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Frank Otichoda
HappyGoLucky Mining Co
0
|
Posted - 2013.01.02 07:22:00 -
[1] - Quote
So, what are the ISK sinks of eve? Things that completely take ISK out of the game. For a while I've always considered ship loss as an ISK sink but it really isn't. It takes the minerals out of the game, but the isk you used to buy it went to someone else...
So what things in eve actually take ISK out of the game?
Npc corp/trade tax Using locator agents Buying insurance (and not losing the ship) Most skills Ship repairs (you're doing it wrong) BPO Anything in loyalty point store that cost isk Starbase structure Declaration of war fees (and any other Corp dyes for allisnce/office ect) ???????
Can't think of anything else. But just seems like eve doesn't really have any good isk sinks for how much isk is generated.
Couple ideas:
For manufacturing, maybe cut mineral reqs by 1/2 and replace with a fee that makes up the other half. Or Something that would make ship losses and actual isk sink
Make plexs a seeded item only, so any isk used to buy them is out of the game. (however this would end up costing ccp real money...)
I dunno, just feel EVE needs some good isk sinks. There's to much isk floating around eve.
|

Thomas Gore
Blackfyre Enterprise
136
|
Posted - 2013.01.02 07:33:00 -
[2] - Quote
Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.
|

mynnna
GoonWaffe Goonswarm Federation
74
|
Posted - 2013.01.02 07:42:00 -
[3] - Quote
Thomas Gore wrote:Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.
Disagree, actually. Manufacturing fees right now are 300-500m/day isk sink (9-15b/mo) which might as well be nothing on the grand scheme of things. But change the rate to be a .25% fee calculated by estimated value of goods built, and the isk sink becomes (by my estimate) 3-6T/mo with another 3-6T/mo per .25% added, all while adding no meaningful increase to the cost of basically anything at all - 375k isk on a battleship that costs 150m to build, for example. It would be a tremendously large sink.
I've a few other novel ideas for adjusting sinks/faucets too, but perhaps another time. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Sentamon
603
|
Posted - 2013.01.02 08:04:00 -
[4] - Quote
Posting in stealth nerf highsec thread!  ~ Professional Forum Alt -á~ |

Frank Otichoda
HappyGoLucky Mining Co
0
|
Posted - 2013.01.02 08:17:00 -
[5] - Quote
Haha I don't want to nerf high sec in any way. Just trying to figure out what types of isk sinks eve could use. To much isk is being generated with out much of a way to take it out of the game
Maybe a wear and tear on ships similar to how overloading damages them. But at say 1/100th the damage. Would have to repair modules every so often. |

Emma Royd
Maddled Gommerils
187
|
Posted - 2013.01.02 08:37:00 -
[6] - Quote
Isk Sink's that I can think of
PI Tax in High Sec  Reprocessing "tax" if you've not got standing Repair Bills (can be eliminated by fitting repair mods) Station Research Fees Station Manufacturing Fees Rookie Corp tax (can be fairly easily avoided by starting your own 1 man corp, small setup cost and that's it.)
I'm not sure where a lot of the isk is coming from, I seem to remember that Incursions got their payout's nerfed a bit, but no doubt that was a big part of the isk generated when they were at full payout.
If you've got access to no/low tax POCO's you can turn a reasonable profit by running factory planets. |

Vilnius Zar
Ordo Ardish
545
|
Posted - 2013.01.02 08:37:00 -
[7] - Quote
High sec NEEDS nerfing, especially when it comes to production. The need to haul goods back and forth is good for the whole player driven economy that is EVE and it helps 0.0 out a bit. The best way is through cost rather than restrictions and in this case you can pair cost with isk sink which is even better. Adding an extra fee based on the total minerals needed and then link that to system sec would make for interesting changes. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Skydell
Space Mermaids Somethin Awfull Forums
488
|
Posted - 2013.01.02 08:40:00 -
[8] - Quote
Frank Otichoda wrote:Haha I don't want to nerf high sec in any way. Just trying to figure out what types of isk sinks eve could use. To much isk is being generated with out much of a way to take it out of the game
Maybe a wear and tear on ships similar to how overloading damages them. But at say 1/100th the damage. Would have to repair modules every so often.
In terms of ISK sinks, the burden should fall on high sec. Null pays massive ISK sinks in the form of Sov. The trouble is low reward in high sec is the trade off for low sink requirements. I don't know what the new POS revamp will look like. It can be an ISK sink but in order for that to happen, they need to make them more than just an arm of the player driven economy and I don't know how they do that in EVE because the player driven economy is the only one that matters. |

Frank Otichoda
HappyGoLucky Mining Co
0
|
Posted - 2013.01.02 08:45:00 -
[9] - Quote
Isk comes from bounties, incursions, ( I want you say faction warfare but that's loyalty points, so more adding items to the game than isk), mission rewards. Think that may be it. |

Reiisha
Evolution The Retirement Club
187
|
Posted - 2013.01.02 08:56:00 -
[10] - Quote
Thomas Gore wrote:Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.
As few goods as possible should be seeded. Ideally, even skills should not be seeded - One of the original plans for skills was for players to provide these aswell.
ISK sinks should be combated by reducing isk faucets aswell as increasing existing sinks or adding more. The recent 'level 4 nerf' may help in this regard. |

Andski
GoonWaffe Goonswarm Federation
6190
|
Posted - 2013.01.02 09:05:00 -
[11] - Quote
Frank Otichoda wrote:Isk comes from bounties, incursions, ( I want you say faction warfare but that's loyalty points, so more adding items to the game than isk), mission rewards. Think that may be it.
Could make incursions pay loyalty points instead of isk.
Maybe Concord requires a tax (like insurance). Depending on how much you pay determines how fast they respond. (100 mill a month for 1.0 sec speed, 10 mill for 0.6 speed, free for 0.5 speed) or I dunno, something along those lines.
Insurance is a pretty big faucet too. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Tippia
Sunshine and Lollipops
12429
|
Posted - 2013.01.02 09:05:00 -
[12] - Quote
Faucets:- NPC bounties
- NPC buy orders
- Agent rewards: Mission rewards, Mission time bonuses, Incursion rewards, Deposit repayment
- Insurance payout
- GM actions: Reimbursement for lost pods
- Character creation
Sinks:- Market taxes & fees: Broker fees, Sales tax
- NPC sell orders
- NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance
- NPC station office fees: Rent, Impound penalties
- Wardecs
- Sovereignty fees
- PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices)
- Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads
- Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits
- CSPA Charges
- Smuggling fines
- GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
- Character deletion
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Thomas Gore
Blackfyre Enterprise
136
|
Posted - 2013.01.02 09:10:00 -
[13] - Quote
Frank Otichoda wrote:Isk comes from bounties, incursions, ( I want you say faction warfare but that's loyalty points, so more adding items to the game than isk), mission rewards. Think that may be it.
Could make incursions pay loyalty points instead of isk.
LPs are actually a pretty big ISK sink, so one solution would be for everything to reward more LP and less ISK.
|

Emma Royd
Maddled Gommerils
187
|
Posted - 2013.01.02 09:17:00 -
[14] - Quote
Skydell wrote: In terms of ISK sinks, the burden should fall on high sec. Null pays massive ISK sinks in the form of Sov. The trouble is low reward in high sec is the trade off for low sink requirements. I don't know what the new POS revamp will look like. It can be an ISK sink but in order for that to happen, they need to make them more than just an arm of the player driven economy and I don't know how they do that in EVE because the player driven economy is the only one that matters.
How do sov fees affect the individual player as opposed to the corp, you don't hear of that many corps on the recruitment forum asking for monthly membership fees which directly affect the player, it's normally raised by a corp tax. Granted if you rat you then contribute to the tax bill, but that's no different than being in an empire corp with tax.
The problem with nullsec (again looking at the recruitment forums) is it's nearly all PvP which is an isk sink, ships get assploded and need to be replaced, and not much industry goes on, I could be (and quite often am) wrong about this, but you don't often see industry corps recruiting for nullsec.
There is huge potential to make isk in null but there's the higher risk of losing it in logistics if you do it wrong (you do scout before you jump don't you? )
Maybe empire could do with a subtle nerf, but how do you do that, everything has a 'state tax' which you can't avoid paying? that would create a small isk-sink
As for increasing manufacturing costs, what would that achieve, prices would go up eventually to accommodate this so the manufacturer would still make the same profit, but the buyer would end up paying more for it, so yeah another minor isk-sink
On the other hand, you don't generally find Million Isk bounties on rats in the belts in empire, so you could make more money by smacking F1-F8 and waiting a few seconds for a million isk, and the empire manufacturer is busy playing the 0.1 isk game to scratch a living trying to sell stuff.
I'm not knocking null, I lived there for plenty of time, I'm not knocking empire, I live there at the moment, but their does need to be fairness in whatever nerfing is done.
|

Abu Tarynnia
Abu Tarynnia Corporation
71
|
Posted - 2013.01.02 09:18:00 -
[15] - Quote
Frank Otichoda wrote:So, what are the ISK sinks of eve? Things that completely take ISK out of the game. For a while I've always considered ship loss as an ISK sink but it really isn't. It takes the minerals out of the game, but the isk you used to buy it went to someone else...
So what things in eve actually take ISK out of the game?
None since there is always ISK coming from 'outside' there is no real sink and therefore no real sandbox. Roids spawn every now and then bringing new minerals to the universe, new missions (being amarr I not even pay ammunition .. for the lower levels), PI just generates after the first investment of some ISK, scouting .. salvaging ..... There is only input but no output ... so EVE's slow death is because is drowning in ISK :)
Purposed sinks: - Roids only spawn over a week (better over a sub-period) - missions where you can actually loose a ship - fees for everything you do short of being on (player)own(ed) station - taxes that not depend on standing - stop of using PLEX .. just remove
And yes I know .. now the flame wars begin  YOU CANNOT HAVE MY STUFF!!!! |

Alavaria Fera
GoonWaffe Goonswarm Federation
3136
|
Posted - 2013.01.02 09:25:00 -
[16] - Quote
Emma Royd wrote:The problem with nullsec (again looking at the recruitment forums) is it's nearly all PvP which is an isk sink, ships get assploded and need to be replaced, and not much industry goes on, I could be (and quite often am) wrong about this, but you don't often see industry corps recruiting for nullsec. There is huge potential to make isk in null but there's the higher risk of losing it in logistics if you do it wrong (you do scout before you jump don't you?  ) If you mean in terms of producing things, it's cheaper in highsec, definitely you can use station slots very cheaply.
Now jump freightering. Yes, it can be trouble sometimes, but a good jump freighter pilot can bring in tons of hulls. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frank Otichoda
HappyGoLucky Mining Co
0
|
Posted - 2013.01.02 09:27:00 -
[17] - Quote
Ship loss doesn't take ISK out of the game. And mining roids doesn't create isk. The current isk sinks barely effect the isk faucets.yea there's more variety in sinks than faucets, but the amount the sinks do combined barely touch the combined faucets |

James Amril-Kesh
RAZOR Alliance
3050
|
Posted - 2013.01.02 09:31:00 -
[18] - Quote
Frank Otichoda wrote:Ship loss doesn't take ISK out of the game. Correct. Ship loss ADDS isk to the game.
Abu Tarynnia wrote:Purposed sinks: - Roids only spawn over a week (better over a sub-period) - missions where you can actually loose a ship - fees for everything you do short of being on (player)own(ed) station - taxes that not depend on standing - stop of using PLEX .. just remove
- Asteroid spawning has nothing to do with isk sinks or faucets. - See above. - More fees might work, depends on how they're done. - Same as with fees - PLEX is not an isk faucet, which your post here seems to indicate Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

TharOkha
0asis Group
480
|
Posted - 2013.01.02 09:34:00 -
[19] - Quote
Abu Tarynnia wrote:There is only input but no output ... so EVE's slow death is because is drowning in ISK :) Purposed sinks: - Roids only spawn over a week (better over a sub-period) - missions where you can actually loose a ship - fees for everything you do short of being on (player)own(ed) station - taxes that not depend on standing - stop of using PLEX .. just remove And yes I know .. now the flame wars begin 
It seems that you have no idea what isk sinks mean GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Thomas Gore
Blackfyre Enterprise
136
|
Posted - 2013.01.02 09:50:00 -
[20] - Quote
TharOkha wrote:Speaking of sinks, it would be much better if we reduce faucets, rather than increasing sinks. Remove NPC bounties and replace them with LPs.... problem solved.
I'm pretty sure this would work. Concord LPs instead of ISK bounties. Coupled with the fact that LP stores are also ISK sinks this change would be massive.
|

Lexmana
808
|
Posted - 2013.01.02 09:57:00 -
[21] - Quote
Thomas Gore wrote:TharOkha wrote:Speaking of sinks, it would be much better if we reduce faucets, rather than increasing sinks. Remove NPC bounties and replace them with LPs.... problem solved. I'm pretty sure this would work. Concord LPs instead of ISK bounties. Coupled with the fact that LP stores are also ISK sinks this change would be massive. It would be massive for sure but what would you do when all the liquid ISK in game has been sunk? Too much sink is in no way better than too much faucet. In fact, it is actually worse. |

Frank Otichoda
HappyGoLucky Mining Co
0
|
Posted - 2013.01.02 10:38:00 -
[22] - Quote
The faucets, even with having missions give more lp/less isk would still be adding more isk to the game then it takes, but would lessen the amount. Or maybe increase sinks over faucets until economy balances out.
Maybe make a "if you have (input amount) of isk you get taxed (input amount). LETS TAX THE RICH!!!! DOWN WITH THE RICH!!!
Ahem.... Sorry..... Evil Democrats... |

Abu Tarynnia
Abu Tarynnia Corporation
71
|
Posted - 2013.01.02 10:43:00 -
[23] - Quote
Frank Otichoda wrote:The faucets, even with having missions give more lp/less isk would still be adding more isk to the game then it takes, but would lessen the amount. Or maybe increase sinks over faucets until economy balances out.
Maybe make a "if you have (input amount) of isk you get taxed (input amount). LETS TAX THE RICH!!!! DOWN WITH THE RICH!!!
Ahem.... Sorry..... Evil Democrats...
+1 ... since I always struggle to get the next ship and test this and that I am usually short of money .. 1billion should be fine ;) Edit: I hope you only count account money .. not total value ... otherwise -1 !!!! YOU CANNOT HAVE MY STUFF!!!! |

Ottersmacker
Genos Occidere HYDRA RELOADED
326
|
Posted - 2013.01.02 10:46:00 -
[24] - Quote
transmogrification i just locked an open door.. strange, yet symbolically compelling. |

Thomas Gore
Blackfyre Enterprise
137
|
Posted - 2013.01.02 10:54:00 -
[25] - Quote
Lexmana wrote:Thomas Gore wrote:TharOkha wrote:Speaking of sinks, it would be much better if we reduce faucets, rather than increasing sinks. Remove NPC bounties and replace them with LPs.... problem solved. I'm pretty sure this would work. Concord LPs instead of ISK bounties. Coupled with the fact that LP stores are also ISK sinks this change would be massive. It would be massive for sure but what would you do when all the liquid ISK in game has been sunk? Too much sink is in no way better than too much faucet. In fact, it is actually worse.
As long as there are ways to make ISK (i.e. you gain more than you sink at any given activity), the amount of ISK in the game would never reach zero. Still, you are correct that it needs to balance out or items will become so expensive (in regards to liquid ISK at hand) that the market will stagnate and producing some items will become unprofitable.
However, the devs have all the power in their hand to both monitor the balance of ISK in the game and adjust the sinks and faucets. In short term the game would only benefit from losing total ISK from the market. There is just too much of it in the game.
|

Lexmana
808
|
Posted - 2013.01.02 10:57:00 -
[26] - Quote
Frank Otichoda wrote:The faucets, even with having missions give more lp/less isk would still be adding more isk to the game then it takes, but would lessen the amount. Or maybe increase sinks over faucets until economy balances out. Actually, making bounties completely payed out in LP instead would remove about half of all the ISK created in-game and make it a sink instead. It would create a negative ISK flow in EVE and eventually kill the game.
Interestingly, faucets and sinks should not be in absolute balance , because ISK that are stockpiled or left on in-active accounts act as a soft-sink. Though, it can upset the economy when people for some reason starts to release it and the velocity of money increase to cause inflation. |

Lolar55
Titan Core
61
|
Posted - 2013.01.02 11:11:00 -
[27] - Quote
Lvl 4 missions are isk sink too.Ppl in golems and tengus dying to rats ain't rare thing. |

Frank Otichoda
HappyGoLucky Mining Co
0
|
Posted - 2013.01.02 11:11:00 -
[28] - Quote
Oh, forgot another isk sink: Somer Blink... Lol jking
Lolar, how are golems and tengus dieing an ISK sink? |

Lexmana
808
|
Posted - 2013.01.02 11:12:00 -
[29] - Quote
Lolar55 wrote:Lvl 4 missions are isk sink too.Ppl in golems and tengus dying to rats ain't rare thing. That would make it an even bigger faucet due to insurance payout |

Brooks Puuntai
Brutor Tribe Minmatar Republic
991
|
Posted - 2013.01.02 11:40:00 -
[30] - Quote
Not this topic again.
-Switch HighSec missions to LP rewards only. -Reduce refining rates on highsec stations(so only 0.0 and 0.1-0.3 Lowsec can achieve 100% refine rate with skills) -Increase research/manufacturing costs in high sec by a marginal rate(2-5% increase) -Increase tax rates on market transactions, nothing astronomical though. -Reduce insurance payouts again. -Revert the anomaly nerf in 0.0, but reduce the bounty amounts and add more drops. to help make 0.0 more self-sufficient. -Add a tax to the bounty system.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2255
|
Posted - 2013.01.02 13:24:00 -
[31] - Quote
Tippia wrote:This post has been brought to you by GîÿC and GîÿV
Dirty Mac using hippie.
But I think you get the deposit back on courier missions, so wouldn't that be ISK neutral for the most part?
I guess if you're just counting failed Courier missions, it's a teeny sink (and I've gone and answered my own question). This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Tippia
Sunshine and Lollipops
12430
|
Posted - 2013.01.02 13:45:00 -
[32] - Quote
RubyPorto wrote:Dirty Mac using hippie.
But I think you get the deposit back on courier missions, so wouldn't that be ISK neutral for the most part?
I guess if you're just counting failed Courier missions, it's a teeny sink (and I've gone and answered my own question). Yes, it's that possibility that I want to account for GÇö you'll notice that it shows up both as a sink and a faucet.
In general, I'd say that it's better not to try to GÇ£balance outGÇ¥ faucets and sinks that are meant to come in pairs like that because there's always the chance that they don't. It's the same as with insurance: it is designed to be a faucet, and overall, that's what it is. This doesn't change the fact that you can easily sink a crapton of ISK into it and never get a single ISK out, thus it appears in both places.
It's less a list of what activity makes the ISK supply go up or down in general, but of what specific action causes a point increase or decrease in that supply. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2256
|
Posted - 2013.01.02 14:46:00 -
[33] - Quote
Tippia wrote:RubyPorto wrote:Dirty Mac using hippie.
But I think you get the deposit back on courier missions, so wouldn't that be ISK neutral for the most part?
I guess if you're just counting failed Courier missions, it's a teeny sink (and I've gone and answered my own question). Yes, it's that possibility that I want to account for GÇö you'll notice that it shows up both as a sink and a faucet. In general, I'd say that it's better not to try to GÇ£balance outGÇ¥ faucets and sinks that are meant to come in pairs like that because there's always the chance that they don't. It's the same as with insurance: it is designed to be a faucet, and overall, that's what it is. This doesn't change the fact that you can easily sink a crapton of ISK into it and never get a single ISK out, thus it appears in both places. It's less a list of what activity makes the ISK supply go up or down in general, but of what specific action causes a point increase or decrease in that supply.
See, there's the problem. I didn't see deposit repayment in the faucet's list.
Carry on, and ignore the illiterati. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Skorpynekomimi
352
|
Posted - 2013.01.02 15:06:00 -
[34] - Quote
PLEX is another big ISK sink. Buying a plex with ISK and adding it as game time takes a good half a billion ISK out the system. Buying one with $ and selling it just gives you someone else's ISK. |

Rengerel en Distel
Amarr Science and Industry
891
|
Posted - 2013.01.02 15:35:00 -
[35] - Quote
Skorpynekomimi wrote:PLEX is another big ISK sink. Buying a plex with ISK and adding it as game time takes a good half a billion ISK out the system. Buying one with $ and selling it just gives you someone else's ISK.
When you buy a plex from someone else, how exactly is that taking isk out of the system?
|

Tippia
Sunshine and Lollipops
12433
|
Posted - 2013.01.02 15:44:00 -
[36] - Quote
Skorpynekomimi wrote:PLEX is another big ISK sink. Buying a plex with ISK and adding it as game time takes a good half a billion ISK out the system. Buying one with $ and selling it just gives you someone else's ISK. No.
Aside from the transaction fees (which, granted, are decently large since it's such a high-volume high-price item), PLEX are completely economy-neutral. They neither add nor subtract ISK from the economy GÇö they just shuffle it around between buyers and sellers. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2257
|
Posted - 2013.01.02 17:16:00 -
[37] - Quote
Skorpynekomimi wrote:PLEX is another big ISK sink. Buying a plex with ISK and adding it as game time takes a good half a billion ISK out the system. Buying one with $ and selling it just gives you someone else's ISK.
You realize that those two sentences represent mutually incompatible ideas of how PLEX works, right? This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Ginger Barbarella
Caldari Provisions Caldari State
1050
|
Posted - 2013.01.02 17:20:00 -
[38] - Quote
I'd be curious if you "nerf hi sec!" idjuts considered things like the PI taxes and the cost of manufacturing T1 Meta 0 items for T2 manufacturing in your "added costs" mantra for high sec? Ya know, with the exception of a few items like drones, T1 meta 0 drops are over, now requiring their manufacture and adding to the cost calculations for T2 items that require them.
But then, you'll say this isn't enough. So once again, I've just wasted another 45 seconds of my life in a fail troll thread. Good job, Ginger.  "Blow it all on Quafe and strippers." -á --- Sorlac |

Tippia
Sunshine and Lollipops
12437
|
Posted - 2013.01.02 17:26:00 -
[39] - Quote
Ginger Barbarella wrote:I'd be curious if you "nerf hi sec!" idjuts considered things like the PI taxes and the cost of manufacturing T1 Meta 0 items for T2 manufacturing in your "added costs" mantra for high sec? Ya know, with the exception of a few items like drones, T1 meta 0 drops are over, now requiring their manufacture and adding to the cost calculations for T2 items that require them. GǪand they're so insignificantly small as to pretty much be a rounding error in the overall economy. You could increase them by a factor of 10 before they became significant. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Vincent Athena
V.I.C.E.
1495
|
Posted - 2013.01.02 17:29:00 -
[40] - Quote
Tippia wrote:: ........
- GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
......
This post has been brought to you by GîÿC and GîÿV
New to add: Removal of botted ISK.
Also its not clear these should be counted as sinks, although it is ISK that cannot be flowing through the economy: Permanently banned accounts (The account, characters and ISK still are in the database, just not accessible) and inactive accounts.
CCP has said the biggest single sink is the LP store. Thus an effective way to buff sinks is to buff the LP store. http://vincentoneve.wordpress.com/ |

Rath Kelbore
Eviscerate.
353
|
Posted - 2013.01.02 17:40:00 -
[41] - Quote
Thomas Gore wrote:Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.
Horrible idea imo. Everything should be produced by the players with an exception of a few items. Like BPO's and such. Increasing manu cost wouldn't make low cost goods any more profitable/unprofitable then they are already.
If it cost more to manufacture something the price of that thing would just raise if people wanted to make a profit. The fact that some people like to build things at a loss has nothing to do with the fees of manufacturing the items.
So, raising cost on manu slots could be a viable way to increase isk sinks. I plan on living forever.......so far, so good. |

Inxentas Ultramar
Ultramar Independent Contracting
245
|
Posted - 2013.01.02 17:50:00 -
[42] - Quote
Another reason why the NEX store is such a fail: would have worked wonders as an ISK sink. Take a random NEX item, make 10 different textures for it, and introduce it as an LP store item: I will guarantee you New Eden would be poor in it's entirety the next day, but at least everyone would wear a fancy tophat and entire corps would wear the same Quafe shirt.
I still want a cap that says "Chief Engineer"  |

Tippia
Sunshine and Lollipops
12437
|
Posted - 2013.01.02 17:52:00 -
[43] - Quote
Vincent Athena wrote:CCP has said the biggest single sink is the LP store. Thus an effective way to buff sinks is to buff the LP store. Well, it might the biggest single individual sink, but as a general category, NPC sell orders generally beats it. This might have changed with the revamped FW, but last they gave us any numbers, blueprints and skillbooks each accounted for roughly the same size sinks as the LP stores. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mathrin
Synthetic Solution Synthetic Systems
51
|
Posted - 2013.01.02 18:06:00 -
[44] - Quote
Less seeding needs to happen not more. A great asset of this game is the player driven market. Remove that and you hurt eve as a whole. |

mynnna
GoonWaffe Goonswarm Federation
79
|
Posted - 2013.01.02 18:15:00 -
[45] - Quote
Ginger Barbarella wrote:I'd be curious if you "nerf hi sec!" idjuts Nice ad hominem. I hear those encourage productive conversation.
Ginger Barbarella wrote: considered things like the PI taxes and the cost of manufacturing T1 Meta 0 items for T2 manufacturing in your "added costs" mantra for high sec? Ya know, with the exception of a few items like drones, T1 meta 0 drops are over, now requiring their manufacture and adding to the cost calculations for T2 items that require them. But then, you'll say this isn't enough. So once again, I've just wasted another 45 seconds of my life in a fail troll thread. Good job, Ginger. 
Well, let's take a 425mm Railgun for example, ever popular thanks to Rokh fleets. The T1 railgun who's "cost" you point out costs about 2.25m to build at ME25 and takes 8 minutes at PE0. A manufacturing job of them will cost 333 isk per hour (slots can cost more but only in the most heavily used of areas, so 333/hr is reasonable) and 1000 isk to install. Supposing we build 100 at once (because who builds just one railgun), the job will take 13.33 hours and cost 5438.89 isk total.
5438.89 isk, for a job whose input materials are valued at about 225 million. That's about .0024%, which is why I call it a rounding error.
Now, building the T2 railguns? Fiddling around with my tool it looks to be that the "optimal" way to build and invent them is to simply use no decryptor at all, so the build time per is 6.66 hours, for a total run time of 666 hours. Additionally, your BPCs are 10-runs, so we have to pay 10 install fees. Therefore, 666*333 + 10*1000 gives us 231,778 isk, for a production job whose total value of inputs is 400 million isk. That places our manufacturing fees at about .058% of input value, which adds to the previous .0024% to get .0604% in manufacturing fees paid to produce the entire line.
So, yes, I have considered those fees and they are still negligible. As I stated before, the entire sum of the isk sink that manufacturing fees represent is 9-15b/mo. You are thus correct - I am saying that it is not enough. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Stegas Tyrano
GLU CANU Open Space Consultancy
124
|
Posted - 2013.01.02 18:35:00 -
[46] - Quote
They should add more forms of ingame advertisement for corps. *shameless plug* INGAME ADVERTS FOR PLAYERS |

Aza Ebanu
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.01.02 19:29:00 -
[47] - Quote
Can CCP please move this thread to features and Ideas please? |

Glathull
Suicidal Panda Tears of Love and Death
37
|
Posted - 2013.01.02 20:03:00 -
[48] - Quote
Or better yet, just create a nerfing forum and let all the pointless bickering happen there. |

Cynter DeVries
Spheroidal Projections
422
|
Posted - 2013.01.02 22:06:00 -
[49] - Quote
Glathull wrote:Or better yet, just create a nerfing forum and let all the pointless bickering happen there. Buff ISK sinks!
CONCORD could charge a fine for environmental damage from shrapnel to anyone whose ship explodes. Your ship isn't supposed to explode in hi-sec, so it's your fault, right.  |

Zack Korth
The Deneveh Collective
170
|
Posted - 2013.01.03 01:41:00 -
[50] - Quote
A proper isk sink would take the money from the people that have the most, perhaps a tax on alliance leaders once they have a certain amount of people in there alliance, sure you can be TEST and blue everything in null, but it'll cost ya. ISK sinks that affect the poor people in EVE (yeah I know its they're fault) aren't necessary, those players are already poor. The entire concept should be pulling out of ISK pools, not pulling out of everyones puddles. |

Zanzbar
Legion of Tears
101
|
Posted - 2013.01.03 02:08:00 -
[51] - Quote
As I said in the last one of these, don't forget the rage quitters that leave without letting people haz their stuffs. |

James Amril-Kesh
RAZOR Alliance
3057
|
Posted - 2013.01.03 02:37:00 -
[52] - Quote
Zanzbar wrote:As I said in the last one of these, don't forget the rage quitters that leave without letting people haz their stuffs. Tippia already listed that. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
502
|
Posted - 2013.01.03 03:57:00 -
[53] - Quote
TharOkha wrote: Remove NPC bounties and replace them with LPs...
As ideas go, thats actually not that bad. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2261
|
Posted - 2013.01.03 05:47:00 -
[54] - Quote
Kitty Bear wrote:TharOkha wrote: Remove NPC bounties and replace them with LPs...
As ideas go, thats actually not that bad.
One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

DOUBLE DRAG0N
Straya. Scrapyard.
3
|
Posted - 2013.01.03 06:08:00 -
[55] - Quote
www.eve-bet.com is a pretty good isk sink |

mynnna
GoonWaffe Goonswarm Federation
87
|
Posted - 2013.01.03 16:26:00 -
[56] - Quote
RubyPorto wrote:Kitty Bear wrote:TharOkha wrote: Remove NPC bounties and replace them with LPs...
As ideas go, thats actually not that bad. One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things.
I know I proposed something along those lines, but it was in private.
It works pretty well when you drill into the numbers, though. LP redemption from missions is one of the biggest sinks in the game already, at about 5-6T/mo. Mission rewards and time bonuses are a faucet of similar size, so those already cancel. Meanwhile, the bounties faucet is in the vicinity of 25T/mo. I have no way to tell how much of that is nullsec ratting and how much of it is highsec missions, except to know that the number of rats killed in the busiest highsec regions exceeded that same number in the busiest nullsec regions by a factor of ten. Given the similarity of anomaly rats to mission rats, it wouldn't be unreasonable to say, hey, 90% of the bounties faucet comes from highsec.
But here, we'll assume it's merely half, and that 25T/mo remains accurate. If CCP were to make a pass on missions and remove bounties from all the rats, then replace them with LP at a ratio of 1000 isk:LP, then we've eliminated half the bounties faucet and the LP that replaces it counterbalances the other half (operating on the assumption that LP is redeemed in stores at a cost of 1000 isk/LP).
LP isn't always redeemed at that cost, faction items cost more or less, and the replacement ratio would have to be settled on based on whether CCP wanted to buff or nerf L4 income (if a mission runner can't get at least the replacement ratio in value for his LP, his income has been nerfed), but you get the idea - CCP can, with one stroke, neutralize the bounties faucet.
Whether it's the best way to do it is another matter, but that's something for their economist to decide. 
e: All numbers used in this post are courtesy of CCP DIagoras' old twitter feed, so they're about 9 months out of date at this point, but probably still representative, ie bounties are almost certainly still a double-digit isk faucet, etc etc. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Usagi Toshiro
Red Federation RvB - RED Federation
28
|
Posted - 2013.01.03 16:49:00 -
[57] - Quote
It's been mentioned before in older threads but deserves a mention here:
Ship Crews as an ISK sink.
Basic Idea:
Capsuleers can hire specialty crews for small bonuses. A random example could be Caldari Shield Technicians who provide x% boost to shield recharge or something similar. They would have a one time "substantial" hiring fee and then a regular upkeep fee. This would be a steady ISK sink.
Having seen the mention of removing NPC bounties for LPs, I would entertain that there could also be ship crews for LP, with either an LP or ISK upkeep. Or a hybrid, payable in LP, once you're out, ISK.
Basic crews could be lost with a ship, more advanced ones would have "clones" (a la soliders in D514) and could be assigned to the new ship. They would cost more of course.
**EDIT**
Give ships a "crew" module slot. Bigger ships get more. Frigates one slot, crusiers 2, etc. More filled crew spots = bigger sink. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2263
|
Posted - 2013.01.03 17:00:00 -
[58] - Quote
Usagi Toshiro wrote:Having seen the mention of removing NPC bounties for LPs, I would entertain that there could also be ship crews for LP, with either an LP or ISK upkeep. Or a hybrid, payable in LP, once you're out, ISK.
Basic crews could be lost with a ship, more advanced ones would have "clones" (a la soliders in D514) and could be assigned to the new ship. They would cost more of course.
1. Given that CCP is working to constantly reduce the amount of NPC influence in the market (and that this is a higher priority that removing ISK sinks, See: PI), how do you set up player manufacturing of the crews such that they remain an ISK sink? (Maybe just have the crew upkeep be the ISK sink, and the manufacturing be player operated, though that brings with it other issues of whether you have to pay upkeep on inactive crews and, if so, what happens to crews on market or in contracts, and what's stopping people from escaping the crew upkeep by keeping their crews locked away like that?).
2. Combat bonuses whose benefits are not lost when you lose your ship and cannot be stolen are bad, mmmkay. No clones for crews.
3. If you're introducing this as a way to create an ISK sink, why turn around and suggest removing the ISK sinky part?
Other than that, I think that crew slots could have some merit. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
506
|
Posted - 2013.01.03 17:09:00 -
[59] - Quote
RubyPorto wrote:Kitty Bear wrote:TharOkha wrote: Remove NPC bounties and replace them with LPs...
As ideas go, thats actually not that bad. One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things.
A bounty is a bounty is a bounty.
If bounties need to go in highsec, then they need to go everywhere else aswell. nerf all the sec's, not just 1, as that is unbalanced and biased and would contribute to poor gameplay.
There should be no distinction between Highsec, Losec or Nulsec other than what we the playerbase create. (well the scaling in value terms needs to stay ofc ) |

Usagi Toshiro
Red Federation RvB - RED Federation
28
|
Posted - 2013.01.03 17:16:00 -
[60] - Quote
RubyPorto wrote:Usagi Toshiro wrote:Having seen the mention of removing NPC bounties for LPs, I would entertain that there could also be ship crews for LP, with either an LP or ISK upkeep. Or a hybrid, payable in LP, once you're out, ISK.
Basic crews could be lost with a ship, more advanced ones would have "clones" (a la soliders in D514) and could be assigned to the new ship. They would cost more of course. 1. Given that CCP is working to constantly reduce the amount of NPC influence in the market (and that this is a higher priority that removing ISK sinks, See: PI), how do you set up player manufacturing of the crews such that they remain an ISK sink? (Maybe just have the crew upkeep be the ISK sink, and the manufacturing be player operated, though that brings with it other issues of whether you have to pay upkeep on inactive crews and, if so, what happens to crews on market or in contracts, and what's stopping people from escaping the crew upkeep by keeping their crews locked away like that?). 2. Combat bonuses whose benefits are not lost when you lose your ship and cannot be stolen are bad, mmmkay. No clones for crews. 3. If you're introducing this as a way to create an ISK sink, why turn around and suggest removing the ISK sinky part? Other than that, I think that crew slots could have some merit.
Valid points.
1) Crews are LP only for hire and ISK for upkeep.
2) Crews are lost when a ship goes *poof*.
3) Think of crews like rigs. Lost when replaced, can't be repackaged with a ship. As far as players trading them, that's not a sink nor faucet, that's redistribution of ISK already in system.
**EDIT**
Possibly have a skill tree for crews? Crews could have ranks, Basic, Advanced, Elite. Skillbooks are an ISK sink . This tied to the removal of NPC bounties paid in ISK and paid instead with LP would be a smooth system for pulling out ISK, available to a broad range of players.
Heh, maybe tie in a way for crews to perform better with Exotic Dancers and Quaffe in the hold? (Finally a use for them?) A morale upkeep if you will. |

Callic Veratar
Power of the Phoenix
309
|
Posted - 2013.01.03 17:59:00 -
[61] - Quote
It's very important to consider that the ISK faucets cannot be less than the ISK sinks. If more ISK is leaving than entering, gradually everything will come to a grinding halt as the economy collapses under it's own stress and there's no ISK left.
Being resourceful, those who stick around might switch to some form of barter system where a plentiful-but-difficult-to-obtain item becomes the prime currency, but it would be a mess.
At best, a portion of all ISK bounties could be converted to LP bounties, but removing them entirely could likely be cataclysmic.
The other option would be to introduce a finite money supply. Set all accounts equal to some massive number (1 Quadrillion?) and have NPC fees fluctuate based on how much money is left. Faucets and Sinks would need to dynamically rebalance over time to establish some form of equilibrium. Interesting idea, but likely far beyond the scope of the EVE economy. DirectX 11, it's not rocket appliance! |

Akita T
Caldari Navy Volunteer Task Force
1574
|
Posted - 2013.01.03 18:18:00 -
[62] - Quote
Taken from http://blog.beyondreality.se/ISK-faucets-sinks, which collected tweets and older dev posts
...
average stats for a single EVE day in mid-2012, in order of relevance and categorized by type
Market transactions: 9.33 trillion ISK (up from 5.85 trillion in 2010).
Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010)
Insurance sink/faucet pair F -> Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). S -> Insurance costs: 67.8 billion ISK (up from 43.02 billion in 2010)
NPC trade sink/faucet pairing F -> NPC buy orders: 337.4 billion ISK (n/a for 2010) -> out of which ~224bn ISK sleeper loot S -> NPC sell orders: 429.7 billion ISK (n/a for 2010), of which 244.8 billion went into skill books and 141.6 billion went into blueprints.
Sinks: LP store: 183.9 billion ISK (up from 135.3 billion in 2010). Broker fees: 63.8 billion ISK (up from 46.78 billion in 2010-¦). Sales tax: 56.5 billion ISK plus 7.53 billion in contract taxes (up from 42.2 billion in 2010-¦). Sovereignty bills: n/a (59.3 billion in 2010). Clone costs: 27.11 billion ISK (up from 20.2 billion in 2010). PI constrution: 15.64 billion ISK (up from 7.58 billion in 2010). Repair bills: 6.86 billion ISK (n/a for 2010). PI export tax: n/a (3.36 billion in 2010). PI import tax: n/a (290 million in 2010). http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

Katran Luftschreck
Royal Ammatar Engineering Corps
676
|
Posted - 2013.01.03 18:29:00 -
[63] - Quote
Abu Tarynnia wrote:- stop of using PLEX .. just remove
This would be hilarious to see, just because the flood of tears would be so epic that I'd have to start building an Ark.
PLEX is +25% profit over their regular subscriptions. Sadly, CCP too greedy for that to ever happen. In fact I'm surprised they haven't just gotten rid of subscriptions altogether and started forcing people to buy PLEX just so they can put another foot on the end of their yacht.
EvE Forum Bingo |

Akita T
Caldari Navy Volunteer Task Force
1574
|
Posted - 2013.01.03 18:35:00 -
[64] - Quote
Katran Luftschreck wrote:PLEX is +25% profit over their regular subscriptions. Sadly, CCP too greedy And also a huge financial liability on the books compared to a subscription, because it represents an unclaimed service with no expiration date for the moment in time it could get claimed, representing a potentially huge cashflow problem just waiting to manifest at the worst possible time. Also, it's just ~17% profit over regular 1-month subscriptions (it's higher compared to longer sub intervals, though, true). http://wiki.eveonline.com/en/wiki/User:Akita_T T2 BPO poll: https://forums.eveonline.com/default.aspx?g=posts&t=114789 Buying this: https://forums.eveonline.com/default.aspx?g=posts&t=147098 |

mynnna
GoonWaffe Goonswarm Federation
87
|
Posted - 2013.01.03 18:54:00 -
[65] - Quote
Kitty Bear wrote:RubyPorto wrote:Kitty Bear wrote:TharOkha wrote: Remove NPC bounties and replace them with LPs...
As ideas go, thats actually not that bad. One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things. A bounty is a bounty is a bounty. If bounties need to go in highsec, then they need to go everywhere else aswell. nerf all the sec's, not just 1, as that is unbalanced and biased and would contribute to poor gameplay. There should be no distinction between Highsec, Losec or Nulsec other than what we the playerbase create. (well the scaling in value terms needs to stay ofc  )
In general, there must be some isk faucets in the game, so removing all bounties everywhere is a very bad idea. His suggestion to commoditize isk and make it an export from nullsec is sound, but not the only route. Replacing only a portion of bounties in missions with LP would be just fine as well. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2266
|
Posted - 2013.01.03 19:33:00 -
[66] - Quote
Kitty Bear wrote:A bounty is a bounty is a bounty. If bounties need to go in highsec, then they need to go everywhere else aswell. nerf all the sec's, not just 1, as that is unbalanced and biased and would contribute to poor gameplay. There should be no distinction between Highsec, Losec or Nulsec other than what we the playerbase create. (well the scaling in value terms needs to stay ofc  )
1) Where did I suggest a nerf. Replacing Bounties with LP in Missions != a Nerf.
2) Show me where you have been calling for the many one sided nerfs to Nullsec income and livability to be rolled back.
3) Show me where you have been calling for the many one sided buffs to HS income and livability to be rolled back.
4) Why would NPC corps give LP for actions taken in random areas by random people not working on their behalf?
People aren't calling for HS to be nerfed "just for funzies," we're calling for it to be nerfed because we're sick of it being, objectively, the best place to make ISK for just about any activity not specifically prohibited in it (i.e. Supers, Cap Building, Moon Goo), due to the combination of nearly identical income to Null and nearly perfect safety (that takes no effort whatsoever to maintain).
That said, the "replace ISK bounties with LP" is not meant to be a nerf to HS. It's meant to reduce the inflationary pressure on the EVE economy. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
202
|
Posted - 2013.01.03 19:54:00 -
[67] - Quote
Emma Royd wrote: I'm not sure where a lot of the isk is coming from, I seem to remember that Incursions got their payout's nerfed a bit, but no doubt that was a big part of the isk generated when they were at full payout.
Soundwave came right out a while back with straight numbers saying that Incursions (at their peak) still didn't inject as much ISK as nullsec anomalies.
Also, the biggest ISK sink ever is being introduced next year: Dust514.
Currently there is no manufacturing for that game, and from what the dev's have said, its going to be a little while before they completely intertwine the two economies, but the straight transfer of ISK from EVE to Dust will be absolutely possible. And since everything in Dust is seeded from NPC orders, each suit/tank/rifle/grenade purchased, and then consumed, will remove ISK from the game. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Zack Korth
The Deneveh Collective
171
|
Posted - 2013.01.03 19:54:00 -
[68] - Quote
Callic Veratar wrote:It's very important to consider that the ISK faucets cannot be less than the ISK sinks. If more ISK is leaving than entering, gradually everything will come to a grinding halt as the economy collapses under it's own stress and there's no ISK left.
no, people with none leave the game, and a select few have trillions that they have no reason to spend, or if they do, it goes to other players who already have decent wallets. the main problem with this game is, if you wanna fly solo, have fun being poor, get a few hundred people together, and you don't even need to log in anymore, the money prints itself, works just like real life, only funner. |

Zack Korth
The Deneveh Collective
171
|
Posted - 2013.01.03 20:01:00 -
[69] - Quote
Katran Luftschreck wrote:Abu Tarynnia wrote:- stop of using PLEX .. just remove This would be hilarious to see, just because the flood of tears would be so epic that I'd have to start building an Ark. PLEX is +25% profit over their regular subscriptions. Sadly, CCP too greedy for that to ever happen. In fact I'm surprised they haven't just gotten rid of subscriptions altogether and started forcing people to buy PLEX just so they can put another foot on the end of their yacht.
hows that work? alot of people get plexes, make money on that money, then when its time to resub, buy another one. which doesn't rip into the massive isk pools at all, which are the main problem. in fact for all i know, it adds to them. |

mynnna
GoonWaffe Goonswarm Federation
90
|
Posted - 2013.01.03 20:33:00 -
[70] - Quote
Burseg Sardaukar wrote: Also, the biggest ISK sink ever is being introduced next year: Dust514.
Currently there is no manufacturing for that game, and from what the dev's have said, its going to be a little while before they completely intertwine the two economies, but the straight transfer of ISK from EVE to Dust will be absolutely possible. And since everything in Dust is seeded from NPC orders, each suit/tank/rifle/grenade purchased, and then consumed, will remove ISK from the game.
Dust is only an isk sink if players in Eve feel it worth their while to fund players in Dust. For that to happen, the integration between Dust and Eve has to go well beyond a decidedly optional interaction in Faction Warfare. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
565
|
Posted - 2013.01.03 20:37:00 -
[71] - Quote
RubyPorto wrote:...the "replace HS ISK bounties with LP" proposal is not meant to be a nerf to HS. It's meant to reduce the inflationary pressure on the EVE economy. Seeing things over the past 3 years has me convinced that bounds on mineral sources and mechanics tend to have a stronger influence on price inflation that isk injection/sinks. I really wish though that we could get more granular and detailed information regarding market performance though. Maybe then I could see what is being referred to here. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
428
|
Posted - 2013.01.03 20:58:00 -
[72] - Quote
Andski wrote:Frank Otichoda wrote:Isk comes from bounties, incursions, ( I want you say faction warfare but that's loyalty points, so more adding items to the game than isk), mission rewards. Think that may be it.
Could make incursions pay loyalty points instead of isk.
Maybe Concord requires a tax (like insurance). Depending on how much you pay determines how fast they respond. (100 mill a month for 1.0 sec speed, 10 mill for 0.6 speed, free for 0.5 speed) or I dunno, something along those lines. Insurance is a pretty big faucet too.
How can we decently call "Margin Trading" ?
So much isk ...  |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
428
|
Posted - 2013.01.03 21:04:00 -
[73] - Quote
Katran Luftschreck wrote:Abu Tarynnia wrote:- stop of using PLEX .. just remove This would be hilarious to see, just because the flood of tears would be so epic that I'd have to start building an Ark. PLEX is +25% profit over their regular subscriptions. Sadly, CCP too greedy for that to ever happen. In fact I'm surprised they haven't just gotten rid of subscriptions altogether and started forcing people to buy PLEX just so they can put another foot on the end of their yacht.
This is smoothly being done by nerfing the heck out of individual income for regular "farming" activities supposed to support your ability to explore and progress in game.
It's like most free fps's, you can get all the stuff for free but you have to work thousands more time to have it than the guy buying his credits to support his uber tr+ál+ál+á ASAP, some call that pay-to-win, but it's just a business model.
Welcome to your Eve Online retail version 
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mynnna
GoonWaffe Goonswarm Federation
92
|
Posted - 2013.01.03 21:20:00 -
[74] - Quote
Tyberius Franklin wrote:RubyPorto wrote:...the "replace HS ISK bounties with LP" proposal is not meant to be a nerf to HS. It's meant to reduce the inflationary pressure on the EVE economy. Seeing things over the past 3 years has me convinced that bounds on mineral sources and mechanics tend to have a stronger influence on price inflation that isk injection/sinks. I really wish though that we could get more granular and detailed information regarding market performance though. Maybe then I could see what is being referred to here.
This is true. Readily available materials with an extremely low barrier to entry to both acquire most of them (mining etc) and use any of them (various production skills) mean that the markets react to shifts in supply and demand far more than they do to traditional inflationary pressures such as a rise in money supply. In fact, if you look back over the old QENs and other resources, you see that the CPI (consumer price index, which is one of Doc E's favorite indicators of "inflation") is actually stable or even decreases throughout much of the game's history, with the handful of major shifts that do exist being easily explained by supply/demand changes. An excel file with the price indicies is available here.
Take a look at it and it sort of illustrates my point. Mid-2009 the CPI was hanging around 65, and then they nerfed Dyspro/Prom, which dramatically reduced the PPPI (primary producer price index). The effects are rather obvious in the CPI, but by mid-2010 Technetium prices started to take off again, pushing that back up, and CCP introduced Planetary Interaction as well. its effects are dramatically and immediately obvious on the SPPI (secondary producer price index), which includes the PI materials whose prices were increased a whole heck of a lot by PI. The SPPI goes from 71.9 in June to 101.9 by August. Meanwhile, even as the PPPI and SPPI hold steady from mid-2011 onward, you can see the MPI (mineral price index, the contents of which should be obvious) steadily climbs, driving up the CPI. The spike upon the removal of the drone regions is especially obvious.
Yet throughout the entire timeline, especially those periods during which the amount of isk in the game would have been increasing dramatically, there is no hyper-inflation to match. Indeed, from 2007 onward the CPI dropped considerably, and even today hasn't gone back beyond the 100-point it was at at the time. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

PalkAn4ik
The Scope Gallente Federation
2
|
Posted - 2013.01.03 21:34:00 -
[75] - Quote
The problem is the NPC government is being ran like the USA government where it just prints more money. What we need is some way for NPC pay outs to be funded by NPC taxes with a much smaller amount of created isk. |

Tauranon
Weeesearch
97
|
Posted - 2013.01.03 22:19:00 -
[76] - Quote
mynnna wrote:
It works pretty well when you drill into the numbers, though. LP redemption from missions is one of the biggest sinks in the game already, at about 5-6T/mo. Mission rewards and time bonuses are a faucet of similar size, so those already cancel. Meanwhile, the bounties faucet is in the vicinity of 25T/mo. I have no way to tell how much of that is nullsec ratting and how much of it is highsec missions, except to know that the number of rats killed in the busiest highsec regions exceeded that same number in the busiest nullsec regions by a factor of ten. Given the similarity of anomaly rats to mission rats, it wouldn't be unreasonable to say, hey, 90% of the bounties faucet comes from highsec.
But here, we'll assume it's merely half, and that 25T/mo remains accurate.
The market circulation of objects is done with isk and is many, many times the 25T monthly income. ie people seriously underestimate how much isk gets sunk in fees.
As a small fry ship maker, I used to circulate 3 bil 3x per week, and as that circulation was a full buy and sell, I effectively created 18B in transactions per week, or about 80B per month, for some 300mil in fees (of which 150mil is on my books).
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2269
|
Posted - 2013.01.03 22:55:00 -
[77] - Quote
Tyberius Franklin wrote:RubyPorto wrote:...the "replace HS ISK bounties with LP" proposal is not meant to be a nerf to HS. It's meant to reduce the inflationary pressure on the EVE economy. Seeing things over the past 3 years has me convinced that bounds on mineral sources and mechanics tend to have a stronger influence on price inflation that isk injection/sinks. I really wish though that we could get more granular and detailed information regarding market performance though. Maybe then I could see what is being referred to here.
That's not inflation, that's the costs in one sector going up. While ship Hulls and T1 items went up dramatically after the drone poo nerf, T2 modules (which use negligible amounts of Minerals) stayed pretty steady.
"Stuff that I buy is more expensive" doesn't necessarily indicate inflation. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2269
|
Posted - 2013.01.03 22:57:00 -
[78] - Quote
PalkAn4ik wrote:The problem is the NPC government is being ran like the USA government where it just prints more money. What we need is some way for NPC pay outs to be funded by NPC taxes with a much smaller amount of created isk.
CCP tried a closed economy like the one you propose when EVE first started. It didn't work. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Frostys Virpio
Caldari Provisions Caldari State
260
|
Posted - 2013.01.03 22:59:00 -
[79] - Quote
Sergeant Acht Scultz wrote:Andski wrote:Frank Otichoda wrote:Isk comes from bounties, incursions, ( I want you say faction warfare but that's loyalty points, so more adding items to the game than isk), mission rewards. Think that may be it.
Could make incursions pay loyalty points instead of isk.
Maybe Concord requires a tax (like insurance). Depending on how much you pay determines how fast they respond. (100 mill a month for 1.0 sec speed, 10 mill for 0.6 speed, free for 0.5 speed) or I dunno, something along those lines. Insurance is a pretty big faucet too. How can we decently call "Margin Trading" ? So much isk ... 
Technically, all trade on the market is a sink because of tax paid which remove ISKs from circulation. Noone ever geerate any ISK in the game with margin trading. |

mynnna
GoonWaffe Goonswarm Federation
92
|
Posted - 2013.01.03 23:52:00 -
[80] - Quote
Tauranon wrote:mynnna wrote:
It works pretty well when you drill into the numbers, though. LP redemption from missions is one of the biggest sinks in the game already, at about 5-6T/mo. Mission rewards and time bonuses are a faucet of similar size, so those already cancel. Meanwhile, the bounties faucet is in the vicinity of 25T/mo. I have no way to tell how much of that is nullsec ratting and how much of it is highsec missions, except to know that the number of rats killed in the busiest highsec regions exceeded that same number in the busiest nullsec regions by a factor of ten. Given the similarity of anomaly rats to mission rats, it wouldn't be unreasonable to say, hey, 90% of the bounties faucet comes from highsec.
But here, we'll assume it's merely half, and that 25T/mo remains accurate.
The market circulation of objects is done with isk and is many, many times the 25T monthly income. ie people seriously underestimate how much isk gets sunk in fees. As a small fry ship maker, I used to circulate 3 bil 3x per week, and as that circulation was a full buy and sell, I effectively created 18B in transactions per week, or about 80B per month, for some 300mil in fees (of which 150mil is on my books).
Or we can go with actual numbers.
Quote:81.9bn spent on transaction taxes, 95.9bn on broker fees. Player owned stations earned their owners 6bn in broker fees. One day.
Quote:According to my data, 18th Oct 2010: Broker fee -46.78bn ISK (also +3bn isk, to outpost owners), -42.2bn ISK Trans tax. Another day.
Quote:1.98tn ISK spent on broker fees in Jan 2012. 1.75tn ISK spent on transaction taxes in Jan 2012. A whole month, although that first number would include fees to outpost owners which obviously aren't sunk. Subtract a couple hundred billion on account of that.
My point is that while fees and taxes are undeniably in the top 5 isk sinks by size (Diagoras even said so) they're not as big as you think they are and pretty damn miniscule compared to faucets, especially the bounties faucet. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Larka Minayin
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.04 00:23:00 -
[81] - Quote
At the fanfest, CCP stated that they wanted to make POS's something that everyone, from the solo miner, to the roaming pirate, to the major alliance would want, and scale accordingly. Hence, use THEM as the ISK sinks.
So, first, imagine that all the refining in NPC stations is made uniformly 15~30%, and manufacturing and research fees were made astronomical. Allow easily accessible, though still costly, modules to small POS's that would be able to get to perfect refining, or do research effectively, etc.
Additionally, this gives people a reason to actually leave NPC stations, especially if you are able to dock at a POS (which can explode). |

mynnna
GoonWaffe Goonswarm Federation
92
|
Posted - 2013.01.04 00:52:00 -
[82] - Quote
Larka Minayin wrote:At the fanfest, CCP stated that they wanted to make POS's something that everyone, from the solo miner, to the roaming pirate, to the major alliance would want, and scale accordingly. Hence, use THEM as the ISK sinks.
So, first, imagine that all the refining in NPC stations is made uniformly 15~30%, and manufacturing and research fees were made astronomical. Allow easily accessible, though still costly, modules to small POS's that would be able to get to perfect refining, or do research effectively, etc.
Additionally, this gives people a reason to actually leave NPC stations, especially if you are able to dock at a POS (which can explode). Funny, I wrote about exactly that idea a few weeks ago.  You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
565
|
Posted - 2013.01.04 00:59:00 -
[83] - Quote
RubyPorto wrote:Tyberius Franklin wrote:RubyPorto wrote:...the "replace HS ISK bounties with LP" proposal is not meant to be a nerf to HS. It's meant to reduce the inflationary pressure on the EVE economy. Seeing things over the past 3 years has me convinced that bounds on mineral sources and mechanics tend to have a stronger influence on price inflation that isk injection/sinks. I really wish though that we could get more granular and detailed information regarding market performance though. Maybe then I could see what is being referred to here. That's not inflation, that's the costs in one sector going up. While ship Hulls and T1 items went up dramatically after the drone poo nerf, T2 modules (which use negligible amounts of Minerals) stayed pretty steady. "Stuff that I buy is more expensive" doesn't necessarily indicate inflation. That wasn't a "Stuff that I buy is more expensive" observation, but rather a "What is negative market influence that this conversation is trying to avoid"? Every effect presented seems to have other causes readily available to attribute to it.
There are a good number of suggestions, including your own quoted, that would cause a great deal of change in the way isk is generated and moved. I'm simply trying to understand what the endpoint is if we do nothing. What is the disaster that we are trying to avert? And why hasn't it happened already (or has it)? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2270
|
Posted - 2013.01.04 01:55:00 -
[84] - Quote
Tyberius Franklin wrote:That wasn't a "Stuff that I buy is more expensive" observation, but rather a "What is negative market influence that this conversation is trying to avoid"? Every effect presented seems to have other causes readily available to attribute to it.
There are a good number of suggestions, including your own quoted, that would cause a great deal of change in the way isk is generated and moved. I'm simply trying to understand what the endpoint is if we do nothing. What is the disaster that we are trying to avert? And why hasn't it happened already (or has it)?
Basically, we dislike inflation. The primary cause (and only really significant long term cause) of inflation is an increase in the money supply.
EVE's monetary supply is increasing by a tremendous amount every month with little if anything regulating it (Ripard Teg had a theory that CCP allowed FW Plexing to go on as long as it did because of the staggering amount of ISK it was sinking out of the economy).
There's no definite "the earth blows up" cliff or anything. The market basket will simply slowly get more and more expensive, making it harder for newbies to get started, and make everything more expensive for those on fixed incomes (anyone whose income relies on an ISK Faucet). This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Tippia
Sunshine and Lollipops
12460
|
Posted - 2013.01.04 02:12:00 -
[85] - Quote
RubyPorto wrote:EVE's monetary supply is increasing by a tremendous amount every month with little if anything regulating it (Ripard Teg had a theory that CCP allowed FW Plexing to go on as long as it did because of the staggering amount of ISK it was sinking out of the economy). It's not a bad theory, and it kind of highlights why this whole notion of making missions pretty much entirely LP-based has some merit (of course, there are additional merits to that idea, but that's the really big one). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Tauranon
Weeesearch
97
|
Posted - 2013.01.04 06:03:00 -
[86] - Quote
mynnna wrote:Quote:81.9bn spent on transaction taxes, 95.9bn on broker fees. Player owned stations earned their owners 6bn in broker fees. One day. Quote:According to my data, 18th Oct 2010: Broker fee -46.78bn ISK (also +3bn isk, to outpost owners), -42.2bn ISK Trans tax. Another day. Quote:1.98tn ISK spent on broker fees in Jan 2012. 1.75tn ISK spent on transaction taxes in Jan 2012. A whole month, although that first number would include fees to outpost owners which obviously aren't sunk. Subtract around 5-8% on account of that, if the daily numbers are any indication. My point is that while fees and taxes are undeniably in the top 5 isk sinks by size (Diagoras even said so) they're not as big as you think they are and pretty damn miniscule compared to faucets, especially the bounties faucet.
Its what, 8% of your estimated faucets, and you think there are 5 such faucets, so 40% is clearly being sunk monthly. In any case the transaction fees clearly demonstrate the size of the "isk working set" that actually denotes the prices of things, and those fees would rise in direct proportion to any increase in the size of the working set (Inflation or greater activity amount).
Yes the amount of isk being stored on the server increases each month, but that does not matter unless the working set grows.
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