
xaioguai
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Posted - 2005.06.20 01:31:00 -
[1]
Originally by: Nomen Nescio Lets say for the sake of argument that we just LIMIT number of players who can lock a ship. For now the limit will be ...well.. 3, how about that? Only 3 player can lock a player at a time.
What we will have:
- No matter how big fleets are you will never be fired by all = you can't get insta uber damage
- Fleet command is switched from one guy calling "prim, sec" for 30 bs, to small squads who should opperate together but yet spread their fire
- All fleet battle divides on small 3 on 3 engamements but yet some people will lose more and some less, so they ill be able to move back damaged ships and reinforce other teams
- You will have to think about targets, who should go for ceptors, who should fire on scorps, who should jam who. because you can't jam and deal all damage on one ship. Moreover - should you go and scramble an enemy with ceptor and REDUCE damage he is taking to 3-1 = 2 bs max?
- You can proudly engage 3 on 10 having maximum efficency as a team no matter how many enemy is there and yet stay, deal damage, take some damage and retreat then nesesary.
Rebel idea?
don't like the idea, the gang can can simply lock each other to avoid target lock and by restricting target lock number is really unrealistic.
TBH, I hate anything that puts restriction, so here is my idea to counter concentrating fire.
right now, if 20 tempest firing at me, I die in say 17 hits. out of 120 guns fire and only 17 were registered in the server and 103 hits were returned back to pilots and can use on for the next target because target no longer exist. thats way too efficent!!!
so i say when massive concentrated fire toward one target, if the shot didn't get registered because target no longer exist should do 0 damage instead returning the chance back to pilots.
That way, it will promote spread out the firepower instead concentration firepoewr.
for example, group A and B both has 100 BS. group A using concentrating firepoewr and group B saprate into 20 smaller group with 5 BS each. in the first 10 second, group A destory 1 BS while 99% of the shots doing 0 damage because target no longer exist. group B kill 20 BS because each smaller group pick their own target and desory their own targets.
just some thought
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