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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Malphilos
State War Academy Caldari State
234
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Posted - 2012.12.16 13:49:00 -
[1] - Quote
Bump Truck wrote: -A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken".
I think that plays directly into the "null is broken so you want to break empire" argument.
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Malphilos
State War Academy Caldari State
234
|
Posted - 2012.12.16 14:05:00 -
[2] - Quote
Bump Truck wrote:Malphilos wrote:Bump Truck wrote: -A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken". I think that plays directly into the "null is broken so you want to break empire" argument. Though it is a slightly different topic I think the main problem null faces is that alliances can't build a vertically integrated industrial base where money flows from the bottom to the top for other alliances to attack. What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.
But the fact that they "can't" do that isn't a restriction of game mechanics. They can, it's just more profitable to do otherwise. Right? |

Malphilos
State War Academy Caldari State
236
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Posted - 2012.12.16 21:02:00 -
[3] - Quote
Bump Truck wrote:There's a whole array of game mechanics that contribute to this, mostly it's mining in null, manufacturing and trading and ratting which need to be buffed and made the obvious thing to do if you live in null. When this is done making it harder to trade with highsec and nerfing highsec a bit would complete the changes.
Not enough checks on the banking system.
Restrict the movement of iskies between null and empire, and I'll bet things change. Not that it's going to happen as multiple accounts are good for CCP, but it would make empire income less attractive and increase the relative value of null ratting, etc at the same time. This adds value to the prime spots and drives conflict. Many ways to skin a cat.
Also, with the advent of PLEX calls to nerf income for one area have real world implications as well.
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Malphilos
State War Academy Caldari State
236
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Posted - 2012.12.17 16:22:00 -
[4] - Quote
Natsett Amuinn wrote:In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec.
Not null I can see, but why the repeated ganking? |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 16:24:00 -
[5] - Quote
Malcanis wrote:All the more reason to improve the facilities in 0.0 to support convenience play, so that people who's lives get busy aren't forced to abandon their friends and interests in null.
Ah, so it's about convenience now.
I wondered when risk/reward was going to die.
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Malphilos
State War Academy Caldari State
236
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Posted - 2012.12.17 16:30:00 -
[6] - Quote
Weaselior wrote:Malphilos wrote:Natsett Amuinn wrote:In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec. Not null I can see, but why the repeated ganking? people who believe they have a right to perfect safety in eve need to be vigorously and violently disabused of that notion
Why? Their belief doesn't make it any more true, does it? |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 17:01:00 -
[7] - Quote
Bump Truck wrote: One thing I would like to point out is in 12 pages there isn't one cogent, well written, argument about why highsec "cannot" be nerfed. I think it has to remain on the table as an option for CCP.
Sure, highsec can be nerfed. But that's not really a meaningful question in the end.
The real question to ask is whether it should be. There are lots of things that can be done, but that doesn't mean they're either necessary, efficient or prudent (see: nullsec industry).
I'm of the opinion that because of a few very basic game factors (immortality, multiple characters, ease of isk transfer) it is not possible to increase nullsec viability through nerfing high without actually crippling highsec. I know there are some folks who wouldn't mind, and in fact may actually support that outcome but it strikes me as being , again, neither necessary nor prudent.
If life in null is now too tough, go ahead and propose a buff. |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 17:19:00 -
[8] - Quote
Weaselior wrote:Malphilos wrote:If life in null is now too tough, go ahead and propose a buff.
those have been proposed ad nauseum, they just all require certain broken features of highsec to be toned down because highsec's brokenness with industry is what breaks null industry
No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher.
What's left? Ease of use. It's easier to move from high. Null is too tough. We're looking for highsec ease of use for nullsec. No?
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Malphilos
State War Academy Caldari State
236
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Posted - 2012.12.17 17:36:00 -
[9] - Quote
Weaselior wrote:Malphilos wrote: No, it's the ease of transport that "breaks" null industry.
More slots in null requires no change to high. Cost changes require no change to high. Mining is already available, and mineral availability is higher.
wrong because everything in null has to be imported ease of transport drops away: you can either import a finished hull or you can import minerals and freighter them around like a madman the idea mineral avalibility is higher in 0.0 is so absurd i don't even know how to deal with someone with that little grasp of the facts in short, npc alt: unsuprisingly knows nothing about nullsec industry
It's simply not true that everything in null has to be imported. It makes more sense to because of the ease of transport, but to say it must be so is pretty clearly false.
Even if that were true, that still wouldn't require a highsec nerf to correct. That's again pretty trivially obvious.
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Malphilos
State War Academy Caldari State
236
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Posted - 2012.12.17 17:59:00 -
[10] - Quote
Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period
Which material is unavailable in null? |
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Malphilos
State War Academy Caldari State
236
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Posted - 2012.12.17 18:50:00 -
[11] - Quote
Weaselior wrote:Malphilos wrote:Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period Which material is unavailable in null? in addition to fuel and r8/r32 moon minerals which are regional and therefore 3/4ths will be absolutely unavalible, there is no reasonable source of lowend materials in 0.0 now granted, you're going to say something dumb like "but there are veldspar rocks hyuk hyuk" but nobody is going to do that because a)everything else in 0.0 pays better than mining veldspar and b)if you want to mine veldspar you can do it in near-perfect safety in a 1.0 system therefore, nobody will do it. and nobody ever has, in like a decade previously you could live in the drone regions: as the only 0.0 with trit, it was unsuprisingly the only one with significant industry doesn't exist, now nowhere in 0.0 has trit
So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?
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Malphilos
State War Academy Caldari State
236
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Posted - 2012.12.17 19:35:00 -
[12] - Quote
Weaselior wrote:Malphilos wrote:So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?
so basically you can't read, and are masking you being wrong with weasel phrasing any perticular region will not have 3/4ths of fuel types and 3/4ths of regional moon mins, giving it an absolute importation need. the fuel and moon mins will not exist period
But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
Weaselior wrote:when it comes to lowends as a practical matter they do not exist in null. this is because they will never be produced under the current system rather than it being absolutely impossible to produce but that's a dumb you put in to avoid dealing with the reality rather than anything people actually looking at the scenario care about
Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.
The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.
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Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 20:06:00 -
[13] - Quote
Weaselior wrote:Malphilos wrote: But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
you're poorly weaseling around things again this came from a discussion on transport costs. each region must import 3/4ths of its fuel even if it mines all of the "on-race" fuel locally, and 3/4ths of its r8s/r32s
Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,
Weaselior wrote:... if you import from other null regions (where you have theoretically conquered parts of each quadrant): they must be laborously moved from across the map (and it will be significantly harder/more expensive to do this than from jita).
emphasis added.
But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.
I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely. |

Malphilos
State War Academy Caldari State
237
|
Posted - 2012.12.18 03:59:00 -
[14] - Quote
Weaselior wrote:Malphilos wrote:
Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,
But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.
I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely.
the annoyance is that your entire arguing strategy is throw up chaff
The fact that you have to pull out the bit where you (in a moment of distraction I'm sure) actually agreed with my point, suggests you know it's not just chaff.
Import and transport is fine, the relative ease of import from highsec which you pointed out is what I'm driving at.
Nobody mines veld because there's more money to be made doing something else and importing from Jita or wherever is too easy to make a difference. Were it less easy, local production would be more valuable. That's basic.
Weaselior wrote: ...because a certain level transportation is an absolute necessity for a functional 0.0 it simply cannot be nerfed beyond a specific point, and that point makes certain parts of 0.0 industry still absolutely inferior to buying in jita and importing.
In much the same vein, it is not possible to nerf highsec to the point where it will have the desired impact on null. (see above) The meat robots (or whatever the cool kids are calling them this week) will still sit and stare a rocks. All day, everyday.
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Malphilos
State War Academy Caldari State
237
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Posted - 2012.12.18 17:09:00 -
[15] - Quote
Natsett Amuinn wrote: Most peopel are never going to build one anyways, and no one lives in null just because they can build a titan.
They live there to exercise power, including the ability to restrict access to the stations they've built. Anything exclusive costs more.
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Malphilos
State War Academy Caldari State
237
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Posted - 2012.12.18 18:49:00 -
[16] - Quote
Natsett Amuinn wrote:Malphilos wrote:Natsett Amuinn wrote: Most peopel are never going to build one anyways, and no one lives in null just because they can build a titan. They live there to exercise power, including the ability to restrict access to the stations they've built. Anything exclusive costs more. No that is not why. Few peopel make the decisions, the few do not reflect the many. Most of us are not there for those reason, the few that run things may be. Nor does that have anything at all to do with anything I wrote. NPC corp industrialist should not be the most efficient in the game. They need to be nerfed, for the benefit of every other industrialist in the game. High, low, and null, none of us should be at a disadvantage compared to the NPC corp guy. It's working exactly that way. You can not argue against it, nor can it be justified when the rest of the game is balanced against exactly that.
Everything in the game that is exclusive costs more, doesn't it? Ownership has a price, and advantages.
If their not worth it to you, maybe ownership isn't what you want. (btw, if not ownership, why work there? )
Whether it "should" be that way is opinion so far, but it's not correct to say there are no advantages.
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Malphilos
State War Academy Caldari State
237
|
Posted - 2012.12.18 19:18:00 -
[17] - Quote
Weaselior wrote:Malphilos wrote: Import and transport is fine, the relative ease of import from highsec which you pointed out is what I'm driving at.
nope blew that out of the water as it's impossible for that to be harder than importing from other regions of 0.0 absent immensely stupid game mechanics
Impossible to do unless it's something you'd call stupid.
So necessarily it is possible, but you don't like it.
There's a reason you keep ending up here. |

Malphilos
State War Academy Caldari State
239
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Posted - 2012.12.22 13:29:00 -
[18] - Quote
Bump Truck wrote: And you can't invade, it's safe forever.
You also can't destroy the competition's ability to produce, you are limited to competition on price/efficiency alone.
The number of slots, stations, and the availability of logistics are primarily a reflection of the choices of the players, aren't they?
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Malphilos
State War Academy Caldari State
260
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Posted - 2012.12.25 02:33:00 -
[19] - Quote
Natsett Amuinn wrote: CCP doesn't want you staying in the NPC corps,...
Sounds distinctly like a goal, which is an odd attitude for a "sandbox".
In the end, I'm pretty sure they want folks to stick around and pay and so far it looks like longer term people tend toward player corps.
If there's something else driving it I'd be interested to hear about it.
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Malphilos
State War Academy Caldari State
260
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Posted - 2012.12.25 02:39:00 -
[20] - Quote
Snow Axe wrote:Johan Civire wrote:forcing players to get null sec is general a bad idea. This is one of the worst strawmen in this topic no matter when it comes up. The idea isn't to force anyone, the idea is to make nullsec life compelling.
"Compulsion" can infer a push or a pull, external or internal motivation. The compelling (pull) part of null isn't coming from players, so now we turn to game mechanics to make things (push) compelling.
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Malphilos
State War Academy Caldari State
260
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Posted - 2012.12.25 03:30:00 -
[21] - Quote
Weaselior wrote: *crickets*
Eh?
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Malphilos
State War Academy Caldari State
260
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Posted - 2012.12.25 04:22:00 -
[22] - Quote
La Nariz wrote: We can't really build our own empire if we don't have the proper industrial capabilities.
Some folks seem to be doing a pretty good job of it. You hadn't noticed?
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Malphilos
State War Academy Caldari State
264
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Posted - 2012.12.26 03:19:00 -
[23] - Quote
Luanda Heartbreaker wrote: 0.0 is broken by huge alliances who care only of themselves and make that unplayable to others.
That's not broken, that's by design.
The broken part is that the outcome turns out not to be all that "compelling".
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Malphilos
State War Academy Caldari State
264
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Posted - 2012.12.26 04:51:00 -
[24] - Quote
Alavaria Fera wrote:Luanda Heartbreaker wrote:Malphilos wrote:Luanda Heartbreaker wrote: 0.0 is broken by huge alliances who care only of themselves and make that unplayable to others.
That's not broken, that's by design. if they create something scare away everybody, dont complain if nobody goes there... We have plenty of newbies,....
Hence the hue and cry to get more people to come to null, and to buff/nerf to make it more interesting.
?

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Malphilos
State War Academy Caldari State
267
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Posted - 2012.12.26 13:03:00 -
[25] - Quote
Alavaria Fera wrote:Malphilos wrote:Hence the hue and cry to get more people to come to null, and to buff/nerf to make it more interesting. ?  If you want, you can always try being a newbie again and join a blob....
Sounds like a campaign ad for the Brain Slug Party.
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Malphilos
State War Academy Caldari State
267
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Posted - 2012.12.26 15:43:00 -
[26] - Quote
La Nariz wrote:[Okay this is a big "stop trying to force people into nullsec" the OP answers this thankfully:
13) This is just about some players trying to force everyone to play like them.
- It really isnGÇÖt, diversity in the game is obviously really important, the vast majority of players specialise and that is a good thing. This is about balancing the regions of the game.
"No it's not" is hardly a rebuttal.
People are building effective empires in null, they are exercising power. Working as intended. The game mechanics are fine... it's all about getting more players into the "wider" game. Farms and fields, reinvigorating industry, increasing outpost capacity, nerfing NPCs corps, all of it. Because as it stands the current empires are really threatened by only one thing: boredom.
As it turns out, administering a secure empire (the kind that might actually attract settler types) is apparently a hell of a lot less interesting than conquest and even fewer people get to play pivotal roles. So the idea is to adjust the game mechanics to handle the stuff the players don't want to.
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Malphilos
State War Academy Caldari State
280
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Posted - 2012.12.26 21:48:00 -
[27] - Quote
Bump Truck wrote: Null Empires should have an Industrial base of their own. It is necessary to make the source of their power vulnerable.
It's also been argued that in order for that source of power to be vulnerable, there needs to be a place beyond its reach where the threats can build. I think this an inevitable result of immortality and multiple avatars. |

Malphilos
State War Academy Caldari State
281
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Posted - 2012.12.27 18:07:00 -
[28] - Quote
Malcanis wrote:WHY shouldn't they be able to?
Because that would allow a situation even worse than we have now, where: not only is null monolithic, but there's no place a meaningful threat could be mounted from.
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Malphilos
State War Academy Caldari State
320
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Posted - 2012.12.28 13:09:00 -
[29] - Quote
Malcanis wrote: Oh and 0.0 ISK making is only somewhat better than hi-sec, and pales besides W-space. What do you consider "massive"?
Newbie to 100+ billion inside 2 years with pretty little effort.
Making money is not an issue in null. |

Malphilos
State War Academy Caldari State
321
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Posted - 2012.12.29 04:10:00 -
[30] - Quote
Hans Jagerblitzen wrote: I want there to be a reason for industrialists to take risks, make huge stacks of cash, go on adventures, explore new products and new markets, to be able to live their profession anywhere int he EVE universe they damn well feel like it. The last thing I want to do is to dictate to anyone the kind of social structure they have to participate in to experience that. But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun"
Let us know when you fix the problem with people. There's an ass-load of RL cash to be made with that discovery.
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Malphilos
State War Academy Caldari State
321
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Posted - 2012.12.29 11:33:00 -
[31] - Quote
mynnna wrote:Malphilos wrote:Hans Jagerblitzen wrote: I want there to be a reason for industrialists to take risks, make huge stacks of cash, go on adventures, explore new products and new markets, to be able to live their profession anywhere int he EVE universe they damn well feel like it. The last thing I want to do is to dictate to anyone the kind of social structure they have to participate in to experience that. But I also hate to see so many people discouraged from ever moving beyond the trade hub zones "because life out there just sucks and its not worth it and not fun" Let us know when you fix the problem with people. There's an ass-load of RL cash to be made with that discovery. He wants to give people the tools to take risk (etc). If people are unable or unwilling to do so, that's their problem.
The "tools" are already there. I'll bet that's why he said "reason".
While I'm encouraged by at least part of what he claims to be proposing ("The last thing I want to do is to dictate to anyone the kind of social structure they have to participate in to experience that.") it flies in the face of the nature of the game in general, null in particular and human behavior overall. |

Malphilos
State War Academy Caldari State
359
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Posted - 2013.01.03 21:45:00 -
[32] - Quote
Nicolo da'Vicenza wrote: As a business venture, it was sadly a failure - ...
A failure, at least in part, because of the greater failure of sov holding alliances to create an atmospheric (if you will) within their holdings where such an offer would be taken seriously.
If your empire (or at least it's myth) is built on deception and violence, it's disingenuous at the very least to use the reluctance of anyone to trust you as evidence of anything else.
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Malphilos
State War Academy Caldari State
359
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Posted - 2013.01.03 22:12:00 -
[33] - Quote
Nicolo da'Vicenza wrote:Malphilos wrote:Nicolo da'Vicenza wrote: As a business venture, it was sadly a failure - ... A failure, at least in part, because of the greater failure of sov holding alliances to create an atmospheric (if you will) within their holdings where such an offer would be taken seriously. yeah, the renter model is really suffering - if only FAIL had the warm atmosphere and chivalric e-honoure of other, hugely successful landlords like -A- or SOLAR. Get real.
Wait... you expect people to react to what's real?
Where the hell are you from?
Nicolo da'Vicenza wrote:The only difference was this was targeted at the highsec miners who complained about the risk introduced in Hulkageddon V. As it turned out, the worst vagaries of Hulkageddon V did not merit a 20m investment. So we can conclude that, judging by their actions and not their words, the outcry behind Hulkageddon V was entirely without base. Or that the worst case in highsec industry is still far, far better then access to all of nullsec industry with practically zero of the cost.
A 20m payment to the very people (hideous null sec gankers, they're all the same) that were orchestrating and cheering hulkageddon. It's either tribute or the most obvious scam ever. Possibly second most obvious after Goon recruitment.
You'd like to say it obviously means something else, but it just ain't so.
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Malphilos
State War Academy Caldari State
360
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Posted - 2013.01.03 22:29:00 -
[34] - Quote
Nicolo da'Vicenza wrote:Perhaps it truly is... e-honour based reasons.
Oh shullbit.
It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created.
"Hey, highsec miner carebear pubbie! You are the most hated person in EVE, we want you out. We're ganking you for teh LULZ! But pay us 20m and you can come to our backyard where we promise not to shoot."
And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit?
Either your social skills or BS skills are in need of a serious touchup.
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Malphilos
State War Academy Caldari State
362
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Posted - 2013.01.04 01:57:00 -
[35] - Quote
Nicolo da'Vicenza wrote:Malphilos wrote:Nicolo da'Vicenza wrote:Perhaps it truly is... e-honour based reasons. Oh shullbit. It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created Sorry but your musings on 'reputations' and 'impressions' being a barrier can easily be dismissed as ther unfounded claims of an uninformed NPC corp poster when simply noting the success of rental operations of the most elitist and contemptuous alliances like -A-. Or straight up celebrators of Hulkageddon like the HBC . Y'know, the groups that created those impressions.
The same folks, as you say, supposedly inviting this class of players they claim to loathe out to play.
And yet you'll pretend to be so dim as to believe that deliberate posturing and positioning has no impact at all. It's obviously untrue. So, by inference then, they're to be taken as liars.
Which finally, in your apparent bizarro universe, means they are to be trusted.
Nicolo da'Vicenza wrote:Malphilos wrote:And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit? That's what renting is, a net cost/benefit analysis.
Not if you've been lead to believe it's a lie in the first place.
Threaten to shoot everybody, and then wonder why some folks don't show up at your party. In spite of all the good things to be had. Honest.
It's snatching a cultural defeat from the jaws of victory.
That's failure. |

Malphilos
State War Academy Caldari State
362
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Posted - 2013.01.04 02:01:00 -
[36] - Quote
Nicolo da'Vicenza wrote:i can't believe i have to convince garou carew and malphilos that yes renting exists...
You don't, and neither are you clueless enough to actually believe you do.
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