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Meridius
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Posted - 2005.05.26 16:18:00 -
[1]
Originally by: mahhy
Amarr Afs have nice resistances too 
No
Minmatar get an effective 50% racial resist bonus, Amarr get 23%.
They get a free active hardner, we get some crappy plating.
Balance ftw ________________________________________________________
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Meridius
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Posted - 2005.05.26 17:23:00 -
[2]
Originally by: Marria
? armor explosive damage resistance 80 % armor kinetic damage resistancearmor 62,5 % on amarr af\hac armor... amarr af\hac just need 1x hardener to armor tank when minmatar need 2x
I was talking about inties, kinda like what the topic is about
The way HAC racial resists work is fine. ________________________________________________________
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Meridius
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Posted - 2005.05.26 20:09:00 -
[3]
Originally by: mahhy
Wanna explain that bit more? I was talking bout AFs, later on in the thread you said you were talking bout Inties?
I'd be interested in how you came to 23% versus 50% resistances?
Sure.
Base Armor EM Res = 60% Base Armor EXP Res = 10%
Base Armor EM Res + Active EM hardner = 80% Base Armor EXP Res + Active EXP hardner = 55%
Claw Armor EM Res = 80% Crusader Armor EXP Res = 30%
One of these ships is getting a free active hardner, the other is not. ________________________________________________________
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Meridius
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Posted - 2005.05.26 20:44:00 -
[4]
Edited by: Meridius on 26/05/2005 20:49:39
Originally by: Marria
Originally by: Meridius
Originally by: mahhy
Wanna explain that bit more? I was talking bout AFs, later on in the thread you said you were talking bout Inties?
I'd be interested in how you came to 23% versus 50% resistances?
Sure.
Base Armor EM Res = 60% Base Armor EXP Res = 10%
Base Armor EM Res + Active EM hardner = 80% Base Armor EXP Res + Active EXP hardner = 55%
Claw Armor EM Res = 80% Crusader Armor EXP Res = 30%
One of these ships is getting a free active hardner, the other is not.
ceptors get a extra 10% racial resistance... claw\stiletto from 70->80. crusader\malediction 20->30

They get 20% above base as i clearly pointed out
You might want to check this site out.
Also, as Elve pointed out, you completely missed the point. It doesn't matter if it's 1% or 10% or whatever.
There is a reason hardners do not add flat values!
If they did, putting a 50% hardner on 50% base would yield 100% resists.
This is also has to do with Gallente and Caldari. The higher the base resist the more effective the racial resist bonus is.
Heh.
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Meridius
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Posted - 2005.05.26 20:52:00 -
[5]
Originally by: Marria
10% explosive make amarr ships the best armor tankers.
  
Clueless... ________________________________________________________
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Meridius
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Posted - 2005.05.26 20:59:00 -
[6]
Originally by: Marria
Originally by: Meridius
Originally by: Marria
10% explosive make amarr ships the best armor tankers.
  
Clueless...
with 3xhardeners all resistances at 60%+ when others have 55% explosive as lowest.
It's just too bad that explosive is by far the least common damage type dealt.
Keep trying. ________________________________________________________
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Meridius
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Posted - 2005.05.26 21:22:00 -
[7]
Originally by: Marria
most projectile ammo has explosive dmg and think all crystals have em. its balanced.
bleeh this is boring :/
Indeed it is.
Explosive is the least common damage type, do the research, run the numbers.
Hint, the most used projectile ammo does more EM damage then explosive.
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