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Lord Leftfield
The Society Calyxes
75
|
Posted - 2013.01.08 00:25:00 -
[31] - Quote
There should be a automatic bounty placement system for posting on GD!
1 mill per post 100k per number used in a post 250k per letter used in a quote
:) |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
24
|
Posted - 2013.01.08 11:58:00 -
[32] - Quote
Bienator II wrote:so tell me how you want to solve it? you think you can't buy all abbadons in the area as an alliance and make it to a big bounty payout event once a month? Or with much easier to manipulate items. It has been done already with FW LP which uses the same system.
the only defense are low payouts. Otherwise you will just kill yourself to get rid of the bounty or make even profit from it if you do it right.
IF it would be sovleable you would not need your formula. Just set the payout to 70%... done
There is no problem in getting a save low value. If the current save value isnt enough, take the lowest save value in the last 6 months. That would be pretty impossible to manipulate, as you would need to buy all items of one type for 6 months to make this happen. And when u take the cheapest of the prices those items were sold for you lost all meaning of manipulating anything. It would still be billions for officer modules though. It's not a matter of beeing possible or not, it's just a matter of the right formula and savety messures. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
390
|
Posted - 2013.01.08 12:12:00 -
[33] - Quote
Being an actually Interesting and intelligent post, I read all of it.
This idea is what I imagined when CCP introduced the new bounty system, and I was actuallly excited. to find out that the bounty system was just a base 20% really disappointed me.
+1 Signed etc etc, Make it happen CCP. It will be ace! :D |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
228
|
Posted - 2013.01.08 14:28:00 -
[34] - Quote
What this bounty program incentivises is 'not dying'.
If you are stalking a large alliance with a large bounty, 10 kills and no deaths is laughing all the way to the bank. If you are stalking one dude with a 5 million isk bounty and you die 5 times before you gank him while he is afk, you're going to have a bad time.
I don't see any compelling reason to change the system to favour your style of play over the other.
|

Othran
Route One
365
|
Posted - 2013.01.08 14:33:00 -
[35] - Quote
Bounties are somewhat underwhelming at present - for example I got 8 bounty payouts at the weekend and they didn't even cover the cost of (small hybrid) ammo used on the roam 
While its nice to get some iskies its still not enough to create a functional bounty system.
Something needs to change. |

Riedle
Paradox Collective Choke Point
254
|
Posted - 2013.01.08 14:40:00 -
[36] - Quote
Ranger 1 wrote:CCP has already said they are willing to look at modifications to the payout numbers. They started at a pretty modest point to let it run for awhile and make sure they hadn't overlooked ways to game the system... so your proposal isn't out of line.
Although, no matter how you look at it, you are still going to run into the hard cap of loss value that cannot be exceeded. Under the current system people with higher bounties really aren't "More Wanted" (unless they fly very expensive ships, in which case that higher bounty does make them worth more than someone with a low bounty), it is more the fact that they remain wanted for a much longer period of time than people with low bounties.
Not necessarily. What about a % value lower than the ship price and a lotto like calculation on a 'bonus' for characters with high bounty amounts?
Would not be worth to try and exploit for the individual with the bounty but would, at the same time, make it more lucrative for the bounty hunter professional.
Riedle |

Othran
Route One
369
|
Posted - 2013.01.08 15:30:00 -
[37] - Quote
While its not going to happen due to the number of people with trivial bounties on their heads I think it'd simplify matters a lot if you simply couldn't insure yourself when you had a bounty.
Hindsight is a fine thing but the decision to allow placing bounties on anyone for no reason has seriously restricted what "tweaks" CCP can make.
Might have been better to restrict bounty placement to global criminals (-5 to -10) and on people who have killed your ship/pod.
Having insurance in the mix means less bounty per kill to ensure no exploiting can take place.
Too late now anyway. |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
24
|
Posted - 2013.01.12 22:37:00 -
[38] - Quote
Buhhdust Princess wrote:Being an actually Interesting and intelligent post, I read all of it.
This idea is what I imagined when CCP introduced the new bounty system, and I was actuallly excited. to find out that the bounty system was just a base 20% really disappointed me.
+1 Signed etc etc, Make it happen CCP. It will be ace! :D Thanks for the support (:
Doctor Ungabungas wrote:What this bounty program incentivises is 'not dying'.
If you are stalking a large alliance with a large bounty, 10 kills and no deaths is laughing all the way to the bank. If you are stalking one dude with a 5 million isk bounty and you die 5 times before you gank him while he is afk, you're going to have a bad time.
I don't see any compelling reason to change the system to favour your style of play over the other.
I don't have a certain "style". All I'm saying is that the current bounty system affects pvp in exactly 0 ways. The same amount of ppl and actually excactly the same ppl would die without the current bounty system. It just doesn't matter.
Othran wrote:Bounties are somewhat underwhelming at present - for example I got 8 bounty payouts at the weekend and they didn't even cover the cost of (small hybrid) ammo used on the roam  While its nice to get some iskies its still not enough to create a functional bounty system. Something needs to change. I'll count this as support (:
Riedle wrote:Not necessarily. What about a % value lower than the ship price and a lotto like calculation on a 'bonus' for characters with high bounty amounts?
Would not be worth to try and exploit for the individual with the bounty but would, at the same time, make it more lucrative for the bounty hunter professional.
Riedle If you know the percentages and exploit it with a ton of small stuff instead of one big one it won't change anything. Anything that was exploitable before still is and anything that wasn't is still good.
Othran wrote:While its not going to happen due to the number of people with trivial bounties on their heads I think it'd simplify matters a lot if you simply couldn't insure yourself when you had a bounty.
Hindsight is a fine thing but the decision to allow placing bounties on anyone for no reason has seriously restricted what "tweaks" CCP can make.
Might have been better to restrict bounty placement to global criminals (-5 to -10) and on people who have killed your ship/pod.
Having insurance in the mix means less bounty per kill to ensure no exploiting can take place.
Too late now anyway. This would have changed everything indeed. But I think i like the current system more. If someone robbs my corp-hangar or pisses me off in local and want to be able to pay ppl to hunt him down. You could still do this the old fashioned way but by recruting well known hunters for this task, but I like the idea of putting a global bounty. After all in reality that's just the way it works. If you want someone dead and are willing to pay for it no matter who does it's just that. You don't care who does it, as long as it happens.
|

Arronicus
Vintas Industries Mistakes Were Made.
48
|
Posted - 2013.01.12 23:25:00 -
[39] - Quote
I don't like this system. While you are attempting to make bounty hunting a viable profession, which I agree could be nice, I don't think this is the appropriate way to do it. 20% was selected as a happy medium between paying out a nice sum of isk, and making it nowhere near worthwhile for people to blow up their ships with an insurance payment. In some cases, with ships that dont fluctuate much in price, insurance will cover something like 60-70% of the value of the ship hull.
Under your proposed system, you could quite easily remove bounties off your head with very little loss, by getting in a battleship, completely unfitted, insuring it, then killing yourself. The small 20% payout prevents that.
Also, M or Mil for Million. Not Mio, or KK. Both of the latter make you look like a dirty russian. |

Rakshasa Taisab
Sane Industries Inc.
1086
|
Posted - 2013.01.12 23:44:00 -
[40] - Quote
Destriouth Hollow wrote:What does the insurance-system have to do with anything? That's the only thing people need to know about your great suggestion for reforming the bounty system. Nyan |

MortisLegati
Caldari War Materiel
16
|
Posted - 2013.01.14 12:37:00 -
[41] - Quote
There's very little way to manage this system without a good system upon which to base values. CCP has some trouble with that and it's pretty much all that's causing the issues with bounty payouts. Even a contract-based system would only cover some of the cases. It would work for 'professional' bounty hunters who are known to not be someone's alt, though public contracts of that type would be exploitable as all hell. (Theoretical criteria would be similar to "Minimum ISK Lost" "Number of kills" "Pod?" and payouts held in escrow until failure or successfully completed.) |

Doddy
Dark-Rising
830
|
Posted - 2013.01.14 12:55:00 -
[42] - Quote
Destriouth Hollow wrote:It's mainly targeted at the DEVs but i'm trying to make it readable for everybody. Hope it's better now (:
If its targetted at devs why post it here?
|

Whitehound
345
|
Posted - 2013.01.14 13:02:00 -
[43] - Quote
The proposed idea centres too much on a 1v1 scenario and is therefore bad, because many fights are not 1v1 fights.
The purpose of a bounty is not to pay just a bounty hunter, but to put the bountied player into more fights. With higher payouts does the balance shift more towards a gratification of the bounty hunter and relieves the bountied player too fast of the bounty. Corporation and alliance bounties of several billions, which are meant to place a bounty onto many players will then get paid out too fast.
I see no reason why bounty hunters need a higher gratification. If you are bad at your job then you won't get better by going after higher bounties and your greed will likely only cause you more losses than you can currently imagine. |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
25
|
Posted - 2013.01.15 22:09:00 -
[44] - Quote
MortisLegati wrote:There's very little way to manage this system without a good system upon which to base values. CCP has some trouble with that and it's pretty much all that's causing the issues with bounty payouts. Even a contract-based system would only cover some of the cases. It would work for 'professional' bounty hunters who are known to not be someone's alt, though public contracts of that type would be exploitable as all hell. (Theoretical criteria would be similar to "Minimum ISK Lost" "Number of kills" "Pod?" and payouts held in escrow until failure or successfully completed.)
It's not hard to find a save value that's not exploitable. I made quite a few suggestions and all of them would would work if you do it right. This is NOT an issue. 20% of the ship is nowhere close exploitable. 20% of just the hull is rediculous (:
Doddy wrote:Destriouth Hollow wrote:It's mainly targeted at the DEVs but i'm trying to make it readable for everybody. Hope it's better now (: If its targetted at devs why post it here?
Where else would I post it?
Whitehound wrote:The proposed idea centres too much on a 1v1 scenario and is therefore bad, because many fights are not 1v1 fights.
How does my idea focus on a 1v1 scenario in any way? It does NOT. Splitting the bounty to the people on the killmail is in no way anything I'd dislike.
Whitehound wrote:The purpose of a bounty is not to pay just a bounty hunter, but to put the bountied player into more fights. With higher payouts does the balance shift more towards a gratification of the bounty hunter and relieves the bountied player too fast of the bounty. Corporation and alliance bounties of several billions, which are meant to place a bounty onto many players will then get paid out too fast.
I see no reason why bounty hunters need a higher gratification. If you are bad at your job then you won't get better by going after higher bounties and your greed will likely only cause you more losses than you can currently imagine.
Well yes, thank you for your comment. And 20% bounty will NOT put the bountied player into more fights. Therefore it has abolutly no meaning in the current state. If you put several billions on a corp or alliance would you not actually want bounty hunters to go after them? Currently they don't! I would want them to be in constant danger and loosing ships instead of not caring. And it would in no way be payed out fast. The only way to remove a few billions from your head is by loosing an incredible amount of isk. And if that happens the bounty did it's job.
People with high bounties got them because they are a) very annoying, which is mostly possible if they are awesome in pvp b) not easy to catch, otherwise the bounty would be gone already. So yes: catching a high-bounty-target needs a good bounty hunter or you will only loose your ship. People with high bounties are either hated a lot or very challenging to kill. But why do I have to explain this over and over: Would you attk someone you would usually not attk just because you may earn 20% of his hulls worth? Answer this for yourself and only continue suggesting "20% is enough" if your answer is "yes". I however doubt this (: |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
25
|
Posted - 2013.01.15 22:15:00 -
[45] - Quote
I don't see why people here are arguing. I can't see how anybody would find the current system ok. Why is this even a question? The only people that wouldn't like my proposal should be those that either don't understand it or are afraid of high bounties on their heads. |

Xen Solarus
Inner 5phere
259
|
Posted - 2013.01.15 22:39:00 -
[46] - Quote
I personally thought bounties would have been better as how contracts currently work. Far more personalised to assign a bounty to someone that i know is going to go and actually kill them. The current system lacks this, and the fact that everyone now has bounties kinda kills it. Now everyone just gets a pointless extra 20% isk from their kills. Not exactly bounty hunting. I see the kills from bounties i've assigned on people, and think meh, another random kill. Hardly the satisfaction i was looking for in my desire for revenge.
My problem has always been that EvE has advertised TO DEATH that people can be bounty hunters. And even now with the system far better than it was, the bounty hunter profession is still dead. I highly doubt those in the top ten bounty hunters actually went out of their way to hunt down good targets, but rather just lucked out in who they randomly exploded. I also feel that by making it so broad, making everyone wanted from the filthiest pirate scum to the the most innocent highsec carebear, makes little sense. Sure those that flaunt the law in highsec should be the ones that bear these wanted signs? Rather than everone who plays eve?
The only good thing from the new system is as a meaningful way to get back at highsec gankers. Transferable killrights are awesome, and a great way to introduce consequences to players that live off risk-free ganking. Lets face it, those highsec carebears have no other way to get back at the players that gank them.
As a player with a significant bounty, i can't personally say its made me more desirable to kill. I'm pretty sure most people will still try to kill me on sight in lawless space anyways. But if the percentage stays at 20%, i'm pretty sure i'm going to be wanted till the end of time.  |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1479
|
Posted - 2013.01.15 22:44:00 -
[47] - Quote
I made a thread just after the expansion about the top bounties not being worthwhile to hunt down because of the way the bounty system works.
A dev responded that they intended to make the payout on bounties scale in some way based on the top 10 list, but that they didn't have time to do it prior to retributions release.
At some point the top bounties will pay out more than 20%. That is the only thing I personally feel needs to be done with the bounty system. |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
26
|
Posted - 2013.01.15 22:49:00 -
[48] - Quote
Yep. In addition to my dynamic and higher bounty-percentage I also suggested that everyone should be able to select the bounty-minimum that a player needs to apear "blacklisted". 100.000K isk shouldnt make someone black for everybody. (:
100.000isk * 45.000 = 4.500.000.000 For just 4,5bil one could mark everyone that is currently online black for everybody (: Hell, I could do this myself if it wasnt so much clicking (:
Natsett Amuinn wrote:I made a thread just after the expansion about the top bounties not being worthwhile to hunt down because of the way the bounty system works.
A dev responded that they intended to make the payout on bounties scale in some way based on the top 10 list, but that they didn't have time to do it prior to retributions release.
At some point the top bounties will pay out more than 20%. That is the only thing I personally feel needs to be done with the bounty system.
10 people from 400.000? And nobody cares aslong as you'r number 11 from 400.000? hmmmmm (: |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1479
|
Posted - 2013.01.15 22:53:00 -
[49] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=181188&find=unread
Well not my thread, but a response to my suggestion to make the top 10 guys pay out more.
Soniclover wrote: I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1479
|
Posted - 2013.01.15 22:57:00 -
[50] - Quote
Destriouth Hollow wrote:
10 people from 400.000? And nobody cares aslong as you'r number 11 from 400.000? hmmmmm (:
Yes, because being one of the top 10 most wanted people in EVE should come with an incentive for people to hunt you down.
A billion isk bounty isn't worth hunting down any more than a 1 million isk bounty.
Keep in mind that most of those 400k people have insignificant bounties levels to start with, but why hunt the guy with 5 million when that guy with 1 million in the system your in is worth as much.
There needs to be a worthwhile incentive, and being able to blow them up more isn't worthwhile to travel to the other side of EVE for. Bounty hunters should want to. |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
26
|
Posted - 2013.01.15 23:07:00 -
[51] - Quote
Did you even read my post? It solves that dynamic payout in a much better fassion.
With your "top 10 or not" system it wouldnt matter if someone has 1mil or 5mil. neither one will be top10 (: Actually there would just be 10 funny rich people that put extreme bounties on their inactive alts and you have changed a whole lot of nothing (: |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1481
|
Posted - 2013.01.15 23:49:00 -
[52] - Quote
Destriouth Hollow wrote:Did you even read my post? It solves that dynamic payout in a much better fassion.
With your "top 10 or not" system it wouldnt matter if someone has 1mil or 5mil. neither one will be top10 (: Actually there would just be 10 funny rich people that put extreme bounties on their inactive alts and you have changed a whole lot of nothing (: CCP isn't going to go over a 30% payout. I'm betting on that sinse that was a number soniclover put forth as being something they considered.
They won't go to 67% of the value becaue it would be exploitable.
I would love if they did your idea, they wont though.
The top 10 payout is something that is likely going to happen though, and that's better than nothing. They also said that they're considering a means of moving the top 10 around so that we don't get in a situation where it's just people pushing themselves to the top 10 for epeen. |

Bienator II
madmen of the skies
1428
|
Posted - 2013.01.15 23:49:00 -
[53] - Quote
Destriouth Hollow wrote:Bienator II wrote:so tell me how you want to solve it? you think you can't buy all abbadons in the area as an alliance and make it to a big bounty payout event once a month? Or with much easier to manipulate items. It has been done already with FW LP which uses the same system.
the only defense are low payouts. Otherwise you will just kill yourself to get rid of the bounty or make even profit from it if you do it right.
IF it would be sovleable you would not need your formula. Just set the payout to 70%... done There is no problem in getting a save low value. If the current save value isnt enough, take the lowest save value in the last 6 months. That would be pretty impossible to manipulate, as you would need to buy all items of one type for 6 months to make this happen. And when u take the cheapest of the prices those items were sold for you lost all meaning of manipulating anything. It would still be billions for officer modules though. It's not a matter of beeing possible or not, it's just a matter of the right formula and savety messures.
again. if there would be a formula to solve the problem you could always pay the max amount. But there is no such thing in a player driven, regional fragmented market like we have it in eve. You will always find a way to exploit it if the payout is not conservative enough. Once its exploitable the new system is not better as the original pay everything system.
so just take the lowest sell order in the whole universe you say? Perfect. Let me quickly set up some sell orders in a nullsec outpost which will effectively reduce the payout of my favorite fittings to almost 0. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Solosky
Express Hauler
1
|
Posted - 2013.01.16 00:10:00 -
[54] - Quote
This thread made me sad (again) about fact EVE players have much better ideas than devs.
Right now those 20% flat bounties seems like wasting of development resources. |

Whitehound
347
|
Posted - 2013.01.16 00:28:00 -
[55] - Quote
I understand that you want more ISKs, everyone wants more all the time, but why do you think you deserve them?
I very much like the way it works for several reasons:
- My bounties require the bountied player to make a 5 times higher loss before he losses the "Wanted" sign. - My bounties stay less important than the victory itself and so the victory stays the main motivator for a fight. - I do not want my bounties to be paid out to players who try to get lucky. - Nor do I want my bounties to be paid out to those who only look at the ISKs, then fail and thereby give the bountied player several victories before the actual loss.
Higher payouts defeat these points.
If you then cannot win 5 times, and you do get loot each time as well, then why would you deserve a higher payout? |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
27
|
Posted - 2013.01.18 19:53:00 -
[56] - Quote
Solosky wrote:This thread made me sad (again) about fact EVE players have much better ideas than devs.
Right now those 20% flat bounties seems like wasting of development resources. thx
Whitehound wrote:I understand that you want more ISKs, everyone wants more all the time, but why do you think you deserve them?
I very much like the way it works for several reasons:
- My bounties require the bountied player to make a 5 times higher loss before he loses the "Wanted" sign. - My bounties stay less important than the victory itself and so the victory stays the main motivator for a fight. - I do not want my bounties to be paid out to players who try to get lucky. - Nor do I want my bounties to be paid out to those who only look at the ISKs, then fail and thereby give the bountied player several victories before the actual loss.
Higher payouts defeat these points.
If you then cannot win 5 times, and you do get loot each time as well, then why would you deserve a higher payout?
But with some ppl II feel like arguing with a bunch of..... ah.... I shouldn't say it......
No I don't want more ISK for myself. I know I'm not good enough at PvP to hunt down seasoned PvPers with high bounties.
1. "- My bounties require the bountied player to make a 5 times higher loss before he loses the "Wanted" sign."
5 times higher than what? Nobody said anything about 100%. 100% would just lead to ppl removing their own bounties with 0 gain or loss. If you just want ppl to have the "wanted" sign for a long time: Just put 100.000 ISK on them everytime they loose it. Nobody will care and it will be very cheap. Yet, it won't change much for that guy. -> Bounties are currently useless
2. - My bounties stay less important than the victory itself and so the victory stays the main motivator for a fight.
Exactly my reasoning. Bounties currently don't matter. You only attk those you would attk anyway to achieve victory. -> Bounties are currently useless
3. "- I do not want my bounties to be paid out to players who try to get lucky."
If you don't want to pay out the bounties to ppl that would usually not attk the target, then why do you even put it? Everybody will always do save kills, you don't need to put a bounty for that. -> Bounties are currently useless
4. "- Nor do I want my bounties to be paid out to those who only look at the ISKs, then fail and thereby give the bountied player several victories before the actual loss."
You don't want to give ISK to those that care about it? You only want to give ISK to people that don't care for ISK? They by defintion won't change they behavior for ISK, as they don't care about it. -> Bounties are currently useless
It's very hard to show you the flaws in your reasoning without becoming offensive. I hope you appreciate me trying. ................. |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
27
|
Posted - 2013.02.03 02:16:00 -
[57] - Quote
*my very first bump ever* |

Aren Madigan
EVE University Ivy League
26
|
Posted - 2013.02.03 05:37:00 -
[58] - Quote
Whitehound wrote:I understand that you want more ISKs, everyone wants more all the time, but why do you think you deserve them?
I very much like the way it works for several reasons:
- My bounties require the bountied player to make a 5 times higher loss before he loses the "Wanted" sign. - My bounties stay less important than the victory itself and so the victory stays the main motivator for a fight. - I do not want my bounties to be paid out to players who try to get lucky. - Nor do I want my bounties to be paid out to those who only look at the ISKs, then fail and thereby give the bountied player several victories before the actual loss.
Higher payouts defeat these points.
If you then cannot win 5 times, and you do get loot each time as well, then why would you deserve a higher payout?
Because expecting a player to be 5 times better than anyone else is an unreasonable expectation. Anyways, in terms of calculating the costs, is there any particular reason that it can't be calculated from the market data directly in somewhat real time or recalculated at each downtime? |

Whitehound
603
|
Posted - 2013.02.03 09:14:00 -
[59] - Quote
Aren Madigan wrote:Because expecting a player to be 5 times better than anyone else is an unreasonable expectation. Anyways, in terms of calculating the costs, is there any particular reason that it can't be calculated from the market data directly in somewhat real time or recalculated at each downtime? You are not expected to be 5 times better. You are only not meant to receive the entire amount, because the bountied player could just take an alt and trade his ship for the bounty. In order to avoid this needs the bounty to be significantly lower than a ship's value.
Why all the greed on the bounty? What has changed since Retribution that this is suddenly not enough ISKs when before you got nothing? Who shall take your demands serious? It is like you are being given a piece of chocolate cake and then start yelling you want the whole cake, ALL CAKE, MOOOAARRR CAKE!, CAKE NOW NOW NOW!!1!11!, ...
How about this:
- Reduce the bounty payout down to 5%. - Add a Bounty Negotiation skill to increase it by 4% per level to a maximum of 25%.
Those who don't train the skill will get less and it leaves more to those who do. SCAM CAT - Titan Jump - I was there - Goon Dog |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
27
|
Posted - 2013.02.04 11:47:00 -
[60] - Quote
Whitehound wrote: Why all the greed on the bounty? What has changed since Retribution that this is suddenly not enough ISKs when before you got nothing?
Well nothing has changed. The mechanic didn't work before and it still doesn't.
Whitehound wrote: Who shall take your demands serious? It is like you are being given a piece of chocolate cake and then start yelling you want the whole cake, ALL CAKE, MOOOAARRR CAKE!, CAKE NOW NOW NOW!!1!11!, ...
This is just childish. The given cake is one, that is tasty to noone. I don't care if we have no cake on the shelve or a microscopic piece of garlic-booger-cake. Nobody would eat either one. It's just sitting there.
Whitehound wrote: How about this:
- Reduce the bounty payout down to 5%. - Add a Bounty Negotiation skill to increase it by 4% per level to a maximum of 25%.
Those who don't train the skill will get less and it leaves more to those who do.
This would be far better than the current system, as one could specialize towards bounty-hunting. It would still not be enough to be feasable though and the bounty-amount on someones head still wouldn't matter. All in all: My system would help Eve much more, but I could see a skill affecting it beeing usefull.
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