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Cosmic Dragon
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Posted - 2005.06.12 23:08:00 -
[1]
Ok compared to all other wepon systems drones are no good.
When will they get upgraded/fixed.
And will any devs give us any sneak peeks into waht changes are comming
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Latex Mistress
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Posted - 2005.06.12 23:27:00 -
[2]

After the nerfing of three sig's, Latex still won't give ISD what they really want...
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Thalanor
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Posted - 2005.06.12 23:27:00 -
[3]
they seem to work fine as long as you keep them alive. which isnt too difficult. ----------------------------------------------
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Zaintiraris
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Posted - 2005.06.12 23:33:00 -
[4]
Get different drones. They're all different and some flavors are much better. Like ogres take out slow stuff or immobile structures nicely, while an entire SWARM of hobs or acolytes do good things. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Hank
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Posted - 2005.06.13 00:35:00 -
[5]
I'm a fan of Praetors and Berserkers myself.
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Hllaxiu
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Posted - 2005.06.13 01:19:00 -
[6]
Originally by: Thalanor they seem to work fine as long as you keep them alive. which isnt too difficult.
lol - kind of hard when they're 43km out and moving back at 5m/s because they're stuck on each other....
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Pesht
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Posted - 2005.06.13 02:14:00 -
[7]
Edited by: Pesht on 13/06/2005 02:14:46 Drones will be extremely overpowered if they were equal to turrets or missiles simply because they require no power, no cpu, no cap, and they can be used totally indipendantly of a ships normal weapons, which means they're extra damage above and beyond the already good damage a ship does and at no penalty. If they were as good as turrets and missiles, non-drone ships would be totally feked over.
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infused
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Posted - 2005.06.13 02:46:00 -
[8]
I want to know what happened to the plans to introduce all the new drones that were announced about 6 months ago?
Would be nice for a dev comment on this 
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Sadist
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Posted - 2005.06.13 04:11:00 -
[9]
Edited by: Sadist on 13/06/2005 04:11:04
Originally by: infused I want to know what happened to the plans to introduce all the new drones that were announced about 6 months ago?
Would be nice for a dev comment on this 
No prob. U want a dev answer, you got it.
SoonÖ ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
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Aldanor
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Posted - 2005.06.13 05:05:00 -
[10]
Fight an ishtar then come back and say drones need a buff :/ |
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AlexK100
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Posted - 2005.06.13 05:39:00 -
[11]
drones are fine and they should not be compared to ther weapon systems as they are totally different .
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Maxine Stirner
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Posted - 2005.06.13 05:43:00 -
[12]
If better small drones are wanted, new larger, low tracking, anti-BS drones are needed too, mostly so that larger ships will have to choose between them to remain competitive.
Nothing wrong with a little drone love. Locking Times & Evil Asteroids |

Aziza
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Posted - 2005.06.13 05:59:00 -
[13]
Edited by: Aziza on 13/06/2005 05:59:34 I want EW and vamp drones. 
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Chee
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Posted - 2005.06.13 06:22:00 -
[14]
I dont think that drones need an 'upgrade', but they definatly need some finetuning, because they do suffer from weird 'bugs' sometimes and the drone interface could be enhanced too. Damage/tracking/cap etc I think is fine, dont touch that
Chee
Its not enough to succeed. Others must fail. |

Typherin laidai
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Posted - 2005.06.13 07:03:00 -
[15]
Please can we not make the Thorax any better 
Typherin Care Negotitation Expert level 5
Originally by: Eris Discordia *gives Typherin some loving*
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MrJensen
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Posted - 2005.06.13 08:16:00 -
[16]
I dont feel there is any need for better drones
directly, but if CCP wants "Droner" to be a
career option (like I do) they should release new
drone related skills (the existing ones was at 5
over a year ago )
+ modules so that people can focus and specialize in the area.
The current bugs must be fixed
Regards MrJensen
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LUKEC
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Posted - 2005.06.13 11:08:00 -
[17]
Originally by: Aldanor Fight an ishtar then come back and say drones need a buff :/
Unless all drones are left behind on battlefield of glory because one stupid MOFO got stuck in invisible space dust. Great yes if it works...
Drones should work like missiles... you fire them and don't care about them anymore, they should follow you in warp etc... Oh overpowered? Why really? Raven was overpowered ever since AFs & hacs were introduced... maybe next 6 months should be gallente revenge time.
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Vivus Mors
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Posted - 2005.06.13 11:21:00 -
[18]
you know contrary to many beliefs, Carriers are supposed to be ôsuper drone boatsöà
many insist that they will be used for toting player squadrons of frigates about, but the only hints thus far about carriers is that they will likely employ the yet to be introduced ôExtra Largeö or ôExtra Heavyö drone class which will either be a Carrier only toy, or just so large that they would be highly impractical for even a Dominix to tote about.
Also, if you noticed, on SiSi right now you can see that the devs have already tinkered with drones a little bit by making all drone bays 1/10th their normal size, and also ôshrinkingö drones to 1/10th of their normal size as well.
This to me means possibly two things.
First is that of course drones will be much easier to lootà how many times have you looted a single heavy drone and it practically swallows your cargo bay? Or at least chews a heck of a bite out of it.
Second, itÆs possible that if the devs have tinkered with one drone stat, others may be looked at as well, and other things involving drones may be addressed in the near futureà cough*missing*mining*drones*cough
Whether or not this will make it to Tranquility is uncertain, but I for one would love to see the size of drones shrunken a bit so that they are just a bit easier on the cargo bay when looting.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Vladimir Pushka
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Posted - 2005.06.13 11:36:00 -
[19]
I have been expecting a change to drones for several reasons.
1) With the ships that carry drones, there is usually little missle defence. That's poo.
2) Medium and heavy drones are still too expensive IMO. They are disposable and are pretty much ammo. Why then do I have to market a kidney to buy a heavy drone?
3) Drones are dumb. Lets face it, when I try scoop them to my drone bay, I can't see my ISK as being well spent when I have to wait 30 seconds for them to stop screwing around and get in.
4) Their limited orders make me wonder about the "drone interfacing" skill. Lets face it, 2 orders (attack and return and orbit) are pretty limited.
Anyway, thats my 2 cents worth. I feel they are underpowered, inflexible and penalties to ships that use them are too high. Hehehe, that said I still love my ishkur and vexor. I just wish they were a little meaner rather than a cool toy.
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Eyeshadow
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Posted - 2005.06.13 11:40:00 -
[20]
tbh, drones are the most undervalued and under appreciated combat aspect of EVE.
Once you have flown or faced an ishtar you will realise how good drones actually are, They just need to be used properly (using them at 43km is not smart)
Forums: Sharks - MC |
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TorquePSA
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Posted - 2005.06.13 11:51:00 -
[21]
I would love to see new drones and skills, but I'm not going to be greedy. I'd be happy if two things were addressed.
1) Make them stop getting stuck together and perform at the proper speed for thier attack and travel modes.
2) Stop wondering off half way to the target I assigned and attack something else after being repeatedly told not to. If this is a "feature" and the drones think they are looking out for my best interests, it would be nice to have two commands like 'attack' and 'defend'.
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CCP Hammer
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Posted - 2005.06.13 11:59:00 -
[22]
Hi,
I will agree that it has been a while since we've given our drone using friends any love. I'll be changing that in the next patches.
First off there has been a technological breakthrough that has allowed a massive miniaturization (is that an oxymoron?) in drone components. This has decreased drones sizes by 10x and allowed ship manufacturers to decrease drone bay size as well. IÆm not sure what they are using this extra space for; maybe to hold more pod goop? Anyhow, this change will help with looting drones as a single drone will no longer take up half your cargo bay.
Another nice change coming in next patch for drone users is the introduction of tech 2 drones. Yes, researchers have been hard at work on improving current drone technology and advances in materials sciences have allowed improvements in many drone performance areas. I hope my research agent is able to get me a patentable blueprint for one of those.
As you can see we havenÆt entirely forgotten about drone users. You can expect even more cool stuff in upcoming patches such as carriers which field fighters. There are also different types of drones on the drawing board that havenÆt been finalized such as repair drones and salvage drones. Technically it should be possible for a drone to do anything a ship can do so IÆm interested in seeing what everyone here would like from drones. Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
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F4ze
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Posted - 2005.06.13 12:07:00 -
[23]
Just a few things I'm thinking of:
different ranges on drones (slow drones with higher range) repair drones (so I can finally use that skill) salvage drones! yes please! web and scramble drones....I have my doubts o, and make drones able to shoot at pods too!
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Dionysus Davinci
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Posted - 2005.06.13 12:20:00 -
[24]
Edited by: Dionysus Davinci on 13/06/2005 12:25:41 Edited by: Dionysus Davinci on 13/06/2005 12:24:44 Edited by: Dionysus Davinci on 13/06/2005 12:22:47
Originally by: Eyeshadow tbh, drones are the most undervalued and under appreciated combat aspect of EVE.
Once you have flown or faced an ishtar you will realise how good drones actually are, They just need to be used properly (using them at 43km is not smart)
Problem is, if your a drone carrier. Need to haul ass out of battle and leave your drones behind. You are effectivly screwed. Espically if out in 0.0
Stasis drones. Sounds nice, but I would only let them shave off 25% of the speed.
I am sure the Tech II drones will be way overpriced at first, and noone will want to use them since it is so easy to loose them.
If only they could warp out as well. Maybe we would also have less drones clogging up the place.
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Finix Jaeger
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Posted - 2005.06.13 12:26:00 -
[25]
yeah, if we are to get warpscramble/stasis drones make them weaker than shipmounted modules. Give warpdisrupting drones 0,5 in strength and stasis 25%-30%, forcing you to use several of the same to be useful.
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Aldori Tesslar
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Posted - 2005.06.13 12:30:00 -
[26]
i don't think drones need a boosting, especially after the dev answer. However, the drone AI and UI definetely need a rework. Suggestions: 1) make a drone AI that doesn't get turned off everytime you are in gang. It shouldn't be THAT hard to "recognize" a gang-member, and not attack it. 2) Stop the drones from crashing into eachother all the friggin time. sure, 43km is maybe quite unrealistic, but 10km with stuck drones takes WAAAY too long. 3) Get us more drone commands. "Attack" "Launch drones and attack" "Attack all as gang"*kinda like the attack now, but the drones will all choose the same target after killing the initial target instead of spreading out*. "return and orbit" "return and scoop"*now why wasn't this included initially?* 4) let the "scoop" command be issued even tho not all drones are in range for scooping. *again i curse the 2 crashing drones 15km away from me*
Droneskills would be good, but i hope CCP will be careful not to add too many droneskills that give an increase in "drones controlled". Lags a bit much as it is already. Give us damageskills, range-skills, drone movement speed skills, and similar instead.
Just putting in my 2 cents, as a player addicted to drones.
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Eraza
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Posted - 2005.06.13 12:40:00 -
[27]
Edited by: Eraza on 13/06/2005 12:43:16 thanks for the responce hammer, it's always nice to see the devs are reading these posts :) drones getting smaller will be a big help, these days, i never take drones, unless i'm gathering mission loot, and am already in an indy :) it would be very nice of you not to remove all the extra drone bay from drone carryers, if they need to warp, like someone said, the drone carryer is in big trouble, without his drones..
webby drones: would be nice, but be careful, if they have too good webbys a group of them will slow anyone down to 0.1m/s max speed
warp scramble drones: same as webbys, but even more, as then very few will fit warp scramblers on their ships.. and a group of them will make stabs useless, no matter how many you have (mabey you should limit the webby and warp scramble drones to 1 max in space at a time)
loot and repair drones: yes please, as soon as last month :D
would it be possible to add drone with MISSILES, or any other such non-standard weaponry, even rocket drones would be uber
also, i really want to see named drones, like "type-r hobgoblin" or something like that, as loot from regular npcs
i would also love some captured rouge drones, with a very advanced AI, so you dont need to give them orders.. to balance it out, you could make them hard to control, and have a chance of them not returning to your ship, or even attacking you in the worst cases
and last but not least, please have rouge drone asteroids spawn in regular belts, as belt npcs, and have the rouge roid spawn some rouge drones, and make you need to kill the roid to stop them spawning.. hmm.. that could be a money spawn... well i'm sure you think of something to balance that, i just think rouge drones are a bit vasted on mission and complex only stuff :)
return the mines! http://oldforums.eveonline.com/?a=topic&threadID=190321&page=1 |

Ranger 1
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Posted - 2005.06.13 12:40:00 -
[28]
Lets not forget
Point Defense Drones (Anti-Missile)
EW Jamming Drones (Especially for the Gallante this makes sense)
Shield Booster Drones (Worthwhile for something other than Caldari to shield tank?)
Cap Booster Drones
Armor Repair Drones or simply Repair Drones that work on Hull as well as Armor
Navigational Drones (The swarm triangulates a targets warp trajectory, allowing pursuit)
Scanner Drones (To replace the current Scan Probe Launchers)
Kill the enemy, and break their toys. |

Lig Lira
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Posted - 2005.06.13 13:19:00 -
[29]
I want it all!
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Kai Lae
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Posted - 2005.06.13 13:22:00 -
[30]
Originally by: CCP Hammer
As you can see we havenÆt entirely forgotten about drone users. You can expect even more cool stuff in upcoming patches such as carriers which field fighters. There are also different types of drones on the drawing board that havenÆt been finalized such as repair drones and salvage drones. Technically it should be possible for a drone to do anything a ship can do so IÆm interested in seeing what everyone here would like from drones. Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
ALL of these please. However, vampire and webbing drones should ONLY BE TECH 2 (very important) otherwise the omgwtfpwnage will be, uh, ugly. They should also take like 10 morphite each or something so they're damn expensive. The Snuggly Pink Carebear Drones you've mentioned are actually mining drones, a mining drone 1 has been needed for some time and adding in a mining drone 2 that can mine high ends would be pretty damn useful. There should also be drone specialization skills like guns, so if you want to use them you need to do some training at least. These skills should add abilities to the drones such as more speed, or more drone range, or more drone damage w/ the T2 drones only (BTW why have you gone away from this pattern w/ the T2 missile launchers?)
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Zentarion
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Posted - 2005.06.13 13:25:00 -
[31]
One could add a stat to ships on "max number of drones deployed", this would make the limit of how many drones a ship could deploy from the size of the dronebay - to the ships stats. Moreover this way, we could enlarge dronebays across the all ships so all could carry spare drones. This would have the dual purpose of making them more used, and allow for a more mixed loadout - which will be even more appreciated with the introduction of new dronetypes and tech2 drones.
In response to the kinds of drones I would love to see introduced, is: Salvage/loot drones: Making it faster to collect loot Repair drones: Lets give the shieldtankers a way to repair out of dock between combat EW drones: Low strength versions of tracking disruptors, jammers, scramblers, web, dampners etc. Boost drones: drones that boost your own ships stats like f.example lock range and speed Antimissil drones: a low chance to jam/kill missils
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Harisdrop
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Posted - 2005.06.13 13:33:00 -
[32]
Edited by: Harisdrop on 13/06/2005 13:33:52 Armor Repair Drones
R2D2 COOOOLLLLLLL
Make them Rocket Science skill reasearch!!!! --------------------------
Garsh ma it soo cool killing people in there space thingies |

pshepherd
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Posted - 2005.06.13 13:33:00 -
[33]
Edited by: pshepherd on 13/06/2005 13:33:34 more mining drones would be great, although i'd like enough drone space to be able to fit a full set of both mining and combat drones 
atm it seems only the dominix can do it, but it can only fit 6 DCM 2's unlike its bigger brother the megathron
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theRaptor
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Posted - 2005.06.13 13:34:00 -
[34]
Originally by: Zentarion One could add a stat to ships on "max number of drones deployed", this would make the limit of how many drones a ship could deploy from the size of the dronebay - to the ships stats. Moreover this way, we could enlarge dronebays across the all ships so all could carry spare drones.
Not really needed considering all decent drone ships have more bay then average player skill (drone interfacing III).
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

Kai Lae
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Posted - 2005.06.13 13:38:00 -
[35]
Originally by: Harisdrop Edited by: Harisdrop on 13/06/2005 13:33:52 Armor Repair Drones
R2D2 COOOOLLLLLLL
Make them Rocket Science skill reasearch!!!!
They're electronic engineering. Read the skill description it says it flat out. That's why I started 2 R&D agents in that field when it was "nothing easily predictable" because I was hoping this day would arrive.
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CCP Hammer
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Posted - 2005.06.13 13:48:00 -
[36]
Eraza: I read the forums as much as I get the chance to. So do many other devs. Sometimes I just don't like to post if I feel there is nothing to add or if it seems like posting on a certain subject is going to be seen as a promise that we're going to do one thing or another.
Zentarion: Fancy new drones that do different stuff would most likely be seen as tech 3.
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fairimear
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Posted - 2005.06.13 13:48:00 -
[37]
Edited by: fairimear on 13/06/2005 13:48:10
Warp point drones.
Special ability to provide short hop warp points.
The can be moved to targets beyond your lock range and provide a point to warp to after say 15 seconds of orbiting the target u want.
The warp in is random between 5km and 15km. the drones move at around 7500m/s in a line and orbit at 3km at around 200m/s they have from 500 - 2500hp depending on class with 5 classes for each level of the skill.
skills a 5x training so should be around 19days from lvl4-5.
I think this is a nice way of dealing with the sniper issues as the drones can be destroyed by smart bombs but if the sniper is a bit slow on paying atention he can be got at.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Chee
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Posted - 2005.06.13 13:52:00 -
[38]
Originally by: CCP Hammer Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
My first thought is that this drone improvement will cause some severe lag/blob issues. My second thought is that an Ishtar/Dominix could field an entire multipurpose group on its own, something usually takes several people, this makes me think it must be balanced delicately to keep it on par with each other. My third thought: The drones should indeed be able to do what ships can do but to a lesser degree (less EW strength, less bonus etc).
For the rest: AWESOME! id would love to see all of those added to the game.
Addition for other drones: Missile Drones and Point-Defense drones (defendermissile-drones?) Signature Reduction drones (those drones swarm around the ship projecting a field around the ship that makes it harder to target: less signature) the opposite of that: Painter Drones Suicide drones (selecting attack will cause the drone to chase it target down and destruct when close enough, basically it turns itself in a missile) Ice Mining drones?
just some thoughts!
Chee
Its not enough to succeed. Others must fail. |

Zentarion
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Posted - 2005.06.13 14:05:00 -
[39]
Not really needed considering all decent drone ships have more bay then average player skill (drone interfacing III).
True, but the intention was not to change the amount of drones a ship deploy - but rather make it possible to enlarge the dronebay so you could carry spare drones. F.example the thorax, an idea would be to let it max field 8 drones (no change from todays 8xheavies) but carry 16 heavy drones. The main problem with drones today is that moreoften the amount of drones you carry is the amount you can deploy - you loose one and you are low on firepower.
If more dronetypes are implemented, having room for more drones without changing the amount of drones one can use at any given time would be a good step to make drones more used... and a bit more reliable in 0.0. I am not asking to change the amount we can use, but just allowing spares to be carried in the dronebay.
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Karazaan
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Posted - 2005.06.13 14:08:00 -
[40]
Edited by: Karazaan on 13/06/2005 14:08:54 Let's not forget the spy drone!
The one you give the order not to attack, but to attach to a ship... invisible to the owner of the target ship, removed only by repairing the ship. I could simply show where the ship is at all time it is there, could have a 2 days timer for example before it disapear (ajustable timer) and could appear in the scanner screen as the moon results so you can 'consult' it.
Having him do some nasty effect on demand like reducing repair ability would be nice yet that might be sligly too powerfull making it an ultra drone everybody would want. Better stick to one function unless you have many different drones that can attach to the target and stay there.
Also, we could have a defense shield drone. That one would only work in pack of 4, they orbit your ship and when you tell them to activate defense, they position themselves around your ship (at equal distance) and activate an invulnerable shield that will last, ahem, 10 seconds. Then they self-destruct. So if the enemy spot them, they could fire on them first (easy to kill) but once they activate, the effect last until the timer is up. My ideas would be to help against gank and yet not make a ship with 3 or 5 pack of thoses to be invulnerable (timer need to be short).
And, how about jamming drone, theses drone when activated upon an enemy screw up the reading of cap/shield/armor/speed. So the affected ship owner cannot read them as they are disabled. Sure it could be exploitable if someone modify the client exe so the server would need to send wrong value to the client :) They could affect only one readout, selectable or not. |
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MrJensen
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Posted - 2005.06.13 14:23:00 -
[41]
Sweet reading Hammer. All ideas after your post, looks good in my eyes  But please introduce new skills with the new drones and hard skill req for tech 2. A general hard sp wise specialice tree will keep them from being over powered.
Instead of using Drone space as a limit factor you should have a value for "amount of XL\L\M\S drones controllable in space pr. ship type" eks. Dominix MDIS(max drones in space) 15\17\20\20 (leaving room for the 15-20 drone skill your gonna give us:P) Apoc MDIS 4\10\12\14 Mega MDIS 4\10\12\14 Arma MDIS 2\5\7\10 etc. This way ships could carry more drones in bay without being able to launch them all at once, and the drone skills could be in more use for all factions.
Typing\cheap brain\Crazy eyes may make this post non understandable Regards MrJensen
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Hulemand
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Posted - 2005.06.13 14:28:00 -
[42]
CCP Hammer, could you maybe tell us what R&D fields will R&D fields that will give out tech II drones?
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Siri Danae
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Posted - 2005.06.13 14:29:00 -
[43]
Originally by: CCP Hammer Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
I'd like to see specialized drones along two different lines: utility and advanced combat:
Utility could be things like armor repairers, shield boosters, defenders and salvage drones. The repair and defense varieties could protect all members of a gang.
Combat drones with webber, energy drain and jammers would be a great boon to drone pilots. The webber would be my first priority, since its the most valuable in npc hunting.
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Frank Horrigan
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Posted - 2005.06.13 14:31:00 -
[44]
Insta jump bookmark making drone ROFL 
Ammo Drone ( This drone goes into a station or pos hanger and grabs you some more ammo, or perhaps builds it on sight with ship wreckage )
Warp core stabilizing drone (This drone flys to the target and boosts him say 0.25 warp core strength, perhaps to let a friend get away, or even use them on yourself, but then you would leave the drones behind )
Spy drone ( This drone can be launched at a point in space, it has very low hp like 100 total, You warp off to somewhere else and it can show you whats going on in that area by way of video feed.. or something.. )
ANTI MISSLE DRONES! (dont think this needs a description)
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
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Vlad Karamazov
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Posted - 2005.06.13 14:35:00 -
[45]
Please fix the AI first. There is something basicly wrong with the targeting of all AI dependant player modules. Drones , FoFs and Automatic Targeter all are prone to targeting everything but the ships that are attacking you. All the modules do it in the same style. There must be some bit of code which they all use that needs redoing. Plese look at that.
If one heavy is 50k then 8 of them are around 400k. So I leave behind 400k everytime I am forced to warp away in thorax. In Domi its worse. But that is not too bad. Worse is that i cant replace them without docking. All other weapon systems I can. I go to a can in SS and grab some ammo , booster charges , missiles. Drones can not be put into drone bay if they are in a can. I can spam the SS with lots of drones just hanging in space. Hoewer I dont think that is good solution especialy server wise. I am sure that 50 drones per each dominix user in system and 20 for thorax during a war lags the system. So this aspect of drones needs changing. Whats wrong with scooping drones in cans stright into the drone bay? And the Return and Scoop command - please do something there.
Drone love is a very old topic. They get stuck damn too often on each other. if drone bumps into another they should just fly in random directions for a second or so and resume previous course. That would untangle them quickly. Phaps decrease their colision radius. Or make them so they simply dont collide on each other. I do like the collision sometime tho - whe all the missiles navigate their way past my drone cloud - looks cool and helps if used corectly.
And more drone skills please: Drone speed Drone tracking Drone agilty Drone size - so you can fit that extra few (25% at lvl5 = 10 drones on thorax - would that be too powerful?) Drone AI - they could do more things or the normal things better/faster or chose their targets more sensible
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Finix Jaeger
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Posted - 2005.06.13 14:38:00 -
[46]
Quote: ANTI MISSLE DRONES! (dont think this needs a description)
Was just sitting here thinking the same. C&C Generals had lovely anti-missile drones. Repair/shield booster drones would be nice to have around.
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Alex Harumichi
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Posted - 2005.06.13 14:44:00 -
[47]
Edited by: Alex Harumichi on 13/06/2005 14:48:22
Originally by: CCP Hammer Hi,
I will agree that it has been a while since we've given our drone using friends any love. I'll be changing that in the next patches.
First off there has been a technological breakthrough that has allowed a massive miniaturization (is that an oxymoron?) in drone components. This has decreased drones sizes by 10x and allowed ship manufacturers to decrease drone bay size as well. IÆm not sure what they are using this extra space for; maybe to hold more pod goop? Anyhow, this change will help with looting drones as a single drone will no longer take up half your cargo bay.
Nice... but the single biggest complaint currently is the fact that drones cannot be given the "scoop to drone bay" order until they are *all* in range. This, together with the bugs that cause drones to get stuck on each other and/or otherwise move at snail pace makes them *very* frustrating to use.
Please implement the functionality we had in earlier times, i.e.: you can issue a "scoop to drone bay" (or "return and get scooped" :) order at any point, after which all drones will head back and each one will get scooped as soon as it gets into range.
This single fix will make a *lot* of drone users happy.
Oh, I'm not complaining about reduced size, it sounds like a good idea. But the above is the critical problem.
Quote:
Another nice change coming in next patch for drone users is the introduction of tech 2 drones.
Nice. Maybe my gazillion ips in drone skills will finally get good use :)
Quote:
Technically it should be possible for a drone to do anything a ship can do so IÆm interested in seeing what everyone here would like from drones. Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
I'd like to see: webber drones, scrambler drones, other EW drones, vampire drones. With those (or a subset), you could make specialized drone setups instead of them just being more damage. Oh, more damage is good, but sometimes it would be nice to have other options.
Oh, and currently light drones are maybe a bit underpowered. Not much, but a bit. Maybe a tiny boost would be in order?
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CCP Hammer
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Posted - 2005.06.13 14:44:00 -
[48]
Originally by: Hulemand Edited by: Hulemand on 13/06/2005 14:40:37 Edited by: Hulemand on 13/06/2005 14:31:17 CCP Hammer, could you maybe tell us what R&D fields will give out tech II drones?
I think we need defensive drones that help you overcome EW, rep drones, nos drones, spider drones :)
I'm not a very good researcher. TomB is a much better researcher than I am but at a guess I would say it's perhaps mechanical and electronic engineering.
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Hailla Sellasia
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Posted - 2005.06.13 14:58:00 -
[49]
I'd love to see *****ble drones.
Makes you love them more and care for them more.
t2 drones oh, I will dream of you.
p.s. they should look really evil, like Tie Fighters
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Lig Lira
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Posted - 2005.06.13 15:15:00 -
[50]
Originally by: Hailla Sellasia p.s. they should look really evil, like Tie Fighters
rofl 
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perl
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Posted - 2005.06.13 15:16:00 -
[51]
I think that atleast drone specalized ships such as the Ishkur, Ishtar and upcoming drone carriers should be able to warp with their drones deployed. To be fast and reliable as a combat vessel speed is of the utmost importance. The time it takes to scoop drones just dont cut it. Or atleast fix drones little mwd's from jamming and add a fancy "return to ship and autoscoop button" 
_______________________________________
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SUMZER0
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Posted - 2005.06.13 15:18:00 -
[52]
I agree that drones (as they are right now) are very underrated. By having a weapon that requires nothing other than space to haul them in this opens up many other options. I very well tanked Domi with 13-15 heavy drones can almost exclusivly rely on his drones to get the job done will webbing/ scrambling or jamming his oposition. the high slots are simple a nail in the coffin. I have used a Domi for sometime now and have blown up almost every other type of BS out thier.
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Ebedar
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Posted - 2005.06.13 15:23:00 -
[53]
I'd like to see vampire drones come in three sizes - light, medium and heavy - with the drone speed being comparable to the slowest of the combat drones in each class. They should suck cap when in range without the need to orbit (but NOT give that cap to the drone user).
In terms of the cap they take, that would be tricky to balance. Maybe have 5 drones of each class equivalent to one Nosferatu of that class (e.g. 5 Light Vampire drones would drain the same cap as one Small Nosferatu). It's difficult to know what would be balanced in that situation without having the ability to test it. With those figures, a Dominix user with maxed out skills would be able to field 15 Heavy Vampire drones, which would be the equivalent of using 3 Heavy Nos on the target (at up to 45km range) which may be a little overpowered...
I'd prefer to see one size of stasis drone, with each reducing the target's speed by 5%. A skill to increase that by 5% per level (i.e. 5 x 1.25 = 6.25% speed reduction by each drone with maxed skills) could also be introduced.
With those figures, a ship fielding 15 drones would slow the target down by 75% to 93.75% depending on skills, while ships limited to 10 drones would slow them down by 50% to 62.5% (bear in mind drone ships would then have to rely on turrets for damage instead, or reduce the number of stasis drones and throw in some combat drones). To balance these out, the drones could be fairly slow (maybe the same speed as a fast heavy drone, or a little faster). Again, testing would be needed to establish balance.
As for the state of the current drones, the poster who commented that we would be happier just being able to scoop drones to the drone bay even when all your drones aren't in range was spot on. And yes, light drones need to do more damage too.
My life in pictures:
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Cosmic Dragon
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Posted - 2005.06.13 15:32:00 -
[54]
Thank you Hammer for replying to my topic i like what i hear
I used to be gilent as i wanted to be a dron guy i personally belive that drones should be a viable alternative to standard wepons.
Heres an idea for the carrier remote controll module lets you controll a frig sized combat drone with a fish eyes view from it with a range of up to say for example 10 AU That way you can do some long distance fighting with say a covert ops frig fitted with a drone cpu so you can play with it like a drone ever watch the new series of enterprise with those remote controll romuan warbirds
I know the above idea is unlikely to be supported by ccp but it is a idea that makes sence in the eve universe.
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DarkFenix
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Posted - 2005.06.13 16:01:00 -
[55]
Edited by: DarkFenix on 13/06/2005 16:01:15 Drones I would like to see added:
Webifier drone (perhaps something like 10% speed reduction per drone)
Dampening drone (again something less than the actual module, perhaps 10% again)
Jamming drone (low jam str, perhaps 2 to all types, maybe racial jammer drones that do 4 to specific race, 1 to others)
Sensor boosting drones (ie. boosting your own sensors by a lesser value than normal sensor boosters)
Tracking boosting drones (same as above but for tracking and opt range)
Shield boosting drone (perhaps varying sizes of this to benefit different ships)
Armour repairing drone (again varying sizes)
Salvage drone (nothing so irritating as collecting loot in a bs, perhaps more expensive models move faster)
Energy vamp drones (again this would probably need various sizes to account for varying cap between ship types, something taking 5 cap would do nothing to a bs, whereas 50 would murder a frig)
Target painter drones (with same effect as the module but somewhat nerfed)
And of course tech 2 drones of the existing varieties.
I don't think warp disrupting drones are a good idea currently, would make it far too easy to scramble some1.
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slabby
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Posted - 2005.06.13 16:18:00 -
[56]
a ore hauler drone? could be handy to transfer ore from cargohold to station perhaps or to standby industrial ;-)
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Nafri
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Posted - 2005.06.13 16:19:00 -
[57]
problems with drones and enhancing drones:
Atm the BS are kinda balanced without taking drones into account, and even the dominix is a good 1vs1 BS, and with good skills it does really scary damage at close range.
When you enhance drones like this, I fear the dominix and all other drone using ships would have to suffer from the nerf bat in other terms.
People who suggest things like 10 drones on a thorax, please keep in mind that this game also needs some kind of PvP balance, Thorax is already the most powerfull cruiser out here, and can easily kill any other cruiser and some BS. Enhancing his drones without giving it another malus?? No way guys.
Same for the ishkur or ishtar, thy are good ships, very good ships after all. Enhancing them without hitting other stats, no good.
I think the new drones should be more didicated to help ships in things thy lack atm. We definitly need better anti frigate drones atm. Most drones are useless against frigates when you cant nosfer them. Drones should be a decent frigate defence for most BS/cruisers:
So best would be to introduce not more heavy drones and ³ber heavy drones. Make them more like specialized with skills enhancing tracking/speed and armor. More damage is not needed at all.
I would like to see medium nosferatu drones, which dont give yourself mor cap, but just the cap of enemy frigates so that thy have problems to keep mwding next to you. We dont need those drones to be a insta win button, like "muhaha, fear my 15 nosfi drones you %(%º(%. Ill drain yo cap in 5 seconds little Raven!!
No sig today |

Earthan
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Posted - 2005.06.13 17:35:00 -
[58]
Edited by: Earthan on 13/06/2005 17:36:57 i think drones are really good safe one thing: the fact that a bs with one large smartbomb will own a dominix or ishtar from definition.Its really a win loose think , i dont think its a good situation.
I would really love to see some ability of drone ships to fight a smartbomb user.Maybe some class of drones who could operate at 10 km range from target and shoot ,while having little hp and doing less dmg?So the other ships would have to kill them one by one, not with smartbomb while of course the drones would be much waeker in hp and dmg compared to normal ones.
Stars, stars like dust, all around me.... |

Lilane
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Posted - 2005.06.13 17:38:00 -
[59]
Originally by: Nafri pPeople who suggest things like 10 drones on a thorax, please keep in mind that this game also needs some kind of PvP balance, Thorax is already the most powerfull cruiser out here, and can easily kill any other cruiser and some BS. Enhancing his drones without giving it another malus?? No way guys.
Actually, i think thorx drone bay should be reduced to 6 heavy drones only. And i'm a thorax user, maybe one of her best fan!
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Lilane
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Posted - 2005.06.13 17:41:00 -
[60]
Originally by: Earthan Edited by: Earthan on 13/06/2005 17:36:57 i think drones are really good safe one thing: the fact that a bs with one large smartbomb will own a dominix or ishtar from definition.Its really a win loose think , i dont think its a good situation.
I would really love to see some ability of drone ships to fight a smartbomb user.Maybe some class of drones who could operate at 10 km range from target and shoot ,while having little hp and doing less dmg?So the other ships would have to kill them one by one, not with smartbomb while of course the drones would be much waeker in hp and dmg compared to normal ones.
Hmmm.... i love when my opponents spoils his cap with the smartbomb, o h yeah! Then i just have to pop Wave#2 and wave good bye 
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Sangxianc
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Posted - 2005.06.13 17:57:00 -
[61]
I would like disco drones, that orbit my ship at a random speed from 1m/s to 5000m/s, flashing random colours at random brightnesses and leaving cool trails.
I would also like some T2 drones that can do more than one damage type (eg- EM/therm, exp/kin, kin/therm).
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Tsavong Lah
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Posted - 2005.06.13 18:59:00 -
[62]
Drones I'd Like To See:
Salvage/can collecting drones (of course)
Shield/Armor/Hull-repair drones (saves a module slot, but not as effective)
Target-Painter Drones (attach themselves to a ship and increase its sig radius)
Capacitor Drones (single-use, each can transfer energy to your ship or someone else's, although they could maybe be recharged by deploying near a star?)
Missile Defense drones (crazy ninja-style kamikaze drones that throw themselves at oncoming torps and self-destruct. very cheap and small, but lowish chance of success)
Mum/GF/Wife Drone (does dishes, ironing, makes dinner and asks how your day was)
Sentry-Jammer Drone (very large, very expensive, but can jam a CONCORD sentry gun for a couple of minutes. note that multiple guns would mean multiple drones, and they could only be deployed once per long interval, maybe an hour? also they wouldn't stop concord coming to pwn in 0.5+)
Tractor-Beam Drone (pulls targeted asteroid/can/non-moving ship toward you, albeit slowly)
"Point" Drone (checks outside a 0.0 station for hostiles, or checks the gate you're about to warp to etc. limited range if you're already in space. only lasts a few seconds or gives text readout with no names of players/ships)
Leeroy Drone (aggro's every rat in a deadspace dungeon with an uber battle cry)
Death-Ray Drone (useful for taking out structures, would need a few people to deploy say, 50 drones between them, which then link up and fire a big laser so powerful it could be hax. only 1 shot, only at stationary targets, and pretty big drones but not expensive).
Selling Bustards @ 70-75m and Impels @ 100m. Contact me! Also, we're recruiting! |

Maxine Stirner
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Posted - 2005.06.13 19:21:00 -
[63]
I'm worried about what will happen when solo BS are able to fit techII heavy and medium drones. Their performance against solo frigates will increase even more.
If you give them extra heavy (500-1000m3 or the 1/10th variant) drones that are only really good at hitting cruisers or battleships. If they are still fast enough in a strait line to intercept larger long range foes, then BS pilots will be confronted with the decisions of either gimping their setups against frigates or instead gimping their damage output against other battleships.
Frig pilots depend on these measured tradeoffs to survive. Some reason must exist for training the many skills related to frigate fitting and piloting to V outside of preplanned combat.
Solo Frig vs. solo BS are the only measurements that are immediately worthwhile. Neither should do much damage to the other. Massing of numbers on either side just allows for better tactics. This will encourage mixed fleets again.
Locking Times & Evil Asteroids |

babo
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Posted - 2005.06.13 20:02:00 -
[64]
drones are so many ships... they really do need a new AI (avoid the "drone mating" or "glued" issue..) Return and scoop, and maybe some basic postures like "aggresive" that attacks anything in range that is hostile, "defensive" only attack things within a certain range that attack me.. "Defend this" so you can have them defend another ship.. "Orbit at" various ranges.. would be handy with the defensive posture.
Webber/scrambler drones would also be nice.
the current set of commands is very limiting and if we are going to have dreadnaught dronecarriers I don't want to see how slow two super-heavy drones are going to be if they are doing the mating thing...
I have a petition to CCP to fix drones in the ideas form.. link below
does your ship have a dronebay? If so, sign the petition.. |

Sangxianc
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Posted - 2005.06.13 20:30:00 -
[65]
I want a way to make drones orbit something other than me, like a gate or a corpmate.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Torisen
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Posted - 2005.06.13 20:36:00 -
[66]
Well first off, I'd just like to say thanks to the Devs for the info posted so far, its really great to hear that drones are in for some loving.
Been a lot of cool ideas in the rest of this thread but it looks like a nightmare for whoever has to try balance all of it Before anything else happens to drones it would be great if the current flaws were ironed out and a return and dock command added.
It would be nice to see some drone related mods added, somthing along the lines of control mods that allow you to use specific types of drone eg EW drones would need a High slot, Repair drones a mid slot and salvage drones a low slot etc.
Now, onto my few ideas for drones, some of which are kinda reasonable, some of which are totally insane
Nullifier drones - These attach to other drones and both drones are rendered inert for a set time, until that time has passed neither drone can be commanded or scooped.
Limpet drone - These attach themselves to a ship and all your other drones direct their fire at the limpet, the limpet takes damage as well as the target ship and once the limpet is incapacitated it drops off. Only one such drone can be launched at a time so the incapacitated drone must be scooped/blown up before another can be launched.
Vector drone - Vectors drones would either have 2 functions or come in 2 variants. Type 1: A type of light drone that can be used to boost the speed of larger ones. 2 would attach themselves to a heavy drone and give it a large speed boost to enable it to reach distant targets quickly and would only give a speed boost while travelling in a straight line.
Type 2: These drones would attach to the hull of your own ship or a gang members ship and boost the agility of the ship in question. If used on another ship the drones become inert if the ship moves outside of control range.
Sensor Platform - These have been mentioned in previous posts, my idea of them would be a big, clumsy drone that boosts your lock range in the direction in which the drone has gone. The farther away, the greater the boost and also the greater the vulnerability of the platform.
Now for one of the more insane ideas.
Gate drones - Requires 2 ships to be ganged, one ship drops 15 drones, which then anchor themselves and lock onto the mothership, which provides the power/CPU to operate the gate and is helpless while the gate is setup. The second ship then travels to the second system and repeats the process. The gateway created would be one way and have a limited lifespan. The gate drones would also be single use and expensive as hell to make.
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Lars Henrikson
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Posted - 2005.06.13 20:50:00 -
[67]
Edited by: Lars Henrikson on 13/06/2005 20:50:12 Tech II variants of the existing combat drones appear to have place holder values right now. Tech I versions do 22 base damage per bit and tech II versions look as though they do 12 right now. Unless you can control twice as many tech II ones, I am guessing that they need the stats tuning.
If they are like tech II guns the basic damage output will be 120% of the tech I version with some advanced skills, perhaps in small, medium and large sizes that give 2% per level?
Can a CCP person post details as to whether advanced drone skills will need to be trained to use Tech II drones?
Thanks LH
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Mishi Bangbang
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Posted - 2005.06.13 22:43:00 -
[68]
I'd like to see drone mating fixed. Or atleast add some graphical touches to make it more interesting. Give "guard" commands to defend other ships, structures,etc. Modules which can be fitted on drones. Give "autodestruct" command with explosion dmg. New drones like salvage, repair, anti-smacktalker ,etc. Reduce the lag caused by drones...
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true sight
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Posted - 2005.06.13 23:11:00 -
[69]
nullAs a DieHard Drone fan, having played eve for just short of two years on retail, and having a char (this one) with all drone skills at level5, I've been compiling this list of Drone improvements to the game for some time.
Drone Implants - 3/5% Drone Max Damage - 3/5% Drone Max Speed - 3/5% Drone Shield
Drone Skills
- Drone Navigation Increases Drone speed by 5% per level (rank 2/3)
- Drone Communication Further 5km Drone range per level (Rank 3/4)
- Salvage Drone Operation Ability to operate salvage drones, increases capacity by X per level (Rank 1/2)
-Repair Drone Operation Ability to operate repair drones, Increases repair amount by X per level (Rank 1/2)
- Advanced Drone Operation Ability to use Tech2 Drones (Rank 4/5)
- Drone Electronics Interfacing Ability to use ECM related Drones. (Rank 3/4)
- Rocket Drone Operation Ability to use launcher fitted Drones. (Rank 2/3)
- Point Defence Drone Operation Ability to use Point Defence Drones. (Rank 2/3)
Drone Modules
- Drone Repair Field I (High, ?cpu, ?pg) Creates a Drone repair aurora around ship, orbiting drones repair for X amount per cycle. Small repairs equivilant amount for scout drones, medium size repairs Medium Scout Drones etc..
- Scout Drone Combat Array I (High, 15cpu, 8pg) Grants a bonus to the firing rate and damage of Light Scout Drones. Penality: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
- Medium Scout Drone Combat Array I (High, 35cpu, 140pg) Grants a bonus to the firing rate and damage of Medium Scout Drones. Penality: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
- Heavy Drone Combat Array I (High, 45cpu, 300pg) Grants a bonus to the firing rate and damage of Heavy Drones. Penality: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
- Expanded Drone Bay Increases Drone bay capacity at the expence of cargo capacity, speed and power.
- Drone Microwave Transmitter Uses microwave beams to recharge any active Drones capacitor, increasing its shield recharge rate.
New Drones
- Mining Drone - Standard Already exists, just need blueprints!
- Basic Salvage Drone Can collect items for its owner from canisters in space. (20m3 capacity)
- Salvage Drone - Standard Can collect items for its owner from canisters in space. (50m3 capacity)
- Basic Repair Drone Using the same technology as Remote Armor repair modules, these Medium sized drones use nano-bot technology to repair their own, or other friendly ships, although a single drone will only repair very slowly, a group of drones can have a battleship up and running in no time.
- Repair Drone - Standard Using the same technology as Remote Armor repair modules, these Medium sized drones use nano-bot technology to repair their own, or other friendly ships, although a single drone will only repair very slowly, a group of drones can have a battleship up and running in no time.
- Spider I Using a compact version of the Stasis webifier, these fast drones are able to slightly slow their target, with enough causing the same effect as a normal unit (creates around 15-20% web effect each drone)
- Inhibitor I This drone is fitted with a Micro-warp field inhibitor, which causes a slight distabilisation in any forming warp field, although a single drone will not effect a normal ship, several together are able to stop any unprotected ship from being able to create a stable warp field. (eg 0.3 warp scrambling strength per level, coding it so that you musth ave a least 1 strength to scramble any ship)
- Conveyer I This Drone attaches itself to the hull of its target, and begins broadcasting details vector information about the ship, effectivly increases the signature radius making it easier to hit.
- Ascendant I Fitted with an Assault Launcher, the Ascendant drones are able to launch small volleys of rockets at their target from a very short range.
- Warden I Much like the Ascendant, the Warden Drone is fitted with micro assault launchers, with Defender rockets loaded, these drones are very heavy and require large quantities of power, and must stay close to the ship at all times. (Make these puppies extremely fast drones, very very very very fast, remove the ability to make them target things, so you launch them, they orbit ship, and their super-high speed allows them to keep up with your ship)
All Current Tech I Drones Tech II Counter Parts

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true sight
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Posted - 2005.06.13 23:36:00 -
[70]
I believe that to help Tech2 Drones be balanced in the current world of eve, they should require a special module fitted up the ship using them, for example, a Tech II Wasp would require a "Drone co-processor II" to give the ship enough computer power to operate these more complex drones.
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Leto Artreides
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Posted - 2005.06.14 03:15:00 -
[71]
Or just making t2 drones take up a little more place, like an ishtar with 15 heavy drones do INCREDIBLE damage so a ishtar with t2 heavy drones would be fun;D
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Logan Xerxes
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Posted - 2005.06.14 06:46:00 -
[72]
Upgrade the drones for the love of god! (not that im religeous...) _____________________________________________________
The Immortals Corporation Recruitment Thread |

Forgo
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Posted - 2005.06.14 07:27:00 -
[73]
one thing id love besides most the ideas here......Make drones react when u warp back.
So I dont have to throw the ab on just to get to the few drones left, only to see some ship target/kill them as if I just dropped them before I even get there.
At least then, anytime you've left a drone somewhere u could recall it, that may just help the drone clutter as well...since most people prob dont waste the time to go to them/scoop in most cases.
Im sure that would suffice for many people for the lost in space drone syndrome.
The rest is just bonus stage :)
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Harakiri
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Posted - 2005.06.14 07:42:00 -
[74]
Worst thing with drones is that they dont follow you in warp ... I hate to warpout in 0.0 space loosing my drones all the time.
Make them follow you in warp in same system even when launched but have a recalibrating phase after warp.
Make a "return & scoop" command
Stop them from mating with eachother making them so slow 
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VeNT
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Posted - 2005.06.14 11:52:00 -
[75]
Originally by: CCP Hammer Technically it should be possible for a drone to do anything a ship can do so IÆm interested in seeing what everyone here would like from drones. Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
yes please.
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Drommy
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Posted - 2005.06.14 11:55:00 -
[76]
ishkur with 9 light's give's me tingles i dunno about u  _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

Drommy
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Posted - 2005.06.14 11:57:00 -
[77]
Originally by: Harakiri Worst thing with drones is that they dont follow you in warp ... I hate to warpout in 0.0 space loosing my drones all the time.
Make them follow you in warp in same system even when launched but have a recalibrating phase after warp.
Make a "return & scoop" command
Stop them from mating with eachother making them so slow 
have u noticed we never see the fruits of there labour? why arnt my praetors making acolytes? _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

Sangxianc
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Posted - 2005.06.14 16:30:00 -
[78]
Please tell us the skill requirements for the different types of Tech II drones, Hammer.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Riddari
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Posted - 2005.06.14 17:02:00 -
[79]
Don't forget the ability to RELOAD drone bay from Cargo bay.
¼©¼ a history |

No1 Target
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Posted - 2005.06.14 17:30:00 -
[80]
Kamikaze drones: Drones that not only attack, but also when they sense they are in danger of being destroyed... They will crash into the attacking ship inflicting damage upon the attacker as they end their own exsistance.
Kinda an interesting twist. Laterz, Target
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Eucarid
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Posted - 2005.06.14 18:58:00 -
[81]
In addition to the behavioral improvements already suggested (drones gluing together, etc.), I would like to see configurable drones.
Imagine if drones had micro low/med/high slots and we had micro equipment to stick in there. Then you wouldn't need to provide the bazillions of drone types for which people are asking. You could just provide specialized devices that could be plugged into the drones themselves.
This would also go well with the idea the carriers can host frigate-class drones.
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Sobeseki Pawi
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Posted - 2005.06.14 19:07:00 -
[82]
If XL Drones are say the equivalent to each races Light Attack Frigate (Slasher, Executioner, Atron, and Condor) in stats, maybe even the ability to fit them as well, only useable by carriers and can warp to the carrier if it is further than 150 km away.
Having even 20 of these would be exciting.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Christopher Scott
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Posted - 2005.06.14 20:10:00 -
[83]
Edited by: Christopher Scott on 14/06/2005 20:11:51 This type of drone deserves to be in Kali: ECCM drone.
If you get jammed, you can pop out some drones who will boost you with a tiny ECCM effect, which when combined with enough drones, will help unjam your ship.
They can be easily have their m3 size balanced so that only gallente and minmitar can feasibly make use of them with their default drone space, with gallente having an edge in either drone space or seconedary bonuses.
Another drone idea: Beacon drone.
A large, defenseless, weak drone with very high pursuit speed that can be used as a warp point by its owner. I think it would be cool to see a blasterthron warp in at 200k, fire a drone into the enemy fleet, and then warp right ontop of them. It would also give the definative edge that gallente and blaster ships are sorely lacking right now.
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babo
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Posted - 2005.06.14 20:17:00 -
[84]
Originally by: Christopher Scott Another drone idea: Beacon drone.
A large, defenseless, weak drone with very high pursuit speed that can be used as a warp point by its owner. I think it would be cool to see a blasterthron warp in at 200k, fire a drone into the enemy fleet, and then warp right ontop of them. It would also give the definative edge that gallente and blaster ships are sorely lacking right now.
Oh dude.. what a fantastic idea! wow.. now, that would balance things out with the current state of everything going to sniper warfare... (i.e. the "Can I put 425's on it?" mentality)
does your ship have a dronebay? If so, sign the petition.. |

BlueSmok
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Posted - 2005.06.14 20:54:00 -
[85]
Decoy drone: A Drone equal to the respectful size of it's carrier, Small for frigates, medium for cruiser, Heavy for large... Doesn't show up on overview, has a random chance of being locked instead of carrier.. could be sacrificed at gates so they scramble and web one of your drones instead! I like the idea of having artificial limitation on new drone types. Or perhaps each drone you can field for it's respective field requires learning a point in a level 5 skill.. Also I'd like too see drone base speed beefed up a bit so it can catch it's repective ship using a AB at the least. If Missles are getting boost, drones need it as well... As a previous person said about sending drones 43km out, and another rebuffed that a true drone pilot wouldn't do that... perhaps that could change...
*Laws to suppress tend to strengthen what they would prohibit. This is the fine point on which all the legal professions of history have based their job security. Bene Gesserit Coda |

IamBen
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Posted - 2005.06.14 21:25:00 -
[86]
Although I think drone AI could use improving, I really dont like the idea of having ECM/Webber/Scrambler drones. Drones shouldnt have all the capabilities of ships. That means one person can fit themselves out for super damage and still have uber scorpion/tackler abilities. That would be extremely off-balanced. Tech II drones that take lots of skills and do more damage, ok sure, some people wanna be drone specialists.
But having drones that replace the need to have wingmen, really dont like that idea.
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Paul123
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Posted - 2005.06.15 14:07:00 -
[87]
Bump, just incase the devs have missed this one.
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Streetrip
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Posted - 2005.06.15 20:05:00 -
[88]
Ranger Drones they just cloak and follow a ship so you can warp to it if they warp off, even SSs
satchel drones latch on, go boom
Support drones Shield boosting Armor Repairing drones, sacrificing damage for defense, cant break the tank then kill the drones to do it
SBing drones like suicide drones but cooler, they stay alive
drones requiring ammo dunno how but would be fun, tag teaming drones to keep damage on a target, some fair damage too
ooo ooo! deflector module, pushes drones back one by one with like a focused web with a reversed polarity...some crappy excused but one by one with like a 4 second delay it'd shoot off drones like 10km back makin it easier to shoot and significantly reducing its damage as well as AoE effects it might have like scramble/web imagine water gun and insect
Tractor beam module! makes a drones scoop distance 10km!
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Nyphur
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Posted - 2005.06.15 20:34:00 -
[89]
Edited by: Nyphur on 15/06/2005 20:36:56
Originally by: CCP Hammer Hi, First off there has been a technological breakthrough that has allowed a massive miniaturization (is that an oxymoron?) in drone components. This has decreased drones sizes by 10x and allowed ship manufacturers to decrease drone bay size as well. IÆm not sure what they are using this extra space for; maybe to hold more pod goop? Anyhow, this change will help with looting drones as a single drone will no longer take up half your cargo bay.
Another nice change coming in next patch for drone users is the introduction of tech 2 drones. Yes, researchers have been hard at work on improving current drone technology and advances in materials sciences have allowed improvements in many drone performance areas. I hope my research agent is able to get me a patentable blueprint for one of those.
As you can see we havenÆt entirely forgotten about drone users. You can expect even more cool stuff in upcoming patches such as carriers which field fighters. There are also different types of drones on the drawing board that havenÆt been finalized such as repair drones and salvage drones. Technically it should be possible for a drone to do anything a ship can do so IÆm interested in seeing what everyone here would like from drones. Do you want; Stasis Web Drones, Energy Vampire/Transfer Drones, Warp Scrambling Drones, Tracking Enhancing Drones, Snuggly Pink Furry Carebear Drones? Throw out some ideas and you just might see it in Kali.
For the first point, I'd say decrease the mass of all ships by a certain amount based on how much drone space they lost.
I'd like ton see vampire drones like the Vampire in the cronicles. Energy Transfer drones would be a waste of time, drones don't have a big capacitor and it would be silly to give them one. Warp scrambling and stasis web drones are by bet, but I'm guessing they should be something low like 10% stasis web and 10% chance to scramble with a strength of +1. That might seem weak but if you have 15 of these things active, that's 15 10% chances. the chance of you not being scrambled are now 90%^15, which is ~80% chance to be scrambled with an effectiveness of +1. And you could be scrambled for up to +15! EDIT: Or perhaps 5% + 1% for each level in Drones?
Sensor drones would be a good thing to see. They would increase tracking speed of your guns while they orbitted you. Or target-painting drones which fire target painters isntead of weapons. Additional camera drones, perhaps? Perhaps the additional camera drones could be left at certain locations and allow for quick monitoring of stargates and such by switching between cameras? This is something I'd really like to see in eve. More utility drones like this.
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VortiK
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Posted - 2005.06.16 09:00:00 -
[90]
Drone behavior ideas
What is a life, devoid of strife ?  Glorious Furture |
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Vinyl Pants
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Posted - 2005.06.17 13:41:00 -
[91]
Originally by: IamBen Although I think drone AI could use improving, I really dont like the idea of having ECM/Webber/Scrambler drones. Drones shouldnt have all the capabilities of ships. That means one person can fit themselves out for super damage and still have uber scorpion/tackler abilities. That would be extremely off-balanced. Tech II drones that take lots of skills and do more damage, ok sure, some people wanna be drone specialists.
But having drones that replace the need to have wingmen, really dont like that idea.
Remember, that at MOST, you'll be able to have 15 medium or 15 light drones, so if you did have webber/scrambler/ecm drones, you'd be very limited on what you could have, if you were truly a drone specilist, and needed 3 webber drones to properly web someone, 2 scramblers to scramble someone..... that leaves you with 10 more (at most) to be able to fight with.
so its not like someone in a drone ship will instantly become the ultimate warrior.
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Bigby
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Posted - 2005.06.17 14:02:00 -
[92]
Originally by: true sight Edited by: true sight on 13/06/2005 23:36:05 nullAs a DieHard Drone fan, having played eve for just short of two years on retail, and having a char (this one) with all drone skills at level5, I've been compiling this list of Drone improvements to the game for some time. snippety snip snip

Everything this man said is awesome :D
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Mr Floppyknickers
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Posted - 2005.06.18 00:41:00 -
[93]
I like the purposed tracking drone idea, would bring a nice "Running Man" element to PvP and certainly make Bounty hunting more interesting, maybe even allow the hunter to become the hunted.
I would like to see salvage drones as well as it would be nice to maybe salvage random components from derelict stations, drills, and the other structures littered about the eve-verse and missions. Perhaps have the salvaged parts require repair at the station and the grade / tech / rarity of the items be based on the region or mission difficulty.
One drone I would like to see is inspired by (god I hate to say it) the Buzz droids from the last Star wars movie. Something that can bypass shields and do direct damage to armor then hull. Exceptionally week in build so a smart bomb can clean them off easily enough but damamging enough to make them a threat, especially if you don't pay attention.
A skill I would like to see, and modules to support it, is a Drone disruption skill to allow people at least a shot at temporarily jamming the other players control over drones even so far as to send drones back at the person who launched them. Might give some frig pilots a reason to train drones more and add some survivability to frigates.
Additionally it could give those who spend the time to train drones all the way a fun advantage in combat. Whether or not it would allow a person to control more than thier maximum drones or create a capture drone controlling total is a dev area. Peronally I think it would be hilarious to see an indi hauler sending a domi's drones right back at it, but hey I'm silly like that.
Anyway, just my two isk.
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Olivin
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Posted - 2005.06.18 04:24:00 -
[94]
I would like to see the following t2 drones:
Reconnaissance drone - can be sent either to the designated coordinates in the same solar system or through the gate and return list of the objects found in the 100km radius.
Stalker drone - very small drone, which attaches itself to the victim's ship and transmits ship location by request.
Spy drone - very small drone, which attaches itself to the victim's ship and scan ship setup and cargo by request.
Olivin
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Hllaxiu
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Posted - 2005.06.18 04:56:00 -
[95]
The last thing we need is more drones - what we need are WORKING DRONES. I don't care if drones can order me a pizza and deliver it while killing a dual commodore spawn on their own if they can't follow simple commands such as "attack THIS TARGET" and "dock with the carrier." It seems that over 40% of the time I can't even recover my drones because one of my drones is orbitting me at 1600m instead of being within 1500m.
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Vaaliant
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Posted - 2005.06.18 06:47:00 -
[96]
I think missile drones like we've seen rogue drones have would be nice, however rocket drones with a low ROF or drones that could carry torps might just be a little overpowering I think (try imagining a 15 torp salvo from a domi's drone complement )
But it would also be nice if we had something shield extender drones or say decoy drones, which would basically mimic the deploying ships stats but force say NPC opponents to target these first just give them a bit of hps and they can survive for quite awhile.
Finally...BRING BACK THOSE HELLHOUNDS!  Hellhounds were probably the most overpowered heavily armored drones out there. Something along those lines would be an awesome addition to a drone fighting force. Anything packing cruiser like stats for shields/armor/struct but with a heavy drones firepower is extremely nice, even if we could only fit a few.
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Serilla
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Posted - 2005.06.18 07:18:00 -
[97]
IMO if you do make drones that can web and scramble ships.. please make drones to combat webber and scrambler drones. Otherwise every ship will need 10x warp core stabs
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Amrotis
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Posted - 2005.06.18 07:32:00 -
[98]
Originally by: Serilla IMO if you do make drones that can web and scramble ships.. please make drones to combat webber and scrambler drones. Otherwise every ship will need 10x warp core stabs
I think the most sensible thing to do would be to make warp scrambling/webbing drones do very little on their own, like 0.1 of scramble strength or 5% less velocity, so you need 10 or so to be equal to a single strength 1 scrambler or t1 web.
Or something like that :D |

true sight
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Posted - 2005.06.18 23:01:00 -
[99]
Originally by: Bigby
Originally by: true sight Edited by: true sight on 13/06/2005 23:36:05 nullAs a DieHard Drone fan, having played eve for just short of two years on retail, and having a char (this one) with all drone skills at level5, I've been compiling this list of Drone improvements to the game for some time. snippety snip snip

Everything this man said is awesome :D
I wub j00
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