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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Tesal
61
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Posted - 2012.12.19 02:24:00 -
[1] - Quote
Please save us from ourselves. We are drowning in our wealth. |

Tesal
61
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Posted - 2012.12.19 19:44:00 -
[2] - Quote
Say the same thing over and over until people believe it. |

Tesal
65
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Posted - 2012.12.23 02:04:00 -
[3] - Quote
The risk reward is as it should be now. Nullsec doesn't need a buff and hi-sec doesn't need a nerf. Nullsec mega coalitions need less resources, not more in order to discourage even larger mega coalitions from forming. Stripping hi-sec of its viability as an industrial center and shifting that to nullsec only gives more power to the mega coalitions that run nullsec. They have enough power already and don't need more. Nullsec is badly broken and nerfing hi-sec won't make nullsec any less broken.
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Tesal
66
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Posted - 2012.12.23 18:54:00 -
[4] - Quote
La Nariz wrote:Buzzy Warstl wrote: If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.
The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.
Isk is just how you gain access to the parts of the game that you enjoy.
Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.
Goon enjoyment can be measured in forum posts per hour. |

Tesal
71
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Posted - 2012.12.23 23:46:00 -
[5] - Quote
Even if CCP tripled the number of manufacturing slots in outposts it wouldn't be enough, people in nullsec would still complain. Nullsec isn't a good place to build ordinary stuff. Hi-sec industry is more reliable, cheaper, and its a safer environment to work in.
Nerfing hi-sec severely would wreck the EvE economy, people would stop building. There would be massive inflation if hi-sec were nerfed severely because goods would be scarce. Many people would not want to go to nullsec to build things and hi-sec industrialists would also be out of a job, causing them to unsub their industry accounts. Many newbs would stop building as well. In the short term, nullseccers would make some money if they could pick up the slack and sell things at inflated prices, but long term it would drain the game of industry players, killing off part of the player base, and people in nullsec would have to spend more time grinding isk to pay for ships and modules.
As far as risk vs. reward goes, manufacturing products in hi-sec are often sold at below or near build costs. The reward isn't that great building things in hi-sec. There is insane competition. It keeps things cheap though, and thats good for pvpers. Frankly, nullsec is better off with a strong hi-sec economy. They don't have to waste time building things for near zero profit, giving them more time to pvp. The risk vs. reward argument is a false argument because there isn't that much profit in hi-sec industry. |

Tesal
71
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Posted - 2012.12.24 01:08:00 -
[6] - Quote
Bump Truck wrote:La Nariz wrote:Vaerah Vahrokha wrote:There are plenty of hi sec content creators, you just don't want to see them. Even the dumbest ice mining system lives its daily struggle and drama, if you want I can tell some tales about it.
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Name some of these prominent content creators that create content for more than just themselves. As of right now I can only name James315. Make sure you distinguish between forum superstars and actual content creators. Seconded.
I make content every time I update my market orders.
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Tesal
71
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Posted - 2012.12.24 01:14:00 -
[7] - Quote
La Nariz wrote:Tesal wrote: I make content every time I update my market orders.
You make content for yourself, that's not what was asked for.
Its group content that other players respond to. Our collective effort forms the economy.
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Tesal
71
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Posted - 2012.12.24 01:51:00 -
[8] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:You should read MD some times, there's lots of stuff I do for everybody, and I am not just talking about my free ware apps. There are some content creators there but none of them hold a candle to the ones in nullsec. Those IPOs and business ventures most certainly are content but you can't say they are greater content creators than the random clash which launches half of nullsec into a fight over one region like the most recent delve war.
The conquest of Delve was group content, with each individual playing a part to accomplish a big overall objective. People also play a role in keeping the overall economy going, with individuals coming together to enable a big overall objective. Just because the conquest of Delve made headlines doesn't mean lower profile group activities are any less valid. Thats the essence of the sandbox, with individuals each playing their respective role in making content for the game. It may not be content that interests you, but it is content.
*edit* I would argue that the economy affects more players than the conquest of a single region. |

Tesal
71
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Posted - 2012.12.24 02:30:00 -
[9] - Quote
La Nariz wrote:Tesal wrote:*edit* I would argue that the economy affects more players than the conquest of a single region. This is chicken-egg without the destruction caused by the content creators there would be no economy.
Its not chicken and egg, its cause/effect.
Plex speculation in Jita has a bigger impact on the average player than the conquest of Delve.
I think what your grasping at is that somehow nullsec "content creators" such as your own alliance are more vital towards the continuation of the game than players in other parts of the sandbox. That isn't true.
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Tesal
71
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Posted - 2012.12.24 02:44:00 -
[10] - Quote
La Nariz wrote:Tesal wrote:La Nariz wrote:Tesal wrote:*edit* I would argue that the economy affects more players than the conquest of a single region. This is chicken-egg without the destruction caused by the content creators there would be no economy. Its not chicken and egg, its cause/effect. Plex speculation in Jita has a bigger impact on the average player than the conquest of Delve. I think what your grasping at is that somehow nullsec "content creators" such as your own alliance are more vital towards the continuation of the game than players in other parts of the sandbox. That isn't true. It is true, I don't see "Player X trades a lot" as a headline in any of the actual news outlets.
So now its come down to "whats in the news". I don't see "giant bluelists" making the news either. News coming out of nullsec is boring these days.
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Tesal
71
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Posted - 2012.12.24 03:04:00 -
[11] - Quote
Varius Xeral wrote:rofl
you aren't facilitating any higher order of play by buying and selling stuff on the market
VV's examples of what he does are valid, though I would classify him as the exception that proves the rule
Buying and selling is content though. It has a valid space within the sandbox. The people presuming they are a higher order are mostly Goons in this thread. They are debasing what happens in other parts of the sandbox so they can justify nerfing hi-sec and buffing nullsec industry. When you are talking about industry, buying and selling and building are the most important things to talk about.
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Tesal
71
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Posted - 2012.12.24 03:36:00 -
[12] - Quote
La Nariz wrote:Tesal wrote:[quote=Varius Xeral]They are debasing what happens in other parts of the sandbox so they can justify nerfing hi-sec and buffing nullsec industry. When you are talking about industry, buying and selling and building are the most important things to talk about.
It really isn't, that bolded part is just making an excuse to not talk about the very real risk:reward concerns with industry in highsec vs industry in other secs. I'd also be happy to have a more complex financial system in the game after all of the broken stuff has been fixed.
The risk reward argument falls flat because the reward in hi-sec industry is small, often items are put up below build cost. The intense competition keeps prices and profits low. The reward is in line with the risk. Buffing nullsec industry won't change low prices. Nerfing hi-sec severely would have negative consequences for the game such as inflation, as prices rise due to a lack of competition, and people quitting industry in hi-sec.
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Tesal
71
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Posted - 2012.12.24 04:11:00 -
[13] - Quote
La Nariz wrote:Tesal wrote: The risk reward argument falls flat because the reward in hi-sec industry is small, often items are put up below build cost. The intense competition keeps prices and profits low. The reward is in line with the risk. Buffing nullsec industry won't change low prices. Nerfing hi-sec severely would have negative consequences for the game such as inflation, as prices rise due to a lack of competition, and people quitting industry in hi-sec.
Yet the reward for highsec industry is still higher than the reward for nullsec industry. The argument does not fall flat. The risk is in highsec is zero yet the risk in nullsec is high. Prices rising are perfectly fine, prices going up do not automatically mean inflation is the cause. Once again someone trots out the "if highsec is nerfed people will quit" argument which has been defeated way too many times in this thread for me to get into it again so I'm going to leave it with a flat, you are wrong.
The only way to buff nullsec industry would be to raise prices, Jita is too efficient and keeps prices low. Nullsec industry does suck. But it will continue to suck even if manufacturing slots were increased. The only way to raise prices would be to nerf hi-sec severely and as I have stated previously, that comes with its own set of problems.
The risk in hi-sec is losing money on what you produce. This happens a lot. People produce at a loss. Its an economic risk, not a safety risk. Its market PvP.
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Tesal
71
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Posted - 2012.12.24 04:59:00 -
[14] - Quote
La Nariz wrote:Tesal wrote:The only way to buff nullsec industry would be to raise prices, Jita is too efficient and keeps prices low. Nullsec industry does suck. But it will continue to suck even if manufacturing slots were increased. The only way to raise prices would be to nerf hi-sec severely and as I have stated previously, that comes with its own set of problems.
The risk in hi-sec is losing money on what you produce. This happens a lot. People produce at a loss. Its an economic risk, not a safety risk. Its market PvP.
I think trade is fine. How about nerfing refine rates in highsec, making it cost more to rent slots in highsec, allowing people to do something akin to suicide ganking a job, how about a tax on industry in highsec. Those are all very viable ideas that don't allow promoting mudflation via avoiding nerfs and only buffing things. Those things coupled with fixing outposts, stations per system, and the POS revamp have the potential of revitalizing industry in all sec areas. This is very relevant to you from the first page of the thread: 7) If High Sec were nerfed ship costs would increase massively and that is bad.
- The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
Your proposals, if they went forward, would definitely raise prices and null would consider itself buffed and hi-sec nerfed. I doubt it would have any effect on average players other than making things more expensive, so you have to grind more to afford the same thing. If hi-sec can't compete people won't build there any more. The people in hi-sec would have no choice other than to move to null to continue their industrial activities or unsub their industrial characters.
Your proposals would also place industry firmly within the grasp of established nullsec alliances, shifting profits to them and away from hi-sec. I would view that as a negative thing. Nullsec is run by giant blue blobs and this would centralize even more power in their hands. In my view, nullsec is broken and this would make it even more broken. I would much rather have things the way they are than to change things as you have proposed.
I would also ask the larger philosophical question why is it necessary to shift industry to nullsec. The same things would be produced and in some cases it would even be the same alts producing the same stuff. The only thing that would be different would be the location. There is nothing stopping anyone from producing the same goods in hi-sec. What is the overriding concern that would make it necessary to shift locations for production, according to the economy it doesn't matter where it gets produced as long as it gets produced.. In my view its an irrational desire that necessitates the switching of location. It would only serve to make logistics harder and goods more expensive.
*edit* I don't buy the idea that making things more expensive doesn't matter. |

Tesal
71
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Posted - 2012.12.24 05:26:00 -
[15] - Quote
Varius Xeral wrote:Then you should try reading the threads you're supposedly responding to. Right now the vast majority of industry is totally canned and creates no greater content beyond itself. By making it rewarding to do industry where people want to live and forcing chains to open themselves up to disruption or attack if they want to be competitive, the current mundane production of goods becomes a source of content. Your suggestion that the biggest risk in industry is that people might sell at below the cost to produce is the most blatant proof of its utter dysfunction one could ask for.
Give in to your hatred, strike me down with all of your force.
In an age of jump freighters and giant blue blobs, do you honestly believe supply lines would be open to attack? I don't.
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Tesal
71
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Posted - 2012.12.24 05:30:00 -
[16] - Quote
La Nariz wrote:Tesal wrote:Your proposals, if they went forward, would definitely raise prices and null would consider itself buffed and hi-sec nerfed. I doubt it would have any effect on average players other than making things more expensive, so you have to grind more to afford the same thing. If hi-sec can't compete people won't build there any more. The people in hi-sec would have no choice other than to move to null to continue their industrial activities or unsub their industrial characters.
Your proposals would also place industry firmly within the grasp of established nullsec alliances, shifting profits to them and away from hi-sec. I would view that as a negative thing. Nullsec is run by giant blue blobs and this would centralize even more power in their hands. In my view, nullsec is broken and this would make it even more broken. I would much rather have things the way they are than to change things as you have proposed.
I would also ask the larger philosophical question why is it necessary to shift industry to nullsec. The same things would be produced and in some cases it would even be the same alts producing the same stuff. The only thing that would be different would be the location. There is nothing stopping anyone from producing the same goods in hi-sec. What is the overriding concern that would make it necessary to shift locations for production, according to the economy it doesn't matter where it gets produced as long as it gets produced.. In my view its an irrational desire that necessitates the switching of location. It would only serve to make logistics harder and goods more expensive.
*edit* I don't buy the idea that making things more expensive doesn't matter. It would force people into null just as much as moving L5s to lowsec forced them into low sec  , nice attempt at misdirection and rehashing things that have been gone over ad nauseum. The point isn't to make it so highsec cannot compete the point is to give an incentive to do industry in null. Currently there is no incentive and currently almost-no industry is done in nullsec, imagine that. So is that goonspiracy I'm seeing "grasp off established nullsec alliances." How would providing an incentive for industry outside of highsec break nullsec? It is necessary to give people a reason to do things in nullsec, it comes in the form of an incentive to do industry there. Yes the incentive is necessary because right now industry is to arduous to do for the risk required. Building in nullsec gives people things to protect and others targets to destroy. This is pretty much the farms and fields approach CCP wants to take with nullsec. Its a potential conflict driver and as you complained about blues I'm sure you'd be happy with more wars and territorial conquest going on in nullsec. How do we accomplish all this with a combination of nerfs to highsec industry and buffs to nullsec industry. The details can be argued over in another thread, this is simply what needs to happen.
Just because you assert something over and over doesn't make it true. Your grasping at something to do in nullsec? try pvp. Leave industry to the professionals.
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Tesal
71
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Posted - 2012.12.24 05:44:00 -
[17] - Quote
La Nariz wrote:Tesal wrote: Just because you assert something over and over doesn't make it true. Your grasping at something to do in nullsec? try pvp. Leave industry to the professionals.
And so your argument boils down to "lol yeah right." What a good convincing argument. You know laymen do industry too maybe we should do whats best for all of the game instead of whats best for just one section of it.
No, thats not my argument. Leaving industry in hi-sec is whats best for the game. We have gone an entire decade with hi-sec as it is and it seems to be working OK. Your proposals break things far more than they fix things. I get that you are bored, and have nothing to do, but thats your own fault because you have half of New Eden blue. I hope CCP doesn't listen to you.
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Tesal
87
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Posted - 2012.12.25 03:09:00 -
[18] - Quote
Snow Axe wrote:Sal Landry wrote:And how exactly is nerfing highsec refine rates making nullsec "compelling"? Risk is always and forever part of the equation. Even if you buff null to even equal highsec's production capabilities (which would be substantial), highsec will still win out every time due to its inherent safety. At that point, you go one of two ways - buff nullsec that much more to try and compensate and risk power creep, or nerf highsec and give industrialists an interesting choice - move to null with truly higher profit potential with associated risks, or stay in highsec and eat the taxes in exchange for safety and better market access. Get the numbers right and the decision might be - wait for it - a compelling one for a player to make!
Its not an interesting choice at all. The people in null would make new alt armies to do industry and the hi-sec industrialists would be out of a job. I guess you don't want to wreck the game, just wreck my game.
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Tesal
87
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Posted - 2012.12.25 03:50:00 -
[19] - Quote
La Nariz wrote:Tesal wrote:Its not an interesting choice at all. The people in null would make new alt armies to do industry and the hi-sec industrialists would be out of a job. I guess you don't want to wreck the game, just wreck my game.
How would we wreck your game?
I think my post was pretty clear. |

Tesal
87
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Posted - 2012.12.25 04:10:00 -
[20] - Quote
James Amril-Kesh wrote: Answer: They don't, they're just reaching for any sort of justification to make sure their precious highsec doesn't get nerfed.
The HBC and the CFC have enough power already. To give them more would only make a broken situation even worse. What is being proposed is bad for the game. I hope CCP doesn't listen to you.
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Tesal
87
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Posted - 2012.12.25 04:14:00 -
[21] - Quote
masternerdguy wrote:Tesal wrote:James Amril-Kesh wrote: Answer: They don't, they're just reaching for any sort of justification to make sure their precious highsec doesn't get nerfed.
The HBC and the CFC have enough power already. To give them more would only make a broken situation even worse. What is being proposed is bad for the game. I hope CCP doesn't listen to you. The CFHBC will not be around forever, fortunately. But out of curiosity, how exactly are the evil nullseccers oppressing you so much in hi sec?
You want to take away my toys.
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Tesal
87
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Posted - 2012.12.25 04:28:00 -
[22] - Quote
masternerdguy wrote:Tesal wrote:masternerdguy wrote:Tesal wrote:James Amril-Kesh wrote: Answer: They don't, they're just reaching for any sort of justification to make sure their precious highsec doesn't get nerfed.
The HBC and the CFC have enough power already. To give them more would only make a broken situation even worse. What is being proposed is bad for the game. I hope CCP doesn't listen to you. The CFHBC will not be around forever, fortunately. But out of curiosity, how exactly are the evil nullseccers oppressing you so much in hi sec? You want to take away my toys. Yes.... Good.... Let the entitlement flow through you. Back in my day empire wasn't the go-to place for making a fortune, people actually wanted to live in null. Then again that was the 2008-2009 era. Hi sec has been buffed a lot since then and nullsec nerfed. You actually took away a lot of our toys.
Industry has been pretty much the same for a long time. Which toys exactly were taken from you? |

Tesal
87
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Posted - 2012.12.25 05:05:00 -
[23] - Quote
masternerdguy wrote:Tesal wrote:
Industry has been pretty much the same for a long time. Which toys exactly were taken from you.
One huge one - The anom nerf. This vastly decreased the amount of ISK a null sec resident could acquire. You also took my skiff, which used to be used for mining mercoxit before you guys got your hands on it and turned it into a highly tanked miner for the paranoid. You took the value of our minerals thanks to level 4s and gun mining being viable. Lets not forget the safety improvements to hi sec over the past, you got a safety button to prevent you from killing yourself because you saw something as tl;dr, and now anyone who is a can flipping meanie can be shot by anyone. CCP rebalanced an entire line of ships that were all quite useful in nullsec because hi seccers cried so much about being ganked. And you've gained far more PVE opps in Incursioning, we have incursions too but they mainly cause a logistical headache and often just get cleared as fast as possible to resume business as usual. Unlike hi sec space, our incursion rats are on gates and scram / web. And they hurt. So please, continue about hi sec entitlement.
None of that stuff has anything to do with industry and most of it is internal to hi-sec and doesn't even affect null. Thats a pretty lame list.
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Tesal
87
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Posted - 2012.12.25 05:09:00 -
[24] - Quote
La Nariz wrote:Tesal wrote:I think my post was pretty clear. Now include the logic where nullsec players make highsec industrial alts to do less profitable industry in highsec (assuming highsec industry nerf and nullsec industry buff) instead of doing more profitable industry in nullsec.
Assuming a nerf and buff, the alts that belong to nullsec players will move to nullsec, the rest for the most part will remain in a much nerfed hi-sec. If they can't compete with nullsec they will lose money and go out of business.
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Tesal
96
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Posted - 2012.12.26 20:19:00 -
[25] - Quote
La Nariz wrote:Buzzy Warstl wrote:It is in line.
Rewards in lowsec and NCP null are significantly greater for those with the ability and inclination to grab them, and the rewards for the leaders of the nullsec alliances (those who actually play and win the social game instead of tagging along for the ride) are greater than can be had in any other part of space by a huge margin.
Not broken at all, I sense somebody hasn't realized they aren't playing the game right yet if they aren't reaping the rewards their space offers. It really isn't there is almost no risk in highsec yet highsec makes far more isk/hr than lowsec and nullsec when it comes to industry. You try to ignore this fact but please continue going on about blues and goonspiracy. I have stock in tinfoil producing companies, buy more tinfoil.
The profits in empire aren't that great from industry. Many items sell at a loss at major hubs.
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Tesal
96
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Posted - 2012.12.26 20:24:00 -
[26] - Quote
La Nariz wrote:You pro-status quo people are repeating the same already demolished arguments I'm going to make a gigantic list of all the counters to these things so we can just regurgitate a copy-paste to anyone who spews the same already handled argument.
People asserting things doesn't necessarily make it true.
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Tesal
96
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Posted - 2012.12.26 20:40:00 -
[27] - Quote
La Nariz wrote:Tesal wrote:The profits in empire aren't that great from industry. Many items sell at a loss at major hubs.
The worst part about that is its still more profitable than nullsec industry.
Nullsec can make a 10% or more profit on most anything because its a more difficult location. Its lower volume though. Thats already more than you make in hi-sec. I don't have much experience with Sov null so much, but I assume there is a markup there too.
Ironically, if hi-sec were nerfed and nullsec buffed, you would still be making next to nothing because of competition. So why bother.
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Tesal
96
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Posted - 2012.12.26 20:50:00 -
[28] - Quote
Varius Xeral wrote:Tesal wrote:The profits in empire aren't that great from industry. Many items sell at a loss at major hubs. This isn't a point in your favor. This means that hisec industry is so easy that people pay for the privilege of doing it.
Ouch! My spirit is crushed.
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Tesal
101
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Posted - 2012.12.26 21:24:00 -
[29] - Quote
Varius Xeral wrote:I must say, I wish people had started to push this industry issue a long time ago. It never crossed my mind how borked it was until people pointed it out. Furthermore, the hisec indy tears are a delicious torrent, and will only be better when the hammer actually falls.
Recent history suggests that hi-sec carebears have more pull with CCP than you. You may be waiting a good long while.
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Tesal
102
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Posted - 2012.12.26 23:09:00 -
[30] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:No, I actually like low sec more than sov null, it's just not matching with the various GS posters desires. Not against any lowsec buffs that are in addition to highsec nerfs and nullsec buffs (all relative to industry). So goonspiracy is really all you have, sad.
Goons are in this thread posting the same stuff over and over with wicked glee.
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Tesal
102
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Posted - 2012.12.27 02:45:00 -
[31] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:La Nariz wrote: So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down. I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
1. No, a lobby is dependent on their ability to influence decisions. The largest alliance in EvE decided to push CCP's hands towards their objectives (regardless objectives even being the best in the world, it's still a push) including constant, never ending forum posting and 3rd party web sites. 2. I agree with what you (your bosses) ask at 75%. You demand no less than 100% else it's forum wars and whatever. That talks more about your organization ways than about me. La Nariz wrote: I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
...
E: I should note it was 5-10 randoms that pulled off that huge market manipulation with FW, worth over 5 trillion isk (I think). 5-10 people working together can make a huge difference.
3. I notice how in a first sentence they are put aside to gods and in the next they are randoms. Anyway I don't want to doubt they know more about [XYZ] than me, this does not guarantee that their point of view is neutral or even catering to all the players best interest or even catering to CCP's best interest. 4. That's the bad thing about painting themselves as the vicious villains of EvE: that after enough years people (not me) start to believe your "ruin your game" etc. propaganda as real and react accordingly. Had it been CVA or some other alliance to write up all those nerfs, they'd probably have a much easier way convincing the player base about the various points. I preserved parts of your post here to illustrate the utter lack of reason and borderline stupidity in it. All of this coming from a highsec intellectual. 1. Vaerah Vahrokha wrote:I am alone so I can't really be a "lobby". You reference an arbitrary number and go "I can't be a lobby because I only have X people." This is total crap it allows you to go "you have X people you are a lobby," and then you claim the point argued is wrong for that sole reason. There is no debate over the points' premises or logic just a "anything lobby's say is bad because I said so." I shouldn't need to explain why this is a logic failure. I should also point out that by your newly changed definition ( that you did to attempt to strengthen your own argument), you are also classified as a lobby because as one of the few highsec intellectuals you carry quite a bit of influential girth. All those people in MD believe you and follow you. Oh look there's some influence you must be a lobby to so that means everything you say is bad  . 2. Highsec miners have shown that a dedicated forum war is effective. I appreciate this as well it shows that CCP listens to us unlike other developers of well known MMOs like Blizzard/Activision. 3. I don't put them aside as gods at all, look at the post. Where is the reverence? Where is the sermon? Unless you insinuate that you are a god and that by them being more knowledgeable than you makes them a god. I show that a small group of people can make a huge difference when they apply themselves and I referenced randoms to relate it to your post. 4. Yeah no one buys the "not me" you've had that cute looking tinfoil hat on for quite a while now. [:goonspiracy:] needs to be an icon for these forums.
Somebody needs to carry the banner for evil incarnate. May as well be Goons.
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Tesal
102
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Posted - 2012.12.27 04:02:00 -
[32] - Quote
La Nariz wrote:Tesal wrote:Somebody needs to carry the banner for evil incarnate. May as well be Goons.
More emotional appeals, do you have any actual arguments to make?
Emotional, lol. That was meant to be funny. Obviously I failed.
Seriously though, themittani.com has the talking points on nerfing hi-sec (tl;dr). Is it any wonder that a lot of Goon posts pop up saying nerf hi-sec? Some posts in this thread are 3 in a row from Goons. Looks like forum warriors are busy and on message. Its a Goonspiracy.
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Tesal
109
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Posted - 2012.12.28 02:10:00 -
[33] - Quote
La Nariz wrote:
1. Fear of change, this isn't a reason to keep the game horribly unbalanced.
2. So my non-existant lobby isn't okay because you don't like it.
3. So I am not qualified to advocate for these things because my perception of the future is in error. You are the only all-knowing oracle, taught by Paul Atreides himself, I suppose you had to drink worm vomit to gain this amazing power too.
4 & 5. Trying to intellectualize goonspiracy, lol. Let me toss another relevant detail to this at you. How many of us have posted in this thread? How many of us are there in total? Consider that if we really wanted to inundate you with goons there are plenty of people who cannot help but post who would do so.
You still refuse to answer the simple, do you honestly think out of 10,000 of us that there are no goons interested in industry? That there are none of us who would like to see industry balanced across the sec areas?
E: Above all you realize that aside from point 1 you make no arguments and everything you post boils down to goonspiracy or accusations?
Bad posting is a crime against goondongium.
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Posted - 2012.12.29 00:18:00 -
[34] - Quote
Hans Jagerblitzen wrote:...some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases...
I don't know what your position is at the CSM but much of what has been proposed in this thread has been a scorched earth attack on hi-sec. A massive nerf is neither called for nor needed.
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Posted - 2012.12.29 00:34:00 -
[35] - Quote
Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. |

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Posted - 2012.12.29 00:40:00 -
[36] - Quote
Tyberius Franklin wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. There are a number of individuals who have those standings that would be happy to provide the service to you.
You would have to use an alt corp with alts that have zero standings. If you do it in your main corp the standings revert back to what they were.
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Posted - 2012.12.29 00:54:00 -
[37] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. Personally I have spent the time on 2 characters to have high enough standings to drop a tower any where. Yes it was a lot of long boring distribution missions. But there are people who sell these services via either the creation of a new corp or by having the active members with insuffient standings leave for a week. But in essence it means that people that want the rewards of great manufacturing, research and refining would have to work for it or as i have said otherwise by setting NPC stations at a base 30% it means that people with perfect skills and a refining implant could still get 100% refine out of NPC stations. So Hi-sec would actually be improved for those that put in the time rather than there being little reward for being highly skilled or a high rep in Hi-sec. While allowing those who want to increase their risk via lo-sec for instance could still get perfect refines and great manufacturing without the skill training to perfect and without high reps.
Seems like a great big hassle to me. I would unsub my industrial character and let someone else do the grind. I make more money trading anyway.
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Posted - 2012.12.29 00:59:00 -
[38] - Quote
masternerdguy wrote:
~Didn't want those systems anyway~
Right on brother.
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Posted - 2012.12.29 01:33:00 -
[39] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Hans demonstrating why this CSM has so far been the most effective in producing results and representing the player base. Says the person who earlier pretended the problem didn't exist at all.
Did Goons say you could speak? I thought not.
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Posted - 2012.12.29 02:15:00 -
[40] - Quote
EI Digin wrote:Tesal wrote:Seems like a great big hassle to me. I would unsub my industrial character and let someone else do the grind. I make more money trading anyway. Please unsub, less competition means more money for me.
Nullsec industrialists would roll a ton of new alts to utilize their newfound industrial prowess. You would have less hi-sec competition for sure.
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Posted - 2012.12.30 03:10:00 -
[41] - Quote
Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play.
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Posted - 2012.12.30 03:28:00 -
[42] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be?
How much more lucrative? Double. Half. Quarter. What is it exactly that you want?
I don't think there is an easy answer. If there was an easy answer CCP would have already done it.
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Posted - 2012.12.31 01:25:00 -
[43] - Quote
Frying Doom wrote: Yes part of this is the increase is the increase in trit and pyerite in Null, this does need to occur to help make Null more self sufficient as does the nerf to NPC structures and he buff of player owned ones.
As to moon minerals, yes I agree they are not a faucet nor do I believe that any one material should only occur in Sov space. But top down financing should not occur, a corporation should have its life blood via its members not some super afk mining taken to extremes as moon mining is.
Moon mining is the worst idea ever in this game it actually make the current war dec system look good.
If trit and pye were in null the prices would drop in hi-sec until it is more profitable to haul to null from hi-sec. The only thing you will accomplish is crashing the price.
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Posted - 2012.12.31 01:51:00 -
[44] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: Yes part of this is the increase is the increase in trit and pyerite in Null, this does need to occur to help make Null more self sufficient as does the nerf to NPC structures and he buff of player owned ones.
As to moon minerals, yes I agree they are not a faucet nor do I believe that any one material should only occur in Sov space. But top down financing should not occur, a corporation should have its life blood via its members not some super afk mining taken to extremes as moon mining is.
Moon mining is the worst idea ever in this game it actually make the current war dec system look good.
If trit and pye were in null the prices would drop in hi-sec until it is more profitable to haul to null from hi-sec. The only thing you will accomplish is crashing the price. So the 8 fold increase in the cost of hauling I mentioned would not make this an uneconomic proposal? Crap what the hell is the price of trit 2600 a unit?
Inflicting pain and suffering and making things as inconvenient as possible is not the hallmark of an improvement in the game. Thats a bad idea.
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Posted - 2012.12.31 02:08:00 -
[45] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Yes part of this is the increase is the increase in trit and pyerite in Null, this does need to occur to help make Null more self sufficient as does the nerf to NPC structures and he buff of player owned ones.
As to moon minerals, yes I agree they are not a faucet nor do I believe that any one material should only occur in Sov space. But top down financing should not occur, a corporation should have its life blood via its members not some super afk mining taken to extremes as moon mining is.
Moon mining is the worst idea ever in this game it actually make the current war dec system look good.
If trit and pye were in null the prices would drop in hi-sec until it is more profitable to haul to null from hi-sec. The only thing you will accomplish is crashing the price. So the 8 fold increase in the cost of hauling I mentioned would not make this an uneconomic proposal? Crap what the hell is the price of trit 2600 a unit? Inflicting pain and suffering and making things as inconvenient as possible is not the hallmark of an improvement in the game. Thats a bad idea. So hold on what your saying is that Null should not be given trit and pyerite because they will flood the market but their ability to get goods to the market should not have an increased cost qas that would inflict pain and suffering, so subsequently Null should not therefore be given trit and pyerite. Yeah ok then. The increase in costs will allow Hi-sec to have what it produces its self at a cost slightly above there current price due to the NPC facility nerf and T2 goods sold by dangerous space will just end up having the transport cost added on by the seller, hardly pain and suffering.
There is already a balance of trade in minerals. Making that go away takes away some of the interdependence between null and hi-sec.
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Posted - 2012.12.31 02:18:00 -
[46] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote:Tesal wrote:
Inflicting pain and suffering and making things as inconvenient as possible is not the hallmark of an improvement in the game. Thats a bad idea.
So hold on what your saying is that Null should not be given trit and pyerite because they will flood the market but their ability to get goods to the market should not have an increased cost qas that would inflict pain and suffering, so subsequently Null should not therefore be given trit and pyerite. Yeah ok then. The increase in costs will allow Hi-sec to have what it produces its self at a cost slightly above there current price due to the NPC facility nerf and T2 goods sold by dangerous space will just end up having the transport cost added on by the seller, hardly pain and suffering. There is already a balance of trade in minerals. Making that go away takes away some of the interdependence between null and hi-sec. Yes it does and it will remove Hi-secs largest customer, it will also give people who want to live out in null in an industrial capability a reason to go there without needing a 7 billion isk ship to be able to build something of substance, while with an increase in fuel consumption by jump ships will allow some protection to Hi-secs remain markets and increased POS capabilities.
The bedrock of the game should not be altered on a whim.
Materials would still be moved by jump freighter even if mined in null.
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Posted - 2012.12.31 02:55:00 -
[47] - Quote
Frying Doom wrote: ...Yes it will be an alteration and yes hi-sec does need cushioning against the blow with the increase in jump fuel usage...
Increased jump fuel usage is a nerf on hi-sec, not a buff. Its a barrier to trade.
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Posted - 2012.12.31 03:06:00 -
[48] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: ...Yes it will be an alteration and yes hi-sec does need cushioning against the blow with the increase in jump fuel usage...
Increased jump fuel usage is a nerf on hi-sec, not a buff. Its a barrier to trade. Who would they trade with that requires jump fuel? lo-sec is fairly close to hi and even with the increase in fuel costs would not disable that trade.
Where would the highends come from professor?
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Posted - 2013.01.01 23:20:00 -
[49] - Quote
La Nariz wrote:We have somewhat of a consensus at least:
-Make NPC corps less competitive.
-Make Outposts better.
-Reduce highsec slots and refinery capabilities.
-Rebalance mineral distribution across the ores.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities.
A circle jerk consensus.
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Posted - 2013.01.02 01:11:00 -
[50] - Quote
La Nariz wrote:Tesal wrote: A circle jerk consensus.
A shining example of a ~highsec intellectual~'s contribution to the thread. Please tell us more about your wonderful suggestions to balance highsec industry with the rest of the game. I'm not an intellectual and neither are you.
As for nerfs and buffs, I've already said my piece in this thread. You just don't like what I have to say because it goes against your consensus.
tl;dr Its already balanced. Don't screw it up. |
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Posted - 2013.01.02 02:22:00 -
[51] - Quote
Frying Doom wrote:I believe farmville might be a better game for you.
I tried farmville, I didn't like it.
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Posted - 2013.01.02 02:31:00 -
[52] - Quote
La Nariz wrote:
There is no power divide between null/low/high this is total crap.
There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties.
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Posted - 2013.01.02 02:42:00 -
[53] - Quote
La Nariz wrote:...So you think leaving the game horribly unbalanced is alright just because you hate two groups of people...
Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
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Posted - 2013.01.02 02:48:00 -
[54] - Quote
La Nariz wrote:Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec.
Making things difficult, expensive and not very fun is the alternative that's been proposed. |

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Posted - 2013.01.02 02:52:00 -
[55] - Quote
Nicolo da'Vicenza wrote:Actually player-based adversity is the only real merit of this game.
Thats a good point. |

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Posted - 2013.01.02 02:59:00 -
[56] - Quote
La Nariz wrote:Tesal wrote: Making things difficult, expensive and not very fun is the alternative that's been proposed.
So allowing people to continue doing their same activities with the caveat that if they are using NPC given resources they won't be as competitive as players who use their own resources is: difficult, expensive and not very fun? The same also applies to area safety. You know if that was the case all of nullsec would be unclaimed.
The alternative is legions of POS everywhere. Not very fun.
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Posted - 2013.01.02 03:04:00 -
[57] - Quote
Frying Doom wrote:Tesal wrote:La Nariz wrote:Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec. Making things difficult, expensive and not very fun is the alternative that's been proposed. No making things more effective for people who want to take the risk and cost of building their own structures is what is proposed. The fact that large alliances will need people to mine and manufacture is more fun, the fact that we will not just be stuffed into NPC stations in hi-sec is more fun. The fact that NPC stations will be competitively priced and with the POS revamp people will hopefully be able to publicly rent out their facilities is a lot more fun.
Its a big assumption that POS will stop sucking in a revamp.
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Posted - 2013.01.02 03:11:00 -
[58] - Quote
La Nariz wrote:Tesal wrote: The alternative is legions of POS everywhere. Not very fun.
Why is that not fun, I said it assumes the POS revamp happens? You put up a structure that lets you do things better than other people. Yes you have to defend it and maintain it but the reward is worth it so you keep doing it. It might put an end to the dreaded "corp hopping" because people won't want to lose their POS.
The CFC and HBC will likely not lose a POS. Everyone else will have to worry.
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Posted - 2013.01.02 03:31:00 -
[59] - Quote
La Nariz wrote:Tesal wrote: No the point is that the CFC and HBC will have secure industry. Other people won't. Its not hate, its a self evident situation. Industry will gravitate towards the safe zones.
Except its not secure, there is nothing stopping people from coming to shoot us. No magic bugzapper space police will appear and destroy you when you shoot that Hoarder. Now were trying to waffle to "nullsec is safe" crap.
I didn't say hoarder, I said POS. Your people will form up to defend their stuff against anyone silly enough to attack it. Putting the shoe on the other foot, other people outside of the CFC and HBC get their baby titans killed just for fun. I doubt their industry will be as secure.
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Posted - 2013.01.02 03:42:00 -
[60] - Quote
La Nariz wrote:Tesal wrote: I didn't say hoarder, I said POS. Your people will form up to defend their stuff against anyone silly enough to attack it. Putting the shoe on the other foot, other people outside of the CFC and HBC get their baby titans killed just for fun. I doubt their industry will be as secure.
You asserted that nullsec was safe. I cited a reason contrary to your assertion. The whole premise behind player structures at all is that the player gets some advantage in exchange for protecting and maintaining it. It's one of the things CCP refers to as a "conflict driver" and essential to the farms and fields approach. If you want to be able to go and solo-reinforce stuff then I suggest you put up your own server to do it. Why should you as one person be able to wreck what 10000+ people built together? This all boils down to "I hate CFC and HBC and because one of their members is championing a balance change I have to be against it." What alliance were you in that we killed?
You're not reading what I said and are filling in your own biases to stand in the place of my arguments. |
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Posted - 2013.01.02 22:50:00 -
[61] - Quote
James Amril-Kesh wrote:Vaerah Vahrokha wrote:James Amril-Kesh wrote:Vaerah Vahrokha wrote: Where did I mention any kind of causation between creating 100000000000000 photocopy cry threads and actually getting any kind of effect off them?
In fact you are wasting your time, if CCP EVER makes a buff or nerf based on forums claims they would be falling down to Blizzard levels.
It mirrors the depth of your post. So, you support those who create game balance based on who cries louder on the forums? Got it. Nobody here is crying except for those who want to maintain the status quo. We're presenting reasoned arguments here, in the hopes that CCP will listen to our logic.
And reasoned arguments have been made against it. I trust CCP won't do anything radical.
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Posted - 2013.01.02 23:12:00 -
[62] - Quote
James Amril-Kesh wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical.
"ZOMG everyone will unsubscribe" is not a reasoned argument.
I didn't say that, you did. You just don't like a contrarian point of view so ignore or belittle anyone who questions your line of reasoning.
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Posted - 2013.01.02 23:28:00 -
[63] - Quote
Tyberius Franklin wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical. Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed.
1. there is already a balance between hi, low and null that would be upset. 2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands.
Those are some of my ideas.
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Posted - 2013.01.02 23:34:00 -
[64] - Quote
James Amril-Kesh wrote: If you want to question my line of reasoning, go ahead and do so. I'll provide a logical rebuttal. If all you're going to do is say "NO U" then that's about all you can expect from me.
You need to learn how to read.
Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical.
Its merely a statement that other points were made and a statement against radical change. You didn't logically rebut anything.
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Posted - 2013.01.03 01:19:00 -
[65] - Quote
Frying Doom wrote:Tesal wrote:Tyberius Franklin wrote:Tesal wrote:And reasoned arguments have been made against it. I trust CCP won't do anything radical. Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed. 1. there is already a balance between hi, low and null that would be upset. 2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands. Those are some of my ideas. Ok point 1 Stagnation is not a balance, it was that kind of thinking that got people burned at the stake for saying that the earth was round. Because it is the way it is now in no way makes it right or balance it just makes it what it currently is. Point 2. There is nothing stopping them at the moment from rolling out 15k alts and controlling hi-sec industry by just doing it in hi-sec. The fact that they seem opposed to new indy players from within the game will mean that while they take there own alts to Null, while other Null sec alliances making welcoming gestures to Indy players will actually become more powerful as 15k is only a drop in the bucket compared to 450,000 1. This point is subjective and can be argued either way if you consider one side more fair than another, but its still a point to consider.
2. Null players can come to hi-sec, hi-sec players can't necessarily go to null. If you supplant hi-sec industry, hi-sec industrialists will be out of a job because *many* don't have a null home. That will leave industry probably in the hands of the CFC and HBC, they are the biggest and most powerful and have the most secure space. I think that's something to consider. You don't think this is a legitimate point, but the Devs might. |

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Posted - 2013.01.04 02:14:00 -
[66] - Quote
CCP doesn't just look at forum posts to determine what they nerf/buff, they look at the numbers too. There are 16,000 dead exhumers on the Goon leader board. That number probably did more to bring on the barge nerf than countless miner posts on the forums. I wrote on the forums long before the nerf that CCP would intervene. I saw the numbers on the leader board and came to that conclusion. It was blatantly obvious that something needed to be done.
My bet is that CCP will look at this "Nerf Hi-sec" campaign and will run the numbers for various scenarios and will conclude that the costs outweigh the benefits. They will throw a bone to null, and that will be that.
Can I have some rage filled tears now? |

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Posted - 2013.01.04 04:18:00 -
[67] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:I'm sorry, did you not understand what I said? The CFC does not put up any of their space for rent. None of our corps would be looking for renters. You can try renting from -A-, though I hear you don't talk back to them. And they're a bit out of space right now.
Thats right. Stick it to the man.
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