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Zentarion
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Posted - 2005.06.13 13:25:00 -
[31]
One could add a stat to ships on "max number of drones deployed", this would make the limit of how many drones a ship could deploy from the size of the dronebay - to the ships stats. Moreover this way, we could enlarge dronebays across the all ships so all could carry spare drones. This would have the dual purpose of making them more used, and allow for a more mixed loadout - which will be even more appreciated with the introduction of new dronetypes and tech2 drones.
In response to the kinds of drones I would love to see introduced, is: Salvage/loot drones: Making it faster to collect loot Repair drones: Lets give the shieldtankers a way to repair out of dock between combat EW drones: Low strength versions of tracking disruptors, jammers, scramblers, web, dampners etc. Boost drones: drones that boost your own ships stats like f.example lock range and speed Antimissil drones: a low chance to jam/kill missils
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Harisdrop
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Posted - 2005.06.13 13:33:00 -
[32]
Edited by: Harisdrop on 13/06/2005 13:33:52 Armor Repair Drones
R2D2 COOOOLLLLLLL
Make them Rocket Science skill reasearch!!!! --------------------------
Garsh ma it soo cool killing people in there space thingies |

pshepherd
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Posted - 2005.06.13 13:33:00 -
[33]
Edited by: pshepherd on 13/06/2005 13:33:34 more mining drones would be great, although i'd like enough drone space to be able to fit a full set of both mining and combat drones 
atm it seems only the dominix can do it, but it can only fit 6 DCM 2's unlike its bigger brother the megathron
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theRaptor
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Posted - 2005.06.13 13:34:00 -
[34]
Originally by: Zentarion One could add a stat to ships on "max number of drones deployed", this would make the limit of how many drones a ship could deploy from the size of the dronebay - to the ships stats. Moreover this way, we could enlarge dronebays across the all ships so all could carry spare drones.
Not really needed considering all decent drone ships have more bay then average player skill (drone interfacing III).
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

Kai Lae
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Posted - 2005.06.13 13:38:00 -
[35]
Originally by: Harisdrop Edited by: Harisdrop on 13/06/2005 13:33:52 Armor Repair Drones
R2D2 COOOOLLLLLLL
Make them Rocket Science skill reasearch!!!!
They're electronic engineering. Read the skill description it says it flat out. That's why I started 2 R&D agents in that field when it was "nothing easily predictable" because I was hoping this day would arrive.
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CCP Hammer
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Posted - 2005.06.13 13:48:00 -
[36]
Eraza: I read the forums as much as I get the chance to. So do many other devs. Sometimes I just don't like to post if I feel there is nothing to add or if it seems like posting on a certain subject is going to be seen as a promise that we're going to do one thing or another.
Zentarion: Fancy new drones that do different stuff would most likely be seen as tech 3.
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fairimear
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Posted - 2005.06.13 13:48:00 -
[37]
Edited by: fairimear on 13/06/2005 13:48:10
Warp point drones.
Special ability to provide short hop warp points.
The can be moved to targets beyond your lock range and provide a point to warp to after say 15 seconds of orbiting the target u want.
The warp in is random between 5km and 15km. the drones move at around 7500m/s in a line and orbit at 3km at around 200m/s they have from 500 - 2500hp depending on class with 5 classes for each level of the skill.
skills a 5x training so should be around 19days from lvl4-5.
I think this is a nice way of dealing with the sniper issues as the drones can be destroyed by smart bombs but if the sniper is a bit slow on paying atention he can be got at.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Chee
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Posted - 2005.06.13 13:52:00 -
[38]
Originally by: CCP Hammer Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
My first thought is that this drone improvement will cause some severe lag/blob issues. My second thought is that an Ishtar/Dominix could field an entire multipurpose group on its own, something usually takes several people, this makes me think it must be balanced delicately to keep it on par with each other. My third thought: The drones should indeed be able to do what ships can do but to a lesser degree (less EW strength, less bonus etc).
For the rest: AWESOME! id would love to see all of those added to the game.
Addition for other drones: Missile Drones and Point-Defense drones (defendermissile-drones?) Signature Reduction drones (those drones swarm around the ship projecting a field around the ship that makes it harder to target: less signature) the opposite of that: Painter Drones Suicide drones (selecting attack will cause the drone to chase it target down and destruct when close enough, basically it turns itself in a missile) Ice Mining drones?
just some thoughts!
Chee
Its not enough to succeed. Others must fail. |

Zentarion
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Posted - 2005.06.13 14:05:00 -
[39]
Not really needed considering all decent drone ships have more bay then average player skill (drone interfacing III).
True, but the intention was not to change the amount of drones a ship deploy - but rather make it possible to enlarge the dronebay so you could carry spare drones. F.example the thorax, an idea would be to let it max field 8 drones (no change from todays 8xheavies) but carry 16 heavy drones. The main problem with drones today is that moreoften the amount of drones you carry is the amount you can deploy - you loose one and you are low on firepower.
If more dronetypes are implemented, having room for more drones without changing the amount of drones one can use at any given time would be a good step to make drones more used... and a bit more reliable in 0.0. I am not asking to change the amount we can use, but just allowing spares to be carried in the dronebay.
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Karazaan
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Posted - 2005.06.13 14:08:00 -
[40]
Edited by: Karazaan on 13/06/2005 14:08:54 Let's not forget the spy drone!
The one you give the order not to attack, but to attach to a ship... invisible to the owner of the target ship, removed only by repairing the ship. I could simply show where the ship is at all time it is there, could have a 2 days timer for example before it disapear (ajustable timer) and could appear in the scanner screen as the moon results so you can 'consult' it.
Having him do some nasty effect on demand like reducing repair ability would be nice yet that might be sligly too powerfull making it an ultra drone everybody would want. Better stick to one function unless you have many different drones that can attach to the target and stay there.
Also, we could have a defense shield drone. That one would only work in pack of 4, they orbit your ship and when you tell them to activate defense, they position themselves around your ship (at equal distance) and activate an invulnerable shield that will last, ahem, 10 seconds. Then they self-destruct. So if the enemy spot them, they could fire on them first (easy to kill) but once they activate, the effect last until the timer is up. My ideas would be to help against gank and yet not make a ship with 3 or 5 pack of thoses to be invulnerable (timer need to be short).
And, how about jamming drone, theses drone when activated upon an enemy screw up the reading of cap/shield/armor/speed. So the affected ship owner cannot read them as they are disabled. Sure it could be exploitable if someone modify the client exe so the server would need to send wrong value to the client :) They could affect only one readout, selectable or not. |

MrJensen
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Posted - 2005.06.13 14:23:00 -
[41]
Sweet reading Hammer. All ideas after your post, looks good in my eyes  But please introduce new skills with the new drones and hard skill req for tech 2. A general hard sp wise specialice tree will keep them from being over powered.
Instead of using Drone space as a limit factor you should have a value for "amount of XL\L\M\S drones controllable in space pr. ship type" eks. Dominix MDIS(max drones in space) 15\17\20\20 (leaving room for the 15-20 drone skill your gonna give us:P) Apoc MDIS 4\10\12\14 Mega MDIS 4\10\12\14 Arma MDIS 2\5\7\10 etc. This way ships could carry more drones in bay without being able to launch them all at once, and the drone skills could be in more use for all factions.
Typing\cheap brain\Crazy eyes may make this post non understandable Regards MrJensen
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Hulemand
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Posted - 2005.06.13 14:28:00 -
[42]
CCP Hammer, could you maybe tell us what R&D fields will R&D fields that will give out tech II drones?
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Siri Danae
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Posted - 2005.06.13 14:29:00 -
[43]
Originally by: CCP Hammer Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
I'd like to see specialized drones along two different lines: utility and advanced combat:
Utility could be things like armor repairers, shield boosters, defenders and salvage drones. The repair and defense varieties could protect all members of a gang.
Combat drones with webber, energy drain and jammers would be a great boon to drone pilots. The webber would be my first priority, since its the most valuable in npc hunting.
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Frank Horrigan
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Posted - 2005.06.13 14:31:00 -
[44]
Insta jump bookmark making drone ROFL 
Ammo Drone ( This drone goes into a station or pos hanger and grabs you some more ammo, or perhaps builds it on sight with ship wreckage )
Warp core stabilizing drone (This drone flys to the target and boosts him say 0.25 warp core strength, perhaps to let a friend get away, or even use them on yourself, but then you would leave the drones behind )
Spy drone ( This drone can be launched at a point in space, it has very low hp like 100 total, You warp off to somewhere else and it can show you whats going on in that area by way of video feed.. or something.. )
ANTI MISSLE DRONES! (dont think this needs a description)
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
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Vlad Karamazov
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Posted - 2005.06.13 14:35:00 -
[45]
Please fix the AI first. There is something basicly wrong with the targeting of all AI dependant player modules. Drones , FoFs and Automatic Targeter all are prone to targeting everything but the ships that are attacking you. All the modules do it in the same style. There must be some bit of code which they all use that needs redoing. Plese look at that.
If one heavy is 50k then 8 of them are around 400k. So I leave behind 400k everytime I am forced to warp away in thorax. In Domi its worse. But that is not too bad. Worse is that i cant replace them without docking. All other weapon systems I can. I go to a can in SS and grab some ammo , booster charges , missiles. Drones can not be put into drone bay if they are in a can. I can spam the SS with lots of drones just hanging in space. Hoewer I dont think that is good solution especialy server wise. I am sure that 50 drones per each dominix user in system and 20 for thorax during a war lags the system. So this aspect of drones needs changing. Whats wrong with scooping drones in cans stright into the drone bay? And the Return and Scoop command - please do something there.
Drone love is a very old topic. They get stuck damn too often on each other. if drone bumps into another they should just fly in random directions for a second or so and resume previous course. That would untangle them quickly. Phaps decrease their colision radius. Or make them so they simply dont collide on each other. I do like the collision sometime tho - whe all the missiles navigate their way past my drone cloud - looks cool and helps if used corectly.
And more drone skills please: Drone speed Drone tracking Drone agilty Drone size - so you can fit that extra few (25% at lvl5 = 10 drones on thorax - would that be too powerful?) Drone AI - they could do more things or the normal things better/faster or chose their targets more sensible
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Finix Jaeger
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Posted - 2005.06.13 14:38:00 -
[46]
Quote: ANTI MISSLE DRONES! (dont think this needs a description)
Was just sitting here thinking the same. C&C Generals had lovely anti-missile drones. Repair/shield booster drones would be nice to have around.
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Alex Harumichi
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Posted - 2005.06.13 14:44:00 -
[47]
Edited by: Alex Harumichi on 13/06/2005 14:48:22
Originally by: CCP Hammer Hi,
I will agree that it has been a while since we've given our drone using friends any love. I'll be changing that in the next patches.
First off there has been a technological breakthrough that has allowed a massive miniaturization (is that an oxymoron?) in drone components. This has decreased drones sizes by 10x and allowed ship manufacturers to decrease drone bay size as well. IĈm not sure what they are using this extra space for; maybe to hold more pod goop? Anyhow, this change will help with looting drones as a single drone will no longer take up half your cargo bay.
Nice... but the single biggest complaint currently is the fact that drones cannot be given the "scoop to drone bay" order until they are *all* in range. This, together with the bugs that cause drones to get stuck on each other and/or otherwise move at snail pace makes them *very* frustrating to use.
Please implement the functionality we had in earlier times, i.e.: you can issue a "scoop to drone bay" (or "return and get scooped" :) order at any point, after which all drones will head back and each one will get scooped as soon as it gets into range.
This single fix will make a *lot* of drone users happy.
Oh, I'm not complaining about reduced size, it sounds like a good idea. But the above is the critical problem.
Quote:
Another nice change coming in next patch for drone users is the introduction of tech 2 drones.
Nice. Maybe my gazillion ips in drone skills will finally get good use :)
Quote:
Technically it should be possible for a drone to do anything a ship can do so IĈm interested in seeing what everyone here would like from drones. Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
I'd like to see: webber drones, scrambler drones, other EW drones, vampire drones. With those (or a subset), you could make specialized drone setups instead of them just being more damage. Oh, more damage is good, but sometimes it would be nice to have other options.
Oh, and currently light drones are maybe a bit underpowered. Not much, but a bit. Maybe a tiny boost would be in order?
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CCP Hammer
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Posted - 2005.06.13 14:44:00 -
[48]
Originally by: Hulemand Edited by: Hulemand on 13/06/2005 14:40:37 Edited by: Hulemand on 13/06/2005 14:31:17 CCP Hammer, could you maybe tell us what R&D fields will give out tech II drones?
I think we need defensive drones that help you overcome EW, rep drones, nos drones, spider drones :)
I'm not a very good researcher. TomB is a much better researcher than I am but at a guess I would say it's perhaps mechanical and electronic engineering.
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Hailla Sellasia
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Posted - 2005.06.13 14:58:00 -
[49]
I'd love to see *****ble drones.
Makes you love them more and care for them more.
t2 drones oh, I will dream of you.
p.s. they should look really evil, like Tie Fighters
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Lig Lira
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Posted - 2005.06.13 15:15:00 -
[50]
Originally by: Hailla Sellasia p.s. they should look really evil, like Tie Fighters
rofl 
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perl
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Posted - 2005.06.13 15:16:00 -
[51]
I think that atleast drone specalized ships such as the Ishkur, Ishtar and upcoming drone carriers should be able to warp with their drones deployed. To be fast and reliable as a combat vessel speed is of the utmost importance. The time it takes to scoop drones just dont cut it. Or atleast fix drones little mwd's from jamming and add a fancy "return to ship and autoscoop button" 
_______________________________________
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SUMZER0
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Posted - 2005.06.13 15:18:00 -
[52]
I agree that drones (as they are right now) are very underrated. By having a weapon that requires nothing other than space to haul them in this opens up many other options. I very well tanked Domi with 13-15 heavy drones can almost exclusivly rely on his drones to get the job done will webbing/ scrambling or jamming his oposition. the high slots are simple a nail in the coffin. I have used a Domi for sometime now and have blown up almost every other type of BS out thier.
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Ebedar
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Posted - 2005.06.13 15:23:00 -
[53]
I'd like to see vampire drones come in three sizes - light, medium and heavy - with the drone speed being comparable to the slowest of the combat drones in each class. They should suck cap when in range without the need to orbit (but NOT give that cap to the drone user).
In terms of the cap they take, that would be tricky to balance. Maybe have 5 drones of each class equivalent to one Nosferatu of that class (e.g. 5 Light Vampire drones would drain the same cap as one Small Nosferatu). It's difficult to know what would be balanced in that situation without having the ability to test it. With those figures, a Dominix user with maxed out skills would be able to field 15 Heavy Vampire drones, which would be the equivalent of using 3 Heavy Nos on the target (at up to 45km range) which may be a little overpowered...
I'd prefer to see one size of stasis drone, with each reducing the target's speed by 5%. A skill to increase that by 5% per level (i.e. 5 x 1.25 = 6.25% speed reduction by each drone with maxed skills) could also be introduced.
With those figures, a ship fielding 15 drones would slow the target down by 75% to 93.75% depending on skills, while ships limited to 10 drones would slow them down by 50% to 62.5% (bear in mind drone ships would then have to rely on turrets for damage instead, or reduce the number of stasis drones and throw in some combat drones). To balance these out, the drones could be fairly slow (maybe the same speed as a fast heavy drone, or a little faster). Again, testing would be needed to establish balance.
As for the state of the current drones, the poster who commented that we would be happier just being able to scoop drones to the drone bay even when all your drones aren't in range was spot on. And yes, light drones need to do more damage too.
My life in pictures:
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Cosmic Dragon
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Posted - 2005.06.13 15:32:00 -
[54]
Thank you Hammer for replying to my topic i like what i hear
I used to be gilent as i wanted to be a dron guy i personally belive that drones should be a viable alternative to standard wepons.
Heres an idea for the carrier remote controll module lets you controll a frig sized combat drone with a fish eyes view from it with a range of up to say for example 10 AU That way you can do some long distance fighting with say a covert ops frig fitted with a drone cpu so you can play with it like a drone ever watch the new series of enterprise with those remote controll romuan warbirds
I know the above idea is unlikely to be supported by ccp but it is a idea that makes sence in the eve universe.
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DarkFenix
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Posted - 2005.06.13 16:01:00 -
[55]
Edited by: DarkFenix on 13/06/2005 16:01:15 Drones I would like to see added:
Webifier drone (perhaps something like 10% speed reduction per drone)
Dampening drone (again something less than the actual module, perhaps 10% again)
Jamming drone (low jam str, perhaps 2 to all types, maybe racial jammer drones that do 4 to specific race, 1 to others)
Sensor boosting drones (ie. boosting your own sensors by a lesser value than normal sensor boosters)
Tracking boosting drones (same as above but for tracking and opt range)
Shield boosting drone (perhaps varying sizes of this to benefit different ships)
Armour repairing drone (again varying sizes)
Salvage drone (nothing so irritating as collecting loot in a bs, perhaps more expensive models move faster)
Energy vamp drones (again this would probably need various sizes to account for varying cap between ship types, something taking 5 cap would do nothing to a bs, whereas 50 would murder a frig)
Target painter drones (with same effect as the module but somewhat nerfed)
And of course tech 2 drones of the existing varieties.
I don't think warp disrupting drones are a good idea currently, would make it far too easy to scramble some1.
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slabby
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Posted - 2005.06.13 16:18:00 -
[56]
a ore hauler drone? could be handy to transfer ore from cargohold to station perhaps or to standby industrial ;-)
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Nafri
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Posted - 2005.06.13 16:19:00 -
[57]
problems with drones and enhancing drones:
Atm the BS are kinda balanced without taking drones into account, and even the dominix is a good 1vs1 BS, and with good skills it does really scary damage at close range.
When you enhance drones like this, I fear the dominix and all other drone using ships would have to suffer from the nerf bat in other terms.
People who suggest things like 10 drones on a thorax, please keep in mind that this game also needs some kind of PvP balance, Thorax is already the most powerfull cruiser out here, and can easily kill any other cruiser and some BS. Enhancing his drones without giving it another malus?? No way guys.
Same for the ishkur or ishtar, thy are good ships, very good ships after all. Enhancing them without hitting other stats, no good.
I think the new drones should be more didicated to help ships in things thy lack atm. We definitly need better anti frigate drones atm. Most drones are useless against frigates when you cant nosfer them. Drones should be a decent frigate defence for most BS/cruisers:
So best would be to introduce not more heavy drones and ³ber heavy drones. Make them more like specialized with skills enhancing tracking/speed and armor. More damage is not needed at all.
I would like to see medium nosferatu drones, which dont give yourself mor cap, but just the cap of enemy frigates so that thy have problems to keep mwding next to you. We dont need those drones to be a insta win button, like "muhaha, fear my 15 nosfi drones you %(%ş(%. Ill drain yo cap in 5 seconds little Raven!!
No sig today |

Earthan
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Posted - 2005.06.13 17:35:00 -
[58]
Edited by: Earthan on 13/06/2005 17:36:57 i think drones are really good safe one thing: the fact that a bs with one large smartbomb will own a dominix or ishtar from definition.Its really a win loose think , i dont think its a good situation.
I would really love to see some ability of drone ships to fight a smartbomb user.Maybe some class of drones who could operate at 10 km range from target and shoot ,while having little hp and doing less dmg?So the other ships would have to kill them one by one, not with smartbomb while of course the drones would be much waeker in hp and dmg compared to normal ones.
Stars, stars like dust, all around me.... |

Lilane
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Posted - 2005.06.13 17:38:00 -
[59]
Originally by: Nafri pPeople who suggest things like 10 drones on a thorax, please keep in mind that this game also needs some kind of PvP balance, Thorax is already the most powerfull cruiser out here, and can easily kill any other cruiser and some BS. Enhancing his drones without giving it another malus?? No way guys.
Actually, i think thorx drone bay should be reduced to 6 heavy drones only. And i'm a thorax user, maybe one of her best fan!
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Lilane
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Posted - 2005.06.13 17:41:00 -
[60]
Originally by: Earthan Edited by: Earthan on 13/06/2005 17:36:57 i think drones are really good safe one thing: the fact that a bs with one large smartbomb will own a dominix or ishtar from definition.Its really a win loose think , i dont think its a good situation.
I would really love to see some ability of drone ships to fight a smartbomb user.Maybe some class of drones who could operate at 10 km range from target and shoot ,while having little hp and doing less dmg?So the other ships would have to kill them one by one, not with smartbomb while of course the drones would be much waeker in hp and dmg compared to normal ones.
Hmmm.... i love when my opponents spoils his cap with the smartbomb, o h yeah! Then i just have to pop Wave#2 and wave good bye 
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