| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Grimpak
|
Posted - 2005.06.09 16:00:00 -
[1]
now all of you might already saw the new trend of going "all damage" and all that, making tanking, in several situations, not that useable (gank setups, ect).
now my idea is not to nerf the stacked dmg mods (imho they are fine as they are... prolly a fine tuning here and there, but fine, but to boost (not that much.. prolly range of the 5 to 10%) the overall tanking (whether is it shield or armour) modules, probably coupled with the hp changes?
yeah I know.. silly, but I posted this here cuz since i'm a nullity at math , I prefer to someone do the maths for me.
reward? I get the flames
anyways, any help could be enough. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Vathar
|
Posted - 2005.06.09 16:25:00 -
[2]
First, I tend to be for the nerfing of stacked mods (2-3 could be stacked usefully, but more should be useless) because it would spare us from meeting always the same setups (on a second thought, it would probably only change the flavour of the month)
And boosting tanking won't help in fleet battles, coz when you're called primary, even having twice the hitpoints can POSSIBLY allow you to warp out in structure instead of ending up in your egg.
Now when it comes to smaller engagemens where tanking can be of some use ... but aren't we supposed to get skills to boost shieldtanking soon? ____________
Space Shaman
Don't take life seriously, you'll not survive it anyway
(\_/) (O.o) (> <) yay, got my bunny too !! |

Grimpak
|
Posted - 2005.06.09 16:31:00 -
[3]
think it's for reducing shield tanking cap consumption.
and yes, in fleet battles, tanking is useless.. no tank can handle the combined fire of 10 BS'es.
what i'm trying to say thou, is improve the tanking itself. just a tiny bit thou, so that balance is not throwed out the window. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Meridius
|
Posted - 2005.06.09 16:37:00 -
[4]
Well lets see.
There are tech 2 guns that do more damage and have a specialization skill that increase that damage even more.
There is no tech 2 specialized defenses, just reps and boosters that are better then t1 but have a lot higher fitting requirements.
Damage mods don't need ******* nerfing, tech 2 defense and related skills need to come out.
________________________________________________________
|

Grimpak
|
Posted - 2005.06.09 16:42:00 -
[5]
Edited by: Grimpak on 09/06/2005 16:41:49
Originally by: Meridius Well lets see.
There are tech 2 guns that do more damage and have a specialization skill that increase that damage even more.
There is no tech 2 specialized defenses, just reps and boosters that are better then t1 but have a lot higher fitting requirements.
Damage mods don't need ******* nerfing, tech 2 defense and related skills need to come out.
kinda like I said then: boost the tanking instead nerfing the dmg mods. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Siroc
|
Posted - 2005.06.09 17:14:00 -
[6]
Originally by: Meridius Well lets see.
There are tech 2 guns that do more damage and have a specialization skill that increase that damage even more.
There is no tech 2 specialized defenses, just reps and boosters that are better then t1 but have a lot higher fitting requirements.
Damage mods don't need ******* nerfing, tech 2 defense and related skills need to come out.
/signed
|

Cycerin Strikebeam
|
Posted - 2005.06.09 21:23:00 -
[7]
Signzored!
|

keepiru
|
Posted - 2005.06.09 21:55:00 -
[8]
If i remember from a one the last dev chats, hammer said soemthing along the lines of "damage is too high atm".
They've already boosted passive plates/extenders on SiSi, i think we can expect t2 defense items Soon.  -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
|

Maxine Stirner
|
Posted - 2005.06.09 23:02:00 -
[9]
1)More hp isn't going to do anything for frigs or cruisers. 2)There are no pursuit mechanics available so you're just looking at greater reward for using wcs and total reliance on instas. 3)It just makes sentries easier to tank. 4)More effing range on battleships? They hit everything anyhow! I guess everyone'll be wanting damage stacking mods to contribute more to tracking so that geddon snipers and scorp escorts can hit pods more easilly and still fit 2 or 3 wcs..
You get an F plus for effort.
Sorry, I am not usually so mean. It's nothing reflecting you personally, but I think the direction of your suggested adjustments make no sense at all and I can't think of a nice way to say it.
Locking Times Evil Asteroids |

MutationZ
|
Posted - 2005.06.09 23:45:00 -
[10]
I think it makes sense, gee the dev's are even slowly moving in that direction.
Your garbled thesis 3 times a day are what make no sense. I could say uncharitable things about them.
|

akrotor
|
Posted - 2005.06.09 23:51:00 -
[11]
NO NO MOORE NERFING !!!!!!!!!!!!!!!!!!!!
|

Grimpak
|
Posted - 2005.06.10 20:12:00 -
[12]
Edited by: Grimpak on 10/06/2005 20:14:24
Quote: 1)More hp isn't going to do anything for frigs or cruisers.
while it's true that increasing hp won't do that much for frigs nor cruisers, what I mean was increasing tank effectiveness, IE make armour/shield reppers giving more HP per cycle, while maintaining the cycling time.
Quote: 2)There are no pursuit mechanics available so you're just looking at greater reward for using wcs and total reliance on instas.
instas are getting scrapped, but i agree in the wcs issue, althou i'm not seeing the point...
Quote: 3)It just makes sentries easier to tank.
in that I must agree, but it's also true that you can't make everybody happy.
Quote: 4)More effing range on battleships? They hit everything anyhow! I guess everyone'll be wanting damage stacking mods to contribute more to tracking so that geddon snipers and scorp escorts can hit pods more easilly and still fit 2 or 3 wcs..
sorry, but what do you mean by effective range? I said improving the armour/shield repairing modules, not increasing the total HP/targeting range.
anyways, dunno if the post was made to me or any other person in this thread, but I think you read it wrong?
[EDIT] eep! I shouldn't put the "hp increase" thingy. sorry, you were right in the hp increase part -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Darkwolf
|
Posted - 2005.06.10 22:01:00 -
[13]
Originally by: Meridius Damage mods don't need ******* nerfing, tech 2 defense and related skills need to come out.
Hear, hear! I want those passive shield resist boosting skills to come out - I even trained up Tactical Shield Manipulation 4 for them :P
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |