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Thread Statistics | Show CCP posts - 1 post(s) |

Imbrogli0
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Posted - 2005.06.14 15:35:00 -
[1]
I have seen BPC of these and yet the items database does not have any BPO's listed..is this a scam?
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Rod Blaine
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Posted - 2005.06.14 15:39:00 -
[2]
The bpo's are real, but rare as hell.
This is one of those uber isk amking tech2 modules which sell terribly overpriced when looking at their build cost and effort.
the bpo is not on teh market but like any tech2 bpo is given out in the research lottery. You probably wont find bpc's on the market either, since anyone with a brain would use the bpo to produce modules and make more isk. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Dirtball
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Posted - 2005.06.14 15:41:00 -
[3]
hell is rare, there's only 1
acutally it doesn't exist, but if it did there would be only one --- I agree with everything Howard Dean says. |

Imbrogli0
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Posted - 2005.06.14 16:23:00 -
[4]
OK so if I was to get some I am looking for a list of materials needed? I know Co-processor 1 and a few Minerals but any one know what else?
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Vigilant
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Posted - 2005.06.14 16:25:00 -
[5]
Originally by: Imbrogli0 OK so if I was to get some I am looking for a list of materials needed? I know Co-processor 1 and a few Minerals but any one know what else?
Cap Recharger 2's use a Cap Recharger 1 to build.... but a bpc/bpo will never fall into your hands unless you already have one ... or join a corp that has one...
That is what the above said.....
Unless you are talking about Co Processor 2's.... then the Subject of this thread is borked... 
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Apoll
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Posted - 2005.06.14 16:50:00 -
[6]
It's ultra rare (i think only 3 exist). The same thing will happen with T2 cargo expanders. Money harvesters.
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Imbrogli0
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Posted - 2005.06.14 16:59:00 -
[7]
well in that case WTB: BPO for isk 
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James Draekn
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Posted - 2005.06.14 17:39:00 -
[8]
Reverse Engineering for FTW...........
Hope that that CCP adds this feature to labs ASAP.
Then anyone can have a BPO for any item they can buy.
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Joshua Foiritain
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Posted - 2005.06.14 17:44:00 -
[9]
Originally by: James Draekn Reverse Engineering for FTW...........
Hope that that CCP adds this feature to labs ASAP.
Then anyone can have a BPO for any item they can buy.
Unless of cours the item has a reverse engineer chance of 0.00001%, which im sure will be the case on tech II items and cool ships. And youll prolly just get BPC's.
They really should add it though.
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[Coreli Corporation Mainframe] |

Maule
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Posted - 2005.06.14 17:45:00 -
[10]
Originally by: James Draekn Reverse Engineering for FTW...........
Hope that that CCP adds this feature to labs ASAP.
Then anyone can have a BPO for any item they can buy.
bad idear
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Dionysus Davinci
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Posted - 2005.06.14 17:47:00 -
[11]
Edited by: Dionysus Davinci on 14/06/2005 17:48:16
Originally by: Maule
Originally by: James Draekn Reverse Engineering for FTW...........
Hope that that CCP adds this feature to labs ASAP.
Then anyone can have a BPO for any item they can buy.
bad idear
Nah, just slow like a month and maybe something like a 5% chance. It would be pretty expensive to try if you are looking for a BPO of a techII item that is ultra pricey. So, the only people trying it would be the ones that are tried of paying 13 million for something that costs less then 100k to make.
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Rod Blaine
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Posted - 2005.06.14 17:55:00 -
[12]
Originally by: Apoll It's ultra rare (i think only 3 exist). The same thing will happen with T2 cargo expanders. Money harvesters.
There's at least 8 cap recharger II bpo's in teh community.
I know of at least 5, and there's none in research queue's anymore, which makes it likely that there is the total of 8 out already.
Also, CCP has never said that more wont be released through the agent system later on, altho i'd like reverse engineering more as well (but not with a 5% chance, more like 0.05%) _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Apoll
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Posted - 2005.06.15 09:20:00 -
[13]
0.05% and BPC only with changes 1 - 4 runs.
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Arud
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Posted - 2005.06.15 10:55:00 -
[14]
there are alot of them out there, but only few owners who have monopoly on them.
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Linavin
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Posted - 2005.06.15 16:20:00 -
[15]
*cough* Dr Scope *cough*
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Orree
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Posted - 2005.06.15 16:29:00 -
[16]
Originally by: Linavin *cough* Dr Scope *cough*
Yeah..I wonder what that wallet looks like... 
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Trinelise
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Posted - 2005.06.15 16:54:00 -
[17]
Originally by: Dirtball hell is rare, there's only 1
acutally it doesn't exist, but if it did there would be only one
Hell is layered. I have not read much , but I think Dante is a good place to learn about such stuff.
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Dark Shikari
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Posted - 2005.06.15 17:21:00 -
[18]
Originally by: Orree
Originally by: Linavin *cough* Dr Scope *cough*
Yeah..I wonder what that wallet looks like... 
Dr Scope doesn't have a CR2 BPO. Many others, but not one of those. -- The best description of alliances, ever:
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jbob2000
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Posted - 2005.06.15 17:26:00 -
[19]
Originally by: Imbrogli0 well in that case WTB: BPO for isk 
You got 20 billion isk? ----------------------------------------------- CANADIAN |

Imbrogli0
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Posted - 2005.06.15 18:18:00 -
[20]
For something that is as profitable as this seems to be I can get 20 billion isk..wanna sell me a isk BPO :)
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Siroc
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Posted - 2005.06.15 18:28:00 -
[21]
I think this is bull**** how they distribute those things. Price should be driven by costs associated with production/research, not greed of individials who got lucky on the lotery. I wish they would just change whole thing to work simularly to how tech 1 market works (still more money to be made, you don't compete with looted modules) and scrapped whole research lottery as unsuccessfull experiment.
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Conrad Baal
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Posted - 2005.06.15 21:12:00 -
[22]
Originally by: Siroc I think this is bull**** how they distribute those things. Price should be driven by costs associated with production/research, not greed of individials who got lucky on the lotery. I wish they would just change whole thing to work simularly to how tech 1 market works (still more money to be made, you don't compete with looted modules) and scrapped whole research lottery as unsuccessfull experiment.
Player run ecconomy. If no one bought them the prices would come down. Same with Stealth Bombers, etc...
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Bobby Wilson
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Posted - 2005.06.15 21:17:00 -
[23]
Originally by: Siroc I think this is bull**** how they distribute those things. Price should be driven by costs associated with production/research, not greed of individials who got lucky on the lotery. I wish they would just change whole thing to work simularly to how tech 1 market works (still more money to be made, you don't compete with looted modules) and scrapped whole research lottery as unsuccessfull experiment.
The tech II lottery exists because of the utter wreck that the tech I market was. There was basically no point building tech I ships after a certain point, because every Tom, **** and Harry had cruiser, and then BS originals and would turn their mined minerals directly into ships. So ppl back then screamed for some system that limited the number of participants in the industrial bidniss. And this, along with high skills needed to build tech II stuff, is what CCP came up with.
I like the system as it is, although I admit some items are too expensive. But then, if I ever get a good tech II BPO, I'll be the one getting rich (if it's a decent one).
BW
Originally by: Harisdrop
No I think you hit it right on winterblink. I agree most sci fi nerds that play Eve are 4-7 in thier social and tact skills. Pirates Yarr!!!!
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Siroc
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Posted - 2005.06.15 21:18:00 -
[24]
player run economy? yet they totaly screwed up tech 1 market with loot drops. Its not player run economy. If they made only money or named devices drop then may be, but ever tried to make money on anything that is more or less common? Like MWDs or ABs, small/medium guns? You make a bit if you play smart, but its realy hard and realy not worth an effort. There are crap load of them on the market at prices barely over the production costs. People are reprocessing loot left and right because they can't see anything. its not realy player run economy.
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babo
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Posted - 2005.06.15 21:22:00 -
[25]
it is ridiculous.. the lottery system needs sets of points you need and can select a specific bpo to research for.. it being fully random is crazed... especially since there are just so few of those bpo's out there.. t2 ships, t2 modules and guns.. the bpo's just are not dropping frequently enough or not in sufficient numbers.
does your ship have a dronebay? If so, sign the petition.. |

Bobby Wilson
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Posted - 2005.06.15 21:22:00 -
[26]
Originally by: Apoll The same thing will happen with T2 cargo expanders. Money harvesters.
Only initially. Part of the reason that cap IIs are so profitable is that they are a common PvP and NPC BS module, with people using 4 or even 5 of them with an armor tank. (which is the tank type of more than 1/2 the BSes in EVE, and most of the cruisers/HACs as well). It is probably one of the highest-demand modules in the game.
Cargo expanders won't make that kind of money over time, they will make a stack of money at the start and a more modest amount after that, just like miner IIs, and for that matter deep core miner IIs. Carebear equipment is blown up less, so the replacement market is MUCH less than the initial purchase market.
I think if Raven is as uber as expected after the patch, we'll see demand (and prices) on Power Diagnostic IIs go up even further, and the prices of cap IIs go down a bit.
BW
Originally by: Harisdrop
No I think you hit it right on winterblink. I agree most sci fi nerds that play Eve are 4-7 in thier social and tact skills. Pirates Yarr!!!!
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Hulemand
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Posted - 2005.06.15 22:39:00 -
[27]
They should add +200 % Tech II BPOs
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James Draekn
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Posted - 2005.06.16 11:34:00 -
[28]
The change I would like to see CCP add:
Keep the Research idea, but allow the players to research a tech 1 BPO to upgrade it to a tech 2 BPO. At a set amount of research points, you have a tech 2 BPO (no lottery here, a actual BPO after xxx,xxx research). Now remember that not every player can afford to research BPO's up to level tech 2. This would make tech 2 items much more player controlled rather then a lottery system. Maybe allow players the ability to level up tech 2 BPO's to level 3????
Still will require a great deal of time and isk invested into research.
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Twin blade
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Posted - 2005.06.16 11:44:00 -
[29]
I think they should just put out more Bpo's of the stupidly overpriced mods i mean CR2 costs i think 400k to build but sells at 14m since only about 3 players have the Bpo and so can do as they like.
The whole player econ is just messed up since players are stupid and would buy a shuttle if there was a low number around to buy.
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Arud
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Posted - 2005.06.16 12:34:00 -
[30]
Originally by: James Draekn The change I would like to see CCP add:
Keep the Research idea, but allow the players to research a tech 1 BPO to upgrade it to a tech 2 BPO. At a set amount of research points, you have a tech 2 BPO (no lottery here, a actual BPO after xxx,xxx research). Now remember that not every player can afford to research BPO's up to level tech 2. This would make tech 2 items much more player controlled rather then a lottery system. Maybe allow players the ability to level up tech 2 BPO's to level 3????
Still will require a great deal of time and isk invested into research.
I like this idea, but instead of having a set amount of research points have it a set amount with some variation, so some people might get lucky and get it sooner than others.
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