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Marria
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Posted - 2005.05.26 14:11:00 -
[1]
only thing that wolf has over a harpy is speed and armor. the harpy has even more pg than the wolf
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Marria
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Posted - 2005.05.26 16:14:00 -
[2]
a claw with 280mm II cant use missiles :/
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Marria
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Posted - 2005.05.26 16:29:00 -
[3]
Originally by: Meridius
Originally by: mahhy
Amarr Afs have nice resistances too 
No
Minmatar get an effective 50% racial resist bonus, Amarr get 23%.
They get a free active hardner, we get some crappy plating.
Balance ftw
? armor explosive damage resistance 80 % armor kinetic damage resistancearmor 62,5 % on amarr af\hac armor... amarr af\hac just need 1x hardener to armor tank when minmatar need 2x
though when shield tanking them makes them nice :](the minmatar af\hac) but wolf\muninn are armor tankers :/
and very good balance that a caldar AF(harpy) gets more grid\cpu\shield\cap then a minmatar AF(wolf) and projectiles use more pg :/
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Marria
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Posted - 2005.05.26 20:29:00 -
[4]
Originally by: Meridius
Originally by: mahhy
Wanna explain that bit more? I was talking bout AFs, later on in the thread you said you were talking bout Inties?
I'd be interested in how you came to 23% versus 50% resistances?
Sure.
Base Armor EM Res = 60% Base Armor EXP Res = 10%
Base Armor EM Res + Active EM hardner = 80% Base Armor EXP Res + Active EXP hardner = 55%
Claw Armor EM Res = 80% Crusader Armor EXP Res = 30%
One of these ships is getting a free active hardner, the other is not.
ceptors get a extra 10% racial resistance... claw\stiletto from 70->80. crusader\malediction 20->30

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Marria
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Posted - 2005.05.26 20:47:00 -
[5]
Originally by: Elve Sorrow
Originally by: Marria
ceptors get a extra 10% racial resistance... claw\stiletto from 70->80. crusader\malediction 20->30

Wow, you really completely missed the point didn't you?
i get your point but its not a bonus just 10% added. :/ nobody whines about the t1 racial resistance on minmatar ships and 10% explosive make amarr ships the best armor tankers.
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Marria
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Posted - 2005.05.26 20:54:00 -
[6]
Originally by: Meridius
Originally by: Marria
10% explosive make amarr ships the best armor tankers.
  
Clueless...
with 3xhardeners all resistances at 60%+ when others have 55% explosive as lowest.
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Marria
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Posted - 2005.05.26 21:10:00 -
[7]
Originally by: Meridius
Originally by: Marria
Originally by: Meridius
Originally by: Marria
10% explosive make amarr ships the best armor tankers.
  
Clueless...
with 3xhardeners all resistances at 60%+ when others have 55% explosive as lowest.
It's just too bad that explosive is by far the least common damage type dealt.
Keep trying.
most projectile ammo has explosive dmg and think all crystals have em. its balanced.
bleeh this is boring :/
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