near what people in a highly developed big city with unbeatable cops should be paying.
Perfect refine in highsec stations should only be available to people in Faction Warfare corps. A reward for actually fighting for highsec NPC empires. Everyone else should peak out at 2-3% refine tax. Again, to pay for all those awesome stations and NPC police.
As one who campaigned *and achieved* 4 nerfs (3 on L4 missions and 1 on incursions) I can say you don't know how convincingly to ask for a nerf. When I am done partying for Christmas I am going to post an example about how it's done. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
1588
|
Posted - 2012.12.24 23:04:00 -
[1072] - Quote
Vaerah Vahrokha wrote:Shepard Wong Ogeko wrote:Well, the highsec champios like to equate highsec with a civilized big city.
So how about they have the taxes one would expect in a civilized big city? If you aren't expected to fight for it, you should at least be expected to pay for it.
How about some of these changes;
Players in NPC corps only get 1 factory slot and only in the school stations. It will be cheap and enough for them to do the industry tutorials.
All other players can only use slots in NPC stations that they have good standings with. The slot rental fees should be 10x what they are now and can be brought down with better standings. Seriously, 1000install/333hr is stupidly cheap and not any where near what people in a highly developed big city with unbeatable cops should be paying.
Perfect refine in highsec stations should only be available to people in Faction Warfare corps. A reward for actually fighting for highsec NPC empires. Everyone else should peak out at 2-3% refine tax. Again, to pay for all those awesome stations and NPC police. As one who campaigned *and achieved* 4 nerfs (3 on L4 missions and 1 on incursions) I can say you don't know how convincingly to ask for a nerf. When I am done partying for Christmas I am going to post an example about how it's done. You're suggesting this had anything to do with your efforts as opposed to CCP recognizing the necessity of a nerf? -áObjects in mirror aren't as red as they appear. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 23:13:00 -
[1073] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:Shepard Wong Ogeko wrote:Well, the highsec champios like to equate highsec with a civilized big city.
So how about they have the taxes one would expect in a civilized big city? If you aren't expected to fight for it, you should at least be expected to pay for it.
How about some of these changes;
Players in NPC corps only get 1 factory slot and only in the school stations. It will be cheap and enough for them to do the industry tutorials.
All other players can only use slots in NPC stations that they have good standings with. The slot rental fees should be 10x what they are now and can be brought down with better standings. Seriously, 1000install/333hr is stupidly cheap and not any where near what people in a highly developed big city with unbeatable cops should be paying.
Perfect refine in highsec stations should only be available to people in Faction Warfare corps. A reward for actually fighting for highsec NPC empires. Everyone else should peak out at 2-3% refine tax. Again, to pay for all those awesome stations and NPC police. As one who campaigned *and achieved* 4 nerfs (3 on L4 missions and 1 on incursions) I can say you don't know how convincingly to ask for a nerf. When I am done partying for Christmas I am going to post an example about how it's done. You're suggesting this had anything to do with your efforts as opposed to CCP recognizing the necessity of a nerf? Ego and cockiness.
Two qualities that most people don't consider "good".
I have an above average IQ, that should mean I know what I'm talking about right?
|

Weaselior
GoonWaffe Goonswarm Federation
4165
|
Posted - 2012.12.24 23:39:00 -
[1074] - Quote
Vaerah Vahrokha wrote: Speaking about conquering hi sec, I invited Baltec1 to setup the next Hulkageddon including me providing a little sponsorship but it kinda dried out fast.
Are you going to bring in Hulkageddon 2013 or not? Just to know if I put some ISK aside for it or not.
Well, it's helicity's thing so he'd have to be on board but i cannot see us abandoning such an effective way to convert isk to rage |

Weaselior
GoonWaffe Goonswarm Federation
4165
|
Posted - 2012.12.24 23:40:00 -
[1075] - Quote
Streya Jormagdnir wrote:All that matters is the relative reward-risk factor. You don't need to nerf hisec when you can just buff low and null. And then if you're a low or null player you can laugh at how much you're making as compared to the hiseccers. yes every time something is significantly out of whack we can just buff every single thing in the game besides that thing instead of dealing with some whining |

Alavaria Fera
GoonWaffe Goonswarm Federation
2040
|
Posted - 2012.12.25 00:11:00 -
[1076] - Quote
Weaselior wrote:Streya Jormagdnir wrote:All that matters is the relative reward-risk factor. You don't need to nerf hisec when you can just buff low and null. And then if you're a low or null player you can laugh at how much you're making as compared to the hiseccers. yes every time something is significantly out of whack we can just buff every single thing in the game besides that thing instead of dealing with some whining That's a ton more effort than just leaving it, and the players, to Highsec Online. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Johan Civire
Dirty Curse inc.
477
|
Posted - 2012.12.25 00:29:00 -
[1077] - Quote
La Nariz wrote:Johan Civire wrote:
You. talking about evidence try to explane that to ccp...
Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that....
People love intel cpu other people love amd there are the same but the are not.... meh good try.
So you have no evidence to back up anything you say, thanks for letting us know that. You need to support that "if you nerf highsec people will unsub" claim for anyone take it seriously. This warranted nerf I've been talking about is to balance highsec. How do you expect any balance without power creep to occur without nerfing things?
why are people talking about nerfing. How about something that only people get in null sec. Not only moon harvest but things thats needed for high sec thats only to get from zero sec..... Its not easy to think about something. Nerfing will not help.. forcing players to get null sec is general a bad idea.
ps evidence see the lore of all mmorpg.... nuff said. Or you want to try a free eve online with some magic kids shop to unballance the **** out of this game with real money? |

Alavaria Fera
GoonWaffe Goonswarm Federation
2040
|
Posted - 2012.12.25 00:38:00 -
[1078] - Quote
Johan Civire wrote:ps evidence see the lore of all mmorpg.... nuff said. Or you want to try a free eve online with some magic kids shop to unballance the **** out of this game with real money? No, monocles was already enough. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

ISD Cura Ursus
ISD Community Communications Liaisons
32

|
Posted - 2012.12.25 00:38:00 -
[1079] - Quote
Please people, keep this Thread on topic and civil. No posts have been edited yet, but will be if it gets too personal.
ISD Cura Ursus Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Snow Axe
GoonWaffe Goonswarm Federation
696
|
Posted - 2012.12.25 01:41:00 -
[1080] - Quote
Johan Civire wrote:forcing players to get null sec is general a bad idea.
This is one of the worst strawmen in this topic no matter when it comes up.
The idea isn't to force anyone, the idea is to make nullsec life compelling. While there are definitely the totally risk-averse types who will never venture out of highsec, there are definitely people who are open to the idea of more risk for more reward. The core problem is that when these people run the numbers and figure out what they can do in null vs high, it's never worth it to leave highsec. Part of that problem is because certain aspects of null are broken as hell (the near-total lack of industrial capability being a primary culprit), but a significant part of that problem is how valuable highsec is. That's why they both need changed. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
|

Johan Civire
Dirty Curse inc.
481
|
Posted - 2012.12.25 02:15:00 -
[1081] - Quote
Snow Axe wrote:Johan Civire wrote:forcing players to get null sec is general a bad idea. This is one of the worst strawmen in this topic no matter when it comes up. The idea isn't to force anyone, the idea is to make nullsec life compelling. While there are definitely the totally risk-averse types who will never venture out of highsec, there are people who are open to the idea of more risk for more reward. The core problem is that when these people run the numbers and figure out what they can do in null vs high, it's never worth it to leave highsec. Part of that problem is because certain aspects of null are broken as hell (the near-total lack of industrial capability being a primary culprit), but a significant part of that problem is how valuable highsec is. That's why they both need changed.
/me give cookie
|

Malphilos
State War Academy Caldari State
260
|
Posted - 2012.12.25 02:33:00 -
[1082] - Quote
Natsett Amuinn wrote: CCP doesn't want you staying in the NPC corps,...
Sounds distinctly like a goal, which is an odd attitude for a "sandbox".
In the end, I'm pretty sure they want folks to stick around and pay and so far it looks like longer term people tend toward player corps.
If there's something else driving it I'd be interested to hear about it.
|

Sal Landry
School of Applied Knowledge Caldari State
10
|
Posted - 2012.12.25 02:38:00 -
[1083] - Quote
Snow Axe wrote:The idea isn't to force anyone, the idea is to make nullsec life compelling.
And how exactly is nerfing highsec refine rates making nullsec "compelling"?
There are lots of ways you could buff nullsec industry without making it "omg over the top since highsec is obviously the BEST"
Your stations could use more manufacturing slots. That's a given. I don't think anyone would really complain if null had some kind of "extra-dense" low-end ores that would give you easier access to more trit and pyerite. Making people in highsec miserable won't do anything to help your situation, and there are lots of small ways null industry could be improved without needing CCP's oversized nuclear nerfhammer. |

Malphilos
State War Academy Caldari State
260
|
Posted - 2012.12.25 02:39:00 -
[1084] - Quote
Snow Axe wrote:Johan Civire wrote:forcing players to get null sec is general a bad idea. This is one of the worst strawmen in this topic no matter when it comes up. The idea isn't to force anyone, the idea is to make nullsec life compelling.
"Compulsion" can infer a push or a pull, external or internal motivation. The compelling (pull) part of null isn't coming from players, so now we turn to game mechanics to make things (push) compelling.
|

POKER ALICE
Moonshine Monks Gentlemans Club
11
|
Posted - 2012.12.25 02:43:00 -
[1085] - Quote
Quote: The idea isn't to force anyone, the idea is to make nullsec life compelling. While there are definitely the totally risk-averse types who will never venture out of highsec, there are people who are open to the idea of more risk for more reward. The core problem is that when these people run the numbers and figure out what they can do in null vs high, it's never worth it to leave highsec. Part of that problem is because certain aspects of null are broken as hell (the near-total lack of industrial capability being a primary culprit), but a significant part of that problem is how valuable highsec is. That's why they both need changed.
Then what would you suggest to add industrial capability to null? I suspect that if you completely removed industry from high sec to null that your problem would be even bigger than it is now. Most hi sec industrialists I know would rather quit than be forced into null to do their thing and thats the truth. Believe it or not, there are those that could care less about blowing up internet spaceships without fear of getting concordokkened. They choose to stay in high sec because they actually like knowing they can log in a few hours per day, mine some rock and build a few things as THEY see fit. They dont want to waste their valuable time following the beat of someone elses drum. The problem as I see it is this thing called real life. Real life for many of us dictates we can only have so much EVE time a day and if we are going to pay to play a game (be entertained if you will) then the last thing we want is to punch out of one clock and into another. |

Snow Axe
GoonWaffe Goonswarm Federation
697
|
Posted - 2012.12.25 02:46:00 -
[1086] - Quote
Sal Landry wrote:And how exactly is nerfing highsec refine rates making nullsec "compelling"?
Risk is always and forever part of the equation. Even if you buff null to even equal highsec's production capabilities (which would be substantial), highsec will still win out every time due to its inherent safety. At that point, you go one of two ways - buff nullsec that much more to try and compensate and risk power creep, or nerf highsec and give industrialists an interesting choice - move to null with truly higher profit potential with associated risks, or stay in highsec and eat the taxes in exchange for safety and better market access. Get the numbers right and the decision might be - wait for it - a compelling one for a player to make!
POKER ALICE wrote:Then what would you suggest to add industrial capability to null?
Infinitely better outposts - way more slots and better refines (and both of said things in the same station) combined with adjusting the ore composition of several "black sheep" ores (Spodumain and Gneiss are exclusive to 0.0 and are the two worst ores in the game, Spodumain being the worst by an absolutely ludicrous margin) or creating entirely new ores with higher low-end mineral content with the goal of being sourced locally. Combine those two and you've got the potential for industry to bloom in null. Combine them with taxes/etc that make highsec less profitable by default and you get the situation that should already exist - higher profits with associated risk in null vs. lower rewards but higher safety in high. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Weaselior
GoonWaffe Goonswarm Federation
4169
|
Posted - 2012.12.25 02:52:00 -
[1087] - Quote
Sal Landry wrote:Snow Axe wrote:The idea isn't to force anyone, the idea is to make nullsec life compelling. And how exactly is nerfing highsec refine rates making nullsec "compelling"? imagine the havoc i will cause with 101% refining
ccp can. so 100% is the max. as long as highsec has 100%, this is prorblem |

Weaselior
GoonWaffe Goonswarm Federation
4169
|
Posted - 2012.12.25 02:55:00 -
[1088] - Quote
Malphilos wrote: Sounds distinctly like a goal, which is an odd attitude for a "sandbox".
Malphilos wrote: This is my swing set. This is my sandbox. I'm not allowed to go in the deep end
|

Tesal
87
|
Posted - 2012.12.25 03:09:00 -
[1089] - Quote
Snow Axe wrote:Sal Landry wrote:And how exactly is nerfing highsec refine rates making nullsec "compelling"? Risk is always and forever part of the equation. Even if you buff null to even equal highsec's production capabilities (which would be substantial), highsec will still win out every time due to its inherent safety. At that point, you go one of two ways - buff nullsec that much more to try and compensate and risk power creep, or nerf highsec and give industrialists an interesting choice - move to null with truly higher profit potential with associated risks, or stay in highsec and eat the taxes in exchange for safety and better market access. Get the numbers right and the decision might be - wait for it - a compelling one for a player to make!
Its not an interesting choice at all. The people in null would make new alt armies to do industry and the hi-sec industrialists would be out of a job. I guess you don't want to wreck the game, just wreck my game.
|

POKER ALICE
Moonshine Monks Gentlemans Club
12
|
Posted - 2012.12.25 03:26:00 -
[1090] - Quote
Quote: Infinitely better outposts - way more slots and better refines (and both of said things in the same station, unlike now) combined with adjusting the ore composition of several "black sheep" ores (Spodumain and Gneiss are exclusive to 0.0 and are the two worst ores in the game, Spodumain being the worst by an absolutely ludicrous margin) or creating entirely new ores with higher low-end mineral content with the goal of being sourced locally. Combine those two and you've got the potential for industry to bloom in null. Combine them with taxes/etc that make highsec less profitable by default and you get the situation that should already exist - higher profits with associated risk in null vs. lower rewards but higher safety in high.
I guess the thing I just dont understand is the NEED for anything to bloom in null. Null as I understand it is the frontier of EVE. It is supposed to be an area that is untamed and in a constant state of transition. I dont think it was ever anyones intention that one group could get a stranglehold over all of it or most of it. Had the original idea of null remained true to form, there would be no need for the burgeoning industry needs it apparently now has. Thats not a failure of the game mechanics however. That is a failure of the people that dwell in null. I would say that even if CCP did everything you suggest above, nothing would change. Sure, a few folks would take advantage of the better ores and outposts but most wont. In the end, high sec industry will continue to plug along. The higher costs would just be passed along to the end user of what is produced and then your problems would be even bigger. |
|

Malphilos
State War Academy Caldari State
260
|
Posted - 2012.12.25 03:30:00 -
[1091] - Quote
Weaselior wrote: *crickets*
Eh?
|

La Nariz
GoonWaffe Goonswarm Federation
371
|
Posted - 2012.12.25 03:34:00 -
[1092] - Quote
Johan Civire wrote:La Nariz wrote:Johan Civire wrote:
You. talking about evidence try to explane that to ccp...
Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that....
People love intel cpu other people love amd there are the same but the are not.... meh good try.
So you have no evidence to back up anything you say, thanks for letting us know that. You need to support that "if you nerf highsec people will unsub" claim for anyone take it seriously. This warranted nerf I've been talking about is to balance highsec. How do you expect any balance without power creep to occur without nerfing things? why are people talking about nerfing. How about something that only people get in null sec. Not only moon harvest but things thats needed for high sec thats only to get from zero sec..... Its not easy to think about something. Nerfing will not help.. forcing players to get null sec is general a bad idea. ps evidence see the lore of all mmorpg.... nuff said. Or you want to try a free eve online with some magic kids shop to unballance the **** out of this game with real money? or some farm vile game like world of wankers and diablo 3 your pick here
So the waffling continues from nerfing highsec will cause mass unsubs to nullsec should just get something of its own instead. We are talking about nerfing highsec because it's the most reasonable lowest effort change possible. This is all about industry here so all that other stuff you mentioned is a red herring. This has nothing to do about forcing other players to go to nullsec please read the thread of the arguments regarding this I'm not going to repeat them for you they are somewhere in page 30-40. The goal is to get people to do things in their own space and nerfing highsec is part of whats required to provide the incentive to do that.
The bolded part is very important here, you can't make an argument then refuse to prove it and expect any of us to take you seriously. I graciously gave you a decent response to your post but in the future if you continue to do this your posts will be ignored. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
371
|
Posted - 2012.12.25 03:43:00 -
[1093] - Quote
POKER ALICE wrote: I guess the thing I just dont understand is the NEED for anything to bloom in null. Null as I understand it is the frontier of EVE. It is supposed to be an area that is untamed and in a constant state of transition. I dont think it was ever anyones intention that one group could get a stranglehold over all of it or most of it. Had the original idea of null remained true to form, there would be no need for the burgeoning industry needs it apparently now has. Thats not a failure of the game mechanics however. That is a failure of the people that dwell in null. I would say that even if CCP did everything you suggest above, nothing would change. Sure, a few folks would take advantage of the better ores and outposts but most wont. In the end, high sec industry will continue to plug along. The higher costs would just be passed along to the end user of what is produced and then your problems would be even bigger.
The NEED is because null is the space for empire building. We can't really build our own empire if we don't have the proper industrial capabilities. The other NEED is because risk:reward has been completely ignored which has caused low/null/WH to suffer because of it when considering industry. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
371
|
Posted - 2012.12.25 03:44:00 -
[1094] - Quote
Tesal wrote:Its not an interesting choice at all. The people in null would make new alt armies to do industry and the hi-sec industrialists would be out of a job. I guess you don't want to wreck the game, just wreck my game.
How would we wreck your game? npc alts aren't people |

POKER ALICE
Moonshine Monks Gentlemans Club
12
|
Posted - 2012.12.25 03:45:00 -
[1095] - Quote
Quote: The goal is to get people to do things in their own space and nerfing highsec is part of whats required to provide the incentive to do that.
Well if thats the best solution anyone can come up with then lets get it rolling. If they nerf hi sec, then you will see the mass exodus from the game everyones talking about. Its not about ISK for most of these hi sec folks. Its about taking away how they like to play the game. I personally dont care.I think it would be a huge mistake followed quickly by the biggest rollback in EVE's history, but Id kinda like to see that to tell you the truth. Then perhaps they will begin to look at whats really wrong with the game. If something has to be nerfed to make something else more appealing, it will never work my friend. |

Tesal
87
|
Posted - 2012.12.25 03:50:00 -
[1096] - Quote
La Nariz wrote:Tesal wrote:Its not an interesting choice at all. The people in null would make new alt armies to do industry and the hi-sec industrialists would be out of a job. I guess you don't want to wreck the game, just wreck my game.
How would we wreck your game?
I think my post was pretty clear. |

James Amril-Kesh
RAZOR Alliance
1589
|
Posted - 2012.12.25 04:00:00 -
[1097] - Quote
POKER ALICE wrote:Quote: Infinitely better outposts - way more slots and better refines (and both of said things in the same station, unlike now) combined with adjusting the ore composition of several "black sheep" ores (Spodumain and Gneiss are exclusive to 0.0 and are the two worst ores in the game, Spodumain being the worst by an absolutely ludicrous margin) or creating entirely new ores with higher low-end mineral content with the goal of being sourced locally. Combine those two and you've got the potential for industry to bloom in null. Combine them with taxes/etc that make highsec less profitable by default and you get the situation that should already exist - higher profits with associated risk in null vs. lower rewards but higher safety in high.
I guess the thing I just dont understand is the NEED for anything to bloom in null. Null as I understand it is the frontier of EVE. It is supposed to be an area that is untamed and in a constant state of transition. I dont think it was ever anyones intention that one group could get a stranglehold over all of it or most of it. Had the original idea of null remained true to form, there would be no need for the burgeoning industry needs it apparently now has. Thats not a failure of the game mechanics however. That is a failure of the people that dwell in null. I would say that even if CCP did everything you suggest above, nothing would change. Sure, a few folks would take advantage of the better ores and outposts but most wont. In the end, high sec industry will continue to plug along. The higher costs would just be passed along to the end user of what is produced and then your problems would be even bigger. The frontier is w-space. Why do people think nullsec is any sort of frontier? Answer: They don't, they're just reaching for any sort of justification to make sure their precious highsec doesn't get nerfed. -áObjects in mirror aren't as red as they appear. |

masternerdguy
Inner Shadow C.L.O.N.E.
867
|
Posted - 2012.12.25 04:09:00 -
[1098] - Quote
POKER ALICE wrote:Quote: Infinitely better outposts - way more slots and better refines (and both of said things in the same station, unlike now) combined with adjusting the ore composition of several "black sheep" ores (Spodumain and Gneiss are exclusive to 0.0 and are the two worst ores in the game, Spodumain being the worst by an absolutely ludicrous margin) or creating entirely new ores with higher low-end mineral content with the goal of being sourced locally. Combine those two and you've got the potential for industry to bloom in null. Combine them with taxes/etc that make highsec less profitable by default and you get the situation that should already exist - higher profits with associated risk in null vs. lower rewards but higher safety in high.
I guess the thing I just dont understand is the NEED for anything to bloom in null. Null as I understand it is the frontier of EVE. It is supposed to be an area that is untamed and in a constant state of transition. I dont think it was ever anyones intention that one group could get a stranglehold over all of it or most of it. Had the original idea of null remained true to form, there would be no need for the burgeoning industry needs it apparently now has. Thats not a failure of the game mechanics however. That is a failure of the people that dwell in null. I would say that even if CCP did everything you suggest above, nothing would change. Sure, a few folks would take advantage of the better ores and outposts but most wont. In the end, high sec industry will continue to plug along. The higher costs would just be passed along to the end user of what is produced and then your problems would be even bigger.
Yeah, null is the wild frontier with the most powerful organizations in the game living in it with massive supercapital fleets and jump bridge networks more reliable and better planned than the empires
Nullsec is for nation building but it is NOT a frontier. Wormholes are a frontier. Things are only impossible until they are not. |

Tesal
87
|
Posted - 2012.12.25 04:10:00 -
[1099] - Quote
James Amril-Kesh wrote: Answer: They don't, they're just reaching for any sort of justification to make sure their precious highsec doesn't get nerfed.
The HBC and the CFC have enough power already. To give them more would only make a broken situation even worse. What is being proposed is bad for the game. I hope CCP doesn't listen to you.
|

masternerdguy
Inner Shadow C.L.O.N.E.
867
|
Posted - 2012.12.25 04:13:00 -
[1100] - Quote
Tesal wrote:James Amril-Kesh wrote: Answer: They don't, they're just reaching for any sort of justification to make sure their precious highsec doesn't get nerfed.
The HBC and the CFC have enough power already. To give them more would only make a broken situation even worse. What is being proposed is bad for the game. I hope CCP doesn't listen to you.
The CFHBC will not be around forever, fortunately. But out of curiosity, how exactly are the evil nullseccers oppressing you so much in hi sec? Things are only impossible until they are not. |
|

Tesal
87
|
Posted - 2012.12.25 04:14:00 -
[1101] - Quote
masternerdguy wrote:Tesal wrote:James Amril-Kesh wrote: Answer: They don't, they're just reaching for any sort of justification to make sure their precious highsec doesn't get nerfed.
The HBC and the CFC have enough power already. To give them more would only make a broken situation even worse. What is being proposed is bad for the game. I hope CCP doesn't listen to you. The CFHBC will not be around forever, fortunately. But out of curiosity, how exactly are the evil nullseccers oppressing you so much in hi sec?
You want to take away my toys.
|

Malphilos
State War Academy Caldari State
260
|
Posted - 2012.12.25 04:22:00 -
[1102] - Quote
La Nariz wrote: We can't really build our own empire if we don't have the proper industrial capabilities.
Some folks seem to be doing a pretty good job of it. You hadn't noticed?
|

Tesal
87
|
Posted - 2012.12.25 04:28:00 -
[1103] - Quote
masternerdguy wrote:Tesal wrote:masternerdguy wrote:Tesal wrote:James Amril-Kesh wrote: Answer: They don't, they're just reaching for any sort of justification to make sure their precious highsec doesn't get nerfed.
The HBC and the CFC have enough power already. To give them more would only make a broken situation even worse. What is being proposed is bad for the game. I hope CCP doesn't listen to you. The CFHBC will not be around forever, fortunately. But out of curiosity, how exactly are the evil nullseccers oppressing you so much in hi sec? You want to take away my toys. Yes.... Good.... Let the entitlement flow through you. Back in my day empire wasn't the go-to place for making a fortune, people actually wanted to live in null. Then again that was the 2008-2009 era. Hi sec has been buffed a lot since then and nullsec nerfed. You actually took away a lot of our toys.
Industry has been pretty much the same for a long time. Which toys exactly were taken from you? |

Etherealclams
Clams ate my Narwhal
31
|
Posted - 2012.12.25 04:30:00 -
[1104] - Quote
I'm not going to read this 55 page argument over something stupid.
But yes we can nerf high sec. (USER WAS UNBANNED FOR THIS POST) |

POKER ALICE
Moonshine Monks Gentlemans Club
12
|
Posted - 2012.12.25 04:33:00 -
[1105] - Quote
Quote:Oh so basically you want small holdings. Go to a wormhole or make more friends. I would say go to lo sec too, but with your anti-friendship mentality you wouldn't last long against the locals who actually do understand the value of friendship.
And that is truly the heart of the matter I think. You think the game is all about making friends so you can group up and blow people up. I just think its about making friends which I do have by the way. They just dont expect me to build their empire or want me to come help them kill someone that just popped into local. I wasnt trying to be hostile and apologize if thats how it sounded. Im just tired of the black cloud hanging around waiting to drop its next batch of rain. Not all of us have a bazillion skill points and we do what we can. We also understand that no matter how we try to plug ourselves into someone elses organization that in the end we are just puppets on a string. We like our Empire. You give us a way to get into something better and Ill listen, but I dont think CCP needs to bring the hammer to make that happen. |

masternerdguy
Inner Shadow C.L.O.N.E.
867
|
Posted - 2012.12.25 04:36:00 -
[1106] - Quote
Tesal wrote:
Industry has been pretty much the same for a long time. Which toys exactly were taken from you.
One huge one - The anom nerf. This vastly decreased the amount of ISK a null sec resident could acquire. You also took my skiff, which used to be used for mining mercoxit before you guys got your hands on it and turned it into a highly tanked miner for the paranoid.
You took the value of our minerals thanks to level 4s and gun mining being viable. Lets not forget the safety improvements to hi sec over the past, you got a safety button to prevent you from killing yourself because you saw something as tl;dr, and now anyone who is a can flipping meanie can be shot by anyone.
CCP rebalanced an entire line of ships that were all quite useful in nullsec because hi seccers cried so much about being ganked. And you've gained far more PVE opps in Incursioning, we have incursions too but they mainly cause a logistical headache and often just get cleared as fast as possible to resume business as usual.
Unlike hi sec space, our incursion rats are on gates and scram / web. And they hurt.
So please, continue about hi sec entitlement. Things are only impossible until they are not. |

masternerdguy
Inner Shadow C.L.O.N.E.
867
|
Posted - 2012.12.25 04:38:00 -
[1107] - Quote
POKER ALICE wrote:Quote:Oh so basically you want small holdings. Go to a wormhole or make more friends. I would say go to lo sec too, but with your anti-friendship mentality you wouldn't last long against the locals who actually do understand the value of friendship. And that is truly the heart of the matter I think. You think the game is all about making friends so you can group up and blow people up. I just think its about making friends which I do have by the way. They just dont expect me to build their empire or want me to come help them kill someone that just popped into local. I wasnt trying to be hostile and apologize if thats how it sounded. Im just tired of the black cloud hanging around waiting to drop its next batch of rain. Not all of us have a bazillion skill points and we do what we can. We also understand that no matter how we try to plug ourselves into someone elses organization that in the end we are just puppets on a string. We like our Empire. You give us a way to get into something better and Ill listen, but I dont think CCP needs to bring the hammer to make that happen.
You are playing the wrong thing then, because CCP's vision of nullsec was always about large teams building empires, not about your real life friends having fun. Things are only impossible until they are not. |

James Amril-Kesh
RAZOR Alliance
1589
|
Posted - 2012.12.25 04:41:00 -
[1108] - Quote
Tesal wrote:James Amril-Kesh wrote: Answer: They don't, they're just reaching for any sort of justification to make sure their precious highsec doesn't get nerfed.
The HBC and the CFC have enough power already. To give them more would only make a broken situation even worse. What is being proposed is bad for the game. I hope CCP doesn't listen to you. Yeah, because as it stands nobody gives enough of a **** to take our space. The only reason SOLAR does fine when it's spread as thin as it is is because their space is absolutely worthless. Maybe the buff to null we're proposing is actually what nullsec needs for conflict drivers. It may even help to break up the big coalitions we have now. So your opposition is frankly alarmist and nonsensical. -áObjects in mirror aren't as red as they appear. |

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 04:47:00 -
[1109] - Quote
POKER ALICE wrote:Well if thats the best solution anyone can come up with then lets get it rolling. If they nerf hi sec, then you will see the mass exodus from the game everyones talking about. Its not about ISK for most of these hi sec folks. Its about taking away how they like to play the game. I personally dont care.I think it would be a huge mistake followed quickly by the biggest rollback in EVE's history, but Id kinda like to see that to tell you the truth. Then perhaps they will begin to look at whats really wrong with the game. If something has to be nerfed to make something else more appealing, it will never work my friend.
Oh look, another "if they nerf highsec lots of people will unsub." Someone didn't read the OP:
16) IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
- Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
- Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few. npc alts aren't people |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 04:49:00 -
[1110] - Quote
Quote: You are playing the wrong thing then, because CCP's vision of nullsec was always about large teams building empires, not about your real life friends having fun.
You may be right. I do hear quite often that because I choose to do my own thing in a game the devs themselves call a sandbox that I am in fact rowing against the current. But the funny thing is that when i look around, I see so many people rowing in the same direction I am going. Yes, we have fun. Yes we do mine, do missions and build. But what "small holdings" we have are ours. Im not mindlessly following someone else telling me what I can and cant do. So yeah, I probably am doing it wrong...but Im not alone and we are having fun. |
|

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 04:50:00 -
[1111] - Quote
Tesal wrote:I think my post was pretty clear.
Now include the logic where nullsec players make highsec industrial alts to do less profitable industry in highsec (assuming highsec industry nerf and nullsec industry buff) instead of doing more profitable industry in nullsec. npc alts aren't people |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 04:51:00 -
[1112] - Quote
Quote: Oh look, another "if they nerf highsec lots of people will unsub." Someone didn't read the OP:
\
Wasnt it the Goons that stated their sole purpose was to ruin the game? |

James Amril-Kesh
RAZOR Alliance
1590
|
Posted - 2012.12.25 04:53:00 -
[1113] - Quote
POKER ALICE wrote:Quote: Oh look, another "if they nerf highsec lots of people will unsub." Someone didn't read the OP:
\ Wasnt it the Goons that stated their sole purpose was to ruin the game? No. -áObjects in mirror aren't as red as they appear. |

masternerdguy
Inner Shadow C.L.O.N.E.
868
|
Posted - 2012.12.25 04:54:00 -
[1114] - Quote
POKER ALICE wrote:Quote: You are playing the wrong thing then, because CCP's vision of nullsec was always about large teams building empires, not about your real life friends having fun.
You may be right. I do hear quite often that because I choose to do my own thing in a game the devs themselves call a sandbox that I am in fact rowing against the current. But the funny thing is that when i look around, I see so many people rowing in the same direction I am going. Yes, we have fun. Yes we do mine, do missions and build. But what "small holdings" we have are ours. Im not mindlessly following someone else telling me what I can and cant do. So yeah, I probably am doing it wrong...but Im not alone and we are having fun.
Why does your small group deserve anything? Just because it is a sandbox doesn't guarantee equal access. Things are only impossible until they are not. |

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 04:54:00 -
[1115] - Quote
Nevyn Auscent wrote: Quite frankly. You are WRONG with your second need.
Your first need I fully support, Null should be capable of supporting a proper industrial infrastructure that makes building your own empire viable.
But Null Industry does not NEED to be 'better' than High Sec Industry. It doesn't even need to be the same cost as long as it is close. People are out there because they WANT to be. Make it capable for them to do so, and give them similar costs to high sec industry, and they will do so because it is what they WANT to be. There is no need for it to be better, just similar and those that WANT to build an empire will use the capability to do so.
There is nothing wrong with High having 100% refining, Null just should also be able to have 100% refining at the same skill level of refining. Now if this means dropping NPC stations from 50%-40% so that only pilots with the top refining skills can get to 100% in High or Null, then so be it. But lets get rid of this idea that if High is 100% Null is dead, thats just rubbish, plain and simple. All that is needed is basic similarity. Not a superior Null and a Nerfed High Sec.
N.B. I don't mind high sec industry cost going up, providing that there are similar costs for null sec. I.e. Remove the cost of 'hiring' manufacturing lines in high sec, but make all lines, Null, Low & High require fuel (in the same amounts) of some kind to run instead. This fuel can be acquired anywhere, because really, the existing Empires would have settled on sources of whatever fuel is required to run machinery. This puts the cost of manufacturing into the hands of players as to the cost of the fuel, so if a Null Sec alliance can source it at half the cost it sells for in Jita, they then have cheaper manufacturing costs via their own efforts sourcing the fuel.
Why am I wrong with my second need? Risk:reward regarding industry is horribly out of wack, the safest space in the game (lowest risk) is the most profitable (highest reward). As an example one system in highsec, Sobaseki, has more slots available than an entire region in nullsec. The idea is not rubbish if highsec is perfect you cannot get better than perfect hence the warranted nerf to highsec industry to make it far less than perfect. That nerf couple with nullsec industry buffs are what is needed and warranted.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 04:56:00 -
[1116] - Quote
Malphilos wrote:Some folks seem to be doing a pretty good job of it. You hadn't noticed?
Sobaseki has more slots than entire regions of nullsec, hadn't you noticed? We can only have one station per system and all of the ones we can put down are terrible, hadn't you noticed? We can't profitably do industry in nullsec, hadn't you noticed? We can't get an industrial capacity even comparable to highsec, hadn't you noticed?
npc alts aren't people |

masternerdguy
Inner Shadow C.L.O.N.E.
868
|
Posted - 2012.12.25 04:58:00 -
[1117] - Quote
Oh, by the way. Until you spend 16 hours on a titan bridge in a CTA waiting to defend your space from invaders you don't deserve to talk about nullsec. Things are only impossible until they are not. |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 04:58:00 -
[1118] - Quote
Quote:Why does your small group deserve anything? Just because it is a sandbox doesn't guarantee equal access.
That door swings both ways |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 05:00:00 -
[1119] - Quote
Quote:Oh, by the way. Until you spend 16 hours on a titan bridge in a CTA waiting to defend your space from invaders you don't deserve to talk about nullsec.
Yep, I agree. Sounds like loads of fun. And the problem with null is what again? Oh yeah...hi sec industry.
16hrs...wow. You play EVE for 16hrs? One day? I dont get that much time in a week to play EVE. |

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 05:02:00 -
[1120] - Quote
POKER ALICE wrote:That door swings both ways
I'd agree with you, if you build whatever it is you want to build and protect it you should get some benefit from it. You can do things like these as a small group or a large alliance. The thing that should not happen is it should not all be handed to you like it is currently in highsec.
npc alts aren't people |
|

masternerdguy
Inner Shadow C.L.O.N.E.
868
|
Posted - 2012.12.25 05:02:00 -
[1121] - Quote
POKER ALICE wrote:Quote:Oh, by the way. Until you spend 16 hours on a titan bridge in a CTA waiting to defend your space from invaders you don't deserve to talk about nullsec. Yep, I agree. Sounds like loads of fun. And the problem with null is what again? Oh yeah...hi sec industry.
You assume nullsec is about fun. It isn't, it is about work and commitment. Fun is a side effect.
And having to import your entire war machine from Jita sucks. Things are only impossible until they are not. |

Tesal
87
|
Posted - 2012.12.25 05:05:00 -
[1122] - Quote
masternerdguy wrote:Tesal wrote:
Industry has been pretty much the same for a long time. Which toys exactly were taken from you.
One huge one - The anom nerf. This vastly decreased the amount of ISK a null sec resident could acquire. You also took my skiff, which used to be used for mining mercoxit before you guys got your hands on it and turned it into a highly tanked miner for the paranoid. You took the value of our minerals thanks to level 4s and gun mining being viable. Lets not forget the safety improvements to hi sec over the past, you got a safety button to prevent you from killing yourself because you saw something as tl;dr, and now anyone who is a can flipping meanie can be shot by anyone. CCP rebalanced an entire line of ships that were all quite useful in nullsec because hi seccers cried so much about being ganked. And you've gained far more PVE opps in Incursioning, we have incursions too but they mainly cause a logistical headache and often just get cleared as fast as possible to resume business as usual. Unlike hi sec space, our incursion rats are on gates and scram / web. And they hurt. So please, continue about hi sec entitlement.
None of that stuff has anything to do with industry and most of it is internal to hi-sec and doesn't even affect null. Thats a pretty lame list.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2042
|
Posted - 2012.12.25 05:06:00 -
[1123] - Quote
La Nariz wrote:POKER ALICE wrote:That door swings both ways I'd agree with you, if you build whatever it is you want to build and protect it you should get some benefit from it. You can do things like these as a small group or a large alliance. The thing that should not happen is it should not all be handed to you like it is currently in highsec. CONCORD builds and protects, highsec benefits. In the NPC corp alliance. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

masternerdguy
Inner Shadow C.L.O.N.E.
868
|
Posted - 2012.12.25 05:06:00 -
[1124] - Quote
Tesal wrote:masternerdguy wrote:Tesal wrote:
Industry has been pretty much the same for a long time. Which toys exactly were taken from you.
One huge one - The anom nerf. This vastly decreased the amount of ISK a null sec resident could acquire. You also took my skiff, which used to be used for mining mercoxit before you guys got your hands on it and turned it into a highly tanked miner for the paranoid. You took the value of our minerals thanks to level 4s and gun mining being viable. Lets not forget the safety improvements to hi sec over the past, you got a safety button to prevent you from killing yourself because you saw something as tl;dr, and now anyone who is a can flipping meanie can be shot by anyone. CCP rebalanced an entire line of ships that were all quite useful in nullsec because hi seccers cried so much about being ganked. And you've gained far more PVE opps in Incursioning, we have incursions too but they mainly cause a logistical headache and often just get cleared as fast as possible to resume business as usual. Unlike hi sec space, our incursion rats are on gates and scram / web. And they hurt. So please, continue about hi sec entitlement. None of that stuff has anything to do with industry and most of it is internal to hi-sec and doesn't even affect null. Thats a pretty lame list.
Tell that to my skiff. Things are only impossible until they are not. |

Tesal
87
|
Posted - 2012.12.25 05:09:00 -
[1125] - Quote
La Nariz wrote:Tesal wrote:I think my post was pretty clear. Now include the logic where nullsec players make highsec industrial alts to do less profitable industry in highsec (assuming highsec industry nerf and nullsec industry buff) instead of doing more profitable industry in nullsec.
Assuming a nerf and buff, the alts that belong to nullsec players will move to nullsec, the rest for the most part will remain in a much nerfed hi-sec. If they can't compete with nullsec they will lose money and go out of business.
|

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 05:10:00 -
[1126] - Quote
Quote:I'd agree with you, if you build whatever it is you want to build and protect it you should get some benefit from it. You can do things like these as a small group or a large alliance. The thing that should not happen is it should not all be handed to you like it is currently in highsec.
Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose.
Beyond that however, I do not feel I owe null sec anything. |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 05:16:00 -
[1127] - Quote
Quote:You assume nullsec is about fun. It isn't, it is about work and commitment. Fun is a side effect.
And having to import your entire war machine from Jita sucks.
Well, I dont have 16hrs a day to work at a video game. I have a real life for that. Just out of curiosity, when exactly do you have fun?
|

ihcn
Life. Universe. Everything. Clockwork Pineapple
70
|
Posted - 2012.12.25 05:16:00 -
[1128] - Quote
POKER ALICE wrote:Quote:I'd agree with you, if you build whatever it is you want to build and protect it you should get some benefit from it. You can do things like these as a small group or a large alliance. The thing that should not happen is it should not all be handed to you like it is currently in highsec. Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose. Beyond that however, I do not feel I owe null sec anything. CCP practically mies for you. With a mackinaw, if you choose the right rocks, you can turn your lasers on, go afk for 27 minutes, and come back to a full ore hold. I should know, I've done it myself.
I would be perfectly happy with keeping profits as high as they are now in hisec, if more pvp conflict points were added, and thus more risk was introduced. Removing can-flipping was fine if ccp thought the odds were stacked too far in the favor of the aggressor, but why didn't they replace it with something more fairly balanced? |

masternerdguy
Inner Shadow C.L.O.N.E.
868
|
Posted - 2012.12.25 05:19:00 -
[1129] - Quote
POKER ALICE wrote:Quote:You assume nullsec is about fun. It isn't, it is about work and commitment. Fun is a side effect.
And having to import your entire war machine from Jita sucks. Well, I dont have 16hrs a day to work at a video game. I have a real life for that. Just out of curiosity, when exactly do you have fun?
It isn't 16 hours every day obviously
During the actual fights its fun. Things are only impossible until they are not. |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 05:21:00 -
[1130] - Quote
Quote:I would be perfectly happy with keeping profits as high as they are now in hisec, if more pvp conflict points were added, and thus more risk was introduced. Removing can-flipping was fine if ccp thought the odds were stacked too far in the favor of the aggressor, but why didn't they replace it with something more fairly balanced?
Well I didnt like what they did with the Mackinaw either. I dont even own one. I think can flipping was fine the way it was. If someone is silly enough to be tricked into a can flip they deserved their fate. |
|

La Nariz
GoonWaffe Goonswarm Federation
373
|
Posted - 2012.12.25 05:29:00 -
[1131] - Quote
POKER ALICE wrote: Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose.
Beyond that however, I do not feel I owe null sec anything.
That's right you owe nullsec nothing, this entire thread has nothing to do with owing nullsec anything, its all about balancing risk:reward.
Okay to bridge the understanding gap here lets do a thought experiment. Highsec industry is nerfed the almost free npc given resources have been vastly reduced. The oppressive NPC empires have raised taxes on everything. So you and your small group of friends decide you like mining and you aren't going to put up with that crap anymore. You and your friends begin a corporation, get a POS with refining mods, and set it up in highsec. Now your POS has much better refining and the tax of the oppressive npc empire isn't as arduous now that you can refine better.
Some other corporation gets mad that you are doing so well and decides that they want that to stop. So they wardec you and attack your POS.* Now you successfully defend your POS, so now you can continue to receive the benefit of having better refining than other people. One day one of your friends decides to get mouthy in local and angers a more powerful corporation. This more powerful corporation wardecs you and you fail at defending the POS, it is destroyed (same as surrendering by taking down the POS).* Now you no longer have better refining than other people.
In that experiment you and your friends built something to further a goal you set (being better miners). In the first scenario you made something valuable and defended it allowing you to have greater reward than others. In the second scenario you made something valuable and failed to defend it losing your advantage over other miners. In both scenarios no one had any advantage over each other using resources that were handed to you by NPCs.
*Excludes regular wardec evading shenanigans that should be fixed. npc alts aren't people |

Yonis Kador
Transstellar Alchemy
239
|
Posted - 2012.12.25 06:02:00 -
[1132] - Quote
I read those Goonie links posted a few pages back and wow, those ideas sound really great. For you guys. (They're even calling for new null sec "super ores.") But after thinking about it, I'm not even sure I agree that null sec should be completely self-sufficient. In a game where player interaction is the driving force behind pgc, does it really benefit player circulation to give any sec "everything they need?" They "need" to interact.
Besides, is success really going to be defined by emancipation from EvE?
I can appreciate the argument and in principle, agree that reward should scale with risk. But if to "save EvE," high sec requires higher taxes and lower refine rates, while null sec gets a massive payraise, then it's going to be difficult to sell some people on that idea.
Tomorrow, I should get paid less, correct, for the same work I'm doing today and you guys should make bank. Well hell, why didn't you just say so?
Sign me up!
YK "He who fights and runs away lives to fight another day." |

Alavaria Fera
GoonWaffe Goonswarm Federation
2042
|
Posted - 2012.12.25 06:07:00 -
[1133] - Quote
Yonis Kador wrote:But if to "save EvE," high sec requires higher taxes and lower refine rates, while null sec gets a massive payraise, then it's going to be difficult to sell some people on that idea.
Tomorrow, I should get paid less, correct, for the same work I'm doing today and you guys should make bank. Well hell, why didn't you just say so? Don't worry, You CANT Nerf HighSec! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nevyn Auscent
Broke Sauce
37
|
Posted - 2012.12.25 06:31:00 -
[1134] - Quote
La Nariz wrote:
Why am I wrong with my second need? Risk:reward regarding industry is horribly out of wack, the safest space in the game (lowest risk) is the most profitable (highest reward). As an example one system in highsec, Sobaseki, has more slots available than an entire region in nullsec. The idea is not rubbish if highsec is perfect you cannot get better than perfect hence the warranted nerf to highsec industry to make it far less than perfect. That nerf couple with nullsec industry buffs are what is needed and warranted.
Because your second is not a NEED, it is a WANT. For exactly the reasons I listed. Null Sec industry does not NEED to be better than High Sec Industry to compete, you just WANT it to be better. It does NEED the capability for those that WANT to build empires to actually build those Empires though. But if you WANT to build an Empire, you will do your industry in Null provided that you have fairly equal costs with high sec, and it is fairly practical to do so..
Basically, learn the difference between a Need & a Want. One is required for you to do something, the other is an advantage you feel entitled to have.
Removed quote tree |

Vaerah Vahrokha
Vahrokh Consulting
2490
|
Posted - 2012.12.25 07:39:00 -
[1135] - Quote
Natsett Amuinn wrote: Ego and cockiness.
Two qualities that most people don't consider "good".
I have an above average IQ, that should mean I know what I'm talking about right?
Hello and Merry Christmas.
Another partial off-topic that replies to your post.
I have an insane degree of competitivity, I can be aggressive, I don't lack of ego. Back when I had time to play enough I have always belonged to high ranks (if not leadership) of hard core PvE and PvP guilds. Not hard core due (just) to number of hours played but because trying to get in the top 30 guilds worldwide, top killers, largest own Keep Holders and so on. I and my team would engage whatever came across my group in a position of advantage (numbers were not often the advantage) and farm them and humiliate them if they were "known sworn enemies".
The only differences I have vs some of you are: I don't scam, I discover exploits but refrain from using them and I know when to stop the greed (others don't... and thet get boomerang and barges nerfs when they could have farmed faces forever...) . I used to stop not because of being a kindly mannered angel, but because I could forever farm people without enticing the developers into an obvious subsequent nerf.
Also, I am not a grunt, never been but twice in my life... and it lasted little. Also, I don't chase moving goals, I am a moving goal, never stopping creating trouble and basically "content".
I have born as shameless, disturbingly nasty d!ckhead and a lot of other "properties" that could put me in your ranks with honor. When Weaselior tells I am "risk averse", he makes me grin, I could have been in Privateers outside Jita if I still had the time and the age for that.
These days - I have elected EvE as my retirement game (EvE-Search for these keywords for past threads) and I have also slowed down A LOT in my behaviors. I am even trying to change and - with GREAT GREAT fatigue - to become decent, but the old me often still shows between the "cracks".
Are those qualities that make most people consider "good"? No idea, probably not. But I am like that, sometimes even against my own "new course".
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Princess Gankskank
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.25 07:55:00 -
[1136] - Quote
Mele Kalikimaka |

Johan Civire
Dirty Curse inc.
483
|
Posted - 2012.12.25 12:47:00 -
[1137] - Quote
La Nariz wrote:POKER ALICE wrote: Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose.
Beyond that however, I do not feel I owe null sec anything.
That's right you owe nullsec nothing, this entire thread has nothing to do with owing nullsec anything, its all about balancing risk:reward. Okay to bridge the understanding gap here lets do a thought experiment. Highsec industry is nerfed the almost free npc given resources have been vastly reduced. The oppressive NPC empires have raised taxes on everything. So you and your small group of friends decide you like mining and you aren't going to put up with that crap anymore. You and your friends begin a corporation, get a POS with refining mods, and set it up in highsec. Now your POS has much better refining and the tax of the oppressive npc empire isn't as arduous now that you can refine better. Some other corporation gets mad that you are doing so well and decides that they want that to stop. So they wardec you and attack your POS.* Now you successfully defend your POS, so now you can continue to receive the benefit of having better refining than other people. One day one of your friends decides to get mouthy in local and angers a more powerful corporation. This more powerful corporation wardecs you and you fail at defending the POS, it is destroyed (same as surrendering by taking down the POS).* Now you no longer have better refining than other people. In that experiment you and your friends built something to further a goal you set (being better miners). In the first scenario you made something valuable and defended it allowing you to have greater reward than others. In the second scenario you made something valuable and failed to defend it losing your advantage over other miners. In both scenarios no one had any advantage over each other using resources that were handed to you by NPCs. *Excludes regular wardec evading shenanigans that should be fixed.
Its not about nerfing anymore its about change the game now..... I dont see how you can fixs that. How about people that starting the game and never leave the high sec..
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2045
|
Posted - 2012.12.25 13:16:00 -
[1138] - Quote
Johan Civire wrote:Its not about nerfing anymore its about change the game now..... I dont see how you can fixs that. How about people that starting the game and never leave the high sec.. Highsec is the promised land of safety under our glorious CONCORD and NPC corp CEO masters. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
373
|
Posted - 2012.12.25 15:29:00 -
[1139] - Quote
Johan Civire wrote::words: It is not about changing the game at all there is a highsec nerf in there, more highsec taxes, less efficient refiners, reduction in available industrial lines and an increase in cost to use them. There was a reward for social interaction, forming a corporation, the ability to put up a POS. There was a reward for defending something you invested in, continued higher profitability compared to those who only used NPC lines. There was a removal of reward for failing to defend something you invested in, the destruction of the POS. There were assumed warranted fixes but that is all. I have no idea where you are getting "its about changing the game" and you don't even make a point/argument.
If you can't get the general message that player built things should be intrinsically better and more rewarding than anything NPC given, I don't know what to tell you. npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2050
|
Posted - 2012.12.25 15:35:00 -
[1140] - Quote
La Nariz wrote:Johan Civire wrote::words: It is not about changing the game at all there is a highsec nerf in there, more highsec taxes, less efficient refiners, reduction in available industrial lines and an increase in cost to use them. There was a reward for social interaction, forming a corporation, the ability to put up a POS. There was a reward for defending something you invested in, continued higher profitability compared to those who only used NPC lines. There was a removal of reward for failing to defend something you invested in, the destruction of the POS. There were assumed warranted fixes but that is all. I have no idea where you are getting "its about changing the game" and you don't even make a point/argument. If you can't get the general message that player built things should be intrinsically better and more rewarding than anything NPC given, I don't know what to tell you. NPC protection must always be better than player created protection. If this isn't true we need to buff concord or nerf local. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.12.25 15:37:00 -
[1141] - Quote
Tesal wrote:La Nariz wrote:Tesal wrote:I think my post was pretty clear. Now include the logic where nullsec players make highsec industrial alts to do less profitable industry in highsec (assuming highsec industry nerf and nullsec industry buff) instead of doing more profitable industry in nullsec. Assuming a nerf and buff, the alts that belong to nullsec players will move to nullsec, the rest for the most part will remain in a much nerfed hi-sec. If they can't compete with nullsec they will lose money and go out of business. Who cares if they stay in high sec?
Why do you guys keep going to this?
If you want to spend the next 10 years playing in high sec that's great; do it. Just do it in a player run corp; not the NPC corp making billions upon billions of isk manufacturing T2 items with zero risk, and minimal effort.
The rational among us understand that you shouldn't be forced to play outside of high sec. We also understand that you shouldn't be allowed to live in the starter corp.
Some of you keep trying to argue around the fact that there is NO penalty for playing in the NPC corp, THAT is a big problem. A lot of the industry problems don't have anything to do with WHERE you play, but HOW you play. NPC corp industrialists do not receive any form of a penalty for staying in a corp that can't be war decced.
Taxes are not a factor for anyone but the serious min/ maxers.
There is nothing you can do in a player run corp, outside of the most advanced industrial work that the majority of people will never do because of the way those jobs function, that you can not do in the NPC corp. As a general industrial, as in people who build and sell T2 mods and ships, moving to a player corp only reduces the tax you pay; which isn't an impactor anyways.
You do not get better refining. You do not get cheaper manufacturing. (free manufaturing lines isn't really saying much considering how few there are and how cheap lines in the NPC stations can be.) You do not not more manufacturing slots.
RnD is pretty much the only thing that really benefits from joining a player run corp, and then only if you're the type of person that really doesn't want to grind missions.
The other stuff? Faster production or research lines or something? Good lord, if you can't even notice it, how much of a benefit can it be? I pay less taxes, awesome, you can sell like 50x the amount of crap in a single day than I can.
Being in a high sec corporation is no better than being in a null one, except for the luxury of being in the busies regions of space. Aside from that the rank and file guy in a high sec indi corp isn't benefiting more from being in that corp then he already was being in the NPC one. The only thing he did was swap an undeccable corp for one that is deccable.
It shouldn't matter where you play. If you join a player run corp there should be a noticable difference in potential then if you just stay in the NPC ones. No amount of "buffing" can fix it, when everything is already on par and to closeto perfect to make any buff noticeable.
Being the best in high sec should carry a cost. That cost should be war decs.
YOU SHOULD NOT BE ALLOWED TO INFLUENCE THE MARKET TO SUCH AN ENORMOUS EXTENT WITHOUT OTHER GROUPS BEING ABLE TO INFLUENCE YOU.
The guys that live in high sec, within a player run corp, who do not disband there corp and hide when someone war decs them, should be the guys reaping the most reward in high sec; NOT the guys in the NPC corps.
When people use the NPC corps as a sheild, there's an obvious problem. When so many people have no problem with disbanding a corp and rejoining an NPC corp just because there's a war dec, there's an obvious imbalance.
They wouldn't be abandoning corporations left and right if they were actually losing something of value! The fact they do this without a care in the world makes it perfectly obvious that nothing of value is being lost.
That is not balance. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2052
|
Posted - 2012.12.25 15:42:00 -
[1142] - Quote
Natsett Amuinn wrote:The guys that live in high sec, within a player run corp, who do not disband there corp and hide when someone war decs them, should be the guys reaping the most reward in high sec; NOT the guys in the NPC corps.
When people use the NPC corps as a sheild, there's an obvious problem. When so many people have no problem with disbanding a corp and rejoining an NPC corp just because there's a war dec, there's an obvious imbalance.
They wouldn't be abandoning corporations left and right if they were actually losing something of value! The fact they do this without a care in the world makes it perfectly obvious that nothing of value is being lost.
That is not balance. Just because people are stupid and don't make full use of the NPC corps and disband-recreating tricks doesn't mean those that get wardecced or risk losing things have to have an advantage. We also need to nerf local. Also, nerf player cooperation more. Also, nerf blobs. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Weaselior
GoonWaffe Goonswarm Federation
4177
|
Posted - 2012.12.25 15:56:00 -
[1143] - Quote
Malphilos wrote:Weaselior wrote: *crickets* Eh? the joke is that you are ralph wiggum
also that you did not get the joke is part of the joke it's a very meta joke it is intended to fly over your head |

Natsett Amuinn
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.12.25 15:57:00 -
[1144] - Quote
Johan Civire wrote:La Nariz wrote:POKER ALICE wrote: Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose.
Beyond that however, I do not feel I owe null sec anything.
That's right you owe nullsec nothing, this entire thread has nothing to do with owing nullsec anything, its all about balancing risk:reward. Okay to bridge the understanding gap here lets do a thought experiment. Highsec industry is nerfed the almost free npc given resources have been vastly reduced. The oppressive NPC empires have raised taxes on everything. So you and your small group of friends decide you like mining and you aren't going to put up with that crap anymore. You and your friends begin a corporation, get a POS with refining mods, and set it up in highsec. Now your POS has much better refining and the tax of the oppressive npc empire isn't as arduous now that you can refine better. Some other corporation gets mad that you are doing so well and decides that they want that to stop. So they wardec you and attack your POS.* Now you successfully defend your POS, so now you can continue to receive the benefit of having better refining than other people. One day one of your friends decides to get mouthy in local and angers a more powerful corporation. This more powerful corporation wardecs you and you fail at defending the POS, it is destroyed (same as surrendering by taking down the POS).* Now you no longer have better refining than other people. In that experiment you and your friends built something to further a goal you set (being better miners). In the first scenario you made something valuable and defended it allowing you to have greater reward than others. In the second scenario you made something valuable and failed to defend it losing your advantage over other miners. In both scenarios no one had any advantage over each other using resources that were handed to you by NPCs. *Excludes regular wardec evading shenanigans that should be fixed. Its not about nerfing anymore its about change the game now..... I dont see how you can fixs that. How about people that starting the game and never leave the high sec.. That is absolutely WRONG.
What he described is EXACTLY how EVE is supposed to work. It is not "chaning" the game, it's fixing it. High sec rewards were never intended to be tied to the NPC corps, which they currently are. You're supposed to be forming corporations and doing exactly what La Nariz described there.
That very player dynamic is what CCP expects of us, and not just in null, because that is what brings people to EVE. It is exactly that kind of gameplay that people like to hear about and what gets others excited about EVE. It is that gameplay that sets EVE apart from all other MMO's on the market.
NPC corps undermine the gameplay that CCP went to great length to provide the tools to facilitate. They expect us to take part in that stuff, not use the NPC corps to get around it.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2055
|
Posted - 2012.12.25 16:11:00 -
[1145] - Quote
Natsett Amuinn wrote:NPC corps undermine the gameplay that CCP went to great length to provide the tools to facilitate. They expect us to take part in that stuff, not use the NPC corps to get around it. Pretty sure undeccability is like the CONCORD npc protection, it's something you must buff constantly because otherwise people will unsub and EVE will die.
The true nature of EVE is afking with NPCs protecting you from any consequences of your idiocy or the like. By the way, buff freighter EHP. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.12.25 16:21:00 -
[1146] - Quote
Alavaria Fera wrote: Just because people are stupid and don't make full use of the NPC corps and disband-recreating tricks doesn't mean those that get wardecced or risk losing things have to have an advantage. We also need to nerf local. Also, nerf player cooperation more. Also, nerf blobs.
Not an advantage, an actual benefit.
There should be something of value to defend. They aren't impacted in any way when they drop the corp, especially if they aren't running a PoS.
In null the incentive to grow a corp and an alliance is a result of the need to protect holdings. Things can be lost and have significant impact on the corp or alliance. What's a large high sec corporation fighting for? What reason do they have of growing into corporations that match the size of the large null corps? Are there even any goonlike high sec corps?
I never hear about the 1000 man strong high sec corp, and everytime I look at someones corp info it's always really small numbers of people. There are hundrds of thousands of high sec characters, it's a little odd that there aren't several dozen large high sec corporations or even alliances.
If you're a high sec corp, what's the point of going to war with another high sec corp? What's the point of forming alliances? What'sthe point of growing the corp?
Null wars are about sov, high sec corps should be going to war with each other over industry. If no one actually has anything to lose, then what are they going to fight for?
The only reason they disband to get around the wardec is because they lose nothing. They'd be less inclined to disband, and more inclined to grow proper corporations if they had something to lose and fight for.
Disbanding to avoid a war is fine, but that should be the same as surrendering, except that the other guys win nothing when the disbanding corp lost nothing. They should be able to disband as much as they like, but they should give something up for going back to near absolute safety.
The ability to gain more safety with no loss is wrong. High sec corps that stick it out and fight, or stay docked, have as much a right to be rewarded for assuming that risk as anyone of us living in null. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2057
|
Posted - 2012.12.25 16:27:00 -
[1147] - Quote
Natsett Amuinn wrote:I never hear about the 1000 man strong high sec corp, and everytime I look at someones corp info it's always really small numbers of people. There are hundrds of thousands of high sec characters, it's a little odd that there aren't several dozen large high sec corporations or even alliances.
If you're a high sec corp, what's the point of going to war with another high sec corp? What's the point of forming alliances? What'sthe point of growing the corp? There isn't. Highsec doesn't need ~blobbers~ and ~blue lists~, they have CONCORD. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.12.25 16:33:00 -
[1148] - Quote
Alavaria Fera wrote: There isn't. Highsec doesn't need ~blobbers~ and ~blue lists~, they have CONCORD.
Seriously.
It's a hell of a thing when the overbearing boringness of high sec is what makes null industry worthwhile.
And they wonder why "null doesn't like". They make EVE look so ******* boring and then wonder why we don't like them.
Stop making EVE look like the dullest MMO ever you twats! |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 20:43:00 -
[1149] - Quote
Quote:That is absolutely WRONG.
What he described is EXACTLY how EVE is supposed to work. It is not "chaning" the game, it's fixing it. High sec rewards were never intended to be tied to the NPC corps, which they currently are. You're supposed to be forming corporations and doing exactly what La Nariz described there.
That very player dynamic is what CCP expects of us, and not just in null, because that is what brings people to EVE. It is exactly that kind of gameplay that people like to hear about and what gets others excited about EVE. It is that gameplay that sets EVE apart from all other MMO's on the market.
NPC corps undermine the gameplay that CCP went to great length to provide the tools to facilitate. They expect us to take part in that stuff, not use the NPC corps to get around it.
Umm, I am in a player run corp. I dont like the folks that stay in the NPC corps anymore than you do. Youre preaching to the choir there. I do think there should be a mechanic to limit how long someone can stay in an NPC corp. However, I also think than when someone gets their arse kicked, they need a place to go and recover. They should not stay perpetually harassed. I am sure CCP would love to find a solution to that issue but it isnt easy to fix. You could say that in that case people just need to join stronger corps, but eventually you would end up with just a few mega corps. Nothing new would ever get off the ground. Not easy to fix and I suspect thats why it has not already been done. Could tax people that are in NPC corps 50% or so. Surely null could compete with that. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2058
|
Posted - 2012.12.25 21:12:00 -
[1150] - Quote
POKER ALICE wrote:Could tax people that are in NPC corps 50% or so. Surely null could compete with that. The freighter, booster and mining alts would be fine with this.
The missioning ones might have to continue the one man corp that achieves near wardec invulnerability by disbanding and reforming. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Antisocial Malkavian
Antisocial Malkavians
263
|
Posted - 2012.12.25 21:33:00 -
[1151] - Quote
Weaselior wrote:Antisocial Malkavian wrote: Since youre not risk averse I imagine you go do all your work and everything that gets you money in enemy territory right?
not being risk averse and all.
Cause youd be more risk averse to be doing it all in blue territory
i do what makes me the most money: i do not flee from moneymaking opportunities because of the terror i might lose something risk-averse is being unwilling to take positive expected return bets because of the terror of the possibility of loss
so you do all that in red space right? Not being risk averse and all?
I thought not http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
2059
|
Posted - 2012.12.25 21:38:00 -
[1152] - Quote
Antisocial Malkavian wrote:Weaselior wrote:Antisocial Malkavian wrote: Since youre not risk averse I imagine you go do all your work and everything that gets you money in enemy territory right?
not being risk averse and all.
Cause youd be more risk averse to be doing it all in blue territory
i do what makes me the most money: i do not flee from moneymaking opportunities because of the terror i might lose something risk-averse is being unwilling to take positive expected return bets because of the terror of the possibility of loss so you do all that in red space right? Not being risk averse and all? I thought not The best opportunities are in our space, which was you know developed by the players with stuff. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 21:45:00 -
[1153] - Quote
Quote: The freighter, booster and mining alts would be fine with this.
The missioning ones might have to continue the one man corp that achieves near wardec invulnerability by disbanding and reforming.
Well how would you have it then? I seriously doubt the one man corp is causing anyone any real grief in any way. That is pretty laughable. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2059
|
Posted - 2012.12.25 21:54:00 -
[1154] - Quote
POKER ALICE wrote:Quote:The freighter, booster and mining alts would be fine with this.
The missioning ones might have to continue the one man corp that achieves near wardec invulnerability by disbanding and reforming. Well how would you have it then? I seriously doubt the one man corp is causing anyone any real grief in any way. That is pretty laughable. Not any more than the NPC corps. So leave them as they are.
NPC corps are a wonderous part of new eden, where non-players drive the future. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 21:59:00 -
[1155] - Quote
Quote: NPC corps are a wonderous part of new eden, where non-players drive the future.
You offer no solution to anything but pick and prod at everything. Just as well I suppose. Not like anyone with any real interest in fixing anything ever reads these posts. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2059
|
Posted - 2012.12.25 22:01:00 -
[1156] - Quote
POKER ALICE wrote:Quote: NPC corps are a wonderous part of new eden, where non-players drive the future.
You offer no solution to anything but pick and prod at everything. Just as well I suppose. Not like anyone with any real interest in fixing anything ever reads these posts. People have already mentioned the need to change slots in highsec, refine rates, etc etc.
You just musn't ever nerf highsec, so it's impossible. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
373
|
Posted - 2012.12.25 22:08:00 -
[1157] - Quote
POKER ALICE wrote:Umm, I am in a player run corp. I dont like the folks that stay in the NPC corps anymore than you do. Youre preaching to the choir there. I do think there should be a mechanic to limit how long someone can stay in an NPC corp. However, I also think than when someone gets their arse kicked, they need a place to go and recover. They should not stay perpetually harassed. I am sure CCP would love to find a solution to that issue but it isnt easy to fix. You could say that in that case people just need to join stronger corps, but eventually you would end up with just a few mega corps. Nothing new would ever get off the ground. Not easy to fix and I suspect thats why it has not already been done. Could tax people that are in NPC corps 50% or so. Surely null could compete with that.
So you agree with me that player made things should be intrinsically better than npc given things? That was the point I was trying to make easier to understand with that thought experiment. The idea is that even with a nerf to highsec industry and buff to nullsec industry. People who choose to stay in highsec can mitigate some of the nerfs as long as they "build themselves up" and protect their investments like we'd have to do in nullsec. People who choose to use npc given things like concord protection, wardec immunity and cheap station facilities won't be able to compete with those players who built themselves up. npc alts aren't people |

POKER ALICE
Moonshine Monks Gentlemans Club
13
|
Posted - 2012.12.25 22:14:00 -
[1158] - Quote
Quote: So you agree with me that player made things should be intrinsically better than npc given things? That was the point I was trying to make easier to understand with that thought experiment. The idea is that even with a nerf to highsec industry and buff to nullsec industry. People who choose to stay in highsec can mitigate some of the nerfs as long as they "build themselves up" and protect their investments like we'd have to do in nullsec. People who choose to use npc given things like concord protection, wardec immunity and cheap station facilities won't be able to compete with those players who built themselves up.
Yes, i can agree with that. |

Tarvos Telesto
Blood Fanatics
518
|
Posted - 2012.12.25 22:26:00 -
[1159] - Quote
cynthia greythorne wrote:'High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is.'
Define 'too', please.
Who think Hi sec is overpowered i mean people in hi sec earn to much money, well if empire become place where people earn like 10-20mil per day or like 3mil isk per lvl 4 mission nobody will play EvE, because economy die, people need isk to buy expensive stuf. Here a lot casuals who need isk, not eveyone is hardcore rich carebear with bilions in walet.
Ships are expensiv, for example cuasual who want buy battleship need spent a lot time while mission runing, that because casuals spent in game few hours per week, and this mean they need total like two week of total game play to afford battle ship like rookh, or tech 2 cruisers, again not everyone is hardcore carebear, in my opinion hi sec is well balanced. EvE isn't game, its style of living. |

James Amril-Kesh
RAZOR Alliance
1596
|
Posted - 2012.12.25 22:57:00 -
[1160] - Quote
Yeah, because when income is nerfed, ship prices won't go down or anything... -áObjects in mirror aren't as red as they appear. |
|

La Nariz
GoonWaffe Goonswarm Federation
373
|
Posted - 2012.12.25 23:11:00 -
[1161] - Quote
Tarvos Telesto wrote:cynthia greythorne wrote:'High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is.'
Define 'too', please. Who think Hi sec is overpowered i mean people in hi sec earn to much money, well if empire become place where people earn like 10-20mil per day or like 3mil isk per lvl 4 mission nobody will play EvE, because economy die, people need isk to buy expensive stuf. Here a lot casuals who need isk, not eveyone is hardcore rich carebear with bilions in walet. Ships are expensiv, for example cuasual who want buy battleship need spent a lot time while mission runing, that because casuals spent in game few hours per week, and this mean they need total like two week of total game play to afford battle ship like rookh, or tech 2 cruisers, again not everyone is hardcore carebear, in my opinion hi sec is well balanced.
This is a "if you nerf highsec ship prices will go up and that is bad," and a "if you nerf highsec people will unsub."
Luckily the OP already answers this:
7) If High Sec were nerfed ship costs would increase massively and that is bad.
- The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
16) IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
- Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
- Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few.
npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2062
|
Posted - 2012.12.25 23:16:00 -
[1162] - Quote
La Nariz wrote:This is a "if you nerf highsec ship prices will go up and that is bad," and a "if you nerf highsec people will unsub."
Luckily the OP already answers this:
7) If High Sec were nerfed ship costs would increase massively and that is bad.
- The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
16) IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
- Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
- Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few. Pandering to an irrational mass is the way to go. Go highsec~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Elrich Kouvo
Science and Trade Institute Caldari State
84
|
Posted - 2012.12.25 23:17:00 -
[1163] - Quote
Alavaria Fera wrote:Natsett Amuinn wrote:NPC corps undermine the gameplay that CCP went to great length to provide the tools to facilitate. They expect us to take part in that stuff, not use the NPC corps to get around it. Pretty sure undeccability is like the CONCORD npc protection, it's something you must buff constantly because otherwise people will unsub and EVE will die. The true nature of EVE is afking with NPCs protecting you from any consequences of your idiocy or the like. By the way, buff freighter EHP. LOL naw Hulkageddon proved that high sec ain't safe at all. |

James Amril-Kesh
RAZOR Alliance
1602
|
Posted - 2012.12.25 23:19:00 -
[1164] - Quote
Elrich Kouvo wrote:Alavaria Fera wrote:Natsett Amuinn wrote:NPC corps undermine the gameplay that CCP went to great length to provide the tools to facilitate. They expect us to take part in that stuff, not use the NPC corps to get around it. Pretty sure undeccability is like the CONCORD npc protection, it's something you must buff constantly because otherwise people will unsub and EVE will die. The true nature of EVE is afking with NPCs protecting you from any consequences of your idiocy or the like. By the way, buff freighter EHP. LOL naw Hulkageddon proved that high sec ain't safe at all. No it didn't. All it proved is that you can still die if you're a complete moron. There are plenty of miners who got through every hulkageddon just fine. -áObjects in mirror aren't as red as they appear. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2062
|
Posted - 2012.12.25 23:22:00 -
[1165] - Quote
James Amril-Kesh wrote:Elrich Kouvo wrote:Alavaria Fera wrote:Natsett Amuinn wrote:NPC corps undermine the gameplay that CCP went to great length to provide the tools to facilitate. They expect us to take part in that stuff, not use the NPC corps to get around it. Pretty sure undeccability is like the CONCORD npc protection, it's something you must buff constantly because otherwise people will unsub and EVE will die. The true nature of EVE is afking with NPCs protecting you from any consequences of your idiocy or the like. By the way, buff freighter EHP. LOL naw Hulkageddon proved that high sec ain't safe at all. No it didn't. All it proved is that you can still die if you're a complete moron. There are plenty of miners who got through every hulkageddon just fine. Don't worry we've gotten the barges buffed. It'll be very different the next time around ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Luanda Heartbreaker
FREE GATES HUN Reloaded
3
|
Posted - 2012.12.26 03:09:00 -
[1166] - Quote
Bump Truck wrote: 1)If you nerf high sec I wonGÇÖt be able to play anymore!
-A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
making enough isk to pay your sub with a solo toon is hard and boring enugh (im not talking about players with 10 research and manufacturer alts, just solo, casual players) and i didnt talk about buying ship to be killed in. living in highsec is like getting an other job. 90% of playtime is working for ur plex. in 0.0 its just a lazy afternoon. what do u want to still nerf on it?
Bump Truck wrote: 5)Nobody could ever mine/mission in low, they would be instantly killed by pirates.
-Again a solo retriever is a tempting target but a combined fleet of PVPers and miners/PVEers with warp core stabilisers and scouts would be much harder to take down. Again itGÇÖs feasible; it just requires some skill and some friends.
you are either ignorant or just dont know what are u talking about. -solo casual players are mostly alone or have 1-2 friends. they have no chance against even ONE single pirate. not everybody want to keep alts and set them to sit afk to give command bonuses, but most of the pirates do. and we didnt even talk about the hassle to warp out and back every time a pirate attack takes more time than do 5 solo mission in highsec or kill 10 anomalies in a stable 0.0. where the reward worth it? what reward can make it worth?
-big fleets will insta attract PL like alliances and you have a good chance of a hotdrop, very good.
Bump Truck wrote: 6)I pay my subscription so I should be able to play however I want, itGÇÖs a SANDBOX.
-This is not the meaning of a sandbox, I pay my sub too, can I have a ship that respawns? No, because it would be too damaging to industry. In the same way a super safe High Sec with massive rewards is too damaging to the rest of the game and overall balance.
where are those massive rewards for a casual player? if u show it i insta move back to highsec. earning in 0.0 is already fun compared to highsec ones, there is more chane to pick ur targets so pvp is also more fun. what are we talking about?
Bump Truck wrote: 9)I enjoy the game the way it is, why change it?
-The fact that 71% of toons live in High Sec is a clear indication that it is too good and may be in need of a Nerf. High Sec is the perfect storm, it has great mining, all the trade hubs, the vast majority of the manufacturing slots and really great high level missions, all while being protected and safe. The rewards easily outbalance the risks and so it needs rebalancing. ItGÇÖs not really a personality clash between players, itGÇÖs a case of keeping the game true to itGÇÖs guiding principles.
it just clear indication that most of the ppl like to spend their time in a peaceful sims instead of being in fear for their toon or ship, or just simply would hate to live under the rule of an unknown person. make the game even harder for that 71% and u will kill the 71% of the playerbase of eve. with that will die ur precious 0.0 and lowsec
Bump Truck wrote: 13)This is just about some players trying to force everyone to play like them.
-It really isnGÇÖt, diversity in the game is obviously really important, the vast majority of players specialise and that is a good thing. This is about balancing the regions of the game.
you cant balance the regions. its like to try to make the getto as attractive as Paris. its just impossible. not all like to be surrounded by morons whose only joy if they can make me feel bad. there are enough griefers in highsec already. or even too many
14)You broke null and now you want to break highsec too, go away!
-No player caused the problems null is now facing. HighSec produces goods so cheap and in such great supply itGÇÖs not worth doing industry in null. If you do itGÇÖs an unnecessary hassle and you open yourself to attack by your enemies. This causes the majority of moneymaking to be done in highsec, making things worse.
0.0 is broken by huge alliances who care only of themselves and make that unplayable to others. its not cos 0.0 mining or industry doesnt worth it. make allinaces maxed in playernumber 50, and more corp will move into 0.0. destroy commandships makes a tengu undestroyable and more will go to lowsec... |

Malphilos
State War Academy Caldari State
264
|
Posted - 2012.12.26 03:19:00 -
[1167] - Quote
Luanda Heartbreaker wrote: 0.0 is broken by huge alliances who care only of themselves and make that unplayable to others.
That's not broken, that's by design.
The broken part is that the outcome turns out not to be all that "compelling".
|

Luanda Heartbreaker
FREE GATES HUN Reloaded
3
|
Posted - 2012.12.26 03:29:00 -
[1168] - Quote
Malphilos wrote:Luanda Heartbreaker wrote: 0.0 is broken by huge alliances who care only of themselves and make that unplayable to others.
That's not broken, that's by design.
if they create something scare away everybody, dont complain if nobody goes there... |

Alavaria Fera
GoonWaffe Goonswarm Federation
2065
|
Posted - 2012.12.26 04:15:00 -
[1169] - Quote
Luanda Heartbreaker wrote:Malphilos wrote:Luanda Heartbreaker wrote: 0.0 is broken by huge alliances who care only of themselves and make that unplayable to others.
That's not broken, that's by design. if they create something scare away everybody, dont complain if nobody goes there... We have plenty of newbies, don't worry about them.
Really, they don't need to be told how horrible nullsec is or the joys of mining. So please don't. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.12.26 04:50:00 -
[1170] - Quote
Luanda Heartbreaker wrote::words: :words: :words:
The op literally answers every point you made. Nullsec is player made, I know you really hate our amazingly successful diplomatic relations but whining about blues is pointless. We made friends, you can make friends too in fact CCP wants you to make friends. That's what nullsec is for building your own empires and if that includes maintaining inter-empire relations then guess what we're going to have blues. I'd fully support removing local from base nullsec as long as we could install an upgrade that allows us to have local for only blues/alliance/corporation members. It's player made local then in the player made empire section of space. npc alts aren't people |
|

Malphilos
State War Academy Caldari State
264
|
Posted - 2012.12.26 04:51:00 -
[1171] - Quote
Alavaria Fera wrote:Luanda Heartbreaker wrote:Malphilos wrote:Luanda Heartbreaker wrote: 0.0 is broken by huge alliances who care only of themselves and make that unplayable to others.
That's not broken, that's by design. if they create something scare away everybody, dont complain if nobody goes there... We have plenty of newbies,....
Hence the hue and cry to get more people to come to null, and to buff/nerf to make it more interesting.
?

|

Frying Doom
Zat's Affiliated Traders
1044
|
Posted - 2012.12.26 04:53:00 -
[1172] - Quote
La Nariz wrote:Luanda Heartbreaker wrote::words: :words: :words: The op literally answers every point you made. Nullsec is player made, I know you really hate our amazingly successful diplomatic relations but whining about blues is pointless. We made friends, you can make friends too in fact CCP wants you to make friends. That's what nullsec is for building your own empires and if that includes maintaining inter-empire relations then guess what we're going to have blues. I'd fully support removing local from base nullsec as long as we could install an upgrade that allows us to have local for only blues/alliance/corporation members. It's player made local then in the player made empire section of space. So havent you yourself argued against a Null buff?
The mining income is so low due to all the blues, so now so many people can mine.
The risk level has dropped so much, just have a look at the number of barges destroyed in the last year in Null vs Hi-sec.
You diplomacy is successful, congrats. You have managed to make Sov Null the most boring space in the game. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

La Nariz
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.12.26 05:10:00 -
[1173] - Quote
Malphilos wrote:Hence the hue and cry to get more people to come to null, and to buff/nerf to make it more interesting. ? 
The cry is an attempt to balance highsec risk:reward and bring it inline with the rest of the game. Way to miss out on the last 57 pages of thread.
npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2069
|
Posted - 2012.12.26 05:12:00 -
[1174] - Quote
La Nariz wrote:Malphilos wrote:Hence the hue and cry to get more people to come to null, and to buff/nerf to make it more interesting. ?  The cry is an attempt to balance highsec risk:reward and bring it inline with the rest of the game. Way to miss out on the last 57 pages of thread. If you want, you can always try being a newbie again and join a blob.... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.12.26 05:16:00 -
[1175] - Quote
Frying Doom wrote: So havent you yourself argued against a Null buff?
The mining income is so low due to all the blues, so now so many people can mine.
The risk level has dropped so much, just have a look at the number of barges destroyed in the last year in Null vs Hi-sec.
You diplomacy is successful, congrats. You have managed to make Sov Null the most boring space in the game.
Now I know I would be better off talking to a wall here but I will dignify your post with a response because it is Christmas, thank Santa for it. I haven't argued against a null buff, I have argued against highsec buffs and for highsec nerfs. The difference here is that it is not NPC given, we made what we have and we protect what we have. If we don't protect what we have and maintain our space those blues we built all go away. The rest of your post about mining in nullsec being worthless because of blues is all terrible and not worth anymore of response than I have given you here. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.12.26 05:17:00 -
[1176] - Quote
Alavaria Fera wrote:If you want, you can always try being a newbie again and join a blob....
I am too busy teaching my adopted newbies to go on boat fleets :shobon:. I should bring them to Miniluv though and try to inject some risk into highsec. npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2070
|
Posted - 2012.12.26 05:21:00 -
[1177] - Quote
La Nariz wrote:Alavaria Fera wrote:If you want, you can always try being a newbie again and join a blob.... I am too busy teaching my adopted newbies to go on boat fleets :shobon:. I should bring them to Miniluv though and try to inject some risk into highsec. Well you can turn them into evil demonic ~bumpers~ or something. I was talking to the other guy crying about nullsec though. Sometimes, you have to realize that CONCORD isn't protection that everyone leans so heavily on that we might have a broken leg. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

GetSirrus
Imperial Academy Amarr Empire
13
|
Posted - 2012.12.26 08:05:00 -
[1178] - Quote
La Nariz wrote:The op literally answers every point you made. Nullsec is player made, I know you really hate our amazingly successful diplomatic relations but whining about blues is pointless. We made friends, you can make friends too in fact CCP wants you to make friends. That's what nullsec is for building your own empires and if that includes maintaining inter-empire relations then guess what we're going to have blues. I'd fully support removing local from base nullsec as long as we could install an upgrade that allows us to have local for only blues/alliance/corporation members. It's player made local then in the player made empire section of space.
What CCP intends is: Harvest, Build, Destory. In endless cycle. What happens when everybody is blue (or runs away "we didn't want that space anyway"). Well if you are all friends the third link in the chain does not happen. So, maybe CCP does not intended null to do all friends afterall? Doesn't everybody keep saying this is a PvP game? |

Frying Doom
Zat's Affiliated Traders
1044
|
Posted - 2012.12.26 08:13:00 -
[1179] - Quote
GetSirrus wrote:La Nariz wrote:The op literally answers every point you made. Nullsec is player made, I know you really hate our amazingly successful diplomatic relations but whining about blues is pointless. We made friends, you can make friends too in fact CCP wants you to make friends. That's what nullsec is for building your own empires and if that includes maintaining inter-empire relations then guess what we're going to have blues. I'd fully support removing local from base nullsec as long as we could install an upgrade that allows us to have local for only blues/alliance/corporation members. It's player made local then in the player made empire section of space. What CCP intends is: Harvest, Build, Destory. In endless cycle. What happens when everybody is blue (or runs away "we didn't want that space anyway"). Well if you are all friends the third link in the chain does not happen. So, maybe CCP does not intended null to do all friends afterall? Doesn't everybody keep saying this is a PvP game? Nope its only a pvp game in Hi, lo and WHs, Null is set up to see if you can blue enough people to crash the database.
So I suppose it is player vs player. Who can blue who, first  Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
2605
|
Posted - 2012.12.26 08:20:00 -
[1180] - Quote
GetSirrus wrote:La Nariz wrote:The op literally answers every point you made. Nullsec is player made, I know you really hate our amazingly successful diplomatic relations but whining about blues is pointless. We made friends, you can make friends too in fact CCP wants you to make friends. That's what nullsec is for building your own empires and if that includes maintaining inter-empire relations then guess what we're going to have blues. I'd fully support removing local from base nullsec as long as we could install an upgrade that allows us to have local for only blues/alliance/corporation members. It's player made local then in the player made empire section of space. What CCP intends is: Harvest, Build, Destory. In endless cycle. What happens when everybody is blue (or runs away "we didn't want that space anyway"). Well if you are all friends the third link in the chain does not happen. So, maybe CCP does not intended null to do all friends afterall? Doesn't everybody keep saying this is a PvP game?
No, they entertrain a vision where they build an all encompassing empire that spans the whole null sec (and not only there), where people live in their farms yet their non ISK faucet productions HAVE to have high revenue (competition even adjacent system neighbours? What's that? We SHALL mine all together megacyte at 10k per unit), where any opposition is crushed (yet demand of ~gudfites~), where the whole other players HAVE to play "as intended" else "they are playing wrong", where they control whatever markets they want yet it's everybody else's fault if stuff is not sitting at their home... Where everybody in the end is a lovely working and taxed ant under the wise directions of the Queen.
Basically the perfect incarnation of an all encompassing and swallowing para-socialist utopia, with specific EvE mechanics created or twisted to avoid it ends in the unavoidable dead ends all the socialist utopias meet: ~real human egos and greed~, debt, taxes, meritocracy ban and, on long term, self disintegration.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Elena Melkan
Paladin Order Fidelas Constans
73
|
Posted - 2012.12.26 09:34:00 -
[1181] - Quote
GetSirrus wrote:La Nariz wrote:The op literally answers every point you made. Nullsec is player made, I know you really hate our amazingly successful diplomatic relations but whining about blues is pointless. We made friends, you can make friends too in fact CCP wants you to make friends. That's what nullsec is for building your own empires and if that includes maintaining inter-empire relations then guess what we're going to have blues. I'd fully support removing local from base nullsec as long as we could install an upgrade that allows us to have local for only blues/alliance/corporation members. It's player made local then in the player made empire section of space. What CCP intends is: Harvest, Build, Destory. In endless cycle. What happens when everybody is blue (or runs away "we didn't want that space anyway"). Well if you are all friends the third link in the chain does not happen. So, maybe CCP does not intended null to do all friends afterall? Doesn't everybody keep saying this is a PvP game? "What happens when everybody is blue" won't ever happen. Not very likely, anyway. There is always resistance.
It is rather funny that people, who obviously don't have a clue what's going on, are making assumptions on the forums. Very well, go on, it's always amusing to read these threads. |

Malphilos
State War Academy Caldari State
267
|
Posted - 2012.12.26 13:03:00 -
[1182] - Quote
Alavaria Fera wrote:Malphilos wrote:Hence the hue and cry to get more people to come to null, and to buff/nerf to make it more interesting. ?  If you want, you can always try being a newbie again and join a blob....
Sounds like a campaign ad for the Brain Slug Party.
|

Buzzy Warstl
The Strontium Asylum
322
|
Posted - 2012.12.26 14:27:00 -
[1183] - Quote
La Nariz wrote:Malphilos wrote:Hence the hue and cry to get more people to come to null, and to buff/nerf to make it more interesting. ?  The cry is an attempt to balance highsec risk:reward and bring it inline with the rest of the game. Way to miss out on the last 57 pages of thread. It is in line.
Rewards in lowsec and NCP null are significantly greater for those with the ability and inclination to grab them, and the rewards for the leaders of the nullsec alliances (those who actually play and win the social game instead of tagging along for the ride) are greater than can be had in any other part of space by a huge margin.
Not broken at all, I sense somebody hasn't realized they aren't playing the game right yet if they aren't reaping the rewards their space offers. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Buzzy Warstl
The Strontium Asylum
322
|
Posted - 2012.12.26 15:00:00 -
[1184] - Quote
I've already covered the biggest reason why highsec can't be nerfed, but since this thread is getting longer and longer and the same tired non-arguments are being trotted out over and over again I'll repeat it:
There needs to be an aura of exclusivity to nullsec to keep things lively there. Not everyone can be allowed to play in sovereign nullsec.
The people who can't (or don't want to) currently play in sovereign nullsec need a place where they can play the game at all.
This means a place with effectively unlimited content (including industry) so it can hold all the players not currently in nullsec alliances (as well as however many nullsec alts as people care to make and play there).
This content has to provide some level of reward for players at any level of experience, which means that for players with both elite player and character skills it will provide significant rewards. The only way to prevent that is to literally kick players out if they are too good.
As such, I propose something that *could* be an effective nerf to highsec:
If it doesn't spawn or can't be built in in highsec it is contraband there.
There, no more deadspace fit pirate faction battleships blasting through L4 missions as fast as the players can pull them, nerf accomplished. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

La Nariz
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.12.26 15:07:00 -
[1185] - Quote
Buzzy Warstl wrote:It is in line.
Rewards in lowsec and NCP null are significantly greater for those with the ability and inclination to grab them, and the rewards for the leaders of the nullsec alliances (those who actually play and win the social game instead of tagging along for the ride) are greater than can be had in any other part of space by a huge margin.
Not broken at all, I sense somebody hasn't realized they aren't playing the game right yet if they aren't reaping the rewards their space offers.
It really isn't there is almost no risk in highsec yet highsec makes far more isk/hr than lowsec and nullsec when it comes to industry. You try to ignore this fact but please continue going on about blues and goonspiracy. I have stock in tinfoil producing companies, buy more tinfoil.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.12.26 15:12:00 -
[1186] - Quote
GetSirrus wrote: What CCP intends is: Harvest, Build, Destory. In endless cycle. What happens when everybody is blue (or runs away "we didn't want that space anyway"). Well if you are all friends the third link in the chain does not happen. So, maybe CCP does not intended null to do all friends afterall? Doesn't everybody keep saying this is a PvP game?
There are far too many spergs for everything to become blue. You all love to whine about blues, really you can't get enough of it. What is stopping you from getting blues and attacking us? Nothing, nullsec is for empire building, you aren't going to kill an empire with your 10 man gang. I don't care how many times you killed Arthas with that 10 man raid it doesn't happen like that in EVE. The space is there for you to take if you want it, we built ours up, you can build yourself a war machine and challenge us. That's the beauty of nullsec you can build what you want but you have to protect it from others.
You insinuating that CCP doesn't want us to make friends and be social in an MMO is just plain moronic. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.12.26 15:16:00 -
[1187] - Quote
Vaerah Vahrokha wrote: No, they entertrain a vision where they build an all encompassing empire that spans the whole null sec (and not only there), where people live in their farms yet their non ISK faucet productions HAVE to have high revenue (competition even adjacent system neighbours? What's that? We SHALL mine all together megacyte at 10k per unit), where any opposition is crushed (yet demand of ~gudfites~), where the whole other players HAVE to play "as intended" else "they are playing wrong", where they control whatever markets they want yet it's everybody else's fault if stuff is not sitting at their home... Where everybody in the end is a lovely working and taxed ant under the wise directions of the Queen (the More Equals among Equals).
Basically the perfect incarnation of an all encompassing and swallowing para-socialist utopia, with specific EvE mechanics created or twisted to avoid it ends in the unavoidable dead ends all the socialist utopias meet: ~real human egos and greed~, debt, taxes, down levelling, on long term, meritocracy ban that leads to apathy and self disintegration.
You're supposed to be one of the bright ones here what are you doing posting that massive whine? No one wants anymore isk faucets than there are already. I've already advocated against isk faucets in this thread. You can't tell me people building nice things in nullsec won't attract other people who want to smash and destroy nice things either. Farms and fields is a good system it just needs to be implemented. Part of that implementation includes nerfing highsec industry to bring it in-line with its risk and allow the other sec areas to have reward from industry proportional with the intrinsic risk of the area. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.12.26 15:18:00 -
[1188] - Quote
Buzzy Warstl wrote:I've already covered the biggest reason why highsec can't be nerfed, but since this thread is getting longer and longer and the same tired non-arguments are being trotted out over and over again I'll repeat it:
There needs to be an aura of exclusivity to nullsec to keep things lively there. Not everyone can be allowed to play in sovereign nullsec.
The people who can't (or don't want to) currently play in sovereign nullsec need a place where they can play the game at all.
This means a place with effectively unlimited content (including industry) so it can hold all the players not currently in nullsec alliances (as well as however many nullsec alts as people care to make and play there).
This content has to provide some level of reward for players at any level of experience, which means that for players with both elite player and character skills it will provide significant rewards. The only way to prevent that is to literally kick players out if they are too good.
As such, I propose something that *could* be an effective nerf to highsec:
If it doesn't spawn or can't be built in in highsec it is contraband there.
There, no more deadspace fit pirate faction battleships blasting through L4 missions as fast as the players can pull them, nerf accomplished.
Okay this is a big "stop trying to force people into nullsec" the OP answers this thankfully:
13) This is just about some players trying to force everyone to play like them.
- It really isnGÇÖt, diversity in the game is obviously really important, the vast majority of players specialise and that is a good thing. This is about balancing the regions of the game. npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
322
|
Posted - 2012.12.26 15:37:00 -
[1189] - Quote
La Nariz wrote:Buzzy Warstl wrote:I've already covered the biggest reason why highsec can't be nerfed, but since this thread is getting longer and longer and the same tired non-arguments are being trotted out over and over again I'll repeat it:
There needs to be an aura of exclusivity to nullsec to keep things lively there. Not everyone can be allowed to play in sovereign nullsec.
The people who can't (or don't want to) currently play in sovereign nullsec need a place where they can play the game at all.
This means a place with effectively unlimited content (including industry) so it can hold all the players not currently in nullsec alliances (as well as however many nullsec alts as people care to make and play there).
This content has to provide some level of reward for players at any level of experience, which means that for players with both elite player and character skills it will provide significant rewards. The only way to prevent that is to literally kick players out if they are too good.
As such, I propose something that *could* be an effective nerf to highsec:
If it doesn't spawn or can't be built in in highsec it is contraband there.
There, no more deadspace fit pirate faction battleships blasting through L4 missions as fast as the players can pull them, nerf accomplished. Okay this is a big "stop trying to force people into nullsec" the OP answers this thankfully: 13) This is just about some players trying to force everyone to play like them.
- It really isnGÇÖt, diversity in the game is obviously really important, the vast majority of players specialise and that is a good thing. This is about balancing the regions of the game. This is a reading comprehension failure on your part.
*Any* reward in the unlimited play area that allows players with less than perfect skills to continue to play the game will be abusable by players with perfect character skills and a full understanding of the mechanics.
It simply can't be any other way unless you deliberately cut off rewards for activities once the player or their character has grown past them.
Traditional RPG's deal with this by denying you experience for killing NPC's too weak for you, and credit for killing characters too weak for you.
EvE isn't written in a way that makes that possible apart from limiting what ships can go where, so no capital ships in highsec.
If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Malphilos
State War Academy Caldari State
267
|
Posted - 2012.12.26 15:43:00 -
[1190] - Quote
La Nariz wrote:[Okay this is a big "stop trying to force people into nullsec" the OP answers this thankfully:
13) This is just about some players trying to force everyone to play like them.
- It really isnGÇÖt, diversity in the game is obviously really important, the vast majority of players specialise and that is a good thing. This is about balancing the regions of the game.
"No it's not" is hardly a rebuttal.
People are building effective empires in null, they are exercising power. Working as intended. The game mechanics are fine... it's all about getting more players into the "wider" game. Farms and fields, reinvigorating industry, increasing outpost capacity, nerfing NPCs corps, all of it. Because as it stands the current empires are really threatened by only one thing: boredom.
As it turns out, administering a secure empire (the kind that might actually attract settler types) is apparently a hell of a lot less interesting than conquest and even fewer people get to play pivotal roles. So the idea is to adjust the game mechanics to handle the stuff the players don't want to.
|
|

Buzzy Warstl
The Strontium Asylum
323
|
Posted - 2012.12.26 15:48:00 -
[1191] - Quote
I just noticed something: normal nullsec NPC content doesn't include any capital ships.
Since it's PvE that provides most of the actual rewards, maybe there's a hook for the people that feel cheated by the risk:reward ratio for nullsec. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

La Nariz
GoonWaffe Goonswarm Federation
380
|
Posted - 2012.12.26 16:00:00 -
[1192] - Quote
Buzzy Warstl wrote: If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game.
So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before. Next waffle please. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
380
|
Posted - 2012.12.26 16:05:00 -
[1193] - Quote
Malphilos wrote: "No it's not" is hardly a rebuttal.
People are building effective empires in null, they are exercising power. Working as intended. The game mechanics are fine... it's all about getting more players into the "wider" game. Farms and fields, reinvigorating industry, increasing outpost capacity, nerfing NPCs corps, all of it. Because as it stands the current empires are really threatened by only one thing: boredom.
As it turns out, administering a secure empire (the kind that might actually attract settler types) is apparently a hell of a lot less interesting than conquest and even fewer people get to play pivotal roles. So the idea is to adjust the game mechanics to handle the stuff the players don't want to.
Yes it is, it is a great rebuttal. Game mechanics related to industry are broken hence the entire existence of this thread. One highsec system Sobaseki has more industrial capability than the entirety of nullsec. You pro-status quo people are repeating the same already demolished arguments I'm going to make a gigantic list of all the counters to these things so we can just regurgitate a copy-paste to anyone who spews the same already handled argument. npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
329
|
Posted - 2012.12.26 16:06:00 -
[1194] - Quote
La Nariz wrote:Buzzy Warstl wrote: If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game.
So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before. Next waffle please. Carrier ratting is normal in nullsec already. Do you even log in? http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Lord MuffloN
Dreddit Test Alliance Please Ignore
18
|
Posted - 2012.12.26 16:08:00 -
[1195] - Quote
Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote: If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game.
So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before. Next waffle please. Carrier ratting is normal in nullsec already. Do you even log in?
And CCP have stated they want to do away with it. |

Benny Ohu
Chaotic Tranquility Casoff
530
|
Posted - 2012.12.26 16:13:00 -
[1196] - Quote
La Nariz wrote:You pro-status quo people are repeating the same already demolished arguments I'm going to make a gigantic list of all the counters to these things so we can just regurgitate a copy-paste to anyone who spews the same already handled argument. Wasn't this the OP? Or is that the joke |

La Nariz
GoonWaffe Goonswarm Federation
407
|
Posted - 2012.12.26 16:13:00 -
[1197] - Quote
Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote: If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game.
So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before. Next waffle please. Carrier ratting is normal in nullsec already. Do you even log in?
I log in more than the average goon. CCP has already stated they don't want it, probably because its really hard to catch smart, cautious ratters. I don't think they'd care if it meant more capital ships dieing. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
407
|
Posted - 2012.12.26 16:15:00 -
[1198] - Quote
Benny Ohu wrote:La Nariz wrote:You pro-status quo people are repeating the same already demolished arguments I'm going to make a gigantic list of all the counters to these things so we can just regurgitate a copy-paste to anyone who spews the same already handled argument. Wasn't this the OP? Or is that the joke
It is the op but these people who have had their arguments defeated before just keep spewing the same old thing like its a new argument. I was giving them benefit of the doubt and delivering well thought out posts but that's done now. npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
329
|
Posted - 2012.12.26 16:16:00 -
[1199] - Quote
Lord MuffloN wrote:Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote: If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game.
So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before. Next waffle please. Carrier ratting is normal in nullsec already. Do you even log in? And CCP have stated they want to do away with it. CCP says all sorts of things. I can't even fly a carrier (on any 'toon) and I would probably quit the game if they made a serious move in that direction.
It's just that stupid a move.
PvE pays, PvP costs. It's the way the game is written for all sorts of reasons. Top-end PvE content needs to be available for top end rewards, and top-end ships need to be the best for accessing that content.
Making PvE content available that requires big ships and pays very well is the best way to get people to put more of them at risk. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Vaerah Vahrokha
Vahrokh Consulting
2624
|
Posted - 2012.12.26 16:16:00 -
[1200] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: No, they entertrain a vision where they build an all encompassing empire that spans the whole null sec (and not only there), where people live in their farms yet their non ISK faucet productions HAVE to have high revenue (competition even adjacent system neighbours? What's that? We SHALL mine all together megacyte at 10k per unit), where any opposition is crushed (yet demand of ~gudfites~), where the whole other players HAVE to play "as intended" else "they are playing wrong", where they control whatever markets they want yet it's everybody else's fault if stuff is not sitting at their home... Where everybody in the end is a lovely working and taxed ant under the wise directions of the Queen (the More Equals among Equals).
Basically the perfect incarnation of an all encompassing and swallowing para-socialist utopia, with specific EvE mechanics created or twisted to avoid it ends in the unavoidable dead ends all the socialist utopias meet: ~real human egos and greed~, debt, taxes, down levelling, on long term, meritocracy ban that leads to apathy and self disintegration.
You're supposed to be one of the bright ones here what are you doing posting that massive whine? No one wants anymore isk faucets than there are already. I've already advocated against isk faucets in this thread. You can't tell me people building nice things in nullsec won't attract other people who want to smash and destroy nice things either. Farms and fields is a good system it just needs to be implemented. Part of that implementation includes nerfing highsec industry to bring it in-line with its risk and allow the other sec areas to have reward from industry proportional with the intrinsic risk of the area.
It's not a whine, it's your future and I haven't talked about any ISK faucet so I don't know where you got that notion.
Edit: also as I have said in previous posts and nobody has had the guts to reply it, bringing in line hi sec with its risk means either removing hi sec or nerf hi sec by 1000%+. Because there's NO WAY to nerf a "safe" place enough to make an unsafe people more enticing. You earn 5M per hour in hi sec doing L4 missions (a 400% nerf)? Still people won't find doing null sec content "worth it because in hi sec it's less ISK but safe". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Mallak Azaria
GoonWaffe Goonswarm Federation
1555
|
Posted - 2012.12.26 16:18:00 -
[1201] - Quote
Buzzy Warstl wrote:Lord MuffloN wrote:Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote: If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game.
So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before. Next waffle please. Carrier ratting is normal in nullsec already. Do you even log in? And CCP have stated they want to do away with it. CCP says all sorts of things. I can't even fly a carrier (on any 'toon) and I would probably quit the game if they made a serious move in that direction. It's just that stupid a move. PvE pays, PvP costs. It's the way the game is written for all sorts of reasons. Top-end PvE content needs to be available for top end rewards, and top-end ships need to be the best for accessing that content. Making PvE content available that requires big ships and pays very well is the best way to get people to put more of them at risk.
Carrier ratting is ****** income too. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

March rabbit
Federal Defense Union
316
|
Posted - 2012.12.26 16:19:00 -
[1202] - Quote
Don't troll - CCP Falcon |

La Nariz
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.12.26 16:33:00 -
[1203] - Quote
Buzzy Warstl wrote: CCP says all sorts of things.
The people that design and make the game state that they want to take the game in a certain direction. You can't brush that off they are literally in charge of where the game goes. npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
329
|
Posted - 2012.12.26 16:36:00 -
[1204] - Quote
La Nariz wrote:Buzzy Warstl wrote: CCP says all sorts of things.
The people that design and make the game state that they want to take the game in a certain direction. You can't brush that off they are literally in charge of where the game goes. Yes, and as I said, if they make a change that obviously stupid I'll quit even though it doesn't effect me directly.
People are complaining that nullsec rewards are too low, so they are talking about lowering them further? That doesn't even make sense in bizarro world. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 16:40:00 -
[1205] - Quote
Vaerah Vahrokha wrote: It's not a whine, it's your future and I haven't talked about any ISK faucet so I don't know where you got that notion.
Edit: also as I have said in previous posts and nobody has had the guts to reply it, bringing in line hi sec with its risk means either removing hi sec or nerf hi sec by 1000%+. Because there's NO WAY to nerf a "safe" place enough to make an unsafe people more enticing. You earn 5M per hour in hi sec doing L4 missions (a 400% nerf)? Still people won't find doing null sec content "worth it because in hi sec it's less ISK but safe".
I disagree that it is impossible to nerf industry in highsec so that it is not capable of being perfect while nullsec industry can be made perfect with work will fix the disparity. The other good ideas like making it so T2 production cannot be done in empire are decent as well. We're in agreement that the intention of the nerfs/buffs will not make anyone move and that's good because that is not the intention. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 16:43:00 -
[1206] - Quote
Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote: CCP says all sorts of things.
The people that design and make the game state that they want to take the game in a certain direction. You can't brush that off they are literally in charge of where the game goes. Yes, and as I said, if they make a change that obviously stupid I'll quit even though it doesn't effect me directly. People are complaining that nullsec rewards are too low, so they are talking about lowering them further? That doesn't even make sense in bizarro world.
Yeah no one is talking about lowering nullsec rewards I have no idea how you thought of that. To answer your "I'll quit" argument that the OP already answers:
16) IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
- Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
- Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few. npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
329
|
Posted - 2012.12.26 16:53:00 -
[1207] - Quote
Buzzy Warstl said "If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game." La Nariz said "So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before."
Now La Nariz Says "Yeah no one is talking about lowering nullsec rewards I have no idea how you thought of that. "
I may be a mere pubbie, but I do have an attention span of more than a page. Do try to stay consistent. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 17:00:00 -
[1208] - Quote
Buzzy Warstl wrote:Buzzy Warstl said "If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game." La Nariz said "So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before."
Now La Nariz Says "Yeah no one is talking about lowering nullsec rewards I have no idea how you thought of that. "
I may be a mere pubbie, but I do have an attention span of more than a page. Do try to stay consistent.
There is a big difference between us saying something and CCP saying something. None of us have argued for a nullsec reward nerf. That attention span needs a little work. npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
329
|
Posted - 2012.12.26 17:05:00 -
[1209] - Quote
La Nariz wrote:Buzzy Warstl wrote:Buzzy Warstl said "If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game." La Nariz said "So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before."
Now La Nariz Says "Yeah no one is talking about lowering nullsec rewards I have no idea how you thought of that. "
I may be a mere pubbie, but I do have an attention span of more than a page. Do try to stay consistent. There is a big difference between us saying something and CCP saying something. None of us have argued for a nullsec reward nerf. That attention span needs a little work. If you are merely the messenger for CCP's message you are still saying it.
You might not like it (I know I wouldn't were I in your shoes), but it's where I would have gotten the idea that someone was talking about it.
Reading for comprehension, you might try it some time. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Frostys Virpio
Caldari Provisions Caldari State
125
|
Posted - 2012.12.26 17:11:00 -
[1210] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: It's not a whine, it's your future and I haven't talked about any ISK faucet so I don't know where you got that notion.
Edit: also as I have said in previous posts and nobody has had the guts to reply it, bringing in line hi sec with its risk means either removing hi sec or nerf hi sec by 1000%+. Because there's NO WAY to nerf a "safe" place enough to make an unsafe people more enticing. You earn 5M per hour in hi sec doing L4 missions (a 400% nerf)? Still people won't find doing null sec content "worth it because in hi sec it's less ISK but safe".
I disagree that it is impossible to nerf industry in highsec so that it is not capable of being perfect while nullsec industry can be made perfect with work will fix the disparity. The other good ideas like making it so T2 production cannot be done in empire are decent as well. We're in agreement that the intention of the nerfs/buffs will not make anyone move and that's good because that is not the intention.
T2 in low/null only would also most likey change the economics of T1 items. If the resulting production of T2 in low/null can`t meet the usual demand, the price would grow but it would most likely also drive up the demand for T1 as some people would not want to pay the extra for T2. This would actaully put soem value back in producing T1 for new industrialist.
This is only happening if producing in low/null really is harder or if enough JF gets popped while hauling to sell in empire. If this is not true, then it will not really affect much. |
|

Vaerah Vahrokha
Vahrokh Consulting
2629
|
Posted - 2012.12.26 19:01:00 -
[1211] - Quote
La Nariz wrote: I disagree that it is impossible to nerf industry in highsec so that it is not capable of being perfect while nullsec industry can be made perfect with work will fix the disparity.
How? Even using the currently worst available type of station refining %, hi sec will still be efficient enough to blow null sec (and low sec even more) out of the water.
La Nariz wrote: The other good ideas like making it so T2 production cannot be done in empire are decent as well.
Low sec would quickly replace high sec, most T2 production with good revenue is small sized and a blockade runner is enough to make a number of T2 mods at a time. WHs after low sec and before null sec.
At this point you'd be forced to demand T2 to become exclusie to null sec but then, the "center-periphery" EvE economy model will short circuit, as the periphery now is the center, and the center is a.... non center any more.
La Nariz wrote: We're in agreement that the intention of the nerfs/buffs will not make anyone move and that's good because that is not the intention.
Yes but please explain me, why this intentions change? For years it used to be "let's push people out of hi sec because [reason]" and now it's been changed. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 19:01:00 -
[1212] - Quote
Buzzy Warstl wrote:If you are merely the messenger for CCP's message you are still saying it.
You might not like it (I know I wouldn't were I in your shoes), but it's where I would have gotten the idea that someone was talking about it.
Reading for comprehension, you might try it some time.
Yeah I'm not a CCP spokesperson I'm repeating what's been said in devblogs. Now you can continue trying to be pedantic and insulting, which I will now being to ignore, or you can bring another properly supported argument. npc alts aren't people |

ihcn
Life. Universe. Everything. Clockwork Pineapple
82
|
Posted - 2012.12.26 19:08:00 -
[1213] - Quote
Vaerah Vahrokha wrote:Low sec would quickly replace high sec, most T2 production with good revenue is small sized and a blockade runner is enough to make a number of T2 mods at a time. WHs after low sec and before null sec.
At this point you'd be forced to demand T2 to become exclusive to "pure" null sec but then, the "center-periphery" EvE economy model will short circuit, as the periphery now is the center, and the center is a.... non center any more.
This is a slippery slope argument, which is a logical fallacy. Forcing t2 production into lowsec does not automatically mean everyone will start crying for t2 production to be pushed into nullsec.
Maybe a few would, but ccp is smart enough to avoid listening to vocal minorities (unless that vocal minority is crying for making hisec safer ).
I don't like the idea of arbitrary restrictions though, and I think forcing people to do most refining/production in hisec pos is good enough, while still allowing them to do it in stations with much greater overhead. |

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 19:10:00 -
[1214] - Quote
Vaerah Vahrokha wrote: 1. How? Even using the currently worst available type of station refining %, hi sec will still be efficient enough to blow null sec (and low sec even more) out of the water.
2. Low sec would quickly replace high sec, most T2 production with good revenue is small sized and a blockade runner is enough to make a number of T2 mods at a time. WHs after low sec and before null sec.
At this point you'd be forced to demand T2 to become exclusive to "pure" null sec but then, the "center-periphery" EvE economy model will short circuit, as the periphery now is the center, and the center is a.... non center any more.
3. Yes but please explain me, why this intentions change? For years it used to be "let's push people out of hi sec because [reason]" and now it's been changed.
1. Experiment, use your change then watch approach to find out the ratio between the sec areas that works as intended.
2. This is a good thing they are now taking greater risks, the most important being lack of CONCORD, to produce and gaining greater reward for doing so. T2 will be come scarce which will increase its price via supply and demand. The lowsec stations would still be worse than nullsec stations so with that experimentation process I referenced in point 1 it really wouldn't be that hard to do.
3. There was no intention change in the first place, these changes had nothing to do with "forcing people out of highsec" (Please put the rebuttal to that argument in the OP if you wouldn't mind Bump Truck). The changes have to do with bringing risk:reward in line with the other sec areas. It will allow nullsec players using highsec industry alts to move back to their own space, but that is not "forcing people out of highsec." npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
329
|
Posted - 2012.12.26 19:12:00 -
[1215] - Quote
For nullsec to be a battleground there needs to be a place outside nullsec for people to gather resources to attack entrenched nullsec interests. That place has to allow the acquisition of sufficient resources to be a credible threat.
Entrenched nullsec interests can and should argue for this not to be the case because it is in their interests to do so, and they should always fail or the game will become static and die the same death that has happened to every other game that became static.
If that is not a good enough argument for you, that's OK, but it's the truth. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Varius Xeral
Galactic Trade Syndicate
166
|
Posted - 2012.12.26 19:18:00 -
[1216] - Quote
Like npc nullsec or lowsec, where most invasions actually base from, even ones between neighboring established sov holders.
|

Varius Xeral
Galactic Trade Syndicate
166
|
Posted - 2012.12.26 19:21:00 -
[1217] - Quote
Ignoring the mechanics that would or could bring it about and focusing only on the result of much t2 manufacturing moving to lowsec, this would be an unqualified "good thing" even from the perspective of most nullsec players. The only place more starved for basic canned content than nullsec is lowsec. I can't imagine most nullsec players begrudging lowsec being tossed a bone more than once every five years. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2130
|
Posted - 2012.12.26 19:21:00 -
[1218] - Quote
Varius Xeral wrote:Like npc nullsec or lowsec, where most invasions actually base from, even ones between neighboring established sov holders. NPC nullsec, mm. Remember when TEST was basing from that npc null station and we set up a station next door to them in our sov. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
329
|
Posted - 2012.12.26 19:27:00 -
[1219] - Quote
Varius Xeral wrote:Like npc nullsec or lowsec, where most invasions actually base from, even ones between neighboring established sov holders.
There's a vast difference between a staging area and a resource collection area, and if what you are saying is true from a resource collection standpoint then highsec is obviously fairly balanced with NPC null and lowsec, so no problem. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Varius Xeral
Galactic Trade Syndicate
166
|
Posted - 2012.12.26 19:29:00 -
[1220] - Quote
Buzzy Warstl wrote:There's a vast difference between a staging area and a resource collection area, and if what you are saying is true from a resource collection standpoint then highsec is obviously fairly balanced with NPC null and lowsec, so no problem.
Your posting is literally nonsense.
It's cute how you think you're part of the actual conversation that actually knowledgeable people are having. |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2131
|
Posted - 2012.12.26 19:49:00 -
[1221] - Quote
La Nariz wrote:Buzzy Warstl wrote:There's a vast difference between a staging area and a resource collection area, and if what you are saying is true from a resource collection standpoint then highsec is obviously fairly balanced with NPC null and lowsec, so no problem. This is not true and a red herring. Green herring. You obviously don't go ratting in your staging system.
In before someone gets killed belt ratting in VFK in a carrier. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
413
|
Posted - 2012.12.26 19:52:00 -
[1222] - Quote
Alavaria Fera wrote: Green herring. You obviously don't go ratting in your staging system.
In before someone gets killed belt ratting in VFK in a carrier.
The cyno gen gets enough carriers and I'm pretty sure my isktar killed Zed Mike in VFK :colbert:. I like green better though so yeah green herring. npc alts aren't people |

masternerdguy
Inner Shadow C.L.O.N.E.
911
|
Posted - 2012.12.26 19:52:00 -
[1223] - Quote
Buzzy Warstl wrote:I've already covered the biggest reason why highsec can't be nerfed, but since this thread is getting longer and longer and the same tired non-arguments are being trotted out over and over again I'll repeat it:
There needs to be an aura of exclusivity to nullsec to keep things lively there. Not everyone can be allowed to play in sovereign nullsec.
The people who can't (or don't want to) currently play in sovereign nullsec need a place where they can play the game at all.
This means a place with effectively unlimited content (including industry) so it can hold all the players not currently in nullsec alliances (as well as however many nullsec alts as people care to make and play there).
This content has to provide some level of reward for players at any level of experience, which means that for players with both elite player and character skills it will provide significant rewards. The only way to prevent that is to literally kick players out if they are too good.
As such, I propose something that *could* be an effective nerf to highsec:
If it doesn't spawn or can't be built in in highsec it is contraband there.
There, no more deadspace fit pirate faction battleships blasting through L4 missions as fast as the players can pull them, nerf accomplished.
This is bull. There are tons of places besides nullsec where you can make money and "play the game at all". Things are only impossible until they are not. |

Vaerah Vahrokha
Vahrokh Consulting
2630
|
Posted - 2012.12.26 20:07:00 -
[1224] - Quote
ihcn wrote:Vaerah Vahrokha wrote:Low sec would quickly replace high sec, most T2 production with good revenue is small sized and a blockade runner is enough to make a number of T2 mods at a time. WHs after low sec and before null sec.
At this point you'd be forced to demand T2 to become exclusive to "pure" null sec but then, the "center-periphery" EvE economy model will short circuit, as the periphery now is the center, and the center is a.... non center any more. This is a slippery slope argument, which is a logical fallacy. Forcing t2 production into lowsec does not automatically mean everyone will start crying for t2 production to be pushed into nullsec.
And this is a "I can't read" argument, because I did not say AT ALL about forcing T2 production into lowsec. Just that low sec would become a natural "next best" location to do T2 production unless restrictions would only make null sec the place for T2 production.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

masternerdguy
Inner Shadow C.L.O.N.E.
911
|
Posted - 2012.12.26 20:09:00 -
[1225] - Quote
Vaerah Vahrokha wrote:ihcn wrote:Vaerah Vahrokha wrote:Low sec would quickly replace high sec, most T2 production with good revenue is small sized and a blockade runner is enough to make a number of T2 mods at a time. WHs after low sec and before null sec.
At this point you'd be forced to demand T2 to become exclusive to "pure" null sec but then, the "center-periphery" EvE economy model will short circuit, as the periphery now is the center, and the center is a.... non center any more. This is a slippery slope argument, which is a logical fallacy. Forcing t2 production into lowsec does not automatically mean everyone will start crying for t2 production to be pushed into nullsec. And this is a "I can't read" argument, because I did not say AT ALL about forcing T2 production into lowsec. Just that low sec would become a natural "next best" location to do T2 production unless restrictions would only make null sec the place for T2 production.
And increasing lo sec traffic is bad? Things are only impossible until they are not. |

Tesal
96
|
Posted - 2012.12.26 20:19:00 -
[1226] - Quote
La Nariz wrote:Buzzy Warstl wrote:It is in line.
Rewards in lowsec and NCP null are significantly greater for those with the ability and inclination to grab them, and the rewards for the leaders of the nullsec alliances (those who actually play and win the social game instead of tagging along for the ride) are greater than can be had in any other part of space by a huge margin.
Not broken at all, I sense somebody hasn't realized they aren't playing the game right yet if they aren't reaping the rewards their space offers. It really isn't there is almost no risk in highsec yet highsec makes far more isk/hr than lowsec and nullsec when it comes to industry. You try to ignore this fact but please continue going on about blues and goonspiracy. I have stock in tinfoil producing companies, buy more tinfoil.
The profits in empire aren't that great from industry. Many items sell at a loss at major hubs.
|

Tesal
96
|
Posted - 2012.12.26 20:24:00 -
[1227] - Quote
La Nariz wrote:You pro-status quo people are repeating the same already demolished arguments I'm going to make a gigantic list of all the counters to these things so we can just regurgitate a copy-paste to anyone who spews the same already handled argument.
People asserting things doesn't necessarily make it true.
|

La Nariz
GoonWaffe Goonswarm Federation
413
|
Posted - 2012.12.26 20:31:00 -
[1228] - Quote
Tesal wrote:People asserting things doesn't necessarily make it true.
Just because you keep saying it doesn't make it true, try making cogent arguments against our points instead of going "nuh uh." npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
413
|
Posted - 2012.12.26 20:32:00 -
[1229] - Quote
Tesal wrote:The profits in empire aren't that great from industry. Many items sell at a loss at major hubs.
The worst part about that is its still more profitable than nullsec industry. npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2132
|
Posted - 2012.12.26 20:32:00 -
[1230] - Quote
La Nariz wrote:Tesal wrote:People asserting things doesn't necessarily make it true.
Just because you keep saying it doesn't make it true, try making cogent arguments against our points instead of going "nuh uh." Nuh uh, highsec is the future of EVE Online. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Tesal
96
|
Posted - 2012.12.26 20:40:00 -
[1231] - Quote
La Nariz wrote:Tesal wrote:The profits in empire aren't that great from industry. Many items sell at a loss at major hubs.
The worst part about that is its still more profitable than nullsec industry.
Nullsec can make a 10% or more profit on most anything because its a more difficult location. Its lower volume though. Thats already more than you make in hi-sec. I don't have much experience with Sov null so much, but I assume there is a markup there too.
Ironically, if hi-sec were nerfed and nullsec buffed, you would still be making next to nothing because of competition. So why bother.
|

masternerdguy
Inner Shadow C.L.O.N.E.
912
|
Posted - 2012.12.26 20:41:00 -
[1232] - Quote
Alavaria Fera wrote:La Nariz wrote:Tesal wrote:People asserting things doesn't necessarily make it true.
Just because you keep saying it doesn't make it true, try making cogent arguments against our points instead of going "nuh uh." Nuh uh, highsec is the future of EVE Online.
I believe that hi seccers are the future unless we stop them now. Things are only impossible until they are not. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2134
|
Posted - 2012.12.26 20:45:00 -
[1233] - Quote
masternerdguy wrote:Alavaria Fera wrote:La Nariz wrote:Tesal wrote:People asserting things doesn't necessarily make it true.
Just because you keep saying it doesn't make it true, try making cogent arguments against our points instead of going "nuh uh." Nuh uh, highsec is the future of EVE Online. I believe that hi seccers are the future unless we stop them now. You can't stop them, You CANT Nerf HighSec! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Varius Xeral
Galactic Trade Syndicate
172
|
Posted - 2012.12.26 20:46:00 -
[1234] - Quote
Tesal wrote:The profits in empire aren't that great from industry. Many items sell at a loss at major hubs.
This isn't a point in your favor. This means that hisec industry is so easy that people pay for the privilege of doing it.
|

Tesal
96
|
Posted - 2012.12.26 20:50:00 -
[1235] - Quote
Varius Xeral wrote:Tesal wrote:The profits in empire aren't that great from industry. Many items sell at a loss at major hubs. This isn't a point in your favor. This means that hisec industry is so easy that people pay for the privilege of doing it.
Ouch! My spirit is crushed.
|

La Nariz
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.12.26 21:05:00 -
[1236] - Quote
Tesal wrote:Nullsec can make a 10% or more profit on most anything because its a more difficult location. Its lower volume though. Thats already more than you make in hi-sec. I don't have much experience with Sov null so much, but I assume there is a markup there too.
Ironically, if hi-sec were nerfed and nullsec buffed, you would still be making next to nothing because of competition. So why bother.
The item still costs the same to produce just because we don't have to pay the 3000 isk/hr job fee doesn't absolve us of other costs. Like has already been said in the thread, there's logistics and defense to worry about which plunge our profit far below highsec industry.
Why bother? To fix the game. npc alts aren't people |

Varius Xeral
Galactic Trade Syndicate
180
|
Posted - 2012.12.26 21:13:00 -
[1237] - Quote
If the almost entirety of industry wasn't done in the near-perfect safety of npc corps and hisec stations, the returns to all industry would grow enormously. Furthermore, if pos and security statuses were given appropriate bonuses, those returns could scale to account for added risk.
Right now the returns to industry are near or even below a big fat zero almost entirely across the board because it is so utterly borked. |

Varius Xeral
Galactic Trade Syndicate
181
|
Posted - 2012.12.26 21:16:00 -
[1238] - Quote
I must say, I wish people had started to push this industry issue a long time ago. It never crossed my mind how borked it was until people pointed it out. Furthermore, the hisec indy tears are a delicious torrent, and will only be better when the hammer actually falls. |

Tesal
101
|
Posted - 2012.12.26 21:24:00 -
[1239] - Quote
Varius Xeral wrote:I must say, I wish people had started to push this industry issue a long time ago. It never crossed my mind how borked it was until people pointed it out. Furthermore, the hisec indy tears are a delicious torrent, and will only be better when the hammer actually falls.
Recent history suggests that hi-sec carebears have more pull with CCP than you. You may be waiting a good long while.
|

Bump Truck
Pator Tech School Minmatar Republic
182
|
Posted - 2012.12.26 21:24:00 -
[1240] - Quote
Varius Xeral wrote:I must say, I wish people had started to push this industry issue a long time ago. It never crossed my mind how borked it was until people pointed it out. Furthermore, the hisec indy tears are a delicious torrent, and will only be better when the hammer actually falls.
I think a Huge part of this debate, which rests just under the surface, is the "I PLEX my accounts every month, I don't want to pay". I think that's why there are so many emotional half baked responses.
If everyone had to pay tenbux a month no questions to play then there would be a much greater sense of everyone wanting the game to be as good as possible. Who cares if you're income goes down 5-10%? It won't make much difference, unless you have an expensive thing you have to buy every month.
Now there is a group, who barely contribute to CCP (their efforts might help the game if they are traders or miners but not if they are mission runners, and they reduce the profits of those who do pay) who has great vested interest in HighSec being mega profitable.
They're the money changers in the temple (Seeing as it's Christmas I wreckon I'm allowed one biblical analogy). |
|

Varius Xeral
Galactic Trade Syndicate
183
|
Posted - 2012.12.26 21:28:00 -
[1241] - Quote
Ya, the "I want to plex my four accounts AFK in hisec" lobby.
A thousand tears for their travails. |

masternerdguy
Inner Shadow C.L.O.N.E.
931
|
Posted - 2012.12.26 21:30:00 -
[1242] - Quote
You can plex your accounts just fine in a wormhole or nullsec. Things are only impossible until they are not. |

Bump Truck
Pator Tech School Minmatar Republic
182
|
Posted - 2012.12.26 21:40:00 -
[1243] - Quote
Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote:I've already covered the biggest reason why highsec can't be nerfed, but since this thread is getting longer and longer and the same tired non-arguments are being trotted out over and over again I'll repeat it:
There needs to be an aura of exclusivity to nullsec to keep things lively there. Not everyone can be allowed to play in sovereign nullsec.
The people who can't (or don't want to) currently play in sovereign nullsec need a place where they can play the game at all.
This means a place with effectively unlimited content (including industry) so it can hold all the players not currently in nullsec alliances (as well as however many nullsec alts as people care to make and play there).
This content has to provide some level of reward for players at any level of experience, which means that for players with both elite player and character skills it will provide significant rewards. The only way to prevent that is to literally kick players out if they are too good.
As such, I propose something that *could* be an effective nerf to highsec:
If it doesn't spawn or can't be built in in highsec it is contraband there.
There, no more deadspace fit pirate faction battleships blasting through L4 missions as fast as the players can pull them, nerf accomplished. ... This is a reading comprehension failure on your part. *Any* reward in the unlimited play area that allows players with less than perfect skills to continue to play the game will be abusable by players with perfect character skills and a full understanding of the mechanics. It simply can't be any other way unless you deliberately cut off rewards for activities once the player or their character has grown past them. Traditional RPG's deal with this by denying you experience for killing NPC's too weak for you, and credit for killing characters too weak for you. EvE isn't written in a way that makes that possible apart from limiting what ships can go where, so no capital ships in highsec. If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game.
Thanks for your input dudes, you're really adding a lot to the thread and I appreciate that.
I disagree.
Firstly there doesn't need to be any aura to null, there's no absolute reason we need a highsec at all if the big alliances took on the training of newbs (I'm not arguing this).
Secondly there isn't a reason why a higher skillpoint player can dramatically increase the profitability of an area. Like mining. With one account a fully maxed mining barge makes maybe 10x what a newb does in a frigate but that's the limit. Sure more accounts help, but that's all bank in CCP's pocket. Botting is just cheating, plain and simple.
Or mission running, yeah you can tear through them with a better ship, but not that much faster, you still have to dock, get the mission, fly there, do it (maybe a bit faster), warp back, get your salvager, warp to the mission, salvage (maybe a bit faster) then dock then complete the mission and get the next one.
You can't improve this that much with SP, yeah you can go faster, it's not like you can do them in a minute.
I think it's fine if HighSec has some mining and manufacturing and missions, all the stuff it does now, and it will always have the trade hubs (they will always be in the safest place) and that these cater to advanced players.
If you want to do missions in HighSec for years that's cool, turning down all the options to go to low and null just keep running the same ones, ok, that's fine.
What's not fine is that industry elsewhere in the game is non-viable because HighSec has such a massive stranglehold over the industrial capacity in the game. This fully blocks amazing player generated content and really serves no purpose.
The main problem, as I see it, is people have got in to a mindset of "Industry should be in HighSec" and that is what this thread and all the discussion is trying to change. Null Empires should have an Industrial base of their own. It is necessary to make the source of their power vulnerable.
They don't need any help building it, they just need to be given the tools and free'd from the mad downhill slope where if you are an industrialist the most efficient thing to do is stay in your starter corp and never go more than 10 jumps from where you began the game.
It's insane and needs to be fixed.
|

Malphilos
State War Academy Caldari State
280
|
Posted - 2012.12.26 21:48:00 -
[1244] - Quote
Bump Truck wrote: Null Empires should have an Industrial base of their own. It is necessary to make the source of their power vulnerable.
It's also been argued that in order for that source of power to be vulnerable, there needs to be a place beyond its reach where the threats can build. I think this an inevitable result of immortality and multiple avatars. |

La Nariz
GoonWaffe Goonswarm Federation
427
|
Posted - 2012.12.26 22:01:00 -
[1245] - Quote
Bump Truck wrote:Varius Xeral wrote:I must say, I wish people had started to push this industry issue a long time ago. It never crossed my mind how borked it was until people pointed it out. Furthermore, the hisec indy tears are a delicious torrent, and will only be better when the hammer actually falls. I think a Huge part of this debate, which rests just under the surface, is the "I PLEX my accounts every month, I don't want to pay". I think that's why there are so many emotional half baked responses. If everyone had to pay tenbux a month no questions to play then there would be a much greater sense of everyone wanting the game to be as good as possible. Who cares if you're income goes down 5-10%? It won't make much difference, unless you have an expensive thing you have to buy every month. Now there is a group, who barely contribute to CCP (their efforts might help the game if they are traders or miners but not if they are mission runners, and they reduce the profits of those who do pay) who has great vested interest in HighSec being mega profitable. They're the money changers in the temple (Seeing as it's Christmas I wreckon I'm allowed one biblical analogy).
Can you add something to the OPs about the "you're trying to force people out of highsec" claim?
npc alts aren't people |

Vaerah Vahrokha
Vahrokh Consulting
2649
|
Posted - 2012.12.26 22:08:00 -
[1246] - Quote
masternerdguy wrote:Vaerah Vahrokha wrote:ihcn wrote:Vaerah Vahrokha wrote:Low sec would quickly replace high sec, most T2 production with good revenue is small sized and a blockade runner is enough to make a number of T2 mods at a time. WHs after low sec and before null sec.
At this point you'd be forced to demand T2 to become exclusive to "pure" null sec but then, the "center-periphery" EvE economy model will short circuit, as the periphery now is the center, and the center is a.... non center any more. This is a slippery slope argument, which is a logical fallacy. Forcing t2 production into lowsec does not automatically mean everyone will start crying for t2 production to be pushed into nullsec. And this is a "I can't read" argument, because I did not say AT ALL about forcing T2 production into lowsec. Just that low sec would become a natural "next best" location to do T2 production unless restrictions would only make null sec the place for T2 production. And increasing lo sec traffic is bad?
No, I actually like low sec more than sov null, it's just not matching with the various GS posters desires. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.12.26 22:30:00 -
[1247] - Quote
Vaerah Vahrokha wrote:No, I actually like low sec more than sov null, it's just not matching with the various GS posters desires.
Not against any lowsec buffs that are in addition to highsec nerfs and nullsec buffs (all relative to industry). So goonspiracy is really all you have, sad. npc alts aren't people |

Vaerah Vahrokha
Vahrokh Consulting
2649
|
Posted - 2012.12.26 23:00:00 -
[1248] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:No, I actually like low sec more than sov null, it's just not matching with the various GS posters desires. Not against any lowsec buffs that are in addition to highsec nerfs and nullsec buffs (all relative to industry). So goonspiracy is really all you have, sad.
Bolded the part you are mistakingly trying to impose on me since pages.
Yours is a lobby, one of several. Sounds less poetic and less dramatic but that's all to it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tesal
102
|
Posted - 2012.12.26 23:09:00 -
[1249] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:No, I actually like low sec more than sov null, it's just not matching with the various GS posters desires. Not against any lowsec buffs that are in addition to highsec nerfs and nullsec buffs (all relative to industry). So goonspiracy is really all you have, sad.
Goons are in this thread posting the same stuff over and over with wicked glee.
|

Bump Truck
Pator Tech School Minmatar Republic
185
|
Posted - 2012.12.26 23:16:00 -
[1250] - Quote
La Nariz wrote:Bump Truck wrote:Varius Xeral wrote:...
Can you add something to the OPs about the "you're trying to force people out of highsec" claim?
I've edited in a 17, hope that helps.
Thanks for your input in the thread btw, you make a lot of good points and take the words right out of my mouth a lot of the time. |
|

Bump Truck
Pator Tech School Minmatar Republic
185
|
Posted - 2012.12.26 23:17:00 -
[1251] - Quote
Tesal wrote:La Nariz wrote:Vaerah Vahrokha wrote:No, I actually like low sec more than sov null, it's just not matching with the various GS posters desires. Not against any lowsec buffs that are in addition to highsec nerfs and nullsec buffs (all relative to industry). So goonspiracy is really all you have, sad. Goons are in this thread posting the same stuff over and over with wicked glee.
As a non-goon I'm surprised to find the quality of their posting has often been the best and most thoughtful. Weaselior wrote some bad posts but other than that they've been pretty strong. |

La Nariz
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.12.26 23:24:00 -
[1252] - Quote
Vaerah Vahrokha wrote:Bolded the part you are mistakingly trying to impose on me since pages.
Yours is a lobby, one of several. Sounds less poetic and less dramatic but that's all to it.
You're the one that admitted you have an agenda and blindly continually accuse me of representing some sort of lobby. We don't have a lobby, those of us that do industry would like it to be fixed that is all. You have donned the tinfoil hat more than once in this thread as well so the assessment is valid. Now I could reference tons of these posts but its more effort than I am willing to spend on you at this point. You've had a few valid points but most of your posts are goonspiracy or :foxnews:. Goonspiracy is really all you have left.
To phrase it another way, if we did have a lobby do you think there would only be 5-6 of us posting here versus hordes? npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2203
|
Posted - 2012.12.26 23:31:00 -
[1253] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:Bolded the part you are mistakingly trying to impose on me since pages.
Yours is a lobby, one of several. Sounds less poetic and less dramatic but that's all to it. You're the one that admitted you have an agenda and blindly continually accuse me of representing some sort of lobby. We don't have a lobby, those of us that do industry would like it to be fixed that is all. You have donned the tinfoil hat more than once in this thread as well so the assessment is valid. Now I could reference tons of these posts but its more effort than I am willing to spend on you at this point. You've had a few valid points but most of your posts are goonspiracy or :foxnews:. Goonspiracy is really all you have left. To phrase it another way, if we did have a lobby do you think there would only be 5-6 of us posting here versus hordes? Everyone is our alt or our pet. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2649
|
Posted - 2012.12.26 23:38:00 -
[1254] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:Bolded the part you are mistakingly trying to impose on me since pages.
Yours is a lobby, one of several. Sounds less poetic and less dramatic but that's all to it. You're the one that admitted you have an agenda and blindly continually accuse me of representing some sort of lobby. We don't have a lobby, those of us that do industry would like it to be fixed that is all. You have donned the tinfoil hat more than once in this thread as well so the assessment is valid. Now I could reference tons of these posts but its more effort than I am willing to spend on you at this point. You've had a few valid points but most of your posts are goonspiracy or :foxnews:. Goonspiracy is really all you have left. To phrase it another way, if we did have a lobby do you think there would only be 5-6 of us posting here versus hordes?
Of course I have admitted, I tell things straight in face. I am alone so I can't really be a "lobby". You, for the simple reason at least 2 of your high rank officers posted to support are doing a bit more serious and coordinated task than being simple "industry fans" and certainly in a vastly more powerful way that a loner or 5-10 randoms could hope to do.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord MuffloN
Dreddit Test Alliance Please Ignore
22
|
Posted - 2012.12.26 23:48:00 -
[1255] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:Vaerah Vahrokha wrote:Bolded the part you are mistakingly trying to impose on me since pages.
Yours is a lobby, one of several. Sounds less poetic and less dramatic but that's all to it. You're the one that admitted you have an agenda and blindly continually accuse me of representing some sort of lobby. We don't have a lobby, those of us that do industry would like it to be fixed that is all. You have donned the tinfoil hat more than once in this thread as well so the assessment is valid. Now I could reference tons of these posts but its more effort than I am willing to spend on you at this point. You've had a few valid points but most of your posts are goonspiracy or :foxnews:. Goonspiracy is really all you have left. To phrase it another way, if we did have a lobby do you think there would only be 5-6 of us posting here versus hordes? Of course I have admitted, I tell things straight in face. I am alone so I can't really be a "lobby". You, for the simple reason at least 2 of your high rank officers posted to support are doing a bit more serious and coordinated task than being simple "industry fans" and certainly in a vastly more powerful way that a loner or 5-10 randoms could hope to do.
It's not like CFC or HBC members are prone to reading forums despite the brainrot caused by reading anything here for longer than two minutes, heck, sometimes two sentences is all that's needed.
Then the idea that they would post, if not to vent anger, terror and despair over reading the Lovecraftian argumentative and logical horrors that go on here but just post to take part in the discussions, it's preposterous! |

Alavaria Fera
GoonWaffe Goonswarm Federation
2203
|
Posted - 2012.12.26 23:51:00 -
[1256] - Quote
Lord MuffloN wrote:It's not like CFC or HBC members are prone to reading forums despite the brainrot caused by reading anything here for longer than two minutes, heck, sometimes two sentences is all that's needed.
Then the idea that they would post, if not to vent anger, terror and despair over reading the Lovecraftian argumentative and logical horrors that go on here but just post to take part in the discussions, it's preposterous! I see you did it in just two sentences.
I congratulate your attempts to keep exposure to "EVEO GD" to a minimum. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
429
|
Posted - 2012.12.26 23:57:00 -
[1257] - Quote
Vaerah Vahrokha wrote:Of course I have admitted, I tell things straight in face. I am alone so I can't really be a "lobby". You, for the simple reason at least 2 of your high rank officers posted to support are doing a bit more serious and coordinated task than being simple "industry fans" and certainly in a vastly more powerful way that a loner or 5-10 randoms could hope to do.
So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down. I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
Is it so hard to believe that out of 10,000 of us there are those of us who would like to do industry and be able to profitably do it in our own space instead of relocating to highsec to ensure profitability? Instead of providing more hand waiving and derails can you bring a novel point to the thread?
We have some good reasons to nerf highsec industry and buff industry in other sec areas:
1. Risk : Reward being horribly out of whack, 2. NPC content being > player content, 3. Greater free advertising via "national" news outlets, 4. Other sec areas require social interaction to thrive.
A point to be settled:
5. Why do newbies join EVE, if the shenanigans that generate point 3 are a significant reason newbies take up EVE then this one will be in the "reason to nerf highsec and buff nullsec."
Points against nerfing highsec industry and buffing industry in other sec areas:
Nothing really that the OP does not already answer. Point 5 could go this way as well depending on the statistical analysis once data collection has ended. If I missed something please tell me and I'll edit this list.
E: I should note it was 5-10 randoms that pulled off that huge market manipulation with FW, worth over 5 trillion isk (I think). 5-10 people working together can make a huge difference. npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2206
|
Posted - 2012.12.26 23:59:00 -
[1258] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:Of course I have admitted, I tell things straight in face. I am alone so I can't really be a "lobby". You, for the simple reason at least 2 of your high rank officers posted to support are doing a bit more serious and coordinated task than being simple "industry fans" and certainly in a vastly more powerful way that a loner or 5-10 randoms could hope to do. So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down. I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do. Is it so hard to believe that out of 10,000 of us there are those of us who would like to do industry and be able to profitably do it in our own space instead of relocating to highsec to ensure profitability? Instead of providing more hand waiving and derails can you bring a novel point to the thread? Some of us are fighting a serious CONCORD protection addiction. It's hard to go back to working with others to stay safe after days spent under magical NPC protection. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord MuffloN
Dreddit Test Alliance Please Ignore
23
|
Posted - 2012.12.27 00:02:00 -
[1259] - Quote
Alavaria Fera wrote:Lord MuffloN wrote:It's not like CFC or HBC members are prone to reading forums despite the brainrot caused by reading anything here for longer than two minutes, heck, sometimes two sentences is all that's needed.
Then the idea that they would post, if not to vent anger, terror and despair over reading the Lovecraftian argumentative and logical horrors that go on here but just post to take part in the discussions, it's preposterous! I see you did it in just two sentences. I congratulate your attempts to keep exposure to "EVEO GD" to a minimum.
I've slowly started going insane due to my total investment of my EVE lifesavings into high sec invention/t2 production and POS management, I wish I was joking, ask Luna Deos in GSF, he's been mentoring me. I'm set for full on Cthulu worship by Febuary, what's your reason?
I guess now that my mind have started to rot, not only by the dark lords will, but reading sixty ******* pages of the same inane **** being repeated I should weigh in on it as someone who actually makes all his ISK in high sec industry, but I'd be disregarded as a shill so what's the point of repeating of a lot that's been said, people don't take part in the discussions here to broaden their viewes, but to reinforce their own narrative. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2211
|
Posted - 2012.12.27 00:14:00 -
[1260] - Quote
Lord MuffloN wrote:I've slowly started going insane due to my total investment of my EVE lifesavings into high sec invention/t2 production and POS management, I wish I was joking, ask Luna Deos in GSF, he's been mentoring me. I'm set for full on Cthulu worship by Febuary, what's your reason for posting?
I guess now that my mind have started to rot, not only by the dark lords will, but reading sixty ******* pages of the same inane **** being repeated I should weigh in on it as someone who actually makes all his ISK in high sec industry, but I'd be disregarded as a shill so what's the point of repeating of a lot that's been said, people don't take part in the discussions here to broaden their viewes, but to reinforce their own narrative. I'm afraid neither CONCORD not blue lists can protect you from an unabalanced EVE, or General Discussion. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Lord MuffloN
Dreddit Test Alliance Please Ignore
26
|
Posted - 2012.12.27 00:21:00 -
[1261] - Quote
Alavaria Fera wrote:Lord MuffloN wrote:I've slowly started going insane due to my total investment of my EVE lifesavings into high sec invention/t2 production and POS management, I wish I was joking, ask Luna Deos in GSF, he's been mentoring me. I'm set for full on Cthulu worship by Febuary, what's your reason for posting?
I guess now that my mind have started to rot, not only by the dark lords will, but reading sixty ******* pages of the same inane **** being repeated I should weigh in on it as someone who actually makes all his ISK in high sec industry, but I'd be disregarded as a shill so what's the point of repeating of a lot that's been said, people don't take part in the discussions here to broaden their viewes, but to reinforce their own narrative. I'm afraid neither CONCORD not blue lists can protect you from an unabalanced EVE, or General Discussion.
It's okay, the dark lord is whispering beautiful, horrifying things into my ears as I sleep, it makes my mind recover at least some sanity from reading this thread from start to finish. |

Vaerah Vahrokha
Vahrokh Consulting
2649
|
Posted - 2012.12.27 01:46:00 -
[1262] - Quote
La Nariz wrote: So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down. I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
No, a lobby is dependent on their ability to influence decisions. The largest alliance in EvE decided to push CCP's hands towards their objectives (regardless objectives even being the best in the world, it's still a push) including constant, never ending forum posting and 3rd party web sites.
La Nariz wrote: Is it so hard to believe that out of 10,000 of us there are those of us who would like to do industry and be able to profitably do it in our own space instead of relocating to highsec to ensure profitability? Instead of providing more hand waiving and derails can you bring a novel point to the thread?
I agree with what you (your bosses) ask at 75%. You demand no less than 100% else it's forum wars and whatever. That talks more about your organization ways than about me.
La Nariz wrote: I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
...
E: I should note it was 5-10 randoms that pulled off that huge market manipulation with FW, worth over 5 trillion isk (I think). 5-10 people working together can make a huge difference.
I notice how in a first sentence they are put aside to gods and in the next they are randoms.
Anyway I don't want to doubt they know more about [XYZ] than me, this does not guarantee that their point of view is neutral or even catering to all the players best interest or even catering to CCP's best interest.
That's the bad thing about painting themselves as the vicious villains of EvE: that after enough years people (not me) start to believe your "ruin your game" etc. propaganda as real and react accordingly.
Had it been CVA or some other alliance to write up all those nerfs, they'd probably have a much easier way convincing the player base about the various points.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
430
|
Posted - 2012.12.27 02:10:00 -
[1263] - Quote
Vaerah Vahrokha wrote:La Nariz wrote: So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down. I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
1. No, a lobby is dependent on their ability to influence decisions. The largest alliance in EvE decided to push CCP's hands towards their objectives (regardless objectives even being the best in the world, it's still a push) including constant, never ending forum posting and 3rd party web sites. 2. I agree with what you (your bosses) ask at 75%. You demand no less than 100% else it's forum wars and whatever. That talks more about your organization ways than about me. La Nariz wrote: I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
...
E: I should note it was 5-10 randoms that pulled off that huge market manipulation with FW, worth over 5 trillion isk (I think). 5-10 people working together can make a huge difference.
3. I notice how in a first sentence they are put aside to gods and in the next they are randoms. Anyway I don't want to doubt they know more about [XYZ] than me, this does not guarantee that their point of view is neutral or even catering to all the players best interest or even catering to CCP's best interest. 4. That's the bad thing about painting themselves as the vicious villains of EvE: that after enough years people (not me) start to believe your "ruin your game" etc. propaganda as real and react accordingly. Had it been CVA or some other alliance to write up all those nerfs, they'd probably have a much easier way convincing the player base about the various points.
I preserved parts of your post here to illustrate the utter lack of reason and borderline stupidity in it. All of this coming from a highsec intellectual.
1. Vaerah Vahrokha wrote:I am alone so I can't really be a "lobby". You reference an arbitrary number and go "I can't be a lobby because I only have X people." This is total crap it allows you to go "you have X people you are a lobby," and then you claim the point argued is wrong for that sole reason. There is no debate over the points' premises or logic just a "anything lobby's say is bad because I said so." I shouldn't need to explain why this is a logic failure.
I should also point out that by your newly changed definition (that you did to attempt to strengthen your own argument), you are also classified as a lobby because as one of the few highsec intellectuals you carry quite a bit of influential girth. All those people in MD believe you and follow you. Oh look there's some influence you must be a lobby to so that means everything you say is bad .
2. Highsec miners have shown that a dedicated forum war is effective. I appreciate this as well it shows that CCP listens to us unlike other developers of well known MMOs like Blizzard/Activision.
3. I don't put them aside as gods at all, look at the post. Where is the reverence? Where is the sermon? Unless you insinuate that you are a god and that by them being more knowledgeable than you makes them a god. I show that a small group of people can make a huge difference when they apply themselves and I referenced randoms to relate it to your post.
4. Yeah no one buys the "not me" you've had that cute looking tinfoil hat on for quite a while now. [:goonspiracy:] needs to be an icon for these forums. npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2214
|
Posted - 2012.12.27 02:15:00 -
[1264] - Quote
La Nariz wrote:4. Yeah no one buys the "not me" you've had that cute looking tinfoil hat on for quite a while now. [:goonspiracy:] needs to be an icon for these forums. It would be a nice icon. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1055
|
Posted - 2012.12.27 02:42:00 -
[1265] - Quote
Alavaria Fera wrote:La Nariz wrote:4. Yeah no one buys the "not me" you've had that cute looking tinfoil hat on for quite a while now. [:goonspiracy:] needs to be an icon for these forums. It would be a nice icon. Slightly off the original subject.
But pins for associations other than alliances would not be to bad an idea. Just little images at the bottom of your portrait like.
ones for EvE Uni Graduate Tin Foil Hat Owners Association Null Sec Lobby Group EvE Cowards league (see James 315) Friends of WiS Haters of Wis
ect..
You get the idea. outside alliance membership recognition
More of a joke post but at least with Null Sec Lobby Group icons we could give them to members of CSM 7. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tesal
102
|
Posted - 2012.12.27 02:45:00 -
[1266] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:La Nariz wrote: So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down. I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
1. No, a lobby is dependent on their ability to influence decisions. The largest alliance in EvE decided to push CCP's hands towards their objectives (regardless objectives even being the best in the world, it's still a push) including constant, never ending forum posting and 3rd party web sites. 2. I agree with what you (your bosses) ask at 75%. You demand no less than 100% else it's forum wars and whatever. That talks more about your organization ways than about me. La Nariz wrote: I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
...
E: I should note it was 5-10 randoms that pulled off that huge market manipulation with FW, worth over 5 trillion isk (I think). 5-10 people working together can make a huge difference.
3. I notice how in a first sentence they are put aside to gods and in the next they are randoms. Anyway I don't want to doubt they know more about [XYZ] than me, this does not guarantee that their point of view is neutral or even catering to all the players best interest or even catering to CCP's best interest. 4. That's the bad thing about painting themselves as the vicious villains of EvE: that after enough years people (not me) start to believe your "ruin your game" etc. propaganda as real and react accordingly. Had it been CVA or some other alliance to write up all those nerfs, they'd probably have a much easier way convincing the player base about the various points. I preserved parts of your post here to illustrate the utter lack of reason and borderline stupidity in it. All of this coming from a highsec intellectual. 1. Vaerah Vahrokha wrote:I am alone so I can't really be a "lobby". You reference an arbitrary number and go "I can't be a lobby because I only have X people." This is total crap it allows you to go "you have X people you are a lobby," and then you claim the point argued is wrong for that sole reason. There is no debate over the points' premises or logic just a "anything lobby's say is bad because I said so." I shouldn't need to explain why this is a logic failure. I should also point out that by your newly changed definition ( that you did to attempt to strengthen your own argument), you are also classified as a lobby because as one of the few highsec intellectuals you carry quite a bit of influential girth. All those people in MD believe you and follow you. Oh look there's some influence you must be a lobby to so that means everything you say is bad  . 2. Highsec miners have shown that a dedicated forum war is effective. I appreciate this as well it shows that CCP listens to us unlike other developers of well known MMOs like Blizzard/Activision. 3. I don't put them aside as gods at all, look at the post. Where is the reverence? Where is the sermon? Unless you insinuate that you are a god and that by them being more knowledgeable than you makes them a god. I show that a small group of people can make a huge difference when they apply themselves and I referenced randoms to relate it to your post. 4. Yeah no one buys the "not me" you've had that cute looking tinfoil hat on for quite a while now. [:goonspiracy:] needs to be an icon for these forums.
Somebody needs to carry the banner for evil incarnate. May as well be Goons.
|

La Nariz
GoonWaffe Goonswarm Federation
430
|
Posted - 2012.12.27 03:41:00 -
[1267] - Quote
Tesal wrote:Somebody needs to carry the banner for evil incarnate. May as well be Goons.
More emotional appeals, do you have any actual arguments to make? npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2217
|
Posted - 2012.12.27 03:48:00 -
[1268] - Quote
La Nariz wrote:Tesal wrote:Somebody needs to carry the banner for evil incarnate. May as well be Goons. More emotional appeals, do you have any actual arguments to make? We'll do our best! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tesal
102
|
Posted - 2012.12.27 04:02:00 -
[1269] - Quote
La Nariz wrote:Tesal wrote:Somebody needs to carry the banner for evil incarnate. May as well be Goons.
More emotional appeals, do you have any actual arguments to make?
Emotional, lol. That was meant to be funny. Obviously I failed.
Seriously though, themittani.com has the talking points on nerfing hi-sec (tl;dr). Is it any wonder that a lot of Goon posts pop up saying nerf hi-sec? Some posts in this thread are 3 in a row from Goons. Looks like forum warriors are busy and on message. Its a Goonspiracy.
|

La Nariz
GoonWaffe Goonswarm Federation
431
|
Posted - 2012.12.27 04:08:00 -
[1270] - Quote
Tesal wrote:Emotional, lol. That was meant to be funny. Obviously I failed.
Seriously though, themittani.com has the talking points on nerfing hi-sec (tl;dr). Is it any wonder that a lot of Goon posts pop up saying nerf hi-sec? Some posts in this thread are 3 in a row from Goons. Looks like forum warriors are busy and on message. Its a Goonspiracy.
At least you admit you have fallen for the goonspiracy. The first step in fixing a problem is admitting you have one. Nerf highsec posts have been going on since the unwarranted barge EHP buffs so this is nothing new its just the most productive thread so far. npc alts aren't people |
|

Nevyn Auscent
Broke Sauce
57
|
Posted - 2012.12.27 04:13:00 -
[1271] - Quote
Since it bears repeating.
You ALL FAIL!
You keep tying Highsecs Industrial capatity directly into Null Secs lack of it.
THESE ARE SEPARATE THINGS.
Null Secs Industrial capacity can be buffed significantly without touching High Sec at all. BUT, this is a RELATIVE nerf to High Sec, since Null Sec is then significantly closer to high sec, so no longer will a single high sec System have more industrial capacity than all of Null (Citation needed on that claim btw, because I seriously doubt that one is accurate, even knowing how unbalanced the ratio is currently).
If you want to be able to do Industry in Null, ASK FOR THAT. Get off the 'Nerf High Sec' page, and onto the buff Low/Null/WH Industry page. You will do much better on that page, and it is an 'effective' nerf to High Sec, while not actually nerfing it directly. |

La Nariz
GoonWaffe Goonswarm Federation
432
|
Posted - 2012.12.27 04:20:00 -
[1272] - Quote
Nevyn Auscent wrote:Since it bears repeating.
You ALL FAIL!
You keep tying Highsecs Industrial capatity directly into Null Secs lack of it.
THESE ARE SEPARATE THINGS.
Null Secs Industrial capacity can be buffed significantly without touching High Sec at all. BUT, this is a RELATIVE nerf to High Sec, since Null Sec is then significantly closer to high sec, so no longer will a single high sec System have more industrial capacity than all of Null (Citation needed on that claim btw, because I seriously doubt that one is accurate, even knowing how unbalanced the ratio is currently).
If you want to be able to do Industry in Null, ASK FOR THAT. Get off the 'Nerf High Sec' page, and onto the buff Low/Null/WH Industry page. You will do much better on that page, and it is an 'effective' nerf to High Sec, while not actually nerfing it directly.
The entire game is connected, what you do in Catch affects me up in Deklein. Every isk you earn from ratting makes isk in my wallet worth less than they were before. These are not separate things, industry in other sec areas is not viable because highsec is perfect. You cannot get better than perfect so no matter what happens highsec will have to be nerfed. No amount of insults and emotional appeals will change that fact.
For your statistic Sobaseki has more industrial capacity than regions in nullsec. npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2218
|
Posted - 2012.12.27 04:21:00 -
[1273] - Quote
La Nariz wrote:Tesal wrote:Emotional, lol. That was meant to be funny. Obviously I failed.
Seriously though, themittani.com has the talking points on nerfing hi-sec (tl;dr). Is it any wonder that a lot of Goon posts pop up saying nerf hi-sec? Some posts in this thread are 3 in a row from Goons. Looks like forum warriors are busy and on message. Its a Goonspiracy. At least you admit you have fallen for the goonspiracy. The first step in fixing a problem is admitting you have one. Nerf highsec posts have been going on since the unwarranted barge EHP buffs so this is nothing new its just the most productive thread so far. Whenever people in a similar situation agree, it's a conspiracy.
Well the minerspiracy worked, they got their EHP buffs. Maybe they'll also get some help with the bumpers, or the freighters with the gankers. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nevyn Auscent
Broke Sauce
57
|
Posted - 2012.12.27 04:25:00 -
[1274] - Quote
La Nariz wrote:
The entire game is connected, what you do in Catch affects me up in Deklein. Every isk you earn from ratting makes isk in my wallet worth less than they were before. These are not separate things, industry in other sec areas is not viable because highsec is perfect. You cannot get better than perfect so no matter what happens highsec will have to be nerfed. No amount of insults and emotional appeals will change that fact.
For your statistic Sobaseki has more industrial capacity than regions in nullsec.
And I did point out the connection. That a Null Sec Buff is equivilent to a High Sec Nerf already. Even if High Sec allows 'perfect' industry.
But why exactly does Null Sec Industry NEED to be BETTER. I'm yet to see a single argument that can justify this. Null Sec has better rewards already in terms of the higher Isk generation available via Tech Moons, Anoms, & Null Sec Ratting.
All I see is that Null Sec Industrialists want High Sec Industrialists to be unable to compete. After all, you are all in Null Sec because you WANT to be right...... So if you have the industrial capacity to manufacture at the SAME cost as High Sec anything you need, where is the issue here? Since you WANT to be in Null you will be able to manufacture there just fine at that point.
I fail to see exactly how it is an emotional appeal to seperate the 'Nerf High Sec' cry from the 'Make Null Sec Industry workable' cry. Unlike your 'Null Sec must be better' cry you keep pushing. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2218
|
Posted - 2012.12.27 04:28:00 -
[1275] - Quote
I'm still waiting for my tech nerf. When are they gonna do it? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tyberius Franklin
Federal Navy Academy Gallente Federation
433
|
Posted - 2012.12.27 04:31:00 -
[1276] - Quote
Nevyn Auscent wrote:Since it bears repeating.
You ALL FAIL!
You keep tying Highsecs Industrial capatity directly into Null Secs lack of it.
THESE ARE SEPARATE THINGS.
Null Secs Industrial capacity can be buffed significantly without touching High Sec at all. BUT, this is a RELATIVE nerf to High Sec, since Null Sec is then significantly closer to high sec, so no longer will a single high sec System have more industrial capacity than all of Null (Citation needed on that claim btw, because I seriously doubt that one is accurate, even knowing how unbalanced the ratio is currently).
If you want to be able to do Industry in Null, ASK FOR THAT. Get off the 'Nerf High Sec' page, and onto the buff Low/Null/WH Industry page. You will do much better on that page, and it is an 'effective' nerf to High Sec, while not actually nerfing it directly. Not all the points are about relational capacity. In fact most point are about risk and logistics compensation. Increasing null capacity provides no compensation whatsoever for the quantifiable ongoing logistics and operational cost and doesn't even consider less quantifiable costs associated with risk mitigation and holding of space and facilities.
A big issue is the perfection and low cost of highsec. You can't beat perfect refine. You can't create meaningful differences in manufacturing costs to compensate for investment in POS/outposts when NPC slots are dirt cheap. The ability to create more null facilities is needed but that alone just makes more facilities that are still comparatively worse than those in highsec.
Capacity is not the whole issue. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1114
|
Posted - 2012.12.27 04:34:00 -
[1277] - Quote
Tesal wrote:La Nariz wrote:Tesal wrote:Somebody needs to carry the banner for evil incarnate. May as well be Goons.
More emotional appeals, do you have any actual arguments to make? Emotional, lol. That was meant to be funny. Obviously I failed. Seriously though, themittani.com has the talking points on nerfing hi-sec (tl;dr). Is it any wonder that a lot of Goon posts pop up saying nerf hi-sec? Some posts in this thread are 3 in a row from Goons. Looks like forum warriors are busy and on message. Its a Goonspiracy.
Buff nullsec, I could give less of a **** what happens in the plague infested hellholes of spaceship inner cities. |

La Nariz
GoonWaffe Goonswarm Federation
432
|
Posted - 2012.12.27 04:35:00 -
[1278] - Quote
Nevyn Auscent wrote: And I did point out the connection. That a Null Sec Buff is equivilent to a High Sec Nerf already. Even if High Sec allows 'perfect' industry.
But why exactly does Null Sec Industry NEED to be BETTER. I'm yet to see a single argument that can justify this. Null Sec has better rewards already in terms of the higher Isk generation available via Tech Moons, Anoms, & Null Sec Ratting.
All I see is that Null Sec Industrialists want High Sec Industrialists to be unable to compete. After all, you are all in Null Sec because you WANT to be right...... So if you have the industrial capacity to manufacture at the SAME cost as High Sec anything you need, where is the issue here? Since you WANT to be in Null you will be able to manufacture there just fine at that point.
I fail to see exactly how it is an emotional appeal to seperate the 'Nerf High Sec' cry from the 'Make Null Sec Industry workable' cry. Unlike your 'Null Sec must be better' cry you keep pushing.
Nevyn Auscent wrote: Since it bears repeating.
You ALL FAIL!
You keep tying Highsecs Industrial capatity directly into Null Secs lack of it.
THESE ARE SEPARATE THINGS.
So fix the contradiction here you say they are separate in post one and now you claim they are not separate in post two.
Nullsec industry needs to be better because it is entirely player built and there is intrinsically more risk than highsec industry. Highsec industry in its current state completely ignores risk : reward and this can be seen by almost all of industry being concentrated in NPC generated empire. Highsec industry is the most rewarding out of all the sec status areas and this is wrong. It should be the least rewarding with respect to risk : reward.
Here let me go find my post that details the points in favor of nerfing highsec industry for you since you clearly did not read the thread. npc alts aren't people |

SmilingVagrant
GoonWaffe Goonswarm Federation
1117
|
Posted - 2012.12.27 04:45:00 -
[1279] - Quote
I'd just like to thank World of Warcraft for introducing the newest usage of the word fail as well. It immediately lets me spot who the idiot is in any conversation. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2219
|
Posted - 2012.12.27 05:02:00 -
[1280] - Quote
SmilingVagrant wrote:I'd just like to thank World of Warcraft for introducing the newest usage of the word fail as well. It immediately lets me spot who the idiot is in any conversation. There's a new usage of the word fail..? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Nevyn Auscent
Broke Sauce
57
|
Posted - 2012.12.27 05:03:00 -
[1281] - Quote
La Nariz wrote:
So fix the contradiction here you say they are separate in post one and now you claim they are not separate in post two.
Nullsec industry needs to be better because it is entirely player built and there is intrinsically more risk than highsec industry. Highsec industry in its current state completely ignores risk : reward and this can be seen by almost all of industry being concentrated in NPC generated empire. Highsec industry is the most rewarding out of all the sec status areas and this is wrong. It should be the least rewarding with respect to risk : reward.
Here let me go find my post that details the points in favor of nerfing highsec industry for you since you clearly did not read the thread.
E: The post
We have some good reasons to nerf highsec industry and buff industry in other sec areas:
1. Risk : Reward being horribly out of whack, 2. NPC content being > player content, 3. Greater free advertising via "national" news outlets, 4. Other sec areas require social interaction to thrive.
A point to be settled:
5. Why do newbies join EVE, if the shenanigans that generate point 3 are a significant reason newbies take up EVE then this one will be in the "reason to nerf highsec and buff nullsec."
Points against nerfing highsec industry and buffing industry in other sec areas:
Nothing really that the OP does not already answer. Point 5 could go this way as well depending on the statistical analysis once data collection has ended. If I missed something please tell me and I'll edit this list.
What contradiction. I know it's amazing, but things can be Separate and Connected at the same time. Perhaps a better word might have been Discrete rather than Separate. Meaning they can be moved independantly of each other. Null Sec gaining more capacity does not 'require' High Sec to loose capacity. Hence Separate/Discrete. However they are connected in that the market shares/profits of one will impact onto the other.
As for your 'linked' post, it's pretty much fallacies not backed up by any statistics, it's simply a claim someone is pushing that 'risk/reward ratio is out of balance'. There are no hard numbers, nor is there an ideal ratio listed anywhere. As was asked in another thread, what is this magic ratio, the net answer seems to be 'What gives the Null Sec Bears wanting high sec nerfed superiority'. Even allowing for Risk/Reward, Living in Null Sec already has a higher reward as I said. Unless you really want to claim that Anoms don't make money hand over foot.
So, sure, currently there is a problem, do you see me disputing that, I've agreed with it in basically every post I make. What I disagree with is that High Sec needs nerfing so you can't do 'perfect' industry there. High Sec should always be able to do 100% refining, and get it down to 0% tax. So should Null by the same token. High Sec Industry should have the slots to meet demand, but so should Null. If High Sec has 'x' cost associated with it, so should Null industry. Might this cause a few changes to High Sec in order to bring about equality. Maybe if that's whats required to make lines equal. But not a Nerf just for the sake of making Null Sec better.
The PoS/Outpost cost you claim makes Null Industry harder isn't an Industry cost. It's a general cost of living in Null, already compensated for by the increased income in Null. Unless of course, you want to claim that the increased income in Null is utterly unrelated to the costs of Outposts in Null? |

James Amril-Kesh
RAZOR Alliance
1678
|
Posted - 2012.12.27 05:13:00 -
[1282] - Quote
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" -áObjects in mirror aren't as red as they appear. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2219
|
Posted - 2012.12.27 05:13:00 -
[1283] - Quote
Nevyn Auscent wrote:High Sec should always be able to do 100% refining, and get it down to 0% tax. Only the best for highsec, protected by CONCORD, our overloads of magical protection. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
2219
|
Posted - 2012.12.27 05:14:00 -
[1284] - Quote
James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" No, they don't evac, they stay in highsec and whine at CCP. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nevyn Auscent
Broke Sauce
57
|
Posted - 2012.12.27 05:17:00 -
[1285] - Quote
Alavaria Fera wrote:Nevyn Auscent wrote:High Sec should always be able to do 100% refining, and get it down to 0% tax. Only the best for highsec, protected by CONCORD, our overloads of magical protection.
If the entire Amarr/Minmitar/etc Empire can't work out how to refine at 100%, neither should some 'small' 10,000 pilot alliance without trillions of people on planets working to support them. Also well done on ignoring the immediatly following statement where I also say Null Sec should have exactly the same capability to get to 100%. Or does it not suit you to have someone actually calling for equality because it makes the Nerf High Sec argument look weak. |

Nevyn Auscent
Broke Sauce
57
|
Posted - 2012.12.27 05:19:00 -
[1286] - Quote
James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"
This was effectivly in response to the people suggesting things like a 75% cap on refining in high sec. If you bothered reading the rest of my post rather than picking a single line, you would have read that Null Sec Industrialists competing with High Sec Industrialists is exactly what I am wanting. Rather than what a lot of the Null Sec people posting are seeming to want which is Null Sec Industry dominating hands down. |

ConranAntoni
Empyrean Warriors The Obsidian Front
36
|
Posted - 2012.12.27 05:19:00 -
[1287] - Quote
Loving how every logical post is considered a goon post and not just someone with an ounce of intelligence to see a bigger picture.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2220
|
Posted - 2012.12.27 05:21:00 -
[1288] - Quote
ConranAntoni wrote:Loving how every logical post is considered a goon post and not just someone with an ounce of intelligence to see a bigger picture. It is a goon post, if it doesn't have their tag it must be an alt. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1679
|
Posted - 2012.12.27 05:29:00 -
[1289] - Quote
Nevyn Auscent wrote:If the entire Amarr/Minmitar/etc Empire can't work out how to refine at 100%, neither should some 'small' 10,000 pilot alliance without trillions of people on planets working to support them Maybe they can, but they don't want to give you that capability.
Nevyn Auscent wrote:Also well done on ignoring the immediatly following statement where I also say Null Sec should have exactly the same capability to get to 100%. Or does it not suit you to have someone actually calling for equality because it makes the Nerf High Sec argument look weak. Why should you have equality? You didn't work for your industrial capability. We did. -áObjects in mirror aren't as red as they appear. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2223
|
Posted - 2012.12.27 05:39:00 -
[1290] - Quote
James Amril-Kesh wrote:Nevyn Auscent wrote:If the entire Amarr/Minmitar/etc Empire can't work out how to refine at 100%, neither should some 'small' 10,000 pilot alliance without trillions of people on planets working to support them Maybe they can, but they don't want to give you that capability. Nevyn Auscent wrote:Also well done on ignoring the immediatly following statement where I also say Null Sec should have exactly the same capability to get to 100%. Or does it not suit you to have someone actually calling for equality because it makes the Nerf High Sec argument look weak. Why should you have equality? You didn't work for your industrial capability. We did. NPCs are like their master and owner, that's why. They're like pets of the NPCs and game mechanics, that's why they pay for repairs.
You don't talk back to -CONCORD- Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Nevyn Auscent
Broke Sauce
58
|
Posted - 2012.12.27 05:46:00 -
[1291] - Quote
And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it. |

James Amril-Kesh
RAZOR Alliance
1679
|
Posted - 2012.12.27 06:31:00 -
[1292] - Quote
Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it. Why would they move if it has equal capabilities? It's riskier in nullsec to move stuff around unless you have a jump freighter, outposts are conquerable, and POS are even more vulnerable. You seriously think highsec industrialists will find that enticing in any way? -áObjects in mirror aren't as red as they appear. |

Frying Doom
Zat's Affiliated Traders
1055
|
Posted - 2012.12.27 06:54:00 -
[1293] - Quote
James Amril-Kesh wrote:Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it. Why would they move if it has equal capabilities? It's riskier in nullsec to move stuff around unless you have a jump freighter, outposts are conquerable, and POS are even more vulnerable. You seriously think highsec industrialists will find that enticing in any way? Plus the fact is that unless they join a huge alliance, their main markets are back in Hi-sec anyway.
Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2223
|
Posted - 2012.12.27 08:47:00 -
[1294] - Quote
James Amril-Kesh wrote:Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it. Why would they move if it has equal capabilities? It's riskier in nullsec to move stuff around unless you have a jump freighter, outposts are conquerable, and POS are even more vulnerable. You seriously think highsec industrialists will find that enticing in any way? It can't even really be thought of as helping. Unlike the heroes who fuel the towers and deal with all the logistics, rather than build in null, anyone can just JF it down. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malcanis
Vanishing Point. The Initiative.
5663
|
Posted - 2012.12.27 09:12:00 -
[1295] - Quote
Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it.
Yes because all those factory outposts at 20+ bill a pop were built as staging posts MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

James Amril-Kesh
RAZOR Alliance
1681
|
Posted - 2012.12.27 09:27:00 -
[1296] - Quote
Malcanis wrote:Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it. Yes because all those factory outposts at 20+ bill a pop were built as staging posts  Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station? I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
2225
|
Posted - 2012.12.27 09:29:00 -
[1297] - Quote
James Amril-Kesh wrote:Malcanis wrote:Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it. Yes because all those factory outposts at 20+ bill a pop were built as staging posts  Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station? I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable. Well, do you have a freighter to move things multiple systems away? Because it sure isn't as easy as moving stuff in highsec (which you don't need, you can sit in a single station). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Luanda Heartbreaker
FREE GATES HUN Reloaded
15
|
Posted - 2012.12.27 09:32:00 -
[1298] - Quote
Alavaria Fera wrote:Nevyn Auscent wrote:High Sec should always be able to do 100% refining, and get it down to 0% tax. Only the best for highsec, protected by CONCORD, our overloads of magical protection.
omg. dont be so moronic. goonspace is hundred times safer then highsec and the income is even better. if u cant use it, u need a buff |

raskonalkov
Tie Fighters Inc
44
|
Posted - 2012.12.27 09:35:00 -
[1299] - Quote
James Amril-Kesh wrote:Malcanis wrote:Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it. Yes because all those factory outposts at 20+ bill a pop were built as staging posts  Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station? I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable.
That is the bind right there, James.
Hi sec gets all the slots, but you can't find the materials needed for T2 and stuff in hi sec. In null sec you get the tech and moon goo and better roids, but its hard getting all the station slots.
If null had more station slots, they could easily build anything they wanted there and be very OP.
I do agree that null sucks in the ways you talk about, but it could become very OP pretty fast, why its a bind. |

James Amril-Kesh
RAZOR Alliance
1683
|
Posted - 2012.12.27 09:41:00 -
[1300] - Quote
raskonalkov wrote:James Amril-Kesh wrote:Malcanis wrote:Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it. Yes because all those factory outposts at 20+ bill a pop were built as staging posts  Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station? I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable. That is the bind right there, James. Hi sec gets all the slots, but you can't find the materials needed for T2 and stuff in hi sec. In null sec you get the tech and moon goo and better roids, but its hard getting all the station slots. If null had more station slots, they could easily build anything they wanted there and be very OP. I do agree that null sucks in the ways you talk about, but it could become very OP pretty fast, why its a bind. In null we get marginally better roids, and tech is being nerfed. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2225
|
Posted - 2012.12.27 09:43:00 -
[1301] - Quote
James Amril-Kesh wrote:raskonalkov wrote:James Amril-Kesh wrote:Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station? I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable. That is the bind right there, James. Hi sec gets all the slots, but you can't find the materials needed for T2 and stuff in hi sec. In null sec you get the tech and moon goo and better roids, but its hard getting all the station slots. If null had more station slots, they could easily build anything they wanted there and be very OP. I do agree that null sucks in the ways you talk about, but it could become very OP pretty fast, why its a bind. In null we get marginally better roids, and tech is being nerfed. As if all the highsec builders will run to nullsec. This strawman is clearly already handicapped from the start line. The only bind is the chains of stupidity holding the strawman down so you can "defeat" it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

raskonalkov
Tie Fighters Inc
44
|
Posted - 2012.12.27 09:46:00 -
[1302] - Quote
James Amril-Kesh wrote:raskonalkov wrote:James Amril-Kesh wrote:Malcanis wrote:Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it. Yes because all those factory outposts at 20+ bill a pop were built as staging posts  Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station? I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable. That is the bind right there, James. Hi sec gets all the slots, but you can't find the materials needed for T2 and stuff in hi sec. In null sec you get the tech and moon goo and better roids, but its hard getting all the station slots. If null had more station slots, they could easily build anything they wanted there and be very OP. I do agree that null sucks in the ways you talk about, but it could become very OP pretty fast, why its a bind. In null we get marginally better roids, and tech is being nerfed.
ISK wise sometimes worse roids in null. But production wise, needed roids down there.
Like I said, lots of annoyances in null, but its tricky too. |

Malcanis
Vanishing Point. The Initiative.
5664
|
Posted - 2012.12.27 09:47:00 -
[1303] - Quote
James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"
Yeah that's pretty much what I'm reading here. The sheer volume of desperate twisting, derailing, word-games and outright denial that's being employed to try and counter the plain fact that
(i) Nullsec industrial facilities are deeply inferior to hi-sec
(ii) The costs, risks and overhead of using nullsec industrial facilities are hugely greater than in hi-sec
and that a rebalance is therefore both obvious and necessary is incredible.
The amusing part is that the self-identified "hi-sec" people doing their level best to keep nullsec industrialists under the heel of their freely provided, invulnerable, superior, security-subsidied infrastructural superiority are the ones who regularly whine about "elite PvPers" hating the hi-sec carebears who are necessary to keep the economy running.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

raskonalkov
Tie Fighters Inc
44
|
Posted - 2012.12.27 09:48:00 -
[1304] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:raskonalkov wrote:James Amril-Kesh wrote:Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station? I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable. That is the bind right there, James. Hi sec gets all the slots, but you can't find the materials needed for T2 and stuff in hi sec. In null sec you get the tech and moon goo and better roids, but its hard getting all the station slots. If null had more station slots, they could easily build anything they wanted there and be very OP. I do agree that null sucks in the ways you talk about, but it could become very OP pretty fast, why its a bind. In null we get marginally better roids, and tech is being nerfed. As if all the highsec builders will run to nullsec. This strawman is clearly already handicapped from the start line. The only bind is the chains of stupidity holding the strawman down so you can "defeat" it.
Of course they will, Industrialists will gain more SP and look forward to challenges and new things, makes sense they would head down there or try it out.
But it still could be overpowered. Plus all them going to null sec with a buff, would just show how OP it is down there.
Have more slots plus everything you need down there, of course they will all head down there. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2225
|
Posted - 2012.12.27 09:49:00 -
[1305] - Quote
Malcanis wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Yeah that's pretty much what I'm reading here. The sheer volume of desperate twisting, derailing, word-games and outright denial that's being employed to try and counter the plain fact that (i) Nullsec industrial facilities are deeply inferior to hi-sec (ii) The costs, risks and overhead of using nullsec industrial facilities are hugely greater than in hi-sec and that a rebalance is therefore both obvious and necessary is incredible. The amusing part is that the self-identified "hi-sec" people doing their level best to keep nullsec industrialists under the heel of their freely provided, invulnerable, superior, security-subsidied infrastructural superiority are the ones who regularly whine about "elite PvPers" hating the hi-sec carebears who are necessary to keep the economy running. EVE Online, cold, harsh, policed by NPCs and imbalanced as all hell.
Can YOU survive with just CONCORD protecting you from ~the evil~? (If not, you may be eligible for a buff) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

raskonalkov
Tie Fighters Inc
44
|
Posted - 2012.12.27 09:49:00 -
[1306] - Quote
Malcanis wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Yeah that's pretty much what I'm reading here. The sheer volume of desperate twisting, derailing, word-games and outright denial that's being employed to try and counter the plain fact that (i) Nullsec industrial facilities are deeply inferior to hi-sec (ii) The costs, risks and overhead of using nullsec industrial facilities are hugely greater than in hi-sec and that a rebalance is therefore both obvious and necessary is incredible. The amusing part is that the self-identified "hi-sec" people doing their level best to keep nullsec industrialists under the heel of their freely provided, invulnerable, superior, security-subsidied infrastructural superiority are the ones who regularly whine about "elite PvPers" hating the hi-sec carebears who are necessary to keep the economy running.
I mostly support buffing null sec, since goons and HBC own most of it.
Be nice just handing all the new shines to them, and no one else gets them. |

Vaerah Vahrokha
Vahrokh Consulting
2651
|
Posted - 2012.12.27 09:52:00 -
[1307] - Quote
La Nariz wrote: I preserved parts of your post here to illustrate the utter lack of reason and borderline stupidity in it. All of this coming from a highsec intellectual.
Much talk vs me about "red herrings", "fallacies" etc and in one line there are these effects:
a) personal attact by proxy. b) attributing me an "hi sec" label to put me in the ideologically determined "enemy group". c) putting some "intellectual" near to "hi sec" to make it stand out the incredibility of what I say.
The first (a), well I won't comment.
b) I have posted a number of screenshots in the last years showing me everywhere. Despite I am a trader (that is, there's no hi sec for me in the markets) and stated I go where business is (and it's not always in hi sec), I am flagged as "hi sec" because in this game saying anything "just" 75% conforming to the current game bossy bosses ideas is BAD and must be flagged as such.
c) Thinking different has never made somebody an intellectual, just someone disagreeing with a thesis. You somehow can't stand this and so you need to put it into "you vs us" simpleton categories.
Let me make it clear: if I ever had decisional power on CCP's balance, only low sec would smile. WHs imo are perfect so I would not touch them beyond the indirect POS (including industry) buff. But hi sec and null sec would be completely devastated and turned upside down to remove ANY form of safety and welfare and make EvE a dynamic PvP game where your ass is 24/7 under huge risk. Null sec would become a 2009 WH online style PvP lake. You'd have to lose AT LEAST AS MUCH if not more than hi sec and mammoths like your alliance would be impossible to have. Alliances that would be a strategy evolution of PL or with heavy hit and runs would lay waste too much for your bloc to survive a long time. And then it'd be worth for me returning to spaceships PvP, because despite with age I lost a lot of twitch PvP skills, with a group of 10-20 I could farm dumb zergers every day like I have done in my past and future years in other MMOs and then get proper small scale fights with those actually providing ~quality PvP content~.
La Nariz wrote: 1. I heard from you that a loner in a one man corp thinking different = lobby. I am humbled. May I ***ROAR*** now and make you over 9000 strong p!ss your pants as well?
2. The people in MD are independent, MD is not my "reign" and I have groups of opponents at everything I do expecially markets related. Also, influencing non risk averse people in a PvP forum (MD is a strictly completely unsafe PvP forum) is certainly not your best propeller for your "hisec intellectual" definition.
La Nariz wrote: 2. Highsec miners have shown that a dedicated forum war is effective. I appreciate this as well it shows that CCP listens to us unlike other developers of well known MMOs like Blizzard/Activision
Ideology still clouds your mind. That's OK. Let me restate the obvious: differently than Blizzard, CCP keeps TONS of stats. The barges buff unfortunately (it hit my business hard) happened because:
- in 4 months ice prices went from 400 pu to 1600+,
- because NEVER before a major organized alliance organized an industrial scorched earth campaign. Gankers have always been hobbysts, casual PvPers, small merc corps and had a very limited operation extension and duration. In your case you had quasi endless man power, limit-less extension and declared it "permanent".
- because no individual nor corp, not even Helicity Boson could promise a permanent payment for forever keep suiciding ships even with removed insurance payout. Yet your endless ISK could allow that.
- of course - as ALWAYS - you (r alliance) could not brake yourself a bit, your endless and ever growing push would never end until a cop with a bigger gun than yours comes shot you in the forehead.
It was not 10 bad tanked idiots whining on GD to make CCP buff barges but - like for boomerang - it was YOUR irresponsible (can't stop myself!) and not smart (let's do it below the CCP nerf hammer decision thresold!) behavior to cause it. Result? You still wailing about the nerf, my business damaged by the nerf, ALL hi sec casual gankers fun destroyed.
La Nariz wrote: 3. I don't put them aside as gods at all, look at the post. Where is the reverence? Where is the sermon? Unless you insinuate that you are a god and that by them being more knowledgeable than you makes them a god. I show that a small group of people can make a huge difference when they apply themselves and I referenced randoms to relate it to your post.
No sermon, don't try the "drama card" as you keep doing. it's your bosses. End of.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
1684
|
Posted - 2012.12.27 10:08:00 -
[1308] - Quote
raskonalkov wrote:I mostly support buffing null sec, since goons and HBC own most of it.
Be nice just handing all the new shines to them, and no one else gets them. We're preemptively taking Cobalt Edge. I suppose troika is getting ready for a possible drone region buff. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
2226
|
Posted - 2012.12.27 10:10:00 -
[1309] - Quote
James Amril-Kesh wrote:raskonalkov wrote:I mostly support buffing null sec, since goons and HBC own most of it.
Be nice just handing all the new shines to them, and no one else gets them. We're preemptively taking Cobalt Edge. I suppose troika is getting ready for a possible drone region buff. We're what. Really? I hope you're just trolling IRC because I thought
Oh whatever. I guess I'll get ready for the structure shoot ops. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

raskonalkov
Tie Fighters Inc
44
|
Posted - 2012.12.27 10:14:00 -
[1310] - Quote
James Amril-Kesh wrote:raskonalkov wrote:I mostly support buffing null sec, since goons and HBC own most of it.
Be nice just handing all the new shines to them, and no one else gets them. We're preemptively taking Cobalt Edge. I suppose troika is getting ready for a possible drone region buff.
Yeah was wondering about that. Mostly know CCP gave a lot of moons to NC but they were never attacked for them. Perhaps giving null buffs would induce more fights take overs. Or maybe it will kind of fail like tech did. |
|

destiny2
57
|
Posted - 2012.12.27 10:18:00 -
[1311] - Quote
If highsec carebears, werent so dumb they'd actually. see that, their is space, around null areas owned by different factions where they do have stations, i spent prolly 3 months in one of the Guristas space controlled areas, on one of my toons and made quite a bit. only downfall dont use bling as theirs always some blood thirsty pilot out there that wants to ruin your day,
but then you ruin theres 
I used to love missions, i still have 800k lp with caldari navy, and about 400k for minnietar faction, gallante hate me to much so cant go there. butt hurt bastards they are. |

Frying Doom
Zat's Affiliated Traders
1055
|
Posted - 2012.12.27 10:23:00 -
[1312] - Quote
destiny2 wrote:
I used to love missions, i still have 800k lp with caldari navy, and about 400k for minnietar faction, gallante hate me to much so cant go there. butt hurt bastards they are.
Can you tell me where you were cured of this irrational love of missions. There are apparently a lot of others that require this therapy.
Insert name of Mental institution here:..............................................
Sorry couldn't resist  Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
2653
|
Posted - 2012.12.27 11:09:00 -
[1313] - Quote
Frying Doom wrote:destiny2 wrote:
I used to love missions, i still have 800k lp with caldari navy, and about 400k for minnietar faction, gallante hate me to much so cant go there. butt hurt bastards they are.
Can you tell me where you were cured of this irrational love of missions. There are apparently a lot of others that require this therapy. Insert name of Mental institution here:.............................................. Sorry couldn't resist 
It's simple rewards optimization, really.
Edit: after server is up again, if you want I can post a screen shot of one of my trader alts transferring me 1.5B earlier this morning, reason: "sales". Sales made completely AFK, not playing but 5 mins a day in the last weeks.
To do the same with my 61M SP missioning character in all out gank no tank faction fitted battleship I'd have taken 2 weeks of quite intensive missioning. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1055
|
Posted - 2012.12.27 11:14:00 -
[1314] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:destiny2 wrote:
I used to love missions, i still have 800k lp with caldari navy, and about 400k for minnietar faction, gallante hate me to much so cant go there. butt hurt bastards they are.
Can you tell me where you were cured of this irrational love of missions. There are apparently a lot of others that require this therapy. Insert name of Mental institution here:.............................................. Sorry couldn't resist  It's simple rewards optimization, really. Nice article.
My post was a joke, the one thing I really don't like is mission running. Watching paint dry or waiting for a pvp fleet to form are more fun.
But as I said Nice article (not really a post more an article) Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
2653
|
Posted - 2012.12.27 11:23:00 -
[1315] - Quote
Frying Doom wrote: Nice article.
My post was a joke, the one thing I really don't like is mission running. Watching paint dry or waiting for a pvp fleet to form are more fun.
But as I said Nice article (not really a post more an article)
I suggest you also look at Samroski and his wonderful followup to my article and the "stimula" I am tipping at him so he continues the practical implementation.
Markets are a marvellous playground, where you can make great friends, great enemies and pew pew with no stupid mechanic in between! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1055
|
Posted - 2012.12.27 11:31:00 -
[1316] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: Nice article.
My post was a joke, the one thing I really don't like is mission running. Watching paint dry or waiting for a pvp fleet to form are more fun.
But as I said Nice article (not really a post more an article)
I suggest you also look at Samroski and his wonderful followup to my article and the "stimula" I am tipping at him so he continues the practical implementation. Markets are a marvellous playground, where you can make great friends, great enemies and pew pew with no stupid mechanic in between! I used to do market PvP but that was back in the time of the bots, so I made what I thought was a lot of isk (A couple of Billion) and left it.
Was actually a lot of fun till the bots took over and I spent more time filling bot petitions than market related stuff. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1055
|
Posted - 2012.12.27 12:31:00 -
[1317] - Quote
Anyway back to our regular programming
If moving Lvl 5s didn't show it, Hi-sec players will not move they will just find something else to do or leave the game.
Nerfing them for no reason is not the answer
Nerfing NPC facilities is. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Bump Truck
Pator Tech School Minmatar Republic
188
|
Posted - 2012.12.27 12:34:00 -
[1318] - Quote
Nevyn Auscent wrote:Alavaria Fera wrote:Nevyn Auscent wrote:High Sec should always be able to do 100% refining, and get it down to 0% tax. Only the best for highsec, protected by CONCORD, our overloads of magical protection. If the entire Amarr/Minmitar/etc Empire can't work out how to refine at 100%, neither should some 'small' 10,000 pilot alliance without trillions of people on planets working to support them. Also well done on ignoring the immediatly following statement where I also say Null Sec should have exactly the same capability to get to 100%. Or does it not suit you to have someone actually calling for equality because it makes the Nerf High Sec argument look weak.
This argument comes up quite a lot, that the NPC Empires have so many more resources in the story why don't they have the best of everything?
The reason is because they have none of the problems and instability of big empires.
I would be perfectly happy if all the best stations and technology were in High Sec iff they were invadable, if they had to pay for their ships with taxes, if players could rise up the ranks of the militias and start taking political control, if they had civil wars, religious conflicts, ideological crises etc.
Seeing as they are invulnerable and perfect giving them the best manufacturing capability just spoils the game, it doesn't make a good story. You've either got to let them be vulnerable and real or make them half decent.
From a gameplay perspective nothing else makes sense., |

Nevyn Auscent
Broke Sauce
60
|
Posted - 2012.12.27 12:51:00 -
[1319] - Quote
Bump Truck wrote:
This argument comes up quite a lot, that the NPC Empires have so many more resources in the story why don't they have the best of everything?
The reason is because they have none of the problems and instability of big empires.
I would be perfectly happy if all the best stations and technology were in High Sec iff they were invadable, if they had to pay for their ships with taxes, if players could rise up the ranks of the militias and start taking political control, if they had civil wars, religious conflicts, ideological crises etc.
Seeing as they are invulnerable and perfect giving them the best manufacturing capability just spoils the game, it doesn't make a good story. You've either got to let them be vulnerable and real or make them half decent.
From a gameplay perspective nothing else makes sense.,
And this argument comes up all the time too, and it's not true for a great many already listed reasons. A nerfed High Sec where Null Sec stations are better just hands more and more control to the giant null blob alliances, which is not good for the game.
However.....
At no point have I ever said High Sec should have the best stations and Null Sec should have dirt. What I've said is that Null Sec stations (In Sov Space) should be able to equal High Sec stations. And yes, I do mean in manufacturing slots as well. If this means null gets a massive buff and High sec gets a 20% drop to balance it out, then so be it. As long as High Sec still has plenty of slots to meet demand even if they are spread out to a larget extent. And Null has plenty of slots potentially to meet their demand. If this means there is a massive revamp that puts manufacturing in PoS'es and makes it possible to build PoSes in High Sec without needing crazy 1 man corps in order to have Corp standing high enough with a FACTION, then so be it. Provided both have decent capabilities, that are about equal in cost, with plenty of slots it doesn't really matter exactly what solution CCP hits on. At that point, where you do your industry is dictated by where you can sell your products, and where you want to live. So all those 'Null Sec Alts' we hear about all the time, will do their Industry out in Null, since it is equally as efficient, and their market is right there, removing any risk of moving large amounts of product from High sec markets to Null. Since a JF full of ships is far more likely to be suicide ganked in high sec than one full of Minerals it can't be any riskier moving materials around null than moving ships from a High Sec market to a Null location after all. And we don't exactly hear of JF's being ganked full of ships & fittings very often, freighters moving on autopilot through high sec from A to B sure, but not the JF's supplying the Null alliances. |

Buzzy Warstl
The Strontium Asylum
341
|
Posted - 2012.12.27 13:52:00 -
[1320] - Quote
James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production?
All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.
http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
|

La Nariz
GoonWaffe Goonswarm Federation
433
|
Posted - 2012.12.27 13:53:00 -
[1321] - Quote
Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it.
Yeah the changes aren't to "force people to move to null." That's a terrible assumption to make that is answered by the OP:
17) You're just trying to force players out of High Sec and into Null, probably so you can shoot them!
- Any nerf won't change the range of activities available, it will just make them less rewarding. So anything you like doing before you can do afterwards, you'll just get a little less ISK for it. There's no reason to leave and you won't lose the game you love, no one would be getting forced anywhere.
The idea is to get the nullsec players that have moved to highsec to remain competitive to come back and use their space while remaining competitive. Yes a highsec nerf and nullsec buff is required to do this. npc alts aren't people |

Malcanis
Vanishing Point. The Initiative.
5684
|
Posted - 2012.12.27 13:57:00 -
[1322] - Quote
Luanda Heartbreaker wrote:Alavaria Fera wrote:Nevyn Auscent wrote:High Sec should always be able to do 100% refining, and get it down to 0% tax. Only the best for highsec, protected by CONCORD, our overloads of magical protection. omg. dont be so moronic. goonspace is hundred times safer then highsec and the income is even better. if u cant use it, u need a buff
And that goonspace protection is provided for free by NPCs?
Also, proof or STFU. Goonspace is prime roaming territory. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

La Nariz
GoonWaffe Goonswarm Federation
434
|
Posted - 2012.12.27 14:02:00 -
[1323] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.
Point 8 of the OP eloquently answers this:
8) High Sec is the empire and null is the wildlands, so the industry should be in High.
- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec. npc alts aren't people |

Malcanis
Vanishing Point. The Initiative.
5684
|
Posted - 2012.12.27 14:04:00 -
[1324] - Quote
raskonalkov wrote:Malcanis wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Yeah that's pretty much what I'm reading here. The sheer volume of desperate twisting, derailing, word-games and outright denial that's being employed to try and counter the plain fact that (i) Nullsec industrial facilities are deeply inferior to hi-sec (ii) The costs, risks and overhead of using nullsec industrial facilities are hugely greater than in hi-sec and that a rebalance is therefore both obvious and necessary is incredible. The amusing part is that the self-identified "hi-sec" people doing their level best to keep nullsec industrialists under the heel of their freely provided, invulnerable, superior, security-subsidied infrastructural superiority are the ones who regularly whine about "elite PvPers" hating the hi-sec carebears who are necessary to keep the economy running. I mostly support buffing null sec, since goons and HBC own most of it. Be nice just handing all the new shines to them, and no one else gets them.
yes let's balance the game around your bitter prejudices MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
677
|
Posted - 2012.12.27 14:10:00 -
[1325] - Quote
Malcanis wrote:yes let's balance the game around your bitter prejudices vOv
CCP is going to do *something*, which will benefit *someone* - who knows, it might be him!

Interdict Hi-Sec - it's the only way to be sure... |

Malcanis
Vanishing Point. The Initiative.
5685
|
Posted - 2012.12.27 14:11:00 -
[1326] - Quote
Asuri Kinnes wrote:Malcanis wrote:yes let's balance the game around your bitter prejudices vOv CCP is going to do *something*, which will benefit *someone* - who knows, it might be him! 
His posts are a nice illustration of the old adage "be careful what you wish for". MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

March rabbit
Federal Defense Union
329
|
Posted - 2012.12.27 14:15:00 -
[1327] - Quote
La Nariz wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap. Point 8 of the OP eloquently answers this: 8) High Sec is the empire and null is the wildlands, so the industry should be in High.
- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics. You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you. The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.
La Nariz wrote: - For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.
you can't balance risk (provided by players) and rewards (provided by CCP). So all ideas "neft there" or "boost here" are useless.
However should you really want to balance it you have 2 ways: - make high-sec riskier: there is some alliances (which name should not be used in public) which have resources to provide risk even in empire - make 0.0 safer: and here people already done good job. We all love blue seas of NAPs  |

La Nariz
GoonWaffe Goonswarm Federation
434
|
Posted - 2012.12.27 14:22:00 -
[1328] - Quote
Vaerah Vahrokha wrote: 1. Much talk vs me about "red herrings", "fallacies" etc and in one line there are these effects:
a) personal attact by proxy. b) attributing me an "hi sec" label to put me in the ideologically determined "enemy group". c) putting some "intellectual" near to "hi sec" to make it stand out the incredibility of what I say.
The first (a), well I won't comment.
2. b) I have posted a number of screenshots in the last years showing me everywhere. Despite I am a trader (that is, there's no hi sec for me in the markets) and stated I go where business is (and it's not always in hi sec), I am flagged as "hi sec" because in this game saying anything "just" 75% conforming to the current game bossy bosses ideas is BAD and must be flagged as such.
3. c) Thinking different has never made somebody an intellectual, just someone disagreeing with a thesis. You somehow can't stand this and so you need to put it into "you vs us" simpleton categories.
4. Let me make it clear: if I ever had decisional power on CCP's balance, only low sec would smile. WHs imo are perfect so I would not touch them beyond the indirect POS (including industry) buff. But hi sec and null sec would be completely devastated and turned upside down to remove ANY form of safety and welfare and make EvE a dynamic PvP game where your ass is 24/7 under huge risk. Null sec would become a 2009 WH online style PvP lake. You'd have to lose AT LEAST AS MUCH if not more than hi sec and mammoths like your alliance would be impossible to have. Alliances that would be a strategy evolution of PL or with heavy hit and runs would lay waste too much for your bloc to survive a long time. And then it'd be worth for me returning to spaceships PvP, because despite with age I lost a lot of twitch PvP skills, with a group of 10-20 I could farm dumb zergers every day like I have done in my past and future years in other MMOs and then get proper small scale fights with those actually providing ~quality PvP content~.
5. I heard from you that a loner in a one man corp thinking different = lobby. I am humbled. May I ***ROAR*** now and make you over 9000 strong p!ss your pants as well?
6. The people in MD are independent, MD is not my "reign" and I have groups of opponents at everything I do expecially markets related. Also, influencing non risk averse people in a PvP forum (MD is a strictly completely unsafe PvP forum) is certainly not your best propeller for your "hisec intellectual" definition.
7. Ideology still clouds your mind. That's OK. Let me restate the obvious: differently than Blizzard, CCP keeps TONS of stats. The barges buff unfortunately (it hit my business hard) happened because:
- in 4 months ice prices went from 400 pu to 1600+,
- because NEVER before a major organized alliance organized an industrial scorched earth campaign. Gankers have always been hobbysts, casual PvPers, small merc corps and had a very limited operation extension and duration. In your case you had quasi endless man power, limit-less extension and declared it "permanent".
- because no individual nor corp, not even Helicity Boson could promise a permanent payment for forever keep suiciding ships even with removed insurance payout. Yet your endless ISK could allow that.
- of course - as ALWAYS - you (r alliance) could not brake yourself a bit, your endless and ever growing push would never end until a cop with a bigger gun than yours comes shot you in the forehead.
It was not 10 bad tanked idiots whining on GD to make CCP buff barges but - like for boomerang - it was YOUR irresponsible (can't stop myself!) and not smart (let's do it below the CCP nerf hammer decision thresold!) behavior to cause it. Result? You still wailing about the nerf, my business damaged by the nerf, ALL hi sec casual gankers fun destroyed.
8. No sermon, don't try the "drama card" as you keep doing. it's your bosses. End of.
1. I'll stop talking about them when you stop using them
2. Who was it that said this "Oh just because you say it over and over again, it doesn't make it true." Thank one of your fellow ~highsec intellectuals~ for that.
3. It has nothing to do with thinking differently, plenty of people think differently from me in this thread. They don't do near the hand waiving, waffling, and horrible misdirection that you do. We're you not claiming to be "knowledgeable" earlier in the thread I wouldn't be considering you a ~highsec intellectual~.
4. Yeah I have no idea where you pulled this from but put it back where you got it from, the chained strawman has been beaten too fiercely today.
5. This is blatant incoherence paired with hand waiving, don't waive those hands too fast you'll fly away. The twisting and redefining of everything imaginable to paint your opponent as the enemy of all that is good is hilarious. You whine about ad hominem fallacies in your first point yet you are one of the repeat offenders when it comes to this.
6. Good you admitted you have influence that means you are a lobby and everything you say is bad.
7. You rail against labels in your first point then you label me in an attempt to discredit me. You know you could attack my arguments instead but I think you have nothing, hence your amazing impression of :foxnews:. You think the complaints are over boomerang, yeah you are totally out of touch if you think that is true. The complaints are over the unwarranted barge EHP buffs.
8. You're the one that called them gods take your own drama out of it. In case you are incapable of noticing my post was hyperbole designed to make your allegation look moronic. Then backed up with a little bit of reason. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
434
|
Posted - 2012.12.27 14:33:00 -
[1329] - Quote
March rabbit wrote:1. actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics. You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you. The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.2. you can't balance risk (provided by players) and rewards (provided by CCP). So all ideas "neft there" or "boost here" are useless. 3. However should you really want to balance it you have 2 ways: - make high-sec riskier: there is some alliances (which name should not be used in public) which have resources to provide risk even in empire - make 0.0 safer: and here people already done good job. We all love blue seas of NAPs 
1. Now this is a big whine, 0.0 is for empire building and if you think your empire can build without having a diplomatic capacity then you are wrong. It's all about a bunch of people swallowing their pride and admitting they need to give and receive help from others in order to succeed. The bolded part is the only significant part it shows how broken 0.0 is.
2. I agree, but you can balance the intrinsic rewards based on sec areas. Presence of cynos is an example of intrinsic risk to an area. Highsec does not have this risk so its CCP given rewards (npc industrial capability) could be reduced.
3. I'd be all for making highsec riskier but after the current trend of reducing highsec risk, I'm not going to devote any effort to a hopeless cause. 0.0 is dependent on players when related to safety, working as intended. No, the industry problems have nothing to do with blues. Yes you can get your own blues. Yes you could get more then us if you have any social skills. Yes if you worked hard enough you could deal with us and our blues. npc alts aren't people |

Bump Truck
Pator Tech School Minmatar Republic
189
|
Posted - 2012.12.27 14:35:00 -
[1330] - Quote
March rabbit wrote:actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics. You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you. The smartest people move all valuable assets into empire and have only pvp equipment in 0.0. ...
I think this is a really interesting question when it comes to revitalising 0.0.
One thing is to get the income flowing from the bottom up rather than the top down, take away alliance level income like tech moons and replace it with farms and fields.
Secondly, IMO, you want to make a system where unused space costs a vast amount, seldom used space doesn't cost too much and space you actively farm makes you loads of ISK.
This means it really wouldn't be in the big alliances interest to bulldoze all of Null like they do now.
It would focus empires into small amounts of space where they had just as much space as they could actively farm.
Wars would become more about crushing your neighbours military rather than taking their space, you would only want to take space if you had an ally to give it to.
This would be a lot more interesting IMO.
[To put some numbers on it, maybe;
0-20 man hours spent farming this month, 15 bill sov fee for that system 20-100 man hours spent, 1 bill sov fee 100+ man hours spent, no sov bill] |
|

Buzzy Warstl
The Strontium Asylum
341
|
Posted - 2012.12.27 14:48:00 -
[1331] - Quote
La Nariz wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap. Point 8 of the OP eloquently answers this: 8) High Sec is the empire and null is the wildlands, so the industry should be in High.
- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec. Most of the NPC people live in highsec, that's why you can't get enough workers in nullsec to support more than one outpost per system.
It takes a lot of people to run a space station, and even more to run one with massive manufacturing capacity. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Bump Truck
Pator Tech School Minmatar Republic
190
|
Posted - 2012.12.27 14:49:00 -
[1332] - Quote
Another point I'd quite like to make about the farms and fields concept is I think it's really important the farms and fields yield resources rather than ISK.
Giving people ISK and then getting them to import stuff from Jita is just, IMO, lame.
I'd like to see a system where you got a farm, maybe an auto mining array, which you could build. It cost you a small amount for the first module of it but every upgrade gets more and more expensive. If you sit in it you can make it work faster (like a 3-4x bonus) but it'll slowly run all the time.
If you buy the refinery module (expensive) it will also refine your ore for you.
However it's attackable by small gangs, it has several HP levels.
Level 1 (low); do this much damage and it's shut down for 24 hours
Level 2 (low - medium); do this much damage and you break into an ore hold and can steal some of the ore
Level 3 (medium); the harvester is damaged and needs repairing before it will work again (maybe 1 module destroyed)
Level 4 (medium - high); the harvester is severely damaged, all ore / minerals can be stolen + storage bays are opened up, at this level you can start to steal the modules that make up the array.
Level 5; The array is destroyed and you can loot anything.
This is the kind of thing that would, IMO, work, it gives you materials, encourages small gangs and roaming fleets to attack your space and allows you to develop an industrial base that supplies you with ships and fittings.
|

Bump Truck
Pator Tech School Minmatar Republic
190
|
Posted - 2012.12.27 14:51:00 -
[1333] - Quote
Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap. Point 8 of the OP eloquently answers this: 8) High Sec is the empire and null is the wildlands, so the industry should be in High.
- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec. Most of the NPC people live in highsec, that's why you can't get enough workers in nullsec to support more than one outpost per system. It takes a lot of people to run a space station, and even more to run one with massive manufacturing capacity.
You don't mean players right you mean in the story people who work as refining manager number 04786?
If it's a story can't we say it's all automated and robotic? Anyone who can make a jump bridge can make an automated refinery.
|

March rabbit
Federal Defense Union
330
|
Posted - 2012.12.27 15:15:00 -
[1334] - Quote
La Nariz wrote:March rabbit wrote:1. actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics. You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you. The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.2. you can't balance risk (provided by players) and rewards (provided by CCP). So all ideas "neft there" or "boost here" are useless. 3. However should you really want to balance it you have 2 ways: - make high-sec riskier: there is some alliances (which name should not be used in public) which have resources to provide risk even in empire - make 0.0 safer: and here people already done good job. We all love blue seas of NAPs  1. Now this is a big whine, 0.0 is for empire building and if you think your empire can build without having a diplomatic capacity then you are wrong. It's all about a bunch of people swallowing their pride and admitting they need to give and receive help from others in order to succeed. The bolded part is the only significant part it shows how broken 0.0 is. 2. I agree, but you can balance the intrinsic rewards based on sec areas. Presence of cynos is an example of intrinsic risk to an area. Highsec does not have this risk so its CCP given rewards (npc industrial capability) could be reduced. 3. I'd be all for making highsec riskier but after the current trend of reducing highsec risk, I'm not going to devote any effort to a hopeless cause. 0.0 is dependent on players when related to safety, working as intended. No, the industry problems have nothing to do with blues. Yes you can get your own blues. Yes you could get more then us if you have any social skills. Yes if you worked hard enough you could deal with us and our blues. 1. This is not whine. I don't care about 0.0. It is in the past of my Eve game. However what do you offer to "new players" (we speak about message to them here)? Join big group? Or you can show one (!!!) new (1-2 years) alliance which took his part of 0.0 kicked old ones? And not alliance who just joined "big blue" but actually took space?
2. Ok. You say it is possible. Then give exact numbers which would make this balance good. How many percents you would remove from rewards in high-sec to compensate cynos? And there is next question already: why did you give this number and not another.
3. I see you agree here. So do it! Make risk/reward in 0.0 better than in high-sec. Why ask CCP to do your job?
|

Buzzy Warstl
The Strontium Asylum
341
|
Posted - 2012.12.27 15:23:00 -
[1335] - Quote
Bump Truck wrote:Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap. Point 8 of the OP eloquently answers this: 8) High Sec is the empire and null is the wildlands, so the industry should be in High.
- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec. Most of the NPC people live in highsec, that's why you can't get enough workers in nullsec to support more than one outpost per system. It takes a lot of people to run a space station, and even more to run one with massive manufacturing capacity. You don't mean players right you mean in the story people who work as refining manager number 04786? If it's a story can't we say it's all automated and robotic? Anyone who can make a jump bridge can make an automated refinery. Yes, I'm talking lore.
It's quite clear that despite the prevalence of robotics there's a lot of limits to what can be automated in the EvE universe.
It's also quite clear that with nullsec alliances leaving the Sansha's free reign to depopulate entire constellations that anyone with the ability to move into better protected space will do so.
Outside lore, a large percentage of players prefer to do their play in space with rules about who can shoot who and when. I use as evidence the simple fact of where the most people play even when there are better rewards and access to more features in other parts of space.
You could literally strip highsec of all advanced play features and most people would *still* spend most of their play time there, until you stripped so many features out that they no longer had any incentive to play at all.
Because rules rule. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

March rabbit
Federal Defense Union
330
|
Posted - 2012.12.27 15:29:00 -
[1336] - Quote
Bump Truck wrote:March rabbit wrote:actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics. You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you. The smartest people move all valuable assets into empire and have only pvp equipment in 0.0. ... I think this is a really interesting question when it comes to revitalising 0.0. One thing is to get the income flowing from the bottom up rather than the top down, take away alliance level income like tech moons and replace it with farms and fields. Secondly, IMO, you want to make a system where unused space costs a vast amount, seldom used space doesn't cost too much and space you actively farm makes you loads of ISK. This means it really wouldn't be in the big alliances interest to bulldoze all of Null like they do now. It would focus empires into small amounts of space where they had just as much space as they could actively farm. Wars would become more about crushing your neighbours military rather than taking their space, you would only want to take space if you had an ally to give it to. This would be a lot more interesting IMO. [To put some numbers on it, maybe; 0-20 man hours spent farming this month, 15 bill sov fee for that system 20-100 man hours spent, 1 bill sov fee 100+ man hours spent, no sov bill] Well this is quite good idea IMO.
I still don't see any reasons why sovereignty costs ISK. You pay to CONCORD so have your name on this system. But there is no CONCORD here. And there is no other authorities who can punish you for not paying. You only get punished by some "hand of God". IMO ISK should be removed from sov. To claim sov you put TCU and online it. Let this structure need some kind of fuel to work. Fuel depleted, TCU off -> sov droped. Then territory would actually need people's care. In addition you would increase demand for industry in 0.0 - it will need tons of fuel for these TCUs |

Malcanis
Vanishing Point. The Initiative.
5690
|
Posted - 2012.12.27 15:44:00 -
[1337] - Quote
March rabbit wrote: I still don't see any reasons why sovereignty costs ISK. You pay to CONCORD so have your name on this system. But there is no CONCORD here. And there is no other authorities who can punish you for not paying. You only get punished by some "hand of God". IMO ISK should be removed from sov. To claim sov you put TCU and online it. Let this structure need some kind of fuel to work. Fuel depleted, TCU off -> sov droped. Then territory would actually need people's care. In addition you would increase demand for industry in 0.0 - it will need tons of fuel for these TCUs
Great, now sov is even more work. Hauling is super fun! So... What do we get out of this change? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5690
|
Posted - 2012.12.27 15:46:00 -
[1338] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.
You're seriously asking why hi-sec shouldn't be the best space and in the same breath calling 0.0ers entitled? 
OK. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Varius Xeral
Galactic Trade Syndicate
203
|
Posted - 2012.12.27 16:02:00 -
[1339] - Quote
Let's not forget the ridiculous pulled-from-butt "lore" arguments.
I'm pretty sure this guy is a goon plant to make hisec whiners look even more ********.
The other possibilities are too horrifying to imagine. |

Buzzy Warstl
The Strontium Asylum
342
|
Posted - 2012.12.27 16:09:00 -
[1340] - Quote
Malcanis wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap. You're seriously asking why hi-sec shouldn't be the best space and in the same breath calling 0.0ers entitled?  OK. "Best for the base" is a far cry from "the best space".
There is a concept called "baseline functionality", it's essential to all products (and a game is a product). It's the minimum essential to make the product what it is.
T1 production is part of the baseline functionality of EvE. T1 ships, low class ore availability, and mission availability are baseline functionality.
You are trying to argue that people should need to work extra to be able to have full access to that.
The wrong you have is so deep I cannot begin to contemplate where you could get it from. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
|

Mortimer Civeri
Aliastra Gallente Federation
290
|
Posted - 2012.12.27 16:12:00 -
[1341] - Quote
Varius Xeral wrote:Let's not forget the ridiculous pulled-from-butt "lore" arguments.
I'm pretty sure this guy is a goon plant to make hisec whiners look even more ********.
The other possibilities are too horrifying to imagine. "Never attribute to malice that which is adequately explained by stupidity." Robert J. Hanlon "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Buzzy Warstl
The Strontium Asylum
342
|
Posted - 2012.12.27 16:17:00 -
[1342] - Quote
Since nobody can dispute my case, they are resorting to insulting me on NPC corp alts.
I think that means I've won the thread. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5690
|
Posted - 2012.12.27 16:26:00 -
[1343] - Quote
Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap. You're seriously asking why hi-sec shouldn't be the best space and in the same breath calling 0.0ers entitled?  OK. "Best for the base" is a far cry from "the best space". There is a concept called "baseline functionality", it's essential to all products (and a game is a product). It's the minimum essential to make the product what it is. T1 production is part of the baseline functionality of EvE. T1 ships, low class ore availability, and mission availability are baseline functionality. You are trying to argue that people should need to work extra to be able to have full access to that.o The wrong you have is so deep I cannot begin to contemplate where you could get it from.
Allow me to.assist your contemplation. The problem is caused by your strawman attempts to conflate "production is more efficient in 0.0" with "production is only possible in 0.0".
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

La Nariz
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.12.27 16:27:00 -
[1344] - Quote
March rabbit wrote: 1. This is not whine. I don't care about 0.0. It is in the past of my Eve game. However what do you offer to "new players" (we speak about message to them here)? Join big group? Or you can show one (!!!) new (1-2 years) alliance which took his part of 0.0 kicked old ones? And not alliance who just joined "big blue" but actually took space?
2. Ok. You say it is possible. Then give exact numbers which would make this balance good. How many percents you would remove from rewards in high-sec to compensate cynos? And there is next question already: why did you give this number and not another.
3. I see you agree here. So do it! Make risk/reward in 0.0 better than in high-sec. Why ask CCP to do your job?
1. It was a huge whine about blues. Us personally? We offer amazing support for newbees, free ships, free isk, lots of content, and mentors to help you learn the game as well as find out what you like to do. That's part of the beauty of nullsec we can design our own newbie programs which in our case is very successful.
2. Exact numbers require testing but I'd say making the maximum available refine rate in highsec be 70% is a good start. This is a focus on industry though not everything else.
3. We ask for CCP to do it because its game mechanics that are keeping highsec rewards high and nullsec rewards low relating to industry. We aren't game designers so it isn't our job.
npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
342
|
Posted - 2012.12.27 16:31:00 -
[1345] - Quote
Malcanis wrote:Buzzy Warstl wrote: "Best for the base" is a far cry from "the best space".
There is a concept called "baseline functionality", it's essential to all products (and a game is a product). It's the minimum essential to make the product what it is.
T1 production is part of the baseline functionality of EvE. T1 ships, low class ore availability, and mission availability are baseline functionality.
You are trying to argue that people should need to work extra to be able to have full access to that.o
The wrong you have is so deep I cannot begin to contemplate where you could get it from.
Allow me to.assist your contemplation. The problem is caused by your strawman attempts to conflate "production is more efficient in 0.0" with "production is only possible in 0.0". Why should T1 production (not production in general, just T1 production of subcapital ships, modules and ammo) be better anywhere but in the heart of civilization?
You haven't addressed that question with any justification, you just keep crying "you're wrong!" which is not an argument, it's just contradiction.
http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5691
|
Posted - 2012.12.27 16:38:00 -
[1346] - Quote
Who says hisec is the "heart of civilization"? Sov 0.0 is where players can build their own civilization, and I see no reason why they should be limited by game mechanics to building one that's inferior to the example provided in the NPC area. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Buzzy Warstl
The Strontium Asylum
342
|
Posted - 2012.12.27 16:47:00 -
[1347] - Quote
It might not be where your heart is, but raw numbers and the design of the game both from a mechanics and lore perspective say it is. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

La Nariz
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.12.27 16:55:00 -
[1348] - Quote
Buzzy Warstl wrote:It might not be where your heart is, but raw numbers and the design of the game both from a mechanics and lore perspective say it is.
Show us these raw numbers :allears:. npc alts aren't people |

Malcanis
Vanishing Point. The Initiative.
5692
|
Posted - 2012.12.27 16:55:00 -
[1349] - Quote
Buzzy Warstl wrote:It might not be where your heart is, but raw numbers and the design of the game both from a mechanics and lore perspective say it is.
So your argument is:
"All the best facilities are in hisec, so not surprisingly that's where most of the players are, therefore all the best facilities should be in hi-sec"
With circular reasoning like that, you should be in the merry-go-round business.
Hey let's apply your logic to ship balancing too
"Dramiels are far more powerful than any other frigate, therefore everyone is flying Dramiels, therefore CCP should buff Dramiels"
But yeah what's actually going to happen is that hi-sec is going to get the same treatment that the Dramiel got this year, and it'll be good but not the best at everything. Because a game with only 1 viable choice to make is a bad game.
Except in Buzzy Warstl Land, I guess. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5692
|
Posted - 2012.12.27 16:56:00 -
[1350] - Quote
Buzzy Warstl wrote:It might not be where your heart is, but raw numbers and the design of the game both from a mechanics and lore perspective say it is.
So why should players be unable to build a better civilisation than NPCs? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Varius Xeral
Galactic Trade Syndicate
205
|
Posted - 2012.12.27 17:09:00 -
[1351] - Quote
Buzzy Warstl wrote:Since nobody can dispute my case, they are resorting to insulting me on NPC corp alts.
I think that means I've won the thread.
You mean your literally 20th different grasping at straws argument?
You lost all credibility 30 pages ago.
Now you're just a sideshow. |

Buzzy Warstl
The Strontium Asylum
342
|
Posted - 2012.12.27 17:13:00 -
[1352] - Quote
Malcanis wrote:Buzzy Warstl wrote:It might not be where your heart is, but raw numbers and the design of the game both from a mechanics and lore perspective say it is. So your argument is: "All the best facilities are in hisec, so not surprisingly that's where most of the players are, therefore all the best facilities should be in hi-sec" With circular reasoning like that, you should be in the merry-go-round business. Hey let's apply your logic to ship balancing too "Dramiels are far more powerful than any other frigate, therefore everyone is flying Dramiels, therefore CCP should buff Dramiels" But yeah what's actually going to happen is that hi-sec is going to get the same treatment that the Dramiel got this year, and it'll be good but not the best at everything. Because a game with only 1 viable choice to make is a bad game. Except in Buzzy Warstl Land, I guess. Pipe dreams are under the bed, this here's the nightmare closet.
If highsec industry gets a nerf it's going to be disallowing the production of T2 and better products in highsec assembly lines.
Because that actually makes sense, and is equivalent to your argument.
Highsec assembly lines will not be cut, nor will T1 production be nerfed, because not even Blizzard would be that stupid and CCP is better than that.
Malcanis wrote: So why should players be unable to build a better civilisation than NPCs?
Why can't players produce BPO's and new ship designs? http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5693
|
Posted - 2012.12.27 17:20:00 -
[1353] - Quote
Malcanis wrote: So why should players be unable to build a better civilisation than NPCs?
Why can't players produce BPO's and new ship designs?[/quote]
Thanks, I had a bet that you wouldn't be able to answer my question and you won it for me.
I'll answer yours though, just so you can see what a straight answer (as opposed to a mere reply) looks like: I don't see any reason why players shouldn't be able to produce BPOs, with the obvious caveat that producing them should cost approximately as much as buying them. Anything that adds new supplychains and doesn't destroy others is a good addition to the game. Just as CCP changed NPC mineral sources, NPC POS fuels, NPC nanite paste and so so into player-built resources, they ought to follow through and get rid of NPC BPO sources. As an additional, very welcome bonus this would help reduce 0.0 space's reliance on hi-sec.
In fact I really like your BPO idea and I'm going to include it in my proposal to the CSM. Thanks for your help on this one, Buddy! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5693
|
Posted - 2012.12.27 17:21:00 -
[1354] - Quote
So, Buddy: Why shouldn't players be able to build a better civilisation than NPCs? Are you able to answer this question? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

March rabbit
Federal Defense Union
332
|
Posted - 2012.12.27 17:23:00 -
[1355] - Quote
Malcanis wrote:Who says hisec is the "heart of civilization"? Sov 0.0 is where players can build their own civilization, and I see no reason why they should be limited by game mechanics to building one that's inferior to the example provided in the NPC area. mmm...
High-sec is where: - you start your Eve life - you buy skillbooks - you get stuff for manufacturing (blueprints, ...) - you get stuff for researching (datacores, ...) - you have the biggest markets - you get faction stuff like Navy Cap Booster - your security status means something aside from trolling "-10 DA BEST" - ...?
And what is 0.0 (for game in whole): - place to get materials for booster production - place to get high-grade deadspace modules - place to get pirate ships(BPCs) - place to get high-grade minerals - ?
I could miss something for sure but it looks like 0.0 is just playground (if we speak about game as a whole). And high-sec looks really like "heart of civilization" |

Buzzy Warstl
The Strontium Asylum
342
|
Posted - 2012.12.27 17:30:00 -
[1356] - Quote
Malcanis wrote:So, Buddy: Why shouldn't players be able to build a better civilisation than NPCs? Are you able to answer this question? Because CCP, in their limited wisdom, designed a game where every decision that would have allowed that to be the case has been answered with "the NPC's will always have an advantage".
You might think that they are wrong, but apart from capital ships that has always been the answer, and in the case of the capital ships there is a portion of the game where they still say "Not here. Here the NPC's rule and there will be no superior player ships here."
If you want to play a game where player driven content is superior in every way to NPC driven content keep looking, because this isn't it.
(and if you find such a game, PM me, because I've been looking for it, too) http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5698
|
Posted - 2012.12.27 17:44:00 -
[1357] - Quote
March rabbit wrote:Malcanis wrote:Who says hisec is the "heart of civilization"? Sov 0.0 is where players can build their own civilization, and I see no reason why they should be limited by game mechanics to building one that's inferior to the example provided in the NPC area. mmm... High-sec is where: - you start your Eve life - you buy skillbooks - you get stuff for manufacturing (blueprints, ...) - you get stuff for researching (datacores, ...) - you have the biggest markets - you get faction stuff like Navy Cap Booster - your security status means something aside from trolling "-10 DA BEST" - ...? And what is 0.0 (for game as a whole): - place to get materials for booster production - place to get high-grade deadspace modules - place to get pirate ships(BPCs) - place to get high-grade minerals - ? I could miss something for sure but it looks like 0.0 is just playground (if we speak about game as a whole). And high-sec looks really like "heart of civilization"
Again, you're arguing from your conclusions. "Hi-sec has these resources therefore hi-sec should have these resources".
PS you can get everything on your "0.0" list except booster materials from hi-sec. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5698
|
Posted - 2012.12.27 17:46:00 -
[1358] - Quote
Buzzy Warstl wrote:Malcanis wrote:So, Buddy: Why shouldn't players be able to build a better civilisation than NPCs? Are you able to answer this question? Because CCP, in their limited wisdom, designed a game where every decision that would have allowed that to be the case has been answered with "the NPC's will always have an advantage".
So what is is what should be? EVE is a perfect, unchangable monolith that can't be altered in anyway from its original flawless conception?
Also, from where I'm sitting, EVE's lore and design seems to be predicated on the idea that capsuleers are virtually gods compared to those who aren't, and that CCP has been slowly but surely removing NPC monopolies for half a decade. Why should they stop now? What on earth makes you think they will?
EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malphilos
State War Academy Caldari State
281
|
Posted - 2012.12.27 18:07:00 -
[1359] - Quote
Malcanis wrote:WHY shouldn't they be able to?
Because that would allow a situation even worse than we have now, where: not only is null monolithic, but there's no place a meaningful threat could be mounted from.
|

Buzzy Warstl
The Strontium Asylum
342
|
Posted - 2012.12.27 18:10:00 -
[1360] - Quote
Malcanis wrote:Buzzy Warstl wrote:Malcanis wrote:So, Buddy: Why shouldn't players be able to build a better civilisation than NPCs? Are you able to answer this question? Because CCP, in their limited wisdom, designed a game where every decision that would have allowed that to be the case has been answered with "the NPC's will always have an advantage". So what is is what should be? EVE is a perfect, unchangable monolith that can't be altered in anyway from its original flawless conception? Also, from where I'm sitting, EVE's lore and design seems to be predicated on the idea that capsuleers are virtually gods compared to those who aren't, and that CCP has been slowly but surely removing NPC monopolies for half a decade. Why should they stop now? What on earth makes you think they will? EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs". WHY shouldn't they be able to? You obviously stopped at the portion you quoted, because I answer that as well as possible there.
The short form "because that would be a different game, call me when you find it."
http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
|

Vaerah Vahrokha
Vahrokh Consulting
2764
|
Posted - 2012.12.27 18:22:00 -
[1361] - Quote
La Nariz wrote: 1. I'll stop talking about them when you stop using them
2. Who was it that said this "Oh just because you say it over and over again, it doesn't make it true." Thank one of your fellow ~highsec intellectuals~ for that.
3. It has nothing to do with thinking differently, plenty of people think differently from me in this thread. They don't do near the hand waiving, waffling, and horrible misdirection that you do. We're you not claiming to be "knowledgeable" earlier in the thread I wouldn't be considering you a ~highsec intellectual~.
4. Yeah I have no idea where you pulled this from but put it back where you got it from, the chained strawman has been beaten too fiercely today.
5. This is blatant incoherence paired with hand waiving, don't waive those hands too fast you'll fly away. The twisting and redefining of everything imaginable to paint your opponent as the enemy of all that is good is hilarious. You whine about ad hominem fallacies in your first point yet you are one of the repeat offenders when it comes to this.
6. Good you admitted you have influence that means you are a lobby and everything you say is bad.
7. You rail against labels in your first point then you label me in an attempt to discredit me. You know you could attack my arguments instead but I think you have nothing, hence your amazing impression of :foxnews:. You think the complaints are over boomerang, yeah you are totally out of touch if you think that is true. The complaints are over the unwarranted barge EHP buffs.
8. You're the one that called them gods take your own drama out of it. In case you are incapable of noticing my post was hyperbole designed to make your allegation look moronic. Then backed up with a little bit of reason.
1. I'll be kind here, I'll concede you the precedence, and wait for you to stop using them yourself before I do.
2. A Google search revealed it was Tesal in a reply to you. No idea about your criterium to define somebody ~highsec intellectual~ but I see you get hurt when being confronted in a debate. Now, freedom happens and so do different opinions. Freedom is being fixed both in game and RL ASAP but for now you'll have to survive the different opinions for a little while.
3. Where? I went back the history till this post which should be the first and could not find it. While doing that, I noticed how many identical NERF HI SEC, NAO! threads have been spammed and how on mittani.com at the same time we had similar articles. I have to tip my hat to the relentless, ever present and coordinated, almost concentric propaganda steamroller. No one, NO ONE does it harder and better than you guys.
4. Griping in fear at the idea of turning EvE into a real PvP game? You know, one not entirely driven by alliance leaders who don't even need to log in or be subbed to decide the sorts of tens of thousands. I like this strawman then.
5. This is you not willing to accept that I have a rubber dinghy while you have a Titanic. Unlike that other guy who in previous posts kept repeating "we", us" I don't even pretend having a single other player backing me up. If this makes me a lobby, then I am a lobby and also Superman!
6. Which part of "MD is not my "reign" and I have groups of opponents at everything I do" and "influencing non risk averse people in a PvP forum (would be pointless since) is certainly not your best propeller for your "hisec intellectual" definition is not clear?
7. I don't discredit you. You are doing your task in a most effective, stupefying resilient way! "You think the complaints are over boomerang, yeah you are totally out of touch if you think that is true. The complaints are over the unwarranted barge EHP buffs." => you should better what I post (as also seen at point 6), since I really wrote down the whole process at how CCP nerfs everything. Boomerang and other PvP nerfs including barge EHP buff are all related to statistics. Your alliance for some reason does not play smart with the statistics, they keep pushing the limits till CCP smashes your toys. If you wanted to not have the EHP buff you should just had to refrain *a little*. Also, spamming everywhere about the thousands of ships killed and boasting about the 4 trillions (if I recall correctly) of damage dealt, certainly prompts CCP at checking their stats about what you are doing. Exactly like it happened when people started spamming about how easy, effective, fool proof boomerang methods had been implemented and kept posting on the most read forum about how to do it en masse.
8. I am trying to emulate what your alliance are doing since ever but I just can't beat the masters.[/quote]
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2764
|
Posted - 2012.12.27 18:37:00 -
[1362] - Quote
Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote:Malcanis wrote:So, Buddy: Why shouldn't players be able to build a better civilisation than NPCs? Are you able to answer this question? Because CCP, in their limited wisdom, designed a game where every decision that would have allowed that to be the case has been answered with "the NPC's will always have an advantage". So what is is what should be? EVE is a perfect, unchangable monolith that can't be altered in anyway from its original flawless conception? Also, from where I'm sitting, EVE's lore and design seems to be predicated on the idea that capsuleers are virtually gods compared to those who aren't, and that CCP has been slowly but surely removing NPC monopolies for half a decade. Why should they stop now? What on earth makes you think they will? EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs". WHY shouldn't they be able to? You obviously stopped at the portion you quoted, because I answer that as well as possible there. The short form "because that would be a different game, call me when you find it."
EvE is made on a center-periphery model somewhat based on the Dependency Theory.
That brings in two different and quite important issues:
1) Changing that into a "peer model" (or even swapping the sides) is something extremely profound. If done fast or bad it could impact EvE like NGE did for SWG.
This (and not the immediate hi sec nerfs) is what really really troubles me into stepping in with two elephant feet as GS members want.
While I'd like for EvE to change, I don't want it to die because of the change. Unlike SWG we *already* start with a "nerfed" number of player base, we can't afford a second WiS fiasco (even the risk of having it), EvE is still not done recovering from it!
I wish the various GS posters could *see* this hugely massive danger, but they seem "water proof" when limitations are presented before them.
2) We know CCP are using an economist (with a part time team or similar). His expertise and view of how EvE should work are probably strictly doubly tied to how the game actually works. Changing EvE as requested would put him in a position of having to adapt the whole thing to a new course. Who is ready to bet he would be willing to do that or even could manage to do that? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
342
|
Posted - 2012.12.27 18:48:00 -
[1363] - Quote
Right. People play EvE as it currently exists for the most part because it is the game they want to play (warts and all).
Change the game too much, especially dramatic changes around core content, and it's no longer the game they expect, and breaking that expectation would cause a large portion of the player base to simply abandon ship.
WiS wasn't even a big change, despite the broughaha around it, and it came perilously close to killing the game because of the expectation that bigger changes would be around the corner that would make it not EvE any more. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Alavaria Fera
GoonWaffe Goonswarm Federation
2257
|
Posted - 2012.12.27 18:52:00 -
[1364] - Quote
Malcanis wrote:Also, from where I'm sitting, EVE's lore and design seems to be predicated on the idea that capsuleers are virtually gods compared to those who aren't, and that CCP has been slowly but surely removing NPC monopolies for half a decade. Why should they stop now? What on earth makes you think they will?
EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to? NPC monopolies are the way of the future. Lay down arms or CONCORD will ~deal with~ you.
Your barbarism will not be tolerated. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.12.27 19:03:00 -
[1365] - Quote
Vaerah Vahrokha wrote:1. I'll be kind here, I'll concede you the precedence, and wait for you to stop using them yourself before I do. 2. A Google search revealed it was Tesal in a reply to you. No idea about your criterium to define somebody ~highsec intellectual~ but I see you get hurt when being confronted in a debate. Now, freedom happens and so do different opinions. Freedom is being fixed both in game and RL ASAP but for now you'll have to survive the different opinions for a little while. 3. Where? I went back the history till this post which should be the first and could not find it. While doing that, I noticed how many identical NERF HI SEC, NAO! threads have been spammed and how on mittani.com at the same time we had similar articles. I have to tip my hat to the relentless, ever present and coordinated, almost concentric propaganda steamroller. No one, NO ONE does it harder and better than you guys. 4. Griping in fear at the idea of turning EvE into a real PvP game? You know, one not entirely driven by alliance leaders who don't even need to log in or be subbed to decide the sorts of tens of thousands. I like this strawman then. 5. This is you not willing to accept that I have a rubber dinghy while you have a Titanic. Unlike that other guy who in previous posts kept repeating "we", us" I don't even pretend having a single other player backing me up. If this makes me a lobby, then I am a lobby and also Superman! 6. Which part of "MD is not my "reign" and I have groups of opponents at everything I do" and "influencing non risk averse people in a PvP forum (would be pointless since) is certainly not your best propeller for your " hisec intellectual" definition is not clear? 7. I don't discredit you. You are doing your task in a most effective, stupefying resilient way! "You think the complaints are over boomerang, yeah you are totally out of touch if you think that is true. The complaints are over the unwarranted barge EHP buffs." => you should better what I post (as also seen at point 6), since I really wrote down the whole process at how CCP nerfs everything. Boomerang and other PvP nerfs including barge EHP buff are all related to statistics. Your alliance for some reason does not play smart with the statistics, they keep pushing the limits till CCP smashes your toys. If you wanted to not have the EHP buff you should just had to refrain *a little*. Also, spamming everywhere about the thousands of ships killed and boasting about the 4 trillions (if I recall correctly) of damage dealt, certainly prompts CCP at checking their stats about what you are doing. Exactly like it happened when people started spamming about how easy, effective, fool proof boomerang methods had been implemented and kept posting on the most read forum about how to do it en masse. 8. I am trying to emulate what your alliance are doing since ever but I just can't beat the masters.
1. Soon as you can figure out how to stop I'll stop.
2. It has nothing to do with differing opinions, I can respect those. It has everything to do with people like you not actually making an argument but then going "lol I'm right your wrong no matter how well of a point you make the moment I can't answer I'll redefine something already clear to better suit my already failing argument, attempt to change the subject to something that has nothing to do with what is going on, or completely ignore what you said even if it defeats my argument." I can't stand :foxnews: and you might as well be the Rupert Murdoch of highsec.
5. By your own definitions that makes you a lobby glad you can finally admit that. Also by your own definitions that makes everything you say worthless glad you can finally come to terms with that.
6. Good you admit you have influence and are trying to influence people glad we could get that out of the way.
3 & 4 & 7 & 8: Goonspiracy lol.
npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
342
|
Posted - 2012.12.27 19:05:00 -
[1366] - Quote
Alavaria Fera wrote:Malcanis wrote:Also, from where I'm sitting, EVE's lore and design seems to be predicated on the idea that capsuleers are virtually gods compared to those who aren't, and that CCP has been slowly but surely removing NPC monopolies for half a decade. Why should they stop now? What on earth makes you think they will?
EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to? NPC monopolies are the way of the future. Lay down arms or CONCORD will ~deal with~ you. Your barbarism will not be tolerated. WTS: Nidhogger, Jita 4-4, slightly used, *don't undock*. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

La Nariz
GoonWaffe Goonswarm Federation
437
|
Posted - 2012.12.27 19:07:00 -
[1367] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to?
This is a good question I think you should answer. npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2259
|
Posted - 2012.12.27 19:10:00 -
[1368] - Quote
La Nariz wrote:2. It has nothing to do with differing opinions, I can respect those. It has everything to do with people like you not actually making an argument but then going "lol I'm right your wrong no matter how well of a point you make the moment I can't answer I'll redefine something already clear to better suit my already failing argument, attempt to change the subject to something that has nothing to do with what is going on, or completely ignore what you said even if it defeats my argument." I can't stand :foxnews: and you might as well be the Rupert Murdoch of highsec.
5. By your own definitions that makes you a lobby glad you can finally admit that. Also by your own definitions that makes everything you say worthless glad you can finally come to terms with that.
6. Good you admit you have influence and are trying to influence people glad we could get that out of the way.
3 & 4 & 7 & 8: Goonspiracy lol. Next on :highsecnews: Goons defeated. Mission accomplished ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

masternerdguy
Inner Shadow C.L.O.N.E.
952
|
Posted - 2012.12.27 19:10:00 -
[1369] - Quote
Alavaria Fera wrote:La Nariz wrote:2. It has nothing to do with differing opinions, I can respect those. It has everything to do with people like you not actually making an argument but then going "lol I'm right your wrong no matter how well of a point you make the moment I can't answer I'll redefine something already clear to better suit my already failing argument, attempt to change the subject to something that has nothing to do with what is going on, or completely ignore what you said even if it defeats my argument." I can't stand :foxnews: and you might as well be the Rupert Murdoch of highsec.
5. By your own definitions that makes you a lobby glad you can finally admit that. Also by your own definitions that makes everything you say worthless glad you can finally come to terms with that.
6. Good you admit you have influence and are trying to influence people glad we could get that out of the way.
3 & 4 & 7 & 8: Goonspiracy lol. Next on :highsecnews: Goons defeated. Mission accomplished !
http://upload.wikimedia.org/wikipedia/en/f/ff/Bush_mission_accomplished.jpg Things are only impossible until they are not. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2259
|
Posted - 2012.12.27 19:11:00 -
[1370] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:Malcanis wrote: EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to?
This is a good question I think you should answer. Because the players abused having blue lists to do it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

La Nariz
GoonWaffe Goonswarm Federation
438
|
Posted - 2012.12.27 19:17:00 -
[1371] - Quote
Alavaria Fera wrote: Because the players abused having blue lists to do it.
Oh I know heaven forbid we be social in an MMO, we can't have that, no instead we must buff highsec until no blues ever exist again and all solo content is > group content. npc alts aren't people |

Vaerah Vahrokha
Vahrokh Consulting
2764
|
Posted - 2012.12.27 19:19:00 -
[1372] - Quote
La Nariz wrote: 1. Soon as you can figure out how to stop I'll stop.
2. It has nothing to do with differing opinions, I can respect those. It has everything to do with people like you not actually making an argument but then going "lol I'm right your wrong no matter how well of a point you make the moment I can't answer I'll redefine something already clear to better suit my already failing argument, attempt to change the subject to something that has nothing to do with what is going on, or completely ignore what you said even if it defeats my argument." I can't stand :foxnews: and you might as well be the Rupert Murdoch of highsec.
5. By your own definitions that makes you a lobby glad you can finally admit that. Also by your own definitions that makes everything you say worthless glad you can finally come to terms with that.
6. Good you admit you have influence and are trying to influence people glad we could get that out of the way.
3 & 4 & 7 & 8: Goonspiracy lol.
1. Sure
2. I have posted (yet another) post right above explaining the whole risks at changing the EvE foundation models. Skipping what others post and then rebutting they don't "make an argument" is like driving with sunglasses with salami as lenses. Can't see what you don't want to see.
5. One man "lobby" vs the most important alliances in game, with CSM members and stuff. That's certainly going to redefine the meaning of lobby. I take it, in parliament the one man representing, one man lobbies *exist* and are feared by National Rifle Association and similar! 
6. Lolwut?
3 & 4 & 7 & 8: Goonspiracy lol => Don't know how to reply or what? Seems Goonspiracy definition = every written text I won't reply to ~because~. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2764
|
Posted - 2012.12.27 19:21:00 -
[1373] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:Malcanis wrote: EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to?
This is a good question I think you should answer.
Nice putting the name of other posters like they typed text they never had  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
2262
|
Posted - 2012.12.27 19:22:00 -
[1374] - Quote
La Nariz wrote:Alavaria Fera wrote: Because the players abused having blue lists to do it.
Oh I know heaven forbid we be social in an MMO, we can't have that, no instead we must buff highsec until no blues ever exist again and all solo content is > group content. Bow down before CONCORD, resistance is futile. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
443
|
Posted - 2012.12.27 19:48:00 -
[1375] - Quote
Vaerah Vahrokha wrote:1. Sure 2. I have posted (yet another) post right above explaining the whole risks at changing the EvE foundation models. Skipping what others post and then rebutting they don't "make an argument" is like driving with sunglasses with salami as lenses. Can't see what you don't want to see. 5. One man "lobby" vs the most important alliances in game, with CSM members and stuff. That's certainly going to redefine the meaning of lobby. I take it, in parliament the one man representing, one man lobbies *exist*  and are feared by National Rifle Association and similar!  6. Lolwut? 3 & 4 & 7 & 8: Goonspiracy lol => Don't know how to reply or what? Seems Goonspiracy definition = every written text I won't reply to ~because~.
2. That post basically says "I am afraid of CCP making a mistake, I am very risk-averse."
5 &6. Vaerah Vahrokha wrote:Of course I have admitted, I tell things straight in face. I am alone so I can't really be a "lobby". You, for the simple reason at least 2 of your high rank officers posted to support are doing a bit more serious and coordinated task than being simple "industry fans" and certainly in a vastly more powerful way that a loner or 5-10 randoms could hope to do.
La Nariz wrote: So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down.
Vaerah Vahrokha wrote: No, a lobby is dependent on their ability to influence decisions. The largest alliance in EvE decided to push CCP's hands towards their objectives (regardless objectives even being the best in the world, it's still a push) including constant, never ending forum posting and 3rd party web sites.
Vaerah Vahrokha wrote: The people in MD are independent, MD is not my "reign" and I have groups of opponents at everything I do expecially markets related. Also, influencing non risk averse people in a PvP forum (MD is a strictly completely unsafe PvP forum) is certainly not your best propeller for your "hisec intellectual" definition.
Now lets dissect this argument of yours that you keep going on about(ignoring the fact that you waffle and try to redefine whenever this gets shot down):
Premise 1: Lobbies are bad, any arguments they make, no matter how cogent, are wrong. Premise 2: A lobby is determined by the arbitrary number of people in it. Premise 3: A lobby is determined by attempting to influence people. Conclusion: Anyone saying something I don't like is a lobby and therefore bad and their arguments are wrong.
So using this because you are 1(arbitrary number) person and you have influence(MD) therefore you are bad and all of your arguments are wrong. Can you see why this is a terrible thing to continue? It blocks all discussion of balancing highsec reward regarding industry for you to attempt "winning" the thread. Maybe, just maybe, the most insignificant maybe, you should drop all of this lobby nonsense. I can only assume you continue to try to point the conversation this way because there really isn't a good argument AGAINST nerfing highsec industry/buffing nullsec industry.
3 & 4 & 7 & 8. Every time you hint at some master plan by our "titanic" alliance its goonspiracy. That end summary there in your last post I responded to was all goonspiracy, less conspiracy more arguments against or for the proposed nerf highsec/buff nullsec industry.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
443
|
Posted - 2012.12.27 19:50:00 -
[1376] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:Vaerah Vahrokha wrote:Malcanis wrote: EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to?
This is a good question I think you should answer. Nice putting the name of other posters like they typed text they never had 
It's true you should answer that question Malcanis asked that other poster. I don't think you can answer it well. npc alts aren't people |

Buzzy Warstl
The Strontium Asylum
343
|
Posted - 2012.12.27 19:51:00 -
[1377] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:La Nariz wrote:Vaerah Vahrokha wrote:Malcanis wrote: EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to?
This is a good question I think you should answer. Nice putting the name of other posters like they typed text they never had  It's true you should answer that question Malcanis asked that other poster. I don't think you can answer it well. Actually, she answered it better than I did.
http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Alavaria Fera
GoonWaffe Goonswarm Federation
2282
|
Posted - 2012.12.27 19:56:00 -
[1378] - Quote
La Nariz wrote:Now lets dissect this argument of yours that you keep going on about(ignoring the fact that you waffle and try to redefine whenever this gets shot down):
Premise 1: Lobbies are bad, any arguments they make, no matter how cogent, are wrong. Premise 2: A lobby is determined by the arbitrary number of people in it. Premise 3: A lobby is determined by attempting to influence people. Conclusion: Anyone saying something I don't like is a lobby and therefore bad and their arguments are wrong.
So using this because you are 1(arbitrary number) person and you have influence(MD) therefore you are bad and all of your arguments are wrong. Can you see why this is a terrible thing to continue? It blocks all discussion of balancing highsec reward regarding industry for you to attempt "winning" the thread. Maybe, just maybe, the most insignificant maybe, you should drop all of this lobby nonsense. I can only assume you continue to try to point the conversation this way because there really isn't a good argument AGAINST nerfing highsec industry/buffing nullsec industry.
3 & 4 & 7 & 8. Every time you hint at some master plan by our "titanic" alliance its goonspiracy. That end summary there in your last post I responded to was all goonspiracy, less conspiracy more arguments against or for the proposed nerf highsec/buff nullsec industry. Goons work together to accomplish a goal, unlike relying on CONCORD. It's a goonspiracy.
Next on Wolf News, the New Eden "balanced eve" dream is over. CONCORD declares total victory. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Bump Truck
Pator Tech School Minmatar Republic
194
|
Posted - 2012.12.27 20:14:00 -
[1379] - Quote
Buzzy Warstl wrote: ...
Yes, I'm talking lore.
It's quite clear that despite the prevalence of robotics there's a lot of limits to what can be automated in the EvE universe.
It's also quite clear that with nullsec alliances leaving the Sansha's free reign to depopulate entire constellations that anyone with the ability to move into better protected space will do so.
Outside lore, a large percentage of players prefer to do their play in space with rules about who can shoot who and when. I use as evidence the simple fact of where the most people play even when there are better rewards and access to more features in other parts of space.
You could literally strip highsec of all advanced play features and most people would *still* spend most of their play time there, until you stripped so many features out that they no longer had any incentive to play at all.
Because rules rule.
Cool.
I think questions of lore are easily resolved, in general it's better to focus on the mechanics and let the lore follow.
I like the idea of having to do "slaving raids" on low sec to pick up workers for your factories, or there's snake oil salesmen telling all the young men to go west to work in a goon refinery in the invincible communist state.
Lore can be twisted and turned a thousand ways, it's no problem.
I think the second thing you say really cuts to the heart of this debate.
Buzzy Warstl wrote: Outside lore, a large percentage of players prefer to do their play in space with rules about who can shoot who and when.
I think CCP are going to have to make a call about this and put their money where their mouth is. Either there is a way to be totally protected or there isn't.
Either there is a part of space, some sort of greenzone, where you can choose if someone can attack you or not, or it's a harsh galaxy and you can get shot any time. (And, as Yuri Wayfare of Suddenly Ninjas rightly points out, be careful what you wish for.)
Sure in HighSec there are some pretty severe consequences to shooting someone, but you can do it, any time, anywhere.
I think this is a core principle of the game and one of the main reasons I like EVE. If they choose to take it away it will, IMO, be a sad day for EVE.
This game is great because it is outlandish, violent and vicious. CCP doesn't want everyone in the world to like EVE, the only thing everyone likes is flavourless air and water (though some people don't even like water, according to some Oasis adverts).
Let's not bland out.
I'm aware this is only my opinion but I say anyone who will only play if they can choose when they are attacked can gtfo and play something else. There are loads of games that have that.
There are loads of single player games where you can be the king of everything.
EVE is different. That is why it is great and unique.
IMO we can't lose that, not for a million new subs, you can't sell your soul.
Though this is all my opinion. |

Buzzy Warstl
The Strontium Asylum
343
|
Posted - 2012.12.27 20:26:00 -
[1380] - Quote
Bump Truck, you hit on the brilliant part of EvE.
There's rules in highsec, but you are allowed to break the rules. It's not like WoW where if someone avoids being PvP flagged you absolutely can't touch them.
Ganking of "innocent civilians" can happen, and does.
It isn't enough for some, obviously, but that's their problem. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
|

Lord MuffloN
Dreddit Test Alliance Please Ignore
30
|
Posted - 2012.12.27 20:35:00 -
[1381] - Quote
Buzzy Warstl wrote: Actually, she answered it better than I did.
Avoiding the question isn't an answer, it's what people looking for ways out do. |

Buzzy Warstl
The Strontium Asylum
343
|
Posted - 2012.12.27 20:36:00 -
[1382] - Quote
Lord MuffloN wrote:Buzzy Warstl wrote: Actually, she answered it better than I did.
Avoiding the question isn't an answer, it's what people looking for ways out do. Avoiding the answer doesn't make it go away. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Lord MuffloN
Dreddit Test Alliance Please Ignore
30
|
Posted - 2012.12.27 20:43:00 -
[1383] - Quote
Buzzy Warstl wrote:Lord MuffloN wrote:Buzzy Warstl wrote: Actually, she answered it better than I did.
Avoiding the question isn't an answer, it's what people looking for ways out do. Avoiding the answer doesn't make it go away.
You're not the sharpest knife in the drawer are you? You see, picking and choosing what to answer is what someone who likes to drive their own agenda does, or someone who wants to avoid the hard questions, it's very much like politics in that regard.
Sure a point could be raised that there simply isn't enough time, but the person in this case took their sweet time to answer just about everything else, and once reminded to answer a good question, gives further non answers and simply implies there is some deep conspiracy beyond ****** quoting abilities by another poster and further ignores a very good question, but I mean, you'd know and realize that if there wasn't some cognitive dissonance inhibiting your from rational thought, here's an idea, sign up for local community college classes for logical thinking, it might do you good. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2291
|
Posted - 2012.12.27 20:46:00 -
[1384] - Quote
Lord MuffloN wrote:Buzzy Warstl wrote:Lord MuffloN wrote:Buzzy Warstl wrote: Actually, she answered it better than I did.
Avoiding the question isn't an answer, it's what people looking for ways out do. Avoiding the answer doesn't make it go away. You're not the sharpest knife in the drawer are you? You see, picking and choosing what to answer is what someone who likes to drive their own agenda does, or someone who wants to avoid the hard questions, it's very much like politics in that regard. Sure a point could be raised that there simply isn't enough time, but the person in this case took their sweet time to answer just about everything else, and once reminded to answer a good question, gives further non answers and simply implies there is some deep conspiracy beyond ****** quoting abilities by another poster and further ignores a very good question, but I mean, you'd know and realize that if there wasn't some cognitive dissonance inhibiting your from rational thought, here's an idea, sign up for local community college classes for logical thinking, it might do you good. EDIT: And when confined into a argumentative debate, you can't simply go "LALALALALA" and put your fingers in your ears when your opposition asks something, it makes you look dumb, and by that I mean American congress dumb. Were the reverse to happen you would no doubt hound any and all people who posts on "the other side" for an answer to that question, but "the other" side didn't **** up this time did they? They don't want to be rational. Because then you CAN nerf highsec.
And clearly You CANT Nerf HighSec! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
344
|
Posted - 2012.12.27 20:56:00 -
[1385] - Quote
Well, clearly you *can* nerf highsec. It's just that all the suggestions from the Goon gallery have been poorly thought out crap.
In the process of dancing with the trolls I have personally suggested at least 3 ways that highsec could be nerfed in a practical way.
Since you ignored those I know you're just trolling, but there's a real conversation that's happened around you. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Vaerah Vahrokha
Vahrokh Consulting
2787
|
Posted - 2012.12.27 21:05:00 -
[1386] - Quote
La Nariz wrote: 2. That post basically says "I am afraid of CCP making a mistake, I am very risk-averse."
Had I been risk averse I would not swing trade (that is, buy and try predict what a market does in the next weeks, can lead to large gains but also to staggering losses), both in EvE and RL.
What I am totally averse to, is trusting CCP with the ability to pull a major game revolution in one swift swoop, without major screwups, major exploitable gaping holes and so on. Sure, the boot.ini days are long gone... yet the days of the "awesome inventory", "pizza targetting", "Forex FW", "hi sec incursions where group content has to reward more than solo" and so on are well modern and present.
La Nariz wrote: Premise 1: Lobbies are bad, any arguments they make, no matter how cogent, are wrong. Premise 2: A lobby is determined by the arbitrary number of people in it. Premise 3: A lobby is determined by attempting to influence people.
1. Your assumed premises <> mine. Lobbies are lobbies, a group pushing their interests. "Bad" / "wrong" is irrelevant.
2. "Determined" is improper. A lobby effectiveness, 24/7 coverage, organization and weight is greatly enhanced by having the numbers.
3. "Determined" is improper. A lobby does attempt to influence people, it's what they do.
La Nariz wrote: Conclusion: Anyone saying something I don't like is a lobby and therefore bad and their arguments are wrong.
Conclusion: your specific alliance case is lobbying CCP into drastically changing the game without bothering with the possible adverse consequence.
La Nariz wrote: I can only assume you continue to try to point the conversation this way because there really isn't a good argument AGAINST nerfing highsec industry/buffing nullsec industry.
No, I point the conversation this way because I am stuffed of your alliance never ending complaints spamming months and months of forum posting. You cry like you are a 1 system holding sov being swamped by scores of evil casual players, while you are the richest and most prominent alliance TODAY, that is in your oh-so-pityful status.
The fun thing - as I said now plenty of times - is that I agree with 75% of your points, yet for you 75% and 0% is the same. You demand 100% or nothing.
La Nariz wrote: 3 & 4 & 7 & 8. Every time you hint at some master plan by our "titanic" alliance its goonspiracy. That end summary there in your last post I responded to was all goonspiracy, less conspiracy more arguments against or for the proposed nerf highsec/buff nullsec industry.
Lobbying your already top dominant alliance power into a more dominant position is not goonspiracy. It's lobbying and a "master plan" is definitely there. If there wasn't, we'd not have a concerted number of aptly themed blogs on mittani.com while at the same time the same heads are talking on the EvE forums about the same topics again and again.
I am being generous here, because if you really don't have a master plan but are genuinely and independently incessantly crying since months on 2-3 websites then your alliance makes me boggle. The most powreful and influential, those with the most of everything act like the poor orphan children abandoned in the streets.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord MuffloN
Dreddit Test Alliance Please Ignore
41
|
Posted - 2012.12.27 21:45:00 -
[1387] - Quote
Buzzy Warstl wrote:Well, clearly you *can* nerf highsec. It's just that all the suggestions from the Goon gallery have been poorly thought out crap.
In the process of dancing with the trolls I have personally suggested at least 3 ways that highsec could be nerfed in a practical way.
Since you ignored those I know you're just trolling, but there's a real conversation that's happened around you.
I did not ignore the comments, I'm simply answering to some of the more teeth gnashing things I've seen, and don't worry I've got a 3200 word+ monster baking in Word 2010 that's being passed around certain null sec and high sec industrialists to be published within the next few days, where and when is TBD.
That said I know my fellow brothers in the north are usually somewhat clever, some of them quite deviously so, and I find it hard to believe they would not come up with a single thing you agreed with, that said even despite reading this thread from start to finish I must've missed your suggestions. |

Buzzy Warstl
The Strontium Asylum
368
|
Posted - 2012.12.27 22:33:00 -
[1388] - Quote
Highsec is about availability of basic features. My suggestions were to move more non-basic features out of highsec, while maintaining full availability of basic features.
I guess since I think that highsec should be able to support as many people as want to play there with full availability of resources if they are willing to dig a bit I didn't suggest anything that the high and mighty nullsec lords would consider a "nerf". http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.27 22:43:00 -
[1389] - Quote
You could nerf high sec by removing war decs.... |

La Nariz
GoonWaffe Goonswarm Federation
467
|
Posted - 2012.12.27 23:49:00 -
[1390] - Quote
Vaerah Vahrokha wrote:1. Had I been risk averse I would not swing trade (that is, buy and try predict what a market does in the next weeks, can lead to large gains but also to staggering losses), both in EvE and RL. What I am totally averse to, is trusting CCP with the ability to pull a major game revolution in one swift swoop, without major screwups, major exploitable gaping holes and so on. Sure, the boot.ini days are long gone... yet the days of the "awesome inventory", "pizza targetting", "Forex FW", "hi sec incursions where group content has to reward more than solo" (group content that ended well!  ) and so on are well modern and present. 2. La Nariz wrote: Premise 1: Lobbies are bad, any arguments they make, no matter how cogent, are wrong. Premise 2: A lobby is determined by the arbitrary number of people in it. Premise 3: A lobby is determined by attempting to influence people.
1. Your assumed premises <> mine. Lobbies are lobbies, a group pushing their interests. "Bad" / "wrong" is irrelevant. 2. "Determined" is improper. A lobby effectiveness, 24/7 coverage, organization and weight is greatly enhanced by having the numbers. 3. "Determined" is improper. A lobby does attempt to influence people, it's what they do. La Nariz wrote: Conclusion: Anyone saying something I don't like is a lobby and therefore bad and their arguments are wrong.
Conclusion: your specific alliance case is lobbying CCP into drastically changing the game without bothering with the possible adverse consequence. 3. La Nariz wrote: I can only assume you continue to try to point the conversation this way because there really isn't a good argument AGAINST nerfing highsec industry/buffing nullsec industry.
No, I point the conversation this way because I am stuffed of your alliance never ending complaints spamming months and months of forum posting. You cry like you are a 1 system holding sov being swamped by scores of evil casual players, while you are the richest and most prominent alliance TODAY, that is in your oh-so-pitiful status. The fun thing - as I said now plenty of times - is that I agree with 75% of your points, yet for you 75% and 0% is the same. You demand 100% or nothing. 4. La Nariz wrote: 3 & 4 & 7 & 8. Every time you hint at some master plan by our "titanic" alliance its goonspiracy. That end summary there in your last post I responded to was all goonspiracy, less conspiracy more arguments against or for the proposed nerf highsec/buff nullsec industry.
Lobbying your already top dominant alliance power into a more dominant position is not goonspiracy (as in, some sort of colorful term to attach to random hi sec poasting). It's lobbying and some kind of plan is definitely there. If there wasn't, we'd not have a concerted number of aptly themed blogs on mittani.com while at the same time the same heads are talking on the EvE forums about the same topics again and again. I am being generous here, because if you really don't have a plan but are genuinely and independently incessantly crying since months on 2-3 websites then your alliance makes me boggle. The most powerful and influential, those with the most of everything act like the poor orphan children abandoned in the streets.
1. So you don't trust CCP to develop their own game and take it in their own direction whether it be for/against either of our positions.
2. You are the one that implicitly stated that lobbies are intrinsically bad and basically used that excuse to avoid answering several of my arguments. I just boiled your argument down to its simplest parts to show how terrible they are. The premises are "proper" and phrased correctly for the argument you've been using in an attempt to avoid answering other points.
3. So you point the conversation this direct because you hate goons. Okay well that at least shows your reason for the continued :foxnews:. You don't point the argument this way because you have a well reasoned argument against nerfing highsec industry and buffing nullsec industry.
4. Here it comes please show me your board with pictures thumb tacked to it and yarn stringing from picture to picture around the display. Yes its the goon illuminati/NWO/bilderburger group/freemasons that control all of EVE and have secret plots shaping the game to our tastes . Do you need more tinfoil for that hat ? Its a real issue that people care about otherwise there would not be several threads relating to it popping up. I think you are doing a big correlation = causation here, you see all of these happenings at once and instead of seeing a positive correlation between goon involvement and industrial problems you go "GOONS ARE THE PROBLEM THEY ARE LOBBYING TO KILL EVE." Can you start a different thread devoted to goonspiracy and put all your "OH MY GOD THE GOON LOBBY IS DOING THIS THERE CANT POSSIBLY BE GOONS THAT LIKE INDUSTRY AND WANT IT TO BE BALANCED" posts in that thread.
I've said it before, the answer to all of your goonspiracy crap. There are 10,000 of us, you can't possible think that there won't be any of us who do industry and have to deal with the highsec superiority when it comes to industry. There is no lobby. npc alts aren't people |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2455
|
Posted - 2012.12.28 00:10:00 -
[1391] - Quote
La Nariz wrote:4. Here it comes please show me your board with pictures thumb tacked to it and yarn stringing from picture to picture around the display. Yes its the goon illuminati/NWO/bilderburger group/freemasons that control all of EVE and have secret plots shaping the game to our tastes  . Do you need more tinfoil for that hat  ? Its a real issue that people care about otherwise there would not be several threads relating to it popping up. I think you are doing a big correlation = causation here, you see all of these happenings at once and instead of seeing a positive correlation between goon involvement and industrial problems you go "GOONS ARE THE PROBLEM THEY ARE LOBBYING TO KILL EVE." Can you start a different thread devoted to goonspiracy and put all your "OH MY GOD THE GOON LOBBY IS DOING THIS THERE CANT POSSIBLY BE GOONS THAT LIKE INDUSTRY AND WANT IT TO BE BALANCED" posts in that thread. I've said it before, the answer to all of your goonspiracy crap. There are 10,000 of us, you can't possible think that there won't be any of us who do industry and have to deal with the highsec superiority when it comes to industry. There is no lobby. What color of yarn? This is really important. If it isn't pink I will be very disappointed in you. CONCORD likes pink. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2903
|
Posted - 2012.12.28 01:16:00 -
[1392] - Quote
La Nariz wrote: 1. So you don't trust CCP to develop their own game and take it in their own direction whether it be for/against either of our positions.
No. Game's old and mechanics have "stabilized". Your requests (edit: the ones going beyond adding production lines to null and POSes) would be golden for an alpha status MMO, not a 10 years old one. Plus the old developers seem to have gone as well. As much as their programming practices could be labelled as "spaghetti code", it's them who brought us a game with more features 1 year ago than today. It's thanks to *them* EvE became what it is. The new ones don't seem to be able to refactor existing code without dropping much nice features like corp hangars for ships, stored hangar to open when docking and much more.
La Nariz wrote: 2. You are the one that implicitly stated that lobbies are intrinsically bad and basically used that excuse to avoid answering several of my arguments. I just boiled your argument down to its simplest parts to show how terrible they are. The premises are "proper" and phrased correctly for the argument you've been using in an attempt to avoid answering other points.
From the definition,
"The ethics and morality of lobbying are dual-edged. Lobbying is often spoken of with contempt, when the implication is that people with inordinate socioeconomic power are corrupting the law (twisting it away from fairness) in order to serve their own conflict of interest."
It's not lobbying as a concept per se, it's *your* lobbying that I don't agree with.
La Nariz wrote: 3. So you point the conversation this direct because you hate goons. Okay well that at least shows your reason for the continued :foxnews:. You don't point the argument this way because you have a well reasoned argument against nerfing highsec industry and buffing nullsec industry.
I don't hate goons, I don't like every people who want to take an old game and flip it upside down without looking ahead enough to see the risks and consequences. Plus you have an history of "breaking stuff and getting it nerfed" because you just could not refrain from pushing whatever mechanic to beyond absurd levels.
La Nariz wrote:4. Here it comes please show me your board with pictures thumb tacked to it and yarn stringing from picture to picture around the display. Yes its the goon illuminati/NWO/bilderburger group/freemasons that control all of EVE and have secret plots shaping the game to our tastes  .
You don't even need a coherent plan. You expand filling everywhere like a big blob of the old movies and what you don't like, you start campaigns to have it changed. Once again, there's really nothing so colorful or "Bilderberg" about what you do. It's just self interest and corporate expansion.
It's even understandable, most would do what you do in your place (with a less ideological approach). But you can't stop yourselves before you go too far, it's CCP's duty to do so. And they have done that several times now, kinda proving my thesis again and again. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
467
|
Posted - 2012.12.28 01:44:00 -
[1393] - Quote
Vaerah Vahrokha wrote: 1. No. Game's old and mechanics have "stabilized". Your requests (edit: the ones going beyond adding production lines to null and POSes) would be golden for an alpha status MMO, not a 10 years old one. Plus the old developers seem to have gone as well. As much as their programming practices could be labelled as "spaghetti code", it's them who brought us a game with more features 1 year ago than today. It's thanks to *them* EvE became what it is. The new ones don't seem to be able to refactor existing code without dropping much nice features like corp hangars for ships, stored hangar to open when docking and much more.
2. It's not lobbying as a concept per se, it's *your* lobbying that I don't agree with.
3. I don't hate goons, I don't like every people who want to take an old game and flip it upside down without looking ahead enough to see the risks and consequences. Plus you have an history of "breaking stuff and getting it nerfed" because you just could not refrain from pushing whatever mechanic to beyond absurd levels.
4. You don't even need a coherent plan. You expand filling everywhere like a big blob of the old movies and what you don't like, you start campaigns to have it changed. Once again, there's really nothing so colorful or "Bilderberg" about what you do. It's just self interest and corporate expansion.
5. It's even understandable, most would do what you do in your place (with a less ideological approach). But you can't stop yourselves before you go too far, it's CCP's duty to do so. And they have done that several times now, kinda proving my thesis again and again.
1. Fear of change, this isn't a reason to keep the game horribly unbalanced.
2. So my non-existant lobby isn't okay because you don't like it.
3. So I am not qualified to advocate for these things because my perception of the future is in error. You are the only all-knowing oracle, taught by Paul Atreides himself, I suppose you had to drink worm vomit to gain this amazing power too.
4 & 5. Trying to intellectualize goonspiracy, lol. Let me toss another relevant detail to this at you. How many of us have posted in this thread? How many of us are there in total? Consider that if we really wanted to inundate you with goons there are plenty of people who cannot help but post who would do so.
You still refuse to answer the simple, do you honestly think out of 10,000 of us that there are no goons interested in industry? That there are none of us who would like to see industry balanced across the sec areas?
E: Above all you realize that aside from point 1 you make no arguments and everything you post boils down to goonspiracy or accusations? npc alts aren't people |

Alavaria Fera
GoonWaffe Goonswarm Federation
2455
|
Posted - 2012.12.28 01:49:00 -
[1394] - Quote
La Nariz wrote:4 & 5. Trying to intellectualize goonspiracy, lol. Let me toss another relevant detail to this at you. How many of us have posted in this thread? How many of us are there in total? Consider that if we really wanted to inundate you with goons there are plenty of people who cannot help but post who would do so.
You still refuse to answer the simple, do you honestly think out of 10,000 of us that there are no goons interested in industry? That there are none of us who would like to see industry balanced across the sec areas?
E: Above all you realize that aside from point 1 you make no arguments and everything you post boils down to goonspiracy or accusations? All the goons, posting CTA now Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tesal
109
|
Posted - 2012.12.28 02:10:00 -
[1395] - Quote
La Nariz wrote:
1. Fear of change, this isn't a reason to keep the game horribly unbalanced.
2. So my non-existant lobby isn't okay because you don't like it.
3. So I am not qualified to advocate for these things because my perception of the future is in error. You are the only all-knowing oracle, taught by Paul Atreides himself, I suppose you had to drink worm vomit to gain this amazing power too.
4 & 5. Trying to intellectualize goonspiracy, lol. Let me toss another relevant detail to this at you. How many of us have posted in this thread? How many of us are there in total? Consider that if we really wanted to inundate you with goons there are plenty of people who cannot help but post who would do so.
You still refuse to answer the simple, do you honestly think out of 10,000 of us that there are no goons interested in industry? That there are none of us who would like to see industry balanced across the sec areas?
E: Above all you realize that aside from point 1 you make no arguments and everything you post boils down to goonspiracy or accusations?
Bad posting is a crime against goondongium.
|

Malcanis
Vanishing Point. The Initiative.
5852
|
Posted - 2012.12.28 05:26:00 -
[1396] - Quote
Malphilos wrote:Malcanis wrote:WHY shouldn't they be able to? Because that would allow a situation even worse than we have now, where: not only is null monolithic, but there's no place a meaningful threat could be mounted from.
Null isn't monolithic and never will be. Duolithic, possibly. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5852
|
Posted - 2012.12.28 05:27:00 -
[1397] - Quote
Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote:Malcanis wrote:So, Buddy: Why shouldn't players be able to build a better civilisation than NPCs? Are you able to answer this question? Because CCP, in their limited wisdom, designed a game where every decision that would have allowed that to be the case has been answered with "the NPC's will always have an advantage". So what is is what should be? EVE is a perfect, unchangable monolith that can't be altered in anyway from its original flawless conception? Also, from where I'm sitting, EVE's lore and design seems to be predicated on the idea that capsuleers are virtually gods compared to those who aren't, and that CCP has been slowly but surely removing NPC monopolies for half a decade. Why should they stop now? What on earth makes you think they will? EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs". WHY shouldn't they be able to? You obviously stopped at the portion you quoted, because I answer that as well as possible there. The short form "because that would be a different game, call me when you find it."
You mean like the difference between EVE with CONCORD in hi-sec and EVE without it?
Because CCP didn't let a difference of that mangitude stop them.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5852
|
Posted - 2012.12.28 05:29:00 -
[1398] - Quote
Buzzy Warstl wrote:Right. People play EvE as it currently exists for the most part because it is the game they want to play (warts and all).
Counterpoint: EVE has never stopped changing. Therefore people play EVE in the knowledge and expectation that the game will change, which is why they're here.
Ontology is fun!
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5852
|
Posted - 2012.12.28 05:31:00 -
[1399] - Quote
Buzzy Warstl wrote:Highsec is about availability of basic features. My suggestions were to move more non-basic features out of highsec, while maintaining full availability of basic features.
I guess since I think that highsec should be able to support as many people as want to play there with full availability of resources if they are willing to dig a bit I didn't suggest anything that the high and mighty nullsec lords would consider a "nerf".
No one is (seriously) suggesting that availability of basic features should be removed from hi-sec.
All we're asking is that some of them be vaible in 0.0 too. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Randolph Rothstein
whatever corp.
206
|
Posted - 2012.12.28 05:49:00 -
[1400] - Quote
i dont know if this has been done before and im certainly not gonna go through 70 pages,so if it was,feel free to ignore
lets make pros for each space:
high sec: - industry obviously - including tax issues,station trading the whole circus - transportation - safety
low sec: - carriers,titans,dreadnaughts - everybody wants to fly big ship,its the ultimate e-peen thing in the game - moons - exploration - high sec sites are often empty because of number of players doing them - rats including complexes and easy access to pirate faction ships - safety for two reasons - first if you look at the map the most ship/pod kills are in high sec,second because of density there are not a lot of people in low sec,id even argue that low sec is safer because of that but lets pretend they cancel each other -i could add mining but because of hauling issues,its actually quite even - however if you have jumpfreighters low sec is better -sovereignity - i think its pretty cool to have own space - but since it does nothing and only gives bragging rights that nobody cares about i wont count them
as you can see its 4:2 in favor of low sec
lets use another ranking - the three pillars of game - pvp,business,exploration
better pvp and exploration? - low sec better industry? - high sec
its 2:1 for low sec again
now imagine you nerf high sec industry,so they are even with low sec - suddenly it would be 4:1 and 2:0 for low sec - how is that fair? be glad high sec people dont ask for low sec nerfs regarding rats or supercapitals
and the best part is that it makes all the sense in the world,because it was designed by human ,eve is a copy of the world we live in,props to devs for making logical system,it was all designed to make sense - Gallente are french,Caldari are finnish or whatever the fck those names come from,raven has wings,fenrir and ragnarok are from norse mythology and industry was made to be in high sec and pvp in low sec - if you dont follow the rules you will pay extra
- why dont you have expeditions in the middle of Paris? because there is no need to - you have exploration happening in wilderness where few ppl dare to go - where do you build factories? certainly not in the middle of civil war Sudan - where do you fight wars? not in the middle of new york
actually it makes even more sense when you realize eve is economy simulator,just like the real world - imagine eve being pvp game primarly,what would happen? high sec players would want to nerf low sec rats and want more pvp oportunities in high sec ...
human history consists of constant war over borders from greece,egypt,persia,rome to ottoman empire,napoleon and **** germany - but since then there have only been local conflicts,the borders are pretty much set in stone because people have figured out that its better to make money than to fight world wars - just like lowsec has its territory conquered,maybe few years ago eve was primarly pvp game,its not anymore, its economy simulation just like our real world and its surprise surprise player driven economy...
the reasons your suggestions will never be satisfied:
1. its not how it works in real world which is the source of devs ideas,its illogical to ask cocacola to build a factory in afghanistan desert
2. you are not entitled to expect anything more in lowsec that you already have - you have titans,moons,exploration,pvp - just because you were fighting for it,you have no right to expect even more because your 15 bucks have the same value as those of a miner mining 24/7 in high sec,you were maybe told by friends that you are tough and because of that you have to want more,but ccp accountants see just those 15 bucks
i expect arguments like you make more money in high sec and its not fair etc. - yes you do,just like you make more money on wall street than in the amazon even tho amazon is more dangerous,it works because it was designed to work like that -also shame on you for reducing eve to just iskmaking game,its pathetic,broaden your horizons people...
chapeau to devs for making interesting world simulation...with spaceships  |
|

Malcanis
Vanishing Point. The Initiative.
5854
|
Posted - 2012.12.28 05:57:00 -
[1401] - Quote
Randolph Rothstein wrote:i dont know if this has been done before and im certainly not gonna go through 70 pages,so if it was,feel free to ignore
lets make pros for each space:
high sec: - industry obviously - including tax issues,station trading the whole circus - transportation - safety
low sec: - carriers,titans,dreadnaughts - everybody wants to fly big ship,its the ultimate e-peen thing in the game - moons - exploration - high sec sites are often empty because of number of players doing them - rats including complexes and easy access to pirate faction ships - safety for two reasons - first if you look at the map the most ship/pod kills are in high sec,second because of density there are not a lot of people in low sec,id even argue that low sec is safer because of that but lets pretend they cancel each other -i could add mining but because of hauling issues,its actually quite even - however if you have jumpfreighters low sec is better -sovereignity - i think its pretty cool to have own space - but since it does nothing and only gives bragging rights that nobody cares about i wont count them
as you can see its 4:2 in favor of low sec...
You forgot a couple of pros for hi-sec
R&D Invention Trading (OK you included this one but you tried to roll it into "industry"; it deserves its own category) Mining
Also if hi-sec exploration is so popular that the sites are regularly cleaned out, then how can you say that exploration isn't a hi-sec activity?
Lo-sec (by which I understand you to mean "everything that's not hi-sec") "safety" isn't safety; it's people being more god damb careful because it's dangerous. Calling "safety" an advantage of lo-sec is like calling a thin sheet of ice "the safest place to drive" because no one will drive on it, therefore there are no traffic incidents.
You can't claim that lo-sec has a ratting advantage with the number of missions being done in hisec. Come on now.
So the adjusted list looks like:
Hi-sec: Industry R&D Invention Trading Mining NPC-enforced safety Transportation Population
"Lo-sec" Capitals Moonmining (Can't do this in 0.4 space or w-space, remember)
That looks like 8:2 for hi-sec to me. Fair and balanced! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Alavaria Fera
GoonWaffe Goonswarm Federation
2493
|
Posted - 2012.12.28 06:02:00 -
[1402] - Quote
Malcanis wrote:Randolph Rothstein wrote:low sec: - safety for two reasons - first if you look at the map the most ship/pod kills are in high sec,second because of density there are not a lot of people in low sec,id even argue that low sec is safer because of that but lets pretend they cancel each other Lo-sec (by which I understand you to mean "everything that's not hi-sec") "safety" isn't safety; it's people being more god damb careful because it's dangerous. Calling "safety" an advantage of lo-sec is like calling a thin sheet of ice "the safest place to drive" because no one will drive on it, therefore there are no traffic incidents. Lowsec is safe? Haha, look at that guy, he was calling lowsec safe. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malcanis
Vanishing Point. The Initiative.
5854
|
Posted - 2012.12.28 06:03:00 -
[1403] - Quote
Alavaria Fera wrote:Malcanis wrote:Lo-sec "safety" isn't safety; it's people being more god damb careful because it's dangerous. Calling "safety" an advantage of lo-sec is like calling a thin sheet of ice "the safest place to drive" because no one will drive on it, therefore there are no traffic incidents. Lowsec is safe? Haha, look at that guy, he was calling highsec safe.
Hi-sec is so safe that it's a worthwhile risk to autopilot a T1 industrial vith valuable cargo, or run missions with a hundred neutrals in local. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Randolph Rothstein
whatever corp.
206
|
Posted - 2012.12.28 06:04:00 -
[1404] - Quote
Malcanis wrote:
You forgot a couple of pros for hi-sec
R&D Invention Trading (OK you included this one but you tried to roll it into "industry"; it deserves its own category Mining
Also if hi-sec exploration is so popular that the sites are regularly cleaned out, then how can you say that exploration isn't a hi-sec activity?
Lo-sec "safety" isn't safety; it's people being more god damb careful because it's dangerous. Calling "safety" an advantage of lo-sec is like calling a thin sheet of ice "the safest place to drive" because no one will drive on it, therefore there are no traffic incidents.
science,trading,mining is all in the industry category - its a huge caregory that why you have more low sec perks in pure numbers
we can argue about safety for days,the fact is that you have very low density population and because of that its easier to avoid people - its a different point of view with same result - no destroyed ships of your own
in high sec you have a lot of people but less fighting per capita because concord - i actually bet there is more isk destroyed in high sec then low sec,hence more safety in low sec
but i said it cancels each other,we will never agree on that anyway |

Alavaria Fera
GoonWaffe Goonswarm Federation
2493
|
Posted - 2012.12.28 06:05:00 -
[1405] - Quote
Malcanis wrote:Alavaria Fera wrote:Malcanis wrote:Lo-sec "safety" isn't safety; it's people being more god damb careful because it's dangerous. Calling "safety" an advantage of lo-sec is like calling a thin sheet of ice "the safest place to drive" because no one will drive on it, therefore there are no traffic incidents. Lowsec is safe? Haha, look at that guy, he was calling highsec safe. Hi-sec is so safe that it's a worthwhile risk to autopilot a T1 industrial vith valuable cargo, or run missions with a hundred neutrals in local. typo. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1879
|
Posted - 2012.12.28 06:05:00 -
[1406] - Quote
Malcanis wrote:Lo-sec (by which I understand you to mean "everything that's not hi-sec") "safety" isn't safety; it's people being more god damb careful because it's dangerous. Calling "safety" an advantage of lo-sec is like calling a thin sheet of ice "the safest place to drive" because no one will drive on it, therefore there are no traffic incidents. This is what irritates me about people saying nullsec is safe. It's only safe if you're constantly paying attention to what you're doing. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
2493
|
Posted - 2012.12.28 06:05:00 -
[1407] - Quote
Randolph Rothstein wrote:n the industry category - its a huge caregory that why you have more low sec perks in pure numbers
we can argue about safety for days,the fact is that you have very low density population and because of that its easier to avoid people - its a different point of view with same result - no destroyed ships of your own
in high sec you have a lot of people but less fighting per capita because concord - i actually bet there is more isk destroyed in high sec then low sec,hence more safety in low sec
but i said it cancels each other,we will never agree on that anyway Haha, look at you. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1892
|
Posted - 2012.12.28 06:07:00 -
[1408] - Quote
Randolph Rothstein wrote:in high sec you have a lot of people but less fighting per capita You just contradicted everything else you said about safety with that little statement right there. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
2496
|
Posted - 2012.12.28 06:08:00 -
[1409] - Quote
James Amril-Kesh wrote:Randolph Rothstein wrote:in high sec you have a lot of people but less fighting per capita You just contradicted everything else you said about safety with that little statement right there. CONCORD, our protectors <3 <3 <3 Who work for free. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ryuji Takemiya
Omni Tech Industries Initiative Associates
7
|
Posted - 2012.12.28 06:12:00 -
[1410] - Quote
James Amril-Kesh wrote: This is what irritates me about people saying nullsec is safe. It's only safe if you're constantly paying attention to what you're doing.
This. You might look at the Starmap and think no ones comes out here, that you found a safe spot in Null. Then be amazed when that one person comes into your system, scans you down faster than you thought was possible, and fills your screen with explosions.
|
|

Malcanis
Vanishing Point. The Initiative.
5859
|
Posted - 2012.12.28 06:12:00 -
[1411] - Quote
Randolph Rothstein wrote:Malcanis wrote:
You forgot a couple of pros for hi-sec
R&D Invention Trading (OK you included this one but you tried to roll it into "industry"; it deserves its own category Mining
Also if hi-sec exploration is so popular that the sites are regularly cleaned out, then how can you say that exploration isn't a hi-sec activity?
Lo-sec "safety" isn't safety; it's people being more god damb careful because it's dangerous. Calling "safety" an advantage of lo-sec is like calling a thin sheet of ice "the safest place to drive" because no one will drive on it, therefore there are no traffic incidents.
science,trading,mining is all in the industry category - its a huge caregory that why you have more low sec perks in pure numbers
So you roll those together, but you try and make "rats" and "exploration" two seperate categories and assign them both as 0.0 "pros"?
Nice try bro, but I'm not falling for that little sleight-of-hand. Invention, Trading and manufacturing are all seperate professions with seperate skillsets, seperate resources, seperate infrastructure.
Randolph Rothstein wrote:
we can argue about safety for days,the fact is that you have very low density population and because of that its easier to avoid people - its a different point of view with same result - no destroyed ships of your own
in high sec you have a lot of people but less fighting per capita because concord - i actually bet there is more isk destroyed in high sec then low sec,hence more safety in low sec
but i said it cancels each other,we will never agree on that anyway
CCP Diagoras' stat dump showed that 0.0 is approximate 17 times more dangerous than hi-sec. That is, a single player in 0.0 is 17 times more likely to lose a ship in 0.0 to PvP than his counterpart in hi-sec. If you want to call "17 times more dangerous" a form of "safety", then I can't stop you, but don't expect many people to adhere to your definition. I certainly won't.
The large majority of ships lost in hi-sec are lost to rats. And most of them are frigates. Two Titans were lost in 0.0 a week ago; together they cost as much as about 300,000 frigates. Hi-sec doesn't 'win' on total value of ship loss either. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Alavaria Fera
GoonWaffe Goonswarm Federation
2496
|
Posted - 2012.12.28 06:14:00 -
[1412] - Quote
Ryuji Takemiya wrote:James Amril-Kesh wrote: This is what irritates me about people saying nullsec is safe. It's only safe if you're constantly paying attention to what you're doing.
This. You might look at the Starmap and think no ones comes out here, that you found a safe spot in Null. Then be amazed when that one person comes into your system, scans you down faster than you thought was possible, and fills your screen with explosions. EXPLOSIONS????!!!!
Painful. At least now the rats might help defend you, har har Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malcanis
Vanishing Point. The Initiative.
5859
|
Posted - 2012.12.28 06:14:00 -
[1413] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:Randolph Rothstein wrote:in high sec you have a lot of people but less fighting per capita You just contradicted everything else you said about safety with that little statement right there. CONCORD, our protectors <3 <3 <3 Who work for free.
Socialist government subsidies undercutting the hardworking, independent mercenary community :( MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Randolph Rothstein
whatever corp.
206
|
Posted - 2012.12.28 06:18:00 -
[1414] - Quote
look people not gonna answer you one by one,we would argue all night
my point of view is that the design of industrial high sec and dangerous low sec is intentional,whether am i right or not we will see, it makes sense to have it like that considering how the real world works
my claim is that its an inteligent design (pun totaly intended) and therefore nothing gonna change 
you think otherwise which is fine,tho i dont believe it,the thruth is probably out there...
throw a coin,we ll see
good night 
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2499
|
Posted - 2012.12.28 06:18:00 -
[1415] - Quote
Malcanis wrote:Alavaria Fera wrote:James Amril-Kesh wrote:Randolph Rothstein wrote:in high sec you have a lot of people but less fighting per capita You just contradicted everything else you said about safety with that little statement right there. CONCORD, our protectors <3 <3 <3 Who work for free. Socialist government subsidies undercutting the hardworking, independent mercenary community :( So when is CONCORD going to redistribute everything in highsec to it's military operations against the gankers? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malcanis
Vanishing Point. The Initiative.
5861
|
Posted - 2012.12.28 06:22:00 -
[1416] - Quote
Alavaria Fera wrote:Malcanis wrote:Alavaria Fera wrote:James Amril-Kesh wrote:Randolph Rothstein wrote:in high sec you have a lot of people but less fighting per capita You just contradicted everything else you said about safety with that little statement right there. CONCORD, our protectors <3 <3 <3 Who work for free. Socialist government subsidies undercutting the hardworking, independent mercenary community :( So when is CONCORD going to redistribute everything in highsec to it's military operations against the gankers?
I don't think you quite get socialist governments MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5861
|
Posted - 2012.12.28 06:24:00 -
[1417] - Quote
Randolph Rothstein wrote:look people not gonna answer you one by one,we would argue all night my point of view is that the design of industrial high sec and dangerous low sec is intentional,whether am i right or not we will see, it makes sense to have it like that considering how the real world works my claim is that its an inteligent design (pun totaly intended) and therefore nothing gonna change  you think otherwise which is fine,tho i dont believe it,the thruth is probably out there... throw a coin,we ll see good night 
"I got called out on my attempt to use sleight of hand to show that hi-sec and 0.0 aren't unbalanced, so I'll just claim that they're meant to be unbalanced and that discussing it is against god's will or something and run off before I get owned even harder"
A fine rhetorical technique, used by privileged classes everywhere. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

James Amril-Kesh
RAZOR Alliance
1892
|
Posted - 2012.12.28 06:24:00 -
[1418] - Quote
Randolph Rothstein wrote:look people not gonna answer you one by one,we would argue all night my point of view is that the design of industrial high sec and dangerous low sec is intentional,whether am i right or not we will see, it makes sense to have it like that considering how the real world works my claim is that its an inteligent design (pun totaly intended) and therefore nothing gonna change  you think otherwise which is fine,tho i dont believe it,the thruth is probably out there... throw a coin,we ll see good night  Uh, okay. AoE remote doomsday was intentional. Supercarriers fielding 25 combat drones was intentional. Heavy missiles outperforming other medium sized long range weapons was intentional. Incursions paying out 100M+ ISK/hr was intentional.
These things, however having been designed intentionally by intelligent developers, were however not perfect and needed rebalancing. The case here is exactly the same. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Malcanis
Vanishing Point. The Initiative.
5866
|
Posted - 2012.12.28 06:29:00 -
[1419] - Quote
James Amril-Kesh wrote:Randolph Rothstein wrote:look people not gonna answer you one by one,we would argue all night my point of view is that the design of industrial high sec and dangerous low sec is intentional,whether am i right or not we will see, it makes sense to have it like that considering how the real world works my claim is that its an inteligent design (pun totaly intended) and therefore nothing gonna change  you think otherwise which is fine,tho i dont believe it,the thruth is probably out there... throw a coin,we ll see good night  Uh, okay. AoE remote doomsday was intentional. Supercarriers fielding 25 combat drones was intentional. Heavy missiles outperforming other medium sized long range weapons was intentional. Incursions paying out 100M+ ISK/hr was intentional. These things, however having been designed intentionally by intelligent developers, were however not perfect and needed rebalancing. The case here is exactly the same.
Don't forget:
LP stores
CONCORD buffs
Insurance Nerf
Removal of insurance for suicide ganks
Increased hi-sec belt spawns
Mining barge buffs
Quick, someone link me to the posts made by the people who are against viable nullsec industry and also opposed these changes because "obviously working as intended".
I'll wait.
(For a very long time, I expect)
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
321
|
Posted - 2012.12.28 06:32:00 -
[1420] - Quote
Randolph Rothstein wrote: 1. its not how it works in real world which is the source of devs ideas,its illogical to ask cocacola to build a factory in afghanistan desert
That is probably the worst example of a company to use if you want to say that industry doesn't happen in out of the way or war torn places.
Coca Cola has operations in Colombia, a country with drug lords, guerrillas, kidnapping and ransoms, private para-military. The "lowsec" of the real world. They have a history, not always good, of setting up shop in some out of the way places.
And their competitor, Pepsi, is actually setting up a bottling plant in Afghanistan.
http://www.pepsico.com/PressRelease/PepsiCo-Signs-with-Alokozay-as-Exclusive-Bottling-Partner-for-Afghanistan04202011.html
|
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2500
|
Posted - 2012.12.28 06:34:00 -
[1421] - Quote
Malcanis wrote:James Amril-Kesh wrote:Randolph Rothstein wrote:look people not gonna answer you one by one,we would argue all night my point of view is that the design of industrial high sec and dangerous low sec is intentional,whether am i right or not we will see, it makes sense to have it like that considering how the real world works my claim is that its an inteligent design (pun totaly intended) and therefore nothing gonna change  you think otherwise which is fine,tho i dont believe it,the thruth is probably out there... throw a coin,we ll see good night  Uh, okay. AoE remote doomsday was intentional. Supercarriers fielding 25 combat drones was intentional. Heavy missiles outperforming other medium sized long range weapons was intentional. Incursions paying out 100M+ ISK/hr was intentional. These things, however having been designed intentionally by intelligent developers, were however not perfect and needed rebalancing. The case here is exactly the same. Don't forget: LP stores CONCORD buffs Insurance Nerf Removal of insurance for suicide ganks Increased hi-sec belt spawns Mining barge buffs Quick, someone link me to the posts made by the people who are against viable nullsec industry and also opposed these changes because "obviously working as intended". I'll wait. (For a very long time, I expect) Ganking is never working as intended. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malcanis
Vanishing Point. The Initiative.
5866
|
Posted - 2012.12.28 06:34:00 -
[1422] - Quote
Shepard Wong Ogeko wrote:Randolph Rothstein wrote: 1. its not how it works in real world which is the source of devs ideas,its illogical to ask cocacola to build a factory in afghanistan desert
That is probably the worst example of a company to use if you want to say that industry doesn't happen in out of the way or war torn places. Coca Cola has operations in Colombia, a country with drug lords, guerrillas, kidnapping and ransoms, private para-military. The "lowsec" of the real world. They have a history, not always good, of setting up shop in some out of the way places. And their competitor, Pepsi, is actually setting up a bottling plant in Afghanistan. http://www.pepsico.com/PressRelease/PepsiCo-Signs-with-Alokozay-as-Exclusive-Bottling-Partner-for-Afghanistan04202011.html
After an owning like that, Randolph had better call his mom to get her ovaries checked. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Randolph Rothstein
whatever corp.
206
|
Posted - 2012.12.28 06:36:00 -
[1423] - Quote
Malcanis wrote:Randolph Rothstein wrote:look people not gonna answer you one by one,we would argue all night my point of view is that the design of industrial high sec and dangerous low sec is intentional,whether am i right or not we will see, it makes sense to have it like that considering how the real world works my claim is that its an inteligent design (pun totaly intended) and therefore nothing gonna change  you think otherwise which is fine,tho i dont believe it,the thruth is probably out there... throw a coin,we ll see good night  "I got called out on my attempt to use sleight of hand to show that hi-sec and 0.0 aren't unbalanced, so I'll just claim that they're meant to be unbalanced and that discussing it is against god's will or something and run off before I get owned even harder" A fine rhetorical technique, used by privileged classes everywhere.
dont put words in my mouth
where did i say you cant discuss it?
you are missing my point, which is because the devs want high sec and low sec to be unbalanced they wont change it -why do they want it? because thats how it works in our world
you can discuss it,you are free to do whatever you want - and guess what i might be totally wrong on my assumptions - im ok with that
congrats on owning stranger on the internet,you are the man 
good night james,yes the devs made mistakes,maybe this is one or maybe this one is not - i think its not,you think it is,thats fine with me
|

Marlona Sky
D00M. Northern Coalition.
2593
|
Posted - 2012.12.28 06:36:00 -
[1424] - Quote
I get the feeling this thread has reached so many pages due to the same handful of people in a nonstop argument. Doesn't Chribba have some thing on eve-search that shows the numbers on people who post in a specific thread??
Remove local, structure mails and revamp the directional scanner! |

Alavaria Fera
GoonWaffe Goonswarm Federation
2500
|
Posted - 2012.12.28 06:38:00 -
[1425] - Quote
Malcanis wrote:Shepard Wong Ogeko wrote:Randolph Rothstein wrote: 1. its not how it works in real world which is the source of devs ideas,its illogical to ask cocacola to build a factory in afghanistan desert
That is probably the worst example of a company to use if you want to say that industry doesn't happen in out of the way or war torn places. Coca Cola has operations in Colombia, a country with drug lords, guerrillas, kidnapping and ransoms, private para-military. The "lowsec" of the real world. They have a history, not always good, of setting up shop in some out of the way places. And their competitor, Pepsi, is actually setting up a bottling plant in Afghanistan. http://www.pepsico.com/PressRelease/PepsiCo-Signs-with-Alokozay-as-Exclusive-Bottling-Partner-for-Afghanistan04202011.html After an owning like that, Randolph had better call his mom to get her ovaries checked. On GD, one might suggest it was already too late. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1895
|
Posted - 2012.12.28 06:39:00 -
[1426] - Quote
Marlona Sky wrote:I get the feeling this thread has reached so many pages due to the same handful of people in a nonstop argument. Doesn't Chribba have some thing on eve-search that shows the numbers on people who post in a specific thread?? I see you never responded to my earlier post. Was it in this thread? I lost track. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Malcanis
Vanishing Point. The Initiative.
5868
|
Posted - 2012.12.28 06:39:00 -
[1427] - Quote
Marlona Sky wrote:I get the feeling this thread has reached so many pages due to the same handful of people in a nonstop argument. Doesn't Chribba have some thing on eve-search that shows the numbers on people who post in a specific thread??
You seem like a good person to ask about non-stop arguments. Did you read my article?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Hannah Flex
Elite Market PvP Consortium
12
|
Posted - 2012.12.28 06:42:00 -
[1428] - Quote
Marlona Sky wrote:I get the feeling this thread has reached so many pages due to the same handful of people in a nonstop argument. Doesn't Chribba have some thing on eve-search that shows the numbers on people who post in a specific thread??
Well basically it all boils down to:
Highsec: You no nerf I quit
Nullsec: yo dawg
Highsec: you no nerf I quit
Nullsec: yo dawg can we get a bone
Highsec: you no nerf I quit
CCP: .... |

Randolph Rothstein
whatever corp.
206
|
Posted - 2012.12.28 06:42:00 -
[1429] - Quote
Shepard Wong Ogeko wrote:Randolph Rothstein wrote: 1. its not how it works in real world which is the source of devs ideas,its illogical to ask cocacola to build a factory in afghanistan desert
That is probably the worst example of a company to use if you want to say that industry doesn't happen in out of the way or war torn places. Coca Cola has operations in Colombia, a country with drug lords, guerrillas, kidnapping and ransoms, private para-military. The "lowsec" of the real world. They have a history, not always good, of setting up shop in some out of the way places. And their competitor, Pepsi, is actually setting up a bottling plant in Afghanistan. http://www.pepsico.com/PressRelease/PepsiCo-Signs-with-Alokozay-as-Exclusive-Bottling-Partner-for-Afghanistan04202011.html
in Kabul bro,i was talking afghanistan desert...slight difference
i wasnt thinking colombia (not even izrael for that matter even tho there was almost war) when i was doing examples,more like africa,there is always civil war there and everthing destroyed |

Malcanis
Vanishing Point. The Initiative.
5868
|
Posted - 2012.12.28 06:45:00 -
[1430] - Quote
Randolph Rothstein wrote:
""I got called out on my attempt to use sleight of hand to show that hi-sec and 0.0 aren't unbalanced, so I'll just claim that they're meant to be unbalanced and that discussing it is against god's will or something and run off before I get owned even harder"
A fine rhetorical technique, used by privileged classes everywhere."
dont put words in my mouth
I was deconstructing them. A valid critical technique.
Randolph Rothstein wrote: where did i say you cant discuss it?
You didn't. You said you weren't going to discuss it. For obvious reasons, I might add, because it was pretty clear that the hard facts being brrought into the discussion were rapidly taking it somewhere you didn't like at all.
Randolph Rothstein wrote: you are missing my point, which is because the devs want high sec and low sec to be unbalanced they wont change it -why do they want it? because thats how it works in our world
I'm not even going to deconstruct that because it doesn't need it. You're flat out agreeing with me in plain lauguage now, although you think you aren't, but thanks for conceding that hi-sec is unbalanced, at least we can consider that part of the discussion completed. All we disagree about at this stage. is whether it's a problem that should be fixed
Randolph Rothstein wrote:you can discuss it,you are free to do whatever you want - and guess what i might be totally wrong on my assumptions - im ok with that congrats on owning stranger on the internet,you are the man  good night james,yes the devs made mistakes,maybe this is one or maybe this one is not - i think its not,you think it is,thats fine with me
I think we're done here.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Malcanis
Vanishing Point. The Initiative.
5868
|
Posted - 2012.12.28 06:47:00 -
[1431] - Quote
Randolph Rothstein wrote:Shepard Wong Ogeko wrote:Randolph Rothstein wrote: 1. its not how it works in real world which is the source of devs ideas,its illogical to ask cocacola to build a factory in afghanistan desert
That is probably the worst example of a company to use if you want to say that industry doesn't happen in out of the way or war torn places. Coca Cola has operations in Colombia, a country with drug lords, guerrillas, kidnapping and ransoms, private para-military. The "lowsec" of the real world. They have a history, not always good, of setting up shop in some out of the way places. And their competitor, Pepsi, is actually setting up a bottling plant in Afghanistan. http://www.pepsico.com/PressRelease/PepsiCo-Signs-with-Alokozay-as-Exclusive-Bottling-Partner-for-Afghanistan04202011.html in Kabul bro,i was talking afghanistan desert...slight difference i wasnt thinking colombia (not even izrael for that matter even tho there was almost war) when i was doing examples,more like africa,there is always civil war there and everthing destroyed
Weren't you the guy who, only 1 page ago, was arguing that "safety" was a nullsec "pro"?
Now you're comparing it to Afghanistan hill-country. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Chribba
Otherworld Enterprises Otherworld Empire
6506
|
Posted - 2012.12.28 06:54:00 -
[1432] - Quote
Marlona Sky wrote:I get the feeling this thread has reached so many pages due to the same handful of people in a nonstop argument. Doesn't Chribba have some thing on eve-search that shows the numbers on people who post in a specific thread?? http://eve-search.com/stats/thread/183455-1
/c
|
|

James Amril-Kesh
RAZOR Alliance
1895
|
Posted - 2012.12.28 06:55:00 -
[1433] - Quote
Randolph Rothstein wrote:Shepard Wong Ogeko wrote:Randolph Rothstein wrote: 1. its not how it works in real world which is the source of devs ideas,its illogical to ask cocacola to build a factory in afghanistan desert
That is probably the worst example of a company to use if you want to say that industry doesn't happen in out of the way or war torn places. Coca Cola has operations in Colombia, a country with drug lords, guerrillas, kidnapping and ransoms, private para-military. The "lowsec" of the real world. They have a history, not always good, of setting up shop in some out of the way places. And their competitor, Pepsi, is actually setting up a bottling plant in Afghanistan. http://www.pepsico.com/PressRelease/PepsiCo-Signs-with-Alokozay-as-Exclusive-Bottling-Partner-for-Afghanistan04202011.html in Kabul bro,i was talking afghanistan desert...slight difference i wasnt thinking colombia (not even izrael for that matter even tho there was almost war) when i was doing examples,more like africa,there is always civil war there and everthing destroyed ON SALE NOW REMOTE CONTROL HYDRAULICALLY POSITIONED GOALPOSTS Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

EI Digin
Dreddit Test Alliance Please Ignore
373
|
Posted - 2012.12.28 07:13:00 -
[1434] - Quote
The best thing about ruling Afghanistan is all of the opium you get to harvest. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
322
|
Posted - 2012.12.28 07:17:00 -
[1435] - Quote
Randolph Rothstein wrote:
in Kabul bro,i was talking afghanistan desert...slight difference
Well, CCP made a new afghan desert in the form of wormholes. No local, no outposts, difficult travel, etc.
Where does that leave nullsec? Lowsec with bubbles? Wormoles with gates? |

Hannah Flex
Elite Market PvP Consortium
14
|
Posted - 2012.12.28 07:17:00 -
[1436] - Quote
Chribba wrote:Marlona Sky wrote:I get the feeling this thread has reached so many pages due to the same handful of people in a nonstop argument. Doesn't Chribba have some thing on eve-search that shows the numbers on people who post in a specific thread?? http://eve-search.com/stats/thread/183455-1/c
Who knew that Minmatar Republic and Caldari State had such a vested interest in maintaining the status quo  |

Frying Doom
Zat's Affiliated Traders
1190
|
Posted - 2012.12.28 07:18:00 -
[1437] - Quote
Chribba wrote:Marlona Sky wrote:I get the feeling this thread has reached so many pages due to the same handful of people in a nonstop argument. Doesn't Chribba have some thing on eve-search that shows the numbers on people who post in a specific thread?? http://eve-search.com/stats/thread/183455-1/c Ok I am safe I am below 1% 
As always that you for your wonderful sites Chribba Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
5868
|
Posted - 2012.12.28 07:19:00 -
[1438] - Quote
Hannah Flex wrote:Chribba wrote:Marlona Sky wrote:I get the feeling this thread has reached so many pages due to the same handful of people in a nonstop argument. Doesn't Chribba have some thing on eve-search that shows the numbers on people who post in a specific thread?? http://eve-search.com/stats/thread/183455-1/c Who knew that Minmatar Republic and Caldari State had such a vested interest in maintaining the status quo 
Don't stereotype, bigot! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1190
|
Posted - 2012.12.28 07:20:00 -
[1439] - Quote
Malcanis wrote:James Amril-Kesh wrote:Randolph Rothstein wrote:look people not gonna answer you one by one,we would argue all night my point of view is that the design of industrial high sec and dangerous low sec is intentional,whether am i right or not we will see, it makes sense to have it like that considering how the real world works my claim is that its an inteligent design (pun totaly intended) and therefore nothing gonna change  you think otherwise which is fine,tho i dont believe it,the thruth is probably out there... throw a coin,we ll see good night  Uh, okay. AoE remote doomsday was intentional. Supercarriers fielding 25 combat drones was intentional. Heavy missiles outperforming other medium sized long range weapons was intentional. Incursions paying out 100M+ ISK/hr was intentional. These things, however having been designed intentionally by intelligent developers, were however not perfect and needed rebalancing. The case here is exactly the same. Don't forget: LP stores CONCORD buffs Insurance Nerf Removal of insurance for suicide ganks Increased hi-sec belt spawns Mining barge buffs Quick, someone link me to the posts made by the people who are against viable nullsec industry and also opposed these changes because "obviously working as intended". I'll wait. (For a very long time, I expect) Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
5868
|
Posted - 2012.12.28 07:44:00 -
[1440] - Quote
With pleasure.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Frying Doom
Zat's Affiliated Traders
1191
|
Posted - 2012.12.28 08:09:00 -
[1441] - Quote
A post after the release of the nerf, with everyone complaining it was the death of ganking would have been more relevant.
And to mark this point may I direct you to your own statement in the same thread http://www.eve-search.com/thread/1217870-0/page/6#158 Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
5869
|
Posted - 2012.12.28 08:13:00 -
[1442] - Quote
Wait what? I was one of the orginal advocates of the nerf, and you say that's not relevent?
What did you think, that I changed my mind after it was introduced or something?
EDIT: I'm not sure I see the point you're making with the post you linked to. Could you be more explicit? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1191
|
Posted - 2012.12.28 08:20:00 -
[1443] - Quote
Malcanis wrote:Wait what? I was one of the orginal advocates of the nerf, and you say that's not relevent? What did you think, that I changed my mind after it was introduced or something? EDIT: I'm not sure I see the point you're making with the post you linked to. Could you be more explicit? Not at all what I was pointing out was your statement
Quote: No need to remove CONCORD payouts, just set the insurance at 85-90% of insurance value and the problem pretty much takes care of itself.
There was a lot of screaming over the removal of payouts where CONCORD was involved.
I don't know if you did or did not yourself ***** about this removal but a lot of the usual posters stated that it was a huge blow to ganking {insert Null whinning here}
Which is why my original question/statment "Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong?" holds true. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
2923
|
Posted - 2012.12.28 08:24:00 -
[1444] - Quote
Malcanis wrote:Buzzy Warstl wrote:Highsec is about availability of basic features. My suggestions were to move more non-basic features out of highsec, while maintaining full availability of basic features.
I guess since I think that highsec should be able to support as many people as want to play there with full availability of resources if they are willing to dig a bit I didn't suggest anything that the high and mighty nullsec lords would consider a "nerf". No one is (seriously) suggesting that availability of basic features should be removed from hi-sec. All we're asking is that some of them be vaible in 0.0 too.
If the thread has been (seriously) just about this it'd been 6 pages long. But you are not the only one suggesting changes. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
1899
|
Posted - 2012.12.28 08:26:00 -
[1445] - Quote
Vaerah Vahrokha wrote:If the thread has been (seriously) just about this it'd been 6 pages long. But you are not the only one suggesting changes. It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Frying Doom
Zat's Affiliated Traders
1191
|
Posted - 2012.12.28 08:28:00 -
[1446] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:If the thread has been (seriously) just about this it'd been 6 pages long. But you are not the only one suggesting changes. It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly. With out me having to go over 72 pages could you please state what alterations you would like to occur.
Thank you Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
5869
|
Posted - 2012.12.28 08:28:00 -
[1447] - Quote
Frying Doom wrote:Malcanis wrote:Wait what? I was one of the orginal advocates of the nerf, and you say that's not relevent? What did you think, that I changed my mind after it was introduced or something? EDIT: I'm not sure I see the point you're making with the post you linked to. Could you be more explicit? Not at all what I was pointing out was your statement Quote: No need to remove CONCORD payouts, just set the insurance at 85-90% of insurance value and the problem pretty much takes care of itself.
There was a lot of screaming over the removal of payouts where CONCORD was involved. I don't know if you did or did not yourself ***** about this removal but a lot of the usual posters stated that it was a huge blow to ganking {insert Null whinning here} Which is why my original question/statment "Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong?" holds true.
You're conflating 2 seperate changes.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1191
|
Posted - 2012.12.28 08:31:00 -
[1448] - Quote
Malcanis wrote:Frying Doom wrote: There was a lot of screaming over the removal of payouts where CONCORD was involved.
I don't know if you did or did not yourself ***** about this removal but a lot of the usual posters stated that it was a huge blow to ganking {insert Null whinning here}
Which is why my original question/statment "Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong?" holds true.
You're conflating 2 seperate changes. The insurance nerf or are you talking about a for runner to the current nerf where they only nerfed it a bit before they nerfed it a lot? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Super spikinator
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.12.28 08:34:00 -
[1449] - Quote
Frying Doom wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:If the thread has been (seriously) just about this it'd been 6 pages long. But you are not the only one suggesting changes. It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly. With out me having to go over 72 pages could you please state what alterations you would like to occur. Thank you
People want to 1)nerf hisec, 2)leave hisec alone!, 3)nerf lowsec, 4)leave lowsec alone!, 5), nerf nullsec, 6)leave nullsec alone!
that should cover it. somewhere in the 72 pages may of been nerf jove space but I sincerely doubt that anyone remembers who they are let alone where they are. |

James Amril-Kesh
RAZOR Alliance
1922
|
Posted - 2012.12.28 08:41:00 -
[1450] - Quote
Frying Doom wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:If the thread has been (seriously) just about this it'd been 6 pages long. But you are not the only one suggesting changes. It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly. With out me having to go over 72 pages could you please state what alterations you would like to occur. Thank you Specifics would be difficult seeing as it is a very touchy subject with regards to balance, however I do believe some reduction in highsec manufacturing capability would be required, perhaps some kind of tax on the materials used in manufacturing similar to how pend insurance estimates are calculated. After all you're using an empire corporation's stations, there's no reason to expect they should offer you their services for free. The exact percentage would be a question of balance on its own, and I have no idea how much exactly would be fair. Starter systems would have 0% tax but their manufacturing slots would be limited to the jobs given in the tutorial. Highsec will also be restricted to small and medium POS only.
Nullsec stations would have the ability to set taxes on manufacturing and refining at will with regards to standings - for example if I really wanted to I could open up my outpost to all non-red traffic and tax neutrals a specific amount on their manufacturing and refining (refining tax would forward a given percentage of the refined material to the corporation hangar of the station owner). Stations would have the ability to have significantly expanded manufacturing slots in destructible station services (you know, those things you can shoot at on a station to disable things like repair service, refining, etc. without having to conquer the station). Refining with upgrades will go up to 100% both on stations and POS with specific upgrades (only large POS can get to 100%, medium POS will be able to get better than the best highsec station, say 95%, so those in highsec who want expanded capability won't have to leave highsec, they will however have to work for it).
This is rather rudimentary, but it's a start, and it's by no means the only way to do things. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
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Vaerah Vahrokha
Vahrokh Consulting
2923
|
Posted - 2012.12.28 09:07:00 -
[1451] - Quote
La Nariz wrote: 1. Fear of change, this isn't a reason to keep the game horribly unbalanced.
2. So my non-existant lobby isn't okay because you don't like it.
3. So I am not qualified to advocate for these things because my perception of the future is in error. You are the only all-knowing oracle, taught by Paul Atreides himself, I suppose you had to drink worm vomit to gain this amazing power too.
4 & 5. Trying to intellectualize goonspiracy, lol. Let me toss another relevant detail to this at you. How many of us have posted in this thread? How many of us are there in total? Consider that if we really wanted to inundate you with goons there are plenty of people who cannot help but post who would do so.
You still refuse to answer the simple, do you honestly think out of 10,000 of us that there are no goons interested in industry? That there are none of us who would like to see industry balanced across the sec areas?
E: Above all you realize that aside from point 1 you make no arguments and everything you post boils down to goonspiracy or accusations?
1. "Fear of change?".
a) EvE is EvE because of how it is, including hi sec. Hi sec is the land of fast and hard content creators, some of them made the game story even with limited forces. They can do it because of the abundance of targets, the fact they have low (if any) escorts and so on. Hi sec is the land of fast small scale catering to everyone.
You don't just want to legitimately have null sec improvements (which would weigh on hi sec already). You want to destroy it, this means the end of half of EvE. Because once you remove fundamental things like the ability to make T2 items or make missions worth as much as "AFK mining", the place will be just an empty shell of itself. And for what? Because you want to dominate everywhere. Because having the most, the best and the largest of everything and everyone is still not enough!
b) EvE should have been changed so hard in 2004 not in 2012. You don't pull NGEs on 10 years old games. If anything you create an EvE 2.0 for this.
c) Many players keep playing EvE *because* they can keep out blobber alliances out of their life. Once you'll have tamed hi sec to your whims (who owns the moons? Who *already* makes T2 materials markets?) EvE will be like a P2W game, in the sense all you need to win is to pay homage to the current null sec warlords.
It's not fear to change. It's totally not wanting you in somebody else's balls. There's NO WAY a bunch of super casual players, PvEers and small time crafters could ever defend themselves against a 10k strong coordinated army, like it or hate it NPCs are the only defense they got. This is why EvE is EvE and not a full 0.0 game.
2. James315 "lobby" is OK. They don't ask the game to be changed to strictly suit their most immediate interests. Those demanding James315 and co. to be nerfed are WRONG. Those demanding the game is changed to make their already strongest alliance in game even more prominent *taking away from the others* are WRONG. Not because of ~lobby~ but because of the of the "we are the top but can't ever have enough and we also want to take away from everybody else". Without even bothering a second about the consequences.
3. Your perception of the future is as (not more) worth than anyone else's. When your perception of the future clashes with somebody else's then accept the somebody else might *just* agree at 75% and not 100%. I know, 75% is so low for you, unacceptable!
4. & 5. You had some more posting pages ago. CCP removed some pages with them. You have 3rd party resources all pointing to the same topic, do I really need to link the last blogs?
La Nariz wrote: You still refuse to answer the simple, do you honestly think out of 10,000 of us that there are no goons interested in industry? That there are none of us who would like to see industry balanced across the sec areas?
Sure there are and nobody has anything against null sec industry (and POSes) being brought up. I have been both living in null sec and WH POSes and had to create stuff in there, I know how sucky and dangerous it is. Yet, I don't share your (I can't say about the other 9,999) idea that the best thing to do is to ravage hi sec on top of buffing your industry. Not before CCP had *extensive* time to see what happens after the first phase (the null sec buff) reflected and rippled across the whole game and its economy. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1191
|
Posted - 2012.12.28 09:14:00 -
[1452] - Quote
James Amril-Kesh wrote:Frying Doom wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:If the thread has been (seriously) just about this it'd been 6 pages long. But you are not the only one suggesting changes. It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly. With out me having to go over 72 pages could you please state what alterations you would like to occur. Thank you Specifics would be difficult seeing as it is a very touchy subject with regards to balance, however I do believe some reduction in highsec manufacturing capability would be required, perhaps some kind of tax on the materials used in manufacturing similar to how pend insurance estimates are calculated. After all you're using an empire corporation's stations, there's no reason to expect they should offer you their services for free. The exact percentage would be a question of balance on its own, and I have no idea how much exactly would be fair. Starter systems would have 0% tax but their manufacturing slots would be limited to the jobs given in the tutorial. Highsec will also be restricted to small and medium POS only. Nullsec stations would have the ability to set taxes on manufacturing and refining at will with regards to standings - for example if I really wanted to I could open up my outpost to all non-red traffic and tax neutrals a specific amount on their manufacturing and refining (refining tax would forward a given percentage of the refined material to the corporation hangar of the station owner). Stations would have the ability to have significantly expanded manufacturing slots in destructible station services (you know, those things you can shoot at on a station to disable things like repair service, refining, etc. without having to conquer the station). Refining with upgrades will go up to 100% both on stations and POS with specific upgrades (only large POS can get to 100%, medium POS will be able to get better than the best highsec station, say 95%, so those in highsec who want expanded capability won't have to leave highsec, they will however have to work for it). This is rather rudimentary, but it's a start, and it's by no means the only way to do things. My only concern in that is the restriction of POS sizes and limiting refining types to a POS size.
If they stick to power grid and CPU you very much limit the amount your POS can do buy using a higher refining type. Also I believe if players are willing to foot the bill any where they should get the bonuses. So while I can understand your desire to limit Hi-sec to small and mediums if costs are similar to now where a medium is 1/2 the cost of a large all that would happen is that there will be twice the number of towers. But other than that I like that.
Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol Any Spelling, gramatical and literary errors made by me are included free of charge.
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James Amril-Kesh
RAZOR Alliance
2623
|
Posted - 2012.12.28 09:15:00 -
[1453] - Quote
Vaerah Vahrokha wrote:a) EvE is EvE because of how it is, including hi sec. Hi sec is the land of fast and hard content creators, some of them made the game story even with limited forces How much of that game story did they actually create, and how much was handed to them, like everything else, on a silver platter?
What about nullsec, where EVERYTHING is player-owned and created. We make our own history out there. That's the entire reason for its existence. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Frying Doom
Zat's Affiliated Traders
1191
|
Posted - 2012.12.28 09:16:00 -
[1454] - Quote
Super spikinator wrote:Frying Doom wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:If the thread has been (seriously) just about this it'd been 6 pages long. But you are not the only one suggesting changes. It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly. With out me having to go over 72 pages could you please state what alterations you would like to occur. Thank you People want to 1)nerf hisec, 2)leave hisec alone!, 3)nerf lowsec, 4)leave lowsec alone!, 5), nerf nullsec, 6)leave nullsec alone! that should cover it. somewhere in the 72 pages may of been nerf jove space but I sincerely doubt that anyone remembers who they are let alone where they are. You actually missed my stance on the matter
Nerf NPCs Any Spelling, gramatical and literary errors made by me are included free of charge.
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James Amril-Kesh
RAZOR Alliance
2897
|
Posted - 2012.12.28 09:16:00 -
[1455] - Quote
Frying Doom wrote: My only concern in that is the restriction of POS sizes and limiting refining types to a POS size.
If they stick to power grid and CPU you very much limit the amount your POS can do buy using a higher refining type. Also I believe if players are willing to foot the bill any where they should get the bonuses. So while I can understand your desire to limit Hi-sec to small and mediums if costs are similar to now where a medium is 1/2 the cost of a large all that would happen is that there will be twice the number of towers. But other than that I like that.
Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol
I agree, it's not ideal. If such a solution were to be implemented it would have to be part of a much broader revamp of industry, including a POS revamp (and I mean mechanics, not just the graphics revamp everybody clamors for). Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Frying Doom
Zat's Affiliated Traders
1193
|
Posted - 2012.12.28 09:29:00 -
[1456] - Quote
James Amril-Kesh wrote:Frying Doom wrote: My only concern in that is the restriction of POS sizes and limiting refining types to a POS size.
If they stick to power grid and CPU you very much limit the amount your POS can do buy using a higher refining type. Also I believe if players are willing to foot the bill any where they should get the bonuses. So while I can understand your desire to limit Hi-sec to small and mediums if costs are similar to now where a medium is 1/2 the cost of a large all that would happen is that there will be twice the number of towers. But other than that I like that.
Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol
I agree, it's not ideal. If such a solution were to be implemented it would have to be part of a much broader revamp of industry, including a POS revamp (and I mean mechanics, not just the graphics revamp everybody clamors for). I completely agree, the whole interface and security on them needs to be updated (was hoping that would be included with corp management but apparently not)
This would be a massive undertaking that they are hopefully going to do soon. All of EvE needs to get off the NPC teat and start doing it them selves. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Malcanis
Vanishing Point. The Initiative.
5869
|
Posted - 2012.12.28 09:30:00 -
[1457] - Quote
Frying Doom wrote:Malcanis wrote:Frying Doom wrote: There was a lot of screaming over the removal of payouts where CONCORD was involved.
I don't know if you did or did not yourself ***** about this removal but a lot of the usual posters stated that it was a huge blow to ganking {insert Null whinning here}
Which is why my original question/statment "Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong?" holds true.
You're conflating 2 seperate changes. The insurance nerf or are you talking about a for runner to the current nerf where they only nerfed it a bit before they nerfed it a lot?
There were two insurance changes
- The one I advocated, which was a universal rebalance based on keeping insurance values below retail ship values.
- The suicide ganking specific removal of insurance which I opposed for rvarious reasons that don't need rehearsing here.
The point was that even when I opposed the removal of insurance for ganking, I didn't questions CCPs right or ability to change the game, or attempted to assert that the game shouldn't be changed in principle. I just made my case as to why i thought it was a bad idea. As it was, I and those in agreement lost that case: so be it. I've built a bridge and gotten over it.
The OP in this subthread was trying to assert the ontological fallacy (things should be the way they are because they are the way they are) and I exposed that fallacy by listing a number of fundamental changes that CCP had made in the past, and discredited his attempt to use it again by pointing he that he and those in agreement with him were perfectly fine with CCP making fundamental changes to EVE that happened to benefit them. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1193
|
Posted - 2012.12.28 09:34:00 -
[1458] - Quote
Malcanis wrote:Frying Doom wrote:Malcanis wrote:Frying Doom wrote: There was a lot of screaming over the removal of payouts where CONCORD was involved.
I don't know if you did or did not yourself ***** about this removal but a lot of the usual posters stated that it was a huge blow to ganking {insert Null whinning here}
Which is why my original question/statment "Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong?" holds true.
You're conflating 2 seperate changes. The insurance nerf or are you talking about a for runner to the current nerf where they only nerfed it a bit before they nerfed it a lot? There were two insurance changes - The one I advocated, which was a universal rebalance based on keeping insurance values below retail ship values. - The suicide ganking specific removal of insurance which I opposed for rvarious reasons that don't need rehearsing here. The point was that even when I opposed the removal of insurance for ganking, I didn't questions CCPs right or ability to change the game, or attempted to assert that the game shouldn't be changed in principle. I just made my case as to why i thought it was a bad idea. As it was, I and those in agreement lost that case: so be it. I've built a bridge and gotten over it. The OP in this subthread was trying to assert the ontological fallacy (things should be the way they are because they are the way they are) and I exposed that fallacy by listing a number of fundamental changes that CCP had made in the past, and discredited his attempt to use it again by pointing he that he and those in agreement with him were perfectly fine with CCP making fundamental changes to EVE that happened to benefit them. While I completely agree that EvE must change or it will die, I still get to do the I was right dance on the fact that none of those changes were ever done in their full without the usual complaints.
But I digress Could you specifically state what changes you would like to occur game wide, that you consider balanced, that are hopefully not just trash Hi-sec ones? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Malcanis
Vanishing Point. The Initiative.
5869
|
Posted - 2012.12.28 09:34:00 -
[1459] - Quote
Frying Doom wrote: Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol
Anyone who believes that private enterprise is intrinsically efficient has only ever worked for the government (or not at all). But without wanting to get into RL politics, RL models aren't a reliable model for game design. As I have previously written. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1196
|
Posted - 2012.12.28 09:42:00 -
[1460] - Quote
Malcanis wrote:Frying Doom wrote: Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol
Anyone who believes that private enterprise is intrinsically efficient has only ever worked for the government (or not at all). But without wanting to get into RL politics, RL models aren't a reliable model for game design. As I have previously written. If you work for an inefficient private industry there is a device that occurs to balance this
They are called lay offs. An efficient business does not experience these often or ever, while an inefficient one does. While these do sometimes occur due to alterations within the market place that to is an inefficiency as they have failed to adapt.
I was not talking about modelling but just lore. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Abu Tarynnia
Abu Tarynnia Corporation
26
|
Posted - 2012.12.28 09:51:00 -
[1461] - Quote
When I remember correctly player owned POS in NullSec had limited abilities to refine ore such as it took time and you only had several queues open for doing so .. make the same in highsec ... problem solved. |

Lord MuffloN
Dreddit Test Alliance Please Ignore
41
|
Posted - 2012.12.28 10:02:00 -
[1462] - Quote
Abu Tarynnia wrote:When I remember correctly player owned POS in NullSec had limited abilities to refine ore such as it took time and you only had several queues open for doing so .. make the same in highsec ... problem solved.
Except that refining in a POS always wastes 25% of the ore you put in it, not saying it's not fixable, but that's how it is now. |

Frying Doom
Zat's Affiliated Traders
1210
|
Posted - 2012.12.28 10:09:00 -
[1463] - Quote
Lord MuffloN wrote:Abu Tarynnia wrote:When I remember correctly player owned POS in NullSec had limited abilities to refine ore such as it took time and you only had several queues open for doing so .. make the same in highsec ... problem solved. Except that refining in a POS always wastes 25% of the ore you put in it, not saying it's not fixable, but that's how it is now. I believe the expression you are looking for is "Completely worthless" Any Spelling, gramatical and literary errors made by me are included free of charge.
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Abu Tarynnia
Abu Tarynnia Corporation
29
|
Posted - 2012.12.28 10:11:00 -
[1464] - Quote
Lord MuffloN wrote:Abu Tarynnia wrote:When I remember correctly player owned POS in NullSec had limited abilities to refine ore such as it took time and you only had several queues open for doing so .. make the same in highsec ... problem solved. Except that refining in a POS always wastes 25% of the ore you put in it, not saying it's not fixable, but that's how it is now.
Then make a TX-modul for POS that drops that to 20/15/10/5/0% .. where is the problem. In order to get more people to nullsec you just have to make nullsec more attractiv. Currently I don't see the often spoken of 'risk vs reward' balance in between null/low/high sec. EVE is supposed as player driven but the area where players could shine (null sec) and create their own content without interference of npcs is not suitable in regards to highsec. If you have queues for production, science and the lot why not for refining as for player-POS ? Just switch that, make modules for lowering waste-rate and everything should be fine. The miners from high sec WILL move because you now not only have to search for good belts but also for possibilities to refine. I quite EVE because its too unbalanced in regards of PVE/PVP and null/low/high sec. AND YOU CANNOT HAVE MY STUFF!!!! |
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CCP Eterne
C C P C C P Alliance
1739

|
Posted - 2012.12.28 10:44:00 -
[1465] - Quote
I am not sure if this thread merits staying open or if it has run its course. Despite needing some cleaning in the last few pages, the majority of the discussion seems to be relatively civil and on-point.
I will say this; keep the discussion away from attacking/insulting individuals or their corps/alliances and we'll be fine. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Vaerah Vahrokha
Vahrokh Consulting
2936
|
Posted - 2012.12.28 10:59:00 -
[1466] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:a) EvE is EvE because of how it is, including hi sec. Hi sec is the land of fast and hard content creators, some of them made the game story even with limited forces How much of that game story did they actually create, and how much was handed to them, like everything else, on a silver platter? What about nullsec, where EVERYTHING is player-owned and created. We make our own history out there. That's the entire reason for its existence.
Some like Beowulf, Odissey and so on, others prefer more domestic stories and watch serials on TV.
I and others are VASTLY more interested into being inside a story we can change ourselves without being subdued into a thousands blobs and without putting years into it. This is :sandbox:
I could tell you the day by day story of the most boring place of all: an hi sec ice mining system.
On one side there's the most boring story: goon alts coming in there and killing everything. :great stuff: /yawn.
On the other side there's my alt offering to freight stuff for newbies who can't use but the most basic iteron. Less newbies guys can just sell me blocks for 100k ISK and then it's my business to convert those into ISK.
At the same time there's James 315 and his guys bumping, ganking and similar other content that the 10k men alliances would not even notice.
At the same time there are 2-3 big litigations a day on a stupid ice roid that usually end up in 10 men corp vs 10 men corp wardecs. All excuses are good: from "you bump my orca every time you warp in" to "this is our roid go away" (smack ensues => wardec). Some times this escalates and null sec friends jump clone in and fireworks happen and POSes go down.
At the same time there's the 7 men merc corp who advertise they will protect miners from ganking (for less than James 315 asks for, some times for free).
At the same time there's the guy missioning in the same system who warped his Tengu wrong and arrived to the ice belt where he got promptly bumped, nuked and lost his pimp stuff.
At the same time there's a 3-4 layer of different miners (it's like trees, depending on where they go in the belt you can discern newbies and baddies from the others, at different stages) that gankers scan and eventually cherry pick.
Like it or not, make it the news or not, this IS content and it's fun and people like it and it risks going away because some corps want to take the pre-requisites of it away.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

March rabbit
Federal Defense Union
399
|
Posted - 2012.12.28 11:01:00 -
[1467] - Quote
Malcanis wrote:March rabbit wrote: I still don't see any reasons why sovereignty costs ISK. You pay to CONCORD so have your name on this system. But there is no CONCORD here. And there is no other authorities who can punish you for not paying. You only get punished by some "hand of God". IMO ISK should be removed from sov. To claim sov you put TCU and online it. Let this structure need some kind of fuel to work. Fuel depleted, TCU off -> sov droped. Then territory would actually need people's care. In addition you would increase demand for industry in 0.0 - it will need tons of fuel for these TCUs
Great, now sov is even more work. Hauling is super fun! So... What do we get out of this change? well. sov needs some meaning for people. put your name on map and forget about whole region - it's not good anyway.
and hauling is not so "super fun" when you do it already for POSes you use. Settle every system you own with citizens and send them supply TCU by fuel. Then SOV will live and no craploads of hauling is needed.
However if you own huge region and there is no one to live there (and supply TCUs) - then you don't need this region anyway.
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Vaerah Vahrokha
Vahrokh Consulting
2936
|
Posted - 2012.12.28 11:05:00 -
[1468] - Quote
Frying Doom wrote:Malcanis wrote:Frying Doom wrote: Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol
Anyone who believes that private enterprise is intrinsically efficient has only ever worked for the government (or not at all). But without wanting to get into RL politics, RL models aren't a reliable model for game design. As I have previously written. If you work for an inefficient private industry there is a device that occurs to balance this They are called lay offs. An efficient business does not experience these often or ever, while an inefficient one does. While these do sometimes occur due to alterations within the market place that to is an inefficiency as they have failed to adapt. I was not talking about modelling but just lore.
Sadly if you lived in Europe you'd know that large private companies are used to implant politicized clientele everywhere (not just at the top spots) and unions love them because they make lots of cash out of their affiliates plus they can gain power against the company owners.
Of course those companies are rotten and would fail very bad but TA-DA! The CONCORD.... ehm the government comes to aid those failing compaines, nationalizes their debts, more politicians infiltrate the company, more debt is created and so on. Then some brilliant president wakes up and decides to impose more taxes on everybody so that the failing wagons (both public and private) can get even more money or even get nationalized.
EU social-democracy at its finest. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

March rabbit
Federal Defense Union
399
|
Posted - 2012.12.28 11:24:00 -
[1469] - Quote
La Nariz wrote:March rabbit wrote: 1. This is not whine. I don't care about 0.0. It is in the past of my Eve game. However what do you offer to "new players" (we speak about message to them here)? Join big group? Or you can show one (!!!) new (1-2 years) alliance which took his part of 0.0 kicked old ones? And not alliance who just joined "big blue" but actually took space?
2. Ok. You say it is possible. Then give exact numbers which would make this balance good. How many percents you would remove from rewards in high-sec to compensate cynos? And there is next question already: why did you give this number and not another.
3. I see you agree here. So do it! Make risk/reward in 0.0 better than in high-sec. Why ask CCP to do your job?
1. It was a huge whine about blues. Us personally? We offer amazing support for newbees, free ships, free isk, lots of content, and mentors to help you learn the game as well as find out what you like to do. That's part of the beauty of nullsec we can design our own newbie programs which in our case is very successful. 2. Exact numbers require testing but I'd say making the maximum available refine rate in highsec be 70% is a good start. This is a focus on industry though not everything else. 3. We ask for CCP to do it because its game mechanics that are keeping highsec rewards high and nullsec rewards low relating to industry. We aren't game designers so it isn't our job. 1. You are missing my point. (and you forget to add mandatory "WOOHAAATEEEAAARRRRSSS" btw). It's great what you offer to new players (don't use word "you" please because i'm not new). But.... The whole point of Eve Adverts is: person can do something, he can become someone. And what can do your "new players" in 0.0 now? Sit in belts/anomalies? Zerg in CTAs removing all non-blue colors from map? This is a "message" which current 0.0 sends to new players - "sit in a belt, obey to your master, you are noone here".
2. And now we have second part of a question: where did you get number "70%"? Why not 65? Why not 75? It's not trolling (i really try to evade it). However you ask for changes so you HAVE TO KNOW what are you asking for. And request: "make it less, like 70% or about, i don't care" is not good start for any changes.
3. Well. I can agree about rewards part. However having better minerals in 0.0, jump bridges and player controllable taxes is a good start for industry. On the other hand why you ignore "risk" part of equation risk/reward? Risk part is completely controlled by players (NPC doesn't attack POSes, SOV and outposts. It's barely can destroy player ships). So you are not right in "we are not game designers, it's their job to balance risk/reward". It's up to players to make is safer than even in high-sec. |

Malcanis
Vanishing Point. The Initiative.
5882
|
Posted - 2012.12.28 11:49:00 -
[1470] - Quote
March rabbit wrote:Malcanis wrote:March rabbit wrote: I still don't see any reasons why sovereignty costs ISK. You pay to CONCORD so have your name on this system. But there is no CONCORD here. And there is no other authorities who can punish you for not paying. You only get punished by some "hand of God". IMO ISK should be removed from sov. To claim sov you put TCU and online it. Let this structure need some kind of fuel to work. Fuel depleted, TCU off -> sov droped. Then territory would actually need people's care. In addition you would increase demand for industry in 0.0 - it will need tons of fuel for these TCUs
Great, now sov is even more work. Hauling is super fun! So... What do we get out of this change? well. sov needs some meaning for people. put your name on map and forget about whole region - it's not good anyway. and hauling is not so "super fun" when you do it already for POSes you use. Settle every system you own with citizens and send them supply TCU by fuel. Then SOV will live and no craploads of hauling is needed. However if you own huge region and there is no one to live there (and supply TCUs) - then you don't need this region anyway.
Could somone translate this for me? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
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Frying Doom
Zat's Affiliated Traders
1211
|
Posted - 2012.12.28 12:01:00 -
[1471] - Quote
Malcanis wrote:March rabbit wrote:Malcanis wrote:March rabbit wrote: I still don't see any reasons why sovereignty costs ISK. You pay to CONCORD so have your name on this system. But there is no CONCORD here. And there is no other authorities who can punish you for not paying. You only get punished by some "hand of God". IMO ISK should be removed from sov. To claim sov you put TCU and online it. Let this structure need some kind of fuel to work. Fuel depleted, TCU off -> sov droped. Then territory would actually need people's care. In addition you would increase demand for industry in 0.0 - it will need tons of fuel for these TCUs
Great, now sov is even more work. Hauling is super fun! So... What do we get out of this change? well. sov needs some meaning for people. put your name on map and forget about whole region - it's not good anyway. and hauling is not so "super fun" when you do it already for POSes you use. Settle every system you own with citizens and send them supply TCU by fuel. Then SOV will live and no craploads of hauling is needed. However if you own huge region and there is no one to live there (and supply TCUs) - then you don't need this region anyway. Could somone translate this for me? I think he is saying that if you put up a TCU in a system you should not have to fuel the towers. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Bump Truck
Pator Tech School Minmatar Republic
202
|
Posted - 2012.12.28 12:05:00 -
[1472] - Quote
CCP Eterne wrote:I am not sure if this thread merits staying open or if it has run its course. Despite needing some cleaning in the last few pages, the majority of the discussion seems to be relatively civil and on-point.
I will say this; keep the discussion away from attacking/insulting individuals or their corps/alliances and we'll be fine.
I'm just glad you've read this far, I think a lot of interesting points have been made, thanks.
Also thanks to everyone who has contributed, after making such an incendiary OP I was expecting an epic flame war but this has been a really civilised and interesting thread.
Good work bros.
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Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.28 12:06:00 -
[1473] - Quote
March rabbit wrote:La Nariz wrote:March rabbit wrote: 1. This is not whine. I don't care about 0.0. It is in the past of my Eve game. However what do you offer to "new players" (we speak about message to them here)? Join big group? Or you can show one (!!!) new (1-2 years) alliance which took his part of 0.0 kicked old ones? And not alliance who just joined "big blue" but actually took space?
2. Ok. You say it is possible. Then give exact numbers which would make this balance good. How many percents you would remove from rewards in high-sec to compensate cynos? And there is next question already: why did you give this number and not another.
3. I see you agree here. So do it! Make risk/reward in 0.0 better than in high-sec. Why ask CCP to do your job?
1. It was a huge whine about blues. Us personally? We offer amazing support for newbees, free ships, free isk, lots of content, and mentors to help you learn the game as well as find out what you like to do. That's part of the beauty of nullsec we can design our own newbie programs which in our case is very successful. 2. Exact numbers require testing but I'd say making the maximum available refine rate in highsec be 70% is a good start. This is a focus on industry though not everything else. 3. We ask for CCP to do it because its game mechanics that are keeping highsec rewards high and nullsec rewards low relating to industry. We aren't game designers so it isn't our job. 1. You are missing my point. (and you forget to add mandatory "WOOHAAATEEEAAARRRRSSS" btw). It's great what you offer to new players (don't use word "you" please because i'm not new). But.... The whole point of Eve Adverts is: person can do something, he can become someone. And what can do your "new players" in 0.0 now? Sit in belts/anomalies? Zerg in CTAs removing all non-blue colors from map? This is a "message" which current 0.0 sends to new players - "sit in a belt, obey to your master, you are noone here". 2. And now we have second part of a question: where did you get number "70%"? Why not 65? Why not 75? It's not trolling (i really try to evade it). However you ask for changes so you HAVE TO KNOW what are you asking for. And request: "make it less, like 70% or about, i don't care" is not good start for any changes. 3. Well. I can agree about rewards part. However having better minerals in 0.0, jump bridges and player controllable taxes is a good start for industry. On the other hand why you ignore "risk" part of equation risk/reward? Risk part is completely controlled by players (NPC doesn't attack POSes, SOV and outposts. It's barely can destroy player ships). So you are not right in "we are not game designers, it's their job to balance risk/reward". It's up to players to make is safer than even in high-sec.
1. Those adverts can still be made true with a couple of gameplay mechanical changes. The very same changes that I still want to see in EVE: elimination of instant information - the one change that would solve so many issues in one fell swoop. And this would force the 0.0 dwellers to put a lot more effort in telling new players what they can and cannot do. I'd so love to see the biggest alliances attempt at constantly surveying every system that they hold without instant information local and instant information d-scan.
2. Frankly industry should be put on the back-seat as it is still tied to the instant information paradox. Yes, whilst industry in high-sec is more beneficial, the first step should be looking at resource distribution before production. Assuming that you end up getting more traffic to low/null it would automatically mean that you would end up having more action going on. More action equals more fireworks. More fireworks equal more business for industry. More business equals first come first served.
But again, eliminate instant information and you will hopefully end up with more miners at least probing out low/null systems - whether they are invited there or not.
3. Risk/reward ratio is completely out of whack and it is the risk side, not the reward side that is completely flawed so I cannot really agree with you fully here. Once again, instant information is the culprit. Any industrialist that is not under the protection of a major alliance would be quite stupid if he tried to go and mine in null today regardless of the reward that could be reaped there. Everyone sees and knows that there are players that are locked out of 0.0 unless they join some master yet everyone refuses to see HOW they are locked out.
Jump bridges/cyno and so on also hampers EVE. Yes, whilst it is a comfortable tool for everyone including industrialists, it is also a part of the reason as to why there is less action than it should be as it eliminates a vital risk factor that should be growing together with corp/alliance sizes. It is also a reason for why these groups can hold that much more space than they actually should.
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Bump Truck
Pator Tech School Minmatar Republic
202
|
Posted - 2012.12.28 12:10:00 -
[1474] - Quote
Randolph Rothstein wrote:i dont know if this has been done before and im certainly not gonna go through 70 pages,so if it was,feel free to ignore
lets make pros for each space:
high sec: - industry obviously - including tax issues,station trading the whole circus - transportation - safety
low sec: - carriers,titans,dreadnaughts - everybody wants to fly big ship,its the ultimate e-peen thing in the game - moons - exploration - high sec sites are often empty because of number of players doing them - rats including complexes and easy access to pirate faction ships - safety for two reasons - first if you look at the map the most ship/pod kills are in high sec,second because of density there are not a lot of people in low sec,id even argue that low sec is safer because of that but lets pretend they cancel each other -i could add mining but because of hauling issues,its actually quite even - however if you have jumpfreighters low sec is better -sovereignity - i think its pretty cool to have own space - but since it does nothing and only gives bragging rights that nobody cares about i wont count them
...
Appreciate the input Rothstien.
As I said a couple of pages ago I think this is one of the deepest roots of the problem. The idea that HighSec is where industry should be.
Why is that?
I can see why industry should be allowed there but if I had 500 buddies and we wanted to build an industrial area out in the deepest part of null should we be stopped from doing that by the game mechanics to protect the monopoly HighSec has over manufacturing?
I think that's pretty lame and against the sandbox nature of the game and what this thread is really about.
What is being requested is for Null to have viable tools for making an industrial base of it's own that isn't hopelessly weak compared to HighSec.
IMO that's a pretty reasonable request.
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Frying Doom
Zat's Affiliated Traders
1211
|
Posted - 2012.12.28 12:12:00 -
[1475] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:Malcanis wrote:Frying Doom wrote: Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol
Anyone who believes that private enterprise is intrinsically efficient has only ever worked for the government (or not at all). But without wanting to get into RL politics, RL models aren't a reliable model for game design. As I have previously written. If you work for an inefficient private industry there is a device that occurs to balance this They are called lay offs. An efficient business does not experience these often or ever, while an inefficient one does. While these do sometimes occur due to alterations within the market place that to is an inefficiency as they have failed to adapt. I was not talking about modelling but just lore. Sadly if you lived in Europe you'd know that large private companies are used to implant politicized clientele everywhere (not just at the top spots) and unions love them because they make lots of cash out of their affiliates plus they can gain power against the company owners. Of course those companies are rotten and would fail very bad but TA-DA! The CONCORD.... ehm the government comes to aid those failing compaines, nationalizes their debts, more politicians infiltrate the company, more debt is created and so on. Then some brilliant president wakes up and decides to impose more taxes on everybody so that the failing wagons (both public and private) can get even more money or even get nationalized. EU social-democracy at its finest. So the problem is that the government is turning badly run companies into pseudo government organization and then naturally enough these companies are getting worse. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Bump Truck
Pator Tech School Minmatar Republic
202
|
Posted - 2012.12.28 12:17:00 -
[1476] - Quote
Randolph Rothstein wrote:Shepard Wong Ogeko wrote:Randolph Rothstein wrote: 1. its not how it works in real world which is the source of devs ideas,its illogical to ask cocacola to build a factory in afghanistan desert
That is probably the worst example of a company to use if you want to say that industry doesn't happen in out of the way or war torn places. Coca Cola has operations in Colombia, a country with drug lords, guerrillas, kidnapping and ransoms, private para-military. The "lowsec" of the real world. They have a history, not always good, of setting up shop in some out of the way places. And their competitor, Pepsi, is actually setting up a bottling plant in Afghanistan. http://www.pepsico.com/PressRelease/PepsiCo-Signs-with-Alokozay-as-Exclusive-Bottling-Partner-for-Afghanistan04202011.html in Kabul bro,i was talking afghanistan desert...slight difference i wasnt thinking colombia (not even izrael for that matter even tho there was almost war) when i was doing examples,more like africa,there is always civil war there and everthing destroyed
I'm not sure which part of Africa you are referring to, it's pretty big, a Billion people live there, that's the equivalent populations of all of North America, Europe, Russia and Japan.
It's not "always civil war", there are some realy development miracles happening at the moment, Angola is going through a massive resource driven economic boom, for example, Nigeria has the potential to be richer than the USA, if it got it's rampant corruption and political extremism under control.
My points are, firstly I dislike real work analogies, it's like saying "the rules of chess should change because you can't move a castle in real life, or at least their name should be changed to tank", EVE is about game mechanics and not modelling the real world.
Secondly if you want to talk real world analogies then I think any place on the earth can go through periods of instability and then periods of economic growth. Take Europe during world war 2, looks a lot like nullsec does today, why can't it stabilise and develop a massive industrial base?
What about the colonisation of America in the 18th century? Many different, often warring, empires seeking to establish control. Look at now, industrial base.
In time Africa could be the richest part of the world, there is no reason this can't occur.
I think the Null empires should be able to build an industrial base. IMO this is totally reasonable and it may require HighSec to be nerfed (additional taxes, reduced refine rates etc) to achieve it.
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March rabbit
Federal Defense Union
399
|
Posted - 2012.12.28 12:19:00 -
[1477] - Quote
Frying Doom wrote:Malcanis wrote:March rabbit wrote: well. sov needs some meaning for people. put your name on map and forget about whole region - it's not good anyway.
and hauling is not so "super fun" when you do it already for POSes you use. Settle every system you own with citizens and send them supply TCU by fuel. Then SOV will live and no craploads of hauling is needed.
However if you own huge region and there is no one to live there (and supply TCUs) - then you don't need this region anyway.
Could somone translate this for me? I think he is saying that if you put up a TCU in a system you should not have to fuel the towers. you almost got it. You already fuel POSes. Fueling one additional structure (TCU) should no be so difficult. |

Malcanis
Vanishing Point. The Initiative.
5882
|
Posted - 2012.12.28 12:21:00 -
[1478] - Quote
March rabbit wrote:Frying Doom wrote:Malcanis wrote:March rabbit wrote: well. sov needs some meaning for people. put your name on map and forget about whole region - it's not good anyway.
and hauling is not so "super fun" when you do it already for POSes you use. Settle every system you own with citizens and send them supply TCU by fuel. Then SOV will live and no craploads of hauling is needed.
However if you own huge region and there is no one to live there (and supply TCUs) - then you don't need this region anyway.
Could somone translate this for me? I think he is saying that if you put up a TCU in a system you should not have to fuel the towers. you almost got it. You already fuel POSes. Fueling one additional structure (TCU) should no be so difficult.
Wow OK so what you're saying is that you'd just like to add even more hauling jobs to the already quite onerous requirements of maintaining sov.
If it doesn't come with any other changes, I'm gonna give that one a thanks but no thanks. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Nessa Aldeen
The Sword and The Shield
2
|
Posted - 2012.12.28 12:23:00 -
[1479] - Quote
Warning: Long post and no TLDR.
I had been in null sec for a long while, and I have witnessed massive amounts of iskies made in null sec. The position that null sec needs more buff is ridiculous, yes, it is dangerous and easily disrupted but you still make crapload of iskies than you can ever make in low or empire sec. Even if you're just a low rank pleb, you can make crazy isk not to mention those in the upper echelons. If you can't there are two reasons: you don't care for isk, and all you want is to kill ****. and/or you have no clue to make iskies.
Nerfing hi-sec as proposed by some is quite literally a game killer. The stand you make is that these people are making sick money in empire, you also claim that risk/reward is much too high. But where is the evidence? L4? nerfed! Incursion? nerfed! Mining.. crap.
Let's say these might be true as you claim it to be. What you don't realize is the fact that MOTIVATION is the real reason behind so many empire dwellers remain where they are. If they don't wish to go to null-sec, you can't decrease their already rather rubbish rewards and hope that this will somehow make them interested in joining your alliance. This will cause a major upset as their values and motivations are not aligned to null sec living. Hell, you can even open a conduit like some alliances back in the day tried (and FAILED) they still didn't go. Their is no motivation, their is no will to head there. The 71% argument does make sense, hi sec empires dwellers are the lifeblood of eve, if the stats are reversed then there is indeed something wrong. Even if you take an RP view, shouldn't long established empires be MORE POPULATED than fledgling empires?
Null sec alliances are run like Mexican druglords area, rather than establishing links to empire, each has their own agenda to push. some are motivated to pvp consistently, others driven by moon goo and so on. These territories are guarded with extreme prejudice to anyone who is not blue. Entry is not as simple as it seems and there are probably lots of stories when empire dwellers have tried and got scammed shot killed. So again, where is the precedent undertaken by null sec empires apart from filling up the coffers of some guy at the top. The distribution of wealth is definitely like an MLM scheme though you can still make iskies. There has to be more offered by Null sec to make them to move.
What you propose will also cause different effects on empire dwelling. One, less iskies for them means less iskies for you. They don't have the moneh to buy your 4 billion implants or your perfectly priced pirate ships etc. Two, the economy is already inflated not just plexes, but everything in EVE is much more expensive than they were circa 2006-2011, nerfing income will make players who are dependent on PLEXes quit as they are unable to match the needed isk. Three, risk adverse players (believe me there are plenty) will most likely quit if the null sec agenda, calling unfairness.
Coming from ex-null sec dweller, I care not what your arguments are about risk/reward in null because it's rubbish. I do however care when null sec people are of the mind that people should indeed flock to get higher reward THROUGH nerfing income in empire. What I see in null sec dwelling is the same old same old, it gets boring and extremely time consuming (36 hrs CTA or get kicked out, FC screaming etc). The ball actually lies in the null sec alliance leaders and CCP on how to upgrade the dynamics of interaction between null and empire. It cannot survive on just pvp-ing alone and establishment of territory without interaction of the majority. The game mechanics should therefore allow this to happen. The question is HOW.
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Vaerah Vahrokha
Vahrokh Consulting
2937
|
Posted - 2012.12.28 12:28:00 -
[1480] - Quote
Frying Doom wrote:So the problem is that the government is turning badly run companies into pseudo government organization and then naturally enough these companies are getting worse.
There's even more than that, and Malcanis was hinting at that.
I have worked in all sorts of companies, generally the larger the company the lower the efficiency. Private companies with 10k+ employees tend to compare with statal companies. Even if the top management manages to stay outside of the politicians bloodsucking grasp, the workers join unions, the logistics become harder and expensive, the supply takes more time, dedicated IT infrastructure gets expensive and full of policies... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Bump Truck
Pator Tech School Minmatar Republic
202
|
Posted - 2012.12.28 12:29:00 -
[1481] - Quote
Gillia Winddancer wrote:.... 3. Risk/reward ratio is completely out of whack and it is the risk side, not the reward side that is completely flawed so I cannot really agree with you fully here. Once again, instant information is the culprit. Any industrialist that is not under the protection of a major alliance would be quite stupid if he tried to go and mine in null today regardless of the reward that could be reaped there. Everyone sees and knows that there are players that are locked out of 0.0 unless they join some master yet everyone refuses to see HOW they are locked out. ...
Sorry to just pick out one point rather than dealing with all of them but there were a few things here i wanted to comment on.
First it can't be true that "Risk/reward ratio is completely out of whack and it is the risk side, not the reward side that is completely flawed", they are paired.
Anything, however risky, can be made an attractive proposition, take the lottery, the odds of winning in the UK are 1 in 14 million, so unbelievably improbable, but a prize of 7 million pounds and an entry fee of a pound is enough to make people play the game.
This leads into your idea that "Any industrialist that is not under the protection of a major alliance would be quite stupid if he tried to go and mine in null today regardless of the reward that could be reaped there";
this is not true, if in a 20 mill retriever you could make 5 billion an hour then it's worth ninjering in, even if you only get a load out once every 20 trips it's still worth the risk.
I know this is an absurd example and I hope it get's my point across.
Secondly this idea that everyone is "locked out of 0.0 unless they join some master" is, I think, quite a pernicious form of slander against the null empires (which is fine, slander is one of the best things about the internet).
I see my null corp as my buddies, they help me much more than hindering me and ask for basically nothing. They give me free ships to fly in PVP, much better than I would fly for myself. They're kind and thoughtful, if I have a problem they leap to help me out.
We're in an alliance and I had a chat with the leader the other day, he seems like a nice bloke, I could ask directly for whatever I want and he's willing to help. he even offered personally to come out and help me develop some FC skills.
So I know this is only my experience, maybe the rest of null is full of people crying after getting shouted at and bullied, but then why would they play that game?
To me it's fun and social and meaningful. I wouldn't play if it wasn't. It's not like you're saying it is, and maybe try it out, there are a lot of good people out in Null.
IMO the people in Null are kinder and more loyal than those in HighSec because in Null you need friends, in HighSec you can scam everyone you see for life.
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Malcanis
Vanishing Point. The Initiative.
5882
|
Posted - 2012.12.28 12:37:00 -
[1482] - Quote
Nessa Aldeen wrote:Warning: Long post and no TLDR.
I had been in null sec for a long while, and I have witnessed massive amounts of iskies made in null sec. The position that null sec needs more buff is ridiculous...
It's not just about making ISK. It's about extending the range of viable activities so that there are other things to do than smoosh red pluses.
Oh and 0.0 ISK making is only somewhat better than hi-sec, and pales besides W-space. What do you consider "massive"?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5882
|
Posted - 2012.12.28 12:44:00 -
[1483] - Quote
Bump Truck wrote: IMO the people in Null are kinder and more loyal than those in HighSec because in Null you need friends, in HighSec you can scam everyone you see for life.
The "All 0.0 alliance members are mindless slaves groaning under the yoke of their masters" meme is more to do with sour-grapes self-justifcation from people who never made it in 0.0*. You see, they regard being asked to contribute any effort towards the success of the group as an unjust obligation, because they're used to the hi-sec philosophy where you don't have to do a damb thing to get the candy. So they join an alliance where the exisiting members have put in the effort to get things working and make their space at least somewhat productive, and they assume that the benefits like anoms, moons, jump bridges, outposts, etc just happen - just like they do in hi-sec.
Then they're surprised and offended when the seasons turn and they're expected to put in some effort in their turn. What the hell? What's this? I'm not your servant! Go to hell, you tyrant. And so, like a sulky teenager, they storm off back tot he safety of hisec, never realising how little they've actually been asked to do for the benefits they're receiving. They simply have no conception of the team play mindset that's required to survive and thrive in 0.0.
(*And ex-IRC members for whom it was quite true.) MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1211
|
Posted - 2012.12.28 12:59:00 -
[1484] - Quote
I suppose this argument comes down to why I went into a Wormhole.
The industry is even more crappy than in Null.
But in a wormhole even though there is bugger all industry, no local and getting jumped and splattered with no warning is just a way of life. Oh did I mention getting to a trade hub is not just the matter of lighting a couple of cynos.
As to risk avoidance I undocked from Jita 4 4 yesterday and what
I did not have to join a huge mega corp were I get to know only a small fraction of members. I do not have to be in a blob. I don't have to worry about being in a good fight when the other guy lights a cyno and I get my cane hot dropped by a super or titan.
I think that sums up a lot of the problems of Null.
- Industry sucks just not as bad as a Wh
- Jump ranges are to long
- It is too hard for small alliances to get a foot hold in Null
- It is too easy for large alliances to claim massive amounts of space for no reason other than to claim it.
- Systems only need to be used if they are attacked, where by you titan bridge in and kill. So no one can jump you traveling to a system you chose to have some 40 jumps from your base of operations.
In this I believe that maybe a slow and steady approach might be helpful to Null, first fix the POS and Outpost refining and manufacturing sides as well as reduce NPC stations to a base max of 30% 15 for the ones that are crappy now and then go from there slowly and carefully. People may dispute these but these were the reasons I chose Whs they are a lot more fun for me individually than Null.
Oh did I mention Sov was a pig, well it is but I believe in system usage while others believe in the current positives but with fewer draw backs. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1211
|
Posted - 2012.12.28 13:01:00 -
[1485] - Quote
Malcanis wrote:Nessa Aldeen wrote:Warning: Long post and no TLDR.
I had been in null sec for a long while, and I have witnessed massive amounts of iskies made in null sec. The position that null sec needs more buff is ridiculous... It's not just about making ISK. It's about extending the range of viable activities so that there are other things to do than smoosh red pluses. Oh and 0.0 ISK making is only somewhat better than hi-sec, and pales besides W-space. What do you consider "massive"? Maybe it used to pale compared to WH space but prices have dropped a lot and now running plexes in Null are not much worse of than doing them in a WH. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1211
|
Posted - 2012.12.28 13:03:00 -
[1486] - Quote
Malcanis wrote:Bump Truck wrote: IMO the people in Null are kinder and more loyal than those in HighSec because in Null you need friends, in HighSec you can scam everyone you see for life.
The "All 0.0 alliance members are mindless slaves groaning under the yoke of their masters" meme is more to do with sour-grapes self-justifcation from people who never made it in 0.0*. You see, they regard being asked to contribute any effort towards the success of the group as an unjust obligation, because they're used to the hi-sec philosophy where you don't have to do a damb thing to get the candy. So they join an alliance where the exisiting members have put in the effort to get things working and make their space at least somewhat productive, and they assume that the benefits like anoms, moons, jump bridges, outposts, etc just happen - just like they do in hi-sec. Then they're surprised and offended when the seasons turn and they're expected to put in some effort in their turn. What the hell? What's this? I'm not your servant! Go to hell, you tyrant. And so, like a sulky teenager, they storm off back tot he safety of hisec, never realising how little they've actually been asked to do for the benefits they're receiving. They simply have no conception of the team play mindset that's required to survive and thrive in 0.0. (*And ex-IRC members for whom it was quite true.) I have never been in any alliance where you did not contribute to the corp/alliance. I am sure some people don't contribute at all but those people probably exist in Null as well, they are the ones that leave corps bitching about how it sucked normally. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Malphilos
State War Academy Caldari State
320
|
Posted - 2012.12.28 13:09:00 -
[1487] - Quote
Malcanis wrote: Oh and 0.0 ISK making is only somewhat better than hi-sec, and pales besides W-space. What do you consider "massive"?
Newbie to 100+ billion inside 2 years with pretty little effort.
Making money is not an issue in null. |

Ralitge boyter
Nihilistic Techologies
1
|
Posted - 2012.12.28 13:14:00 -
[1488] - Quote
Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.
and just because many ppl live in highsec it doesnt mean that something is wrong with highsec. you maybe should think the other way around. if there are so few ppl in nullsec although there are a ton of systems, then maybe something is wrong with nullsec. like being able to control huge a amount of systems just with supers while noone has to even live there. power projection in 0.0 is the problem.
I can only agree with this the main problem of the game is not high sec it is null...
If anything 0.0 should take a look at wormholes where PvP is better and industrialists can move in and live without major issues if they so choose... |

Aramatheia
European Nuthouse
79
|
Posted - 2012.12.28 13:18:00 -
[1489] - Quote
Malcanis wrote:Roland Schlosser wrote:Null-sec has the opportunity to be completely free of Hi-sec goods and services, just stop buying from Jita. Not a hard concept eh? Spend less isk on adding more supers to your already over-massive blobs and put that isk into buffing your own industry. If demand for hi-sec goods dries up then hi-sec should stop producing, correct? You have to make null look more attractive to indy players than hi-sec, and to do that the first thing you need to do is stop buying from them, and start building your own stuff.
Stop supporting the system you hate. No it doesn't, because outposts in player sov simply don't have enough production lines to do this. Please try reading the thread, as the problem is disucssed in some detail by people who actually know something about it.
so then buff null, make a sov pos have 10 times the capacity of a high sec npc station. make it worth fighting/dying for.
by making everything in high sec just suck, it will make people decide they should move on and leave. While some ultra hardcore folks may think thats a good thing, theres inevitably going to be others who will find that a bad thing (theres plenty of people who get thier kicks out of tormenting high sec, do you want them to be bored too? lol). If high sec is nerfed and turned into a waste land, and low sec is deserted, and null sec is a bunch of big alliances with non aggression deals.. what then? |

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.28 13:46:00 -
[1490] - Quote
Bump Truck wrote:Gillia Winddancer wrote:.... 3. Risk/reward ratio is completely out of whack and it is the risk side, not the reward side that is completely flawed so I cannot really agree with you fully here. Once again, instant information is the culprit. Any industrialist that is not under the protection of a major alliance would be quite stupid if he tried to go and mine in null today regardless of the reward that could be reaped there. Everyone sees and knows that there are players that are locked out of 0.0 unless they join some master yet everyone refuses to see HOW they are locked out. ... Sorry to just pick out one point rather than dealing with all of them but there were a few things here i wanted to comment on. First it can't be true that "Risk/reward ratio is completely out of whack and it is the risk side, not the reward side that is completely flawed", they are paired. Anything, however risky, can be made an attractive proposition, take the lottery, the odds of winning in the UK are 1 in 14 million, so unbelievably improbable, but a prize of 7 million pounds and an entry fee of a pound is enough to make people play the game. This leads into your idea that "Any industrialist that is not under the protection of a major alliance would be quite stupid if he tried to go and mine in null today regardless of the reward that could be reaped there"; this is not true, if in a 20 mill retriever you could make 5 billion an hour then it's worth ninjering in, even if you only get a load out once every 20 trips it's still worth the risk. I know this is an absurd example and I hope it get's my point across. Secondly this idea that everyone is "locked out of 0.0 unless they join some master" is, I think, quite a pernicious form of slander against the null empires (which is fine, slander is one of the best things about the internet). I see my null corp as my buddies, they help me much more than hindering me and ask for basically nothing. They give me free ships to fly in PVP, much better than I would fly for myself. They're kind and thoughtful, if I have a problem they leap to help me out. We're in an alliance and I had a chat with the leader the other day, he seems like a nice bloke, I could ask directly for whatever I want and he's willing to help. he even offered personally to come out and help me develop some FC skills. So I know this is only my experience, maybe the rest of null is full of people crying after getting shouted at and bullied, but then why would they play that game? To me it's fun and social and meaningful. I wouldn't play if it wasn't. It's not like you're saying it is, and maybe try it out, there are a lot of good people out in Null. IMO the people in Null are kinder and more loyal than those in HighSec because in Null you need friends, in HighSec you can scam everyone you see for life.
Actually, for your information risk and reward are not dependent on each other. Zero. Nada. Zilch. They just happen to complement each other in EVE. They MUST complement each other in order for the sandbox to work and make sense. That is a huge difference. On top of that you make an even huger mistake by using a lottery as a justification of risk vs reward. Sorry, but EVE does not work like a lottery so that example is null and void in every sense, form and shape. EVE works mainly through player actions and skill, not pure luck. The last thing we want is the luck factor dominating (ECM anyone?). Luck also has an importance of course but it's not in many places in a game like EVE.
As for risk/reward: if CCP so wanted they could make all high-sec completely risk free and have the biggest rewards. But that wouldn't be much fun for anyone now would it, specially when wealth is a primary factor in EVE?
So once again just to recap case: RISK and REWARD have absolutely NO dependence on each other. However in order to have any kind of gameplay in EVE they must complement each other where appropriate. But because they are independent on one another that means you can change them separately, which is a claim you seem to deny.
The next example you use is the 20 mil retriever making 5 bil an hour with a few trips. Here again you make several mistakes. First of all you don't take into account the status quo of null-sec, nor do you take into account what a change of this magnitude (if I am to borrow your example) would do to the economy. Unless you haven't noticed, EVE has a bit of an inflation issue going on so the last thing we want is more isk sinks anywhere. This the first reason why reckless "increase rewards here and there" suggestions are bad.
As for the status quo: if we ignore the economic consequences, what do you think would happen if null-sec had a much increased reward from mining and such? Do you think that the sov-holders would simply let people come in and do as they please? If they are aware that more people were to enter their space in order to reap the rewards, what do you think the logical step would be for a group of null-sec dwellers that are constantly looking for PvP? And this is the second reason for why "increase rewards here and there" suggestions are bad.
The "masters" comment wasn't really meant to slander in that way hehe. I was actually referring to the fact that newer players who want to try out null early on pretty much have no choice but to join the already existing sov holders as they have no hope in making any progress themselves. The "do whatever you want in EVE" factor is especially weak in this area. How often do you see genuinely newer players band together and take sov that they can genuinely call their own? If this actually happened in EVE then there would not be any "null-sec" is so empty complaints going on in the first place.
Whew, long post... |
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Vaerah Vahrokha
Vahrokh Consulting
2940
|
Posted - 2012.12.28 13:47:00 -
[1491] - Quote
Malcanis wrote:Bump Truck wrote: IMO the people in Null are kinder and more loyal than those in HighSec because in Null you need friends, in HighSec you can scam everyone you see for life.
The "All 0.0 alliance members are mindless slaves groaning under the yoke of their masters" meme is more to do with sour-grapes self-justifcation from people who never made it in 0.0*. You see, they regard being asked to contribute any effort towards the success of the group as an unjust obligation, because they're used to the hi-sec philosophy where you don't have to do a damb thing to get the candy. So they join an alliance where the exisiting members have put in the effort to get things working and make their space at least somewhat productive, and they assume that the benefits like anoms, moons, jump bridges, outposts, etc just happen - just like they do in hi-sec.
You did not mention there are also those who don't want to be a cog in someone else's massive enrichment scheme and prefer to join a small corp where everybody matters and everybody know each other.
I used to play in large guilds in other MMOs (and even lead one), passing the years that stuff - while good - grew old. These days I prefer a 10-20 men organization.
Edit: later today I'll actually have a group "op" in another MMO. It'll take 10 minutes to set it up and do stuff instead of 1 hour and there won't be any "nullsec" to deal with, because in that MMO everywhere is the same. And no blobs. And we know each other since 2003 so it'll be like playing in family. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1212
|
Posted - 2012.12.28 13:55:00 -
[1492] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:Bump Truck wrote: IMO the people in Null are kinder and more loyal than those in HighSec because in Null you need friends, in HighSec you can scam everyone you see for life.
The "All 0.0 alliance members are mindless slaves groaning under the yoke of their masters" meme is more to do with sour-grapes self-justifcation from people who never made it in 0.0*. You see, they regard being asked to contribute any effort towards the success of the group as an unjust obligation, because they're used to the hi-sec philosophy where you don't have to do a damb thing to get the candy. So they join an alliance where the exisiting members have put in the effort to get things working and make their space at least somewhat productive, and they assume that the benefits like anoms, moons, jump bridges, outposts, etc just happen - just like they do in hi-sec. You did not mention there are also those who don't want to be a cog in someone else's massive enrichment scheme and prefer to join a small corp where everybody matters and everybody know each other. I used to play in large guilds in other MMOs (and even lead one), passing the years that stuff - while good - grew old. These days I prefer a 10-20 men organization. Edit: later today I'll actually have a group "op" in another MMO. It'll take 10 minutes to set it up and do stuff instead of 1 hour and there won't be any "nullsec" to deal with, because in that MMO everywhere is the same. And no blobs. And we know each other since 2003 so it'll be like playing in family. I think that is one of the biggest problems CCP will face in fixing Null, while it has a lot of problems a vocal part of the Null community wants Null sec buffed, while keeping all of the perks it currently has for the larger alliances. And of course some people believe Hi-sec should be destroyed in the process or are just to blind to see there proposals (or not proposals depending on what CSM sentence you read) will destroy Hi-sec. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Malcanis
Vanishing Point. The Initiative.
5883
|
Posted - 2012.12.28 13:58:00 -
[1493] - Quote
Frying Doom wrote:Malcanis wrote:Nessa Aldeen wrote:Warning: Long post and no TLDR.
I had been in null sec for a long while, and I have witnessed massive amounts of iskies made in null sec. The position that null sec needs more buff is ridiculous... It's not just about making ISK. It's about extending the range of viable activities so that there are other things to do than smoosh red pluses. Oh and 0.0 ISK making is only somewhat better than hi-sec, and pales besides W-space. What do you consider "massive"? Maybe it used to pale compared to WH space but prices have dropped a lot and now running plexes in Null are not much worse of than doing them in a WH.
I'd be utterly shocked to learn that T3 prices have fallen so far that working C5/C6 sites is only getting the ~100M/hr that sov 0.0 anoms top out at.
Exploration Plexes can pay more, but they're not reliable or scalable in the same way. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5883
|
Posted - 2012.12.28 13:59:00 -
[1494] - Quote
Frying Doom wrote:I think that is one of the biggest problems CCP will face in fixing Null, while it has a lot of problems a vocal part of the Null community wants Null sec buffed, while keeping all of the perks it currently has for the larger alliances.
I'm sorry, what? I don't recall any suggestions long the lines of "buff outpoists but only for alliances which have 25 or more of them". What are you referring to here?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1212
|
Posted - 2012.12.28 14:03:00 -
[1495] - Quote
Malcanis wrote:Frying Doom wrote:I think that is one of the biggest problems CCP will face in fixing Null, while it has a lot of problems a vocal part of the Null community wants Null sec buffed, while keeping all of the perks it currently has for the larger alliances. I'm sorry, what? I don't recall any suggestions long the lines of "buff outpoists but only for alliances which have 25 or more of them". What are you referring to here? A buff would be a buff not a nerf wouldn't it? removing some of the current perks would be a nerf. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1212
|
Posted - 2012.12.28 14:05:00 -
[1496] - Quote
Malcanis wrote:Frying Doom wrote:Malcanis wrote:Nessa Aldeen wrote:Warning: Long post and no TLDR.
I had been in null sec for a long while, and I have witnessed massive amounts of iskies made in null sec. The position that null sec needs more buff is ridiculous... It's not just about making ISK. It's about extending the range of viable activities so that there are other things to do than smoosh red pluses. Oh and 0.0 ISK making is only somewhat better than hi-sec, and pales besides W-space. What do you consider "massive"? Maybe it used to pale compared to WH space but prices have dropped a lot and now running plexes in Null are not much worse of than doing them in a WH. I'd be utterly shocked to learn that T3 prices have fallen so far that working C5/C6 sites is only getting the ~100M/hr that sov 0.0 anoms top out at. Exploration Plexes can pay more, but they're not reliable or scalable in the same way. I must have missed anything other than a worm hole moving being reliable in a wormhole.
Also I did not think you needed anywhere near the level of firepower (risk) to do a plex than you do a C5 or C6 site. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Vaerah Vahrokha
Vahrokh Consulting
2941
|
Posted - 2012.12.28 14:07:00 -
[1497] - Quote
Frying Doom wrote: Edit to your edit: Yeah my wife has the same thing she is a WOW player, she gets invited to groups all the time and run off doing dungeons. Same people for the last 7 years.
It's not even WoW. These days every MMO adapted to the new restriction people have with their RL. I can name you a number of MMOs where doing stuff is within the time restrictions adults with responsibilities have. Only EvE is lagging behind - and it's an huge mistake - hi sec and WHs are the only functioning and modern parts of the game that are easily accessible to a modern (crappy) life playerbase. Low is already higher commitment (unless you just want to run exploration / FW farm), null sec - depending on whom you play with - may be as bad as a flashback to Everquest I. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1212
|
Posted - 2012.12.28 14:18:00 -
[1498] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: Edit to your edit: Yeah my wife has the same thing she is a WOW player, she gets invited to groups all the time and run off doing dungeons. Same people for the last 7 years.
It's not even WoW. These days every MMO adapted to the new restriction people have with their RL. I can name you a number of MMOs where doing stuff is within the time restrictions adults with responsibilities have. Only EvE is lagging behind - and it's an huge mistake - hi sec and WHs are the only functioning and modern parts of the game that are easily accessible to a modern (crappy) life playerbase. Low is already higher commitment (unless you just want to run exploration / FW farm), null sec - depending on whom you play with - may be as bad as a flashback to Everquest I. Well the follow on from that would have to be
How do we sculpt Null so that it is more casual player friendly? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Malcanis
Vanishing Point. The Initiative.
5884
|
Posted - 2012.12.28 14:20:00 -
[1499] - Quote
Frying Doom wrote:Malcanis wrote:Frying Doom wrote:Malcanis wrote:Nessa Aldeen wrote:Warning: Long post and no TLDR.
I had been in null sec for a long while, and I have witnessed massive amounts of iskies made in null sec. The position that null sec needs more buff is ridiculous... It's not just about making ISK. It's about extending the range of viable activities so that there are other things to do than smoosh red pluses. Oh and 0.0 ISK making is only somewhat better than hi-sec, and pales besides W-space. What do you consider "massive"? Maybe it used to pale compared to WH space but prices have dropped a lot and now running plexes in Null are not much worse of than doing them in a WH. I'd be utterly shocked to learn that T3 prices have fallen so far that working C5/C6 sites is only getting the ~100M/hr that sov 0.0 anoms top out at. Exploration Plexes can pay more, but they're not reliable or scalable in the same way. I must have missed anything other than a worm hole moving being reliable in a wormhole. Also I did not think you needed anywhere near the level of firepower (risk) to do a plex than you do a C5 or C6 site.
It depends on the plex, frankly.
Even in these troubled times, the population density of 0.0 is much higher than W-space. High value 0.0 plexes just aren't common enough or accessible enough to use as a "baseline income" yardstick. In fact so many things about 0.0 are different from W-space that they probably have less in common than 0.0 does with empire. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5884
|
Posted - 2012.12.28 14:21:00 -
[1500] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: Edit to your edit: Yeah my wife has the same thing she is a WOW player, she gets invited to groups all the time and run off doing dungeons. Same people for the last 7 years.
It's not even WoW. These days every MMO adapted to the new restriction people have with their RL. I can name you a number of MMOs where doing stuff is within the time restrictions adults with responsibilities have. Only EvE is lagging behind - and it's an huge mistake - hi sec and WHs are the only functioning and modern parts of the game that are easily accessible to a modern (crappy) life playerbase. Low is already higher commitment (unless you just want to run exploration / FW farm), null sec - depending on whom you play with - may be as bad as a flashback to Everquest I.
What new restrictions do people have on their RL? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
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Frostys Virpio
Caldari Provisions Caldari State
179
|
Posted - 2012.12.28 14:28:00 -
[1501] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: Edit to your edit: Yeah my wife has the same thing she is a WOW player, she gets invited to groups all the time and run off doing dungeons. Same people for the last 7 years.
It's not even WoW. These days every MMO adapted to the new restriction people have with their RL. I can name you a number of MMOs where doing stuff is within the time restrictions adults with responsibilities have. Only EvE is lagging behind - and it's an huge mistake - hi sec and WHs are the only functioning and modern parts of the game that are easily accessible to a modern (crappy) life playerbase. Low is already higher commitment (unless you just want to run exploration / FW farm), null sec - depending on whom you play with - may be as bad as a flashback to Everquest I. Well the follow on from that would have to be How do we sculpt Null so that it is more casual player friendly?
Larger group of people with common interest can work. Once you reach a point, there will always be people online so when you are on does not matter as much but it's PvP so people will look for any advantage they can get because they are competitive. The very way SOV is designed prevent some people from doing it just like a 3 man guild can't really aspire to do high end raiding.
Numbers will always be a powerfull tool of it`s own unless they ewre to limit how many fight per day an alliance can do and how many ship per battle can be brought. Some people might argue that it would promote flight skill since you could not "out blob" the enemy but it also completely nullify other skills such as coordinating more player. |

Frying Doom
Zat's Affiliated Traders
1214
|
Posted - 2012.12.28 14:32:00 -
[1502] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Frying Doom wrote: Edit to your edit: Yeah my wife has the same thing she is a WOW player, she gets invited to groups all the time and run off doing dungeons. Same people for the last 7 years.
It's not even WoW. These days every MMO adapted to the new restriction people have with their RL. I can name you a number of MMOs where doing stuff is within the time restrictions adults with responsibilities have. Only EvE is lagging behind - and it's an huge mistake - hi sec and WHs are the only functioning and modern parts of the game that are easily accessible to a modern (crappy) life playerbase. Low is already higher commitment (unless you just want to run exploration / FW farm), null sec - depending on whom you play with - may be as bad as a flashback to Everquest I. What new restrictions do people have on their RL? Really? really?
I have missed this country where people don't need to work or look after kids or have to do other things and are free to play all year long.
Please tell me the name of this country?
is it yourdeamingpal? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1214
|
Posted - 2012.12.28 14:38:00 -
[1503] - Quote
Frostys Virpio wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: Edit to your edit: Yeah my wife has the same thing she is a WOW player, she gets invited to groups all the time and run off doing dungeons. Same people for the last 7 years.
It's not even WoW. These days every MMO adapted to the new restriction people have with their RL. I can name you a number of MMOs where doing stuff is within the time restrictions adults with responsibilities have. Only EvE is lagging behind - and it's an huge mistake - hi sec and WHs are the only functioning and modern parts of the game that are easily accessible to a modern (crappy) life playerbase. Low is already higher commitment (unless you just want to run exploration / FW farm), null sec - depending on whom you play with - may be as bad as a flashback to Everquest I. Well the follow on from that would have to be How do we sculpt Null so that it is more casual player friendly? Larger group of people with common interest can work. Once you reach a point, there will always be people online so when you are on does not matter as much but it's PvP so people will look for any advantage they can get because they are competitive. The very way SOV is designed prevent some people from doing it just like a 3 man guild can't really aspire to do high end raiding. Numbers will always be a powerfull tool of it`s own unless they ewre to limit how many fight per day an alliance can do and how many ship per battle can be brought. Some people might argue that it would promote flight skill since you could not "out blob" the enemy but it also completely nullify other skills such as coordinating more player. While I personally dislike the blob, I too believe numbers should be an advantage.
My main thing for Null nerfs are more based on jump and titan bridge ranges to force more people to have to travel or making alliances occupy an area that they can actively defend rather than one they can afford.
Goonswarm and others are a good tool for noobs but the other side of that coin is that true noobs do not know what forum to join to gain membership and are ultimately scammed.
So we are still left with how to allow more casual players into Null without them having to join a mega alliance? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1214
|
Posted - 2012.12.28 14:41:00 -
[1504] - Quote
Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without.
It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frostys Virpio
Caldari Provisions Caldari State
179
|
Posted - 2012.12.28 15:03:00 -
[1505] - Quote
Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place.
It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that. |

Buzzy Warstl
The Strontium Asylum
381
|
Posted - 2012.12.28 15:06:00 -
[1506] - Quote
Malcanis wrote:Buzzy Warstl wrote:Highsec is about availability of basic features. My suggestions were to move more non-basic features out of highsec, while maintaining full availability of basic features.
I guess since I think that highsec should be able to support as many people as want to play there with full availability of resources if they are willing to dig a bit I didn't suggest anything that the high and mighty nullsec lords would consider a "nerf". No one is (seriously) suggesting that availability of basic features should be removed from hi-sec. All we're asking is that some of them be vaible in 0.0 too. The fundamental reason they aren't viable in 0.0 is there are other features competing for the same resources.
A buff to nullsec industry is definitely called for, but it will never be a powerhouse for T1 production because there are better things to do with industrial resources there. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5889
|
Posted - 2012.12.28 15:09:00 -
[1507] - Quote
Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that.
I disagree. I think EVE can cater for casual players extremely well, as soon as we ditch this idea that "casual" actually means "carebear".
In fact I wrote a long post on this very subject, which was rather well received. Here it is. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5889
|
Posted - 2012.12.28 15:11:00 -
[1508] - Quote
Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote:Highsec is about availability of basic features. My suggestions were to move more non-basic features out of highsec, while maintaining full availability of basic features.
I guess since I think that highsec should be able to support as many people as want to play there with full availability of resources if they are willing to dig a bit I didn't suggest anything that the high and mighty nullsec lords would consider a "nerf". No one is (seriously) suggesting that availability of basic features should be removed from hi-sec. All we're asking is that some of them be vaible in 0.0 too. The fundamental reason they aren't viable in 0.0 is there are other features competing for the same resources. A buff to nullsec industry is definitely called for, but it will never be a powerhouse for T1 production because there are better things to do with industrial resources there.
You realise that T1 ships (capital ships are T1, you may recall) make up 90% or more of the ships used in 0.0. Battlecruisers. Battleships. Carriers. Dreadnaughts. All T1.
I think you'll find that not only would alliances be happy to dedicate most of their production facility to T1, they'll insist on being able to do so. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.28 15:13:00 -
[1509] - Quote
Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that.
This pretty much although it applies for any online game. I really have to wonder what people have between their ears if they cannot comprehend this simple fact.
There is no such thing as "catering" for people with real lives. There is however casual gaming but that tends to be game design as a whole and trust me, there is not a single one MMO out there who even once considered catering for those who can only play an hour a day.
|

Frying Doom
Zat's Affiliated Traders
1216
|
Posted - 2012.12.28 15:17:00 -
[1510] - Quote
Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that. Oh god
Ok a sandbox means that you are not scripted into a specific course. You do not complete a quest to open up another series of quests.
You can go mine or kill a Goon or what ever that is all a sandbox is.
Yes a person having more time will have an advantage, but this in no way shape or form means that we should not also cater to making entrance into areas of the game easier for casual players.
As to a PVP sandbox, you might want to check EvEs description of itself
EvE Online wrote:EVE Online is a massive multiplayer online game that offers limitless potential to discover, explore and conquer an amazing science fiction universe where you pilot spaceships, fight, trade, and form corporations and alliances with other players.
It says you can fight but it doesn't even say against other players so apparently CCP feels there game is more than some cheap PvP simulator. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
|

Frying Doom
Zat's Affiliated Traders
1216
|
Posted - 2012.12.28 15:20:00 -
[1511] - Quote
Gillia Winddancer wrote:Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that. This pretty much although it applies for any online game. I really have to wonder what people have between their ears if they cannot comprehend this simple fact. There is no such thing as "catering" for people with real lives. There is however casual gaming but that tends to be game design as a whole and trust me, there is not a single one MMO out there who even once considered catering for those who can only play an hour a day. You are completely right as the best person to cater for are those who pay there subs and never play the game. This is the ultimate player for every business. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.28 15:22:00 -
[1512] - Quote
Frying Doom wrote:Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that. Oh god Ok a sandbox means that you are not scripted into a specific course. You do not complete a quest to open up another series of quests. You can go mine or kill a Goon or what ever that is all a sandbox is. Yes a person having more time will have an advantage, but this in no way shape or form means that we should not also cater to making entrance into areas of the game easier for casual players. As to a PVP sandbox, you might want to check EvEs description of itself EvE Online wrote:EVE Online is a massive multiplayer online game that offers limitless potential to discover, explore and conquer an amazing science fiction universe where you pilot spaceships, fight, trade, and form corporations and alliances with other players. It says you can fight but it doesn't even say against other players so apparently CCP feels there game is more than some cheap PvP simulator.
So what is it that you want exactly? In what way do you want EVE to become more casual? And kindly come with a suggestion that does not affect those who happen to put in a lot of time in EVE in any way whatsoever, directly or indirectly, cause if it does then your suggestion fails there and then.
And no, a separate server is not an option.
|

Frostys Virpio
Caldari Provisions Caldari State
179
|
Posted - 2012.12.28 15:34:00 -
[1513] - Quote
Malcanis wrote:Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that. I disagree. I think EVE can cater for casual players extremely well, as soon as we ditch this idea that "casual" actually means "carebear". In fact I wrote a long post on this very subject, which was rather well received. Here it is.
I meant extra hours can be used to distance the casual. Someone only putting lets say 3 hours a week in the game will not be able to help his alliance as much as someone putting 40 hours a week in it. It does nto mean the 3 hours guy is a carebear of course but the advantage of extra people/hours is still there and removing this advantage would be required to put the casuals on the same footing as the people putting in more hours. Is this something the game need anyway or should the game reward extra manhours? You can't have both...
High sec of course is entirely different. Casuals can be there with no problem at all. |

Frying Doom
Zat's Affiliated Traders
1218
|
Posted - 2012.12.28 15:35:00 -
[1514] - Quote
Gillia Winddancer wrote:Frying Doom wrote:Frostys Virpio wrote:
It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that.
Oh god Ok a sandbox means that you are not scripted into a specific course. You do not complete a quest to open up another series of quests. You can go mine or kill a Goon or what ever that is all a sandbox is. Yes a person having more time will have an advantage, but this in no way shape or form means that we should not also cater to making entrance into areas of the game easier for casual players. As to a PVP sandbox, you might want to check EvEs description of itself EvE Online wrote:EVE Online is a massive multiplayer online game that offers limitless potential to discover, explore and conquer an amazing science fiction universe where you pilot spaceships, fight, trade, and form corporations and alliances with other players. It says you can fight but it doesn't even say against other players so apparently CCP feels there game is more than some cheap PvP simulator. So what is it that you want exactly? In what way do you want EVE to become more casual? And kindly come with a suggestion that does not affect those who happen to put in a lot of time in EVE in any way whatsoever, directly or indirectly, cause if it does then your suggestion fails there and then. And no, a separate server is not an option. What are you babbling about?
I was saying that I believe that this game should make it easier for casuals to get involved with the areas of eve be it null worm holes or what ever.
You know making it easier for people with real lives, not some other server or what ever you are ranting about.
As to a suggestion I have actually not made any, so maybe you need to calm down there. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
5893
|
Posted - 2012.12.28 15:37:00 -
[1515] - Quote
Frostys Virpio wrote: High sec of course is entirely different. Casuals can be there with no problem at all.
They can... as long as they're prepared to accept the rather limited and unexciting range of activities that hi-sec offers. I think that hi-sec should offer exciting and risky activities as well.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frostys Virpio
Caldari Provisions Caldari State
179
|
Posted - 2012.12.28 15:39:00 -
[1516] - Quote
Gillia Winddancer wrote:Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that. This pretty much although it applies for any online game. I really have to wonder what people have between their ears if they cannot comprehend this simple fact. There is no such thing as "catering" for people with real lives. There is however casual gaming but that tends to be game design as a whole and trust me, there is not a single one MMO out there who even once considered catering for those who can only play an hour a day.
Let's try with WoW for example.
Random dungeon finder making the loss of time spamming chat channels to form a group gone. Looking for raid making the same spamming for bigger group gone. Sharing lockouts for 10/25 mans raid because people feeled "forced" to do both for the extra badges/loot.
They don't design the game just for casuals but they do take them into account because in the end, it's still 15$ even if the player is not on your server all the time. |

Frostys Virpio
Caldari Provisions Caldari State
179
|
Posted - 2012.12.28 15:40:00 -
[1517] - Quote
Malcanis wrote:Frostys Virpio wrote: High sec of course is entirely different. Casuals can be there with no problem at all.
They can... as long as they're prepared to accept the rather limited and unexciting range of activities that hi-sec offers. I think that hi-sec should offer exciting and risky activities as well.
I always though that was the design goal but if the goal is not the same as I though, then yes adding more risky stuff to do for extra reward would be a welcome addition. |

Frostys Virpio
Caldari Provisions Caldari State
179
|
Posted - 2012.12.28 15:42:00 -
[1518] - Quote
Frying Doom wrote:Gillia Winddancer wrote:Frying Doom wrote:Frostys Virpio wrote:
It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that.
Oh god Ok a sandbox means that you are not scripted into a specific course. You do not complete a quest to open up another series of quests. You can go mine or kill a Goon or what ever that is all a sandbox is. Yes a person having more time will have an advantage, but this in no way shape or form means that we should not also cater to making entrance into areas of the game easier for casual players. As to a PVP sandbox, you might want to check EvEs description of itself EvE Online wrote:EVE Online is a massive multiplayer online game that offers limitless potential to discover, explore and conquer an amazing science fiction universe where you pilot spaceships, fight, trade, and form corporations and alliances with other players. It says you can fight but it doesn't even say against other players so apparently CCP feels there game is more than some cheap PvP simulator. So what is it that you want exactly? In what way do you want EVE to become more casual? And kindly come with a suggestion that does not affect those who happen to put in a lot of time in EVE in any way whatsoever, directly or indirectly, cause if it does then your suggestion fails there and then. And no, a separate server is not an option. What are you babbling about? I was saying that I believe that this game should make it easier for casuals to get involved with the areas of eve be it null worm holes or what ever. You know making it easier for people with real lives, not some other server or what ever you are ranting about. As to a suggestion I have actually not made any, so maybe you need to calm down there.
You can't unless you put limits on what the guy with extra hours can do with those. Well at least for Null. I am not sure how WH works completely so maybe that could be done. |

Frying Doom
Zat's Affiliated Traders
1218
|
Posted - 2012.12.28 15:43:00 -
[1519] - Quote
Malcanis wrote:Frostys Virpio wrote: High sec of course is entirely different. Casuals can be there with no problem at all.
They can... as long as they're prepared to accept the rather limited and unexciting range of activities that hi-sec offers. I think that hi-sec should offer exciting and risky activities as well. A new tutorial mission
"We have provided you with a Civilian model Cane. You mission is to go to the Jita 4 4 undock and gank some unsuspecting fool"
 Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Buzzy Warstl
The Strontium Asylum
381
|
Posted - 2012.12.28 15:45:00 -
[1520] - Quote
Malcanis wrote:Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote:Highsec is about availability of basic features. My suggestions were to move more non-basic features out of highsec, while maintaining full availability of basic features.
I guess since I think that highsec should be able to support as many people as want to play there with full availability of resources if they are willing to dig a bit I didn't suggest anything that the high and mighty nullsec lords would consider a "nerf". No one is (seriously) suggesting that availability of basic features should be removed from hi-sec. All we're asking is that some of them be vaible in 0.0 too. The fundamental reason they aren't viable in 0.0 is there are other features competing for the same resources. A buff to nullsec industry is definitely called for, but it will never be a powerhouse for T1 production because there are better things to do with industrial resources there. You realise that T1 ships (capital ships are T1, you may recall) make up 90% or more of the ships used in 0.0. Battlecruisers. Battleships. Carriers. Dreadnaughts. All T1. I think you'll find that not only would alliances be happy to dedicate most of their production facility to T1, they'll insist on being able to do so. That's going to require enough industrial capacity to saturate the demand for T2, T3, Capital, and Supercap production (assuming T2 and T3 pushed out of highsec first, of course).
I'd have to run numbers to be sure of it, but just from what I've seen on the portions of the markets I engage in actively, and the characteristics of POS industry and the available nullsec stations we would be looking at at least an order of magnitude capacity increase in sovereign nullsec before saturating that demand.
I also don't think it's necessarily a good idea for sovereign space to be able to be completely self-sufficient, despite the obvious appeal. Every time you need to reach outside your space for something is an opportunity for conflict. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
|

Frying Doom
Zat's Affiliated Traders
1218
|
Posted - 2012.12.28 15:45:00 -
[1521] - Quote
Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Frying Doom wrote:Oh god Ok a sandbox means that you are not scripted into a specific course. You do not complete a quest to open up another series of quests. You can go mine or kill a Goon or what ever that is all a sandbox is. Yes a person having more time will have an advantage, but this in no way shape or form means that we should not also cater to making entrance into areas of the game easier for casual players. As to a PVP sandbox, you might want to check EvEs description of itself EvE Online wrote:EVE Online is a massive multiplayer online game that offers limitless potential to discover, explore and conquer an amazing science fiction universe where you pilot spaceships, fight, trade, and form corporations and alliances with other players. It says you can fight but it doesn't even say against other players so apparently CCP feels there game is more than some cheap PvP simulator. So what is it that you want exactly? In what way do you want EVE to become more casual? And kindly come with a suggestion that does not affect those who happen to put in a lot of time in EVE in any way whatsoever, directly or indirectly, cause if it does then your suggestion fails there and then. And no, a separate server is not an option. What are you babbling about? I was saying that I believe that this game should make it easier for casuals to get involved with the areas of eve be it null worm holes or what ever. You know making it easier for people with real lives, not some other server or what ever you are ranting about. As to a suggestion I have actually not made any, so maybe you need to calm down there. You can't unless you put limits on what the guy with extra hours can do with those. Well at least for Null. I am not sure how WH works completely so maybe that could be done. No why limit him, he spends more time so his reward (isk) is greater, I am more taking about allowing people to ease into areas without requiring huge hours as to how to do this I am not really sure but it definitely deserves further study. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
5893
|
Posted - 2012.12.28 15:50:00 -
[1522] - Quote
Buzzy Warstl wrote:The fundamental reason they aren't viable in 0.0 is there are other features competing for the same resources. A buff to nullsec industry is definitely called for, but it will never be a powerhouse for T1 production because there are better things to do with industrial resources there. malcanis wrote:You realise that T1 ships (capital ships are T1, you may recall) make up 90% or more of the ships used in 0.0. Battlecruisers. Battleships. Carriers. Dreadnaughts. All T1.
I think you'll find that not only would alliances be happy to dedicate most of their production facility to T1, they'll insist on being able to do so. That's going to require enough industrial capacity to saturate the demand for T2, T3, Capital, and Supercap production (assuming T2 and T3 pushed out of highsec first, of course). I'd have to run numbers to be sure of it, but just from what I've seen on the portions of the markets I engage in actively, and the characteristics of POS industry and the available nullsec stations we would be looking at at least an order of magnitude capacity increase in sovereign nullsec before saturating that demand. I also don't think it's necessarily a good idea for sovereign space to be able to be completely self-sufficient, despite the obvious appeal. Every time you need to reach outside your space for something is an opportunity for conflict.
I'm not in favour of arbitrary restrictions on where things can be produced. They're wrong in principle, and should only be applied when absolutely required by game balance* (eg: supercaps). I think people should be allowed to make anything they want in hi-sec.
I just think that production activities in 0.0 (and indeed W-space) should be made more efficient than they are, and more efficient than in hi-sec, with the ultimate difference being sufficient to account for the extra risk, effort and overhead that industry, R&D, invention, etc faces compared to that in hi-sec.
*And if some ship or item is so powerful that it would be unbalancing to let it be produced anywhere then in my opinion that's a good indicator that its too powerful full stop. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frostys Virpio
Caldari Provisions Caldari State
179
|
Posted - 2012.12.28 15:51:00 -
[1523] - Quote
Frying Doom wrote:Frostys Virpio wrote: You can't unless you put limits on what the guy with extra hours can do with those. Well at least for Null. I am not sure how WH works completely so maybe that could be done.
No why limit him, he spends more time so his reward (isk) is greater, I am more taking about allowing people to ease into areas without requiring huge hours as to how to do this I am not really sure but it definitely deserves further study.
Unless you remove the requirement for people to be online for territory defense to happen, the causals will never be a target audience for SOV warfare. It just does not work. You need people online to form those fleets. The only way a casual can be usefull in SOV warfare is if there are so many of them that you can still always for up. This require massive numbers of player to work. Truly massive. |

Frying Doom
Zat's Affiliated Traders
1220
|
Posted - 2012.12.28 15:57:00 -
[1524] - Quote
Frostys Virpio wrote:Frying Doom wrote:Frostys Virpio wrote: You can't unless you put limits on what the guy with extra hours can do with those. Well at least for Null. I am not sure how WH works completely so maybe that could be done.
No why limit him, he spends more time so his reward (isk) is greater, I am more taking about allowing people to ease into areas without requiring huge hours as to how to do this I am not really sure but it definitely deserves further study. Unless you remove the requirement for people to be online for territory defense to happen, the causals will never be a target audience for SOV warfare. It just does not work. You need people online to form those fleets. The only way a casual can be usefull in SOV warfare is if there are so many of them that you can still always for up. This require massive numbers of player to work. Truly massive. Well actually I believe in a usage based Sov approach, where casuals would actually be useful in maintaining sov and improving systems while hardcore players would still be worth more. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
5894
|
Posted - 2012.12.28 15:57:00 -
[1525] - Quote
Frostys Virpio wrote:Frying Doom wrote:Frostys Virpio wrote: You can't unless you put limits on what the guy with extra hours can do with those. Well at least for Null. I am not sure how WH works completely so maybe that could be done.
No why limit him, he spends more time so his reward (isk) is greater, I am more taking about allowing people to ease into areas without requiring huge hours as to how to do this I am not really sure but it definitely deserves further study. Unless you remove the requirement for people to be online for territory defense to happen, the causals will never be a target audience for SOV warfare. It just does not work. You need people online to form those fleets. The only way a casual can be usefull in SOV warfare is if there are so many of them that you can still always for up. This require massive numbers of player to work. Truly massive.
Which, now that I think about it, is very likely one of the drivers behind the increasing bloc sizes in 0.0 MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frostys Virpio
Caldari Provisions Caldari State
179
|
Posted - 2012.12.28 15:58:00 -
[1526] - Quote
Malcanis wrote: I just think that production activities in 0.0 (and indeed W-space) should be made more efficient than they are, and more efficient than in hi-sec, with the ultimate difference being sufficient to account for the extra risk, effort and overhead that industry, R&D, invention, etc faces compared to that in hi-sec.
For industry, this would probably require to first add a metric ass ton of production capability in 0.0 and then to increase the cost of assembly lines in the same magnitude so the extra effort of 0.0 can be worth it.
What are the side effect of that?
Would null be able to flood the market amking high sec industry unprofitable because of the higher cost? I don't think so but who knows. |

Frostys Virpio
Caldari Provisions Caldari State
179
|
Posted - 2012.12.28 16:07:00 -
[1527] - Quote
Malcanis wrote:Frostys Virpio wrote:Frying Doom wrote:Frostys Virpio wrote: You can't unless you put limits on what the guy with extra hours can do with those. Well at least for Null. I am not sure how WH works completely so maybe that could be done.
No why limit him, he spends more time so his reward (isk) is greater, I am more taking about allowing people to ease into areas without requiring huge hours as to how to do this I am not really sure but it definitely deserves further study. Unless you remove the requirement for people to be online for territory defense to happen, the causals will never be a target audience for SOV warfare. It just does not work. You need people online to form those fleets. The only way a casual can be usefull in SOV warfare is if there are so many of them that you can still always for up. This require massive numbers of player to work. Truly massive. Which, now that I think about it, is very likely one of the drivers behind the increasing bloc sizes in 0.0
Number bring power never seen before. If joe six pack logs in one time a week and manage to fly a doctrine ship, follow orders, orbit the anchor and target the good target, he is at that point just as usefull and any other line member. This guy if nearly just as efficient as a "pro" pilot. You just can't ask him to be backup to call out the moves if your FC drop.
There is a downfall to him that makes him virtually useless in smaller corp/alliance. Most of the time, he will be 100% useless because he was not on when the fleet formed. He logged too late and you already lost the battle where a more ahrdcore player would of been there to help.
The casual is usefull only in a powerblock who already has lots of member. He can be used as an added line member but cannot be relied upon. SOV need at least some player to be relied on and will answer the call when pilots are needed on the frontline.
Casual in Null work in large power block. Large powerblock become marger which increase the size a powerblock need to be before casuals can become really usefull some more. More causals willing to get in 0.0 move to those inflated powerblock. I think I can stop there. |

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.28 16:12:00 -
[1528] - Quote
You know, making a game more accessible != making it more casual. I am all for making it more accessible. Time however is still not a valid excuse anywhere. There are things in EVE that takes time and that is all there is to it. Some things can be made easier accessible/more efficient and thus MAYBE save some time, but it will probably not make much of a difference.
Cause that is what it comes down to in the end. Time. Casual players are merely players who are limited on time or do not wish to spend too much time in EVE.
In the end it is still their choice on how they wish to spend the time they choose to invest in the game. It is not the fault of the game if it takes a certain amount of time to move from one end of the galaxy to the other for example. Nor is it the fault of the game that it takes a certain amount of time to mobilize a fleet or that it takes so and so long to complete a level 4 mission.
Whilst some of the things that I've mentioned could be made more efficient either through improving the game (more accessible) or made more efficient (player efficiency/communication etc etc), in the end it is still about time.
Making something more casual would be to streamline the game itself in order to save time. Simplify production/reducing time it takes to produce something etc etc. Somehow I don't think that these solutions would be appreciated by most EVE players at all.
Isn't that what makes WoW stand out so much? It's design was almost that of instant gratification across the board but it also have areas where you still have to invest a lot of time in order to clear, such as boss fights? And let's not forget that WoW doesn't have anything that is nearly as complex in terms of economy, risks, conspiracies, advanced player interactions. Everything about it's design screams streamlined simplicity and easy accessibility.
Then again, I thought that people played EVE because it wasn't another WoW-based game.
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Bump Truck
Pator Tech School Minmatar Republic
202
|
Posted - 2012.12.28 16:22:00 -
[1529] - Quote
Nessa Aldeen wrote:Warning: Long post and no TLDR.
I had been in null sec for a long while, and I have witnessed massive amounts of iskies made in null sec. The position that null sec needs more buff is ridiculous, yes, it is dangerous and easily disrupted but you still make crapload of iskies than you can ever make in low or empire sec. Even if you're just a low rank pleb, you can make crazy isk not to mention those in the upper echelons. If you can't there are two reasons: you don't care for isk, and all you want is to kill ****. and/or you have no clue to make iskies.
Nerfing hi-sec as proposed by some is quite literally a game killer. The stand you make is that these people are making sick money in empire, you also claim that risk/reward is much too high. But where is the evidence? L4? nerfed! Incursion? nerfed! Mining.. crap.
Let's say these might be true as you claim it to be. What you don't realize is the fact that MOTIVATION is the real reason behind so many empire dwellers remain where they are. If they don't wish to go to null-sec, you can't decrease their already rather rubbish rewards and hope that this will somehow make them interested in joining your alliance. This will cause a major upset as their values and motivations are not aligned to null sec living. Hell, you can even open a conduit like some alliances back in the day tried (and FAILED) they still didn't go. Their is no motivation, their is no will to head there. The 71% argument does make sense, hi sec empires dwellers are the lifeblood of eve, if the stats are reversed then there is indeed something wrong. Even if you take an RP view, shouldn't long established empires be MORE POPULATED than fledgling empires?
Null sec alliances are run like Mexican druglords area, rather than establishing links to empire, each has their own agenda to push. some are motivated to pvp consistently, others driven by moon goo and so on. These territories are guarded with extreme prejudice to anyone who is not blue. Entry is not as simple as it seems and there are probably lots of stories when empire dwellers have tried and got scammed shot killed. So again, where is the precedent undertaken by null sec empires apart from filling up the coffers of some guy at the top. The distribution of wealth is definitely like an MLM scheme though you can still make iskies. There has to be more offered by Null sec to make them to move.
What you propose will also cause different effects on empire dwelling. One, less iskies for them means less iskies for you. They don't have the moneh to buy your 4 billion implants or your perfectly priced pirate ships etc. Two, the economy is already inflated not just plexes, but everything in EVE is much more expensive than they were circa 2006-2011, nerfing income will make players who are dependent on PLEXes quit as they are unable to match the needed isk. Three, risk adverse players (believe me there are plenty) will most likely quit if the null sec agenda, calling unfairness.
Coming from ex-null sec dweller, I care not what your arguments are about risk/reward in null because it's rubbish. I do however care when null sec people are of the mind that people should indeed flock to get higher reward THROUGH nerfing income in empire. What I see in null sec dwelling is the same old same old, it gets boring and extremely time consuming (36 hrs CTA or get kicked out, FC screaming etc). The ball actually lies in the null sec alliance leaders and CCP on how to upgrade the dynamics of interaction between null and empire. It cannot survive on just pvp-ing alone and establishment of territory without interaction of the majority. The game mechanics should therefore allow this to happen. The question is HOW.
Thanks for the post, I just want to pick out a couple of points;
a lot of the discussion centered on Null sec is not that you can't make enough ISK in Null, it's that you can't make enough goods in null sec. And these things are very different.
IMO things like moon mining really spoil the game by providing so much income at an alliance level and I've seen many posts from goons calling for them to be nerfed.
So it's not about making ISK so you can buy stuff from HighSec, it's about making goods so you don't have to.
A lot of your thread is the "everyone in HighSec will quit if they get nerfed", I've addressed this in the OP.
Finally, a rather fascinating thing you bring up, is the ubiquity of NBSI empires and the lack of NRDS empires.
I believe the reason for this is that there isn't any industry in null, maybe I should post this in a fresh thread, but IMO if industry were viable in null and profitable it would be in the interest of the big null blocks to set up free trade zones in their space they police, letting anyone come in and make money while paying them taxes.
You could even get a null trade hub going if the police were good enough.
At the moment letting people in your space is madness, all they can do is hurt you, if they could help you by paying taxes and stocking your markets it might be worth opening the borders. |

Buzzy Warstl
The Strontium Asylum
381
|
Posted - 2012.12.28 16:28:00 -
[1530] - Quote
Actually, the part of people quitting highsec if it's nerfed is a bit of a red herring.
It's if highsec is nerfed enough to make a big difference to nullsec without corresponding buffs to nullsec. The degree of nerf necessary to do that amounts to gutting the game completely, at which point it simply won't be any fun to play for anyone.
The status quo for industry is imperfect, but there are large portions of it that need to be buffed before we start talking about the need for serious nerfs *anywhere*. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
|

Vaerah Vahrokha
Vahrokh Consulting
3526
|
Posted - 2012.12.28 18:27:00 -
[1531] - Quote
Frying Doom wrote: Well the follow on from that would have to be
How do we sculpt Null so that it is more casual player friendly?
As I posted some pages ago, other games have implemented the concept of PvP lakes. Those are large areas where anybody can easily jump into and have PvP in few minutes. While this sounds way too simplicistic for EvE, I remind that those games also implement player owned structures located inside said area, to hold, defend and attack.
FW and it's "battle objectives" is the closest EvE implementation of that. Now, extend that to NPC nullsec and pronto you have "lawless space" PvP with objectives that don't take 6 hours of CTA structure shooting.
Casual sov null sec? There are PvP and PvE MMOs featuring player owned farmlands. I am not sure they could be ported to EvE, fending off 30 guys attacking your village during the night is all another task vs defending against 10,000.
In the end? The answer is always put on players' shoulders. CVA space is much more casual player friendly than others, that's done with the same gameplay we already have since the beginning of the game. That's done with players.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3526
|
Posted - 2012.12.28 18:42:00 -
[1532] - Quote
Gillia Winddancer wrote:
This pretty much although it applies for any online game. I really have to wonder what people have between their ears if they cannot comprehend this simple fact.
There is no such thing as "catering" for people with real lives. There is however casual gaming but that tends to be game design as a whole and trust me, there is not a single one MMO out there who even once considered catering for those who can only play an hour a day.
Totally disagree.
What you say does not even apply to EvE. Playing a lot <> playing good. Paying a lot also does not necessarily mean gaining a competitive advantage.
Want some proofs?
There are EvE minigames (industry being one of them) where who plays 10 minutes a day can have the same researched BPOS and the same production of a 23/7 gaming basement dweller.
FW: thanks to the offline skills training, a guy who plays 1 hour a day and got talent will defeat a worse player with lots of spare time. If both are identically good, then the difference will be made on who got more practice - yes - but with so many disturb factors (situations, other people arriving, NPCs shooting, gate guns...) the outcome would be very close.
Trading: it's since November I play 5 minutes a day, yet since November I have made about 8B and have about more 30B in the oven. That's casual at its finest.
I am not even going to talk about casual player catering games like GW2, where gear has no meaning (no real grind), you can do whatever you want all the time (including having PvP queuing up while you do PvE).
The days of hard core EQ or 40 men WoW raiding were epic, possibly the best I ever had... till it was possible. Then both for me and an huge majority of the available MMO demography life happened.
And games changed. MMO companies are led and driven by market-savy people, they are not going to spend USD 50M+ in a title catering to 30,000 hard corers.
CCP dealt with it. Will you too?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3527
|
Posted - 2012.12.28 19:04:00 -
[1533] - Quote
Gillia Winddancer wrote: Isn't that what makes WoW stand out so much? It's design was almost that of instant gratification across the board but it also have areas where you still have to invest a lot of time in order to clear, such as boss fights? And let's not forget that WoW doesn't have anything that is nearly as complex in terms of economy, risks, conspiracies, advanced player interactions. Everything about it's design screams streamlined simplicity and easy accessibility.
Then again, I thought that people played EVE because it wasn't another WoW-based game.
No, WoW did not start like that. It started like an Everquest clone with characters liberally adapted from the Warhammer lore. Blizzard lost to Mythic Games so the latter won over the license (and produced the most broken and badly directed MMO of all times, shame on them!). Blizzard lost because they could not fit into the Game Workshop high quality standards for their characters (WoW like most titles was created to appease the huge masses with crappy computers).
So they created their own "orcs and elves" and a lore and then released a 500k subs MMO featuring outdoor raid bosses, instanced 40 men hard core content and some of the most time consuming 6 men instances ever created (the Blackrock mountain one could last 6 hours+ to complete and at the time "heroic mode" instances did not even exist!).
In order to be competitive, potions etc. were needed for the first 2 expansion and it took 1 good hour a day just to farm the marterials.
I was the leader of a 160 men guild back then. We were "laid back" as in "just raiding 6 hours a day". Others would DEMAND two raids a day for up to 14 hours a day. Despite the server being EU based we had to have an about 20 hours a day coverage, we had duplicate "officers" so to be able and field at least two x 40 men raids at any raiding time.
I had to forfeit my RL summer and Christmas vacations because just holding it all together (super hard corers create LOTS of issues and drama) was an excruciating chore.
But it all turned into VICTORY when we won and were the top of all. Reward for that effort.
Now, do you call this "casual"?
Casuals back in 2004 - 2006 were the "guys in rags" with self crafted gear who we'd farm in PvP like pigs. A warrior with a Naxxramas (T3) setup plus an healer could hold and kill 6+ of those casual players easy mode.
Then Blizzard - despite their size - understood the markets were changing. They understood that an untapped, enormous amount of subscriptions could come if they'd make their games enjoyable to those "players in rags".
Since then, the 500k players have turned into 14M (then down once the game jumped the shark).
What could EvE learn from this? Its player base could never be as high. Space is less attractive than sword and board (but then why Star Wars and Star Treck etc. had so much of an huge fan base? Explain me please!), PvP and sandbox are hard concepts. Notwithstanding this, EvE could have topped at 200k concurrent players. Even CCP stated they engineered the hardware for 100k+ concurrent players, this means it was in their hopes.
The EvE markets themselves are made for 100k+ players, with the current 40k-ish they are too illiquid and choppy.
As long as EvE will have "players in rags" it won't take off and at this point I fear EvE missed the train.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Malcanis
Vanishing Point. The Initiative.
5910
|
Posted - 2012.12.28 20:38:00 -
[1534] - Quote
Frostys Virpio wrote:.
Casual in Null work in large power block. Large powerblock become marger which increase the size a powerblock need to be before casuals can become really usefull some more. More causals willing to get in 0.0 move to those inflated powerblock. I think I can stop there.
Just so. It amuses me that those who are loudest in their calls for casual players to be able to access 0.0 are also the loudest complainers against the casual players who are already there. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5910
|
Posted - 2012.12.28 20:40:00 -
[1535] - Quote
Vaerah Vahrokha wrote:Gillia Winddancer wrote: Isn't that what makes WoW stand out so much? It's design was almost that of instant gratification across the board but it also have areas where you still have to invest a lot of time in order to clear, such as boss fights? And let's not forget that WoW doesn't have anything that is nearly as complex in terms of economy, risks, conspiracies, advanced player interactions. Everything about it's design screams streamlined simplicity and easy accessibility.
Then again, I thought that people played EVE because it wasn't another WoW-based game.
No, WoW did not start like that. It started like an Everquest clone with characters liberally adapted from the Warhammer lore. Blizzard lost to Mythic Games so the latter won over the license (and produced the most broken and badly directed MMO of all times, shame on them!). Blizzard lost because they could not fit into the Game Workshop high quality standards for their characters (WoW like most titles was created to appease the huge masses with crappy computers). So they created their own "orcs and elves" and a lore and then released a 500k subs MMO featuring outdoor raid bosses, instanced 40 men hard core content and some of the most time consuming 6 men instances ever created (the Blackrock mountain one could last 6 hours+ to complete and at the time "heroic mode" instances did not even exist!). In order to be competitive, potions etc. were needed for the first 2 expansion and it took 1 good hour a day just to farm the marterials. I was the leader of a 160 men guild back then. We were "laid back" as in "just raiding 6 hours a day". Others would DEMAND two raids a day for up to 14 hours a day. Despite the server being EU based we had to have an about 20 hours a day coverage, we had duplicate "officers" so to be able and field at least two x 40 men raids at any raiding time. I had to forfeit my RL summer and Christmas vacations because just holding it all together (super hard corers create LOTS of issues and drama) was an excruciating chore. But it all turned into VICTORY when we won and were the top of all. Reward for that effort. Now, do you call this "casual"? Casuals back in 2004 - 2006 were the "guys in rags" with self crafted gear who we'd farm in PvP like pigs. A warrior with a Naxxramas (T3) setup plus an healer could hold and kill 6+ of those casual players easy mode. Then Blizzard - despite their size - understood the markets were changing. They understood that an untapped, enormous amount of subscriptions could come if they'd make their games enjoyable to those "players in rags". Since then, the 500k players have turned into 14M (then down once the game jumped the shark). What could EvE learn from this? Its player base could never be as high. Space is less attractive than sword and board (but then why Star Wars and Star Treck etc. had so much of an huge fan base? Explain me please!), PvP and sandbox are hard concepts. Notwithstanding this, EvE could have topped at 200k concurrent players. Even CCP stated they engineered the hardware for 100k+ concurrent players, this means it was in their hopes. The EvE markets themselves are made for 100k+ players, with the current 40k-ish they are too illiquid and choppy. As long as EvE will have "players in rags" it won't take off and at this point I fear EvE missed the train.
Counterpoint: every game that has tried to copy the WoW model has crashed and burned hard. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vaerah Vahrokha
Vahrokh Consulting
3529
|
Posted - 2012.12.28 20:59:00 -
[1536] - Quote
Malcanis wrote:Counterpoint: every game that has tried to copy the WoW model has crashed and burned hard.
I don't know how this is exactly related to WoW being born "classic" and being turned into "casual friendly" but I'll tell you some things:
- WoW cannot be copied. They "got there first", the 3 years headstart had people heavily invested into their characters (the same effect you see in EvE, some people won't unsub because they don't want to halt their 120M SP character progress and assets).
Blizzard has a massively powerful backoffice and customer care. Their games run on crap computers and tend to be quite solid.
I won't bore you with the too many MMO names I have played since then, suffice to say that copying a question mark on NPCs, a (late) achievement system and so on has not helped them at all. They all invariably require better computers, have many many more issues, their customer care is mediocre. The story telling is worse, there's no some key facilities like arenas, truly functioning multi-shard PvP battlegrounds, their quests tend to get more boring quicker. Due to how long it takes to develop a MMO, those generally 2008+ games copied 2005-2006 WoW while Blizzard by that time moved the "goal" far ahead of that. You can see it in early WH "raid instances" requiring an old style big raid like in 2005 when WoW were already down to 10 and 24 men tops. WH copied the 2005 WoW by not providing for "heroic mode" instances when WoW had them. WH had no cross server battlegrounds like 2005 WoW when WoW had them. And so on and on.
Plus in order to not be dismissed as 100% clones, those games tend to try implement their own ideas... which often prove to be flawed. Their LUA add ons are way sparser, ported over WoW ones (classic examples being the SCT, "wardrobe" and Quartz-alike mods) and generally less responsive.
- WoW made themselves a brand. People prefer paying the brand more than playing a free another game. Some of those free other games implement pay2win which is seen as very unfair. Also, try copying Apple. Not just produce alternate products but try copying exactly Apple and see how long it'll last (ignoring the billionaire lawsuits of course).
- The constant failures made perspective players diffident. Putting your hard invested character into a Blizzard game means the investment is safeguarded. Putting the same effort just to see the clone game close doors (or have 2 desert servers left a la WH Online) is one of the most feared scenarios.
There are many other points but now I am going to play another 2003 sandbox game, I promised I'd party with a guild mate who just returned playing. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bump Truck
Pator Tech School Minmatar Republic
202
|
Posted - 2012.12.28 21:09:00 -
[1537] - Quote
Gillia Winddancer wrote:Actually, for your information risk and reward are not dependent on each other. Zero. Nada. Zilch. They just happen to complement each other in EVE. They MUST complement each other in order for the sandbox to work and make sense. That is a huge difference. On top of that you make an even huger mistake by using a lottery as a justification of risk vs reward. Sorry, but EVE does not work like a lottery so that example is null and void in every sense, form and shape. EVE works mainly through player actions and skill, not pure luck. The last thing we want is the luck factor dominating (ECM anyone?). Luck also has an importance of course but it's not in many places in a game like EVE. As for risk/reward: if CCP so wanted they could make all high-sec completely risk free and have the biggest rewards. But that wouldn't be much fun for anyone now would it, specially when wealth is a primary factor in EVE? So once again just to recap case: RISK and REWARD have absolutely NO dependence on each other. However in order to have any kind of gameplay in EVE they must complement each other where appropriate. But because they are independent on one another that means you can change them separately, which is a claim you seem to deny. The next example you use is the 20 mil retriever making 5 bil an hour with a few trips. Here again you make several mistakes. First of all you don't take into account the status quo of null-sec, nor do you take into account what a change of this magnitude (if I am to borrow your example) would do to the economy. Unless you haven't noticed, EVE has a bit of an inflation issue going on so the last thing we want is more isk sinks anywhere. This the first reason why reckless "increase rewards here and there" suggestions are bad. As for the status quo: if we ignore the economic consequences, what do you think would happen if null-sec had a much increased reward from mining and such? Do you think that the sov-holders would simply let people come in and do as they please? If they are aware that more people were to enter their space in order to reap the rewards, what do you think the logical step would be for a group of null-sec dwellers that are constantly looking for PvP? And this is the second reason for why "increase rewards here and there" suggestions are bad. The "masters" comment wasn't really meant to slander in that way hehe. I was actually referring to the fact that newer players who want to try out null early on pretty much have no choice but to join the already existing sov holders as they have no hope in making any progress themselves. The "do whatever you want in EVE" factor is especially weak in this area. How often do you see genuinely newer players band together and take sov that they can genuinely call their own? If this actually happened in EVE then there would not be any "null-sec" is so empty complaints going on in the first place. Whew, long post...
Appreciate the the long post 
I'm not sure I agree with some of the things you say, first you say "risk and reward are not dependent on each other. Zero. Nada. Zilch. " but then you go on to say "They MUST complement each other in order for the sandbox to work and make sense.".
So I'm not sure what you mean.
I mean that yes, you could have one activity that has a 5% chance of success and pays 4 ISK and another that has a 5% chance of success and pays 40 Million ISK but that, as you say, wouldn't make any sense. One activity would be dominated by the other.
That's why I think Risk and Reward are always paired, the value of any activity is defined by their combination, you can't consider them separately and it makes no sense to. (Though I think that's what you're saying too).
Also the examples I gave were about the connection between risk and reward, not suggestions for how the game should work.
Moreover when you say "I was actually referring to the fact that newer players who want to try out null early on pretty much have no choice but to join the already existing sov holders as they have no hope in making any progress themselves. The "do whatever you want in EVE" factor is especially weak in this area";
I don't think there is a "do whatever you want in EVE" factor. You can work towards any goal but if I want to rule all of Null it's going to be a massive task which will take years which I will probably fail at.
So in the same way I don't think owning sov should be something newer players can just stroll in and do. I think it should be the result of a lot of effort by a lot of people. And it will nearly always come as a splinter of an existing group, rather than a HighSec group re-inventing the wheel and setting out to figure it out for themselves.
So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.
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Buzzy Warstl
The Strontium Asylum
383
|
Posted - 2012.12.28 21:17:00 -
[1538] - Quote
Malcanis wrote:
Counterpoint: every game that has tried to copy the WoW model has crashed and burned hard.
Right, which is why CCP isn't going to be releasing "Lost Pandas of Syndicate" any time soon.
The key is recognizing which parts of your game pull in the most people and keep them around for long enough to be profitable.
This is more a matter of self awareness than looking outside at what others are doing, but WoW does provide a key lesson: get to know your players as well as possible, then get them involved in the content they want with a minimum of friction to the process.
Blizzard does extensive analysis of what people are doing in the game. If you play, or know someone who does, take a look at the achievements and statistics available to players and what those can tell you about their game play.
CCP doesn't make half as much information available to us about what we've done in the game, this may mean they aren't doing the extensive data mining about actual play that Blizzard is despite the large scale analyses they publish regularly.
This would be missing the trees for the forest.
I don't know for sure the right answers to highsec vs. everything else balance, but I can tell you that if there is a part of *any* game that players are persistently drawn to regardless of positive and negative changes over time you don't make obviously negative changes to that part of the game on a whim.
[Edit] I guess my main point is that CCP needs to try to divine what the most people find the most fun about EvE, and make *that part* as good and as easy to get into as possible, while still continuing to polish and improve all other areas of the game.
It's a tall order, but that's why there are so many wrecks by the side of this road. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5910
|
Posted - 2012.12.28 21:26:00 -
[1539] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:Counterpoint: every game that has tried to copy the WoW model has crashed and burned hard. I don't know how this is exactly related to WoW being born "classic" and being turned into "casual friendly" but I'll tell you some things: - WoW cannot be copied. They "got there first", .
Yes agreed. Absolutely.
That's why I'm puzzled that you would assert that CCP could have quadrupled player numbers by trying to invade their niche.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

masternerdguy
Inner Shadow C.L.O.N.E.
1038
|
Posted - 2012.12.28 21:28:00 -
[1540] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Malcanis wrote:Counterpoint: every game that has tried to copy the WoW model has crashed and burned hard. I don't know how this is exactly related to WoW being born "classic" and being turned into "casual friendly" but I'll tell you some things: - WoW cannot be copied. They "got there first", . Yes agreed. Absolutely. That's why I'm puzzled that you would assert that CCP could have quadrupled player numbers by trying to invade their niche.
~but it will totally work this time~ Things are only impossible until they are not. |
|

Pap Uhotih
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.12.28 22:01:00 -
[1541] - Quote
Bump Truck wrote:
So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.
I do think that it sounds right that null should be capable of providing an equal industrial base to hi-sec but it doesnt seem to follow that hi-sec needs a nerf to allow that. The actual issue seems that null doesnt provide the security required for free trade which is an issue of poor governance, trade without security will never be good and poor trade wont attract industry.
My opinion would be that there should be better tools for managing space and perhaps some incentive for the creation of safe self policed systems rather than the current options which do seem entirely intended for keeping people out.
Whilst it seems obvious to me that neutral and safe trade corridors (for example) would be mutually beneficial to everyone I dont see that the current system would actually allow it in a practical way. Perhaps some option of allowing the territory owner to advertise the safety of a system (on a map) but suffer the burden of covering the cost of losses (provided they could also place some tax on activities or act as insurance brokers). I dont intend that solution to be some example of perfection but I do think that the solution is unlikely to be 'nerf x, buff y'.
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Frying Doom
Zat's Affiliated Traders
1242
|
Posted - 2012.12.28 22:15:00 -
[1542] - Quote
masternerdguy wrote:Malcanis wrote:Vaerah Vahrokha wrote:Malcanis wrote:Counterpoint: every game that has tried to copy the WoW model has crashed and burned hard. I don't know how this is exactly related to WoW being born "classic" and being turned into "casual friendly" but I'll tell you some things: - WoW cannot be copied. They "got there first", . Yes agreed. Absolutely. That's why I'm puzzled that you would assert that CCP could have quadrupled player numbers by trying to invade their niche. ~but it will totally work this time~ The argument that WoWs niche is casual players makes about as much sense as saying WoWs niche is the MMO market, it is drivel.
WoW is a game that allows players to follow a mostly scripted path. EvE does not. WoW is about sword and board, EvE is about space ships.
We are a sandbox by nature, this in no way excludes us from allow this game to be more casual friendly. It is actually a rather narrow point of view to believe that this game should be for hardcore gamers only. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
322
|
Posted - 2012.12.28 22:49:00 -
[1543] - Quote
Pap Uhotih wrote:Bump Truck wrote:
So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.
I do think that it sounds right that null should be capable of providing an equal industrial base to hi-sec but it doesnt seem to follow that hi-sec needs a nerf to allow that. The actual issue seems that null doesnt provide the security required for free trade which is an issue of poor governance, trade without security will never be good and poor trade wont attract industry. My opinion would be that there should be better tools for managing space and perhaps some incentive for the creation of safe self policed systems rather than the current options which do seem entirely intended for keeping people out. Whilst it seems obvious to me that neutral and safe trade corridors (for example) would be mutually beneficial to everyone I dont see that the current system would actually allow it in a practical way. Perhaps some option of allowing the territory owner to advertise the safety of a system (on a map) but suffer the burden of covering the cost of losses (provided they could also place some tax on activities or act as insurance brokers). I dont intend that solution to be some example of perfection but I do think that the solution is unlikely to be 'nerf x, buff y'.
Give the current mechanics and design goals, highsec will always be the neutral ground for doing big trades.
But even with the lack of security, there is still plenty of trade in nullsec. All those roams and fleets use ships that are often bought in nullsec. Flying to a highsec trade hub every time you need to get a new fleet ship, or even a ratting ship, is just way to tedious. Even nullsec entities with technetium fountains and shiny module farming still take them to highsec to trade.
As things stand right now though, nullsec doesn't even have the industrial capability of producing 100% of it's ammo needs, let alone any appreciable percent of ships and modules.
To balance things out, I don't really think highsec needs to get an serious nerf to its industrial output. What it does need is a bit more of a higher bar of entry. Either a decent tax (some one has to pay for Concord) or station restriction that limit access to factory/research slots to those with good standings.
Right now, it is just way to easy to do highsec production. You get the protection of Concord AND dirt cheap slot rentals AND the ability to use any station. So highsec'ers either need to earn slot access through standings, or earn it through higher fees, or some combination of the 2.
Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2587
|
Posted - 2012.12.28 23:07:00 -
[1544] - Quote
Shepard Wong Ogeko wrote:Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete. Highsec, EVE Online: Easy mode Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Luanda Heartbreaker
19
|
Posted - 2012.12.28 23:12:00 -
[1545] - Quote
Shepard Wong Ogeko wrote: Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.
i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven? |

SmilingVagrant
GoonWaffe Goonswarm Federation
1217
|
Posted - 2012.12.28 23:16:00 -
[1546] - Quote
Luanda Heartbreaker wrote:Shepard Wong Ogeko wrote: Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.
i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven?
Speaking for myself I like to shoot people. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3478
|
Posted - 2012.12.28 23:21:00 -
[1547] - Quote
Frying Doom wrote: Well actually I believe in a usage based Sov approach, where casuals would actually be useful in maintaining sov and improving systems while hardcore players would still be worth more.
As does almost the entire CSM you've been so busy slamming in a series of terrible posts over in Jita Park, and thankfully CCP seems really receptive to this message as well. It pays to not react to a single line in a document taken out of context and exploding it into a paranoia-fueled troll campaign against the very people trying to champion usage-strengthened space holding in 0.0 to CCP. Here's hoping you have the integrity to admit you were wrong about us being a bunch of self-serving metagaming assholes when you hear CSM members echoing your beliefs in the summit minutes. (Though I'm not holding my breath based on your irrational behavior so far)
A few facts for everyone else to shed some light on this debate:
1.) Nothing is set in stone regarding 0.0 or "highsec nerfs" or any of that. Nothing is set in stone about next summer's expansion. CCP has said they'll be working with the CSM and the community throughout January to shape the release, so there will be an opportunity to let them know how you feel about -all the things-. Feel free to call us out if you think we should be keeping the community in the dark by postponing the minutes to get embroiled in forum banter. 
2.) There are DOZENS of ways to approach the lack of risk and reward not properly scaling from 0.0 to highsec. Anyone boiling this down into simple premises such as "0.0 is what sells the game and needs more people so lets crush highsec and push everyone out there" or "You can't nerf highsec you'll see massive unsubscriptions" is already failing to break EVE's economy down deeply enough to get to the root of the problem, which is much more nuanced than doing one thing and not the other. I know its asking a lot, but lets try to avoid hyperbole as much as possible here. This discussion is too important to get bogged down in those kind of emotionally-driven responses.
3.) Throughout our recent summit, CCP has consistently demonstrated a very clear understanding that PvP-ers and the "hardcore" crowd are not their only paying customers. Anyone thinking that carebears, solo players, or casual gamers aren't anywhere on their radar may very well be surprised in what they hear in near future. This was a big part of the message we sent to CCP in our development strategy - the need to treat the EVE player base holistically and in its entirety when building expansions, and it was a message reflected back in what they shared with us as well.
That's it for now, I'm getting back to finishing the minutes, which need to be the priority over engaging in long forum debates that will be much more constructive if they take place AFTER everyone is up to speed on the conversation the CSM had with CCP on this issue at the summit.
o7 Vice Secretary of the 7th Council of Stellar Management.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2587
|
Posted - 2012.12.28 23:21:00 -
[1548] - Quote
SmilingVagrant wrote:Luanda Heartbreaker wrote:Shepard Wong Ogeko wrote: Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.
i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven? Speaking for myself I like to shoot people. What about ~you dong~ ? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
322
|
Posted - 2012.12.28 23:21:00 -
[1549] - Quote
SmilingVagrant wrote:Luanda Heartbreaker wrote:Shepard Wong Ogeko wrote: Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.
i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven? Speaking for myself I like to shoot people.
Yah, nullsec has plenty of other perks. Industry isn't one of them though.
I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good.
Technetium was too good, so it got nerfed with alchemy.
Ganking was too good, so they took away insurance pay outs for being Concorded, then buffed mining ships for good measure.
Titans were too good, so they took away AoE doomsdays, drones and tracking.
Highsec industry is too good. To get all those benefits one should need more than just a bare bones industry alt in an NPC school corp and the pocket change for slot use fees. |

Luanda Heartbreaker
19
|
Posted - 2012.12.28 23:22:00 -
[1550] - Quote
SmilingVagrant wrote:Luanda Heartbreaker wrote:Shepard Wong Ogeko wrote: Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.
i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven? Speaking for myself I like to shoot people.
i would say much more, u enjoy the safeness and isk printing capability of goonspace and cry cos highseccers dont go there to die... |
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Bump Truck
Pator Tech School Minmatar Republic
202
|
Posted - 2012.12.28 23:24:00 -
[1551] - Quote
Vaerah Vahrokha wrote:Gillia Winddancer wrote: ...
No, WoW did not start like that. It started like an Everquest clone with characters liberally adapted from the Warhammer lore. Blizzard lost to Mythic Games so the latter won over the license (and produced the most broken and badly directed MMO of all times, shame on them!). Blizzard lost because they could not fit into the Game Workshop high quality standards for their characters (WoW like most titles was created to appease the huge masses with crappy computers). So they created their own "orcs and elves" and a lore and then released a 500k subs MMO featuring outdoor raid bosses, instanced 40 men hard core content and some of the most time consuming 6 men instances ever created (the Blackrock mountain one could last 6 hours+ to complete and at the time "heroic mode" instances did not even exist!). In order to be competitive, potions etc. were needed for the first 2 expansion and it took 1 good hour a day just to farm the marterials. I was the leader of a 160 men guild back then. We were "laid back" as in "just raiding 6 hours a day". Others would DEMAND two raids a day for up to 14 hours a day. Despite the server being EU based we had to have an about 20 hours a day coverage, we had duplicate "officers" so to be able and field at least two x 40 men raids at any raiding time. I had to forfeit my RL summer and Christmas vacations because just holding it all together (super hard corers create LOTS of issues and drama) was an excruciating chore. But it all turned into VICTORY when we won and were the top of all. Reward for that effort. Now, do you call this "casual"? Casuals back in 2004 - 2006 were the "guys in rags" with self crafted gear who we'd farm in PvP like pigs. A warrior with a Naxxramas (T3) setup plus an healer could hold and kill 6+ of those casual players easy mode. Then Blizzard - despite their size - understood the markets were changing. They understood that an untapped, enormous amount of subscriptions could come if they'd make their games enjoyable to those "players in rags". Since then, the 500k players have turned into 14M (then down once the game jumped the shark). What could EvE learn from this? Its player base could never be as high. Space is less attractive than sword and board (but then why Star Wars and Star Treck etc. had so much of an huge fan base? Explain me please!), PvP and sandbox are hard concepts. Notwithstanding this, EvE could have topped at 200k concurrent players. Even CCP stated they engineered the hardware for 100k+ concurrent players, this means it was in their hopes. The EvE markets themselves are made for 100k+ players, with the current 40k-ish they are too illiquid and choppy. As long as EvE will have "players in rags" it won't take off and at this point I fear EvE missed the train.
Thanks for your contributions to this thread, you've really put a lot in and made a lot of good points.
On this, though, I have to strongly disagree.
To summarise you say "As long as EvE will have "players in rags" it won't take off and at this point I fear EvE missed the train" and that "[Since WOW made] their games enjoyable to those "players in rags". Since then, the 500k players have turned into 14M"
I think this is exactly the wrong way to look at EVE and it's future.
WOW thrives because it is THE MMO that everyone knows, it is the industry standard, it is the microsoft. No other game has been able to follow it and achieve anything like that many players.
Moreover, and I may be wrong about this as I don't know a lot about it, people are getting bored of WOW, Mists is supposed to halt the decline rather than take it to new heights.
It doesn't surprise me at all, dungeon crawling can only be fun for so long, it has no meaning.
EVE, on the other hand, is completely different, it is the finest of the sandbox MMO's and has carved out a niche for itself. The "crazy, dark, vicous, backstreets of the internet where the thieves and criminals lurk, a haven for backstabbing and intrigue and scams. A space opera of epic proportions".
To me, that is electrifying, it is something that will last because it is beguilling and intoxicating and will always generate new and amazing stories.
This is the EVE that will make the gaming press.
And to nurture it, to grow it in the longrun the things that should be focussed on are sociability, user control over the universe and allowing as much freedom as possible to the players.
However this will naturally favour the hardcore players, those who have a lot of time for the game will repeatedly beat down the "casuals", and the "casuals" will have no answer other than to beg for more protection, that is their only hope, you can't beat the goons if you only have a few guys playing a few times a week.
But this means not focussing on the "players in rags", the game shouldn't dumb down, become protected and safe. It shouldn't encourage people who want to dabble in it. Because if it does the space opera will slowly die and then there will be nothing but afk mining and mission runners in a dead and empty wasteland.
The space opera relys on freedom, on the cuthroat nature of the jungle, lose that and you lose everything.
I know this is only my opinion and I think there is a place in the game for people who only want to put in a few hours a week, but they will always be working in the schemes of those who are committed and constant.
EVE has a soul and that is why it is beautiful. WOW will die and be forgotten, EVE can live forever, but only if it is true to itself. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
324
|
Posted - 2012.12.28 23:26:00 -
[1552] - Quote
Luanda Heartbreaker wrote: i would say much more, u enjoy the safeness and isk printing capability of goonspace and cry cos highseccers dont go there to die...
If we wanted to kill highseccers, we would just fly to highsec and kill them. Did it before, and can do it again. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2588
|
Posted - 2012.12.28 23:26:00 -
[1553] - Quote
Shepard Wong Ogeko wrote:Yah, nullsec has plenty of other perks. Industry isn't one of them though.
I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good.
Technetium was too good, so it got nerfed with alchemy.
Ganking was too good, so they took away insurance pay outs for being Concorded, then buffed mining ships for good measure.
Titans were too good, so they took away AoE doomsdays, drones and tracking.
Highsec industry is too good. To get all those benefits one should need more than just a bare bones industry alt in an NPC school corp and the pocket change for slot use fees. The difference, is that highsec industry is a good thing for the highsec people, while tech and ganking were not. They didn't care about the titans.
So it's never too good for them. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1242
|
Posted - 2012.12.28 23:53:00 -
[1554] - Quote
Hans Jagerblitzen wrote:Frying Doom wrote: Well actually I believe in a usage based Sov approach, where casuals would actually be useful in maintaining sov and improving systems while hardcore players would still be worth more. As does almost the entire CSM you've been so busy slamming in a series of terrible posts over in Jita Park, and thankfully CCP seems really receptive to this message as well. It pays to not react to a single line in a document taken out of context and exploding it into a paranoia-fueled troll campaign against the very people trying to champion usage-strengthened space holding in 0.0 to CCP.  Here's hoping you have the integrity to admit you were wrong about us being a bunch of self-serving metagaming assholes when you hear CSM members echoing your beliefs in the summit minutes. (Though I'm not holding my breath based on your irrational behavior so far) A few facts for everyone else to shed some light on this debate: 1.) Nothing is set in stone regarding 0.0 or "highsec nerfs" or any of that. Nothing is set in stone about next summer's expansion. CCP has said they'll be working with the CSM and the community throughout January to shape the release, so there will be an opportunity to let them know how you feel about -all the things-. Feel free to call us out if you think we should be keeping the community in the dark by postponing the minutes to get embroiled in forum banter.  2.) There are DOZENS of ways to approach the lack of risk and reward not properly scaling from 0.0 to highsec. Anyone boiling this down into simple premises such as "0.0 is what sells the game and needs more people so lets crush highsec and push everyone out there" or "You can't nerf highsec you'll see massive unsubscriptions" is already failing to break EVE's economy down deeply enough to get to the root of the problem, which is much more nuanced than doing one thing and not the other. I know its asking a lot, but lets try to avoid hyperbole as much as possible here. This discussion is too important to get bogged down in those kind of emotionally-driven responses. 3.) Throughout our recent summit, CCP has consistently demonstrated a very clear understanding that PvP-ers and the "hardcore" crowd are not their only paying customers. Anyone thinking that carebears, solo players, or casual gamers aren't anywhere on their radar may very well be surprised in what they hear in near future. This was a big part of the message we sent to CCP in our development strategy - the need to treat the EVE player base holistically and in its entirety when building expansions, and it was a message reflected back in what they shared with us as well. That's it for now, I'm getting back to finishing the minutes, which need to be the priority over engaging in long forum debates that will be much more constructive if they take place AFTER everyone is up to speed on the conversation the CSM had with CCP on this issue at the summit. o7 Glad to see you at least took my advice and decided to get involved in the community via this discussion.
Also no I have not been slamming the whole CSM just those that wrote that Horrible document that is or is not a template) With that one line taken in or out of context being the nub of the whole matter but any way.
1) Posting minutes every 6 months while great is not really community involvement. I have not accused you of keeping the community in the dark but not participating in the community as a whole via these very EvE forums.
2) If this is directed at me actually I have never been in the nerf Null or nerf Hi-sec groups, what I have said is that Nerfing Hi-sec massively will cause Unsubs because it will, there is really no wriggle room on that. Doing it carefully however will have long ranging benefits for the game.
3) At which point thank you for that.
Now personal attacks on me here or against you in Jita park (Strangely an area covering Politics) aside would you now care to stick around and participate in this discussion well after the minutes are completed.
Yes we are aware you are constricted by an NDA but your own personal views are not.
I thank you for your work on the minutes during these holidays but wish yourself and more of the CSM had used these forums more widely over the year to have greater discussions with us on The EvE forums. As this game is after all EvE Online not Reddit or Kugutsomen online.
Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Luanda Heartbreaker
19
|
Posted - 2012.12.28 23:56:00 -
[1555] - Quote
Alavaria Fera wrote:Shepard Wong Ogeko wrote:Yah, nullsec has plenty of other perks. Industry isn't one of them though.
I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good.
Technetium was too good, so it got nerfed with alchemy.
Ganking was too good, so they took away insurance pay outs for being Concorded, then buffed mining ships for good measure.
Titans were too good, so they took away AoE doomsdays, drones and tracking.
Highsec industry is too good. To get all those benefits one should need more than just a bare bones industry alt in an NPC school corp and the pocket change for slot use fees. The difference, is that highsec industry is a good thing for the highsec people, while tech and ganking were not. They didn't care about the titans. So it's never too good for them.
you seems you dont understand some things... the only one really successfully live from highsec industry are your billion sp alts and not casual highsec player who you atm want to nerf and you are not ganking your highsec alts who you actually cry about but those casual highseccers who has nothing to do with that lvl of highsec industry. you fail every commonsense.
Shepard Wong Ogeko wrote: If we wanted to kill highseccers, we would just fly to highsec and kill them. Did it before, and can do it again.
yes, and that even prove me more that you dont have enough noob enemies in your space that to make some fun, you have to go to gank in empire, cos it is full of defenseless miners and newbies you just dont have acces down in 0.0. grat. otherwise true, not too many worst pilot in nullsec than gooners so i feel for u |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3480
|
Posted - 2012.12.28 23:56:00 -
[1556] - Quote
Shepard Wong Ogeko wrote: I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good.
Everyone remember Fozzie's infamous Heavy Missile Nerf? The bottom line is that when the ships bonused to heavy missiles only had 5% stat increases, there literally was nothing that could be done to bring missiles into proper scale with the other weapons systems without reducing the base missile stats, and restoring that value using higher ship bonuses. It was a necessary step because it increased the flexibility with which variables could be adjusted.
High sec industry suffers the same up-against-a-wall issue of being one of the places you can get the best refines and build times in the game. This literally hamstrings developers to tackle economic issues in several key ways, and by arbitrarily insisting that highsec variables can't be made any lower than they stand today (even if others are increased) some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases.
[ I am not one of those players, just to clear up the question of where I personally stand on this. ]
EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed.
Some are betting on the scared carebears who may actually quit. As for me, I'm betting on the smart carebears who are more than capable of computing loss percentages into their profit calculators and making gameplay choices that are pocketbook-friendly. even if they dislike PvP.
Vice Secretary of the 7th Council of Stellar Management.
|

Frying Doom
Zat's Affiliated Traders
1242
|
Posted - 2012.12.29 00:05:00 -
[1557] - Quote
Shepard Wong Ogeko wrote:Pap Uhotih wrote:Bump Truck wrote:
So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.
I do think that it sounds right that null should be capable of providing an equal industrial base to hi-sec but it doesnt seem to follow that hi-sec needs a nerf to allow that. The actual issue seems that null doesnt provide the security required for free trade which is an issue of poor governance, trade without security will never be good and poor trade wont attract industry. My opinion would be that there should be better tools for managing space and perhaps some incentive for the creation of safe self policed systems rather than the current options which do seem entirely intended for keeping people out. Whilst it seems obvious to me that neutral and safe trade corridors (for example) would be mutually beneficial to everyone I dont see that the current system would actually allow it in a practical way. Perhaps some option of allowing the territory owner to advertise the safety of a system (on a map) but suffer the burden of covering the cost of losses (provided they could also place some tax on activities or act as insurance brokers). I dont intend that solution to be some example of perfection but I do think that the solution is unlikely to be 'nerf x, buff y'. Give the current mechanics and design goals, highsec will always be the neutral ground for doing big trades. But even with the lack of security, there is still plenty of trade in nullsec. All those roams and fleets use ships that are often bought in nullsec. Flying to a highsec trade hub every time you need to get a new fleet ship, or even a ratting ship, is just way to tedious. Even nullsec entities with technetium fountains and shiny module farming still take them to highsec to trade. As things stand right now though, nullsec doesn't even have the industrial capability of producing 100% of it's ammo needs, let alone any appreciable percent of ships and modules. To balance things out, I don't really think highsec needs to get an serious nerf to its industrial output. What it does need is a bit more of a higher bar of entry. Either a decent tax (some one has to pay for Concord) or station restriction that limit access to factory/research slots to those with good standings. Right now, it is just way to easy to do highsec production. You get the protection of Concord AND dirt cheap slot rentals AND the ability to use any station. So highsec'ers either need to earn slot access through standings, or earn it through higher fees, or some combination of the 2. Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete. I will admit I am very close to you on this point
While you believe in increased costs I believe in the increase in player owned structures with people in Hi-sec still able to get 100% refines with max skills and the implant using NPC facilities.
And yes i do feel you are on the right track with increasing the cost of NPC facilities. Personally I would like to see greater benefit to players using structures that they pay for the up keep of whether it be in Hi-sec, lo-sec, Null or WH space. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1242
|
Posted - 2012.12.29 00:12:00 -
[1558] - Quote
Hans Jagerblitzen wrote:Shepard Wong Ogeko wrote: I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good. Everyone remember Fozzie's infamous Heavy Missile Nerf? The bottom line is that when the ships bonused to heavy missiles only had 5% stat increases, there literally was nothing that could be done to bring missiles into proper scale with the other weapons systems without reducing the base missile stats, and restoring that value using higher ship bonuses. It was a necessary step because it increased the flexibility with which variables could be adjusted. High sec industry suffers the same up-against-a-wall issue of being one of the places you can get the best refines and build times in the game. This literally hamstrings developers to tackle economic issues in several key ways, and by arbitrarily insisting that highsec variables can't be made any lower than they stand today (even if others are increased) some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases. [ I am not one of those players, just to clear up the question of where I personally stand on this. ] EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed. Some are betting on the scared carebears who may actually quit. As for me, I'm betting on the smart carebears who are more than capable of computing loss percentages into their profit calculators and making gameplay choices that are pocketbook-friendly. even if they dislike PvP. *Applauds*
An easy to understand statement, that makes sense.
I will admit that is probably the best thing I have ever read that you wrote. Thank you for participating and I really hope you continue to do so. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Luanda Heartbreaker
19
|
Posted - 2012.12.29 00:14:00 -
[1559] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:Pap Uhotih wrote:Bump Truck wrote:
So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.
I do think that it sounds right that null should be capable of providing an equal industrial base to hi-sec but it doesnt seem to follow that hi-sec needs a nerf to allow that. The actual issue seems that null doesnt provide the security required for free trade which is an issue of poor governance, trade without security will never be good and poor trade wont attract industry. My opinion would be that there should be better tools for managing space and perhaps some incentive for the creation of safe self policed systems rather than the current options which do seem entirely intended for keeping people out. Whilst it seems obvious to me that neutral and safe trade corridors (for example) would be mutually beneficial to everyone I dont see that the current system would actually allow it in a practical way. Perhaps some option of allowing the territory owner to advertise the safety of a system (on a map) but suffer the burden of covering the cost of losses (provided they could also place some tax on activities or act as insurance brokers). I dont intend that solution to be some example of perfection but I do think that the solution is unlikely to be 'nerf x, buff y'. Give the current mechanics and design goals, highsec will always be the neutral ground for doing big trades. But even with the lack of security, there is still plenty of trade in nullsec. All those roams and fleets use ships that are often bought in nullsec. Flying to a highsec trade hub every time you need to get a new fleet ship, or even a ratting ship, is just way to tedious. Even nullsec entities with technetium fountains and shiny module farming still take them to highsec to trade. As things stand right now though, nullsec doesn't even have the industrial capability of producing 100% of it's ammo needs, let alone any appreciable percent of ships and modules. To balance things out, I don't really think highsec needs to get an serious nerf to its industrial output. What it does need is a bit more of a higher bar of entry. Either a decent tax (some one has to pay for Concord) or station restriction that limit access to factory/research slots to those with good standings. Right now, it is just way to easy to do highsec production. You get the protection of Concord AND dirt cheap slot rentals AND the ability to use any station. So highsec'ers either need to earn slot access through standings, or earn it through higher fees, or some combination of the 2. Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete. I will admit I am very close to you on this point While you believe in increased costs I believe in the increase in player owned structures with people in Hi-sec still able to get 100% refines with max skills and the implant using NPC facilities. And yes i do feel you are on the right track with increasing the cost of NPC facilities. Personally I would like to see greater benefit to players using structures that they pay for the up keep of whether it be in Hi-sec, lo-sec, Null or WH space.
it would just increase the number of oneman corps, which is already big enough
|

Tesal
114
|
Posted - 2012.12.29 00:18:00 -
[1560] - Quote
Hans Jagerblitzen wrote:...some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases...
I don't know what your position is at the CSM but much of what has been proposed in this thread has been a scorched earth attack on hi-sec. A massive nerf is neither called for nor needed.
|
|

Frying Doom
Zat's Affiliated Traders
1242
|
Posted - 2012.12.29 00:22:00 -
[1561] - Quote
Luanda Heartbreaker wrote:Frying Doom wrote:Shepard Wong Ogeko wrote:Pap Uhotih wrote:Bump Truck wrote:
So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.
I do think that it sounds right that null should be capable of providing an equal industrial base to hi-sec but it doesnt seem to follow that hi-sec needs a nerf to allow that. The actual issue seems that null doesnt provide the security required for free trade which is an issue of poor governance, trade without security will never be good and poor trade wont attract industry. My opinion would be that there should be better tools for managing space and perhaps some incentive for the creation of safe self policed systems rather than the current options which do seem entirely intended for keeping people out. Whilst it seems obvious to me that neutral and safe trade corridors (for example) would be mutually beneficial to everyone I dont see that the current system would actually allow it in a practical way. Perhaps some option of allowing the territory owner to advertise the safety of a system (on a map) but suffer the burden of covering the cost of losses (provided they could also place some tax on activities or act as insurance brokers). I dont intend that solution to be some example of perfection but I do think that the solution is unlikely to be 'nerf x, buff y'. Give the current mechanics and design goals, highsec will always be the neutral ground for doing big trades. But even with the lack of security, there is still plenty of trade in nullsec. All those roams and fleets use ships that are often bought in nullsec. Flying to a highsec trade hub every time you need to get a new fleet ship, or even a ratting ship, is just way to tedious. Even nullsec entities with technetium fountains and shiny module farming still take them to highsec to trade. As things stand right now though, nullsec doesn't even have the industrial capability of producing 100% of it's ammo needs, let alone any appreciable percent of ships and modules. To balance things out, I don't really think highsec needs to get an serious nerf to its industrial output. What it does need is a bit more of a higher bar of entry. Either a decent tax (some one has to pay for Concord) or station restriction that limit access to factory/research slots to those with good standings. Right now, it is just way to easy to do highsec production. You get the protection of Concord AND dirt cheap slot rentals AND the ability to use any station. So highsec'ers either need to earn slot access through standings, or earn it through higher fees, or some combination of the 2. Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete. I will admit I am very close to you on this point While you believe in increased costs I believe in the increase in player owned structures with people in Hi-sec still able to get 100% refines with max skills and the implant using NPC facilities. And yes i do feel you are on the right track with increasing the cost of NPC facilities. Personally I would like to see greater benefit to players using structures that they pay for the up keep of whether it be in Hi-sec, lo-sec, Null or WH space. it would just increase the number of oneman corps, which is already big enough Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Aditu Riraille
Federal Navy Academy Gallente Federation
31
|
Posted - 2012.12.29 00:23:00 -
[1562] - Quote
Hans Jagerblitzen wrote:EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed.
QFT
Thanks for participating HJ - I freely admit that as a 1 month subscriber I don't even begin to understand how the economy in EVE works. Glad to hear the CSM is working with CCP on the coming year's input.
Your work is appreciated!  AR "We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time." T. S. Eliot -á-á |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3482
|
Posted - 2012.12.29 00:29:00 -
[1563] - Quote
Frying Doom wrote: Glad to see you at least took my advice and decided to get involved in the community via this discussion.
Also no I have not been slamming the whole CSM just those that wrote that Horrible document that is or is not a template) With that one line taken in or out of context being the nub of the whole matter but any way.
Except that you have been slamming the whole CSM, calling for the institution itself to be disbanded. The institution that has been representing many of your beliefs to CCP directly. And yes, it was a template. We said so than, we said so the first time people got bogged down in the feature discussion, and I said so three other times in the last 24 hours. You can drop the act about "I just don't know what its about" because its been made perfectly clear and you just look silly repeating yourself.
Frying Doom wrote: 1) Posting minutes every 6 months while great is not really community involvement. I have not accused you of keeping the community in the dark but not participating in the community as a whole via these very EvE forums.
The EVE community spills far beyond the forums. In fact, the majority will never set foot here in the first place, largely because of the signal-to-noise ratio created by players who belligerently insist on dragging out arguments into places of irrelevent, ridiculous hyperbole. *coughs* Posting frequency is an arbitrary (and flawed) measure of "community involvement" and demonstrates that your own sense of community is confined to the tiny subset of players who participate in forums.
Frying Doom wrote: 2) If this is directed at me actually I have never been in the nerf Null or nerf Hi-sec groups, what I have said is that Nerfing Hi-sec massively will cause Unsubs because it will, there is really no wriggle room on that. Doing it carefully however will have long ranging benefits for the game.
Than I have no idea why you're so upset that you'd trash on the group of people in the best position to help you out right now. No one's every suggested such a thing, not CCP, and not the CSM, and not any players we're taking seriously. CCP is a business, everyone is very aware of that.
Quote:Now personal attacks on me here or against you in Jita park (Strangely an area covering Politics) aside would you now care to stick around and participate in this discussion well after the minutes are completed.
Yes we are aware you are constricted by an NDA but your own personal views are not.
Yes. My pleasure. And there's no need to take my responses as personal attacks. I'm sure you're a lovely fellow, but your posts are often bad and filled with false statements built on colossal assumptions and I would be doing you a disservice if I wasn't honest with you what is actually going on so you can actually be constructive when engaging in these discussions. 
(As opposed to the alternative, going off for days about CCP obliterating high sec industry when no one was ever suggesting anything of the sort).
Frying Doom wrote: I thank you for your work on the minutes during these holidays but wish yourself and more of the CSM had used these forums more widely over the year to have greater discussions with us on The EvE forums. As this game is after all EvE Online not Reddit or Kugutsomen online.
You're welcome, even if I don't share your disappointingly one-dimensional view of who we should consider part of the EVE community. Vice Secretary of the 7th Council of Stellar Management.
|

Marlona Sky
D00M. Northern Coalition.
2611
|
Posted - 2012.12.29 00:30:00 -
[1564] - Quote
Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base.
Remove local, structure mails and revamp the directional scanner! |

Tesal
114
|
Posted - 2012.12.29 00:34:00 -
[1565] - Quote
Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
495
|
Posted - 2012.12.29 00:37:00 -
[1566] - Quote
Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. There are a number of individuals who have those standings that would be happy to provide the service to you. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3482
|
Posted - 2012.12.29 00:39:00 -
[1567] - Quote
Frying Doom wrote:Hans Jagerblitzen wrote:Shepard Wong Ogeko wrote: I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good. Everyone remember Fozzie's infamous Heavy Missile Nerf? The bottom line is that when the ships bonused to heavy missiles only had 5% stat increases, there literally was nothing that could be done to bring missiles into proper scale with the other weapons systems without reducing the base missile stats, and restoring that value using higher ship bonuses. It was a necessary step because it increased the flexibility with which variables could be adjusted. High sec industry suffers the same up-against-a-wall issue of being one of the places you can get the best refines and build times in the game. This literally hamstrings developers to tackle economic issues in several key ways, and by arbitrarily insisting that highsec variables can't be made any lower than they stand today (even if others are increased) some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases. [ I am not one of those players, just to clear up the question of where I personally stand on this. ] EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed. Some are betting on the scared carebears who may actually quit. As for me, I'm betting on the smart carebears who are more than capable of computing loss percentages into their profit calculators and making gameplay choices that are pocketbook-friendly. even if they dislike PvP. *Applauds* An easy to understand statement, that makes sense. I will admit that is probably the best thing I have ever read that you wrote. Thank you for participating and I really hope you continue to do so.
See? I knew with a bit of patience we could come to an understanding. We have much more in common ideologically than you'd think, it just takes getting over the whole "big bad CSM" crap and actually listening to what we've been saying.
Would it be creepy if I ask if we can be spacebros now and hug it out? Or am I moving too fast.... 
Vice Secretary of the 7th Council of Stellar Management.
|

Tesal
114
|
Posted - 2012.12.29 00:40:00 -
[1568] - Quote
Tyberius Franklin wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. There are a number of individuals who have those standings that would be happy to provide the service to you.
You would have to use an alt corp with alts that have zero standings. If you do it in your main corp the standings revert back to what they were.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
495
|
Posted - 2012.12.29 00:42:00 -
[1569] - Quote
Tesal wrote:Tyberius Franklin wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. There are a number of individuals who have those standings that would be happy to provide the service to you. You would have to use an alt corp with alts that have zero standings. If you do it in your main corp the standings revert back to what they were. This isn't an issue unless you have need to anchor a new tower. |

Frying Doom
Zat's Affiliated Traders
1243
|
Posted - 2012.12.29 00:47:00 -
[1570] - Quote
Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. Personally I have spent the time on 2 characters to have high enough standings to drop a tower any where.
Yes it was a lot of long boring distribution missions.
But there are people who sell these services via either the creation of a new corp or by having the active members with insuffient standings leave for a week.
But in essence it means that people that want the rewards of great manufacturing, research and refining would have to work for it or as i have said otherwise by setting NPC stations at a base 30% it means that people with perfect skills and a refining implant could still get 100% refine out of NPC stations.
So Hi-sec would actually be improved for those that put in the time rather than there being little reward for being highly skilled or a high rep in Hi-sec. While allowing those who want to increase their risk via lo-sec for instance could still get perfect refines and great manufacturing without the skill training to perfect and without high reps. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
|

Tesal
114
|
Posted - 2012.12.29 00:54:00 -
[1571] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. Personally I have spent the time on 2 characters to have high enough standings to drop a tower any where. Yes it was a lot of long boring distribution missions. But there are people who sell these services via either the creation of a new corp or by having the active members with insuffient standings leave for a week. But in essence it means that people that want the rewards of great manufacturing, research and refining would have to work for it or as i have said otherwise by setting NPC stations at a base 30% it means that people with perfect skills and a refining implant could still get 100% refine out of NPC stations. So Hi-sec would actually be improved for those that put in the time rather than there being little reward for being highly skilled or a high rep in Hi-sec. While allowing those who want to increase their risk via lo-sec for instance could still get perfect refines and great manufacturing without the skill training to perfect and without high reps.
Seems like a great big hassle to me. I would unsub my industrial character and let someone else do the grind. I make more money trading anyway.
|

masternerdguy
Inner Shadow C.L.O.N.E.
1042
|
Posted - 2012.12.29 00:56:00 -
[1572] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. Personally I have spent the time on 2 characters to have high enough standings to drop a tower any where. Yes it was a lot of long boring distribution missions. But there are people who sell these services via either the creation of a new corp or by having the active members with insuffient standings leave for a week. But in essence it means that people that want the rewards of great manufacturing, research and refining would have to work for it or as i have said otherwise by setting NPC stations at a base 30% it means that people with perfect skills and a refining implant could still get 100% refine out of NPC stations. So Hi-sec would actually be improved for those that put in the time rather than there being little reward for being highly skilled or a high rep in Hi-sec. While allowing those who want to increase their risk via lo-sec for instance could still get perfect refines and great manufacturing without the skill training to perfect and without high reps. Seems like a great big hassle to me. I would unsub my industrial character and let someone else do the grind. I make more money trading anyway.
~Didn't want those systems anyway~ Things are only impossible until they are not. |

GetSirrus
Imperial Academy Amarr Empire
15
|
Posted - 2012.12.29 00:59:00 -
[1573] - Quote
Tesal wrote:Tyberius Franklin wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. There are a number of individuals who have those standings that would be happy to provide the service to you. You would have to use an alt corp with alts that have zero standings. If you do it in your main corp the standings revert back to what they were.
So many comment in a thread about Industry who appear to not know so little about it?
For the record, Refineries can not be anchored high sec.
Oh here is a challenge question - do Industrialists get fostered inside the big alliances or is it just those interested in weapons, tackling and logisics? There is an admission there is a problem of null industry could part of it be a personel problem. |

Tesal
114
|
Posted - 2012.12.29 00:59:00 -
[1574] - Quote
masternerdguy wrote:
~Didn't want those systems anyway~
Right on brother.
|

Frying Doom
Zat's Affiliated Traders
1243
|
Posted - 2012.12.29 01:01:00 -
[1575] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. Personally I have spent the time on 2 characters to have high enough standings to drop a tower any where. Yes it was a lot of long boring distribution missions. But there are people who sell these services via either the creation of a new corp or by having the active members with insuffient standings leave for a week. But in essence it means that people that want the rewards of great manufacturing, research and refining would have to work for it or as i have said otherwise by setting NPC stations at a base 30% it means that people with perfect skills and a refining implant could still get 100% refine out of NPC stations. So Hi-sec would actually be improved for those that put in the time rather than there being little reward for being highly skilled or a high rep in Hi-sec. While allowing those who want to increase their risk via lo-sec for instance could still get perfect refines and great manufacturing without the skill training to perfect and without high reps. Seems like a great big hassle to me. I would unsub my industrial character and let someone else do the grind. I make more money trading anyway. So your primary focus is not industry, while I can not say i agree and lets face it I don't believe people should get massive bonuses above those who have put in effort. Some people will always disagree. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
2959
|
Posted - 2012.12.29 01:02:00 -
[1576] - Quote
Hans Jagerblitzen wrote:Shepard Wong Ogeko wrote: I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good. Everyone remember Fozzie's infamous Heavy Missile Nerf? The bottom line is that when the ships bonused to heavy missiles only had 5% stat increases, there literally was nothing that could be done to bring missiles into proper scale with the other weapons systems without reducing the base missile stats, and restoring that value using higher ship bonuses. It was a necessary step because it increased the flexibility with which variables could be adjusted. High sec industry suffers the same up-against-a-wall issue of being one of the places you can get the best refines and build times in the game. This literally hamstrings developers to tackle economic issues in several key ways, and by arbitrarily insisting that highsec variables can't be made any lower than they stand today (even if others are increased) some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases. [ I am not one of those players, just to clear up the question of where I personally stand on this. ] EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed. Some are betting on the scared carebears who may actually quit. As for me, I'm betting on the smart carebears who are more than capable of computing loss percentages into their profit calculators and making gameplay choices that are pocketbook-friendly. even if they dislike PvP. This is the most reassuring thing I've read in a long time. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Vaerah Vahrokha
Vahrokh Consulting
3529
|
Posted - 2012.12.29 01:03:00 -
[1577] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Malcanis wrote:Counterpoint: every game that has tried to copy the WoW model has crashed and burned hard. I don't know how this is exactly related to WoW being born "classic" and being turned into "casual friendly" but I'll tell you some things: - WoW cannot be copied. They "got there first", . Yes agreed. Absolutely. That's why I'm puzzled that you would assert that CCP could have quadrupled player numbers by trying to invade their niche.
A game does not need to be a WoW clone to share some of its strong points. Those who cloned, failed. Some "borrowed" some concepts and are still going on quite well.
CCP too took and is taking some WoW points: see the "streamlining" in item names, features like inventory, new tutorials, revamping the web sites to make them more captivating for a less "Text mode Excel in space" crowd.
The effect: WoW started with a core of 500k hard corers, it attracted about 28 times as many "soft core / casual" etc. players. EvE started with 5k players, most quite dedicated and it attracted about 8-10 times as many "soft core / casual" etc. players.
If they had succeeded with a 20:1 ratio then EvE would have the 100k players that were those around which the CCP hardware was setup to deal with.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3529
|
Posted - 2012.12.29 01:13:00 -
[1578] - Quote
Bump Truck wrote: On this, though, I have to strongly disagree.
To summarise you say "As long as EvE will have "players in rags" it won't take off and at this point I fear EvE missed the train" and that "[Since WOW made] their games enjoyable to those "players in rags". Since then, the 500k players have turned into 14M"
I think this is exactly the wrong way to look at EVE and it's future.
Oh, don't worry, casual player <> BAD player. Even in WoW you can start with basic gear AFK grinded in a battleground and then proceed with a bright arena career ROFLstomping worse players.
If you want I can link you GW2 videos (another game easing casual players a lot) of basic geared guys rolling over 4-5 people at a time, they just were *good* at play.
EvE should not cater to BAD, I even opposed when CCP wanted to dumb down item names and inventory.
Imo EvE are actually, slowly getting there, RvB is the hi sec casual heaven, FW is the low sec. We just miss the null sec counter part, with more things than FW. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
2959
|
Posted - 2012.12.29 01:14:00 -
[1579] - Quote
Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Vaerah Vahrokha
Vahrokh Consulting
3529
|
Posted - 2012.12.29 01:32:00 -
[1580] - Quote
Hans Jagerblitzen wrote: Some are betting on the scared carebears who may actually quit. As for me, I'm betting on the smart carebears who are more than capable of computing loss percentages into their profit calculators and making gameplay choices that are pocketbook-friendly. even if they dislike PvP.
Despite you asked to not oversimplify the industry hi sec vs null sec situation etc. etc., you are now oversimplifying yourself.
Even smart carebears might abhor the idea of being forced into null sec alliances. Be it because they don't have the time to participate in them or because they got burned one time too many in there. They have to have another choice, else a portion of them may as well "make gameplay choices that are pocketbook-friendly" in the sense they stop feeding CCP with their pockets.
Another most delicate issue is the despise for industrialists that some null sec alliances show.
You can't demand every industrial to join CFC / HBC just so they can hope to not be treated like "alt worthy" persons. Dealing with those "classic" industrials despising alliances is one of the reasons for the above mentioned "smart carebears" to just give up on EvE. People have some pride, if the corp directors keep considering them crap it's not going to entice them to stay. Worst of all is the case when the industrial confesses he has NO PvP character, that's a granted, immediate kick. Having a PvP character was not a MUST when they were in hi sec, that's another way to lose people who enjoyed the crafting facet of EvE.
Also ATM there are some great issues at letting individuals set up their POSes in sov space, it has to be dealt with as well.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Tesal
114
|
Posted - 2012.12.29 01:33:00 -
[1581] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all.
Did Goons say you could speak? I thought not.
|

masternerdguy
Inner Shadow C.L.O.N.E.
1045
|
Posted - 2012.12.29 01:35:00 -
[1582] - Quote
Tesal wrote:James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. Did Goons say you could speak? I thought not.
Ever since they made Mittani sign the Magna Carta they don't have to ask to speak anymore. Things are only impossible until they are not. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2593
|
Posted - 2012.12.29 01:37:00 -
[1583] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. Highsec is perfectly fine ~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
2959
|
Posted - 2012.12.29 01:47:00 -
[1584] - Quote
Tesal wrote:James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. Did Goons say you could speak? I thought not. I don't ask Goons for permission to do anything. I don't need it. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

EI Digin
Dreddit Test Alliance Please Ignore
374
|
Posted - 2012.12.29 01:53:00 -
[1585] - Quote
Tesal wrote:Seems like a great big hassle to me. I would unsub my industrial character and let someone else do the grind. I make more money trading anyway. Please unsub, less competition means more money for me.
|

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 02:00:00 -
[1586] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. Highsec is perfectly fine ~~ But perfectly fine what.
Now I am probably the biggest critic of the CSM around, especially the C5/C6 representative but I will admit I am waiting for the current minutes that while not proposing any firm plans for the following releases may actually include the road map for Null and Hi-sec.
Or at least a start talking point.
Now personally i have enjoyed to conversation so far and would like to see it continue without people acting like prats and just giving absolutes like you can't nerf hi-sec or you cant take anything off Null while balancing it.
I personally look forward to the continuation of this discussion in an adult manner. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tesal
114
|
Posted - 2012.12.29 02:15:00 -
[1587] - Quote
EI Digin wrote:Tesal wrote:Seems like a great big hassle to me. I would unsub my industrial character and let someone else do the grind. I make more money trading anyway. Please unsub, less competition means more money for me.
Nullsec industrialists would roll a ton of new alts to utilize their newfound industrial prowess. You would have less hi-sec competition for sure.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3487
|
Posted - 2012.12.29 02:17:00 -
[1588] - Quote
Vaerah Vahrokha wrote: You can't demand every industrial to join CFC / HBC just so they can hope to not be treated like "alt worthy" persons. Dealing with those "classic" industrials despising alliances is one of the reasons for the above mentioned "smart carebears" to just give up on EvE. People have some pride, if the corp directors keep considering them crap it's not going to entice them to stay. Worst of all is the case when the industrial confesses he has NO PvP character, that's a granted, immediate kick. Having a PvP character was not a MUST when they were in hi sec, that's another way to lose people who enjoyed the crafting facet of EvE.
Also ATM there are some great issues at letting individuals set up their POSes in sov space, it has to be dealt with as well.
Why in the world would anyone assume the only two options are "carebear in highsec" or "join the CFC" ? Talk about oversimplification. The fact that everyone is funneling into two organizations is one of the problems that we're trying to fix in the first place.
If CCP succeeds at actually bringing lowsec and 0.0 to a healthy place, you won't have to be in a massive alliance to be able to experience life in dangerous areas. POS ownership inflexibility is quite obviously a huge part of this problem. Same with extremely limited tools with which to share POS access and resources.
Balancing the spectrum of risk and reward to encourage people to take risks has nothing to do with forcing someone into an Alliance or even to participate in Sov at all.
I want there to be a reason for industrialists to take risks, make huge stacks of cash, go on adventures, explore new products and new markets, to be able to live their profession anywhere int he EVE universe they damn well feel like it. The last thing I want to do is to dictate to anyone the kind of social structure they have to participate in to experience that. But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun" Vice Secretary of the 7th Council of Stellar Management.
|

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 02:23:00 -
[1589] - Quote
Tesal wrote:EI Digin wrote:Tesal wrote:Seems like a great big hassle to me. I would unsub my industrial character and let someone else do the grind. I make more money trading anyway. Please unsub, less competition means more money for me. Nullsec industrialists would roll a ton of new alts to utilize their newfound industrial prowess. You would have less hi-sec competition for sure. Yes the requirement the have maxed skills or isk to pay someone to put up a tower or a high rep your self would make a few people change paths or leave but as most true Hi-sec industrialists already have a fairly high rep to allow for free refining it would only be a few who would not do that extra little bit. As to Null sec industrialists, making Player structures better would still not cause them to occur en-mass unless other alterations to the amounts of minerals available in Null are altered as well. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

EI Digin
Dreddit Test Alliance Please Ignore
375
|
Posted - 2012.12.29 02:28:00 -
[1590] - Quote
Vaerah Vahrokha wrote: Even smart carebears might abhor the idea of being forced into null sec alliances (because once null sec would outcompete them AND have the best resources AND "the full game" that's what would just happen). Be it because they don't have the time to participate in them or because they got burned one time too many in there. They have to have another choice, else a portion of them may as well "make gameplay choices that are pocketbook-friendly" in the sense they stop feeding CCP with their pockets.
Another most delicate issue is the despise for industrialists that some null sec alliances show.
You can't demand every industrial to join CFC / HBC just so they can hope to not be treated like "alt worthy" persons. Dealing with those "classic" industrials despising alliances is one of the reasons for the above mentioned "smart carebears" to just give up on EvE. People have some pride, if the corp directors keep considering them crap it's not going to entice them to stay. Worst of all is the case when the industrial confesses he has NO PvP character, that's a granted, immediate kick. Having a PvP character was not a MUST when they were in hi sec, that's another way to lose people who enjoyed the crafting facet of EvE.
Also ATM there are some great issues at letting individuals set up their POSes in sov space, it has to be dealt with as well.
The reason some 0.0 alliances treat industrialists terribly is because industry in 0.0 is a joke and there is very little way for any group to get any sort of value from industrialists. There are a few industrial services that are highly coveted, like supercapital production or trustable jump freighter services, which gain the people who operate these services lots of prestige. Maybe if corps and alliances were able to gain from basic industry going on in their space they would rethink their current mindsets. |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2593
|
Posted - 2012.12.29 03:19:00 -
[1591] - Quote
EI Digin wrote: The reason some 0.0 alliances treat industrialists terribly is because industry in 0.0 is a joke and there is very little way for any group to get any sort of value from industrialists. There are a few industrial services that are highly coveted, like supercapital production or trustable jump freighter services, which gain the people who operate these services lots of prestige. Maybe if corps and alliances were able to gain from basic industry going on in their space they would rethink their current mindsets.
I don't know about you, but for all non-cap industialists, there's bits on our wiki about how to build things, and if they start asking around, they quickly find out: 1) The best place to do it is in highsec 2) Everyone else in highsec can do it just about as well 3) You need to grind standings, freighter stuff around, etc etc 4) POS stuff
And so usually that means they make a decision "screw dis". We have some battleship producers, miniluv had some cruiser/battlecruiser producers (guess what kind) and even a T2 large blaster inventor/producer, if i recall.
I forgot, since the release of our~ importing profit calculator tool ~ there are a good number of people that import things for VFK. By which I mean their market alt buys stuff in Jita, has the JF service take it down and then just put it up for sale in VFK. Pretty sweet gig. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alekseyev Karrde
Noir. Black Legion.
847
|
Posted - 2012.12.29 03:25:00 -
[1592] - Quote
OP and Hans' posts are baller. It's nice to see this sensitive discussion progressing calmly and maturely. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |

mynnna
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.12.29 04:07:00 -
[1593] - Quote
James Amril-Kesh wrote:Hans Jagerblitzen wrote:Shepard Wong Ogeko wrote: I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good. Everyone remember Fozzie's infamous Heavy Missile Nerf? The bottom line is that when the ships bonused to heavy missiles only had 5% stat increases, there literally was nothing that could be done to bring missiles into proper scale with the other weapons systems without reducing the base missile stats, and restoring that value using higher ship bonuses. It was a necessary step because it increased the flexibility with which variables could be adjusted. High sec industry suffers the same up-against-a-wall issue of being one of the places you can get the best refines and build times in the game. This literally hamstrings developers to tackle economic issues in several key ways, and by arbitrarily insisting that highsec variables can't be made any lower than they stand today (even if others are increased) some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases. [ I am not one of those players, just to clear up the question of where I personally stand on this. ] EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed. Some are betting on the scared carebears who may actually quit. As for me, I'm betting on the smart carebears who are more than capable of computing loss percentages into their profit calculators and making gameplay choices that are pocketbook-friendly. even if they dislike PvP. This is the most reassuring thing I've read in a long time.
I am highly amused that Hans can suggest highsec needs nerfs/tweaks and have it be "well written" or "reassuring", whereas if I or Aryth or Weaselior suggest it, it's met with wailing and gnashing of teeth.
Although Hans did do a much better job of articulating why such tweaks would be necessary. Perhaps I should take notes. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Malphilos
State War Academy Caldari State
321
|
Posted - 2012.12.29 04:10:00 -
[1594] - Quote
Hans Jagerblitzen wrote: I want there to be a reason for industrialists to take risks, make huge stacks of cash, go on adventures, explore new products and new markets, to be able to live their profession anywhere int he EVE universe they damn well feel like it. The last thing I want to do is to dictate to anyone the kind of social structure they have to participate in to experience that. But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun"
Let us know when you fix the problem with people. There's an ass-load of RL cash to be made with that discovery.
|

mynnna
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.12.29 04:17:00 -
[1595] - Quote
Malphilos wrote:Hans Jagerblitzen wrote: I want there to be a reason for industrialists to take risks, make huge stacks of cash, go on adventures, explore new products and new markets, to be able to live their profession anywhere int he EVE universe they damn well feel like it. The last thing I want to do is to dictate to anyone the kind of social structure they have to participate in to experience that. But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun" Let us know when you fix the problem with people. There's an ass-load of RL cash to be made with that discovery.
He wants to give people the tools to take risk (etc).
If people are unable or unwilling to do so, that's their problem. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2596
|
Posted - 2012.12.29 04:27:00 -
[1596] - Quote
mynnna wrote:I am highly amused that Hans can suggest highsec needs nerfs/tweaks and have it be "well written" or "reassuring", whereas if I or Aryth or Weaselior suggest it, it's met with wailing and gnashing of teeth.
Although Hans did do a much better job of articulating why such tweaks would be necessary. Perhaps I should take notes. The wailing and gnashing of teeth is really nice, though. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
2961
|
Posted - 2012.12.29 04:52:00 -
[1597] - Quote
mynnna wrote:I am highly amused that Hans can suggest highsec needs nerfs/tweaks and have it be "well written" or "reassuring", whereas if I or Aryth or Weaselior suggest it, it's met with wailing and gnashing of teeth. Maybe you should go back and actually read what I've been saying, because I've been saying consistently the same exact thing. It's reassuring because Hans has taken a position I've agreed with, not that he's reassuring me that a highsec nerf wouldn't destroy the game as some would claim. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Luanda Heartbreaker
19
|
Posted - 2012.12.29 05:04:00 -
[1598] - Quote
Hans Jagerblitzen wrote:Why in the world would anyone assume the only two options are "carebear in highsec" or "join the CFC" ? Talk about oversimplification.  The fact that everyone is funneling into two organizations is one of the problems that we're trying to fix in the first place. If CCP succeeds at actually bringing lowsec and 0.0 to a healthy place, you won't have to be in a massive alliance to be able to experience life in dangerous areas. POS ownership inflexibility is quite obviously a huge part of this problem. Same with extremely limited tools with which to share POS access and resources.
can i take it as CCP will raze up goon and the similar alliances? will take the ability of hotdropping or forming fleets of more then 3 toons? or you will delete all the toons over 20 mill sp? im interested how will you solve the "be our pet or leave nullsec" situation. same with lowsec. how do you want to make it a "healthy place", when a commandship can give over 2k shield for a simple t2 fitted pirate tengu? which casual player will go to lowsec to die for these without any actual chance of winning? you want to make the ghetto attractive and unable to realise, brooklyn will never become paris.
Hans Jagerblitzen wrote: But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun"
thats simply caused by those who cant understand that the 90% of eve community dont want them. actually there is no fair pvp in eve (while nearly every other MMO gives it) so any good you can train your toon and yourself, number and age will always win. many tiny alliance proved they have a lot better strategists and combatants then goon/razor/test stb but they are unable to compete and it seems in eve they will never be able due to number will always beat the brain. thats why those who dont like to be a "gun" pressing f1 in a goonfleet will never leave the safety zone. |

masternerdguy
Inner Shadow C.L.O.N.E.
1049
|
Posted - 2012.12.29 05:06:00 -
[1599] - Quote
Luanda Heartbreaker wrote:Hans Jagerblitzen wrote:Why in the world would anyone assume the only two options are "carebear in highsec" or "join the CFC" ? Talk about oversimplification.  The fact that everyone is funneling into two organizations is one of the problems that we're trying to fix in the first place. If CCP succeeds at actually bringing lowsec and 0.0 to a healthy place, you won't have to be in a massive alliance to be able to experience life in dangerous areas. POS ownership inflexibility is quite obviously a huge part of this problem. Same with extremely limited tools with which to share POS access and resources. can i take it as CCP will raze up goon and the similar alliances? will take the ability of hotdropping or forming fleets of more then 3 toons? or you will delete all the toons over 20 mill sp? im interested how will you solve the "be our pet or leave nullsec" situation. same with lowsec. how do you want to make it a "healthy place", when a commandship can give over 2k shield for a simple t2 fitted pirate tengu? which casual player will go to lowsec to die for these without any actual chance of winning? you want to make the ghetto attractive and unable to realise, brooklyn will never become paris. Hans Jagerblitzen wrote: But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun"
thats simply caused by those who cant understand that the 90% of eve community dont want them. actually there is no fair pvp in eve (while nearly every other MMO gives it) so any good you can train your toon and yourself, number and age will always win. many tiny alliance proved they have a lot better strategists and combatants then goon/razor/test stb but they are unable to compete and it seems in eve they will never be able due to number will always beat the brain. thats why those who dont like to be a "gun" pressing f1 in a goonfleet will ever leave the safety zone.
Actually its all perfectly fair PVP since everyone has theoretical access to the same tools.
Also, teamwork is kind of important. Things are only impossible until they are not. |

James Amril-Kesh
RAZOR Alliance
2962
|
Posted - 2012.12.29 05:09:00 -
[1600] - Quote
Luanda Heartbreaker wrote:Hans Jagerblitzen wrote:Why in the world would anyone assume the only two options are "carebear in highsec" or "join the CFC" ? Talk about oversimplification.  The fact that everyone is funneling into two organizations is one of the problems that we're trying to fix in the first place. If CCP succeeds at actually bringing lowsec and 0.0 to a healthy place, you won't have to be in a massive alliance to be able to experience life in dangerous areas. POS ownership inflexibility is quite obviously a huge part of this problem. Same with extremely limited tools with which to share POS access and resources. can i take it as CCP will raze up goon and the similar alliances? will take the ability of hotdropping or forming fleets of more then 3 toons? or you will delete all the toons over 20 mill sp? im interested how will you solve the "be our pet or leave nullsec" situation. same with lowsec. how do you want to make it a "healthy place", when a commandship can give over 2k shield for a simple t2 fitted pirate tengu? which casual player will go to lowsec to die for these without any actual chance of winning? you want to make the ghetto attractive and unable to realise, brooklyn will never become paris. Hans Jagerblitzen wrote: But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun"
thats simply caused by those who cant understand that the 90% of eve community dont want them. actually there is no fair pvp in eve (while nearly every other MMO gives it) so any good you can train your toon and yourself, number and age will always win. many tiny alliance proved they have a lot better strategists and combatants then goon/razor/test stb but they are unable to compete and it seems in eve they will never be able due to number will always beat the brain. thats why those who dont like to be a "gun" pressing f1 in a goonfleet will never leave the safety zone. LOL, you're so cute. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Luanda Heartbreaker
19
|
Posted - 2012.12.29 05:09:00 -
[1601] - Quote
masternerdguy wrote:
Actually its all perfectly fair PVP since everyone has theoretical access to the same tools.
Also, teamwork is kind of important.
all i can say to this is zOMG. are you a troll? u must be
|

Lovely Dumplings
Lambda Mining
15
|
Posted - 2012.12.29 05:09:00 -
[1602] - Quote
Speaking as an explicitly highsec industrial player....highsec needs a nerf. Null needs a boost. You can't nerf high too far, because, CCP does get it's pocket money out of highsec "casual" players.
One simple idea I thought up, is create a new resource in EVE, that can only be found/used in null. Including it as an option makes the resulting module/ship/whathaveyou "better", but only in null. We're talking about a game where people will pay millions of ISK for a 5% increase in hitpoints. I'm sure that'll inspire some industry outside of highsec. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2599
|
Posted - 2012.12.29 05:09:00 -
[1603] - Quote
masternerdguy wrote:Luanda Heartbreaker wrote:Hans Jagerblitzen wrote:Why in the world would anyone assume the only two options are "carebear in highsec" or "join the CFC" ? Talk about oversimplification.  The fact that everyone is funneling into two organizations is one of the problems that we're trying to fix in the first place. If CCP succeeds at actually bringing lowsec and 0.0 to a healthy place, you won't have to be in a massive alliance to be able to experience life in dangerous areas. POS ownership inflexibility is quite obviously a huge part of this problem. Same with extremely limited tools with which to share POS access and resources. can i take it as CCP will raze up goon and the similar alliances? will take the ability of hotdropping or forming fleets of more then 3 toons? or you will delete all the toons over 20 mill sp? im interested how will you solve the "be our pet or leave nullsec" situation. same with lowsec. how do you want to make it a "healthy place", when a commandship can give over 2k shield for a simple t2 fitted pirate tengu? which casual player will go to lowsec to die for these without any actual chance of winning? you want to make the ghetto attractive and unable to realise, brooklyn will never become paris. Hans Jagerblitzen wrote: But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun"
thats simply caused by those who cant understand that the 90% of eve community dont want them. actually there is no fair pvp in eve (while nearly every other MMO gives it) so any good you can train your toon and yourself, number and age will always win. many tiny alliance proved they have a lot better strategists and combatants then goon/razor/test stb but they are unable to compete and it seems in eve they will never be able due to number will always beat the brain. thats why those who dont like to be a "gun" pressing f1 in a goonfleet will ever leave the safety zone. Actually its all perfectly fair PVP since everyone has theoretical access to the same tools. Also, teamwork is kind of important. But blues need to be nerfed. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Luanda Heartbreaker
19
|
Posted - 2012.12.29 05:23:00 -
[1604] - Quote
Lovely Dumplings wrote:Speaking as an explicitly highsec industrial player....highsec needs a nerf. Null needs a boost. You can't nerf high too far, because, CCP does get it's pocket money out of highsec "casual" players.
One simple idea I thought up, is create a new resource in EVE, that can only be found/used in null. Including it as an option makes the resulting module/ship/whathaveyou "better", but only in null. We're talking about a game where people will pay millions of ISK for a 5% increase in hitpoints. I'm sure that'll inspire some industry outside of highsec.
first of all, there is so many stuff in 0.0 there is no access anywhere else... they just have so many afk miners on it, so many botgrinders and so on, that they have ruined their own market and now they cry some new.
lets see... there are minerals and gases you can mine only in null. they grind it day and night. then, instead of using it (witch is the original intention) they bring it into the so hated highsec and sell it. as so many of them do it in their perfectly safe 0.0 empires without any disruption, they make it totally worthless and then they come to the forum and say nerf highsec miners, how its fair that veldspar wort the same as their highend minerals... however, nobody else can compete with them.
or.. they have free 24/7 access to wormholes due to sov upgrades to grind sleeperstuff and bild t3... instead they grind it, bring to empire and sell it for crap, making it totally worthless (and instead of building loki tengu logi fleets they build 400 drake and go to blob with it, cos its easier and cheaper)
this whole chatting is totally nonconstructive and pointless
|

mynnna
GoonWaffe Goonswarm Federation
5
|
Posted - 2012.12.29 05:24:00 -
[1605] - Quote
James Amril-Kesh wrote:mynnna wrote:I am highly amused that Hans can suggest highsec needs nerfs/tweaks and have it be "well written" or "reassuring", whereas if I or Aryth or Weaselior suggest it, it's met with wailing and gnashing of teeth. Maybe you should go back and actually read what I've been saying, because I've been saying consistently the same exact thing. It's reassuring because Hans has taken a position I've agreed with, not that he's reassuring me that a highsec nerf wouldn't destroy the game as some would claim.
Fair enough - I wasn't necessarily commenting on you specifically so much as the general response to what I've said elsewhere, which was along the lines of what Hans just said, but less...eloquent, I suppose. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Marlona Sky
D00M. Northern Coalition.
2613
|
Posted - 2012.12.29 06:08:00 -
[1606] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. I have been advocating an industrial revamp for years now. Years. Just because I don't agree with someones suggestion on how to fix a problem does in no way indicated that I am in fact saying there is no problem. Perhaps one day you will know the difference. So how about you cut the lying for a bit and join us in coming up with a real solution that not only fixes the problem(s) in an intelligent and meaningful way, but is beneficial to everyone involved in the profession.
Making industry have real meaning in only certain parts of this game is not an option.
Remove local, structure mails and revamp the directional scanner! |

SmilingVagrant
GoonWaffe Goonswarm Federation
1219
|
Posted - 2012.12.29 06:18:00 -
[1607] - Quote
Tesal wrote:James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. Did Goons say you could speak? I thought not.
This weird pubbie fascination with the master/pet paradigm that stretches back to the days of Bob yet has absolutely no bearing on how Goonswarm runs things is really weird. Members and allied alliances are pretty much allowed to do whatever the hell they want, there are no red pen CTA's, any alarm clocks are voluntary and we view people calling in sick to play video games because ~something important is happening~ as mentally broken individuals.
Hell Razors baiting of IRC lately downright has me annoyed as they are ******* with the happy hunting grounds. I can't stop them from doing it though.
I've set my alarm clock a grand total of ONE time in my eve career, and it wasn't to wake me up, it was to remind me that I had a newbie class to teach because I have the personal organizational skills of a drugged up cat. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2606
|
Posted - 2012.12.29 06:29:00 -
[1608] - Quote
SmilingVagrant wrote:This weird pubbie fascination with the master/pet paradigm that stretches back to the days of Bob yet has absolutely no bearing on how Goonswarm runs things is really weird. Members and allied alliances are pretty much allowed to do whatever the hell they want, there are no red pen CTA's, any alarm clocks are voluntary and we view people calling in sick to play video games because ~something important is happening~ as mentally broken individuals.
Hell Razors baiting of IRC lately downright has me annoyed as they are ******* with the happy hunting grounds. I can't stop them from doing it though.
I've set my alarm clock a grand total of ONE time in my eve career, and it wasn't to wake me up, it was to remind me that I had a newbie class to teach because I have the personal organizational skills of a drugged up cat. What HAVE RZR been up to?
How did the newbie class go? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

mynnna
GoonWaffe Goonswarm Federation
9
|
Posted - 2012.12.29 06:32:00 -
[1609] - Quote
Alavaria Fera wrote: What HAVE RZR been up to?
How did the newbie class go?
Raiding the CFC's game reserve in the drone regions, albeit a bit more, erm...forcefully...than normal.
As is typical, IRC took it for a full scale invasion and began to cascade (check that slope) so they backed off. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 06:32:00 -
[1610] - Quote
Marlona Sky wrote:James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. I have been advocating an industrial revamp for years now. Years. Just because I don't agree with someones suggestion on how to fix a problem does in no way indicated that I am in fact saying there is no problem. Perhaps one day you will know the difference. So how about you cut the lying for a bit and join us in coming up with a real solution that not only fixes the problem(s) in an intelligent and meaningful way, but is beneficial to everyone involved in the profession. Making industry have real meaning in only certain parts of this game is not an option. Could you please articulate for me as to what you would propose.
Sorry if you have done so before but this thread is just so big now.
Thanks. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
327
|
Posted - 2012.12.29 06:33:00 -
[1611] - Quote
Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included.
Who said there is no adventure in industry? And who says you need good standings.
Story time...
A guy down in highsec was interested in doing some industry, and doing the math he realized the value of having researched blueprints. While highsec does have tons of research slots, they tend to have a few weeks of wait time. He was going to need a POS and some labs to get ahead, and while he had been doing missions and even cashing in the LP for some starbase charters, it was also taking awhile, and highsec moons were almost all taken.
So he went to some near by lowsec. Didn't need the standings or even starbase charters, and there were even some open moons.
His first experience with lowsec industry was getting his hauler popped on the gate, and then buying what survived of his stuff back from the player pirate that ganked him. He eventually learned how to avoid this particular pirate and was able to move his tower and POS mods into the system he wanted.
He missed a step setting up his POS and while the shield was still down a player warped in on him. But he quickly warped off. Unfortunately, he was being chased, and his pursuer took that opportunity to blow up an industrial at an offlined POS. This pirate realized this was a first time POS setup, and gave his victim the tip he needed to get the POS shields up.
Yah, he got blown up a few times. He has to think before jumping through the next gate. He has about 100mil a month in POS fuel costs. But he is rewarded with 0 wait time on research and copy. When CCP releases new BPOs, like the new mining frigate and destroyers, he'll be able to get good BPOs and copies a month ahead of all the people who stayed in highsec and took the easy but month long wait of NPC stations. And he got to meet some rather interesting players.
This is the way the game should work. Those who stick their neck out should have an opportunity to be rewarded for it. There are plenty of parts of this game where this holds true. Industry isn't one of them. And while this might not be a big issue in other games that offer forms of crafting, Eve is more invested in player driven creation than most other games. |

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 06:34:00 -
[1612] - Quote
SmilingVagrant wrote:Tesal wrote:James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. Did Goons say you could speak? I thought not. This weird pubbie fascination with the master/pet paradigm that stretches back to the days of Bob yet has absolutely no bearing on how Goonswarm runs things is really weird. Members and allied alliances are pretty much allowed to do whatever the hell they want, there are no red pen CTA's, any alarm clocks are voluntary and we view people calling in sick to play video games because ~something important is happening~ as mentally broken individuals. Hell Razors baiting of IRC lately downright has me annoyed as they are ******* with the happy hunting grounds. I can't stop them from doing it though. I've set my alarm clock a grand total of ONE time in my eve career, and it wasn't to wake me up, it was to remind me that I had a newbie class to teach because I have the personal organizational skills of a drugged up cat. You never set your alarm for your skill que? Thank god those days are over. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

mynnna
GoonWaffe Goonswarm Federation
9
|
Posted - 2012.12.29 06:36:00 -
[1613] - Quote
Frying Doom wrote:SmilingVagrant wrote:Tesal wrote:James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. Did Goons say you could speak? I thought not. This weird pubbie fascination with the master/pet paradigm that stretches back to the days of Bob yet has absolutely no bearing on how Goonswarm runs things is really weird. Members and allied alliances are pretty much allowed to do whatever the hell they want, there are no red pen CTA's, any alarm clocks are voluntary and we view people calling in sick to play video games because ~something important is happening~ as mentally broken individuals. Hell Razors baiting of IRC lately downright has me annoyed as they are ******* with the happy hunting grounds. I can't stop them from doing it though. I've set my alarm clock a grand total of ONE time in my eve career, and it wasn't to wake me up, it was to remind me that I had a newbie class to teach because I have the personal organizational skills of a drugged up cat. You never set your alarm for your skill que? Thank god those days are over.
Smart players looked ahead in their skill plan for longer skills to set overnight/during class/etc whenever possible.  You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1221
|
Posted - 2012.12.29 06:41:00 -
[1614] - Quote
mynnna wrote:Alavaria Fera wrote: What HAVE RZR been up to?
How did the newbie class go?
Raiding the CFC's game reserve in the drone regions, albeit a bit more, erm...forcefully...than normal. As is typical, IRC took it for a full scale invasion and began to cascade ( check that slope) so they backed off.
The funny thing is most of us had left IRC be for a bit because they had taken to dropping 200 man fleets on small roaming gangs. Obviously the punching bag had been punched a few too many times. Then RZR has to go and ruin it all. |

Marlona Sky
D00M. Northern Coalition.
2615
|
Posted - 2012.12.29 06:46:00 -
[1615] - Quote
Frying Doom wrote:Marlona Sky wrote:James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all. I have been advocating an industrial revamp for years now. Years. Just because I don't agree with someones suggestion on how to fix a problem does in no way indicated that I am in fact saying there is no problem. Perhaps one day you will know the difference. So how about you cut the lying for a bit and join us in coming up with a real solution that not only fixes the problem(s) in an intelligent and meaningful way, but is beneficial to everyone involved in the profession. Making industry have real meaning in only certain parts of this game is not an option. Could you please articulate for me as to what you would propose. Sorry if you have done so before but this thread is just so big now. Thanks. I honestly do not do industry, not for an extremely long time now. I do know people who do and I read the forums on a regular basis. What I do know is there is no easy fix. No simple change in code numbers or anything like that. That would be a band-aid on a shotgun wound. Granted there is a couple extremely fast band-aids CCP could do right now that would be extremely welcomed until a real proper revamp is done. Things like increasing the slots on player owned stations. That has been mentioned many times. It in no way fixes the problem, but is a small step in the right direction.
The ideas that I do not like are ones that are basically turning industry to trash for the entire game to push the misery loves company agenda. Things like jack the tax up and call it a day. Those kinds of things do nothing to fix industry, they actually make things worse.
Granted almost all of us are not game designers, nor should we have to be to know and understand what works and what does not. I don't have to be a gun designer or manufacturer to be a crack shot. This industry problem affects everyone on all levels. Perhaps to help those who do in fact do game design find the solution, we should start making a list of what is good and what is bad. Who knows really. Opinions will vary.
The simple fact is there is no 'I found the solution!' in this. This will take a team of people and a metric **** ton of player feedback. Constructive feedback that is.
Remove local, structure mails and revamp the directional scanner! |

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 06:47:00 -
[1616] - Quote
mynnna wrote:Smart players looked ahead in their skill plan for longer skills to set overnight/during class/etc whenever possible.  Well I definitely was not that smart when I first started this game and wanted to be able to fly such mighty ships as a Vexor and then the omni-powerful battle cruiser.
I still remember getting up early to set skills up to train for those. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Buzzy Warstl
The Strontium Asylum
383
|
Posted - 2012.12.29 06:52:00 -
[1617] - Quote
Hans Jagerblitzen wrote:Shepard Wong Ogeko wrote: I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good. Everyone remember Fozzie's infamous Heavy Missile Nerf? The bottom line is that when the ships bonused to heavy missiles only had 5% stat increases, there literally was nothing that could be done to bring missiles into proper scale with the other weapons systems without reducing the base missile stats, and restoring that value using higher ship bonuses. It was a necessary step because it increased the flexibility with which variables could be adjusted. High sec industry suffers the same up-against-a-wall issue of being one of the places you can get the best refines and build times in the game. This literally hamstrings developers to tackle economic issues in several key ways, and by arbitrarily insisting that highsec variables can't be made any lower than they stand today (even if others are increased) some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases. [ I am not one of those players, just to clear up the question of where I personally stand on this. ] EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed. Some are betting on the scared carebears who may actually quit. As for me, I'm betting on the smart carebears who are more than capable of computing loss percentages into their profit calculators and making gameplay choices that are pocketbook-friendly. even if they dislike PvP. Some portions of highsec industry could definitely stand to be changed.
The costs of assembly lines should have a higher base and be reduced by standing, for one glaring one. T2 and T3 production should require a POS assembly line or other "advanced facility" with lower availability. Highsec production could be slowed down marginally.
There was one suggestion early in this thread of cutting the number of highsec lines in half, and that absolutely should not happen for reasons of access.
If anything, the baseline capabilities of highsec production lines could be reduced significantly, but the number of lines actually increased (especially in career agent systems).
However, if industry is balanced purely on the back of highsec changes, the magnitude of the nerfs necessary *would* be sufficient to drive people out. As such (and based on your comments you see that too), I expect any industry changes to industry to open as many opportunities as close.
Who knows, maybe we can get CCP to take another look at research, too. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

SmilingVagrant
GoonWaffe Goonswarm Federation
1221
|
Posted - 2012.12.29 06:53:00 -
[1618] - Quote
Frying Doom wrote:mynnna wrote:Smart players looked ahead in their skill plan for longer skills to set overnight/during class/etc whenever possible.  Well I definitely was not that smart when I first started this game and wanted to be able to fly such mighty ships as a Vexor and then the omni-powerful battle cruiser. I still remember getting up early to set skills up to train for those.
I wasn't around then, but it sounds like something that would make me just say "This game is dumb" and I'd quit rather than deal with it. |

Ryuji Takemiya
Omni Tech Industries Initiative Associates
12
|
Posted - 2012.12.29 06:53:00 -
[1619] - Quote
SmilingVagrant wrote: This weird pubbie fascination with the master/pet paradigm that stretches back to the days of Bob yet has absolutely no bearing on how Goonswarm runs things is really weird. Members and allied alliances are pretty much allowed to do whatever the hell they want, there are no red pen CTA's, any alarm clocks are voluntary and we view people calling in sick to play video games because ~something important is happening~ as mentally broken individuals.
Hell Razors baiting of IRC lately downright has me annoyed as they are ******* with the happy hunting grounds. I can't stop them from doing it though.
I've set my alarm clock a grand total of ONE time in my eve career, and it wasn't to wake me up, it was to remind me that I had a newbie class to teach because I have the personal organizational skills of a drugged up cat.
It's classic dehumanization. Same as in that terrible 'I won't build your Empire' thread. People are manipulated, or choose to manipulate themselves, into believing that their perceived enemy is somehow less than human.
|

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 07:10:00 -
[1620] - Quote
Shepard Wong Ogeko wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. Who said there is no adventure in industry? And who says you need good standings. Story time... A guy down in highsec was interested in doing some industry, and doing the math he realized the value of having researched blueprints. While highsec does have tons of research slots, they tend to have a few weeks of wait time. He was going to need a POS and some labs to get ahead, and while he had been doing missions and even cashing in the LP for some starbase charters, it was also taking awhile, and highsec moons were almost all taken. So he went to some near by lowsec. Didn't need the standings or even starbase charters, and there were even some open moons. His first experience with lowsec industry was getting his hauler popped on the gate, and then buying what survived of his stuff back from the player pirate that ganked him. He eventually learned how to avoid this particular pirate and was able to move his tower and POS mods into the system he wanted. He missed a step setting up his POS and while the shield was still down a player warped in on him. But he quickly warped off. Unfortunately, he was being chased, and his pursuer took that opportunity to blow up an industrial at an offlined POS. This pirate realized this was a first time POS setup, and gave his victim the tip he needed to get the POS shields up. Yah, he got blown up a few times. He has to think before jumping through the next gate. He has about 100mil a month in POS fuel costs. But he is rewarded with 0 wait time on research and copy. When CCP releases new BPOs, like the new mining frigate and destroyers, he'll be able to get good BPOs and copies a month ahead of all the people who stayed in highsec and took the easy but month long wait of NPC stations. And he got to meet some rather interesting players. This is the way the game should work. Those who stick their neck out should have an opportunity to be rewarded for it. There are plenty of parts of this game where this holds true. Industry isn't one of them. And while this might not be a big issue in other games that offer forms of crafting, Eve is more invested in player driven creation than most other games. I think you glanced the edge of another problem there with current POS manufacturing caabilities.
Scalability for below 0.00 space, there is no difference between Lo-sec and space -0.01 and below excluding sov with what you can anchor in that space.
POS anchoring test in 0.5 on Sisi Anchor Online Other Info
Advanced Large Ship Assembly Array Y Y Advanced Medium Ship Assembly Array Y Y Advanced Small Ship Assembly Array Y Y Ammunition Assembly Array Y Y Component Assembly Array Y Y Drone Assembly Array Y Y Equipment Assembly Array Y Y 0.75x time multiplier Xtra Large Ship Assembly Array N (0.4) Cannot anchor in high sec because these build Dreads and carriers. Large Ship Assembly Array Y Y 0.75x time multiplier - 1.0x material multiplier Medium Ship Assembly Array Y Y Small Ship Assembly Array Y Y Rapid Equipment Assembly Array Y Y Corporate Hangar Array Y Y Energy Neutralizing Battery Y Y Biochemical Reactor Array N (0.3) Medium Biochemical Reactor Array N (0.3) Medium Reactor Array N (0.3) Complex Reactor Array N (0.3) Reactor Array N (0.3) Moon Harvesting Array I N (0.3) Moon Harvesting Array II N (0.2) Not currently seeded on TQ Intensive Refining Array N (0.3) Medium Intensive Refining Array N (0.3) Refining Array N (0.3) Capital Ship Maintenance Array Y N Sovereignty Level 1 is the requirement Ship Maintenance Array Y Y Capital Ship Assembly Array N (0.1) System Scanning Array 0.0 Only Requires Sovereignty Level 2 Jump Bridge 0.0 Only Requires Sovereignty Level 3 Cynosural System Jammer 0.0 Only Requires Sovereignty Level 3 Cynosural Generator Array 0.0 Only Requires Sovereignty Level 2 Experimental Laboratory Y Y Subsystem Assembly Array Y Y Polymer Reactor Array N (0.3) N
Sorry about the stuffed up table and the fact bits are a little out of date but you get the idea.
There is a hole in the chart I can anchor anything in lo-sec that I can in -0.01 or below but nothing that can be specifically anchored in -0.01 or below without Sov.
Maybe some modules need to be made specifically for -0.01 and below with for example a greater number of slots for mining and manufacturing and better refining than those anchorable 0.1 and above.
This incorporated with a reduction in NPC facilities and a boost to the current POS tech would allow
Those who want to use hi-sec POS to do so and have an adequate number of slots if they have the required standings or are happy to pay someone who does.
Those people who want to use lo-sec the ability to do the same without the problem of paying someone or grinding the standings.
And those living below 0.1 to have increased Manufacturing and PE and ME research, copying and invention to match the level of risk they are taking.
As I have said before people need to get off the NPC teat in this game and having reward in even Industry greater as the risk increases would encourage more people into more dangerous places, especially if you can line your pockets with gold  Any Spelling, gramatical and literary errors made by me are included free of charge.
|
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2607
|
Posted - 2012.12.29 07:10:00 -
[1621] - Quote
SmilingVagrant wrote:mynnna wrote:Alavaria Fera wrote: What HAVE RZR been up to?
How did the newbie class go?
Raiding the CFC's game reserve in the drone regions, albeit a bit more, erm...forcefully...than normal. As is typical, IRC took it for a full scale invasion and began to cascade ( check that slope) so they backed off. The funny thing is most of us had left IRC be for a bit because they had taken to dropping 200 man fleets on small roaming gangs. Obviously the punching bag had been punched a few too many times. Then RZR has to go and ruin it all. Oh great, poor IRC... you know what I mean. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

SmilingVagrant
GoonWaffe Goonswarm Federation
1222
|
Posted - 2012.12.29 07:13:00 -
[1622] - Quote
Alavaria Fera wrote: Oh great, poor IRC... you know what I mean.
Turns out Against all Anomalies is just as bad as IRC, so my killboard is full and my autocannons are empty. Life found a way. |

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 07:14:00 -
[1623] - Quote
SmilingVagrant wrote:Frying Doom wrote:mynnna wrote:Smart players looked ahead in their skill plan for longer skills to set overnight/during class/etc whenever possible.  Well I definitely was not that smart when I first started this game and wanted to be able to fly such mighty ships as a Vexor and then the omni-powerful battle cruiser. I still remember getting up early to set skills up to train for those. I wasn't around then, but it sounds like something that would make me just say "This game is dumb" and I'd quit rather than deal with it. Strangely I think it was one of the things that gave the game its charm, so much was broken and did not work back then (Ok some things like corp management are still exactly the same)
But it was as if you were supporting the little guy CCP against the Giant of the MMO world. But of course customer service was better back then too. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

mynnna
GoonWaffe Goonswarm Federation
12
|
Posted - 2012.12.29 07:18:00 -
[1624] - Quote
Buzzy Warstl wrote: Some portions of highsec industry could definitely stand to be changed.
The costs of assembly lines should have a higher base and be reduced by standing, for one glaring one.
Yes. Standings are questionable - if the POS revamp goes through as everyone hopes, better to leave them flat and give people a reason to want to do a POS for large scale production instead. But given that fees effectively come to about .005% or so for most production ("most" by mineral volume, mind you), they're meaningless right now. It's a ~400m/mo isk sink. Slot fees could be increased to something as small as .25% of estimated material value without significantly increasing costs to players (.25% of a 150m isk battleship is 375k), yet the increase in the isk sink would be significant - three to six trillion a month per quarter percent, by my estimates.
Buzzy Warstl wrote:T2 and T3 production should require a POS assembly line or other "advanced facility" with lower availability. Interesting alternative approach to encouraging POS use. Shouldn't happen until post-POS revamp though.
Buzzy Warstl wrote:Highsec production could be slowed down marginally. "Due to new safety regulations from the CONCORD Health & Safety Division..." 
Buzzy Warstl wrote:There was one suggestion early in this thread of cutting the number of highsec lines in half, and that absolutely should not happen for reasons of access. Debatable. Jita 4-4 itself is clogged as all hell but slots open up rapidly even within a few jumps. I haven't surveyed further but I'd imagine production drops off significantly the further you get from hubs and jita in general. Likewise, if we come back to the idea of wanting people to feel like they should want a post-revamp POS (for T1 production as well as T2/T3 like you suggested), fewer slots available is a good thing. People erect POS now to do research in because of limited availability, after all - it would be the same idea with manufacturing.
Buzzy Warstl wrote:However, if industry is balanced purely on the back of highsec changes, the magnitude of the nerfs necessary *would* be sufficient to drive people out. As such (and based on your comments you see that too), I expect any industry changes to industry to open as many opportunities as close. Also debatable. Nerfs for the sake of nerfs is one thing and should probably be avoided. Nerfs for the sake of buffs in other areas as with Hans' heavy missile example, sometimes a necessary evil. Nerfs that perhaps encourage usage of post-revamp POSes...perhaps they're buffs? As I saw it put elsewhere in response to the idea (that I proposed) of "nerf highsec to encourage POS use in a post-revamp Eve", "it's not a nerf, it's a buff. These ideas finally give me, as a highsec industrialist, an actual path of progression."
Food for thought. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2608
|
Posted - 2012.12.29 07:18:00 -
[1625] - Quote
SmilingVagrant wrote:Alavaria Fera wrote: Oh great, poor IRC... you know what I mean.
Turns out Against all Anomalies is just as bad as IRC, so my killboard is full and my autocannons are empty. Life found a way. Explosions maybe.
Wonder if Against ALL Authorities will now turn up and stab us in the back in revenge for, uh, actually it was HBC burnt down their home... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
2962
|
Posted - 2012.12.29 07:28:00 -
[1626] - Quote
SmilingVagrant wrote:mynnna wrote:Alavaria Fera wrote: What HAVE RZR been up to?
How did the newbie class go?
Raiding the CFC's game reserve in the drone regions, albeit a bit more, erm...forcefully...than normal. As is typical, IRC took it for a full scale invasion and began to cascade ( check that slope) so they backed off. The funny thing is most of us had left IRC be for a bit because they had taken to dropping 200 man fleets on small roaming gangs. Obviously the punching bag had been punched a few too many times. Then RZR has to go and ruin it all. Yeah well, I'm just a regular member. I don't decide anything for anyone but myself. :P Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 07:40:00 -
[1627] - Quote
mynnna wrote:Buzzy Warstl wrote: Some portions of highsec industry could definitely stand to be changed.
The costs of assembly lines should have a higher base and be reduced by standing, for one glaring one.
Yes. Standings are questionable - if the POS revamp goes through as everyone hopes, better to leave them flat and give people a reason to want to do a POS for large scale production instead. But given that fees effectively come to about .005% or so for most production ("most" by mineral volume, mind you), they're meaningless right now. It's a ~400m/mo isk sink. Slot fees could be increased to something as small as .25% of estimated material value without significantly increasing costs to players (.25% of a 150m isk battleship is 375k), yet the increase in the isk sink would be significant - three to six trillion a month per quarter percent, by my estimates. Buzzy Warstl wrote:However, if industry is balanced purely on the back of highsec changes, the magnitude of the nerfs necessary *would* be sufficient to drive people out. As such (and based on your comments you see that too), I expect any industry changes to industry to open as many opportunities as close. Also debatable. Nerfs for the sake of nerfs is one thing and should probably be avoided. Nerfs for the sake of buffs in other areas as with Hans' heavy missile example, sometimes a necessary evil. Nerfs that perhaps encourage usage of post-revamp POSes...perhaps they're buffs? As I saw it put elsewhere in response to the idea (that I proposed) of "nerf highsec to encourage POS use in a post-revamp Eve", "it's not a nerf, it's a buff. These ideas finally give me, as a highsec industrialist, an actual path of progression." Food for thought. Thats a good question, how much is too much. As I have said in relation to refining to nerf NPC facilities but how much should an NPC facility charge that is not a stupid amount but enough to get players to want to manufacture via POS and should more advances processes like T2 and T3 production only be able to occur at a POS? Any Spelling, gramatical and literary errors made by me are included free of charge.
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mynnna
GoonWaffe Goonswarm Federation
13
|
Posted - 2012.12.29 07:53:00 -
[1628] - Quote
With respect to manufacturing, dunno. I haven't drilled too deeply into the math in that regard, comparing manufacturing costs and such to POS fuel and looking at the break point. It wouldn't take much though. Figure 200m isk for a Tier 3 battleship, for example, as the estimated value of the materials. If we assume .25% of estimated materials value as the fee, keeping it in production 24/7 (with no PE research) runs you around 100m isk, per BPO. Keeping a full set of ten BPOs in production would thus run you a billion isk or so per month, which is well above what a POS costs to fuel. Of course in that scenario we're talking about someone with the wherewithal to run over 40 billion a month worth of minerals through production.
Obviously encouraging POS use means that the isk sink factor is diminished, but considering the substantial increase in the size of the sink at even a quarter of a percent, it seems likely that CCP could find a nice balance point where smaller producers stay in stations and drain isk out of the economy, while larger ones move into POS. Plus, they could always replace charters and standings with payments to the local starbase authority for POS slots, replacing some of the sink.  You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 08:36:00 -
[1629] - Quote
mynnna wrote: Refining is another matter and I've got mixed feelings about the easy availability of perfect refines in highsec. One proposal for allowing for nullsec entities to effectively tax their miners, for example, is to bump the highsec loss rate to a mandatory 5% or so, giving us a larger window to set taxes without people shipping their ore out instead. Not a big fan of that concept though - even if it is effective, it limits the freedom said entities have in setting their tax rates.
T2 and T3 production being POS-only is interesting and deserves some consideration.
With High sec I believe that they should have perfect refine with max skill and the implant so Refining V, Refining Efficiency V and ore processing V, plus the 4% ore processing implant (Zainou "beancounter' Refining RX-804) this of course being at NPC stations. I feel that player owned structures should have a base 30% and base 50% refining add on to allow for perfect refines depending on how much you are willing to pay with manufacturing slots on the current POS increased by 50-100%.
To top this all off I feel that areas of -0.01 should have abilities even higher than these with manufacturing slots on assembly arrays increased by 150% so as to allow a massive player owned industry occurring but proportionate to the added risk.
But with this added manufacturing capability Null require the addition of Hi-sec minerals (This is actually the dangerous part of the whole process) if the ability to transport goods and project power are left as they are Hi-sec markets will be flooded with cheap goods that the local producers will not be able to closely match while at the same time losing their largest market for goods.
This I feel needs to be done by altering the range of Jumps drives and bridges so as the effects of improved industry is more localized. Same goes for titan bridges, with a massive increase in manufacturing and the raw materials to do so it is important that more ships be able to be attacked as they move towards a target system as well as the ability to give greater vulnerability to logistics. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Vaerah Vahrokha
Vahrokh Consulting
3530
|
Posted - 2012.12.29 09:54:00 -
[1630] - Quote
Hans Jagerblitzen wrote:Why in the world would anyone assume the only two options are "carebear in highsec" or "join the CFC" ? Talk about oversimplification.  The fact that everyone is funneling into two organizations is one of the problems that we're trying to fix in the first place.
Oversimplification has to be avoided on the developer side at all costs, but the playerbase WILL oversimplify and min max, so the design has to be robust to survive that.
Example: CCP poured in efforts into tiericide and ships rebalance. Even then, players will oversimplify and min max. Post patch I got told: "Hurricane? That's trash now, we all switched to Talos and [Amarr ship I forgot the name of].
In the end out of the various choices, the players will only pick the "best" or min maxed 1-2.
Imagine the choices for industry, where margins and competition matter a lot:
1) Hi sec: have some 30% reprocess waste, T2 taken away (like some keep proposing) and so on: you just get kicked out of the market, it's financially impossible to compete when the basic production is more expensive. Look at my country, our electricity costs 33% more than the rest of Europe and almost all the energy intensive compaines left for other greener pastures.
2) Low sec: vastly more dangerous than sov nullsec, can't really put your POSes at the center of an empire, very tiny moon harvesting available. No CSAA either. Faction warfare "tubes" running everywhere. Low sec has no real extensive market so the industrialists in there also have to constantly cross the hi-lo sec "barrier".
3) Worm holes: logistics alone make it impractical to produce anything larger than mods for export, no stable access to market hubs both for importing stuff and exporting finished goods.
4) NPC null sec: more dangerous than sov null sec, similar issues to low sec minus FW plus hot drops and bubbles.
This is why in this thread I have called - many times - to FIRST update sov nullsec industry facilities to hi sec levels, THEN see what happens, THEN eventually nerf hi sec and low sec reprocessing and other facilities.
If sov null sec had all the good things, then moving there would be a complete no-brainer. Only the spineless wussies would stay in hi sec, that is we just got a canned "game is meant to drive you in there" gameplay.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Vaerah Vahrokha
Vahrokh Consulting
3530
|
Posted - 2012.12.29 10:02:00 -
[1631] - Quote
mynnna wrote:
I am highly amused that Hans can suggest highsec needs nerfs/tweaks and have it be "well written" or "reassuring", whereas if I or Aryth or Weaselior suggest it, it's met with wailing and gnashing of teeth.
Although Hans did do a much better job of articulating why such tweaks would be necessary. Perhaps I should take notes.
Definitely.
- Having a (less) interested third party talking about stuff makes it much easier want to listen their proposals.
- Having said third party not talk like: "moronic hi seccers you are the scum of EvE you should be gassed, the game lives only because of ~content~ we create and not your useless stories" helps PLENTY as well.
Yes I heavily exaggerated the second point as summary of dozens of bad threads made in the last months, this aggressive and confrontational mentality has been shown again and again and certainly creates a divide between the playerbase. It's really what I keep calling "ideology" (and another guy tells me it's goonspiracy).
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3530
|
Posted - 2012.12.29 10:10:00 -
[1632] - Quote
Frying Doom wrote: You never set your alarm for your skill que? Thank god those days are over.
Hmm don't make me recall those times. Had up to 6 accounts and keeping all of them training was...well... UGH!  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3530
|
Posted - 2012.12.29 10:31:00 -
[1633] - Quote
Also, I have filed a request on TheMittani.com about posting a blog on multiple hi sec industry nerfs of a larger magnitude than i.e. Mynna has just said. For some reason they did not reply (not even a "LOL").
So I'll talk about 1 here: it's quite easy to entice hi sec players into using POSes instead of using stations. Just use the "new" moving average system and align station costs per slot to using same region POSes plus a percent that depends on standings. Characters located on *accounts* younger than 1 month use the current system or a discounted version of the above to help them out.
This will have multiple effects:
1) Young players are not hurt.
2) Having the stations lines costs matched and correlated to region POS fuels costs will greatly hint players at just going for a POS while still not forcing them into it.
3) Having the stations lines costs matched and correlated to region POS fuels costs will entice people to move away from Jita and similar high cost regions anyway.
4) Having additional discounts tied to standings will also entice players to go for a POS more: "I grinded standings for [whatever]" I may as well setup a POS and get an additional discount to boot.
5) The "percent" / discount could be setup exactly to provide sov null sec alliances the margin for taxing the POSes lines. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Brooks Puuntai
Brutor Tribe Minmatar Republic
957
|
Posted - 2012.12.29 10:55:00 -
[1634] - Quote
If you ever want T2 production for POSs to be better then station, then you need to reduce the material multiplier for Adv. Assembly arrays. When comparing the reduction in time with the increase in material cost using a POS isn't worth it. Not to mention the need for a ship hanger which isn't cost effective when running a research/manufacturing POS. If this is going to be changed with the revamp I don't know. but I doubt it. |

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 11:21:00 -
[1635] - Quote
Brooks Puuntai wrote:If you ever want T2 production for POSs to be better then station, then you need to reduce the material multiplier for Adv. Assembly arrays. When comparing the reduction in time with the increase in material cost using a POS isn't worth it. Not to mention the need for a ship hanger which isn't cost effective when running a research/manufacturing POS. If this is going to be changed with the revamp I don't know. but I doubt it. So you believe they should remove the additional material cost and the ship hanger.
I can see the need for the ship hanger myself as an output for the T2 production but do feel there should be no additional mineral requirements.
Also they should have more manufacturing slots within them and T2 and T3 production should not be possible within NPC stations.
I think the aim here should very much be to get people off NPC reliance while at the same time rewarding those that have worked for standings and rewarding those in dangerous areas even more while taking lo-sec as the base line for the POS revamp. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 11:31:00 -
[1636] - Quote
Vaerah Vahrokha wrote:Also, I have filed a request on TheMittani.com about posting a blog on multiple hi sec industry nerfs of a larger magnitude than i.e. Mynna has just said. For some reason they did not reply (not even a "LOL").
So I'll talk about 1 here: it's quite easy to entice hi sec players into using POSes instead of using stations. Just use the "new" moving average system and align station costs per slot to using same region POSes plus a percent that depends on standings. Characters located on *accounts* younger than 1 month use the current system or a discounted version of the above to help them out.
This will have multiple effects:
1) Young players are not hurt.
2) Having the stations lines costs matched and correlated to region POS fuels costs will greatly hint players at just going for a POS while still not forcing them into it.
3) Having the stations lines costs matched and correlated to region POS fuels costs will entice people to move away from Jita and similar high cost regions anyway.
4) Having additional discounts tied to standings will also entice players to go for a POS more: "I grinded standings for [whatever]" I may as well setup a POS and get an additional discount to boot.
5) The "percent" / discount could be setup exactly to provide sov null sec alliances the margin for taxing the POSes lines. Ok you lost me a bit on this one arnt the fuel costs for just about any type of POS fuel cheaper in Jita than in Kor-Azor for example. So wouldn't it in fact cause people to want POSs closer to trade hubs?
Frankly I don't like the idea of sheltering noobs more than they are atm as to make any kind of manufacturing profit you really need Production Efficiency V anyway.
I do agree that the NPC stations should still have their standings discounts the same as they are but reduce the base refine rate and increase the cost of the NPC slots to above what a POS slot costs reducing it to about the same with reputation, so their is no advantage to be had in not having a POS other than the fact it is a pay as you go scheme rather than a monthly cost. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Bump Truck
Pator Tech School Minmatar Republic
207
|
Posted - 2012.12.29 11:32:00 -
[1637] - Quote
Tesal wrote:Hans Jagerblitzen wrote:...some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases...
I don't know what your position is at the CSM but much of what has been proposed in this thread has been a scorched earth attack on hi-sec. A massive nerf is neither called for nor needed.
This is nothing but baseless libel. I challenge you to find any reasonable post (and by that I mean more than one paragraph) suggesting that.
This thread has been remarkably civil and the majority consensus is that industry in null needs fixing and that is a complex issue and it may, "may", require an even handed HighSec nerf to accomplish that.
|

Malphilos
State War Academy Caldari State
321
|
Posted - 2012.12.29 11:33:00 -
[1638] - Quote
mynnna wrote:Malphilos wrote:Hans Jagerblitzen wrote: I want there to be a reason for industrialists to take risks, make huge stacks of cash, go on adventures, explore new products and new markets, to be able to live their profession anywhere int he EVE universe they damn well feel like it. The last thing I want to do is to dictate to anyone the kind of social structure they have to participate in to experience that. But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun" Let us know when you fix the problem with people. There's an ass-load of RL cash to be made with that discovery. He wants to give people the tools to take risk (etc). If people are unable or unwilling to do so, that's their problem.
The "tools" are already there. I'll bet that's why he said "reason".
While I'm encouraged by at least part of what he claims to be proposing ("The last thing I want to do is to dictate to anyone the kind of social structure they have to participate in to experience that.") it flies in the face of the nature of the game in general, null in particular and human behavior overall. |

Bump Truck
Pator Tech School Minmatar Republic
207
|
Posted - 2012.12.29 11:39:00 -
[1639] - Quote
This is rather off topic but I think the size of the current null coalitions has a lot to do with how effort converts into reward currently in null.
If you put up some towers, fuel and empty them each month (a couple of hours work) you get a large amount of resources.
If you set up PI on some planets you get quite a lot for a few hours a month.
If you mine after a while the hidden belts open up and then you make more per hour.
If you rat you get anoms and DED spaces.
If you do nothing sov fees cost you a little.
What this leads to is the best strategy is to have 1-2 mining systems (hidden belts respawn 5 minutes after they are exhausted), a few ratting systems and as many moon-mining and PI systems as possible.
This means the larger(in terms of space held) an alliance is the more it thrives, as long as it has enough people to put up towers and PI.
I think this could be changed to a system where an unworked system is very costly, if you work a system a bit it costs you a little and if you work it a lot you get big rewards.
This would encourage empires to only own as much space as they could actively work, as otherwise they would go bankrupt.
Small, more compact, blocks would emerge, leading to more PVP opportunities and allowing new entrants in null to take 1-2 systems and make good money out of them.
[To put some numbers on it, (these are just an uneducated guess);
0-20 man hours per month, 15 Billion sov fees 20-100 hours, 1 bill 100+, no sov fees]
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Vaerah Vahrokha
Vahrokh Consulting
3530
|
Posted - 2012.12.29 11:40:00 -
[1640] - Quote
Frying Doom wrote:Ok you lost me a bit on this one arnt the fuel costs for just about any type of POS fuel cheaper in Jita than in Kor-Azor for example. So wouldn't it in fact cause people to want POSs closer to trade hubs?
It depends on the POS fuel needed (CCP might even alter POS characteristics at the POS patch) and other factors. IE I found Caldari POS fuel to cost less in Citadel than The Forge, I can indeed expect carrying it so far to Kor Azor will take a toll due to logistics but that's just demand and supply at work.
Frying Doom wrote: Frankly I don't like the idea of sheltering noobs more than they are atm as to make any kind of manufacturing profit you really need Production Efficiency V anyway.
ATM being a "noob" (I prefer "newb") in EvE is easier than the past but still a "bleh" experience. It's not like making production cheaper for them who don't even have Production Efficiency V for 1 month is going to ruin your grand plans for industry domination. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Nicolo da'Vicenza
Air The Unthinkables
2267
|
Posted - 2012.12.29 11:51:00 -
[1641] - Quote
Bump Truck wrote:
What this leads to is the best strategy is to have 1-2 mining systems (hidden belts respawn 5 minutes after they are exhausted), a few ratting systems and as many moon-mining and PI systems as possible.
This means the larger(in terms of space held) an alliance is the more it thrives, as long as it has enough people to put up towers and PI.
I think this could be changed to a system where an unworked system is very costly, if you work a system a bit it costs you a little and if you work it a lot you get big rewards.
This would encourage empires to only own as much space as they could actively work, as otherwise they would go bankrupt.
Small, more compact, blocks would emerge, leading to more PVP opportunities and allowing new entrants in null to take 1-2 systems and make good money out of them.
Or it would facilitate an -A- style renter empire. |

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 12:40:00 -
[1642] - Quote
Vaerah Vahrokha wrote:
ATM being a "noob" (I prefer "newb") in EvE is easier than the past but still a "bleh" experience. It's not like making production cheaper for them who don't even have Production Efficiency V for 1 month is going to ruin your grand plans for industry domination.
My worry is more about giving players false information as the the realities of manufacturing as they would be. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1245
|
Posted - 2012.12.29 12:43:00 -
[1643] - Quote
Nicolo da'Vicenza wrote:Bump Truck wrote:
What this leads to is the best strategy is to have 1-2 mining systems (hidden belts respawn 5 minutes after they are exhausted), a few ratting systems and as many moon-mining and PI systems as possible.
This means the larger(in terms of space held) an alliance is the more it thrives, as long as it has enough people to put up towers and PI.
I think this could be changed to a system where an unworked system is very costly, if you work a system a bit it costs you a little and if you work it a lot you get big rewards.
This would encourage empires to only own as much space as they could actively work, as otherwise they would go bankrupt.
Small, more compact, blocks would emerge, leading to more PVP opportunities and allowing new entrants in null to take 1-2 systems and make good money out of them.
Or it would facilitate an -A- style renter empire. An activity-based sov system fixes some of the problems in 0.0, but secondary economic inferiority to highsec and lack of bottom-up income generation are also things that need to be fixed. I must be in the twilight zone
I can say I do agree with that, while I believe some transportation nerf would have to occur I believe Null should be able to produce its own stuff. I also agree that top down income needs to die a bloody death.
And of course that Sov should be usage based. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Gillia Winddancer
Shiny Noble Crown Services
209
|
Posted - 2012.12.29 12:50:00 -
[1644] - Quote
Bump Truck wrote: This is rather off topic but I think the size of the current null coalitions has a lot to do with how effort converts into reward currently in null.
If you put up some towers, fuel and empty them each month (a couple of hours work) you get a large amount of resources.
If you set up PI on some planets you get quite a lot for a few hours a month.
If you mine after a while the hidden belts open up and then you make more per hour.
If you rat you get anoms and DED spaces.
If you do nothing sov fees cost you a little.
What this leads to is the best strategy is to have 1-2 mining systems (hidden belts respawn 5 minutes after they are exhausted), a few ratting systems and as many moon-mining and PI systems as possible.
This means the larger(in terms of space held) an alliance is the more it thrives, as long as it has enough people to put up towers and PI.
I think this could be changed to a system where an unworked system is very costly, if you work a system a bit it costs you a little and if you work it a lot you get big rewards.
This would encourage empires to only own as much space as they could actively work, as otherwise they would go bankrupt.
Small, more compact, blocks would emerge, leading to more PVP opportunities and allowing new entrants in null to take 1-2 systems and make good money out of them.
[To put some numbers on it, (these are just an uneducated guess);
0-20 man hours per month, 15 Billion sov fees 20-100 hours, 1 bill 100+, no sov fees]
This is a very interesting idea actually. Question is though whether the big alliances would accept it. |

mynnna
GoonWaffe Goonswarm Federation
31
|
Posted - 2012.12.29 16:50:00 -
[1645] - Quote
Gillia Winddancer wrote:Bump Truck wrote: This is rather off topic but I think the size of the current null coalitions has a lot to do with how effort converts into reward currently in null.
If you put up some towers, fuel and empty them each month (a couple of hours work) you get a large amount of resources.
If you set up PI on some planets you get quite a lot for a few hours a month.
If you mine after a while the hidden belts open up and then you make more per hour.
If you rat you get anoms and DED spaces.
If you do nothing sov fees cost you a little.
What this leads to is the best strategy is to have 1-2 mining systems (hidden belts respawn 5 minutes after they are exhausted), a few ratting systems and as many moon-mining and PI systems as possible.
This means the larger(in terms of space held) an alliance is the more it thrives, as long as it has enough people to put up towers and PI.
I think this could be changed to a system where an unworked system is very costly, if you work a system a bit it costs you a little and if you work it a lot you get big rewards.
This would encourage empires to only own as much space as they could actively work, as otherwise they would go bankrupt.
Small, more compact, blocks would emerge, leading to more PVP opportunities and allowing new entrants in null to take 1-2 systems and make good money out of them.
[To put some numbers on it, (these are just an uneducated guess);
0-20 man hours per month, 15 Billion sov fees 20-100 hours, 1 bill 100+, no sov fees]
This is a very interesting idea actually. Question is though whether the big alliances would accept it.
Tying the upkeep of a system to an index (presumably, the highest index present, whether that's military, industrial, or one of the unimplemented ones in the database such as Economic) is interesting, at least. Problem with it is there are many reasons for systems an entity owns to never get touched. Jump bridge links (they're not going away no matter how much some people don't like them) cyno beacon midpoint systems, etc. Those sorts of things are important, especially to a group living in the "ass end" of places. Querious, for example, absolutely requires one or more midpoints for jump capable ships to reach empire, and the same applies for many other regions in the game. Yet by necessity they're removed from the main areas of your space, which means players would be less likely to go out there and, if they do, are more cut off from aide from allies if attacked. These structures already add a fairly significant cost to the sovereignty bill of the system - this mechanism would increase the cost even more.
Might be other problems with the idea, I haven't thought about it too much. But it potentially has merit. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
89
|
Posted - 2012.12.29 20:39:00 -
[1646] - Quote
My Ultimate balance post: First of all: Change ore layouts so that mining in lowsec and nullsec become a requirement to the game. 1.0-0.8 = ONLY veldspar. 1.0 vanilla veld, 0.9 +5% veld, 0.8 +10% veld 0.7-0.5 = +10%veld and 0.7 regular scord, 0.6 +5% scord, 0.5 +10% scord. make the roids deplete faster like they did before that mining bot buff. (now people wont sit in 1.0's anyway because it has only regular veld.
lowsec should have all the midgrade ores, laid out similarly to how the veld and scord are.
every null system should have some form of ore that drops zyd and mega, but which type depends on truesec of course. maybe introduce a baby mercoxit too, so 0.0 is simply better mining than low and high. period. possibly even increase the material requirements of mids and lows a bit since theres so much more null than high and low.
This would entice all but the lamest carebears to at least become better at the game somehow. They'd ***** and moan, but they'd still be able to mine in hisec undisturbed and we wouldnt have 8 isk trit anymore.
Secondly, make more lowsec gates, and break more hisec gates so that travelling through hisec sucks even more, and lowsec travel becomes more attractive, with shorter routes, and less chance of running into a gate camp. Possibly make gate radii in lowsec only even bigger, so that even if a gatecamp is there, there's a better chance theyre out of range.
Thirdly, a sliding tax rate should be put in place on every NPC station. The higher the volume of the station, the higher the NPC tax rate becomes, just like any sane city or store would do. They have the bargaining power and they will take their cut. anywhere from 0.5% to 20%.
Allow corporations to "tax" any player refined ore, and put it in deliveries hangar. NPC corps take 11% by default like they do for missions. Allow coporations to do the same with LP's 11%. Suddenly miners become a meaningful contribution to a lowsec/nullsec corp. Instead of just requiring babysitting, They are actively putting in assets just like ratters, mission runners and pvpers. Allow corporations to tax market trades as well like before. Make the default 5%. Goodbye NPC corp trading alts.
Make freighters in NPC corps go at half speed. Aligning AND warping. 
Double factory slots in lowsec/nullsec and POSes. Give them a bonus to speed and cost, tied to truesec. All these suggestions are only slight nudges that make sense in terms of risk an reward. CCP could implement them one at a time each month and make the game tremendously better within a year. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Aditu Riraille
Federal Navy Academy Gallente Federation
32
|
Posted - 2012.12.29 21:39:00 -
[1647] - Quote
nm, it blew out my whole reply.  "We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time." T. S. Eliot -á-á |

Frying Doom
Zat's Affiliated Traders
1273
|
Posted - 2012.12.29 22:03:00 -
[1648] - Quote
Qolde wrote:My Ultimate balance post: First of all: Change ore layouts so that mining in lowsec and nullsec become a requirement to the game. 1.0-0.8 = ONLY veldspar. 1.0 vanilla veld, 0.9 +5% veld, 0.8 +10% veld 0.7-0.5 = +10%veld and 0.7 regular scord, 0.6 +5% scord, 0.5 +10% scord. make the roids deplete faster like they did before that mining bot buff. (now people wont sit in 1.0's anyway because it has only regular veld. lowsec should have all the midgrade ores, laid out similarly to how the veld and scord are. every null system should have some form of ore that drops zyd and mega, but which type depends on truesec of course. maybe introduce a baby mercoxit too, so 0.0 is simply better mining than low and high. period. possibly even increase the material requirements of mids and lows a bit since theres so much more null than high and low. This would entice all but the lamest carebears to at least become better at the game somehow. They'd ***** and moan, but they'd still be able to mine in hisec undisturbed and we wouldnt have 8 isk trit anymore. Secondly, make more lowsec gates, and break more hisec gates so that travelling through hisec sucks even more, and lowsec travel becomes more attractive, with shorter routes, and less chance of running into a gate camp. Possibly make gate radii in lowsec only even bigger, so that even if a gatecamp is there, there's a better chance theyre out of range. Thirdly, a sliding tax rate should be put in place on every NPC station. The higher the volume of the station, the higher the NPC tax rate becomes, just like any sane city or store would do. They have the bargaining power and they will take their cut. anywhere from 0.5% to 20%. Allow corporations to "tax" any player refined ore, and put it in deliveries hangar. NPC corps take 11% by default like they do for missions. Allow coporations to do the same with LP's 11%. Suddenly miners become a meaningful contribution to a lowsec/nullsec corp. Instead of just requiring babysitting, They are actively putting in assets just like ratters, mission runners and pvpers. Allow corporations to tax market trades as well like before. Make the default 5%. Goodbye NPC corp trading alts. Make freighters in NPC corps go at half speed. Aligning AND warping.  Double factory slots in lowsec/nullsec and POSes. Give them a bonus to speed and cost, tied to truesec. All these suggestions are only slight nudges that make sense in terms of risk an reward. CCP could implement them one at a time each month and make the game tremendously better within a year. Oh look another I think miners should go find another game post.
Very helpful. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1273
|
Posted - 2012.12.29 22:09:00 -
[1649] - Quote
mynnna wrote:Gillia Winddancer wrote:Bump Truck wrote: This is rather off topic but I think the size of the current null coalitions has a lot to do with how effort converts into reward currently in null.
If you put up some towers, fuel and empty them each month (a couple of hours work) you get a large amount of resources.
If you set up PI on some planets you get quite a lot for a few hours a month.
If you mine after a while the hidden belts open up and then you make more per hour.
If you rat you get anoms and DED spaces.
If you do nothing sov fees cost you a little.
What this leads to is the best strategy is to have 1-2 mining systems (hidden belts respawn 5 minutes after they are exhausted), a few ratting systems and as many moon-mining and PI systems as possible.
This means the larger(in terms of space held) an alliance is the more it thrives, as long as it has enough people to put up towers and PI.
I think this could be changed to a system where an unworked system is very costly, if you work a system a bit it costs you a little and if you work it a lot you get big rewards.
This would encourage empires to only own as much space as they could actively work, as otherwise they would go bankrupt.
Small, more compact, blocks would emerge, leading to more PVP opportunities and allowing new entrants in null to take 1-2 systems and make good money out of them.
[To put some numbers on it, (these are just an uneducated guess);
0-20 man hours per month, 15 Billion sov fees 20-100 hours, 1 bill 100+, no sov fees]
This is a very interesting idea actually. Question is though whether the big alliances would accept it. Tying the upkeep of a system to an index (presumably, the highest index present, whether that's military, industrial, or one of the unimplemented ones in the database such as Economic) is interesting, at least. Problem with it is there are many reasons for systems an entity owns to never get touched. Jump bridge links (they're not going away no matter how much some people don't like them) cyno beacon midpoint systems, etc. Those sorts of things are important, especially to a group living in the "ass end" of places. Querious, for example, absolutely requires one or more midpoints for jump capable ships to reach empire, and the same applies for many other regions in the game. Yet by necessity they're removed from the main areas of your space, which means players would be less likely to go out there and, if they do, are more cut off from aide from allies if attacked. These structures already add a fairly significant cost to the sovereignty bill of the system - this mechanism would increase the cost even more. Might be other problems with the idea, I haven't thought about it too much. But it potentially has merit. So what your saying is that you want secure logistics to Hi-sec but do not believe you should need to pay for this above what a normal sov bill is.
But to do this industry restructuring properly Null needs to be isolated more from Hi-sec by reducing jump ranges otherwise it is just a suburb of Hi-sec and the industry re-work will have to much effect on Hi-sec markets. Any Spelling, gramatical and literary errors made by me are included free of charge.
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James Amril-Kesh
RAZOR Alliance
2994
|
Posted - 2012.12.29 22:11:00 -
[1650] - Quote
Reducing jump range just means they have to take more jumps, which is really only a problem for smaller alliances. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
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Frying Doom
Zat's Affiliated Traders
1273
|
Posted - 2012.12.29 22:48:00 -
[1651] - Quote
James Amril-Kesh wrote:Reducing jump range just means they have to take more jumps, which is really only a problem for smaller alliances. Yes but it also means its not a couple of minutes and adds in extra vulnerability and cost to the supply chain.
I am all for Null industries and mining to be improved but if the end result is the removal of Hi-secs biggest market and a flooding of cheap goods from the provinces I think it will be too great a change on the games industry people. Any Spelling, gramatical and literary errors made by me are included free of charge.
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La Nariz
GoonWaffe Goonswarm Federation
470
|
Posted - 2012.12.30 01:31:00 -
[1652] - Quote
Frying Doom wrote:James Amril-Kesh wrote:Reducing jump range just means they have to take more jumps, which is really only a problem for smaller alliances. Yes but it also means its not a couple of minutes and adds in extra vulnerability and cost to the supply chain.
I'm not sure this is a good idea as it incentivizes having more super caps in order to use them as mobile jump bridges. I don't think incentives for supercap proliferation should tie in with industrial buffing. npc alts aren't people |

Frying Doom
Zat's Affiliated Traders
1274
|
Posted - 2012.12.30 01:42:00 -
[1653] - Quote
La Nariz wrote:Frying Doom wrote:James Amril-Kesh wrote:Reducing jump range just means they have to take more jumps, which is really only a problem for smaller alliances. Yes but it also means its not a couple of minutes and adds in extra vulnerability and cost to the supply chain. I'm not sure this is a good idea as it incentivizes having more super caps in order to use them as mobile jump bridges. I don't think incentives for supercap proliferation should tie in with industrial buffing. If they chose to do it with more supers so be it.
It would at least mean that they have added a cost to increase their logistical performance and also increased their risk, so even though they are flooding the market the cost to do so is still increased.
EvE is about risk vs reward and given the current jump ranges the risk is insignificant given, the reward that would be obtained from an increased Null Industry(or as I prefer a buff of player owned facilities) Any Spelling, gramatical and literary errors made by me are included free of charge.
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La Nariz
GoonWaffe Goonswarm Federation
470
|
Posted - 2012.12.30 02:18:00 -
[1654] - Quote
Frying Doom wrote: If they chose to do it with more supers so be it.
It would at least mean that they have added a cost to increase their logistical performance and also increased their risk, so even though they are flooding the market the cost to do so is still increased.
EvE is about risk vs reward and given the current jump ranges the risk is insignificant given, the reward that would be obtained from an increased Null Industry(or as I prefer a buff of player owned facilities)
Plus don't you think that if Null has a bigger industry capability and Hi-sec minerals that a lot more supers will be built any way.
I'd agree with you if more supers were dieing daily as it is now we do not want to tie industry to a looming problem. Cost is not a good balancing factor as CCP has been made aware with supercaps. Making already arduous logistics even worse is also not a good idea. Perhaps replacing jump bridges with a one-way gate that has a certain range would be a good idea because then the entity has to choose where to deploy and if they fall for a feint it is very damaging. That last sentence has been proven false, Sobaseki has far more industrial capabilities than entire nullsec regions. npc alts aren't people |

Yonis Kador
Transstellar Alchemy
244
|
Posted - 2012.12.30 02:22:00 -
[1655] - Quote
I think it's great that everyone is focused on the "big picture."
That in the grand scheme of things, EvE is a capitalistic dystopia with chances for riches relative to risk and players aren't meant to live their entire lives in high-sec npc corps. They are meant to interact. So no sec space was ever meant to have "everything it needs."
But I'm still having difficulty agreeing that abilities I currently possess should be removed entirely from my game. That's not selfish - doing so would be dumb. So I'm just not gonna be a fan of moving t-2 production or perfect manufacturing/refining to low/null. Imo, if CCP allowed better refining and manufacturing even at high-sec POS's as opposed to heavily-taxed npc alternatives, this would still benefit pgc by incentivizing corp-ownership/membership. It also wouldn't remove any current abilities. Raising npc refine rates and corp taxes could be a good idea, if it would force more people into the sand. But that's only going to happen still if the cost of POS fuel is less isk/month than paying the tax. And that would be a lot of tax.
I'm not even sure if it's a legitimate concern or just null propoganda, but just in case it's being considered: don't "nerf" high sec too hard. People on one account paying with cash live there. So do noobs. Thousands of casual players. No, the game shouldn't cater to them but their games shouldn't be made impossible either. I suspect many folks in high sec pay their subs with cash. I'm guessing that matters.
Besides, there are countless mini-games individually contributing to pgc being played here all connected to each other through the sandbox. Every corp with people in it contributes to pgc. Wars are fought, resources are disputed, people are ganked....constantly in high sec. High sec generates a ton of pgc. In fact, post-Retribution pvp stats have to be up. I see people shooting each other constantly. So, to me, the size and location of the corp does not invalidate those players' contribution to pgc. I do agree that reward should scale with risk and I'm all for increasing player circulation if possible.
But I'm beginning to wonder if the community perception is that there is no more frontier. That null is wholly owned and if that itself is a factor in the perceived stagnation. Can nothing be added to null to awe and inspire the masses but industry slots and added wealth?
Must balancing risk/reward equate to loss of high-sec ability?
Yonis Kador "He who fights and runs away lives to fight another day." |

Frying Doom
Zat's Affiliated Traders
1274
|
Posted - 2012.12.30 02:30:00 -
[1656] - Quote
La Nariz wrote:Frying Doom wrote: If they chose to do it with more supers so be it.
It would at least mean that they have added a cost to increase their logistical performance and also increased their risk, so even though they are flooding the market the cost to do so is still increased.
EvE is about risk vs reward and given the current jump ranges the risk is insignificant given, the reward that would be obtained from an increased Null Industry(or as I prefer a buff of player owned facilities)
Plus don't you think that if Null has a bigger industry capability and Hi-sec minerals that a lot more supers will be built any way.
I'd agree with you if more supers were dieing daily as it is now we do not want to tie industry to a looming problem. Cost is not a good balancing factor as CCP has been made aware with supercaps. Making already arduous logistics even worse is also not a good idea. Perhaps replacing jump bridges with a one-way gate that has a certain range would be a good idea because then the entity has to choose where to deploy and if they fall for a feint it is very damaging. That last sentence has been proven false, Sobaseki has far more industrial capabilities than entire nullsec regions. Having to risk supers more for more bridging will hopefully allow them to die more.
I would hardly call the current the logistics arduous as with Hi-sec minerals in Null you would primarily be exporting not importing, and opening Nulls export capability to increased risk would be a good thing otherwise there is no reall way to expand Null secs mineral supply without a downside.
As to the last sentance "Plus don't you think that if Null has a bigger industry capability and Hi-sec minerals that a lot more supers will be built any way." how has that been proven wrong? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

La Nariz
GoonWaffe Goonswarm Federation
470
|
Posted - 2012.12.30 02:32:00 -
[1657] - Quote
Yonis Kador wrote: Must balancing risk/reward equate to loss of high-sec ability?
No but the added safety must be paid for. Hence the non-perfectness in highsec. You should still be able to do everything there, but you'll have to do some things in POS and you'll have to put up with taxes. Other than that I agree you shouldn't lose any capabilities. npc alts aren't people |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
330
|
Posted - 2012.12.30 02:36:00 -
[1658] - Quote
La Nariz wrote:Frying Doom wrote: If they chose to do it with more supers so be it.
It would at least mean that they have added a cost to increase their logistical performance and also increased their risk, so even though they are flooding the market the cost to do so is still increased.
EvE is about risk vs reward and given the current jump ranges the risk is insignificant given, the reward that would be obtained from an increased Null Industry(or as I prefer a buff of player owned facilities)
Plus don't you think that if Null has a bigger industry capability and Hi-sec minerals that a lot more supers will be built any way.
I'd agree with you if more supers were dieing daily as it is now we do not want to tie industry to a looming problem. Cost is not a good balancing factor as CCP has been made aware with supercaps. Making already arduous logistics even worse is also not a good idea. Perhaps replacing jump bridges with a one-way gate that has a certain range would be a good idea because then the entity has to choose where to deploy and if they fall for a feint it is very damaging. That last sentence has been proven false, Sobaseki has far more industrial capabilities than entire nullsec regions.
I think the fear of nullsec really outproducing highsec is overblown. Supposing CCP made player made stations effectively identical to highsec stations. It would take years for nullsec players to build enough outposts to out do what is currently in highsec. Also, nullsec will never have the security that highsec does, so it will never be as easy to extract and move minerals as it is in highsec.
|

Frying Doom
Zat's Affiliated Traders
1274
|
Posted - 2012.12.30 02:46:00 -
[1659] - Quote
Yonis Kador wrote:I think it's great that everyone is focused on the "big picture."
That in the grand scheme of things, EvE is a capitalistic dystopia with chances for riches relative to risk and players aren't meant to live their entire lives in high-sec npc corps. They are meant to interact. So no sec space was ever meant to have "everything it needs."
But I'm still having difficulty agreeing that abilities I currently possess should be removed entirely from my game. That's not selfish - doing so would be dumb. So I'm just not gonna be a fan of moving t-2 production or perfect manufacturing/refining to low/null. Imo, if CCP allowed better refining and manufacturing even at high-sec POS's as opposed to heavily-taxed npc alternatives, this would still benefit pgc by incentivizing corp-ownership/membership. It also wouldn't remove any current abilities. Raising npc refine rates and corp taxes could be a good idea, if it would force more people into the sand. But that's only going to happen still if the cost of POS fuel is less isk/month than paying the tax. And that would be a lot of tax.
I'm not even sure if it's a legitimate concern or just null propoganda, but just in case it's being considered: don't "nerf" high sec too hard. People on one account paying with cash live there. So do noobs. Thousands of casual players. No, the game shouldn't cater to them but their games shouldn't be made impossible either. I suspect many folks in high sec pay their subs with cash. I'm guessing that matters.
Besides, there are countless mini-games individually contributing to pgc being played here all connected to each other through the sandbox. Every corp with people in it contributes to pgc. Wars are fought, resources are disputed, people are ganked....constantly in high sec. High sec generates a ton of pgc. In fact, post-Retribution pvp stats have to be up. I see people shooting each other constantly. So, to me, the size and location of the corp does not invalidate those players' contribution to pgc. I do agree that reward should scale with risk and I'm all for increasing player circulation if possible.
But I'm beginning to wonder if the community perception is that there is no more frontier. That null is wholly owned and if that itself is a factor in the perceived stagnation. Can nothing be added to null to awe and inspire the masses but industry slots and added wealth?
Must balancing risk/reward equate to loss of high-sec ability?
Yonis Kador Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Tesal
121
|
Posted - 2012.12.30 03:10:00 -
[1660] - Quote
Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play.
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Frying Doom
Zat's Affiliated Traders
1274
|
Posted - 2012.12.30 03:13:00 -
[1661] - Quote
Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frostys Virpio
Caldari Provisions Caldari State
194
|
Posted - 2012.12.30 03:16:00 -
[1662] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be?
You can't. The cost and risk of high sec industry are oth so low nothing better can really be made in null. Even if you provided an infinity of production lines with no cost to setup and run it would not be enough. Thats why you basicly have to whack high sec on the head at least a little to make null industry slighly competitive because of the added risk cost. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2692
|
Posted - 2012.12.30 03:21:00 -
[1663] - Quote
Frostys Virpio wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be? You can't. The cost and risk of high sec industry are oth so low nothing better can really be made in null. Even if you provided an infinity of production lines with no cost to setup and run it would not be enough. Thats why you basicly have to whack high sec on the head at least a little to make null industry slighly competitive because of the added risk cost. You fell for his trap post.
You CANT Nerf HighSec! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frostys Virpio
Caldari Provisions Caldari State
194
|
Posted - 2012.12.30 03:23:00 -
[1664] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be? You can't. The cost and risk of high sec industry are oth so low nothing better can really be made in null. Even if you provided an infinity of production lines with no cost to setup and run it would not be enough. Thats why you basicly have to whack high sec on the head at least a little to make null industry slighly competitive because of the added risk cost. You fell for his trap post. You CANT Nerf HighSec!
"Obama voice"
Yes we can!!! |

Alekseyev Karrde
Noir. Black Legion.
927
|
Posted - 2012.12.30 03:27:00 -
[1665] - Quote
Yonis Kador wrote:
That in the grand scheme of things, EvE is a capitalistic dystopia with chances for riches relative to risk and players aren't meant to live their entire lives in high-sec npc corps. They are meant to interact. So no sec space was ever meant to have "everything it needs."
But I'm still having difficulty agreeing that abilities I currently possess should be removed entirely from my game. That's not selfish - doing so would be dumb. So I'm just not gonna be a fan of moving t-2 production or perfect manufacturing/refining to low/null. Imo, if CCP allowed better refining and manufacturing even at high-sec POS's as opposed to heavily-taxed npc alternatives, this would still benefit pgc by incentivizing corp-ownership/membership. It also wouldn't remove any current abilities. Raising npc refine rates and corp taxes could be a good idea, if it would force more people into the sand. But that's only going to happen still if the cost of POS fuel is less isk/month than paying the tax. And that would be a lot of tax.
I'm not even sure if it's a legitimate concern or just null propoganda, but just in case it's being considered: don't "nerf" high sec too hard. People on one account paying with cash live there. So do noobs. Thousands of casual players. No, the game shouldn't cater to them but their games shouldn't be made impossible either. I suspect many folks in high sec pay their subs with cash. I'm guessing that matters.
Besides, there are countless mini-games individually contributing to pgc being played here all connected to each other through the sandbox. Every corp with people in it contributes to pgc. Wars are fought, resources are disputed, people are ganked....constantly in high sec. High sec generates a ton of pgc. In fact, post-Retribution pvp stats have to be up. I see people shooting each other constantly. So, to me, the size and location of the corp does not invalidate those players' contribution to pgc. I do agree that reward should scale with risk and I'm all for increasing player circulation if possible.
But I'm beginning to wonder if the community perception is that there is no more frontier. That null is wholly owned and if that itself is a factor in the perceived stagnation. Can nothing be added to null to awe and inspire the masses but industry slots and added wealth?
Must balancing risk/reward equate to loss of high-sec ability?
Adding the awe and wonder of the frontier is definitly important. CCP hit the right note with wormholes, but all those sites have been mapped out and most of that space is now experiencing the same entrentched/recycled coalition development sadly observed in nullsec. Getting that feeling back is definitly a priority i think.
But there's also the nuts and bolts of every day buisiness of the game, and that's important too. In some ways it's more important if for no other reason than players need to deal with it every day and things like balance issues drive mentality and player activity on a systematic level. No one seriously involved in the discussion is considering entirely removing any content or activities from empire space. The issue discussed most attentively is the cost of those activities relative to the convinience and security provided by empire space.
Specifically, there's very little. When you consider some individual systems in empire have more industrial capacity than heavily developed (at the cost of massive amounts of player effort to create and maintain) null sec REGIONS, it becomes aparent there's a problem. Office prices in NPC stations scale depending on how heavily that station is utilized. Try renting an office in jita, it'd give you a heart attack. But despite the MASSIVE economic actvitity going through Jita it still has the same bargain basement market tax rates, production costs, refining rates, etc as everywhere else. It's to the point where a 0.0 alliances would rather mine high end ore far deep in nullsec, jump it all the way to empire, produce ships and modules there, then jump the completed product all the way back rather than try to manufacture in-region. For nullsec production they HAVE to do out there (supers), they go to empire and purchase magic modules which refine into more volume of minerals than the item itself and haul them out.
Oh yes, and the whole CONCORD protection thing.
And an ISK/hour potential that nearly ties 0.0 even if those players arnt interrupted by hostile groups.
The fact is highsec provides all of this safety, convinience, low cost of living, and a high income puts CCP in a corner with regards to what they can do to make much riskier areas of the game competative. How can you offer refining incentives to players who develop their space when perfect refining is already in highsec? How can you expect players to mine Veld etc in 0.0 where the maximum profit would be the same but they are exposed to exponentially more risk and cost of realizing the value of what they mine? It's also worth noting that several game changes in a row have made highsec more valuable and more safe while nullsec either remained the same or became slightly less valuable, exacerbating a prexisting condition to the point that it really cant be ignored anymore.
That 0.0 is populated at all in the past year or two is a testiment to one particular unbalanced resource in the north west (tech, which needs to be addressed further) and sheer player stubborness (or enthusiasm/hope depending how you look at it) everywhere else.
So yes, empire players might get imperfect refine rates in stations. They might see labs, market taxes, and assembly lines move a variable cost like highsec offices already have. The tax for NPC corps might go up a few % points. But you'll still be able to do every single thing you can do now in highsec. And in exchange CCP will have the freedom to address long standing problems with the game. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |

Tesal
121
|
Posted - 2012.12.30 03:28:00 -
[1666] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be?
How much more lucrative? Double. Half. Quarter. What is it exactly that you want?
I don't think there is an easy answer. If there was an easy answer CCP would have already done it.
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EI Digin
Dreddit Test Alliance Please Ignore
379
|
Posted - 2012.12.30 03:30:00 -
[1667] - Quote
On the topic of jump freighters and easy movement, CCP could play with adjusting the relative invulnerability of jump and dock capable ships whose pilots know what they are doing. Instead of additional grind (more cynos) or additional isk cost (more fuel to move), we could try introducing some more risk. Jump beacons, and idiots in the past who did not follow the rulebook have provided a ton of content for fleets of all sizes. This of course has to come with other industry fixes or else the nullsec economy will break into pieces because of the current heavy emphasis on imports/exports. |

Frying Doom
Zat's Affiliated Traders
1274
|
Posted - 2012.12.30 03:36:00 -
[1668] - Quote
Frostys Virpio wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be? You can't. The cost and risk of high sec industry are oth so low nothing better can really be made in null. Even if you provided an infinity of production lines with no cost to setup and run it would not be enough. Thats why you basicly have to whack high sec on the head at least a little to make null industry slighly competitive because of the added risk cost. While I think there should be bonuses for research and production in space below -0.0 I personally feel that the need is more to get people away from NPC facilities everywhere than there is a need to destroy Hi-sec just to make Null feel better about its self.
It is after all Hi-secs largest trading partner and if you remove that market you will be damaging Hi-sec considerably without completely trashing its abilities as well.
This discussion needs to be based on EvE as a whole not just the selfishness of one group or another Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frostys Virpio
Caldari Provisions Caldari State
195
|
Posted - 2012.12.30 03:44:00 -
[1669] - Quote
Frying Doom wrote:Frostys Virpio wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be? You can't. The cost and risk of high sec industry are oth so low nothing better can really be made in null. Even if you provided an infinity of production lines with no cost to setup and run it would not be enough. Thats why you basicly have to whack high sec on the head at least a little to make null industry slighly competitive because of the added risk cost. While I think there should be bonuses for research and production in space below -0.0 I personally feel that the need is more to get people away from NPC facilities everywhere than there is a need to destroy Hi-sec just to make Null feel better about its self. It is after all Hi-secs largest trading partner and if you remove that market you will be damaging Hi-sec considerably without completely trashing its abilities as well. This discussion needs to be based on EvE as a whole not just the selfishness of one group or another
You could multiply the current cost of running a production line in high sec tenfold (the hourly cost I mean) and make them free to use in null and that would make null a bit better. The rael thing is it would not stop high sec industry. At worst it would up the price of modules because industrialist would cover thier additionnal cost by setting higher prices. It's not like null could produce enough to flood the market with cheap stuff anyway.
The high sec industrialist would have higher upkeep which would be covered by raising prices on the stuff he produce. Remember null most likely don't want to go full china with lower price anyway because they have to cover different cost like the required hauling of materials and security f the space.
Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally. |

Luanda Heartbreaker
27
|
Posted - 2012.12.30 04:13:00 -
[1670] - Quote
Frostys Virpio wrote: Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally.
and how would it make 0 sec better? that ypu can swarm the market with your cheaper stuff? yes. then no highsecindustrialist will build anything as the margin is already so thin... you have the moonmaterials, you have the topminingstuff you have the capitalindustry you have exclusive ships and modules and now you want to take ower the whole industry too. and the highseccers are the selfish,,, |
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Frostys Virpio
Caldari Provisions Caldari State
195
|
Posted - 2012.12.30 04:22:00 -
[1671] - Quote
Luanda Heartbreaker wrote:Frostys Virpio wrote: Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally.
and how would it make 0 sec better? that ypu can swarm the market with your cheaper stuff? yes. then no highsecindustrialist will build anything as the margin is already so thin... you have the moonmaterials, you have the topminingstuff you have the capitalindustry you have exclusive ships and modules and now you want to take ower the whole industry too. and the highseccers are the selfish,,,
There is not enough production lines in null to ever flood the market. Unless they target really specific branches of it maybe and even then. Remember anything coming from null to high need to be hauled. This hauling cost time and most of the time jump fuel too. This is added on sales price just like additionnal cost to run the lines would be added. Null would still need to import vast quantity of paterials to keep the production lines going since mining ABC will never produce enough trit for an actual prodction line to run. This material then come from high which mean more transportation cost in the form of jump fuel and time.
There would also most likely be completely lost production caused by hauler going "POP" in space sometime which prevent part of the flooding too.
Again, the main reason why null could not flood the market to keep the price donw: There are not enough production lines to create all the ammo/ships/module consumed on the market. |

mynnna
GoonWaffe Goonswarm Federation
41
|
Posted - 2012.12.30 04:57:00 -
[1672] - Quote
Frying Doom wrote:So what your saying is that you want secure logistics to Hi-sec but do not believe you should need to pay for this above what a normal sov bill is.
But to do this industry restructuring properly Null needs to be isolated more from Hi-sec by reducing jump ranges otherwise it is just a suburb of Hi-sec and the industry re-work will have to much effect on Hi-sec markets. No, I'm not. I'm not going to state outright that you're being deliberately obtuse, but you clearly are not understanding, one way or another.
What I'm saying is that there are already areas of space where a nullsec midpoint is necessary to reach empire, even with what you claim are "excessively long" jump ranges. These midpoints would most often come in the form of a cyno beacon on a POS. As this system would be necessarily disconnected from their space, maintaining any sort of index in it would be difficult, and would therefore impose an additional burden on an alliance with already extremely vulnerable supply lines.
Their alternative, of course, is to make nice with the local powerbloc, so that they can use friendly stations that are located closer to empire instead. This has several advantages - they no longer have to pay the extremely high bill for their isolated midpoint system, stations are far safer to cyno onto than a POS, and they split the burden of defending their supply lines with their allies.
What you're proposing with nerfing jump ranges will only exacerbate that problem. Even more areas of space will require these vulnerable midpoints. The areas closest to empire will become prime real estate, held by those larger alliances or powerblocs. Space deeper into nullsec, sure, those smaller groups can fight over it, but they'll find their access to empire cut off at the whims of the larger groups in the border zones. So bluing up with one of those larger groups to guarantee access becomes important.
So much for the idea that it'd let smaller groups compete more easily, eh?
I'd like to address your claim that the "industry re-work won't matter without jump range nerfs", too. It's pretty much full of it. The problem with production in nullsec in general is a matter of volume movement.
Take the current scenario if I want to build in nullsec in any reasonable quantity. The lack of meaningful local low end supplies means I import my minerals. Importing minerals means I freighter them from Jita to a suitable build point, build a ton of 425mm railguns, and jump freighter them to nullsec. Once in nullsec, I refine them, and then (unless i'm lucky enough to have access to a conquerable station, whose facilities are slightly less bad), I freighter them to my build point, a task which is considerably riskier than the same in nullsec. Finally, once building is complete, there may be a third step in there, where I have to then freighter my goods to the sale station.
Lets apply numbers to that? If I pack cleverly, I can get about 65 maelstrom worth of compressed minerals into two jump freighter trips. Moving those minerals takes ten freighter trips in empire, and another ten in nullsec. If I have to move to a sale station in nullsec, it's another four trips there.
On the other hand, I could just make ten jump freighter trips to move 65 finished maelstrom straight to the sale station. Sounds a heck of a lot more attractive, doesn't it? I can make a minimum of twenty freighter jumps (half of them being through a nullsec gate or jump bridge) plus two jump freighter trips, or I can make ten jump freighter trips, which in my area of space is twenty jumps. Talk about a no-brainer. Nerf my jump range by half and double the number of jumps? Importing the finished hulls is still pretty much a no-brainer, really.
On the other hand, perhaps the dreams of fantastic nullsec production come true. Miners mine, and refine the ore in a station, and sell me the minerals. In that same station, I build my battleships, and hey, it's even my hub, so I sell them right there! Now if it's that easy, why the hell would I spend the time and fuel to jump them from Empire? There are certainly reasons. Perhaps I'm at war and my miners have scattered, perhaps I welped a fleet and need them now, perhaps the revamps don't go over as well as hoped and local production doesn't cut it. But, on the surface of it, just building locally becomes a heck of a lot more attractive.
Volume movement. It matters. Make it more attractive to build locally than to import, and we'll do it that way. I suppose that nerfing jump range is a lazy way of doing it, but it is by no means necessary, and will have unintended effects as I outlined above. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Frying Doom
Zat's Affiliated Traders
1274
|
Posted - 2012.12.30 05:23:00 -
[1673] - Quote
mynnna wrote:Frying Doom wrote:So what your saying is that you want secure logistics to Hi-sec but do not believe you should need to pay for this above what a normal sov bill is.
But to do this industry restructuring properly Null needs to be isolated more from Hi-sec by reducing jump ranges otherwise it is just a suburb of Hi-sec and the industry re-work will have to much effect on Hi-sec markets. No, I'm not. I'm not going to state outright that you're being deliberately obtuse, but you clearly are not understanding, one way or another. What I'm saying is that there are already areas of space where a nullsec midpoint is necessary to reach empire, even with what you claim are "excessively long" jump ranges. These midpoints would most often come in the form of a cyno beacon on a POS. As this system would be necessarily disconnected from their space, maintaining any sort of index in it would be difficult, and would therefore impose an additional burden on an alliance with already extremely vulnerable supply lines. Their alternative, of course, is to make nice with the local powerbloc, so that they can use friendly stations that are located closer to empire instead. This has several advantages - they no longer have to pay the extremely high bill for their isolated midpoint system, stations are far safer to cyno onto than a POS, and they split the burden of defending their supply lines with their allies. What you're proposing with nerfing jump ranges will only exacerbate that problem. Even more areas of space will require these vulnerable midpoints. The areas closest to empire will become prime real estate, held by those larger alliances or powerblocs. Space deeper into nullsec, sure, those smaller groups can fight over it, but they'll find their access to empire cut off at the whims of the larger groups in the border zones. So bluing up with one of those larger groups to guarantee access becomes important. So much for the idea that it'd let smaller groups compete more easily, eh? I'd like to address your claim that the "industry re-work won't matter without jump range nerfs", too. It's pretty much full of it. The problem with production in nullsec in general is a matter of volume movement. Take the current scenario if I want to build in nullsec in any reasonable quantity. The lack of meaningful local low end supplies means I import my minerals. Importing minerals means I freighter them from Jita to a suitable build point, build a ton of 425mm railguns, and jump freighter them to nullsec. Once in nullsec, I refine them, and then (unless i'm lucky enough to have access to a conquerable station, whose facilities are slightly less bad), I freighter them to my build point, a task which is considerably riskier than the same in nullsec. Finally, once building is complete, there may be a third step in there, where I have to then freighter my goods to the sale station. Lets apply numbers to that? If I pack cleverly, I can get about 65 maelstrom worth of compressed minerals into two jump freighter trips. Moving those minerals takes ten freighter trips in empire, and another ten in nullsec. If I have to move to a sale station in nullsec, it's another four trips there. On the other hand, I could just make ten jump freighter trips to move 65 finished maelstrom straight to the sale station. Sounds a heck of a lot more attractive, doesn't it? I can make a minimum of twenty freighter jumps (half of them being through a nullsec gate or jump bridge) plus two jump freighter trips, or I can make ten jump freighter trips, which in my area of space is twenty jumps. Talk about a no-brainer. Nerf my jump range by half and double the number of jumps? Importing the finished hulls is still pretty much a no-brainer, really. On the other hand, perhaps the dreams of fantastic nullsec production come true. Miners mine, and refine the ore in a station, and sell me the minerals. In that same station, I build my battleships, and hey, it's even my hub, so I sell them right there! Now if it's that easy, why the hell would I spend the time and fuel to jump them from Empire? There are certainly reasons. Perhaps I'm at war and my miners have scattered, perhaps I welped a fleet and need them now, perhaps the revamps don't go over as well as hoped and local production doesn't cut it. But, on the surface of it, just building locally becomes a heck of a lot more attractive. Volume movement. It matters. Make it more attractive to build locally than to import, and we'll do it that way. I suppose that nerfing jump range is a lazy way of doing it, but it is by no means necessary, and will have unintended effects as I outlined above. How strangely wonderful that in all that the bit that was relevant was that if industrial facilities were increased and Hi-sec minerals were available in Null you would "sell them right there"
And to anwser the question as to why you would go to Hi-sec whos manufactuing would be more costly than Null well that is easy: isk!!
In all that you did not actually state why if Null manufacturing was increased and hi-sec minerals provided to Null, jump drive ranges should not be nerfed. There is a lot of filling but lets be blunt to jump from null, everyone has their favorite quiet Lo-sec system or in extreme cases favorite NPC Null zone as well all up it takes no more than 10 minutes atm to go from Null to Hi-sec, making Null little more than a suburb. The jump ranges need to be cut or the industry revamp to Null needs to be minor, or the damage to the game as a whole economically is too great. Any Spelling, gramatical and literary errors made by me are included free of charge.
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mynnna
GoonWaffe Goonswarm Federation
42
|
Posted - 2012.12.30 07:42:00 -
[1674] - Quote
Please explain to me how nerfing jump ranges would not have the effects I stated, specifically in regards to encouraging coalitions.
Allow me to provide some illustrations, if it helps.
Imagine you're a small alliance living in Period Basis, with your capital in TPAR-G. We'll pretend you can produce everything Tech 1 you need locally, but the nature of Tech II production means that importation from highsec remains mandatory for your HACs, T2 guns, etc. Your JF pilots have maxed nav skills, so they open up the map and see what it takes to get from Keberz to TPAR-G (or TPAR-G to Nourbal on an outbound leg).
At least with my mapping tool, the default route goes through F-NXLQ and W-IX39, both in Querious. Three jumps total. Maybe you'd prefer to hit Delve NPC space instead, since you mentioned NPC space as a midpoint. Whoops! TPAR to the southern-most NPC system in Delve requires a stop in SVM (also in Delve) first, and another midpoint between 319 and Nourbal itself. So now we've added a jump, and haven't actually done anything to prevent us from having to make nice with the locals.
What if we nerf jump range? Jump Drive Cal is 25% per level, so a 125% bonus. Lets say that that goes to a 15% per level bonus, so the maximum possible bonus is equal to the current JDC 3. Four jumps still. Maybe 10% per level, equivalent to today's JDC 2? Now we're up to 5.
This isn't just limited to Delve/Querious/PB area either Lets take our home, VFK. As it stands today, I can make the trip from VFK to my preferred lowsec jump-in in just two trips at JDC 4, much less JDC 5. Taking the same 10% per level (JDC 3 equivalent) as above, that climbs to three jumps. I'm lucky here, as it happens - I can ping through the NPC areas of Pure Blind. Whew! Of course, lord help those schmucks up in Branch. Right now they can cyno from BKG to lowsec all the way through NPC space, though doing so requires a cyno on a POS, which isn't exactly good practice for keeping oneself safe. Of course, that's with JDC5. Drop that by so little as one level, the equivalent of a nerf to 20% per level, and they're going through player owned space whether they like it or not. Four jumps at JDC 3 or 4, worse from there.
The drone regions are especially and hilariously screwed if CCP listened to you. Even going back to our current scenario where we've got maxed skills and current jump ranges, the most appealing route I can find from a relatively close region to Empire (Etherium Reach) is jumping out to Frulegur, which is three cyno jumps from 1ACJ-6 (which I picked at random, I don't know much about the region). It's four jumps from FJ-GUR in Oasa, and five from E-BYOS in Cobalt Edge. Of course, today's drone regions are one big friendly family, so going through other regions is fine.
What happens if we start chopping levels off of JDC, effectively nerfing our jump range? Well, not much at JDC4. You stay within the drone regions, at least, no matter where you're coming from. But in that 15% per level example, the equivalent of today's JDC3? The route takes you from E-BYOS, down through Oasa, Perrigen Falls, Outer Passage, then into Cache. From there it's a trip through Insmother and Scalding Pass, before finally entering NPC space in Great Wildlands. Finally, after ten jumps, you reach your destination. And that's not just the case from E-BYOS, either. The route is similar from the much closer to empire 1ACJ-6, or even from LXQ2-T, which borders lowsec as far as subcaps are concerned. The only "reasonable" area to live by today's standards is the area immediately around L4X-IV, as it happens. These days L4X can hit Fruleger with a single jump even at JDC 4.
But once again, we're not talking about "these days". Dropping to our 15% per level example (JDC 3), we're back up to two jumps from L4X, hitting a station in Konora as our midpoint. At 10% per level (JDC 2) that doubles to four jumps, though it's at least all through NPC space, beautiful Great Wildlands... first jump is into a POS rather than a station, though, so watch out.
I could move on to regions like Cache or Insmother, but I'm running low on characters, so I digress.
If I haven't made my point by now, it's this. Even today, many regions are cut off from Empire unless you're friendly with your nearer to empire neighbors. Your proposed jump drive nerfs would only exacerbate this, sometimes to hilarious extremes. Without safe supply lines, you're pretty much hosed, and so I ask again - please tell me how your proposed nerfs will do anything but push people further into coalitions. Ignore the industry stuff, just answer that. Thanks. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Vaerah Vahrokha
Vahrokh Consulting
3560
|
Posted - 2012.12.30 08:11:00 -
[1675] - Quote
Alekseyev Karrde wrote: Specifically, there's very little. When you consider some individual systems in empire have more industrial capacity than heavily developed (at the cost of massive amounts of player effort to create and maintain) null sec REGIONS, it becomes aparent there's a problem. Office prices in NPC stations scale depending on how heavily that station is utilized. Try renting an office in jita, it'd give you a heart attack. But despite the MASSIVE economic actvitity going through Jita it still has the same bargain basement market tax rates, production costs, refining rates, etc as everywhere else. It's to the point where a 0.0 alliances would rather mine high end ore far deep in nullsec, jump it all the way to empire, produce ships and modules there, then jump the completed product all the way back rather than try to manufacture in-region. For nullsec production they HAVE to do out there (supers), they go to empire and purchase magic modules which refine into more volume of minerals than the item itself and haul them out.
Sadly what you state is realistic. Markets become *cheaper* when more liquidity is added. Market fees - even in RL exchanges - don't depend about the location you trade from, it's still $5.5 per contract (e-mini futures, CBOT exchange, price Infinity AT broker makes me). Economy of scale also drops manufacturing prices, whereas population density greatly rises rental costs (rent in central New York... vs last Texas town).
The only things that are quite irrealistic are the actual base manufacturing and research costs, those are not created with a realistic competition model versus the player driven factility (POS). I.e. researching a BPO in a NPC station should cost around the price a POS has to pay for that same research slot. I.e. instead of totally irrealistic 333 ISK per hour, the NPC station slot should cost 14k+ ISK per hour. We are talking about more than an order of magnitude wrong pricing here.
Null sec high prices? That too is realistic, untill CCP adds more facilities. Scarcity of slots = more demand than offer = high prices or priority given to vital items and not what the average Joe would like to build for themselves.
Until hi sec will be a true sovereignty, doing stuff in null sec won't be realistically competitive. They'd need to downgrade hi sec to basic starting area with barely newbie, heavily insufficient and inefficient facilities to move production and research out.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Frying Doom
Zat's Affiliated Traders
1275
|
Posted - 2012.12.30 08:33:00 -
[1676] - Quote
mynnna wrote:Please explain to me how nerfing jump ranges would not have the effects I stated, specifically in regards to encouraging coalitions.
Allow me to provide some illustrations, if it helps.
Imagine you're a small alliance living in Period Basis, with your capital in TPAR-G. We'll pretend you can produce everything Tech 1 you need locally, but the nature of Tech II production means that importation from highsec remains mandatory for your HACs, T2 guns, etc. Your JF pilots have maxed nav skills, so they open up the map and see what it takes to get from Keberz to TPAR-G (or TPAR-G to Nourbal on an outbound leg).
At least with my mapping tool, the default route goes through F-NXLQ and W-IX39, both in Querious. Three jumps total. Maybe you'd prefer to hit Delve NPC space instead, since you mentioned NPC space as a midpoint. Whoops! TPAR to the southern-most NPC system in Delve (319-) requires a stop in SVM (also in Delve) first, and another midpoint between 319 and Nourbal itself. So now we've added a jump, and haven't actually done anything to prevent us from having to make nice with the locals. please tell me how your proposed nerfs will do anything but push people further into coalitions. Ignore the industry stuff, just answer that. Thanks. Thank you for that it was rather informative, as i myself have never operated from that deep within Null Sec.
So yes maybe you are right and my point should not be on the range of Jump drives but the cost
TPAR-G to Nourbal is 26.834 lightyears and uses 20,795 Oxygen Isotopes in an anshar for 330k cargo aproximately
So at current costs it is 414.9 per unit so this does add up a bit its 8,627,845.5 isk or 28.759485 per m2 approximately c So to take some basic T1 items and show what this cost is (these are pretty much random things I have chosen medium shield extender costs about 50,000 and takes up about 10m2 so that's about 28 isk in transport costs. Miner 1 apparently averages at 24,000 (who would have thought that) and takes up 5m2 so about 140 isk trasport. Stasis webifier I average sell 60,000 and takes up 5m2 so again about 140 isk transport costs So unless the Nerf involving Hi-sec is less than a relative 1% compared to improvements to Null, Hi-sec will not be able to compete.
But you are right and I was wrong, it should not be the jump ranges that are altered (Even if that system was in the back of beyond) it should be the fuel consumed during jumps that is increased and substantially.
As to power projection of titans I will leave that to others but as to whether a jump drive range nerf would make more people go to the large alliances, personally I think that would have the opposite effect as they could have a harder time protecting such massive amounts of space but anyway my focus is more on industry and mining than blob warfare. Any Spelling, gramatical and literary errors made by me are included free of charge.
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mynnna
GoonWaffe Goonswarm Federation
46
|
Posted - 2012.12.30 08:43:00 -
[1677] - Quote
Frying Doom wrote: So yes maybe you are right and my point should not be on the range of Jump drives but the cost
A much better approach, although I maintain that if the local production capacity was up to task we'd still prefer it, while if it weren't we'd simply eat the cost and continue to import from Empire.
Frying Doom wrote:As to power projection of titans I will leave that to others but as to whether a jump drive range nerf would make more people go to the large alliances, personally I think that would have the opposite effect as they could have a harder time protecting such massive amounts of space but anyway my focus is more on industry and mining than blob warfare. Even if nerfing jump drive range would cramp the ability of a larger alliance to defend a large amount of space, small alliances or alliances living in the remote regions as I've illustrated would remain at a disadvantage. I mean, unless our intrepid residents of Period Basis resign themselves to using nothing but Amarr capitals, so they can supply their ice products locally... ;) Regardless, I don't think it would do much to power projection anyway. Look at Pandemic Legion for an exceptional example. They're famed for their ability to move capitals around, but the underpinnings of that are an extensive cyno network with pre-placed fuel stockpiles. Nerfing their jump drive range would do little but force them to expand that network further, while a smaller alliance with fewer resources might find itself hard pressed to match. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Frying Doom
Zat's Affiliated Traders
1292
|
Posted - 2012.12.30 09:07:00 -
[1678] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be? How much more lucrative? Double. Half. Quarter. What is it exactly that you want? I don't think there is an easy answer. If there was an easy answer CCP would have already done it. Actually CCP have not really looked at mining and manufacturing until this year, it has always been the forgotten child.
As to how much more lucrative well frankly None at all sort of, what I would like to see is player owned structures being at the for front of refining and manufacturing with areas below -0.0 security having the ability to use or anchor modules (depending on the POS revamp and what happens to outposts) that are better than those available to high sec/lo-sec in availability of slots per cpu/PU usage.
So these areas will be able to create more with a lower base POS cost. for example to run the same number of slots say 20 for a random number you might need a large and a medium or a large and a small tower in empire space while in lower security space you only need the one tower to get the same results.
NPC structures need to be what people start out in they need to be limited eg..no T2/T3 production and with a cost comparable to a POS slot not some ridiculously low amount.
As outposts and POS are for people who are willing to pay for the facilities (and have the ability of them being attacked).
So if you are paying for it continuously and with the added risk should you not be compensated by reward? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1292
|
Posted - 2012.12.30 09:11:00 -
[1679] - Quote
mynnna wrote:Frying Doom wrote: So yes maybe you are right and my point should not be on the range of Jump drives but the cost
A much better approach, although I maintain that if the local production capacity was up to task we'd still prefer it, while if it weren't we'd simply eat the cost and continue to import from Empire. I mean, right now we import whole battleships, through a privately run jump service that charges 200 isk/m3. That ain't cheap. It adds 10m isk to the cost of each hull, but it's vastly preferable to trying to build them in place. Frying Doom wrote:As to power projection of titans I will leave that to others but as to whether a jump drive range nerf would make more people go to the large alliances, personally I think that would have the opposite effect as they could have a harder time protecting such massive amounts of space but anyway my focus is more on industry and mining than blob warfare. Even if nerfing jump drive range would cramp the ability of a larger alliance to defend a large amount of space, small alliances or alliances living in the remote regions as I've illustrated would remain at a disadvantage. I mean, unless our intrepid residents of Period Basis resign themselves to using nothing but Amarr capitals, so they can supply their ice products locally... ;) Regardless, I don't think it would do much to power projection anyway. Look at Pandemic Legion for an exceptional example. They're famed for their ability to move capitals around, but the underpinnings of that are an extensive cyno network with pre-placed fuel stockpiles. Nerfing their jump drive range would do little but force them to expand that network further, while a smaller alliance with fewer resources might find itself hard pressed to match. I will perfectly well admit economic theory is a lot more my bag than military theory.
But as to your first point I do agree, I feel very strongly that NPC structures need a nerf bat while player owned ones need increasing and even the mineral availability in Null needs increasing too.
The main reason I suggest a jump nerf is to protect what will remain of the Hi-sec markets but as you have pointed out an increase in the fuel usage is a better concept. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Bump Truck
Pator Tech School Minmatar Republic
219
|
Posted - 2012.12.30 11:38:00 -
[1680] - Quote
EI Digin wrote:Shepard Wong Ogeko wrote: I think the fear of nullsec really outproducing highsec is overblown. Supposing CCP made player made stations effectively identical to highsec stations. It would take years for nullsec players to build enough outposts to out do what is currently in highsec. Also, nullsec will never have the security that highsec does, so it will never be as easy to extract and move minerals as it is in highsec.
As well, nullsec will never produce more t1 goods than highsec because there will never be enough mineral production (mining) in nullsec to even come close to being self-sufficient. Even if you have incentives like higher-yield asteroids (within reason), the amount of people who want to be able to be semi-afk, or mine because it is "relaxing", or want a personal mining fleet will easily dwarf the amount of people who want to try nullsec. Lots of highseccers will never leave highsec no matter what, and they will still produce a staggering amount of minerals. And if there ever is enough supply to make nullsec self-sufficient, CCP will finally have a good reason to remove mineral compression. Nullsec can also serve as a pressure valve if highsec prices get too high, for example if there is another ice interdiction prices would only increase to the amount it would cost to produce the ice in nullsec and import it to highsec.
Personally I think, if a big alliance wanted to, it could get big mining fleets going. I mean BIG.
You think TEST couldn't mine enough minerals if it was in their interests to do it?
Also the Null blocks could recruit a lot of miners from HIghSec to swell the ranks if they could offer them free ships and more ISK/hr.
So I think it's perfectly possible for a Null block to become self sufficient, especially if there were better yielding roids and a better refine rate. |
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Bump Truck
Pator Tech School Minmatar Republic
219
|
Posted - 2012.12.30 11:41:00 -
[1681] - Quote
Yonis Kador wrote:I think it's great that everyone is focused on the "big picture."
That in the grand scheme of things, EvE is a capitalistic dystopia with chances for riches relative to risk and players aren't meant to live their entire lives in high-sec npc corps. They are meant to interact. So no sec space was ever meant to have "everything it needs."
But I'm still having difficulty agreeing that abilities I currently possess should be removed entirely from my game. That's not selfish - doing so would be dumb. So I'm just not gonna be a fan of moving t-2 production or perfect manufacturing/refining to low/null. Imo, if CCP allowed better refining and manufacturing even at high-sec POS's as opposed to heavily-taxed npc alternatives, this would still benefit pgc by incentivizing corp-ownership/membership. It also wouldn't remove any current abilities. Raising npc refine rates and corp taxes could be a good idea, if it would force more people into the sand. But that's only going to happen still if the cost of POS fuel is less isk/month than paying the tax. And that would be a lot of tax.
I'm not even sure if it's a legitimate concern or just null propoganda, but just in case it's being considered: don't "nerf" high sec too hard. People on one account paying with cash live there. So do noobs. Thousands of casual players. No, the game shouldn't cater to them but their games shouldn't be made impossible either. I suspect many folks in high sec pay their subs with cash. I'm guessing that matters.
Besides, there are countless mini-games individually contributing to pgc being played here all connected to each other through the sandbox. Every corp with people in it contributes to pgc. Wars are fought, resources are disputed, people are ganked....constantly in high sec. High sec generates a ton of pgc. In fact, post-Retribution pvp stats have to be up. I see people shooting each other constantly. So, to me, the size and location of the corp does not invalidate those players' contribution to pgc. I do agree that reward should scale with risk and I'm all for increasing player circulation if possible.
But I'm beginning to wonder if the community perception is that there is no more frontier. That null is wholly owned and if that itself is a factor in the perceived stagnation. Can nothing be added to null to awe and inspire the masses but industry slots and added wealth?
Must balancing risk/reward equate to loss of high-sec ability?
Yonis Kador
I think it's really important not to remove any activites from HighSec in a possible nerf. I think everything should be allowed that is allowed now.
You just have to make it more difficult and expensive. Sufficiently so that POS's, Low and Null start to look attractive places to do these things, despite the greater risks and costs incurred.
I love the idea of sliding scales which calibrate to player use. I think that can only make the game more interesting. |

Bump Truck
Pator Tech School Minmatar Republic
220
|
Posted - 2012.12.30 11:43:00 -
[1682] - Quote
Frostys Virpio wrote:Frying Doom wrote: ... While I think there should be bonuses for research and production in space below -0.0 I personally feel that the need is more to get people away from NPC facilities everywhere than there is a need to destroy Hi-sec just to make Null feel better about its self.
It is after all Hi-secs largest trading partner and if you remove that market you will be damaging Hi-sec considerably without completely trashing its abilities as well.
This discussion needs to be based on EvE as a whole not just the selfishness of one group or another
You could multiply the current cost of running a production line in high sec tenfold (the hourly cost I mean) and make them free to use in null and that would make null a bit better. The rael thing is it would not stop high sec industry. At worst it would up the price of modules because industrialist would cover thier additionnal cost by setting higher prices. It's not like null could produce enough to flood the market with cheap stuff anyway. The high sec industrialist would have higher upkeep which would be covered by raising prices on the stuff he produce. Remember null most likely don't want to go full china with lower price anyway because they have to cover different cost like the required hauling of materials and security f the space. Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally.
I think the idea that HighSec industrials " would cover thier additionnal cost by setting higher prices" is based on the assumption that HighSec will continue to have a monopoly on industry.
If Jita prices rose at the same time as manufacturing in Null became much more attractive it would really help convince the alliances to build an industrial base.
I don't think Null ever wants to flood HighSec with cheap goods, I think the Null blocks would just want to be self sufficient. |

Bump Truck
Pator Tech School Minmatar Republic
220
|
Posted - 2012.12.30 11:49:00 -
[1683] - Quote
mynnna wrote:Please explain to me how nerfing jump ranges would not have the effects I stated, specifically in regards to encouraging coalitions.
Allow me to provide some illustrations, if it helps.
Imagine you're a small alliance living in Period Basis, with your capital in TPAR-G. We'll pretend you can produce everything Tech 1 you need locally, but the nature of Tech II production means that importation from highsec remains mandatory for your HACs, T2 guns, etc. Your JF pilots have maxed nav skills, so they open up the map and see what it takes to get from Keberz to TPAR-G (or TPAR-G to Nourbal on an outbound leg).
At least with my mapping tool, the default route goes through F-NXLQ and W-IX39, both in Querious. Three jumps total. Maybe you'd prefer to hit Delve NPC space instead, since you mentioned NPC space as a midpoint. Whoops! TPAR to the southern-most NPC system in Delve (319-) requires a stop in SVM (also in Delve) first, and another midpoint between 319 and Nourbal itself. So now we've added a jump, and haven't actually done anything to prevent us from having to make nice with the locals.
What if we nerf jump range? Jump Drive Cal is 25% per level, so a 125% bonus. Lets say that that goes to a 15% per level bonus, so the maximum possible bonus is equal to the current JDC 3. Four jumps still. Maybe 10% per level, equivalent to today's JDC 2? Now we're up to 5.
This isn't just limited to Delve/Querious/PB area either Lets take our home, VFK. As it stands today, I can make the trip from VFK to my preferred lowsec jump-in in just two trips at JDC 4, much less JDC 5. Taking the same 10% per level (JDC 3 equivalent) as above, that climbs to three jumps. I'm lucky here, as it happens - I can ping through the NPC areas of Pure Blind. Whew! Of course, lord help those schmucks up in Branch. Right now they can cyno from BKG to lowsec all the way through NPC space, though doing so requires a cyno on a POS, which isn't exactly good practice for keeping oneself safe. Of course, that's with JDC5. Drop that by so little as one level, the equivalent of a nerf to 20% per level, and they're going through player owned space whether they like it or not. Four jumps at JDC 3 or 4, worse from there.
The drone regions are especially and hilariously screwed if CCP listened to you. Even going back to our current scenario where we've got maxed skills and current jump ranges, the most appealing route I can find from a relatively close region to Empire (Etherium Reach) is jumping out to Frulegur, which is three cyno jumps from 1ACJ-6 (which I picked at random, I don't know much about the region). It's four jumps from FJ-GUR in Oasa, and five from E-BYOS in Cobalt Edge. Of course, today's drone regions are one big friendly family, so going through other regions is fine.
What happens if we start chopping levels off of JDC, effectively nerfing our jump range? Well, not much at JDC4. You stay within the drone regions, at least, no matter where you're coming from. But in that 15% per level example, the equivalent of today's JDC3? Apparently my mapping software is dumb so I'm editing this, but the jumps required increase, quite a bit, as above.
I could move on to regions like Cache or Insmother, but I'm running low on characters, so I digress.
If I haven't made my point by now, it's this. Even today, many regions are cut off from Empire unless you're friendly with your nearer to empire neighbors. Your proposed jump drive nerfs would only exacerbate this, sometimes to hilarious extremes. Without safe supply lines, you're pretty much hosed, and so I ask again - please tell me how your proposed nerfs will do anything but push people further into coalitions. Ignore the industry stuff, just answer that. Thanks.
Thanks for your input, love your articles on themittani.
As a thought experiment I think it's interesting to think about what would happen if CCP gave Null industry a massive buff (loads of new slots in stations/POS's, perfect instant refine, super yielding roids) and completely got rid of jump bridge technology from the game.
If you wanted to live in Null you would have no choice but to make what you needed where you were (good luck flying a freighter out from Jita).
If you wanted to fight you'd have to mount up and slowboat over to attack your enemy, giving them a lot of warning and allowing them to take a lot of different tactical options, to avoid you, pick off your reinforcements, try to divide your fleet etc.
I think it would make empires smaller (as big ones would become unmanageable) and attackable (as you'd have to get your miners out to replace your losses or go back to HighSec) which are two of the main objectives CCP want's to achieve in Null.
Consider the other way, where you can jump bridge an unlimited distance, then Jita would be thick with freighters and absolutely everything would be imported, pretty much regardless of how good industry in Null was.
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Frostys Virpio
Caldari Provisions Caldari State
225
|
Posted - 2012.12.30 16:24:00 -
[1684] - Quote
Bump Truck wrote:Frostys Virpio wrote:Frying Doom wrote: ... While I think there should be bonuses for research and production in space below -0.0 I personally feel that the need is more to get people away from NPC facilities everywhere than there is a need to destroy Hi-sec just to make Null feel better about its self.
It is after all Hi-secs largest trading partner and if you remove that market you will be damaging Hi-sec considerably without completely trashing its abilities as well.
This discussion needs to be based on EvE as a whole not just the selfishness of one group or another
You could multiply the current cost of running a production line in high sec tenfold (the hourly cost I mean) and make them free to use in null and that would make null a bit better. The rael thing is it would not stop high sec industry. At worst it would up the price of modules because industrialist would cover thier additionnal cost by setting higher prices. It's not like null could produce enough to flood the market with cheap stuff anyway. The high sec industrialist would have higher upkeep which would be covered by raising prices on the stuff he produce. Remember null most likely don't want to go full china with lower price anyway because they have to cover different cost like the required hauling of materials and security f the space. Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally. I think the idea that HighSec industrials " would cover thier additionnal cost by setting higher prices" is based on the assumption that HighSec will continue to have a monopoly on industry. If Jita prices rose at the same time as manufacturing in Null became much more attractive it would really help convince the alliances to build an industrial base. I don't think Null ever wants to flood HighSec with cheap goods, I think the Null blocks would just want to be self sufficient.
But null sec being able to produce stuff more efficiently would not destroy the high sec market anyway. People in high also consume stuff even if at a lower rate. The demand might go lower bucause some people from null would be supplied locally but in the end, null would not be the primary source of production unless they really add tons of production lines and make the one in igh sec cost to much it cover all risk from null really well. As long as null can't outproduce the market, the price will grow with the added cost because industrialist will pass thier higher cost to the buyer.
The current margin are thin because of competition. Too many people produce and want to sell the same stuff. People won't magically sell under cost if thier cost rise. The market will adjust to the new prices. You will get a few idiots selling under cost because they "mined the mats for free" but those are usually not the big player on the market anyway. |

Sentamon
553
|
Posted - 2012.12.30 17:12:00 -
[1685] - Quote
Null-sec industry, a disaster in the making by the people that made nullsec boring.
Good luck taking down an alliance when they have a near infinite supply of cheap ships in the oven at all times. ~ Professional Forum Alt -á~ |

mynnna
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.12.30 17:21:00 -
[1686] - Quote
Sentamon wrote:Null-sec industry, a disaster in the making by the people that made nullsec boring.
Good luck taking down an alliance when they have a near infinite supply of cheap ships in the oven at all times.
Those ships would not be free. You'd have to pay the miners for the minerals, after all. Unless you really think that people would stay around if forced to be literal mining slaves. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

POKER ALICE
Moonshine Monks Gentlemans Club
37
|
Posted - 2012.12.30 17:33:00 -
[1687] - Quote
Quote:Unless you really think that people would stay around if forced to be literal mining slaves.
Well, thats what this is really all about anyway. Null needs so many slaves of all kinds :) Cant have those people not needing anyone in hi sec. No sir! |

Bump Truck
Pator Tech School Minmatar Republic
221
|
Posted - 2012.12.30 17:51:00 -
[1688] - Quote
Sentamon wrote:Null-sec industry, a disaster in the making by the people that made nullsec boring.
Good luck taking down an alliance when they have a near infinite supply of cheap ships in the oven at all times.
What's your concern here? What are you worried about?
Are you in a small null alliance and don't want to see the super powers more powerful or do you like HighSec and want nothing to do with Null?
Your input to the thread is appreciated.
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Bump Truck
Pator Tech School Minmatar Republic
221
|
Posted - 2012.12.30 17:53:00 -
[1689] - Quote
POKER ALICE wrote:Quote:Unless you really think that people would stay around if forced to be literal mining slaves. Well, thats what this is really all about anyway. Null needs so many slaves of all kinds :) Cant have those people not needing anyone in hi sec. No sir!
I don't really know why anyone would pay for a game so they could be a slave. That makes no sense to me.
Sometimes there is a burden of work, but there is always a pay off, friends, Sov, battles that run through your bones for days afterwards, there's always something. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2853
|
Posted - 2012.12.30 18:26:00 -
[1690] - Quote
Bump Truck wrote:POKER ALICE wrote:Quote:Unless you really think that people would stay around if forced to be literal mining slaves. Well, thats what this is really all about anyway. Null needs so many slaves of all kinds :) Cant have those people not needing anyone in hi sec. No sir! I don't really know why anyone would pay for a game so they could be a slave. That makes no sense to me. Sometimes there is a burden of work, but there is always a pay off, friends, Sov, battles that run through your bones for days afterwards, there's always something. Sov battles are such a treat. Seeing a titan blob shoot a station is THE LIFE I tell ya. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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POKER ALICE
Moonshine Monks Gentlemans Club
37
|
Posted - 2012.12.30 18:36:00 -
[1691] - Quote
Quote: I don't really know why anyone would pay for a game so they could be a slave. That makes no sense to me.
Well thats why some of us stay in hi-sec. Not because we are skeerd of the evil peepil in null. Null is just a time sink that many RL people cant afford. So nerf hi sec deggit. Get it over with. |

EI Digin
Dreddit Test Alliance Please Ignore
386
|
Posted - 2012.12.30 19:30:00 -
[1692] - Quote
Bump Truck wrote: Personally I think, if a big alliance wanted to, it could get big mining fleets going. I mean BIG.
You think TEST couldn't mine enough minerals if it was in their interests to do it?
If we were to do a serious TEST fleet broadcast for miners, or have a pre-planned mining week, I would gather we would get about 50-60 guys mining, most of them in the new Venture frigates or hilarious ships like the mining Rokh, and another 50 guys scouting/camping gates to defend them. It would be loads of fun (for the pvpers, because everyone in the universe would be descending upon us to kill our pinatas) but in practice you aren't going to get 256 man fleets full of miners running around the clock which would be required to become completely self-sufficient.
And you would need to pay them an inflated rate to get them to mine over doing anything else, and not do it too often or you'll burn people out. We might have 10000+ members, but that doesn't mean that we are all easily focused on doing things.
If the circumstances were very dire (we need to mine minerals to make battleships for the final timer tomorrow and there is nothing on market, and we can't move freighters anywhere), then I could see huge fleets happening for a very short period of time (maybe one or two ops) before people start getting sick of it.
This is likely true for any larger alliance within the CFC/HBC, because our leadership model does not work around forcing our people to do things and not very many people who live up here are interested in mining, even if it gets buffed, because of past experiences. |

mynnna
GoonWaffe Goonswarm Federation
52
|
Posted - 2012.12.30 19:45:00 -
[1693] - Quote
EI Digin wrote:Bump Truck wrote: Personally I think, if a big alliance wanted to, it could get big mining fleets going. I mean BIG.
You think TEST couldn't mine enough minerals if it was in their interests to do it?
If we were to do a serious TEST fleet broadcast for miners, or have a pre-planned mining week, I would gather we would get about 50-60 guys mining, most of them in the new Venture frigates or hilarious ships like the mining Rokh, and another 50 guys scouting/camping gates to defend them. It would be loads of fun (for the pvpers, because everyone in the universe would be descending upon us to kill our pinatas) but in practice you aren't going to get 256 man fleets full of miners running around the clock which would be required to become completely self-sufficient. And you would need to pay them an inflated rate to get them to mine over doing anything else, and not do it too often or you'll burn people out. We might have 10000+ members, but that doesn't mean that we are all easily focused on doing things. If the circumstances were very dire (we need to mine minerals to make battleships for the final timer tomorrow and there is nothing on market, and we can't move freighters anywhere), then I could see huge fleets happening for a very short period of time (maybe one or two ops) before people start getting sick of it. This is likely true for any larger alliance within the CFC/HBC, because our leadership model does not work around forcing our people to do things and not very many people who live up here are interested in mining, even if it gets buffed, because of past experiences.
On the other hand, if it were say 4 man-hours to mine the minerals for a Rokh, and doing so was worthwhile thanks to super-ores and other mining revamps that made it worth a nullsec pilot's time, and producers didn't feel like they were stapling their balls to the wall by buying those minerals to build with locally because production facilities didn't suck, then perhaps you'd get the whole production chain without having to force anyone to do it at all. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 20:03:00 -
[1694] - Quote
I see a lot of people talking but nobody still is stating where the problem is.
Everyone is saying High-sec is making stupid ISK. And it needs to be balanced.
So my question is what part of High-sec activity is making all this ISK ?
High-sec Mining ? Mission Running ? T1 Ship Market ? High-sec Incursions ? Market Trading ?
I think that is the only items that originate in High-sec.
There may be more but if there is a problem then you better narrow it down rather then grand changes that impact everyone and which don't really fix the problem (whatever it is)
IF the main complaint is about moon minerals or T2 or T3 ships / items then they don't orginate in high-sec and the ISK generated by them does not really stay in high-sec. IE a null sec player who produces in High-sec does not mean that high-sec players get all the ISK. It simply means that Null performed the transaction in high-sec but the ISK is still Nulls posession.
And in the end of the day any nerf once again is trying to force player to do something. ei - produce in low-sec or null IF you want to honest about it why don't you just prevent T2 production from being done in high-sec stations just like they do capitals. Drastic yes, but in the end a lot better then say raising production rates and destroying the T1 market which is already has a very low profit margin.
And if people complain it can't be done in null or low-sec cause they don't have the production slots, well then isn't that a problem that should be adjusted ?
Fixing a problem doesn't always involve a nerf, sometimes you give fix issues by simply giving people more options.
EVERYBODY KNOWS |

Frying Doom
Zat's Affiliated Traders
1368
|
Posted - 2012.12.30 20:05:00 -
[1695] - Quote
mynnna wrote:EI Digin wrote:Bump Truck wrote: Personally I think, if a big alliance wanted to, it could get big mining fleets going. I mean BIG.
You think TEST couldn't mine enough minerals if it was in their interests to do it?
If we were to do a serious TEST fleet broadcast for miners, or have a pre-planned mining week, I would gather we would get about 50-60 guys mining, most of them in the new Venture frigates or hilarious ships like the mining Rokh, and another 50 guys scouting/camping gates to defend them. It would be loads of fun (for the pvpers, because everyone in the universe would be descending upon us to kill our pinatas) but in practice you aren't going to get 256 man fleets full of miners running around the clock which would be required to become completely self-sufficient. And you would need to pay them an inflated rate to get them to mine over doing anything else, and not do it too often or you'll burn people out. We might have 10000+ members, but that doesn't mean that we are all easily focused on doing things. If the circumstances were very dire (we need to mine minerals to make battleships for the final timer tomorrow and there is nothing on market, and we can't move freighters anywhere), then I could see huge fleets happening for a very short period of time (maybe one or two ops) before people start getting sick of it. This is likely true for any larger alliance within the CFC/HBC, because our leadership model does not work around forcing our people to do things and not very many people who live up here are interested in mining, even if it gets buffed, because of past experiences. On the other hand, if it were say 4 man-hours to mine the minerals for a Rokh, and doing so was worthwhile thanks to super-ores and other mining revamps that made it worth a nullsec pilot's time, and producers didn't feel like they were stapling their balls to the wall by buying those minerals to build with locally because production facilities didn't suck, then perhaps you'd get the whole production chain without having to force anyone to do it at all. Personally I feel that super ores are a very bad idea, while you may want a bonus for Null sec mining in reality just the ability to mine all of the mineral types in one place and then have sufficient infrastructure to refine them efficiently and then manufacture them is a huge bonus to begin with.
Super ores are just asking for too much of a gap between mining in hi and low compared to Null. Yes industry should be more profitable in areas -0.0 and below but just the ability to not having to import anything is a huge bonus to start with, if you add things like super ores it is just too much. Yes mining is the poor mans anything and it takes a special kind of person to find it fun but no it will never be up there with the other forms of Null income.
As if you add super ores the gap is to wide in the difference from hi-sec to Null and then what do WHs get Super duper ores with 1000% yields? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1368
|
Posted - 2012.12.30 20:13:00 -
[1696] - Quote
Simetraz wrote:I see a lot of people talking but nobody still is stating where the problem is.
Everyone is saying High-sec is making stupid ISK. And it needs to be balanced.
So my question is what part of High-sec activity is making all this ISK ?
High-sec Mining ? Mission Running ? T1 Ship Market ? High-sec Incursions ? Market Trading ?
I think that is the only items that originate in High-sec.
There may be more but if there is a problem then you better narrow it down rather then grand changes that impact everyone and which don't really fix the problem (whatever it is)
IF the main complaint is about moon minerals or T2 or T3 ships / items then they don't orginate in high-sec and the ISK generated by them does not really stay in high-sec. IE a null sec player who produces in High-sec does not mean that high-sec players get all the ISK. It simply means that Null performed the transaction in high-sec but the ISK is still Nulls posession.
And in the end of the day any nerf once again is trying to force player to do something. ei - produce in low-sec or null IF you want to honest about it why don't you just prevent T2 production from being done in high-sec stations just like they do capitals. Drastic yes, but in the end a lot better then say raising production rates and destroying the T1 market which is already has a very low profit margin.
And if people complain it can't be done in null or low-sec cause they don't have the production slots, well then isn't that a problem that should be adjusted ?
Fixing a problem doesn't always involve a nerf, sometimes you give fix issues by simply giving people more options.
Ok the easy answer is No hi-sec is not making "stupid ISK", the problem is that it is making comparable isk in relation to sections of space more dangerous than its self. So leaving no incentive to go to areas more dangerous.
Also the NPC facilities are too good meaning that people only ever have POSs in hi-sec to cut out the time in research and only research as everything else is better done at an NPC facility.
So the aim is to come up with a fair method to make people want to own thier own facilities and leave the NPC facilities to people just starting out as well as giving industrialists and subsequently others a greater reason to move to areas of the game that are more dangerous in pursuit or better rewards.
This does not require forcing people to go to more dangerous areas but giving them a reason to do so if they chose, same as NPC facilities at the moment they are so cheap that player owned structures really can not compete, so these need to be altered to make player owned structures a rewarding experience rather than just a slightly faster research at 30 times the cost. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 20:20:00 -
[1697] - Quote
Mining is not a Issue and it has never taken grand fleets to make lots of ISK in null, you don't need super ores as they are already in the game.
THey are the sov belts that are already in the game. The only things Null needs from high-sec is Trit and Pyerite and maybe some mex from time to time. Everything else is gotten simply by mining the large belt.
If anything you end up with alot more then you need which in turn you sell to high-sec for the trit and pyerite and still make a profit. Any null bear who hasn't figured this out to be honest is a failure when it comes to null sec mining.
Perhaps the failure is in what a lot of null sec alliances do. THey bring only PvP player out and use there alts to do production and mining. I guess it is no surprise they fail at the end of the day as they really don't understand what is needed as they are not qualified for the job. You wouldn't ask a miner to be a FC I don't see why people expect a FC to make a good miner, They are not the same.
EVERYBODY KNOWS |

mynnna
GoonWaffe Goonswarm Federation
52
|
Posted - 2012.12.30 20:31:00 -
[1698] - Quote
Simetraz wrote: THey are the sov belts that are already in the game. The only things Null needs from high-sec is Trit and Pyerite and maybe some mex from time to time. Everything else is gotten simply by mining the large belt.
The large belt yields enough megacyte for 114 Maelstrom, enough zydrine for 48, but only enough nocx for 7, enough isogen for four, enough mex for one. You'd have to mine four large belts in full to get all the pyerite you need, and six in full to get all the trit.
So no, not really. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1302
|
Posted - 2012.12.30 20:35:00 -
[1699] - Quote
Simetraz wrote:I see a lot of people talking but nobody still is stating where the problem is.
Everyone is saying High-sec is making stupid ISK. And it needs to be balanced.
I've only said it god knows how many times.
You can be as good an industrialist as anyone else, sometimes better, by not leaving the NPC corp. Nothing you buff in null will make null better than the NPC corps.
The balance in null isn't out of wack. The isk you make, for the risk and effort is wortwhile. NPC corp players can make just as much never leaving the NPC corp or high sec; that is the problem.
The real simple version of this is. Null is on a wage of 10 ISK/ hour. High sec corps are 10 ISK/ hour. NPC corps are 10 ISK/ hour.
Two of those groups are assuming some amount of risk and effort, one is not; yet you can do just as well there.
The NPC corps are overpowered. |

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 20:41:00 -
[1700] - Quote
Frying Doom wrote: Ok the easy answer is No hi-sec is not making "stupid ISK", the problem is that it is making comparable isk in relation to sections of space more dangerous than its self. So leaving no incentive to go to areas more dangerous.
Also the NPC facilities are too good meaning that people only ever have POSs in hi-sec to cut out the time in research and only research as everything else is better done at an NPC facility.
So the aim is to come up with a fair method to make people want to own thier own facilities and leave the NPC facilities to people just starting out as well as giving industrialists and subsequently others a greater reason to move to areas of the game that are more dangerous in pursuit or better rewards.
This does not require forcing people to go to more dangerous areas but giving them a reason to do so if they chose, same as NPC facilities at the moment they are so cheap that player owned structures really can not compete, so these need to be altered to make player owned structures a rewarding experience rather than just a slightly faster research at 30 times the cost.
See there is the problem. You have no way of knowing how many of those high-sec players are really alts of null-sec players. I can go to null make lots of ISK to front a high-sec operation. In fact I can even undercut other player knowing I have a secondary source of income. How are you going to force out those players ? Any tax with work across the board, it it will get rather complicated to implament if you want to target specific player who are doing the same thing as the masses just with better backing.
And by stopping a certain player group you are essentially forcing them to do something else ? Call it what it is the player base refuses to change and people consider it a problem so you want to change the way they play there game so you have to force them to do something.
People produce in high-sec cause that is where people sell there items. It is nautral ground for the null sec alliances. It also keeps BPO's safe as players spent time and ISK to aquire and research them.
And let be honest it is very easy for a player to get goods from high-sec to null and back again. In order to change things so null produces and sells in null. 1 - give null the production lines to implement it (improve null station) 2 - give null the market to sell items (this is practically impossible given human nature) 3 - remove easy access of goods from null to high-sec and the reverse.
Number one is easily fixed. Number two the the lynch pin that makes everything fall apart (no real way to do this) Number three is well a nasty thing and you boards are filled with people trying to fix it to no avail.
In some respects 3 could be fixed by making null a lot farther out then it already is. A change in the geography of EVE could help. What I am talking about is either increasing low-sec systems and or increasing the distance capital jump wise between high-sec and null. If you have to jump 3 times with a capital just to get to a low-sec system on the border of high-sec, producing in null would look more attractive.
See where I am going, try not to nerf but change dynamics of the situation without having to once again tweak the mechanics
EVERYBODY KNOWS |
|

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 20:44:00 -
[1701] - Quote
mynnna wrote:Simetraz wrote: THey are the sov belts that are already in the game. The only things Null needs from high-sec is Trit and Pyerite and maybe some mex from time to time. Everything else is gotten simply by mining the large belt.
The large belt yields enough megacyte for 114 Maelstrom, enough zydrine for 48, but only enough nocx for 7, enough isogen for four, enough mex for one. You'd have to mine four large belts in full to get all the pyerite you need, and six in full to get all the trit. So no, not really.
And you failed to read again. I already stated you have to purchase pyrite and triut from high-sec, but you get enough high-ends to make that an easy prospect as you end up with more then you need.
And I always want CCP to change the small belts SPOD rock into Scordite which would solve the trit and pyrite issue as well. They never did it though sadly.
EVERYBODY KNOWS |

Etherealclams
Clams ate my Narwhal
258
|
Posted - 2012.12.30 20:46:00 -
[1702] - Quote
damn this threads still going? Cmon the horse is a dead, anally raped skeleton. stop. (a¦á_a¦â) -á(GîÉGûá_Gûá) (a¦á_a¦á) GÖ¬ GÖ½ GÖ¬ GÖ½ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1306
|
Posted - 2012.12.30 20:46:00 -
[1703] - Quote
Simetraz wrote: See there is the problem. You have no way of knowing how many of those high-sec players are really alts of null-sec players.
This is the root of the problem.
I'm a null sec industrialist, I use a high sec alt. Nerf me.
I shouldn't be able to sit in high sec and be just as good as this guy.
Now combine that with the number of people that have NPC corp mains. |

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 20:49:00 -
[1704] - Quote
Natsett Amuinn wrote:Simetraz wrote:I see a lot of people talking but nobody still is stating where the problem is.
Everyone is saying High-sec is making stupid ISK. And it needs to be balanced.
I've only said it god knows how many times. You can be as good an industrialist as anyone else, sometimes better, by not leaving the NPC corp. Nothing you buff in null will make null better than the NPC corps. The balance in null isn't out of wack. The isk you make, for the risk and effort is wortwhile. NPC corp players can make just as much never leaving the NPC corp or high sec; that is the problem. The real simple version of this is. Null is on a wage of 10 ISK/ hour. High sec corps are 10 ISK/ hour. NPC corps are 10 ISK/ hour. Two of those groups are assuming some amount of risk and effort, one is not; yet you can do just as well there. The NPC corps are overpowered.
How does the NPC corp player get the ISK to begin with. Industry is the same across the board, why should the rules be any better for null sec. OH wait they already are. FREE refining and FREE production in null-sec stations. THe ability to make capital ships. Don't try and hand me a line about but it cost me blah blah when I produce my own station, talk to the owner about that, they are the ones who ripping you off, not anyone else.
EVERYBODY KNOWS |

EI Digin
Dreddit Test Alliance Please Ignore
388
|
Posted - 2012.12.30 20:51:00 -
[1705] - Quote
Mineral supply in nullsec right now is a chicken-and-egg problem. Nobody is going to import minerals unless they have a guaranteed buyer, and no one is building anything because there are no minerals on the market. Small-time industrialists are not interested in adding more tasks for themselves, or have the free isk/characters in order to build stuff, and high-scale industrialists who already have the supply line running don't want to bother supplying relatively few minerals for smalltimers because it isn't worth their time.
The easy solution is to make mining low-ends viable to mine in nullsec, by increasing their isk/hour rate so that people strip sites clean instead of cherry picking the good stuff then moving to the next system. Mining helps to provide minerals for small scale manufacturers, miners in nullsec cannot (and should not be able to) provide enough minerals to sustain supercapital building operations or massive fleet doctrine creation schemes. That's what highsec is for. |

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 21:03:00 -
[1706] - Quote
EI Digin wrote:Mineral supply in nullsec right now is a chicken-and-egg problem. Nobody is going to import minerals unless they have a guaranteed buyer, and no one is building anything because there are no minerals on the market. Small-time industrialists are not interested in adding more tasks for themselves, or have the free isk/characters in order to build stuff, and high-scale industrialists who already have the supply line running don't want to bother supplying relatively few minerals for smalltimers because it isn't worth their time.
The easy solution is to make mining low-ends viable to mine in nullsec, by increasing their isk/hour rate so that people strip sites clean instead of cherry picking the good stuff then moving to the next system. Mining helps to provide minerals for small scale manufacturers, miners in nullsec cannot (and should not be able to) provide enough minerals to sustain supercapital building operations or massive fleet doctrine creation schemes. That's what highsec is for.
Cherry picking is once again a internal problem. If you can't manage your own people or they are willing to knock it off then get rid of them.
And the idea that null can't provide enough minerals to build super capitals is completely false. And I know this because I used to build them. We rotated the large belt all day long and had more then enough high-ends to sell the extra to high-sec and bring up the trit and pyrite we needed, plus have extra ISK left over. And if CCP had changed the small belts SPOD into a Trit we could have gotten a few more miners out there and boom we would have been completely independent of high-sec. FIX IT FIX IT FIX IT CCP change that SPOD in the small belt into scordite PRETTY PRETTY PLEASE 
In fact I have one of my own creations sitting around somewhere. You get the right people together and you can do anything. EVERYBODY KNOWS |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1309
|
Posted - 2012.12.30 21:06:00 -
[1707] - Quote
Simetraz wrote:
How does the NPC corp player get the ISK to begin with. Industry is the same across the board, why should the rules be any better for null sec. OH wait they already are. FREE refining and FREE production in null-sec stations. THe ability to make capital ships. Don't try and hand me a line about but it cost me blah blah when I produce my own station, talk to the owner about that, they are the ones who ripping you off, not anyone else.
So you think that being in a corporation that can't be war decced, and working out of a station that can't be flipped or destroyed is irrelevant?
And pardon me guy, READ.
I"me the null guy that keeps saying that he builds for free. I"m the null guy that's on your side. I want your high sec corp to actually get rewarded for being war deccable, and working out of structures you work to defend.
Or do you enjoy being trivial in the grand scheme of things? You think my high sec alt is buying your ****? You think my high sec alt is selling your ****? You think my high sec alt is doing anything other than exploiting the NPC corps so that I can do things faster and easier to benefit me in null, without interacting with other high sec industrialists? NO.
You shouldn't be allowed to exploit the safety of the NPC corps any more than I should. It needs to be nerfed.
LVL 1 missions don't pay the same as LVL 4. You seem to have a funny idea of balance, because "the same" isn't balance. It means the guys not assuming any risk or effort are overpowered; it needs to stop. |

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 21:17:00 -
[1708] - Quote
Natsett Amuinn wrote:Simetraz wrote:
How does the NPC corp player get the ISK to begin with. Industry is the same across the board, why should the rules be any better for null sec. OH wait they already are. FREE refining and FREE production in null-sec stations. THe ability to make capital ships. Don't try and hand me a line about but it cost me blah blah when I produce my own station, talk to the owner about that, they are the ones who ripping you off, not anyone else.
So you think that being in a corporation that can't be war decced, and working out of a station that can't be flipped or destroyed is irrelevant? And pardon me guy, READ. I"me the null guy that keeps saying that he builds for free. I"m the null guy that's on your side. I want your high sec corp to actually get rewarded for being war deccable, and working out of structures you work to defend. Or do you enjoy being trivial in the grand scheme of things? You think my high sec alt is buying your ****? You think my high sec alt is selling your ****? You think my high sec alt is doing anything other than exploiting the NPC corps so that I can do things faster and easier to benefit me in null, without interacting with other high sec industrialists? NO. You shouldn't be allowed to exploit the safety of the NPC corps any more than I should. It needs to be nerfed. LVL 1 missions don't pay the same as LVL 4. You seem to have a funny idea of balance, because "the same" isn't balance. It means the guys not assuming any risk or effort are overpowered; it needs to stop.
Ah now I have your attention and perhaps you will stop talking around the subject now and get down to what you really want ? Saying something needs a nerf doesn't really say much.
How many members of you own corp that have high-sec NPC alts that are producing in all day long with ISK that was generated from null. Personally I can thing of very few that don't have NPC alts for high-sec production. How do you nerf that ? And the real question is why should you want too ? Just as easy to create a corp that also never leaves station which some do and they are also completely ammune to high-sec war dec's. Or I have friends who just trade the markets all day. Now that is where the real ISK is, not in production but in resales. Once again completely immune. EVERYBODY KNOWS |

EI Digin
Dreddit Test Alliance Please Ignore
388
|
Posted - 2012.12.30 21:20:00 -
[1709] - Quote
Simetraz wrote:Cherry picking is once again a internal problem. If you can't manage your own people or they are willing to knock it off then get rid of them.
Don't hate the player, hate the game.
Simetraz wrote: And the idea that null can't provide enough minerals to build super capitals is completely false. And I know this because I used to build them.
Thanks for your anecdote, but in reality nobody does this. Just because you can run your people like slaves doing something mind-numbingly terrible and in the least efficient way possible doesn't mean everyone else has to do it. It's not good game design. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1309
|
Posted - 2012.12.30 21:21:00 -
[1710] - Quote
Simetraz wrote:
Ah now I have your attention and perhaps you will stop talking around the subject now and get down to what you really want ? Saying something needs a nerf doesn't really say much.
It's ok to just write,
"I have no responce."
It's ok. Everyone else apparently had a hard time comming up with a logical arguement for people in NPC corps to be just as good industrialists as everyone else as well.
Everyone else seems to want to argue over arbitrary things that will have no real impact on balance or peoples desires to move to null.
ISK making isn't a problem, and things like factory slots are convenient and not a reason to come to null.
The NPC corp industrialist is THE ROOT of the problem. Until their brought in line with the rest of the game, you won't be able to balance anything. |
|

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 21:28:00 -
[1711] - Quote
Natsett Amuinn wrote:Simetraz wrote:
Ah now I have your attention and perhaps you will stop talking around the subject now and get down to what you really want ? Saying something needs a nerf doesn't really say much.
It's ok to just write, "I have no responce." It's ok. Everyone else apparently had a hard time comming up with a logical arguement for people in NPC corps to be just as good industrialists as everyone else as well. Everyone else seems to want to argue over arbitrary things that will have no real impact on balance or peoples desires to move to null. ISK making isn't a problem, and things like factory slots are convenient and not a reason to come to null. The NPC corp industrialist is THE ROOT of the problem. Until their brought in line with the rest of the game, you won't be able to balance anything.
I guess you missed the editting bit I at the end I know it was incomplete and was working on revising it. reread my post again please. I will say one thing if there was a fix that wouldn't completely break everything then I would support it. But right now I am not sure there is one. Well not a quick fix at any rate.
EVERYBODY KNOWS |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1309
|
Posted - 2012.12.30 21:32:00 -
[1712] - Quote
How is CCP supposed to balance anything while the NPC corp industrialists can build all the same stuff everyone else is building?
Why do you build T2 mods and ships in null, when you can do it in the safety of an NPC corp, using an NPC stations?
Build costs aren't a factor. Taxes aren't a factor.
Pretty much everything I build is competing with goods build in high sec, and that's fine.
I should be able to blow your ******* station up when I get annoyed at your influence in my ******* market though!
It is not balanced when you can influence me, and I can't influence you. It's bullshit to be quite frank.
NPC corps should not be a shield from risk, while you impact every other area of the game. That's wrong! |

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 21:34:00 -
[1713] - Quote
EI Digin wrote:Simetraz wrote:Cherry picking is once again a internal problem. If you can't manage your own people or they are willing to knock it off then get rid of them.
Don't hate the player, hate the game. Simetraz wrote: And the idea that null can't provide enough minerals to build super capitals is completely false. And I know this because I used to build them.
Thanks for your anecdote, but in reality nobody does this. Just because you can run your people like slaves doing something mind-numbingly terrible and in the least efficient way possible doesn't mean everyone else has to do it. It's not good game design.
Slaves not even close. Everyone made a profit, the creators of the system (not me) did a good job. It just took actual miners (funny enough most were drafted from high-sec) lost some too but that happens some just don't adapt. A lot can be done with proper logistics and management.
EVERYBODY KNOWS |

Frying Doom
Zat's Affiliated Traders
1368
|
Posted - 2012.12.30 21:42:00 -
[1714] - Quote
Simetraz wrote:Frying Doom wrote: Ok the easy answer is No hi-sec is not making "stupid ISK", the problem is that it is making comparable isk in relation to sections of space more dangerous than its self. So leaving no incentive to go to areas more dangerous.
Also the NPC facilities are too good meaning that people only ever have POSs in hi-sec to cut out the time in research and only research as everything else is better done at an NPC facility.
So the aim is to come up with a fair method to make people want to own thier own facilities and leave the NPC facilities to people just starting out as well as giving industrialists and subsequently others a greater reason to move to areas of the game that are more dangerous in pursuit or better rewards.
This does not require forcing people to go to more dangerous areas but giving them a reason to do so if they chose, same as NPC facilities at the moment they are so cheap that player owned structures really can not compete, so these need to be altered to make player owned structures a rewarding experience rather than just a slightly faster research at 30 times the cost.
See there is the problem. You have no way of knowing how many of those high-sec players are really alts of null-sec players. I can go to null make lots of ISK to front a high-sec operation. In fact I can even undercut other player knowing I have a secondary source of income. How are you going to force out those players ? Any tax with work across the board, it it will get rather complicated to implament if you want to target specific player who are doing the same thing as the masses just with better backing. And by stopping a certain player group you are essentially forcing them to do something else ? Call it what it is the player base refuses to change and people consider it a problem so you want to change the way they play there game so you have to force them to do something. People produce in high-sec cause that is where people sell there items. It is nautral ground for the null sec alliances. It also keeps BPO's safe as players spent time and ISK to aquire and research them. And let be honest it is very easy for a player to get goods from high-sec to null and back again. In order to change things so null produces and sells in null. 1 - give null the production lines to implement it (improve null station) 2 - give null the market to sell items (this is practically impossible given human nature) 3 - remove easy access of goods from null to high-sec and the reverse. Number one is easily fixed. Number two the the lynch pin that makes everything fall apart (no real way to do this) Number three is well a nasty thing and you boards are filled with people trying to fix it to no avail. In some respects 3 could be fixed by making null a lot farther out then it already is. A change in the geography of EVE could help. What I am talking about is either increasing low-sec systems and or increasing the distance capital jump wise between high-sec and null. If you have to jump 3 times with a capital just to get to a low-sec system on the border of high-sec, producing in null would look more attractive. See where I am going, try not to nerf but change dynamics of the situation without having to once again tweak the mechanics But if people are spending their time on Hi-sec alts they would with an increased industry within Null costing them selves money.
3 is more easily fixed originally I believed in nerfing jump drives till the current situation was quite nicely shown to me where I realized the easiest way to protect what will remain of the Hi-sec markets (as they will take a drop due to the loss Null as a customer) is to increase the amount of fuel consumed by jumping as it is currently way too cheap for a jump freighter in terms of m2, personally i think an 8 fold increase in fuel consumed should protect these markets sufficiently while enabling Null to become more self sufficient. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
6713
|
Posted - 2012.12.30 21:46:00 -
[1715] - Quote
Etherealclams wrote:damn this threads still going? Cmon the horse is a dead, anally raped skeleton. stop.
Some of us find the Lindey Lohan look appealing. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 21:55:00 -
[1716] - Quote
Frying Doom wrote:Simetraz wrote:Frying Doom wrote: Ok the easy answer is No hi-sec is not making "stupid ISK", the problem is that it is making comparable isk in relation to sections of space more dangerous than its self. So leaving no incentive to go to areas more dangerous.
Also the NPC facilities are too good meaning that people only ever have POSs in hi-sec to cut out the time in research and only research as everything else is better done at an NPC facility.
So the aim is to come up with a fair method to make people want to own thier own facilities and leave the NPC facilities to people just starting out as well as giving industrialists and subsequently others a greater reason to move to areas of the game that are more dangerous in pursuit or better rewards.
This does not require forcing people to go to more dangerous areas but giving them a reason to do so if they chose, same as NPC facilities at the moment they are so cheap that player owned structures really can not compete, so these need to be altered to make player owned structures a rewarding experience rather than just a slightly faster research at 30 times the cost.
See there is the problem. You have no way of knowing how many of those high-sec players are really alts of null-sec players. I can go to null make lots of ISK to front a high-sec operation. In fact I can even undercut other player knowing I have a secondary source of income. How are you going to force out those players ? Any tax with work across the board, it it will get rather complicated to implament if you want to target specific player who are doing the same thing as the masses just with better backing. And by stopping a certain player group you are essentially forcing them to do something else ? Call it what it is the player base refuses to change and people consider it a problem so you want to change the way they play there game so you have to force them to do something. People produce in high-sec cause that is where people sell there items. It is nautral ground for the null sec alliances. It also keeps BPO's safe as players spent time and ISK to aquire and research them. And let be honest it is very easy for a player to get goods from high-sec to null and back again. In order to change things so null produces and sells in null. 1 - give null the production lines to implement it (improve null station) 2 - give null the market to sell items (this is practically impossible given human nature) 3 - remove easy access of goods from null to high-sec and the reverse. Number one is easily fixed. Number two the the lynch pin that makes everything fall apart (no real way to do this) Number three is well a nasty thing and you boards are filled with people trying to fix it to no avail. In some respects 3 could be fixed by making null a lot farther out then it already is. A change in the geography of EVE could help. What I am talking about is either increasing low-sec systems and or increasing the distance capital jump wise between high-sec and null. If you have to jump 3 times with a capital just to get to a low-sec system on the border of high-sec, producing in null would look more attractive. See where I am going, try not to nerf but change dynamics of the situation without having to once again tweak the mechanics But if people are spending their time on Hi-sec alts they would with an increased industry within Null costing them selves money. 3 is more easily fixed originally I believed in nerfing jump drives till the current situation was quite nicely shown to me where I realized the easiest way to protect what will remain of the Hi-sec markets (as they will take a drop due to the loss Null as a customer) is to increase the amount of fuel consumed by jumping as it is currently way too cheap for a jump freighter in terms of m2, personally i think an 8 fold increase in fuel consumed should protect these markets sufficiently while enabling Null to become more self sufficient.
THought about fuel as well but decided against it as it would effect and alliances internal logistics. If anything I want to boost the logistic inside an alliances borders (increase the stations abilities) why making it more difficult to get things to high-sec. That is why I went for the lets change the distance between the systems at least for low-sec. it would create a isolation zone and to some extent it would decrease nulls ability to bring capitals easily into low-sec. Which has its own benefits. And in effect this would also increase fuel cost at the same time as you will need more jumps.
As it stand right now it is way too easy to get goods to high-sec.
Is still doesn't fix the market issue however. What null almost needs is a high-sec system with the ability to limit who enters the station.
To do that in the current mechanics would mean you would have to garrison the system. Not something any null-sec alliance would want to do.
So we are back to square one sadly.
EVERYBODY KNOWS |

Frying Doom
Zat's Affiliated Traders
1368
|
Posted - 2012.12.30 21:55:00 -
[1717] - Quote
Simetraz wrote:Natsett Amuinn wrote:Simetraz wrote:
How does the NPC corp player get the ISK to begin with. Industry is the same across the board, why should the rules be any better for null sec. OH wait they already are. FREE refining and FREE production in null-sec stations. THe ability to make capital ships. Don't try and hand me a line about but it cost me blah blah when I produce my own station, talk to the owner about that, they are the ones who ripping you off, not anyone else.
So you think that being in a corporation that can't be war decced, and working out of a station that can't be flipped or destroyed is irrelevant? And pardon me guy, READ. I"me the null guy that keeps saying that he builds for free. I"m the null guy that's on your side. I want your high sec corp to actually get rewarded for being war deccable, and working out of structures you work to defend. Or do you enjoy being trivial in the grand scheme of things? You think my high sec alt is buying your ****? You think my high sec alt is selling your ****? You think my high sec alt is doing anything other than exploiting the NPC corps so that I can do things faster and easier to benefit me in null, without interacting with other high sec industrialists? NO. You shouldn't be allowed to exploit the safety of the NPC corps any more than I should. It needs to be nerfed. LVL 1 missions don't pay the same as LVL 4. You seem to have a funny idea of balance, because "the same" isn't balance. It means the guys not assuming any risk or effort are overpowered; it needs to stop. Ah now I have your attention and perhaps you will stop talking around the subject now and get down to what you really want ? Saying something needs a nerf doesn't really say much. How many members of you own corp that have high-sec NPC alts that are producing in all day long with ISK that was generated from null. Personally I can thing of very few that don't have NPC alts for high-sec production. How do you nerf that ? And the real question is why should you want too ? Just as easy to create a corp that also never leaves station which some do and they are also completely ammune to high-sec war dec's. Or I have friends who just trade the markets all day. Now that is where the real ISK is, not in production but in resales. Once again completely immune. Actually you nerf it quite easily by making it more attractive to be in Null earing money there. You make it more attractive to be in a player corp in hi-sec by nerfing NPC station capabilities.
You make more dangerous space a better place to be and you make player owned structures cheaper to research in and give them better refine rates than NPC structures, so while NPC corps still have their immunity to war decs they do not benefit within industry. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1368
|
Posted - 2012.12.30 22:04:00 -
[1718] - Quote
Simetraz wrote:Simetraz wrote:Frying Doom wrote:
In order to change things so null produces and sells in null. 1 - give null the production lines to implement it (improve null station) 2 - give null the market to sell items (this is practically impossible given human nature) 3 - remove easy access of goods from null to high-sec and the reverse.
Number one is easily fixed. Number two the the lynch pin that makes everything fall apart (no real way to do this) Number three is well a nasty thing and you boards are filled with people trying to fix it to no avail.
In some respects 3 could be fixed by making null a lot farther out then it already is. A change in the geography of EVE could help. What I am talking about is either increasing low-sec systems and or increasing the distance capital jump wise between high-sec and null. If you have to jump 3 times with a capital just to get to a low-sec system on the border of high-sec, producing in null would look more attractive.
See where I am going, try not to nerf but change dynamics of the situation without having to once again tweak the mechanics
But if people are spending their time on Hi-sec alts they would with an increased industry within Null costing them selves money. 3 is more easily fixed originally I believed in nerfing jump drives till the current situation was quite nicely shown to me where I realized the easiest way to protect what will remain of the Hi-sec markets (as they will take a drop due to the loss Null as a customer) is to increase the amount of fuel consumed by jumping as it is currently way too cheap for a jump freighter in terms of m2, personally i think an 8 fold increase in fuel consumed should protect these markets sufficiently while enabling Null to become more self sufficient. THought about fuel as well but decided against it as it would effect and alliances internal logistics. If anything I want to boost the logistic inside an alliances borders (increase the stations abilities) why making it more difficult to get things to high-sec. That is why I went for the lets change the distance between the systems at least for low-sec. it would create a isolation zone and to some extent it would decrease nulls ability to bring capitals easily into low-sec. Which has its own benefits. And in effect this would also increase fuel cost at the same time as you will need more jumps. As it stand right now it is way too easy to get goods to high-sec. Is still doesn't fix the market issue however. What null almost needs is a high-sec system with the ability to limit who enters the station. To do that in the current mechanics would mean you would have to garrison the system. Not something any null-sec alliance would want to do. So we are back to square one sadly. "why making it more difficult to get things to high-sec." That is easy if you take away the largest customer Hi-sec has and then you leave Null with the ability to move huge amounts of goods at a cheap rate there is no way at all anyone within hi-sec can compete with the goods coming in from Null as I worked out earlier in this thread with the current fuel costs and usage if the difference between hi-sec and Nulls ability to manufacture differ by more than 1% on the side of Null, then Hi-sec cannot compete.
I am all for giving more dangerous space the ability to be self sufficient as well as the ability to make good isk, I am not however on the side of the complete destruction of Hi-sec.
Changing the distance is much the same as nerfing jump drives, I my self thought like this but frankly while it does protect the hi-sec markets to a degree it does not really make life easier for smaller alliances and at the end of the day this is about hi-secs ability to compete while opening up new paths (well repaving the old ones) to allow industry to be more meaningful in dangerous space and giving people a bonus within industry to not just sit in a risk free NPC corp.
In essence if you increase jump fuel consumed it means that those living in Null can create competitively priced goods for local markets while not being able to flood the Hi-sec market easily with cheaper than hi-sec can produce goods. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 22:09:00 -
[1719] - Quote
Frying Doom wrote: Actually you nerf it quite easily by making it more attractive to be in Null earing money there. You make it more attractive to be in a player corp in hi-sec by nerfing NPC station capabilities.
You make more dangerous space a better place to be and you make player owned structures cheaper to research in and give them better refine rates than NPC structures, so while NPC corps still have their immunity to war decs they do not benefit within industry.
Even if you nerf NPC stations abilites it will only spread out the market across several systems.
The problem is inherent to the populations. Guess work on populations
80 % high 15 % null 5 % other
That means even if highsec earn less ISK the buying power of high-sec is still more overall then null. So the best market will always end up in high-sec even though per player a high-sec'r has less ISK ,overall they will have more buying power. Granted it is more complicated then that but the market supports the theory
This is also the problem with nerfing tax wise. It will punish the majority while those who already have the ISK will take over the market. And most of that ISK will be coming from null.
It is very hard to nerf the rich while leaving the poor alone.
IT also won't mean anything to those who never leave station. Forcing people into a corp will not change anything. EVERYBODY KNOWS |

Marlona Sky
D00M. Northern Coalition.
2686
|
Posted - 2012.12.30 22:17:00 -
[1720] - Quote
Looks like high sec space is so good that some coalitions have resorted to botting in order to get by. 
Remove local, structure mails and revamp the directional scanner! |
|

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 22:22:00 -
[1721] - Quote
Frying Doom wrote: "why making it more difficult to get things to high-sec." That is easy if you take away the largest customer Hi-sec has and then you leave Null with the ability to move huge amounts of goods at a cheap rate there is no way at all anyone within hi-sec can compete with the goods coming in from Null as I worked out earlier in this thread with the current fuel costs and usage if the difference between hi-sec and Nulls ability to manufacture differ by more than 1% on the side of Null, then Hi-sec cannot compete.
I am all for giving more dangerous space the ability to be self sufficient as well as the ability to make good isk, I am not however on the side of the complete destruction of Hi-sec.
Changing the distance is much the same as nerfing jump drives, I my self thought like this but frankly while it does protect the hi-sec markets to a degree it does not really make life easier for smaller alliances and at the end of the day this is about hi-secs ability to compete while opening up new paths (well repaving the old ones) to allow industry to be more meaningful in dangerous space and giving people a bonus within industry to not just sit in a risk free NPC corp.
In essence if you increase jump fuel consumed it means that those living in Null can create competitively priced goods for local markets while not being able to flood the Hi-sec market easily with cheaper than hi-sec can produce goods.
Because High-sec doesn't NEED T2 items. T2 items are a luxury item for high-sec. T2 items are needed for null and null produces there T2 items in high-sec because it makes the most sense. That really is the heart of the problem. Any nerf you place on high-sec will hit null as well. The 2 economies are tied together. You can't nerf one without hitting the other.
See that is what is so interesting about the whole nerf high-sec. To some extent it will cut null's throat. You crash the high-sec economy and high-sec will continue as before just at a slower rate.
Null is not in that position they depend in the economy to sell items for pay for monthly expenses. SOV is not cheap. EVERYBODY KNOWS |

Bump Truck
Pator Tech School Minmatar Republic
227
|
Posted - 2012.12.30 22:45:00 -
[1722] - Quote
Simetraz wrote:
And you failed to read again.
Welcome to the thread, your input is appreciated.
Though I do think it's a bit much to barge in to the eighty third page of a thread and start asking questions which have been answered twenty times over and then accusing others of a failure to read before posting.
For your convenience (and because it would be a bit mad to begin at the beginning now) let me sum up the main thrust of the thread thus far.
Basically, in the current state of affairs, it isn't wise for a Null alliance to have an industrial base in the space they own.
So they don't, they have it in HighSec instead, whether they run it or they subcontract it.
And this is a bad thing for the game as the industrial base is the thing that makes an alliance vulnerable, it's the thing you want to disrupt and destroy if you want to beat them in an ISK war.
So it would be good for the vitality and intrigue of Null life if CCP modified certain elements of the game to make it viable, or even desirable, to have an industrial base in any space you own.
That is mining, refining, manufacturing and trading.
And this is what most people in the thread are calling for.
However HighSec is a bit of an obstacle to this.
It has an abundance of ore fields, it has stations everywhere with instant, perfect, refining and it has many more manufacturing slots than are used and they are super cheap. It has CONCORD and it has the trade hubs (which will always be in the safest place).
So it is possible, that in order to make it more desirable to produce in Null rather than importing everything from HighSec, an even handed nerf may be required, as part as a larger progam of null industry redesign.
Things which have been suggested include higher taxes, refine rate reduction, increased costs in productions lines, increased costs based on usage etc etc.
So ultimately this is about fixing Null which damaging HighSec as little as possible.
Things it is not about include;
forcing people out of HighSec, destroying HighSec, removing any activites from HighSec, Goonspiracy to own everything, shooting carebears, moaning null bears being the chosen ones or anything else like that. Please see the OP for a list of things it is not about.
I hope this helps. |

Frying Doom
Zat's Affiliated Traders
1370
|
Posted - 2012.12.30 22:49:00 -
[1723] - Quote
Simetraz wrote:Frying Doom wrote: "why making it more difficult to get things to high-sec." That is easy if you take away the largest customer Hi-sec has and then you leave Null with the ability to move huge amounts of goods at a cheap rate there is no way at all anyone within hi-sec can compete with the goods coming in from Null as I worked out earlier in this thread with the current fuel costs and usage if the difference between hi-sec and Nulls ability to manufacture differ by more than 1% on the side of Null, then Hi-sec cannot compete.
I am all for giving more dangerous space the ability to be self sufficient as well as the ability to make good isk, I am not however on the side of the complete destruction of Hi-sec.
Changing the distance is much the same as nerfing jump drives, I my self thought like this but frankly while it does protect the hi-sec markets to a degree it does not really make life easier for smaller alliances and at the end of the day this is about hi-secs ability to compete while opening up new paths (well repaving the old ones) to allow industry to be more meaningful in dangerous space and giving people a bonus within industry to not just sit in a risk free NPC corp.
In essence if you increase jump fuel consumed it means that those living in Null can create competitively priced goods for local markets while not being able to flood the Hi-sec market easily with cheaper than hi-sec can produce goods.
Because High-sec doesn't NEED T2 items. T2 items are a luxury item for high-sec. T2 items are needed for null and null produces there T2 items in high-sec because it makes the most sense. That really is the heart of the problem. Any nerf you place on high-sec will hit null as well. The 2 economies are tied together. You can't nerf one without hitting the other. See that is what is so interesting about the whole nerf high-sec. To some extent it will cut null's throat. You crash the high-sec economy and high-sec will continue as before just at a slower rate. Null is not in that position they depend on the economy to sell items for pay for monthly expenses. SOV is not cheap. Although it would be an interesting way to reset null. Cause all the alliances would go bankrupt which means they would have to implode or leave null to just survive opening up regions for others or for those that say had a huge ISK reserve set aside. A little tinfoil for fun     I am not really sure what you are on about with T2, yes the price will be higher with higher shipping costs but persoanlly I would also like to see moon mining die in a bloody accident, it should be an active player activity causing bottom up funding, not top down. and available in all -0.0 space with more mineral supply than at perseent, so people who take the risk get the reward.
It is not from my perspective about nerfing Hi-sec but nerfing NPC structures and boosting player structures as well as boosting dangerous space with more mineral availability Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Bump Truck
Pator Tech School Minmatar Republic
227
|
Posted - 2012.12.30 22:50:00 -
[1724] - Quote
EI Digin wrote:Mineral supply in nullsec right now is a chicken-and-egg problem. Nobody is going to import minerals unless they have a guaranteed buyer, and no one is building anything because there are no minerals on the market. Small-time industrialists are not interested in adding more tasks for themselves, or have the free isk/characters in order to build stuff, and high-scale industrialists who already have the supply line running don't want to bother supplying relatively few minerals for smalltimers because it isn't worth their time.
The easy solution is to make mining low-ends viable to mine in nullsec, by increasing their isk/hour rate so that people strip sites clean instead of cherry picking the good stuff then moving to the next system. Mining helps to provide minerals for small scale manufacturers, miners in nullsec cannot (and should not be able to) provide enough minerals to sustain supercapital building operations or massive fleet doctrine creation schemes. That's what highsec is for.
Just to pick out one thing, I'm not sure what HighSec is for.
I don't think it's "the place for industry", nor do I think it's "the place to mine low ends".
Maybe it's more like a place for newbs and casual players.
If it is that then it should have access to most activities but the best of nothing. |

Simetraz
State War Academy Caldari State
682
|
Posted - 2012.12.30 23:11:00 -
[1725] - Quote
Frying Doom wrote:Simetraz wrote:Frying Doom wrote: "why making it more difficult to get things to high-sec." That is easy if you take away the largest customer Hi-sec has and then you leave Null with the ability to move huge amounts of goods at a cheap rate there is no way at all anyone within hi-sec can compete with the goods coming in from Null as I worked out earlier in this thread with the current fuel costs and usage if the difference between hi-sec and Nulls ability to manufacture differ by more than 1% on the side of Null, then Hi-sec cannot compete.
I am all for giving more dangerous space the ability to be self sufficient as well as the ability to make good isk, I am not however on the side of the complete destruction of Hi-sec.
Changing the distance is much the same as nerfing jump drives, I my self thought like this but frankly while it does protect the hi-sec markets to a degree it does not really make life easier for smaller alliances and at the end of the day this is about hi-secs ability to compete while opening up new paths (well repaving the old ones) to allow industry to be more meaningful in dangerous space and giving people a bonus within industry to not just sit in a risk free NPC corp.
In essence if you increase jump fuel consumed it means that those living in Null can create competitively priced goods for local markets while not being able to flood the Hi-sec market easily with cheaper than hi-sec can produce goods.
Because High-sec doesn't NEED T2 items. T2 items are a luxury item for high-sec. T2 items are needed for null and null produces there T2 items in high-sec because it makes the most sense. That really is the heart of the problem. Any nerf you place on high-sec will hit null as well. The 2 economies are tied together. You can't nerf one without hitting the other. See that is what is so interesting about the whole nerf high-sec. To some extent it will cut null's throat. You crash the high-sec economy and high-sec will continue as before just at a slower rate. Null is not in that position they depend on the economy to sell items for pay for monthly expenses. SOV is not cheap. Although it would be an interesting way to reset null. Cause all the alliances would go bankrupt which means they would have to implode or leave null to just survive opening up regions for others or for those that say had a huge ISK reserve set aside. A little tinfoil for fun     I am not really sure what you are on about with T2, yes the price will be higher with higher shipping costs but persoanlly I would also like to see moon mining die in a bloody accident, it should be an active player activity causing bottom up funding, not top down. and available in all -0.0 space with more mineral supply than at perseent, so people who take the risk get the reward. It is not from my perspective about nerfing Hi-sec but nerfing NPC structures and boosting player structures as well as boosting dangerous space with more mineral availability
I have to presume you mean moon minerals ? Normal minerals are a endless supply in nullsec with SOV belts. (and no region is better then another) However unlikely you could actually mine out all the belts and high-sec and have to wait for them to spawn. In null this can't happen. The only thing null lacks in endless (was going to supply but no) in the right proportions is Trit and Pyerite.
As far as the T2 market well I mention it because it is one of the prefered ways Null alliances get ISK. And as moon minerals (or any minerals for that part)are not a faucet they require an economy to actually get something out of them.
Alliances could get by on a straight faucet like Ratting but that takes a lot more work on the members part. EVERYBODY KNOWS |

Frying Doom
Zat's Affiliated Traders
1388
|
Posted - 2012.12.31 01:19:00 -
[1726] - Quote
Simetraz wrote:Frying Doom wrote:Simetraz wrote:Frying Doom wrote: "why making it more difficult to get things to high-sec." That is easy if you take away the largest customer Hi-sec has and then you leave Null with the ability to move huge amounts of goods at a cheap rate there is no way at all anyone within hi-sec can compete with the goods coming in from Null as I worked out earlier in this thread with the current fuel costs and usage if the difference between hi-sec and Nulls ability to manufacture differ by more than 1% on the side of Null, then Hi-sec cannot compete.
I am all for giving more dangerous space the ability to be self sufficient as well as the ability to make good isk, I am not however on the side of the complete destruction of Hi-sec.
Changing the distance is much the same as nerfing jump drives, I my self thought like this but frankly while it does protect the hi-sec markets to a degree it does not really make life easier for smaller alliances and at the end of the day this is about hi-secs ability to compete while opening up new paths (well repaving the old ones) to allow industry to be more meaningful in dangerous space and giving people a bonus within industry to not just sit in a risk free NPC corp.
In essence if you increase jump fuel consumed it means that those living in Null can create competitively priced goods for local markets while not being able to flood the Hi-sec market easily with cheaper than hi-sec can produce goods.
Because High-sec doesn't NEED T2 items. T2 items are a luxury item for high-sec. T2 items are needed for null and null produces there T2 items in high-sec because it makes the most sense. That really is the heart of the problem. Any nerf you place on high-sec will hit null as well. The 2 economies are tied together. You can't nerf one without hitting the other. See that is what is so interesting about the whole nerf high-sec. To some extent it will cut null's throat. You crash the high-sec economy and high-sec will continue as before just at a slower rate. Null is not in that position they depend on the economy to sell items for pay for monthly expenses. SOV is not cheap. Although it would be an interesting way to reset null. Cause all the alliances would go bankrupt which means they would have to implode or leave null to just survive opening up regions for others or for those that say had a huge ISK reserve set aside. A little tinfoil for fun     I am not really sure what you are on about with T2, yes the price will be higher with higher shipping costs but persoanlly I would also like to see moon mining die in a bloody accident, it should be an active player activity causing bottom up funding, not top down. and available in all -0.0 space with more mineral supply than at perseent, so people who take the risk get the reward. It is not from my perspective about nerfing Hi-sec but nerfing NPC structures and boosting player structures as well as boosting dangerous space with more mineral availability I have to presume you mean moon minerals ? Normal minerals are a endless supply in nullsec with SOV belts. (and no region is better then another) However unlikely you could actually mine out all the belts and high-sec and have to wait for them to spawn. In null this can't happen. The only thing null lacks in endless (was going to supply but no) in the right proportions is Trit and Pyerite. As far as the T2 market well I mention it because it is one of the prefered ways Null alliances get ISK. And as moon minerals (or any minerals for that part)are not a faucet they require an economy to actually get something out of them. Alliances could get by on a straight faucet like Ratting but that takes a lot more work on the members part. Yes part of this is the increase is the increase in trit and pyerite in Null, this does need to occur to help make Null more self sufficient as does the nerf to NPC structures and he buff of player owned ones.
As to moon minerals, yes I agree they are not a faucet nor do I believe that any one material should only occur in Sov space. But top down financing should not occur, a corporation should have its life blood via its members not some super afk mining taken to extremes as moon mining is.
Moon mining is the worst idea ever in this game it actually make the current war dec system look good. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tesal
133
|
Posted - 2012.12.31 01:25:00 -
[1727] - Quote
Frying Doom wrote: Yes part of this is the increase is the increase in trit and pyerite in Null, this does need to occur to help make Null more self sufficient as does the nerf to NPC structures and he buff of player owned ones.
As to moon minerals, yes I agree they are not a faucet nor do I believe that any one material should only occur in Sov space. But top down financing should not occur, a corporation should have its life blood via its members not some super afk mining taken to extremes as moon mining is.
Moon mining is the worst idea ever in this game it actually make the current war dec system look good.
If trit and pye were in null the prices would drop in hi-sec until it is more profitable to haul to null from hi-sec. The only thing you will accomplish is crashing the price.
|

Frying Doom
Zat's Affiliated Traders
1394
|
Posted - 2012.12.31 01:40:00 -
[1728] - Quote
Tesal wrote:Frying Doom wrote: Yes part of this is the increase is the increase in trit and pyerite in Null, this does need to occur to help make Null more self sufficient as does the nerf to NPC structures and he buff of player owned ones.
As to moon minerals, yes I agree they are not a faucet nor do I believe that any one material should only occur in Sov space. But top down financing should not occur, a corporation should have its life blood via its members not some super afk mining taken to extremes as moon mining is.
Moon mining is the worst idea ever in this game it actually make the current war dec system look good.
If trit and pye were in null the prices would drop in hi-sec until it is more profitable to haul to null from hi-sec. The only thing you will accomplish is crashing the price. So the 8 fold increase in the cost of hauling I mentioned would not make this an uneconomic proposal?
Crap what the hell is the price of trit 2600 a unit? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tesal
133
|
Posted - 2012.12.31 01:51:00 -
[1729] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: Yes part of this is the increase is the increase in trit and pyerite in Null, this does need to occur to help make Null more self sufficient as does the nerf to NPC structures and he buff of player owned ones.
As to moon minerals, yes I agree they are not a faucet nor do I believe that any one material should only occur in Sov space. But top down financing should not occur, a corporation should have its life blood via its members not some super afk mining taken to extremes as moon mining is.
Moon mining is the worst idea ever in this game it actually make the current war dec system look good.
If trit and pye were in null the prices would drop in hi-sec until it is more profitable to haul to null from hi-sec. The only thing you will accomplish is crashing the price. So the 8 fold increase in the cost of hauling I mentioned would not make this an uneconomic proposal? Crap what the hell is the price of trit 2600 a unit?
Inflicting pain and suffering and making things as inconvenient as possible is not the hallmark of an improvement in the game. Thats a bad idea.
|

Frying Doom
Zat's Affiliated Traders
1398
|
Posted - 2012.12.31 02:03:00 -
[1730] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Yes part of this is the increase is the increase in trit and pyerite in Null, this does need to occur to help make Null more self sufficient as does the nerf to NPC structures and he buff of player owned ones.
As to moon minerals, yes I agree they are not a faucet nor do I believe that any one material should only occur in Sov space. But top down financing should not occur, a corporation should have its life blood via its members not some super afk mining taken to extremes as moon mining is.
Moon mining is the worst idea ever in this game it actually make the current war dec system look good.
If trit and pye were in null the prices would drop in hi-sec until it is more profitable to haul to null from hi-sec. The only thing you will accomplish is crashing the price. So the 8 fold increase in the cost of hauling I mentioned would not make this an uneconomic proposal? Crap what the hell is the price of trit 2600 a unit? Inflicting pain and suffering and making things as inconvenient as possible is not the hallmark of an improvement in the game. Thats a bad idea. So hold on what your saying is that Null should not be given trit and pyerite because they will flood the market but their ability to get goods to the market should not have an increased cost qas that would inflict pain and suffering, so subsequently Null should not therefore be given trit and pyerite.
Yeah ok then. The increase in costs will allow Hi-sec to have what it produces its self at a cost slightly above there current price due to the NPC facility nerf and T2 goods sold by dangerous space will just end up having the transport cost added on by the seller, hardly pain and suffering. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
|

Tesal
134
|
Posted - 2012.12.31 02:08:00 -
[1731] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Yes part of this is the increase is the increase in trit and pyerite in Null, this does need to occur to help make Null more self sufficient as does the nerf to NPC structures and he buff of player owned ones.
As to moon minerals, yes I agree they are not a faucet nor do I believe that any one material should only occur in Sov space. But top down financing should not occur, a corporation should have its life blood via its members not some super afk mining taken to extremes as moon mining is.
Moon mining is the worst idea ever in this game it actually make the current war dec system look good.
If trit and pye were in null the prices would drop in hi-sec until it is more profitable to haul to null from hi-sec. The only thing you will accomplish is crashing the price. So the 8 fold increase in the cost of hauling I mentioned would not make this an uneconomic proposal? Crap what the hell is the price of trit 2600 a unit? Inflicting pain and suffering and making things as inconvenient as possible is not the hallmark of an improvement in the game. Thats a bad idea. So hold on what your saying is that Null should not be given trit and pyerite because they will flood the market but their ability to get goods to the market should not have an increased cost qas that would inflict pain and suffering, so subsequently Null should not therefore be given trit and pyerite. Yeah ok then. The increase in costs will allow Hi-sec to have what it produces its self at a cost slightly above there current price due to the NPC facility nerf and T2 goods sold by dangerous space will just end up having the transport cost added on by the seller, hardly pain and suffering.
There is already a balance of trade in minerals. Making that go away takes away some of the interdependence between null and hi-sec.
|

Frying Doom
Zat's Affiliated Traders
1398
|
Posted - 2012.12.31 02:15:00 -
[1732] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:
Inflicting pain and suffering and making things as inconvenient as possible is not the hallmark of an improvement in the game. Thats a bad idea.
So hold on what your saying is that Null should not be given trit and pyerite because they will flood the market but their ability to get goods to the market should not have an increased cost qas that would inflict pain and suffering, so subsequently Null should not therefore be given trit and pyerite. Yeah ok then. The increase in costs will allow Hi-sec to have what it produces its self at a cost slightly above there current price due to the NPC facility nerf and T2 goods sold by dangerous space will just end up having the transport cost added on by the seller, hardly pain and suffering. There is already a balance of trade in minerals. Making that go away takes away some of the interdependence between null and hi-sec. Yes it does and it will remove Hi-secs largest customer, it will also give people who want to live out in null in an industrial capability a reason to go there without needing a 7 billion isk ship to be able to build something of substance, while with an increase in fuel consumption by jump ships will allow some protection to Hi-secs remain markets and increased POS capablities. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tesal
134
|
Posted - 2012.12.31 02:18:00 -
[1733] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote:Tesal wrote:
Inflicting pain and suffering and making things as inconvenient as possible is not the hallmark of an improvement in the game. Thats a bad idea.
So hold on what your saying is that Null should not be given trit and pyerite because they will flood the market but their ability to get goods to the market should not have an increased cost qas that would inflict pain and suffering, so subsequently Null should not therefore be given trit and pyerite. Yeah ok then. The increase in costs will allow Hi-sec to have what it produces its self at a cost slightly above there current price due to the NPC facility nerf and T2 goods sold by dangerous space will just end up having the transport cost added on by the seller, hardly pain and suffering. There is already a balance of trade in minerals. Making that go away takes away some of the interdependence between null and hi-sec. Yes it does and it will remove Hi-secs largest customer, it will also give people who want to live out in null in an industrial capability a reason to go there without needing a 7 billion isk ship to be able to build something of substance, while with an increase in fuel consumption by jump ships will allow some protection to Hi-secs remain markets and increased POS capabilities.
The bedrock of the game should not be altered on a whim.
Materials would still be moved by jump freighter even if mined in null.
|

Simetraz
State War Academy Caldari State
685
|
Posted - 2012.12.31 02:30:00 -
[1734] - Quote
A long time ago in a EVE Galaxy blah blah blah. THe low end market was capped via shuttle sold from NPC's. The cap was removed by CCP and ever sense then the prices of Trit and pyerite have gone up.
Now the question is the reason behind the price rise a matter of supply not meeting demand or is it down to market maniputlation or a both.
Giving null the ability to mine vast amounts of trit and pyerite via a SOV belt would not really be a bad thing. First it would provide a checks and balances.
If the price got too high null-sec would stop buying low ends from high-sec. WHich would cause the prices in high-sec to drop eventually.
WOuld this stop null from selling there high-ends in high-sec. No as there is not a big enough market in null to support the current amount being mined and lets face it greed will play a part. And in this case that is a good thing.
I still say change that spod rock in the small sov belt to a scordite rocks and let the markets sort it out. And go from there.
But I have always been a firm believer that null should require nothing from high-sec players. Why, well until that happens CCP can never effectively create a deep null section of space. Something I would love to see. another section of null way outside what we see today. But for that to happen Null needs freedom from high-sec. ANd the farther out you get from high-sec the more likely the players will decide another hub besides Jita needs to be created.
There are some other items but out of scope of this discussion. EVERYBODY KNOWS |

Frying Doom
Zat's Affiliated Traders
1399
|
Posted - 2012.12.31 02:39:00 -
[1735] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote:Tesal wrote:
Inflicting pain and suffering and making things as inconvenient as possible is not the hallmark of an improvement in the game. Thats a bad idea.
So hold on what your saying is that Null should not be given trit and pyerite because they will flood the market but their ability to get goods to the market should not have an increased cost qas that would inflict pain and suffering, so subsequently Null should not therefore be given trit and pyerite. Yeah ok then. The increase in costs will allow Hi-sec to have what it produces its self at a cost slightly above there current price due to the NPC facility nerf and T2 goods sold by dangerous space will just end up having the transport cost added on by the seller, hardly pain and suffering. There is already a balance of trade in minerals. Making that go away takes away some of the interdependence between null and hi-sec. Yes it does and it will remove Hi-secs largest customer, it will also give people who want to live out in null in an industrial capability a reason to go there without needing a 7 billion isk ship to be able to build something of substance, while with an increase in fuel consumption by jump ships will allow some protection to Hi-secs remain markets and increased POS capabilities. The bedrock of the game should not be altered on a whim. Materials would still be moved by jump freighter even if mined in null. The lack of abilities in Null and their inability to to be able to built things without the use of billions in ships while at the same time the fact that NPC facilities are massively better than those of player owned and built facilities has been occurring for a long, long time, there alteration is hardly part of a whim. Null is empty industrially due to the massive isk you must risk just to be on par with hi-sec, it hardly encourages anyone to go out and risk more to make more if they can risk less, get as good as free infrastructure and make a crap load of isk with industry in Hi-sec.
Yes it will be an alteration and yes hi-sec does need cushioning against the blow with the increase in jump fuel usage but having NPC facilities better than player owned ones where they are risking more makes no sense. Having Null crippled just so they have to go to Hi-sec just to keep that market going strong makes little to no sense. Expanding the infrastructure and production abilities of player structures will allow people to gain a fair risk vs reward even if it is just a hi-sec tower vs a hi-sec NPC station, atm those manufacturing in the stations with no-risk are the ones making the larger profits.
I am not a Null sec player but I am an EvE player and it is better for the game as a whole to reward those who take the extra risk.
But the idea of super ores is a really dumb one, it is to much reward. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1399
|
Posted - 2012.12.31 02:43:00 -
[1736] - Quote
Simetraz wrote:A long time ago in a EVE Galaxy blah blah blah. THe low end market was capped via shuttle sold from NPC's. The cap was removed by CCP and ever sense then the prices of Trit and pyerite have gone up.
Now the question is the reason behind the price rise a matter of supply not meeting demand or is it down to market maniputlation or a both.
Giving null the ability to mine vast amounts of trit and pyerite via a SOV belt would not really be a bad thing. First it would provide a checks and balances.
If the price got too high null-sec would stop buying low ends from high-sec. WHich would cause the prices in high-sec to drop eventually.
WOuld this stop null from selling there high-ends in high-sec. No as there is not a big enough market in null to support the current amount being mined and lets face it greed will play a part. And in this case that is a good thing.
I still say change that spod rock in the small sov belt to a scordite rocks and let the markets sort it out. And go from there.
But I have always been a firm believer that null should require nothing from high-sec players. Why, well until that happens CCP can never effectively create a deep null section of space. Something I would love to see. another section of null way outside what we see today. But for that to happen Null needs freedom from high-sec. ANd the farther out you get from high-sec the more likely the players will decide another hub besides Jita needs to be created.
There are some other items but out of scope of this discussion. Ok while I believe trit and pyerite should be in as you call them Sov belts, I actually believe these minerals should be included in all normal belts.
I am not aware of the full mechanics of these sov belts, I am aware they are like grav sites in a WH but do they disappear after a few days if you do not mine them out? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Nicolo da'Vicenza
Air The Unthinkables
2339
|
Posted - 2012.12.31 02:49:00 -
[1737] - Quote
Tesal wrote:Frying Doom wrote: So hold on what your saying is that Null should not be given trit and pyerite because they will flood the market but their ability to get goods to the market should not have an increased cost qas that would inflict pain and suffering, so subsequently Null should not therefore be given trit and pyerite.
Yeah ok then. The increase in costs will allow Hi-sec to have what it produces its self at a cost slightly above there current price due to the NPC facility nerf and T2 goods sold by dangerous space will just end up having the transport cost added on by the seller, hardly pain and suffering.
There is already a balance of trade in minerals. Making that go away takes away some of the interdependence between null and hi-sec. Good. |

Simetraz
State War Academy Caldari State
686
|
Posted - 2012.12.31 02:52:00 -
[1738] - Quote
Frying Doom wrote: Ok while I believe trit and pyerite should be in as you call them Sov belts, I actually believe these minerals should be included in all normal belts.
I am not aware of the full mechanics of these sov belts, I am aware they are like grav sites in a WH but do they disappear after a few days if you do not mine them out?
They are in the normal belts in most places but like high-sec they are quickly drained, just like high-sec.
The SOV belt show up as a grav site. There are 5 different belts based on how much you mine in a system.
Once you deplete a belt you leave it and wait five minutes and another one identical to the one you just cleared will spawn again. (in a different location in the system) If I can find the link to it I will post it here. EVERYBODY KNOWS |

Tesal
134
|
Posted - 2012.12.31 02:55:00 -
[1739] - Quote
Frying Doom wrote: ...Yes it will be an alteration and yes hi-sec does need cushioning against the blow with the increase in jump fuel usage...
Increased jump fuel usage is a nerf on hi-sec, not a buff. Its a barrier to trade.
|

Frying Doom
Zat's Affiliated Traders
1400
|
Posted - 2012.12.31 02:56:00 -
[1740] - Quote
Simetraz wrote:Frying Doom wrote: Ok while I believe trit and pyerite should be in as you call them Sov belts, I actually believe these minerals should be included in all normal belts.
I am not aware of the full mechanics of these sov belts, I am aware they are like grav sites in a WH but do they disappear after a few days if you do not mine them out?
They are in the normal belts in most places but like high-sec they are quickly drained, just like high-sec. The SOV belt show up as a grav site. There are 5 different belts based on how much you mine in a system. Once you deplete a belt you leave it and wait five minutes and another one identical to the one you just cleared will spawn again. (in a different location in the system) If I can find the link to it I will post it here. Seems like a bit of a never ending cycle, cant you just mine what you want out of one and then go next door (within sov space that question is, not just pop past that gate camp in unsecured space) Any Spelling, gramatical and literary errors made by me are included free of charge.
|
|

Frying Doom
Zat's Affiliated Traders
1400
|
Posted - 2012.12.31 02:57:00 -
[1741] - Quote
Tesal wrote:Frying Doom wrote: ...Yes it will be an alteration and yes hi-sec does need cushioning against the blow with the increase in jump fuel usage...
Increased jump fuel usage is a nerf on hi-sec, not a buff. Its a barrier to trade. Who would they trade with that requires jump fuel? lo-sec is fairly close to hi and even with the increase in fuel costs would not disable that trade. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Simetraz
State War Academy Caldari State
687
|
Posted - 2012.12.31 03:05:00 -
[1742] - Quote
Frying Doom wrote:Simetraz wrote:Frying Doom wrote: Ok while I believe trit and pyerite should be in as you call them Sov belts, I actually believe these minerals should be included in all normal belts.
I am not aware of the full mechanics of these sov belts, I am aware they are like grav sites in a WH but do they disappear after a few days if you do not mine them out?
They are in the normal belts in most places but like high-sec they are quickly drained, just like high-sec. The SOV belt show up as a grav site. There are 5 different belts based on how much you mine in a system. Once you deplete a belt you leave it and wait five minutes and another one identical to the one you just cleared will spawn again. (in a different location in the system) If I can find the link to it I will post it here. Seems like a bit of a never ending cycle, cant you just mine what you want out of one and then go next door (within sov space that question is, not just pop past that gate camp in unsecured space)
yes and no. here is the link Bloodtear Industy Index Report
You have to understand the size of these belts. A paste from the report "The small belt is dispersed just enough to make you move 3-4 times if youGÇÖre mining it out completely. The combined total wealth contained in the small belt is 1.341bil, at 8.01mil m3, and takes 42.4 man-hours to mine. If you mine the small belt to completion youGÇÖll be halfway through level 2"
You will understand a lot about what null is capable of by reading the PDF linked/
And for fun this is the best belt based on size and how the belts is made up.
"This belt has increased in size by 38.6%GÇô but ONLY because of massive increases in arkonor and bistot. The current size is 7.465mil m3, and takes 40.9 man-hours to complete. However, the average profit per miner is the highest of any belt, at 40.9mil/hr. This belt contains a whopping 60.1% ABCM by volume, which is the highest of any belt. The total belt is worth 1.95bil. It is easily the most profitable belt to mine to completion repeatedly." EVERYBODY KNOWS |

Tesal
135
|
Posted - 2012.12.31 03:06:00 -
[1743] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: ...Yes it will be an alteration and yes hi-sec does need cushioning against the blow with the increase in jump fuel usage...
Increased jump fuel usage is a nerf on hi-sec, not a buff. Its a barrier to trade. Who would they trade with that requires jump fuel? lo-sec is fairly close to hi and even with the increase in fuel costs would not disable that trade.
Where would the highends come from professor?
|

Frying Doom
Zat's Affiliated Traders
1400
|
Posted - 2012.12.31 03:23:00 -
[1744] - Quote
Simetraz wrote:Frying Doom wrote:Simetraz wrote:Frying Doom wrote: Ok while I believe trit and pyerite should be in as you call them Sov belts, I actually believe these minerals should be included in all normal belts.
I am not aware of the full mechanics of these sov belts, I am aware they are like grav sites in a WH but do they disappear after a few days if you do not mine them out?
They are in the normal belts in most places but like high-sec they are quickly drained, just like high-sec. The SOV belt show up as a grav site. There are 5 different belts based on how much you mine in a system. Once you deplete a belt you leave it and wait five minutes and another one identical to the one you just cleared will spawn again. (in a different location in the system) If I can find the link to it I will post it here. Seems like a bit of a never ending cycle, cant you just mine what you want out of one and then go next door (within sov space that question is, not just pop past that gate camp in unsecured space) yes and no. here is the link Bloodtear Industy Index ReportYou have to understand the size of these belts. A paste from the report "The small belt is dispersed just enough to make you move 3-4 times if youGÇÖre mining it out completely. The combined total wealth contained in the small belt is 1.341bil, at 8.01mil m3, and takes 42.4 man-hours to mine. If you mine the small belt to completion youGÇÖll be halfway through level 2" You will understand a lot about what null is capable of by reading the PDF linked/ And for fun this is the best belt based on size and how the belts is made up. "This belt has increased in size by 38.6%GÇô but ONLY because of massive increases in arkonor and bistot. The current size is 7.465mil m3, and takes 40.9 man-hours to complete. However, the average profit per miner is the highest of any belt, at 40.9mil/hr. This belt contains a whopping 60.1% ABCM by volume, which is the highest of any belt. The total belt is worth 1.95bil. It is easily the most profitable belt to mine to completion repeatedly." Thank you for the read very helpful, I must say personally so as not to just hand you guys the farm might I suggest a reduction of spod by say 50% to an increase of veldspar and scordite to increase the total amount of trit and pyetite you would be able to get? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1400
|
Posted - 2012.12.31 03:24:00 -
[1745] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: ...Yes it will be an alteration and yes hi-sec does need cushioning against the blow with the increase in jump fuel usage...
Increased jump fuel usage is a nerf on hi-sec, not a buff. Its a barrier to trade. Who would they trade with that requires jump fuel? lo-sec is fairly close to hi and even with the increase in fuel costs would not disable that trade. Where would the highends come from professor? you mean besides the systems right next to high sec plus the 2500 wormhole systems and the fact that some of those ores can be found in lo-sec, hmmm no idea. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
6720
|
Posted - 2012.12.31 03:27:00 -
[1746] - Quote
Frying Doom wrote: Thank you for the read very helpful, I must say personally so as not to just hand you guys the farm might I suggest a reduction of spod by say 50% to an increase of veldspar and scordite to increase the total amount of trit and pyetite you would be able to get?
The currently fashionable "fix 2 problems with 1 change" idea is to add some trit & pyer to the Spodumain yield. This simultaneously makes it less worthless and increases the low-end availability in null.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1401
|
Posted - 2012.12.31 03:33:00 -
[1747] - Quote
Malcanis wrote:Frying Doom wrote: Thank you for the read very helpful, I must say personally so as not to just hand you guys the farm might I suggest a reduction of spod by say 50% to an increase of veldspar and scordite to increase the total amount of trit and pyetite you would be able to get?
The currently fashionable "fix 2 problems with 1 change" idea is to add some trit & pyer to the Spodumain yield. This simultaneously makes it less worthless and increases the low-end availability in null. Ok well I did a quick look at my charts and it does show spod as per about 4 months ago at a massive 67.84 isk per m2 compared to velspars tiny 151.65 isk per m2.
I think you guys might be onto something there, that stuff would suck to mine. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Simetraz
State War Academy Caldari State
687
|
Posted - 2012.12.31 03:35:00 -
[1748] - Quote
Frying Doom wrote: Thank you for the read very helpful, I must say personally so as not to just hand you guys the farm might I suggest a reduction of spod by say 50% to an increase of veldspar and scordite to increase the total amount of trit and pyetite you would be able to get?
Well one of the reason I picked the replacing the Spod with a scordite is the ratio in scordite is very good but not perfect. And most null miners only use the large. This would force them to mine the small belt as well. So there is already a price for the trit and pyrite they must now rotate 2 belts to get what they want.
Like I said early most won't in preference to simple sell to high-sec and purchase the low ends there. Up to a point.
And to be honest I was trying to cut down on what CCP has to do. Switch rock and watch what happens. IF it is too much they can always make another change.
Sadly this is all talk anyways, I don't see CCP making changes anytime soon. EVERYBODY KNOWS |

Frying Doom
Zat's Affiliated Traders
1403
|
Posted - 2012.12.31 03:42:00 -
[1749] - Quote
Simetraz wrote:Frying Doom wrote: Thank you for the read very helpful, I must say personally so as not to just hand you guys the farm might I suggest a reduction of spod by say 50% to an increase of veldspar and scordite to increase the total amount of trit and pyetite you would be able to get?
Well one of the reason I picked the replacing the Spod with a scordite is the ratio in scordite is very good but not perfect. And most null miners only use the large. This would force them to mine the small belt as well. So there is already a price for the trit and pyrite they must now rotate 2 belts to get what they want. Like I said early most won't in preference to simply sell to high-sec and purchase the low ends there. Up to a point. And to be honest I was trying to cut down on what CCP has to do. Switch rock and watch what happens. IF it is too much they can always make another change. Sadly this is all talk anyways, I don't see CCP making changes anytime soon. One would hope that what the CSM has hinted to about its minutes will occur and talk is always helpful as it leads CCP to the ability to see what some of us think even if it is just the big mouthed ones.
But as to scordite my now 4 month old chart shows scordite at 167.58 isk per m2 so the 4th highest rock as value at that time and as i said I believe in null efficiency not giving them the farm, I personally would be more comfortable with an increase in the value of spod by an increase of trit and pyerite within it, subsequently giving Null independence but not the farm. That is a good idea Malcanis .
Edit: oh and CCP is starting to run out of time on making the game better for all as so many good games are coming out not so much MMOs but good games. Lets face it so many MMOs come out not I would be surprised if the post lenght here would let you type in those just released in 2012. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2949
|
Posted - 2012.12.31 03:54:00 -
[1750] - Quote
Simetraz wrote:Frying Doom wrote: Thank you for the read very helpful, I must say personally so as not to just hand you guys the farm might I suggest a reduction of spod by say 50% to an increase of veldspar and scordite to increase the total amount of trit and pyetite you would be able to get?
Well one of the reason I picked the replacing the Spod with a scordite is the ratio in scordite is very good but not perfect. And most null miners only use the large. This would force them to mine the small belt as well. So there is already a price for the trit and pyrite they must now rotate 2 belts to get what they want. Like I said early most won't in preference to simply sell to high-sec and purchase the low ends there. Up to a point. Producers do like buying lowends locally. Of course the miners prefer to sell it locally too... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Simetraz
State War Academy Caldari State
688
|
Posted - 2012.12.31 03:55:00 -
[1751] - Quote
Frying Doom wrote:Simetraz wrote:Frying Doom wrote: Thank you for the read very helpful, I must say personally so as not to just hand you guys the farm might I suggest a reduction of spod by say 50% to an increase of veldspar and scordite to increase the total amount of trit and pyetite you would be able to get?
Well one of the reason I picked the replacing the Spod with a scordite is the ratio in scordite is very good but not perfect. And most null miners only use the large. This would force them to mine the small belt as well. So there is already a price for the trit and pyrite they must now rotate 2 belts to get what they want. Like I said early most won't in preference to simply sell to high-sec and purchase the low ends there. Up to a point. And to be honest I was trying to cut down on what CCP has to do. Switch rock and watch what happens. IF it is too much they can always make another change. Sadly this is all talk anyways, I don't see CCP making changes anytime soon. One would hope that what the CSM has hinted to about its minutes will occur and talk is always helpful as it leads CCP to the ability to see what some of us think even if it is just the big mouthed ones. But as to scordite my now 4 month old chart shows scordite at 167.58 isk per m2 so the 4th highest rock as value at that time and as i said I believe in null efficiency not giving them the farm, I personally would be more comfortable with an increase in the value of spod by an increase of trit and pyerite within it, subsequently giving Null independence but not the farm. That is a good idea Malcanis . Edit: oh and CCP is starting to run out of time on making the game better for all as so many good games are coming out not so much MMOs but good games. Lets face it so many MMOs come out not I would be surprised if the post lenght here would let you type in those just released in 2012.
you can't look at the value of the roid but rather the mineral you get from the roid. Scordite only gives Trit and Pyerite exactly what Null needs. Spod give Trit pyerite and Megacite.
So I am giving null the Trit and Pyerite and taking away a source of megacyte Hardly the farm, overall this will actually decrease the value of the belt over time when the price of trit and pyrite falls. Which is the point, a checks and balances on those 2 minerals.
EVERYBODY KNOWS |

Frying Doom
Zat's Affiliated Traders
1403
|
Posted - 2012.12.31 04:02:00 -
[1752] - Quote
Simetraz wrote:Frying Doom wrote:Simetraz wrote:Frying Doom wrote: Thank you for the read very helpful, I must say personally so as not to just hand you guys the farm might I suggest a reduction of spod by say 50% to an increase of veldspar and scordite to increase the total amount of trit and pyetite you would be able to get?
Well one of the reason I picked the replacing the Spod with a scordite is the ratio in scordite is very good but not perfect. And most null miners only use the large. This would force them to mine the small belt as well. So there is already a price for the trit and pyrite they must now rotate 2 belts to get what they want. Like I said early most won't in preference to simply sell to high-sec and purchase the low ends there. Up to a point. And to be honest I was trying to cut down on what CCP has to do. Switch rock and watch what happens. IF it is too much they can always make another change. Sadly this is all talk anyways, I don't see CCP making changes anytime soon. One would hope that what the CSM has hinted to about its minutes will occur and talk is always helpful as it leads CCP to the ability to see what some of us think even if it is just the big mouthed ones. But as to scordite my now 4 month old chart shows scordite at 167.58 isk per m2 so the 4th highest rock as value at that time and as i said I believe in null efficiency not giving them the farm, I personally would be more comfortable with an increase in the value of spod by an increase of trit and pyerite within it, subsequently giving Null independence but not the farm. That is a good idea Malcanis . Edit: oh and CCP is starting to run out of time on making the game better for all as so many good games are coming out not so much MMOs but good games. Lets face it so many MMOs come out not I would be surprised if the post lenght here would let you type in those just released in 2012. you can't look at the value of the roid but rather the mineral you get from the roid. Scordite only gives Trit and Pyerite exactly what Null needs. Spod give Trit pyerite and Megacite. So I am giving null the Trit and Pyerite and taking away a source of megacyte Hardly the farm, overall this will actually decrease the value of the belt over time when the price of trit and pyrite falls. Which is the point, a checks and balances on those 2 minerals.
from67 isk per m2 to 165 per m2 is a huge jump especially being the material you want to swap over effects from 10% to 55% of the total belt contents, While the mex would still be in there there is not a huge problem with that as shown in that document a bit more mex will not hurt anyone, while I would be happy with a trit and pyerite increase to bring it up to about 100-120 isk per m2 fro the spod. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
6728
|
Posted - 2012.12.31 07:53:00 -
[1753] - Quote
It might be a huge jump, but that's in the context of the most common nullsec ore being worth just over 1/3 as much as the second common hi-sec ore. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1412
|
Posted - 2012.12.31 07:58:00 -
[1754] - Quote
Malcanis wrote:It might be a huge jump, but that's in the context of the most common nullsec ore being worth just over 1/3 as much as the second common hi-sec ore.
As I said my chart is 4 months old but Yes but it would make the total value of some of those sites go up one hell of a lot. as well as the fact it is kind of the crap of Null it would bring it above what I have Omber at but saying that I could see an argument for 150 isk per m3 given that still makes it crap but not pointless crap.
Ok I just re calibrated my tables as at today... Talk about inflation.
I would say at today's market 180 isk per m3 is about right for making it acceptable not competently useless. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andrea Roche
State War Academy Caldari State
201
|
Posted - 2012.12.31 16:43:00 -
[1755] - Quote
In eve, high sec nerfs you! |

Bump Truck
Pator Tech School Minmatar Republic
239
|
Posted - 2012.12.31 18:07:00 -
[1756] - Quote
Andrea Roche wrote:In eve, high sec nerfs you! All the high end ores are not present in high sec. You can already make much more isk in null faster with very little effort.
Yes, and?
What does this mean? Is it a poem? |

Andrea Roche
State War Academy Caldari State
203
|
Posted - 2012.12.31 18:23:00 -
[1757] - Quote
Bump Truck wrote:Andrea Roche wrote:In eve, high sec nerfs you! All the high end ores are not present in high sec. You can already make much more isk in null faster with very little effort. Yes, and? What does this mean? Is it a poem?
It means what it says. You cant put it more simple. Or do you want bullet points aswell? |

Frying Doom
Zat's Affiliated Traders
1538
|
Posted - 2012.12.31 22:27:00 -
[1758] - Quote
Andrea Roche wrote:Bump Truck wrote:Andrea Roche wrote:In eve, high sec nerfs you! All the high end ores are not present in high sec. You can already make much more isk in null faster with very little effort. Yes, and? What does this mean? Is it a poem? It means what it says. You cant put it more simple. Or do you want bullet points aswell? I think he is trying to say that Hi-sec is already nerfed and that null is very easy to make money.
Wonder why if that was so there are so many alts from Null and else where in Hi-sec to make money? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3099
|
Posted - 2012.12.31 22:51:00 -
[1759] - Quote
Frying Doom wrote:I think he is trying to say that Hi-sec is already nerfed and that null is very easy to make money.
Wonder why if that was so there are so many alts from Null and else where in Hi-sec to make money? Either we're really stupid, or high-sec's safety is just too good, making the rewards so much better than the risk would imply. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nova Fox
Novafox Shipyards
4228
|
Posted - 2012.12.31 22:56:00 -
[1760] - Quote
Actually you can easily nerf high sec in various ways where its healthy and not that harmful.
I know lets install gate tolls.
|
|

Frying Doom
Zat's Affiliated Traders
1539
|
Posted - 2012.12.31 23:01:00 -
[1761] - Quote
Nova Fox wrote:Actually you can easily nerf high sec in various ways where its healthy and not that harmful.
I know lets install gate tolls. To fund the space lane improvement project?  Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3099
|
Posted - 2012.12.31 23:04:00 -
[1762] - Quote
Nova Fox wrote:Actually you can easily nerf high sec in various ways where its healthy and not that harmful.
I know lets install gate tolls. We already have customs officers... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

HollyShocker 2inthestink
State War Academy Caldari State
132
|
Posted - 2012.12.31 23:22:00 -
[1763] - Quote
Dheeradj Nurgle wrote:The call isn't to nerf Highsec, the call is to make most of Nullsec actually worth a damn. You must not of read the post either. |

Frying Doom
Zat's Affiliated Traders
1545
|
Posted - 2013.01.01 06:21:00 -
[1764] - Quote
So besides
- Increasing the capabilities of POSs
- Adding additional modules of similar CPU and PU to POSs for space below -0.0
- Increasing the capacity of Outposts in refining and manufacturing
- Improving POS refines and Outposts to allow the usage of skills and allowing a 100% refine based on roughly what NPC stations have now.
- Increasing the mineral content of Spodmium
- reducing the base refine of NPC facilities to a max 30% refine
- Increasing the cost of NPC ME, PE, Invention and Copy slots to be 10% or so higher in cost than those on a POS
- increasing the fuel consumption of jump drives and bridges 8 fold
Any other ideas to improve Player owned facilities while decreasing NPC ones or ways to make Dangerous space more vibrant by giving industrialists a meaningful role?
Or just fixes to Sov?
Personally I prefer a usage based Sov. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Trendon Evenstar
GoonWaffe Goonswarm Federation
89
|
Posted - 2013.01.01 06:37:00 -
[1765] - Quote
Frying Doom wrote:Oh and of course an algorithm that checks your employment history to see if you were a member of Goonswarm and replacing the "Quit Corporation" option with "Biomass character" as no one sane would take them after they have been in Goonswarm
Nobody ever leaves anyway
|

James Amril-Kesh
RAZOR Alliance
3026
|
Posted - 2013.01.01 06:39:00 -
[1766] - Quote
Trendon Evenstar wrote:Frying Doom wrote:Oh and of course an algorithm that checks your employment history to see if you were a member of Goonswarm and replacing the "Quit Corporation" option with "Biomass character" as no one sane would take them after they have been in Goonswarm Nobody ever leaves anyway Dunno man. I recently almost got my Daredevil blown up by a dude (or two dudes) who had just left Amok. and were camping a gate with their Sabre/Falcon combo.
Luckily I was AB fit and managed to make it back to gate. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Trendon Evenstar
GoonWaffe Goonswarm Federation
89
|
Posted - 2013.01.01 07:12:00 -
[1767] - Quote
James Amril-Kesh wrote:Trendon Evenstar wrote:Frying Doom wrote:Oh and of course an algorithm that checks your employment history to see if you were a member of Goonswarm and replacing the "Quit Corporation" option with "Biomass character" as no one sane would take them after they have been in Goonswarm Nobody ever leaves anyway Dunno man. I recently almost got my Daredevil blown up by a dude (or two dudes) who had just left Amok. and were camping a gate with their Sabre/Falcon combo. Luckily I was AB fit and managed to make it back to gate.
Kicked spies probably |

mynnna
GoonWaffe Goonswarm Federation
60
|
Posted - 2013.01.01 07:20:00 -
[1768] - Quote
When someone says "Goonswarm" they really ought to mean "Goonwaffe". You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Frying Doom
Zat's Affiliated Traders
1546
|
Posted - 2013.01.01 07:23:00 -
[1769] - Quote
mynnna wrote:When someone says "Goonswarm" they really ought to mean "Goonwaffe". Yes I suppose that is correct as the number of corps in Goonswarm has gotten too big for anyone to know. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

mynnna
GoonWaffe Goonswarm Federation
60
|
Posted - 2013.01.01 07:33:00 -
[1770] - Quote
No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3102
|
Posted - 2013.01.01 07:47:00 -
[1771] - Quote
mynnna wrote:No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales. Does taking my miner alts out so they can mine in highsec safely in an NPC corp count? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1546
|
Posted - 2013.01.01 08:12:00 -
[1772] - Quote
Alavaria Fera wrote:mynnna wrote:No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales. Does taking my miner alts out so they can mine in highsec safely in an NPC corp count? Bloody NPC corps give them a 10% refining tax. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3102
|
Posted - 2013.01.01 09:05:00 -
[1773] - Quote
Frying Doom wrote:Alavaria Fera wrote:mynnna wrote:No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales. Does taking my miner alts out so they can mine in highsec safely in an NPC corp count? Bloody NPC corps give them a 10% refining tax. (Note not a preference for alteration, just a personal dislike of NPC characters)  Ironically, my market alt which had standings was in a random highsec corp, until I had to transfer it. So yeah, you'd need an alt with standings in a single character corp and have the miners send it the ore. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1546
|
Posted - 2013.01.01 09:37:00 -
[1774] - Quote
Alavaria Fera wrote:Frying Doom wrote:Alavaria Fera wrote:mynnna wrote:No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales. Does taking my miner alts out so they can mine in highsec safely in an NPC corp count? Bloody NPC corps give them a 10% refining tax. (Note not a preference for alteration, just a personal dislike of NPC characters)  Ironically, my market alt which had standings was in a random highsec corp, until I had to transfer it. So yeah, you'd need an alt with standings in a single character corp and have the miners send it the ore. Actually if the idea went through people with hi rep would be able to set up businesses refining other peoples ore and making some isk to cover the POS cost and those that used to sell of 1 man corps with hi-sec towers would be more popular again, especially if the new pos mechanics allow you to transfer POS ownership. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Nova Fox
Novafox Shipyards
4228
|
Posted - 2013.01.01 19:49:00 -
[1775] - Quote
Well I don't want to nerf high sec in such a way that null and low sec existence becomes justified.
But I don't want to boost null and low into lvl 5 isk faucets either.
A careful balance must be struck between the two.
Few nerfs for high sec I can think of that would at least encourage a slightly non-station hugger life style.
Much Higher Lab Fees including massive increase to per hour use.
Higher Refinery Taxes
Higher Manufacturing Slot fees.
Create very few gate 'highways' where region/sector jumping is shorter but the gates are tolled based on mass, allow auto-pilot on default to ignore these gates but a pilot can optionally include them.
Distribute remaining npc goods in a much wider dispersed area such as blueprints not being found in all one station.
Get rid of the remaining npc made goods put those in the hands of the players to make and develop. Skill books should be the absolute last item on the agenda if ever.
Seed PI stucture BPO/BPCs have them be made from PI products.
Cut lab/factory slots in high sec number by 10-20%
Create Starbases 2.0
Raise the concord tax on bounties and make them visible (ie bounty pay out mutator based on sec status of space)
Well various other things but each one would have to be considered carefully and not all implemented at once, the idea is to distribute eve populations better. Make low a new 'empire' building experience lite* for FW'ers, individuals, and Pirates (whom imo need to be part of the FW as well) but with NPCs helping direct development and providing some safety but no where near the same level as high sec's concord/guns.
|

Ghazu
443
|
Posted - 2013.01.01 20:45:00 -
[1776] - Quote
Nova Fox wrote:Well I don't want to nerf high sec in such a way that null and low sec existence becomes justified.
But I don't want to boost null and low into lvl 5 isk faucets either.
A careful balance must be struck between the two.
Few nerfs for high sec I can think of that would at least encourage a slightly non-station hugger life style.
Much Higher Lab Fees including massive increase to per hour use.
Higher Refinery Taxes
Higher Manufacturing Slot fees.
Create very few gate 'highways' where region/sector jumping is shorter but the gates are tolled based on mass, allow auto-pilot on default to ignore these gates but a pilot can optionally include them.
Distribute remaining npc goods in a much wider dispersed area such as blueprints not being found in all one station.
Get rid of the remaining npc made goods put those in the hands of the players to make and develop. Skill books should be the absolute last item on the agenda if ever.
Seed PI stucture BPO/BPCs have them be made from PI products.
Cut lab/factory slots in high sec number by 10-20%
Create Starbases 2.0
Raise the concord tax on bounties and make them visible (ie bounty pay out mutator based on sec status of space)
Well various other things but each one would have to be considered carefully and not all implemented at once, the idea is to distribute eve populations better. Make low a new 'empire' building experience lite* for FW'ers, individuals, and Pirates (whom imo need to be part of the FW as well) but with NPCs helping direct development and providing some safety but no where near the same level as high sec's concord/guns. lol you might as well be cutting they throats http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Rams Trough'put
Dormant Dragons
8
|
Posted - 2013.01.01 20:57:00 -
[1777] - Quote
Ptraci wrote:Bump Truck wrote:Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. lol, ok that's absurd, But in this case, he happens to be right. Nullsec players don't "hate" high sec players. We really couldn't give a damn what you guys get up to, with your silly little "wars" and other tricks. High sec to us is a large pool filled either with potential recruits that are useless until they are trained up, potential spies from other alliances, or players that have failed EVE and have either been kicked out of nullsec by everyone or just can't handle it. What if they can't handle it, so what?
I think most of high sec is mostly nooooooooooobs(just like me) that dont have the bank roll, skills(both ability and tactical), ambition(I play to pass a lil time, I know I will never have a big corp or alliance), time(some just wanna piddle around the the hour before the go to bed), guts(and u can't say null is forgiving the for the first wrong step in ur learning process), connection(yes they have to be earned but getting by those futher up the line that have earned theirs is a daunting considering that they are much tougher and less forgiving as the line gets longer and longer).
After all, isn't there more trillionaire in low.... |

La Nariz
GoonWaffe Goonswarm Federation
586
|
Posted - 2013.01.01 23:06:00 -
[1778] - Quote
We have somewhat of a consensus at least:
-Make NPC corps less competitive.
-Make Outposts better.
-Reduce highsec slots and refinery capabilities.
-Rebalance mineral distribution across the ores.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities. npc alts aren't people |

Tesal
157
|
Posted - 2013.01.01 23:20:00 -
[1779] - Quote
La Nariz wrote:We have somewhat of a consensus at least:
-Make NPC corps less competitive.
-Make Outposts better.
-Reduce highsec slots and refinery capabilities.
-Rebalance mineral distribution across the ores.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities.
A circle jerk consensus.
|

La Nariz
GoonWaffe Goonswarm Federation
587
|
Posted - 2013.01.01 23:38:00 -
[1780] - Quote
Tesal wrote: A circle jerk consensus.
A shining example of a ~highsec intellectual~'s contribution to the thread. Please tell us more about your wonderful suggestions to balance highsec industry with the rest of the game. npc alts aren't people |
|

Malcanis
Vanishing Point. The Initiative.
6781
|
Posted - 2013.01.01 23:41:00 -
[1781] - Quote
La Nariz wrote: your wonderful suggestions to balance highsec industry with the rest of the game.
"**** you, got mine"
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Marlona Sky
D00M. Northern Coalition.
2779
|
Posted - 2013.01.02 00:15:00 -
[1782] - Quote
La Nariz wrote:-Reduce highsec slots and refinery capabilities.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities. Define 'minimum required capabilities' please.
Remove local, structure mails and revamp the directional scanner! |

La Nariz
GoonWaffe Goonswarm Federation
587
|
Posted - 2013.01.02 00:15:00 -
[1783] - Quote
Malcanis wrote:La Nariz wrote: your wonderful suggestions to balance highsec industry with the rest of the game. "**** you, got mine"
The space republican party rears its ugly head. npc alts aren't people |

Malcanis
Vanishing Point. The Initiative.
6782
|
Posted - 2013.01.02 00:18:00 -
[1784] - Quote
La Nariz wrote:Malcanis wrote:La Nariz wrote: your wonderful suggestions to balance highsec industry with the rest of the game. "**** you, got mine" The space republican party rears its ugly head.
Hi-sec people aren't privileged, they deserve all those free facilities because they pay 0.25% transaction taxes. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
6782
|
Posted - 2013.01.02 00:19:00 -
[1785] - Quote
Marlona Sky wrote:La Nariz wrote:-Reduce highsec slots and refinery capabilities.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities. Define 'minimum required capabilities' please.
Enough to build 2500 BS a month, as new players usually do. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

La Nariz
GoonWaffe Goonswarm Federation
587
|
Posted - 2013.01.02 00:20:00 -
[1786] - Quote
Marlona Sky wrote:La Nariz wrote:-Reduce highsec slots and refinery capabilities.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities. Define 'minimum required capabilities' please.
As in people would be comfortably be able to refine/manufacture using stations but they will not be as competitive with those players choosing to do those activities in POS. Also the competitiveness of the POS will increase as the area it is in increases. The idea is that people in highsec do not lose the ability to do anything they can already they just won't be as profitable as if they were doing it in other sec areas.
This all is assumes the POS revamp works and makes using a POS less of a masochistic task. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
587
|
Posted - 2013.01.02 00:42:00 -
[1787] - Quote
Malcanis wrote: Hi-sec people aren't privileged, they deserve all those free facilities because they pay 0.25% transaction taxes.
It's time for entitlement cuts to save us from the space fiscal cliff.
npc alts aren't people |

Some Rando
University of Caille Gallente Federation
590
|
Posted - 2013.01.02 00:47:00 -
[1788] - Quote
La Nariz wrote:Malcanis wrote: Hi-sec people aren't privileged, they deserve all those free facilities because they pay 0.25% transaction taxes.
It's time for entitlement cuts to save us from the space fiscal cliff. There is beer coming out of my nose. |

FDIC Agent
Federal Deposit Insurance Corporation
36
|
Posted - 2013.01.02 00:58:00 -
[1789] - Quote
Null Bear Rage |

La Nariz
GoonWaffe Goonswarm Federation
588
|
Posted - 2013.01.02 01:04:00 -
[1790] - Quote
The part you are missing is that no one is arguing for the complete destruction of those activities. So please continue to post your wonderful counter arguments to reasonable reductions of highsec industrial capabilities. npc alts aren't people |
|

Psychotic Monk
The Skunkworks
476
|
Posted - 2013.01.02 01:10:00 -
[1791] - Quote
The part about this whole thing I find most interesting is the part where the pubbie side seems to think highsec deserves to be even competitive with nullsec in industry. The nullsec dudes organized people, fought for space, are continually defending it, and probably upgraded it, too. That's ton of effort, man-hours, and isk sunk into it and they absolutly should have industrial advantages of someone who just docked in an NPC station. |

Tesal
158
|
Posted - 2013.01.02 01:11:00 -
[1792] - Quote
La Nariz wrote:Tesal wrote: A circle jerk consensus.
A shining example of a ~highsec intellectual~'s contribution to the thread. Please tell us more about your wonderful suggestions to balance highsec industry with the rest of the game. I'm not an intellectual and neither are you.
As for nerfs and buffs, I've already said my piece in this thread. You just don't like what I have to say because it goes against your consensus.
tl;dr Its already balanced. Don't screw it up. |

La Nariz
GoonWaffe Goonswarm Federation
588
|
Posted - 2013.01.02 01:14:00 -
[1793] - Quote
Tesal wrote:
As for nerfs and buffs, I've already said my piece in this thread. You just don't like what I have to say because it goes against your consensus.
tl;dr Its already balanced. Don't screw it up.
Except you've never clearly explained why its balanced. All you've said is if we change it, it will wreck your game and you'd quit.
E: Considering how you've acted in this thread I'm not sure if you quitting would be a loss. npc alts aren't people |

Frying Doom
Zat's Affiliated Traders
1551
|
Posted - 2013.01.02 01:58:00 -
[1794] - Quote
Psychotic Monk wrote:The part about this whole thing I find most interesting is the part where the pubbie side seems to think highsec deserves to be even competitive with nullsec in industry. The nullsec dudes organized people, fought for space, are continually defending it, and probably upgraded it, too. That's ton of effort, man-hours, and isk sunk into it and they absolutly should have industrial advantages of someone who just docked in an NPC station. Ok I have 2 points on this as I have been called a pubbie often enough.
I don't feel this is an issue of Null vs Hi-sec but an issue of NPC vs player owned. Yes more dangerous space should have an advantage but the difference should be closer than NPC to PC structures are now.
As to Null sec I personally would like to see the space controlled by those who use it rather than those that only go to a system when it is under attack.
This way casual players will also be more useful in Null as although they do not contribute a lot there hours of play will still add to the usage of a system. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1551
|
Posted - 2013.01.02 02:01:00 -
[1795] - Quote
Tesal wrote:La Nariz wrote:We have somewhat of a consensus at least:
-Make NPC corps less competitive.
-Make Outposts better.
-Reduce highsec slots and refinery capabilities.
-Rebalance mineral distribution across the ores.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities. A circle jerk consensus. As I believe you would include me in that I feel I should respond.
All you have really said so far is that hi-sec should be the area with the highest rewards and the lowest risk and that NPC structures should rule.
As to circle jerk, that would indicate that I am in league with these people some of whom are Goons. Not even close, I would like to see the game prosper in all avenues not just one.
I believe farmville might be a better game for you.
The amount you are willing to risk should be tied to what you gain. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

mynnna
GoonWaffe Goonswarm Federation
68
|
Posted - 2013.01.02 02:09:00 -
[1796] - Quote
Marlona Sky wrote:La Nariz wrote:-Reduce highsec slots and refinery capabilities.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities. Define 'minimum required capabilities' please.
Seeing as nullsec's current capabilities are apparently suitable in some people's minds, I propose refineries or production slots, but not both, 35% base on the refineries and only 20 slots on the production stations. And separated by a few jumps of lowsec, can't forget that.
Seems fair.  You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Frying Doom
Zat's Affiliated Traders
1554
|
Posted - 2013.01.02 02:09:00 -
[1797] - Quote
Tesal wrote:La Nariz wrote:Tesal wrote: A circle jerk consensus.
A shining example of a ~highsec intellectual~'s contribution to the thread. Please tell us more about your wonderful suggestions to balance highsec industry with the rest of the game. I'm not an intellectual and neither are you. As for nerfs and buffs, I've already said my piece in this thread. You just don't like what I have to say because it goes against your consensus. tl;dr Its already balanced. Don't screw it up. How is it in anyway balanced?
NPC structures rule the roost, it I want to build something is it worth while paying for a structure of my own and building from it, I am spending out isk and what do I see for the return? A bill for fuel costs far higher than if I just built in a station.
Maybe research yes i miss the 30 day queue and get a massively higher bill for saving those 30 days and getting a 25% reward, unfortunately the cost is a lot higher than what those compensate for.
How about I want to live in lo-sec and mine, great but same thing I cannot refine at a POS as I will lose 25% of what I mined, I am once again left with hauling it to an NPC station increasing my risk above what profit will provide for.
So if we leave it with what you call "balanced" we would be better just having Hi-sec with some combat arenas as the rest of space is really just good for PvP and shooting some red crosses. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Alavaria Fera
GoonWaffe Goonswarm Federation
3108
|
Posted - 2013.01.02 02:11:00 -
[1798] - Quote
Frying Doom wrote:All you have really said so far is that hi-sec should be the area with the highest rewards and the lowest risk and that NPC structures should rule.
As to circle jerk, that would indicate that I am in league with these people some of whom are Goons. Not even close, I would like to see the game prosper in all avenues not just one.
I believe farmville might be a better game for you.
The amount you are willing to risk should be tied to what you gain. What do you risk in farmville?
Oh, I see what you're getting at ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3108
|
Posted - 2013.01.02 02:12:00 -
[1799] - Quote
mynnna wrote:Marlona Sky wrote:La Nariz wrote:-Reduce highsec slots and refinery capabilities.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities. Define 'minimum required capabilities' please. Seeing as nullsec's current capabilities are apparently suitable in some people's minds, I propose refineries or production slots, but not both, 35% base on the refineries and only 20 slots on the production stations. And separated by a few jumps of lowsec, can't forget that. Seems fair.  Insert some whining about newbies making 1000s of drakes a day here. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tesal
158
|
Posted - 2013.01.02 02:22:00 -
[1800] - Quote
Frying Doom wrote:I believe farmville might be a better game for you.
I tried farmville, I didn't like it.
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La Nariz
GoonWaffe Goonswarm Federation
592
|
Posted - 2013.01.02 02:22:00 -
[1801] - Quote
Tesal wrote:La Nariz wrote:Except you've never clearly explained why its balanced. All you've said is if we change it, it will wreck your game and you'd quit.
E: Considering how you've acted in this thread I'm not sure if you quitting would be a loss. The HBC and CFC don't need, nor should they get, more power than they already have. If null wasn't so blued up it might be worthwhile to change things. Its best to keep power divided between null, low and hi-sec. I won't quit if hi-sec gets nuked, just unsub my industrial character who will be useless. Also, serious Goons make me laugh. You make me laugh. So rage on for the greater glory of Goonswarm.
So basically you hate HBC and CFC so therefore the game should not be balanced. So things players build up should not be better than NPC given things. There is no power divide between null/low/high this is total crap.
There is still no clear explanation of why its balanced just a bunch of "I hate blues." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3112
|
Posted - 2013.01.02 02:31:00 -
[1802] - Quote
La Nariz wrote:Tesal wrote:La Nariz wrote:Except you've never clearly explained why its balanced. All you've said is if we change it, it will wreck your game and you'd quit.
E: Considering how you've acted in this thread I'm not sure if you quitting would be a loss. The HBC and CFC don't need, nor should they get, more power than they already have. If null wasn't so blued up it might be worthwhile to change things. Its best to keep power divided between null, low and hi-sec. I won't quit if hi-sec gets nuked, just unsub my industrial character who will be useless. Also, serious Goons make me laugh. You make me laugh. So rage on for the greater glory of Goonswarm. So basically you hate HBC and CFC so therefore the game should not be balanced. So things players build up should not be better than NPC given things. There is no power divide between null/low/high this is total crap. There is still no clear explanation of why its balanced just a bunch of "I hate blues." You're blue to me, I hate you. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tesal
158
|
Posted - 2013.01.02 02:31:00 -
[1803] - Quote
La Nariz wrote:
There is no power divide between null/low/high this is total crap.
There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties.
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La Nariz
GoonWaffe Goonswarm Federation
595
|
Posted - 2013.01.02 02:36:00 -
[1804] - Quote
Tesal wrote: There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties.
You know the low ends can be mined in all space, moon goo can be mined in low/null, supercap production requires sov so technically those NPCs could just give you supers Empire is their sov, and caps/reactions can be done in low/null.
So there is no clean cut divide there. Instead people follow to where the best conditions are. For some reason you are against shifting the resources, industrial capability, to the player hands. As well as being against one of the core ideas of the game, risk vs reward. All be cause you hate two big coalitions. So you think leaving the game horribly unbalanced is alright just because you hate two groups of people.
That is not good thinking. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Hedion's oracle
Shark Enterprises
19
|
Posted - 2013.01.02 02:37:00 -
[1805] - Quote
Poasted in Nullbear grandious sense of entitlement thread, carry on  Error: Working As intended |

La Nariz
GoonWaffe Goonswarm Federation
595
|
Posted - 2013.01.02 02:40:00 -
[1806] - Quote
Alavaria Fera wrote: You're blue to me, I hate you.
:*(
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3114
|
Posted - 2013.01.02 02:41:00 -
[1807] - Quote
La Nariz wrote:Alavaria Fera wrote: You're blue to me, I hate you.
:*( Don't worry, I hate myself too. I recently torpedoed my own battleeship while multiboxing ratters. Opps... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3114
|
Posted - 2013.01.02 02:42:00 -
[1808] - Quote
La Nariz wrote:Tesal wrote: There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties.
You know the low ends can be mined in all space, moon goo can be mined in low/null, supercap production requires sov so technically those NPCs could just give you supers Empire is their sov, and caps/reactions can be done in low/null. So there is no clean cut divide there. Instead people follow to where the best conditions are. For some reason you are against shifting the resources, industrial capability, to the player hands. As well as being against one of the core ideas of the game, risk vs reward. All be cause you hate two big coalitions. So you think leaving the game horribly unbalanced is alright just because you hate two groups of people. That is not good thinking. They could hand out Risk free titans.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tesal
158
|
Posted - 2013.01.02 02:42:00 -
[1809] - Quote
La Nariz wrote:...So you think leaving the game horribly unbalanced is alright just because you hate two groups of people...
Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
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La Nariz
GoonWaffe Goonswarm Federation
595
|
Posted - 2013.01.02 02:44:00 -
[1810] - Quote
Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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La Nariz
GoonWaffe Goonswarm Federation
597
|
Posted - 2013.01.02 02:45:00 -
[1811] - Quote
Alavaria Fera wrote: Don't worry, I hate myself too. I recently torpedoed my own battleeship while multiboxing ratters. Opps...
But I thought we were safe because we have blues? This kind of thing wouldn't have happened in highsec.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nicolo da'Vicenza
Air The Unthinkables
2364
|
Posted - 2013.01.02 02:46:00 -
[1812] - Quote
Tesal wrote:La Nariz wrote:...So you think leaving the game horribly unbalanced is alright just because you hate two groups of people...
Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too. game balance should take a backseat to convenience and ease i don't know why CCP added all these ships and graphics and pvp mechanics when they could have just made a game consisting of a button that you press a button and your isk ticker increases. Find a way to automate physically clicking the button and then you'd have the best game ever. also aurum-only modules, that sounds really convenient too |

Alavaria Fera
GoonWaffe Goonswarm Federation
3116
|
Posted - 2013.01.02 02:47:00 -
[1813] - Quote
La Nariz wrote:Alavaria Fera wrote: Don't worry, I hate myself too. I recently torpedoed my own battleeship while multiboxing ratters. Opps...
But I thought we were safe because we have blues? This kind of thing wouldn't have happened in highsec. Yeah, the safety switch doesn't stop me from torping my own alt. No worry though, since it is tanked against the damage type anyway lolratter.
It wasn't like I nearly awoxed myself or anything. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tesal
158
|
Posted - 2013.01.02 02:48:00 -
[1814] - Quote
La Nariz wrote:Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec.
Making things difficult, expensive and not very fun is the alternative that's been proposed. |

Nicolo da'Vicenza
Air The Unthinkables
2364
|
Posted - 2013.01.02 02:49:00 -
[1815] - Quote
Tesal wrote:La Nariz wrote:Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec. Making things difficult, expensive and not very fun is the alternative that's been proposed. Actually player-based adversity is the only real merit of this game. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3116
|
Posted - 2013.01.02 02:50:00 -
[1816] - Quote
Nicolo da'Vicenza wrote:Tesal wrote:La Nariz wrote:Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec. Making things difficult, expensive and not very fun is the alternative that's been proposed. Actually player-based adversity is the only real merit of this game. Highsec frowns on ganking. How could you imply that should be a part of our safe and warm EVE Online highsec experience... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1556
|
Posted - 2013.01.02 02:52:00 -
[1817] - Quote
Tesal wrote:La Nariz wrote:
There is no power divide between null/low/high this is total crap.
There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties. So your proposal for the POS revamp would be don't bother.
I am a miner yes a carebear, a member of a small alliance and at the moment I have by your definition a choice I can be in hi-sec and use NPC facilities to mine and do general production, I can go to lo-sec and help make caps except that most of that is done via hi-sec mining and reactions are something that corps use to fund them selves so no really anything for me there. Next I could go to Null and mine moon goo but again that is a corprate thing and mining in Null for the super caps means mining and going to an NPC station where I refine and then shipping it back to Hi-sec anyway so I can sell it, as the Null corps go to high to get so many lo-ends they are effectively just selling to cover running costs rather than running empty.
So once again I am better off in Null.
You are worried about making the blue alliances richer, so make them actually use the space they hold rather than isk and ofc AFK moon mining needs to go.
But NPC is too good and the roles need to be reversed. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tesal
158
|
Posted - 2013.01.02 02:52:00 -
[1818] - Quote
Nicolo da'Vicenza wrote:Actually player-based adversity is the only real merit of this game.
Thats a good point. |

La Nariz
GoonWaffe Goonswarm Federation
597
|
Posted - 2013.01.02 02:53:00 -
[1819] - Quote
Tesal wrote: Making things difficult, expensive and not very fun is the alternative that's been proposed.
So allowing people to continue doing their same activities with the caveat that if they are using NPC given resources they won't be as competitive as players who use their own resources is: difficult, expensive and not very fun? The same also applies to area safety.
You know if that was the case all of nullsec would be unclaimed.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

EI Digin
Dreddit Test Alliance Please Ignore
402
|
Posted - 2013.01.02 02:54:00 -
[1820] - Quote
Tesal wrote:The HBC and CFC don't need, nor should they get, more power than they already have. By supporting the status quo you are supporting the lifestyle of large coalitions like the HBC and CFC. To that, I say thanks. |
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Alavaria Fera
GoonWaffe Goonswarm Federation
3118
|
Posted - 2013.01.02 02:55:00 -
[1821] - Quote
La Nariz wrote:Tesal wrote: Making things difficult, expensive and not very fun is the alternative that's been proposed.
So allowing people to continue doing their same activities with the caveat that if they are using NPC given resources they won't be as competitive as players who use their own resources is: difficult, expensive and not very fun? The same also applies to area safety. You know if that was the case all of nullsec would be unclaimed. Well, compared to CONCORD, our local, intel channels and blue lists aren't nearly as good. Clearly the NPCs are better. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1557
|
Posted - 2013.01.02 02:56:00 -
[1822] - Quote
Tesal wrote:La Nariz wrote:Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec. Making things difficult, expensive and not very fun is the alternative that's been proposed. No making things more effective for people who want to take the risk and cost of building their own structures is what is proposed.
The fact that large alliances will need people to mine and manufacture is more fun, the fact that we will not just be stuffed into NPC stations in hi-sec is more fun.
The fact that NPC stations will be competitively priced and with the POS revamp people will hopefully be able to publicly rent out their facilities is a lot more fun. Any Spelling, gramatical and literary errors made by me are included free of charge.
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La Nariz
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.01.02 02:57:00 -
[1823] - Quote
Alavaria Fera wrote: Well, compared to CONCORD, our local, intel channels and blue lists aren't nearly as good. Clearly the NPCs are better.
Clearly we need a CONCORD upgrade that makes all of our systems highsec for just us and concords anyone not blue in them. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tesal
158
|
Posted - 2013.01.02 02:59:00 -
[1824] - Quote
La Nariz wrote:Tesal wrote: Making things difficult, expensive and not very fun is the alternative that's been proposed.
So allowing people to continue doing their same activities with the caveat that if they are using NPC given resources they won't be as competitive as players who use their own resources is: difficult, expensive and not very fun? The same also applies to area safety. You know if that was the case all of nullsec would be unclaimed.
The alternative is legions of POS everywhere. Not very fun.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3118
|
Posted - 2013.01.02 03:01:00 -
[1825] - Quote
La Nariz wrote:Alavaria Fera wrote: Well, compared to CONCORD, our local, intel channels and blue lists aren't nearly as good. Clearly the NPCs are better.
Clearly we need a CONCORD upgrade that makes all of our systems highsec for just us and concords anyone not blue in them. No, it would be faction police that web before they scam.
CONCORD would however kill gankers, since they activate offensive modules. That said, we wouldn't have to worry about being hotdropped anymore, since if they shoot they die. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.01.02 03:03:00 -
[1826] - Quote
Tesal wrote: The alternative is legions of POS everywhere. Not very fun.
Why is that not fun, I said it assumes the POS revamp happens? You put up a structure that lets you do things better than other people. Yes you have to defend it and maintain it but the reward is worth it so you keep doing it. It might put an end to the dreaded "corp hopping" because people won't want to lose their POS. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tesal
158
|
Posted - 2013.01.02 03:04:00 -
[1827] - Quote
Frying Doom wrote:Tesal wrote:La Nariz wrote:Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec. Making things difficult, expensive and not very fun is the alternative that's been proposed. No making things more effective for people who want to take the risk and cost of building their own structures is what is proposed. The fact that large alliances will need people to mine and manufacture is more fun, the fact that we will not just be stuffed into NPC stations in hi-sec is more fun. The fact that NPC stations will be competitively priced and with the POS revamp people will hopefully be able to publicly rent out their facilities is a lot more fun.
Its a big assumption that POS will stop sucking in a revamp.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3118
|
Posted - 2013.01.02 03:05:00 -
[1828] - Quote
La Nariz wrote:Tesal wrote: The alternative is legions of POS everywhere. Not very fun.
Why is that not fun, I said it assumes the POS revamp happens? You put up a structure that lets you do things better than other people. Yes you have to defend it and maintain it but the reward is worth it so you keep doing it. It might put an end to the dreaded "corp hopping" because people won't want to lose their POS. The NPC stations that are just there and riskless and cheap to use are clearly better for highsec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.01.02 03:08:00 -
[1829] - Quote
Tesal wrote:Its a big assumption that POS will stop sucking in a revamp.
It's an equally big assumption to assume that POS will still suck after the revamp. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frying Doom
Zat's Affiliated Traders
1558
|
Posted - 2013.01.02 03:10:00 -
[1830] - Quote
Tesal wrote:La Nariz wrote:Tesal wrote: Making things difficult, expensive and not very fun is the alternative that's been proposed.
So allowing people to continue doing their same activities with the caveat that if they are using NPC given resources they won't be as competitive as players who use their own resources is: difficult, expensive and not very fun? The same also applies to area safety. You know if that was the case all of nullsec would be unclaimed. The alternative is legions of POS everywhere. Not very fun. While the current POS are definitely not great I could guarantee you that the residences in over 2500 systems would disagree with you as to POSs everywhere being fun. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
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La Nariz
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.01.02 03:10:00 -
[1831] - Quote
Alavaria Fera wrote: The NPC stations that are just there and riskless and cheap to use are clearly better for highsec.
The space democrats and their welfare programmes. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tesal
158
|
Posted - 2013.01.02 03:11:00 -
[1832] - Quote
La Nariz wrote:Tesal wrote: The alternative is legions of POS everywhere. Not very fun.
Why is that not fun, I said it assumes the POS revamp happens? You put up a structure that lets you do things better than other people. Yes you have to defend it and maintain it but the reward is worth it so you keep doing it. It might put an end to the dreaded "corp hopping" because people won't want to lose their POS.
The CFC and HBC will likely not lose a POS. Everyone else will have to worry.
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Frying Doom
Zat's Affiliated Traders
1558
|
Posted - 2013.01.02 03:12:00 -
[1833] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:La Nariz wrote:Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec. Making things difficult, expensive and not very fun is the alternative that's been proposed. No making things more effective for people who want to take the risk and cost of building their own structures is what is proposed. The fact that large alliances will need people to mine and manufacture is more fun, the fact that we will not just be stuffed into NPC stations in hi-sec is more fun. The fact that NPC stations will be competitively priced and with the POS revamp people will hopefully be able to publicly rent out their facilities is a lot more fun. Its a big assumption that POS will stop sucking in a revamp. Yes it is, I am assuming that CCP will get it right or at least better than it is, otherwise why do it at all.
CCP may not have a great track record for fixing things but they are getting better. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Alavaria Fera
GoonWaffe Goonswarm Federation
3120
|
Posted - 2013.01.02 03:22:00 -
[1834] - Quote
La Nariz wrote:Frying Doom wrote: You guys are hardly on my xmas card list but buggered if I want the whole game to rot just to spite you.
This is the closest to a good post you've been in a long time. I'd say it shows a lack of dedication to fighting us, tooth and nail, to the very end. If you aren't willing to risk all of EVE just to remove goons, test and their friends, what kind of non-blue are you ?! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
602
|
Posted - 2013.01.02 03:23:00 -
[1835] - Quote
Tesal wrote: No the point is that the CFC and HBC will have secure industry. Other people won't. Its not hate, its a self evident situation. Industry will gravitate towards the safe zones.
Except its not secure, there is nothing stopping people from coming to shoot us. No magic bugzapper space police will appear and destroy you when you shoot that Hoarder. Now were trying to waffle to "nullsec is safe" crap.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3124
|
Posted - 2013.01.02 03:28:00 -
[1836] - Quote
La Nariz wrote:Tesal wrote: No the point is that the CFC and HBC will have secure industry. Other people won't. Its not hate, its a self evident situation. Industry will gravitate towards the safe zones.
Except its not secure, there is nothing stopping people from coming to shoot us. The only difference is that no magic bugzapper space police will appear and destroy you when you shoot that Hoarder. Now were trying to waffle to "nullsec is safe" crap. Plus you can't stuck using subcaps to shoot it.
Of course you might have to deal with PLAYERS defending it when the reinforce timer ends. Unlike highsec, where defenceless wimps will be stuck since they can't NPC corp their POS. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 03:29:00 -
[1837] - Quote
Tesal wrote:La Nariz wrote:So this is another "I hate groups of people so this should not be fixed." No the point is that the CFC and HBC will have secure industry. Other people won't. Its not hate, its a self evident situation. Industry will gravitate towards the safe zones. Actually some people will go to the larger alliances for safety as some people always will, but it will also mean that you know those areas will have a lot more people in them mining and hauling.
Someone asked me in another post if I did anything in Null other than gate camp.
The answer was yes I used to go roaming but rarely found anyone. Why because atm there is bugger all to do and what there is you are better off doing in Hi-sec. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 03:29:00 -
[1838] - Quote
Alavaria Fera wrote:La Nariz wrote:Frying Doom wrote: You guys are hardly on my xmas card list but buggered if I want the whole game to rot just to spite you.
This is the closest to a good post you've been in a long time. I'd say it shows a lack of dedication to fighting us, tooth and nail, to the very end. If you aren't willing to risk all of EVE just to remove goons, test and their friends, what kind of non-blue are you ?! I am sure I will get the will back, when the CSM candidates list is released for CSM 8. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tesal
158
|
Posted - 2013.01.02 03:31:00 -
[1839] - Quote
La Nariz wrote:Tesal wrote: No the point is that the CFC and HBC will have secure industry. Other people won't. Its not hate, its a self evident situation. Industry will gravitate towards the safe zones.
Except its not secure, there is nothing stopping people from coming to shoot us. No magic bugzapper space police will appear and destroy you when you shoot that Hoarder. Now were trying to waffle to "nullsec is safe" crap.
I didn't say hoarder, I said POS. Your people will form up to defend their stuff against anyone silly enough to attack it. Putting the shoe on the other foot, other people outside of the CFC and HBC get their baby titans killed just for fun. I doubt their industry will be as secure.
|

La Nariz
GoonWaffe Goonswarm Federation
603
|
Posted - 2013.01.02 03:34:00 -
[1840] - Quote
Frying Doom wrote: I am sure I will get the will back, when the CSM candidates list is released for CSM 8.
Don't make us vote in someone horrible like Xenuria just to spite you and the rest of eve-o.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

Garou Carew
Ordo Carnifex
0
|
Posted - 2013.01.02 03:36:00 -
[1841] - Quote
The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3127
|
Posted - 2013.01.02 03:37:00 -
[1842] - Quote
La Nariz wrote:Frying Doom wrote:I am sure I will get the will back, when the CSM candidates list is released for CSM 8. Don't make us vote in someone horrible like Xenuria just to spite you and the rest of eve-o. You don't joke about that kind of thing Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
605
|
Posted - 2013.01.02 03:38:00 -
[1843] - Quote
Tesal wrote: I didn't say hoarder, I said POS. Your people will form up to defend their stuff against anyone silly enough to attack it. Putting the shoe on the other foot, other people outside of the CFC and HBC get their baby titans killed just for fun. I doubt their industry will be as secure.
You asserted that nullsec was safe. I cited a reason contrary to your assertion. The whole premise behind player structures at all is that the player gets some advantage in exchange for protecting and maintaining it. It's one of the things CCP refers to as a "conflict driver" and essential to the farms and fields approach. If you want to be able to go and solo-reinforce stuff then I suggest you put up your own server to do it. Why should you as one person be able to wreck what 10000+ people built together? This all boils down to "I hate CFC and HBC and because one of their members is championing a balance change I have to be against it." What alliance were you in that we killed?
E: Why should npc structures that do not have to be maintained or protected be intrinsically better than player structures that have to be protected and maintained? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
90
|
Posted - 2013.01.02 03:40:00 -
[1844] - Quote
Frying Doom wrote:
But NPC is too good and the roles need to be reversed.
This last line is the problem with the Null Sec argument. (I say Null Sec as a lot of people who identify as Nul Sec or are blatent Nul Seccer industry Alts are pushing this, obviously not all of Null are). Living in Null already has significantly higher Isk rewards, for a multitude of reasons as well as full local availability of all materials needed for producing all T1 & T2 ships & mods.
Therefore the argument that Null needs to be 'better' at refining & production than High because of Risk holds no water, as you already have the benefits for your risk in the Isk Generation and Material Availability.
What Null does need is equivilence in production capability. Then it comes down to player choice, which is what a Sandbox is about. If Null is made better, then you force Industrialsts into Null Sec if they want to compete or they just have to retire or find another profession. It just moves the problem, doesn't solve it.
While Equivilent facilities means that people have the means to refine & produce wherever they choose to live, and Null Alliances can do everything locally if they want to. Real player choice at that point. Lets grow the game towards choice, not stagnant perfect paths. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3127
|
Posted - 2013.01.02 03:41:00 -
[1845] - Quote
La Nariz wrote:Tesal wrote: I didn't say hoarder, I said POS. Your people will form up to defend their stuff against anyone silly enough to attack it. Putting the shoe on the other foot, other people outside of the CFC and HBC get their baby titans killed just for fun. I doubt their industry will be as secure.
You asserted that nullsec was safe. I cited a reason contrary to your assertion. The whole premise behind player structures at all is that the player gets some advantage in exchange for protecting and maintaining it. It's one of the things CCP refers to as a "conflict driver" and essential to the farms and fields approach. If you want to be able to go and solo-reinforce stuff then I suggest you put up your own server to do it. Why should you as one person be able to wreck what 10000+ people built together? This all boils down to "I hate CFC and HBC and because one of their members is championing a balance change I have to be against it." What alliance were you in that we killed? E: Why should npc structures that do not have to be maintained or protected be intrinsically better than player structures that have to be protected and maintained? Oh because we form up to defend things, that's why everyone needs to just stay in highsec. Haha, no.
Maybe you don't forgive and no one talks back to you. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tesal
158
|
Posted - 2013.01.02 03:42:00 -
[1846] - Quote
La Nariz wrote:Tesal wrote: I didn't say hoarder, I said POS. Your people will form up to defend their stuff against anyone silly enough to attack it. Putting the shoe on the other foot, other people outside of the CFC and HBC get their baby titans killed just for fun. I doubt their industry will be as secure.
You asserted that nullsec was safe. I cited a reason contrary to your assertion. The whole premise behind player structures at all is that the player gets some advantage in exchange for protecting and maintaining it. It's one of the things CCP refers to as a "conflict driver" and essential to the farms and fields approach. If you want to be able to go and solo-reinforce stuff then I suggest you put up your own server to do it. Why should you as one person be able to wreck what 10000+ people built together? This all boils down to "I hate CFC and HBC and because one of their members is championing a balance change I have to be against it." What alliance were you in that we killed?
You're not reading what I said and are filling in your own biases to stand in the place of my arguments. |

La Nariz
GoonWaffe Goonswarm Federation
605
|
Posted - 2013.01.02 03:42:00 -
[1847] - Quote
Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves.
This game is all about numbers if you think alliances don't want good industrialists joining and moving out to nullsec you are myopic. The problem is there is no incentive for industrialists to leave highsec and come live out in null. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
605
|
Posted - 2013.01.02 03:43:00 -
[1848] - Quote
Tesal wrote:You asserted that nullsec was safe. I cited a reason contrary to your assertion. The whole premise behind player structures at all is that the player gets some advantage in exchange for protecting and maintaining it. It's one of the things CCP refers to as a "conflict driver" and essential to the farms and fields approach. If you want to be able to go and solo-reinforce stuff then I suggest you put up your own server to do it. Why should you as one person be able to wreck what 10000+ people built together? This all boils down to "I hate CFC and HBC and because one of their members is championing a balance change I have to be against it." What alliance were you in that we killed?
You're not reading what I said and are filling in your own biases to stand in the place of my arguments.[/quote]
I'm reading your posts and breaking them down to their simplest components. Why don't you answer my questions?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2017
|
Posted - 2013.01.02 03:44:00 -
[1849] - Quote
Tesal wrote: I didn't say hoarder, I said POS. Your people will form up to defend their stuff against anyone silly enough to attack it. Putting the shoe on the other foot, other people outside of the CFC and HBC get their baby titans killed just for fun. I doubt their industry will be as secure.
Nullsec industry is as safe as the players are able to make it. It isn't safe by default, we have to combine our efforts to make it as safe as possible. If someones thing gets blown up it boils right down to the players not being as successful at keeping it safe as other players.
Highsec has 100% safe industry by default. They don't have to put any combined effort in to making it safe & as a result, industry is far more practical to be done in highsec as the rewards for making nullsec industry safer are non-existent. The Adventures of a Belligerent Undesirable |

Alavaria Fera
GoonWaffe Goonswarm Federation
3127
|
Posted - 2013.01.02 03:45:00 -
[1850] - Quote
La Nariz wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. This game is all about numbers if you think alliances don't want good industrialists joining and moving out to nullsec you are myopic. The problem is there is no incentive for industrialists to leave highsec and come live out in null. We have some pretty good industrialists. You'll never catch them in a freighter, in nullsec or even in our corp. Nope.
NPC corp, highsec station for the WIN. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

La Nariz
GoonWaffe Goonswarm Federation
606
|
Posted - 2013.01.02 03:50:00 -
[1851] - Quote
Nevyn Auscent wrote: This last line is the problem with the Null Sec argument. (I say Null Sec as a lot of people who identify as Nul Sec or are blatent Nul Seccer industry Alts are pushing this, obviously not all of Null are). Living in Null already has significantly higher Isk rewards, for a multitude of reasons as well as full local availability of all materials needed for producing all T1 & T2 ships & mods.
Therefore the argument that Null needs to be 'better' at refining & production than High because of Risk holds no water, as you already have the benefits for your risk in the Isk Generation and Material Availability.
What Null does need is equivilence in production capability. Then it comes down to player choice, which is what a Sandbox is about. If Null is made better, then you force Industrialsts into Null Sec if they want to compete or they just have to retire or find another profession. It just moves the problem, doesn't solve it.
While Equivilent facilities means that people have the means to refine & produce wherever they choose to live, and Null Alliances can do everything locally if they want to. Real player choice at that point. Lets grow the game towards choice, not stagnant perfect paths.
Malcanis' tore this apart some 30 pages ago, please either bring something new or go away. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3129
|
Posted - 2013.01.02 03:57:00 -
[1852] - Quote
La Nariz wrote:Nevyn Auscent wrote: This last line is the problem with the Null Sec argument. (I say Null Sec as a lot of people who identify as Nul Sec or are blatent Nul Seccer industry Alts are pushing this, obviously not all of Null are). Living in Null already has significantly higher Isk rewards, for a multitude of reasons as well as full local availability of all materials needed for producing all T1 & T2 ships & mods.
Therefore the argument that Null needs to be 'better' at refining & production than High because of Risk holds no water, as you already have the benefits for your risk in the Isk Generation and Material Availability.
What Null does need is equivilence in production capability. Then it comes down to player choice, which is what a Sandbox is about. If Null is made better, then you force Industrialsts into Null Sec if they want to compete or they just have to retire or find another profession. It just moves the problem, doesn't solve it.
While Equivilent facilities means that people have the means to refine & produce wherever they choose to live, and Null Alliances can do everything locally if they want to. Real player choice at that point. Lets grow the game towards choice, not stagnant perfect paths.
Malcanis' tore this apart some 30 pages ago, please either bring something new or go away. Suspect neither will be the outcome. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 04:14:00 -
[1853] - Quote
Alavaria Fera wrote:La Nariz wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. This game is all about numbers if you think alliances don't want good industrialists joining and moving out to nullsec you are myopic. The problem is there is no incentive for industrialists to leave highsec and come live out in null. We have some pretty good industrialists. You'll never catch them in a freighter, in nullsec or even in our corp. Nope. NPC corp, highsec station for the WIN.
If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. |

La Nariz
GoonWaffe Goonswarm Federation
608
|
Posted - 2013.01.02 04:17:00 -
[1854] - Quote
Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for.
They obviously did not do their research which every good organization does before making a business venture. I disagree they were not good or smart. For all we know they would be building supercaps and selling them to an -A- guy who claimed they were one of us.
This is a perfect example of player mitigated risk, they could have taken precautions like doing research but didn't so the risk was not mitigated and look what happened. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nicolo da'Vicenza
Air The Unthinkables
2369
|
Posted - 2013.01.02 04:17:00 -
[1855] - Quote
Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. Why would Goons (or anyone) let industrial corps into their space to build things when it's cheaper and more convenient for them to buy their things from highsec and keep as many industrialists into highsec as possible, so as to keep supply high and costs (aka industrialist profit) low?
Making it possible (and advantageous from both an alliance and industrialist standpoint) to mine and build ships used by nullsec actually in nullsec would end the stigma against industrial corps in 0.0, for one. As it stands they're tolerated at best, abused at worst. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3130
|
Posted - 2013.01.02 04:20:00 -
[1856] - Quote
Nicolo da'Vicenza wrote:Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. Why would Goons (or anyone) let industrial corps into their space to build things when it's cheaper and more convenient for them to buy their things from highsec and keep as many industrialists into highsec as possible, so as to keep supply high and costs (aka industrialist profit) low? Our industrialists make sure to have their alts in NPC corps and use NPC stations to make full use of the facilities and protection offered by NPCS.
Our player-created protections aren't good enough, and the facilities are bad. And POSes we make and defend are even worse and expensive than the NPC stations we do not make and do not defend. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3130
|
Posted - 2013.01.02 04:21:00 -
[1857] - Quote
La Nariz wrote:Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. They obviously did not do their research which every good organization does before making a business venture. I disagree they were not good or smart. For all we know they would be building supercaps and selling them to an -A- guy who claimed they were one of us. This is a perfect example of player mitigated risk, they could have taken precautions like doing research but didn't so the risk was not mitigated and look what happened. We'd have done it to pvp corp too. They clearly thought they ~had one~ on us, but we already have industrialists. Unlike them, our industrialists are smart and use the best option.
Highsec. Best sec Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marlona Sky
D00M. Northern Coalition.
2786
|
Posted - 2013.01.02 04:22:00 -
[1858] - Quote
Maybe I missed it, but what are everyone's thoughts on industry in NPC null space and the stations there?
*popcorn*
Remove local, structure mails and revamp the directional scanner! |

Remiel Pollard
Aliastra Gallente Federation
1034
|
Posted - 2013.01.02 04:22:00 -
[1859] - Quote
Garou Carew wrote:
If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for.
Epic goon-strategy is epic  You don't scare me. I've been to Jita. |

La Nariz
GoonWaffe Goonswarm Federation
609
|
Posted - 2013.01.02 04:26:00 -
[1860] - Quote
Marlona Sky wrote:Maybe I missed it, but what are everyone's thoughts on industry in NPC null space and the stations there?
*popcorn*
Better than highsec and lowsec NPC stations and every time you dock in one it politely informs you that removing local/structure mails from null is a dumb idea. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

Nicolo da'Vicenza
Air The Unthinkables
2369
|
Posted - 2013.01.02 04:30:00 -
[1861] - Quote
Marlona Sky wrote:Maybe I missed it, but what are everyone's thoughts on industry in NPC null space and the stations there?
*popcorn* http://evemaps.dotlan.net/map/Great_Wildlands#stations |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
358
|
Posted - 2013.01.02 04:35:00 -
[1862] - Quote
Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves.
I guess you just didn't read one of the many times it was pointed out how few factory slots player built outposts have. The best manufacturing outpost (Amarr) can provide services for 2 or 3 serious industry characters. Maybe 6 characters if they are "casual", and don't have the Adv Mass Production skill. Or how a single system, like Nonni, often has more factory and research slots than entire nullsec regions. Or how the issues with POS, from module abilities to permissions, keep them from being used to make up for the shortcomings of the poor outpost services. |

Marlona Sky
D00M. Northern Coalition.
2786
|
Posted - 2013.01.02 04:35:00 -
[1863] - Quote
La Nariz wrote:Marlona Sky wrote:Maybe I missed it, but what are everyone's thoughts on industry in NPC null space and the stations there?
*popcorn* Better than highsec and lowsec NPC stations and every time you dock in one it politely informs you that removing local/structure mails from null is a dumb idea. Are you even capable of posting without all the personal attacks?
Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game.
Remove local, structure mails and revamp the directional scanner! |

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 04:35:00 -
[1864] - Quote
Alavaria Fera wrote:La Nariz wrote:Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. They obviously did not do their research which every good organization does before making a business venture. I disagree they were not good or smart. For all we know they would be building supercaps and selling them to an -A- guy who claimed they were one of us. This is a perfect example of player mitigated risk, they could have taken precautions like doing research but didn't so the risk was not mitigated and look what happened. We'd have done it to pvp corp too. They clearly thought they ~had one~ on us, but we already have industrialists. Unlike them, our industrialists are smart and use the best option. Highsec. Best sec
I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any. |

La Nariz
GoonWaffe Goonswarm Federation
610
|
Posted - 2013.01.02 04:38:00 -
[1865] - Quote
Marlona Sky wrote: Are you even capable of posting without all the personal attacks?
Yes, do you have anything more related to the topic or are you just trying to troll with controversial issues? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Remiel Pollard
Aliastra Gallente Federation
1036
|
Posted - 2013.01.02 04:40:00 -
[1866] - Quote
Garou Carew wrote:Alavaria Fera wrote:La Nariz wrote:Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. They obviously did not do their research which every good organization does before making a business venture. I disagree they were not good or smart. For all we know they would be building supercaps and selling them to an -A- guy who claimed they were one of us. This is a perfect example of player mitigated risk, they could have taken precautions like doing research but didn't so the risk was not mitigated and look what happened. We'd have done it to pvp corp too. They clearly thought they ~had one~ on us, but we already have industrialists. Unlike them, our industrialists are smart and use the best option. Highsec. Best sec I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any.
This is EVE. Anyone with 'integrity' is doomed to fail from the beginning. You don't scare me. I've been to Jita. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2021
|
Posted - 2013.01.02 04:40:00 -
[1867] - Quote
Garou Carew wrote:I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any.
It's the lack of industry capabilities for the effort exerted that we complain about. You seem to have missed that over the last 92 pages. The Adventures of a Belligerent Undesirable |

Mallak Azaria
GoonWaffe Goonswarm Federation
2021
|
Posted - 2013.01.02 04:41:00 -
[1868] - Quote
Marlona Sky wrote:La Nariz wrote:Marlona Sky wrote:Maybe I missed it, but what are everyone's thoughts on industry in NPC null space and the stations there?
*popcorn* Better than highsec and lowsec NPC stations and every time you dock in one it politely informs you that removing local/structure mails from null is a dumb idea. Are you even capable of posting without all the personal attacks? Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game.
Poorly. Highsec is still far better. The Adventures of a Belligerent Undesirable |

La Nariz
GoonWaffe Goonswarm Federation
610
|
Posted - 2013.01.02 04:41:00 -
[1869] - Quote
Garou Carew wrote:
I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any.
If you look at the changes from 2012-2013 null is anything but stagnant. The lack of industrial capability is a balance issue that part of the reasons that nullsec seem so depopulated. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

James Amril-Kesh
RAZOR Alliance
3037
|
Posted - 2013.01.02 04:42:00 -
[1870] - Quote
Marlona Sky wrote: Are you even capable of posting without all the personal attacks?
Even when we don't make personal attacks you act as though we're all out to get you personally. So it's more fun this way. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

La Nariz
GoonWaffe Goonswarm Federation
610
|
Posted - 2013.01.02 04:43:00 -
[1871] - Quote
James Amril-Kesh wrote:Marlona Sky wrote: Are you even capable of posting without all the personal attacks?
Even when we don't make personal attacks you act as though we're all out to get you personally. So it's more fun this way.
Not empty quoting. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 04:50:00 -
[1872] - Quote
Shepard Wong Ogeko wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. I guess you just didn't read one of the many times it was pointed out how few factory slots player built outposts have. The best manufacturing outpost (Amarr) can provide services for 2 or 3 serious industry characters. Maybe 6 characters if they are "casual", and don't have the Adv Mass Production skill. Or how a single system, like Nonni, often has more factory and research slots than entire nullsec regions. Or how the issues with POS, from module abilities to permissions, keep them from being used to make up for the shortcomings of the poor outpost services.
IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. |

La Nariz
GoonWaffe Goonswarm Federation
611
|
Posted - 2013.01.02 04:54:00 -
[1873] - Quote
Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
359
|
Posted - 2013.01.02 04:55:00 -
[1874] - Quote
Marlona Sky wrote:Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game.
The second worst, just behind w-space.
Very few stations and no sov POS fuel bonus.
NPC nullsec could have potential for trading hubs, but it has no industrial benefits, bonuses, or upgrades. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2022
|
Posted - 2013.01.02 04:56:00 -
[1875] - Quote
Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them.
If you're having trouble finding available slots in highsec, you need to move around. The Adventures of a Belligerent Undesirable |

Some Rando
University of Caille Gallente Federation
599
|
Posted - 2013.01.02 04:57:00 -
[1876] - Quote
La Nariz wrote:You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. This is truth. I have never had more than a one hour wait five jumps from a trade hub, even in a busy system, and most times I can do all my builds in one go without a wait. |

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 05:03:00 -
[1877] - Quote
La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec.
No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
359
|
Posted - 2013.01.02 05:03:00 -
[1878] - Quote
Garou Carew wrote:Shepard Wong Ogeko wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. I guess you just didn't read one of the many times it was pointed out how few factory slots player built outposts have. The best manufacturing outpost (Amarr) can provide services for 2 or 3 serious industry characters. Maybe 6 characters if they are "casual", and don't have the Adv Mass Production skill. Or how a single system, like Nonni, often has more factory and research slots than entire nullsec regions. Or how the issues with POS, from module abilities to permissions, keep them from being used to make up for the shortcomings of the poor outpost services. IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null. Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
Oh, there are plenty of slots in highsec. You may have to wait a week or 2 if you are lazy and want to do it near a trade hub. Research slots are often tied up for longer, but than again, it is in the safety of a station that you can never be shut out of. The ease and safety of highsec is why those stations always have their research slots with a long wait.
In other words, it is so good that people will keep using them even if it takes a month of waiting. |

Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:05:00 -
[1879] - Quote
Garou Carew wrote:Shepard Wong Ogeko wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. I guess you just didn't read one of the many times it was pointed out how few factory slots player built outposts have. The best manufacturing outpost (Amarr) can provide services for 2 or 3 serious industry characters. Maybe 6 characters if they are "casual", and don't have the Adv Mass Production skill. Or how a single system, like Nonni, often has more factory and research slots than entire nullsec regions. Or how the issues with POS, from module abilities to permissions, keep them from being used to make up for the shortcomings of the poor outpost services. IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null. Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. Actually as an idustrialist I have 2 characters with high standings so that I can refine anywhere and put up a POS in any 0.7 or below system in any space.
For me while I would like to see the minerals in Spodmium increased, trit and pyerite increased in -0.0 systems and Sov based on system use that really is it for Null. What I personally would like to see is that those people in Hi-sec and eslewhere have an advantage in Cost as well as time for those people who decide they want a POS for them selves.
Research in Hi is dificult with slots normally being held up for 30+ days but that is the only bonus for a POS is time and then its 30 days and a 25% increase in ME not great. As to manufactoring I am not sure where you live but for the last 2 years every where I have lived most of the slots are manufacture NOW. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frostys Virpio
Caldari Provisions Caldari State
254
|
Posted - 2013.01.02 05:08:00 -
[1880] - Quote
Garou Carew wrote:La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS.
Auto piloting courrier mission for standings is hard. |
|

Frostys Virpio
Caldari Provisions Caldari State
254
|
Posted - 2013.01.02 05:10:00 -
[1881] - Quote
Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around.
It's hard to belive people still think you want the security of high sec... |

Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:11:00 -
[1882] - Quote
Frostys Virpio wrote:Garou Carew wrote:La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS. Auto piloting courrier mission for standings is hard. I will confess that is how I did it, accepted only hi-sec missions chucked on auto pilot and went away. Normally to cook or watch a movie. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:12:00 -
[1883] - Quote
Frostys Virpio wrote:Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around. It's hard to belive people still think you want the security of high sec... I t would be nice to pop out of a Wh into Null see Retrievers on D-scan pop some probes and go hunting. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 05:16:00 -
[1884] - Quote
Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around.
I can agree with being able to upgrade facilities but not to the same capacity or efficiency as Hi Sec facilities, there is time and effort but also immense rewards and I donGÇÖt really see the point of whining in the forums about the lack of facilities.
As to moving IGÇÖm a tad old and several injuries sort of inhibit my getting around so I prefer to limit my travels to jump in, jump out of the systems that I hide my POS in, it makes for easy travel and I miss the locals at those annoying gate camps, I also like to bubble the gates and have a hictor on hand before I jump it may not help but it eases my tired old mind.
|

Marlona Sky
D00M. Northern Coalition.
2786
|
Posted - 2013.01.02 05:18:00 -
[1885] - Quote
Shepard Wong Ogeko wrote:Marlona Sky wrote:Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game. The second worst, just behind w-space. Very few stations and no sov POS fuel bonus. NPC nullsec could have potential for trading hubs, but it has no industrial benefits, bonuses, or upgrades. I mean after an industrial revamp. Where would industry in NPC null space rate? Technically you have five types of space. High, low, player null, NPC null and unknown space.
Remove local, structure mails and revamp the directional scanner! |

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 05:19:00 -
[1886] - Quote
Frying Doom wrote:Frostys Virpio wrote:Garou Carew wrote:La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS. Auto piloting courrier mission for standings is hard. I will confess that is how I did it, accepted only hi-sec missions chucked on auto pilot and went away. Normally to cook or watch a movie.
I couldnGÇÖt do it, it would be as boring as batshit worse than Ice mining. |

Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:22:00 -
[1887] - Quote
Garou Carew wrote: I couldnGÇÖt do it, it would be as boring as batshit worse than Ice mining.
I just did it during times that I knew I had other things to do, and personally I prefer Ice mining to mission running. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
2022
|
Posted - 2013.01.02 05:22:00 -
[1888] - Quote
Garou Carew wrote:I donGÇÖt really see the point of whining in the forums about the lack of facilities.
It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered.
The Adventures of a Belligerent Undesirable |

Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:24:00 -
[1889] - Quote
Marlona Sky wrote:Shepard Wong Ogeko wrote:Marlona Sky wrote:Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game. The second worst, just behind w-space. Very few stations and no sov POS fuel bonus. NPC nullsec could have potential for trading hubs, but it has no industrial benefits, bonuses, or upgrades. I mean after an industrial revamp. Where would industry in NPC null space rate? Technically you have five types of space. High, low, player null, NPC null and unknown space. The same as all space -0.0 industrially except they would not have the ability to build supers or Outposts, so they would have the same industry capability as a WH except the ability to store gear at near by NPC stations to prevent destruction and they would have local and a permanent route out. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
2025
|
Posted - 2013.01.02 05:32:00 -
[1890] - Quote
Frying Doom wrote:But until recently Null residents have been unwilling for any kind of compromise.
And the highsec residents have been since when exactly? The Adventures of a Belligerent Undesirable |
|

Nevyn Auscent
Broke Sauce
90
|
Posted - 2013.01.02 05:32:00 -
[1891] - Quote
La Nariz wrote:
Malcanis' tore this apart some 30 pages ago, please either bring something new or go away.
Other than the small problem that.... they didn't. Repeatadly claiming that Null must be better does not make it true that Null must be better. Repeatadly claiming that the only way Eve can be a Sandbox is if Null is better at everything does not make it true. And repeatadly trying to nerf High Sec just pisses off a whole lot of people, most of whom otherwise would be on your side, cheering for Null Industry buffs to make it practical. |

Frying Doom
Zat's Affiliated Traders
1566
|
Posted - 2013.01.02 05:37:00 -
[1892] - Quote
Frostys Virpio wrote:Garou Carew wrote:Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around. I can agree with being able to upgrade facilities but not to the same capacity or efficiency as Hi Sec facilities, there is time and effort but also immense rewards and I donGÇÖt really see the point of whining in the forums about the lack of facilities. As to moving IGÇÖm a tad old and several injuries sort of inhibit my getting around so I prefer to limit my travels to jump in, jump out of the systems that I hide my POS in, it makes for easy travel and I miss the locals at those annoying gate camps, I also like to bubble the gates and have a hictor on hand before I jump it may not help but it eases my tired old mind. With the effort put into it, the production facility should at least be able to be as efficient as high sec ones. It all comes down to purpose
What is the purpose of NPC facilities, are they there to be the best, where POSs and outposts just added as a cruel joke. Thats pretty much all they are atm, hundreds of millions a month for...........?
NPC facilities like everything else NPC in this game should be worse. You buy things off NPCs like blue prints they are the basic model with no add ons but they are not that cheap either. That is what NPC facilities should be basic and not that cheap. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1566
|
Posted - 2013.01.02 05:39:00 -
[1893] - Quote
Mallak Azaria wrote:Frying Doom wrote:But until recently Null residents have been unwilling for any kind of compromise. And the highsec residents have been since when exactly? Well if we ignore most of the posts in EvE-O, they have always been warm friendly and open minded , Hell I am still sort of a hi-secr myself. I want more else where but keep ending up on my alts in high as its the best cash with the least risk. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1566
|
Posted - 2013.01.02 05:42:00 -
[1894] - Quote
Nevyn Auscent wrote:La Nariz wrote:
Malcanis' tore this apart some 30 pages ago, please either bring something new or go away.
Other than the small problem that.... they didn't. Repeatadly claiming that Null must be better does not make it true that Null must be better. Repeatadly claiming that the only way Eve can be a Sandbox is if Null is better at everything does not make it true. And repeatadly trying to nerf High Sec just pisses off a whole lot of people, most of whom otherwise would be on your side, cheering for Null Industry buffs to make it practical. I can understand why this conversation keeps going hisec vs Null but its not really about that it is NPC vs player owned. Yes there are some things including the title that make it go that way but most of that was over 50 pages ago. A few things should be done to improve -0.0 and below space but most of the canges need to be done on a NPC to player change. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
360
|
Posted - 2013.01.02 05:42:00 -
[1895] - Quote
Marlona Sky wrote: NPC nullsec?
It would still be worse than lowsec. Lowsec at least has more stations and easier access to markets and customers.
Now if a nullsec industrial revamp was done using POS. If it included things like anchoring a POS for yourself, and/or much more flexible permissions, refining mods that refined 100% instantly like a station. Then NPC nullsec industry could be a thing. It would be as good as anywhere else you could drop a new and improved POS, and would only lack super building and cyno gen /jump bridge of upgraded sov systems. |

Powers Sa
GoonWaffe Goonswarm Federation
515
|
Posted - 2013.01.02 05:44:00 -
[1896] - Quote
Bump Truck wrote:
14)You broke null and now you want to break highsec too, go away!
-No player caused the problems null is now facing. HighSec produces goods so cheap and in such great supply itGÇÖs not worth doing industry in null. If you do itGÇÖs an unnecessary hassle and you open yourself to attack by your enemies. This causes the majority of moneymaking to be done in highsec, making things worse.
15)You just hate high sec players, you hate freedom!
-This isnGÇÖt an emotional argument itGÇÖs about balancing game dynamics. There are trolls and griefers in EVE, thatGÇÖs part of it, this isnGÇÖt by or about them.
Hey look the tea party made it into EVE ONLINE |

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 05:45:00 -
[1897] - Quote
Mallak Azaria wrote:Garou Carew wrote:I donGÇÖt really see the point of whining in the forums about the lack of facilities. It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered.
IGÇÖve never had a lot of time for people that whine, and personally I think that the forums are an inappropriate venue to whine. To be honest from what I read there seems to be more Null Sec whiners in the forums than Hi Sec, when Hi Sec players pack a ****** they just cancel their subs for a bit and leave of playing until things improve, the rule of diminishing subs seems to have more of a determining effect in promoting change than whining. Anyway I think that the developers have done a fair job balancing the game, yes there are things that could be improved the question is should they be improved. |

Frostys Virpio
Caldari Provisions Caldari State
254
|
Posted - 2013.01.02 05:48:00 -
[1898] - Quote
Frying Doom wrote:Frostys Virpio wrote:Garou Carew wrote:Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around. I can agree with being able to upgrade facilities but not to the same capacity or efficiency as Hi Sec facilities, there is time and effort but also immense rewards and I donGÇÖt really see the point of whining in the forums about the lack of facilities. As to moving IGÇÖm a tad old and several injuries sort of inhibit my getting around so I prefer to limit my travels to jump in, jump out of the systems that I hide my POS in, it makes for easy travel and I miss the locals at those annoying gate camps, I also like to bubble the gates and have a hictor on hand before I jump it may not help but it eases my tired old mind. With the effort put into it, the production facility should at least be able to be as efficient as high sec ones. It all comes down to purpose What is the purpose of NPC facilities, are they there to be the best, where POSs and outposts just added as a cruel joke. Thats pretty much all they are atm, hundreds of millions a month for...........? NPC facilities like everything else NPC in this game should be worse. You buy things off NPCs like blue prints they are the basic model with no add ons but they are not that cheap either. That is what NPC facilities should be basic and not that cheap.
People have to set them up and keep then in order. It should be possible for them to be as efficient as NPC stuff. Put the entry price higher if needed but at the end, wen all possible upgrade are done to it, it should be pretty much the same. Hell if they still have to be less good than a station, make it so they all keep thier "niches" of what they are ebtter at so people build the one they need the most without having everything in a single basket but the refine rate on the "refining" model should be like the good quality station in high sec, the "production" one like production lines in high and the same for the 2 others. Limit the amount that can eb setup if needed if you still don't want to see too many but it whatever can be built should at least be as good as what is given for "free". |

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 05:59:00 -
[1899] - Quote
[/quote]
People have to set them up and keep then in order. It should be possible for them to be as efficient as NPC stuff. Put the entry price higher if needed but at the end, wen all possible upgrade are done to it, it should be pretty much the same. Hell if they still have to be less good than a station, make it so they all keep thier "niches" of what they are ebtter at so people build the one they need the most without having everything in a single basket but the refine rate on the "refining" model should be like the good quality station in high sec, the "production" one like production lines in high and the same for the 2 others. Limit the amount that can eb setup if needed if you still don't want to see too many but it whatever can be built should at least be as good as what is given for "free".[/quote]
That would work, as good or better but not at all things as you say a niche. An intelligent constructive suggestion +1 |

Frying Doom
Zat's Affiliated Traders
1566
|
Posted - 2013.01.02 06:02:00 -
[1900] - Quote
Frostys Virpio wrote:Frying Doom wrote:Frostys Virpio wrote:Garou Carew wrote:Mallak Azaria wrote:
We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them.
If you're having trouble finding available slots in highsec, you need to move around.
I can agree with being able to upgrade facilities but not to the same capacity or efficiency as Hi Sec facilities, there is time and effort but also immense rewards and I donGÇÖt really see the point of whining in the forums about the lack of facilities. As to moving IGÇÖm a tad old and several injuries sort of inhibit my getting around so I prefer to limit my travels to jump in, jump out of the systems that I hide my POS in, it makes for easy travel and I miss the locals at those annoying gate camps, I also like to bubble the gates and have a hictor on hand before I jump it may not help but it eases my tired old mind. With the effort put into it, the production facility should at least be able to be as efficient as high sec ones. It all comes down to purpose What is the purpose of NPC facilities, are they there to be the best, where POSs and outposts just added as a cruel joke. Thats pretty much all they are atm, hundreds of millions a month for...........? NPC facilities like everything else NPC in this game should be worse. You buy things off NPCs like blue prints they are the basic model with no add ons but they are not that cheap either. That is what NPC facilities should be basic and not that cheap. People have to set them up and keep then in order. It should be possible for them to be as efficient as NPC stuff. Put the entry price higher if needed but at the end, wen all possible upgrade are done to it, it should be pretty much the same. Hell if they still have to be less good than a station, make it so they all keep thier "niches" of what they are ebtter at so people build the one they need the most without having everything in a single basket but the refine rate on the "refining" model should be like the good quality station in high sec, the "production" one like production lines in high and the same for the 2 others. Limit the amount that can eb setup if needed if you still don't want to see too many but it whatever can be built should at least be as good as what is given for "free". I sort of agree there, when a player puts up a pos it is a permanent ongoing cost, not just a pay as you go and to add to that there is risk that some one will kill it so as they are taking extra cost and risk personally I feel they should be better than NPC stations, the POSs by 10% in cost but still having less slots and the Outposts better as they have the ability to be locked out of the outpost or maybe destroyed.
My worry as only having them as good is it still comes down to lack of reward, people with high reps are not fully rewarded in hi-sec, people willing to take the risk of owning a POS wont and people really need to get off the NPC teat. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
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James Amril-Kesh
RAZOR Alliance
3039
|
Posted - 2013.01.02 06:52:00 -
[1901] - Quote
Nevyn Auscent wrote:La Nariz wrote:
Malcanis' tore this apart some 30 pages ago, please either bring something new or go away.
Other than the small problem that.... they didn't. Repeatadly claiming that Null must be better does not make it true that Null must be better. Repeatadly claiming that the only way Eve can be a Sandbox is if Null is better at everything does not make it true. And repeatadly trying to nerf High Sec just pisses off a whole lot of people, most of whom otherwise would be on your side, cheering for Null Industry buffs to make it practical. It seems to me you're willfully ignoring the part where highsec industry is one of those cases in this game where you get rewarded for not putting a damn bit of effort or risk into what you're doing, whereas the infrastructure that requires effort and risk is inherently inferior.
I dare you to try to justify this. You can't. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3134
|
Posted - 2013.01.02 07:22:00 -
[1902] - Quote
James Amril-Kesh wrote:Nevyn Auscent wrote:La Nariz wrote:
Malcanis' tore this apart some 30 pages ago, please either bring something new or go away.
Other than the small problem that.... they didn't. Repeatadly claiming that Null must be better does not make it true that Null must be better. Repeatadly claiming that the only way Eve can be a Sandbox is if Null is better at everything does not make it true. And repeatadly trying to nerf High Sec just pisses off a whole lot of people, most of whom otherwise would be on your side, cheering for Null Industry buffs to make it practical. It seems to me you're willfully ignoring the part where highsec industry is one of those cases in this game where you get rewarded for not putting a damn bit of effort or risk into what you're doing, whereas the infrastructure that requires effort and risk is inherently inferior. I dare you to try to justify this. You can't. Highsec is industrialized and nullsec is a wasteland. Just as plannedddddddddddddddddddddd~~~~~~~~~~~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1568
|
Posted - 2013.01.02 07:36:00 -
[1903] - Quote
What I find most interesting is the lack of locks on any of the threads as at one point there was 3 threads going on the same subject..
Lets hope someone is reading. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 08:13:00 -
[1904] - Quote
La Nariz wrote:We have somewhat of a consensus at least:
-Make NPC corps less competitive.
-Make Outposts better.
-Reduce highsec slots and refinery capabilities.
-Rebalance mineral distribution across the ores.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities.
Seems like a self serving repeat of what you have been preaching since 90+ pages. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Hannah Flex
Elite Market PvP Consortium
47
|
Posted - 2013.01.02 08:15:00 -
[1905] - Quote
So what have we established, resolved and learned after 95 pages??
Can we nerf highsec? yes or no |

James Amril-Kesh
RAZOR Alliance
3043
|
Posted - 2013.01.02 08:16:00 -
[1906] - Quote
Hannah Flex wrote:So what have we established, resolved and learned after 95 pages??
Can we nerf highsec? yes or no We not only can, we need to. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3135
|
Posted - 2013.01.02 08:17:00 -
[1907] - Quote
Frying Doom wrote:Besides the crowd that are not making a huge amount of sense as to why an NPC structure should be better and cheaper than something created by players in a sandbox game, this thread has gone quite well.
Lets hope someone is reading. I bet they're reading and going, yeah highsec the the flower of civilization and nullsec is a barbaric animalistic existence, this if perfectly fine.  Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 08:19:00 -
[1908] - Quote
EI Digin wrote:Tesal wrote:The HBC and CFC don't need, nor should they get, more power than they already have. By supporting the status quo you are supporting the lifestyle of large coalitions like the HBC and CFC. To that, I say thanks.
Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
3043
|
Posted - 2013.01.02 08:22:00 -
[1909] - Quote
Vaerah Vahrokha wrote:null sec to prevent alliances from taking more than say 5% of the whole space. So why do you draw the line there? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:26:00 -
[1910] - Quote
Vaerah Vahrokha wrote:EI Digin wrote:Tesal wrote:The HBC and CFC don't need, nor should they get, more power than they already have. By supporting the status quo you are supporting the lifestyle of large coalitions like the HBC and CFC. To that, I say thanks. Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space.
- Goonswarm Federation: 5%
- Fidelas Constans: 5%
- Get Off My Lawn: 5%
- SpaceMonkey's Alliance: 5%
- RAZOR Alliance: 5%
- Tactical Narcotics Team: 5%
- Circle-Of-Two: 5%
- Fatal Ascension: 5%
- Executive Outcomes: 5%
- Gentleman's Agreement: 5%
- Legion of xXDEATHXx: 5%
- CONVICTED: 5%
- TEST Alliance Please Ignore: 5%
- Li3 Federation: 5%
- WALLTREIPERS ALLIANCE: 5%
- Zombie Ninja Space Bears: 5%
- Raiden.: 5%
- Tribal Band: 5%
- Mistakes Were Made.: 5%
- The Initiative.: 5%
- SOLAR FLEET: A lot %
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:27:00 -
[1911] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. So why do you draw the line there? When 20,000 players work together, this is like a newbie making 3500 maelstroms Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 08:27:00 -
[1912] - Quote
Nicolo da'Vicenza wrote: Making it possible (and advantageous from both an alliance and industrialist standpoint) to mine and build ships used by nullsec actually in nullsec would end the stigma against industrial corps in 0.0, for one. As it stands they're tolerated at best, abused at worst.
Inconvenience or even downright saying "no" to somebody asking to join as industrial would be a sensible reaction.
"Stigma" towards industrialists who would have wanted to risk and move in null, instead, is exactly part of what I call ~ideology~ and tells much more about a sh!t mentality and attitude than about deficiencies in the game and is a big part of the null sec "problem".
It's also worrysome when reading a portion of the GS posts, it seems to read BoB players sentences. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nicolo da'Vicenza
Air The Unthinkables
2370
|
Posted - 2013.01.02 08:28:00 -
[1913] - Quote
Vaerah Vahrokha wrote:EI Digin wrote:Tesal wrote:The HBC and CFC don't need, nor should they get, more power than they already have. By supporting the status quo you are supporting the lifestyle of large coalitions like the HBC and CFC. To that, I say thanks. Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. they have these things called coalitions now perhaps you've heard of them |

EI Digin
Dreddit Test Alliance Please Ignore
403
|
Posted - 2013.01.02 08:29:00 -
[1914] - Quote
Vaerah Vahrokha wrote:EI Digin wrote:Tesal wrote:The HBC and CFC don't need, nor should they get, more power than they already have. By supporting the status quo you are supporting the lifestyle of large coalitions like the HBC and CFC. To that, I say thanks. Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space.
Thanks for reading the thread |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 08:30:00 -
[1915] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. So why do you draw the line there? When 20,000 players work together, this is like a newbie making 3500 maelstroms
There are other MMOs that allow 3-4 k players on their shards, guess why they have mechanics in place to avoid 500-600 players being in the same organization? Because unlike RL, there's no 6 billion other guys to adsorb and (even passively) survive those 500-600 but just 3-4 k and those 500-600 would turn that shard into crap. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1570
|
Posted - 2013.01.02 08:31:00 -
[1916] - Quote
Vaerah Vahrokha wrote:Nicolo da'Vicenza wrote: Making it possible (and advantageous from both an alliance and industrialist standpoint) to mine and build ships used by nullsec actually in nullsec would end the stigma against industrial corps in 0.0, for one. As it stands they're tolerated at best, abused at worst.
Inconvenience or even downright saying "no" to somebody asking to join as industrial would be a sensible reaction. "Stigma" towards industrialists who would have wanted to risk and move in null, instead, is exactly part of what I call ~ideology~ and tells much more about a sh!t mentality and attitude than about deficiencies in the game and is a big part of the null sec "problem". It's also worrysome when reading a portion of the GS posts, it seems to read BoB players sentences. Actually Alliances like GS will actually suffer due to there reputations in getting enough hard core Indy types, the smaller less known alliances will probably get more as the players will be less worried about getting out there only to be blown up by GS.
GS reputation will have preceded it, except apparently by people wanting a third party for titans. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
3045
|
Posted - 2013.01.02 08:31:00 -
[1917] - Quote
Guys, I have a brilliant idea. Let's make people pay fees to keep their space! Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:32:00 -
[1918] - Quote
Vaerah Vahrokha wrote:"Stigma" towards industrialists who would have wanted to risk and move in null, instead, is exactly part of what I call ~ideology~ and tells much more about a sh!t mentality and attitude than about deficiencies in the game and is a big part of the null sec "problem". You see, when I was a newbie, and very :shobon: I thought, wow, if I was to make draeks here, then I can sell them and make money and be even more happy when boat welps us instead of shooting a structure.
Wiser and more veteran goons informed that that, alas, it would be better for me to make an alt and do it in highsec. To which I said: "Oh. Do we make anything there?" "Supercapitals. We proliferate supercapitals like no body's business and make caps when we're not cranking out coffins that can't dock." Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:33:00 -
[1919] - Quote
Frying Doom wrote:Actually Alliances like GS will actually suffer due to there reputations in getting enough hard core Indy types, the smaller less known alliances will probably get more as the players will be less worried about getting out there only to be blown up by GS.
GS reputation will have preceded it, except apparently by people wanting a third party for titans. You see, if you're an alliance, you need to talk to a diplomat.
Not the Offical Goonswarm Industrial Director. Also, we have Merchi Industrial, which brought us and you, DaBigRedBoat. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1570
|
Posted - 2013.01.02 08:33:00 -
[1920] - Quote
James Amril-Kesh wrote:Guys, I have a brilliant idea. Let's make people pay fees to keep their space! Silly idea with the current inflation level by next year the fees would have to be hundreds of billions to mean anything.
Make them actually use the space to be able to keep it
(Yes your post was sarcasm mine wasn't) Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1571
|
Posted - 2013.01.02 08:36:00 -
[1921] - Quote
Alavaria Fera wrote:Frying Doom wrote:Actually Alliances like GS will actually suffer due to there reputations in getting enough hard core Indy types, the smaller less known alliances will probably get more as the players will be less worried about getting out there only to be blown up by GS.
GS reputation will have preceded it, except apparently by people wanting a third party for titans. You see, if you're an alliance, you need to talk to a diplomat. Not the Offical Goonswarm Industrial Director. Also, we have Merchi Industrial, which brought us and you, DaBigRedBoat. Yes but it actually means that GS reputation will actually be a down side for them to get idustrialists in comparison to some of the others.
And people were worried about GS getting more powerful in comparison.
If it all went through this would make a golden age for Industrialists and smaller alliances. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 08:36:00 -
[1922] - Quote
Mallak Azaria wrote:Garou Carew wrote:I donGÇÖt really see the point of whining in the forums about the lack of facilities. It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered.
They take 6 months because their ideas are stupid, yours take longer because your ideas are so partisan even CCP realizes they are. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:37:00 -
[1923] - Quote
Frying Doom wrote:Alavaria Fera wrote:Frying Doom wrote:Actually Alliances like GS will actually suffer due to there reputations in getting enough hard core Indy types, the smaller less known alliances will probably get more as the players will be less worried about getting out there only to be blown up by GS.
GS reputation will have preceded it, except apparently by people wanting a third party for titans. You see, if you're an alliance, you need to talk to a diplomat. Not the Offical Goonswarm Industrial Director. Also, we have Merchi Industrial, which brought us and you, DaBigRedBoat. Yes but it actually means that GS reputation will actually be a down side for them to get idustrialists in comparison to some of the others. And people were worried about GS getting more powerful in comparison. Maybe.
We have industrialists, just like we have people who fuel all the effortless, free towers and power-projecting jump bridges.
It's just that they're in highsec in an NPC corp (Or altcorp for those that need to do researching etc). You'd be surprised at the amount of stuff some of them can churn out. Thousands and thousands of T1 cruisers, for example.
I guess they could join the HBC (our blues) or maybe -A- (that doesn't forgive and you don't talk back to) or perhaps Intrepid Crossing (and sell badly fitted Ravens that we will shoot). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

EI Digin
Dreddit Test Alliance Please Ignore
405
|
Posted - 2013.01.02 08:40:00 -
[1924] - Quote
you nullseccers are so entitled |

Frying Doom
Zat's Affiliated Traders
1571
|
Posted - 2013.01.02 08:40:00 -
[1925] - Quote
Alavaria Fera wrote:Frying Doom wrote:Alavaria Fera wrote:Frying Doom wrote:Actually Alliances like GS will actually suffer due to there reputations in getting enough hard core Indy types, the smaller less known alliances will probably get more as the players will be less worried about getting out there only to be blown up by GS.
GS reputation will have preceded it, except apparently by people wanting a third party for titans. You see, if you're an alliance, you need to talk to a diplomat. Not the Offical Goonswarm Industrial Director. Also, we have Merchi Industrial, which brought us and you, DaBigRedBoat. Yes but it actually means that GS reputation will actually be a down side for them to get idustrialists in comparison to some of the others. And people were worried about GS getting more powerful in comparison. Maybe. We have industrialists, just like we have people who fuel all the effortless, free towers and power-projecting jump bridges. It's just that they're in highsec in an NPC corp (Or altcorp for those that need to do researching etc). You'd be surprised at the amount of stuff some of them can churn out. Thousands and thousands of T1 cruisers, for example. Yes I am aware of the alt army at your disposal, but with a working industry in Null, hisec, lo-sec and wormholes INDY types will be in demand and everyone is going to want as many as they can get. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:40:00 -
[1926] - Quote
Vaerah Vahrokha wrote:Alavaria Fera wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. So why do you draw the line there? When 20,000 players work together, this is like a newbie making 3500 maelstroms There are other MMOs that allow 3-4 k players on their shards, guess why they have mechanics in place to avoid 500-600 players being in the same organization? Because unlike RL, there's no 6 billion other guys to adsorb and (even passively) survive those 500-600 but just 3-4 k and those 500-600 would turn that shard into crap. EVE clearly has superior hardware, to allow 2000 pilots to all be shooting at one another in the same system !
All hail EVE server hardware and software, the way of the future ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:42:00 -
[1927] - Quote
Frying Doom wrote:Yes I am aware of the alt army at your disposal, but with a working industry in Null, hisec, lo-sec and wormholes INDY types will be in demand and everyone is going to want as many as they can get. Yep, I can finally become the Drake builder I always wanted to be as a newbie. That said, predicting is pretty hard, since after all, people are complicated.
Ah, I feel so happy thinking about it, but then I remember - nah, EVE is unbalanced as all hell. Harsh and cold ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:43:00 -
[1928] - Quote
EI Digin wrote:you nullseccers are so entitled Can I be entitled... to you? <3 Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1571
|
Posted - 2013.01.02 08:44:00 -
[1929] - Quote
Vaerah Vahrokha wrote:Mallak Azaria wrote:Garou Carew wrote:I donGÇÖt really see the point of whining in the forums about the lack of facilities. It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered. They take 6 months because their ideas are stupid, yours take longer because your ideas are so partisan even CCP realizes they are. Yes I confess i too am Partisan
Player owned and paid for over NPC freebies Any Spelling, gramatical and literary errors made by me are included free of charge.
|

EI Digin
Dreddit Test Alliance Please Ignore
406
|
Posted - 2013.01.02 08:44:00 -
[1930] - Quote
Alavaria Fera wrote:EI Digin wrote:you nullseccers are so entitled Can I be entitled... to you? <3
i never trust GOON |
|

James Amril-Kesh
RAZOR Alliance
3046
|
Posted - 2013.01.02 08:46:00 -
[1931] - Quote
Vaerah Vahrokha wrote:Mallak Azaria wrote:Garou Carew wrote:I donGÇÖt really see the point of whining in the forums about the lack of facilities. It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered. They take 6 months because their ideas are stupid, yours take longer because your ideas are so partisan even CCP realizes they are. They benefit you, therefore they're wrong. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air The Unthinkables
2371
|
Posted - 2013.01.02 08:51:00 -
[1932] - Quote
Vaerah Vahrokha wrote:Nicolo da'Vicenza wrote: Making it possible (and advantageous from both an alliance and industrialist standpoint) to mine and build ships used by nullsec actually in nullsec would end the stigma against industrial corps in 0.0, for one. As it stands they're tolerated at best, abused at worst.
Inconvenience or even downright saying "no" to somebody asking to join as industrial would be a sensible reaction. "Stigma" towards industrialists who would have wanted to risk and move in null, instead, is exactly part of what I call ~ideology~ and tells much more about a sh!t mentality and attitude than about deficiencies in the game and is a big part of the null sec "problem". Hm yes, tens of thousands of players from everywhere on the planet from countless backgrounds all share an unspoken ideology and attitude that has nothing to do with the reality of the game they're playing in. Interesting theory of yours, do the gate flashes in 0.0 contain subliminal messaging? Couldn't be that there's some truth to the claim that letting a flood of hungry industrialists into your alliance is bad for it, right? (NC)
A long, long time ago, there were many alliances that welcomed people who wanted to take risks by using their alliances' space to build up their systems and produce their goods locally in null. They were devoured long ago by alliances that gathered up lots of raw resources from 0.0 and traded them in highsec for completed product through supply chains, due to inherent inferiority in the design of 0.0 to deliver secondary manufacturing-based economy. The lesson learned is that nullsec economy is centered around raw resource extraction - if you're not contributing towards the securing of those resources (whether through hired gun or contributing ISK/resources/supers), your service belongs in highsec where you can mine ice safe and autopilot freighter your mins more efficiently under CONCORD protection. If you aren't contributing in real ways, and the services you provide can just as easily be provided in highsec, is it any wonder that you didn't feel 'valued' in your experience as a nullsec industrialist? |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 08:52:00 -
[1933] - Quote
Alavaria Fera wrote:Vaerah Vahrokha wrote:"Stigma" towards industrialists who would have wanted to risk and move in null, instead, is exactly part of what I call ~ideology~ and tells much more about a sh!t mentality and attitude than about deficiencies in the game and is a big part of the null sec "problem". You see, when I was a newbie, and very :shobon: I thought, wow, if I was to make draeks here, then I can sell them and make money and be even more happy when boat welps us instead of shooting a structure. Wiser and more veteran goons informed that that, alas, it would be better for me to make an alt and do it in highsec. To which I said: "Oh. Do we make anything there?" "Supercapitals. We proliferate supercapitals like no body's business and make caps when we're not cranking out coffins that can't dock."
You see when I was a newbie and went to titan bridge into null in a T1 fit rupture I had no fear to lose my 2M ship or min-max-ISK-is-my-god complexes. I got there and asked to setup a POS and do my crap, with no care if it was more or less expensive than hi sec, without crying on the forums like a squeling pig, nothing.
Let's see why you won't allow small players to do their stuff, after all it's their call whether it's expensive for them or not.
Oh wait, your kind people will kill them under way or will tell them they are spies building titans to sell to -A-. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 08:55:00 -
[1934] - Quote
Alavaria Fera wrote:Vaerah Vahrokha wrote:Alavaria Fera wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. So why do you draw the line there? When 20,000 players work together, this is like a newbie making 3500 maelstroms There are other MMOs that allow 3-4 k players on their shards, guess why they have mechanics in place to avoid 500-600 players being in the same organization? Because unlike RL, there's no 6 billion other guys to adsorb and (even passively) survive those 500-600 but just 3-4 k and those 500-600 would turn that shard into crap. EVE clearly has superior hardware, to allow 2000 pilots to all be shooting at one another in the same system ! All hail EVE server hardware and software, the way of the future !
Shooting is the least concern. The political and economical leverage such a large % of people all working in one organization can cause great damage to a server. In other games 2-3 *not allied* guilds may heavily affect the whole server and they are less powerful, with less freedom (no sandbox there) than what an EvE power bloc is. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:55:00 -
[1935] - Quote
Vaerah Vahrokha wrote:Alavaria Fera wrote:Vaerah Vahrokha wrote:"Stigma" towards industrialists who would have wanted to risk and move in null, instead, is exactly part of what I call ~ideology~ and tells much more about a sh!t mentality and attitude than about deficiencies in the game and is a big part of the null sec "problem". You see, when I was a newbie, and very :shobon: I thought, wow, if I was to make draeks here, then I can sell them and make money and be even more happy when boat welps us instead of shooting a structure. Wiser and more veteran goons informed that that, alas, it would be better for me to make an alt and do it in highsec. To which I said: "Oh. Do we make anything there?" "Supercapitals. We proliferate supercapitals like no body's business and make caps when we're not cranking out coffins that can't dock." You see when I was a newbie and went to titan bridge into null in a T1 fit rupture I had no fear to lose my 2M ship or min-max-ISK-is-my-god complexes. I got there and asked to setup a POS and do my crap, with no care if it was more or less expensive than hi sec, without crying on the forums like a squeling pig, nothing. Let's see why you won't allow small players to do their stuff, after all it's their call whether it's expensive for them or not. Oh wait, your kind people will kill them under way or will tell them they are spies building titans to sell to -A-. Honestly? As a newbie I definitely couldn't afford to set up a POS for myself. Newbies can help fuel jump bridges though, however usually GSOL prefers they actually -have fun-.
On an alliance scale, the few station slots are best used to make capital ship components. Setting up a pos to manufacture isn't worth it. But never fear, they taught me how to rat, and buy in Jita 4-4, and then get the Jumpfreighter person to ship it down !
Nullsec industry ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 08:57:00 -
[1936] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:Mallak Azaria wrote:Garou Carew wrote:I donGÇÖt really see the point of whining in the forums about the lack of facilities. It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered. They take 6 months because their ideas are stupid, yours take longer because your ideas are so partisan even CCP realizes they are. They benefit you, therefore they're wrong.
I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:58:00 -
[1937] - Quote
Vaerah Vahrokha wrote:Shooting is the least concern. The political and economical leverage such a large % of people all working in one organization can cause great damage to a server. In other games 2-3 *not allied* guilds may heavily affect the whole server and they are less powerful, with less freedom (no sandbox there) than what an EvE power bloc is. DESTROY HAVING FRIENDS in an MMO garrrrgggghhhh they have more friends than me, nerf having friends.
It's ok, you can stay in highsec, were NPCs will protect you. Plus, the game is all broken, you can do all the industrial and building you want there. EVE ONLINE !! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 08:59:00 -
[1938] - Quote
Nicolo da'Vicenza wrote: A long, long time ago, there were many alliances that welcomed people who wanted to take risks by using their alliances' space to build up their systems and produce their goods locally in null. They were devoured long ago by alliances that gathered up lots of raw resources from 0.0 and traded them in highsec for completed product through supply chains, due to inherent inferiority in the design of 0.0 to deliver secondary manufacturing-based economy. The lesson learned is that nullsec economy is centered around raw resource extraction - if you're not contributing towards the securing of those resources (whether through hired gun or contributing ISK/resources/supers), your service belongs in highsec where you can mine ice safe and autopilot freighter your mins more efficiently under CONCORD protection. Anyone who disagrees with this conclusion is long dead at the hands of those whp did. If you aren't contributing in real ways, and the services you provide can just as easily be provided in highsec, is it any wonder that you didn't feel 'valued' in your experience as a nullsec industrialist?
To me it just seems illogical that you'd be angry at the alliances that have emphatically proven (through sheer survival of the fittest) that a homebuilt null industry is a non-viable alliance model, and not the mechanics that make it that way. EVE is cold and harsh. It's a pity that the way you'd expect things to be done is the worst because, hey, highsec is JUST THAT GOOD.
Highsec best sec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 09:00:00 -
[1939] - Quote
Nicolo da'Vicenza wrote: A long, long time ago, there were many alliances that welcomed people who wanted to take risks by using their alliances' space to build up their systems and produce their goods locally in null. They were devoured long ago by alliances that gathered up lots of raw resources from 0.0 and traded them in highsec for completed product through supply chains, due to inherent inferiority in the design of 0.0 to deliver secondary manufacturing-based economy. The lesson learned is that nullsec economy is centered around raw resource extraction - if you're not contributing towards the securing of those resources (whether through hired gun or contributing ISK/resources/supers), your service belongs in highsec where you can mine ice safe and autopilot freighter your mins more efficiently under CONCORD protection. Anyone who disagrees with this conclusion is long dead at the hands of those whp did. If you aren't contributing in real ways, and the services you provide can just as easily be provided in highsec, is it any wonder that you didn't feel 'valued' in your experience as a nullsec industrialist?
To me it just seems illogical that you'd be angry at the alliances that have emphatically proven (through sheer survival of the fittest) that a homebuilt null industry is a non-viable alliance model, and not the mechanics that make it that way.
I suggest you re-read my post.
Never in that post I stated it's convenient or even good to "let the industrialist come", I just mentioned at the *stigma*, which is a different shade of approach towards the same guy.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
3047
|
Posted - 2013.01.02 09:00:00 -
[1940] - Quote
Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You're absolutely right, this entire time I've been holding CCP Soundwave's pet cat hostage, the ransom being massive buffs to nullsec and nerfs to highsec. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Frying Doom
Zat's Affiliated Traders
1572
|
Posted - 2013.01.02 09:01:00 -
[1941] - Quote
Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:Mallak Azaria wrote:Garou Carew wrote:I donGÇÖt really see the point of whining in the forums about the lack of facilities. It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered. They take 6 months because their ideas are stupid, yours take longer because your ideas are so partisan even CCP realizes they are. They benefit you, therefore they're wrong. I let the developers plan their game, I guess I am doing something wrong. Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You mean like how they did a wonderful job of updating exhumers and mining barges over the years, all by them selves? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 09:03:00 -
[1942] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You mean like how they did a wonderful job of updating exhumers and mining barges over the years, all by them selves? It reduced ganking didn't it? A little more safety in highsec is exactly the kind of reward miners deserve. And more AFKability. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 09:03:00 -
[1943] - Quote
Alavaria Fera wrote:
On an alliance scale, the few station slots are best used to make capital ship components. Setting up a pos to manufacture isn't worth it. But never fear, they taught me how to rat, and buy in Jita 4-4, and then get the Jumpfreighter person to ship it down !
Nullsec industry !
It's fair for *the player* to learn if manufacturing or researching in null sec is worth it or not (for me it was, guess what, maybe it has to do with the fact I do lots of money always and everywhere). Not for some high brass kick in the jewels to impose their wisdom on you.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 09:05:00 -
[1944] - Quote
Frying Doom wrote: You mean like how they did a wonderful job of updating exhumers and mining barges over the years, all by them selves?
Hey I debunked that Baltec1 invented fallacy 3-4 times in the last weeks, you may as well find those references instead of going cassette playback mode. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 09:05:00 -
[1945] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You're absolutely right, this entire time I've been holding CCP Soundwave's pet cat hostage, the ransom being massive buffs to nullsec and nerfs to highsec. I think you should just end it, clearly the cat isn't getting you anything . Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 09:07:00 -
[1946] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You're absolutely right, this entire time I've been holding CCP Soundwave's pet cat hostage, the ransom being massive buffs to nullsec and nerfs to highsec.
Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them?
In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1572
|
Posted - 2013.01.02 09:07:00 -
[1947] - Quote
Alavaria Fera wrote:Frying Doom wrote:Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You mean like how they did a wonderful job of updating exhumers and mining barges over the years, all by them selves? It reduced ganking didn't it? A little more safety in highsec is exactly the kind of reward miners deserve. And more AFKability. I personally love the changes that happened after a hell of a lot of players bitched on the forums.
Now I have a choice high yield and weak tank, medium tank and the ability to afk a bit or massive tank and a yield lower than a covetor. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 09:09:00 -
[1948] - Quote
Frying Doom wrote:I personally love the changes that happened after a hell of a lot of players bitched on the forums.
Now I have a choice high yield and weak tank, medium tank and the ability to afk a bit or massive tank and a yield lower than a covetor. Yep, look at all the different Mackinaws in the belts. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 09:15:00 -
[1949] - Quote
Alavaria Fera wrote:Frying Doom wrote:I personally love the changes that happened after a hell of a lot of players bitched on the forums.
Now I have a choice high yield and weak tank, medium tank and the ability to afk a bit or massive tank and a yield lower than a covetor. Yep, look at all the different Mackinaws in the belts.
A really bad change, I posted against it for weeks yet they did it. I'll even have to double the donation to Helicity Boson if s/he makes the next Hulkageddon just to help about it.
(You know, me being hi sec "intellectual" and stuff).
At least, I made a gob of money of that patch, but that's really the only good thing I can tell about it apart from adding 1 low slot to 1 ship. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
3050
|
Posted - 2013.01.02 09:23:00 -
[1950] - Quote
Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You're absolutely right, this entire time I've been holding CCP Soundwave's pet cat hostage, the ransom being massive buffs to nullsec and nerfs to highsec. Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them? In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels. 0/10 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 09:28:00 -
[1951] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You're absolutely right, this entire time I've been holding CCP Soundwave's pet cat hostage, the ransom being massive buffs to nullsec and nerfs to highsec. Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them? In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels. 0/10
That's the depth I was expecting from the reply. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 09:29:00 -
[1952] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You're absolutely right, this entire time I've been holding CCP Soundwave's pet cat hostage, the ransom being massive buffs to nullsec and nerfs to highsec. Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them? In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels. 0/10 Yeah, go miners ! Gotta love those EHP buffs. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
3050
|
Posted - 2013.01.02 09:30:00 -
[1953] - Quote
Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You're absolutely right, this entire time I've been holding CCP Soundwave's pet cat hostage, the ransom being massive buffs to nullsec and nerfs to highsec. Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them? In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels. 0/10 That's the depth I was expecting from the reply. It mirrors the depth of your post. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Frying Doom
Zat's Affiliated Traders
1572
|
Posted - 2013.01.02 09:38:00 -
[1954] - Quote
Alavaria Fera wrote:Frying Doom wrote:I personally love the changes that happened after a hell of a lot of players bitched on the forums.
Now I have a choice high yield and weak tank, medium tank and the ability to afk a bit or massive tank and a yield lower than a covetor. Yep, look at all the different Mackinaws in the belts. Actually I don't own one Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1572
|
Posted - 2013.01.02 09:40:00 -
[1955] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! You're absolutely right, this entire time I've been holding CCP Soundwave's pet cat hostage, the ransom being massive buffs to nullsec and nerfs to highsec. Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them? In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels. 0/10 Yeah, go miners ! Gotta love those EHP buffs. 127k ehp skiff.
Hell I am not bitching. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Nicolo da'Vicenza
Air The Unthinkables
2372
|
Posted - 2013.01.02 09:51:00 -
[1956] - Quote
Vaerah Vahrokha wrote:I suggest you re-read my post.
Never in that post I stated it's convenient or even good to "let the industrialist come", I just mentioned at the *stigma*, which is a different shade of approach towards the same guy. People tend to project failings in game design as moral weakness of the person effected. You included. |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 11:09:00 -
[1957] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote: Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them?
In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels.
It mirrors the depth of your post.
So, you support those who create game balance based on who cries louder on the forums? Got it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 11:12:00 -
[1958] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote:I suggest you re-read my post.
Never in that post I stated it's convenient or even good to "let the industrialist come", I just mentioned at the *stigma*, which is a different shade of approach towards the same guy. People tend to project failings in game design as moral weakness of the person effected. You included.
Stigma is not a game design issue (nor I mentioned it first). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1572
|
Posted - 2013.01.02 11:22:00 -
[1959] - Quote
Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:Mallak Azaria wrote:
It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered.
They take 6 months because their ideas are stupid, yours take longer because your ideas are so partisan even CCP realizes they are. They benefit you, therefore they're wrong. I let the developers plan their game, I guess I am doing something wrong. Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor! I think that the cry to nerf NPC facilities in favor of player owned as well as making industry viable in the non-hi-sec areas has been building for some time.
Much like miners we took the crap and the fact that you just did not log in for a month of the year with grace, until it just got to much and so forum threads started to get massive.
It is much the same for industry as a whole at this point. Players love to call this a PVP game but even CCP don't actually call it that they describe it as
CCP wrote:EVE Online is a massive multiplayer online game that offers limitless potential to discover, explore and conquer an amazing science fiction universe where you pilot spaceships, fight, trade, and form corporations and alliances with other players. But their actions have for years all industry has gotten was well nothing at all, pvp has gotten more fixes and upgrades than I can mention and finally last year CCP finally gave us something, it wasn't much but it was something. We got a frigate and the hitpoints on the barges changed.
Finally so yes industry is better than it was but it could be so much more and as CCP Greyscale said "We want POS to be something everyone wants to own."
Now a great design and flashy bits like a customizable CQ will help to make it a home and will help people wanting them but if they suck at industry well then not everyone will want one. After all I think Incarna showed very well that EvE players wont put up with shiny things with no game play.
On top of this CCP is apparently making Null and other space more casual friendly which to me (And the second CSM Null meeting) means Sov changes and for casuals to be useful it means usage based Sov (unless they have something completely different.
So change is coming and no not everyone will like it but it will be best for the game in the long term. Yes there will be pain as the game changes from what it was into what it will be and their will be bitching on the forum and probably a sub drop to begin with but if Incarna has shown CCP anything it is that over time other people will fill those holes if they make the game better(Not that they would want them).
So as the old expression goes "You can't make an omelet without breaking a few eggs" Any Spelling, gramatical and literary errors made by me are included free of charge.
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Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 11:50:00 -
[1960] - Quote
Frying Doom wrote:So as the old expression goes "You can't make an omelet without breaking a few eggs"
It's all a matter of timing.
For the fairest game possible, hi sec should only have been a couple of starting systems. After a decade and having designed the whole game on hi sec being the center of a center-periphery model, breaking few eggs will actually break more than few.
There's a lot of decisions thet were taken and cannot be wiped out. Imagine this, CCP put themselves in a corner with AFK mining. With the small playerbase they closed one or two eyes for years about botters and even now the big subs numbers come from multi-accounters. This is bad, because every multi-accounter (and miners are some of the most prolific) that unsubs, it's suddenly 3-4-6 subs that go. Now, after having grabbed and held those multi-accounts are you sure they are going to abruptly change the status quo and suddenly lose them? I would not bet on that. I would not also bet on CCP saying "let's nuke all those hi seccers from orbit, we didn't want their subs anyway".
That's why imo CCP should have a cautious approach, breaking too many eggs can break the bank. Had they had a public plan detailing a transition from the hybrid "safe zones + unsafe" towards a full PvP game then people could see it coming and would have acted accordingly years ago. But now? With subs peaked and now barely keeping their numbers up? Unlikely they can afford to break eggs. They may just want to see what happens creating homelettes in null first and see what happens next.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Brooks Puuntai
Brutor Tribe Minmatar Republic
991
|
Posted - 2013.01.02 12:04:00 -
[1961] - Quote
Vaerah Vahrokha wrote:
That's why imo CCP should have a cautious approach, breaking too many eggs can break the bank. Had they had a public plan detailing a transition from the hybrid "safe zones + unsafe" towards a full PvP game then people could see it coming and would have acted accordingly years ago.
This really. However we are talking about CCP, they don't seem to have any sort of roadmap or one that they keep too. It almost seems like that once a expansion is released they throw a dart to pick whats next. |

Frying Doom
Zat's Affiliated Traders
1572
|
Posted - 2013.01.02 12:06:00 -
[1962] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:So as the old expression goes "You can't make an omelet without breaking a few eggs" It's all a matter of timing. For the fairest game possible, hi sec should only have been a couple of starting systems. After a decade and having designed the whole game on hi sec being the center of a center-periphery model, breaking few eggs will actually break more than few. There's a lot of decisions thet were taken and cannot be wiped out. Imagine this, CCP put themselves in a corner with AFK mining. With the small playerbase they closed one or two eyes for years about botters and even now the big subs numbers come from multi-accounters. This is bad, because every multi-accounter (and miners are some of the most prolific) that unsubs, it's suddenly 3-4-6 subs that go. Now, after having grabbed and held those multi-accounts are you sure they are going to abruptly change the status quo and suddenly lose them? I would not bet on that. I would not also bet on CCP saying "let's nuke all those hi seccers from orbit, we didn't want their subs anyway". That's why imo CCP should have a cautious approach, breaking too many eggs can break the bank. Had they had a public plan detailing a transition from the hybrid "safe zones + unsafe" towards a full PvP game then people could see it coming and would have acted accordingly years ago. But now? With subs peaked and now barely keeping their numbers up? Unlikely they can afford to break eggs. They may just want to see what happens creating homelettes in null first and see what happens next. Having players change from NPC to Player owned yes it will take a shift of thinking and there will be those who will refuse to adapt to change, like there were those that refused to change to the barge buff or the different UI or any change CCP has ever made. Actually I think you underestimate the majority of the industrialists.
As to us multi accounters, have you considered that those of us who are throwing cash into the game hand over fist already make enough isk that the change would actually be a welcome one as it allows us to further specialize in industry and allows us to run a hi-sec pos if we chose to for the right reason. Profit.
So no I think CCP is very safe with multi-account industrialists who will be able to outlay some isk to gain a larger profit margin over those that only dabble in industry.
And this has nothing to do with nuking Hi-sec it is about changing players to POS rather than the NPC stations. So stop bothering with that one as it is just a pointless emotional argument. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 12:17:00 -
[1963] - Quote
Frying Doom wrote:As to us multi accounters, have you considered that those of us who are throwing cash into the game hand over fist already make enough isk that the change would actually be a welcome one as it allows us to further specialize in industry and allows us to run a hi-sec pos if we chose to for the right reason. Profit.
So no I think CCP is very safe with multi-account industrialists who will be able to outlay some isk to gain a larger profit margin over those that only dabble in industry.
And this has nothing to do with nuking Hi-sec it is about changing players to POS rather than the NPC stations. So stop bothering with that one as it is just a pointless emotional argument.
You (and others who seem to have convinced you) are so convinced that having people run POSes is some magic cure. Let me tell something as someone who had a BPC research service for years (now I can't be arsed, I can earn more with trading):
It's not. Putting up a POS is as easy as creating a 1 man corp to evade NPC corp taxes. You pay 200M (if you don't have 7+ standings) and pronto, with 50M you have bought a small caldari tower and 80-90M you get a lab.
Moreover, the more POSes are put in game, the safest it becomes having one, because the individual becomes "hidden" within a big number of others.
As I posted many pages ago, I am ALL for "nerfing" hi sec NPC facilities so that who use them has to pay as much as POS owners. That's a far harsher nerf than those asked for in this thread.
I am still completely not convinced that this would change anything in the hi sec vs null sec competitivity matters. It's a long due thing but not a solution.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1572
|
Posted - 2013.01.02 12:32:00 -
[1964] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:As to us multi accounters, have you considered that those of us who are throwing cash into the game hand over fist already make enough isk that the change would actually be a welcome one as it allows us to further specialize in industry and allows us to run a hi-sec pos if we chose to for the right reason. Profit.
So no I think CCP is very safe with multi-account industrialists who will be able to outlay some isk to gain a larger profit margin over those that only dabble in industry.
And this has nothing to do with nuking Hi-sec it is about changing players to POS rather than the NPC stations. So stop bothering with that one as it is just a pointless emotional argument. You (and others who seem to have convinced you) are so convinced that having people run POSes is some magic cure. Let me tell something as someone who had a BPC research service for years (now I can't be arsed, I can earn more with trading): It's not. Putting up a POS is as easy as creating a 1 man corp to evade NPC corp taxes. You pay 200M (if you don't have 7+ standings) and pronto, with 50M you have bought a small caldari tower and 80-90M you get a lab. Moreover, the more POSes are put in game, the safest it becomes having one, because the individual becomes "hidden" within a big number of others. As I posted many pages ago, I am ALL for "nerfing" hi sec NPC facilities so that who use them has to pay as much as POS owners. That's a far harsher nerf than those asked for in this thread. I am still completely not convinced that this would change anything in the hi sec vs null sec competitivity matters. It's a long due thing but not a solution. Actually it is not a magic cure it is fair, yes you can dodge taxes in a 1 man corporation and yes if there are more POSs you will be safer as there is safety in numbers but given the fact that War decing a 1 man corp costs little and a 1 man corp has no defense it is only a matter of time before someone decides to splat your POS. It makes good kill board padding for budding pvp corps.
Plus to put up your POS in Hi-sec you have to have worked up your standings so while you may have evaded what is currently a tiny amount of tax you have risked hundreds of millions of isk and had to build up your standings or if you paid someone else you have still had to outlay hundreds of millions of isk and the hundred of millions well actually about 1 billion to run it for a year.
So yes if people go for the one man corp to dodge taxes or as i said earlier so that it is cheaper to run a POS, great. They are having to out lay isk and assuming risk to get a reasonable benefit back, .
As to what is asked for in this thread, there is a lot over the whole but I specifically asked for the NPC cost of a slot to be the running cost of a POS divided by the average slots (assuming some defense) +10% so they are 10% more than a POS as the cost is not ongoing.
So to sum it up in a nut shell players who dabble in manufacturing will be almost the same as players who are fully invested into it, the only difference being that those with a POS will require less skills for perfect refine and no standings (If they pay to have the tower put up) and an on going bill while people who dabble will have more waste unless they skill up higher but lower over all costs. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Vaerah Vahrokha
Vahrokh Consulting
3608
|
Posted - 2013.01.02 13:29:00 -
[1965] - Quote
Frying Doom wrote:Actually it is not a magic cure it is fair, yes you can dodge taxes in a 1 man corporation and yes if there are more POSs you will be safer as there is safety in numbers but given the fact that War decing a 1 man corp costs little and a 1 man corp has no defense it is only a matter of time before someone decides to splat your POS. It makes good kill board padding for budding pvp corps.
Plus to put up your POS in Hi-sec you have to have worked up your standings so while you may have evaded what is currently a tiny amount of tax you have risked hundreds of millions of isk and had to build up your standings or if you paid someone else you have still had to outlay hundreds of millions of isk and the hundred of millions well actually about 1 billion to run it for a year.
So yes if people go for the one man corp to dodge taxes or as i said earlier so that it is cheaper to run a POS, great. They are having to out lay isk and assuming risk to get a reasonable benefit back, .
As to what is asked for in this thread, there is a lot over the whole but I specifically asked for the NPC cost of a slot to be the running cost of a POS divided by the average slots (assuming some defense) +10% so they are 10% more than a POS as the cost is not ongoing.
So to sum it up in a nut shell players who dabble in manufacturing will be almost the same as players who are fully invested into it, the only difference being that those with a POS will require less skills for perfect refine and no standings (If they pay to have the tower put up) and an on going bill while people who dabble will have more waste unless they skill up higher but lower over all costs.
Well I have to disagree about the "KB padding for budding PvP corps" because one of the great advantages of a 1 man corp POS is being able to pull the POS down and just wait it out with no real risk. But I'll leave these "discovering" and more out so that the changes go in place and prove they were not as effective at "bringing in risk" as hoped.
The rest you say is quite easy to agree to, but that's not what they requested for this whole thread (refining nerf, slots removal and so on). I have indeed already invested some 40B into stuff that will appreciate come the POS oriented expansion (gotta make money on stuff, even when not totally agreeing with it ) but imo I am still not convinced that nerfing NPC stations will solve *a single one* of the null sec issues. Adding slots in null will help 100 times as more and making "private" POSes might help the casual player live in in sov space... as long as the sov holders are not asshats who are against "private" POSes raging all over the SPAYs building enemy titans in their own home. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
416
|
Posted - 2013.01.02 14:06:00 -
[1966] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: You mean like how they did a wonderful job of updating exhumers and mining barges over the years, all by them selves?
Hey I debunked that Baltec1 invented fallacy 3-4 times in the last weeks, you may as well find those references instead of going cassette playback mode. I tracked a lot of the "buff exhumers/nerf gankers" threads over time, and the changes they made were quite surprising.
Almost like they decided to solve for a different set of problems than the players involved in those discussions were talking about. For instance: if anyone ever asked for a mining barge with more carrying capacity than an Itty 5 I missed that thread completely.
The Hulk itself was barely changed at all.
As usual, they looked at what players were asking for, looked at the game, and answered their own question.
The same sort of thing is going to happen with the POS changes and any industry changes they make on the heels of that. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Marlona Sky
D00M. Northern Coalition.
2791
|
Posted - 2013.01.02 17:32:00 -
[1967] - Quote
Why don't you guys just do another Jitageddon about it all? Best form of a temper tantrum I have seen to date.
Remove local, structure mails and revamp the directional scanner! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1408
|
Posted - 2013.01.02 17:40:00 -
[1968] - Quote
Marlona Sky wrote:Why don't you guys just do another Jitageddon about it all? Best form of a temper tantrum I have seen to date. You seem really bitter.
I wonder why that is...
NC dot guy. |

mynnna
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.01.02 17:50:00 -
[1969] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Nicolo da'Vicenza wrote: Making it possible (and advantageous from both an alliance and industrialist standpoint) to mine and build ships used by nullsec actually in nullsec would end the stigma against industrial corps in 0.0, for one. As it stands they're tolerated at best, abused at worst.
Inconvenience or even downright saying "no" to somebody asking to join as industrial would be a sensible reaction. "Stigma" towards industrialists who would have wanted to risk and move in null, instead, is exactly part of what I call ~ideology~ and tells much more about a sh!t mentality and attitude than about deficiencies in the game and is a big part of the null sec "problem". It's also worrysome when reading a portion of the GS posts, it seems to read BoB players sentences. Actually Alliances like GS will actually suffer due to there reputations in getting enough hard core Indy types, the smaller less known alliances will probably get more as the players will be less worried about getting out there only to be blown up by GS. GS reputation will have preceded it, except apparently by people wanting a third party for titans.
Actually not. We have plenty of players who are or would be industrial minded in the alliance already, if only doing it didn't drive one to insanity. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.02 20:36:00 -
[1970] - Quote
mynnna wrote:e: Regarding hilarious and arbitrary sandbox restrictions ("You can only take 5% of space" lol), who here remembers when CCP implemented a limit of five POS per day per system in an attempt to limit things? Yeah that worked out great.
Yet you believe doing all that long list of stuff in one chunk will work out well. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3142
|
Posted - 2013.01.02 20:53:00 -
[1971] - Quote
Natsett Amuinn wrote:Marlona Sky wrote:Why don't you guys just do another Jitageddon about it all? Best form of a temper tantrum I have seen to date. You seem really bitter. I wonder why that is... NC dot guy. I don't know what did we do to NC.
Oh wait.... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Air The Unthinkables
2383
|
Posted - 2013.01.02 20:54:00 -
[1972] - Quote
mynna you need to change your avatar, you look too much like marlona |

Frostys Virpio
Caldari Provisions Caldari State
255
|
Posted - 2013.01.02 21:11:00 -
[1973] - Quote
Vaerah Vahrokha wrote:mynnna wrote:e: Regarding hilarious and arbitrary sandbox restrictions ("You can only take 5% of space" lol), who here remembers when CCP implemented a limit of five POS per day per system in an attempt to limit things? Yeah that worked out great. Yet you believe doing all that long list of stuff in one chunk will work out well.
Lots of cahnge all at once is indeed a bad idea most of the time but at least implementing some to see what results happen would be a starting point. Ramping up te cost to use production lines in high sec so it's about the same as the upkeep on a POS would be a good start. It would not fix the lack of lines issue in null but it would at least make the cost closer. Null would still have a higher cost on security (keeping that POS in a single piece) and logistic (getting all the darn trit there). High sec would not really be impacted beside the increase price in finished product price going up a bit to cover the extra expense.
If this ever happen, the best way to do it would be as stealth as possible so the impact come fast. If it's announced months in advance, people will stock up on finished product like crazy to benefit from the price hike hiding the real results for some time. The real results need to be seen fast on the large scale so we know it it solved something of it it broke something. Then you can work from that point. |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.02 22:26:00 -
[1974] - Quote
Frostys Virpio wrote:Vaerah Vahrokha wrote:mynnna wrote:e: Regarding hilarious and arbitrary sandbox restrictions ("You can only take 5% of space" lol), who here remembers when CCP implemented a limit of five POS per day per system in an attempt to limit things? Yeah that worked out great. Yet you believe doing all that long list of stuff in one chunk will work out well. Lots of cahnge all at once is indeed a bad idea most of the time but at least implementing some to see what results happen would be a starting point. Ramping up te cost to use production lines in high sec so it's about the same as the upkeep on a POS would be a good start. It would not fix the lack of lines issue in null but it would at least make the cost closer. Null would still have a higher cost on security (keeping that POS in a single piece) and logistic (getting all the darn trit there). High sec would not really be impacted beside the increase price in finished product price going up a bit to cover the extra expense. If this ever happen, the best way to do it would be as stealth as possible so the impact come fast. If it's announced months in advance, people will stock up on finished product like crazy to benefit from the price hike hiding the real results for some time. The real results need to be seen fast on the large scale so we know it it solved something of it it broke something. Then you can work from that point.
Imo the changes should happen as follows:
1) POSes revamp. Biggest effect in game of all, including an proxy effect on null stations. The effect on high ends could be devastating, expecially those coming from WHs. 2) CCP evaluates the data and the effects and eventually rebalances roids minerals composition. 3) Null sec stations revamp. 4) CCP evaluates the data and the effects. 5) What's still off is looked in hi sec, beginning from making slots costs dynamic and tied to how much it costs doing the same stuff at a POS. 6) CCP evaluates the data and the effects. 7) Nerfs time, if any are needed.
That's a very different but professional approach, compared to the "do it all, do it now, get a bloody mess" that some seem to demand in this thread. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
3052
|
Posted - 2013.01.02 22:42:00 -
[1975] - Quote
Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote: Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them?
In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels.
It mirrors the depth of your post. So, you support those who create game balance based on who cries louder on the forums? Got it. Nobody here is crying except for those who want to maintain the status quo. We're presenting reasoned arguments here, in the hopes that CCP will listen to our logic. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Tesal
158
|
Posted - 2013.01.02 22:50:00 -
[1976] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote: Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them?
In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels.
It mirrors the depth of your post. So, you support those who create game balance based on who cries louder on the forums? Got it. Nobody here is crying except for those who want to maintain the status quo. We're presenting reasoned arguments here, in the hopes that CCP will listen to our logic.
And reasoned arguments have been made against it. I trust CCP won't do anything radical.
|

James Amril-Kesh
RAZOR Alliance
3052
|
Posted - 2013.01.02 23:03:00 -
[1977] - Quote
Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical.
"ZOMG everyone will unsubscribe" is not a reasoned argument. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Frying Doom
Zat's Affiliated Traders
1573
|
Posted - 2013.01.02 23:07:00 -
[1978] - Quote
mynnna wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Nicolo da'Vicenza wrote: Making it possible (and advantageous from both an alliance and industrialist standpoint) to mine and build ships used by nullsec actually in nullsec would end the stigma against industrial corps in 0.0, for one. As it stands they're tolerated at best, abused at worst.
Inconvenience or even downright saying "no" to somebody asking to join as industrial would be a sensible reaction. "Stigma" towards industrialists who would have wanted to risk and move in null, instead, is exactly part of what I call ~ideology~ and tells much more about a sh!t mentality and attitude than about deficiencies in the game and is a big part of the null sec "problem". It's also worrysome when reading a portion of the GS posts, it seems to read BoB players sentences. Actually Alliances like GS will actually suffer due to there reputations in getting enough hard core Indy types, the smaller less known alliances will probably get more as the players will be less worried about getting out there only to be blown up by GS. GS reputation will have preceded it, except apparently by people wanting a third party for titans. Actually not. We have plenty of players who are or would be industrial minded in the alliance already, if only doing it didn't drive one to insanity. That's something you and many others don't seem to get. Many of us advocating for these changes don't give a rip about attracting new players to nullsec and frankly know it won't happen, but already have players who would take advantage of it. If it does happen, great. New blood is always good. It's just not the primary goal. e: Regarding hilarious and arbitrary sandbox restrictions ("You can only take 5% of space" lol), who here remembers when CCP implemented a limit of five POS per day per system in an attempt to limit things? Yeah that worked out great. This is exactly why I am less worried about this change with Goonswarm.
Yes you do have INDY characters quite a lot of them, but if Null is given lo-ends I doubt you will have enough to supply your requirements of both lo-ends and hi-ends. So your very attitude will end up hurting you.
Yes others will be more welcoming and so others will get more military muscle, yes you can just go to high and buy what you need but one of the requirements to prevent the destruction of hi-sec markets needs to be an increase in the jump fuel consumption. So yes your crappy attitude to getting new INDY players will cost you a lot. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1573
|
Posted - 2013.01.02 23:09:00 -
[1979] - Quote
Tesal wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote: Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them?
In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels.
It mirrors the depth of your post. So, you support those who create game balance based on who cries louder on the forums? Got it. Nobody here is crying except for those who want to maintain the status quo. We're presenting reasoned arguments here, in the hopes that CCP will listen to our logic. And reasoned arguments have been made against it. I trust CCP won't do anything radical. Honestly the only one that I have seen that was closed to reasoned was one based on the fact that CCP has allowed NPC facilities to be so great for so long that it is now to late to change.
Yes no one but babies likes change but change is often necessary. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tesal
159
|
Posted - 2013.01.02 23:12:00 -
[1980] - Quote
James Amril-Kesh wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical.
"ZOMG everyone will unsubscribe" is not a reasoned argument.
I didn't say that, you did. You just don't like a contrarian point of view so ignore or belittle anyone who questions your line of reasoning.
|
|

Frying Doom
Zat's Affiliated Traders
1573
|
Posted - 2013.01.02 23:13:00 -
[1981] - Quote
Vaerah Vahrokha wrote:Frostys Virpio wrote:Vaerah Vahrokha wrote:mynnna wrote:e: Regarding hilarious and arbitrary sandbox restrictions ("You can only take 5% of space" lol), who here remembers when CCP implemented a limit of five POS per day per system in an attempt to limit things? Yeah that worked out great. Yet you believe doing all that long list of stuff in one chunk will work out well. Lots of cahnge all at once is indeed a bad idea most of the time but at least implementing some to see what results happen would be a starting point. Ramping up te cost to use production lines in high sec so it's about the same as the upkeep on a POS would be a good start. It would not fix the lack of lines issue in null but it would at least make the cost closer. Null would still have a higher cost on security (keeping that POS in a single piece) and logistic (getting all the darn trit there). High sec would not really be impacted beside the increase price in finished product price going up a bit to cover the extra expense. If this ever happen, the best way to do it would be as stealth as possible so the impact come fast. If it's announced months in advance, people will stock up on finished product like crazy to benefit from the price hike hiding the real results for some time. The real results need to be seen fast on the large scale so we know it it solved something of it it broke something. Then you can work from that point. Imo the changes should happen as follows: 1) POSes revamp. Biggest effect in game of all, including an proxy effect on null stations. The effect on high ends could be devastating, expecially those coming from WHs. 2) CCP evaluates the data and the effects and eventually rebalances roids minerals composition. 3) Null sec stations revamp. 4) CCP evaluates the data and the effects. 5) What's still off is looked in hi sec, beginning from making slots costs dynamic and tied to how much it costs doing the same stuff at a POS. 6) CCP evaluates the data and the effects. 7) Nerfs time, if any are needed. That's a very different but professional approach, compared to the "do it all, do it now, get a bloody mess" that some seem to demand in this thread. I do agree that this is the safer method but given the speed of CCP it would mean that they would implement those changes over another 10 years and that would mean another 10 years while POSs where still pointless in Hi-sec.
But I can see the value of your approach. Oh and you left out nerf jump drive fuel consumption Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
562
|
Posted - 2013.01.02 23:18:00 -
[1982] - Quote
Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical. Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed. |

Frying Doom
Zat's Affiliated Traders
1573
|
Posted - 2013.01.02 23:20:00 -
[1983] - Quote
Frostys Virpio wrote:Vaerah Vahrokha wrote:mynnna wrote:e: Regarding hilarious and arbitrary sandbox restrictions ("You can only take 5% of space" lol), who here remembers when CCP implemented a limit of five POS per day per system in an attempt to limit things? Yeah that worked out great. Yet you believe doing all that long list of stuff in one chunk will work out well. Lots of cahnge all at once is indeed a bad idea most of the time but at least implementing some to see what results happen would be a starting point. Ramping up te cost to use production lines in high sec so it's about the same as the upkeep on a POS would be a good start. It would not fix the lack of lines issue in null but it would at least make the cost closer. Null would still have a higher cost on security (keeping that POS in a single piece) and logistic (getting all the darn trit there). High sec would not really be impacted beside the increase price in finished product price going up a bit to cover the extra expense. If this ever happen, the best way to do it would be as stealth as possible so the impact come fast. If it's announced months in advance, people will stock up on finished product like crazy to benefit from the price hike hiding the real results for some time. The real results need to be seen fast on the large scale so we know it it solved something of it it broke something. Then you can work from that point. The biggest problem is the amount of time it has taken to get to the point where CCP are looking at a POS revamp and looking into fixing Null.
People do not have infinite patience, so I would prefer to see it done and then fixed on the fly like FW has been, they released it realized a problem existed and fixed it, in the mean time people got to have some good fights in FW. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Marlona Sky
D00M. Northern Coalition.
2802
|
Posted - 2013.01.02 23:22:00 -
[1984] - Quote
Why wasn't the subject of industry and the risks involved not a hot topic years and years ago??
Remove local, structure mails and revamp the directional scanner! |

Frying Doom
Zat's Affiliated Traders
1574
|
Posted - 2013.01.02 23:26:00 -
[1985] - Quote
Marlona Sky wrote:Why wasn't the subject of industry and the risks involved not a hot topic years and years ago?? To be honest because there was more being done in areas of space and new areas of space were opening up.
Oh and the fact was that if you posted in GD saying you were and INDY type you got abused and so you just stopped.
The back ground noise has been going on for years, I have seen so many miners become mission runners over the years because mining and industry were just crap. Not to mention those that just left the game. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
3052
|
Posted - 2013.01.02 23:28:00 -
[1986] - Quote
Tesal wrote:James Amril-Kesh wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical.
"ZOMG everyone will unsubscribe" is not a reasoned argument. I didn't say that, you did. You just don't like a contrarian point of view so ignore or belittle anyone who questions your line of reasoning. If you want to question my line of reasoning, go ahead and do so. I'll provide a logical rebuttal. If all you're going to do is say "NO U" then that's about all you can expect from me. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Tesal
159
|
Posted - 2013.01.02 23:28:00 -
[1987] - Quote
Tyberius Franklin wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical. Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed.
1. there is already a balance between hi, low and null that would be upset. 2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands.
Those are some of my ideas.
|

Nicolo da'Vicenza
Air The Unthinkables
2387
|
Posted - 2013.01.02 23:29:00 -
[1988] - Quote
Marlona Sky wrote:Why wasn't the subject of industry and the risks involved not a hot topic years and years ago?? was a bit overshadowed by the Dominion-sired Age of Supercaps, where a few dozen supercaps could just steamroll alliances of thousands through a combination of OP capital-class drones and node crashes. Before that was anticipation for the Dominion expansion and its promised nullsec industry revamp that never materialized.
making nullsec 'playable' was the greater goal at the time, requests for 'balancing' would come later |

Tesal
159
|
Posted - 2013.01.02 23:34:00 -
[1989] - Quote
James Amril-Kesh wrote: If you want to question my line of reasoning, go ahead and do so. I'll provide a logical rebuttal. If all you're going to do is say "NO U" then that's about all you can expect from me.
You need to learn how to read.
Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical.
Its merely a statement that other points were made and a statement against radical change. You didn't logically rebut anything.
|

Marlona Sky
D00M. Northern Coalition.
2802
|
Posted - 2013.01.02 23:36:00 -
[1990] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:Why wasn't the subject of industry and the risks involved not a hot topic years and years ago?? was a bit overshadowed by the Dominion-sired Age of Supercaps, where a few dozen supercaps could just steamroll alliances of thousands through a combination of OP capital-class drones and node crashes. Before that was anticipation for the Dominion expansion and its promised nullsec industry revamp that never materialized. making nullsec 'playable' was the greater goal at the time, requests for 'balancing' would come later Dominion was the start of the super capital race, but industry has been the same pretty much for years prior. So again, why now this past month is it 'the' subject to debate?
Also I wonder who gets the 100 page snipe.
Remove local, structure mails and revamp the directional scanner! |
|

Frying Doom
Zat's Affiliated Traders
1574
|
Posted - 2013.01.02 23:37:00 -
[1991] - Quote
Tesal wrote:Tyberius Franklin wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical. Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed. 1. there is already a balance between hi, low and null that would be upset. 2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands. Those are some of my ideas. Ok point 1
Stagnation is not a balance, it was that kind of thinking that got people burned at the stake for saying that the earth was round. Because it is the way it is now in no way makes it right or balance it just makes it what it currently is.
Point 2. There is nothing stopping them at the moment from rolling out 15k alts and controlling hi-sec industry by just doing it in hi-sec. The fact that they seem opposed to new indy players from within the game will mean that while they take there own alts to Null, while other Null sec alliances making welcoming gestures to Indy players will actually become more powerful as 15k is only a drop in the bucket compared to 450,000 Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1574
|
Posted - 2013.01.02 23:38:00 -
[1992] - Quote
Marlona Sky wrote:Nicolo da'Vicenza wrote:Marlona Sky wrote:Why wasn't the subject of industry and the risks involved not a hot topic years and years ago?? was a bit overshadowed by the Dominion-sired Age of Supercaps, where a few dozen supercaps could just steamroll alliances of thousands through a combination of OP capital-class drones and node crashes. Before that was anticipation for the Dominion expansion and its promised nullsec industry revamp that never materialized. making nullsec 'playable' was the greater goal at the time, requests for 'balancing' would come later Dominion was the start of the super capital race, but industry has been the same pretty much for years prior. So again, why now this past month is it 'the' subject to debate? Also I wonder who gets the 100 page snipe. Ok you got page 100
But it has come up now due to the CSM summit.
Both POSs and Null which was altered to a double session are being discussed. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
564
|
Posted - 2013.01.02 23:46:00 -
[1993] - Quote
Tesal wrote:Tyberius Franklin wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical. Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed. 1. there is already a balance between hi, low and null that would be upset. 2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands. Those are some of my ideas. 1. The idea that there is industrial balance is highly debatable, and arguably nonexistent. Consider the following issues nullsec faces:
- Severely reduced manufacturing capacity
- Reduced POS refinery efficiencies and limits on refining capacity over time
- Potential profitability of highsec manufacture and export exceeds that of local production
- Vulnerability of production facilities
2. So long as a scorched earth approach is avoided a balance can be created where infrastructure development is rewarded while not destroying highsec production. Production capacity may not even have to be touched directly in highsec. Though I would say that perfect refine capability in NPC owned assets needs to be eliminated. There would also need to be a sharp increase in slot costs to counteract POS operational cost and leave room for a reasonable extra profit.
Combine this with the often asked for increase in manufacturing capacity and remove or raise maximum POS refine efficiency constraints and you have an approach that doesn't kill off manufacture in highsec yet still gives reason to do it elsewhere. |

mynnna
GoonWaffe Goonswarm Federation
83
|
Posted - 2013.01.02 23:57:00 -
[1994] - Quote
Frying Doom wrote:This is exactly why I am less worried about this change with Goonswarm. Yes you do have INDY characters quite a lot of them, but if Null is given lo-ends I doubt you will have enough to supply your requirements of both lo-ends and hi-ends. So your very attitude will end up hurting you. Yes others will be more welcoming and so others will get more military muscle, yes you can just go to high and buy what you need but one of the requirements to prevent the destruction of hi-sec markets needs to be an increase in the jump fuel consumption. So yes your crappy attitude to getting new INDY players will cost you a lot.  Neither you nor I has any idea what such changes would look like, exactly, and you have no idea what our potential miner pool looks like, so blanket statements like this are sort of amusing. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

James Amril-Kesh
RAZOR Alliance
3053
|
Posted - 2013.01.03 00:02:00 -
[1995] - Quote
Tesal wrote:James Amril-Kesh wrote: If you want to question my line of reasoning, go ahead and do so. I'll provide a logical rebuttal. If all you're going to do is say "NO U" then that's about all you can expect from me.
You need to learn how to read. Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical.
Its merely a statement that other points were made and a statement against radical change. You didn't logically rebut anything. Those reasoned arguments have already been addressed in this thread, several times. I'm not sure what the deal is here. CCP has no incentive to take my arguments over yours, I trust that they're capable of looking at the reason within our posts and balance them against each other. That is, if they decide to read this thread. In any case, "radical" is in the eye of the beholder, so any change that CCP makes to industry will likely be considered radical by some, and not enough by others. So making a statement against radical change is merely making a statement against change. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Lord Zim
2214
|
Posted - 2013.01.03 00:14:00 -
[1996] - Quote
Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size.
Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2387
|
Posted - 2013.01.03 00:21:00 -
[1997] - Quote
Marlona Sky wrote:Nicolo da'Vicenza wrote:Marlona Sky wrote:Why wasn't the subject of industry and the risks involved not a hot topic years and years ago?? was a bit overshadowed by the Dominion-sired Age of Supercaps, where a few dozen supercaps could just steamroll alliances of thousands through a combination of OP capital-class drones and node crashes. Before that was anticipation for the Dominion expansion and its promised nullsec industry revamp that never materialized. making nullsec 'playable' was the greater goal at the time, requests for 'balancing' would come later Dominion was the start of the super capital race, but industry has been the same pretty much for years prior. So again, why now this past month is it 'the' subject to debate?. Before Dominion and it's leadup would have been 4+ years ago. I could not tell you firsthand what the larger playerbase felt about the status of EVE design would have been back then. But a quick perusal of the CSM 3 archive points to the Goon representative (Zastrow) making this interesting proposal back in Aug 2009:
http://wiki.eveonline.com/en/wiki/Individual_Pilot_Income_Generation_in_0.0_(CSM)
Going by that, it seems at the time the problem was perceived as a steady decline of individual revenue for nullsec residents that had to be addressed. Apparently, nullsec's (and EVE as a whole)'s much smaller population 2003-2005 made the revenue from activities from mining high-ends, faction modules, etc. much more profitable then they were in 2006-2009. As corps became alliances and alliances solidified their control over 0.0, more resources could be extracted from 0.0, increasing supply and decreasing individual pilot income. This problem was then exacerbated by the introduction of the Drone Regions, from which miners everywhere suffered. Since this was back in the day before anomalies and grav sites existed, that meant the only null income that could be derived was from belt ratting and mining, meaning its inferiority to highsec level 4 income (specifically mentioned) was even more pronounced then present. Again, mid 2009.
Zastrow (and CCP) felt that the solution to this was to increase the level of raw resources an individual could extract from an otherwise barren and useless 0.0 system (of which there are hundreds, probably thousands), provided it was heavily upgraded with hypothesized sov benefits. In retrospect, this was the wrong approach. But apparently there were people calling attention to these problems even back then.
Then Dominion happened and nullsec had outright playability issues that went unfixed for years until Incarna and the Jita Riots began.
Akita T calling for increased low-end mining yield for 0.0 space back in 2008
As for why the clamor has returned? Probably because now that supercaps are no longer ruining its gameplay and drone loot no longer hideously distorting its economy, and CCP seems to be working on moving away from moon goo (soonTM) consensus was reached on those problem, now consensus is being reached on the problems of EVE's economy on a different scale. |

Malcanis
Vanishing Point. The Initiative.
6805
|
Posted - 2013.01.03 00:30:00 -
[1998] - Quote
Marlona Sky wrote:Nicolo da'Vicenza wrote:Marlona Sky wrote:Why wasn't the subject of industry and the risks involved not a hot topic years and years ago?? was a bit overshadowed by the Dominion-sired Age of Supercaps, where a few dozen supercaps could just steamroll alliances of thousands through a combination of OP capital-class drones and node crashes. Before that was anticipation for the Dominion expansion and its promised nullsec industry revamp that never materialized. making nullsec 'playable' was the greater goal at the time, requests for 'balancing' would come later Dominion was the start of the super capital race, but industry has been the same pretty much for years prior. So again, why now this past month is it 'the' subject to debate?
To use an analogy which might be closer to your understanding, the Drake and HMLs didn't change at all between the nano-nerf and the point where HMLs were nerfed. During this time Drakes went from being contempible bearwagons to a hyperpowered menace to decent PvP everywhere.
In short, although the stats didn't change, game conditions did to the point where what had been OK before was now deemed overpowered. Sometimes the effects of changes take a while to become fully apparent.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
6805
|
Posted - 2013.01.03 00:32:00 -
[1999] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size. Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face.
In short, those "diminishing returns" will be achieved anyway with a less defender-orientated sov system. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1639
|
Posted - 2013.01.03 00:33:00 -
[2000] - Quote
Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. Irrefutable!
Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
|

Hilmar Fudd
Wery Wascally Wabbits
10
|
Posted - 2013.01.03 00:40:00 -
[2001] - Quote
Many, Many Goons wrote:We Need Moaw of evewyting. We want it all
Gweedy, Gweedy.
You hab no wabbits?
|

Frying Doom
Zat's Affiliated Traders
1575
|
Posted - 2013.01.03 00:58:00 -
[2002] - Quote
mynnna wrote:Frying Doom wrote:This is exactly why I am less worried about this change with Goonswarm. Yes you do have INDY characters quite a lot of them, but if Null is given lo-ends I doubt you will have enough to supply your requirements of both lo-ends and hi-ends. So your very attitude will end up hurting you. Yes others will be more welcoming and so others will get more military muscle, yes you can just go to high and buy what you need but one of the requirements to prevent the destruction of hi-sec markets needs to be an increase in the jump fuel consumption. So yes your crappy attitude to getting new INDY players will cost you a lot.  Neither you nor I has any idea what such changes would look like, exactly, and you have no idea what our potential miner pool looks like, so blanket statements like this are sort of amusing. Yes but it is always fun to pick on Goons Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1575
|
Posted - 2013.01.03 01:07:00 -
[2003] - Quote
Hilmar Fudd wrote:Many, Many Goons wrote:We Need Moaw of evewyting. We want it all Gweedy, Gweedy. You hab no wabbits? yes but
Many, Many, NPC station dwellers wrote: We want a perfect refine, massive cheap resources with no one capable of competing and we don't want to have to do anything to get them
So day be gweedy.
They hog all dem wabbits. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1575
|
Posted - 2013.01.03 01:10:00 -
[2004] - Quote
Poetic Stanziel wrote:Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. Irrefutable! Thankfully most of this thread looks nothing like the OPs post. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.03 01:13:00 -
[2005] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size. Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face.
Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text.
If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
RAZOR Alliance
3055
|
Posted - 2013.01.03 01:16:00 -
[2006] - Quote
Vaerah Vahrokha wrote:Lord Zim wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size. Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face. Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text. If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone. You're equivocating, here. The point is the limit is still stupid. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Tesal
159
|
Posted - 2013.01.03 01:19:00 -
[2007] - Quote
Frying Doom wrote:Tesal wrote:Tyberius Franklin wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical. Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed. 1. there is already a balance between hi, low and null that would be upset. 2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands. Those are some of my ideas. Ok point 1 Stagnation is not a balance, it was that kind of thinking that got people burned at the stake for saying that the earth was round. Because it is the way it is now in no way makes it right or balance it just makes it what it currently is. Point 2. There is nothing stopping them at the moment from rolling out 15k alts and controlling hi-sec industry by just doing it in hi-sec. The fact that they seem opposed to new indy players from within the game will mean that while they take there own alts to Null, while other Null sec alliances making welcoming gestures to Indy players will actually become more powerful as 15k is only a drop in the bucket compared to 450,000 1. This point is subjective and can be argued either way if you consider one side more fair than another, but its still a point to consider.
2. Null players can come to hi-sec, hi-sec players can't necessarily go to null. If you supplant hi-sec industry, hi-sec industrialists will be out of a job because *many* don't have a null home. That will leave industry probably in the hands of the CFC and HBC, they are the biggest and most powerful and have the most secure space. I think that's something to consider. You don't think this is a legitimate point, but the Devs might. |

Frying Doom
Zat's Affiliated Traders
1575
|
Posted - 2013.01.03 01:24:00 -
[2008] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:Lord Zim wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size. Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face. Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text. If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone. You're equivocating, here. The point is the limit is still stupid. If Sov is tied to usage in a system much like as currently described in Bloodtear_Industy_Index_Report_v3.pdf and tie in ratting and plexing to make holding sov and system up grades and down grades then
Yes Industry will be valuable in Sov Null Yes PvE will be valuable in Sov Null And yes PvP will be valuable as it will be necessary to prevent people from using your space and accelerating the loss of Sov.
This will mean that Sov will be held in only systems they can use, sure they can do military actions to make others lose their space if they can stop them from using it but it will mean that they cannot just hold massive amounts of space because there wallets will allow it. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2218
|
Posted - 2013.01.03 01:28:00 -
[2009] - Quote
Vaerah Vahrokha wrote:Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text.
If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone. Except you're talking about "putting in" and "prevent", which is a warning sign that there would be specific mechanics (like, say, increasing sov costs or the like) which would be "put in" to "prevent" alliances from "taking more than, say, 5%". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frostys Virpio
Caldari Provisions Caldari State
256
|
Posted - 2013.01.03 01:32:00 -
[2010] - Quote
Vaerah Vahrokha wrote:Lord Zim wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size. Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face. Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text. If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone.
No amount of DR rules will prevent who want to put the effort into to from controling more than 5% or any arbitrary number you could put instead. The coalition system alraedy prove how the alliance level is not the upper limit of possible management without even being implemented in the game. |
|

Frying Doom
Zat's Affiliated Traders
1575
|
Posted - 2013.01.03 02:14:00 -
[2011] - Quote
Frostys Virpio wrote:Vaerah Vahrokha wrote:Lord Zim wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size. Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face. Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text. If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone. No amount of DR rules will prevent who want to put the effort into to from controling more than 5% or any arbitrary number you could put instead. The coalition system alraedy prove how the alliance level is not the upper limit of possible management without even being implemented in the game. It should not be that you have the ability to take more than 5% and defend it.
It should be that you take more than 5% and use it.
If Sov is based off usage then people will have to mine, rat ect.. with an AFK cloaker in the system. It will give small gangs a lot of ability to harass an area and get kills It will mean that gaining sov will require both military and industrial forces.
Not the stupid way it is now where you spend no time in a system and only ever go there if someone attacks it.
Yes system upgrades, sov ect should be based on usage not isk, You dont make an area yours just by dropping some space flag in it, you must use it.
I will admit it was not the smartest move CCP ever made tying Sov to Isk and then giving out isk via super afk moon mining. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Buzzy Warstl
The Strontium Asylum
419
|
Posted - 2013.01.03 02:19:00 -
[2012] - Quote
James Amril-Kesh wrote: You're equivocating, here. The point is the limit is still stupid.
If scalable content is added to nullsec, even stricter limits than 5% max sovereignty may be necessary to maintain any reasonable level of organizational balance.
But that's assuming CCP ever decided they are willing to open that can of worms at all. Limited nullsec content with unlimited sov is frankly easier to manage for them.
http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

James Amril-Kesh
RAZOR Alliance
3055
|
Posted - 2013.01.03 02:22:00 -
[2013] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote: You're equivocating, here. The point is the limit is still stupid.
If scalable content is added to nullsec, even stricter limits than 5% max sovereignty may be necessary to maintain any reasonable level of organizational balance. But that's assuming CCP ever decided they are willing to open that can of worms at all. Limited nullsec content with unlimited sov is frankly easier to manage for them. How does that make any sense? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3699
|
Posted - 2013.01.03 02:44:00 -
[2014] - Quote
Frying Doom wrote: It should not be that you have the ability to take more than 5% and defend it.
It should be that you take more than 5% and use it.
If Sov is based off usage then people will have to mine, rat ect.. with an AFK cloaker in the system. It will give small gangs a lot of ability to harass an area and get kills It will mean that gaining sov will require both military and industrial forces.
Not the stupid way it is now where you spend no time in a system and only ever go there if someone attacks it.
Yes system upgrades, sov ect should be based on usage not isk, You dont make an area yours just by dropping some space flag in it, you must use it.
You're missing her point. It's not about usage vs. defense, she is talking about social interaction evolving beyond anything CCP can build mechanically. It makes zero difference whether or not you defend the space or use the space, that is not what limits you to 5%. If 12 Alliances each managed to hold and use 5% of 0.0 space, but were in a coalition together, you now have a social entity that owns 60% of EVE's nullsec territory. CCP cannot stop that diplomatic relationship from forming. Which is just a fancier way of saying numerical limits on sovereignty are completely useless and are a waste of time to discuss. Vice Secretary of the 7th Council of Stellar Management.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3142
|
Posted - 2013.01.03 03:20:00 -
[2015] - Quote
James Amril-Kesh wrote:Buzzy Warstl wrote:James Amril-Kesh wrote: You're equivocating, here. The point is the limit is still stupid.
If scalable content is added to nullsec, even stricter limits than 5% max sovereignty may be necessary to maintain any reasonable level of organizational balance. But that's assuming CCP ever decided they are willing to open that can of worms at all. Limited nullsec content with unlimited sov is frankly easier to manage for them. How does that make any sense? Isn't doing less easier for CCP? Seems to make sense, unless the implication was that EVE was dying. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1576
|
Posted - 2013.01.03 04:39:00 -
[2016] - Quote
Hans Jagerblitzen wrote:Frying Doom wrote: It should not be that you have the ability to take more than 5% and defend it.
It should be that you take more than 5% and use it.
If Sov is based off usage then people will have to mine, rat ect.. with an AFK cloaker in the system. It will give small gangs a lot of ability to harass an area and get kills It will mean that gaining sov will require both military and industrial forces.
Not the stupid way it is now where you spend no time in a system and only ever go there if someone attacks it.
Yes system upgrades, sov ect should be based on usage not isk, You dont make an area yours just by dropping some space flag in it, you must use it.
You're missing her point. It's not about usage vs. defense, she is talking about social interaction evolving beyond anything CCP can build mechanically. It makes zero difference whether or not you defend the space or use the space, that is not what limits you to 5%. If 12 Alliances each managed to hold and use 5% of 0.0 space, but were in a coalition together, you now have a social entity that owns 60% of EVE's nullsec territory. CCP cannot stop that diplomatic relationship from forming. Which is just a fancier way of saying numerical limits on sovereignty are completely useless and are a waste of time to discuss. You missed the point of me missing the point.
There is no way at all to prevent a coalition from forming today, next year or when ever, so instead of worrying about things that cannot ever be fix lets worry about things that can.
Now your 12 alliances can form a coalition and own 60% of Null sec kind of easy to do with alliances able to get anywhere within their alliances in no time flat to defend a system under attack and with a system based on isk (especially with moon mining running around).
What I was saying was in relevance to the 5% not the 60%, you may have 12 alliances forming a coalition but if they each do not have the ability to use 5% of Null sec each they will lose it so your 60% might only end up as 20%.
The current isk based system is rather silly and has led us to where we are now if the system is usage based it allows for casual players better as well as giving more targets for pvp and preventing massive alliances that are taking more space than they can actually use.
Also nice of you to pop up and comment on the current results of this thread, oh wait..but I shouldn't complain you made a special appearance just to give me crap.
But seriously your future input would be welcomed. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Hilmar Fudd
Wery Wascally Wabbits
10
|
Posted - 2013.01.03 04:44:00 -
[2017] - Quote
Quote:Isn't doing less easier for CCP? Seems to make sense, unless the implication was that EVE was dying.
Pwetty much waht you Goons want wite?
Eve Die, Goons wun off to other game and do it again. Just like wabbits.
We wucky CCP not stewpid. Is Long time watcing Goons mwake fools of CCP. Should maybe count all the Goon paying accounts.
Dey pay with fwench fwies dey steel frum boss.
Is bad two many Dev ist Goons too. Wery bad. |

Frying Doom
Zat's Affiliated Traders
1576
|
Posted - 2013.01.03 04:47:00 -
[2018] - Quote
Hilmar Fudd wrote:Quote:Isn't doing less easier for CCP? Seems to make sense, unless the implication was that EVE was dying. Pwetty much waht you Goons want wite? Eve Die, Goons wun off to other game and do it again. Just like wabbits. We wucky CCP not stewpid. Is Long time watcing Goons mwake fools of CCP. Should maybe count all the Goon paying accounts. Dey pay with fwench fwies dey steel frum boss. Is bad two many Dev ist Goons too. Wery bad. While I do enjoy the Fudd talk
What point are you actually trying to say other than
Goons=Bad
Which I do agree with completely Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3701
|
Posted - 2013.01.03 04:49:00 -
[2019] - Quote
Hilmar Fudd wrote: Pwetty much waht you Goons want wite?
Eve Die, Goons wun off to other game and do it again. Just like wabbits.
We wucky CCP not stewpid. Is Long time watcing Goons mwake fools of CCP. Should maybe count all the Goon paying accounts.
Dey pay with fwench fwies dey steel frum boss.
Is bad two many Dev ist Goons too. Wery bad.
Dolan pls
Post wid mane
Vice Secretary of the 7th Council of Stellar Management.
|

Hilmar Fudd
Wery Wascally Wabbits
10
|
Posted - 2013.01.03 04:53:00 -
[2020] - Quote
Hans Jagerblitzen wrote:Hilmar Fudd wrote: Pwetty much waht you Goons want wite?
Eve Die, Goons wun off to other game and do it again. Just like wabbits.
We wucky CCP not stewpid. Is Long time watcing Goons mwake fools of CCP. Should maybe count all the Goon paying accounts.
Dey pay with fwench fwies dey steel frum boss.
Is bad two many Dev ist Goons too. Wery bad. Dolan pls Post wid mane
My mane is in Spain for now hunting Spanish wabbits. He powst lataw. What is CSM? Goon CIA? |
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3702
|
Posted - 2013.01.03 05:02:00 -
[2021] - Quote
Hilmar Fudd wrote: My mane is in Spain
Meissa pls
Vice Secretary of the 7th Council of Stellar Management.
|

Hilmar Fudd
Wery Wascally Wabbits
10
|
Posted - 2013.01.03 05:06:00 -
[2022] - Quote
Hans Jagerblitzen wrote:Hilmar Fudd wrote: My mane is in Spain Meissa pls
My Gawd I meet Goon Stwleath CMS in person. I fweel so spweicial. Is CMS feel wike PMS? Makes u wanna bwump a minah? |

Benny Ohu
Chaotic Tranquility Casoff
709
|
Posted - 2013.01.03 05:10:00 -
[2023] - Quote
gimmick posting is hilarious |

Frying Doom
Zat's Affiliated Traders
1576
|
Posted - 2013.01.03 05:12:00 -
[2024] - Quote
Hilmar Fudd wrote:Hans Jagerblitzen wrote:Hilmar Fudd wrote: Pwetty much waht you Goons want wite?
Eve Die, Goons wun off to other game and do it again. Just like wabbits.
We wucky CCP not stewpid. Is Long time watcing Goons mwake fools of CCP. Should maybe count all the Goon paying accounts.
Dey pay with fwench fwies dey steel frum boss.
Is bad two many Dev ist Goons too. Wery bad. Dolan pls Post wid mane My mane is in Spain for now hunting Spanish wabbits. He powst lataw. What is CSM? Goon CIA? Its good to see that the CSM is so famous even EVe-O posters don't know what it is

And some Gwoons were arguing about educating the players Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Nicolo da'Vicenza
Air The Unthinkables
2391
|
Posted - 2013.01.03 05:16:00 -
[2025] - Quote
i will treat him as seriously as i treat the other dissenters'' opinions |

Marlona Sky
D00M. Northern Coalition.
2804
|
Posted - 2013.01.03 05:17:00 -
[2026] - Quote
Building an item and then refining it down should never yield the same amount of minerals/components as it took to create it. It should always, always be less.
Does anyone else agree?
Remove local, structure mails and revamp the directional scanner! |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3702
|
Posted - 2013.01.03 05:19:00 -
[2027] - Quote
Frying Doom wrote: Its good to see that the CSM is so famous even EVe-O posters don't know what it is  And some Gwoons were arguing about educating the players
You're doing an excellent job of supporting their argument with this example.  Vice Secretary of the 7th Council of Stellar Management.
|

Hilmar Fudd
Wery Wascally Wabbits
10
|
Posted - 2013.01.03 05:20:00 -
[2028] - Quote
Benny Ohu wrote:gimmick posting is hilarious
Goons are Hiwarious.
My bruddah fiddling wile Wome burns is mo hilwarious.
Bwing in da Wovians with auto auto Death ways. Doons go boom many Wovian KM's all happy.
They really wanna pway Hellwo Kitty anyway...makes mommy happy. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3702
|
Posted - 2013.01.03 05:23:00 -
[2029] - Quote
Hilmar Fudd wrote: Bwing in da Wovians with auto auto Death ways. Doons go boom many Wovian KM's all happy.
Jester pls
Vice Secretary of the 7th Council of Stellar Management.
|

Frying Doom
Zat's Affiliated Traders
1578
|
Posted - 2013.01.03 05:23:00 -
[2030] - Quote
Hans Jagerblitzen wrote:Frying Doom wrote: Its good to see that the CSM is so famous even EVe-O posters don't know what it is  And some Gwoons were arguing about educating the players You're doing an excellent job of supporting their argument with this example.  It is good to see the CSM is not under NDA for childish behaviour.
I fee so honored you decided to come to GD and post just to give me crap while attempting to derail a 100 page thread at the same time.
Now can you actually post about the topic at hand like you did 30 or so pages ago or are we limited to only 1 comment from your glorious magnificence?
Or is this just a preemptive strike as you know I will go bat crap crazy about some stupid idea you put forward in the minutes? Any Spelling, gramatical and literary errors made by me are included free of charge.
|
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Frying Doom
Zat's Affiliated Traders
1578
|
Posted - 2013.01.03 05:29:00 -
[2031] - Quote
No wait wait..let me guess
You just spent days at the summit hammering out the basis for another isk based Sov system didn't you.
 Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Hilmar Fudd
Wery Wascally Wabbits
10
|
Posted - 2013.01.03 05:31:00 -
[2032] - Quote
I hab Pwex in Jiba u buy cheap.
900M K jus cuz u PMS. Spwecial Goon alt deal. |

Hilmar Fudd
Wery Wascally Wabbits
10
|
Posted - 2013.01.03 05:34:00 -
[2033] - Quote
Wut, u only Goonie up now?
|

Frying Doom
Zat's Affiliated Traders
1578
|
Posted - 2013.01.03 05:36:00 -
[2034] - Quote
Hilmar Fudd wrote:I hab Pwex in Jiba u buy cheap.
900M K jus cuz u PMS. Spwecial Goon alt deal. Good. Use your aggressive feelings, boy. Let the hate flow through you. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Hilmar Fudd
Wery Wascally Wabbits
10
|
Posted - 2013.01.03 05:38:00 -
[2035] - Quote
They aw easy hate. |

Nicolo da'Vicenza
Air The Unthinkables
2392
|
Posted - 2013.01.03 05:38:00 -
[2036] - Quote
This thread has reached new lows, emergency action has been taken. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3703
|
Posted - 2013.01.03 05:41:00 -
[2037] - Quote
Frying Doom wrote: It is good to see the CSM is not under NDA for childish behaviour.
I fee so honored you decided to come to GD and post just to give me crap while attempting to derail a 100 page thread at the same time.
We were getting along just fine until you suddenly decided that my CSM status meant I'm not allowed to have a sense of humor. (The comment you quoted above, by the way, wasn't even a joke.)
Frying Doom wrote: Now can you actually post about the topic at hand like you did 30 or so pages ago or are we limited to only 1 comment from your glorious magnificence?
I have shown my ability to treat the subject seriously when necessary, as well as my ability to laugh at the shitposts. Just because you've made a choice between the two doesn't mean I can't do both.
Frying Doom wrote: Or is this just a preemptive strike as you know I will go bat crap crazy about some stupid idea you put forward in the minutes?
Well, I had held out hopes that you might be able to discuss this rationally, but if you're already feeling threatened once again because of a one-line comment I think its safe to say we all expect you to go bat crap crazy over something in there at this point. I'm hoping this little outburst is just some pent-up frustration because you let yourself look a little silly trying to reason with Hilmar Fudd, troll of trolls. Of course, I could just as easily be accused the same for having ongoing conversations with you......
...by all means though, keep cool and prove me wrong. Vice Secretary of the 7th Council of Stellar Management.
|

Frying Doom
Zat's Affiliated Traders
1578
|
Posted - 2013.01.03 05:43:00 -
[2038] - Quote
Nicolo da'Vicenza wrote:This thread has reached new lows, emergency action has been taken. What low? You mean a CSM member turning up, don't worry he is gone now.
I will admit it would be nice to talk more about Sov without the silly comments. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3703
|
Posted - 2013.01.03 05:45:00 -
[2039] - Quote
Frying Doom wrote:No wait wait..let me guess You just spent days at the summit hammering out the basis for another isk based Sov system didn't you. 
Let's Chribba-third-party a gentlemen's wager. How much do you truly believe your own bullshit? Let's either see the money, or knock off the shitposts. That is, if you actually care about the integrity of the thread as you've claimed....  Vice Secretary of the 7th Council of Stellar Management.
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Frying Doom
Zat's Affiliated Traders
1578
|
Posted - 2013.01.03 05:47:00 -
[2040] - Quote
Hans Jagerblitzen wrote:Frying Doom wrote: It is good to see the CSM is not under NDA for childish behaviour.
I fee so honored you decided to come to GD and post just to give me crap while attempting to derail a 100 page thread at the same time. We were getting along just fine until you suddenly decided that my CSM status meant I'm not allowed to have a sense of humor. (The comment you quoted above, by the way, wasn't even a joke.) Frying Doom wrote: Now can you actually post about the topic at hand like you did 30 or so pages ago or are we limited to only 1 comment from your glorious magnificence? I have shown my ability to treat the subject seriously when necessary, as well as my ability to laugh at the shitposts. Just because you've made a choice between the two doesn't mean I can't do both. Frying Doom wrote: Or is this just a preemptive strike as you know I will go bat crap crazy about some stupid idea you put forward in the minutes? Well, I had held out hopes that you might be able to discuss this rationally, but if you're already feeling threatened once again because of a one-line comment I think its safe to say we all expect you to go bat crap crazy over something in there at this point. I'm hoping this little outburst is just some pent-up frustration because you let yourself look a little silly trying to reason with Hilmar Fudd, troll of trolls. Of course, I could just as easily be accused the same for having ongoing conversations with you...... ...by all means though, keep cool and prove me wrong. My apologies
I took your first post as serious and not in humor. Subsequently the following posts.
I must remember to alter my premise as to take your posts from a humorous light before jumping to the conclusion of malice.
Please feel free to contribute and again my apologies, I suppose old habits die hard. Please continue. Any Spelling, gramatical and literary errors made by me are included free of charge.
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mynnna
GoonWaffe Goonswarm Federation
84
|
Posted - 2013.01.03 05:52:00 -
[2041] - Quote
Dang, and I was just getting the popcorn out of the microwave. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Frying Doom
Zat's Affiliated Traders
1579
|
Posted - 2013.01.03 06:47:00 -
[2042] - Quote
So once again Hans my apologies, I look forward to hearing your and any of the CSMs ideas in relation to this thread. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Hilmar Fudd
Wery Wascally Wabbits
10
|
Posted - 2013.01.03 07:18:00 -
[2043] - Quote
Quote:Dang, and I was just stealing Mom's popcorn out of the microwave .
Cool, mowe Goon genewated content. I am gwad Sony is buying this cwap.
Any Goon alt for CSM? Any GM for Goon Queen.
Lose 5 more PAYING subs. Bye
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ISD TYPE40
ISD Community Communications Liaisons
3877

|
Posted - 2013.01.03 09:26:00 -
[2044] - Quote
More troll posts and spam has been removed from this thread.
Forum Rules wrote:
7. Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
12. Spamming, bumping and pyramid quoting are prohibited.
Spam is defined as the repetitive posting of the same topic or text or nonsensical posts that have no substance and are often designed to annoy other forum users. This includes GÇ£firstGÇ¥ and GÇ£go back to another gameGÇ¥ posts. Bumping posts in order to keep them near the top of the list is also prohibited. Petitions or "/signed" posts are a version of bumping and likewise are not permitted. Pyramid quoting is a response to a forum thread that contains the quotes of four or more previous posters, sometimes with additional spaces added unnecessarily. Posts of this nature are not conducive to community spirit and are unwelcome.
Please stay on topic and refrain from derailing threads with troll posts, thank you - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.03 10:41:00 -
[2045] - Quote
Hans Jagerblitzen wrote: You're missing her point. It's not about usage vs. defense, she is talking about social interaction evolving beyond anything CCP can build mechanically. It makes zero difference whether or not you defend the space or use the space, that is not what limits you to 5%. If 12 Alliances each managed to hold and use 5% of 0.0 space, but were in a coalition together, you now have a social entity that owns 60% of EVE's nullsec territory. CCP cannot stop that diplomatic relationship from forming. Which is just a fancier way of saying numerical limits on sovereignty are completely useless and are a waste of time to discuss.
And you are all missing mine.
There were functional diminishing returns in the past, called "incentives to murder each other", providing a ceaseless conflict kept alliances more or less in check even if there were massive blueing around.
After dominion the whole sov war sort of rot out, bringing to the current situation.
EvE has not been *always* that stagnant, there's a "before" and an "after" so we know EvE has not to be necessarily to be like it's now. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1581
|
Posted - 2013.01.03 10:45:00 -
[2046] - Quote
Vaerah Vahrokha wrote:Hans Jagerblitzen wrote: You're missing her point. It's not about usage vs. defense, she is talking about social interaction evolving beyond anything CCP can build mechanically. It makes zero difference whether or not you defend the space or use the space, that is not what limits you to 5%. If 12 Alliances each managed to hold and use 5% of 0.0 space, but were in a coalition together, you now have a social entity that owns 60% of EVE's nullsec territory. CCP cannot stop that diplomatic relationship from forming. Which is just a fancier way of saying numerical limits on sovereignty are completely useless and are a waste of time to discuss.
And you are all missing mine. There were functional diminishing returns in the past, called "incentives to murder each other", providing a ceaseless conflict kept alliances more or less in check even if there were massive blueing around. After dominion the whole sov war sort of rot out, bringing to the current situation. EvE has not been *always* that stagnant, there's a "before" and an "after" so we know EvE has not to be necessarily to be like it's now. Never having experience Null before Dominion could you elaborate on these "incentives to murder each other"? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Malcanis
Vanishing Point. The Initiative.
6805
|
Posted - 2013.01.03 10:56:00 -
[2047] - Quote
Marlona Sky wrote:Building an item and then refining it down should never yield the same amount of minerals/components as it took to create it. It should always, always be less.
Does anyone else agree?
Maybe sorta kinda but no not really. I can see where you're coming from but in practice there's not really a practical difference between 100% refine and 99.5% refine so why get bent out of shape about it?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
6805
|
Posted - 2013.01.03 11:00:00 -
[2048] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Hans Jagerblitzen wrote: You're missing her point. It's not about usage vs. defense, she is talking about social interaction evolving beyond anything CCP can build mechanically. It makes zero difference whether or not you defend the space or use the space, that is not what limits you to 5%. If 12 Alliances each managed to hold and use 5% of 0.0 space, but were in a coalition together, you now have a social entity that owns 60% of EVE's nullsec territory. CCP cannot stop that diplomatic relationship from forming. Which is just a fancier way of saying numerical limits on sovereignty are completely useless and are a waste of time to discuss.
And you are all missing mine. There were functional diminishing returns in the past, called "incentives to murder each other", providing a ceaseless conflict kept alliances more or less in check even if there were massive blueing around. After dominion the whole sov war sort of rot out, bringing to the current situation. EvE has not been *always* that stagnant, there's a "before" and an "after" so we know EvE has not to be necessarily to be like it's now. Never having experience Null before Dominion could you elaborate on these "incentives to murder each other"?
Dominion wasn't what changed the incentives; invention was. Well, invention and jump freighters, I guess.
Before invention, T2 BPOs were the T2 construction bottleneck, and high end moons were in the "nice little earner but nothing amazing" category. After the BPO bottleneck was removed, moongoo became the limiting factor. CCP utterly borked the Moongoo rebalance and actually made it worse (in the face of closely documented analysis of exactly how and why it would be worse, but this was in their "lolplayers" period), leading to the current situation we have now.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1581
|
Posted - 2013.01.03 11:06:00 -
[2049] - Quote
Malcanis wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Hans Jagerblitzen wrote: You're missing her point. It's not about usage vs. defense, she is talking about social interaction evolving beyond anything CCP can build mechanically. It makes zero difference whether or not you defend the space or use the space, that is not what limits you to 5%. If 12 Alliances each managed to hold and use 5% of 0.0 space, but were in a coalition together, you now have a social entity that owns 60% of EVE's nullsec territory. CCP cannot stop that diplomatic relationship from forming. Which is just a fancier way of saying numerical limits on sovereignty are completely useless and are a waste of time to discuss.
And you are all missing mine. There were functional diminishing returns in the past, called "incentives to murder each other", providing a ceaseless conflict kept alliances more or less in check even if there were massive blueing around. After dominion the whole sov war sort of rot out, bringing to the current situation. EvE has not been *always* that stagnant, there's a "before" and an "after" so we know EvE has not to be necessarily to be like it's now. Never having experience Null before Dominion could you elaborate on these "incentives to murder each other"? Dominion wasn't what changed the incentives; invention was. Well, invention and jump freighters, I guess. Before invention, T2 BPOs were the T2 construction bottleneck, and high end moons were in the "nice little earner but nothing amazing" category. After the BPO bottleneck was removed, moongoo became the limiting factor. CCP utterly borked the Moongoo rebalance and actually made it worse (in the face of closely documented analysis of exactly how and why it would be worse, but this was in their "lolplayers" period), leading to the current situation we have now. So it is not a past we can or want to reconstruct so we are better to move towards something that would cause drama like industrialization of Null and system usage. Allowing lots of juicy targets to kill.
Sorry was drooling while I typed that 
I may be a carebear but the thought of all those mining ships in Null makes me want to go splat some. Well those and haulers and ratters too. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.03 11:18:00 -
[2050] - Quote
Frying Doom wrote:So it is not a past we can or want to reconstruct so we are better to move towards something that would cause drama like industrialization of Null and system usage. Allowing lots of juicy targets to kill. Sorry was drooling while I typed that  I may be a carebear but the thought of all those mining ships in Null makes me want to go splat some. Well those and haulers and ratters too.
There is a post in the first 2 GD pages made by a goon or "symphatizant" explaining what happened (including more structures bashing) and so on. I wanted to link it but now it's lunch time so I don't have time. Then I have to work (only 1 day a month but it's right today ) and by then the post will be at page 9000. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

March rabbit
Federal Defense Union
460
|
Posted - 2013.01.03 11:28:00 -
[2051] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:So it is not a past we can or want to reconstruct so we are better to move towards something that would cause drama like industrialization of Null and system usage. Allowing lots of juicy targets to kill. Sorry was drooling while I typed that  I may be a carebear but the thought of all those mining ships in Null makes me want to go splat some. Well those and haulers and ratters too. There is a post in the first 2 GD pages made by a goon or "symphatizant" explaining what happened (including more structures bashing) and so on. I wanted to link it but now it's lunch time so I don't have time. Then I have to work (only 1 day a month but it's right today  ) and by then the post will be at page 9000. i will wait anyway. This is really interesting story. |

Malcanis
Vanishing Point. The Initiative.
6805
|
Posted - 2013.01.03 12:06:00 -
[2052] - Quote
Frying Doom wrote:Malcanis wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Hans Jagerblitzen wrote: You're missing her point. It's not about usage vs. defense, she is talking about social interaction evolving beyond anything CCP can build mechanically. It makes zero difference whether or not you defend the space or use the space, that is not what limits you to 5%. If 12 Alliances each managed to hold and use 5% of 0.0 space, but were in a coalition together, you now have a social entity that owns 60% of EVE's nullsec territory. CCP cannot stop that diplomatic relationship from forming. Which is just a fancier way of saying numerical limits on sovereignty are completely useless and are a waste of time to discuss.
And you are all missing mine. There were functional diminishing returns in the past, called "incentives to murder each other", providing a ceaseless conflict kept alliances more or less in check even if there were massive blueing around. After dominion the whole sov war sort of rot out, bringing to the current situation. EvE has not been *always* that stagnant, there's a "before" and an "after" so we know EvE has not to be necessarily to be like it's now. Never having experience Null before Dominion could you elaborate on these "incentives to murder each other"? Dominion wasn't what changed the incentives; invention was. Well, invention and jump freighters, I guess. Before invention, T2 BPOs were the T2 construction bottleneck, and high end moons were in the "nice little earner but nothing amazing" category. After the BPO bottleneck was removed, moongoo became the limiting factor. CCP utterly borked the Moongoo rebalance and actually made it worse (in the face of closely documented analysis of exactly how and why it would be worse, but this was in their "lolplayers" period), leading to the current situation we have now. So it is not a past we can or want to reconstruct so we are better to move towards something that would cause drama like industrialization of Null and system usage. Allowing lots of juicy targets to kill.
Basically yes. That's what all the noise about "usage based sov" and generating alliance income through member activity is about.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Buzzy Warstl
The Strontium Asylum
421
|
Posted - 2013.01.03 15:08:00 -
[2053] - Quote
James Amril-Kesh wrote:Buzzy Warstl wrote:James Amril-Kesh wrote: You're equivocating, here. The point is the limit is still stupid.
If scalable content is added to nullsec, even stricter limits than 5% max sovereignty may be necessary to maintain any reasonable level of organizational balance. But that's assuming CCP ever decided they are willing to open that can of worms at all. Limited nullsec content with unlimited sov is frankly easier to manage for them. How does that make any sense? Nullsec is supposed to be a battlefield.
A place where empires are carved out and won or lost.
If you can make an empire the likes of highsec in nullsec, how much space do you actually need?
What is your incentive to fight your nieghbor if 2 or 3 constellations provides everything a thousand player alliance needs?
The point of nullsec being so limited is to give people a reason to try to claim more territory.
How can you even be in a nullsec alliance and be ignorant of that? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Marlona Sky
D00M. Northern Coalition.
2805
|
Posted - 2013.01.03 16:50:00 -
[2054] - Quote
Malcanis wrote:Marlona Sky wrote:Building an item and then refining it down should never yield the same amount of minerals/components as it took to create it. It should always, always be less.
Does anyone else agree? Maybe sorta kinda but no not really. I can see where you're coming from but in practice there's not really a practical difference between 100% refine and 99.5% refine so why get bent out of shape about it? 99.5%?? I was thinking along the lines of 80% max. It just does not make any sense that someone could build something, melt it back down and have the exact same materials as before.
Remove local, structure mails and revamp the directional scanner! |

Ghazu
443
|
Posted - 2013.01.03 16:57:00 -
[2055] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:Buzzy Warstl wrote:James Amril-Kesh wrote: You're equivocating, here. The point is the limit is still stupid.
If scalable content is added to nullsec, even stricter limits than 5% max sovereignty may be necessary to maintain any reasonable level of organizational balance. But that's assuming CCP ever decided they are willing to open that can of worms at all. Limited nullsec content with unlimited sov is frankly easier to manage for them. How does that make any sense? Nullsec is supposed to be a battlefield. A place where empires are carved out and won or lost. If you can make an empire the likes of highsec in nullsec, how much space do you actually need? What is your incentive to fight your nieghbor if 2 or 3 constellations provides everything a thousand player alliance needs? The point of nullsec being so limited is to give people a reason to try to claim more territory. How can you even be in a nullsec alliance and be ignorant of that? Hey let's fight over a bunch of useless systems and pay sov fees for inferior stations than highsec but that's just a-ok in your little highsec mind.
http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Malcanis
Vanishing Point. The Initiative.
6809
|
Posted - 2013.01.03 17:15:00 -
[2056] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:Buzzy Warstl wrote:James Amril-Kesh wrote: You're equivocating, here. The point is the limit is still stupid.
If scalable content is added to nullsec, even stricter limits than 5% max sovereignty may be necessary to maintain any reasonable level of organizational balance. But that's assuming CCP ever decided they are willing to open that can of worms at all. Limited nullsec content with unlimited sov is frankly easier to manage for them. How does that make any sense? Nullsec is supposed to be a battlefield. A place where empires are carved out...
Yeah about those "empires"... 
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
6809
|
Posted - 2013.01.03 17:16:00 -
[2057] - Quote
Marlona Sky wrote:Malcanis wrote:Marlona Sky wrote:Building an item and then refining it down should never yield the same amount of minerals/components as it took to create it. It should always, always be less.
Does anyone else agree? Maybe sorta kinda but no not really. I can see where you're coming from but in practice there's not really a practical difference between 100% refine and 99.5% refine so why get bent out of shape about it? 99.5%?? I was thinking along the lines of 80% max. It just does not make any sense that someone could build something, melt it back down and have the exact same materials as before.
Of course it does. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
6809
|
Posted - 2013.01.03 17:18:00 -
[2058] - Quote
What, the refinery pixie takes 200,000 tons of metal every time a ship gets melted down? You have difficulty believing that a technology that can assemble a compacted starship in a few seconds or create one from scratch in a few hours can achieve near perfect recycling? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Lord Zim
2222
|
Posted - 2013.01.03 17:20:00 -
[2059] - Quote
Marlona Sky wrote:99.5%?? I was thinking along the lines of 80% max. It just does not make any sense that someone could build something, melt it back down and have the exact same materials as before. Why? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
423
|
Posted - 2013.01.03 17:37:00 -
[2060] - Quote
Malcanis wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Buzzy Warstl wrote:James Amril-Kesh wrote: You're equivocating, here. The point is the limit is still stupid.
If scalable content is added to nullsec, even stricter limits than 5% max sovereignty may be necessary to maintain any reasonable level of organizational balance. But that's assuming CCP ever decided they are willing to open that can of worms at all. Limited nullsec content with unlimited sov is frankly easier to manage for them. How does that make any sense? Nullsec is supposed to be a battlefield. A place where empires are carved out... Yeah about those "empires"...  Well, that's a clear point of discussion.
I played in another game with actual sovereignty rules and a limited space to employ them in, one of the benefits sovereignty gave was the ability to tax people for doing business in your area.
There were no hard limits, but at the same time you couldn't exclude people from using your territory, so an invasion force could be mustered at your very doorstep.
There were quiet periods, but for the most part it proved to be a rather dynamic system, because it made challenging sovereignty relatively easy.
But the important part of it was the "no exclusion" rule. You could shoot people on their way in and out, you could raise taxes (within limits, but they could get quite high) and reimburse your allies, you could do all sorts of nasty and vicious things if you chose, but there was no way to absolutely bar someone from using the facilities in your territory.
This game had no highsec equivalent because the unlimited access area was everywhere.
EvE nullsec has one feature this other game didn't have: you can bar people from using your facilities. You can keep reds, and even neutrals, from docking at your stations.
Do away with that one rule and we don't need NPC stations as the source of scalable content anymore, and we could even (*gasp*) possibly do away with highsec. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
|

Jenn aSide
STK Scientific Initiative Mercenaries
1096
|
Posted - 2013.01.03 17:42:00 -
[2061] - Quote
Buzzy Warstl wrote: Well, that's a clear point of discussion.
I played in another game with actual sovereignty rules and a limited space to employ them in, one of the benefits sovereignty gave was the ability to tax people for doing business in your area.
There were no hard limits, but at the same time you couldn't exclude people from using your territory, so an invasion force could be mustered at your very doorstep.
There were quiet periods, but for the most part it proved to be a rather dynamic system, because it made challenging sovereignty relatively easy.
But the important part of it was the "no exclusion" rule. You could shoot people on their way in and out, you could raise taxes (within limits, but they could get quite high) and reimburse your allies, you could do all sorts of nasty and vicious things if you chose, but there was no way to absolutely bar someone from using the facilities in your territory.
This game had no highsec equivalent because the unlimited access area was everywhere.
EvE nullsec has one feature this other game didn't have: you can bar people from using your facilities. You can keep reds, and even neutrals, from docking at your stations.
Do away with that one rule and we don't need NPC stations as the source of scalable content anymore, and we could even (*gasp*) possibly do away with highsec.
And what game was that? |

Alavaria Fera
GoonWaffe Goonswarm Federation
3146
|
Posted - 2013.01.03 17:46:00 -
[2062] - Quote
Malcanis wrote:Buzzy Warstl wrote:Nullsec is supposed to be a battlefield.
A place where empires are carved out... Yeah about those "empires"...  Nerf those empires. Make smaller better. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
423
|
Posted - 2013.01.03 18:10:00 -
[2063] - Quote
Jenn aSide wrote: And what game was that?
Not saying, because I know you will come back with "but that game is totally different from EvE", which is exactly my point.
Let's just say that it was an "always on PvP" game that allowed for a mix of play styles but had some stylistic and philosophical quirks that have led to it not being all that popular these days (including with me). http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
1096
|
Posted - 2013.01.03 18:13:00 -
[2064] - Quote
Buzzy Warstl wrote:Jenn aSide wrote: And what game was that?
Not saying, because I know you will come back with "but that game is totally different from EvE", which is exactly my point. Let's just say that it was an "always on PvP" game that allowed for a mix of play styles but had some stylistic and philosophical quirks that have led to it not being all that popular these days (including with me).
Ah i get it, so the game doesn't exist. Didn't think so, thanks for confirming.
|

Lexmana
821
|
Posted - 2013.01.03 18:28:00 -
[2065] - Quote
Highsec comes pre nerfed with concord. |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 18:28:00 -
[2066] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:Jenn aSide wrote: And what game was that?
Not saying, because I know you will come back with "but that game is totally different from EvE", which is exactly my point. Let's just say that it was an "always on PvP" game that allowed for a mix of play styles but had some stylistic and philosophical quirks that have led to it not being all that popular these days (including with me). Ah i get it, so the game doesn't exist. Didn't think so, thanks for confirming. And that attitude is exactly why I won't say.
Putting you back on forum mute. Have fun talking to yourself. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
1098
|
Posted - 2013.01.03 18:42:00 -
[2067] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote:Jenn aSide wrote: And what game was that?
Not saying, because I know you will come back with "but that game is totally different from EvE", which is exactly my point. Let's just say that it was an "always on PvP" game that allowed for a mix of play styles but had some stylistic and philosophical quirks that have led to it not being all that popular these days (including with me). Ah i get it, so the game doesn't exist. Didn't think so, thanks for confirming. And that attitude is exactly why I won't say. Putting you back on forum mute. Have fun talking to yourself.
Ok I will.
Jenn: Hey Jenn, what's up?
Jenn's Alter ego: Nothing, just exposing Buzzy's wacko opinions again, how are you?
Jenn: oh I'm fine, just flying around dodging both -A- and Goons on one screen while on the other screen I'm watching some Por....erm, i mean PORK preparation on the Food Channel (yea, that's the ticket).
Jenn's Alter Ego: That's cool, try not to get "pork juice" everywhere this time lol, keyboards are getting expensive. Hey, wanna go on the EVE-O forums and tick off some high sec carebears because we don't like their play style and want them to move to null sec so we can have some easy targets, because you know that's the only reason we ever post.
Jenn: Sure, lets do it, but lets keep our true motivations hidden, I don't want the high sec people catching on to what we are doing to deprive them of their noble and totally appropriate play style, which is perfectly fine and appropriate.
*Both Jenns take xanax and skip off together to the GD forums for fun and adventure* |

Nicolo da'Vicenza
Air The Unthinkables
2393
|
Posted - 2013.01.03 18:51:00 -
[2068] - Quote
If you buff nullsec and balance highsec manufacturing around highsec's consumption, nullsec willl stagnate, because everyone will want to use the space and fight over it and stuff!
...wait
|

Malcanis
Vanishing Point. The Initiative.
6813
|
Posted - 2013.01.03 18:53:00 -
[2069] - Quote
Nicolo da'Vicenza wrote: ...wait
Fuel for a new round of "EVE is dying" threads!
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Alavaria Fera
GoonWaffe Goonswarm Federation
3150
|
Posted - 2013.01.03 19:01:00 -
[2070] - Quote
Malcanis wrote:Nicolo da'Vicenza wrote:...wait Fuel for a new round of "EVE is dying" threads! But EVE is dying... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 19:11:00 -
[2071] - Quote
So, anyway, the point is that nullsec needs to be balanced against nullsec, not against highsec.
The fundamental basis is that to have highsec levels of resources in nullsec, there has to be at least NPC nullsec levels of availability to those resources.
CONCORD is definitely not a necessity, but full-service stations such as people appear to be asking for should not ever be limited access.
Charge ridiculous amounts for refinery, repair, and manufacturing access. Go right ahead, it's your station.
But it should be possible for your worst enemy to dock there.
If that is too much risk for you, maybe it's a reward you don't deserve. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Nicolo da'Vicenza
Air The Unthinkables
2395
|
Posted - 2013.01.03 19:18:00 -
[2072] - Quote
Buzzy Warstl wrote:So, anyway, the point is that nullsec needs to be balanced against nullsec, not against highsec. Thats a dumb point because EVE takes place on a single sharded server where the different sec statuses all effect each other. I'm not sure if you knew that before, but hey now you do.
Quote:The fundamental basis is that to have highsec levels of resources in nullsec, there has to be at least NPC nullsec levels of availability to those resources.
CONCORD is definitely not a necessity, but full-service stations such as people appear to be asking for should not ever be limited access.
Charge ridiculous amounts for refinery, repair, and manufacturing access. Go right ahead, it's your station.
But it should be possible for your worst enemy to dock there.
If that is too much risk for you, maybe it's a reward you don't deserve. The real risk is that you lose control of your station from an enemy and have billions worth of ships locked out. No rsk of that happening in NPC 0.0. This is why many sov null alliances often stockpile their assets in the relatively low-risk NPC 0.0 stations/lowsec. I guess that's that example about the non-specified PvP game which probably is dead or something you probably flat-out made up cleared up for you
hth |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 19:21:00 -
[2073] - Quote
Nicolo da'Vicenza wrote:Buzzy Warstl wrote:So, anyway, the point is that nullsec needs to be balanced against nullsec, not against highsec. Thats a dumb point because EVE takes place on a single sharded server where the different sec statuses all effect each other. I'm not sure if you knew that before, but hey now you do. Quote:The fundamental basis is that to have highsec levels of resources in nullsec, there has to be at least NPC nullsec levels of availability to those resources.
CONCORD is definitely not a necessity, but full-service stations such as people appear to be asking for should not ever be limited access.
Charge ridiculous amounts for refinery, repair, and manufacturing access. Go right ahead, it's your station.
But it should be possible for your worst enemy to dock there.
If that is too much risk for you, maybe it's a reward you don't deserve. The real risk is that you lose control of your station from an enemy and have billions worth of ships locked out. No rsk of that happening in NPC 0.0. This is why many sov null alliances often stockpile their assets in the relatively low-risk NPC 0.0 stations/lowsec. hth The same restriction would apply to the conqueror.
You can't lock them out, but they can't lock you out either. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Nicolo da'Vicenza
Air The Unthinkables
2395
|
Posted - 2013.01.03 19:25:00 -
[2074] - Quote
Buzzy Warstl wrote: The same restriction would apply to the conqueror.
You can't lock them out, but they can't lock you out either.
delve 2012 lol |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 19:29:00 -
[2075] - Quote
Nicolo da'Vicenza wrote:Buzzy Warstl wrote: The same restriction would apply to the conqueror.
You can't lock them out, but they can't lock you out either.
delve 2012 lol Something like that, but everywhere.
It's a totally different dynamic than current sov rules, but it would allow for much greater rewards. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Nicolo da'Vicenza
Air The Unthinkables
2395
|
Posted - 2013.01.03 19:33:00 -
[2076] - Quote
Buzzy Warstl wrote:Nicolo da'Vicenza wrote:Buzzy Warstl wrote: The same restriction would apply to the conqueror.
You can't lock them out, but they can't lock you out either.
delve 2012 lol Something like that, but everywhere. It's a totally different dynamic than current sov rules, but it would allow for much greater rewards. No it wouldn't. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3150
|
Posted - 2013.01.03 19:41:00 -
[2077] - Quote
Nicolo da'Vicenza wrote:Buzzy Warstl wrote:Nicolo da'Vicenza wrote:Buzzy Warstl wrote: The same restriction would apply to the conqueror.
You can't lock them out, but they can't lock you out either.
delve 2012 lol Something like that, but everywhere. It's a totally different dynamic than current sov rules, but it would allow for much greater rewards. No it wouldn't. Delve 2012 is over, now it is bluesec 2013 Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 19:43:00 -
[2078] - Quote
Nicolo da'Vicenza wrote:Buzzy Warstl wrote:Nicolo da'Vicenza wrote:Buzzy Warstl wrote: The same restriction would apply to the conqueror.
You can't lock them out, but they can't lock you out either.
delve 2012 lol Something like that, but everywhere. It's a totally different dynamic than current sov rules, but it would allow for much greater rewards. No it wouldn't. Why not?
I say that having to allow people you don't like into "your space" means the rewards of that space can be set higher because the challenge of holding it is greater.
That's why WH space pays better than sov nullsec. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Nicolo da'Vicenza
Air The Unthinkables
2397
|
Posted - 2013.01.03 19:46:00 -
[2079] - Quote
Buzzy Warstl wrote: Why not?
I say that having to allow people you don't like into "your space" means the rewards of that space can be set higher because the challenge of holding it is greater.
That's why WH space pays better than sov nullsec.
you mean that perma-cynojammed space where you control the entrances and exits into your space by way of manipulating wh mass limits with capital ships during PvE ops? You don't really understand much about either null or wh space if you think w-space is the easier for intruders to gain access to |

Lord Zim
2224
|
Posted - 2013.01.03 19:47:00 -
[2080] - Quote
Buzzy Warstl wrote:So, anyway, the point is that nullsec needs to be balanced against nullsec, not against highsec. Wrong. Everything's interconnected, and when hisec's as powerful as it is, with nullsec as ****** as it is for industrial types, only dumbos try to do industry (apart from supercaps) in nullsec.
If anything, stations in nullsec should've blown hisec's stations out of the water and make people in hisec salivate to get out into nullsec. Currently, they don't.
Buzzy Warstl wrote:The fundamental basis is that to have highsec levels of resources in nullsec, there has to be at least NPC nullsec levels of availability to those resources. No. You want access to the resources, you go take them. Once you have them, you use them and defend them. That's the point of nullsec. You want NPC access, go to NPC nullsec.
Buzzy Warstl wrote:CONCORD is definitely not a necessity, but full-service stations such as people appear to be asking for should not ever be limited access. CONCORD shall never, ever even come near nullsec. **** CONCORD. We provide our own security.
Buzzy Warstl wrote:Charge ridiculous amounts for refinery, repair, and manufacturing access. Go right ahead, it's your station. People compress ore and ship it to hisec if we try to take even 1% in refinery taxes, there's absolutely no leeway on this in any way, shape or form.
Buzzy Warstl wrote:But it should be possible for your worst enemy to dock there.
If that is too much risk for you, maybe it's a reward you don't deserve. Why should my worst enemy be able to dock there? I took that station, it's now mine. I tell you to stay the **** out of it, you either stay the **** out of it or you bring a bigger hammer and knock down the door. That's, again, how nullsec works. That's not going to change.
As for reward and risk, what reward, what risk? The hell are you smoking? Cyno's lit, bridge is up, but one pilot won't be jumping home. |
|

Lord Zim
2224
|
Posted - 2013.01.03 20:01:00 -
[2081] - Quote
Why on earth would anyone try to "do stuff in [your] space", when they can just as well do the same thing in hisec, for less hassle and less risk? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 20:03:00 -
[2082] - Quote
Because the rewards there are higher, at the risk of being shot at regularly by the "legal authorities". http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Lord Zim
2224
|
Posted - 2013.01.03 20:05:00 -
[2083] - Quote
Which rewards? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Zack Korth
The Deneveh Collective
171
|
Posted - 2013.01.03 20:09:00 -
[2084] - Quote
Buzzy Warstl wrote:Because the rewards there are higher, at the risk of being shot at regularly by the "legal authorities".
depends on the setup, hi sec peeps don't wanna put in the work to make null profitable, because you honestly can't, why join up as a solo pilot and run sites for the same amount of isk as level 4's, and good luck getting ratshit to hi sec to sell/reprocess, unless you set up a pos.. more pointless boring work, for what? building super caps? lol yeah good luck w/ that. I was kicked from my null alliance, I thought it sucked when it happened, but i was wrong. |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 20:11:00 -
[2085] - Quote
Which is why I say it allows for greater rewards.
In fact, removing the ability to deny people access to outposts *demands* greater rewards, because it is a risky dynamic for everyone involved.
What rewards would you like to see for such an exchange? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Rellik B00n
Lethal Death Squad
197
|
Posted - 2013.01.03 20:17:00 -
[2086] - Quote
majority of this thread is being bumped by null alts.
then silly people (im now included in this ) respond to the 'discussion' and perpetuate it.
thennn certain other people can say 'look at that huge thread in GD - something must be broken here!!'
then the people that have a vested interest in changing the status quo win.
so, 2 things:
1. always ask 'who benefits if this happens' as your first response to things. It opens up a truckload of tinfoilery if applied to, for example. prohibition laws, world changing terrorist attacks and demands to nerf high sec.
2. to quote Blazing Saddles. Please. Stop. qfmjt-1 |

Nicolo da'Vicenza
Air The Unthinkables
2405
|
Posted - 2013.01.03 20:17:00 -
[2087] - Quote
Buzzy Warstl wrote:Which is why I say it allows for greater rewards. yeah but what you say isn't really based on any experience or knowledge of EVE or its mechanics, just this other game you probably made up and refuse to directly reference
Why would anyone bother dealing with additional hassle to get access to the lofty reward 'highsec level industry' station when highsec level industry already exists for free in, wait for it, highsec? Nobody does that now, for what you erroneously call 'less' risk. |

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 20:18:00 -
[2088] - Quote
Vaerah Vahrokha wrote:
I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor!
That makes you wrong then. You were the one that said CCP isn't capable of fixing their own game earlier. Just so you know that second "sentence" was what the highsec miners did over ganking. Imagine that CCP paying attention to the forums and making changes based on player feedback. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Caldari Provisions Caldari State
256
|
Posted - 2013.01.03 20:21:00 -
[2089] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:
I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor!
That makes you wrong then. You were the one that said CCP isn't capable of fixing their own game earlier. Just so you know that second "sentence" was what the highsec miners did over ganking. Imagine that CCP paying attention to the forums and making changes based on player feedback.
And it did work for miners.
As a side note, after how many pages do we officially have a threadnaught? |

Lord Zim
2225
|
Posted - 2013.01.03 20:21:00 -
[2090] - Quote
Buzzy Warstl wrote:Which is why I say it allows for greater rewards.
In fact, removing the ability to deny people access to outposts *demands* greater rewards, because it is a risky dynamic for everyone involved.
What rewards would you like to see for such an exchange? If we're going to start pie in the sky unrealistic design choices (the ability to deny people access to your station is never going away, ever), let's go with the following list:
* 95% removal of hisec manufacturing capacity * 25% reduction in refinery efficiency in hisec * 75% reduction in BPO research capacity in hisec * Removal of hisec POSes * Ability to make every nullsec station outperform today's best systems in hisec at every measurable level. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
|

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 20:34:00 -
[2091] - Quote
I'm willing to concede "Removal of CONCORD from the game" for this one, but you didn't answer my question:
What new rewards should be added to nullsec in exchange for the added risk of not being able to clear your outposts of reds? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Frostys Virpio
Caldari Provisions Caldari State
259
|
Posted - 2013.01.03 20:38:00 -
[2092] - Quote
Buzzy Warstl wrote:I'm willing to concede "Removal of CONCORD from the game" for this one, but you didn't answer my question:
What new rewards should be added to nullsec in exchange for the added risk of not being able to clear your outposts of reds?
The very point of SOV warfare is to control who can some in or not. Removing this remove the only reason why you would go through the hassle of doing it. Might as well just play in NPC 0.0. |

Nicolo da'Vicenza
Air The Unthinkables
2411
|
Posted - 2013.01.03 20:38:00 -
[2093] - Quote
again, how is that an added risk?
as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed.
the added risk is not a risk, the added reward is not a reward |

Malcanis
Vanishing Point. The Initiative.
6826
|
Posted - 2013.01.03 20:40:00 -
[2094] - Quote
Buzzy Warstl wrote:So, anyway, the point is that nullsec needs to be balanced against nullsec, not against highsec.
The fundamental basis is that to have highsec levels of resources in nullsec, there has to be at least NPC nullsec levels of availability to those resources.
CONCORD is definitely not a necessity, but full-service stations such as people appear to be asking for should not ever be limited access.
Charge ridiculous amounts for refinery, repair, and manufacturing access. Go right ahead, it's your station.
But it should be possible for your worst enemy to dock there.
If that is too much risk for you, maybe it's a reward you don't deserve.
Yeah... except that we paid for it and we risk losing it, along with everything we have stored in it.
Did you accidentally forget to factor that into your calculations? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Lord Zim
2231
|
Posted - 2013.01.03 20:42:00 -
[2095] - Quote
so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.
sigh. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 20:42:00 -
[2096] - Quote
Nicolo da'Vicenza wrote:again, how is that an added risk?
as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed. Better rewards for sovereignty holders can be implemented.
Why shouldn't sov holders be rewarded directly for the improvements they put in a system?
There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial.
But you CAN'T remove docking denial! http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
1099
|
Posted - 2013.01.03 20:50:00 -
[2097] - Quote
Malcanis wrote:Buzzy Warstl wrote:Nicolo da'Vicenza wrote:again, how is that an added risk?
as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed. Better rewards for sovereignty holders can be implemented. Why shouldn't sov holders be rewarded directly for the improvements they put in a system? There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial. But you CAN'T remove docking denial! I'm not sure what you're saying here, are you saying that the people who paid for and deployed a station shouldn't be able to say who gets to use it? Can I use your ships while you're not logged in?
You can use mine, but thats only because I suck so much all I have left are noob ships.
|

Frostys Virpio
Caldari Provisions Caldari State
259
|
Posted - 2013.01.03 20:50:00 -
[2098] - Quote
Buzzy Warstl wrote:Nicolo da'Vicenza wrote:again, how is that an added risk?
as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed. Better rewards for sovereignty holders can be implemented. Why shouldn't sov holders be rewarded directly for the improvements they put in a system? There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial. But you CAN'T remove docking denial!
The docking denial alraedy come at a cost. The very place can be bashed/conquered. Thats the trade off for being able to lock other people out. If the people locked out want to get in, well they use a gun and if that does not work, use more guns. Any change to null cannot be overpowered because of the ability of docking denial because the docking denial can be countered by counter action.
"Bigger guns" can replace "more guns". |

Nicolo da'Vicenza
Air The Unthinkables
2411
|
Posted - 2013.01.03 20:51:00 -
[2099] - Quote
Buzzy Warstl wrote:Nicolo da'Vicenza wrote:again, how is that an added risk?
as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed. Better rewards for sovereignty holders can be implemented. Why shouldn't sov holders be rewarded directly for the improvements they put in a system? There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial. But you CAN'T remove docking denial! Yeah gee, part of 'sovereign space' involves the concept of sovereignty. Shocker, I know. There are better ideas in this thread to achieve rewards for holding 0.0 space, ones that retain the concept of actually holding 0.0 space. Put down a 20b isk station and can't even set who can or cannot dock in it, lmao.
You still haven't explained how removing the need to defend station access to ships and assets is an 'added risk' for nullsec residents exactly. If I can undock and enjoy max upgrades and dock back up again, what do I care who owns the title to the station? |

Malcanis
Vanishing Point. The Initiative.
6828
|
Posted - 2013.01.03 20:53:00 -
[2100] - Quote
Jenn aSide wrote:Lord Zim wrote:so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.
sigh. That's the problem with such "brilliant ideas", they don't take reality or consequences into account. It always sounds good to the person making the suggestion for some reason, but the likely outcome of such thinking is creating more problems than the solution solves in the 1st place.
Most likely because that person operates in hi-sec and simply has no experience. It's not that they're stupid or they hate 0.0, it's just they don't have that intuitive grasp of the everyday reality of living in completely different space.
I will give Buzzy full credit though; he's at least attempting to engage and discuss the issues. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Frostys Virpio
Caldari Provisions Caldari State
259
|
Posted - 2013.01.03 20:53:00 -
[2101] - Quote
Malcanis wrote:Buzzy Warstl wrote:Nicolo da'Vicenza wrote:again, how is that an added risk?
as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed. Better rewards for sovereignty holders can be implemented. Why shouldn't sov holders be rewarded directly for the improvements they put in a system? There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial. But you CAN'T remove docking denial! I'm not sure what you're saying here, are you saying that the people who paid for and deployed a station shouldn't be able to say who gets to use it? Can I use your ships while you're not logged in?
Not logged in? Pffft. You need to see bigger man. I will use the ship right now even if you are logged in and there is nothing you can do about it. And don't expect it to be back "on time". |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 20:56:00 -
[2102] - Quote
Malcanis wrote:Lord Zim wrote:so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.
sigh. \o/ everywhere is losec! Except for the part where we have to pay for stations to be built! People fight for space in lowsec all the time.
I don't know what game you are playing, but it apparently isn't EvE. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
6828
|
Posted - 2013.01.03 20:59:00 -
[2103] - Quote
Buzzy Warstl wrote:Malcanis wrote:Lord Zim wrote:so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.
sigh. \o/ everywhere is losec! Except for the part where we have to pay for stations to be built! People fight for space in lowsec all the time. I don't know what game you are playing, but it apparently isn't EvE.
And there are no consequences for losing that fight beyond the ship losses.
I don't know what game you're playing, but it's not sov war in EVE. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Lord Zim
2231
|
Posted - 2013.01.03 21:00:00 -
[2104] - Quote
Malcanis wrote:Most likely because that person operates in hi-sec and simply has no experience. And wants to toss concord out the window? Nope, he's not in hisec. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.03 21:02:00 -
[2105] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:
I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor!
That makes you wrong then. You were the one that said CCP isn't capable of fixing their own game earlier. Just so you know that second "sentence" was what the highsec miners did over ganking. Imagine that CCP paying attention to the forums and making changes based on player feedback.
"Plan" <> implement. It's also why I am against going all berserk out with nerfs buffs and drastic changes. They PLAN their game but when it's time to implement then stuff happens.
Second, the miners who created some cry threads were less than the forum alts creating provocative replies (because their forum-fu is strong and they know some forum illiterate miner WILL definitely fall into the tease).
Let's stick to what's tangible and not your imagination:
1) There were 1T damage dealt, thousands ships popped. 2) Ice prices went from 400 to 1600 in few months. 3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.
Guess what was the obvious conclusion? Barges buff. Exactly like when insurance fraud became utterly prevalent (guy in MD announcing he made a silly number of billions creating thousands of battleships to auto-destroy). Exactly like when some morons kept spamming GD with guides about how to do the perfect boomerang, fittings etc. It became prevalent too much and got nerfed.
You can keep repeating yourself your ideological "the world has it with us", it won't become true.
Your alliance greed (at never knowing when it's time to stop pushing) made your own disgraces.
For once, have the BALLS to take responsibility for your actions.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

EI Digin
Dreddit Test Alliance Please Ignore
414
|
Posted - 2013.01.03 21:07:00 -
[2106] - Quote
Vaerah Vahrokha wrote: For once, have the BALLS to take responsibility for your actions.
Sorry for being the most organized player group ever. Truly, being the best has been our downfall and players should never seek to play the game in its most optimal way, because it ruins it for everyone. |

Vaerah Vahrokha
Vahrokh Consulting
3609
|
Posted - 2013.01.03 21:11:00 -
[2107] - Quote
EI Digin wrote:Vaerah Vahrokha wrote: For once, have the BALLS to take responsibility for your actions.
Sorry for being the most organized player group ever. Truly, being the best has been our downfall and players should never seek to play the game in its most optimal way, because it ruins it for everyone.
It's not your downfall. Don't do like the other guy who just can't exit his little ideological world.
It's not your downfall, it's consequences for actions. Hardly a downfall - actually some glorious carnage - but still, it's consequences for your actions. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nicolo da'Vicenza
Air The Unthinkables
2412
|
Posted - 2013.01.03 21:11:00 -
[2108] - Quote
EI Digin wrote:Vaerah Vahrokha wrote: For once, have the BALLS to take responsibility for your actions.
Sorry for being the most organized player group ever. Truly, being the best has been our downfall and players should never seek to play the game in its most optimal way, because it ruins it for everyone. unless we make our eve-living off of living in a region with vastly disproportionate manufacturing resources with zero investment, effort or isk at the expense of the game as a whole then we complain about 'whoa slow down with those crazy changes, everyone might unsub if the game was *gasp* balanced |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 21:13:00 -
[2109] - Quote
Malcanis wrote:Buzzy Warstl wrote:Malcanis wrote:Lord Zim wrote:so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.
sigh. \o/ everywhere is losec! Except for the part where we have to pay for stations to be built! People fight for space in lowsec all the time. I don't know what game you are playing, but it apparently isn't EvE. And there are no consequences for losing that fight beyond the ship losses. I don't know what game you're playing, but it's not sov war in EVE. You're right, I don't play sov warfare in EvE. Last couple of groups I tried it with were full of people I turned out to dislike on a personal level, which I know isn't true for all nullsec corps, but it takes a bit of time to recharge after an experience like that.
As far as the consequences of winning or losing lowsec fights, you might take a look at recent developments in faction warfare.
CCP has implemented a station denial mechanism there that echoes normal sov nullsec rules. It will be interesting to see how it plays out, as there are already hints that it has created an "endgame" for FW. This may or may not happen, but you can bet that CCP is paying close attention to how it develops and it will likely influence the next iteration of sovereignty rules. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Lord Zim
2231
|
Posted - 2013.01.03 21:14:00 -
[2110] - Quote
Nicolo da'Vicenza wrote:EI Digin wrote:Vaerah Vahrokha wrote: For once, have the BALLS to take responsibility for your actions.
Sorry for being the most organized player group ever. Truly, being the best has been our downfall and players should never seek to play the game in its most optimal way, because it ruins it for everyone. unless we make our eve-living off of living in a region with vastly disproportionate manufacturing resources with zero investment, effort or isk at the expense of the game as a whole then we complain about 'whoa slow down with those crazy changes, everyone might unsub if the game was *gasp* balanced Everyone knows goons can't do balance, we're front-heavy. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
|

Nicolo da'Vicenza
Air The Unthinkables
2412
|
Posted - 2013.01.03 21:15:00 -
[2111] - Quote
Vaerah Vahrokha wrote: Let's stick to what's tangible and not your imagination:
1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding". 2) Ice prices went from 400 to 1600 in few months. 3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.
Guess what was the obvious conclusion?
Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots? Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat?
The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those. So there was no real problem. Now they complain about something called "miner bumping" |

Frostys Virpio
Caldari Provisions Caldari State
259
|
Posted - 2013.01.03 21:21:00 -
[2112] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: Let's stick to what's tangible and not your imagination:
1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding". 2) Ice prices went from 400 to 1600 in few months. 3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.
Guess what was the obvious conclusion?
Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots? Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat? The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those. Now they complain about something called "miner bumping". So there was no real problem, merely CCP listening to forum requests. Which you claim they don't do, yes?
Rentals are around 10 mill a month? Really? I though it would be higher. |

Lord Zim
2231
|
Posted - 2013.01.03 21:21:00 -
[2113] - Quote
Buzzy Warstl wrote:CCP has implemented a station denial mechanism there that echoes normal sov nullsec rules. It will be interesting to see how it plays out, as there are already hints that it has created an "endgame" for FW. This may or may not happen, but you can bet that CCP is paying close attention to how it develops and it will likely influence the next iteration of sovereignty rules. How sov is taken and lost, sure. How people are locked out or not, no. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2235
|
Posted - 2013.01.03 21:28:00 -
[2114] - Quote
Nicolo da'Vicenza wrote:Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots? Heaven forbid they adapt.
Nicolo da'Vicenza wrote:Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat? Sounds expensive. Better to just whine to CCP and have them fix it. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2413
|
Posted - 2013.01.03 21:32:00 -
[2115] - Quote
Frostys Virpio wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: Let's stick to what's tangible and not your imagination:
1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding". 2) Ice prices went from 400 to 1600 in few months. 3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.
Guess what was the obvious conclusion?
Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots? Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat? The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those. Now they complain about something called "miner bumping". So there was no real problem, merely CCP listening to forum requests. Which you claim they don't do, yes? Rentals are around 10 mill a month? Really? I though it would be higher. During the height of hulkageddon V and people like Vaerah were going 'blarrhuauarrggh, highsec is now more dangerous then nullsec, those nullbears are raping us without risk and killing eve everyone will unsub' I was pointing to some experimental Cascade Imminent 'mining pass' program which was just a flat monthly 10m isk/member fee (most landlords charge on a per corp basis that is funded through bounty taxes/pve ops in my experience). You know, if mining and industry in highsec was so tough, as they claimed, then maybe a nominal 10m fee for access to the lucrative nullsec industry would be right up their alley. As a business venture, it was sadly a failure - but it exposed the bankruptcy of the 'suffering highsec miners' argument during Hulkageddon Infinity quite well. |

Ghazu
444
|
Posted - 2013.01.03 21:32:00 -
[2116] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote:Jenn aSide wrote: And what game was that?
Not saying, because I know you will come back with "but that game is totally different from EvE", which is exactly my point. Let's just say that it was an "always on PvP" game that allowed for a mix of play styles but had some stylistic and philosophical quirks that have led to it not being all that popular these days (including with me). Ah i get it, so the game doesn't exist. Didn't think so, thanks for confirming. And that attitude is exactly why I won't say. Putting you back on forum mute. Have fun talking to yourself. what game is it? is it one of the stupid korean ones? http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Lord Zim
2235
|
Posted - 2013.01.03 21:40:00 -
[2117] - Quote
We've lived with station denial since the first outpost was put into nullsec, and it's not causing any problems whatsoever for nullsec. The sov mechanics for taking over a system does cause massive amounts of problems, but the station denial mechanic isn't. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frostys Virpio
Caldari Provisions Caldari State
259
|
Posted - 2013.01.03 21:41:00 -
[2118] - Quote
Nicolo da'Vicenza wrote:Frostys Virpio wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: Let's stick to what's tangible and not your imagination:
1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding". 2) Ice prices went from 400 to 1600 in few months. 3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.
Guess what was the obvious conclusion?
Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots? Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat? The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those. Now they complain about something called "miner bumping". So there was no real problem, merely CCP listening to forum requests. Which you claim they don't do, yes? Rentals are around 10 mill a month? Really? I though it would be higher. During the height of hulkageddon V and people like Vaerah were going 'blarrhuauarrggh, highsec is now more dangerous then nullsec, those nullbears are raping us without risk and killing eve everyone will unsub' I was pointing to some experimental Cascade Imminent 'mining pass' program which was just a flat monthly 10m isk/member fee (Experimental in that most landlords charge on a per corp basis that is funded through bounty taxes/pve ops in my experience). Really it was just a plan to fill buy orders frof lowends because Cascade logistics were ass. Cuz you know, if mining and industry in highsec was so tough, as they claimed, then maybe a nominal 10m fee for access to the lucrative nullsec industry would be right up their alley. As a business venture, it was sadly a failure - but it exposed the bankruptcy of the 'suffering highsec miners' argument during Hulkageddon Infinity quite well.
You learn something new everyday. If the space was raelly secure, then there was no reason to not at least try it out if you knew about it. Well except really being affraid of leaving high that is... |

Malphilos
State War Academy Caldari State
359
|
Posted - 2013.01.03 21:45:00 -
[2119] - Quote
Nicolo da'Vicenza wrote: As a business venture, it was sadly a failure - ...
A failure, at least in part, because of the greater failure of sov holding alliances to create an atmospheric (if you will) within their holdings where such an offer would be taken seriously.
If your empire (or at least it's myth) is built on deception and violence, it's disingenuous at the very least to use the reluctance of anyone to trust you as evidence of anything else.
|

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 21:47:00 -
[2120] - Quote
Vaerah Vahrokha wrote: "Plan" (taken from my post) <> implement / debug ("fix" in your reply). It's also why I am against going all berserk out with nerfs buffs and drastic changes. They PLAN their game but when it's time to implement then stuff happens.
I removed the entirety of your wild tangents and all of the ~highsec intellectualism~.
You claimed in an earlier post that CCP is incapable of fixing their game. I called you on that, now's the part where you either deny that you did so or confirm that you did so. The obfuscation taught at the school for ~highsec intellectuals~ isn't fooling anyone.
Look at these gems:
Vaerah Vahrokha wrote: No. Game's old and mechanics have "stabilized". Your requests (edit: the ones going beyond adding production lines to null and POSes) would be golden for an alpha status MMO, not a 10 years old one. Plus the old developers seem to have gone as well. As much as their programming practices could be labelled as "spaghetti code", it's them who brought us a game with more features 1 year ago than today. It's thanks to *them* EvE became what it is. The new ones don't seem to be able to refactor existing code without dropping much nice features like corp hangars for ships, stored hangar to open when docking and much more.
Basically CCP is not capable of fixing their game is what you are saying.
Vaerah Vahrokha wrote: EvE is made on a center-periphery model somewhat based on the Dependency Theory.
That brings in two different and quite important issues:
1) Changing that into a "peer model" (or even swapping the sides) is something extremely profound. If done fast or bad it could impact EvE like NGE did for SWG.
This (and not the immediate hi sec nerfs) is what really really troubles me into stepping in with two elephant feet as GS members want.
While I'd like for EvE to change, I don't want it to die because of the change. Unlike SWG we *already* start with a "nerfed" number of player base, we can't afford a second WiS fiasco (even the risk of having it), EvE is still not done recovering from it!
I wish the various GS posters could *see* this hugely massive danger, but they seem "water proof" when limitations are presented before them.
2) We know CCP are using an economist (with a part time team or similar). His expertise and view of how EvE should work are probably strictly doubly tied to how the game actually works. Changing EvE as requested would put him in a position of having to adapt the whole thing to a new course. Who is ready to bet he would be willing to do that or even could manage to do that?
Oh look "CCP isn't capable of changing their game and adapting to the change. Their economist isn't capable of doing what he is paid to do." Now I could cite a bunch of fallacies to say why your "sky is falling if CCP changes EVE it will die" argument but until I see the :foxnews: stopping you get as little effort as possible. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

Lord Zim
2239
|
Posted - 2013.01.03 21:48:00 -
[2121] - Quote
There exists this thing called "bringing a t1 mining barge thingy to test the water before actually splurging on the big toys" in such a situation.
However, that did involve putting a whole, what, 5-10 million isk on the line. The horror. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Malcanis
Vanishing Point. The Initiative.
6832
|
Posted - 2013.01.03 21:50:00 -
[2122] - Quote
Lord Zim wrote:There exists this thing called "bringing a t1 mining barge thingy to test the water before actually splurging on the big toys" in such a situation.
However, that did involve putting a whole, what, 5-10 million isk on the line. The horror.
One time I advised a new player to keep an eye on his overview and warp out if anyone suspicious looking landed on grid then social services took him away and now I'm not allowed within 100 yards of the help channel :( MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 21:51:00 -
[2123] - Quote
Lord Zim wrote:There exists this thing called "bringing a t1 mining barge thingy to test the water before actually splurging on the big toys" in such a situation.
However, that did involve putting a whole, what, 5-10 million isk on the line. The horror.
Oh man that's the cost of an AFK mining pass from the "New Order" of Highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Caldari Provisions Caldari State
260
|
Posted - 2013.01.03 21:54:00 -
[2124] - Quote
Lord Zim wrote:There exists this thing called "bringing a t1 mining barge thingy to test the water before actually splurging on the big toys" in such a situation.
However, that did involve putting a whole, what, 5-10 million isk on the line. The horror.
Even with the current price, putting a fitted retriever on the line to test the water would not be so bad of an idea and we are talking about just a bit under 30 mill + potential pod value I guess.
Hell you could even put only a damn cruiser abck then to try the water. You would get your money back fast even if only mining in an osprey with the old bonuses... |

Nicolo da'Vicenza
Air The Unthinkables
2415
|
Posted - 2013.01.03 21:57:00 -
[2125] - Quote
Malphilos wrote:Nicolo da'Vicenza wrote: As a business venture, it was sadly a failure - ... A failure, at least in part, because of the greater failure of sov holding alliances to create an atmospheric (if you will) within their holdings where such an offer would be taken seriously. yeah, the renter model is really suffering - if only FAIL had the warm atmosphere and chivalric e-honoure of other, hugely successful landlords like -A- or SOLAR. Get real.
The only difference was this was targeted at the highsec miners who complained about the risk introduced in Hulkageddon V. As it turned out, the worst vagaries of Hulkageddon V did not merit a 20m investment. So we can conclude that, judging by their actions and not their words, the outcry behind Hulkageddon V was entirely without base. Or that the worst case in highsec industry is still far, far better then access to all of nullsec industry with practically zero of the cost. |

Bump Truck
Pator Tech School Minmatar Republic
250
|
Posted - 2013.01.03 22:11:00 -
[2126] - Quote
This thread has surpassed all my best hopes. Thanks to everyone for the thoughtful and well researched posts.
There were also trolls. |

Malphilos
State War Academy Caldari State
359
|
Posted - 2013.01.03 22:12:00 -
[2127] - Quote
Nicolo da'Vicenza wrote:Malphilos wrote:Nicolo da'Vicenza wrote: As a business venture, it was sadly a failure - ... A failure, at least in part, because of the greater failure of sov holding alliances to create an atmospheric (if you will) within their holdings where such an offer would be taken seriously. yeah, the renter model is really suffering - if only FAIL had the warm atmosphere and chivalric e-honoure of other, hugely successful landlords like -A- or SOLAR. Get real.
Wait... you expect people to react to what's real?
Where the hell are you from?
Nicolo da'Vicenza wrote:The only difference was this was targeted at the highsec miners who complained about the risk introduced in Hulkageddon V. As it turned out, the worst vagaries of Hulkageddon V did not merit a 20m investment. So we can conclude that, judging by their actions and not their words, the outcry behind Hulkageddon V was entirely without base. Or that the worst case in highsec industry is still far, far better then access to all of nullsec industry with practically zero of the cost.
A 20m payment to the very people (hideous null sec gankers, they're all the same) that were orchestrating and cheering hulkageddon. It's either tribute or the most obvious scam ever. Possibly second most obvious after Goon recruitment.
You'd like to say it obviously means something else, but it just ain't so.
|

Nicolo da'Vicenza
Air The Unthinkables
2415
|
Posted - 2013.01.03 22:14:00 -
[2128] - Quote
Maybe Malphilos is right.
Maybe the reason why some people were trusting enough of CI to rent systems to park their blapfit titans in sanctums for hours every day, but not enough to let some highsec veld miner trust them with a 10m investment and 20 m ship, even during the "stressful" times of Hulkageddon doesn't have anything to do with the innate superiority of highsec when it comes to lowend mining and subcap manufacturing. Perhaps it truly is... e-honour based reasons. |

Bump Truck
Pator Tech School Minmatar Republic
252
|
Posted - 2013.01.03 22:18:00 -
[2129] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:Tyberius Franklin wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical. Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed. 1. there is already a balance between hi, low and null that would be upset. 2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands. Those are some of my ideas. Ok point 1 Stagnation is not a balance, it was that kind of thinking that got people burned at the stake for saying that the earth was round. Because it is the way it is now in no way makes it right or balance it just makes it what it currently is. Point 2. There is nothing stopping them at the moment from rolling out 15k alts and controlling hi-sec industry by just doing it in hi-sec. The fact that they seem opposed to new indy players from within the game will mean that while they take there own alts to Null, while other Null sec alliances making welcoming gestures to Indy players will actually become more powerful as 15k is only a drop in the bucket compared to 450,000 1. This point is subjective and can be argued either way if you consider one side more fair than another, but its still a point to consider. 2. Null players can come to hi-sec, hi-sec players can't necessarily go to null. If you supplant hi-sec industry, hi-sec industrialists will be out of a job because *many* don't have a null home. That will leave industry probably in the hands of the CFC and HBC, they are the biggest and most powerful and have the most secure space. I think that's something to consider. You don't think this is a legitimate point, but the Devs might.
I think this is one of the profound issues with the development of EVE at the moment.
The idea that the space you live in gives you an identity, you are a "HighSec player" or a "null bear" or a "wormholer" etc.
This then makes you feel like you have to fight, in a partisan and biased manner, for your space, your nationalistic identity defining space, to be improved at the expense of the others.
I this this kind of belief should be discouraged at all turns, as above, "Null players can come to hi-sec, hi-sec players can't necessarily go to null", this is just wrong, jump gates go both ways, the barrier is intellectual, imaginary, in the identity.
Moreover this problem gets much worse when there are a group of "HighSec Players" who plex their accounts every month.
Basically they will fight tooth and claw against any HighSec Nerf because their world is under threat. They have built a prison, a prison of the mind, and then others come along and threaten to destroy the one place they have! At least there is the prison cell to live in! And what if that is damaged, unmanageable chaos...
...except that all of this thread is about rebuilding null, making it meaningful and whole. Making it more worth recruiting newbs and industrialists to the big Null blocks, giving people more options and more freedom and making the game better.
No "HighSec Player" will ever agree, but for the rest of us, all of us who are just players, there is no other path to go down. |

Malphilos
State War Academy Caldari State
360
|
Posted - 2013.01.03 22:29:00 -
[2130] - Quote
Nicolo da'Vicenza wrote:Perhaps it truly is... e-honour based reasons.
Oh shullbit.
It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created.
"Hey, highsec miner carebear pubbie! You are the most hated person in EVE, we want you out. We're ganking you for teh LULZ! But pay us 20m and you can come to our backyard where we promise not to shoot."
And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit?
Either your social skills or BS skills are in need of a serious touchup.
|
|

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 22:29:00 -
[2131] - Quote
Bump Truck wrote:I think this is one of the profound issues with the development of EVE at the moment.
The idea that the space you live in gives you an identity, you are a "HighSec player" or a "null bear" or a "wormholer" etc.
This then makes you feel like you have to fight, in a partisan and biased manner, for your space, your nationalistic identity defining space, to be improved at the expense of the others.
I this this kind of belief should be discouraged at all turns, as above, "Null players can come to hi-sec, hi-sec players can't necessarily go to null", this is just wrong, jump gates go both ways, the barrier is intellectual, imaginary, in the identity.
Moreover this problem gets much worse when there are a group of "HighSec Players" who plex their accounts every month.
Basically they will fight tooth and claw against any HighSec Nerf because their world is under threat. They have built a prison, a prison of the mind, and then others come along and threaten to destroy the one place they have! At least there is the prison cell to live in! And what if that is damaged, unmanageable chaos...
...except that all of this thread is about rebuilding null, making it meaningful and whole. Making it more worth recruiting newbs and industrialists to the big Null blocks, giving people more options and more freedom and making the game better.
No "HighSec Player" will ever agree, but for the rest of us, all of us who are just players, there is no other path to go down.
I'd love to do away with the location labeling here but, a lot of people against this idea of rehabilitating nullsec continually use it to make ~well reasoned arguments~. Not to mention those that use :goonspiracy: as a reason to be against rehabilitating nullsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Bump Truck
Pator Tech School Minmatar Republic
254
|
Posted - 2013.01.03 22:33:00 -
[2132] - Quote
And another thing,
this whole "just because 71% of toons are in highsec doesn't mean 71% of players are, they're all null alts, the mittani alone has 100,000 accounts in highsec for lols etc so really everything is fine" mentality, is totally wrong.
If you assume that each toon represents an equal amount of a players energy then where the toons are does represent where the players are spending their time. So that means 71% of player time is spent in highsec, showing it is overpowered.
Or you could argue that a nullsec toon represents more of a time investment than say, a station trading character in highsec, and therefore the distribution of toons isn't totally accurate, but it is a reasonable starting point considering the lack of any other data (maybe number of hours spent by a player in different areas etc).
The idea that a "nullsec player" having an alt in highsec means less than a "highsec player" is absurd. Why couldn't you consider the first a "highsec player" with a nullsec alt?
This relates to what I was saying above about identity. Without identity balancing the regions is all that matters, it's not about what "type" of player you are. With identity there is no real debate, only tears and moans. |

James Amril-Kesh
RAZOR Alliance
3091
|
Posted - 2013.01.03 22:34:00 -
[2133] - Quote
Lord Zim wrote:We've lived with station denial since the first outpost was put into nullsec, and it's not causing any problems whatsoever for nullsec. The sov mechanics for taking over a system does cause massive amounts of problems, but the station denial mechanic isn't. I BOUGHT A HOUSE BUT **** ME IF I CAN'T FIGURE OUT HOW TO LOCK THE DOOR OH **** THE DOORS DON'T HAVE LOCKS ON THEM Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 22:34:00 -
[2134] - Quote
Malphilos wrote:
Oh shullbit.
It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created.
"Hey, highsec miner carebear pubbie! You are the most hated person in EVE, we want you out. We're ganking you for teh LULZ! But pay us 20m and you can come to our backyard where we promise not to shoot."
And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit?
Either your social skills or BS skills are in need of a serious touchup.
Perhaps is the people that refuse to even consider what the other is saying that need the social skills revamp? Perhaps miners should be less hostile to outsiders? If www.minerbumping.com is any indication the miners behave far worse than the gankers do. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nicolo da'Vicenza
Air The Unthinkables
2419
|
Posted - 2013.01.03 22:41:00 -
[2135] - Quote
Malphilos wrote:Nicolo da'Vicenza wrote:Perhaps it truly is... e-honour based reasons. Oh shullbit. It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created Sorry but your musings on 'reputations' and 'impressions' being a barrier can easily be dismissed as ther unfounded claims of an uninformed NPC corp poster when simply noting the success of rental operations of the most elitist and contemptuous alliances like -A-. Or straight up celebrators of Hulkageddon like the HBC. Y'know, the groups that created those impressions. Simply put, charging access to ISK-based resource extraction in nullsec is a lucrative source of income (and in southern nullsec, the main source of alliance income). But charging access to mineral/manufacturing based resources is not worth the price of a retriever, even during a supposed plague of suicide ganking.
Quote:And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit? That's what renting is, a net cost/benefit analysis. |

Felicity Love
STARKRAFT
137
|
Posted - 2013.01.03 22:41:00 -
[2136] - Quote
Please... somebody drive a wooden stake through the heart of this thread... and then **** Holy Water on it's grave....  |

Malcanis
Vanishing Point. The Initiative.
6834
|
Posted - 2013.01.03 22:43:00 -
[2137] - Quote
Bump Truck wrote:
I think this is one of the profound issues with the development of EVE at the moment.
The idea that the space you live in gives you an identity, you are a "HighSec player" or a "null bear" or a "wormholer" etc.
This then makes you feel like you have to fight, in a partisan and biased manner, for your space, your nationalistic identity defining space, to be improved at the expense of the others.
I this this kind of belief should be discouraged at all turns, as above,
I agree.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Lord Zim
2241
|
Posted - 2013.01.03 22:45:00 -
[2138] - Quote
Malphilos wrote:It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created. The impression miners created was that they were so set in their ways and so risk averse they refused to adapt in any way shape or form to the hulkageddon. No proper adaptation to the fits, no willingness to try something outside of hisec, just logging off and whining. And now they're even whining about bumping. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Garou Carew
Ordo Carnifex
3
|
Posted - 2013.01.03 22:50:00 -
[2139] - Quote
La Nariz wrote:Perhaps is the people that refuse to even consider what the other is saying that need the social skills revamp? Perhaps miners should be less hostile to outsiders? If www.minerbumping.com is any indication the miners behave far worse than the gankers do.
The reality is that miners/indutrialists have every right to not trust you, time again your corp and its Null pets have demonstrated that you are not worthy of trust and that nothing that you promote can be taken at face value. Dealing with your corporation and your pets is like negotiating with a collective of AspergerGÇÖs syndrome sufferers, you need to realise that you are the problem and anything that CCP implements will only represent a temporary fix. Fix yourself then come back with a little credibility and make suggestions on how to fix the game. |

Nicolo da'Vicenza
Air The Unthinkables
2419
|
Posted - 2013.01.03 22:52:00 -
[2140] - Quote
i can't believe i have to convince garou carew and malphilos that yes renting exists, despite their angry condemnations on the meanness of null sec pilots |
|

Frostys Virpio
Caldari Provisions Caldari State
260
|
Posted - 2013.01.03 22:53:00 -
[2141] - Quote
La Nariz wrote:Malphilos wrote:
Oh shullbit.
It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created.
"Hey, highsec miner carebear pubbie! You are the most hated person in EVE, we want you out. We're ganking you for teh LULZ! But pay us 20m and you can come to our backyard where we promise not to shoot."
And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit?
Either your social skills or BS skills are in need of a serious touchup.
Perhaps is the people that refuse to even consider what the other is saying that need the social skills revamp? Perhaps miners should be less hostile to outsiders? If www.minerbumping.com is any indication the miners behave far worse than the gankers do.
Well technically, it's normal for the miner to be angry because the ganker is litteraly pissing in his cereal bowl. If all sov rules were to dissapear and all of null wat to become like NPC null, you can bet all SOV holder would be angry. The big difference which is the important point is how the end reaction would be. The miners featured on minerbumping are all case of people not wantign anything they do to ever change. People crying about the mining permit don't even want to spend the little amount of effort required to re-localise in another system where there are no bumping.
NEWS FLASH!!! Such system exist.
The one during hulkageddon were basicly having the same problem. They all though they should be able to fit cargo expander on thier hulk and nothing ever should change anything about that. Hell some of them even cried after the barge/exhumer buff because thier shiny hulk was no longer the be all end all ship of mining. It took week to make some of them understand the mack was the new afk mining ship of choice and it required them next to nothing to get one beside some ISKs. These player no matter what thier playstyle are will always rant about everything and never accept any change in thier gameplay. They are basicly against the very thing that make MMOs survive so a logn time. CHANGE. No MMO ever go through time without stuff being buffed/nerfed/changed. It's just not viable for any game designer to profit long term without it. If the SOV mecanic for attacking/defending territory change, you can bet there will be ragers filling the forum with tears because the way to do stuff changed. Moving the trade hub from Jita to Perimeter would cause an endless flow of tears too. There are idiots in all sec and all profession. The problem is that they have such a damn loud voice sometime the wrong stuff are heard.
The wrong stuff being herad is even worse when that stuff is wrongfully belived to be the mentality of everybody in that group. A high seccer saying the barge buff was not enough does not mean all people in high sec want barge to have even more EHP just like some low sec person saying we should delete concord from high sec tommorow does not mean all low seccers belive it should be done.
The fact that HBC and CFC are holding more space does not mean they want everythig to be ebtter just for them. Those are 2 completely unrelated point. All it means is they found a more efficient way of holding space than other groups. |

Lord Zim
2241
|
Posted - 2013.01.03 22:57:00 -
[2142] - Quote
Garou Carew wrote:The reality is that miners/indutrialists have every right to not trust you, time again your corp and its Null pets have demonstrated that you are not worthy of trust and that nothing that you promote can be taken at face value. Dealing with your corporation and your pets is like negotiating with a collective of AspergerGÇÖs syndrome sufferers, you need to realise that you are the problem and anything that CCP implements will only represent a temporary fix. Fix yourself then come back with a little credibility and make suggestions on how to fix the game. I got bored with hisec so I decided to say "you know what, I'm going to go into nullsec and see what's there and how PVP actually is. I'll leave most of my assets and wealth in hisec where it's safe, and fart around in cheap **** while I gauge how they treat me".
That was 3 years ago. I haven't regretted it for a second, except every time I read posts from miners going on and on about how evil people who have moved to nullsec have turned. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Garou Carew
Ordo Carnifex
3
|
Posted - 2013.01.03 23:03:00 -
[2143] - Quote
Nicolo da'Vicenza wrote:i can't believe i have to convince garou carew and malphilos that yes renting exists, despite their angry condemnations on the meanness of null sec pilots that makes 'nobody trusts them'.
I know that renting exists, itGÇÖs not all of Null that I have a problem with, just a certain highly visible element. In fact, I welcome cordial and mutually beneficial relations with Null Sec corps and even old fashioned Pirates with a skerrick of integrity. |

Lord Zim
2241
|
Posted - 2013.01.03 23:05:00 -
[2144] - Quote
Frostys Virpio wrote:If all sov rules were to dissapear and all of null wat to become like NPC null, you can bet all SOV holder would be angry. Technically the only reason I would be annoyed with that is the inevitable station ping pong which would ensue. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frostys Virpio
Caldari Provisions Caldari State
260
|
Posted - 2013.01.03 23:13:00 -
[2145] - Quote
Lord Zim wrote:Frostys Virpio wrote:If all sov rules were to dissapear and all of null wat to become like NPC null, you can bet all SOV holder would be angry. Technically the only reason I would be annoyed with that is the inevitable station ping pong which would ensue.
Being annoyed or angry is allright. The important point is how you deal with it. The forumis a proof that some people just can't deal with change. |

Garou Carew
Ordo Carnifex
3
|
Posted - 2013.01.03 23:15:00 -
[2146] - Quote
Lord Zim wrote:Garou Carew wrote:The reality is that miners/indutrialists have every right to not trust you, time again your corp and its Null pets have demonstrated that you are not worthy of trust and that nothing that you promote can be taken at face value. Dealing with your corporation and your pets is like negotiating with a collective of AspergerGÇÖs syndrome sufferers, you need to realise that you are the problem and anything that CCP implements will only represent a temporary fix. Fix yourself then come back with a little credibility and make suggestions on how to fix the game. I got bored with hisec so I decided to say "you know what, I'm going to go into nullsec and see what's there and how PVP actually is. I'll leave most of my assets and wealth in hisec where it's safe, and fart around in cheap **** while I gauge how they treat me". That was 3 years ago. I haven't regretted it for a second, except every time I read posts from miners going on and on about how evil people who have moved to nullsec have turned.
Basically I'm a simple soldier, I mine a bit, explore a bit, and where the opportunity exists I occasional I do a bit of PvP. I operate characters in Hi, Low and Null, [not in WHGÇÖs anymore hate WHGÇÖs] and have for many years, I frequently risk substantial assets to do so, what I object to is the hypocrisy of certain posters shedding tears about the perilous state of low sec activity when they are a major contributing factor to the reason it is like it is. |

James Amril-Kesh
RAZOR Alliance
3092
|
Posted - 2013.01.03 23:17:00 -
[2147] - Quote
Garou Carew wrote:Nicolo da'Vicenza wrote:i can't believe i have to convince garou carew and malphilos that yes renting exists, despite their angry condemnations on the meanness of null sec pilots that makes 'nobody trusts them'. I know that renting exists, itGÇÖs not all of Null that I have a problem with, just a certain highly visible element. In fact, I welcome cordial and mutually beneficial relations with Null Sec corps and even old fashioned Pirates with a skerrick of integrity. It's not exactly a secret that the CFC doesn't rent out space. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Buzzy Warstl
The Strontium Asylum
424
|
Posted - 2013.01.03 23:20:00 -
[2148] - Quote
Malcanis wrote:Bump Truck wrote:
I think this is one of the profound issues with the development of EVE at the moment.
The idea that the space you live in gives you an identity, you are a "HighSec player" or a "null bear" or a "wormholer" etc.
This then makes you feel like you have to fight, in a partisan and biased manner, for your space, your nationalistic identity defining space, to be improved at the expense of the others.
I this this kind of belief should be discouraged at all turns, as above,
I agree. Item 3 is particularly important, in my opinion.
The simple fact of life in general is you can't ever do only one thing. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Garou Carew
Ordo Carnifex
3
|
Posted - 2013.01.03 23:21:00 -
[2149] - Quote
James Amril-Kesh wrote:Garou Carew wrote:Nicolo da'Vicenza wrote:i can't believe i have to convince garou carew and malphilos that yes renting exists, despite their angry condemnations on the meanness of null sec pilots that makes 'nobody trusts them'. I know that renting exists, itGÇÖs not all of Null that I have a problem with, just a certain highly visible element. In fact, I welcome cordial and mutually beneficial relations with Null Sec corps and even old fashioned Pirates with a skerrick of integrity. It's not exactly a secret that the CFC doesn't rent out space.
CFC lacks the essential ingredient, integrity. They have scammed industrialists in the past and their activities have tainted the efforts of Corps who are genuinely looking for renters. |

Nicolo da'Vicenza
Air The Unthinkables
2422
|
Posted - 2013.01.03 23:33:00 -
[2150] - Quote
renting gets by just fine, despite the 'reputation' Goons have allegedly given the practice
it's that null industry is so bad that industrialists, under threat of suicide ganking, feel its not worth it despite all defense being done on their behalf and at practically no cost that's there's a sign that the 'reward' incentive is wanting. |
|

Andrea Roche
State War Academy Caldari State
207
|
Posted - 2013.01.03 23:52:00 -
[2151] - Quote
EI Digin wrote:Vaerah Vahrokha wrote: For once, have the BALLS to take responsibility for your actions.
Sorry for being the most organized player group ever. Truly, being the best has been our downfall and players should never seek to play the game in its most optimal way, because it ruins it for everyone.
yeah anybody can do it also with a botting network |

Lord Zim
2241
|
Posted - 2013.01.03 23:54:00 -
[2152] - Quote
tell us more about how to get what we've got by botting Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frostys Virpio
Caldari Provisions Caldari State
260
|
Posted - 2013.01.04 00:08:00 -
[2153] - Quote
Lord Zim wrote:tell us more about how to get what we've got by botting
It's obviously because of bots ganking profitable freighter in high sec. |

Mortimer Civeri
Aliastra Gallente Federation
348
|
Posted - 2013.01.04 00:08:00 -
[2154] - Quote
This entire thread. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Lord Zim
2241
|
Posted - 2013.01.04 00:10:00 -
[2155] - Quote
Frostys Virpio wrote:Lord Zim wrote:tell us more about how to get what we've got by botting It's obviously because of bots ganking profitable freighter in high sec. tell us more about how to gank freighters in hisec with bots Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frostys Virpio
Caldari Provisions Caldari State
260
|
Posted - 2013.01.04 00:14:00 -
[2156] - Quote
Lord Zim wrote:Frostys Virpio wrote:Lord Zim wrote:tell us more about how to get what we've got by botting It's obviously because of bots ganking profitable freighter in high sec. tell us more about how to gank freighters in hisec with bots
The very same way they were used in hulkageddon...
Wait, was it an error to drink that mysterious glass of kool-aid? |

Vaerah Vahrokha
Vahrokh Consulting
3613
|
Posted - 2013.01.04 01:29:00 -
[2157] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: Let's stick to what's tangible and not your imagination:
1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding". 2) Ice prices went from 400 to 1600 in few months. 3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.
Guess what was the obvious conclusion?
Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots? Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat? The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those. Now they complain about something called "miner bumping". So there was no real problem, merely CCP listening to forum requests. Which you claim they don't do, yes?
Apparently you have never tried surviving a Batcountry gank in a pre-buff Mackinaw, else you'd see what good you could do.
Anyway CCP can't deal with the singular cases so they buff / nerf based on statistics. Statistics that would state how in a The Forge system I know very well, the killed ships per day went from 4 to 78, local dropped from 125-ish (prime time) to 12 - 22.
Do you know what happens when 12 are out? That the constant 3-4 gank group rotating the various ice systems would enter the belt about twice a day each and would pick some of those 12 and kill them, because you can repeat it till you are green in face, there was NO WAY to effectively tank a Mack, even going all out tank-tard. It paid so well that they could just bring N + 1 ships to kill it.
As for your "empty midslots", the buff did little, in fact people keep going with empty mid slots and getting popped. Morons remained morons, the others now got more choices to put in proper tank without completely gutting the yield.
Sadly - and this should ring a bell to all those "CCP will nerf hi sec and buff null sec swiftly and nicely" guys - CCP went all the opposite way and overbuffed the ships. Because plan <> implementation, as I posted above.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3613
|
Posted - 2013.01.04 01:38:00 -
[2158] - Quote
Nicolo da'Vicenza wrote:During the height of hulkageddon V and people like Vaerah were going 'blarrhuauarrggh, highsec is now more dangerous then nullsec, those nullbears are raping us without risk and killing eve everyone will unsub' I was pointing to some experimental Cascade Imminent 'mining pass' program which was just a flat monthly 10m isk/member fee (Experimental in that most landlords charge on a per corp basis that is funded through bounty taxes/pve ops in my experience). Really it was just a plan to fill buy orders frof lowends because Cascade logistics were ass.
Cuz you know, if mining and industry in highsec was so tough, as they claimed, then maybe a nominal 10m fee for access to the lucrative nullsec industry would be right up their alley. As a business venture, it was sadly a failure - but it exposed the bankruptcy of the 'suffering highsec miners' argument during Hulkageddon Infinity quite well.
When somebody is ignorant about what happened and blinded by ideology then he can easily write the above.
Otherwise you'd easily find references about how good I had it during Hulkageddon V.
There's even my blog article about nitrogen isotopes being so profitable. Excerpt: "Who said that Hulkageddon is a bad thing?"
At May I was making 3B a week, I even started mining myself and all thanks to Hulkageddon which I look forward to sponsor a bit in the next edition.
Now feel free to search for additional EVE Forums references about that period, I was just drooling.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3613
|
Posted - 2013.01.04 01:44:00 -
[2159] - Quote
La Nariz wrote:
You claimed in an earlier post that CCP is incapable of fixing their game. I called you on that, now's the part where you either deny that you did so or confirm that you did so. The obfuscation taught at the school for ~highsec intellectuals~ isn't fooling anyone.
Basically you can't read basic English.
La Nariz wrote:Look at these gems: Vaerah Vahrokha wrote: No. Game's old and mechanics have "stabilized". Your requests (edit: the ones going beyond adding production lines to null and POSes) would be golden for an alpha status MMO, not a 10 years old one. Plus the old developers seem to have gone as well. As much as their programming practices could be labelled as "spaghetti code", it's them who brought us a game with more features 1 year ago than today. It's thanks to *them* EvE became what it is. The new ones don't seem to be able to refactor existing code without dropping much nice features like corp hangars for ships, stored hangar to open when docking and much more.
Basically CCP is not capable of fixing their game is what you are saying.
And? I am still waiting for them to let me hear music in a multi-client setup without having to mute music on all-1 at every log in. I am also still waiting to open my corp hangars and see the correct division opened. Like - you know - it did for many many years.
La Nariz wrote: Oh look "CCP isn't capable of changing their game and adapting to the change. Their economist isn't capable of doing what he is paid to do." Now I could cite a bunch of fallacies to say why your "sky is falling if CCP changes EVE it will die" argument but until I see the :foxnews: stopping you get as little effort as possible.
The economist (and others) prepared the current setup because they thought it was the best. Now the game is 10 old, changing it would surely involve a lot of pain for them.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malphilos
State War Academy Caldari State
362
|
Posted - 2013.01.04 01:57:00 -
[2160] - Quote
Nicolo da'Vicenza wrote:Malphilos wrote:Nicolo da'Vicenza wrote:Perhaps it truly is... e-honour based reasons. Oh shullbit. It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created Sorry but your musings on 'reputations' and 'impressions' being a barrier can easily be dismissed as ther unfounded claims of an uninformed NPC corp poster when simply noting the success of rental operations of the most elitist and contemptuous alliances like -A-. Or straight up celebrators of Hulkageddon like the HBC . Y'know, the groups that created those impressions.
The same folks, as you say, supposedly inviting this class of players they claim to loathe out to play.
And yet you'll pretend to be so dim as to believe that deliberate posturing and positioning has no impact at all. It's obviously untrue. So, by inference then, they're to be taken as liars.
Which finally, in your apparent bizarro universe, means they are to be trusted.
Nicolo da'Vicenza wrote:Malphilos wrote:And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit? That's what renting is, a net cost/benefit analysis.
Not if you've been lead to believe it's a lie in the first place.
Threaten to shoot everybody, and then wonder why some folks don't show up at your party. In spite of all the good things to be had. Honest.
It's snatching a cultural defeat from the jaws of victory.
That's failure. |
|

Malphilos
State War Academy Caldari State
362
|
Posted - 2013.01.04 02:01:00 -
[2161] - Quote
Nicolo da'Vicenza wrote:i can't believe i have to convince garou carew and malphilos that yes renting exists...
You don't, and neither are you clueless enough to actually believe you do.
|

James Amril-Kesh
RAZOR Alliance
3095
|
Posted - 2013.01.04 02:04:00 -
[2162] - Quote
Garou Carew wrote:James Amril-Kesh wrote:Garou Carew wrote:Nicolo da'Vicenza wrote:i can't believe i have to convince garou carew and malphilos that yes renting exists, despite their angry condemnations on the meanness of null sec pilots that makes 'nobody trusts them'. I know that renting exists, itGÇÖs not all of Null that I have a problem with, just a certain highly visible element. In fact, I welcome cordial and mutually beneficial relations with Null Sec corps and even old fashioned Pirates with a skerrick of integrity. It's not exactly a secret that the CFC doesn't rent out space. CFC lacks the essential ingredient, integrity. They have scammed industrialists in the past and their activities have tainted the efforts of Corps who are genuinely looking for renters. I'm sorry, did you not understand what I said? The CFC does not put up any of their space for rent. None of our corps would be looking for renters. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Tesal
159
|
Posted - 2013.01.04 02:14:00 -
[2163] - Quote
CCP doesn't just look at forum posts to determine what they nerf/buff, they look at the numbers too. There are 16,000 dead exhumers on the Goon leader board. That number probably did more to bring on the barge nerf than countless miner posts on the forums. I wrote on the forums long before the nerf that CCP would intervene. I saw the numbers on the leader board and came to that conclusion. It was blatantly obvious that something needed to be done.
My bet is that CCP will look at this "Nerf Hi-sec" campaign and will run the numbers for various scenarios and will conclude that the costs outweigh the benefits. They will throw a bone to null, and that will be that.
Can I have some rage filled tears now? |

Nicolo da'Vicenza
Air The Unthinkables
2427
|
Posted - 2013.01.04 02:25:00 -
[2164] - Quote
Vaerah Vahrokha wrote:Apparently you have never tried surviving a Batcountry gank in a pre-buff Mackinaw, else you'd see what good you could do. Ah you must have missed the old Nicolo Hulkageddon challenge:
post a killmail of a properly tanked hulk being suicide ganked By 'properly tanked' i mean "one able to survive 0.0 belt rats'. If one could be found, an exhumer buff could be justified
Let's take a look now at some of the latest suicide-ganks, in consecutive, non-discriminatory order.
http://eve-kill.net/?a=kill_detail&kll_id=15759887 <- no mid-tank modules http://eve-kill.net/?a=kill_detail&kll_id=15759233 <- no mid-tank modules http://eve-kill.net/?a=kill_detail&kll_id=15759293 <- only one tank mid http://eve-kill.net/?a=kill_detail&kll_id=15754923 <-empty mid, greedy lows http://eve-kill.net/?a=kill_detail&kll_id=15758428 <- cargo scanner on a hulk, smart http://eve-kill.net/?a=kill_detail&kll_id=15757383 <- 2 empty mids, no resists
http://eve-kill.net/?a=kill_detail&kll_id=15758536 <- ooh found a properly tanked exhumer... wait, it was a wardec, doesn't count
to be fair, the Nicolo Hulkageddon challenge wasn't meant before the barge buff either. |

Nicolo da'Vicenza
Air The Unthinkables
2429
|
Posted - 2013.01.04 02:59:00 -
[2165] - Quote
Malphilos wrote:Nicolo da'Vicenza wrote: Sorry but your musings on 'reputations' and 'impressions' being a barrier can easily be dismissed as ther unfounded claims of an uninformed NPC corp poster when simply noting the success of rental operations of the most elitist and contemptuous alliances like -A-. Or straight up celebrators of Hulkageddon like the HBC. Y'know, the groups that created those impressions.
The same folks, as you say, supposedly inviting this class of players they claim to loathe out to play. And yet you'll pretend to be so dim as to believe that deliberate posturing and positioning has no impact at all. It's obviously untrue. So, by inference then, they're to be taken as liars. Which finally, in your apparent bizarro universe, means they are to be trusted. Good job, you've managed to confuse yourself.
You're the one making the assertion that that people won't mine and manufacture in 0.0 space for practically free is based on irrational, emotional fear-based reasons and not logical risk/reward assessments of the game mechanics behind the space and its limitations.
For the premise behind your claim to be true, - that is, the claim that 'scary nullsec reputation' negatively effects the decision of highsec carebears' decision to rent space, then it would follow that the alliances with the worst "anti-highsec" or whatever reputations would drive off the most bears. Instead, -A- and TEST accreted thousands of upon thousands of carebear renters from highsec, among the largest in the game, for access to nullsec resources.
Malphilos wrote:Nicolo da'Vicenza wrote:Malphilos wrote:And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit? That's what renting is, a net cost/benefit analysis. Not if you've been lead to believe it's a lie in the first place. Are you now claiming that owning a blueprint or a ratting ship now radically changes your belief system about EVE online? That running an advanced production chain makes you less capable of critical thinking then the guy who blaps red crosses for a fee? |

Alavaria Fera
GoonWaffe Goonswarm Federation
3170
|
Posted - 2013.01.04 03:16:00 -
[2166] - Quote
James Amril-Kesh wrote:I'm sorry, did you not understand what I said? The CFC does not put up any of their space for rent. None of our corps would be looking for renters. You can try renting from -A-, though I hear you don't talk back to them.
And they're a bit out of space right now. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tesal
159
|
Posted - 2013.01.04 04:18:00 -
[2167] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:I'm sorry, did you not understand what I said? The CFC does not put up any of their space for rent. None of our corps would be looking for renters. You can try renting from -A-, though I hear you don't talk back to them. And they're a bit out of space right now.
Thats right. Stick it to the man.
|

Frying Doom
Zat's Affiliated Traders
1585
|
Posted - 2013.01.04 05:29:00 -
[2168] - Quote
Now I understand that this thread has gone from nerf NPC and make player owned better to a discussion on Sov but
OMG what a load of crap
How to make Industrialists want to own a POS = make it 0.01 isk per unit more profitable How to make null more attractive to Indy over Hi-sec make its industrial side 0.01 more profitable.
Should space -0.0 and below be more profitable, well yes or whats the point of it being there.
EvE is now 10 years old and the same things keep cropping up.
Now Null and all 0.4 space and below is a haven for PvPrs but frankly I could not give a crap.
I am a carebear (ok some teeth may be involved) but at the end of the day I want profitability and purpose.
Is 0.4 or below currently profitable, Nope not for Indy is 0.4 or below filled with a purpose for Indy, No not really it is easier to stay in high sec with low risk and use the close to free facilities.
Yes my view point does differ to others in some respects, for example the cowards bumping association is exactly that a bunch of cowards and I agree with a lot of people on other things, goons suck as an example.
But as effectively dedicated indy, there is no were to go, a POS is a loss financially, -0.0 is a loss financially and lets be clear my spreadsheet says financial is all that matters. So I have people telling me that I have to play the game their way as that is how it has been. NPC facilities rule and as INDY all you can do is mine and manufacture in Hi-sec.
I can PvP but I don't like too, I can trade but it is boring to me. I can shoot red Xs but I would rather bash my face in with a shovel. I am an Indy carebear.
Now as to Sov I have seen what happens and the current system is crap and is 100% PvP and shooting things, again no where for industry.
Sov needs to be based on usage with miners, ratters, plexers and everyone included with PvPrs having the role of stopping people shooting indy typs as well as stopping people setting up home in Sov systems as that would be the best way for Sov to change hands via using a system on an incursion like slide bar.
System upgrades should be related to man hours. If a system is too crappy for you to want to upgrade or use, don't, leave it to someone else. Yes blobs will always be a problem but well that's just blobs, they suck but that's life.
Eve needs to be fun for all and give all those who want to grow, room to do so. I for one am getting sick of being stuck in NPC facilities in Hi-sec because other people want to get everything and risk nothing. Hell even traders have more room for growth than miners and manufacturers do. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Garou Carew
Ordo Carnifex
3
|
Posted - 2013.01.04 05:47:00 -
[2169] - Quote
James Amril-Kesh wrote: I'm sorry, did you not understand what I said? The CFC does not put up any of their space for rent. None of our corps would be looking for renters.
I understood what you said perfectly well, that doesn't stop them running scams and pogroms on Industrialists and Mining Corps and that is where the problem lays. Basically what we have is a group of entitled oxygen thieves that purport to represent the Null community but in reality only seek to further their own ambitions by whining in the forums as they seem to lack the intellect to achieve this through effective strategy and management of their corp. |

GetSirrus
Imperial Academy Amarr Empire
17
|
Posted - 2013.01.04 05:49:00 -
[2170] - Quote
CONCORD protection
Keep seeing this throughout the thread. Since when does CONCORD protect anything? Have suicide ganks ceased?!
Free Refining
To reduce the tax on refine requires time and effort to earn the reward by grinding the standing with a particular Non-Player Corp. It's about as interesting as grinding security status. And having standing with an Non-Player Corp does not translate to Faction wide refining access. Indeed having raised sufficient standing with a faction locks out two other factions, through negative standing. So refining is not Empire wide either.
wealthy NPC dwelling industrialist
I would be very keen to hear how such a player maintains blueprints. NPC players can not anchor a tower. Without a tower, there is a reliance on public slots. Upto 40days waiting time for a research slot in high-sec? If this is an isk printing machine, then the handle's turning really slowly. And tech2 BPO (done to death already) earn marginal returns.
barge buff
Everybody now flies a Mack. Interesting complaint. Where was this level of concern when everybody flew a hulk? (and the crowd is silent). Indeed lets widen the parameters on this. For some time the top three ships in Eve were Hulk, Drake and Hurricane. (maybe still are - CCP we need more stats). There was the occasional thread about "OP Drake" but it was never taken seriously. So, again not really an issue when one ship is the best to use. (until the missile nerf and following threadnaught) but everybody in a mack is definately imbalanced?!
and all the noise about AFK mining. It is a bannable offence or just a personal distaste? Is it is easy to bump such players out of strip mining range? Suicide gank and pod an AFK? And despite the buff, kill boards still fill with barge/exhumer deaths. Miners still don't tank, don't observe local or d-scan nor do they bother with alignment to warp. Not seeing a problem here which needs CCP intervention.
*=====
As for high sec industry, I figured out sometime ago how to really cripple it. And I am smugly amused that such an obvious solution hasn't been tried or even discovered by players who pride themselves on being complete bastards.
|
|

James Amril-Kesh
RAZOR Alliance
3099
|
Posted - 2013.01.04 05:57:00 -
[2171] - Quote
GetSirrus wrote:CONCORD protection
Keep seeing this throughout the thread. Since when does CONCORD protect anything? Have suicide ganks ceased?! Oh please, don't pretend that CONCORD doesn't prevent people from violencing your boat unless you've filled it with candy or are otherwise a complete moron.
GetSirrus wrote:Free Refining
To reduce the tax on refine requires time and effort to earn the reward by grinding the standing with a particular Non-Player Corp. It's about as interesting as grinding security status. And having standing with an Non-Player Corp does not translate to Faction wide refining access. Indeed having raised sufficient standing with a faction locks out two other factions, through negative standing. So refining is not Empire wide either.
wealthy NPC dwelling industrialist
I would be very keen to hear how such a player maintains blueprints. NPC players can not anchor a tower. Without a tower, there is a reliance on public slots. Upto 40days waiting time for a research slot in high-sec? If this is an isk printing machine, then the handle's turning really slowly. And tech2 BPO (done to death already) earn marginal returns. These are irrelevant for reasons stated several times in this thread.
GetSirrus wrote:barge buff
Everybody now flies a Mack. Interesting complaint. Where was this level of concern when everybody flew a hulk? (and the crowd is silent). Indeed lets widen the parameters on this. For some time the top three ships in Eve were Hulk, Drake and Hurricane. (maybe still are - CCP we need more stats). There was the occasional thread about "OP Drake" but it was never taken seriously. So, again not really an issue when one ship is the best to use. (until the missile nerf and following threadnaught) but everybody in a mack is definately imbalanced?!
and all the noise about AFK mining. It is a bannable offence or just a personal distaste? Is it is easy to bump such players out of strip mining range? Suicide gank and pod an AFK? And despite the buff, kill boards still fill with barge/exhumer deaths. Miners still don't tank, don't observe local or d-scan nor do they bother with alignment to warp. Not seeing a problem here which needs CCP intervention. Also quite irrelevant to the thread.
GetSirrus wrote:As for high sec industry, I figured out sometime ago how to really cripple it. And I am smugly amused that such an obvious solution hasn't been tried or even discovered by players who pride themselves on being complete bastards. No you haven't. If you had you would have done so by now instead of trying to impress us with talk. Come back when you have something to show for your boasting. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3177
|
Posted - 2013.01.04 06:19:00 -
[2172] - Quote
James Amril-Kesh wrote:GetSirrus wrote:As for high sec industry, I figured out sometime ago how to really cripple it. And I am smugly amused that such an obvious solution hasn't been tried or even discovered by players who pride themselves on being complete bastards. No you haven't. If you had you would have done so by now instead of trying to impress us with talk. Come back when you have something to show for your boasting. You don't believe the forums alt? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marlona Sky
D00M. Northern Coalition.
2817
|
Posted - 2013.01.04 07:15:00 -
[2173] - Quote
He is talking about rich null players purposely hogging up every assembly line with long orders and canceling. Allegedly you get your **** back, but the slot is still take for the length of time.
Saw someone bragging about it a week or so ago. Can anyone confirm this is possible?
Remove local, structure mails and revamp the directional scanner! |

James Amril-Kesh
RAZOR Alliance
3102
|
Posted - 2013.01.04 07:40:00 -
[2174] - Quote
Marlona Sky wrote:He is talking about rich null players purposely hogging up every assembly line with long orders and canceling. Allegedly you get your **** back, but the slot is still take for the length of time.
Saw someone bragging about it a week or so ago. Can anyone confirm this is possible? Oh, he was talking about that? What incentive would we have to do that anyway? Highsec is where we build most of our stuff. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Lord Zim
2245
|
Posted - 2013.01.04 08:16:00 -
[2175] - Quote
Frostys Virpio wrote:Lord Zim wrote:Frostys Virpio wrote:If all sov rules were to dissapear and all of null wat to become like NPC null, you can bet all SOV holder would be angry. Technically the only reason I would be annoyed with that is the inevitable station ping pong which would ensue. Being annoyed or angry is allright. The important point is how you deal with it. The forumis a proof that some people just can't deal with change. Well, we did get sov mechanics because the station ping-pong situation of olde was annoying as ****. Not having prescriptive sov mechanics does have its perks since it means you can only hold as much space as you can actively defend, but I'm just not sure about bringing back station ping-pong. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2245
|
Posted - 2013.01.04 08:22:00 -
[2176] - Quote
Garou Carew wrote:James Amril-Kesh wrote: I'm sorry, did you not understand what I said? The CFC does not put up any of their space for rent. None of our corps would be looking for renters.
I understood what you said perfectly well, that doesn't stop them running scams and pogroms on Industrialists and Mining Corps and that is where the problem lays. Basically what we have is a group of entitled oxygen thieves that purport to represent the Null community but in reality only seek to further their own ambitions by whining in the forums as they seem to lack the intellect to achieve this through effective strategy and management of their corp. Just like the concept "test the water with a t1 mining barge, just to see how things are" is a viable one, so is the concept of "checking the reputation of the people you're going to rent from".
Well, in a logical world where people make proper due diligence checks and don't jump all in on every bet they make, that is. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2245
|
Posted - 2013.01.04 08:27:00 -
[2177] - Quote
GetSirrus wrote:CONCORD protection
Keep seeing this throughout the thread. Since when does CONCORD protect anything? Have suicide ganks ceased?! Can I sit in hisec in a freighter with 93 ships in its hold, and not get ganked? Yes? Why golly gosh, I think concord might possibly have some protectional value after all! Who'd've thought!
GetSirrus wrote:wealthy NPC dwelling industrialist
I would be very keen to hear how such a player maintains blueprints. NPC players can not anchor a tower. Without a tower, there is a reliance on public slots. Upto 40days waiting time for a research slot in high-sec? If this is an isk printing machine, then the handle's turning really slowly. And tech2 BPO (done to death already) earn marginal returns. Put up a tower in lowsec, open up a corp hangar in a station, research from there.
This isn't rocket science.
GetSirrus wrote:barge buff
Everybody now flies a Mack. Interesting complaint. Where was this level of concern when everybody flew a hulk? (and the crowd is silent). Indeed lets widen the parameters on this. For some time the top three ships in Eve were Hulk, Drake and Hurricane. (maybe still are - CCP we need more stats). There was the occasional thread about "OP Drake" but it was never taken seriously. So, again not really an issue when one ship is the best to use. (until the missile nerf and following threadnaught) but everybody in a mack is definately imbalanced?!
GetSirrus wrote:Miners still don't tank, don't observe local or d-scan nor do they bother with alignment to warp. Not seeing a problem here which needs CCP intervention. Guess we'll have to increase the HP even further, then, or completely remove any and all aggression in hisec.
GetSirrus wrote:As for high sec industry, I figured out sometime ago how to really cripple it. And I am smugly amused that such an obvious solution hasn't been tried or even discovered by players who pride themselves on being complete bastards. Hey, if you want to throw away your mineral, go ahead and fart around in hisec and setup 30 day slots and cancelling them. I'm sure you'll have the stamina to keep this going for oh I dunno 5 minutes? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frostys Virpio
Caldari Provisions Caldari State
263
|
Posted - 2013.01.04 08:29:00 -
[2178] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:GetSirrus wrote:As for high sec industry, I figured out sometime ago how to really cripple it. And I am smugly amused that such an obvious solution hasn't been tried or even discovered by players who pride themselves on being complete bastards. No you haven't. If you had you would have done so by now instead of trying to impress us with talk. Come back when you have something to show for your boasting. You don't believe the forums alt?
What if it wasn't an alt? Is that possible? |

James Amril-Kesh
RAZOR Alliance
3103
|
Posted - 2013.01.04 08:31:00 -
[2179] - Quote
Does anyone care? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Malcanis
Vanishing Point. The Initiative.
6835
|
Posted - 2013.01.04 08:41:00 -
[2180] - Quote
Tesal wrote:CCP doesn't just look at forum posts to determine what they nerf/buff, they look at the numbers too. There are 16,000 dead exhumers on the Goon leader board. That number probably did more to bring on the barge nerf than countless miner posts on the forums. I wrote on the forums long before the nerf that CCP would intervene. I saw the numbers on the leader board and came to that conclusion. It was blatantly obvious that something needed to be done.
My bet is that CCP will look at this "Nerf Hi-sec" campaign and will run the numbers for various scenarios and will conclude that the costs outweigh the benefits. They will throw a bone to null, and that will be that.
Can I have some rage filled tears now?
You'll get your tears when they run the numbers, compare the amount of industry taking place in hi-sec to that in sov space and rebalance accordingly. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
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Lord Zim
2245
|
Posted - 2013.01.04 08:50:00 -
[2181] - Quote
Except they'll obviously think it's just the way things should be balanced, because hisec is the las vegas of eve and sov space is the shanty town. Like duh. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Malcanis
Vanishing Point. The Initiative.
6836
|
Posted - 2013.01.04 08:58:00 -
[2182] - Quote
Lord Zim wrote:Except they'll obviously think it's just the way things should be balanced, because hisec is the las vegas of eve and sov space is the shanty town. Like duh.
In before 25% transaction taxes! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Lord Zim
2245
|
Posted - 2013.01.04 09:10:00 -
[2183] - Quote
Malcanis wrote:Lord Zim wrote:Except they'll obviously think it's just the way things should be balanced, because hisec is the las vegas of eve and sov space is the shanty town. Like duh. In before 25% transaction taxes! Nonono, it's been thousands of years in the making, things like concord, awesome stations etc are free! Didn't you watch star trek?! Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
3107
|
Posted - 2013.01.04 09:25:00 -
[2184] - Quote
Lord Zim wrote:Malcanis wrote:Lord Zim wrote:Except they'll obviously think it's just the way things should be balanced, because hisec is the las vegas of eve and sov space is the shanty town. Like duh. In before 25% transaction taxes! Nonono, it's been thousands of years in the making, things like concord, awesome stations etc are free! Didn't you watch star trek?! Silly hu-mans and their abolition of money. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Debora Tsung
The Investment Bankers Guild
24
|
Posted - 2013.01.04 10:16:00 -
[2185] - Quote
Lord Zim wrote:GetSirrus wrote:CONCORD protection
Keep seeing this throughout the thread. Since when does CONCORD protect anything? Have suicide ganks ceased?! Can I sit in hisec in a freighter with 93 ships in its hold, and not get ganked? Yes? Why golly gosh, I think concord might possibly have some protectional value after all! Who'd've thought!
Wrong, the answer is "maybe!" :)
Someone might just figure out that the cargo is worth it and get enough peeps to gank You anyways. There's nothing a million chinese guys can't do cheaper. |

Vaerah Vahrokha
Vahrokh Consulting
3613
|
Posted - 2013.01.04 10:17:00 -
[2186] - Quote
Nicolo da'Vicenza wrote: post a killmail of a properly tanked hulk being suicide ganked By 'properly tanked' i mean "one able to survive 0.0 belt rats'. If one could be found, an exhumer buff could be justified
1) Suicide gankers would be morons to go after a "properly tanked" ship, considering the wreck revenue comes from intact armor plates and mining mods. The kill boards of course are filled by the best candidates for a gank (duh!) not by the worst.
2) The Hulks able to survive 0.0 belt rats have actually been quite numerous because a metric ton of miners copy pasted the famous "Halada miner's guide" which suggested exactly a 0.0 fitting. Since that fitting involves a deadspace active tank, those Hulk would provide for very ludicrous kill mails. Also, that 0.0 fitting being active and zero buffer, would be a very bad choice against a ganker, so your "challenge" was only met by noobs who copied a null sec fit off a several years old (albeit famous) miner's guide.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord Zim
2245
|
Posted - 2013.01.04 10:19:00 -
[2187] - Quote
Debora Tsung wrote:Lord Zim wrote:GetSirrus wrote:CONCORD protection
Keep seeing this throughout the thread. Since when does CONCORD protect anything? Have suicide ganks ceased?! Can I sit in hisec in a freighter with 93 ships in its hold, and not get ganked? Yes? Why golly gosh, I think concord might possibly have some protectional value after all! Who'd've thought! Wrong, the answer is "maybe!" :) Someone might just figure out that the cargo is worth it and get enough peeps to gank You anyways. Someone might, yes. Go outside of hisec and do the exact same thing, and see how many weeks you can sit on a gate in that very same freighter with the exact same cargo.
Concord does protect. It isn't perfect protection, but then again hisec is called high security and not perfect security for a reason. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Vaerah Vahrokha
Vahrokh Consulting
3613
|
Posted - 2013.01.04 10:23:00 -
[2188] - Quote
Marlona Sky wrote:He is talking about rich null players purposely hogging up every assembly line with long orders and canceling. Allegedly you get your **** back, but the slot is still take for the length of time.
Saw someone bragging about it a week or so ago. Can anyone confirm this is possible?
Yes when you cancel a job you get the BP back but the slot stays "taken" like the BP went to full completion.
Now PLEASE go and indeed game the "system" and make those slots perma-taken.
I have ALL to gain from this.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord Zim
2245
|
Posted - 2013.01.04 10:25:00 -
[2189] - Quote
Vaerah Vahrokha wrote:1) Suicide gankers would be morons to go after a "properly tanked" ship, considering the wreck revenue comes from intact armor plates and mining mods. The kill boards of course are filled by the best candidates for a gank (duh!) not by the worst. And what would've happened if the majority of miners had been "properly tanked"? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

GetSirrus
Imperial Academy Amarr Empire
17
|
Posted - 2013.01.04 10:53:00 -
[2190] - Quote
remove auto repeat from strip miners and afking ends. |
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James Amril-Kesh
RAZOR Alliance
3108
|
Posted - 2013.01.04 10:55:00 -
[2191] - Quote
GetSirrus wrote:remove auto repeat from strip miners and afking ends. What does that have to do with this thread? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Vaerah Vahrokha
Vahrokh Consulting
3614
|
Posted - 2013.01.04 11:04:00 -
[2192] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:1) Suicide gankers would be morons to go after a "properly tanked" ship, considering the wreck revenue comes from intact armor plates and mining mods. The kill boards of course are filled by the best candidates for a gank (duh!) not by the worst. And what would've happened if the majority of miners had been "properly tanked"?
It would not happen, the 80% / 20% (and sometimes the 90% / 10%) rules apply. Any developer (and expecially game developers) know that and act accordingly.
MMOs are games for the masses, the masses are statistically made of bad players / bad investors / bad PvPers. That's why it's easy to be "elite" in a MMO, your opponents are often worse than well made NPCs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1586
|
Posted - 2013.01.04 11:14:00 -
[2193] - Quote
GetSirrus wrote:remove auto repeat from strip miners and afking ends. So does mining Any Spelling, gramatical and literary errors made by me are included free of charge.
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Vaerah Vahrokha
Vahrokh Consulting
3614
|
Posted - 2013.01.04 11:16:00 -
[2194] - Quote
Lord Zim wrote: If you have "all to gain" from this, why don't you do it?
Oh, right, you don't want to waste the minerals, so you try to get others to do it for you. Gotcha.
1) Loners don't achieve as much as groups. Getting several or many people to do the same thing will achieve quicker and bigger results. Unless you do it stupid and "too much" and then it get nerfed. Something which is a speciality for certain alliances in EvE.
2) Certainly wasting 2-3k isk on a starter BP is going to break my wallet! Oh wait, it's the fact one would have to spend hours a day with a terrible and clunky UI just to "take out" one of those 5-6 stations systems.
3) I don't *need* to do it, since I do more than fine as is, for me it's a plus. Since my whole playstyle is made upon completely passive, cumulating gains over time, going all out berserker in a menial task for lots of time is against my playstyle and that's just for a plus.
4) I prefer letting others do the hard work. That's what grunts are for and that's exactly how alliances food economy chain work. I have already reaped some substantial profits (double digit billions just in 2012) by encouraging people into doing what I need and I have already a budget to do the same for 2013. I expecially love saying people my agenda in advance and then proceed into it anyway. That's a VASTLY more satisfying PvP win, because it goes beyond EvE, some times even beyond meta. You may find past references about that activity including during the barges tiericide beta testing, I had some GD post-lords bump my agenda very much and then showing them about it. They almost stopped quoting / bumping my posts since then, there is ALWAYS something brewing up when I post. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord Zim
2245
|
Posted - 2013.01.04 11:23:00 -
[2195] - Quote
Vaerah Vahrokha wrote:It would not happen, the 80% / 20% (and sometimes the 90% / 10%) rules apply. Any developer (and expecially game developers) know that and act accordingly. I guess that means all aggression being banned from hisec is next, then. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
1586
|
Posted - 2013.01.04 11:25:00 -
[2196] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:1) Suicide gankers would be morons to go after a "properly tanked" ship, considering the wreck revenue comes from intact armor plates and mining mods. The kill boards of course are filled by the best candidates for a gank (duh!) not by the worst. And what would've happened if the majority of miners had been "properly tanked"? Well what happened for those of us paranoid enough was that we occasionally got a really nice bonus to our mining.
It was like free xmas presents. That being said for the first few years I did not really understand so I just did not log in, then I learned and made a nice side line  Any Spelling, gramatical and literary errors made by me are included free of charge.
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Vaerah Vahrokha
Vahrokh Consulting
3614
|
Posted - 2013.01.04 11:28:00 -
[2197] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:It would not happen, the 80% / 20% (and sometimes the 90% / 10%) rules apply. Any developer (and expecially game developers) know that and act accordingly. I guess that means all aggression being banned from hisec is next, then.
I hope not! As owner of Covetor / Retriever / Tornado / Thrasher / Catalyst / Tempest / Rupture / 'Cane (and about some other hundreds BPOs, all researched to 150 to 200 ME) plus inventor of mining mods and turrets I would HATE for pew pew to drop.
It already impacted my production enough to have the barges EHP buffed, I hope they'll actually nerf them later. Or (wishful thinking!) make mining less of a sh!t mechanic, something even worth playing it at the keyboard. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord Zim
2245
|
Posted - 2013.01.04 11:29:00 -
[2198] - Quote
Judging by the latest few expansions from CCP, I wouldn't hold my breath. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Vaerah Vahrokha
Vahrokh Consulting
3614
|
Posted - 2013.01.04 11:30:00 -
[2199] - Quote
Frying Doom wrote:Lord Zim wrote:Vaerah Vahrokha wrote:1) Suicide gankers would be morons to go after a "properly tanked" ship, considering the wreck revenue comes from intact armor plates and mining mods. The kill boards of course are filled by the best candidates for a gank (duh!) not by the worst. And what would've happened if the majority of miners had been "properly tanked"? Well what happened for those of us paranoid enough was that we occasionally got a really nice bonus to our mining. It was like free xmas presents. That being said for the first few years I did not really understand so I just did not log in, then I learned and made a nice side line 
Yeah same here. I both bought massive amounts of isotopes starting Dec 2011 at very very rock bottom prices and resold at 1600 (few even at 1800!) in May 2012.
At the same time I slapped together 3 Orca + mining fleets, because I have used all my ISK to buy the ices so that was the only other way to reap the gold mine in the making.
No ship loss, 2-3B a *week* at May, it was just insane  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3614
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Posted - 2013.01.04 11:32:00 -
[2200] - Quote
Lord Zim wrote:Judging by the latest few expansions from CCP, I wouldn't hold my breath.
That's all on Goonwaffe's shoulders. If they played smarter they'd have no boomerang nor EHP nerf by today.
All they have to do is to keep doing, but just below the "WE WILL NERF YOU" CCP thresold. I.e. if they gank every freighter they WILL buff freighters. If they cherry pick a bit more then the numbers won't be enough and CCP won't nerf that mechanic.
It's fairly simple, I have been seeing the same identical behavior in every other MMO. There's always the "so much push hard guild" going all out into beating the same aching teeth and then they get a nerfhammer. Whereas all the other guilds were smarter and were going "let's boil the frog slow enough so they don't nerf" way. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Debora Tsung
The Investment Bankers Guild
24
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Posted - 2013.01.04 11:36:00 -
[2201] - Quote
Lord Zim wrote:Debora Tsung wrote:Lord Zim wrote:GetSirrus wrote:CONCORD protection
Keep seeing this throughout the thread. Since when does CONCORD protect anything? Have suicide ganks ceased?! Can I sit in hisec in a freighter with 93 ships in its hold, and not get ganked? Yes? Why golly gosh, I think concord might possibly have some protectional value after all! Who'd've thought! Wrong, the answer is "maybe!" :) Someone might just figure out that the cargo is worth it and get enough peeps to gank You anyways. Someone might, yes. Go outside of hisec and do the exact same thing, and see how many weeks you can sit on a gate in that very same freighter with the exact same cargo. Concord does protect. It isn't perfect protection, but then again hisec is called high security and not perfect security for a reason.
No, Concord does not protect. Concord merely poses the certainty of a loss for engaging in unsanctioned combat in high sec (I still like to call it surprise pvp, because it's not **** if You yell "surpise!" while doing it), while doing the same in low or null sec reduces the certainty to a mere probability or even possibility.
If You gank a freighter in high sec You have to be sure it's worth it, before You do it. This in itself poses a not insignifficant effort and requires a gang large enough to kill before concord arrives. Wether that said return in value is the mere fun of doing it or the more measurable return in ISK is irrelevant, the only thing that makes high sec safe is the effort required by players to make it unsafe again.
That said, don't complain about a too safe high sec when You're unwillig to do something about it and change it.
Changing that is possible in several ways:
- get some peeps and just do it.
- try and dump Tier 3 BC prices, those ships are mostly needed to gank the big targets, if the players benign to Your cause can acquire those ships for a reasonably low price the logical conclusion should be that more players can afford to use offensive high slot modules on other players in high sec.
- also the new bounty system provides us with many wonderfull possibilities to lessen the blow to the gankers wallet when trying to gank the people that supply us with ships on their way to jita.
EDIT: I'm sure I missed some additional ways of making highsec pvp viable in a ways that does not require dev intervention, but I am sure You can figure them out. all by Yourself There's nothing a million chinese guys can't do cheaper. |

Lord Zim
2245
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Posted - 2013.01.04 11:37:00 -
[2202] - Quote
Uh huh. Tell me more about how an average of 6 freighters per day during the most active month I saw while glancing at eve-kill would constitute "WE WILL NERF YOU". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2245
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Posted - 2013.01.04 11:45:00 -
[2203] - Quote
Debora Tsung wrote:No, Concord does not protect. Yes, it does. Does the police protect you against getting shot by someone? No? Funny, last I heard, people were clamoring for more police "because they protected".
Debora Tsung wrote:That said, don't complain about a too safe high sec when You're unwillig to do something about it and change it. According to some people, even bumping a barge is "griefing" and "CCP must protect us from it". CCP has been listening more to those people than anyone else the past few expansions, which means that any time we "do something about it" and "change it", those people ***** even harder and CCP kowtow to them and make the game even shittier.
Great plan.
Debora Tsung wrote:- try and dump Tier 3 BC prices Good luck with that, since they're based around the cost of minerals. I'm not going to mine minerals. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
1586
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Posted - 2013.01.04 11:49:00 -
[2204] - Quote
Lord Zim wrote:Debora Tsung wrote:No, Concord does not protect. Yes, it does. Does the police protect you against getting shot by someone? No? Funny, last I heard, people were clamoring for more police "because they protected". See here an isk sink waiting to happen, CONCORD can confiscate your ship for disposal (destroy it on the spot is cheaper so this makes more sense) and then fine the pilot some exorbitant amount and claim it is for public safety. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Debora Tsung
The Investment Bankers Guild
24
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Posted - 2013.01.04 12:05:00 -
[2205] - Quote
Lord Zim wrote:Debora Tsung wrote:No, Concord does not protect. Yes, it does. Does the police protect you against getting shot by someone? No? Funny, last I heard, people were clamoring for more police "because they protected".
A) People are idiots, that's not my problem. B) The real police in the real world actually CAN protect You IF they're on the right spot at the right time. strangely enough, magical space ship police in fluffy lala space land cannot do that because they only spawn AFTER anything has happened.
Again CONORD does NOT Protect because it CAN'T protect. with the current game mechanics it simply is not possible.
Lord Zim wrote:Debora Tsung wrote:That said, don't complain about a too safe high sec when You're unwillig to do something about it and change it. According to some people, even bumping a barge is "griefing" and "CCP must protect us from it". CCP has been listening more to those people than anyone else the past few expansions, which means that any time we "do something about it" and "change it", those people ***** even harder and CCP kowtow to them and make the game even shittier. Great plan.
Really? Maybe it's just me, but I haven't seen a single "HALP! CCP must ban all hulkageddon participants NAO!" thread since the barge buff.
Lord Zim wrote:Debora Tsung wrote: - try and dump Tier 3 BC prices
Good luck with that, since they're based around the cost of minerals. I'm not going to mine minerals.
Ofcourse You're not, nobody would expect that from You. You'd need a whole alliance to do that. There's nothing a million chinese guys can't do cheaper. |

Lord Zim
2245
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Posted - 2013.01.04 12:10:00 -
[2206] - Quote
Debora Tsung wrote:B) The real police in the real world actually CAN protect You IF they're on the right spot at the right time. strangely enough, magical space ship police in fluffy lala space land cannot do that because they only spawn AFTER anything has happened.
Again CONORD does NOT Protect because it CAN'T protect. with the current game mechanics it simply is not possible. CONCORD can protect you just as well as the police can.
If I walk up to someone standing right next to a police officer, pull out a gun and shoot him in the face, he's just as dead as if I'd done it "150km" of a police officer. They'd make sure (or try to make sure, rather, since it's harder to track me down in real life than in code) that I get punished afterwards, though.
Just like CONCORD can shoot me instantly if I fire on someone while within 150km of them, that still doesn't stop me from alphaing someone.
Debora Tsung wrote:Really? Maybe it's just me, but I haven't seen a single "HALP! CCP must ban all hulkageddon participants NAO!" thread since the barge buff. Guess you haven't seen the [i]numerous[/quote] bitchthreads about bumping, then. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3187
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Posted - 2013.01.04 12:27:00 -
[2207] - Quote
Lord ZimDebora Tsung wrote:Really? Maybe it's just me, but I haven't seen a single "HALP! CCP must ban all hulkageddon participants NAO!" thread since the barge buff. Guess you haven't seen the [i wrote:numerous bitchthreads about bumping, then.[/quote] Nerf bumpers. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1586
|
Posted - 2013.01.04 12:31:00 -
[2208] - Quote
Lord Zim wrote:Debora Tsung wrote:Really? Maybe it's just me, but I haven't seen a single "HALP! CCP must ban all hulkageddon participants NAO!" thread since the barge buff. Guess you haven't seen the numerous bitchthreads about bumping, then. Bumpers should not be nerfed or banned.
They should be shunned and shot by everyone else for being cowards. Any Spelling, gramatical and literary errors made by me are included free of charge.
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dexington
Caldari Provisions Caldari State
522
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Posted - 2013.01.04 12:37:00 -
[2209] - Quote
Frying Doom wrote:They should be shunned and shot by everyone else for being cowards.
They should have a medal and a small amount of isk as a reward for a job well done, miners just need to stfu and realize that crying and running home to mommy is not going to help when to big boys are picking on you.
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Alavaria Fera
GoonWaffe Goonswarm Federation
3187
|
Posted - 2013.01.04 12:38:00 -
[2210] - Quote
dexington wrote:Frying Doom wrote:They should be shunned and shot by everyone else for being cowards. They should have a medal and a small amount of isk as a reward for a job well done, miners just need to stfu and realize that crying and running home to mommy is not going to help when to big boys are picking on you. Big boys in their stabbers ! Stabbing you ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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Debora Tsung
The Investment Bankers Guild
24
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Posted - 2013.01.04 12:41:00 -
[2211] - Quote
dexington wrote:Frying Doom wrote:They should be shunned and shot by everyone else for being cowards. They should have a medal and a small amount of isk as a reward for a job well done, miners just need to stfu and realize that crying and running home to mommy is not going to help when to big boys are picking on you.
That made me smile :)
I'm in favor of colission damage tho, Jita suddenly would be a lot less crowded. :P There's nothing a million chinese guys can't do cheaper. |

Vaerah Vahrokha
Vahrokh Consulting
3615
|
Posted - 2013.01.04 13:17:00 -
[2212] - Quote
Lord Zim wrote:Uh huh. Tell me more about how an average of 6 freighters per day during the most active month I saw while glancing at eve-kill would constitute "WE WILL NERF YOU".
Quoting the relevant words:
"I.e.if they gank every freighter they WILL buff freighters. If they cherry pick a bit more then the numbers won't be enough and CCP won't nerf that mechanic."
I.e. = in example. That is a sample scenario, not a sealed official event happened and certified.
if = .... well it means "if". "If" <> YOU ARE DOING IT NAO FOR SURE. It's an "if".
I don't know if 6 freighters a day are too little or too much. If the average before you started doing it was 4 and now it's 6, I don't think you'll see any nerf. If the average was 1... then yes 6 times that much might raise dangerous CCP antennas. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3615
|
Posted - 2013.01.04 13:19:00 -
[2213] - Quote
dexington wrote:Frying Doom wrote:They should be shunned and shot by everyone else for being cowards. They should have a medal and a small amount of isk as a reward for a job well done, miners just need to stfu and realize that crying and running home to mommy is not going to help when to big boys are picking on you.
Yeah but bumping is pointless, they should gank so that I can sell them new ships and sell the miners new macks!  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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CCP Falcon
2020

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Posted - 2013.01.04 13:44:00 -
[2214] - Quote
This thread is locked for cleaning, and for great justice.
It may be re-opened if it can be cleaned enough. CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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CCP Falcon
2020

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Posted - 2013.01.04 13:57:00 -
[2215] - Quote
It's quite clear that this thread has degenerated into alliance vs alliance trolling, and people taking chunks out of eachother.
It's also clear that this topic can't be discussed by people in a civil and constructive manner.
After looking over this thread, it's staying locked.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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