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Elrich Kouvo
Science and Trade Institute Caldari State
20
|
Posted - 2012.12.23 02:57:00 -
[1] - Quote
So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some players claim that they enjoy the harshness of the game, but it could stand to be even harsher. I wonder if "harshness" is the appeal of EVE Online? In 2004 I joined EVE online after seeing their graphics posted on a 3d software companies web site. When I heard about the market, I was hooked. I never read about how "harsh" the game was(Of course I sure found out). So do you find EVE online harsh? Do you like harsh? And what brought you to EVE Online if it wasn't the harshness? |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4695
|
Posted - 2012.12.23 02:59:00 -
[2] - Quote
We like the HTFU attitude CCP used to have with regard to whining "Little ginger moron" ~David Hasselhoff-á |

Johan Civire
Dirty Curse inc.
247
|
Posted - 2012.12.23 03:01:00 -
[3] - Quote
i pick up some popcorn and some coke. Now here we go.... |

Elrich Kouvo
Science and Trade Institute Caldari State
20
|
Posted - 2012.12.23 03:01:00 -
[4] - Quote
Surfin's PlunderBunny wrote:We like the HTFU attitude CCP used to have Fixed |
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ISD Cyberdyne
ISD Community Communications Liaisons
376

|
Posted - 2012.12.23 03:12:00 -
[5] - Quote
I would say that the 'harshness' of the game is definitely something I admire about EVE Online, but I'd venture the diverse directions of gameplay (high, low, null, wormholes), professions (mission runner, pirate, bounty hunter, spy, solder, trader, tycoon, leader, frontiersman) , and player interactions are what drew me in and keep me enthralled in EVE. ISD Cyberdyne Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Elrich Kouvo
Science and Trade Institute Caldari State
20
|
Posted - 2012.12.23 03:16:00 -
[6] - Quote
Ah professions! Yes that is something else that was outstanding especially CEO/Corp relations. I was feeling very "enterprising" when I discovered EVE. |

Jenavee De'amore
Perkone Caldari State
20
|
Posted - 2012.12.23 03:19:00 -
[7] - Quote
I accidently stumbled upon EvE in 2007 after I bought a used laptop for my GF and it was pre-installed by the last owner. I was curious enough to see what EvE was all about so I created an account and logged in. The rest is history.
EvE can be a harsh mistress, how it stacks up against other MMO's I'm not sure (I've never played any other MMO). EvE online is still alive after all these years and extremely active so I guess the harsh enviroment to safe enviroment ratio is in good balance at the moment. If it was too harsh too many young players would be dis-couraged.
Jena o/ Try to look unimportant; they may be low on ammo.... |

Atticus Lowa
Lowa Corp Industries and Security
15
|
Posted - 2012.12.23 03:38:00 -
[8] - Quote
granted i haven't played too much...
But Eve can be QUITE harsh, and most (if not all, those that don't are not relevant ) of us appreciate that. I dunno i play wow aside from this too, if want a little hand-holding i play that. if i want an actual sandbox (for an MMO anyways), i play this.
Actually like an idiot i wandering into a Wormhole unprepared... it wasn't pleasant, but i learned that lesson, still want to do WHs sometime. |

Elrich Kouvo
Science and Trade Institute Caldari State
20
|
Posted - 2012.12.23 03:49:00 -
[9] - Quote
Atticus Lowa wrote:granted i haven't played too much... But Eve can be QUITE harsh, and most (if not all, those that don't are not relevant  ) of us appreciate that. I dunno i play wow aside from this too, if want a little hand-holding i play that. if i want an actual sandbox (for an MMO anyways), i play this. Actually like an idiot i wandering into a Wormhole unprepared... it wasn't pleasant, but i learned that lesson, still want to do WHs sometime. So what brought you to EVE Online? |

Malles Istveruckt
Debaser Monde
4
|
Posted - 2012.12.23 03:55:00 -
[10] - Quote
Getting assploded during the tutorials. WTF?! OK. I am hooked.  |

Sentamon
394
|
Posted - 2012.12.23 04:00:00 -
[11] - Quote
Harsh is playing others games where you're forced to be friends with everyone and nothing has meaning. ~ Professional Forum Alt -á~ |

Alara IonStorm
3907
|
Posted - 2012.12.23 04:03:00 -
[12] - Quote
Harsh... hmm.
I look at it as only being as harsh as the chess pieces you put on the board. Space is the board, public hangers are the board and access is the board. There are too many nooks and crannies to hide in to be completely taken out of the game and as long as you have money and assets then you can't be knocked out.
Your sandcastle is only vulnerable if it is on the public beach so as long as I can pack up my pale and bucket. I wouldn't call it harsh unless you make it harsh. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4696
|
Posted - 2012.12.23 04:09:00 -
[13] - Quote
Alara IonStorm wrote:Harsh... hmm.
I look at it as only being as harsh as the chess pieces you put on the board. Space is the board, public hangers are the board and access is the board. There are too many nooks and crannies to hide in to be completely taken out of the game and as long as you have money and assets then you can't be knocked out.
Your sandcastle is only vulnerable if it is on the public beach so as long as I can pack up my pale and bucket. I wouldn't call it harsh unless you make it harsh.
I don't understand what you're saying... you want to play chess with me?  "Little ginger moron" ~David Hasselhoff-á |

Alara IonStorm
3907
|
Posted - 2012.12.23 04:13:00 -
[14] - Quote
Surfin's PlunderBunny wrote:I don't understand what you're saying... you want to play chess with me?  Sure but I would probably lose.
What I am saying is sure it EVE you can lose your 5 billion ISK Battleship which some might characterize as harsh but only if you risk your 5 billion ISK Battleship and it is only harsh if you don't have the currency to replace it.
It is like a game of chess where everyone plays on the same board but you decide what pieces to put on the field. If a Queen is valuable don't buy a Queen use a Bishop instead. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4698
|
Posted - 2012.12.23 04:16:00 -
[15] - Quote
Alara IonStorm wrote:Surfin's PlunderBunny wrote:I don't understand what you're saying... you want to play chess with me?  Sure but I would probably lose. What I am saying is sure it EVE you can lose your 5 billion ISK Battleship which some might characterize as harsh but only if you risk your 5 billion ISK Battleship and it is only harsh if you don't have the currency to replace it. It is like a game of chess where everyone plays on the same board but you decide what pieces to put on the field. If a Queen is valuable don't buy a Queen use a Bishop instead.
well why didn't you just say that?  "Little ginger moron" ~David Hasselhoff-á |

Alara IonStorm
3907
|
Posted - 2012.12.23 04:19:00 -
[16] - Quote
Surfin's PlunderBunny wrote:well why didn't you just say that?  Artist interpretation of my brain.
If I trip over a thought I might not recover for hours.  |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4698
|
Posted - 2012.12.23 04:23:00 -
[17] - Quote
*removes the skateboard off the 3rd step* "Little ginger moron" ~David Hasselhoff-á |

Alara IonStorm
3907
|
Posted - 2012.12.23 04:24:00 -
[18] - Quote
GÖ£GÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GûóGû¬GûóGû¬GûóGÖPGûóGû¬ Gû¬GûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGû¬GûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖ GÖûGÖÿGÖùGÖòGÖöGÖùGÖÿGÖû
Your move Surfin |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4699
|
Posted - 2012.12.23 04:27:00 -
[19] - Quote
Alara IonStorm wrote:GÖ£GÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GûóGû¬GûóGû¬GûóGÖPGûóGû¬ Gû¬GûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGû¬GûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖ GÖûGÖÿGÖùGÖòGÖöGÖùGÖÿGÖû
Your move Surfin
Queen's knight to bishop 3 
*Edit: My prediction for this match "Little ginger moron" ~David Hasselhoff-á |

Alara IonStorm
3907
|
Posted - 2012.12.23 04:30:00 -
[20] - Quote
Surfin's PlunderBunny wrote:GÖ£GÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GûóGû¬GûóGû¬GûóGÖPGûóGû¬ Gû¬GûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖ GÖûGû¬GÖòGÖöGÖùGÖÿGÖû Queen's knight to bishop 3 
GÖ£GÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GûóGû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖ GÖûGû¬GÖòGÖöGÖùGÖÿGÖû
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4699
|
Posted - 2012.12.23 04:34:00 -
[21] - Quote
Alara IonStorm wrote: GÖ£GÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GûóGû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖGÖÖ GÖûGû¬GÖòGÖöGÖùGÖÿGÖû
GÖ£GÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GûóGû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GÖÖGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGû¬GÖòGÖöGÖùGÖÿGÖû
Your squares aren't matching up so I had to think about where they went  "Little ginger moron" ~David Hasselhoff-á |

Ayn Randy
the unified Negative Ten.
26
|
Posted - 2012.12.23 04:35:00 -
[22] - Quote
I was drawn in by the huge player vs player battles and the impact they had on the persistent universe.
I think what kept me here was knowing how little effect i had has on those battles and that i am always striving to make an impact on the universe myself!! |

Alara IonStorm
3907
|
Posted - 2012.12.23 04:36:00 -
[23] - Quote
Surfin's PlunderBunny wrote:GÖ£GÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GûóGû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GÖÖGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGû¬GÖòGÖöGÖùGÖÿGÖû Your squares aren't matching up so I had to think about where they went  GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GÖÖGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4699
|
Posted - 2012.12.23 04:36:00 -
[24] - Quote
Ayn Randy wrote:I was drawn in by the huge player vs player battles and the impact they had on the persistent universe.
I think what kept me here was knowing how little effect i had has on those battles and that i am always striving to make an impact on the universe myself!!
Quiet you, I'm about to crush Alara in a battle of wits  "Little ginger moron" ~David Hasselhoff-á |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4699
|
Posted - 2012.12.23 04:38:00 -
[25] - Quote
Alara IonStorm wrote:
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GÖÖGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGû¬GÖòGÖöGÖùGÖÿGÖû
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGÖÖGûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGû¬GÖòGÖöGÖùGÖÿGÖû
"Little ginger moron" ~David Hasselhoff-á |

Elrich Kouvo
Science and Trade Institute Caldari State
20
|
Posted - 2012.12.23 04:39:00 -
[26] - Quote
Alara IonStorm wrote:Surfin's PlunderBunny wrote:GÖ£GÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GûóGû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GÖÖGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGû¬GÖòGÖöGÖùGÖÿGÖû Your squares aren't matching up so I had to think about where they went  GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGû¬GûóGû¬Gûó GûóGû¬GûóGû¬GÖÖGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû Hey! Take the chess game somewhere else! |

Santa Spirit
Christmas Spirit and Goodwill Toward Man
63
|
Posted - 2012.12.23 04:40:00 -
[27] - Quote
I used to Play Navyfield one of my friends in game told me that I had to come play EvE with him, it had spaceships, and rats and **** blew up and I could be anything i wanted to be. he told me something that peaked my interest because i couldn't always play navyfield due to work and stuff, he told me: "dude, if you want to fly a destroyer they have a book you learn to be able to fly it, but here's the best part... you put that book in this thing called a training queue and even if you can't play for 2 days, when you come back you can fly that ship" (almost verbatim) The thing is that in NF like almost every other game, you have to be at the helm of your ship to gain XP and if you can't play for a couple of days, you stagnate waiting to get back in and grind for that much needed XP to get to the next tier ship.
I had turned down invitations to play EvE previously from a couple of my friends, but no one ever told me that i could work toward a goal when not even logged in and actively "doing something". So i tried it and sure enough, I could get ahead thanks to the training queue and even better, I found out that in EvE you don't plan for the next battle only, you don't work for just what you're going to be doing until you log off that day, in EvE, you work for goals that won't be realized for months down the road, or in some cases even years, you have to think, calculate, plan, be disciplined in your training and focus and along the way?, you have fun, make money, blow **** up, run from the faction Navies, suck up to the faction Navies and whole host of other things that culminate into the EvE experience...
so yeah, I tried EvE and on my first day i was in a system called Dammalin and my friend said "lookie Bill" and flew up to me in a Dramiel, I saw that ship, instantly fell in love with that ships's looks and beauty and the rest (for my main) is history...
o/ Santa
-áOn Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue. -áPlease feel free to visit my Thread and join in on the fun Dec 24th. https://forums.eveonline.com/default.aspx?g=posts&t=183205 |

Alara IonStorm
3907
|
Posted - 2012.12.23 04:41:00 -
[28] - Quote
Surfin's PlunderBunny wrote: GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGÖPGûóGû¬ GÖƒGûóGû¬GûóGÖÖGûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGû¬GÖòGÖöGÖùGÖÿGÖû
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGÖP Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4699
|
Posted - 2012.12.23 04:42:00 -
[29] - Quote
Alara IonStorm wrote:
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGÖP Gû¬GûóGÖÿGûóGû¬GûóGû¬Gûó GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGÖÖ GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGÖP Gû¬GûóGÖÿGûóGû¬GûóGû¬GûóGÖÖ GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖ GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû "Little ginger moron" ~David Hasselhoff-á |

Torakenat
Space Cowboys United The Irukandji
2
|
Posted - 2012.12.23 04:44:00 -
[30] - Quote
it's only harsh if you invest everything you have on that one shiny ship/bpo XD
It's best to have a fleet of not so awesome ships/bpo's than to lose everything you have in that one splatacular ship/bpo |

Alara IonStorm
3907
|
Posted - 2012.12.23 04:47:00 -
[31] - Quote
Surfin's PlunderBunny wrote: GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGÖP Gû¬GûóGÖÿGûóGû¬GûóGû¬GûóGÖÖ GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖ GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬GÖÖ GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû
For once the game isn't the hardest part of playing.  |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4700
|
Posted - 2012.12.23 04:52:00 -
[32] - Quote
Alara IonStorm wrote:Surfin's PlunderBunny wrote: GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGûóGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGÖP Gû¬GûóGÖÿGûóGû¬GûóGû¬GûóGÖÖ GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖ GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬GûóGÖÖ GÖÖGÖÖGÖÖGûóGÖÖGÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû For once the game isn't the hardest part of playing. 
Hey! You changed the board... you thought I wouldn't notice but I did so I changed it back instead of flipping the board (which I suspect ISD is planning on doing) 
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGÖÖGûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬GûóGÖÖ GÖÖGÖÖGÖÖGûóGû¬GÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû
honestly though I can't see where the lines are anymore so I'm pretty much guessing at this point  "Little ginger moron" ~David Hasselhoff-á |

Alara IonStorm
3907
|
Posted - 2012.12.23 04:56:00 -
[33] - Quote
Surfin's PlunderBunny wrote:Hey! You changed the board... you thought I wouldn't notice but I did so I changed it back instead of flipping the board (which I suspect ISD is planning on doing)  GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGÖƒGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGÖÖGûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬GûóGÖÖ GÖÖGÖÖGÖÖGûóGû¬GÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû honestly though I can't see where the lines are anymore so I'm pretty much guessing at this point  Did I mess up, I thought I was fixing a mistake.
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGûóGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGÖƒGûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGÖÖGûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬GûóGÖÖ GÖÖGÖÖGÖÖGûóGû¬GÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4700
|
Posted - 2012.12.23 04:59:00 -
[34] - Quote
Alara IonStorm wrote: GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGûóGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGÖƒGûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGÖÖGûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGû¬GûóGÖÖ GÖÖGÖÖGÖÖGûóGû¬GÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGÖÿGÖû
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGûóGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGÖƒGûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGÖÖGûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGÖÿGûóGÖÖ GÖÖGÖÖGÖÖGûóGû¬GÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGû¬GÖû "Little ginger moron" ~David Hasselhoff-á |

Alara IonStorm
3907
|
Posted - 2012.12.23 05:06:00 -
[35] - Quote
Surfin's PlunderBunny wrote: GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGûóGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGÖƒGûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGÖÖGûóGû¬ Gû¬GûóGÖÿGûóGû¬GûóGÖÿGûóGÖÖ GÖÖGÖÖGÖÖGûóGû¬GÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGû¬GÖû
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGûóGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖƒGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGÖÖGûóGû¬ Gû¬GûóGÖÿGûóGû¬GÖÿGûóGÖÖ GÖÖGÖÖGÖÖGûóGû¬GÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGû¬GÖû
Removed the square that your night landed.
Victim: Pawn Corp: Black Alliance: Surfin Faction: None Destroyed: Pawn System: EVE Forum Security: s "Fun" harsh? Damage Taken: 1
Involved parties:
Name: Pawn Corp: White Alliance: Alara Faction: None Ship: Pawn Weapon: Pawn Damage Done: 1 |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4700
|
Posted - 2012.12.23 05:11:00 -
[36] - Quote
Alara IonStorm wrote:
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGûóGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖƒGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGÖÖGûóGû¬ Gû¬GûóGÖÿGûóGû¬GÖÿGûóGÖÖ GÖÖGÖÖGÖÖGûóGû¬GÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGû¬GÖû
Removed the square that your night landed.
Victim: Pawn Corp: Black Alliance: Surfin Faction: None Destroyed: Pawn System: EVE Forum Security: s "Fun" harsh? Damage Taken: 1
Involved parties:
Name: Pawn Corp: White Alliance: Alara Faction: None Ship: Pawn Weapon: Pawn Damage Done: 1
GûóGÖPGÖ¥GÖ¢GÖÜGÖ¥GûóGÖ£ Gû¬GÖƒGÖƒGûóGÖƒGÖƒGÖƒGÖƒ GÖ£Gû¬GûóGû¬GûóGû¬GûóGû¬ GÖƒGûóGû¬GûóGÖÖGÖPGû¬Gûó GûóGû¬GûóGû¬GûóGû¬GûóGû¬ Gû¬GûóGÖÿGûóGû¬GÖÿGûóGÖÖ GÖÖGÖÖGÖÖGûóGû¬GÖÖGÖÖGûó GÖûGûóGû¬GÖòGÖöGÖùGû¬GÖû
Victim: Pawn Corp: White Alliance: Alara Faction: None Destroyed: Pawn System: EVE Forum Security: s "Fun" harsh? Damage Taken: 1
Involved parties:
Name: Pawn Corp: Black Alliance: Surfin's Faction: None Ship: Pawn Weapon: Pawn Damage Done: 1 "Little ginger moron" ~David Hasselhoff-á |

Alara IonStorm
3908
|
Posted - 2012.12.23 05:16:00 -
[37] - Quote
Know what I am going to dock up. The loss of my dear Pawn was to much, or perhaps it was just the UI.
Here is my King. GÖÜ Do what you will with it. |
|

ISD Gallifreyan
ISD Community Communications Liaisons
60

|
Posted - 2012.12.23 05:35:00 -
[38] - Quote
It's all Fun and Games until you lose your favorite pawn.
Also to OP I think your question is backwards.
Is Harsh is Fun?
The fact that Eve has Consequences that can be harsh makes it engaging. When you are engaged by any activity it is fun.
Not to say Easy and without consequences is not also fun, just in different ways. ISD Gallifreyan Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tomar Martens
British Federation Sleepless Knights Alliance
0
|
Posted - 2012.12.23 07:16:00 -
[39] - Quote
I have been here on and off for 5 years - mostly because it is the only decent massive space game out there. Don't care for harsh, don't find it fun, but having it at the back of my brain is OK since the rest of the game is so good.
Been a carebear the whole time but I do mean to do some PvP now I (almost) have an idea what I am doing and am in a decent corps who I wouldn't mind losing a few Frigates / Destroyers for.
So no - the harsh part was not an attraction for me - just a small distraction (though I do love watching folks cry in chat when they lose a big ship, especially if they have been posting about how uber it was).
As an aside - I actually have tried to PvP a few times, but it was all over by the time I got there. |

Eurydia Vespasian
Nova Insula Mining and Industrial legion of extraordinary Idi0ts
114
|
Posted - 2012.12.23 07:40:00 -
[40] - Quote
i was looking for something...new. something better and more engaging and exciting than WoW, rift, GW or AoC had given me.
so i came here.
...and found...mining. 
jokes aside, i found that i enjoyed this game a lot. i met some really great people right off the bat and i found a solid use for my market playing skills i'd picked up powertrading the auction houses in the other MMO's i'd played. but it was different in EvE because i actually had to move these things i was buying cheap to sell them high. added a new element i'd never encountered before. potential danger. there was risk involved. the whole contract thing intrigued me as well. |

baltec1
Bat Country
3388
|
Posted - 2012.12.23 09:40:00 -
[41] - Quote
I came here when STO pulled the NGE and removed all risk and complexity. Found EVE had even more risk and way more scum and villiony than Mos Eisley. |

Rovinia
Exotic Dancers Union SONS of BANE
30
|
Posted - 2012.12.23 10:28:00 -
[42] - Quote
Eve IS a harsh game. You have to work for your success, knowledge about complexe gamemechanics can give you a huge advantage and you can suffer (or deal) serious losses. But victorys also tastes much better. I think thats exactly what many, especially older players, like about this game. Most games released in the last years are far to easy to be a real challenge.
This video has a good point about that: http://www.youtube.com/watch?v=W1ZtBCpo0eU |

Sura Sadiva
Entropic Tactical Crew
98
|
Posted - 2012.12.23 10:30:00 -
[43] - Quote
Elrich Kouvo wrote:So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some
Have you ever tried to spend some time in Ironforge with hundreds of idiots jumping, dancing and spamming the local 24/7? and you cannot do anything against them? Now, THAT is "harsh".
So I started EvE trial, and I was kinda like "wow it's so quiet and relaxing here, and the feeling of total freedom, I can fly everywhere and do whatever I want" and Below the asteroids playing in background and the cold, hypnotic Aura's voice repeting "warp drive active, destination point reached"
Then I was blown up.
|

Katran Luftschreck
Royal Ammatar Engineering Corps
301
|
Posted - 2012.12.23 10:33:00 -
[44] - Quote
ISD Cyberdyne wrote:I would say that the 'harshness' of the game is definitely something I admire about EVE Online, but I'd venture the diverse directions of gameplay (high, low, null, wormholes), professions (mission runner, pirate, bounty hunter, spy, solder, trader, tycoon, leader, frontiersman) , and player interactions are what drew me in and keep me enthralled in EVE.
Unfortunately, that diversity has been deliberately whittled yet again away in this latest patch. The patch admits that it's goal was to make PvE look more like PvP, regardless of the desires of the PvE subscription base. The entire "nerf hisec" movement is just more of the same: An attempt to force people out of one corner of the sandbox and into another by pooping in it until it becomes unbearable to live in any more, thus shrinking the overall size of the sanebox and forcing everyone to play the exact same game, again whether they want to or not.
Future subscription rates will reflect the error of these decisions.
EvE Forum Bingo |

Varius Xeral
Galactic Trade Syndicate
60
|
Posted - 2012.12.23 10:44:00 -
[45] - Quote
Katran Luftschreck wrote:the PvE subscription base
no such thing
that's like talking about the FPS subscription base in warcraft
|

Randolph Rothstein
whatever corp.
49
|
Posted - 2012.12.23 11:07:00 -
[46] - Quote
Varius Xeral wrote:Katran Luftschreck wrote:the PvE subscription base no such thing that's like talking about the FPS subscription base in warcraft
im pve subscription base,so there is such thing
i didnt start playing eve because of pvp,for the past year and a half i played many pvp games and quite frankly im fckin tired of it
so i wanted something different,because its easy to destroy,much harder is to build  |

Gillia Winddancer
Shiny Noble Crown Services
163
|
Posted - 2012.12.23 11:07:00 -
[47] - Quote
Interesting debate.
And rather ironic.
If you take a game like Dwarf Fortress which is very complex and can be insanely harsh; that game is pretty much universally praised by those who play it because of it. And in DF losing is fun.
EVE is somewhat different though as it is a whole different genre and all, but the same principle of harshness exists. Yet there are those who complain about it and for some reason losing isn't as fun here.
Bet you anything it has to do with human nature and the hate for losing against another human being regardless of whether a game is harsh or not. |

Pak Narhoo
Knights of Kador
753
|
Posted - 2012.12.23 11:12:00 -
[48] - Quote
Elrich Kouvo wrote:So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some players claim that they enjoy the harshness of the game, but it could stand to be even harsher. I wonder if "harshness" is the appeal of EVE Online? In 2004 I joined EVE online after seeing their graphics posted on a 3d software companies web site. When I heard about the market, I was hooked. I never read about how "harsh" the game was(Of course I sure found out). So do you find EVE online harsh? Do you like harsh? And what brought you to EVE Online if it wasn't the harshness?
EVE is a tough mistress, without it it would be some generic game, where if you f*k up you go back to a save with all your gear and try again.
But what brought me here where spaceships. And then the OMG finally no boundaries getting sick of linear gameplay. And then I learned about the rest and got addicted.
Hook, line & sinker. Nice tarp CCP.
Hi, I'm CCP Arrow, I screwed up the.. ummm... |
|

ISD Praetoxx
ISD Community Communications Liaisons
742

|
Posted - 2012.12.23 12:06:00 -
[49] - Quote
Thread Cleaned.
Please keep posts constructive and on-topic. - ISD Praetoxx ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department |
|

Daimon Kaiera
Get Off My Lawn
22
|
Posted - 2012.12.23 12:21:00 -
[50] - Quote
Eve has longevity which won't become stale after an expansion or two *WoW* just because of how it is. Unless something really terrible happens that we can't foresee *CCP headquarers geting hit by an asteroid*, I can see Eve lasting another 10 years. µû¦püùpüäpéópââpâùpâçpâ+pâêpüïpéëpü«µé¬sÅúpüîsç¦püªpüÅpéïs¦ªpü½S+¦pü½1ISKpéÆpüÅpéîpéîpü¦Tçæµîüpüípü«s¡ÿs£¿pü+ sñ¬tïù100sŦS+ÑS+èpéÆF¦+püêpéïpÇé |

Solstice Project
Carebear Cadaver Productions
2085
|
Posted - 2012.12.23 12:27:00 -
[51] - Quote
Meh ... most - and i mean *most* - people play easy-mode anyway. Inappropriate signature removed. Spitfire |

Solstice Project
Carebear Cadaver Productions
2085
|
Posted - 2012.12.23 12:29:00 -
[52] - Quote
Randolph Rothstein wrote:Varius Xeral wrote:Katran Luftschreck wrote:the PvE subscription base no such thing that's like talking about the FPS subscription base in warcraft im pve subscription base,so there is such thing i didnt start playing eve because of pvp,for the past year and a half i played many pvp games and quite frankly im fckin tired of it so i wanted something different,because its easy to destroy,much harder is to build  *facepalm* Inappropriate signature removed. Spitfire |

Pandora Barzane
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.12.23 12:51:00 -
[53] - Quote
always find it funny when people calling eve "harsh".
okay, lets see what that harsh eve combat looks like:
1) orbit your target at optimal range
2) fire your weapons
and consequences, please, eve hasnt any. anyone and their grandmother has a jumpclone. Eve isnt really that much different then any other MMO.
you want harsh? you want consequences? introduce permadeath, then we're start talking.
|

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.23 13:24:00 -
[54] - Quote
Sura Sadiva wrote:Elrich Kouvo wrote:So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some Have you ever tried to spend some time in Ironforge with hundreds of idiots jumping, dancing and spamming the local 24/7? and you cannot do anything against them? Now, THAT is "harsh".
You could do like I did, create a feral druid or undead rogue and go crush them into a blood puddle directly in there 
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2351
|
Posted - 2012.12.23 13:27:00 -
[55] - Quote
Elrich Kouvo wrote:So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some players claim that they enjoy the harshness of the game, but it could stand to be even harsher. I wonder if "harshness" is the appeal of EVE Online? In 2004 I joined EVE online after seeing their graphics posted on a 3d software companies web site. When I heard about the market, I was hooked. I never read about how "harsh" the game was(Of course I sure found out). So do you find EVE online harsh? Do you like harsh? And what brought you to EVE Online if it wasn't the harshness?
TBH I have found all sorts of awesome guys in EvE. Who cares if it's harsh.
I even got kill bombed in null sec by a guy and that made me more friend with him afterward 
Edit:
Another guy popped a ship of mine in hi sec and "thanks" to him I talked in local and found a guy who invited my alts in his awesome corp. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
682
|
Posted - 2012.12.23 14:51:00 -
[56] - Quote
I am of the unpopular opinion that EVE is no harsher or more meaningful than most other MMOs on the market. In fact, in some areas I feel what you can accomplish in EVE is generally meaningless.
What I mean is, consider an epic warlock mount in vanilla WoW. That was an accomplishment. It was a long chain of quests, most of which had to be done solo, but the final stage required a 5-man run through a long dungeon, and doing a specific event where you as an individual must maintain a ritual to completion, while the rest of the group help fight off the demons. If you screw up, everyone dies. And if you, the human player, just don't have the skills to pull it all off, you will NOT get that mount. Ever.
Thus, getting one of those back in the day was a pretty big accomplishment. If you saw someone riding one, you knew they've been through hell to get it, not to mention the monetary expense required to complete that chain. Same goes for some titles in the game, for example the Gladiator title. Only about 4% of top-ranked Arena players got that title. So, if you saw someone with a Gladiator title, odds were very good he's a fantastic player. Because in a 2v2 or 3v3 scenario, a bad player wouldn't get into the top 4%. There were also unique (legendary) items that were readily recognizable and took a very long time to get - one of the guildies worked for 8 months to get just one. Things like that were an accomplishment, and had meaning. Because you KNEW that THAT player DID those things, and succeeded where many have failed. There was content in that game that less than 10% of the overall population ever got to see, that's how difficult it was.
Now, compare that to EVE. Suppose I want the "best" ship in the game, for PvE. Say a Marauder. What does this entail, for me as a player? Well, 6 months of training or so, and a couple of billion ISK. So, what does that mean? It means I can buy 20 PLEX from CCP, and buy a character capable of flying a marauder, and sell the rest of PLEX on the market and buy a Marauder. I can go from zero to having a fully trained character with a Marauder by the end of the day. As long as I have the $$$. As such, what possible attachment or meaning can there be to the character or the ship? Further, when I look at another character in the game, it tells me NOTHING about that person. Because I don't know if he bought the character or not, and because I don't know if any of the stuff he has was actually achieved by him, or simply bought.
As such, I find it very difficult to attach any meaning to anything in EVE. In many cases, it's not earned, and it wasn't achieved through player skill. More often than not it is simply the result of passive character training plus $$$. Or just $$$, since passive training is basically SP for $$$ spent. Which is a classic Pay2Win. Suppose I were a multi-billionaire and could spend a hundred thousand dollars a month on EVE. What would the challenge be? I would only fly multi-boxed T3s, with faction/officer fittings in every slot, with booster alts, and I'd slaughter most things that got in the way. And any ship loss would be meaningless, because I would be injecting so many dollars into the game I couldn't possibly lose more ships than I could afford to buy. As such, what meaning is there to the game? None.
Same goes for EVE's harshness. It's really not. Consider the mere existence of local. In no MMO I have ever played was there a tool that would let everyone (including the enemies) know how many people are in immediate vicinity, and who they were, instantly. That, by itself, is such a laughable mechanic that it renders any "hard" argument null and void. Even the most carebear games with world PvP don't have the equivalent of a local channel. Further, consider the mere existence of CONCORD. Where if you attack someone unlawfully in high sec, you WILL die, and avoiding that death is a bannable offense. Now compare that to "carebear" and "easy mode" WoW, where you totally could gank people in their own capital city, and if you were good enough a player you could avoid the guards and live and go and do it again and again.
So, if you're objective, all games are mostly the same. It's all virtual. It's just in some you achieve things through struggles and efforts of YOU, the player, by controlling a virtual character. And in others you achieve the same things as everyone else if you p(l)ay long enough and have enough spare cash to sell PLEX. It's just a question of personal preference. In EVE you can lose everything. in another game, you may never achieve it in the first place because you, the player, aren't good enough. |

Ivan Paul Freely
Small Balls and Flying Machines
6
|
Posted - 2012.12.23 15:14:00 -
[57] - Quote
Jame Jarl Retief wrote:Thus, getting one of those back in the day was a pretty big accomplishment. If you saw someone riding one, you knew they've truly got no life.
Fixed that for you. |

Santa Spirit
Christmas Spirit and Goodwill Toward Man
63
|
Posted - 2012.12.23 17:58:00 -
[58] - Quote
Jame Jarl Retief wrote:I am of the unpopular opinion that EVE is no harsher or more meaningful than most other MMOs on the market. In fact, in some areas I feel what you can accomplish in EVE is generally meaningless.
snip for brevity
I think you may have forgot to mention that with the Plex bought toon and ship, the harsh reality remains that the best fit ship with the most shinies is nothing more than a loot pinata in the hands of an inexperienced pilot, so if you see someone flying one and KEEPING it (outside of blob attacks) then you know that they do in fact deserve to have it and have earned it as well.
IDK about the mount, does it respawn if killed?, does it even get put at risk? each time that player undocks his ship it's put at risk no matter what sec space he/she is in.
sitting in a ship's cockpit, being able to use all of the equipment and KNOWING how to fly it are greatly differing things AFAICT and learning to do something and do it right IS a great accomplishment.
Of course, I'm not going to sit here and try to tell anyone that EvE is the be all and end all MMO because people's personal taste vary, but I can tell you that in "my" humble opinion, it's not near as vanilla as your description would leave one to believe.
differing points of view aside, good read.
o/ Santa
-áOn Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue. -áPlease feel free to visit my Thread and join in on the fun Dec 24th. https://forums.eveonline.com/default.aspx?g=posts&t=183205 |

Abdiel Kavash
Paladin Order Fidelas Constans
1033
|
Posted - 2012.12.23 18:17:00 -
[59] - Quote
Elrich Kouvo wrote:So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some players claim that they enjoy the harshness of the game, but it could stand to be even harsher. I wonder if "harshness" is the appeal of EVE Online?
For me, definitely yes. Harshness as in, your choices and your actions have meaningful and often serious consequences.
When you die, you don't just instantly respawn. Your ship, your implants, your clone are irreversibly gone, and so are the hours, weeks, or real money you spent to acquire them. EVE doesn't hold your hand, you are only entitled to the piece of shiny loot you found for as long as you can keep it attached to your ship. Defeats hurt, victories are that much more enjoyable. Sometimes *not fighting* is the right choice, opposed to simply zerging in and taking out whatever you can with you for the lulz.
Capturing a system takes days or a week. Capturing a region can take months. Often it feels like walking through miles of broken glass. But once you are done, you know that it will last. Any enemy will have to go through the same pain to flip the systems back. You will never log in the next day only to find all your efforts of yesterday undone while you were sleeping.
You make friends, you make enemies. And not governed by any law or strong sense of morality, retribution for getting on the wrong side of somebody is only limited by their imagination, funds, or the number of their allies. Friendships and alliances are that much more important - having people you know you can rely on when things don't go your way. And forging an alliance doesn't mean simply pressing a "sign me up" button somewhere - it requires gaining trust of another real human being. |

Elrich Kouvo
Science and Trade Institute Caldari State
20
|
Posted - 2012.12.23 21:20:00 -
[60] - Quote
Abdiel Kavash wrote:Elrich Kouvo wrote:So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some players claim that they enjoy the harshness of the game, but it could stand to be even harsher. I wonder if "harshness" is the appeal of EVE Online? For me, definitely yes. Harshness as in, your choices and your actions have meaningful and often serious consequences. When you die, you don't just instantly respawn. Your ship, your implants, your clone are irreversibly gone, and so are the hours, weeks, or real money you spent to acquire them. EVE doesn't hold your hand, you are only entitled to the piece of shiny loot you found for as long as you can keep it attached to your ship. Defeats hurt, victories are that much more enjoyable. Sometimes *not fighting* is the right choice, opposed to simply zerging in and taking out whatever you can with you for the lulz. Capturing a system takes days or a week. Capturing a region can take months. Often it feels like walking through miles of broken glass. But once you are done, you know that it will last. Any enemy will have to go through the same pain to flip the systems back. You will never log in the next day only to find all your efforts of yesterday undone while you were sleeping. You make friends, you make enemies. And not governed by any law or strong sense of morality, retribution for getting on the wrong side of somebody is only limited by their imagination, funds, or the number of their allies. Friendships and alliances are that much more important - having people you know you can rely on when things don't go your way. And forging an alliance doesn't mean simply pressing a "sign me up" button somewhere - it requires gaining trust of another real human being. And you'd think the consequences would cause more to group up and forge the alliances huh? I too enjoyed the consequences especially the "making the wrong friends" one. |

Wacktopia
Noir. Black Legion.
304
|
Posted - 2012.12.23 21:31:00 -
[61] - Quote
I like the harshness. But more the freedom to be harsh or be friendly.
There is a perception that some people have that EVE players are all social dropout maniacs. The truth is most of us just want to try and compete against the challenge of a harsh game. The bottom line is that now I have one of those annoying signatures. |

Elrich Kouvo
Science and Trade Institute Caldari State
20
|
Posted - 2012.12.23 22:00:00 -
[62] - Quote
Wacktopia wrote:I like the harshness. But more the freedom to be harsh or be friendly.
There is a perception that some people have that EVE players are all social dropout maniacs. The truth is most of us just want to try and compete against the challenge of a harsh game. I agree. You can meet some really easy going folks. I think that some players feel like CCP doesn't give them enough capacity to be harsh or friendly. But I am happy the game lets you choose.
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