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Thread Statistics | Show CCP posts - 7 post(s) |

Bane Necran
Appono Astos
963
|
Posted - 2012.12.18 23:37:00 -
[481] - Quote
Weaselior wrote:congrats this is literally a defense of any possible feature set
Either every goon uses literally incorrectly, or Mittani has a lot of alts. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

James Amril-Kesh
RAZOR Alliance
1490
|
Posted - 2012.12.18 23:39:00 -
[482] - Quote
"You used a word incorrectly, therefore your entire argument is wrong." -áObjects in mirror aren't as red as they appear. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
193
|
Posted - 2012.12.18 23:46:00 -
[483] - Quote
James Amril-Kesh wrote:"You used a word incorrectly, therefore your entire argument is literally wrong."
Fixed that for you. No thanks needed. |

Bump Truck
Pator Tech School Minmatar Republic
96
|
Posted - 2012.12.18 23:48:00 -
[484] - Quote
Mr Pragmatic wrote: 1)If you nerf high sec I wonGÇÖt be able to play anymore!
-Missioning and MIning isn't super exciting. The pay out is exciting, you wanna take that away from us?
2)"Null players" just want to kill us all, thatGÇÖs the only reason they bring up a nerf.
-Bull crap argument, Yes they would shoot anyone entering their space.
- Really? I think are division between players, Hi sec players don't want to deal with the drama of null.
3)Null is too dangerous, anyone who goes there getGÇÖs shot immediately.
-What if I want to play solo? Why do I have to make friends? And yes in most cases you will get shot.
4)Null is too safe, itGÇÖs just a sea of blues and I canGÇÖt get access to it.
-So is Hi sec? So why should I leave Hi sec? cause you are jealous of my profit?
5)Nobody could ever mine/mission in low, they would be instantly killed by pirates.
-Yes and while we are at it, lets tank mining ships and put warp stabs on them to reduce the mining yield. So its the same if Hi sec got the nerf.
6)I pay my subscription so I should be able to play however I want, itGÇÖs a SANDBOX.
-Damaging how exactly?
7)If High Sec were nerfed ship costs would increase massively and that is bad.
-If miners have to mine longer for the same amount of minerals, prices of ore would go up, and thus the ship cost.
8)High Sec is the empire and null is the wildlands, so the industry should be in High.
-They don't build Cadillacs and land rovers in Afghanistan, just saying.
don't even care to go on.
Ok you made a lot of points, thanks for reading what I wrote. I'm not really sure what you're getting at here, I'll try to respond to a few of your points.
1) So if the isk payout is the best thing about missions could we buff them with some kind of gold medals? That can't be spent on anything but you can collect them for missioning, maybe there should be a set of achievements you can get (do a mission in every type of ship, use only one gun, use only drones etc). Would that make them worth doing without having economic incentive?
2) Most null empires have an NBSI policy that is true, but becoming blue isn't too hard. You can join a corp in the alliance, get your corp hired, I think you can even buy week passes to dekelein. If you show you are useful you end up with friends not enemies.
I dislike the idea of "HighSec Players", I think we should all just think of ourselves as players. I want everyone else to enjoy the game so they keep playing and making it fun for me. I don't think you should limit yourself to one area and become identified with it, roam, be free, breathe.
3) You can play solo in null, low and wormholes. And friends is a good thing, I like friends!
4) Null is about empire building, it should be possible to build a viable empire there, not a substandard imitation of the NPC empires.
5) I don't want to hurt the miners, I, personally, quite like mining. I just think there should be a reward for taking the risk of doing it for a player empire not NPC's.
6) Respawning ships would never need replacing and would therefore end industry. Therefore they have no place in the game. In the same way a super safe highsec with massive production potential distorts the game.
7) If HighSec get's nerfed ship prices will go up, but if battlecruiser battles become cruiser battles nobody will mind. Hey if we all had to grind for frigates then we'd just fight with those. It doesn't matter what ship you have, it matters what ship you have in relation to everyone else.
That's what I mean with needing enough to compete not needing cheap ships.
8) Maybe. I don't like that real world analogy. Firstly they might have a very advanced industrial base in Afganistan in 100 years, so over time Null should be able to develop.
Secondly I see it more like the colonisation of the americas. At first they are rugged and poor but over time they develop to become industrial powerhouses. That's how null should go.
Hope this helps clarify my points. Fly safe. |

James Amril-Kesh
RAZOR Alliance
1490
|
Posted - 2012.12.18 23:53:00 -
[485] - Quote
Bump Truck wrote:1) So if the isk payout is the best thing about missions could we buff them with some kind of gold medals? That can't be spent on anything but you can collect them for missioning, maybe there should be a set of achievements you can get (do a mission in every type of ship, use only one gun, use only drones etc). Would that make them worth doing without having economic incentive? No, you see, that doesn't work. They need to be able to make isk so that they can buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster... -áObjects in mirror aren't as red as they appear. |

Bump Truck
Pator Tech School Minmatar Republic
96
|
Posted - 2012.12.18 23:56:00 -
[486] - Quote
Bane Necran wrote:Weaselior wrote:congrats this is literally a defense of any possible feature set Either every goon uses literally incorrectly, or Mittani has a lot of alts.
Actually using the word "literally" as an intensifier has a long and established history going back to Mark Twain who wrote "Tom Sawyer was literally rolling in wealth".
Unfortunately it's one of those things like saying "people used to believe the world was flat", which no one has ever seriously believed.
Please see this article as a reference.
|

Bump Truck
Pator Tech School Minmatar Republic
96
|
Posted - 2012.12.18 23:58:00 -
[487] - Quote
James Amril-Kesh wrote:Bump Truck wrote:1) So if the isk payout is the best thing about missions could we buff them with some kind of gold medals? That can't be spent on anything but you can collect them for missioning, maybe there should be a set of achievements you can get (do a mission in every type of ship, use only one gun, use only drones etc). Would that make them worth doing without having economic incentive? No, you see, that doesn't work. They need to be able to make isk so that they can buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster...
And maybe monocles?
Ironically a good nerf would keep these people playing for longer as the arbitrary mountain would be higher.
People love medals, people love shiny.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1957
|
Posted - 2012.12.19 00:04:00 -
[488] - Quote
Bump Truck wrote:James Amril-Kesh wrote:Bump Truck wrote:1) So if the isk payout is the best thing about missions could we buff them with some kind of gold medals? That can't be spent on anything but you can collect them for missioning, maybe there should be a set of achievements you can get (do a mission in every type of ship, use only one gun, use only drones etc). Would that make them worth doing without having economic incentive? No, you see, that doesn't work. They need to be able to make isk so that they can buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster to buy ships and modules to make isk faster... And maybe monocles? Ironically a good nerf would keep these people playing for longer as the arbitrary mountain would be higher. People love medals, people love shiny. Shiny, indeed. Like certificates did for training. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Weaselior
GoonWaffe Goonswarm Federation
4029
|
Posted - 2012.12.19 00:11:00 -
[489] - Quote
Buzzy Warstl wrote: Right here is, however, where you cross the line from reasoned argument to spoiled brat.
What you did to have what you do has no bearing on what others should have and what is in the best interests of the game as a whole.
Grow up already.
i didn't say that, though it is indisputably correct and i wish i had
the harder task clearly deserves the greater reward |

AstraPardus
Lightspeed Enterprises Fidelas Constans
32
|
Posted - 2012.12.19 00:12:00 -
[490] - Quote
I'm a nullsec player and I have no issues with highsec, none at all. Carry on, just as you were...thank you for the burgeoning market and the cheap tritanium, keep up the good work. :3 Every time I post is Pardy time! :3 |
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Weaselior
GoonWaffe Goonswarm Federation
4029
|
Posted - 2012.12.19 00:13:00 -
[491] - Quote
Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" |

Weaselior
GoonWaffe Goonswarm Federation
4029
|
Posted - 2012.12.19 00:13:00 -
[492] - Quote
its basically you reject the very concept of game balance
well good luck with that |

Bane Necran
Appono Astos
963
|
Posted - 2012.12.19 00:20:00 -
[493] - Quote
Bump Truck wrote:Actually using the word "literally" as an intensifier has a long and established history going back to Mark Twain who wrote "Tom Sawyer was literally rolling in wealth".
That is making a distinction between the figurative and literal senses, which is how it's supposed to be used. In your case there's only a literal interpretation, so there's nothing to clarify..
The reason people even think it's an intensifier is because when you clarify something to be literal instead of figurative it's usually more serious. Modern 'intensifiers' are overused so much they've lost all meaning anyway. Like everything being epic. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Weaselior
GoonWaffe Goonswarm Federation
4032
|
Posted - 2012.12.19 00:25:00 -
[494] - Quote
as Buzzy Warstl's argument was rejecting the concept of game balance it acts as a defense only possible feature set because there is no limiting factor of what feature sets are acceptable
hence my use of literally was literally correct
as well as figuratively correct and literally correct in the figurative sense |

Alavaria Fera
GoonWaffe Goonswarm Federation
1958
|
Posted - 2012.12.19 00:26:00 -
[495] - Quote
Weaselior wrote:its basically you reject the very concept of game balance
well good luck with that This path will lead us to enlightenment. A land without any concern for balance, rewards far in excess of what the risk should imply.
High Sec Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
232
|
Posted - 2012.12.19 00:37:00 -
[496] - Quote
Weaselior wrote:Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" Titans are balanced by their cost.
Part of the cost is crap industry in the systems that can build them.
Sounds balanced to me, if you think it's not make a case for that. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Weaselior
GoonWaffe Goonswarm Federation
4033
|
Posted - 2012.12.19 00:50:00 -
[497] - Quote
Buzzy Warstl wrote: Titans are balanced by their cost.
Part of the cost is crap industry in the systems that can build them.
Sounds balanced to me, if you think it's not make a case for that.
this is gibberish and i see no need to make a case against an "argument" that is nothing but the nonsensical assertion that titans (usable anywhere in non-highsec and non-w-space, including npc 0.0 and lowsec) are balanced by conquerable 0.0 having poor industry
it is such gibbering insanity that there is no actual logic to attack, one can merely say it aloud and marvel and tell people to behold the best argument buzzy warstl could come up with to oppose the clear need for rebalancing industry and allow them to draw what conclusions they will |

James Amril-Kesh
RAZOR Alliance
1490
|
Posted - 2012.12.19 00:51:00 -
[498] - Quote
Buzzy Warstl wrote:Weaselior wrote:Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" Titans are balanced by their cost. That was the original intent, back when their guns could blap subcaps, their DD was AoE, and they had drone bays. Then they became horribly proliferated to the point where people were camping gates with titans. Now titans are balanced by the fact that they're much less useful in any combat scenario except blapping carriers and dreadnoughts or structure shoots where you don't want to be forced to stay put for 5 minutes at a time. -áObjects in mirror aren't as red as they appear. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2258
|
Posted - 2012.12.19 01:21:00 -
[499] - Quote
Tippia wrote:SegaPhoenix wrote:Most of null space is borderline useless and should really be no less profitable than the best system in highsec. The problem is that, to solve that, you have to nerf highsec. Simply buffing low and null so that, at worst, they are as good as the best highsec systems would wreak havoc with the economy.
I don't believe that hisec must necessarily be nerfed in order for a buff to nullsec to be possible without wreaking havoc with the economy. Simply allowing player-owned facilities to be as effective and efficient as NPC facilities (refineries in particular) would be a huge buff to nullsec without damaging hisec at all. Day 0 advice for new players: Day 0 Advice for New Players |

Alavaria Fera
GoonWaffe Goonswarm Federation
1959
|
Posted - 2012.12.19 01:21:00 -
[500] - Quote
James Amril-Kesh wrote:Buzzy Warstl wrote:Weaselior wrote:Buzzy Warstl wrote: It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"
"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game" Titans are balanced by their cost. That was the original intent, back when their guns could blap subcaps, their DD was AoE, and they had drone bays. Then they became horribly proliferated to the point where people were camping gates with titans. Now titans are balanced by the fact that they're much less useful in any combat scenario except blapping carriers and dreadnoughts or structure shoots where you don't want to be forced to stay put for 5 minutes at a time. You can also still camp gates with smartbombing titans ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Weaselior
GoonWaffe Goonswarm Federation
4033
|
Posted - 2012.12.19 01:47:00 -
[501] - Quote
Mara Rinn wrote: I don't believe that hisec must necessarily be nerfed in order for a buff to nullsec to be possible without wreaking havoc with the economy. Simply allowing player-owned facilities to be as effective and efficient as NPC facilities (refineries in particular) would be a huge buff to nullsec without damaging hisec at all.
it would go a long way, yes, which is why i focus a lot on those in my article about how to fix 0.0 industry. merely having perfect refines in a pos would be amazing.
however it doesn't fix t2 issues in particular (t2 ship size relative to maximum sustainable import costs making t2 ship construction in 0.0 price uncompetitive) and it doesn't fix basic competitive issues: if I can make a pos have perfect refines I'm still paying orders of magnitude more in slot costs (fuel costs >>>>>>> slot costs) and the entire job can be destroyed rather than being built in absolute safety creating a large risk premium (you can never do anything to a job installed in a station, a job in a destroyed pos is gone)
the slot costs and the capital risk are not borne by the highsec industrialist, but the 0.0 industrialist gains nothing for paying them
basic nerfs to highsec have been needed for other areas and have been very successful in the past, such as the PI tax nerf which properly incentivized 0.0 PI and poco ownership. highsec's industry has been insanely overbuffed for some time, preventing the proper buffs needed for 0.0 industry to work |

Tesal
61
|
Posted - 2012.12.19 02:24:00 -
[502] - Quote
Please save us from ourselves. We are drowning in our wealth. |

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.19 02:26:00 -
[503] - Quote
When going to blow up some hapless empire guy I literally get lost trying to decide which ship I want to use bring back images |

Lance Rossiter
CHAINS Corp
37
|
Posted - 2012.12.19 02:32:00 -
[504] - Quote
It's already the case that, in high sec:
You can't source the materials required to build basically anything via gathering, as there are no native sources of Zydrine. Public Material Research slots are universally locked up for 15 days in advance (and this extends right down to the quietest parts of low sec). Other sorts of slot are perpetually unavailable on a system-by-system basis. Planetary Interaction resource levels are abymsal. Availability of decent exploration sites is extremely low with massive amounts of competition. The levels of anomalies, etc. are harshly restricted to the most basic and least exciting.
I got sick of being interrupted constantly in low sec so I planned a break in high sec...I don't think I lasted a whole day. It was too barren.
People bring up missioning in high sec a lot, and for good reason...because it's just about the only thing you can do there that's beyond entry-level frigate / early cruiser gameplay: and you have to bear in mind that this is the supposed forging ground for new players to get the confidence and resources to move into low and null. It's not surprising many of 'em don't make that transition with what they've got to go on - in a world where you need Tech II to be viable and you can't even supply your own Tech I? Of course they grow dependent on the sorts of markets that you can only find in high sec.
I think EVE is a great game and certainly the most successful sandbox on the market, but I wish there was more viability for building and creating across all the different types of space, and that includes high sec. |

Zeko Rena
ENCOM Industries
43
|
Posted - 2012.12.19 02:43:00 -
[505] - Quote
Lance Rossiter wrote:It's already the case that, in high sec:
You can't source the materials required to build basically anything via gathering, as there are no native sources of Zydrine. Public Material Research slots are universally locked up for 15 days in advance (and this extends right down to the quietest parts of low sec). Other sorts of slot are perpetually unavailable on a system-by-system basis.
I source my Zydrine either from scanning down Grav sites, found one yesterday with Jaspet in it (0.5 system), or refining mission loot. Research needs you just need to setup a POS, boring part is grinding the rep
So you can get around both those issues, but it can be time consuming. |

Yonis Kador
Transstellar Alchemy
215
|
Posted - 2012.12.19 02:49:00 -
[506] - Quote
I would think that the price of goods is primarily determined by supply and demand....not CCP buffs. It's been stated in this thread that 71 percent of characters reside in high sec and that this is proof they "have it too good." I disagree. It is proof of nothing more than that 71 percent of characters are located there. We can make all kinds of suppositions based on this single data point. 71 percent of all characters dislike systems with ABC ores, 71 percent of all characters like being near trading hubs, 71 percent of all characters like Concord protection, on and on... Null sec industry will never be competitive with high sec industry if 71 percent of all characters are in high sec. CCP can buff till they drop. Unless high sec is abolished, demand will still dictate price and the demand is still going to be in high sec. Besides, sovereignty has its costs. I'll admit that if the value of the ABC ores and moon minerals drop to such a degree that those activities are no longer profitable then you can make a case for a buff since the prospect of wealth is what drives many players to null. But just because a DCII costs 10 mill in null is insufficient reason to support a high sec nerf. The counterargument could be that maybe null residents are able to obtain high sec goods too easily. Maybe shopping local should be incentivized or jfs should be nerfed. Null could also work on developing content that draws players to the region to improve its own economy. If this is a game of sheep and wolves, no amount of stick is going to make sheep become wolves. They will not graze in a lion's den because it is the only source of greenery. Even if they do, the lions will only tolerate them for so long. It just seems to me that when the best content null has produced thus far is a campaign to terrorize sheep, destroy their property, and reduce all mining activity in high sec for 30 days, there really should be no question why immigration suffers.
Yonis Kador "He who fights and runs away lives to fight another day." |

No Alibi
Shadow Brokers
0
|
Posted - 2012.12.19 02:50:00 -
[507] - Quote
Don't need a "Rep" in low sec.... I fly by the seat of my pants, No wonder my-áass is always on fire! |

Buzzy Warstl
The Strontium Asylum
232
|
Posted - 2012.12.19 03:13:00 -
[508] - Quote
Weaselior wrote:Buzzy Warstl wrote: Titans are balanced by their cost.
Part of the cost is crap industry in the systems that can build them.
Sounds balanced to me, if you think it's not make a case for that.
this is gibberish and i see no need to make a case against an "argument" that is nothing but the nonsensical assertion that titans (usable anywhere in non-highsec and non-w-space, including npc 0.0 and lowsec) are balanced by conquerable 0.0 having poor industry it is such gibbering insanity that there is no actual logic to attack, one can merely say it aloud and marvel and tell people to behold the best argument buzzy warstl could come up with to oppose the clear need for rebalancing industry and allow them to draw what conclusions they will How cute, look at the poor nullbaby raving because he knows I'm right and doesn't like it. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2258
|
Posted - 2012.12.19 03:17:00 -
[509] - Quote
Weaselior wrote:it would go a long way, yes, which is why i focus a lot on those in my article about how to fix 0.0 industry. merely having perfect refines in a pos would be amazing.
however GǪ it doesn't fix basic competitive issues: if I can make a pos have perfect refines I'm still paying orders of magnitude more in slot costs (fuel costs >>>>>>> slot costs) and the entire job can be destroyed rather than being built in absolute safety creating a large risk premium (you can never do anything to a job installed in a station, a job in a destroyed pos is gone)
You need to follow my writings more closely :)
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Tessidar
Bat Country Goonswarm Federation
707
|
Posted - 2012.12.19 03:20:00 -
[510] - Quote
Buzzy Warstl wrote:Can't argue with that logic, because you're just attacking me instead of disputing my point.
you have to actually have a point for someone to dispute it EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |
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