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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Gillia Winddancer
Shiny Noble Crown Services
157
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Posted - 2012.12.16 20:04:00 -
[121] - Quote
Bump Truck wrote:Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.
We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.
So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.
Thanks for the input. I discuss this in point 2 in my list. There are loads of industrialists in Null, just not enough to make the Null alliances autonomous. IMO this attitude is a big problem ATM, trying to split the game down the middle into the safe industrial zone and the pvp arena. I want to go the other way and mix everyone up.
Well, finally someone who at least recognizes where the actual problem lies.
Now an extra cookie to you if you can list the exact current EVE mechanics which prevents this mixture from happening. We all know that "risk is too high" is the dominant reason but what causes it to be just that? |
Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 20:05:00 -
[122] - Quote
Skydell wrote:I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys. That's where the mystical CSAA are.
Usually you find out about supercaps in build from spais. Which is why you have to be pretty careful about things like POS roles (and of course using alt corps).
That said, with reinforce timers, you can be sure when you have shot the pos, when you return to finish the job there's be a swarm of carriers on it and Boat and several blobs. Thus, you might as well not bother. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Bump Truck
Pator Tech School Minmatar Republic
66
|
Posted - 2012.12.16 20:09:00 -
[123] - Quote
Yorg Brazen wrote:Asuri Kinnes wrote:No actually, it's not "as obvious as the nose on my face". When Null Sec anoms were first buffed - people moved from Hi-sec to Null-sec, either through renting space, joining renting alliances or joining other corps/alliances already established. In addition, hi-sec money making alts of null sec'ers were moved back to Null - also increasing the Null Sec population (because the money making alt would log in, and live in Null-Sec, not Hi-Sec). So no, tbqh, most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space. Pretty obvious, tbqh.... Apparently, you have a difficulty in reading the OP's post as he actively calls for a high sec nerf. If you had read the post at all, it is clear he DOES give a damn how high sec players play and and does not "just want to live in their space". If he were actually interested in a risk reward balance , why call for high sec nerfs only, and not more null sec buffs? Frankly I havent seen you offer one solution for null sec buffs, which makes you irrelevant.
Apparently you have difficulty in reading my post.
I'm not calling for a nerf, I'm saying it is a possibility and has to be discussed. I'm well aware it's not a simple fix just to nerf highsec and walk away, as I posted earlier in this thread.
There needs to be a lot of change and a HIgh Sec nerf might have to be part of that, though I'm not calling for it here.
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Asuri Kinnes
Adhocracy Incorporated Adhocracy
663
|
Posted - 2012.12.16 20:09:00 -
[124] - Quote
Yorg Brazen wrote:Asuri Kinnes wrote:No actually, it's not "as obvious as the nose on my face". When Null Sec anoms were first buffed - people moved from Hi-sec to Null-sec, either through renting space, joining renting alliances or joining other corps/alliances already established. In addition, hi-sec money making alts of null sec'ers were moved back to Null - also increasing the Null Sec population (because the money making alt would log in, and live in Null-Sec, not Hi-Sec). So no, tbqh, most of the Null sec players responding to this thread (and indeed the OP) probably don't give a dam where you (or anyone else for that matter) plays, they just want to be able to build their empires and live in their space. Pretty obvious, tbqh.... Apparently, you have a difficulty in reading the OP's post as he actively calls for a high sec nerf. If you had read the post at all, it is clear he DOES give a damn how high sec players play and and does not "just want to live in their space". If he were actually interested in a risk reward balance , why call for high sec nerfs only, and not more null sec buffs? Frankly I havent seen you offer one solution for null sec buffs, which makes you irrelevant. He states that a hi-sec nerf *may* be necessary, and arguments why it can't be nerfed aren't very strong (and even points to game balance as whole) for reasons why.
More null-sec buffs only would (as was proven with the anomalies buff/nerf) unbalance things further, requiring CCP to nerf things again.
I've had my input in other threads about how if Null Sec is for "empire building", why it is *more* desirable to have funding for alliances be "ground up" instead of top down. There will always be a need for top down income (so that sov bills / upgrades / infrastructure can be paid for) at the same time, it is *VERY* desirable to be able to make a living in Null sec (either through industry or whatever) both from an Alliance Leadership level, and a foot soldiers point of view.
Right now, with the mechanics in place, making a living in null sec is only just as rewarding (counting interruptions) as making the same living in Hi-sec (effectively very low risk of interruption/loss). It just doesn't make a lot of sense to.
Manufacturing in NullSec is stupid difficult compared to the ease of refining/researching/manufacturing in Hi-sec, so very few people are willing to put up with the BS required.
Again - no one is asking to be able to force people to move from one area to another, just to make it more attractive to *live* in null sec.
Interdict Hi-Sec - it's the only way to be sure... |
Natsett Amuinn
GoonWaffe Goonswarm Federation
760
|
Posted - 2012.12.16 20:12:00 -
[125] - Quote
Where would you recommend someone who just wants to build and sell stuff, to make ISK, play EVE?
Where would you recommend someone run a PoS play if he doesn't have the skills to build super caps? |
Skydell
Space Mermaids Somethin Awfull Forums
356
|
Posted - 2012.12.16 20:12:00 -
[126] - Quote
Natsett Amuinn wrote:
Consider what you need to do in order to actually build a super cap. 7 or 8 months of skill training? Never even run a PoS before.
Someone starts a thread in GD it would be titled,
I want to run a PoS, He's willing to join a null corp and move to null if that's the better option.
The whole If I were you, you would be me thing. I can already build Supers and fly them. Putting up a cap assembly array is something an alliance like Goons should see as something you do to make capitals as well as supers. With the new fuel blocks, just having one anchored was my primary point. They are eating the same amount of fuel either way. My guess is the real problem in Deklein is finding an open moon though I could be wrong on that. The real question is, how many moons in Deklein are used as purely safe sots and how many have some simple BPO running off copies for the simple reason they will come in handy and it's one less thing you need to import? |
Marlona Sky
D00M. Northern Coalition.
2296
|
Posted - 2012.12.16 20:15:00 -
[127] - Quote
No one wants to nerf high sec. We want to balance high sec.
Remove local, structure mails and revamp the directional scanner! |
Bump Truck
Pator Tech School Minmatar Republic
66
|
Posted - 2012.12.16 20:17:00 -
[128] - Quote
Gillia Winddancer wrote:Bump Truck wrote:Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.
We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.
So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.
Thanks for the input. I discuss this in point 2 in my list. There are loads of industrialists in Null, just not enough to make the Null alliances autonomous. IMO this attitude is a big problem ATM, trying to split the game down the middle into the safe industrial zone and the pvp arena. I want to go the other way and mix everyone up. Well, finally someone who at least recognizes where the actual problem lies. Now an extra cookie to you if you can list the exact current EVE mechanics which prevents this mixture from happening. We all know that "risk is too high" is the dominant reason but what causes it to be just that?
Ooh cookie.
Um I think to hold sov you need to play a very competitive game. You need to have a lot of people in your alliance and you need to keep them as happy as possible.
This means you can't really ask them to build an industrial base in null on principle when you could just ISK up in high sec and import everything you need. Moreover you would be at a huge disadvantage to those who did import, and they would take your space for your foolishness.
There's a whole array of game mechanics that contribute to this, mostly it's mining in null, manufacturing and trading and ratting which need to be buffed and made the obvious thing to do if you live in null. When this is done making it harder to trade with highsec and nerfing highsec a bit would complete the changes.
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DarthNefarius
Minmatar Heavy Industries
465
|
Posted - 2012.12.16 20:23:00 -
[129] - Quote
Bump Truck wrote: 2)"Null players" just want to kill us all, thatGÇÖs the only reason they bring up a nerf.
-Many players who live in null are involved in trade and industry, many of them have allies and friends, they donGÇÖt just shoot everyone they see for no reason.
I read up to this point and knew you don't have a clue of what you are talking about. Ironic-áfact: In the future the pirates and PVPers will likely have no bounties on them, while the risk averse carebears will run around with "wanted" marked across their face. |
Yorg Brazen
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.16 20:24:00 -
[130] - Quote
Bump Truck wrote:In an effort to fix the risk reward balance in EVE it is possible CCP may need to apply a nerf to high sec, here are the most common arguments people use to say that idea is GÇ£impossibleGÇ¥, I donGÇÖt think any of them are reasonable and I think a Highsec Nerf needs to be on the table.
Apparently you have trouble reading your own posts. If it is only a "possibility" then why does it NEED to be on the table? A better word would be "may" or "possibly".
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Helena Russell Makanen
Deep Core Mining Inc. Caldari State
166
|
Posted - 2012.12.16 20:27:00 -
[131] - Quote
Bump Truck wrote: Blah blah blah.... "This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few."
TL;DR, High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is. The evidence of this is that 71% of players choose to live there when it is 1/7th of the space in the game. The arguments that this is impossible arenGÇÖt very strong.
Sooooo first high sec'ers are 'an irrational few' then suddenly you state 71% of folks live and play there. You went on and on and onnnnnn only to contradict yourself lol?
"If a miner needs to go to the bathroom, for instance, I ask that they dock up first, or at the very least ask the Supreme Protector for permission to go."-á --á James 315 - aka - the miner bumper |
Gillia Winddancer
Shiny Noble Crown Services
157
|
Posted - 2012.12.16 20:34:00 -
[132] - Quote
Bump Truck wrote:Gillia Winddancer wrote:Bump Truck wrote:Gillia Winddancer wrote:In a way I find it amusing that people want more high sec dwellers in null-sec, in particular industrialists and at the same time want more activity of the pew-pew kind. These two wishes simply cannot mix in EVE's current state regardless of how you end up balancing sources of ISK anywhere in the game.
We all know why industrialists avoid low and null-sec. We all know why null-sec (and low-sec) wants more people and activity.
So yeah, it is very amusing indeed. All these wishes that at the same time clash against each other yet everyone seem completely oblivious considering these arguments have been ongoing for who knows how long now.
Thanks for the input. I discuss this in point 2 in my list. There are loads of industrialists in Null, just not enough to make the Null alliances autonomous. IMO this attitude is a big problem ATM, trying to split the game down the middle into the safe industrial zone and the pvp arena. I want to go the other way and mix everyone up. Well, finally someone who at least recognizes where the actual problem lies. Now an extra cookie to you if you can list the exact current EVE mechanics which prevents this mixture from happening. We all know that "risk is too high" is the dominant reason but what causes it to be just that? Ooh cookie. Um I think to hold sov you need to play a very competitive game. You need to have a lot of people in your alliance and you need to keep them as happy as possible. This means you can't really ask them to build an industrial base in null on principle when you could just ISK up in high sec and import everything you need. Moreover you would be at a huge disadvantage to those who did import, and they would take your space for your foolishness. There's a whole array of game mechanics that contribute to this, mostly it's mining in null, manufacturing and trading and ratting which need to be buffed and made the obvious thing to do if you live in null. When this is done making it harder to trade with highsec and nerfing highsec a bit would complete the changes.
No, when I talk about game mechanics, I mean the core gameplay itself. The way flying works, the way docking works, the way combat works etc etc. Then as an extreme example, imagine yourself being a solo industrialist that want to mine in null-sec. You are perhaps a relatively new player who wants to make it on your own or with a small group of friends and not rely on existing groups. Or perhaps earn some quick cash the industrial way. (Once again, going back to player retention, I wouldn't be surprised if many newer players have this exact mentality, despite knowing at the same time that EVE is a harsh game)
You are in a high-sec system bordering to low-and then from there null with a mining ship of the more expensive kind. Maybe you have a friend or two alongside. The area has a moderate traffic.
With the current mechanics, what problems do you see here? What problems do you see if you end up all the way in null-sec or half-way there?
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Asuri Kinnes
Adhocracy Incorporated Adhocracy
663
|
Posted - 2012.12.16 20:38:00 -
[133] - Quote
Helena Russell Makanen wrote:Bump Truck wrote: Blah blah blah.... "This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few."
TL;DR, High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is. The evidence of this is that 71% of players choose to live there when it is 1/7th of the space in the game. The arguments that this is impossible arenGÇÖt very strong.
Sooooo first high sec'ers are 'an irrational few' then suddenly you state 71% of folks live and play there. You went on and on and onnnnnn only to contradict yourself lol? http://www.youtube.com/watch?v=7MZD6-vGQms - Fan Fest presentation on the economy. 71% is wrong. Also "players" is wrong - the only information we have comes from CCP, and they've never (to the best of my knowledge) performed a census. So these are snapshots of where *someone* was logged in on a character - it conveys *no information* on how the actual players "self identify".
For example, of my three accounts (currently logged in) all three are in hi-sec at the moment. NONE of them is a "hi-sec" dweller.
So those numbers can't show where "players" live/work/fight.
Just an FYI.
Interdict Hi-Sec - it's the only way to be sure... |
Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.16 21:02:00 -
[134] - Quote
Bump Truck wrote:There's a whole array of game mechanics that contribute to this, mostly it's mining in null, manufacturing and trading and ratting which need to be buffed and made the obvious thing to do if you live in null. When this is done making it harder to trade with highsec and nerfing highsec a bit would complete the changes.
Not enough checks on the banking system.
Restrict the movement of iskies between null and empire, and I'll bet things change. Not that it's going to happen as multiple accounts are good for CCP, but it would make empire income less attractive and increase the relative value of null ratting, etc at the same time. This adds value to the prime spots and drives conflict. Many ways to skin a cat.
Also, with the advent of PLEX calls to nerf income for one area have real world implications as well.
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Yorg Brazen
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.16 21:05:00 -
[135] - Quote
Asuri Kinnes wrote: 71% is wrong. Also "players" is wrong - the only information we have comes from CCP, and they've never (to the best of my knowledge) performed a census. So these are snapshots of where *someone* was logged in on a character - it conveys *no information* on how the actual players "self identify".
For example, of my three accounts (currently logged in) all three are in hi-sec at the moment. NONE of them is a "hi-sec" dweller.
So those numbers can't show where "players" live/work/fight.
Just an FYI.
I think you have missed the point of her post. The actual percentage is irrelevant, although I suspect it is close. She was pointing out, correctly, how the OP has clearly contradicted himself, calling hi sec dwellers an "irrational few" then turning around and stating they are 71% of the population.
Similarly, he called for a highsec nerf, then denied calling for one. Rather silly. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 21:18:00 -
[136] - Quote
Bump Truck wrote:Um I think to hold sov you need to play a very competitive game. You need to have a lot of people in your alliance and you need to keep them as happy as possible. Nonsense, we all know blobs are trivial to put together and blue lists are basically what is killing null.
If it was that hard, why nullsec wouldn't be all blue, that's what GD told me, and I trust GD's elite NPC corp alts. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.16 21:19:00 -
[137] - Quote
"Power projection in nullsec is too easy", people say. It encourages mega-empires and means people have to travel really far to find fights. If we removed jump bridges and titan bridges and cynos, empires would be smaller and more localized and people wouldn't have to travel far.
You know, I say moving around in highsec is too easy. Let's have each race's space bordered by lowsec so you have to go through at least one lowsec system to get anywhere. In fact, lets make it so each region works this way. It would encourage people to live locally and there would be more hubs instead of everything running out of Jita.
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
Weaselior
GoonWaffe Goonswarm Federation
3985
|
Posted - 2012.12.16 21:28:00 -
[138] - Quote
Skydell wrote: If I were you? I'd have a POS deep in the heart of Deklein and it would have a Capital Ship Maintenance array and assembly and I would push it so every other POS had one too. Good luck figuring out what ones are actually making titans and what ones are decoys.
it is trivially easy to discover which csaas are active as long as you can get a single character in the alliance, you don't even need roles |
Scatim Helicon
GoonWaffe Goonswarm Federation
1166
|
Posted - 2012.12.16 21:47:00 -
[139] - Quote
Asuri Kinnes wrote:http://www.youtube.com/watch?v=7MZD6-vGQms - Fan Fest presentation on the economy. 71% is wrong. Also "players" is wrong - the only information we have comes from CCP, and they've never (to the best of my knowledge) performed a census. So these are snapshots of where *someone* was logged in on a character - it conveys *no information* on how the actual players "self identify".
For example, of my three accounts (currently logged in) all three are in hi-sec at the moment. NONE of them is a "hi-sec" dweller. In the Q&As towards the end of that presentation that point is specifically raised. I'm the one standing up and raising it.
The answer given is...not exactly satisfactory
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Sal Landry
School of Applied Knowledge Caldari State
6
|
Posted - 2012.12.16 22:10:00 -
[140] - Quote
corestwo wrote:Power projection in nullsec is too easy. It encourages mega-empires and means people have to travel really far to find fights. If we removed jump bridges and titan bridges and cynos, empires would be smaller and more localized and people wouldn't have to travel far.
Of course, the same could be said for highsec. You can safely autopilot almost anywhere you want Let's have each race's space bordered by lowsec so you have to go through at least one lowsec system to get anywhere. In fact, lets make it so each region works this way. It would encourage people to live locally and there would be more hubs instead of everything running out of Jita. What an original plan you have there. |
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Ginger Barbarella
Estel Arador Corp Services
335
|
Posted - 2012.12.16 22:57:00 -
[141] - Quote
Stopped reading at "null player"... WTF is a "null player"?!?!? Are you talking about nullbears?!? Or those l337 null sec'ers who never talk about the brigade of high sec alts that make all their money?
Oh, and wall of text blah blah blah Search Function blah blah nerf blah blah... Fly Minmatar Air --- "Trust in the Rust!" |
Alavaria Fera
GoonWaffe Goonswarm Federation
1931
|
Posted - 2012.12.16 23:03:00 -
[142] - Quote
Highsec, truly the sacred cow. If you harm it, there will be stuffs for people to have.
Can I have? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Antisocial Malkavian
Antisocial Malkavians
246
|
Posted - 2012.12.16 23:06:00 -
[143] - Quote
Krixtal Icefluxor wrote:Most who post about nefring high sec are just bitter about life and want to upset and get a reaction from other folks.
That's all really.
.
yeah, IE that one corp that has more replies than any other here. Starts with G
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |
baltec1
Bat Country
3316
|
Posted - 2012.12.16 23:12:00 -
[144] - Quote
You know something is wrong when a single high sec system has more industry slots than entire regions of null. |
Ptraci
3 R Corporation The Irukandji
752
|
Posted - 2012.12.16 23:13:00 -
[145] - Quote
Ocih wrote:Every fleet is judged by it's zerg power, Every Alliance is judged by its Blob potential. For a bunch of people that are all about fun, you spend an awful lot of time fixated on I-Win.
You're talking about the large alliances and coalitions, and there I agree. However there is a level where the smaller alliances can roam and fight each other in kitchen-sink fleets and have reasonably evenly matched and fun fights. Those are the ones we live for. Not the multi-region coalition-wide CTA's where you show up only in the standard, approved ship, and move your 300+ blob against someone else's 300+blob and try to figure out what the hell is happening thanks to TiDi. Those happen too, but they're not what we live for.
Good-fites are few and far between, but no one minds losing a ship in those. It's fun. Losing a ship to a blob/camp.... meh, it happens and you deal with it. It's part of the tax. We certainly don't have any mercy to the poor sucker who jumps into our 20+ fleet while it's sitting on a gate, and we expect none when the situation is reversed. That's just nullsec.
Unlike carebears who start screaming to CCP because they fail to understand the rules of the game they're playing and that their own action/inaction is what cost them their ship.
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Jenn aSide
STK Scientific Initiative Mercenaries
666
|
Posted - 2012.12.16 23:20:00 -
[146] - Quote
Buzzy Warstl wrote:I find myself wondering if it is even possible to "nerf" highsec sufficiently to cause any significant player movement, since the reasons why people play in highsec in general have very little to do with reward and very much to do with risk and resource availability.
They moved L5 missions to lowsec because they were "too easy" in highsec and the payouts were too high, the players didn't follow, the L5 missions are still there and run by a few skilled and risk tolerant individuals.
Lowsec and NPC nullsec missions pay considerably more than highsec missions, yet people still stick to highsec.
Capital ships were moved out of highsec because they were too powerful for controlled space and people should need to accept some risk to play with the best toys in the game, still most players stick to highsec.
The best ores and mining opportunities are only available outside highsec, yet the highsec belts are stripped by downtime on a regular basis.
I therefore contend that it is *not possible* to nerf highsec sufficiently to cause a significant change in player behaviour without removing it entirely as a part of the game.
I don't see anyone talking ahout player movement here, if so, point me to their posts. High Sec people always default to that "you just want me to move to null sec/play your way" argument that is BS.
I'm definintately not talking about that at all. i don't care who goes to null and who doesn't. What i do care about is the overall balance and health of the game, which is why I and peole like me aren't asking for anything we do to be buffed, but rather CCP look at the Rsik/EFFORT/reward balance of the game.
So stop imagining you know what we want and listen to what we TELL you we want. You don't see us asking for more 10/10s or for ccp to get rid of the Anom Nerf that caused a lot of the current problem (while fixing another porblem).
We KNOW they can't buff null sec without screwing up the game for eveyone else (we saw it when every system was equally upgradeable) but we also know the status quo cannot be allowed to continue. High Sec People are just to narrow minded/greedy to see it. |
Ptraci
3 R Corporation The Irukandji
752
|
Posted - 2012.12.16 23:21:00 -
[147] - Quote
corestwo wrote:Power projection in nullsec is too easy. It encourages mega-empires
I think mega-empires are a human condition. You see them everywhere, not just in EVE. Countries. Corporations. Family fortunes. They are part of the natural imbalance not only of materials, but also of talent to exploit, market and manufacture them. Even if "alliance A" had exactly the same numbers of people and resources as "alliance B", one would emerge as the victor simply because it's more organized, people put more time and thought into it, etc.
But empires collapse. Fortunes are lost. Countries are conquered or destroyed by internal strife, and corporations eventually go broke, either because they are ripped off, ripped apart, or simply lose focus. None of that has to do with power projection. That's just one factor in an ocean of variables. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1932
|
Posted - 2012.12.16 23:21:00 -
[148] - Quote
baltec1 wrote:You know something is wrong when a single high sec system has more industry slots than entire regions of null. No that's fine because we don't produce out here anyway.
Nerf mineral compression, by the way. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Jenn aSide
STK Scientific Initiative Mercenaries
666
|
Posted - 2012.12.16 23:25:00 -
[149] - Quote
Ginger Barbarella wrote:Stopped reading at "null player"... WTF is a "null player"?!?!? Are you talking about nullbears?!? Or those l337 null sec'ers who never talk about the brigade of high sec alts that make all their money?
Oh, and wall of text blah blah blah Search Function blah blah nerf blah blah...
lol +1
Half of my toons (all slots filled on 4 accounts) operate in high sec. So as a High Sec resident I say nerf me please :) :) . |
Felicity Love
Occupational Hazard Sentinels of Sukanan Alliance
16
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Posted - 2012.12.16 23:34:00 -
[150] - Quote
Sweeeet Geeebus....
I don't think I've laughed so hard since Riverini (sp) made his famous "bj" comment about "communications" on EVE Radio....
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