| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.16 21:19:00 -
[1] - Quote
"Power projection in nullsec is too easy", people say. It encourages mega-empires and means people have to travel really far to find fights. If we removed jump bridges and titan bridges and cynos, empires would be smaller and more localized and people wouldn't have to travel far.
You know, I say moving around in highsec is too easy. Let's have each race's space bordered by lowsec so you have to go through at least one lowsec system to get anywhere. In fact, lets make it so each region works this way. It would encourage people to live locally and there would be more hubs instead of everything running out of Jita.
 This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 16:30:00 -
[2] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: In what sense are you a "citizen" of a hi-sec empire? Do you have any obligations? Any penalty for disloyalty? Do you serve them in any way?
No. At best, you're a mercenary who can uproot and work for a different master at any time with no consequences whatsoever.
I don't want to be a Tippia in this, but tbh hi sec empires do impose some stuff on their citizens, almost nothing if you are a new or poor man, and more if you have more possessions: - Being in a empire corp => tax. - Using a POS => requires standings to the empire and pay charters for the permit. - Extracting PI => tax. - Using an office => rent an office and then pay recurring rental fees. - You must behave else you get policed (Concord). - You must carry what's allowed else you get fined (Customs). - You manufacture / research in empire stations => you pay a fee and it's affected by standings with them. - You trade or issue contracts => you pay a fee. I might miss some more but that's quite enough of interactions and obligations with the empires.
A visitor from Japan in the US must obey the laws and pay the appropriate fees and taxes. That doesn't make him a citizen of the US. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 17:07:00 -
[3] - Quote
it's charmingly naive how you think that sweeping buffs to nullsec won't be regarded as anything but nerfs to highsec by quite a few obnoxiously loud players. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 17:55:00 -
[4] - Quote
Vaerah Vahrokha wrote: As for doing third party transactions, it's not like they always bother forewarning me, I go with a cov ops when 5 minutes before I was in a cov ops, I go with whatever I have handy.
which doesn't make you comparing the risk of losing that ship to the risk that would be involved in running nullsec industry any less laughable. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 18:02:00 -
[5] - Quote
Malphilos wrote:Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period Which material is unavailable in null?
You can't find all moon materials everywhere. R32s are regional (which is why technetium is such a problem), as are R8s. As any given T2 ship requires basically "everything" to build, you are forced to import something as a result, whether it's the T2 ship itself or the materials (it's easier to import the T2 ship than it is to import the missing materials and run a reaction chain on them to build the ship with, hth).
Also, ice. If you're planning on supplying yourself locally, I hope you also only plan on running one type of POS and one type of capital ship, specifically the type who's fuel you can mine locally. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 18:08:00 -
[6] - Quote
your whole idea for npc guards is based on the idea that a nullsec empire would have to be patrolled 24/7.
which is a load of bunk.
which in turn makes the idea a load of bunk. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 18:16:00 -
[7] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Hey, if you are so masochistic to want to play 24/7 like an NPC, be my guest!
I manage to do my thing without doing that: it was your lack of imagination that lead you to do something as foolish as camp your own gates for hours at a time intel channels+scout+paying attention you didn't adapt, and you got crushed in response It might sound strange but "adapt" was exactly what I had to do when told to patrol gates for hours. 
sorry you lived in a terrible corp run by terrible people. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 18:21:00 -
[8] - Quote
Dinsdale Pirannha wrote: Null sec zealots just can't get their heads around the fact that manufacturing caps, supercaps, and other ships is one huge industry.
Less than 5% of total ship production (measured by volume of mineral consumption) so not that huge, sorry. And because of how bad nullsec industry is, doing it is a huge kick in the balls. Supercaps are built in nullsec only because they have to be, caps are only built in nullsec by the most masochistic.
Dinsdale Pirannha wrote:Test and goons both have a T1 ship replacement policy, so they can't be having too much difficulty getting ships to their null sec people. Which we import to our space because importing finished hulls is the only viable way to do it, seeing as industry in nullsec sucks.
I'm not even going to bother replying to the rest of your crackpot tinfoil. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 19:45:00 -
[9] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:Dinsdale Pirannha wrote:(OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won). Wait what? Did something change this weekend? Did a Dev say something? I will email you. I still owe you that email. Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut.
Here's your source: https://twitter.com/CCP_Diagoras
He wrote a few devblogs that were helpful too, such as http://community.eveonline.com/devblog.asp?a=blog&nbid=3407
You're welcome to do the legwork yourself, and if you do, you get a more or less complete picture of mineral consumption in Eve around the beginning of this year. Have fun - it took me about six hours to put it all together. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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corestwo
Goonfleet Investment Banking
1014
|
Posted - 2012.12.20 16:44:00 -
[10] - Quote
http://themittani.com/features/its-time-nerf-highsec
You CAN nerf highsec. And I will honestly be surprised if they do not do something like this when (if, heh) the POS revamp comes around. It Makes SenseGäó This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
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