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Qolde
An Eye For An Eye AN EYE F0R AN EYE
82
|
Posted - 2012.12.29 19:14:00 -
[1] - Quote
For us 0.0 residents who blame all things bad on carebears, we must realize that we do this to ourselves. Hisec in its current form could not exist without our blessings, and decisions to make their lives so convenient and fruitful. Most tech 2 manufacturing and even large ship manufacturing takes place in empire, yet the amount of megacyte, morphite and zydrine required to make this possible ALL must come from nullsec. Every single t2 material that exists must be harvested and processed outside of hisec. So why do we all ferry our goods straight to the carebear capital in Jita?
We know why we do. Because everyone else does, and that's where buyers go. Sensible, logical, and efficient. Now consider this proposal. All nullsec/lowsec organizations who have an interest in making null more active shall flat out refuse to sell anything in any hisec system for at least 3 months. Put it up in a lowsec npc nullsec system near your home for around Jita prices. If one or two small corps do this, it's almost meaningless. But if one of the supercoalitions could see the potential of this change in habits, the results would be awesome for us, and ****** for hisec players.
The outcomes I see would be all good: Lowsec and NPCNull Trade hubs around the borders of 0.0 would spring to life, presenting trade opportunities to fill the eternal demand of t2 materials in jita.
Pirates notice these trade hubs, and do their thing, possibly decreasing the supply of materials even further, through item destruction. Even better isk for the producer of said goods.
Nullsec denizens save on jump fuel from trying to clear the whole universe just to get to jita and sell to a trade bots buy orders.
Smart cookies start interregional trading routes, balancing out these lowsec/null trade hubs with materials from each major part of space, making the availablity rival jita, and closer to the outer edges of empire, moving production away from The Forge slowly but surely.
0.0 industry fixed lowsec populated risk vs reward realized. delicious tears from the true carebears.
only problem i can think of is getting the supercoalitions to agree on something.
If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Roll Sizzle Beef
Space Mutiny
1866
|
Posted - 2012.12.29 19:32:00 -
[2] - Quote
Qolde wrote:only problem i can think of is getting the supercoalitions to agree on something.
sooo the tldr: Nul could fix nul yet they want CCP to be diplos. shocking. |

Potamus Jenkins
The Lucky Bible Company
99
|
Posted - 2012.12.29 19:36:00 -
[3] - Quote
i am no where near an economist, an industrialist or a carebear but my gut reaction to your proposal is that it is directly in opposition of the laws of supply and demand.
so to expect eve and its free market to collectively lower the supply in the areas of the highest demand causing prices to go through the roof and people not take advantage of that i think is nieve.
i do wish our markets were less centralized but i think thats just the way it works out |

Murk Paradox
Dvice Shipyards No Value
158
|
Posted - 2012.12.29 19:38:00 -
[4] - Quote
There has been attempts to create trade hubs in null in the past. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Cierejai
Caldari Provisions Caldari State
13
|
Posted - 2012.12.29 19:43:00 -
[5] - Quote
Highsec is a lightbulb in a room, and carebears are moths.
We like to crowd around that light, it makes us feel safe.
Your job is to light a match, and draw some of us away, make us appreciate the darkness, need the darkness, thrive in the darkness.
But you don't. You get buttmad when we don't know as much as you.
Lightbulb provides for all.
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
85
|
Posted - 2012.12.29 19:54:00 -
[6] - Quote
Quote: There has been attempts to create trade hubs in null in the past.
There are still some pretty good hubs in null and low. They just sell ships though.
Quote:i am no where near an economist, an industrialist or a carebear but my gut reaction to your proposal is that it is directly in opposition of the laws of supply and demand.
so to expect eve and its free market to collectively lower the supply in the areas of the highest demand causing prices to go through the roof and people not take advantage of that i think is nieve.
i do wish our markets were less centralized but i think thats just the way it works out I agree that it the free market will attempt to balance itself. Jita will continue to be stocked for a very long time, though if this were attempted the prices would be much higher. The question is whether or not nullsec demands industry enough to make it happen. Jita has kind of had a walmart effect on the rest of the trade hubs in the game. You know you can get everything there, and you know you can sell anything there, so you go there. The market forces in place there force you to sell at a certain price. My question is, if enough people with enough market share on enough items placed their stock in other places, would they grow? Would neighbors eventually trade materials along their borders in stations that allow neutral docking rights? Would we get more gudfites? I think all these things are possible if we took a concerted effort to move t2 production out of hisec. I live in curse, and i can't even find a supply of fernite carbide. I KNOW this **** can be produced here, and all around here, but not many even attempt to sell it.
If there were nowhere else to get your technitium, your ferrogel, your morphite besides low/null. would you wait for someone to move it to Jita? Would you buy it, and set up a courier contract? How would eve at large react to OMEC(Organization of Material Exporting Corporations) and marketgeddon? If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Potamus Jenkins
The Lucky Bible Company
99
|
Posted - 2012.12.29 20:10:00 -
[7] - Quote
Qolde wrote:Quote: There has been attempts to create trade hubs in null in the past.
There are still some pretty good hubs in null and low. They just sell ships though. Quote:i am no where near an economist, an industrialist or a carebear but my gut reaction to your proposal is that it is directly in opposition of the laws of supply and demand.
so to expect eve and its free market to collectively lower the supply in the areas of the highest demand causing prices to go through the roof and people not take advantage of that i think is nieve.
i do wish our markets were less centralized but i think thats just the way it works out I agree that it the free market will attempt to balance itself. Jita will continue to be stocked for a very long time, though if this were attempted the prices would be much higher. The question is whether or not nullsec demands industry enough to make it happen. Jita has kind of had a walmart effect on the rest of the trade hubs in the game. You know you can get everything there, and you know you can sell anything there, so you go there. The market forces in place there force you to sell at a certain price. My question is, if enough people with enough market share on enough items placed their stock in other places, would they grow? Would neighbors eventually trade materials along their borders in stations that allow neutral docking rights? Would we get more gudfites? I think all these things are possible if we took a concerted effort to move t2 production out of hisec. I live in curse, and i can't even find a supply of fernite carbide. I KNOW this **** can be produced here, and all around here, but not many even attempt to sell it. If there were nowhere else to get your technitium, your ferrogel, your morphite besides low/null. would you wait for someone to move it to Jita? Would you buy it, and set up a courier contract? How would eve at large react to OMEC(Organization of Material Exporting Corporations) and marketgeddon?
i just think what you are asking requires a collective effort which could never be accomplished without outside forces at work (ccp forcing movement) especially since this is like balls to the wall free market so theres always gonna be SOMEONE wanting to take advantage of low supply high demand in hi sec |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
85
|
Posted - 2012.12.29 20:13:00 -
[8] - Quote
Potamus Jenkins wrote:Qolde wrote:Quote: There has been attempts to create trade hubs in null in the past.
There are still some pretty good hubs in null and low. They just sell ships though. Quote:i am no where near an economist, an industrialist or a carebear but my gut reaction to your proposal is that it is directly in opposition of the laws of supply and demand.
so to expect eve and its free market to collectively lower the supply in the areas of the highest demand causing prices to go through the roof and people not take advantage of that i think is nieve.
i do wish our markets were less centralized but i think thats just the way it works out I agree that it the free market will attempt to balance itself. Jita will continue to be stocked for a very long time, though if this were attempted the prices would be much higher. The question is whether or not nullsec demands industry enough to make it happen. Jita has kind of had a walmart effect on the rest of the trade hubs in the game. You know you can get everything there, and you know you can sell anything there, so you go there. The market forces in place there force you to sell at a certain price. My question is, if enough people with enough market share on enough items placed their stock in other places, would they grow? Would neighbors eventually trade materials along their borders in stations that allow neutral docking rights? Would we get more gudfites? I think all these things are possible if we took a concerted effort to move t2 production out of hisec. I live in curse, and i can't even find a supply of fernite carbide. I KNOW this **** can be produced here, and all around here, but not many even attempt to sell it. If there were nowhere else to get your technitium, your ferrogel, your morphite besides low/null. would you wait for someone to move it to Jita? Would you buy it, and set up a courier contract? How would eve at large react to OMEC(Organization of Material Exporting Corporations) and marketgeddon? i just think what you are asking requires a collective effort which could never be accomplished without outside forces at work (ccp forcing movement) especially since this is like balls to the wall free market so theres always gonna be SOMEONE wanting to take advantage of low supply high demand in hi sec
True, there will be someone taking advantage of it. most likely lowsec moon mining ops. But since the whole game is blue right now in null, theres no reason not to give it a shot. They have powerful leaders who could strongly implore their members to bring new cloaky hauly targets with their shiny carrots on sticks that is t2 materials.
If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2665
|
Posted - 2012.12.29 20:14:00 -
[9] - Quote
Qolde wrote:But since the whole game is blue right now in null Haha, look at that reasoning. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Simetraz
State War Academy Caldari State
648
|
Posted - 2012.12.29 20:16:00 -
[10] - Quote
Edit
CCP has already made routes around Jita to cut down on traffic passing through the system.
Change Jita to 0.4 Low-sec (Changed to prevent moon mining and some sort of checks and balances for PvP)
Problem Solved.
Then we will really see what the player want.
Something tells me the hub will just be moved to another high-sec location cause null-sec wants it that way. EVERYBODY KNOWS |
|

Dave stark
1228
|
Posted - 2012.12.29 20:17:00 -
[11] - Quote
please tell me i'm not the only one that's bored of the same thread popping up over and over as if people only know how to hit "new thread" rather than "reply"? "100k for notifications of stupidity, i love this bounty system." |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
88
|
Posted - 2012.12.29 20:19:00 -
[12] - Quote
Dave stark wrote:please tell me i'm not the only one that's bored of the same thread popping up over and over as if people only know how to hit "new thread" rather than "reply"? Because my idea is better than the rest, and deserves to be a topic, not a reply.  If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Dave stark
1228
|
Posted - 2012.12.29 20:20:00 -
[13] - Quote
Qolde wrote:Dave stark wrote:please tell me i'm not the only one that's bored of the same thread popping up over and over as if people only know how to hit "new thread" rather than "reply"? Because my idea is better than the rest, and deserves to be a topic, not a reply.  that's what they all say :)
oh, and;Qolde wrote:So why do we all ferry our goods straight to the carebear capital in Jita?
so you can compress low ends and ferry them back to null since null is a **** poor place to obtain low ends. "100k for notifications of stupidity, i love this bounty system." |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1162
|
Posted - 2012.12.29 20:23:00 -
[14] - Quote
It would be wonderful if it was possible to "just not sell to high".
We need to be able to utilize the materials gathered in null. (IE: manufacturing line)
We would also need the capacity to do the invention required to produce the blueprints needed to manufacture the goods that are going to use the most amount of high end materials.
Higher availability to materials doesn't help me when I don't have lines to support it.
Markets would crash.
There is no way to "not sell to high". It has to happen, it will happen.
I"d personally rather see T2 materials seeded directly to null markets where they can be purchased at a base price, and all export can be done from there. As apposed to it beeing seeded to high sec markets where high sec industrialists have a better chance of first purchase and minimal import/ export cost concerns. However, that would require a null to be able to support all the PoS's needed to produce the materials.
Disclaimer: Full blown assumption ahead. I'm just guessing on this one. I'm assuming that there aren't enough moons in null to build all the PoS's that would be required to convert raw materials into useable products. I'm assuming that the initial statges of production on advanced components and materials is done in null, then shipped to high and low where the "next stage" of production occurs to create the materials used in T2 and up production; due to PoS restrictions.
I'm assuming that before CCP can ever "fix" anything, they need to do the PoS revamp. As well as reduce the extent of what you can do as an industrialist from the safety of the NPC corporations. (IE:Require T2 production to be done from player run structures such as the revamped PoS's and player run stations.) |

Potamus Jenkins
The Lucky Bible Company
102
|
Posted - 2012.12.29 20:26:00 -
[15] - Quote
Simetraz wrote:CCP has already made routes around Jita to cut down on traffic passing through the system.
Change Jita to 0.0 NPC Null.
Problem Solved.
Then we will really see what the player want.
Something tells me the hub will just be moved to another high-sec location cause null-sec wants it that way.
the player wants profit the easiest way possible. thats what the player wants. the player doesnt care where this is they want
profit ease
now you can prioritize those two however you want, BUT the people in this game to make isk are gonna make their isk. so changing jita to null would not accomplish anything except causing the hub to shift.
this is natural human(probably all animal) instinct. and at a minimum the natural adaptation of the market.
there is no reason people wouldnt immediately start doing their trade in a more secure area. you essentially just increased your operating costs (now you need protection to undock, smaller ships[less cargo], more expensive ships carry less quantities, replacing more ships/goods etc..) so there is no logical reason to continue unless the profit is going up to compensate for the rise in operating costs. which of course isnt happening because demand in your new nullsec system will drop as well.
sorry taking off my pretend economist hat now, please feel free to tell me im way off the mark. |

Marlona Sky
D00M. Northern Coalition.
2620
|
Posted - 2012.12.29 20:26:00 -
[16] - Quote
Dave stark wrote:please tell me i'm not the only one that's bored of the same thread popping up over and over as if people only know how to hit "new thread" rather than "reply"? You're not the only one.
Amusingly enough these kinds of threads were not all over the place months ago like they are now. The HBCFC coalition will have all of null blue or in some NIP before too long, save for some entities living out of NPC null. Which they have demonstrated in the past they want NPC null gone too. The reason why you are seeing these threads all over the place is they would much rather blame high sec for their boredom than themselves.
I say let them sleep in the bed they made. 
Remove local, structure mails and revamp the directional scanner! |

psycho freak
Snuff Box
138
|
Posted - 2012.12.29 20:31:00 -
[17] - Quote
null sec is a joke to alot of ppl
ppl dont like to put alot assests at risk and with blob warfare sov taken station teken ppl lose alot they junk make all null npc space job done you see alot more willing to take the risk
ppl dont like cta its our game time we do wtf we want with it not what some jumped up null dude says
if you null secers have problem with null adapt or try fix or gtfo all this whineing kinda getting silly
nothing rong with losec nothing rong with hisec
nurf losec and ccp will lose alot subs
losec is were I live and do 90% my activatys 10% hisec
null sec 0%
mostly becouse the ppl that live there I put up with them for three years and wouldnt wast another second on them
so cry whine beg ccp for nurf of other area wont change jack sh#t except the loss of subs my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Murk Paradox
Dvice Shipyards No Value
160
|
Posted - 2012.12.29 20:31:00 -
[18] - Quote
Potamus Jenkins wrote:Simetraz wrote:CCP has already made routes around Jita to cut down on traffic passing through the system.
Change Jita to 0.0 NPC Null.
Problem Solved.
Then we will really see what the player want.
Something tells me the hub will just be moved to another high-sec location cause null-sec wants it that way. the player wants profit the easiest way possible. thats what the player wants. the player doesnt care where this is they want profit ease now you can prioritize those two however you want, BUT the people in this game to make isk are gonna make their isk. so changing jita to null would not accomplish anything except causing the hub to shift. this is natural human(probably all animal) instinct. and at a minimum the natural adaptation of the market. there is no reason people wouldnt immediately start doing their trade in a more secure area. you essentially just increased your operating costs (now you need protection to undock, smaller ships[less cargo], more expensive ships carry less quantities, replacing more ships/goods etc..) so there is no logical reason to continue unless the profit is going up to compensate for the rise in operating costs. which of course isnt happening because demand in your new nullsec system will drop as well. sorry taking off my pretend economist hat now, please feel free to tell me im way off the mark.
I wonder how bad it would truly be if Jita's trade hub was "moved" away anyways.
I think it would be exciting. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Rengerel en Distel
Amarr Science and Industry
787
|
Posted - 2012.12.29 20:31:00 -
[19] - Quote
I personally think most people that care in the game are hoping that the POS revamp happens, and it's done correctly. Personal POS set ups. 100% refining in null/WH arrays, etc.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2666
|
Posted - 2012.12.29 20:32:00 -
[20] - Quote
Rengerel en Distel wrote:I personally think most people that care in the game are hoping that the POS revamp happens, and it's done correctly. Personal POS set ups. 100% refining in null/WH arrays, etc. Some bold assumptions there  Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Potamus Jenkins
The Lucky Bible Company
102
|
Posted - 2012.12.29 20:34:00 -
[21] - Quote
Murk Paradox wrote:Potamus Jenkins wrote:Simetraz wrote:CCP has already made routes around Jita to cut down on traffic passing through the system.
Change Jita to 0.0 NPC Null.
Problem Solved.
Then we will really see what the player want.
Something tells me the hub will just be moved to another high-sec location cause null-sec wants it that way. the player wants profit the easiest way possible. thats what the player wants. the player doesnt care where this is they want profit ease now you can prioritize those two however you want, BUT the people in this game to make isk are gonna make their isk. so changing jita to null would not accomplish anything except causing the hub to shift. this is natural human(probably all animal) instinct. and at a minimum the natural adaptation of the market. there is no reason people wouldnt immediately start doing their trade in a more secure area. you essentially just increased your operating costs (now you need protection to undock, smaller ships[less cargo], more expensive ships carry less quantities, replacing more ships/goods etc..) so there is no logical reason to continue unless the profit is going up to compensate for the rise in operating costs. which of course isnt happening because demand in your new nullsec system will drop as well. sorry taking off my pretend economist hat now, please feel free to tell me im way off the mark. I wonder how bad it would truly be if Jita's trade hub was "moved" away anyways. I think it would be exciting.
im one of the people that at this point in my eve life, any kind of big change like retribution inspires me to play a little bit, just because its "different aka new". so i definately am not adverse to things getting shaken up since i dont have assets/resources/isk/skills committed to anything in particular. i can fly most ships i enjoy pvp dont enjoy industry care bear, so im always like...fug it shake it up!
|

Potamus Jenkins
The Lucky Bible Company
102
|
Posted - 2012.12.29 20:35:00 -
[22] - Quote
Alavaria Fera wrote:Rengerel en Distel wrote:I personally think most people that care in the game are hoping that the POS revamp happens, and it's done correctly. Personal POS set ups. 100% refining in null/WH arrays, etc. Some bold assumptions there 
pos revamp excites me because you know POS interface sucks. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2666
|
Posted - 2012.12.29 20:36:00 -
[23] - Quote
Potamus Jenkins wrote:Alavaria Fera wrote:Rengerel en Distel wrote:I personally think most people that care in the game are hoping that the POS revamp happens, and it's done correctly. Personal POS set ups. 100% refining in null/WH arrays, etc. Some bold assumptions there  pos revamp excites me because you know POS interface sucks. Maybe a shiny new Unified Interface (for POS) will save us all. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Dave stark
1228
|
Posted - 2012.12.29 20:37:00 -
[24] - Quote
Marlona Sky wrote:Dave stark wrote:please tell me i'm not the only one that's bored of the same thread popping up over and over as if people only know how to hit "new thread" rather than "reply"? You're not the only one. Amusingly enough these kinds of threads were not all over the place months ago like they are now. The HBCFC coalition will have all of null blue or in some NIP before too long, save for some entities living out of NPC null. Which they have demonstrated in the past they want NPC null gone too. The reason why you are seeing these threads all over the place is they would much rather blame high sec for their boredom than themselves. I say let them sleep in the bed they made. 
i'm actually quite eager to see hbc/cfc have control of null. something will have to give once everywhere is owned by one entity (give or take), and i think that'll bring about some interesting events. i could, of course, be over optimistic and talking out of my ass. only time will tell.
however, there is perhaps cause to give threads like this some merit. there are issues in null that need addressing, and likewise in high sec. null sec industry really could do with looking at, and npc corps have been mentioned once or twice recently and perhaps they need looking at as well. i'm abusing the hell out of npc corps as long as i can for the time being. "100k for notifications of stupidity, i love this bounty system." |

Simetraz
State War Academy Caldari State
648
|
Posted - 2012.12.29 20:37:00 -
[25] - Quote
Natsett Amuinn wrote: Disclaimer: Full blown assumption ahead. I'm just guessing on this one. I'm assuming that there aren't enough moons in null to build all the PoS's that would be required to convert raw materials into useable products. I'm assuming that the initial statges of production on advanced components and materials is done in null, then shipped to high and low where the "next stage" of production occurs to create the materials used in T2 and up production; due to PoS restrictions.
I'm assuming that before CCP can ever "fix" anything, they need to do the PoS revamp. As well as reduce the extent of what you can do as an industrialist from the safety of the NPC corporations. (IE:Require T2 production to be done from player run structures such as the revamped PoS's and player run stations.)
Adding to your assumptions : CCP originally wanted a station or should I say 3 stations in every constellation if I remember the old mechanics correctly. Which means they wanted people to spread out (evidence of gimped stations). Perhaps this was a little bit about not putting all you eggs in one basket cause stations can be taken over.
However a lot of stations where made with whatever was cheapest and had the most corp offices.
Based on the skills it looks like CCP had never intended to see alliances with 100's of corporations but rather large huge corporations working towards a common goal. (6,000 character limit on a corp I think)
Al this is guess work but it appears CCP grand design did not work. Perhaps because people are lazy or just didn't see the big picture but for whatever reason now we have a different situation and the question is can null be salvaged.
Perhaps but it will take some serious effect on the player part and well EVE player don't work well together. So possible yes, likely no.
EVERYBODY KNOWS |

Peter Raptor
Galactic Hawks
400
|
Posted - 2012.12.29 20:39:00 -
[26] - Quote
Qolde wrote:For us 0.0 residents who blame all things bad on carebears, we must realize that we do this to ourselves. Hisec in its current form could not exist without our blessings, and decisions to make their lives so convenient and fruitful. Most tech 2 manufacturing and even large ship manufacturing takes place in empire, yet the amount of megacyte, morphite and zydrine required to make this possible ALL must come from nullsec. Every single t2 material that exists must be harvested and processed outside of hisec. So why do we all ferry our goods straight to the carebear capital in Jita?
We know why we do. Because everyone else does, and that's where buyers go. Sensible, logical, and efficient. Now consider this proposal. All nullsec/lowsec organizations who have an interest in making null more active shall flat out refuse to sell anything in any hisec system for at least 3 months. Put it up in a lowsec npc nullsec system near your home for around Jita prices. If one or two small corps do this, it's almost meaningless. But if one of the supercoalitions could see the potential of this change in habits, the results would be awesome for us, and ****** for hisec players.
The outcomes I see would be all good: Lowsec and NPCNull Trade hubs around the borders of 0.0 would spring to life, presenting trade opportunities to fill the eternal demand of t2 materials in jita.
Pirates notice these trade hubs, and do their thing, possibly decreasing the supply of materials even further, through item destruction. Even better isk for the producer of said goods.
Nullsec denizens save on jump fuel from trying to clear the whole universe just to get to jita and sell to a trade bots buy orders.
Smart cookies start interregional trading routes, balancing out these lowsec/null trade hubs with materials from each major part of space, making the availablity rival jita, and closer to the outer edges of empire, moving production away from The Forge slowly but surely.
0.0 industry fixed lowsec populated risk vs reward realized. delicious tears from the true carebears.
only problem i can think of is getting the supercoalitions to agree on something.
Game completely breaks, people unsubb, prices skyrocket, grief killmails skyrocket, and you think hisec industrialists are just going to keep getting into pirate infested areas and lose billions, ? Dont think so.
Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
371
|
Posted - 2012.12.29 20:44:00 -
[27] - Quote
OP,
Nice posting but you forgot the most important part: jump freighters
Jump freighters Jump bridges Titan bridge
And none of them (null sec) and specially their industrial NPC alts or alt corporations would ever play the game. None plays for internet honor, all of them play only for their wallet, it's not hard to understand.
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
89
|
Posted - 2012.12.29 20:45:00 -
[28] - Quote
psycho freak wrote:null sec is a joke to alot of ppl
ppl dont like to put alot assests at risk and with blob warfare sov taken station teken ppl lose alot they junk make all null npc space job done you see alot more willing to take the risk
ppl dont like cta its our game time we do wtf we want with it not what some jumped up null dude says
if you null secers have problem with null adapt or try fix or gtfo all this whineing kinda getting silly
nothing rong with losec nothing rong with hisec
nurf hisec and ccp will lose alot subs
losec is were I live and do 90% my activatys 10% hisec
null sec 0%
mostly becouse the ppl that live there I put up with them for three years and wouldnt wast another second on them
so cry whine beg ccp for nurf of other area wont change jack sh#t except the loss of subs
I agree that CTA's suck, Blobs suck, hotdrops suck, losing sov sucks. It's why I'm in NPC null. just roam and pick off the stragglers of that blob on a cta to hotdrop some sov. That's why i specifically suggested people selling their goods in NPC null and lowsec. Anyone can go to nullsec. Theres not nearly as many common gatecamps as you think. And NPC null is only slightly worse than any other place in the game. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
90
|
Posted - 2012.12.29 21:00:00 -
[29] - Quote
Peter Raptor wrote:Qolde wrote:For us 0.0 residents who blame all things bad on carebears, we must realize that we do this to ourselves. Hisec in its current form could not exist without our blessings, and decisions to make their lives so convenient and fruitful. Most tech 2 manufacturing and even large ship manufacturing takes place in empire, yet the amount of megacyte, morphite and zydrine required to make this possible ALL must come from nullsec. Every single t2 material that exists must be harvested and processed outside of hisec. So why do we all ferry our goods straight to the carebear capital in Jita?
We know why we do. Because everyone else does, and that's where buyers go. Sensible, logical, and efficient. Now consider this proposal. All nullsec/lowsec organizations who have an interest in making null more active shall flat out refuse to sell anything in any hisec system for at least 3 months. Put it up in a lowsec npc nullsec system near your home for around Jita prices. If one or two small corps do this, it's almost meaningless. But if one of the supercoalitions could see the potential of this change in habits, the results would be awesome for us, and ****** for hisec players.
The outcomes I see would be all good: Lowsec and NPCNull Trade hubs around the borders of 0.0 would spring to life, presenting trade opportunities to fill the eternal demand of t2 materials in jita.
Pirates notice these trade hubs, and do their thing, possibly decreasing the supply of materials even further, through item destruction. Even better isk for the producer of said goods.
Nullsec denizens save on jump fuel from trying to clear the whole universe just to get to jita and sell to a trade bots buy orders.
Smart cookies start interregional trading routes, balancing out these lowsec/null trade hubs with materials from each major part of space, making the availablity rival jita, and closer to the outer edges of empire, moving production away from The Forge slowly but surely.
0.0 industry fixed lowsec populated risk vs reward realized. delicious tears from the true carebears.
only problem i can think of is getting the supercoalitions to agree on something.
Game completely breaks, people unsubb, prices skyrocket, grief killmails skyrocket, and you think hisec industrialists are just going to keep getting into pirate infested areas and lose billions, ? Dont think so. That's called a slippery slope. People have been threatening to hold their breath til they die since i started playing this game. You'll adapt. It's why you're still playing. You'll learn one fo the first things I learned about this game. Running blockades, and the art of hauling in lowsec. It's not nearly as hard as you think.
Quote:OP,
Nice posting but you forgot the most important part: jump freighters
Jump freighters Jump bridges Titan bridge
And none of them (null sec) and specially their industrial NPC alts or alt corporations would ever play the game. None plays for internet honor, all of them play only for their wallet, it's not hard to understand.
Black frog seems to be doing fine hauling to and fro lowsec and NPC null. The average player will eventually learn this concept, and the Large alliances would do well to keep pirates out of their trade hubs. Both smaller pirate corps would get fights, large alliances would have something to do other than posbash and NAP, and the haulers who know how to do it would get rich. N00bs will be n00bs. But the game would be more fun for all. You think that once t2 production becomes so lucrative that anyone with a stockpile can triple their investment, people won't attempt to continue what they have always done because "here there be dragons"? Someone will pickup that last leg of the trade route to jita, and make some good isk, while us nullseccers will never have to visit jita again. We can go to our newfound nulljitas that we built with our own hands. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
243
|
Posted - 2012.12.29 21:09:00 -
[30] - Quote
Dear Original Poster,
Your idea is very bright indeed. But there are some external factors.
To get a full experience please set up a POS in low sec and stockpile your BPO's there. To get industry and invention rolling.
Also, please warp freighters loaded with ZYdrine across 0.4 systems. Also, could you bring a freighter load of tech 2 modules and undock in it please.
Then also navigate your newly bought mission battle ship past borderline systems.
Also, use shortest cuts for faster goods acquisition, fly shuttles through Tama, Old Man Star and Rancer to get better delivery. |
|

psycho freak
Snuff Box
140
|
Posted - 2012.12.29 21:15:00 -
[31] - Quote
Qolde wrote:psycho freak wrote:null sec is a joke to alot of ppl
ppl dont like to put alot assests at risk and with blob warfare sov taken station teken ppl lose alot they junk make all null npc space job done you see alot more willing to take the risk
ppl dont like cta its our game time we do wtf we want with it not what some jumped up null dude says
if you null secers have problem with null adapt or try fix or gtfo all this whineing kinda getting silly
nothing rong with losec nothing rong with hisec
nurf hisec and ccp will lose alot subs loo losec is were I live and do 90% my activatys 10% hisec
null sec 0%
mostly becouse the ppl that live there I put up with them for three years and wouldnt wast another second on them
so cry whine beg ccp for nurf of other area wont change jack sh#t except the loss of subs I agree that CTA's suck, Blobs suck, hotdrops suck, losing sov sucks. It's why I'm in NPC null. just roam and pick off the stragglers of that blob on a cta to hotdrop some sov. That's why i specifically suggested people selling their goods in NPC null and lowsec. Anyone can go to nullsec. Theres not nearly as many common gatecamps as you think. And NPC null is only slightly worse than any other place in the game.
im ex outbreak lived npc 0.0 for long time but what I mean also is
why wiuld anyone in they right mind join a sov corp aliance just to spend hours days weeks setting up they area and then a massive coalition blob comes and takes the lot
I fought in the lv south war I fought in the first bob war takeing feythabolis from rise I fought in second bob war and against ol MC I fought in a few drone land wars I fought in atlas wars
me personaly iv had enough of taken and loseing space
I rember old north with roaming tri gangs tbh that was best time in null sec no sov crap
ppl aint gona wast time build somthing for a mega coalition to just come and take and if they do good luck to them my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
90
|
Posted - 2012.12.29 21:42:00 -
[32] - Quote
Opertone wrote:Dear Original Poster,
Your idea is very bright indeed. But there are some external factors.
To get a full experience please set up a POS in low sec and stockpile your BPO's there. To get industry and invention rolling.
Also, please warp freighters loaded with ZYdrine across 0.4 systems. Also, could you bring a freighter load of tech 2 modules and undock in it please.
Then also navigate your newly bought mission battle ship past borderline systems.
Also, use shortest cuts for faster goods acquisition, fly shuttles through Tama, Old Man Star and Rancer to get better delivery. Hey blue neighbor, I've done all the above. I used to live in isendeldik and I have a 100% success ratio on getting loads of RF gyro's through rancer, whether they're smartbombing or have the remote sensor boosted hics out. You can check back a few pages on my contract history on qolde and startha mewart. also have Katie Door's corpse for sale. 1 of 20 known corpses. I've piloted a solo mastodon from TDE4 through konora and ran into a gate camp that wasn't exactly friendly. Still has large rigs on it.
I have lost quite a few mission machs, to many different factors, but never during lowsec/nullsec travel. I went afk during a mission and totally forgot I was playing eve. I went to a 1.0 system on accident with a -3 sec status, and one was Awox'd. I also lost a Paladin near HLW during a storyline, but I killed the sabre who tackled me first. 
I did lose all my blueprints the first time i tried to bring them to Curse in my prowler, before they could fit covert ops cloaks. I'd recommend against putting all your BPO's in a POS. That's what stations are for. you only have to risk the ones youre currently working on in a POS. Even that can be unecessary if you can open your S&I window and take a look at the many unused slots available in stations around the cluster.
As it stands though, I have invention rolling in 0.0. I have all my BPO's in 0.0. I build stuff, I even mined a couple times when I was just a little short of some zyd or whatever. My main point is, we put up these poses on the ass end of the cluster, take everything to the other ass end of the cluster, and haul back some other stuff from the other ass ends of the universe. And the people who benefit the most from it don't even realize the work we go through to get them their megacyte, morphite, neodymium, and Gist X-type shield boosters. They sit in Kimotoro's skyscrapers, call us all manner of insults, and pay us bottom dollar when we deliver our hand tossed pizza's to their doorsteps.
psycho freak wrote:[quote=Qolde][quote=psycho freak]
im ex outbreak lived npc 0.0 for long time but what I mean also is
why wiuld anyone in they right mind join a sov corp aliance just to spend hours days weeks setting up they area and then a massive coalition blob comes and takes the lot
I fought in the lv south war I fought in the first bob war takeing feythabolis from rise I fought in second bob war and against ol MC I fought in a few drone land wars I fought in atlas wars
me personaly iv had enough of taken and loseing space
I rember old north with roaming tri gangs tbh that was best time in null sec no sov crap
ppl aint gona wast time build somthing for a mega coalition to just come and take and if they do good luck to them
all the problems with null sec are player made problems you had to blue everything in sight and wipe out those who didnt blue so now you you whine lol
make all null npc space remove sov they only want the moond anways Yeah, losing space sucks, being a slave for a megacoalition is not better. The problems with that are more psychological than anything. The winning team retains its members because they are winning, everyone else is trying to catch up, so they form coalitions to defeat them. Well, this isn't about sov and ships exploding. It's that so many nullseccers are sick of NEEDING hisec alts because everyone else has one. People think that hisec has a lot of carebears, but it's really a lot of nullseccers industrial alts. I know guys that are nullsec players, but have 5-10 hisec alts doing industry just to fund phatter ships. Imagine if their alts didn't have to live near Jita, or even go to Jita. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

psycho freak
Snuff Box
147
|
Posted - 2012.12.29 21:51:00 -
[33] - Quote
as -10 player know all about needing hisec alts as does almost every - sec player
my point is on large scale ppl wont comite if there large chance to loose they stuff a small chance then yea this is why I belive all null sec should b npc space
poses also suck as they are witch probly stops alot ppl also my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

stoicfaux
2144
|
Posted - 2012.12.29 21:59:00 -
[34] - Quote
Plan B: significantly raise taxes on high-sec transactions.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
381
|
Posted - 2012.12.29 22:13:00 -
[35] - Quote
stoicfaux wrote:Plan B: significantly raise taxes on high-sec transactions.
I like that one but, if null taxes can be changed by station owner it will not take more than 1h after DT/patch before the little grunts get yet, another wallet hit.
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
93
|
Posted - 2012.12.29 22:17:00 -
[36] - Quote
Sergeant Acht Scultz wrote:stoicfaux wrote:Plan B: significantly raise taxes on high-sec transactions. I like that one but, if null taxes can be changed by station owner it will not take more than 1h after DT/patch before the little grunts get yet, another wallet hit. Most null alliances I've been in have free repairs and no/low refining tax. They actually do want you to succeed, it just has to help them too. There should be a sliding tax for every station depending on volume, from 0.5% to 20%. That would solve some ****. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Marlona Sky
D00M. Northern Coalition.
2625
|
Posted - 2012.12.29 23:10:00 -
[37] - Quote
And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what?
Remove local, structure mails and revamp the directional scanner! |

Frying Doom
Zat's Affiliated Traders
1273
|
Posted - 2012.12.29 23:14:00 -
[38] - Quote
Marlona Sky wrote:And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what? I am sure then he would just suggest the complete removal of industry from everywhere but Null as he seems to think that it is the only place it should be.
Mind you I have noticed he keeps talking about the fact he is still suckling at the NPC teat. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Ginger Barbarella
Caldari Provisions Caldari State
1032
|
Posted - 2012.12.29 23:18:00 -
[39] - Quote
*yawn* Fly Minmatar Air --- "Trust in the Rust!" |

TharOkha
0asis Group
310
|
Posted - 2012.12.29 23:19:00 -
[40] - Quote
psycho freak wrote:null sec is a joke to alot of ppl
ppl dont like to put alot assests at risk and with blob warfare sov taken station teken ppl lose alot they junk make all null npc space job done you see alot more willing to take the risk
ppl dont like cta its our game time we do wtf we want with it not what some jumped up null dude says
if you null secers have problem with null adapt or try fix or gtfo all this whineing kinda getting silly
nothing rong with losec nothing rong with hisec
nurf hisec and ccp will lose alot subs
losec is were I live and do 90% my activatys 10% hisec
null sec 0%
mostly becouse the ppl that live there I put up with them for three years and wouldnt wast another second on them
so cry whine beg ccp for nurf of other area wont change jack sh#t except the loss of subs
TOP POST !!!
I mean... nullsec is true sandbox... if its dwellers make it misserable then it is misserable. I agree that POS need rebalance, that outposts need more manufacturing and research slots etc... and what was their (nullsec) response for this solution?... "Rather nerf those carebears in hisec, than buffing null".... Sometimes, i think that this whole hisec industry rage is not about rebalance of industry, but rage of nullbears because of their incompetence. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
|

psycho freak
Snuff Box
158
|
Posted - 2012.12.29 23:21:00 -
[41] - Quote
Marlona Sky wrote:And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what?
then ccp will be the ones crying and whineing on forums wondering were all they player base gone
eve is all about null sec am I right lmfao my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

stoicfaux
2145
|
Posted - 2012.12.29 23:21:00 -
[42] - Quote
Marlona Sky wrote:And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what? No need for that kind of extremism. The increased taxes would simply encourage more people to participate in low/null as opposed to being a stick to force *everyone* into low/null.
I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null?
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
96
|
Posted - 2012.12.29 23:27:00 -
[43] - Quote
That's ********. 95%? Don't be silly. Secondly, I've played the sov game, and it's really not for people like me. I scoff at F1 monkeys in fact. Small gang warfare is much better. I don't want anyone to join a corporation and play the game for someone else. Chribba said,"Never let anyone else dictate your goals." The keyword is dictate. You can suggest goals, you can debate goals or you can improve them. This isn't even a war on hisec move. It's a war on carebears. You're in NC. In fact your alliance is neighbors to mine, you have a vested interest in the broadened scope of industrial affairs in New Eden. This perception of the state of affairs was realized by enough of the nullsec population, or at least the ones with a voice to get it through, it wouldn't change anything about the game except the risk/reward optionsof buying nullsec produced materials.
People will still take **** to Jita. The price in jita will be a percentage higher than nearer to the places of production. The young trader will be able to exploit this, if he had the option. The hisec manufacturer would be able to exploit this, if he had the option. The only difference is that you wouldn't be forced to go to jita for t2 materials. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

psycho freak
Snuff Box
159
|
Posted - 2012.12.29 23:41:00 -
[44] - Quote
Qolde wrote:That's ********. 95%? Don't be silly. Secondly, I've played the sov game, and it's really not for people like me. I scoff at F1 monkeys in fact. Small gang warfare is much better. I don't want anyone to join a corporation and play the game for someone else. Chribba said,"Never let anyone else dictate your goals." The keyword is dictate. You can suggest goals, you can debate goals or you can improve them. This isn't even a war on hisec move. It's a war on carebears. You're in NC. In fact your alliance is neighbors to mine, you have a vested interest in the broadened scope of industrial affairs in New Eden. This perception of the state of affairs was realized by enough of the nullsec population, or at least the ones with a voice to get it through, it wouldn't change anything about the game except the risk/reward optionsof buying nullsec produced materials.
People will still take **** to Jita. The price in jita will be a percentage higher than nearer to the places of production. The young trader will be able to exploit this, if he had the option. The hisec manufacturer would be able to exploit this, if he had the option. The only difference is that you wouldn't be forced to go to jita for t2 materials.
aw so all this is so null secers dont have to go to jita for t2 junk ay?
well null sec alliances control moon goo and most high end mins so in actual fact its just lazyness on theyer part not to have dedicated industrials or maybe it just easyer to sekl to hisecers let them build then grunts can buy what they need
playet controled content
working as intended
eve does not revolve around null sec
its sandbox do wot u like when u like my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Alavaria Fera
GoonWaffe Goonswarm Federation
2687
|
Posted - 2012.12.29 23:45:00 -
[45] - Quote
stoicfaux wrote:I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null? EVE would die. We better not change anything. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

psycho freak
Snuff Box
160
|
Posted - 2012.12.29 23:57:00 -
[46] - Quote
Alavaria Fera wrote:stoicfaux wrote:I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null? EVE would die. We better not change anything.
dont you mean they would die to the blob and probly find them selves without station/pos
its been this way all along hasnt changed b4 aint gona change soon unless you garante a small amount of safty like make all null npc space also ad another 10 null npc regions
you just dont get it null is what players made it now enjoy your sh#thole and stop crying my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Nicolo da'Vicenza
Air The Unthinkables
2284
|
Posted - 2012.12.30 00:02:00 -
[47] - Quote
Marlona Sky wrote:And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what? Then nullsec would continue to require the majority of EVE's produce to consume without being able to simply place the producers into highsec. Nullsec alliances that wished to continue warring in nullsec would be compelled to stock their space with non-combatants in order to keep fuelling their war machines. "F1 monkey" would no longer be a nullsec paradigm. That's what. |

Vaerah Vahrokha
Vahrokh Consulting
3558
|
Posted - 2012.12.30 00:03:00 -
[48] - Quote
stoicfaux wrote:Marlona Sky wrote:And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what? No need for that kind of extremism. The increased taxes would simply encourage more people to participate in low/null as opposed to being a stick to force *everyone* into low/null. I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null?
That comes from the bold assumption that the majority of hi sec industry and trade alts come off null sec accounts. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nicolo da'Vicenza
Air The Unthinkables
2284
|
Posted - 2012.12.30 00:06:00 -
[49] - Quote
Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas. |

Marlona Sky
D00M. Northern Coalition.
2625
|
Posted - 2012.12.30 00:07:00 -
[50] - Quote
stoicfaux wrote:Marlona Sky wrote:And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what? No need for that kind of extremism. The increased taxes would simply encourage more people to participate in low/null as opposed to being a stick to force *everyone* into low/null. I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null? Increasing the tax does not fix the problem. Not one bit. Yes I was exaggerating with the 95% tax, but that does not matter. If it was 0% or 100% the problem is still there.
We NEED a complete revamp of industry. Period. Start from the ground up I do not care.
Remove local, structure mails and revamp the directional scanner! |
|

Marlona Sky
D00M. Northern Coalition.
2628
|
Posted - 2012.12.30 00:16:00 -
[51] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what? Then nullsec would continue to require the majority of EVE's produce to consume without being able to simply place the producers into highsec. Nullsec alliances that wished to continue warring in nullsec would be compelled to stock their space with non-combatants in order to keep fuelling their war machines. "F1 monkey" would no longer be a nullsec paradigm. That's what. It is the most elegant solution to the very problem you complain about. People log in to have fun. Why would anyone bother to log in to a frustrating job? Industry needs to be compelling and gratifying, no matter where it happens. We can balance depending on where it happens, but in no way should it just boil down to high sec industry being pointless because it is the safest part of the game. Nor should we take steps to make it so frustrating that players only have one choice where to do industry.
"If you are not doing industry in x,y,z space, don't bother." Should not be an accurate phrase to speak. That goes for all aspects of this game.
Remove local, structure mails and revamp the directional scanner! |

Alavaria Fera
GoonWaffe Goonswarm Federation
2687
|
Posted - 2012.12.30 00:20:00 -
[52] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what? Then nullsec would continue to require the majority of EVE's produce to consume without being able to simply place the producers into highsec. Nullsec alliances that wished to continue warring in nullsec would be compelled to stock their space with non-combatants in order to keep fuelling their war machines. "F1 monkey" would no longer be a nullsec paradigm. That's what. It is the most elegant solution to the very problem you complain about. It actually sounds like a good thing.
This can't be true, have GD's NPC alts been lying to me? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
96
|
Posted - 2012.12.30 00:21:00 -
[53] - Quote
Nicolo da'Vicenza wrote:Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas. It's fine if the taxes were passed on to the consumer, that's part of the point. If jita's 20% tax is too much, you might buy that typhoon that's 2 jumps away instead. This is how things function in a balanced world. Everyone wants to have a superbowl commercial, but it happens once a year, and there's limited slots. That's why they cost so much. Jita's indefinite inventory space, and slave wage broker's defy all logic in a game universe defined by its logic and greed. Caldari Navy should be going beast mode on taxes.
Quote:null is what players made it now enjoy your sh#thole and stop crying I agree with the declaration that null is what players made it, but I realize that I can change it. We can change it. There's obviously enough of us that can't spend all our time in nullsec due to mechanics, or don't want to because of the hivemind of the average nullsec citizen. These things can change, and it will benefit all sectors of space in the long run. Just do it. Sell outside of Jita at least. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

psycho freak
Snuff Box
163
|
Posted - 2012.12.30 00:23:00 -
[54] - Quote
Nicolo da'Vicenza wrote:Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas.
that would only increase prices ppl would just jf mats to losec build ninja to hisec
null sec has everything it need top planets ice belts all ores moon goo
but instead of building a empire to match hisec nullers would rather smash everyone or blue everyone yes a few things need buff like pos and stations but for most part nuller have everything at they disposal if they choose not to utalise thats theyet problem no need to nurf other areas or cry on forums
null sec player controlled content working as intended my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Nicolo da'Vicenza
Air The Unthinkables
2285
|
Posted - 2012.12.30 00:34:00 -
[55] - Quote
psycho freak wrote:Nicolo da'Vicenza wrote:Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas. that would only increase prices ppl would just jf mats to losec build ninja to hisec null sec has everything it need top planets ice belts all ores moon goo but instead of building a empire to match hisec nullers would rather smash everyone or blue everyone yes a few things need buff like pos and stations but for most part nuller have everything at they disposal if they choose not to utalise thats theyet problem no need to nurf other areas or cry on forums lol |

Nicolo da'Vicenza
Air The Unthinkables
2286
|
Posted - 2012.12.30 00:39:00 -
[56] - Quote
Quote:Quote:null is what players made it now enjoy your sh#thole and stop crying I agree with the declaration that null is what players made it, but I realize that I can change it. Nullsec is what it is because the inhabitants have adapted the most effective practices given the hardcoded game mechanics provided to them by CCP. Children confuse this with some sort of moral judgement about nullsec dwellers. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2687
|
Posted - 2012.12.30 00:41:00 -
[57] - Quote
Nicolo da'Vicenza wrote:Quote:Quote:null is what players made it now enjoy your sh#thole and stop crying I agree with the declaration that null is what players made it, but I realize that I can change it. Nullsec is what it is because the inhabitants have adapted the most effective practices given the hardcoded game mechanics provided to them by CCP. Children confuse this with some sort of moral judgement about nullsec dwellers. This forum seems to be some kind of toddlers' daycare, then. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
96
|
Posted - 2012.12.30 00:42:00 -
[58] - Quote
It can be better, even with the current game mechanics. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

psycho freak
Snuff Box
163
|
Posted - 2012.12.30 00:50:00 -
[59] - Quote
Nicolo da'Vicenza wrote:Quote:Quote:null is what players made it now enjoy your sh#thole and stop crying I agree with the declaration that null is what players made it, but I realize that I can change it. Nullsec is what it is because the inhabitants have adapted the most effective practices given the hardcoded game mechanics provided to them by CCP. Children confuse this with some sort of moral judgement about nullsec dwellers.
null alliances dont care about the grunts the few at the top care about they wallets otherwise theyd put effort into makeing the type null you grunts want
as stated they have all they need to make some parts of null a bustling area why dont they? coz easyer to sell in empire cream off the top little to no effort
I couldnt care about null I live losec but I dont want to see whole areas getting nurfed coz of lazy null leaders or players crying on forums
null sec player controlled content working as intended my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Nicolo da'Vicenza
Air The Unthinkables
2287
|
Posted - 2012.12.30 00:52:00 -
[60] - Quote
damn you nulluminati for making 20b stations have worse refining and manufacturing, both efficiency and capacity-wise, then free npc corp stations
why null leaders did you do this? whyyy? |
|

psycho freak
Snuff Box
163
|
Posted - 2012.12.30 00:59:00 -
[61] - Quote
there is no npc null damn
but if you read bck you see turning all sov null to npc space was somthing I sugested but that might be to dangaras for nullsheep my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Alavaria Fera
GoonWaffe Goonswarm Federation
2687
|
Posted - 2012.12.30 01:04:00 -
[62] - Quote
Nicolo da'Vicenza wrote:damn you nulluminati for making 20b stations have worse refining and manufacturing, both efficiency and capacity-wise, then free npc corp stations
why null leaders did you do this? whyyy?
why couldn't you all learn from CVA's NRDS example? If only setting everyone red before shooting them would make the stations better. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

psycho freak
Snuff Box
163
|
Posted - 2012.12.30 01:11:00 -
[63] - Quote
Alavaria Fera wrote:Nicolo da'Vicenza wrote:damn you nulluminati for making 20b stations have worse refining and manufacturing, both efficiency and capacity-wise, then free npc corp stations
why null leaders did you do this? whyyy?
why couldn't you all learn from CVA's NRDS example? If only setting everyone red before shooting them would make the stations better.
you still av some reds? quick go take they space then alt post about how null broken and nurff hisec
but to stay on topic
I can understand null needs buff lived nul for many years but dont nurff othe areas
buff null let the playets decide were they wana live
my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
96
|
Posted - 2012.12.30 01:14:00 -
[64] - Quote
psycho freak wrote:there is no npc null damn
but if you read bck you see turning all sov null to npc space was somthing I sugested but that might be to dangaras for nullsheep There's enough NPC null as it is. You should come down some time. A few orphan blobtards have moved in, but other than that it's good fun around here. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

psycho freak
Snuff Box
163
|
Posted - 2012.12.30 01:24:00 -
[65] - Quote
Qolde wrote:psycho freak wrote:there is no npc null damn
but if you read bck you see turning all sov null to npc space was somthing I sugested but that might be to dangaras for nullsheep There's enough NPC null as it is. You should come down some time. A few orphan blobtards have moved in, but other than that it's good fun around here.
thnx m8 but I av no intrest in null if I did id probly rejion A4D or outbreak but them days are behind me im just a losec scumag now lol my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Gilbaron
Free-Space-Ranger Ev0ke
776
|
Posted - 2012.12.30 01:24:00 -
[66] - Quote
Qolde wrote:It can be better, even with the current game mechanics.
nope ! the current situation is almost 90% game mechanics and 10% people
some reasons why you simply can not get a nullsec industrial empire running (other than for building supercaps)
1. highsec is WAY to good compared to nullsec - build slots are available for virtually free and in abundance - same with 100% refineries, often in combination - same with lowend minerals
Example: Right You need one Minmatar Outpost, several Amarr Outposts, some rorquals, several towers and at least one JF to "start" a nullsec industrial corp (not even talking about an alliance !) the additional profits that come with faster manufacturing and research don't even come close to paying that (that = at LEAST 100bn ISK) in a reasonable amount of time, it is also a major pain in the ass and simply not worth it. period
Solution: - a starbase system that allows building structures that have both, a 100% refinery and loads of production slots in the same place - highsec refineries and production slots should be worse and/or more expensive than those in 00 by at least 10% that can not be bypassed - add a nice amount of lowend minerals to gneiss and spodumain - add more ore variations (hyperdense veldspar, 30% more minerals ...)
2. corp mechanics - all or nothing, you can not allow someone to build stuff without letting him cancel everyones jobs currently running - hangar access - there is no corp or alliance income to gain from industrialists
Solution: - fix corp mechanics - introduce a way to tax members for using infrastructure in a way that lets both parties profit from it - more hangar divisions to allow a better organisation of blueprints and the like.
3. reasons to have an inustrial backbone: - there is no way an alliance can profit from having a strong industrial backbone (in it's own territory)
Solution: - introduce a way to tax members for using infrastructure in a way that lets both parties profit from it, much (maybe 20%) better (faster, less waste, ...) industrial lines for the producer, 10% Tax for the alliance
4. mentality (the 10% people) - there are people out there who want all the cool stuff without doing anything for it.
Solution: - will solve itself, useless corps and people have always, and will always be kicked, if you do not want to fight for your stuff, it will be removed from you, either with enemy help or by our own hands
We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Randolph Rothstein
whatever corp.
229
|
Posted - 2012.12.30 01:27:00 -
[67] - Quote
i fully support OP
finally a good suggestion that doesnt require CCP to do anything - which is exactly why it wont work |

Frying Doom
Zat's Affiliated Traders
1274
|
Posted - 2012.12.30 01:30:00 -
[68] - Quote
Gilbaron wrote:Qolde wrote:It can be better, even with the current game mechanics. nope ! the current situation is almost 90% game mechanics and 10% people some reasons why you simply can not get a nullsec industrial empire running (other than for building supercaps) 1. highsec is WAY to good compared to nullsec - build slots are available for virtually free and in abundance - same with 100% refineries, often in combination - same with lowend minerals Example: Right You need one Minmatar Outpost, several Amarr Outposts, some rorquals, several towers and at least one JF to "start" a nullsec industrial corp (not even talking about an alliance !) the additional profits that come with faster manufacturing and research don't even come close to paying that (that = at LEAST 100bn ISK) in a reasonable amount of time, it is also a major pain in the ass and simply not worth it. period Solution: - a starbase system that allows building structures that have both, a 100% refinery and loads of production slots in the same place - highsec refineries and production slots should be worse and/or more expensive than those in 00 by at least 10% that can not be bypassed - add a nice amount of lowend minerals to gneiss and spodumain - add more ore variations (hyperdense veldspar, 30% more minerals ...) 2. corp mechanics - all or nothing, you can not allow someone to build stuff without letting him cancel everyones jobs currently running - hangar access - there is no corp or alliance income to gain from industrialists Solution: - fix corp mechanics - introduce a way to tax members for using infrastructure in a way that lets both parties profit from it - more hangar divisions to allow a better organisation of blueprints and the like. 3. reasons to have an inustrial backbone: - there is no way an alliance can profit from having a strong industrial backbone (in it's own territory) Solution: - introduce a way to tax members for using infrastructure in a way that lets both parties profit from it, much (maybe 20%) better (faster, less waste, ...) industrial lines for the producer, 10% Tax for the alliance 4. mentality (the 10% people) - there are people out there who want all the cool stuff without doing anything for it. Solution: - will solve itself, useless corps and people have always, and will always be kicked, if you do not want to fight for your stuff, it will be removed from you, either with enemy help or by our own hands Most of that are pretty good suggestions except with the near instantaneous transport from Null to Hi-sec it will mean Hi-sec will lose its biggest customer (Null) and get flooded with cheap imports from Null, leaving no way for Hi-sec, lo-sec or wormholes with the ability to compete. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
96
|
Posted - 2012.12.30 01:33:00 -
[69] - Quote
Gilbaron wrote:Qolde wrote:It can be better, even with the current game mechanics. nope ! the current situation is almost 90% game mechanics and 10% people some reasons why you simply can not get a nullsec industrial empire running (other than for building supercaps) 1. highsec is WAY to good compared to nullsec - build slots are available for virtually free and in abundance - same with 100% refineries, often in combination - same with lowend minerals Example: Right You need one Minmatar Outpost, several Amarr Outposts, some rorquals, several towers and at least one JF to "start" a nullsec industrial corp (not even talking about an alliance !) the additional profits that come with faster manufacturing and research don't even come close to paying that (that = at LEAST 100bn ISK) in a reasonable amount of time, it is also a major pain in the ass and simply not worth it. period Solution: - a starbase system that allows building structures that have both, a 100% refinery and loads of production slots in the same place - highsec refineries and production slots should be worse and/or more expensive than those in 00 by at least 10% that can not be bypassed - add a nice amount of lowend minerals to gneiss and spodumain - add more ore variations (hyperdense veldspar, 30% more minerals ...) 2. corp mechanics - all or nothing, you can not allow someone to build stuff without letting him cancel everyones jobs currently running - hangar access - there is no corp or alliance income to gain from industrialists Solution: - fix corp mechanics - introduce a way to tax members for using infrastructure in a way that lets both parties profit from it - more hangar divisions to allow a better organisation of blueprints and the like. 3. reasons to have an inustrial backbone: - there is no way an alliance can profit from having a strong industrial backbone (in it's own territory) Solution: - introduce a way to tax members for using infrastructure in a way that lets both parties profit from it, much (maybe 20%) better (faster, less waste, ...) industrial lines for the producer, 10% Tax for the alliance 4. mentality (the 10% people) - there are people out there who want all the cool stuff without doing anything for it. Solution: - will solve itself, useless corps and people have always, and will always be kicked, if you do not want to fight for your stuff, it will be removed from you, either with enemy help or by our own hands Those are all very good reasons that sov 0.0 wont work, and I agree with you fully. They need to be changed. But what about lowsec/ npc null? They have stations(though not nearly as bountiful and pimped out like hisec). I think that the fringes of empire (molden heath, derelik, khanid, aridia) are severely underutilized. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Gilbaron
Free-Space-Ranger Ev0ke
776
|
Posted - 2012.12.30 01:40:00 -
[70] - Quote
Quote:I can understand null needs buff lived nul for many years but dont nurff othe areas
buffing null equals nerfing other areas, this argument is stupid We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |
|

Gilbaron
Free-Space-Ranger Ev0ke
776
|
Posted - 2012.12.30 01:48:00 -
[71] - Quote
Quote:Those are all very good reasons that sov 0.0 wont work, and I agree with you fully. They need to be changed. But what about lowsec/ npc null? They have stations(though not nearly as bountiful and pimped out like hisec). I think that the fringes of empire (molden heath, derelik, khanid, aridia) are severely underutilized.
there is actually :stuff: happening in lowsec, mostly reactions and quite some T2 and capital production
for NPC nullsec:
lack of stations, lack of anomalies to mine reasonable amounts of highend minerals, too many :elitepvp: corps to defend against, no system upgrades, terrible sec-status and almost nothing that highsec can't offer for a cheaper price and with much less hassle
Gé¼dit: LOWSEC gdmmit We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
96
|
Posted - 2012.12.30 01:55:00 -
[72] - Quote
The minerals available to mine in npc null DEFINITELY need some CCP love. There seems to be more than enough build slots, a good amount of copy slots, and plenty of invention slots. Everything we need for lowsec/npc nullsec industry (excluding datacores) passes right through these areas on the way to jita. Why not stop a couple JF jumps short of jita and throw up some sell orders? edit for your ninja edit: lowsec too If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
330
|
Posted - 2012.12.30 02:16:00 -
[73] - Quote
Gilbaron wrote:Quote:Those are all very good reasons that sov 0.0 wont work, and I agree with you fully. They need to be changed. But what about lowsec/ npc null? They have stations(though not nearly as bountiful and pimped out like hisec). I think that the fringes of empire (molden heath, derelik, khanid, aridia) are severely underutilized.
there is actually :stuff: happening in lowsec, mostly reactions and quite some T2 and capital production for NPC nullsec: lack of stations, lack of anomalies to mine reasonable amounts of highend minerals, too many :elitepvp: corps to defend against, no system upgrades, terrible sec-status and almost nothing that highsec can't offer for a cheaper price and with much less hassle Gé¼dit: LOWSEC gdmmit
NPC nullsec stations are much like highsec stations in terms of services. But since the stations are fewer, the oddities of highsec type stations standout enough to outweigh the perks. Like, you may have lots of cheap factory slots, but no medical. And since their isn't likely to be a couple other stations in system with medical, like you would find in highsec and lowsec, that can be a big drag.
NPC nullsec does have potential for trade hubs though, as the stations are effectively neutral to all nullsec alliances. So while it may not be advantageous to mine in npc null, or even haul minerals to factories in npc null, you can sell finished goods to a wider market by selling those in npc null. |

Dark Long
solo and loveing it
30
|
Posted - 2012.12.30 05:22:00 -
[74] - Quote
first you idea has been tryed before and not shockly it failed. why? one little fact it would take all the alliance's in game to say ok lets do this and guess what they won't.
ill use goons as a point in this. Goons is well know for doing what they do best use everything little trick and opening in the game to make crasy isk "rember fw lp's?"
If goon's see market in high sec is lacking they would be the first ones to fly there JF's to high sec to off load there wears in a heart beat to made there isk from high sec players and you know they will one thing about goons you dont mess with there income. well that and goons are allso know for saying one thing and stabing people in the back later.
Real trade hubs in low or 0.0 pipe dream that will never get moveing for the simple fact high sec is faster and safer to move your goods around in. ok jita is not the safest but other hubs are. |

EvEa Deva
State War Academy Caldari State
183
|
Posted - 2012.12.30 05:25:00 -
[75] - Quote
If you stop the flow of ABC ores into high my melted mission loot becomes worth even more, so -1 carebear tears +1 carebear wallet fatness.
|

Hedion's oracle
Shark Enterprises
6
|
Posted - 2012.12.30 08:31:00 -
[76] - Quote
Goons complaining about null, man thats priceless  Error: Working As intended |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
334
|
Posted - 2012.12.30 08:56:00 -
[77] - Quote
Dark Long wrote:...well that and goons are allso know for saying one thing and stabing people in the back later.
If we didn't stab in the back, how would we get that delicious back meat?
http://en.wikipedia.org/wiki/Oyster_%28fowl%29 |

Alavaria Fera
GoonWaffe Goonswarm Federation
2733
|
Posted - 2012.12.30 09:01:00 -
[78] - Quote
Shepard Wong Ogeko wrote:Dark Long wrote:...well that and goons are allso know for saying one thing and stabing people in the back later. If we didn't stab in the back, how would we get that delicious back meat? http://en.wikipedia.org/wiki/Oyster_%28fowl%29 It's ironic because you'd think we stabbed people in the back down south, except now they're blues. Welp. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

TharOkha
0asis Group
311
|
Posted - 2012.12.30 09:02:00 -
[79] - Quote
Nicolo da'Vicenza wrote:Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas.
Of course... So lets say that "Country A" has great industry on the west side, while on the east side is is uneconomical... So what do you do? Destroying flawlessly working factories on the west or buffing poor and unbalanced industry on the east? (by some advantages like better material/time manufacturing ratio etc)...
Your post lacks logic. Thats why i think that this whole cry is not about balancing industry in null but it is childish envy that something is working as indeed.
You have moon, goo, you can produce simple and complex reactions, you can have heavy industry (titans, supers), you can manufacture boosters. Hi sec cant. Hell, you have so much advantages, that any hisec industrial tycoon would like to have. And its not hisec fault that null bears are not able to make most of those advantages. Yet, you want to nerf hisec instead of buffing null (as i mentioned, better time/material efficiency and much more manufacturing slots for example).
Pitty and childish GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Hedion's oracle
Shark Enterprises
8
|
Posted - 2012.12.30 09:24:00 -
[80] - Quote
Alavaria Fera wrote:Shepard Wong Ogeko wrote:Dark Long wrote:...well that and goons are allso know for saying one thing and stabing people in the back later. If we didn't stab in the back, how would we get that delicious back meat? http://en.wikipedia.org/wiki/Oyster_%28fowl%29 It's ironic because you'd think we stabbed people in the back down south, except now they're blues. Welp. This is good news! Null will be exciting again .......... Thank good for WH's and low sec. Error: Working As intended |
|

Nicolo da'Vicenza
Air The Unthinkables
2302
|
Posted - 2012.12.30 09:24:00 -
[81] - Quote
TharOkha wrote:Of course... So lets say that "Country A" has great industry on the west side, while on the east side is is uneconomical... So what do you do? Destroying flawlessly working factories on the west or buffing poor and unbalanced industry on the east? (by some advantages like better material/time manufacturing ratio etc)... The obvious answer is both. Imbalance and disproportion are not signs of something being ''flawless', when the goal is balance.
TharOkha wrote:Pitty and childish lol |

Malcanis
Vanishing Point. The Initiative.
6692
|
Posted - 2012.12.30 09:37:00 -
[82] - Quote
TharOkha wrote:Nicolo da'Vicenza wrote:Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas. Of course... So lets say that "Country A" has great industry on the west side, while on the east side is is uneconomical... So what do you do?
Start by stopping the huge subsidies that country A is providing for businesses there? Invest in improved infrastructure to take advantage of the underutilised resources in Country B? Remove unfair arbitrary restrictions imposed on industry in country B?
Seriously, hi-sec industrialists get everything handed to them free of effort, risk and cost. 0.0 industrialists have to provide their own stations, deal with unfair restrictions like only 1 station per system, risk losing their stations and being locked out of their assets there, and then to add insult to injury, pay massive sovereignty bills for the privilege.
You "Country A" types are, to be blunt, frightened silly at the idea of competing on a remotely level playing field. That's the only possible explaination I can think of for opposing the request for that leveling.
On a side note, it's funny how those people making the "heart of civilisation" argument that hi-sec should be better never seem to advocate the other side of that coin. You want hi-sec to have developed-nation superiority of infrastructure? Sure, OK.
You also get to have developed nation tax rates. How does 25% sound?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Lovely Dumplings
Lambda Mining
18
|
Posted - 2012.12.30 10:09:00 -
[83] - Quote
So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites?
A simple in-game mechanic to nudge industrial work into null would be a tariff. Cross from high to null or vice versa, get charged a fee on your cargo. Slide the fee in such a way that, based on cost of production in null, it would be cheaper to just build there. Problems solved. Those with deep pockets can eat the tariff and do things where it's safe. People feeling risky and looking to make a buck can undercut the fee and produce in null. High sec folks keep what they have, nullseccers see more industry, everyone is happy.
This, however, is dependent on nullsec folks actually wanting to see industry happen in null. If it's more about EZ-mode targets, well, no idea will work there. Someone who's fully risk averse to PVP will quit EVE, before setting up shop in null. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
24
|
Posted - 2012.12.30 10:38:00 -
[84] - Quote
Qolde wrote:For us 0.0 ...
In regards to the original post.
In all honestly I already have wondered what would happen if say, the entire Nullsec block were to stop ALL selling of ABC minerals to trade hubs and bring industry to it's knees.
I imagine everyone with enough patience would scan down grav sites for those minerals, equip ships with module drops from rats, and as soon as they were able, move into wormholes en mass.
If you were looking for fights, you'd have to scan the buggers down. If your objective was to force more people to go to lowsec, IMHO only of couse, it would still fail.
To me it would be a personal thing. "We are forcing you to do this" would just become "new objective for the month: find a way around it."
|

Nicolo da'Vicenza
Air The Unthinkables
2302
|
Posted - 2012.12.30 11:02:00 -
[85] - Quote
Lovely Dumplings wrote:So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites? Both. Due to the gimped nature of player-owned stations, and the fact you can only have one per system in 0.0, there are highsec systems that outstrip entire nullsec regions in manufacturing capacity. Not even getting into the fact that the 0.0 alliance is paying 20b isk to get a crappy version of what is all over highsec for free. Or that there's no incentive to mine low-end minerals in 0.0 over mining them for the same yield in highsec space under CONCORD protection. With such a system in place, it's only natural that the 0.0 miner or manufacturer's value can be measured in how much jump fuel it would cost to just buy whatever he produces and jump it down to nullsec. Logically, why protect a miner in your space when you can just stuff him back to highsec where he'll produce the same ore, uninterrupted thanks to CONCORD, and have to undercut his wares against all the other highsec miners? So alliance leaders have no motive to bring in industrialists, and (subcap) industrialists have no motive to join alliances. Solving this would be the first step towards populating 0.0 with the vast infrastructure that is needed to supply its massive consumption of ships, modules, ammo, etc. that should be bustling about all over the place but isn't, because it's all in highsec being relayed by jump freighters.
Quote:A simple in-game mechanic to nudge industrial work into null would be a tariff. Cross from high to null or vice versa, get charged a fee on your cargo. Slide the fee in such a way that, based on cost of production in null, it would be cheaper to just build there. Problems solved. Those with deep pockets can eat the tariff and do things where it's safe. People feeling risky and looking to make a buck can undercut the fee and produce in null. High sec folks keep what they have, nullseccers see more industry, everyone is happy. I like this idea because it'd solve the 'isk injection' problem in EVE pretty handily. But it doesn't solve the problem about once the risk-taking industrialists arriving in 0.0 to start undercutting having to deal with the hardcoded feebleness of null manufacturing. |

Randolph Rothstein
whatever corp.
242
|
Posted - 2012.12.30 11:10:00 -
[86] - Quote
so heres idea for you lowsec people
stop selling all your stuff at jita,right now
dont wait untill ccp does something,be proactive - maybe if you start actually doing something,ccp will notice you
you talk way too much and act way to little
and im not saying this because i have large quantities of low sec ore stored or low sec alts  |

Herzog Wolfhammer
Sigma Special Tactics Group
2335
|
Posted - 2012.12.30 11:19:00 -
[87] - Quote
Another miserable thread.
DO THIS CCP, no DO THAT! Marsha Marsha Marsha!!!
I wonder if there is someone at the controls, somebody who sits near a plaque or something about the true concept of the sandbox, watching all this bickering and in a permanent facepalm.
If anybody wants anything to change, they have to be the change and do what it is that they say needs to be done.
I feel like I'm taking crazy pills. |

Lovely Dumplings
Lambda Mining
18
|
Posted - 2012.12.30 11:40:00 -
[88] - Quote
Nicolo da'Vicenza wrote:Lovely Dumplings wrote:So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites? Both. Due to the gimped nature of player-owned stations, and the fact you can only have one per system in 0.0, there are highsec systems that outstrip entire nullsec regions in manufacturing capacity. Not even getting into the fact that the 0.0 alliance is paying 20b isk to get a crappy version of what is all over highsec for free. Or that there's no incentive to mine low-end minerals in 0.0 over mining them for the same yield in highsec space under CONCORD protection. With such a system in place, it's only natural that the 0.0 miner or manufacturer's value can be measured in how much jump fuel it would cost to just buy whatever he produces and jump it down to nullsec. Logically, why protect a miner in your space when you can just stuff him back to highsec where he'll produce the same ore, uninterrupted thanks to CONCORD, and have to undercut his wares against all the other highsec miners? So alliance leaders have no motive to bring in industrialists, and (subcap) industrialists have no motive to join alliances. Solving this would be the first step towards populating 0.0 with the vast infrastructure that is needed to supply its massive consumption of ships, modules, ammo, etc. that should be bustling about all over the place but isn't, because it's all in highsec being relayed by jump freighters. Quote:A simple in-game mechanic to nudge industrial work into null would be a tariff. Cross from high to null or vice versa, get charged a fee on your cargo. Slide the fee in such a way that, based on cost of production in null, it would be cheaper to just build there. Problems solved. Those with deep pockets can eat the tariff and do things where it's safe. People feeling risky and looking to make a buck can undercut the fee and produce in null. High sec folks keep what they have, nullseccers see more industry, everyone is happy. I like this idea because it'd solve the 'isk injection' problem in EVE pretty handily. But it doesn't solve the problem about once the risk-taking industrialists arriving in 0.0 to start undercutting having to deal with the hardcoded feebleness of null manufacturing.
Thank you, sir, for your succinct breakdown of the issues at hand. There's been a lot of signal to noise on the topic, and i was, frankly, lost. You've cleared things up quite well.
I honestly didn't think null was quite THAT bad. I'm pretty much a highseccer myself, so I have very slim ideas on how it is "across the wire". I'd have no argument at all with a buff to nullsec production. I don't think it should be out the box better than high, but with a little work, there's no reason against a null station outperforming something in high.
Even so, I think the tariff idea should stay in place, even with a buff to null. In the dreaded "real world", tariffs are one way to stabilize a market and leverage production into more "expensive" areas of the world.
Hell, it could be used to encourage more emergent gameplay and gudfites. You JF cargo in and out, expect to pay through the nose for it. Run a highsec-null gate, it's a little cheaper. Go from high, through low, to null, even more cheap. Just collect resources and build right in null, no fees at all. More risk you take, the nicer the reward. |

Grimpak
Midnight Elites Echelon Rising
657
|
Posted - 2012.12.30 12:11:00 -
[89] - Quote
Alavaria Fera wrote:Rengerel en Distel wrote:I personally think most people that care in the game are hoping that the POS revamp happens, and it's done correctly. Personal POS set ups. 100% refining in null/WH arrays, etc. Some bold assumptions there  ability to have 100% refine on POS would help a bit tho, even if you needed to train all spec skills to 5 to achieve it. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Jake Warbird
Republic Military School Minmatar Republic
2060
|
Posted - 2012.12.30 12:34:00 -
[90] - Quote
This thread is an entirely different take on the subject, except it's not. |
|

Katran Luftschreck
Royal Ammatar Engineering Corps
578
|
Posted - 2012.12.30 13:06:00 -
[91] - Quote
Qolde wrote:All nullsec/lowsec organizations who have an interest in making null more active shall flat out refuse to sell anything in any hisec system for at least 3 months. Put it up in a lowsec npc nullsec system near your home for around Jita prices. If one or two small corps do this, it's almost meaningless. But if one of the supercoalitions could see the potential of this change in habits, the results would be awesome for us, and ****** for hisec players.
The outcomes I see would be all good:
Agreed, the outcomes would be good!
1) RedFrog would end up with more ISK than they know what to do with.
2) You'd have mine your own Veldspar, and I'd pay a PLEX to see the face of the first stuck-up, elitist nullbear when they realize that they're going to have to start doing something as menial as trying to drive EvE's economy with "peasant" ores.
3) Give all of us hiseccer's something to do with all of our nullsec alts. Oh, sorry, you didn't know this worked both ways, did you?
4) Possibly annoy hisec enough that they just start spontaneously forming blobs just to blow up all your bot controlled gate camps just on general principle, thus opening the door to anarchy into your little feudal kingdoms.
5) Give stupid amounts of ISK to the one nullsec alliance that doesn't go along with your plan, because they'll have all the business, and thus make the one hisec-friendly alliance the most powerful force in the game. Then they'll take all that money and use it to make a blob so big that they'll wipe out all the boycotters in one month. And once the nullbear snob ragequits are done there will finally be happiness in New Eden as the One True nullsec alliance - the one who understood the true symbiotic nature they have with hisec - enters a golden age of cooperation & trade with the Jita industrialists.
So yes, I look forward to this boycott plan going into action. It's just what this game needs. EvE Forum Bingo |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
387
|
Posted - 2012.12.30 15:08:00 -
[92] - Quote
Nicolo da'Vicenza wrote:damn you nulluminati for making 20b stations have worse refining and manufacturing, both efficiency and capacity-wise, then free npc corp stations
why null leaders did you do this? whyyy?
why couldn't you all learn from CVA's NRDS example?
Well, I can safely say you nailed something here.
Player owned structures like station indeed need huge buffs, it's obvious. How will this make null sec better than high sec, no one can define it, only speculate but then we have another of your words that might be or not be a problem, the NBSI or NRDS systems adopted by alliances.
Current situation in null is the major part of industry is done in high sec, materials are shipped from null to high build there and shipped to null "because it's cheaper due to player owned structures", the final good usually should be sold about 10% above Jita price which is not that much or at least an acceptable price but then, you search for that T1 frig and --> 3M O_o
You search whatever cruiser price and 25/40% expensive than jita, let alone T2 fitted ships in between 25 to 60% on top of Jita price so, again where's the problem here? - players living there and applying such prices with fake arguments. It's also easy to say you can make billions in null, well it's true when you spend most of your day in front of your computer if don't you can't because of obvious reasons, scanning takes time, ratting takes time and and it's often disrupted because of hostiles making your average grunt income lower than running poor over nerf lvl4's in high sec.
It's sad to see how many people moan about high sec and brainlessly ask nerfs without a single time ask themselves if their actions are not a huge part of the problem even if everyone and his dog knows null industry needs buffs.
Then who in hell can tell me how do you get rid of alts who just find some way to put them in enemy station and reprice most needed items 40/50% above jita price? -what impact does this have and what tools does one have to fight this? -NONE
It's not only industry in null who needs a serious revamp, it's a huge part of the game in need of serious revamp and needs to be done all together: industry ->trading ->corporations/alliances interface/tools-> player owned stations tools (tax/clones/etc). Doing this you offer complete tools for corporations/alliances to make it a better place for industry, a cleaner place for good traders, a good and strong market for locals.
Makes ages people ask CCP to show on market seller name, this might not be a huge improvement in high sec and who cares? -we're talking about null improvements. There's so much to say about null without even care about highsec or nerf it, this should be the starting point. Nerf high sec because it's too good as excuse it's once again try to solve some problem that isn't one, or at least the most important one in the first place.
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
105
|
Posted - 2012.12.30 15:17:00 -
[93] - Quote
Katran Luftschreck wrote: 4) Possibly annoy hisec enough that they just start spontaneously forming blobs just to blow up all your bot controlled gate camps just on general principle, thus opening the door to anarchy into your little feudal kingdoms.
Katran Luftschreck wrote: 4)just start spontaneously forming blobs just to blow up all your bot controlled gate camps just on general principle, thus opening the door
Katran Luftschreck wrote: 4)blobs just to blow up all your bot controlled gate camps just on general principle,
Katran Luftschreck wrote: 4)bot controlled gate camps

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1954
|
Posted - 2012.12.30 15:32:00 -
[94] - Quote
The last time an alliance tried that and tolerated neutrals to dock on their stations, some pro null pvp alliances burned providence to the ground and pretty much gave cva das boot Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
105
|
Posted - 2012.12.30 15:43:00 -
[95] - Quote
Asuka Solo wrote:The last time an alliance tried that and tolerated neutrals to dock on their stations, some pro null pvp alliances burned providence to the ground and pretty much gave cva das boot CVA had other problems that caused the death of provibloc. Though neutral docking in sov null would be nice, my suggestion is not for sov null. It's for lowsec and NPC null where you don't have to worry about sov burning to the ground, nor do you have to worry about POSes and industry slots. It wouldn't even be about production. It's more for trade. You take the T2 components to the nearest lowsec/npc null, sell it for Jita prices, and watch the reaction of the markets. If CFHBC did it with tech alone, it would change the way the game goes. If null and low as a whole took a stand against hisec industrial tyranny, we would never have to go to Jita again. Sendaya would be like Rens, Sahkt would be like Amarr, Konora would be like Hek. It would reduce Sov null's transportation costs and time spent doing things we don't want. Smaller trade groups and alliances would pick up the slack, and the prices would reflect that. You'd have some people still travelling to Jita to get top dollar, but many people would choose to exploit the decentralization of trade, and not only buy from the lowsec hubs, but also sell whats missing from that region of space. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
387
|
Posted - 2012.12.30 15:48:00 -
[96] - Quote
Qolde wrote:Asuka Solo wrote:The last time an alliance tried that and tolerated neutrals to dock on their stations, some pro null pvp alliances burned providence to the ground and pretty much gave cva das boot CVA had other problems that caused the death of provibloc. Though neutral docking in sov null would be nice, my suggestion is not for sov null. It's for lowsec and NPC null where you don't have to worry about sov burning to the ground, nor do you have to worry about POSes and industry slots. It wouldn't even be about production. It's more for trade. You take the T2 components to the nearest lowsec/npc null, sell it for Jita prices, and watch the reaction of the markets. If CFHBC did it with tech alone, it would change the way the game goes. If null and low as a whole took a stand against hisec industrial tyranny, we would never have to go to Jita again. Sendaya would be like Rens, Sahkt would be like Amarr, Konora would be like Hek. It would reduce Sov null's transportation costs and time spent doing things we don't want. Smaller trade groups and alliances would pick up the slack, and the prices would reflect that. You'd have some people still travelling to Jita to get top dollar, but many people would choose to exploit the decentralization of trade, and not only buy from the lowsec hubs, but also sell whats missing from that region of space.
I can hardly see a new huge trade hub grow up in Pure Blind (Sisters of Eve), or Venal (Gursitas/Mordus), each and every single entry system+every single gate leading out of the system perma bble/camp.
MO or EC-PR8 would be jokes close to it ending in yet another fake step, trying to solve a problem that isn't one in the first place. |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
105
|
Posted - 2012.12.30 16:08:00 -
[97] - Quote
Hence lowsec, like I keep saying. Not every NPC null is ripe for trade. Doril for example goes through periods of some hobo alliances from the north permabubbling the sendaya gate with titans on standby, then a period of small gang alliances just roaming like normal people want to do. EC- lol yeah right. dont go there. That's the north's version of hed-gp. Akkio is a nice little triple border lowsec between the forge, metropolis, and geminate. A few jumps into geminate, you have fdz, which already sees a little market action, just no t2 components of course. I mean, really the infrastructure is already in place, there's tons of trade hubs in every region. It's just that t2 stuff isn't marketed outside of jita only because t2 stuff isnt marketed outside of jita. It's not all being created and reacted and used in the forge, it's just that's the only place people even attempt to trade it. It's silly. So some guy makes some fernite carbide in rens area, right near a trade hub. Takes the **** to jita, and sells it to a guy who just bought some fullerides as well, and takes it straight back to rens area to make fernite armor plates, then takes it back to jita, and some guy who builds sleipnirs buys it, and takes it back to rens area to build sleips, then transports those back to jita, to sell them, to some guy who pvp's in rens area. THE THIRD MOST VOLUMINOUS TRADE HUB. WTF. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Randolph Rothstein
whatever corp.
251
|
Posted - 2012.12.30 17:11:00 -
[98] - Quote
to make people unlearn to trade everything in jita would take months and trilions of isk you d loose by not selling it at jita,thats impossible to do at this stage of game |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
105
|
Posted - 2012.12.30 17:40:00 -
[99] - Quote
It's not impossible. Especially if most of the people in the game hate going to Jita. The only people who really like Jita and don't want it to change are trade bots. Everyone else could give a ****, as long as they can get what they need. Nullsec and lowsec citizens collectively have trillions of isk. I admit, it is a part of the whole prisoner's dilemma that shapes the interactions of the game, but why can't we all see that, and fix it? We're smarter than game theory. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
394
|
Posted - 2012.12.30 17:45:00 -
[100] - Quote
Randolph Rothstein wrote:to make people unlearn to trade everything in jita would take months and trilions of isk you d loose by not selling it at jita,thats impossible to do at this stage of game
Increasing the amount of owner tax by the amount of trading volumes, limit the mass/volume NPC stations can stock, just say'in.
|
|

CraftyCroc
Gunpoint Diplomacy
198
|
Posted - 2012.12.30 17:45:00 -
[101] - Quote
All of these threads have 0.0 F1 monkeys complaining about null being all blue.
Why not drop roles and move onto something a little more exciting? |

POKER ALICE
Moonshine Monks Gentlemans Club
37
|
Posted - 2012.12.30 17:51:00 -
[102] - Quote
Quote:So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites?
They just need more industrialist slaves to build their toys. |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
105
|
Posted - 2012.12.30 17:53:00 -
[103] - Quote
My 0.0 corp has almost 0 blues, and there are 0 F1 monkeys in it. Secondly, I'm not complaining about the circlejerk status of null, I'm asking CFHBC and Solar to leverage it in favor of all of 0.0. Burn Jita II, The market edition. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2841
|
Posted - 2012.12.30 17:55:00 -
[104] - Quote
CraftyCroc wrote:All of these threads have 0.0 F1 monkeys complaining about null being all blue.
Why not drop roles and move onto something a little more exciting? Hilarious we just had some drama after people shooting one another. It's exciting ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Randolph Rothstein
whatever corp.
251
|
Posted - 2012.12.30 17:57:00 -
[105] - Quote
Qolde wrote:It's not impossible. Especially if most of the people in the game hate going to Jita. The only people who really like Jita and don't want it to change are trade bots. Everyone else could give a ****, as long as they can get what they need. Nullsec and lowsec citizens collectively have trillions of isk. I admit, it is a part of the whole prisoner's dilemma that shapes the interactions of the game, but why can't we all see that, and fix it? We're smarter than game theory.
the problem is not in money or even time
the problem is people are a55holes,the second you start to sell stuff for lower price (lower price to attract people and create volume) in the new hub you are trying to create,you d have bunch of people buying the cheap stuff and reselling it at jita or anywhere else in high sec - even if you managed to get 50% of null sec folk (which is lets be honest unrealistic) to not sell stuff at jita the other 50% would trip you just to make quick isk off that - and remember once you stop selling at jita prices will go up and thats even more fuel to market speculation fire
building a fleet of titans is a childs play compared to making people trust your idea and actually act upon it,and its not like thousand people,you d need tens of thousands of players to make that commitment - thats such monumental task that if you managed to pull it off id vote for you becoming the jesus of new eden |

Frostys Virpio
Caldari Provisions Caldari State
228
|
Posted - 2012.12.30 18:03:00 -
[106] - Quote
Qolde wrote:It's not impossible. Especially if most of the people in the game hate going to Jita. The only people who really like Jita and don't want it to change are trade bots. Everyone else could give a ****, as long as they can get what they need. Nullsec and lowsec citizens collectively have trillions of isk. I admit, it is a part of the whole prisoner's dilemma that shapes the interactions of the game, but why can't we all see that, and fix it? We're smarter than game theory.
How do you prevent every single player in null from selling in Jita? Thats the core of the roblem every single time a group of player want to gouge the rest into a different market. Even if HBC and CFC said no one ever sell in high, do you really think not a single guy would go out of his way with alt to sell at the much higher price once the current supply would have melted? How about the rest of null not in CFC of HBC? Who block them from selling in high?
Your proposition sounds like when some miners said they should stop selling trit untill hulkageddon stopped effctively stopping the supply of ships to gank with. It never work because everybody has it's own price at wich he will say **** it I sell anyway. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
394
|
Posted - 2012.12.30 18:13:00 -
[107] - Quote
Randolph Rothstein wrote:Qolde wrote:It's not impossible. Especially if most of the people in the game hate going to Jita. The only people who really like Jita and don't want it to change are trade bots. Everyone else could give a ****, as long as they can get what they need. Nullsec and lowsec citizens collectively have trillions of isk. I admit, it is a part of the whole prisoner's dilemma that shapes the interactions of the game, but why can't we all see that, and fix it? We're smarter than game theory. the problem is not in money or even time the problem is people are a55holes,the second you start to sell stuff for lower price (lower price to attract people and create volume) in the new hub you are trying to create,you d have bunch of people buying the cheap stuff and reselling it at jita or anywhere else in high sec - even if you managed to get 50% of null sec folk (which is lets be honest unrealistic) to not sell stuff at jita the other 50% would trip you just to make quick isk off that - and remember once you stop selling at jita prices will go up and thats even more fuel to market speculation fire building a fleet of titans is a childs play compared to making people trust your idea and actually act upon it,and its not like thousand people,you d need tens of thousands of players to make that commitment - thats such monumental task that if you managed to pull it off id vote for you becoming the jesus of new eden
One of the reasons why trading needs "regulation" or nerf hammer.
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
108
|
Posted - 2012.12.30 18:15:00 -
[108] - Quote
If you sell slightly below Jita prices, and people buy it to relist in Jita, you then raise prices. You're still selling it at the same rate, with less travel time. Time > the puny amount of Money you'd gain by risking 4 extra JF jumps to get to jita yourself. It benefits the producer, the trader, the speculator, the people on the fringe of empire. Even if a few entities continue to sell in Jita, they'd eventually be losing, because there'd be new trade hubs that have buy orders up for higher than Jita prices, looking for things they can't get locally. Say the north needs a bunch of vagabonds, and jita's selling fernite plates at 8k, and in akkio, which is next door to metropolis where the **** grows on trees, they're selling at 7.5k, and all the other things they need are there as well, for reasonable prices, why would you want to go to Jita, which is further away, and is now the victim of not being as supplied as it once was?
The CFHBC really is like 75% of null now. There's no reason for them to sell in Jita when the cons outweigh the pros. They've already done many things as a group that have affected markets for their own benefit. Did goons mine ice in empire during their ice interdiction? Did they sell tech to buy orders doing OTEC? Did they whine about ship losses during Burn Jita? This time the benefit wouldn't be isk, for them it would be something even better. Isk per effort. Adding on top of that the opportunity for kills in lowsec/npcnull (I know someone has to camp the lowsec trade hubs ). I really do believe this idea can take hold, because there are still other trade hubs. They just need t2 components from the producers in their respective regions. Even hisec will benefit from this, just not the ones around Jita. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Ritsum
Perkone Caldari State
113
|
Posted - 2012.12.30 18:34:00 -
[109] - Quote
Qolde wrote:For us 0.0 residents who blame all things bad on carebears, we must realize that we do this to ourselves. Hisec in its current form could not exist without our blessings, and decisions to make their lives so convenient and fruitful. Most tech 2 manufacturing and even large ship manufacturing takes place in empire, yet the amount of megacyte, morphite and zydrine required to make this possible ALL must come from nullsec. Every single t2 material that exists must be harvested and processed outside of hisec. So why do we all ferry our goods straight to the carebear capital in Jita?
We know why we do. Because everyone else does, and that's where buyers go. Sensible, logical, and efficient. Now consider this proposal. All nullsec/lowsec organizations who have an interest in making null more active shall flat out refuse to sell anything in any hisec system for at least 3 months. Put it up in a lowsec npc nullsec system near your home for around Jita prices. If one or two small corps do this, it's almost meaningless. But if one of the supercoalitions could see the potential of this change in habits, the results would be awesome for us, and ****** for hisec players.
The outcomes I see would be all good: Lowsec and NPCNull Trade hubs around the borders of 0.0 would spring to life, presenting trade opportunities to fill the eternal demand of t2 materials in jita.
Pirates notice these trade hubs, and do their thing, possibly decreasing the supply of materials even further, through item destruction. Even better isk for the producer of said goods.
Nullsec denizens save on jump fuel from trying to clear the whole universe just to get to jita and sell to a trade bots buy orders.
Smart cookies start interregional trading routes, balancing out these lowsec/null trade hubs with materials from each major part of space, making the availablity rival jita, and closer to the outer edges of empire, moving production away from The Forge slowly but surely.
0.0 industry fixed lowsec populated risk vs reward realized. delicious tears from the true carebears.
only problem i can think of is getting the supercoalitions to agree on something.
And while everyone else is trying to sell at these other hubs you will be selling everything at Jita at premium prices, am I doing it right? I am a proud High Sec Pve player. Got a problem? |

Skydell
Space Mermaids Somethin Awfull Forums
466
|
Posted - 2012.12.30 18:34:00 -
[110] - Quote
Many of the Null establishments rely on the T2 income to pay their Sov bills. Even Goons would be forced to cherry pick their Sov if they couldn't sell Technetium for 3 or 4 months.
None of the Null toys are worth their salt. From faction ships to officer mods to T2.
If you know you are going to be sitting in a mission hub running missions, a meta 4 fit Raven with faction Ammo is all you need. Any scenario where you will lose that Meta 4 fit Raven, the same will happen with an Officer fit Golem. From the ISK to bonus perspective, Null doesn't compete. |
|

Randolph Rothstein
whatever corp.
252
|
Posted - 2012.12.30 18:47:00 -
[111] - Quote
Qolde wrote:If you sell slightly below Jita prices, and people buy it to relist in Jita, you then raise prices. You're still selling it at the same rate, with less travel time. Time > the puny amount of Money you'd gain by risking 4 extra JF jumps to get to jita yourself. It benefits the producer, the trader, the speculator, the people on the fringe of empire. Even if a few entities continue to sell in Jita, they'd eventually be losing, because there'd be new trade hubs that have buy orders up for higher than Jita prices, looking for things they can't get locally. Say the north needs a bunch of vagabonds, and jita's selling fernite plates at 8k, and in akkio, which is next door to metropolis where the **** grows on trees, they're selling at 7.5k, and all the other things they need are there as well, for reasonable prices, why would you want to go to Jita, which is further away, and is now the victim of not being as supplied as it once was? The CFHBC really is like 75% of null now. There's no reason for them to sell in Jita when the cons outweigh the pros. They've already done many things as a group that have affected markets for their own benefit. Did goons mine ice in empire during their ice interdiction? Did they sell tech to buy orders doing OTEC? Did they whine about ship losses during Burn Jita? This time the benefit wouldn't be isk, for them it would be something even better. Isk per effort. Adding on top of that the opportunity for kills in lowsec/npcnull (I know someone has to camp the lowsec trade hubs  ). I really do believe this idea can take hold, because there are still other trade hubs. They just need t2 components from the producers in their respective regions. Even hisec will benefit from this, just not the ones around Jita.
you are failing right there trying to create null sec hub in alliance space
meaning that high sec players and low sec players not in that one alliance would simply not trade there - which turns your hub to flea market
i might be pesimistic here but i really think that at least some of the alliance players would do the math and realized they could make more money on T2 stuff than ever before - on their alts ofc,if i was in that alliance the first thing id do would be figuring out how can i make the money out of it alliance be damned - it would actually spark my game,because all of a sudden id be traitor in disguisse,double agent - holy sjit that would be awesome 
|

Piugattuk
Lima beans Corp
258
|
Posted - 2012.12.30 18:58:00 -
[112] - Quote
Qolde wrote:For us 0.0 residents who blame all things bad on carebears, we must realize that we do this to ourselves. Hisec in its current form could not exist without our blessings, and decisions to make their lives so convenient and fruitful. Most tech 2 manufacturing and even large ship manufacturing takes place in empire, yet the amount of megacyte, morphite and zydrine required to make this possible ALL must come from nullsec. Every single t2 material that exists must be harvested and processed outside of hisec. So why do we all ferry our goods straight to the carebear capital in Jita?
We know why we do. Because everyone else does, and that's where buyers go. Sensible, logical, and efficient. Now consider this proposal. All nullsec/lowsec organizations who have an interest in making null more active shall flat out refuse to sell anything in any hisec system for at least 3 months. Put it up in a lowsec npc nullsec system near your home for around Jita prices. If one or two small corps do this, it's almost meaningless. But if one of the supercoalitions could see the potential of this change in habits, the results would be awesome for us, and ****** for hisec players.
The outcomes I see would be all good: Lowsec and NPCNull Trade hubs around the borders of 0.0 would spring to life, presenting trade opportunities to fill the eternal demand of t2 materials in jita.
Pirates notice these trade hubs, and do their thing, possibly decreasing the supply of materials even further, through item destruction. Even better isk for the producer of said goods.
Nullsec denizens save on jump fuel from trying to clear the whole universe just to get to jita and sell to a trade bots buy orders.
Smart cookies start interregional trading routes, balancing out these lowsec/null trade hubs with materials from each major part of space, making the availablity rival jita, and closer to the outer edges of empire, moving production away from The Forge slowly but surely.
0.0 industry fixed lowsec populated risk vs reward realized. delicious tears from the true carebears.
only problem i can think of is getting the supercoalitions to agree on something.
Finally one guy gets it, I'm a carebear I wish you luck in this endeavour and I'm not kidding.
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
109
|
Posted - 2012.12.30 19:01:00 -
[113] - Quote
Skydell wrote:Many of the Null establishments rely on the T2 income to pay their Sov bills. Even Goons would be forced to cherry pick their Sov if they couldn't sell Technetium for 3 or 4 months.
None of the Null toys are worth their salt. From faction ships to officer mods to T2.
If you know you are going to be sitting in a mission hub running missions, a meta 4 fit Raven with faction Ammo is all you need. Any scenario where you will lose that Meta 4 fit Raven, the same will happen with an Officer fit Golem. From the ISK to bonus perspective, Null doesn't compete.
Technetium is going to sell no matter where you place it, so is neodymium, dysprosium, and whatever else you can imagine. If C+H left their sell orders up in jita, and just placed their new stock in lowsec at Jita prices, it would start to sell before the old stock was gone. T2 would skyrocket either way. You're out of your head if you think that there is a single alliance in the game who would field t2 weapons during a fleet op. You're out of your head even more if you think a carebear would dare trade in his golem for a raven. A mach for a mael. That's called supply and demand. The machariel blueprint would be worth 400-500m if it followed the LP formula of other items. If it weren't worth its salt, it would not be used. I do agree that it's expensive, but it's not overpriced. Gate camping without a claymore? Sucks. Abaddon fleet without a damnation or loki? crazy talk. Blasters without null? Pffffft. What are you smoking?
Randolph, it definitely wouldn't be joe shmoe making these decisions. If they have a tech moon, then they probably arent joe shmoe, who would try to benefit in the wallet in most cases. But there's something nice about some Nullsec organizations. The concept of a team. BoB had it. Some of their corps were 100% communist. Goons have it, they get free ships and mods, and have no rules. They could say in a coalition mail,"We're going to starve Jita for t2 goods, everyone sell your moonshit in Maila(lowsec that is 10 hisec jumps from jita) for a while. Go camp there, watch the tears." The players with brains and balls would figure out how to win. (it's not hard in lowsec) The rest would take a pay cut. Tech sells either way. Price even goes up, with how much would be destroyed in transit during the learning process. T2 harvesters have less work, more profit, and traders have something fun to do.
C+H guys, see what your market and military overlords think of this idea. Point them to this thread. Someone get akita t to check it out too and do some magic market speculation. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Randolph Rothstein
whatever corp.
253
|
Posted - 2012.12.30 19:14:00 -
[114] - Quote
well there is another problem
you said 75% on null are friendly or whatever
what if they fall apart? you spent a year trying to lure people out of jita when suddenly you are no longer friends with other and you will loose access to that hub
are you ready to risk it?
im not arguing that its impossible to do that at all,im saying that its a monumental goal that would require a lot of things not to go down to sjithouse - thats why lowsec peeps havent even try that (and if they tried it was so insignificant nobody noticed) and they keep whining on forums asking ccp to fix low sec
btw for me it would be obvious task,if i was a leader of a giant alliance id want to do that - seeing that not happening tells me that either they are incompetent or they dont trust each other or they dont trust members enough to pull it off or they are simply lazy and whining to ccp is easier to do |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
86
|
Posted - 2012.12.30 19:15:00 -
[115] - Quote
Dave stark wrote:i'm actually quite eager to see hbc/cfc have control of null. something will have to give once everywhere is owned by one entity (give or take), and i think that'll bring about some interesting events. i could, of course, be over optimistic and talking out of my ass. only time will tell.
if the winner of a competition is rewarded with the means to win even more competitions then the logical systemic result is the elimation of all other competitors this is the point behind the game Monopoly, eventually one person ends up with everything and it becomes unplayable in real life you get around this by using innovation in eve there is no innovation, just min maxing
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
109
|
Posted - 2012.12.30 19:20:00 -
[116] - Quote
Randolph Rothstein wrote:well there is another problem
you said 75% on null are friendly or whatever
what if they fall apart? you spent a year trying to lure people out of jita when suddenly you are no longer friends with other and you will loose access to that hub
are you ready to risk it?
im not arguing that its impossible to do that at all,im saying that its a monumental goal that would require a lot of things not to go down to sjithouse - thats why lowsec peeps havent even try that (and if they tried it was so insignificant nobody noticed) and they keep whining on forums asking ccp to fix low sec
btw for me it would be obvious task,if i was a leader of a giant alliance id want to do that - seeing that not happening tells me that either they are incompetent or they dont trust each other or they dont trust members enough to pull it off or they are simply lazy and whining to ccp is easier to do lowsec. lowsec. lowsec. you cannot lose access to lowsec. you can be camped in a station pretty hard, but you can ALWAYS escape(if youre not a tard), especially if it's a trade hub. You have undock bookmarks, interceptors, covert ops, black ops, jump freighters, and all manner of tools at your disposal to never be trapped in a station. An NPC null station can be bubblecamped, this is quite different. You might need a covops alt to scout for bubbles.  If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Randolph Rothstein
whatever corp.
253
|
Posted - 2012.12.30 19:27:00 -
[117] - Quote
Qolde wrote:Randolph Rothstein wrote:well there is another problem
you said 75% on null are friendly or whatever
what if they fall apart? you spent a year trying to lure people out of jita when suddenly you are no longer friends with other and you will loose access to that hub
are you ready to risk it?
im not arguing that its impossible to do that at all,im saying that its a monumental goal that would require a lot of things not to go down to sjithouse - thats why lowsec peeps havent even try that (and if they tried it was so insignificant nobody noticed) and they keep whining on forums asking ccp to fix low sec
btw for me it would be obvious task,if i was a leader of a giant alliance id want to do that - seeing that not happening tells me that either they are incompetent or they dont trust each other or they dont trust members enough to pull it off or they are simply lazy and whining to ccp is easier to do lowsec. lowsec. lowsec. you cannot lose access to lowsec. you can be camped in a station pretty hard, but you can ALWAYS escape(if youre not a tard), especially if it's a trade hub. You have undock bookmarks, interceptors, covert ops, black ops, jump freighters, and all manner of tools at your disposal to never be trapped in a station. An NPC null station can be bubblecamped, this is quite different. You might need a covops alt to scout for bubbles. 
you just described a lot of stuff im not willing to deal with,id just pay a 1M more in jita than fooling around with that |

Nicolo da'Vicenza
Air The Unthinkables
2321
|
Posted - 2012.12.30 19:29:00 -
[118] - Quote
POKER ALICE wrote:Quote:So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites? They just need more industrialist slaves to build their toys. we already have those (you) |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
109
|
Posted - 2012.12.30 19:30:00 -
[119] - Quote
Nicolo da'Vicenza wrote:POKER ALICE wrote:Quote:So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites? They just need more industrialist slaves to build their toys. we already have those (you) Just want them closer to null. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Malcanis
Vanishing Point. The Initiative.
6709
|
Posted - 2012.12.30 19:30:00 -
[120] - Quote
Randolph Rothstein wrote:so heres idea for you lowsec people stop selling all your stuff at jita,right now dont wait untill ccp does something,be proactive - maybe if you start actually doing something,ccp will notice you you talk way too much and act way to little and im not saying this because i have large quantities of low sec ore stored or low sec alts 
Please do inform us how this will add extra manufacturing and research lines to nullsec stations, or allow more than one per system or pay Sov bills or pay for stations.
I'm fascinated to learn. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Skydell
Space Mermaids Somethin Awfull Forums
468
|
Posted - 2012.12.30 19:33:00 -
[121] - Quote
Qolde wrote:Skydell wrote:Many of the Null establishments rely on the T2 income to pay their Sov bills. Even Goons would be forced to cherry pick their Sov if they couldn't sell Technetium for 3 or 4 months.
None of the Null toys are worth their salt. From faction ships to officer mods to T2.
If you know you are going to be sitting in a mission hub running missions, a meta 4 fit Raven with faction Ammo is all you need. Any scenario where you will lose that Meta 4 fit Raven, the same will happen with an Officer fit Golem. From the ISK to bonus perspective, Null doesn't compete. Technetium is going to sell no matter where you place it, so is neodymium, dysprosium, and whatever else you can imagine. If C+H left their sell orders up in jita, and just placed their new stock in lowsec at Jita prices, it would start to sell before the old stock was gone. T2 would skyrocket either way. You're out of your head if you think that there is a single alliance in the game who would field t2 weapons during a fleet op. You're out of your head even more if you think a carebear would dare trade in his golem for a raven. A mach for a mael. That's called supply and demand. The machariel blueprint would be worth 400-500m if it followed the LP formula of other items. If it weren't worth its salt, it would not be used. I do agree that it's expensive, but it's not overpriced. Gate camping without a claymore? Sucks. Abaddon fleet without a damnation or loki? crazy talk. Blasters without null? Pffffft. What are you smoking? Randolph, it definitely wouldn't be joe shmoe making these decisions. If they have a tech moon, then they probably arent joe shmoe, who would try to benefit in the wallet in most cases. But there's something nice about some Nullsec organizations. The concept of a team. BoB had it. Some of their corps were 100% communist. Goons have it, they get free ships and mods, and have no rules. They could say in a coalition mail,"We're going to starve Jita for t2 goods, everyone sell your moonshit in Maila(lowsec that is 10 hisec jumps from jita) for a while. Go camp there, watch the tears." The players with brains and balls would figure out how to win. (it's not hard in lowsec) The rest would take a pay cut. Tech sells either way. Price even goes up, with how much would be destroyed in transit during the learning process. T2 harvesters have less work, more profit, and traders have something fun to do. C+H guys, see what your market and military overlords think of this idea. Point them to this thread. Someone get akita t to check it out too and do some magic market speculation.
I'm not sure why you need to start in to the whole "what are you smoking" stuff. Nothing you said changes the premise of my comment. They sell it because their Sov bills require they sell it. Because Joe in a Golem won't give up his Golem doesn't mean he can't run the same content in a Meta 4 raven. We are both right, what's your point?
We have the power to boycott Null. We "choose" not to. HS brought the over lord scenario on to themselves just like Null is a farm space for HS. |

Randolph Rothstein
whatever corp.
253
|
Posted - 2012.12.30 19:34:00 -
[122] - Quote
Malcanis wrote:Randolph Rothstein wrote:so heres idea for you lowsec people stop selling all your stuff at jita,right now dont wait untill ccp does something,be proactive - maybe if you start actually doing something,ccp will notice you you talk way too much and act way to little and im not saying this because i have large quantities of low sec ore stored or low sec alts  Please do inform us how this will add extra manufacturing and research lines to nullsec stations, or allow more than one per system or pay Sov bills or pay for stations. I'm fascinated to learn.
that maybe ccp will notice you exist...you know they are overwhelmed with carebears petitions and dumbing down high sec 
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
109
|
Posted - 2012.12.30 19:38:00 -
[123] - Quote
Skydell wrote:Null is a farm space for HS. Touch+¬.
But I bet the farmers will beat the cooks in a showdown. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
397
|
Posted - 2012.12.30 19:48:00 -
[124] - Quote
Randolph Rothstein wrote:you just described a lot of stuff im not willing to deal with,id just pay a 1M more in jita than fooling around with that
And this is the true first problem, it's so easy to undock warp to safe undock and hit "jump to".
And Jita is nothing more than a system with stations, quite close at JF jump from many regions you'll tell me but you're not right saying you're going to pay 1M more in jita because actually it's the other way around and this is only possible because of competition, then it's so easy to get stuff in and out of there like every other major trade hub it's not worth the effort to do it somewhere else with all the consequences every fail system has in the end: stagnation
Industrial revamp alone will not be enough to shake the game in those different areas, you need to change trading skills/taxes/mechanics as you have to change traveling tools for those goods. Single industrial revamp would already be a kick start but it's only the top of the iceberg.
|

Malcanis
Vanishing Point. The Initiative.
6709
|
Posted - 2012.12.30 19:54:00 -
[125] - Quote
Randolph Rothstein wrote:Malcanis wrote:Randolph Rothstein wrote:so heres idea for you lowsec people stop selling all your stuff at jita,right now dont wait untill ccp does something,be proactive - maybe if you start actually doing something,ccp will notice you you talk way too much and act way to little and im not saying this because i have large quantities of low sec ore stored or low sec alts  Please do inform us how this will add extra manufacturing and research lines to nullsec stations, or allow more than one per system or pay Sov bills or pay for stations. I'm fascinated to learn. that maybe ccp will notice you exist...you know they are overwhelmed with carebears petitions and dumbing down high sec 
What is this I don't even...
No go on, please explain in more detail. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Randolph Rothstein
whatever corp.
261
|
Posted - 2012.12.30 19:58:00 -
[126] - Quote
Malcanis wrote:Randolph Rothstein wrote:Malcanis wrote:Randolph Rothstein wrote:so heres idea for you lowsec people stop selling all your stuff at jita,right now dont wait untill ccp does something,be proactive - maybe if you start actually doing something,ccp will notice you you talk way too much and act way to little and im not saying this because i have large quantities of low sec ore stored or low sec alts  Please do inform us how this will add extra manufacturing and research lines to nullsec stations, or allow more than one per system or pay Sov bills or pay for stations. I'm fascinated to learn. that maybe ccp will notice you exist...you know they are overwhelmed with carebears petitions and dumbing down high sec  What is this I don't even... No go on, please explain in more detail.
if you dont understand what is this thread about i suggest you leaving and post in one of them nerf threads
|

Randolph Rothstein
whatever corp.
262
|
Posted - 2012.12.30 20:07:00 -
[127] - Quote
Sergeant Acht Scultz wrote:Randolph Rothstein wrote:you just described a lot of stuff im not willing to deal with,id just pay a 1M more in jita than fooling around with that And this is the true first problem, it's so easy to undock warp to safe undock and hit "jump to". And Jita is nothing more than a system with stations, quite close at JF jump from many regions you'll tell me but you're not right saying you're going to pay 1M more in jita because actually it's the other way around and this is only possible because of competition, then it's so easy to get stuff in and out of there like every other major trade hub it's not worth the effort to do it somewhere else with all the consequences every fail system has in the end: stagnation Industrial revamp alone will not be enough to shake the game in those different areas, you need to change trading skills/taxes/mechanics as you have to change traveling tools for those goods. Single industrial revamp would already be a kick start but it's only the top of the iceberg.
well ok you say its easy to undock warp etc. - you wanna bet how many people actually know how undocking works?
its just unnecesary risk trading in low sec hub,jita is far more convenient i can even afk there 
so if you gonna create a low sec hub and want actually attract people,i just dont see that happening on large scale - lot of players dont even go to low sec with cheap ship - they are certainly not gonna go there with freighter full of valuable stuff - they will pay extra in jita
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
120
|
Posted - 2012.12.30 20:09:00 -
[128] - Quote
Randolph Rothstein wrote:Sergeant Acht Scultz wrote:Randolph Rothstein wrote:you just described a lot of stuff im not willing to deal with,id just pay a 1M more in jita than fooling around with that And this is the true first problem, it's so easy to undock warp to safe undock and hit "jump to". And Jita is nothing more than a system with stations, quite close at JF jump from many regions you'll tell me but you're not right saying you're going to pay 1M more in jita because actually it's the other way around and this is only possible because of competition, then it's so easy to get stuff in and out of there like every other major trade hub it's not worth the effort to do it somewhere else with all the consequences every fail system has in the end: stagnation Industrial revamp alone will not be enough to shake the game in those different areas, you need to change trading skills/taxes/mechanics as you have to change traveling tools for those goods. Single industrial revamp would already be a kick start but it's only the top of the iceberg. well ok you say its easy to undock warp etc. - you wanna bet how many people actually know how undocking works? its just unnecesary risk trading in low sec hub,jita is far more convenient i can even afk there  so if you gonna create a low sec hub and want actually attract people,i just dont see that happening on large scale - lot of players dont even go to low sec with cheap ship - they are certainly not gonna go there with freighter full of valuable stuff - they will pay extra in jita That's fine, as long as we have the option of, you know, going to a low sec hub, as well as Jita. This is an anti Jita thread. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Randolph Rothstein
whatever corp.
262
|
Posted - 2012.12.30 20:12:00 -
[129] - Quote
Qolde wrote: That's fine, as long as we have the option of, you know, going to a low sec hub, as well as Jita. This is an anti Jita thread.
id welcome that,more markets - more oportunities after all...just creating a hub might be a little problem 
|

Gilbaron
Free-Space-Ranger Ev0ke
781
|
Posted - 2012.12.30 20:16:00 -
[130] - Quote
the amount of intelligence in this thread is too damn low We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1302
|
Posted - 2012.12.30 20:23:00 -
[131] - Quote
Null industrtialist, High sec NPC corp industrialists are overpowered. I use one; it needs to be nerfed.
High sec indusrialist, We know it's overpowered, but instead of fixing the problem well just keep arguing it's nulls fault, and we'll pretend that if we just fix bridging there wouldn't be a problem.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
404
|
Posted - 2012.12.30 20:37:00 -
[132] - Quote
Randolph Rothstein wrote:its just unnecesary risk trading in low sec hub,jita is far more convenient i can even afk there  so if you gonna create a low sec hub and want actually attract people,i just dont see that happening on large scale - lot of players dont even go to low sec with cheap ship - they are certainly not gonna go there with freighter full of valuable stuff - they will pay extra in jita
I'm not saying major trade hubs should be in low null or whatever place, I'm just saying the current mechanics are so bad they made JIta and other major trade hubs happen, and that no matter how much you'll change industry in null doesn't change the fact shipping goods from and to them is far too easy and by far less risky than travel 20 jumps in high sec. Trading current system doesn't help neither on conflict creation but concentrates it in a limited number of systems under the banner of single local power blocks.
|

Grimpak
Midnight Elites Echelon Rising
663
|
Posted - 2012.12.30 20:41:00 -
[133] - Quote
Natsett Amuinn wrote:Null industrtialist, High sec NPC corp industrialists are overpowered. I use one; it needs to be nerfed.
High sec indusrialist, We know it's overpowered, but instead of fixing the problem well just keep arguing it's nulls fault, and we'll pretend that if we just fix bridging there wouldn't be a problem.
I got a better option.
nerf players. they are too powerful. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Olleybear
I R' Carebear
156
|
Posted - 2012.12.30 20:53:00 -
[134] - Quote
Only read about half the posts in this thread so forgive me if this has already been said.
The real problem is there isn't enough manufacturing capacity in sov null. Even if a pilot wants to build in sov null that pilot cant because most, if not all, of the manufacturing / research / etc slots are taken up by the stations owning corporation. Increasing the number of industry slots in null so more of your alliance members can produce will keep more materials in null. Why? It becomes more convenient to manufacture in sov null than to move your stuff out to empire. Lets face it, traveling sucks even with jump bridges when you dont have access to jump a freighter.
As a pilot who once lived in sov null, I was aching to build my own ships out in sov null but could not due to the shortage of industry slots. Naturally any manufacturer, including myself, moves their null minerals and everything else to empire so they can build.
Increase the number of industry slots in sov null stations and things will start to work themselves out. The ability to manufacture without needing to move stuff 15 jumps into empire might make sov null interesting again for a bunch of us.
If I remember reading some CSM minutes correctly, the CSM have already talked with CCP about this issue and CCP agrees that there does need to be an increase in industry slots in sov null stations. Heres to hoping for that change. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1307
|
Posted - 2012.12.30 20:57:00 -
[135] - Quote
Sergeant Acht Scultz wrote:Randolph Rothstein wrote:its just unnecesary risk trading in low sec hub,jita is far more convenient i can even afk there  so if you gonna create a low sec hub and want actually attract people,i just dont see that happening on large scale - lot of players dont even go to low sec with cheap ship - they are certainly not gonna go there with freighter full of valuable stuff - they will pay extra in jita I'm not saying major trade hubs should be in low null or whatever place, I'm just saying the current mechanics are so bad they made JIta and other major trade hubs happen, and that no matter how much you'll change industry in null doesn't change the fact shipping goods from and to them is far too easy and by far less risky than travel 20 jumps in high sec. Trading current system doesn't help neither on conflict creation but concentrates it in a limited number of systems under the banner of single local power blocks. I wish people would stop this.
The trade connections are intended and supported by CCP. The ability to easilly move goods from one reqion to another is vital to the economy.
It would be harmful if they made transporting goods tedious.
You guys act like null import/ export only benefits null. Where did the moon goo come from? Who moved it? Where did the high end minterals come from? Who moved it? Who's moving all the low ends into null?
Null players are moving YOUR **** to null, and moving our stuff up to you so you can build YOUR ****.
It's pretty stupid to ask them to nerf a rather vital and benefitial part of the game, YOU never have to deal with. YOU only need to open the market to find the stuff YOU didn't have to move.
You guys are only asking to hurt yourself, because YOU wouldn't be the ones putting in the tedious work to get the **** YOU need.
|

Qolde
An Eye For An Eye AN EYE F0R AN EYE
121
|
Posted - 2012.12.30 21:08:00 -
[136] - Quote
Natsett Amuinn wrote:Sergeant Acht Scultz wrote:Randolph Rothstein wrote:its just unnecesary risk trading in low sec hub,jita is far more convenient i can even afk there  so if you gonna create a low sec hub and want actually attract people,i just dont see that happening on large scale - lot of players dont even go to low sec with cheap ship - they are certainly not gonna go there with freighter full of valuable stuff - they will pay extra in jita I'm not saying major trade hubs should be in low null or whatever place, I'm just saying the current mechanics are so bad they made JIta and other major trade hubs happen, and that no matter how much you'll change industry in null doesn't change the fact shipping goods from and to them is far too easy and by far less risky than travel 20 jumps in high sec. Trading current system doesn't help neither on conflict creation but concentrates it in a limited number of systems under the banner of single local power blocks. I wish people would stop this. The trade connections are intended and supported by CCP. The ability to easilly move goods from one reqion to another is vital to the economy. It would be harmful if they made transporting goods tedious. You guys act like null import/ export only benefits null. Where did the moon goo come from? Who moved it? Where did the high end minterals come from? Who moved it? Who's moving all the low ends into null? Null players are moving YOUR **** to null, and moving our stuff up to you so you can build YOUR ****. It's pretty stupid to ask them to nerf a rather vital and benefitial part of the game, YOU never have to deal with. YOU only need to open the market to find the stuff YOU didn't have to move. You guys are only asking to hurt yourself, because YOU wouldn't be the ones putting in the tedious work to get the **** YOU need. Eggzactly. So... lets tell all our friends to stop doing so much for these spoiled brats. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Ines Tegator
Towels R Us
194
|
Posted - 2012.12.30 21:35:00 -
[137] - Quote
I nominate Perimiter as the new trade hub if Jita is changed.
Really... why do you guys think that would accomplish anything? Highbears don't want nullsec play- if they did, they'd already be there. You won't be able to attract them by giving them something they don't want in the first place. |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
121
|
Posted - 2012.12.30 21:40:00 -
[138] - Quote
Jita will always be Jita. It just will be neither the only, nor the best once the rest of Eve realizes how much power it has. Boycott Jita. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1309
|
Posted - 2012.12.30 21:43:00 -
[139] - Quote
Ines Tegator wrote:I nominate Perimiter as the new trade hub if Jita is changed.
Really... why do you guys think that would accomplish anything? Highbears don't want nullsec play- if they did, they'd already be there. You won't be able to attract them by giving them something they don't want in the first place. No one wants them in null, why do you guys always resort to that?
Or are you saying that every single person playing in high is there because they don't want to play in null? I'm calling shinanigans.
An incentive is for the people that want to play in null, or did play in null and then left, but have no "reason" to.
Everyone shooting everyone else is not how you make null life "not dull". I'm sure many people would love that, but eventually you'd need to do something else. There's simply nothing to do in most null systems.
Lots of people understand this.
Why go to null to run lvl 4 and 5s in NPC null space when you can do lvl 4s in high sec uninterrupted.
Why mine in null when you can mine in high sec for just as much ISK/ hour.
Why do industry when in null were it's much more inconvenient when you can do it in high sec for more profit.
There is no answer. That's a problem. |

Malcanis
Vanishing Point. The Initiative.
6712
|
Posted - 2012.12.30 21:44:00 -
[140] - Quote
Randolph Rothstein wrote: if you dont understand what is this thread about i suggest you leaving and post in one of them nerf threads
If your best response to being asked to explain your suggestion is a demand that the questioner leave then that does throw the value of your response into question.
Perhaps you'd like to answer a different question instead. Previously you asserted that hisec should have the best industry because it's the "heart of civilisation" - the developed world, compared to Afghanistan hill country. Presumably therefore you would agree that hi-sec should pay developed-world level taxation rates? Say... 25%? That seems pretty moderate.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Malcanis
Vanishing Point. The Initiative.
6713
|
Posted - 2012.12.30 21:45:00 -
[141] - Quote
Ines Tegator wrote:I nominate Perimiter as the new trade hub if Jita is changed.
Really... why do you guys think that would accomplish anything? Highbears don't want nullsec play- if they did, they'd already be there. You won't be able to attract them by giving them something they don't want in the first place.
We don't give two short ***** where the "Highbears" want to play. If they want to stay in hi-sec, more power to them! What we'd like is for it to be actually to our advantage to have our hi-sec alts in the space that we own.
That OK with you? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1311
|
Posted - 2012.12.30 21:46:00 -
[142] - Quote
Malcanis wrote:Randolph Rothstein wrote: if you dont understand what is this thread about i suggest you leaving and post in one of them nerf threads
If your best response to being asked to explain your suggestion is a demand that the questioner leave then that does throw the value of your response into question. Perhaps you'd like to answer a different question instead. Previously you asserted that hisec should have the best industry because it's the "heart of civilisation" - the developed world, compared to Afghanistan hill country. Presumably therefore you would agree that hi-sec should pay developed-world level taxation rates? Say... 25%? That seems pretty moderate. You don't understand.
Why would you pay taxes in a utopian society? |

Ines Tegator
Towels R Us
196
|
Posted - 2012.12.30 21:47:00 -
[143] - Quote
Malcanis wrote:Ines Tegator wrote:I nominate Perimiter as the new trade hub if Jita is changed.
Really... why do you guys think that would accomplish anything? Highbears don't want nullsec play- if they did, they'd already be there. You won't be able to attract them by giving them something they don't want in the first place. We don't give two short ***** where the "Highbears" want to play. If they want to stay in hi-sec, more power to them! What we'd like is for it to be actually to our advantage to have our hi-sec alts in the space that we own. That OK with you?
What's stopping you? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1311
|
Posted - 2012.12.30 21:49:00 -
[144] - Quote
Ines Tegator wrote:Malcanis wrote:Ines Tegator wrote:I nominate Perimiter as the new trade hub if Jita is changed.
Really... why do you guys think that would accomplish anything? Highbears don't want nullsec play- if they did, they'd already be there. You won't be able to attract them by giving them something they don't want in the first place. We don't give two short ***** where the "Highbears" want to play. If they want to stay in hi-sec, more power to them! What we'd like is for it to be actually to our advantage to have our hi-sec alts in the space that we own. That OK with you? What's stopping you? Obvioiusly not ignorance.
Some of us know full well that NPC corp alts are overpowered. |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
122
|
Posted - 2012.12.30 21:51:00 -
[145] - Quote
Ines Tegator wrote:Malcanis wrote:Ines Tegator wrote:I nominate Perimiter as the new trade hub if Jita is changed.
Really... why do you guys think that would accomplish anything? Highbears don't want nullsec play- if they did, they'd already be there. You won't be able to attract them by giving them something they don't want in the first place. We don't give two short ***** where the "Highbears" want to play. If they want to stay in hi-sec, more power to them! What we'd like is for it to be actually to our advantage to have our hi-sec alts in the space that we own. That OK with you? What's stopping you? Only ourselves. I think even the dissenters are realizing what's possible. Now is the time to leverage our total control of the supply of t2 materials. Let us make the game better for ourselves. We can at least move to lowsec. Jeez it ain't harder than flying through 0.0 in a solo carrier or battleship. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Ines Tegator
Towels R Us
196
|
Posted - 2012.12.30 21:52:00 -
[146] - Quote
Qolde wrote: Only ourselves. I think even the dissenters are realizing what's possible. Now is the time to leverage our total control of the supply of t2 materials. Let us make the game better for ourselves. We can at least move to lowsec. Jeez it ain't harder than flying through 0.0 in a solo carrier or battleship.
Now that's an EVE attitude. Let's take control for ourselves muahaha.... |

Buzzy Warstl
The Strontium Asylum
414
|
Posted - 2012.12.30 22:03:00 -
[147] - Quote
No reason the main trade hub for nullsec sourced materials needs to be in highsec.
I'll go wherever the market is. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

The Utensils
Sporks and Foons
1
|
Posted - 2012.12.30 22:34:00 -
[148] - Quote
misaba gehi ostingele ishomilken nalvula obe akkio skarkon These all seem like fine specimen for new places to shop. Go forth and sell! |

Gilbaron
Free-Space-Ranger Ev0ke
781
|
Posted - 2012.12.30 22:41:00 -
[149] - Quote
Quote:What's stopping you?
game design
https://forums.eveonline.com/default.aspx?g=posts&m=2388661#post2388661 We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Randolph Rothstein
whatever corp.
264
|
Posted - 2012.12.31 01:09:00 -
[150] - Quote
has this thread turned into nerf high sec or is it still about what OP suggested? |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
2864
|
Posted - 2012.12.31 01:13:00 -
[151] - Quote
CCP ended our 0.0 dream before it even truly began. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
122
|
Posted - 2012.12.31 01:25:00 -
[152] - Quote
It's a thread designed to motivate people to break free of the status quo of being a slave of Jita mostly. I am reminded of how much I hate to travel to jita everytime i am there.
Places I don't want to go in order: Jita The rest of hisec isolated lowsec pockets while having a negative sec status (Aeman constellation and its neighbors. it's literally a prison, theres no way to 0.0, or any other lowsec without going through hisec)
If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Gilbaron
Free-Space-Ranger Ev0ke
783
|
Posted - 2012.12.31 01:51:00 -
[153] - Quote
so, you still have not understood that it is not a problem with peoples minds, but a game design problem ? that is pretty impressive We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
122
|
Posted - 2012.12.31 01:57:00 -
[154] - Quote
You still don't understand that lowsec has pretty much just as many slots as hisec, and npc null ain't too bad either. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Malcanis
Vanishing Point. The Initiative.
6715
|
Posted - 2012.12.31 03:03:00 -
[155] - Quote
Ines Tegator wrote:Malcanis wrote:Ines Tegator wrote:I nominate Perimiter as the new trade hub if Jita is changed.
Really... why do you guys think that would accomplish anything? Highbears don't want nullsec play- if they did, they'd already be there. You won't be able to attract them by giving them something they don't want in the first place. We don't give two short ***** where the "Highbears" want to play. If they want to stay in hi-sec, more power to them! What we'd like is for it to be actually to our advantage to have our hi-sec alts in the space that we own. That OK with you? What's stopping you?
What part of "The system of Nonni in Lonetrek has more production capability than any sov 0.0 region" is difficult for you to understand? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
6715
|
Posted - 2012.12.31 03:04:00 -
[156] - Quote
Qolde wrote:You still don't understand that lowsec has pretty much just as many slots as hisec, and npc null ain't too bad either.
What's the relevence of this to sov 0.0, unless maybe you're trying to point out just how big the anomaly of how crappy player built outposts are? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Rellik B00n
Lethal Death Squad
189
|
Posted - 2012.12.31 03:04:00 -
[157] - Quote
Marlona Sky wrote:I say let them sleep in the bed they made. 
this. qfmjt-1 |

Zifrian
Licentia Ex Vereor Black Core Alliance
843
|
Posted - 2012.12.31 03:36:00 -
[158] - Quote
There is a reason T2 production is done in high sec and until that changes, you won't have large scale production of the items used in null locally. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Akita T
Caldari Navy Volunteer Task Force
1563
|
Posted - 2012.12.31 03:41:00 -
[159] - Quote
Long story very short, (some of) the "not from highsec" material producers COULD (at least theoretically) agree to NOT sell in highsec. Depending on just how many people agree to participate, their market share, and the time they're willing to go along with it, the following things might happen (and a lot of things in between):
(a) practically next to nothing if only a handful of people do it for a short while (the most likely realistic option)
(b) a noticeable but not critical amount of people doing it for a decently long but not really that significant while -> highsec prices would go up a bit while non-highsec prices will go down a bit, and (third party) people will simply start running actual trade routes (from non-highsec to highsec, and in particular Jita), with some of the losses of materials to non-highsec ganks ever so slightly assisting a longer period of time until all remaining material producers get fed up with the lower profits and resume shipping directly to Jita for sales -> this could BORDERLINE happen, but I wouldn't hold my breath
(c) a slight simple majority by volume (but overwhelming majority by player count) doing it for a noticeable amount of time -> initially same as above, but much longer lived, and eventually with less of a price discrepancy IN TIME. "High risk hauling" becomes a fairly decent profession, and non-highsec producers won't really be bothered by the lack of extra profits if they don't need to go through the hassle of complete hauling themselves. Some smaller lowsec hubs on the edge of 0.0 space might see the light of day in time, but it still won't compare to Jita -> this is HIGHLY IMPROBABLE, to say the least
(d) almost all non-highsec producers doing it for a very long time -> somewhat similar to the above, but the price differential is a bit greater, more and slightly better-stocked lowsec hubs spring up, and actual Jita trade volume drops noticeably -> this is a completely unrealistic expectation, has almost no chance whatsoever of ever happening UNLESS a lot of other things change as far as "the flow of resources" is concerned (i.e. something that makes large-scale transport far more dangerous and time consuming than it is now) http://wiki.eveonline.com/en/wiki/User:Akita_T
T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789
Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Gilbaron
Free-Space-Ranger Ev0ke
783
|
Posted - 2012.12.31 03:55:00 -
[160] - Quote
Quote:You still don't understand that lowsec has pretty much just as many slots as hisec, and npc null ain't too bad either.
and those slots are of the SAME quality as the highsec slots
there is NO reason to do ANYTHING in lowsec that can also be done in highsec We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |
|

Frying Doom
Zat's Affiliated Traders
1403
|
Posted - 2012.12.31 04:07:00 -
[161] - Quote
Gilbaron wrote:Quote:You still don't understand that lowsec has pretty much just as many slots as hisec, and npc null ain't too bad either. and those slots are of the SAME quality as the highsec slots there is NO reason to do ANYTHING in lowsec that can also be done in highsec Or for that matter try to do things where there is no NPC structures. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

digitalwanderer
DF0 incorporated
174
|
Posted - 2012.12.31 04:33:00 -
[162] - Quote
If jump freighters didn't exist, it might have worked if all the coalitions agreed not to sell to high sec, but since they do and allow to completely bypass any gate camps setup by pirates, in wich normal ships have to use to travel from system to system, i'd say your idea comes way to late at this point in the game when it's aproaching it's 10th year of existance.
There are hundreds if not thousands of players with hundreds of billions in isk and assets in game, so changes like that would only affect the newer players and not those that are already well established isk wise. |

Frying Doom
Zat's Affiliated Traders
1403
|
Posted - 2012.12.31 04:35:00 -
[163] - Quote
digitalwanderer wrote:If jump freighters didn't exist, it might have worked if all the coalitions agreed not to sell to high sec, but since they do and allow to completely bypass any gate camps setup by pirates, in wich normal ships have to use to travel from system to system, i'd say your idea comes way to late at this point in the game when it's aproaching it's 10th year of existance.
There are hundreds if not thousands of players with hundreds of billions in isk and assets in game, so changes like that would only affect the newer players and not those that are already well established isk wise. And people might be willing to risk part of those hundreds of billions of isk if there is a reason too. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
612
|
Posted - 2012.12.31 04:39:00 -
[164] - Quote
Qolde wrote:For us 0.0 residents who blame all things bad on carebears, we must realize that we do this to ourselves. Hisec in its current form could not exist without our blessings, and decisions to make their lives so convenient and fruitful. Most tech 2 manufacturing and even large ship manufacturing takes place in empire, yet the amount of megacyte, morphite and zydrine required to make this possible ALL must come from nullsec. Every single t2 material that exists must be harvested and processed outside of hisec. So why do we all ferry our goods straight to the carebear capital in Jita?
We know why we do. Because everyone else does, and that's where buyers go. Sensible, logical, and efficient. Now consider this proposal. All nullsec/lowsec organizations who have an interest in making null more active shall flat out refuse to sell anything in any hisec system for at least 3 months. Put it up in a lowsec npc nullsec system near your home for around Jita prices. If one or two small corps do this, it's almost meaningless. But if one of the supercoalitions could see the potential of this change in habits, the results would be awesome for us, and ****** for hisec players.
The outcomes I see would be all good: Lowsec and NPCNull Trade hubs around the borders of 0.0 would spring to life, presenting trade opportunities to fill the eternal demand of t2 materials in jita.
Pirates notice these trade hubs, and do their thing, possibly decreasing the supply of materials even further, through item destruction. Even better isk for the producer of said goods.
Nullsec denizens save on jump fuel from trying to clear the whole universe just to get to jita and sell to a trade bots buy orders.
Smart cookies start interregional trading routes, balancing out these lowsec/null trade hubs with materials from each major part of space, making the availablity rival jita, and closer to the outer edges of empire, moving production away from The Forge slowly but surely.
0.0 industry fixed lowsec populated risk vs reward realized. delicious tears from the true carebears.
only problem i can think of is getting the supercoalitions to agree on something.
OR
you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local.
Boycott hisec, I am begging you. Mission runners will be making half a bil an hour on one account.
From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

digitalwanderer
DF0 incorporated
174
|
Posted - 2012.12.31 04:50:00 -
[165] - Quote
Frying Doom wrote: And people might be willing to risk part of those hundreds of billions of isk if there is a reason too.
Indeed, and currently there isn't wich is something i've been complaining about fairly often since i started in 2003 and have done it all, though i suppose i went to null from late 2003 to 2006 to primarily make isk and not so much shoot people unless they kept me from making isk....
The biggest single things that ruined it in null space comes down to 3 things:
1: The release of lvl 4 missions in high sec, wich many seasoned pilots from those days moved back to empire to do those since it's possible to make 25 million an hour, even if it's boring and pretty repetitive once you know all the missions.
2: The availability of incursions in high sec empire wich pay even more than lvl 4 missions do, even if they are harder and require a team to do them where there's at least 2 logistics ships for armor and/or shield repping the damage dealers in tthe group.
3: The introduction of plexes where players can essentially buy them from CCP and sell them on the market, potentially making billions depending on just how many they buy off CCP.....This last one is getting pretty close to pay to win in my book and i wouldn't be surprised if sometime down the line CCP even introduces offers for skill point packs.
When i was in 0.0, none of the above existed and regardless if the pilot was there to make isk or participate in CTA's for defensive or offensive operations or just roaming gangs destroying whatever comes in their path, they still had to be there anyhow because doing anything in high sec empire back then payed like crap by comparison. |

Frying Doom
Zat's Affiliated Traders
1403
|
Posted - 2012.12.31 04:54:00 -
[166] - Quote
digitalwanderer wrote:Frying Doom wrote: And people might be willing to risk part of those hundreds of billions of isk if there is a reason too.
Indeed, and currently there isn't wich is something i've been complaining about fairly often since i started in 2003 and have done it all, though i suppose i went to null from late 2003 to 2006 to primarily make isk and not so much shoot people unless they kept me from making isk....  The biggest single things that ruined it in null space comes down to 3 things: 1: The release of lvl 4 missions in high sec, wich many seasoned pilots from those days moved back to empire to do those since it's possible to make 25 million an hour, even if it's boring and pretty repetitive once you know all the missions. 2: The availability of incursions in high sec empire wich pay even more than lvl 4 missions do, even if they are harder and require a team to do them where there's at least 2 logistics ships for armor and/or shield repping the damage dealers in tthe group. 3: The introduction of plexes where players can essentially buy them from CCP and sell them on the market, potentially making billions depending on just how many they buy off CCP.....This last one is getting pretty close to pay to win in my book and i wouldn't be surprised if sometime down the line CCP even introduces offers for skill point packs. When i was in 0.0, none of the above existed and regardless if the pilot was there to make isk or participate in CTA's for defensive or offensive operations or just roaming gangs destroying whatever comes in their path, they still had to be there anyhow because doing anything in high sec empire back then payed like crap by comparison. And look at all the pretty wars we had back then. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

digitalwanderer
DF0 incorporated
174
|
Posted - 2012.12.31 05:01:00 -
[167] - Quote
Frying Doom wrote: And look at all the pretty wars we had back then.
Without having outposts and POS's or sov to worry about, and not having much isk pouring in, we can say that wars usually started and ended within a matter of weeks between major aliances in most cases since they couldn't afford to replace the losses as easily as they can today....wars can drag on for years now.
i'm sorry to say it, but eve is seriously watered down in terms of difficulty, and has a lot more ways to make silly amounts of money and yet people still complain that it's too hard..... |

Brawyn78
4 Marketeers Rura-Penthe
7
|
Posted - 2012.12.31 05:20:00 -
[168] - Quote
Qolde wrote: Put it up in a lowsec npc nullsec system near your home for around Jita prices.
There is one huge problem with this ..... as a manufacturer why would I take an increased risk to sell my products in low or null sec without receiving an increased profit?
By selling in Jita or elsewhere in hi sec I have much lower risk in transporting my goods as well as much less risk to my manufacturing centers ... I also have access to a much larger audience who will potentially buy my goods ...
So in order to entice me (or most manufacturers I would think) I would have to receive a profit above Jita prices in order to consider selling my goods in low or null sec .. this profit above Jita prices would have to cover or exceed my increased risk for transporting my goods out to low or null sec.
There are a few ways I can think of to do this:
1) Buy things in low sec / null sec at higher prices instead of going to Jita (this will signal to manufacturers that a profit is to be had by transporting goods out to low and null )
2) Offer merchants protection (thus decreasing the risk and therefore the increased profit I would need to realize to justify selling out there)
3) Offer merchants protection and manufacturing space
or a combination of the three |

Nicolo da'Vicenza
Air The Unthinkables
2342
|
Posted - 2012.12.31 05:30:00 -
[169] - Quote
Cipher Jones wrote:OR
you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local. been in over half of w-space systems, never lost a ship |

La Nariz
GoonWaffe Goonswarm Federation
568
|
Posted - 2012.12.31 05:42:00 -
[170] - Quote
Cipher Jones wrote: OR
you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local.
Boycott hisec, I am begging you. Mission runners will be making half a bil an hour on one account.
It's not so much we are afraid of W-Space, its that we are too lazy to probe down a WH. npc alts aren't people |
|

Hrothgar Nilsson
Black Core Federation Black Core Alliance
206
|
Posted - 2012.12.31 06:04:00 -
[171] - Quote
Gilbaron wrote:Quote:I can understand null needs buff lived nul for many years but dont nurff othe areas
buffing null equals nerfing other areas, this argument is stupid Is absolutely everything a zero-sum game? http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Alavaria Fera
GoonWaffe Goonswarm Federation
2953
|
Posted - 2012.12.31 06:10:00 -
[172] - Quote
Hrothgar Nilsson wrote:Gilbaron wrote:Quote:I can understand null needs buff lived nul for many years but dont nurff othe areas
buffing null equals nerfing other areas, this argument is stupid Is absolutely everything a zero-sum game? EVE is harsh and cold.
Suppose two miners are looking at an asteroid. One miner ganks the other. Now we're down one ganking ship and one mining ship. It's a negative sum game. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
208
|
Posted - 2012.12.31 06:27:00 -
[173] - Quote
The point I was getting at is that it ought to be possible to enhance certain aspects of the mechanics of the game economy without it necessarily be a nerf elsewhere.
Or, what's gained from a 'buff' and lost from a 'nerf' balances out to something greater than zero, i.e. the overall state of the game has been enhanced.
I don't think mechanics that result in enhancements/gains to the null-sec economy/markets/production need necessarily dictate that precisely an exact amount of loss will occur elsewhere (e.g. high-sec).
Thanks for the cliche though. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
615
|
Posted - 2012.12.31 07:16:00 -
[174] - Quote
Nicolo da'Vicenza wrote:Cipher Jones wrote:OR
you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local. been in over half of w-space systems, never lost a ship
Wspace is safest space. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Frying Doom
Zat's Affiliated Traders
1409
|
Posted - 2012.12.31 07:20:00 -
[175] - Quote
Hrothgar Nilsson wrote:The point I was getting at is that it ought to be possible to enhance certain aspects of the mechanics of the game economy without it necessarily be a nerf elsewhere.
Or, what's gained from a 'buff' and lost from a 'nerf' balances out to something greater than zero, i.e. the overall state of the game has been enhanced.
I don't think mechanics that result in enhancements/gains to the null-sec economy/markets/production need necessarily dictate that precisely an exact amount of loss will occur elsewhere (e.g. high-sec).
Thanks for the cliche though. Ok easiest way to look at this
Here is manufacturer A
He used to mine in Null and import the hi-sec minerals he needed to make his goods in Null until he got his precious 200 mill isk hulk ganked. So he realized that instead of mining himself it was actually more cost effective to just buy the minerals off someone else but that meant hauling across Null and risking losing it.
So he looked around and realized it was more cost effective to just do the lot in Hi-sec as the risk is massively reduced for a small alliance member.
So he did this for a while and would then export it back to Null when he then realized that being in a small alliance that this was a lot of risk for a few isk so he just started selling in JIta what he made.
Now by magic Null gets a lot of better facilities to produce goods and a lot of minerals, so he returns to Null and starts mining again this time everything he needs to make goods but there are so few NPC stations and they have suddenly been filled with the new ability to manufacture so he instantly decides to put up a POS to manufacture and then it occurs to him that with the cost of a manufacturing POS he will lose money compared to what he was making in Hi-sec using NPC facilities.
So now someone buffs POSs and nerfs NPC facilities, great he can put up his POS and manufacture and do it better and cheaper than hi-sec and so he decides to export all he makes to hi-sec as the best profit is there, the Jita market is soon flooded with goods from Null and the profit margin is back to where he was making in Hi-sec before but unfortunately everyone manufacturer who would not leave Hi-sec due to the fear of risk could not compete with the cheap Null products so they jumped out their airlocks.
Then someone realised that jump drives where tearing the space/time continuum apart and actually needed to use 8 times the fuel they were before to run safely and now we have Null independent and able to manufacture what they need and people in Hi-sec able to put up POSs that mean something and the market is not flooded with cheap Null nock offs and people who only dabble in mining and manufacturing are using the NPC facilities that while not as good as a POS are still a great way to dabble. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1409
|
Posted - 2012.12.31 07:21:00 -
[176] - Quote
Cipher Jones wrote:Nicolo da'Vicenza wrote:Cipher Jones wrote:OR
you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local. been in over half of w-space systems, never lost a ship Wspace is safest space. No wormhole space is the most paranoid space. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Valleria Darkmoon
No Salvation
76
|
Posted - 2012.12.31 07:31:00 -
[177] - Quote
It's not a bad idea but I can't see you getting it done. Even if you did manage to get all the major coalitions to agree to it, prices would inevitably start to rise in high sec, you're right but at some point you are going to get null industrialists who decide to take advantage of the massive profits to be had in high and all you need is likely to be a cyno alt, easily attainable even with high sec only resources.
I like your plan but I just don't see it happening, that first hurdle is roughly the height of a skyscraper and if you do manage to clear it some greedy people will line their own pockets rather than sticking to the plan and as soon as one does it the flood gates will open and we'll be right back where we are now. |

Malcanis
Vanishing Point. The Initiative.
6727
|
Posted - 2012.12.31 07:33:00 -
[178] - Quote
digitalwanderer wrote:Frying Doom wrote: And people might be willing to risk part of those hundreds of billions of isk if there is a reason too.
Indeed, and currently there isn't wich is something i've been complaining about fairly often since i started in 2003 and have done it all, though i suppose i went to null from late 2003 to 2006 to primarily make isk and not so much shoot people unless they kept me from making isk....  The biggest single things that ruined it in null space comes down to 3 things: 1: The release of lvl 4 missions in high sec, wich many seasoned pilots from those days moved back to empire to do those since it's possible to make 25 million an hour, even if it's boring and pretty repetitive once you know all the missions. 2: The availability of incursions in high sec empire wich pay even more than lvl 4 missions do, even if they are harder and require a team to do them where there's at least 2 logistics ships for armor and/or shield repping the damage dealers in tthe group. 3: The introduction of plexes where players can essentially buy them from CCP and sell them on the market, potentially making billions depending on just how many they buy off CCP.....This last one is getting pretty close to pay to win in my book and i wouldn't be surprised if sometime down the line CCP even introduces offers for skill point packs. When i was in 0.0, none of the above existed and regardless if the pilot was there to make isk or participate in CTA's for defensive or offensive operations or just roaming gangs destroying whatever comes in their path, they still had to be there anyhow because doing anything in high sec empire back then payed like crap by comparison.
None of those things were responsible for making 0.0 indsutry unviable. PLEX are particularly irrelevant. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1412
|
Posted - 2012.12.31 07:39:00 -
[179] - Quote
Valleria Darkmoon wrote:It's not a bad idea but I can't see you getting it done. Even if you did manage to get all the major coalitions to agree to it, prices would inevitably start to rise in high sec, you're right but at some point you are going to get null industrialists who decide to take advantage of the massive profits to be had in high and all you need is likely to be a cyno alt, easily attainable even with high sec only resources.
I like your plan but I just don't see it happening, that first hurdle is roughly the height of a skyscraper and if you do manage to clear it some greedy people will line their own pockets rather than sticking to the plan and as soon as one does it the flood gates will open and we'll be right back where we are now. That is why jump drives and bridges need to consume so much more fuel atm an ashar only uses about 28 isk in fuel per m2 if you raise this to 8 times its current amount it will adequately protect the hi-sec markets so they will still have the ability to operate competitively within their own markets as it will raise the cost of transport to 224 isk per m2 so still not a huge profit margin but when you add it to the risk it will allow hi-sec to remain worthwhile.
I of course would like to see moon mining made an active process as well and not limiting the moons placements to any region or security in space except of course Hi-sec (or maybe even set it up like PI where you can do it in hi-sec but it is really not worth it, maybe a special laser powered by isotopes?), so that it is another profitable operation for those willing to take risks rather than the super AFK mining it is atm. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Hrothgar Nilsson
Black Core Federation Black Core Alliance
217
|
Posted - 2012.12.31 07:49:00 -
[180] - Quote
Frying Doom wrote:Ok easiest way to look at this
Here is manufacturer A
[wall of text] What about manufacturer B who doesn't yet exist? And manufacturers C, D, E and consumers B, C, D, and E.
People slip too easily into one of the long-discarded mercantilist notion of zero sum, that for a gain to be realized someone, somewhere else experiences a precisely exact amount of loss.
If an enhancement to game economy mechanics serves to retain old players and attract new ones, that's a scenario that could quite easily result in positive-sum gains. Even in scenarios in which retention/attracting doesn't occur, the result could be positive-sum as an outcome of removing inefficiencies from the system. http://www.youtube.com/watch?v=ZTzA_xesrL8 |
|

Frying Doom
Zat's Affiliated Traders
1414
|
Posted - 2012.12.31 08:11:00 -
[181] - Quote
Hrothgar Nilsson wrote:Frying Doom wrote:Ok easiest way to look at this
Here is manufacturer A
[wall of text] What about manufacturer B who doesn't yet exist? And manufacturers C, D, E and consumers B, C, D, and E. People slip too easily into one of the long-discarded mercantilist notion of zero sum, that for a gain to be realized someone, somewhere else experiences a precisely exact amount of loss. If an enhancement to game economy mechanics serves to retain old players and attract new ones, that's a scenario that could quite easily result in positive-sum gains. Even in scenarios in which retention/attracting doesn't occur, the result could be positive-sum as an outcome of removing inefficiencies from the system. So your specific ideas are? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

TharOkha
0asis Group
338
|
Posted - 2012.12.31 09:02:00 -
[182] - Quote
Malcanis wrote: Seriously, hi-sec industrialists get everything handed to them free of effort, risk and cost. 0.0 industrialists have to provide their own stations, deal with unfair restrictions like only 1 station per system, risk losing their stations and being locked out of their assets there, and then to add insult to injury, pay massive sovereignty bills for the privilege.
And thats why i (and not just me) proposed several times, that this needs to be dealt with. Completely rebalance null sec mechanics. If something is crappy, then it will be crappy, no matter how much you nerf hisec.
Quote:You "Country A" types are, to be blunt, frightened silly at the idea of competing on a remotely level playing field. That's the only possible explaination I can think of for opposing the request for that leveling.
No. We are opposing this because there is a huge number of players like me (and many -10 players and their hisec alts). Their main income comes from hisec. Their main adventures / fun / thrill comes from low / wh / null activities. And thats why we rather see buff to null industry, than nerf to hi. You will cut earnings in hisec=you will need more time to gain same ammount of isk = less time in low/wh/null = more boredom.
Quote:On a side note, it's funny how those people making the "heart of civilisation" argument that hi-sec should be better never seem to advocate the other side of that coin.
Nobody thinks, that hisec should be supperior. We are just saying that buffing null is the way of balance, not nerfing hisec. Remove restrictions one station per system, more manufacturing slots, and maybe better material/time efficiency on those stations would surely make nullsec more attractive and manufacturing would be cheaper than in hisec. This is the only way to rebalance industry in eve in a long term. Nerfing hisec will just solve this inbalance only on short term. Why? Because nullsec industry would be still crippled as it is now.
Quote:You want hi-sec to have developed-nation superiority of infrastructure? Sure, OK. You also get to have developed nation tax rates. How does 25% sound?
I have no problem with higher taxes in hisec as far as they would be reasonable (25% is not) and lowsec/null stations would have 0% (so it should boost low/null trading). GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Pyotr Kamarovi
PonyWaffe Test Alliance Please Ignore
34
|
Posted - 2012.12.31 09:20:00 -
[183] - Quote
Please explain to me how having a nullsec trade hub fixes the issues with manufacturing and refining in nullsec.
Thanks in advance. |

TharOkha
0asis Group
338
|
Posted - 2012.12.31 09:21:00 -
[184] - Quote
Pyotr Kamarovi wrote:Please explain to me how having a nullsec trade hub fixes the issues with manufacturing and refining in nullsec.
Thanks in advance. Maybe you should read my posts aggain GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
217
|
Posted - 2012.12.31 09:25:00 -
[185] - Quote
Frying Doom wrote:So your specific ideas are? My specific point is that it needn't be a strictly zero-sum game.
http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Frying Doom
Zat's Affiliated Traders
1414
|
Posted - 2012.12.31 09:34:00 -
[186] - Quote
Hrothgar Nilsson wrote:Frying Doom wrote:So your specific ideas are? My specific point is that it needn't be a strictly zero-sum game. Well sorry but this is not kindergarten but I don't wanna or I think that's dumb really does not cut it. If you have good ideas I would love to hear them but it needn't be zero sum is not a point its just a general whine. And to add to that my mathematics says that +POS and outpost enhancements + dangerous space mineral access - NPC nerf -additional jump fuel costs = a positive.number. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
6730
|
Posted - 2012.12.31 10:53:00 -
[187] - Quote
TharOkha wrote: Nobody thinks, that hisec should be superior.
I beg your pardon, but if you've been following the various threads on these topics, it seems that quite few people think exactly that. If you're not one of them, then I apologise for jumping on you. (Flu + flu medication isn't a great combo for promoting concentration and insights into subtexts)
To clarify There are multiple aspects to this situation, they all need resolving seperately,fixing just one of them isn't going to solve anything, and rebalancing them is going to be delicate and difficult.
(1) Sov 0.0 simply does not and cannot have sufficient manufacturing capacity to supply itself with the current outpost mechanics. There simply aren't the available production lines. Thus, simply "nerfing hi-sec" won't solve the problem. Even if CCP deleted hi-sec tomorrow, sov industry still wouldn't be viable. It would just move to lo-sec or NPC 0.0. Player built outposts need a complete rebalance.
(2) Hi-sec is virtually "perfect"; there is only one constraint to manufacturing and industry in hi-sec and that is the requirement to purchase Zydrine, Megacyte and Mercoxit from 0.0 or W-space sources. As these minerals are the ones with the lowest physical volume, they're also by far the easiest to transport, so even here, hi-sec has the advantage. With the sole exception of high end minerals, hi-sec is currently either better than anywhere else or else unbeatable (assuming we don't advocate silliness like 110% refine rates) for manufacturing, R&D, Invention, trading and so on. Even if 0.0 was "good" for these activities, hi-sec is arguably too good at all of them.
(3) Productive activity in sov 0.0 operates with some intrinsic costs that mean it has to be "better" than hi-sec to be viable; the productive output of a 0.0 station has to be better than that of a hi-sec system by at least the cost of the sov bills in order for that production to be competitive. To make this clear: let's imagine that CCP make sov outposts have the same number of production lines as a good hi-sec station, and both can make, say, 100 battleships a month. If the sov bill for the 0.0 system to 750M ISK per month, then the cost of producing those battleships needs to be at least 7.5M ISK less in the sov outpost for its production to be competitive.
Whether this difference is best achieved by making hi-sec stations less efficient or sov outposts more efficient is a matter for the economists to decide. And in practice there are quite a few other 'hidden' costs to operating productive activities in 0.0; delays caused by hostile presence, increased losses from same, additional transport overhead due to the 1 station per system limit, the actuarial cost of the possibility of losing the station and the space, plus the (very significant) sunk costs of building the station in the first place and of establishing the sov structures.
So it's easy to imagine that after taking all these into account that our imaginary sov outpost would actually need a 15M or 20M ISK production cost per battleship or BPC run or invention job efficiency advantage to be viable in the long run.
Please bear in mind that the numbers I have used are purely for example purposes, and the actual percentages might be lower or higher. However my instinct is that the real number will be at least ~15%. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1420
|
Posted - 2012.12.31 11:01:00 -
[188] - Quote
Malcanis wrote:TharOkha wrote: Nobody thinks, that hisec should be superior. I beg your pardon, but if you've been following the various threads on these topics, it seems that quite few people think exactly that. If you're not one of them, then I apologise for jumping on you. (Flu + flu medication isn't a great combo for promoting concentration and insights into subtexts) To clarify There are multiple aspects to this situation, they all need resolving seperately,fixing just one of them isn't going to solve anything, and rebalancing them is going to be delicate and difficult. (1) Sov 0.0 simply does not and cannot have sufficient manufacturing capacity to supply itself with the current outpost mechanics. There simply aren't the available production lines. Thus, simply "nerfing hi-sec" won't solve the problem. Even if CCP deleted hi-sec tomorrow, sov industry still wouldn't be viable. It would just move to lo-sec or NPC 0.0. Player built outposts need a complete rebalance. (2) Hi-sec is virtually "perfect"; there is only one constraint to manufacturing and industry in hi-sec and that is the requirement to purchase Zydrine, Megacyte and Mercoxit from 0.0 or W-space sources. As these minerals are the ones with the lowest physical volume, they're also by far the easiest to transport, so even here, hi-sec has the advantage. With the sole exception of high end minerals, hi-sec is currently either better than anywhere else or else unbeatable (assuming we don't advocate silliness like 110% refine rates) for manufacturing, R&D, Invention, trading and so on. Even if 0.0 was "good" for these activities, hi-sec is arguably too good at all of them. (3) Productive activity in sov 0.0 operates with some intrinsic costs that mean it has to be "better" than hi-sec to be viable; the productive output of a 0.0 station has to be better than that of a hi-sec system by at least the cost of the sov bills in order for that production to be competitive. To make this clear: let's imagine that CCP make sov outposts have the same number of production lines as a good hi-sec station, and both can make, say, 100 battleships a month. If the sov bill for the 0.0 system to 750M ISK per month, then the cost of producing those battleships needs to be at least 7.5M ISK less in the sov outpost for its production to be competitive. Whether this difference is best achieved by making hi-sec stations less efficient or sov outposts more efficient is a matter for the economists to decide. And in practice there are quite a few other 'hidden' costs to operating productive activities in 0.0; delays caused by hostile presence, increased losses from same, additional transport overhead due to the 1 station per system limit, the actuarial cost of the possibility of losing the station and the space, plus the (very significant) sunk costs of building the station in the first place and of establishing the sov structures. So it's easy to imagine that after taking all these into account that our imaginary sov outpost would actually need a 15M or 20M ISK production cost per battleship or BPC run or invention job efficiency advantage to be viable in the long run. Please bear in mind that the numbers I have used are purely for example purposes, and the actual percentages might be lower or higher. However my instinct is that the real number will be at least ~15%. Depending on what the POS change brings you may be right but as it currently stands I do not feel that industry should cover a Sov bill completely due to the other bonus you receive from sov, lowered pos running costs for one thing cyno jammers, jump bridges and an actual place to dock, so no I dont believe it should cover that completely, it should however be better than a POS and a POS should be substantially better than an NPC station. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Pyotr Kamarovi
PonyWaffe Test Alliance Please Ignore
34
|
Posted - 2012.12.31 11:01:00 -
[189] - Quote
TharOkha wrote:Pyotr Kamarovi wrote:Please explain to me how having a nullsec trade hub fixes the issues with manufacturing and refining in nullsec.
Thanks in advance. Maybe you should read my whole post aggain and not just last sentence 
I was responding to the OP, sorry :(
Ahem, edit: As for your post.
You can't buff null enough to make it better than high without either breaking the game or nerfing high a bit first. As has been said many times.
Unless you want nullsec refining and manufacturing to just create minerals out of thin air, I guess. |

Malcanis
Vanishing Point. The Initiative.
6730
|
Posted - 2012.12.31 11:09:00 -
[190] - Quote
Frying Doom wrote:Depending on what the POS change brings you may be right but as it currently stands I do not feel that industry should cover a Sov bill completely due to the other bonus you receive from sov, lowered pos running costs for one thing cyno jammers, jump bridges and an actual place to dock, so no I dont believe it should cover that completely, it should however be better than a POS and a POS should be substantially better than an NPC station.
I see what you're saying, but lets not forget that hi-sec dwellers also gain exactly the same value of "a place to dock" from the stations there - again, without any investment and minimal or zero payment on their part. I fail to see why only 0.0ers should be the ones to have to pay for these services as well as laying out the 20 billion ISK for the station in the first place; why shouldn't hi-seccers have to effectively pay for these services with relatively lower production efficiency since they're geting the stations themselves for free?
And the fact is that at the moment, an alliance really just needs one station to stage from, and maybe a few more to base ratting activity from. Virtually all the other outposts are built for the production or refining capability.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Frying Doom
Zat's Affiliated Traders
1421
|
Posted - 2012.12.31 11:38:00 -
[191] - Quote
Malcanis wrote:Frying Doom wrote:Depending on what the POS change brings you may be right but as it currently stands I do not feel that industry should cover a Sov bill completely due to the other bonus you receive from sov, lowered pos running costs for one thing cyno jammers, jump bridges and an actual place to dock, so no I dont believe it should cover that completely, it should however be better than a POS and a POS should be substantially better than an NPC station. I see what you're saying, but lets not forget that hi-sec dwellers also gain exactly the same value of "a place to dock" from the stations there - again, without any investment and minimal or zero payment on their part. I fail to see why only 0.0ers should be the ones to have to pay for these services as well as laying out the 20 billion ISK for the station in the first place; why shouldn't hi-seccers have to effectively pay for these services with relatively lower production efficiency since they're geting the stations themselves for free? And the fact is that at the moment, an alliance really just needs one station to stage from, and maybe a few more to base ratting activity from. Virtually all the other outposts are built for the production or refining capability. I can see your point but what I am saying is that while they should be better than a POS well they cost more than 20 times as much Sov its self does confer other bonuses so I would be happy for them to have the best refine inately while a POS would have to chose that with the CPU and PU downside and they should definately have more slots than a POS can possibly have and a greater production speed I feel that covering the entire sov bill cost while sov provides area upgrades jammers ect ect it is too much. Form my point of view we need a basic POS as a base model one for lo-sec and hi with the right rep and then make the POS additions for below -0.0 better with regards to manufacturing and research so risk=reward and then make outposts better again, but as a mega takes 5 hours to manufacture and say a Amarr Factory Outpost Platform which has 9 slots so it would produce 1296 battleships a month and personally I think 9 slots is kind of rubbish personally about 30 sounds right at 20 bill a pop. So the ability to manufacture there would be great.
As to NPC facilities I personally believe the calculation for slots be they manufacturing or research should be the cost of a POS for that period of time divided by an average number of slots for a Manufacturing POS say 10 plus 10%
So that way while NPC users do not have the ongoing cost or risk of a POS they pay the same as it would be to use one for the manufacturing time plus 10%
And as I have said many times the max base refine in an NPC facility should be 30% so it is still possible to have a 100% refine if they are skilled up. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Malcanis
Vanishing Point. The Initiative.
6730
|
Posted - 2012.12.31 11:41:00 -
[192] - Quote
BTW, you keep saying POS - can you clarify whether you mean "POS" as in tower, or Player Outposts? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1421
|
Posted - 2012.12.31 11:47:00 -
[193] - Quote
Malcanis wrote:BTW, you keep saying POS - can you clarify whether you mean "POS" as in tower, or Player Outposts? POS as in Tower I will generally call an outpost an outpost
Any Spelling, gramatical and literary errors made by me are included free of charge.
|

digitalwanderer
DF0 incorporated
180
|
Posted - 2012.12.31 17:02:00 -
[194] - Quote
Malcanis wrote:
None of those things were responsible for making 0.0 indsutry unviable. PLEX are particularly irrelevant.
It's not the question of being unviable at all.....It's mostly the question of why bother with it when within a week, it's easy to make hundreds of millions or even billions in high sec to begin with, so it comes down to the motivation of being in 0.0 space to begin with.
If you're there to make more money than in high sec, it is doable but you have to assume the risks that you're going to lose ships every now and then, especially if the aliance in question is always at war on a constant basis, and they might or might not have a pvp refund system setup and that's assuming the corp you're in isn't a renter corp, paying quite a lot to the holding aliance to have a few mediocre systems for yourself, since the best ones are directly controlled by the main aliance( moon goo, officer spawns,etc...)
The above scenario is the reality of most corps living in 0.0 right now.
Now if you're there primarily for the pvp aspect above all else, then you're in the right place no doubt about it and the extra means of isk generation is there to allow the pilot to replace lost ships as quickly as possible, but it does get annoying when constantly buying the same ships each time they get popped and there's been quite a lot of hard core pvp'ers that have asked for money from little old me to buy the stuff they need, and they're the ones living in 0.0 space, not me...Figure that one out.

|

Malcanis
Vanishing Point. The Initiative.
6756
|
Posted - 2012.12.31 17:06:00 -
[195] - Quote
digitalwanderer wrote:Malcanis wrote:
None of those things were responsible for making 0.0 indsutry unviable. PLEX are particularly irrelevant.
It's not the question of being unviable at all.....It's mostly the question of why bother with it when within a week, it's easy to make hundreds of millions or even billions in high sec to begin with, so it comes down to the motivation of being in 0.0 space to begin with. If you're there to make more money than in high sec, it is doable but you have to assume the risks that you're going to lose ships every now and then, especially if the aliance in question is always at war on a constant basis, and they might or might not have a pvp refund system setup and that's assuming the corp you're in isn't a renter corp, paying quite a lot to the holding aliance to have a few mediocre systems for yourself, since the best ones are directly controlled by the main aliance( moon goo, officer spawns,etc...) The above scenario is the reality of most corps living in 0.0 right now. Now if you're there primarily for the pvp aspect above all else, then you're in the right place no doubt about it and the extra means of isk generation is there to allow the pilot to replace lost ships as quickly as possible, but it does get annoying when constantly buying the same ships each time they get popped and there's been quite a lot of hard core pvp'ers that have asked for money from little old me to buy the stuff they need, and they're the ones living in 0.0 space, not me...Figure that one out. 
You seem to think that it's all about making ISK. 0.0 already pretty good for making pure ISK, but that's not the point.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Andrea Roche
State War Academy Caldari State
202
|
Posted - 2012.12.31 17:06:00 -
[196] - Quote
In eve, high sec nerfs you! All the high end ores are not present in high sec. You can already make much more isk in null faster with very little effort.
If there is something that needs nerfing, are defenetly those high ends moons in null. There is way too much PASSIVE isk made from moons in null |

digitalwanderer
DF0 incorporated
180
|
Posted - 2012.12.31 17:15:00 -
[197] - Quote
Malcanis wrote:
You seem to think that it's all about making ISK. 0.0 already pretty good for making pure ISK, but that's not the point.
So i'm in 0.0 space for what exactly if it isn't for the money?.....Politics?, back room deals?, overall paranoia with little of it based on facts?....Perhaps always keeping local open and having access to security channels to see if there's enemy ship movement coming your way?
It has always been the money for me and for the three years i was there, i made the isk i needed to make, managed it well and it has grown to quite an impressive sum in high sec, so 0.0 space served it's point from my end of things.
Maybe for others it's always about the pvp and nothing else, even to the point of aliances starting fights with other aliances to keep each of their PVP divisions happy and occupied, and not so much about territorial conquest or gaining control of even more resources than they already have.... |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
218
|
Posted - 2012.12.31 17:21:00 -
[198] - Quote
Frying Doom wrote:Hrothgar Nilsson wrote:Frying Doom wrote:So your specific ideas are? My specific point is that it needn't be a strictly zero-sum game. Well sorry but this is not kindergarten but I don't wanna or I think that's dumb really does not cut it. If you have good ideas I would love to hear them but it needn't be zero sum is not a point its just a general whine. And to add to that my mathematics says that +POS and outpost enhancements + dangerous space mineral access - NPC nerf -additional jump fuel costs = a positive.number. Excuse me?
No, I don't have any ideas, and no, I wasn't whining. Just saying that in general it's within the realm of possibility to enhance aspects of the game so that gains realized in certain places don't necessarily have to result in an exact, corresponding amount of loss in others. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Bane Necran
Appono Astos
1332
|
Posted - 2012.12.31 17:24:00 -
[199] - Quote
Qolde wrote:Hisec in its current form could not exist without our blessings, and decisions to make their lives so convenient and fruitful.
Gave the troll away with that. But better luck next time.
"The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Malcanis
Vanishing Point. The Initiative.
6756
|
Posted - 2012.12.31 17:31:00 -
[200] - Quote
digitalwanderer wrote:Malcanis wrote:
You seem to think that it's all about making ISK. 0.0 already pretty good for making pure ISK, but that's not the point.
So i'm in 0.0 space for what exactly if it isn't for the money?.....Politics?, back room deals?, overall paranoia with little of it based on facts?....Perhaps always keeping local open and having access to security channels to see if there's enemy ship movement coming your way? It has always been the money for me and for the three years i was there, i made the isk i needed to make, managed it well and it has grown to quite an impressive sum in high sec, so 0.0 space served it's point from my end of things. Maybe for others it's always about the pvp and nothing else, even to the point of aliances starting fights with other aliances to keep each of their PVP divisions happy and occupied, and not so much about territorial conquest or gaining control of even more resources than they already have....
Ok this has been said about twenty times already but what the hell 21 is a good number
The issue is that alliances can only exist in 0.0 if they behave efficiently. Inefficient alliances will be outcompeted by better run organisations, and eventually fail.
Currently, conditions in 0.0 are such that the efficiency maxima is to basically do nothing but rat, and then PvP by waiting on Titans for the other side to make a mistake first. There's no good reason to do anything else in 0.0; it's inefficient to make stuff, R&D stuff, invent stuff, mine. The only things to do in sov 0.0 that it aren't considerably better to do elsewhere is shoot red pluses, and even then it's not that great compared to W-space, and to Titan around the place.
Now I just know that you're itching at this point to say something edgy and cool about blobs and fields of blues and blah blah blah. Please don't because it's stupid and it's wrong. Players in 0.0 aren't some kind of mind-ray victims who do this **** because they've been hypnotised into it. They do it because it's the correct game-theory thing to do. They're punished if they don't do it by other organisations who do because that's what the mechanics of the game dictate.
So the result is: sov 0.0 is sterile and lifeless. Once you've ratted yourself up enough ISK for a couple of carriers and a few pimp roaming ships for "hobby" PvP, there's not even any need to rat any more, because all you ever lose is ship on alliance ops, and they get reimbursed. So people just don't log in. They wait for fleet pings, long in, and hope that this time, someone will get in a lucky bubble or screw up a timer or something and that the opposition will have something big enough at stake to actually fight over. Again, not because they're dumb, or stupid, but because this is the behaviour that the mechanics of the game make optimal. Roaming gangs are pointless, because everyone's playing HoN except a few dudes in covops or spying looking for an opportunity. So the only ships in the systems are auto-safing bots.
If instead there was a viable player ecosystem, a collection of worthwhile things to do, if it was actually more efficient for alliances to build their ships and invent their T2 in their own space, and so on, then perhaps, just maybe, just possiblly, small stakes PvP might become viable again as well. There would actually be a point to doing quick incursions into hostile space. We would actually be able to apply small gangs in a meaningful way. There might actually be real people, actual EVE players logged into 0.0 systems and doing stuff, supporting a further ecological layer of other people trying to stop them, and a tertiary layer of defenders, stuff happening, things worth logging in for, niches for new players to operate in 0.0, there might be a value to making sure that all the space you control is fully utilised... you get the picture.
Wallet flashy is all very well. A reason to log in and play is worth infinitely more. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Malcanis
Vanishing Point. The Initiative.
6757
|
Posted - 2012.12.31 17:36:00 -
[201] - Quote
Hrothgar Nilsson wrote:Frying Doom wrote:Hrothgar Nilsson wrote:Frying Doom wrote:So your specific ideas are? My specific point is that it needn't be a strictly zero-sum game. Well sorry but this is not kindergarten but I don't wanna or I think that's dumb really does not cut it. If you have good ideas I would love to hear them but it needn't be zero sum is not a point its just a general whine. And to add to that my mathematics says that +POS and outpost enhancements + dangerous space mineral access - NPC nerf -additional jump fuel costs = a positive.number. Excuse me? No, I don't have any ideas, and no, I wasn't whining. Just saying that in general it's within the realm of possibility to enhance aspects of the game so that gains realized in certain places don't necessarily have to result in an exact, corresponding amount of loss in others.
Yes obviously. It's possible to add more than the insultingly small number of production lines you get from an Amarr outpost without reducing those in hi-sec stations, for instance.
It's not possible to make a Minmatar outpost the best place to refine ore without making hi-sec stations worse in some way. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

digitalwanderer
DF0 incorporated
180
|
Posted - 2012.12.31 17:45:00 -
[202] - Quote
Malcanis wrote:
Ok this has been said about twenty times already but what the hell 21 is a good number
The issue is that alliances can only exist in 0.0 if they behave efficiently. Inefficient alliances will be outcompeted by better run organisations, and eventually fail.
This one i don't agree too much since even the best aliances have failed in the near 10 years of the game will soon be hitting....About the only one that has stood the test of time since 2003 as an aliance that controls systems is CVA, wich started out as a role playing aliance and let's face it, providence isn't exactly a great region, but they're still here just the same
Quote: Now I just know that you're itching at this point to say something edgy and cool about blobs and fields of blues and blah blah blah. Please don't because it's stupid and it's wrong. Players in 0.0 aren't some kind of mind-ray victims who do this **** because they've been hypnotised into it. They do it because it's the correct game-theory thing to do. They're punished if they don't do it by other organisations who do because that's what the mechanics of the game dictate.
This one i don't agree either since i've known many players even in the early days that today, are still part of a 0.0 aliance somewhere...In fact, if you look at their employment history, all you see are 0.0 corps and aliances over the years( dozens of entries in some cases), so even if it doesn't work out in a specific aliance, they just move to another and another....It's all they know and all they like to do, so it is somewhat like a mind ray of sorts...
Quote: So the result is: sov 0.0 is sterile and lifeless. Once you've ratted yourself up enough ISK for a couple of carriers and a few pimp roaming ships for "hobby" PvP, there's not even any need to rat any more, because all you ever lose is ship on alliance ops, and they get reimbursed. So people just don't log in. They wait for fleet pings, long in, and hope that this time, someone will get in a lucky bubble or screw up a timer or something and that the opposition will have something big enough at stake to actually fight over. Again, not because they're dumb, or stupid, but because this is the behaviour that the mechanics of the game make optimal. Roaming gangs are pointless, because everyone's playing HoN except a few dudes in covops or spying looking for an opportunity. So the only ships in the systems are auto-safing bots.
If instead there was a viable player ecosystem, a collection of worthwhile things to do, if it was actually more efficient for alliances to build their ships and invent their T2 in their own space, and so on, then perhaps, just maybe, just possiblly, small stakes PvP might become viable again as well. There would actually be a point to doing quick incursions into hostile space. We would actually be able to apply small gangs in a meaningful way. There might actually be real people, actual EVE players logged into 0.0 systems and doing stuff, supporting a further ecological layer of other people trying to stop them, and a tertiary layer of defenders, stuff happening, things worth logging in for, niches for new players to operate in 0.0, there might be a value to making sure that all the space you control is fully utilised... you get the picture.
Wallet flashy is all very well. A reason to log in and play is worth infinitely more.
This part i agree fully on all aspects.....
|

Malcanis
Vanishing Point. The Initiative.
6757
|
Posted - 2012.12.31 17:50:00 -
[203] - Quote
digitalwanderer wrote:
This part i agree fully on all aspects.....
Good, because that's the important part. Once you realise that no-one is going to spend x hours of sum effort and 150M ISk to build a battleship in their own space when they can spend x/2 hours and 130M ISK to build it in hi-sec (ditto research, invention, mining, etc), then you can see what needs to happen.
At the moment, sov 0.0 is now basically held on faith that it's going to get fixed. That faith isn't limitless.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Scatim Helicon
GoonWaffe Goonswarm Federation
1293
|
Posted - 2012.12.31 17:56:00 -
[204] - Quote
Malcanis wrote:Ok this has been said about twenty times already but what the hell 21 is a good number
The issue is that alliances can only exist in 0.0 if they behave efficiently. Inefficient alliances will be outcompeted by better run organisations, and eventually fail.
Currently, conditions in 0.0 are such that the efficiency maxima is to basically do nothing but rat, and then PvP by waiting on Titans for the other side to make a mistake first. There's no good reason to do anything else in 0.0; it's inefficient to make stuff, R&D stuff, invent stuff, mine. The only things to do in sov 0.0 that it aren't considerably better to do elsewhere is shoot red pluses, and even then it's not that great compared to W-space, and to Titan around the place.
Now I just know that you're itching at this point to say something edgy and cool about blobs and fields of blues and blah blah blah. Please don't because it's stupid and it's wrong. Players in 0.0 aren't some kind of mind-ray victims who do this **** because they've been hypnotised into it. They do it because it's the correct game-theory thing to do. They're punished if they don't do it by other organisations who do because that's what the mechanics of the game dictate.
So the result is: sov 0.0 is sterile and lifeless. Once you've ratted yourself up enough ISK for a couple of carriers and a few pimp roaming ships for "hobby" PvP, there's not even any need to rat any more, because all you ever lose is ship on alliance ops, and they get reimbursed. So people just don't log in. They wait for fleet pings, long in, and hope that this time, someone will get in a lucky bubble or screw up a timer or something and that the opposition will have something big enough at stake to actually fight over. Again, not because they're dumb, or stupid, but because this is the behaviour that the mechanics of the game make optimal. Roaming gangs are pointless, because everyone's playing HoN except a few dudes in covops or spying looking for an opportunity. So the only ships in the systems are auto-safing bots.
If instead there was a viable player ecosystem, a collection of worthwhile things to do, if it was actually more efficient for alliances to build their ships and invent their T2 in their own space, and so on, then perhaps, just maybe, just possiblly, small stakes PvP might become viable again as well. There would actually be a point to doing quick incursions into hostile space. We would actually be able to apply small gangs in a meaningful way. There might actually be real people, actual EVE players logged into 0.0 systems and doing stuff, supporting a further ecological layer of other people trying to stop them, and a tertiary layer of defenders, stuff happening, things worth logging in for, niches for new players to operate in 0.0, there might be a value to making sure that all the space you control is fully utilised... you get the picture.
Wallet flashy is all very well. A reason to log in and play is worth infinitely more.
Malcanis wrote: Once you realise that no-one is going to spend x hours of sum effort and 150M ISk to build a battleship in their own space when they can spend x/2 hours and 130M ISK to build it in hi-sec (ditto research, invention, mining, etc), then you can see what needs to happen.
At the moment, sov 0.0 is now basically held on faith that it's going to get fixed. That faith isn't limitless.
Hey I don't know if you're still thinking about a run for CSM8 but if you do the two quotes above are pretty much all you need for your manifesto. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

digitalwanderer
DF0 incorporated
180
|
Posted - 2012.12.31 17:58:00 -
[205] - Quote
Malcanis wrote:digitalwanderer wrote:
This part i agree fully on all aspects.....
Good, because that's the important part. Once you realise that no-one is going to spend x hours of sum effort and 150M ISk to build a battleship in their own space when they can spend x/2 hours and 130M ISK to build it in hi-sec (ditto research, invention, mining, etc), then you can see what needs to happen. At the moment, sov 0.0 is now basically held on faith that it's going to get fixed. That faith isn't limitless.
So much needs to be fixed that it isn't even funny anymore.......How much stuff has CCP partially released over the years and hasn't been touched upon since?......The list would be too long to type it all in one post, but not seeing more tech 3 ships, walking in stations is dead in the water, or having objectives for the older player base as being some of them that need to be adressed.
Enough with the new player experience and look out for those that have been with the game for years, as their the ones keeping it alive basically. |

Murk Paradox
Dvice Shipyards No Value
195
|
Posted - 2012.12.31 18:08:00 -
[206] - Quote
New players always keep a game aloat, not veteran. Well, let me not speak in definitives...
Plexing pilots do not keep the game afloat as much as newer pilots.
What I'm confused with, is how Malcanis in one post said that null is sterile and void because you ratted enough isk yet if there was more, then incursions would be doable.
That statement made no sense. You have on one side saying you have enough isk, but then you have another that if you could make more isk you'd do incursions?
Do incursions anyways. Null industry has nothing to do with that if you truly have the isk and skills to get what you want. You don't have to have t2 to do an incursion, and it isn't impossible to get t2 in null anyways.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Malcanis
Vanishing Point. The Initiative.
6760
|
Posted - 2012.12.31 18:12:00 -
[207] - Quote
digitalwanderer wrote:Malcanis wrote:digitalwanderer wrote:
This part i agree fully on all aspects.....
Good, because that's the important part. Once you realise that no-one is going to spend x hours of sum effort and 150M ISk to build a battleship in their own space when they can spend x/2 hours and 130M ISK to build it in hi-sec (ditto research, invention, mining, etc), then you can see what needs to happen. At the moment, sov 0.0 is now basically held on faith that it's going to get fixed. That faith isn't limitless. So much needs to be fixed that it isn't even funny anymore.......How much stuff has CCP partially released over the years and hasn't been touched upon since?......The list would be too long to type it all in one post, but not seeing more tech 3 ships, walking in stations is dead in the water, or having objectives for the older player base as being some of them that need to be adressed. Enough with the new player experience and look out for those that have been with the game for years, as their the ones keeping it alive basically.
The best thing that CCP can do for new players is to make as many gameplay activities as possible into viable, well-supported game mechanisms. The Tiercide project is a fantastic example. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
6760
|
Posted - 2012.12.31 18:13:00 -
[208] - Quote
Murk Paradox wrote:New players always keep a game aloat, not veteran. Well, let me not speak in definitives...
Plexing pilots do not keep the game afloat as much as newer pilots.
What I'm confused with, is how Malcanis in one post said that null is sterile and void because you ratted enough isk yet if there was more, then incursions would be doable.
That statement made no sense. You have on one side saying you have enough isk, but then you have another that if you could make more isk you'd do incursions?
Do incursions anyways. Null industry has nothing to do with that if you truly have the isk and skills to get what you want. You don't have to have t2 to do an incursion, and it isn't impossible to get t2 in null anyways.
"incursion" in the sense that a roaming gang into your enemy alliance's space is an incursion, not the Sansha kind.
Apologies for the confusion. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

digitalwanderer
DF0 incorporated
180
|
Posted - 2012.12.31 18:17:00 -
[209] - Quote
Murk Paradox wrote:New players always keep a game aloat, not veteran. Well, let me not speak in definitives...
Plexing pilots do not keep the game afloat as much as newer pilots.
To this day, i still pay my subscription with my credit card and have done so for 9 1/2 years now, so i'm not using plexes to pay for this account wich in any case, come exclusively from CCP so they're still making money no matter what... |

Vaerah Vahrokha
Vahrokh Consulting
3587
|
Posted - 2012.12.31 18:52:00 -
[210] - Quote
Malcanis wrote: So the result is: sov 0.0 is sterile and lifeless. Once you've ratted yourself up enough ISK for a couple of carriers and a few pimp roaming ships for "hobby" PvP, there's not even any need to rat any more, because all you ever lose is ship on alliance ops, and they get reimbursed. So people just don't log in. They wait for fleet pings, long in, and hope that this time, someone will get in a lucky bubble or screw up a timer or something and that the opposition will have something big enough at stake to actually fight over. Again, not because they're dumb, or stupid, but because this is the behaviour that the mechanics of the game make optimal. Roaming gangs are pointless, because everyone's playing HoN except a few dudes in covops or spying looking for an opportunity. So the only ships in the systems are auto-safing bots.
If instead there was a viable player ecosystem, a collection of worthwhile things to do, if it was actually more efficient for alliances to build their ships and invent their T2 in their own space, and so on, then perhaps, just maybe, just possiblly, small stakes PvP might become viable again as well. There would actually be a point to doing quick incursions into hostile space. We would actually be able to apply small gangs in a meaningful way. There might actually be real people, actual EVE players logged into 0.0 systems and doing stuff, supporting a further ecological layer of other people trying to stop them, and a tertiary layer of defenders, stuff happening, things worth logging in for, niches for new players to operate in 0.0, there might be a value to making sure that all the space you control is fully utilised... you get the picture.
Wallet flashy is all very well. A reason to log in and play is worth infinitely more.
Sadly your is wishful thinking. The worthwhile things to do in this game are small roams with everyone's butt at stake and depending on how well or bad they individually do. Going big fleet is indeed the right thing to do in sov null sec but as you yourself say it gets stale after a while.
Where you are whishfully thinking then? At believing that once you have the "ecosystem" in place the game will become worth(ier) playing. It's not so, and it pains me infinitely to tell you so. Once you have "rebuilt" a player created hi sec it's just another hi sec: plain and boring like the "real" hi sec.
You'll still miss small gang roams, the only thing that "kept" me in EvE and made me love it. The same small gang roams you get with tight friends in other PvP games are what made my game in EvE, no amounts of hi sec can replace it, be it NPC or player made.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Vaerah Vahrokha
Vahrokh Consulting
3587
|
Posted - 2012.12.31 18:57:00 -
[211] - Quote
digitalwanderer wrote:Murk Paradox wrote:New players always keep a game aloat, not veteran. Well, let me not speak in definitives...
Plexing pilots do not keep the game afloat as much as newer pilots.
To this day, i still pay my subscription with my credit card and have done so for 9 1/2 years now, so i'm not using plexes to pay for this account wich in any case, come exclusively from CCP so they're still making money no matter what...
Me too. I want to tangibly rewards MMO developers I appreciate so I pay 5-6 subs for EvE, 3 for another sandbox 2003 game I love even more than EvE (community is just exceedingly awesome and friendly, it's like being all in the same guild - actually in the same family) and 1 in another PvP game.
The day I'll stop loving EvE I'll stop paying, I'll not switch to PLEX (even if I could afford PLEXes for the next years). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Murk Paradox
Dvice Shipyards No Value
196
|
Posted - 2012.12.31 19:10:00 -
[212] - Quote
Malcanis wrote:Murk Paradox wrote:New players always keep a game aloat, not veteran. Well, let me not speak in definitives...
Plexing pilots do not keep the game afloat as much as newer pilots.
What I'm confused with, is how Malcanis in one post said that null is sterile and void because you ratted enough isk yet if there was more, then incursions would be doable.
That statement made no sense. You have on one side saying you have enough isk, but then you have another that if you could make more isk you'd do incursions?
Do incursions anyways. Null industry has nothing to do with that if you truly have the isk and skills to get what you want. You don't have to have t2 to do an incursion, and it isn't impossible to get t2 in null anyways.
"incursion" in the sense that a roaming gang into your enemy alliance's space is an incursion, not the Sansha kind. Apologies for the confusion.
Aha, ok yea makes sense then. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Murk Paradox
Dvice Shipyards No Value
196
|
Posted - 2012.12.31 19:14:00 -
[213] - Quote
digitalwanderer wrote:Murk Paradox wrote:New players always keep a game aloat, not veteran. Well, let me not speak in definitives...
Plexing pilots do not keep the game afloat as much as newer pilots.
To this day, i still pay my subscription with my credit card and have done so for 9 1/2 years now, so i'm not using plexes to pay for this account wich in any case, come exclusively from CCP so they're still making money no matter what...
Doesn't make what I said wrong though as I'm (again, assuming) sure there are more newer pilots than vets paying with a credit card as opposed to plexing their accounts. Not to stray off topic, but plex doesn't hold the same value to CCP as it does to us. Remember, they are the isk printing press. Now, if you pay for plex via credit card, sure money is transacted, but if you buy plex with isk and there was a pilot who paid with a credit card who used it to sell for isk... well... that's between the player who sold the plex for isk and ccp since the person who spent the isk for the plex didn't spend any money; therefore is playing for free (not that anything is wrong with it).
Anyways, I figured your reply would be something to that effect hence why I decided to clarify about me not speaking in definitives. =) "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Malcanis
Vanishing Point. The Initiative.
6763
|
Posted - 2012.12.31 19:40:00 -
[214] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: So the result is: sov 0.0 is sterile and lifeless. Once you've ratted yourself up enough ISK for a couple of carriers and a few pimp roaming ships for "hobby" PvP, there's not even any need to rat any more, because all you ever lose is ship on alliance ops, and they get reimbursed. So people just don't log in. They wait for fleet pings, long in, and hope that this time, someone will get in a lucky bubble or screw up a timer or something and that the opposition will have something big enough at stake to actually fight over. Again, not because they're dumb, or stupid, but because this is the behaviour that the mechanics of the game make optimal. Roaming gangs are pointless, because everyone's playing HoN except a few dudes in covops or spying looking for an opportunity. So the only ships in the systems are auto-safing bots.
If instead there was a viable player ecosystem, a collection of worthwhile things to do, if it was actually more efficient for alliances to build their ships and invent their T2 in their own space, and so on, then perhaps, just maybe, just possiblly, small stakes PvP might become viable again as well. There would actually be a point to doing quick incursions into hostile space. We would actually be able to apply small gangs in a meaningful way. There might actually be real people, actual EVE players logged into 0.0 systems and doing stuff, supporting a further ecological layer of other people trying to stop them, and a tertiary layer of defenders, stuff happening, things worth logging in for, niches for new players to operate in 0.0, there might be a value to making sure that all the space you control is fully utilised... you get the picture.
Wallet flashy is all very well. A reason to log in and play is worth infinitely more.
Sadly your is wishful thinking. The worthwhile things to do in this game are small roams with everyone's butt at stake and depending on how well or bad they individually do. Going big fleet is indeed the right thing to do in sov null sec but as you yourself say it gets stale after a while. Where you are whishfully thinking then? At believing that once you have the "ecosystem" in place the game will become worth(ier) playing. It's not so, and it pains me infinitely to tell you so. Once you have "rebuilt" a player created hi sec it's just another hi sec: plain and boring like the "real" hi sec. You'll still miss small gang roams, the only thing that "kept" me in EvE and made me love it. The same small gang roams you get with tight friends in other PvP games are what made my game in EvE, no amounts of hi sec can replace it, be it NPC or player made.
See you're stuck in the same old box. A busy, active, diverse 0.0 isn't by definition "hi-sec", unless you're circularly defining hi-sec as "busy active & diverse".
Your post basically boils down to "Nuh uh" without even saying why. Is my vision wishful thinking? Well maybe so, but it'll take more than your unsupported assertion to convince me.
What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.
If you think so, then prove it. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Alavaria Fera
GoonWaffe Goonswarm Federation
3083
|
Posted - 2012.12.31 20:13:00 -
[215] - Quote
Malcanis wrote:See you're stuck in the same old box. A busy, active, diverse 0.0 isn't by definition "hi-sec", unless you're circularly defining hi-sec as "busy active & diverse".
Your post basically boils down to "Nuh uh" without even saying why. Is my vision wishful thinking? Well maybe so, but it'll take more than your unsupported assertion to convince me.
What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.
If you think so, then prove it. Highsec active and diverse? Seems like all kinds flourish under CONCORD's protection. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3605
|
Posted - 2012.12.31 20:34:00 -
[216] - Quote
Malcanis wrote:
See you're stuck in the same old box. A busy, active, diverse 0.0 isn't by definition "hi-sec", unless you're circularly defining hi-sec as "busy active & diverse".
Your post basically boils down to "Nuh uh" without even saying why. Is my vision wishful thinking? Well maybe so, but it'll take more than your unsupported assertion to convince me.
What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.
If you think so, then prove it.
You also fell into "ideology", but who cares after all.
Circularly defined hi sec "busy active & diverse?" Nah, hi sec as most play it (mining, missioning, industry) is a borefest. Your "busy, active, diverse 0.0" is not going to introduce something new and unseen either, it'll make living in there something more bearable but it's not really something that will keep people stuck with EvE forever. It'll be a variation of what they can experience already and will get old too, after a while.
My unsupported assertion is actually more supported than your dreams, because we already have a perfect farmville showing how life may become after you get your farmville. The only profound difference being that you can lose the player created farmville, which might bring in feelings but not feelings established citizens will like.
Malcanis wrote: What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.
Now, do the last step with your logic and you'll get to my point. Today null is boring, but tomorrow, after the initial "oooh, aaaah" will have settled down, it'll become almost as boring.
EvE needs new unknown, new challenges, new unseen experiences, new horizons. And copying existing and exhausted content everywhere is going to help but just for 2-3 years then you will also feel what I say now. You have to look farter than this, the game has to start planning for new experiences today so after those 2-3 years there'll pop a new Apochrypha "much new content" expansion with new experiences to be had.
Else EvE will become the Far West game minus the Far West, that is an aging, stale shell of itself. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mirajane Cromwell
113
|
Posted - 2012.12.31 21:06:00 -
[217] - Quote
Does anyone remember the devblog nullsec development: design goals which was released 1.5 years ago and pretty much describes the roadmap CCP has for the null sec??? Shouldn't we be asking from CCP when they start implementing parts of this roadmap instead of arguing here what should be nerfed/buffed? They already got a plan and they even asked for our input for it in the old forums (see links in the devblog). I'm hoping the next expansion starts to implement parts of this plan and I hope we see new features like the ring mining and comet mining as well... |

Frying Doom
Zat's Affiliated Traders
1538
|
Posted - 2012.12.31 22:35:00 -
[218] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:
See you're stuck in the same old box. A busy, active, diverse 0.0 isn't by definition "hi-sec", unless you're circularly defining hi-sec as "busy active & diverse".
Your post basically boils down to "Nuh uh" without even saying why. Is my vision wishful thinking? Well maybe so, but it'll take more than your unsupported assertion to convince me.
What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.
If you think so, then prove it.
You also fell into "ideology", but who cares after all. Circularly defined hi sec "busy active & diverse?" Nah, hi sec as most play it (mining, missioning, industry) is a borefest. Your "busy, active, diverse 0.0" is not going to introduce something new and unseen either, it'll make living in there something more bearable but it's not really something that will keep people stuck with EvE forever. It'll be a variation of what they can experience already and will get old too, after a while. My unsupported assertion is actually more supported than your dreams, because we already have a perfect farmville showing how life may become after you get your farmville. The only profound difference being that you can lose the player created farmville, which might bring in feelings but not feelings established citizens will like. Malcanis wrote: What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.
Now, do the last step with your logic and you'll get to my point. Today null is boring, but tomorrow, after the initial "oooh, aaaah" will have settled down, it'll become almost as boring. EvE needs new unknown, new challenges, new unseen experiences, new horizons. And copying existing and exhausted content everywhere is going to help but just for 2-3 years then you will also feel what I say now. You have to look farter than this, the game has to start planning for new experiences today so after those 2-3 years there'll pop a new Apochrypha "much new content" expansion with new experiences to be had. Else EvE will become the Far West game minus the Far West, that is an aging, stale shell of itself. I can see what you are saying there, fix null and the balance issues NPC facilities have now but start planning for the future and actually giving CCP ideas for down the track.
So we don't have sierra squared, delta squared in a few years time. That is actually a really good idea, any thoughts on where to begin? With this we will presume CCP has fix POS, rebalanced NPC industry, made out posts better, increased the amount of jump fuel used and increased the value of spod. So Null is a better place with lots of lovely miners to gank. So over time this will become same old same old so the future vision starts with? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
1538
|
Posted - 2012.12.31 22:37:00 -
[219] - Quote
Mirajane Cromwell wrote:Does anyone remember the devblog nullsec development: design goals which was released 1.5 years ago and pretty much describes the roadmap CCP has for the null sec??? Shouldn't we be asking from CCP when they start implementing parts of this roadmap instead of arguing here what should be nerfed/buffed? They already got a plan and they even asked for our input for it in the old forums (see links in the devblog). I'm hoping the next expansion starts to implement parts of this plan and I hope we see new features like the ring mining and comet mining as well... I had a really quick look at these and it seemed the players did not contribute that much towards it. Maybe we are just more vocal nowdays. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mirajane Cromwell
114
|
Posted - 2013.01.01 08:40:00 -
[220] - Quote
Frying Doom wrote:Mirajane Cromwell wrote:Does anyone remember the devblog nullsec development: design goals which was released 1.5 years ago and pretty much describes the roadmap CCP has for the null sec??? Shouldn't we be asking from CCP when they start implementing parts of this roadmap instead of arguing here what should be nerfed/buffed? They already got a plan and they even asked for our input for it in the old forums (see links in the devblog). I'm hoping the next expansion starts to implement parts of this plan and I hope we see new features like the ring mining and comet mining as well... I had a really quick look at these and it seemed the players did not contribute that much towards it. Maybe we are just more vocal nowdays. It was around the time when they were closing the old forums and the devs didn't make new feedback threads on these new forums... so the discussion ended partly because of it. |
|

Malcanis
Vanishing Point. The Initiative.
6775
|
Posted - 2013.01.01 09:09:00 -
[221] - Quote
Vaerah Vahrokha wrote: Now, do the last step with your logic and you'll get to my point. Today null is boring, but tomorrow, after the initial "oooh, aaaah" will have settled down, it'll become almost as boring.
EvE needs new unknown, new challenges, new unseen experiences, new horizons. And copying existing and exhausted content everywhere is going to help but just for 2-3 years then you will also feel what I say now. You have to look farter than this, the game has to start planning for new experiences today so after those 2-3 years there'll pop a new Apochrypha "much new content" expansion with new experiences to be had.
Else EvE will become the Far West game minus the Far West, that is an aging, stale shell of itself.
Look, we're talking apples and oranges here. You're arguing that EVE needs a big "NEW THINGS TO DO, NEW WAYS TO BE" Apocrypha-class expansion to regenerate and sustain excitement and interest, and I am wholly 100% totally in agreement with you on this. I can easily point to a dozen posts I've made over the last few months making this exact argument.
But that's completely a different thing to arguing that the low-level, everyday, baseline set of activities specifically available in Sov 0.0 is totally broken. It's like I'm telling you that we need to buy the kids new shoes, and you're saying no, the problem is that we need to sell the house and move to Brazil, because that's where the world economy will centre on in the next generation and that's what we'll have to do if we want to sustain our nice middle class lifestyle...
Well that could easily be, but meanwhile, our kids feet are hurting today.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Alavaria Fera
GoonWaffe Goonswarm Federation
3102
|
Posted - 2013.01.01 09:10:00 -
[222] - Quote
Malcanis wrote:Vaerah Vahrokha wrote: Now, do the last step with your logic and you'll get to my point. Today null is boring, but tomorrow, after the initial "oooh, aaaah" will have settled down, it'll become almost as boring.
EvE needs new unknown, new challenges, new unseen experiences, new horizons. And copying existing and exhausted content everywhere is going to help but just for 2-3 years then you will also feel what I say now. You have to look farter than this, the game has to start planning for new experiences today so after those 2-3 years there'll pop a new Apochrypha "much new content" expansion with new experiences to be had.
Else EvE will become the Far West game minus the Far West, that is an aging, stale shell of itself.
Look, we're talking apples and oranges here. You're arguing that EVE needs a big "NEW THINGS TO DO, NEW WAYS TO BE" Apocrypha-class expansion to regenerate and sustain excitement and interest, and I am wholly 100% totally in agreement with you on this. I can easily point to a dozen posts I've made over the last few months making this exact argument. But that's completely a different thing to arguing that the low-level, everyday, baseline set of activities specifically available in Sov 0.0 is totally broken. It's like I'm telling you that we need to buy the kids new shoes, and you're saying no, the problem is that we need to sell the house and move to Brazil, because that's where the world economy will centre on in the next generation and that's what we'll have to do if we want to sustain our nice middle class lifestyle... Well that could easily be, but meanwhile, our kids feet are hurting today. Your kids ... :psyduck:
Nullsec, broken, harsh and cold. I think the thermostat broke. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malcanis
Vanishing Point. The Initiative.
6775
|
Posted - 2013.01.01 09:12:00 -
[223] - Quote
The hope of the future GÖÑ MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
1546
|
Posted - 2013.01.01 09:27:00 -
[224] - Quote
Mirajane Cromwell wrote:Frying Doom wrote:Mirajane Cromwell wrote:Does anyone remember the devblog nullsec development: design goals which was released 1.5 years ago and pretty much describes the roadmap CCP has for the null sec??? Shouldn't we be asking from CCP when they start implementing parts of this roadmap instead of arguing here what should be nerfed/buffed? They already got a plan and they even asked for our input for it in the old forums (see links in the devblog). I'm hoping the next expansion starts to implement parts of this plan and I hope we see new features like the ring mining and comet mining as well... I had a really quick look at these and it seemed the players did not contribute that much towards it. Maybe we are just more vocal nowdays. It was around the time when they were closing the old forums and the devs didn't make new feedback threads on these new forums... so the discussion ended partly because of it. Is a shame as the current problems are just the same as the old ones but more pronounced with time.
One thing I would like to add to this discussion is that while Malcanis goes on about Sov space that is not really my bag, yes I would love to see smaller alliances thrive in that environment and that is probably why its not my bag.
This is while I am happy to try to contribute rationally (yes a scary concept for me) I am more concerned with the game as a whole be it the fact that POSs suck currently in Hi-sec compared to NPC facilities, or the fact that there really is no reason to go to NULL atm for an industrialist. Why would you? Or the fact that manufacturing in a WH in a POS atm is a joke as well.
So while I would love to see Sov more based on usage than isk, I do have a selfish point of view in that being mostly an industrialist it kind of sickens me that I have a better isk per hour in a hi-sec NPC station than I do in a POS in the same hi-sec systems let alone in a WH or in NULL. Appologies for the elongated post but thought that there was a reasonably spot for my personal bias and reasoning. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Vaerah Vahrokha
Vahrokh Consulting
3607
|
Posted - 2013.01.01 09:37:00 -
[225] - Quote
Malcanis wrote: Look, we're talking apples and oranges here. You're arguing that EVE needs a big "NEW THINGS TO DO, NEW WAYS TO BE" Apocrypha-class expansion to regenerate and sustain excitement and interest, and I am wholly 100% totally in agreement with you on this. I can easily point to a dozen posts I've made over the last few months making this exact argument.
But that's completely a different thing to arguing that the low-level, everyday, baseline set of activities specifically available in Sov 0.0 is totally broken. It's like I'm telling you that we need to buy the kids new shoes, and you're saying no, the problem is that we need to sell the house and move to Brazil, because that's where the world economy will centre on in the next generation and that's what we'll have to do if we want to sustain our nice middle class lifestyle...
Well that could easily be, but meanwhile, our kids feet are hurting today.
The apples of today are the oranges of tomorrow. You should apply for a CSM and already draw the future and leave the near future (well, I hope!) discussions to the other GS talkers (I don't shorten in GW because that's too alike to Guild Wars).
That's why I often talk about "post near future" things that apparently have a thin connection to today, there's plenty of people who can look at their nose, very few who can look at the horizon and pilot the ship avoiding the deceptively far iceberg.
Only thinking outside the crowd and well ahead brings you to a new level and you can make it! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jantunen the Infernal
O C C U P Y
92
|
Posted - 2013.01.01 17:09:00 -
[226] - Quote
Let's assume that the coalitions would even be able to form a trade hub.
1. Trade hub is formed in null 2. Enemies/pirates notice it 3. 24/7 raids and gatecamps in the surrounding area 4. Difficult to move any of your recently bought stuff out, and how everything is centered in highsec means they'll probably have to haul it back to highsec from null after buying it anyway -> barely any buyers for items 5. Hub dies 6. ??? 7. Back to Jita it is.
Creating anything like this is unfeasible as long as highsec remains the market/industry/everything powerhouse it is currently. |

Buzzy Warstl
The Strontium Asylum
416
|
Posted - 2013.01.01 19:20:00 -
[227] - Quote
Highsec is the market powerhouse because it's people that make markets, and people are drawn to markets.
To really have a market hub in lowsec or nullsec you need to have a place where you can have thousands of people in and out of a single system all the time.
If you *can't* do that in lowsec or nullsec, then the fix isn't in highsec. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

psycho freak
Snuff Box
215
|
Posted - 2013.01.01 20:59:00 -
[228] - Quote
im all for boosting null sec
but not for nurfing any other area
liek iv said countless times null sec has EVERYTHING it needs
npc space for build slots incursions belt rats ded plex missions all the ores wh's
it has nothing to do with hisec tbh null sec is player controled space and look at the mess players have made of it giant coalitions and blobs takeing space left and right who in they right mind would set up assests in a non blue allaince to these giant coalaitions
pos needs a revamp defo the refine rate is just stupid but so is the corp rols and other things similar
null secers need few more tools yes but is your empire and youve built it this way get over it stop crying all the time
null sec player controled content
working as intended my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Onixun
Abyss Heavy Industries ZZ-Industries
0
|
Posted - 2013.01.01 21:57:00 -
[229] - Quote
Quote:Most tech 2 manufacturing and even large ship manufacturing takes place in empire, yet the amount of megacyte, morphite and zydrine required to make this possible ALL must come from nullsec.
Nope. Run enough missions and reprocess enough crap modules, and you can eliminate that issue entirely with Scrap metal Processing...
Anything else? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
358
|
Posted - 2013.01.01 22:05:00 -
[230] - Quote
Buzzy Warstl wrote:Highsec is the market powerhouse because it's people that make markets, and people are drawn to markets.
To really have a market hub in lowsec or nullsec you need to have a place where you can have thousands of people in and out of a single system all the time.
If you *can't* do that in lowsec or nullsec, then the fix isn't in highsec.
Jita is the only system in the game the routinely has thousands of players. But there are still plenty of other market hubs.
Highsec will always have an edge on this simply because it is effectively neutral space to anyone who has an NPC alt to do their trading. |
|

Oxandrolone
Bite Me inc Bitten.
102
|
Posted - 2013.01.01 23:16:00 -
[231] - Quote
as this game is a sandbox somewon will just make the profit of moving it all from the HUB to empire with jump freighters or whatever.
with the session change now being shorter than the invuln timer its impossible to lose a jump capable cap ship even on pushout stations unless you dun goof.
the price might become slightly higher in empire but most people just make more isk if the super coalitions decide not to sell there minerals there.
also the volume of minerals coming out of nullsec might reduce when rorquals can no longer boost from a POS. i suppose they could just allign on grid and warp off when somewon comes into local but some nullbears might stop getting their boosts altogether. |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
137
|
Posted - 2013.01.02 02:53:00 -
[232] - Quote
Yeah, it's CCP's fault. Damnit, why don't they listen? If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3118
|
Posted - 2013.01.02 02:59:00 -
[233] - Quote
Oxandrolone wrote:also the volume of minerals coming out of nullsec might reduce when rorquals can no longer boost from a POS. i suppose they could just allign on grid and warp off when somewon comes into local but some nullbears might stop getting their boosts altogether. Rorqurals have to be in their siege mode to get the bonuses from their hull. Ie, aligned they are worse than Orca.
Most likely you'd see aligned orcas, if they had to be ongrid to boost. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Garou Carew
Ordo Carnifex
0
|
Posted - 2013.01.02 03:09:00 -
[234] - Quote
Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level. The key to developing any sort of plan though requires TRUST, and that is something that many Null Sec Corporations do not deserve. There seems to be a lack of integrity and an inability to honour a given word with many Null Sec Corps, my perception is that you live in gated communities and any one outside your pathetic little dung piles is fair game to be conned or shot [preferably both if the situation is favourable].
So if you want change in Null, first look at changing your own scarcity mentality and develop your own strategies to entice players into null and FFS stop whining like pathetic spoiled brats for someone else to fix it for you.
|

Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 03:41:00 -
[235] - Quote
Garou Carew wrote:Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level. The key to developing any sort of plan though requires TRUST, and that is something that many Null Sec Corporations do not deserve. There seems to be a lack of integrity and an inability to honour a given word with many Null Sec Corps, my perception is that you live in gated communities and any one outside your pathetic little dung piles is fair game to be conned or shot [preferably both if the situation is favourable].
So if you want change in Null, first look at changing your own scarcity mentality and develop your own strategies to entice players into null and FFS stop whining like pathetic spoiled brats for someone else to fix it for you.
Hiding from the blob is never fun, actually hiding from the guy that likes hot dropping carriers on single ships is not much fun either but atm that is what you do in Null as there is bugger all else to really do they only have to defend space if it is attacked they don't have to use it. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Nicolo da'Vicenza
Air The Unthinkables
2366
|
Posted - 2013.01.02 03:56:00 -
[236] - Quote
Garou Carew wrote:Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level game mechanics you are unfamiliar with prevent this
|

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 03:58:00 -
[237] - Quote
[/quote] Hiding from the blob is never fun, actually hiding from the guy that likes hot dropping carriers on single ships is not much fun either but atm that is what you do in Null as there is bugger all else to really do they only have to defend space if it is attacked they don't have to use it.[/quote]
ThatGÇÖs the problem though they donGÇÖt use it; their leaders either lack the mental capacity or are unwilling to develop a game plan to fix it. On one hand they whine about how the game is a Sand Box then on the other ask for the solutions for the problems they created to be handed to them, they donGÇÖt have a creative bone in their collective bodies. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3129
|
Posted - 2013.01.02 03:59:00 -
[238] - Quote
Nicolo da'Vicenza wrote:Garou Carew wrote:Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level game mechanics you are unfamiliar with prevent this In other words: LOCAL Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mr Epeen
It's All About Me
2072
|
Posted - 2013.01.02 04:02:00 -
[239] - Quote
You can't stick a bunch of entitled asshats in lawless space and expect anything good out of it. It Just ain't gonna happen, OP.
'nuff said
Mr Epeen  -ávOv |

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 04:02:00 -
[240] - Quote
Nicolo da'Vicenza wrote:Garou Carew wrote:Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level game mechanics you are unfamiliar with prevent this
IGÇÖm sorry to disillusion you but the only game mechanics that prevent a solution are the entitled egomaniacs ensconced in positions of power in null, in a Sand Box anything is possible they just lack the intelligence to make it happen. |
|

Nicolo da'Vicenza
Air The Unthinkables
2367
|
Posted - 2013.01.02 04:08:00 -
[241] - Quote
Garou Carew wrote:Nicolo da'Vicenza wrote:Garou Carew wrote:Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level game mechanics you are unfamiliar with prevent this IGÇÖm sorry to disillusion you but the only game mechanics that prevent a solution are the entitled egomaniacs ensconced in positions of power in null, in a Sand Box anything is possible they just lack the intelligence to make it happen. guy who thinks saying a game is 'sandbox' means that hardcoded game mechanics can be overwritten is attacking other people's intelligence. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3129
|
Posted - 2013.01.02 04:10:00 -
[242] - Quote
Nicolo da'Vicenza wrote:Garou Carew wrote:Nicolo da'Vicenza wrote:Garou Carew wrote:Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level game mechanics you are unfamiliar with prevent this IGÇÖm sorry to disillusion you but the only game mechanics that prevent a solution are the entitled egomaniacs ensconced in positions of power in null, in a Sand Box anything is possible they just lack the intelligence to make it happen. guy who thinks saying a game is 'sandbox' means that hardcoded game mechanics can be overwritten is attacking other people's intelligence. And people aren't game mechanics either ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Air The Unthinkables
2367
|
Posted - 2013.01.02 04:11:00 -
[243] - Quote
maybe ev0ke could find a 'sandbox' solution for this problem |

EI Digin
Dreddit Test Alliance Please Ignore
403
|
Posted - 2013.01.02 04:14:00 -
[244] - Quote
if only all of the leaders would work together in peace and harmony instead of blowing eachother up then we would have real industry in nullsec! |

Alavaria Fera
GoonWaffe Goonswarm Federation
3129
|
Posted - 2013.01.02 04:15:00 -
[245] - Quote
EI Digin wrote:if only all of the leaders would work together in peace and harmony instead of blowing eachother up then we would have real industry in nullsec! I thought blue lists were the problem, not the solution ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 04:25:00 -
[246] - Quote
Nicolo da'Vicenza wrote:Garou Carew wrote:Nicolo da'Vicenza wrote:Garou Carew wrote:Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level game mechanics you are unfamiliar with prevent this IGÇÖm sorry to disillusion you but the only game mechanics that prevent a solution are the entitled egomaniacs ensconced in positions of power in null, in a Sand Box anything is possible they just lack the intelligence to make it happen. guy who thinks saying a game is 'sandbox' means that hardcoded game mechanics can be overwritten is attacking other people's intelligence.
I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. IGÇÖll say it again if you want a change to Null the Solution rests with the characters not the Devs, IGÇÖll concede that there may be some changes that would make life in Null easier but they wouldnGÇÖt have the effect that your looking for without a change to the strategy currently being used by Null Sec CEOGÇÖs.
|

Nicolo da'Vicenza
Air The Unthinkables
2370
|
Posted - 2013.01.02 04:37:00 -
[247] - Quote
Garou Carew wrote:Nicolo da'Vicenza wrote:Garou Carew wrote: IGÇÖm sorry to disillusion you but the only game mechanics that prevent a solution are the entitled egomaniacs ensconced in positions of power in null, in a Sand Box anything is possible they just lack the intelligence to make it happen.
guy who thinks saying a game is 'sandbox' means that hardcoded game mechanics can be overwritten is attacking other people's intelligence. I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. Tell me more about how, for example, the second law of thermodynamics can be overcome by introspection. |

James Amril-Kesh
RAZOR Alliance
3039
|
Posted - 2013.01.02 04:45:00 -
[248] - Quote
Garou Carew wrote:I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. IGÇÖll say it again if you want a change to Null the Solution rests with the characters not the Devs, IGÇÖll concede that there may be some changes that would make life in Null easier but they wouldnGÇÖt have the effect that your looking for without a change to the strategy currently being used by Null Sec CEOGÇÖs.
EVE is a sandbox, therefore let's all steal the game engine's source code off CCP's internal servers, modify it, recompile it, and upload it back onto Tranquility during downtime.
Player created content!
Behold, tech 52 titans in highsec running level 10 missions. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:20:00 -
[249] - Quote
Nicolo da'Vicenza wrote:Garou Carew wrote:Nicolo da'Vicenza wrote:Garou Carew wrote: IGÇÖm sorry to disillusion you but the only game mechanics that prevent a solution are the entitled egomaniacs ensconced in positions of power in null, in a Sand Box anything is possible they just lack the intelligence to make it happen.
guy who thinks saying a game is 'sandbox' means that hardcoded game mechanics can be overwritten is attacking other people's intelligence. I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. Tell me more about how, for example, the second law of thermodynamics can be overcome by introspection. Second law of thermodynamics: The entropy of any isolated system not in thermal equilibrium almost always increases. Isolated systems spontaneously evolve towards thermal equilibriumGÇöthe state of maximum entropy of the systemGÇöin a process known as "thermalization". Equivalently, perpetual motion machines of the second kind are impossible.
As far as we know but lets face it we are hardly an intelligent species, I was not that long ago we thought the earth was flat, actually some people still do or that the end of the Mayan calendar meant the end of the earth. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Garou Carew
Ordo Carnifex
1
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Posted - 2013.01.02 05:31:00 -
[250] - Quote
James Amril-Kesh wrote:Garou Carew wrote:I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. IGÇÖll say it again if you want a change to Null the Solution rests with the characters not the Devs, IGÇÖll concede that there may be some changes that would make life in Null easier but they wouldnGÇÖt have the effect that your looking for without a change to the strategy currently being used by Null Sec CEOGÇÖs.
EVE is a sandbox, therefore let's all steal the game engine's source code off CCP's internal servers, modify it, recompile it, and upload it back onto Tranquility during downtime. Player created content! Behold, tech 52 titans in highsec running level 10 missions.
I would dearly love to move my Capitals into a Hi Sec System instead of having to hide them in remote locations, we can dream however the reality is that we have to work with what we are given and I can not see the sense in complaining about it. And yes it is workable with the application of intelligent strategy, I know **** happens but there are still solutions and work a rounds and it is these that make the game interesting, as one of our Prime ministers famously said GÇ£Life wasnGÇÖt meant to be easyGÇ¥. |
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Frying Doom
Zat's Affiliated Traders
1566
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Posted - 2013.01.02 06:17:00 -
[251] - Quote
Garou Carew wrote:James Amril-Kesh wrote:Garou Carew wrote:I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. IGÇÖll say it again if you want a change to Null the Solution rests with the characters not the Devs, IGÇÖll concede that there may be some changes that would make life in Null easier but they wouldnGÇÖt have the effect that your looking for without a change to the strategy currently being used by Null Sec CEOGÇÖs.
EVE is a sandbox, therefore let's all steal the game engine's source code off CCP's internal servers, modify it, recompile it, and upload it back onto Tranquility during downtime. Player created content! Behold, tech 52 titans in highsec running level 10 missions. I would dearly love to move my Capitals into a Hi Sec System instead of having to hide them in remote locations, we can dream however the reality is that we have to work with what we are given and I can not see the sense in complaining about it. And yes it is workable with the application of intelligent strategy, I know **** happens but there are still solutions and work a rounds and it is these that make the game interesting, as one of our Prime ministers famously said GÇ£Life wasnGÇÖt meant to be easyGÇ¥. You are quoting Fraser, why not just quote the worlds best treasurer and tell us this is the recession we had to have. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Garou Carew
Ordo Carnifex
1
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Posted - 2013.01.02 06:32:00 -
[252] - Quote
Frying Doom wrote:Garou Carew wrote:James Amril-Kesh wrote:Garou Carew wrote:I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. IGÇÖll say it again if you want a change to Null the Solution rests with the characters not the Devs, IGÇÖll concede that there may be some changes that would make life in Null easier but they wouldnGÇÖt have the effect that your looking for without a change to the strategy currently being used by Null Sec CEOGÇÖs.
EVE is a sandbox, therefore let's all steal the game engine's source code off CCP's internal servers, modify it, recompile it, and upload it back onto Tranquility during downtime. Player created content! Behold, tech 52 titans in highsec running level 10 missions. I would dearly love to move my Capitals into a Hi Sec System instead of having to hide them in remote locations, we can dream however the reality is that we have to work with what we are given and I can not see the sense in complaining about it. And yes it is workable with the application of intelligent strategy, I know **** happens but there are still solutions and work a rounds and it is these that make the game interesting, as one of our Prime ministers famously said GÇ£Life wasnGÇÖt meant to be easyGÇ¥. You are quoting Fraser, why not just quote the worlds best treasurer and tell us this is the recession we had to have.
Lol, recession we had to have was good but from memory KeatingGÇÖs best line was the GÇ£Bannana RepublicGÇ¥ bit; I also like Lathams GÇ£Conga Line of SuckholesGÇ¥, Latham had a bit [a lot really] of KeatingGÇÖs mongrel attitude in him, a nice contrast to the currnet lot. |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
220
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Posted - 2013.01.02 07:17:00 -
[253] - Quote
Alavaria Fera wrote:EI Digin wrote:if only all of the leaders would work together in peace and harmony instead of blowing eachother up then we would have real industry in nullsec! I thought blue lists were the problem, not the solution ! This EVE truly does exist: http://go-dl.eve-files.com/media/corp/VeriteChina/Cinfluence.png http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Alavaria Fera
GoonWaffe Goonswarm Federation
3135
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Posted - 2013.01.02 07:48:00 -
[254] - Quote
James Amril-Kesh wrote:Garou Carew wrote:I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. IGÇÖll say it again if you want a change to Null the Solution rests with the characters not the Devs, IGÇÖll concede that there may be some changes that would make life in Null easier but they wouldnGÇÖt have the effect that your looking for without a change to the strategy currently being used by Null Sec CEOGÇÖs.
EVE is a sandbox, therefore let's all steal the game engine's source code off CCP's internal servers, modify it, recompile it, and upload it back onto Tranquility during downtime. Player created content! Behold, tech 52 titans in highsec running level 10 missions. The best reward and the lowest risk. Nice combo. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
3042
|
Posted - 2013.01.02 08:06:00 -
[255] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:Garou Carew wrote:I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. IGÇÖll say it again if you want a change to Null the Solution rests with the characters not the Devs, IGÇÖll concede that there may be some changes that would make life in Null easier but they wouldnGÇÖt have the effect that your looking for without a change to the strategy currently being used by Null Sec CEOGÇÖs.
EVE is a sandbox, therefore let's all steal the game engine's source code off CCP's internal servers, modify it, recompile it, and upload it back onto Tranquility during downtime. Player created content! Behold, tech 52 titans in highsec running level 10 missions. The best reward and the lowest risk. Nice combo. Yeah, and furthermore we'll be able to defy the laws of nature, so the 10 billion isk bounties paid out by every ship killed in a level 10 mission (all destroyed instantly by 100 km range smartbomb that doesn't do damage to anything that would get you concorded) will magically not cause inflation in any way.
In nullsec, everything is permanently reinforced and ships explode as soon as they leave pos shields or undock, so nobody goes there anymore. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Frying Doom
Zat's Affiliated Traders
1572
|
Posted - 2013.01.02 12:35:00 -
[256] - Quote
James Amril-Kesh wrote:
In nullsec, everything is permanently reinforced and ships explode as soon as they leave pos shields or undock, so nobody goes there anymore.
Would still make it better than the current boredomfest. Any Spelling, gramatical and literary errors made by me are included free of charge.
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