Pages: 1 2 3 [4] 5 6 :: one page |
Author |
Thread Statistics | Show CCP posts - 12 post(s) |

BugraT WarheaD
57
|
Posted - 2013.01.12 11:15:00 -
[91] - Quote
CCP FoxFour wrote:BugraT WarheaD wrote:Eve and Dust players cannot have a voice conversation via eve voice even if Dust Players bought a TVU. It's really annoying because it's working in every other channels of communications  Not sure I follow. You are saying you can have a voice chat in ever other channel, just not... not which ones? Or do you mean the voice chat does not work but other forms of communication like text chat and EVE mail do work? *** Sorry i'm french and I've not read the text I posted a second time ... So
Dust players and Eve Players can chat via text in communication channels created by both Eve Online players and Dust 514 players even in Corporation Communication Channel (Corp). Dust players and Eve Players can have a Eve Voice/PS Voice conversation via Microphone and headphone in communication channels created by both Eve Online players and Dust 514 players.
BUT
Dust players and Eve Players cannot have a Eve Voice/PS Voice conversation via Microphone and headphone in Corporation Communication Channels (Corp Chan), even if Eve online client is perfectly set and Dust client have a TVU.
|

Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
6
|
Posted - 2013.01.12 13:18:00 -
[92] - Quote
Nightlund Audeles wrote:and who's fault is that? Not CCP's for your lack of research. Hell I have only been playing EVE now for almost 2 months and I know more about DUST 514 and EVE than most season vets because of one of the many things people fail to do......research. Try it some time.
What do you mean by research? No researching is needed, because I already know that it will be PS3 / FW -combo. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
869
|
Posted - 2013.01.12 15:06:00 -
[93] - Quote
This is more of a feedback thing, not a bug report.
I preface this with; of course this is only day one, of a long implementation and deployment cycle, but to my mind these are fairly important observations.
1 - The Dust link is disconnected-feeling and the games are only superficially linked. This is pretty unfortunate at this stage, because excitement has transiitoned into disappointment and who-caresitude within 12 hours.
Having invited dust guys in to BUGRY, we were trying to communicate. EVE guys are on keyboard, Dust guys on On-screen keyboards. It makes chat channels a terrible place. So we get onto comms (TS3) and say hi. much better. We try to get things organised, and this is where it falls apart and should be fixed ASAP.
We want to employ the dust guys to shoot up Amarr planets in some fashion. because we can't actually write contracts that i am aware of, it is impossible to actually direct a war effort in FW to any advantage. The Merc corps in, eg, Amo - they don't give a crap about EVE stuff. We don't know them from a box of hammers, nor do I want to - this is the Militia. We have our own objectives, but we cannot get them pushed through, as it is random matchplay - or merc corps accept contracts on planets...just because they...love us? Or what?
So. Our Dust guys in BUGRY find it impossible to direct their efforts toward a Militia or Corp goal. The non-BUGRY Dust guys cannot be talked to (OSK's suck, and Amo Local is busy and public...like wiring the Reichsmarshall your intentions of D-Day a month early). So, i gave up on that immediately.
So. here I am, thinking - we'll follow our corpies around in-game and orbital bombard their enemies. Except - screw that. The guys have no control over where they go. They can end up in Caldari space, shooting random crap up. We could burn 20 jumps through hostile pirate-infested space, with lame orbital bombardment ammo in our hold.
Or a beacon can open up in our system - and we don't have the ammo. Who's making it? If wou are deep in enemy territory you can't dock to buy ammo. if it exists. Which it doesn't. I'm not going 8 jumps to hek to buy crap ammo for shooting planets which leaves me totally vulnerable to being roflstomped by a Daredevil with Loki and Legion boosts installed permanently in a POS nearby who gets to warp in on top of the beacon and teabag me while I reload my stupid ammo back to shooty-spaceships ammo.
So. No one is going around lowsec shooting stuff for the Dusties. Because it blows goat peen - impossible to buy the ammo. Oh an don't crap on about +½ve market is automagically going to fix that". There's NO demand. Supply is anemic - 25 hybrid on sale in hek? U joking?
No one is going to test this out because you can't tell where, when, if or what the crap is going to happen with beacons for bombardment. And if it does happen, no way of getting there. With ammo you don't have, can't be stuffed making for a beta test, and half the time can't dock to buy anyway.
Then - why bother? You can't talk with the Dust guys efficiently, so they all end up with an EVE trial account and a computer and TS3, just to get talking - and thats only the guys in your corp. Most are in the NPC merc corps, who we can't write contracts to! So - they don't know anyone from a bar of soap, and I can't care.
This sounds whiny - but it is a frustrating, ridiculously bad way of testing anything.
CCP, you want from the get-go (ie; this week) for a culture to grow between Dust and EVE players where communication is easy, efficient, possible, and dynamic. You want Dust guys to actually need to talk, even on a corp-corp basis, with EVE players and corps, to get stuff happening.
There is currently ZERO point having dust guys in your corp, because its two separate games, running in paralllel, and frustrating everyone who isn't just turning up for a Call Of Duty In Space With Bunnies Crap shooter.
If corps and even Dust players themselves, cannot direct their efforts, right now or very, very soon, no one in Militia will give a crap, and guess what? Dust players will be sold on this idea of having EVE players dropping death rays. But they never come.
Tangentially - why the hell can we makee infantry gear? We can't sell it to Dust guys. What a joke. One of my guys wants to make infantry gear with his EVE toon, for his Dust toon. Poor darling can't be dissuaded. But he's being led up the creek because of the divorcement between EVE and Dust. So, luls, waste of time.
Solutions?
For a start, seed the ******* ammo EVERYWHERE in lowsec. Like, NOW. The market won't bother reallocating it for ***** nor giggles because no one is using it because they CANNOT use it right now. Maybe phase this out in a while. But, seriously.
Maybe we can dump LP's in a hostile hub. or pay TLF ISK (hey an ISk sink!) to write contracts to attack certain systems, or pay bounties to defend systems, and the magic computer then directs Dust matchplay towards those systems, as if my democracy. This would allow Militia to push fights where they want them, which would mean it might - miraculously and unbelievably - be worth deploying cloaky Coercers in certain systems, to actually turn up and do a bombardment.
Without this...what a collossal fuckup and waste of time. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed. http://www.localectomy.blogspot.com.au
|
|

CCP FoxFour
C C P C C P Alliance
1526

|
Posted - 2013.01.12 15:25:00 -
[94] - Quote
Faulx wrote:Hey CCP FoxFour, I prettied up your Bunny NPC table... wasn't sure of each corp's empire affiliation so I used the station they were housed in... You might give it a gander and see how you like it (and check it for accuracy).
You based the empire off the faction of the station they are in. This is incorrect. These are mercenaries, they just happen to have an office in whatever station they want. :)
I took your color scheme, applied it to the page, added the wikitable sortable, and added the empire column based on my fancy spreadsheet I have. :)
BlackManTroy DYNAMITE wrote:Hello. Umm apparently when a Dust player is add to a corp. The dust player brings in a 0 standing to everything the corp is in standing with. Even though their isnt a standing system with Dust players. Can you please make Dust members N/A for standing and not count towards equal member of a corp so that the dust player doesnt bring down the standing average.
I will look into this. EVE players that don't have standings towards corporations/factions just don't have their standings calculated I believe. If this is not the case with DUST players it should be fixed.
BugraT WarheaD wrote:CCP FoxFour wrote:BugraT WarheaD wrote:Eve and Dust players cannot have a voice conversation via eve voice even if Dust Players bought a TVU. It's really annoying because it's working in every other channels of communications  Not sure I follow. You are saying you can have a voice chat in ever other channel, just not... not which ones? Or do you mean the voice chat does not work but other forms of communication like text chat and EVE mail do work? *** Sorry i'm french and I've not read the text I posted a second time ... So Dust players and Eve Players can chat via text in communication channels created by both Eve Online players and Dust 514 players even in Corporation Communication Channel (Corp). Dust players and Eve Players can have a Eve Voice/PS Voice conversation via Microphone and headphone in communication channels created by both Eve Online players and Dust 514 players. BUTDust players and Eve Players cannot have a Eve Voice/PS Voice conversation via Microphone and headphone in Corporation Communication Channels (Corp Chan), even if Eve online client is perfectly set and Dust client have a TVU.
Ah OK, I don't know if there is much we can do about that without a lot of work, but I am not a programmer. I shall get a defect filled on it and see what the programmers have to say.
Thank you for pointing this out. Game Designer | Team True Grit |
|

deathpain
The Graduates RAZOR Alliance
5
|
Posted - 2013.01.12 20:56:00 -
[95] - Quote
I have been looking everywhere, and I have found some forum posts but nothing official. If I missed something I appologise.
We want to start adding our bunnies to our eve corp, but we require a api key to do so to work within our ecm system. I have seen information saying that dust uses a crest api system but I cant find anything anywhere about where someone can get there crest api from. Is this something that is not implimented yet, or am i missing something, or does dust not have a api system at all ?
I appologise for wasting your time on something like this, but thanks for the work on the dust system and look forward to shooting them at some time soon.
Oh and also, is there a timeframe in ccp's mind to when dust will effect fw sov, or is it too early to have a rough idea ? Im sure everyone is working hard at bugfixes now anyhow... |
|

CCP FoxFour
C C P C C P Alliance
1527

|
Posted - 2013.01.12 22:02:00 -
[96] - Quote
deathpain wrote:I have been looking everywhere, and I have found some forum posts but nothing official. If I missed something I appologise.
We want to start adding our bunnies to our eve corp, but we require a api key to do so to work within our ecm system. I have seen information saying that dust uses a crest api system but I cant find anything anywhere about where someone can get there crest api from. Is this something that is not implimented yet, or am i missing something, or does dust not have a api system at all ?
I appologise for wasting your time on something like this, but thanks for the work on the dust system and look forward to shooting them at some time soon.
Oh and also, is there a timeframe in ccp's mind to when dust will effect fw sov, or is it too early to have a rough idea ? Im sure everyone is working hard at bugfixes now anyhow...
Hey,
These are all very good questions and not ones that are asked or answered very much on the forums.
DUST uses CREST for talking between the client and TQ. There is no third party access available yet for CREST.
In good theory, we have not tested that I am aware of, if you got a current API key for a DUST users it would work, however there is no way to get those for DUST users. To get the standard API key you obviously need to log in to support.eveonline.com/api and DUST users cannot do that.
As for when we will be opening up CREST for third party developers I would point you towards this dev blog from CCP Seagull: http://community.eveonline.com/devblog.asp?a=blog&nbid=73971
TL;DR: No DUST API for third party developers... yet. :)
As for your second question, DUST already does have an effect on FW sov. In systems with temperate planets in the war zones which ever side controls the districts controls if you need more or less VP to capture the system. Game Designer | Team True Grit |
|

Boiglio
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.01.13 00:50:00 -
[97] - Quote
Two issues for me since DUST hit Tranquility, and I can't be sure if either or both are directly related to the patch.
*First, Eve voice is behaving badly (again). Since the patch, no matter what we do, about 15-20% of our group cannot make intelligible audio commentary within the game. For my part, I run the echo test, everything sounds fine, then I check my audio in the game, and it's poo--breaking up and rendering my contributions useless. Is there a list being kept somewhere of dev-acknowledged "known issues"? (Would love to know how serious I need to be about making contingency plans for a Fleet PvP Basics class I have scheduled for the 26th. Also, I badly miss being able to roam effectively.)
* Second, my rorqual is somehow broken. When I signed in Wednesday after DT, there was a small download that did NOT have patch notes listed to accompany it. About 6 hours later, I was making free jump clones and noticed that even after people were jumping to their newly-created jump clones, the clone vat bay was still showing the clones. I first tried destroying them, but the client truthfully pointed out that the clones didn't exist, so could not be destroyed. I've tried everything I can think of, including the normal clearing cache, relogging, refitting the module, etc....but my rorq is still full of phantom clones, preventing me from creating more. My next step is having an Amarr friend zap it with a laser as a form of exorcism, what's yours?
Always my best,
Boig  |

Chip Assaultshakr
Inventory Management Systems Bioco Empire
2
|
Posted - 2013.01.13 00:56:00 -
[98] - Quote
I have no idea if this is related to the recent patches, or a pre-existing issue that is just now coming to my attention (although it seems to me it wasn't an issue in the past)
I purchased a legion today, and cannot view it in the station, in the ship model viewer in the information tab, or in space. It is the same when trying to click the 'look at' option to view someone else in space when they are flying any T3 cruiser. This leads me to believe my client is not loading the model for any t3 ship. I've tried clearing the settings and the cache, with no results.
hoping someone has had a similar problem, or can offer a solution for me that doesn't involve reinstalling 500gb of eve again.
thanks in advance |

Nova Fox
Novafox Shipyards
4248
|
Posted - 2013.01.13 01:25:00 -
[99] - Quote
All my issues are dust 514 side, we re-awoken an ancient evil on the servers. Shudders, I dare not say its name but it starts with D. it has devoured many a capital ship in the past that thought they where safe.
|

unbless83
Sefem Velox Swift Angels Alliance
24
|
Posted - 2013.01.13 04:13:00 -
[100] - Quote
Chip Assaultshakr wrote:I have no idea if this is related to the recent patches, or a pre-existing issue that is just now coming to my attention (although it seems to me it wasn't an issue in the past)
I purchased a legion today, and cannot view it in the station, in the ship model viewer in the information tab, or in space. It is the same when trying to click the 'look at' option to view someone else in space when they are flying any T3 cruiser. This leads me to believe my client is not loading the model for any t3 ship. I've tried clearing the settings and the cache, with no results.
hoping someone has had a similar problem, or can offer a solution for me that doesn't involve reinstalling 500gb of eve again.
thanks in advance
did you assemble the t3 using all of its subsystems?
the subsystems change the visual appearance of the ship and so the ship hull will not display untill it is entirely assmbled, to do this, make sure you have at least one subsystem for each subsytem slot in the items hangar of the same station you have your t3 in.
then when you assemble your t3 it should display, same as always
Aussies are the unicorns of eve... rare and horny |

Victor Rive
Magical Unicorn and Friends
0
|
Posted - 2013.01.13 04:28:00 -
[101] - Quote
Tomiko Kawase wrote:Victor Rive wrote:So for some reason whenever i join an instant action game no matter how well i do i only get 50xp but a couple if hrs ago i was getting well above 5000 xp a match wats happened? There's a daily cap on the amount of SP you can receive. After that point you gain 50 SP per match played.
Well when we are out of beta there better not be because wats the point of having a dedicated group of mercs who wanna be the best yet cant get there faster than anyone else, and atleast for the time being raise it substantially it took me 30mins to hit that cap aghhh'. On the other hand the passive training scheme like in eve is something very new for consoles :) |

Lex Avril
Integral Conceptions Inc. Integral Concepts Alliance
3
|
Posted - 2013.01.13 05:16:00 -
[102] - Quote
'Compare' feature in the items of Cruise Missiles info is messed up. |

Soknorb Revned
Space Blasters
2
|
Posted - 2013.01.13 05:33:00 -
[103] - Quote
you guys made this pointless announcement, but the server does not even work..... and i was curious as to if our free SP from duality is going to be moved over to sisi. |

Proddy Scun
Renfield Inc
9
|
Posted - 2013.01.13 12:28:00 -
[104] - Quote
Missiles and rockets arriving at great delay would be great thing for DUST !!!
There is a certain value in making rocket attacks be like Vietnam folding-fin rocket barrages -- force abandonment of exposed strategic position in favor of better concealment or just not being in position under about to come under bombardment. Enemy forces could often hear incoming helicopters from far off -- actually increased effectiveness of rocket barrage in making enemy want to shift positions as effects of actual rocket barrage was very erratic (random from almost nothing to fairly heavy casualties with a tendency toward light).
Forcing a large force to move from a strategic position (to avoid slow arriving rockets) can be just as valuable as a smaller number of immediate actual kills. 
Light or heavy missiles?
That give DUST bunnies time to note missile lock on vehicle and decide to abandon it to save save their own arse.
Suggesting that missile guidance can only target vehicles above a certain size or installations or at least heavy armor. Certainly not "bare skin", light kevlar type armor, or other unpowered, non-metallic armors.
It stands to reason that space-to-ground missiles would have the same advantages as their spaceship-to-spaceship cousins...a guidance that never misses while the target is in range. And ground vehicles can only get out of range if they leave the district.
Heck there might even be a FOF version that can be fired while the orbiting ship is ECM jammed. The target hit could either be radio button selection of targets being presented by DUST allies (gets close enough that ground observer target illumination signal makes contact theory) or CCP could let them hit random enemy battlefield unit of at least minimum size. |

Proddy Scun
Renfield Inc
9
|
Posted - 2013.01.13 13:50:00 -
[105] - Quote
Missiles impossible as attack weapons due to laser defense?
If missiles are targets -- then armed ships should be targets even sooner.
I think we should stick with the original suggestion that disputed worlds rely on EVE ships to protect them from space borne attacks. Once CCP has basically said regional planetary politics have locked planetary defenses and militia out of the picture it should apply to everything. Stable unified planetary government does not exist and most frontier worlds cannot afford planetary defenses or trust them not to shoot down shuttles and shipping of rival factions (harming overall planetary growth).
I think Fozzie should just come out and say "I don't like missiles & won't have them in my game. Missiles are not FPS and do not market well in MMO IMHO" (LOL) At least that would be an out in the open position like those RL military extremist who feel their weapon system will supplant all other weapons systems in the future. (No tanks vs all tanks and submarines vs surface aircraft carriers is fun enough but the Marine Infantry guys who expect anti-matter infantry rifle and AI UAV to supplant all other weapons are a scream.)
Why would planets have anti-missiles defense that ships do not have? CCP has no anti-missile phalanx option in space where its a perfect environment (vacuum = no atmospheric irregularities to throw off shots). 7 km/sec missiles are not out maneuvering 300000Km/sec laser beams after firing.
I can see making the guided missiles consume double volume to hold more decoys and countermeasures.
I can also see making the rockets split out as 100s of fairly dumb MIRV arriving from multiple directions over large area...making individual targeting impractical due duty cycles.
Speedwise keep in mind that projectiles and hybrid ammo is subject to the same atmospheric issues as missiles. Realistic RL proposals for space bombardment at over Mach 15-25 or lasers usually involve firing several sacrificial lead projectiles or missiles or charged beams to create a short lived vacuum tunnel through most the atmosphere - through which subsequent projectiles, missiles or lasers are fired for effect.
Plus the leading tip of the cheapest hypersonic missiles will probably always be basically the same as slugs used as projectile or hybrid ammo...the part that makes it a missile is made "safe" behind the bow wave of that simpler tip. But even a slight advance over RL high end Mach 7-8 missiles would be adequate.
And lasers...well ignoring that EVE has no anti-missile lasers when the simplest physics say that would be ideal in space even for fastest missiles of 7km/sec (versus light speed 300000km/sec)
Lasers fire for effect are also slowed by atmospheric complications even if only by a few seconds...the weaponized beam is fired based on feedback from a target beam that measures variations in air refraction that bend and diffuse laser path. Further while atmosphere slows a missile and reduces the effectiveness of pure maneuver (speed obviously not being the reason anti-missile lasers are not used in space) -- atmosphere adds a number countermeasures not available in space. Ionization masking and blurring of real missile from decoy warheads being one in real life use since the 1970s. Mini-chaff and flare charges can be fired ahead a short distance to disperse light absorbing clouds. Short lived active decoys. Persistent ionized charges (ball lightning) . And number of other effects can mislead, deflect, or ameliorate planetary defense.
|

sureis
The Gold Club
1
|
Posted - 2013.01.13 14:19:00 -
[106] - Quote
Proddy Scun wrote:Missiles impossible as attack weapons due to laser defense?
If missiles are targets -- then armed ships should be targets even sooner.
I think we should stick with the original suggestion that disputed worlds rely on EVE ships to protect them from space borne attacks. Once CCP has basically said regional planetary politics have locked planetary defenses and militia out of the picture it should apply to everything. Stable unified planetary government does not exist and most frontier worlds cannot afford planetary defenses or trust them not to shoot down shuttles and shipping of rival factions (harming overall planetary growth).
I think Fozzie should just come out and say "I don't like missiles & won't have them in my game. Missiles are not FPS and do not market well in MMO IMHO" (LOL) At least that would be an out in the open position like those RL military extremist who feel their weapon system will supplant all other weapons systems in the future. (No tanks vs all tanks and submarines vs surface aircraft carriers is fun enough but the Marine Infantry guys who expect anti-matter infantry rifle and AI UAV to supplant all other weapons are a scream.)
Why would planets have anti-missiles defense that ships do not have? CCP has no anti-missile phalanx option in space where its a perfect environment (vacuum = no atmospheric irregularities to throw off shots). 7 km/sec missiles are not out maneuvering 300000Km/sec laser beams after firing.
I can see making the guided missiles consume double volume to hold more decoys and countermeasures.
I can also see making the rockets split out as 100s of fairly dumb MIRV arriving from multiple directions over large area...making individual targeting impractical due duty cycles.
Speedwise keep in mind that projectiles and hybrid ammo is subject to the same atmospheric issues as missiles. Realistic RL proposals for space bombardment at over Mach 15-25 or lasers usually involve firing several sacrificial lead projectiles or missiles or charged beams to create a short lived vacuum tunnel through most the atmosphere - through which subsequent projectiles, missiles or lasers are fired for effect.
Plus the leading tip of the cheapest hypersonic missiles will probably always be basically the same as slugs used as projectile or hybrid ammo...the part that makes it a missile is made "safe" behind the bow wave of that simpler tip. But even a slight advance over RL high end Mach 7-8 missiles would be adequate.
And lasers...well ignoring that EVE has no anti-missile lasers when the simplest physics say that would be ideal in space even for fastest missiles of 7km/sec (versus light speed 300000km/sec)
Lasers fire for effect are also slowed by atmospheric complications even if only by a few seconds...the weaponized beam is fired based on feedback from a target beam that measures variations in air refraction that bend and diffuse laser path. Further while atmosphere slows a missile and reduces the effectiveness of pure maneuver (speed obviously not being the reason anti-missile lasers are not used in space) -- atmosphere adds a number countermeasures not available in space. Ionization masking and blurring of real missile from decoy warheads being one in real life use since the 1970s. Mini-chaff and flare charges can be fired ahead a short distance to disperse light absorbing clouds. Short lived active decoys. Persistent ionized charges (ball lightning) . And number of other effects can mislead, deflect, or ameliorate planetary defense.
Your username is a racist slogan and it wouldn't fase me in the least to hear you saying it but I don't appreciate you wearing it in an Icelandic pub. Whichever side you tossed it from I'd still be the scum and you'd still be the tosser. Is that okay? I can't find a button to report you or I would. Thanks o/ |

Godsauce Sploojor
Caldari Provisions Caldari State
0
|
Posted - 2013.01.13 14:56:00 -
[107] - Quote
ever since the integration of Dust, i have been getting this wierd problem when transfering items around within my hangars in eve. For example i would click some ammo to drag to my ship's cargo but all of a sudden the item deactivates the drag and i start to drag whatever my mouse is over at that point, almost like i let go of button and clickedagain, but i have not done so.
also this seems to translate a bit into the ship driving portion, as i will be stationary and click the mouse to rotate the camera (once as i know twice will make me travel) as i look at enemies but then i find myself traveling in some random direction |

Das Jabberwocky
Zee Corp
0
|
Posted - 2013.01.13 17:40:00 -
[108] - Quote
Would there be any way that a filter could be placed on the guests tab in the station the Dust players show up in? Or possibly creating a separate infantry tab? It's hard to find the 1 or 2 players I'm trying to trade with amongst the 150+ Dust players. |

gargars
Cohesion Inc Beyond-Repair
55
|
Posted - 2013.01.13 18:28:00 -
[109] - Quote
Das Jabberwocky wrote:Would there be any way that a filter could be placed on the guests tab in the station the Dust players show up in? Or possibly creating a separate infantry tab? It's hard to find the 1 or 2 players I'm trying to trade with amongst the 150+ Dust players.
+1. I understand you (CCP) are aware that blocking Dust players from our local channels is broken and you are working on it, but I haven't seen any official mention on the 'station guests' issue.
I normally cut you guys a lot of slack, but why on earth were they ever included in the station guest list? They are NEVER in a station! |

Maximus Reborn
I.RAGE Smug Delinquents
23
|
Posted - 2013.01.13 22:31:00 -
[110] - Quote
My feedback is this.. Dust is a terrible waste of time.. It will bomb.. hopefully it wont bring down EVE with it. If I wanted to play a first person shooter I would play Black Ops 2.
Should have invested that time spent on this flop into EVE. |

Zoya Talvanen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.14 03:08:00 -
[111] - Quote
I have been experiencing disconnects when jumping, and scene repetitions (as when docking) this entire day. The game is borderline unplayable, and I would not dare attempt a high-level mission or PVP with its current state.
I think the burden from the combination of the games has been underestimated, and additional resources will be needed. One might want to investigate the stackless support provided by Pypy.
|

Celly Smunt
Viziam Amarr Empire
13
|
Posted - 2013.01.14 03:15:00 -
[112] - Quote
CCP FoxFour wrote:
Thank you. :)
o/ again FoxFour
I submitted the petition as requested and I must say I'm extremely disappointed that I received a response that doesn't even come close to addressing the issue we've discussed here.
:(
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Raven Dasani
3dge of D4rkness SoulWing Alliance
1
|
Posted - 2013.01.14 06:21:00 -
[113] - Quote
BugraT WarheaD wrote:Eve and Dust players cannot have a voice conversation via eve voice even if Dust Players bought a TVU. It's really annoying because it's working in every other channels of communications 
We ran into a similar issue, what we did was create a new channel and had the Dust players, as well as corp and Alliance players join it and we could use voice chat. It is a shame that CCP didn't hear about this or get it fixed when DUST was on SiSi.
|

Raven Dasani
3dge of D4rkness SoulWing Alliance
1
|
Posted - 2013.01.14 06:53:00 -
[114] - Quote
So a few feedback items that I would like to share.
First, I understand DUST is a F2P game and CCP has to make money from sellilng AUR. With that said:
1. I do not really like the idea of DUST players having to pay for UVTs in order to chat with the EvE Corps. This could eventually cause EvE Corps to want to have DUST players in their Corps, because DUST players may be unwilling or unable to purchase AUR for UVTs or they may want to spend their AUR on more meaning items in the market. Being able to talk with your guild/corp is a staple of every MMO regardless of their business models.
2. Although I know that it is being worked on, the issue of Corp mail not being sent to DUST players should have been implemented before the merger with TQ.
3. I understand the whole FW thing, but since DUST is still in beta, this requirement should be disabled until a later date. Not all corps can just drop into FW, we have Alliances we have to think about as well.
4. The ability to have voice comms with mercs from within the Corp channel in EvE, should have been fixed prior to the merger.
5. Corporate systems need to be much more fleshed out than they are right now. In my Corp, we have found that we can not give individual permissions to DUST players. IE. if I want Merc X to be able to accept merc applications for recruitment, I can not just assign a player with the ability to accept applications within the Corp. I have to make that person a full blown Director, this is for every Merc that has any responsibility within the Corp. As with EvE, this has the potential of being an issue for anyone who wants to steal from the Corp, although DUST players can not currently have access to any of the EvE Corp monies or hangers, if this changes, then the potential for corp theft exists, unless individual permissions can be given.
6. EvE CEOs are at a disadvantage compared to DUST CEOs. In EvE, CEOs have to train corporate skills on a "time" basis to raise the membership cap of the corp. In DUST all CEOs have to do is spend SP. This potentially gives DUST CEOs an advantage over EvE CEOs in the recruitment of mercs.
I understand that DUST is still in beta and many unannounced changes are coming down the pipe, but not knowing what features are being worked on or what features were never planned, this is my short feedback about these last few days of the merger. |

Abdi Batista
Razgriz Corporation
0
|
Posted - 2013.01.14 12:43:00 -
[115] - Quote
im Having ui problems, my inventory closes when i enter and leave the station |
|

CCP FoxFour
C C P C C P Alliance
1531

|
Posted - 2013.01.14 13:03:00 -
[116] - Quote
Abdi Batista wrote:im Having ui problems, my inventory closes when i enter and leave the station, this is happening since the merge with dust.
Can you please file a bug report including as much information as possible including any steps to reproduce this. It would help greatly. :) Game Designer | Team True Grit |
|

Eisenhornx
SunKing Vanguard Black Core Alliance
0
|
Posted - 2013.01.14 13:12:00 -
[117] - Quote
The crime watch system is nice, but changing the gate/dock flag so it stays after your ship is destroyed is something that should be changed. There should be no reason your pod should keep the same crime status especially since it is fragile and unarmed. |

Zoya Talvanen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.14 14:11:00 -
[118] - Quote
9 dcs on Saturday and 12 on Sunday. I no longer have any confidence in running missions.
I still have the same equipment and ISP that has served me well, better, in fact than previous months. where I was often in extended-stay hotels.
Inventories don't seem to open and close properly.
Either my fingers or my mouse or the game has developed a stutter on clicking. I get notification that I can't do something I did not try to do fairly frequently. The wrong item gets selected, etc.
The HQ corp hangars for the corp I just left have disappeared to all the players still in the corp.
The sluggishness and server lag reminds me of games I used to play and left because they were unplayable.
|

Zoya Talvanen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.14 14:15:00 -
[119] - Quote
Eisenhornx wrote:The crime watch system is nice, but changing the gate/dock flag so it stays after your ship is destroyed is something that should be changed. There should be no reason your pod should keep the same crime status especially since it is fragile and unarmed.
Hmmm,
Pods can be just as dangerous. A -10.0 status player entered hisec in a pod where a friend had a blaster-equipped catalyst waiting. He boarded the catalyst, flew the belts, found a lone retriever and popped it, then podded the player and disappeared back from whence he came after Concord finished with him. With -10.0 security status, he had nothing to lose. Should he have been permitted to board another ship to repeat the ganking and podding?
I think the system is an improvement over what was before. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
408
|
Posted - 2013.01.14 14:21:00 -
[120] - Quote
About 20% of the time that I r-click > jump when at a gate, the game client / server does not respond and I need to re-initiate the command.
I can't say if this is a local or server-side thing, but it is damn annoying, especially when traveling with a fleet. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |