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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2255
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Posted - 2013.01.02 13:24:00 -
[31] - Quote
Tippia wrote:This post has been brought to you by GîÿC and GîÿV
Dirty Mac using hippie.
But I think you get the deposit back on courier missions, so wouldn't that be ISK neutral for the most part?
I guess if you're just counting failed Courier missions, it's a teeny sink (and I've gone and answered my own question). This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Tippia
Sunshine and Lollipops
12430
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Posted - 2013.01.02 13:45:00 -
[32] - Quote
RubyPorto wrote:Dirty Mac using hippie.
But I think you get the deposit back on courier missions, so wouldn't that be ISK neutral for the most part?
I guess if you're just counting failed Courier missions, it's a teeny sink (and I've gone and answered my own question). Yes, it's that possibility that I want to account for GÇö you'll notice that it shows up both as a sink and a faucet.
In general, I'd say that it's better not to try to GÇ£balance outGÇ¥ faucets and sinks that are meant to come in pairs like that because there's always the chance that they don't. It's the same as with insurance: it is designed to be a faucet, and overall, that's what it is. This doesn't change the fact that you can easily sink a crapton of ISK into it and never get a single ISK out, thus it appears in both places.
It's less a list of what activity makes the ISK supply go up or down in general, but of what specific action causes a point increase or decrease in that supply. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2256
|
Posted - 2013.01.02 14:46:00 -
[33] - Quote
Tippia wrote:RubyPorto wrote:Dirty Mac using hippie.
But I think you get the deposit back on courier missions, so wouldn't that be ISK neutral for the most part?
I guess if you're just counting failed Courier missions, it's a teeny sink (and I've gone and answered my own question). Yes, it's that possibility that I want to account for GÇö you'll notice that it shows up both as a sink and a faucet. In general, I'd say that it's better not to try to GÇ£balance outGÇ¥ faucets and sinks that are meant to come in pairs like that because there's always the chance that they don't. It's the same as with insurance: it is designed to be a faucet, and overall, that's what it is. This doesn't change the fact that you can easily sink a crapton of ISK into it and never get a single ISK out, thus it appears in both places. It's less a list of what activity makes the ISK supply go up or down in general, but of what specific action causes a point increase or decrease in that supply.
See, there's the problem. I didn't see deposit repayment in the faucet's list.
Carry on, and ignore the illiterati. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Skorpynekomimi
352
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Posted - 2013.01.02 15:06:00 -
[34] - Quote
PLEX is another big ISK sink. Buying a plex with ISK and adding it as game time takes a good half a billion ISK out the system. Buying one with $ and selling it just gives you someone else's ISK. |

Rengerel en Distel
Amarr Science and Industry
891
|
Posted - 2013.01.02 15:35:00 -
[35] - Quote
Skorpynekomimi wrote:PLEX is another big ISK sink. Buying a plex with ISK and adding it as game time takes a good half a billion ISK out the system. Buying one with $ and selling it just gives you someone else's ISK.
When you buy a plex from someone else, how exactly is that taking isk out of the system?
|

Tippia
Sunshine and Lollipops
12433
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Posted - 2013.01.02 15:44:00 -
[36] - Quote
Skorpynekomimi wrote:PLEX is another big ISK sink. Buying a plex with ISK and adding it as game time takes a good half a billion ISK out the system. Buying one with $ and selling it just gives you someone else's ISK. No.
Aside from the transaction fees (which, granted, are decently large since it's such a high-volume high-price item), PLEX are completely economy-neutral. They neither add nor subtract ISK from the economy GÇö they just shuffle it around between buyers and sellers. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2257
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Posted - 2013.01.02 17:16:00 -
[37] - Quote
Skorpynekomimi wrote:PLEX is another big ISK sink. Buying a plex with ISK and adding it as game time takes a good half a billion ISK out the system. Buying one with $ and selling it just gives you someone else's ISK.
You realize that those two sentences represent mutually incompatible ideas of how PLEX works, right? This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Ginger Barbarella
Caldari Provisions Caldari State
1050
|
Posted - 2013.01.02 17:20:00 -
[38] - Quote
I'd be curious if you "nerf hi sec!" idjuts considered things like the PI taxes and the cost of manufacturing T1 Meta 0 items for T2 manufacturing in your "added costs" mantra for high sec? Ya know, with the exception of a few items like drones, T1 meta 0 drops are over, now requiring their manufacture and adding to the cost calculations for T2 items that require them.
But then, you'll say this isn't enough. So once again, I've just wasted another 45 seconds of my life in a fail troll thread. Good job, Ginger.  "Blow it all on Quafe and strippers." -á --- Sorlac |

Tippia
Sunshine and Lollipops
12437
|
Posted - 2013.01.02 17:26:00 -
[39] - Quote
Ginger Barbarella wrote:I'd be curious if you "nerf hi sec!" idjuts considered things like the PI taxes and the cost of manufacturing T1 Meta 0 items for T2 manufacturing in your "added costs" mantra for high sec? Ya know, with the exception of a few items like drones, T1 meta 0 drops are over, now requiring their manufacture and adding to the cost calculations for T2 items that require them. GǪand they're so insignificantly small as to pretty much be a rounding error in the overall economy. You could increase them by a factor of 10 before they became significant. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Vincent Athena
V.I.C.E.
1495
|
Posted - 2013.01.02 17:29:00 -
[40] - Quote
Tippia wrote:: ........
- GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
......
This post has been brought to you by GîÿC and GîÿV
New to add: Removal of botted ISK.
Also its not clear these should be counted as sinks, although it is ISK that cannot be flowing through the economy: Permanently banned accounts (The account, characters and ISK still are in the database, just not accessible) and inactive accounts.
CCP has said the biggest single sink is the LP store. Thus an effective way to buff sinks is to buff the LP store. http://vincentoneve.wordpress.com/ |

Rath Kelbore
Eviscerate.
353
|
Posted - 2013.01.02 17:40:00 -
[41] - Quote
Thomas Gore wrote:Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.
Horrible idea imo. Everything should be produced by the players with an exception of a few items. Like BPO's and such. Increasing manu cost wouldn't make low cost goods any more profitable/unprofitable then they are already.
If it cost more to manufacture something the price of that thing would just raise if people wanted to make a profit. The fact that some people like to build things at a loss has nothing to do with the fees of manufacturing the items.
So, raising cost on manu slots could be a viable way to increase isk sinks. I plan on living forever.......so far, so good. |

Inxentas Ultramar
Ultramar Independent Contracting
245
|
Posted - 2013.01.02 17:50:00 -
[42] - Quote
Another reason why the NEX store is such a fail: would have worked wonders as an ISK sink. Take a random NEX item, make 10 different textures for it, and introduce it as an LP store item: I will guarantee you New Eden would be poor in it's entirety the next day, but at least everyone would wear a fancy tophat and entire corps would wear the same Quafe shirt.
I still want a cap that says "Chief Engineer"  |

Tippia
Sunshine and Lollipops
12437
|
Posted - 2013.01.02 17:52:00 -
[43] - Quote
Vincent Athena wrote:CCP has said the biggest single sink is the LP store. Thus an effective way to buff sinks is to buff the LP store. Well, it might the biggest single individual sink, but as a general category, NPC sell orders generally beats it. This might have changed with the revamped FW, but last they gave us any numbers, blueprints and skillbooks each accounted for roughly the same size sinks as the LP stores. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mathrin
Synthetic Solution Synthetic Systems
51
|
Posted - 2013.01.02 18:06:00 -
[44] - Quote
Less seeding needs to happen not more. A great asset of this game is the player driven market. Remove that and you hurt eve as a whole. |

mynnna
GoonWaffe Goonswarm Federation
79
|
Posted - 2013.01.02 18:15:00 -
[45] - Quote
Ginger Barbarella wrote:I'd be curious if you "nerf hi sec!" idjuts Nice ad hominem. I hear those encourage productive conversation.
Ginger Barbarella wrote: considered things like the PI taxes and the cost of manufacturing T1 Meta 0 items for T2 manufacturing in your "added costs" mantra for high sec? Ya know, with the exception of a few items like drones, T1 meta 0 drops are over, now requiring their manufacture and adding to the cost calculations for T2 items that require them. But then, you'll say this isn't enough. So once again, I've just wasted another 45 seconds of my life in a fail troll thread. Good job, Ginger. 
Well, let's take a 425mm Railgun for example, ever popular thanks to Rokh fleets. The T1 railgun who's "cost" you point out costs about 2.25m to build at ME25 and takes 8 minutes at PE0. A manufacturing job of them will cost 333 isk per hour (slots can cost more but only in the most heavily used of areas, so 333/hr is reasonable) and 1000 isk to install. Supposing we build 100 at once (because who builds just one railgun), the job will take 13.33 hours and cost 5438.89 isk total.
5438.89 isk, for a job whose input materials are valued at about 225 million. That's about .0024%, which is why I call it a rounding error.
Now, building the T2 railguns? Fiddling around with my tool it looks to be that the "optimal" way to build and invent them is to simply use no decryptor at all, so the build time per is 6.66 hours, for a total run time of 666 hours. Additionally, your BPCs are 10-runs, so we have to pay 10 install fees. Therefore, 666*333 + 10*1000 gives us 231,778 isk, for a production job whose total value of inputs is 400 million isk. That places our manufacturing fees at about .058% of input value, which adds to the previous .0024% to get .0604% in manufacturing fees paid to produce the entire line.
So, yes, I have considered those fees and they are still negligible. As I stated before, the entire sum of the isk sink that manufacturing fees represent is 9-15b/mo. You are thus correct - I am saying that it is not enough. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Stegas Tyrano
GLU CANU Open Space Consultancy
124
|
Posted - 2013.01.02 18:35:00 -
[46] - Quote
They should add more forms of ingame advertisement for corps. *shameless plug* INGAME ADVERTS FOR PLAYERS |

Aza Ebanu
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.01.02 19:29:00 -
[47] - Quote
Can CCP please move this thread to features and Ideas please? |

Glathull
Suicidal Panda Tears of Love and Death
37
|
Posted - 2013.01.02 20:03:00 -
[48] - Quote
Or better yet, just create a nerfing forum and let all the pointless bickering happen there. |

Cynter DeVries
Spheroidal Projections
422
|
Posted - 2013.01.02 22:06:00 -
[49] - Quote
Glathull wrote:Or better yet, just create a nerfing forum and let all the pointless bickering happen there. Buff ISK sinks!
CONCORD could charge a fine for environmental damage from shrapnel to anyone whose ship explodes. Your ship isn't supposed to explode in hi-sec, so it's your fault, right.  |

Zack Korth
The Deneveh Collective
170
|
Posted - 2013.01.03 01:41:00 -
[50] - Quote
A proper isk sink would take the money from the people that have the most, perhaps a tax on alliance leaders once they have a certain amount of people in there alliance, sure you can be TEST and blue everything in null, but it'll cost ya. ISK sinks that affect the poor people in EVE (yeah I know its they're fault) aren't necessary, those players are already poor. The entire concept should be pulling out of ISK pools, not pulling out of everyones puddles. |

Zanzbar
Legion of Tears
101
|
Posted - 2013.01.03 02:08:00 -
[51] - Quote
As I said in the last one of these, don't forget the rage quitters that leave without letting people haz their stuffs. |

James Amril-Kesh
RAZOR Alliance
3057
|
Posted - 2013.01.03 02:37:00 -
[52] - Quote
Zanzbar wrote:As I said in the last one of these, don't forget the rage quitters that leave without letting people haz their stuffs. Tippia already listed that. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
502
|
Posted - 2013.01.03 03:57:00 -
[53] - Quote
TharOkha wrote: Remove NPC bounties and replace them with LPs...
As ideas go, thats actually not that bad. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2261
|
Posted - 2013.01.03 05:47:00 -
[54] - Quote
Kitty Bear wrote:TharOkha wrote: Remove NPC bounties and replace them with LPs...
As ideas go, thats actually not that bad.
One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

DOUBLE DRAG0N
Straya. Scrapyard.
3
|
Posted - 2013.01.03 06:08:00 -
[55] - Quote
www.eve-bet.com is a pretty good isk sink |

mynnna
GoonWaffe Goonswarm Federation
87
|
Posted - 2013.01.03 16:26:00 -
[56] - Quote
RubyPorto wrote:Kitty Bear wrote:TharOkha wrote: Remove NPC bounties and replace them with LPs...
As ideas go, thats actually not that bad. One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things.
I know I proposed something along those lines, but it was in private.
It works pretty well when you drill into the numbers, though. LP redemption from missions is one of the biggest sinks in the game already, at about 5-6T/mo. Mission rewards and time bonuses are a faucet of similar size, so those already cancel. Meanwhile, the bounties faucet is in the vicinity of 25T/mo. I have no way to tell how much of that is nullsec ratting and how much of it is highsec missions, except to know that the number of rats killed in the busiest highsec regions exceeded that same number in the busiest nullsec regions by a factor of ten. Given the similarity of anomaly rats to mission rats, it wouldn't be unreasonable to say, hey, 90% of the bounties faucet comes from highsec.
But here, we'll assume it's merely half, and that 25T/mo remains accurate. If CCP were to make a pass on missions and remove bounties from all the rats, then replace them with LP at a ratio of 1000 isk:LP, then we've eliminated half the bounties faucet and the LP that replaces it counterbalances the other half (operating on the assumption that LP is redeemed in stores at a cost of 1000 isk/LP).
LP isn't always redeemed at that cost, faction items cost more or less, and the replacement ratio would have to be settled on based on whether CCP wanted to buff or nerf L4 income (if a mission runner can't get at least the replacement ratio in value for his LP, his income has been nerfed), but you get the idea - CCP can, with one stroke, neutralize the bounties faucet.
Whether it's the best way to do it is another matter, but that's something for their economist to decide. 
e: All numbers used in this post are courtesy of CCP DIagoras' old twitter feed, so they're about 9 months out of date at this point, but probably still representative, ie bounties are almost certainly still a double-digit isk faucet, etc etc. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Usagi Toshiro
Red Federation RvB - RED Federation
28
|
Posted - 2013.01.03 16:49:00 -
[57] - Quote
It's been mentioned before in older threads but deserves a mention here:
Ship Crews as an ISK sink.
Basic Idea:
Capsuleers can hire specialty crews for small bonuses. A random example could be Caldari Shield Technicians who provide x% boost to shield recharge or something similar. They would have a one time "substantial" hiring fee and then a regular upkeep fee. This would be a steady ISK sink.
Having seen the mention of removing NPC bounties for LPs, I would entertain that there could also be ship crews for LP, with either an LP or ISK upkeep. Or a hybrid, payable in LP, once you're out, ISK.
Basic crews could be lost with a ship, more advanced ones would have "clones" (a la soliders in D514) and could be assigned to the new ship. They would cost more of course.
**EDIT**
Give ships a "crew" module slot. Bigger ships get more. Frigates one slot, crusiers 2, etc. More filled crew spots = bigger sink. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2263
|
Posted - 2013.01.03 17:00:00 -
[58] - Quote
Usagi Toshiro wrote:Having seen the mention of removing NPC bounties for LPs, I would entertain that there could also be ship crews for LP, with either an LP or ISK upkeep. Or a hybrid, payable in LP, once you're out, ISK.
Basic crews could be lost with a ship, more advanced ones would have "clones" (a la soliders in D514) and could be assigned to the new ship. They would cost more of course.
1. Given that CCP is working to constantly reduce the amount of NPC influence in the market (and that this is a higher priority that removing ISK sinks, See: PI), how do you set up player manufacturing of the crews such that they remain an ISK sink? (Maybe just have the crew upkeep be the ISK sink, and the manufacturing be player operated, though that brings with it other issues of whether you have to pay upkeep on inactive crews and, if so, what happens to crews on market or in contracts, and what's stopping people from escaping the crew upkeep by keeping their crews locked away like that?).
2. Combat bonuses whose benefits are not lost when you lose your ship and cannot be stolen are bad, mmmkay. No clones for crews.
3. If you're introducing this as a way to create an ISK sink, why turn around and suggest removing the ISK sinky part?
Other than that, I think that crew slots could have some merit. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
506
|
Posted - 2013.01.03 17:09:00 -
[59] - Quote
RubyPorto wrote:Kitty Bear wrote:TharOkha wrote: Remove NPC bounties and replace them with LPs...
As ideas go, thats actually not that bad. One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things.
A bounty is a bounty is a bounty.
If bounties need to go in highsec, then they need to go everywhere else aswell. nerf all the sec's, not just 1, as that is unbalanced and biased and would contribute to poor gameplay.
There should be no distinction between Highsec, Losec or Nulsec other than what we the playerbase create. (well the scaling in value terms needs to stay ofc ) |

Usagi Toshiro
Red Federation RvB - RED Federation
28
|
Posted - 2013.01.03 17:16:00 -
[60] - Quote
RubyPorto wrote:Usagi Toshiro wrote:Having seen the mention of removing NPC bounties for LPs, I would entertain that there could also be ship crews for LP, with either an LP or ISK upkeep. Or a hybrid, payable in LP, once you're out, ISK.
Basic crews could be lost with a ship, more advanced ones would have "clones" (a la soliders in D514) and could be assigned to the new ship. They would cost more of course. 1. Given that CCP is working to constantly reduce the amount of NPC influence in the market (and that this is a higher priority that removing ISK sinks, See: PI), how do you set up player manufacturing of the crews such that they remain an ISK sink? (Maybe just have the crew upkeep be the ISK sink, and the manufacturing be player operated, though that brings with it other issues of whether you have to pay upkeep on inactive crews and, if so, what happens to crews on market or in contracts, and what's stopping people from escaping the crew upkeep by keeping their crews locked away like that?). 2. Combat bonuses whose benefits are not lost when you lose your ship and cannot be stolen are bad, mmmkay. No clones for crews. 3. If you're introducing this as a way to create an ISK sink, why turn around and suggest removing the ISK sinky part? Other than that, I think that crew slots could have some merit.
Valid points.
1) Crews are LP only for hire and ISK for upkeep.
2) Crews are lost when a ship goes *poof*.
3) Think of crews like rigs. Lost when replaced, can't be repackaged with a ship. As far as players trading them, that's not a sink nor faucet, that's redistribution of ISK already in system.
**EDIT**
Possibly have a skill tree for crews? Crews could have ranks, Basic, Advanced, Elite. Skillbooks are an ISK sink . This tied to the removal of NPC bounties paid in ISK and paid instead with LP would be a smooth system for pulling out ISK, available to a broad range of players.
Heh, maybe tie in a way for crews to perform better with Exotic Dancers and Quaffe in the hold? (Finally a use for them?) A morale upkeep if you will. |
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