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baltec1
Bat Country
4710
|
Posted - 2013.01.08 15:24:00 -
[1] - Quote
There is so much bad in here its hard to know where to start... |

baltec1
Bat Country
4711
|
Posted - 2013.01.08 15:27:00 -
[2] - Quote
Shadowschild wrote:It's easy to gank a freighter in 0.5 space. Simply have 1 of your team mates get concorded as far away from your target. During that time bump the freighter & using the new Tier 3 battlecruisers, let off a few alphas. Scoop the cargo with an industrial. Rinse & repeat.
CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it.
Give them low slots and you will have to nerf their cargo bay. |

baltec1
Bat Country
4716
|
Posted - 2013.01.08 17:23:00 -
[3] - Quote
Ranger 1 wrote:Ra Jackson wrote:Zilero wrote:TharOkha wrote:Zilero wrote: So because they can't defend themselves they should be invincible?
They are invicible now?  i must missed some patch notes or something The problem is with the undock invincibility timer vs. when the game allows you to jump. You can jump out before you are lockable. Sorry, but that's just wrong. (I'm not calling for an EHP nerf or being able to instapop a JF using an ibis - but being able to jump without being lockable is just wrong). Unless you can afford to buy a new Jump Freighter for every journey out of your market hub you still have to fly it back somehow.. This! Yes, they can take 1 load out of high sec... but then how do they get back? Hmmmmm.....  Show me the profit in killing an empty JF |

baltec1
Bat Country
4716
|
Posted - 2013.01.08 18:13:00 -
[4] - Quote
Lilan Kahn wrote:baltec1 wrote: Show me the profit in killing an empty JF
the salvage ofc
The problem with sarcasm like this is some people believe it |

baltec1
Bat Country
4717
|
Posted - 2013.01.08 18:50:00 -
[5] - Quote
Ra Jackson wrote:baltec1 wrote: Show me the profit in killing an empty JF
You reduce your wartargets ability to move assets around. This is usually a solid advantage to have. Plus of course the ISK value of several b. And, if you're into that kind of stuff, the killboard embarrassment.
I should have said ganking not wartargets. |

baltec1
Bat Country
4723
|
Posted - 2013.01.09 09:54:00 -
[6] - Quote
Katran Luftschreck wrote:I will say it again: Freighters need module slots, just like every other ship. Then their captains can decide for themselves if they want more room or more tank. The smart ones will take tank. The cargo ones will probably keep getting ganked.
But the point is when players have zero options then player intelligence (or lack thereof) never enters the equation either. There is no tangible difference between a smart, cautious freighter captain and a moronic, greedy one when both can be killed by the exact same gank setup.
When freighter captains do have options - such as sacrificing tank for cargo & vise versa, only then will people have any right to talk about whether ganking freighters is a problem or not, because only then will the issue of ganking actually be factoring the freighters into the equation. Because right now the freighters themselves, and their captains, aren't even part of the gank equation: They're a fixed set of numbers than can be destroyed with a 100% certainty by a fixed set of gankers, no contest, no questions asked. Player ability or decisions don't enter the picture at any point - and that is a problem. That is nothing more than pure, undiluted bad game design, plain and simple.
Now if you give freighters module slots and they do nothing but fit cargo extenders and stuff themselves with billions of ISK worth of stuff and get ganked, well at that point you can legitimately tell them to STFU and grow a brain (or bring escorts). Meanwhile, the other freighter captains will be using those module slots to tank themselves up to the limit so as to make ganking a losing proposition, ISK wise, for any would-be attackers. Either way, you would get a fair game for freighter captains where Risk vs Reward is actually a thing... because right now it isn't.
Why should I have to make twice as many trips in my freighter because people want CCP to try to fix stupidity only to have the same pilots die anyway?
Nobody wins aside from gankers with that freighter nerf. |

baltec1
Bat Country
4723
|
Posted - 2013.01.09 17:24:00 -
[7] - Quote
RubyPorto wrote:Katran Luftschreck wrote:Player ability or decisions don't enter the picture at any point Sure they do. Don't fly with enough loot in your freighter to make yourself worth Ganking. Ever seen a Freighter Suicide Gank Killmail where the Freighter was Full of Trit?
yes but one was an accident and the other was a type of compressed trit in the form of 30 bil worth of t1 large guns. |

baltec1
Bat Country
4724
|
Posted - 2013.01.09 22:13:00 -
[8] - Quote
Vyktor Abyss wrote:
What you call a nerf is not a nerf at all - it is just specialisation:
You want to force me to make twice as many trips as I make now in exchange for fixing nothing. How is that anything other than a nerf? |
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