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justplease
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Posted - 2005.06.13 10:54:00 -
[1]
-70% signal resolution -50% locking range each warp core stab.
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Derisor
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Posted - 2005.06.13 10:55:00 -
[2]
Originally by: justplease -70% signal resolution -50% locking range each warp core stab.
Nothing is wrong with stabs. They take up a low slot which prevents you from doing other things. They make you work together with other people rather than solo ganking in your raven.
They are fine as they are. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |
ollobrains
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Posted - 2005.06.13 10:57:00 -
[3]
tech 2 WCS with instead of 1 point perhaps 1.5 or 2 points per WCS might be a much needed element to the game in (coming soon tm) patches.
As is the element now more expensive - more skills etc needed to make them work. Perhaps 2 levels a 1.5 point low slot and a 2.5 strength mid slot WCS.
(just a starting suggestion on my part)
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Typherin laidai
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Posted - 2005.06.13 10:57:00 -
[4]
Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
Typherin Care Negotitation Expert level 5
Originally by: Eris Discordia *gives Typherin some loving*
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AlexK100
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Posted - 2005.06.13 11:05:00 -
[5]
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
signed
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Avon
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Posted - 2005.06.13 11:08:00 -
[6]
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
That would be true if stabs were in the high slots. Low slots you can just trade one type of defence for another (tanking for stabs), or, in the case of a Raven, no (or little) compromise.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
ollobrains
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Posted - 2005.06.13 11:09:00 -
[7]
tech 2 WCS slots in mid slot - named tech 2 WCS high slot ?
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Bhaal
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Posted - 2005.06.13 11:25:00 -
[8]
WCS are fine, no solution needed, plz move along now... ------------------------------------------------ "for piece sakes!" |
ollobrains
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Posted - 2005.06.13 11:29:00 -
[9]
WCS are reasobaly fine except for the fact the promised tech 2 WCS havent been patched in yet - we have tech 2 fr all the other EW type components and yet no tech 2 WCS - this of course will be fixed in coming patches - so no need to move along as i think it is on its way.
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James Lyrus
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Posted - 2005.06.13 11:31:00 -
[10]
Originally by: Avon
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
That would be true if stabs were in the high slots. Low slots you can just trade one type of defence for another (tanking for stabs), or, in the case of a Raven, no (or little) compromise.
So you don't fit ballistic controls, magnetic stabilisers, heatsinks etc. in your lows?
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ollobrains
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Posted - 2005.06.13 11:37:00 -
[11]
Lol i for one fit magnetic stabs and coolants in my low slots. But ot each his own
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Thyro
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Posted - 2005.06.13 11:44:00 -
[12]
Originally by: justplease -70% signal resolution -50% locking range each warp core stab.
Solution for STABS
get more Warp Scrambles!
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Avon
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Posted - 2005.06.13 12:00:00 -
[13]
Originally by: James Lyrus
Originally by: Avon
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
That would be true if stabs were in the high slots. Low slots you can just trade one type of defence for another (tanking for stabs), or, in the case of a Raven, no (or little) compromise.
So you don't fit ballistic controls, magnetic stabilisers, heatsinks etc. in your lows?
You keep those. You just lose the armour reps, hardners, power diags, rcu's. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
Typherin laidai
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Posted - 2005.06.13 12:05:00 -
[14]
Originally by: Avon
Originally by: James Lyrus
Originally by: Avon
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
That would be true if stabs were in the high slots. Low slots you can just trade one type of defence for another (tanking for stabs), or, in the case of a Raven, no (or little) compromise.
So you don't fit ballistic controls, magnetic stabilisers, heatsinks etc. in your lows?
You keep those. You just lose the armour reps, hardners, power diags, rcu's.
What be these hardeners and reps you talk of ?
/me stares at his geddon....
nope dont see any....
Typherin Care Negotitation Expert level 5
Originally by: Eris Discordia *gives Typherin some loving*
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H Zub
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Posted - 2005.06.13 12:11:00 -
[15]
First of all. Whats wrong with solo hunting in a raven? Not all people like to be forced into boring blobs.
On the other hand I suggest remove all stabs from the game or atleast add a heavy stacking penalty. We run into more and more 5-7 stab fitted BS lately.
Captain Morgan Society Me parrot Movie |
Bhaal
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Posted - 2005.06.13 12:15:00 -
[16]
Quote: We run into more and more 5-7 stab fitted BS lately
------------------------------------------------ "for piece sakes!" |
Dark Shikari
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Posted - 2005.06.13 12:19:00 -
[17]
Each stab already has a penalty: -1 low slot.
Meaning, say, minus 10% damage and RoF. Or minus 10% range and tracking. Or minus 50% resist in one armor category. Or minus 30 speed. Or minus an armor repairer. Or minus 20% cap recharge.
Those are SERIOUS penalties. -- The best description of alliances, ever:
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Rei Storm
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Posted - 2005.06.13 12:32:00 -
[18]
8 tech2 stabs... Warp-a-licious!
----------------------------- I hate to advocate sex, drugs, alcohol, violence or insanity to anyone... But they've always works for me... |
Balklanac
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Posted - 2005.06.13 12:50:00 -
[19]
I dont get the joke....
I've put WCS on my frigate (2)probe and (3)vigil....both times some random pirate scrambled me and both times I got away...
And in bot cases similar conversations insued:
1st pirate:WCS on a probe?LoL
2nd pirate:WCS on a Vigil?lol
One pirate says 'Oh vigil is a target painter and you have WCS on it'..... I dont get it cause I am noob...but it seems ultra dumb to laugh at the person that escaped...unless they were laughing at themselves..
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Bhaal
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Posted - 2005.06.13 13:09:00 -
[20]
Quote: One pirate says 'Oh vigil is a target painter and you have WCS on it'..... I dont get it cause I am noob...but it seems ultra dumb to laugh at the person that escaped...unless they were laughing at themselves..
Most "pirates" in this game expect you to roll over & die in front of them, they laugh at you for not being the easy gank CCP promised them...
So a lot of them come here and cry about it... ------------------------------------------------ "for piece sakes!" |
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Antoinette Civari
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Posted - 2005.06.13 13:42:00 -
[21]
You should not be able to fit WCS + combat fitting period. PVP is all about risk, as it is now you can eliminate the risk and still fight. If WCS would be a highslot item it wouldnt change anything for those who want to travel safely, everyone else would have to sacrifice offence in order to keep the ability to run.
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Nyxus
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Posted - 2005.06.13 15:36:00 -
[22]
1 stabbie in a fight? Np. 2 stabbies? Errmm...ok.
The problem lies in fleets of ships with 4, 5, or more stabbies fitted with combat setups that do effective damage. Do they have little tank? Non-Raven have very little tank, but it doesnt make a difference because they are just running if they cant gank anyway.
Stabbies need to have a combat modifier of some type rather than just losing a (negligible) low slot. You should not be combat effective with a bunch of stabbies equipped. Anyone who tells you different is just wanting to continue ganking without risk. If you want to fight, you should fight. Not just run and log to play CS for an hour.
Nyxus
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sokken
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Posted - 2005.06.13 15:39:00 -
[23]
Last time i checked damage mods are offence, hardeners are defense, and with stabs you sacrifice both for the ability to run away. Or (*shock horror*) the ability to reposition yourself on the battlefield without having a single frig ruin your day.
I agree 8 stab armas are silly, but they will never kill another bs. Anything with dmg mods will kill it first, or anyinthg with a tank will tank it until it dies/run away.
-
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Blind Fear
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Posted - 2005.06.13 15:46:00 -
[24]
Originally by: Bhaal Most "pirates" in this game expect you to roll over & die in front of them, they laugh at you for not being the easy gank CCP promised them...
So a lot of them come here and cry about it...
WCS just means that the only way to reliably kill people is through massive ganks. They are a self-fufilling prophecy.
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TheMoog
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Posted - 2005.06.13 15:57:00 -
[25]
...I think that 7 large laser on a ship is too much, it kills my frigate in one single volley, 1 should be fine, but 7 is too much...
Adapt or quit, stop crying. _________________ CEO, 3240 Inc. We Solve Problems |
DarkMatter
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Posted - 2005.06.13 16:01:00 -
[26]
Quote: WCS just means that the only way to reliably kill people is through massive ganks. They are a self-fufilling prophecy.
And why should pirates have a RELIABLE way to kill other players?
(I've gate camped/ganked b4, so I know the issues from both sides, it sucks when someone gets away, but that's life)
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Earthan
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Posted - 2005.06.13 16:07:00 -
[27]
Originally by: TheMoog ...I think that 7 large laser on a ship is too much, it kills my frigate in one single volley, 1 should be fine, but 7 is too much...
Adapt or quit, stop crying.
Lol very nice analogy.
I agree with most posts wcs are ok.
7 wcs bs might sound silly but it means the person is travelling as it can do nothing else with 7 occupied low slots.So its just ok , you still can stop it with micro warp disruptor or a lot of warp scrmblers but its tough as it should be. Everythign is fine .
Stars, stars like dust, all around me.... |
Bruchpilot
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Posted - 2005.06.13 16:25:00 -
[28]
Originally by: TheMoog ...I think that 7 large laser on a ship is too much, it kills my frigate in one single volley, 1 should be fine, but 7 is too much...
Adapt or quit, stop crying.
We allready adapted. A ganksquad will kill you before you can warp out, they don't need 4-5 tackler frigs. truely exciting.
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OffBeaT
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Posted - 2005.06.13 16:32:00 -
[29]
Originally by: Derisor
Originally by: justplease -70% signal resolution -50% locking range each warp core stab.
Nothing is wrong with stabs. They take up a low slot which prevents you from doing other things. They make you work together with other people rather than solo ganking in your raven.
They are fine as they are.
oh realy, ravens you say. i dont see many ganking in ravens anymore.. more like a arma/apoc sniping hullers & weaker ships jumping in. wcs/range nerf on damps are making it so solo gate jumpers cant damp a targeting system of a sniper/camper at a gate.
a boosted up sniper can easly gank a cruiser/huller long befor he can jump into worp. pod him too.
so will call how they are setup fair..
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Colthor
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Posted - 2005.06.13 16:33:00 -
[30]
Originally by: Antoinette Civari If WCS would be a highslot item it wouldnt change anything for those who want to travel safely
It would for those ships which only have two highslots. No cloaking device for you... -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |
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