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Hellspawn666
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Posted - 2005.06.06 21:59:00 -
[31]
Originally by: DukDodgerz

Gan Howorth
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Posted - 2005.06.06 22:30:00 -
[32]
Well l'm sure the game will let you log back in, in less than 30 minutes... or something, you know... real crazy like that...
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Branmuffin
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Posted - 2005.06.07 01:24:00 -
[33]
The way I understand it, the combat timer is for "FLAGGED" vessels, anything that would get you criminally flagged in empire would get you logoff flagged as well.
So if your in 0.0 and get jumped, if you don't activate any modules you should still |

Spy4Hire
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Posted - 2005.06.07 01:24:00 -
[34]
Originally by: Kayosoni Edited by: Kayosoni on 06/06/2005 21:10
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Reiisha
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Posted - 2005.06.07 01:52:00 -
[35]
Originally by: Spy4Hire Overall the 'outpost' thing sounds... okay. The biggest problem being t
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Reiisha
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Posted - 2005.06.07 01:52:00 -
[36]
Originally by: Selim Looks good...
but please, PLEASE reduce starbase defenses strength,
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Reiisha
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Posted - 2005.06.07 01:53:00 -
[37]
Originally by: Branmuffin The way I understand it, the combat timer is for "FLAGGED" vessels, a
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Garramon
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Posted - 2005.06.07 02:24:00 -
[38]
I think you are all a bit confused about the PVP logoff timer. 
This timer only really applies if you are being warp scrambled when you log out, o |

Craylith Basalt
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Posted - 2005.06.07 07:40:00 -
[39]
Actuall reasons to join an alliance and go to 0.0.. Its not just empty space and shiney rocks anymore
well now.. good thing I subscribed
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meowcat
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Posted - 2005.06.07 07:40:00 -
[40]
Originally by: Marie Sklodowska
There's a 30min new pvp timer being added to counter those
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FireFoxx80
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Posted - 2005.06.07 07:46:00 -
[41]
This seems to royally screw the small-corp-player or the non-alliance player in 0.0.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Gamer4liff
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Posted - 2005.06.07 07:49:00 -
[42]
finally, 0.0 empires can spring roots, and with the stations being conquerable and all, looks really good. gotta say its good to have some changes we can get enthusiastic about.
Maybe now people will stop calling for empire refine yeilds to be d |

Bsport
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Posted - 2005.06.07 08:07:00 -
[43]
Very cool stuff, cant wait --------
|~~~| I run out of money, so bunny has been | OIL | grounded down to make grease for my |____| rifter- poor bunny
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Vel Kyri
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Posted - 2005.06.07 08:07:00 -
[44]
Just a comment about that log off timer.
if its only 30 mins if you are webbed - sucks. person shoots, warps away and logs. no change from currne tproblems.
shoudll be like the gate agression timer etc. if you are involved in PvP you have |

Matthew
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Posted - 2005.06.07 08:29:00 -
[45]
Originally by: Selim You shouldnt need a dreadnaught to take them out imo, it should just help
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Genevieve Blue
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Posted - 2005.06.07 08:49:00 -
[46]
A few thoughts.
1. Oh gosh, not another feature we didn't know about when I can still name at least a dozen promised Exodus ones missing that we also still need.
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SinBin
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Posted - 2005.06.07 12:52:00 -
[47]
Edited by: SinBin on 07/06/2005 13:05:34
" You are probably asking yourself, what about defences around the Outposts or in the systems at gates? That's the next logical step to go. Outposts are not destructible either, only conquerable. The work to make that feasible is just too time consuming and the gameplay ramifications very extensive. That doesn't mean it won't be possible in the future - nor that it will be ;) "
Almost sounded like he was gunno metions gates but nothing I saw after this bit said gate defences.
BTW were do we park the frigters ?
Edit : I like the rest offcorse logoff timer is very nice.
cos a big post hes infi saying why it aint no worse for CTDs.
If ccp wanna make 1 more change there for mownwer how about we dont warp back automaticly for the emergency warp spot ?, that woulnt worry me & they can warp back to gang or at optimal. _______________________________________
Ill Shutup when CCP remove bookmarks
Maybe end the election round will do it ? & could save hundred of Users & Mods pain. |

Siri Danae
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Posted - 2005.06.07 13:48:00 -
[48]
Quote: To sum it up, we think this will bring direct benefits to Alliances, change the focus of unclaimed 0.0 space, lead to the creation of more Alliances, create more direct and focused strategic goals both to defend and attack between Alliances, create new goals within Alliances and last but by far not the least create goals for new corporations to aspire too.
Remember, when we enable players to build infrastructure which they make money on from other players, this won't only benefit the Alliances, this benefits the whole universe. Ultimately, you will be able to work for the new empires or work against them. Heck, you can build your own! It should be up to you, not us.
I only have two concerns: 1. The 0.0 industrialists who would want to build these still have to contend with the pure-pvp alliances who would want to claim these. I can see many an alliance going to ruin after investing everything in an outpost just to see it fall a week later to an alliance that invested everything they had in dreadnaughts. 2. At such prohibitive expense, won't this just become a case of the rich getting richer while the rest are left behind?
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Rod Blaine
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Posted - 2005.06.07 13:50:00 -
[49]
Originally by: Genevieve Blue A few thoughts.
1. Oh gosh, not another feature we didn't know about when I can still name at least a dozen promised Exodus ones missing that we also still need. But hey, who cares if it's not pvp related. 
What ? Comet mining ?
Quote:
2. 30 new routes to 0.0 in NWO? You're kidding right? 30 won't be enough to stop the chokepoint issues. Double this and maybe I'll care, but 30, no, pathetic. 
30 more when there is....7 main ones now ? Not an improvement worth mentioning ? Ok 
Quote:
3. Are CCP that determined to keep giving roleplayers and anyone else who mistakenly cares about what race they play yet another kick in the teeth? 
Right. How much of a roleplayer are you if you cannot roleplay your way around a simple restriction like that ?
For chrissakes, can people come up with something just a tad more imaginative then "slavers v enslaved - the soap series" ? If you would you might get even me to roleplay again. God knows ive done loads of it in the past.
Quote:
Every time you guys add something, do you have to keep doing it at the expense of everything else that isn't the most popular choice in game? 
Expense of what exactly ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Joshua Foiritain
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Posted - 2005.06.07 14:43:00 -
[50]
Originally by: Genevieve Blue
3. Are CCP that determined to keep giving roleplayers and anyone else who mistakenly cares about what race they play yet another kick in the teeth? 
Oh, no it's okay, play Amarr, Gallente or Minmatar, whatever, just don't expect to do it in 0.0, because you're only allowed one type of Conquerable Station. 
Apart from the other moaning i do sorta agree with this point. Giving each race 4 diffrent types of stations instead of 1 per race wouldnt be all that much more work and would be a lot cooler.
Of course one could always roleplay they captured certain stations from their enemies but still... Copying the same stats and giving them a diffrent station model + name wouldnt be that much work. ---------------------------
[Coreli Corporation Mainframe] |

W0lverine
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Posted - 2005.06.07 14:51:00 -
[51]
this change is good, as long as we get A TIMER!
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Genevieve Blue
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Posted - 2005.06.07 14:52:00 -
[52]
Edited by: Genevieve Blue on 07/06/2005 14:52:22
Originally by: Rod Blaine
Originally by: Genevieve Blue A few thoughts.
1. Oh gosh, not another feature we didn't know about when I can still name at least a dozen promised Exodus ones missing that we also still need. But hey, who cares if it's not pvp related. 
What ? Comet mining ?
Criminal flagging, contract system, improved mining, better fleet and tactical views, corporate taxes?
Quote:
Quote:
2. 30 new routes to 0.0 in NWO? You're kidding right? 30 won't be enough to stop the chokepoint issues. Double this and maybe I'll care, but 30, no, pathetic. 
30 more when there is....7 main ones now ? Not an improvement worth mentioning ? Ok 
Given the current map layout, I see this turning several regions from maybe 1 gate in from Empire to 2 or 3, well, not really going to take the campers a lot more effort that, is it. 
Quote:
Quote:
3. Are CCP that determined to keep giving roleplayers and anyone else who mistakenly cares about what race they play yet another kick in the teeth? 
Right. How much of a roleplayer are you if you cannot roleplay your way around a simple restriction like that ?
For chrissakes, can people come up with something just a tad more imaginative then "slavers v enslaved - the soap series" ? If you would you might get even me to roleplay again. God knows ive done loads of it in the past.
It isn't about only playing those roles, it's about being able to stand up for my faction or race, not having to drop it at the door while I go out to 0.0 where the game doesn't care about that.
It's bad enough that player alliances are coddled living in npc pirate stations, let alone seeing patriotic Caldari only allowed to research in a Gallente structure, or build in an Amarr one - it makes no sense at all.
Quote:
Quote:
Every time you guys add something, do you have to keep doing it at the expense of everything else that isn't the most popular choice in game? 
Expense of what exactly ?
Everything else that keeps getting pushed back - taxes, mining, contracts etc.
There's more needed in this game than new toys for 0.0 every patch, but everything they promise outside 0.0 gets forgotten, while things never even mentioned for 0.0 or pvp suddenly get implemented. I'm sick of it. 
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Khaldorn Murino
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Posted - 2005.06.07 15:21:00 -
[53]
I am one of those people who do the nasty little dirty word everyone dislikes, roleplay. (which lets face it, isnt anything magical, just playing along with a healthy storyline and having a bit of fun) I looked at the 4 station thing and i thought urgh, it hardly makes sense for each race to only be able to do one thing. Id imagine that the devs did this for simple game mechanic reasons. Its not a killer, but wouldnt it make more sense to have specialised stations for each race rather than seperate races being better at different things? I mean theres no reason why caldari couldnt manufcature or gallente couldnt research?
I know most of you wont care about this, which is fair enough, its not my game of course. Its ours. And if theres some nasty reason why this is so then fair play. -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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Quanteeri
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Posted - 2005.06.07 20:02:00 -
[54]
I can't believe that a "roleplayer" would have a problem with the fact that each races outpost would have different qualities and functions. Each of the races has its own endearing virtues, of which are displayed in just about everything related to that particular race.
This is very prominent in ship designs and capabilities. This is not quite so prominent, yet present in the current POS builds. So why then should each of the different outposts by each different race be the same as the other?
I never read anywhere in the devblog that said "strictly, this race will not be capable of this action". Nor do I think that CCP would have the lack of foresight to pigeon-hole the creations of any particular race. Yeah, certain ones may become more popular, but they aren't going to release one that is pure junk.
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Amataras
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Posted - 2005.06.07 20:05:00 -
[55]
Edited by: Amataras on 07/06/2005 20:05:19 Don't know about the rest of you but i've been waiting for something like outposts, now that they're here I think eve will be in the "legendary game" (as opposed to "very good" atm) category even before we're getting to grips with Kali (assuming everything goes to plan ). -------------- The Eve Diplomacy Table
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infused
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Posted - 2005.06.07 22:03:00 -
[56]
Edited by: infused on 07/06/2005 22:04:24 If there is problem with your ISP, that is your ISP's fault. Get a better ISP.
I have been disconnected twice by my ISP in a year, so it is hardly CPP's fault.
I love all this new content... Go Go Devs :D
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Dr Who
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Posted - 2005.06.08 00:43:00 -
[57]
Edited by: Dr Who on 08/06/2005 00:42:56 If I had umpteen hours a day to play eve I would love the 30 min timer, that being said....
It sucks for the more adult player base that cant always account for what will happen in RL (yes, you must remember eve is not life) from time to time.
I can see it now: Wife: "Honey", Gamer- "yes dear", Wife- "I need you to run to the store before the company gets here", Gamer - "Sorry dear, I cant quit playing this video game because I cant log off for 30 more mins" Wife - "$%&^** &$% &%#$%^"
You get the picture. The moment rules are made that seriously iterefere with RL I imagine this games average age is going to drop to about 15. Count me out if thats the case.
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infused
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Posted - 2005.06.08 01:58:00 -
[58]
Well i'm sure you can dock? I mean, if your getting into PVP or a fleet battle, you know that it takes a few hours anyway...
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

theRaptor
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Posted - 2005.06.08 03:34:00 -
[59]
Originally by: Quanteeri I can't believe that a "roleplayer" would have a problem with the fact that each races outpost would have different qualities and functions. Each of the races has its own endearing virtues, of which are displayed in just about everything related to that particular race.
That would be because if you are RPing Amarrians nationalists you don't want to have to put up a Caldari station if you want a research station.
Nothing against certain races outposts being better at certain things, but to be the only outpost that can do that thing is annoying.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

Drofier Ilmatti
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Posted - 2005.06.08 03:37:00 -
[60]
I believe you're misunderstanding what they meant with the 30 minutes pvp log off timer. It's not that you can't log off, but that when you log off your ship doesn't leave the grid for 30 minutes.
I think it's wonderful.
And if your wife needs something from you, simply safe spot and log. |
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