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justplease
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Posted - 2005.06.13 10:54:00 -
[1]
-70% signal resolution -50% locking range each warp core stab.
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Derisor
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Posted - 2005.06.13 10:55:00 -
[2]
Originally by: justplease -70% signal resolution -50% locking range each warp core stab.
Nothing is wrong with stabs. They take up a low slot which prevents you from doing other things. They make you work together with other people rather than solo ganking in your raven.
They are fine as they are. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |
ollobrains
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Posted - 2005.06.13 10:57:00 -
[3]
tech 2 WCS with instead of 1 point perhaps 1.5 or 2 points per WCS might be a much needed element to the game in (coming soon tm) patches.
As is the element now more expensive - more skills etc needed to make them work. Perhaps 2 levels a 1.5 point low slot and a 2.5 strength mid slot WCS.
(just a starting suggestion on my part)
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Typherin laidai
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Posted - 2005.06.13 10:57:00 -
[4]
Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
Typherin Care Negotitation Expert level 5
Originally by: Eris Discordia *gives Typherin some loving*
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AlexK100
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Posted - 2005.06.13 11:05:00 -
[5]
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
signed
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Avon
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Posted - 2005.06.13 11:08:00 -
[6]
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
That would be true if stabs were in the high slots. Low slots you can just trade one type of defence for another (tanking for stabs), or, in the case of a Raven, no (or little) compromise.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
ollobrains
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Posted - 2005.06.13 11:09:00 -
[7]
tech 2 WCS slots in mid slot - named tech 2 WCS high slot ?
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Bhaal
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Posted - 2005.06.13 11:25:00 -
[8]
WCS are fine, no solution needed, plz move along now... ------------------------------------------------ "for piece sakes!" |
ollobrains
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Posted - 2005.06.13 11:29:00 -
[9]
WCS are reasobaly fine except for the fact the promised tech 2 WCS havent been patched in yet - we have tech 2 fr all the other EW type components and yet no tech 2 WCS - this of course will be fixed in coming patches - so no need to move along as i think it is on its way.
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James Lyrus
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Posted - 2005.06.13 11:31:00 -
[10]
Originally by: Avon
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
That would be true if stabs were in the high slots. Low slots you can just trade one type of defence for another (tanking for stabs), or, in the case of a Raven, no (or little) compromise.
So you don't fit ballistic controls, magnetic stabilisers, heatsinks etc. in your lows?
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ollobrains
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Posted - 2005.06.13 11:37:00 -
[11]
Lol i for one fit magnetic stabs and coolants in my low slots. But ot each his own
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Thyro
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Posted - 2005.06.13 11:44:00 -
[12]
Originally by: justplease -70% signal resolution -50% locking range each warp core stab.
Solution for STABS
get more Warp Scrambles!
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Avon
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Posted - 2005.06.13 12:00:00 -
[13]
Originally by: James Lyrus
Originally by: Avon
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
That would be true if stabs were in the high slots. Low slots you can just trade one type of defence for another (tanking for stabs), or, in the case of a Raven, no (or little) compromise.
So you don't fit ballistic controls, magnetic stabilisers, heatsinks etc. in your lows?
You keep those. You just lose the armour reps, hardners, power diags, rcu's. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
Typherin laidai
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Posted - 2005.06.13 12:05:00 -
[14]
Originally by: Avon
Originally by: James Lyrus
Originally by: Avon
Originally by: Typherin laidai Are you taking the **** ?
theres no problem with stabs. you give up offensive capabilty for defensive... I see no problem with that
run along
That would be true if stabs were in the high slots. Low slots you can just trade one type of defence for another (tanking for stabs), or, in the case of a Raven, no (or little) compromise.
So you don't fit ballistic controls, magnetic stabilisers, heatsinks etc. in your lows?
You keep those. You just lose the armour reps, hardners, power diags, rcu's.
What be these hardeners and reps you talk of ?
/me stares at his geddon....
nope dont see any....
Typherin Care Negotitation Expert level 5
Originally by: Eris Discordia *gives Typherin some loving*
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H Zub
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Posted - 2005.06.13 12:11:00 -
[15]
First of all. Whats wrong with solo hunting in a raven? Not all people like to be forced into boring blobs.
On the other hand I suggest remove all stabs from the game or atleast add a heavy stacking penalty. We run into more and more 5-7 stab fitted BS lately.
Captain Morgan Society Me parrot Movie |
Bhaal
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Posted - 2005.06.13 12:15:00 -
[16]
Quote: We run into more and more 5-7 stab fitted BS lately
------------------------------------------------ "for piece sakes!" |
Dark Shikari
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Posted - 2005.06.13 12:19:00 -
[17]
Each stab already has a penalty: -1 low slot.
Meaning, say, minus 10% damage and RoF. Or minus 10% range and tracking. Or minus 50% resist in one armor category. Or minus 30 speed. Or minus an armor repairer. Or minus 20% cap recharge.
Those are SERIOUS penalties. -- The best description of alliances, ever:
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Rei Storm
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Posted - 2005.06.13 12:32:00 -
[18]
8 tech2 stabs... Warp-a-licious!
----------------------------- I hate to advocate sex, drugs, alcohol, violence or insanity to anyone... But they've always works for me... |
Balklanac
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Posted - 2005.06.13 12:50:00 -
[19]
I dont get the joke....
I've put WCS on my frigate (2)probe and (3)vigil....both times some random pirate scrambled me and both times I got away...
And in bot cases similar conversations insued:
1st pirate:WCS on a probe?LoL
2nd pirate:WCS on a Vigil?lol
One pirate says 'Oh vigil is a target painter and you have WCS on it'..... I dont get it cause I am noob...but it seems ultra dumb to laugh at the person that escaped...unless they were laughing at themselves..
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Bhaal
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Posted - 2005.06.13 13:09:00 -
[20]
Quote: One pirate says 'Oh vigil is a target painter and you have WCS on it'..... I dont get it cause I am noob...but it seems ultra dumb to laugh at the person that escaped...unless they were laughing at themselves..
Most "pirates" in this game expect you to roll over & die in front of them, they laugh at you for not being the easy gank CCP promised them...
So a lot of them come here and cry about it... ------------------------------------------------ "for piece sakes!" |
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Antoinette Civari
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Posted - 2005.06.13 13:42:00 -
[21]
You should not be able to fit WCS + combat fitting period. PVP is all about risk, as it is now you can eliminate the risk and still fight. If WCS would be a highslot item it wouldnt change anything for those who want to travel safely, everyone else would have to sacrifice offence in order to keep the ability to run.
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Nyxus
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Posted - 2005.06.13 15:36:00 -
[22]
1 stabbie in a fight? Np. 2 stabbies? Errmm...ok.
The problem lies in fleets of ships with 4, 5, or more stabbies fitted with combat setups that do effective damage. Do they have little tank? Non-Raven have very little tank, but it doesnt make a difference because they are just running if they cant gank anyway.
Stabbies need to have a combat modifier of some type rather than just losing a (negligible) low slot. You should not be combat effective with a bunch of stabbies equipped. Anyone who tells you different is just wanting to continue ganking without risk. If you want to fight, you should fight. Not just run and log to play CS for an hour.
Nyxus
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sokken
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Posted - 2005.06.13 15:39:00 -
[23]
Last time i checked damage mods are offence, hardeners are defense, and with stabs you sacrifice both for the ability to run away. Or (*shock horror*) the ability to reposition yourself on the battlefield without having a single frig ruin your day.
I agree 8 stab armas are silly, but they will never kill another bs. Anything with dmg mods will kill it first, or anyinthg with a tank will tank it until it dies/run away.
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Blind Fear
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Posted - 2005.06.13 15:46:00 -
[24]
Originally by: Bhaal Most "pirates" in this game expect you to roll over & die in front of them, they laugh at you for not being the easy gank CCP promised them...
So a lot of them come here and cry about it...
WCS just means that the only way to reliably kill people is through massive ganks. They are a self-fufilling prophecy.
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TheMoog
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Posted - 2005.06.13 15:57:00 -
[25]
...I think that 7 large laser on a ship is too much, it kills my frigate in one single volley, 1 should be fine, but 7 is too much...
Adapt or quit, stop crying. _________________ CEO, 3240 Inc. We Solve Problems |
DarkMatter
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Posted - 2005.06.13 16:01:00 -
[26]
Quote: WCS just means that the only way to reliably kill people is through massive ganks. They are a self-fufilling prophecy.
And why should pirates have a RELIABLE way to kill other players?
(I've gate camped/ganked b4, so I know the issues from both sides, it sucks when someone gets away, but that's life)
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Earthan
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Posted - 2005.06.13 16:07:00 -
[27]
Originally by: TheMoog ...I think that 7 large laser on a ship is too much, it kills my frigate in one single volley, 1 should be fine, but 7 is too much...
Adapt or quit, stop crying.
Lol very nice analogy.
I agree with most posts wcs are ok.
7 wcs bs might sound silly but it means the person is travelling as it can do nothing else with 7 occupied low slots.So its just ok , you still can stop it with micro warp disruptor or a lot of warp scrmblers but its tough as it should be. Everythign is fine .
Stars, stars like dust, all around me.... |
Bruchpilot
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Posted - 2005.06.13 16:25:00 -
[28]
Originally by: TheMoog ...I think that 7 large laser on a ship is too much, it kills my frigate in one single volley, 1 should be fine, but 7 is too much...
Adapt or quit, stop crying.
We allready adapted. A ganksquad will kill you before you can warp out, they don't need 4-5 tackler frigs. truely exciting.
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OffBeaT
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Posted - 2005.06.13 16:32:00 -
[29]
Originally by: Derisor
Originally by: justplease -70% signal resolution -50% locking range each warp core stab.
Nothing is wrong with stabs. They take up a low slot which prevents you from doing other things. They make you work together with other people rather than solo ganking in your raven.
They are fine as they are.
oh realy, ravens you say. i dont see many ganking in ravens anymore.. more like a arma/apoc sniping hullers & weaker ships jumping in. wcs/range nerf on damps are making it so solo gate jumpers cant damp a targeting system of a sniper/camper at a gate.
a boosted up sniper can easly gank a cruiser/huller long befor he can jump into worp. pod him too.
so will call how they are setup fair..
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Colthor
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Posted - 2005.06.13 16:33:00 -
[30]
Originally by: Antoinette Civari If WCS would be a highslot item it wouldnt change anything for those who want to travel safely
It would for those ships which only have two highslots. No cloaking device for you... -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |
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Joshua Calvert
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Posted - 2005.06.13 16:55:00 -
[31]
Edited by: Joshua Calvert on 13/06/2005 16:55:49 WCS need to be:
1) Hi-slot
This does not affect your chances of travelling (except for industrials, I admit, with their 2 hi-slots but it also leaves more lo-slots for intertia mods/agility mods)) but the balance between escapability and damage output is a rather tempting idea. Basically, if you want to shoot a little bit while running a lot, you fit 2 guns and 4/5 WCS. I'm sure there's still an awful lot of flexibility in setups such as this.
Don't forget, there are more than a few ships who generally have an odd utility hi-slot left over. For this very reason, I recommend the fitting requirements be higher than they are now but not stupidly prohibitive.
2) Negatively affecting agility
If you want to use all of your hi-slots for WCS you must pay with it by taking that extra bit of time to warp.
3) Affect capacitor storage/recharge
After all, the energy required to stabilise the warp core must come from somewhere, right?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
justplease
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Posted - 2005.06.13 17:14:00 -
[32]
so you are not saying that having a raven with 5 wcs going into combat with up to 2 ships has absolutely NO RISK whatsoever, having still a BIIIIG tanking capability, since you can have 2 heavy nosses and missiles don't use any cap. try mounting up that tanking capabilities with another ship..
WCS ARE FOR RUNNING mkay?
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Berneh
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Posted - 2005.06.13 17:33:00 -
[33]
as a pirate i have no problems with wcs, even though madgaz will kill me for saying it.
they give up low slots, and that is fair enough by me. if its a gank nthen they are dead anyway with no tank, and if not ? then we need more tacklers. whats next ? nerf the nanofibre interceptors ? lol let them do what they do , we get kills either way tbh.
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Bhaal
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Posted - 2005.06.13 17:36:00 -
[34]
Quote: as a pirate i have no problems with wcs, even though madgaz will kill me for saying it.
they give up low slots, and that is fair enough by me. if its a gank nthen they are dead anyway with no tank, and if not ? then we need more tacklers. whats next ? nerf the nanofibre interceptors ? lol let them do what they do , we get kills either way tbh.
I'm of the same opinion...
Although I'm not really a ------------------------------------------------ "for piece sakes!" |
justplease
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Posted - 2005.06.13 17:48:00 -
[35]
Originally by: Berneh as a pirate i have no problems with wcs, even though madgaz will kill me for saying it.
they give up low slots, and that is fair enough by me. if its a gank nthen they are dead anyway with no tank, and if not ? then we need more tacklers. whats next ? nerf the nanofibre interceptors ? lol let them do what they do , we get kills either way tbh.
the problem is, that the penalty for missile boats/shield tankers is just way too low. manpower might be a problem, but this "feature" asks for even more ganking than there already is now... really starting to miss the small gangs of 2-4 ppl...
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Meridius
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Posted - 2005.06.13 19:02:00 -
[36]
This topic brings a lot of stupid arguments about so i'll make this simple.
I don't mind warp core stabs. I think they're perfectly fine for people who do not want to pvp. If you don't want to fight and just want to continue on your way i'm fine with you loading up 7wcs and getting away.
In other words, i'm fine with carebears using WCS and getting away, i see nothing wrong with that.
The problem i have is with combat pilots using them. WCS should affect your offense so that it is not viable to pvp with more then 2 of them.
I don't think thats an unreasonable idea. ________________________________________________________
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Nyxus
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Posted - 2005.06.13 19:45:00 -
[37]
Quote: This topic brings a lot of stupid arguments about so i'll make this simple.
I don't mind warp core stabs. I think they're perfectly fine for people who do not want to pvp. If you don't want to fight and just want to continue on your way i'm fine with you loading up 7wcs and getting away.
In other words, i'm fine with carebears using WCS and getting away, i see nothing wrong with that.
The problem i have is with combat pilots using them. WCS should affect your offense so that it is not viable to pvp with more then 2 of them.
I don't think thats an unreasonable idea.
Meridius, 4 teh win!
Concise, and absolutely 100% correct. Fighting with 3,4,5,6,7 stabbies should not be viable. Running, sure. Fighting, no.
Nyxus
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justplease
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Posted - 2005.06.14 09:54:00 -
[38]
Edited by: justplease on 14/06/2005 09:54:27 maybe the figures i posted are a bit harsh, but i simply wanted to point out that affecting the targeting speed when having more than 1-2 stabs is really needed, since as already said pvp is about risk
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Typherin laidai
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Posted - 2005.06.14 09:59:00 -
[39]
Originally by: OffBeaT Edited by: OffBeaT on 13/06/2005 16:45:16
Originally by: Derisor
Originally by: justplease -70% signal resolution -50% locking range each warp core stab.
Nothing is wrong with stabs. They take up a low slot which prevents you from doing other things. They make you work together with other people rather than solo ganking in your raven.
They are fine as they are.
oh realy, ravens you say. i dont see many ganking in ravens anymore.. more like a arma/apoc sniping hullers & weaker ships jumping in. wcs/range nerf on damps are making it so solo gate jumpers cant damp a targeting system of a sniper/camper at a gate.
a boosted up sniper can easly gank a cruiser/huller long befor he can jump into worp. pod him too.
so will call how they are setup fair..
just for the record.. Jamming is defensive aswell as offensive. wcs i think could fall in that category aswell.
Why are we *****ing about snipers now ? how many solo snipers carry WCS ? id like to bet virtually none
Snipers are a valid tactic and Easily killed...
Typherin Care Negotitation Expert level 5
Originally by: Eris Discordia *gives Typherin some loving*
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Larno
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Posted - 2005.06.14 10:48:00 -
[40]
Originally by: H Zub First of all. Whats wrong with solo hunting in a raven? Not all people like to be forced into boring blobs.
On the other hand I suggest remove all stabs from the game or atleast add a heavy stacking penalty. We run into more and more 5-7 stab fitted BS lately.
I think the best solution for YOUR problem would be to add in a 'win' button. But seriously, you think you should be able to solo-gank a well fitted blockade runner BS? LOL.
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justplease
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Posted - 2005.06.14 15:26:00 -
[41]
Originally by: Larno
Originally by: H Zub First of all. Whats wrong with solo hunting in a raven? Not all people like to be forced into boring blobs.
On the other hand I suggest remove all stabs from the game or atleast add a heavy stacking penalty. We run into more and more 5-7 stab fitted BS lately.
I think the best solution for YOUR problem would be to add in a 'win' button. But seriously, you think you should be able to solo-gank a well fitted blockade runner BS? LOL.
with a bubble: YES! without, maybe if you are in scorp and have a crapload of warp disruptors
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Nyk0n
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Posted - 2005.06.15 05:27:00 -
[42]
Originally by: Thyro
Originally by: justplease -70% signal resolution -50% locking range each warp core stab.
Solution for STABS
get more Warp Scrambles!
That sums it up nicely, if you cant hold down even a 8 stab geddon, its not the geddon thats the problem, its that you dont have ennuf scrams on it......
While were on the subject of holding ships down..... Isnt it about time they sized webbers? Virtully every other mod in the game is in someway size dependent, except the webs.
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justplease
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Posted - 2005.06.15 08:22:00 -
[43]
Originally by: Thyro
Originally by: justplease -70% signal resolution -50% locking range each warp core stab.
Solution for STABS
get more Warp Scrambles!
pathetic, you need to criple your tank in order to hold a 5 stabbed raven and he can still tank and deal great damage for having 5 stabs. i doubt you ever even tried to pvp or kill a 5 stabbed raven and btw... there are some pilots waiting for their targets in a raven with 5 warp cores and in docking range... so tell me... you think he's gonna engage a scorp and a geddon who could hold him from warping? if you don't have a clue STFU
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Hydroponica
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Posted - 2005.06.15 09:23:00 -
[44]
Solution to stabs? Warp bubble ***********************************
Silly Rabbit, ****s are for Chicks |
justplease
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Posted - 2005.06.15 16:17:00 -
[45]
Originally by: Hydroponica Solution to stabs? Warp bubble
in 0.1=< ? gotta love thoose solutions good thinking there m8!
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Ifni
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Posted - 2005.06.15 16:59:00 -
[46]
Just make them 200 cpu each or something. -
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