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CCP Dolan
C C P C C P Alliance
244

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Posted - 2013.01.10 12:54:00 -
[1] - Quote
The migration of DUST 514 on to the Tranquility server is now complete. An FAQ covering the basic of the EVE-Dust Link and Orbital Bombardment Mechanics can be found here. If you are experiencing any issues or wish to give feedback please feel free to post them below. CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
|

Polakij Agalder
Vault 303
0
|
Posted - 2013.01.10 13:00:00 -
[2] - Quote
Dust 514: Connection Failed. The cluster is not currently accepting connections. www.eve-online.com.pl |

Aethlyn
EVE University Ivy League
193
|
Posted - 2013.01.10 13:09:00 -
[3] - Quote
Ditto (Connecting from Germany). Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

icy ghost
The Scope Gallente Federation
2
|
Posted - 2013.01.10 13:17:00 -
[4] - Quote
ditto :( |

Ifly Uwalk
Empire Tax Collection Agency
486
|
Posted - 2013.01.10 13:21:00 -
[5] - Quote
Good thing this isnt stickied, this way the Game I Cant Play will be out of sight soon enough.  |

Bill from Accounting
New Terran Colonial Confederation- Holdings New Terran Colonial Confederation
1
|
Posted - 2013.01.10 13:27:00 -
[6] - Quote
http://www.youtube.com/watch?v=LYbwbYx82_I
Any time now please. |

unbless83
Sefem Velox Swift Angels Alliance
22
|
Posted - 2013.01.10 13:34:00 -
[7] - Quote
well done for all your hard work CCP, world firsts are always epic Aussies are the unicorns of eve... rare and horny |

Berluth Luthian
14th Legion Black Core Alliance
34
|
Posted - 2013.01.10 13:36:00 -
[8] - Quote
"Control of districts provides an offensive or defensive bonus to the owning faction. Control of a temperate planet and all its districts affords the controller a 12.5% modifier to the amount of Victory Points required to flip a Faction Warfare system, and partial control of a temperate planet provides the corresponding fraction of that 12.5%. " Eve-Dust Link FAQ
So does a system like Ardar for example with 3 Temparate planets get a 37.5% modifier if all of their planets are conquered?
|

Jurik McMoney
Exires
0
|
Posted - 2013.01.10 13:48:00 -
[9] - Quote
Questions for FAQ:
Do the mercenaries just target an area or special vehicals/players that I shoot at? Will I see what's the target?
Cuz my corp could stand there with 3 ships, all different weapontypes - so we'd know what's best to shoot with. Or do we have to communicate with the mercenaries?
Is is possible to target the main ship in Dust (I think game is over as soon as one of the two ships is destroyed) for orbital strikes? |

Jurik McMoney
Exires
0
|
Posted - 2013.01.10 13:52:00 -
[10] - Quote
And a question bout Eve Online. I was everytime confused if a 'minus'-multiplier or 'plus'-multiplier is good for plexing.
Example:
There's a -50% multiplier - so the real multiplier is 1500 instead of 3000.
Question: Now I am attacking a system with plexing. Is this 1500er multiplier good for me or bad?
What about when I defend a system. Is a "minus"-multiplier as good as it is in attacking a system?
Kind regards! |

Janssen
General Services
19
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Posted - 2013.01.10 13:55:00 -
[11] - Quote
Congrats to you all for taking this next step in integrating a console game into the PC game universe of Eve. I remain quite pleased at the many positive changes over the years, not only in the game play, also in the patch roll-out process and communication with the player base.
Keep up the good work, Janssen
|

yamamoto suhara
MADAFACKARSS
2
|
Posted - 2013.01.10 13:56:00 -
[12] - Quote
seem like my d-scan are stuck at 360...i cant move the cursor any way...and this is happening on both chars...also i cant move windows on screen |

yamamoto suhara
MADAFACKARSS
2
|
Posted - 2013.01.10 13:58:00 -
[13] - Quote
yamamoto suhara wrote:seem like my d-scan are stuck at 360...i cant move the cursor any way...and this is happening on both chars...also i cant move windows on screen well is working now but still strugling to move damn cursor |

Joe D'Trader
Dreddit Test Alliance Please Ignore
163
|
Posted - 2013.01.10 14:11:00 -
[14] - Quote
Hi ah... you,
My FPS dropped to ~17 instead of ~30. A couple other people have said they noticed Eve being sluggish as well but haven't seen it posted yet so here it is. |

Haifisch Zahne
Hraka Manufacture GmbH
191
|
Posted - 2013.01.10 14:12:00 -
[15] - Quote
From the Dust 514 FAQ: "If the EVE capsuleer is not a member of FW he will not be able to connect to the district or receive strike requests at all."
Well, I am glad that I have told all my PS3 playing friends (and relatives!) to try Dust 514 during the closed beta.
And, for what? I won't eve be able to even see what it is about from the Eve side. At all.
Thanks CCP! Again. |

Nightlund Audeles
The Halcyon Directive
0
|
Posted - 2013.01.10 14:44:00 -
[16] - Quote
Haifisch Zahne wrote:From the Dust 514 FAQ: "If the EVE capsuleer is not a member of FW he will not be able to connect to the district or receive strike requests at all."
Well, I am glad that I have told all my PS3 playing friends (and relatives!) to try Dust 514 during the closed beta.
And, for what? I won't eve be able to even see what it is about from the Eve side. At all.
Thanks CCP! Again.
So from what I gather (and I could be wrong) is you are not a part of FW? Who's fault is that now? Ah yes CCP's and not your own. It has been made clear for a while now that you need to be in FW for this. |

Tahnil
Sirius Fleet
11
|
Posted - 2013.01.10 15:00:00 -
[17] - Quote
On top: itGÇÿs the very FIRST iteration of the EVE-Dust Link, with Dust only being Closed Beta at the moment. Keep cool. Mine Veldspar. Shoot red crosses. But please donGÇÿt whine if the link doesnGÇÿt affect you at the moment. |

mkint
950
|
Posted - 2013.01.10 15:22:00 -
[18] - Quote
The whole point of the hype about 'nuke it from orbit' was the griefing potential. Looks like no griefing options. I am disappoint. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
528
|
Posted - 2013.01.10 15:47:00 -
[19] - Quote
Tahnil wrote:On top: itGÇÿs the very FIRST iteration of the EVE-Dust Link, with Dust only being Closed Beta at the moment. Keep cool. Mine Veldspar. Shoot red crosses. But please donGÇÿt whine if the link doesnGÇÿt affect you at the moment.
Well the big question "Should players outside of FW and sov really care about DUST Bunnies?" still remains without an answer. And I mean not now when it is beta and basically in test phase but in the end. What is a big picture here? Or rather is there anything really big waiting for those of us who don't participate in Eve politics powerplay. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

San Fransisco
Silver Falcon Survey
56
|
Posted - 2013.01.10 15:50:00 -
[20] - Quote
what would happen is a single ship was equipped with half of one type of gun and half of another? |

Liner Xiandra
Sparks Inc Zero Hour Alliance
127
|
Posted - 2013.01.10 15:55:00 -
[21] - Quote
San Fransisco wrote:what would happen is a single ship was equipped with half of one type of gun and half of another?
OB Targets disappear the moment you fire, so the function key that was mashed first gets the OB. |

Tahnil
Sirius Fleet
15
|
Posted - 2013.01.10 16:03:00 -
[22] - Quote
Schmata Bastanold wrote:Tahnil wrote:On top: itGÇÿs the very FIRST iteration of the EVE-Dust Link, with Dust only being Closed Beta at the moment. Keep cool. Mine Veldspar. Shoot red crosses. But please donGÇÿt whine if the link doesnGÇÿt affect you at the moment. Well the big question "Should players outside of FW and sov really care about DUST Bunnies?" still remains without an answer. And I mean not now when it is beta and basically in test phase but in the end. What is a big picture here? Or rather is there anything really big waiting for those of us who don't participate in Eve politics powerplay.
I think thatGÇÿs because CCP may have a lot of ideas and plans, but they decided to do small steps. I think that would be wise. At the moment nobody really knows which features will be available in six months or a year. For me thatGÇÿs okay. I see a lot of opportunities for interesting gameplay. A lot of ideas have been posted on the forums as well.
Maybe in some months we Capsuleers can configure our planetary colonies like dungeons in Dungeon Keeper (if you know the game), with NPC obstacles, traps, and terrain features. That would solve another problem that CCP faces as well: Dust Content. If EVE players developed the battlefields, CCP would have less work to do. And it would be fun to watch how our coloniesGÇÿ defenses against nasty invading Dust Mercs worked out ;-) |

Althalos Zerund
Blue Paradox Industries
0
|
Posted - 2013.01.10 16:04:00 -
[23] - Quote
Has anyone actually been able to do this yet? Is it even worth joining Factional Warfare for? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
528
|
Posted - 2013.01.10 16:14:00 -
[24] - Quote
Tahnil wrote:Maybe in some months we Capsuleers can configure our planetary colonies like dungeons in Dungeon Keeper (if you know the game), with NPC obstacles, traps, and terrain features. That would solve another problem that CCP faces as well: Dust Content. If EVE players developed the battlefields, CCP would have less work to do. And it would be fun to watch how our coloniesGÇÿ defenses against nasty invading Dust Mercs worked out ;-)
Nice idea but in such case I would see it as a connection with PI: you configure your harvesters and whatever else is there now + some new units for defense/infantry support and that becomes a map in Dust and strategic point to fight over.
What would be (maybe) cool for those outside of PI (again, I know) would be possibility to basically buy/rent areas on planets and be able to create something on it. It really reeks SimCity clone but hey, I'm not the one with dev powers here :)
For now nothing for us simple capsuleers shooting people for no other reasons than fun. I understand NDA and keeping sikrets from competition but they could throw us a bone :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Maresse en Tilavine
Breaux-Pliese Consortium
3
|
Posted - 2013.01.10 16:19:00 -
[25] - Quote
I'm more than a little annoyed by the PSN exclusivity of Dust 514.  Work to make this available on other platforms please.  |

Tahnil
Sirius Fleet
15
|
Posted - 2013.01.10 16:22:00 -
[26] - Quote
Schmata Bastanold wrote:For now nothing for us simple capsuleers shooting people for no other reasons than fun. I understand NDA and keeping sikrets from competition but they could throw us a bone :)
Shooting people for fun GÇô sounds familiar, and not too bad ;) |

Berluth Luthian
14th Legion Black Core Alliance
35
|
Posted - 2013.01.10 18:11:00 -
[27] - Quote
Also are the FW corp contracts to fight in the district battles automated, or are they manually created by someone with higher authority in a FW Militia? THen how are the contracts competed for? First come first serve? |

ComDS
Eve Engineering Authority Eve Engineering
0
|
Posted - 2013.01.10 18:22:00 -
[28] - Quote
Hopefully this comes across as constructive criticism...
I feel it is kinda weird that even though you can have Dust Players in your corp you cannot assist them in battle if your corp/alliance is not apart of Factional Warfare. Could you please add some mechanic that is NOT linked with Factional Warfare. A sandbox with a bright shiny new amazing toy, but only for those few that play in this tiny area of the sandbox get the play with it.
So to wrap it up I am super excited, yet confused and disappointed all at the same time... it is a complex emotion.
Thanks CCP appreciate your work. -Com |

Crymsonflair
Xpl0it
0
|
Posted - 2013.01.10 18:42:00 -
[29] - Quote
Please add kill mails to bombardment! |

Maltar Thiesant
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.01.10 18:46:00 -
[30] - Quote
Please fix the chat option for show infantry if unselected it clears current dust players but still adds new ones connected after
|

Elena Morin'staal
Noir. Black Legion.
1
|
Posted - 2013.01.10 18:52:00 -
[31] - Quote
Since the patch deployment, I've been having disconnects every 10 minutes, I jump into a system and cannot select or activate any gates or stations (manual flying is there, but selecting a gate and having nothing show in the context menu).
I'm also getting situations where I jump into a system and all my modules go offline - only for them to come back on again once I relog.
Finally, my shields randomly go up and down - I'll jump into a system, and suddenly lose 30% shields with no combat, no notifications and nothing in the logs. |
|

Chribba
Otherworld Enterprises Otherworld Empire
6811
|
Posted - 2013.01.10 18:54:00 -
[32] - Quote
In a delayed channel, dust can see all participants, by design?
|
|

Bienator II
madmen of the skies
1405
|
Posted - 2013.01.10 18:54:00 -
[33] - Quote
tactical ammo should be tech 2 IMO ( https://forums.eveonline.com/default.aspx?g=posts&t=192350 ) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

cosmiclown
Konflict ZERO Anger Management.
0
|
Posted - 2013.01.10 19:06:00 -
[34] - Quote
Maresse en Tilavine wrote:I'm more than a little annoyed by the PSN exclusivity of Dust 514.  Work to make this available on other platforms please. 
This is not the thread for that, buy a PS3 if it means that much to you. |

Tiberius Nazamir
Power of the Phoenix
0
|
Posted - 2013.01.10 19:12:00 -
[35] - Quote
It's taking significantly longer for the login screen to appear for me. I open the game and it takes about a minute for it to open fully, where yesterday it was about 5 seconds. I also got an error a couple of times saying that I could not connect to the server and to check my connection, which was fine. |

shindo Taredi
RONA Corporation RONA Directorate
4
|
Posted - 2013.01.10 20:22:00 -
[36] - Quote
umm wots the score on carriers?? is there any way of providing some naughty air support?? or was this just wishful thinking lol |

Xideinis
The Concilium Enterprises Extinction Level Event.
29
|
Posted - 2013.01.10 20:28:00 -
[37] - Quote
The only objection that I have to this is that I don't FW. I can't participate. Seems that you've cut off half of the EVE population from doing anything with this for the time being. |

E6o5
Tyler Durden Demolitions
40
|
Posted - 2013.01.10 21:35:00 -
[38] - Quote
Please do not display modal popup dialogs with messages that are meant for dust bunnies only in my eve. |

Daool
hirr Against ALL Authorities
6
|
Posted - 2013.01.10 21:40:00 -
[39] - Quote
Few small issues I'm seeing.
In local I can no longer see the little green circle indicating person is on my contacts watchlist.
Charachter sheet, skills. Right clicking on skill no longer shows many of the previous menu options including Show in Market. And clicking the information icon no longer allows viewing of item details.
NVM Delete Please , 3rd relog fixed  |

Zagdul
Clan Shadow Wolf Fatal Ascension
1262
|
Posted - 2013.01.10 21:42:00 -
[40] - Quote
We need some kind of API for Dust Bunnies to auth to our external websites.
Dual Pane idea: Click!
CCP Please Implement |

Ugleb
Masuat'aa Matari Ushra'Khan
291
|
Posted - 2013.01.10 21:48:00 -
[41] - Quote
Quotes from the FAQ:
Quote:The DUST merc's corporation does NOT have to be enrolled in FW to accept these contracts. DUST CEOs/Directors can accept a contract from any faction at any time (even if the EVE side of their corp is enrolled in FW on the other side or if the corp has bad standings with that faction! A true mercenary fights for the highest bidder)
This means that the Dusties in a Caldari FW corp can accept missions from the Gallente against the Caldari. There doesn't appear to be any penalties for doing so either, I haven't seen anything to suggest that Dust514 has a standings mechanic.
I don't like that idea, it doesn't make sense to me that Capsuleers have so many restrictions placed upon them for joining a corp signed up to FW while the Dust mercs apparently have none, nor do their actions reflect upon their corp. I think this should be changed so that Dusties are not offered contracts from their opposing factions (if the corp they are in is enrolled to FW), bringing them in line with their Capsuleer corp mates.
Quote:This iteration of Orbital Bombardment is focused on the Tactical Strike variant which is performed with specialized ammo for small turret based weapons. Each turret category has a specialized ammo type: - Hybrids: Tactical Hybrid S - Lasers: Tactical Laser S - Projectiles: Tactical EMP S
The hybrid strike delivers a nice spread of high-damage rounds that are effective against infantry and vehicles. Laser strikes have a more focused area and are good for taking out installations or heavy vehicles. The EMP strike does a massive amount of damage to shields in a large area, but it will not damage armor, so it's good against heavily shield tanked targets.
As a Minmatar, I find the idea that my devastating EMP barrage is apparently unable to actually kill anything alarming! Surely Tactical EMP S can do something against armor, like standard EMP S does to spaceships? No? http://uglebsjournal.wordpress.com/ To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Niveuss Nye
Transit - Mining - Refining - Production
1
|
Posted - 2013.01.10 22:00:00 -
[42] - Quote
I understand beta is beta and CCP still has things they need to work on without unfair judgements.
Still, it would be kind of nice to lift the NDA so us folks that do not have playstations can theorycraft/ criticsise/ be in awe of/ etc various mechanics. After all, this is not a vacuum and will affect some of us.
TLDR: Lift NDA! |

phyrexianavatar
Fearless and Inventive
2
|
Posted - 2013.01.10 22:04:00 -
[43] - Quote
I sent in a petition earlier, and have not seen it mentioned:
When DUST players join the channel "dust514" they get put into "dust 514" (with a space)
This is leading to a large number of players joining the "DUST514" channel listed in the channel-join dialogue, and trying to see if Dust players are online, but there is no way for dust players to join the channel.
I DID see there was a popup asking PS3 players to reboot, I'm not sure if that fixed the issue? (don't have a PS3 handy to test!) Any chance you can put something in the MOTD of both channels letting people know what's happening?
Thanks!! |

I Love Lesbians
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.01.10 22:19:00 -
[44] - Quote
Could we not get DUST messages in the eve client please? Locks up the game for information about dust players having to restart their PS3. Not really what I say useful information. |

Esrevid Nekkeg
Justified and Ancient
173
|
Posted - 2013.01.10 23:18:00 -
[45] - Quote
Quote:We have been made aware of some issues after the migration of DUST onto TQ and have rectified these problems. We highly recommend that you restart your PS3 client fully (this applies to DUST 514 players only). Please check the Announcements and Events forum section of the Dust 514 forums for further details. I realy don't have a problem with pop-ups aimed solely at Dust 514 players in EvE. What I do have a problem with is the fact that this pop-up stole focus and was persistend. In other words, it locked up the entire UI until interacted with. And that can be a real problem in EvE.
Now I do understand that this linking between Dust 514 and EvE is just the first step, and that many steps have to be taken to reach a full link between the two games. However, I would urge you to please keep negative effects of this link (like locking up the UI) to an absolute minimum. Especialy for the vast group of EvE players that are not involved in FW, and thus, at this time, not involved with Dust 514. Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

Skalle Pande
Teknisk Forlag
0
|
Posted - 2013.01.10 23:27:00 -
[46] - Quote
Not part of FW, and not whining about not being part of the planet-bombing, just curious: The FAQ says
Quote:You can travel to one of the systems where a NPC Mercenary corporation is stationed and talk to them in local. They can be found in the following systems:
Ana, Marthia, Kothe, Soshin, Saikanen, Autama, Jolia, Adacyne, Halle, Egbonbet, Javrendei, Kasrasi, Mesokel, Etav, Gosalav, Charra, Sahdil, Paye, Iro, Mimen, Tidacha, Dihra, Mastakomon, Vouskiaho, Vahunomi, Purjola, Usi, Inoue, Oshaima, Vuorrassi, Atai, Croleur, Ney, Dodenvale, Estene, Uphene, Odixie, Torvi, Ommare, Klaevik, Eldjaerin, Geffur, Dantbeinn, Amo, Freatlidur, Sist, Rokofur, Offugen
These systems will correspond to the various DUST merc NPC corps that characters joined upon creation
OK - so I went to some of these systems, and yet no signs of infantry. In fact no signs of FW. Will DUST mercs only be visible in local if you are doing FW? And the DUST corps, will they have offices at stations like EVE corps, or are they only accessible via personal communication in local? |

Spectre Wolf
Old Timers Guild Inc.
0
|
Posted - 2013.01.11 00:32:00 -
[47] - Quote
Is this on PC yet???  |

Helena Russell Makanen
Deep Core Mining Inc. Caldari State
173
|
Posted - 2013.01.11 00:46:00 -
[48] - Quote
I Love Lesbians wrote:Could we not get DUST messages in the eve client please? Locks up the game for information about dust players having to restart their PS3. Not really what I say useful information.
This. ^^ In addition how can I remove them from my local channel and station list.
I am one of the unfortunate Eve players who had them dumped in my home system/station. The station list is clogged with masses of them and the local is frustrating everyone (them also) due to two totally different games being talked about in one channel.
"If a miner needs to go to the bathroom, for instance, I ask that they dock up first, or at the very least ask the Supreme Protector for permission to go."-á --á James 315 - aka - the miner bumper |

Montykoro Daymaku
University of Caille Gallente Federation
0
|
Posted - 2013.01.11 01:20:00 -
[49] - Quote
Spectre Wolf wrote:Is this on PC yet??? 
Keep dreaming...
|

Deiniol Riker
Institute of High Energy Physics
1
|
Posted - 2013.01.11 01:45:00 -
[50] - Quote
Helena Russell Makanen wrote:I Love Lesbians wrote:Could we not get DUST messages in the eve client please? Locks up the game for information about dust players having to restart their PS3. Not really what I say useful information. This. ^^ In addition how can I remove them from my local channel and station list. I am one of the unfortunate Eve players who had them dumped in my home system/station. The station list is clogged with masses of them and the local is frustrating everyone (them also) due to two totally different games being talked about in one channel.
+1
Although I am able to un-check the 'Show Infantry' in the Membership Settings for the local channel, it will temporarily clear the infantry from the membership list, then as they chat in local again they are added back and shown in the membership list again.
These players do not affect my game play and I have a better use for local. The un-checked 'Show Infantry' should permanently block them from showing up in local. |

IbanezLaney
The Church of Awesome Caldari State Capturing
153
|
Posted - 2013.01.11 01:53:00 -
[51] - Quote
Haifisch Zahne wrote:From the Dust 514 FAQ: "If the EVE capsuleer is not a member of FW he will not be able to connect to the district or receive strike requests at all."
Well, I am glad that I have told all my PS3 playing friends (and relatives!) to try Dust 514 during the closed beta.
And, for what? I won't eve be able to even see what it is about from the Eve side. At all.
Thanks CCP! Again.
Join FW and you'll be set. It's the best part of eve anyway. Fix this **** See Sea Pea. |

Hellen Bach
State Protectorate Caldari State
20
|
Posted - 2013.01.11 01:53:00 -
[52] - Quote
Skalle Pande wrote:Not part of FW, and not whining about not being part of the planet-bombing, just curious: The FAQ says Quote:You can travel to one of the systems where a NPC Mercenary corporation is stationed and talk to them in local. They can be found in the following systems:
Ana, Marthia, Kothe, Soshin, Saikanen, Autama, Jolia, Adacyne, Halle, Egbonbet, Javrendei, Kasrasi, Mesokel, Etav, Gosalav, Charra, Sahdil, Paye, Iro, Mimen, Tidacha, Dihra, Mastakomon, Vouskiaho, Vahunomi, Purjola, Usi, Inoue, Oshaima, Vuorrassi, Atai, Croleur, Ney, Dodenvale, Estene, Uphene, Odixie, Torvi, Ommare, Klaevik, Eldjaerin, Geffur, Dantbeinn, Amo, Freatlidur, Sist, Rokofur, Offugen
These systems will correspond to the various DUST merc NPC corps that characters joined upon creation OK - so I went to some of these systems, and yet no signs of infantry. In fact no signs of FW. Will DUST mercs only be visible in local if you are doing FW? And the DUST corps, will they have offices at stations like EVE corps, or are they only accessible via personal communication in local?
hm likewise. I Joined FW from NPC corp earlier today to poke around and see what these dusties are about and what strange noises they would make in local. I travelled to a few of the systems above but didn't see a single one of them.
Is there a hub system the dusties have gravitated to for each faction?
|

Nightlund Audeles
The Halcyon Directive
2
|
Posted - 2013.01.11 02:14:00 -
[53] - Quote
The only trouble I can see now is last night my Maulus was cap stable when I logged off. When I logged in today it shows my cap will be gone in 40 seconds. However, when I fly with my MWD on my cap loses only one bar and that is it. Clearly that is a bug that needs to be looked at as it might cause a problem with future ship fitting. |

Haifisch Zahne
Hraka Manufacture GmbH
191
|
Posted - 2013.01.11 05:01:00 -
[54] - Quote
I've noticed a few times during a mission that de-activating a module right before it would come around to its next cycle, the module would stick for awhile just flashing red. It flashes longer than usual to de-activate (and not having re-activated). This might happen when the rat is destroyed, as this would be when I normally de-activate early-- though I am not convinced of this yet. |

Haifisch Zahne
Hraka Manufacture GmbH
191
|
Posted - 2013.01.11 05:36:00 -
[55] - Quote
I apologize. I didn't realize I had to spell out obvious points. To adults.
But, in my mind, if a company comes out with some "ground-breaking" new game, one would want its players, and not just a few of them, to become excited and involved. From the start.
I use to be the former. I am now neither.
Tahnil wrote:On top: itGÇÿs the very FIRST iteration of the EVE-Dust Link, with Dust only being Closed Beta at the moment. Keep cool. Mine Veldspar. Shoot red crosses. But please donGÇÿt whine if the link doesnGÇÿt affect you at the moment.
|

Haifisch Zahne
Hraka Manufacture GmbH
191
|
Posted - 2013.01.11 05:38:00 -
[56] - Quote
Yes, that is right. It is "my fault" that I am not a member of FW.
I forgot, if I do not do what you and CCP want me to do with my time in this game, it is my fault.
I will immediately observe your wishes.
Nightlund Audeles wrote:Haifisch Zahne wrote:From the Dust 514 FAQ: "If the EVE capsuleer is not a member of FW he will not be able to connect to the district or receive strike requests at all."
Well, I am glad that I have told all my PS3 playing friends (and relatives!) to try Dust 514 during the closed beta.
And, for what? I won't eve be able to even see what it is about from the Eve side. At all.
Thanks CCP! Again. So from what I gather (and I could be wrong) is you are not a part of FW? Who's fault is that now? Ah yes CCP's and not your own. It has been made clear for a while now that you need to be in FW for this.
|

Haifisch Zahne
Hraka Manufacture GmbH
191
|
Posted - 2013.01.11 05:40:00 -
[57] - Quote
Yes, we all need to follow your wishes.
IbanezLaney wrote:Haifisch Zahne wrote:From the Dust 514 FAQ: "If the EVE capsuleer is not a member of FW he will not be able to connect to the district or receive strike requests at all."
Well, I am glad that I have told all my PS3 playing friends (and relatives!) to try Dust 514 during the closed beta.
And, for what? I won't eve be able to even see what it is about from the Eve side. At all.
Thanks CCP! Again. Join FW and you'll be set. It's the best part of eve anyway.
|

Nightlund Audeles
The Halcyon Directive
2
|
Posted - 2013.01.11 07:01:00 -
[58] - Quote
Haifisch Zahne wrote:Yes, that is right. It is "my fault" that I am not a member of FW. I forgot, if I do not do what you and CCP want me to do with my time in this game, it is my fault. I will immediately observe your wishes. Nightlund Audeles wrote:Haifisch Zahne wrote:From the Dust 514 FAQ: "If the EVE capsuleer is not a member of FW he will not be able to connect to the district or receive strike requests at all."
Well, I am glad that I have told all my PS3 playing friends (and relatives!) to try Dust 514 during the closed beta.
And, for what? I won't eve be able to even see what it is about from the Eve side. At all.
Thanks CCP! Again. So from what I gather (and I could be wrong) is you are not a part of FW? Who's fault is that now? Ah yes CCP's and not your own. It has been made clear for a while now that you need to be in FW for this.
I am glad you can see the way it should be. If in fact you are being sarcastic, you need to work on it. Further more you do need to come to terms with the fact of what DUST 514 is and how much of a vital role it is in lowsec and it has no business in highsec at all. I am sure you can cease with the QQ and move on. If you cannot then I wish you luck with whatever it is you wish to do. |

Dareth Astrar
Astrar Logistics and Engineering
1
|
Posted - 2013.01.11 09:28:00 -
[59] - Quote
Within minutes of being connected this morning, the game froze, and I was eventually given the dreaded socket error, and had to restart the game client. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
865
|
Posted - 2013.01.11 09:57:00 -
[60] - Quote
OK, so we have begun recruiting Dustmen into our corp. This invalidates all whiners, above. Suck it up and move on.
Firstly. I believe they get our mails - this will become super-annoying for them when;
From: Trinkets friend To: Sudden Buggery Re: Some inane EVE-raleted crudola
Dear dudes, today i blazed a roid. i made trit.
Ergo, a radio button or other mechanism of mailing to Dust guys only, would be awesome at keeping info that is NOT needed by the Dust guys corralled into the Eve experience, and vice versa. This will stop Dust players wondering WTF kind of cray-cray drugs we are on wheen we start swapping cat pictures and so on.
Second. We have them on our TS3, which is besides the point, and it's awesome. Meeting new people, different gamer nerds, some who have no idea about EVE. Others have subbed EVE accounts to OB for their Dust dudes. Yes, cross-platform dualboxing.
However, I believe that the Dustmen cannot do more than see the corp info screen and mails, and member list. They therefore cannot see corp bulletins. This means, potentially, I have to put our comms details in the corp information screen - which will lead to all sorrts of pains in the buttocks as people come on to the comms to play **** musak at us at top volume.
I would like to see Corp Bulletins put into the Dust client so we can communicate effectively via this mechanism with Dustmen as well as capsuleers.
Third. Awesome, awesome, awesome! Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed. http://www.localectomy.blogspot.com.au
|

BugraT WarheaD
56
|
Posted - 2013.01.11 11:17:00 -
[61] - Quote
Eve and Dust players cannot have a voice conversation via eve voice even if Dust Players bought a TVU. It's really annoying because it's working in every other channels of communications  |

Inc MuadDib
Hitchhikers of the Galaxy
0
|
Posted - 2013.01.11 12:09:00 -
[62] - Quote
I lost skill level. Started training "EM Shield Compensation" to Level 5 last week.
After DUST introduction downtime it changed to training for "EM Shield Compensation" Level 4. So skill stayed where it was before with week of training lost.
Opened a petition this morning (06:39) but there has been no response yet. |

Mr Jeebs
Sacred Templars Unclaimed.
2
|
Posted - 2013.01.11 13:30:00 -
[63] - Quote
Quick middle question...
Can u transfer ISK and AUR between EVE players and DUST players... Or is there any way to do it?
tenx on quick stupid question...
MR J |

Oma Lorche
Teddy Bears Murderers
1
|
Posted - 2013.01.11 13:41:00 -
[64] - Quote
I dont know if its only me but I have problem with corp management window. When I try to change roles some of the members are displayed x3 . If I try change any role after reopening window nothing changes. Bug? or maybe something wrong with my client |

Raul Gavin
Fuctifino R O G U E
7
|
Posted - 2013.01.11 14:26:00 -
[65] - Quote
Can't log in this morning...cluster isn't accepting connections. |

Freedon'nadd Nadd
State War Academy Caldari State
0
|
Posted - 2013.01.11 14:37:00 -
[66] - Quote
Raul Gavin wrote:Can't log in this morning...cluster isn't accepting connections. same here and just got the game downloaded hope its soon up |

Bashfulmerc
Sigma-Six Aegis Solaris
3
|
Posted - 2013.01.11 15:58:00 -
[67] - Quote
persistance problems for ship storage and other blocks when leaving station or arriving at another.
The panel is not kept as set.
Bashfulmerc |

Haifisch Zahne
Hraka Manufacture GmbH
192
|
Posted - 2013.01.11 16:39:00 -
[68] - Quote
Hadn't realized FW =Low-Sec, as you imply. Strange, though, that during my (extended) time in low-sec, I never seem to have encountered any. *shrug*
Keep trying. You do eventually grow up. Eventually.
Nightlund Audeles wrote:Haifisch Zahne wrote:Yes, that is right. It is "my fault" that I am not a member of FW. I forgot, if I do not do what you and CCP want me to do with my time in this game, it is my fault. I will immediately observe your wishes. Nightlund Audeles wrote:Haifisch Zahne wrote:From the Dust 514 FAQ: "If the EVE capsuleer is not a member of FW he will not be able to connect to the district or receive strike requests at all."
Well, I am glad that I have told all my PS3 playing friends (and relatives!) to try Dust 514 during the closed beta.
And, for what? I won't eve be able to even see what it is about from the Eve side. At all.
Thanks CCP! Again. So from what I gather (and I could be wrong) is you are not a part of FW? Who's fault is that now? Ah yes CCP's and not your own. It has been made clear for a while now that you need to be in FW for this. I am glad you can see the way it should be. If in fact you are being sarcastic, you need to work on it. Further more you do need to come to terms with the fact of what DUST 514 is and how much of a vital role it is in lowsec and it has no business in highsec at all. I am sure you can cease with the QQ and move on. If you cannot then I wish you luck with whatever it is you wish to do.
|

Arch Convivitor
Tempest Freelancers
30
|
Posted - 2013.01.11 18:57:00 -
[69] - Quote
Since the Dust migration my Mac client has been VERY crashy.
Was good before. |

MeagerMiner
4
|
Posted - 2013.01.11 19:07:00 -
[70] - Quote
Where are the replies to all these "issues" and "problems"? Thats my issue.. |
|

Chribba
Otherworld Enterprises Otherworld Empire
6838
|
Posted - 2013.01.11 19:40:00 -
[71] - Quote
Why can't dust players use "official" chat channels? And by official like the language channels and so on.
|
|

Arch Convivitor
Tempest Freelancers
30
|
Posted - 2013.01.11 19:51:00 -
[72] - Quote
Routine disconnections. Game is unplayable. |

Celly Smunt
Viziam Amarr Empire
10
|
Posted - 2013.01.11 20:28:00 -
[73] - Quote
Joe D'Trader wrote:Hi ah... you,
My FPS dropped to ~17 instead of ~30. A couple other people have said they noticed Eve being sluggish as well but haven't seen it posted yet so here it is.
I can confirm that I have seen a drop in FPS and some chop (sluggishness) in game since the round of dust patches began, most noticeable in this last one.
I have also had a couple of corpies mention this too. I've seen some folks mention disconnects, but the random drop of one client or 2 on my system and not the other logged in clients, but that's been happening for a while so likely not related?
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Jethro Campbell
Imperial Shipment Amarr Empire
2
|
Posted - 2013.01.11 20:43:00 -
[74] - Quote
mkint wrote:The whole point of the hype about 'nuke it from orbit' was the griefing potential. Looks like no griefing options. I am disappoint.
Agree.
This is happening in lowsec.
I should be able to randomly nuke dustbunnies from orbit if I wish to do so.
Can you add deadfall ordinance? I'd like to see someone with a planetary system stop a 20,000 M3 chunk of veldspar dropped from high orbit.
|

Raven Dasani
3dge of D4rkness SoulWing Alliance
0
|
Posted - 2013.01.11 21:37:00 -
[75] - Quote
Not sure about about anyone else's Corp, but my Corp can not send Corp mails to DUST players. We have to put each individual name into the To: block on the mail in order to send it mail to DUST players. |

Lex Avril
Integral Conceptions Inc. Integral Concepts Alliance
3
|
Posted - 2013.01.11 21:43:00 -
[76] - Quote
graphics issue: when aligning, it showed the warp tunnel (streams), even when my slow vessel isn't in warp yet. happened once now, not replicable. |

Nightlund Audeles
The Halcyon Directive
2
|
Posted - 2013.01.11 22:00:00 -
[77] - Quote
Haifisch Zahne wrote:Hadn't realized FW = Low-Sec, as you imply. Strange, though, that during my (extended) time in low-sec, I never seem to have encountered any FW, of importance. *shrug* Keep trying. You do eventually grow up. Eventually. Nightlund Audeles wrote:Haifisch Zahne wrote:Yes, that is right. It is "my fault" that I am not a member of FW. I forgot, if I do not do what you and CCP want me to do with my time in this game, it is my fault. I will immediately observe your wishes. Nightlund Audeles wrote:Haifisch Zahne wrote:From the Dust 514 FAQ: "If the EVE capsuleer is not a member of FW he will not be able to connect to the district or receive strike requests at all."
Well, I am glad that I have told all my PS3 playing friends (and relatives!) to try Dust 514 during the closed beta.
And, for what? I won't eve be able to even see what it is about from the Eve side. At all.
Thanks CCP! Again. So from what I gather (and I could be wrong) is you are not a part of FW? Who's fault is that now? Ah yes CCP's and not your own. It has been made clear for a while now that you need to be in FW for this. I am glad you can see the way it should be. If in fact you are being sarcastic, you need to work on it. Further more you do need to come to terms with the fact of what DUST 514 is and how much of a vital role it is in lowsec and it has no business in highsec at all. I am sure you can cease with the QQ and move on. If you cannot then I wish you luck with whatever it is you wish to do.
Clearly even this noob knows that FW happens in low-sec. Maybe if you would come out of the station you would see low-sec FW of importance. |
|

CCP FoxFour
C C P C C P Alliance
1521

|
Posted - 2013.01.11 22:15:00 -
[78] - Quote
Raven Dasani wrote:Not sure about about anyone else's Corp, but my Corp can not send Corp mails to DUST players. We have to put each individual name into the To: block on the mail in order to send it mail to DUST players.
This is being worked on, no ETA for a release on it but it is coming. We firmly believe that this is something essential for making sure players from both games feel involved in New Eden.
Celly Smunt wrote:Joe D'Trader wrote:Hi ah... you,
My FPS dropped to ~17 instead of ~30. A couple other people have said they noticed Eve being sluggish as well but haven't seen it posted yet so here it is. I can confirm that I have seen a drop in FPS and some chop (sluggishness) in game since the round of dust patches began, most noticeable in this last one. I have also had a couple of corpies mention this too. I've seen some folks mention disconnects, but the random drop of one client or 2 on my system and not the other logged in clients, but that's been happening for a while so likely not related? o/ Celly
If possible can you please submit a bug report, and get others you know experiencing this to do the same, from within game. Be sure to include as much information as possible including system specs, what activities you notice the frame rate drops, and any other information you think may be relevant.
Chribba wrote:Why can't dust players use "official" chat channels? And by official like the language channels and so on.
I will double check on this but I believe it has something to do with the channels not being real channels and based on your session... or something. Guess I am talking crap now. Either way I will try and get an answer for you.
Any chance I can get some examples of what channels are causing this?
Arch Convivitor wrote:Since the Dust migration my Mac client has been VERY crashy.
Was good before.
As with all other crash/performance issues PLEASE submit bug reports from within game. It helps us unbelievably and if you can include system specs along with any other information you can it is double helpful.
Oma Lorche wrote:I dont know if its only me but I have problem with corp management window. When I try to change roles some of the members are displayed x3 . If I try change any role after reopening window nothing changes. Bug? or maybe something wrong with my client
I am not at the office and so can't check, but I have not heard of anyone listing this as a defect. If you can reproduce it please bug report it along with reproduction steps. Seems like something we maybe want to look into. :P
Mr Jeebs wrote:Quick middle question...
Can u transfer ISK and AUR between EVE players and DUST players... Or is there any way to do it?
tenx on quick stupid question...
MR J
As it stands no, this is not possible. We have not announced any dates, but we do plan on slowly opening that link between the games. It is one of the areas we are most watchful of and want to take nice and slow. So expect it to happen, just not all at once.
BugraT WarheaD wrote:Eve and Dust players cannot have a voice conversation via eve voice even if Dust Players bought a TVU. It's really annoying because it's working in every other channels of communications 
Not sure I follow. You are saying you can have a voice chat in ever other channel, just not... not which ones? Or do you mean the voice chat does not work but other forms of communication like text chat and EVE mail do work?
Haifisch Zahne wrote:I apologize. I didn't realize I had to spell out obvious points. To adults. But, in my mind, if a company comes out with some "ground-breaking" new game, one would want its players, and not just a few of them, to become excited and involved. From the start. I use to be the former. I am now neither. Tahnil wrote:On top: itGÇÿs the very FIRST iteration of the EVE-Dust Link, with Dust only being Closed Beta at the moment. Keep cool. Mine Veldspar. Shoot red crosses. But please donGÇÿt whine if the link doesnGÇÿt affect you at the moment.
I am sorry you feel that way, the lack of being excited that is. While we do want people to be involved in and excited about the integration of DUST, as a fundamental goal of this we cannot break EVE. We have a commitment to our existing players to not break their game. To ensure we don't ruin EVE though we are taking this slow. EVE launched small and grew over time to the size it is now. We hope to do the same with the DUST link. Start with something small but solid and grow it over time. We have just done something ground breaking in the games industry in connecting these two games, so we are not shy about doing crazy. You could however call us a bit shy about risking breaking EVE for our existing players.
That all said, I do hope we can get you excited again as we continue to move forward and not just improve the DUST that is out but as we continue to expand the link and interaction between the two games.
Nightlund Audeles wrote:The only trouble I can see now is last night my Maulus was cap stable when I logged off. When I logged in today it shows my cap will be gone in 40 seconds. However, when I fly with my MWD on my cap loses only one bar and that is it. Clearly that is a bug that needs to be looked at as it might cause a problem with future ship fitting.
Please fill out a bug report from in-game on this. I believe I have heard someone else talk about it but getting more instances of this happening and the details on it will help us track it down.
Hellen Bach wrote:Skalle Pande wrote:Not part of FW, and not whining about not being part of the planet-bombing, just curious: The FAQ says Game Designer | Team True Grit |
|
|

CCP FoxFour
C C P C C P Alliance
1521

|
Posted - 2013.01.11 22:15:00 -
[79] - Quote
Deiniol Riker wrote:Helena Russell Makanen wrote:I Love Lesbians wrote:Could we not get DUST messages in the eve client please? Locks up the game for information about dust players having to restart their PS3. Not really what I say useful information. This. ^^ In addition how can I remove them from my local channel and station list. I am one of the unfortunate Eve players who had them dumped in my home system/station. The station list is clogged with masses of them and the local is frustrating everyone (them also) due to two totally different games being talked about in one channel. +1 Although I am able to un-check the 'Show Infantry' in the Membership Settings for the local channel, it will temporarily clear the infantry from the membership list, then as they chat in local again they are added back and shown in the membership list again. These players do not affect my game play and I have a better use for local. The un-checked 'Show Infantry' should permanently block them from showing up in local.
First on the topic of chat channels and showing infantry even after unchecking the box for it. We are aware of this, it is a defect in the EVE client. I don't know when a fix will be coming but it is classified as a defect and will get fixed as you are correct, if you have unchecked that box we shouldn't be showing them. My apologies on that. :)
Second on the not getting messages meant for DUST players in EVE. We are aware of this issue and have made note of it. I saw a few emails floating around about it. I don't know when we will get a fix for it, but I know it is something we are looking into. I know that is not the answer you are looking for and I apologize, but hopefully it is better than nothing. Game Designer | Team True Grit |
|
|

CCP FoxFour
C C P C C P Alliance
1521

|
Posted - 2013.01.11 22:18:00 -
[80] - Quote
Well that is a big of text... hopefully that answers some questions. It is only the last two pages though but I need to start getting ready to head out tonight. I will try and come back to this tomorrow though.
Take care guys and I shall be back! Game Designer | Team True Grit |
|
|

Chribba
Otherworld Enterprises Otherworld Empire
6843
|
Posted - 2013.01.11 22:49:00 -
[81] - Quote
CCP FoxFour wrote:Chribba wrote:Why can't dust players use "official" chat channels? And by official like the language channels and so on. I will double check on this but I believe it has something to do with the channels not being real channels and based on your session... or something. Guess I am talking crap now. Either way I will try and get an answer for you. Any chance I can get some examples of what channels are causing this? I tried to join the swedish channel named "svenska" joining "svenska" from dust gets you into another channel by that name in dust only.
Inviting from EVE gets you a "you are not permitted to join this channel" message in dust.
However, joining "swedish" in dust, gets you into the channel named "svenska" in EVE. So a translation thing.
Also trying to invite from EVE, channels like EVE-Radio does not show up on the invite list, since EVE-Radio also is some typ of "special" channel in EVE.
/c
|
|
|

CCP FoxFour
C C P C C P Alliance
1521

|
Posted - 2013.01.11 22:53:00 -
[82] - Quote
Chribba wrote:CCP FoxFour wrote:Chribba wrote:Why can't dust players use "official" chat channels? And by official like the language channels and so on. I will double check on this but I believe it has something to do with the channels not being real channels and based on your session... or something. Guess I am talking crap now. Either way I will try and get an answer for you. Any chance I can get some examples of what channels are causing this? I tried to join the swedish channel named "svenska" joining "svenska" from dust gets you into another channel by that name in dust only. Inviting from EVE gets you a "you are not permitted to join this channel" message in dust. However, joining "swedish" in dust, gets you into the channel named "svenska" in EVE. So a translation thing. Also trying to invite from EVE, channels like EVE-Radio does not show up on the invite list, since EVE-Radio also is some typ of "special" channel in EVE. /c
Thank you. :) Game Designer | Team True Grit |
|

Celly Smunt
Viziam Amarr Empire
11
|
Posted - 2013.01.11 23:18:00 -
[83] - Quote
CCP FoxFour wrote:Well that is a big of text... hopefully that answers some questions. It is only the last two pages though but I need to start getting ready to head out tonight. I will try and come back to this tomorrow though.
Take care guys and I shall be back!
o/ FoxFour
I can get you the information and the output of DX diag from my system, however it won't fit into the game's submission form, so here's the relevant part and I'll submit a bug with system name and stuff in game.
I hope this helps o/ Celly
System Information
Time of this report: 1/11/2013, 18:12:12 Machine name: XXXXXXXXXXX Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 12/21/10 22:14:25 Ver: 08.00.15 Processor: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.2GHz Memory: 24576MB RAM Available OS Memory: 24568MB RAM Page File: 7381MB used, 17183MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode
Display is dual cards
Display Devices
Card name: NVIDIA GeForce GTX 460 Manufacturer: NVIDIA Chip type: GeForce GTX 460 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_13733842&REV_A1 Display Memory: 4050 MB Dedicated Memory: 978 MB Shared Memory: 3072 MB Current Mode: 1920 x 1200 (32 bit) (59Hz) Monitor Name: Generic PnP Monitor Monitor Model: DELL 2405FPW Monitor Id: DELA010 Native Mode: 1920 x 1200(p) (59.950Hz) Output Type: DVI
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
381
|
Posted - 2013.01.12 02:39:00 -
[84] - Quote
CCP FoxFour wrote:Chribba wrote:CCP FoxFour wrote:Chribba wrote:Why can't dust players use "official" chat channels? And by official like the language channels and so on. I will double check on this but I believe it has something to do with the channels not being real channels and based on your session... or something. Guess I am talking crap now. Either way I will try and get an answer for you. Any chance I can get some examples of what channels are causing this? I tried to join the swedish channel named "svenska" joining "svenska" from dust gets you into another channel by that name in dust only. Inviting from EVE gets you a "you are not permitted to join this channel" message in dust. However, joining "swedish" in dust, gets you into the channel named "svenska" in EVE. So a translation thing. Also trying to invite from EVE, channels like EVE-Radio does not show up on the invite list, since EVE-Radio also is some typ of "special" channel in EVE. /c Thank you. :)
To add to this, the DUST514 (no spaces) channel is not reachable. I can reach EVE Radio, but only by joining "EVE Radio" (space instead of dash). In addition, when I do so, the label comes up blank for the channel. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
|

Victor Rive
Magical Unicorn and Friends
0
|
Posted - 2013.01.12 07:49:00 -
[85] - Quote
So for some reason whenever i join an instant action game no matter how well i do i only get 50xp but a couple if hrs ago i was getting well above 5000 xp a match wats happened? |

Tomiko Kawase
Dreddit Test Alliance Please Ignore
105
|
Posted - 2013.01.12 08:06:00 -
[86] - Quote
Victor Rive wrote:So for some reason whenever i join an instant action game no matter how well i do i only get 50xp but a couple if hrs ago i was getting well above 5000 xp a match wats happened?
There's a daily cap on the amount of SP you can receive. After that point you gain 50 SP per match played. Fight us maybe? |

Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
6
|
Posted - 2013.01.12 09:01:00 -
[87] - Quote
I too thought that I could get to do some orbital bombardment, but no, I am not in FW. That feels not so good as game developers advertise big things years before release and when it is finally released nothing happens, because the FPS part is only on PS3. Then after some more time, again nothing happens, because the Eve part is on the test server. Then later nothing happens, because it is only in FW.
So far what I have got out of Dust 514 is that first I noticed Dust players can join Eve chat. Now I actually saw one Dust player on Eve chat. That is pretty much it. Then I went back to mining some more ore.
Small improvements over time is good - though even there we got for example round aiming sights to replace the old square ones. Really? What was wrong with the square ones? Were they too square? I think there was more urgent things to improve than the sights, and I even liked the square ones more, so it wasn't even an improvement. |

Faulx
Brother Fox Corp
113
|
Posted - 2013.01.12 09:05:00 -
[88] - Quote
Hey CCP FoxFour, I prettied up your Bunny NPC table... wasn't sure of each corp's empire affiliation so I used the station they were housed in... You might give it a gander and see how you like it (and check it for accuracy). |

Nightlund Audeles
The Halcyon Directive
3
|
Posted - 2013.01.12 10:42:00 -
[89] - Quote
Thorian Crystal wrote:I too thought that I could get to do some orbital bombardment, but no, I am not in FW. That feels not so good as game developers advertise big things years before release and when it is finally released nothing happens, because the FPS part is only on PS3. Then after some more time, again nothing happens, because the Eve part is on the test server. Then later nothing happens, because it is only in FW.
So far what I have got out of Dust 514 is that first I noticed Dust players can join Eve chat. Now I actually saw one Dust player on Eve chat. That is pretty much it. Then I went back to mining some more ore.
Small improvements over time is good - though even there we got for example round aiming sights to replace the old square ones. Really? What was wrong with the square ones? Were they too square? I think there was more urgent things to improve than the sights, and I even liked the square ones more, so it wasn't even an improvement.
and who's fault is that? Not CCP's for your lack of research. Hell I have only been playing EVE now for almost 2 months and I know more about DUST 514 and EVE than most season vets because of one of the many things people fail to do......research. Try it some time. |

BlackManTroy DYNAMITE
Divine Mutiny Corp
0
|
Posted - 2013.01.12 10:52:00 -
[90] - Quote
Hello. Umm apparently when a Dust player is add to a corp. The dust player brings in a 0 standing to everything the corp is in standing with. Even though their isnt a standing system with Dust players. Can you please make Dust members N/A for standing and not count towards equal member of a corp so that the dust player doesnt bring down the standing average. |

BugraT WarheaD
57
|
Posted - 2013.01.12 11:15:00 -
[91] - Quote
CCP FoxFour wrote:BugraT WarheaD wrote:Eve and Dust players cannot have a voice conversation via eve voice even if Dust Players bought a TVU. It's really annoying because it's working in every other channels of communications  Not sure I follow. You are saying you can have a voice chat in ever other channel, just not... not which ones? Or do you mean the voice chat does not work but other forms of communication like text chat and EVE mail do work? *** Sorry i'm french and I've not read the text I posted a second time ... So
Dust players and Eve Players can chat via text in communication channels created by both Eve Online players and Dust 514 players even in Corporation Communication Channel (Corp). Dust players and Eve Players can have a Eve Voice/PS Voice conversation via Microphone and headphone in communication channels created by both Eve Online players and Dust 514 players.
BUT
Dust players and Eve Players cannot have a Eve Voice/PS Voice conversation via Microphone and headphone in Corporation Communication Channels (Corp Chan), even if Eve online client is perfectly set and Dust client have a TVU.
|

Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
6
|
Posted - 2013.01.12 13:18:00 -
[92] - Quote
Nightlund Audeles wrote:and who's fault is that? Not CCP's for your lack of research. Hell I have only been playing EVE now for almost 2 months and I know more about DUST 514 and EVE than most season vets because of one of the many things people fail to do......research. Try it some time.
What do you mean by research? No researching is needed, because I already know that it will be PS3 / FW -combo. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
869
|
Posted - 2013.01.12 15:06:00 -
[93] - Quote
This is more of a feedback thing, not a bug report.
I preface this with; of course this is only day one, of a long implementation and deployment cycle, but to my mind these are fairly important observations.
1 - The Dust link is disconnected-feeling and the games are only superficially linked. This is pretty unfortunate at this stage, because excitement has transiitoned into disappointment and who-caresitude within 12 hours.
Having invited dust guys in to BUGRY, we were trying to communicate. EVE guys are on keyboard, Dust guys on On-screen keyboards. It makes chat channels a terrible place. So we get onto comms (TS3) and say hi. much better. We try to get things organised, and this is where it falls apart and should be fixed ASAP.
We want to employ the dust guys to shoot up Amarr planets in some fashion. because we can't actually write contracts that i am aware of, it is impossible to actually direct a war effort in FW to any advantage. The Merc corps in, eg, Amo - they don't give a crap about EVE stuff. We don't know them from a box of hammers, nor do I want to - this is the Militia. We have our own objectives, but we cannot get them pushed through, as it is random matchplay - or merc corps accept contracts on planets...just because they...love us? Or what?
So. Our Dust guys in BUGRY find it impossible to direct their efforts toward a Militia or Corp goal. The non-BUGRY Dust guys cannot be talked to (OSK's suck, and Amo Local is busy and public...like wiring the Reichsmarshall your intentions of D-Day a month early). So, i gave up on that immediately.
So. here I am, thinking - we'll follow our corpies around in-game and orbital bombard their enemies. Except - screw that. The guys have no control over where they go. They can end up in Caldari space, shooting random crap up. We could burn 20 jumps through hostile pirate-infested space, with lame orbital bombardment ammo in our hold.
Or a beacon can open up in our system - and we don't have the ammo. Who's making it? If wou are deep in enemy territory you can't dock to buy ammo. if it exists. Which it doesn't. I'm not going 8 jumps to hek to buy crap ammo for shooting planets which leaves me totally vulnerable to being roflstomped by a Daredevil with Loki and Legion boosts installed permanently in a POS nearby who gets to warp in on top of the beacon and teabag me while I reload my stupid ammo back to shooty-spaceships ammo.
So. No one is going around lowsec shooting stuff for the Dusties. Because it blows goat peen - impossible to buy the ammo. Oh an don't crap on about +½ve market is automagically going to fix that". There's NO demand. Supply is anemic - 25 hybrid on sale in hek? U joking?
No one is going to test this out because you can't tell where, when, if or what the crap is going to happen with beacons for bombardment. And if it does happen, no way of getting there. With ammo you don't have, can't be stuffed making for a beta test, and half the time can't dock to buy anyway.
Then - why bother? You can't talk with the Dust guys efficiently, so they all end up with an EVE trial account and a computer and TS3, just to get talking - and thats only the guys in your corp. Most are in the NPC merc corps, who we can't write contracts to! So - they don't know anyone from a bar of soap, and I can't care.
This sounds whiny - but it is a frustrating, ridiculously bad way of testing anything.
CCP, you want from the get-go (ie; this week) for a culture to grow between Dust and EVE players where communication is easy, efficient, possible, and dynamic. You want Dust guys to actually need to talk, even on a corp-corp basis, with EVE players and corps, to get stuff happening.
There is currently ZERO point having dust guys in your corp, because its two separate games, running in paralllel, and frustrating everyone who isn't just turning up for a Call Of Duty In Space With Bunnies Crap shooter.
If corps and even Dust players themselves, cannot direct their efforts, right now or very, very soon, no one in Militia will give a crap, and guess what? Dust players will be sold on this idea of having EVE players dropping death rays. But they never come.
Tangentially - why the hell can we makee infantry gear? We can't sell it to Dust guys. What a joke. One of my guys wants to make infantry gear with his EVE toon, for his Dust toon. Poor darling can't be dissuaded. But he's being led up the creek because of the divorcement between EVE and Dust. So, luls, waste of time.
Solutions?
For a start, seed the ******* ammo EVERYWHERE in lowsec. Like, NOW. The market won't bother reallocating it for ***** nor giggles because no one is using it because they CANNOT use it right now. Maybe phase this out in a while. But, seriously.
Maybe we can dump LP's in a hostile hub. or pay TLF ISK (hey an ISk sink!) to write contracts to attack certain systems, or pay bounties to defend systems, and the magic computer then directs Dust matchplay towards those systems, as if my democracy. This would allow Militia to push fights where they want them, which would mean it might - miraculously and unbelievably - be worth deploying cloaky Coercers in certain systems, to actually turn up and do a bombardment.
Without this...what a collossal fuckup and waste of time. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed. http://www.localectomy.blogspot.com.au
|
|

CCP FoxFour
C C P C C P Alliance
1526

|
Posted - 2013.01.12 15:25:00 -
[94] - Quote
Faulx wrote:Hey CCP FoxFour, I prettied up your Bunny NPC table... wasn't sure of each corp's empire affiliation so I used the station they were housed in... You might give it a gander and see how you like it (and check it for accuracy).
You based the empire off the faction of the station they are in. This is incorrect. These are mercenaries, they just happen to have an office in whatever station they want. :)
I took your color scheme, applied it to the page, added the wikitable sortable, and added the empire column based on my fancy spreadsheet I have. :)
BlackManTroy DYNAMITE wrote:Hello. Umm apparently when a Dust player is add to a corp. The dust player brings in a 0 standing to everything the corp is in standing with. Even though their isnt a standing system with Dust players. Can you please make Dust members N/A for standing and not count towards equal member of a corp so that the dust player doesnt bring down the standing average.
I will look into this. EVE players that don't have standings towards corporations/factions just don't have their standings calculated I believe. If this is not the case with DUST players it should be fixed.
BugraT WarheaD wrote:CCP FoxFour wrote:BugraT WarheaD wrote:Eve and Dust players cannot have a voice conversation via eve voice even if Dust Players bought a TVU. It's really annoying because it's working in every other channels of communications  Not sure I follow. You are saying you can have a voice chat in ever other channel, just not... not which ones? Or do you mean the voice chat does not work but other forms of communication like text chat and EVE mail do work? *** Sorry i'm french and I've not read the text I posted a second time ... So Dust players and Eve Players can chat via text in communication channels created by both Eve Online players and Dust 514 players even in Corporation Communication Channel (Corp). Dust players and Eve Players can have a Eve Voice/PS Voice conversation via Microphone and headphone in communication channels created by both Eve Online players and Dust 514 players. BUTDust players and Eve Players cannot have a Eve Voice/PS Voice conversation via Microphone and headphone in Corporation Communication Channels (Corp Chan), even if Eve online client is perfectly set and Dust client have a TVU.
Ah OK, I don't know if there is much we can do about that without a lot of work, but I am not a programmer. I shall get a defect filled on it and see what the programmers have to say.
Thank you for pointing this out. Game Designer | Team True Grit |
|

deathpain
The Graduates RAZOR Alliance
5
|
Posted - 2013.01.12 20:56:00 -
[95] - Quote
I have been looking everywhere, and I have found some forum posts but nothing official. If I missed something I appologise.
We want to start adding our bunnies to our eve corp, but we require a api key to do so to work within our ecm system. I have seen information saying that dust uses a crest api system but I cant find anything anywhere about where someone can get there crest api from. Is this something that is not implimented yet, or am i missing something, or does dust not have a api system at all ?
I appologise for wasting your time on something like this, but thanks for the work on the dust system and look forward to shooting them at some time soon.
Oh and also, is there a timeframe in ccp's mind to when dust will effect fw sov, or is it too early to have a rough idea ? Im sure everyone is working hard at bugfixes now anyhow... |
|

CCP FoxFour
C C P C C P Alliance
1527

|
Posted - 2013.01.12 22:02:00 -
[96] - Quote
deathpain wrote:I have been looking everywhere, and I have found some forum posts but nothing official. If I missed something I appologise.
We want to start adding our bunnies to our eve corp, but we require a api key to do so to work within our ecm system. I have seen information saying that dust uses a crest api system but I cant find anything anywhere about where someone can get there crest api from. Is this something that is not implimented yet, or am i missing something, or does dust not have a api system at all ?
I appologise for wasting your time on something like this, but thanks for the work on the dust system and look forward to shooting them at some time soon.
Oh and also, is there a timeframe in ccp's mind to when dust will effect fw sov, or is it too early to have a rough idea ? Im sure everyone is working hard at bugfixes now anyhow...
Hey,
These are all very good questions and not ones that are asked or answered very much on the forums.
DUST uses CREST for talking between the client and TQ. There is no third party access available yet for CREST.
In good theory, we have not tested that I am aware of, if you got a current API key for a DUST users it would work, however there is no way to get those for DUST users. To get the standard API key you obviously need to log in to support.eveonline.com/api and DUST users cannot do that.
As for when we will be opening up CREST for third party developers I would point you towards this dev blog from CCP Seagull: http://community.eveonline.com/devblog.asp?a=blog&nbid=73971
TL;DR: No DUST API for third party developers... yet. :)
As for your second question, DUST already does have an effect on FW sov. In systems with temperate planets in the war zones which ever side controls the districts controls if you need more or less VP to capture the system. Game Designer | Team True Grit |
|

Boiglio
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.01.13 00:50:00 -
[97] - Quote
Two issues for me since DUST hit Tranquility, and I can't be sure if either or both are directly related to the patch.
*First, Eve voice is behaving badly (again). Since the patch, no matter what we do, about 15-20% of our group cannot make intelligible audio commentary within the game. For my part, I run the echo test, everything sounds fine, then I check my audio in the game, and it's poo--breaking up and rendering my contributions useless. Is there a list being kept somewhere of dev-acknowledged "known issues"? (Would love to know how serious I need to be about making contingency plans for a Fleet PvP Basics class I have scheduled for the 26th. Also, I badly miss being able to roam effectively.)
* Second, my rorqual is somehow broken. When I signed in Wednesday after DT, there was a small download that did NOT have patch notes listed to accompany it. About 6 hours later, I was making free jump clones and noticed that even after people were jumping to their newly-created jump clones, the clone vat bay was still showing the clones. I first tried destroying them, but the client truthfully pointed out that the clones didn't exist, so could not be destroyed. I've tried everything I can think of, including the normal clearing cache, relogging, refitting the module, etc....but my rorq is still full of phantom clones, preventing me from creating more. My next step is having an Amarr friend zap it with a laser as a form of exorcism, what's yours?
Always my best,
Boig  |

Chip Assaultshakr
Inventory Management Systems Bioco Empire
2
|
Posted - 2013.01.13 00:56:00 -
[98] - Quote
I have no idea if this is related to the recent patches, or a pre-existing issue that is just now coming to my attention (although it seems to me it wasn't an issue in the past)
I purchased a legion today, and cannot view it in the station, in the ship model viewer in the information tab, or in space. It is the same when trying to click the 'look at' option to view someone else in space when they are flying any T3 cruiser. This leads me to believe my client is not loading the model for any t3 ship. I've tried clearing the settings and the cache, with no results.
hoping someone has had a similar problem, or can offer a solution for me that doesn't involve reinstalling 500gb of eve again.
thanks in advance |

Nova Fox
Novafox Shipyards
4248
|
Posted - 2013.01.13 01:25:00 -
[99] - Quote
All my issues are dust 514 side, we re-awoken an ancient evil on the servers. Shudders, I dare not say its name but it starts with D. it has devoured many a capital ship in the past that thought they where safe.
|

unbless83
Sefem Velox Swift Angels Alliance
24
|
Posted - 2013.01.13 04:13:00 -
[100] - Quote
Chip Assaultshakr wrote:I have no idea if this is related to the recent patches, or a pre-existing issue that is just now coming to my attention (although it seems to me it wasn't an issue in the past)
I purchased a legion today, and cannot view it in the station, in the ship model viewer in the information tab, or in space. It is the same when trying to click the 'look at' option to view someone else in space when they are flying any T3 cruiser. This leads me to believe my client is not loading the model for any t3 ship. I've tried clearing the settings and the cache, with no results.
hoping someone has had a similar problem, or can offer a solution for me that doesn't involve reinstalling 500gb of eve again.
thanks in advance
did you assemble the t3 using all of its subsystems?
the subsystems change the visual appearance of the ship and so the ship hull will not display untill it is entirely assmbled, to do this, make sure you have at least one subsystem for each subsytem slot in the items hangar of the same station you have your t3 in.
then when you assemble your t3 it should display, same as always
Aussies are the unicorns of eve... rare and horny |

Victor Rive
Magical Unicorn and Friends
0
|
Posted - 2013.01.13 04:28:00 -
[101] - Quote
Tomiko Kawase wrote:Victor Rive wrote:So for some reason whenever i join an instant action game no matter how well i do i only get 50xp but a couple if hrs ago i was getting well above 5000 xp a match wats happened? There's a daily cap on the amount of SP you can receive. After that point you gain 50 SP per match played.
Well when we are out of beta there better not be because wats the point of having a dedicated group of mercs who wanna be the best yet cant get there faster than anyone else, and atleast for the time being raise it substantially it took me 30mins to hit that cap aghhh'. On the other hand the passive training scheme like in eve is something very new for consoles :) |

Lex Avril
Integral Conceptions Inc. Integral Concepts Alliance
3
|
Posted - 2013.01.13 05:16:00 -
[102] - Quote
'Compare' feature in the items of Cruise Missiles info is messed up. |

Soknorb Revned
Space Blasters
2
|
Posted - 2013.01.13 05:33:00 -
[103] - Quote
you guys made this pointless announcement, but the server does not even work..... and i was curious as to if our free SP from duality is going to be moved over to sisi. |

Proddy Scun
Renfield Inc
9
|
Posted - 2013.01.13 12:28:00 -
[104] - Quote
Missiles and rockets arriving at great delay would be great thing for DUST !!!
There is a certain value in making rocket attacks be like Vietnam folding-fin rocket barrages -- force abandonment of exposed strategic position in favor of better concealment or just not being in position under about to come under bombardment. Enemy forces could often hear incoming helicopters from far off -- actually increased effectiveness of rocket barrage in making enemy want to shift positions as effects of actual rocket barrage was very erratic (random from almost nothing to fairly heavy casualties with a tendency toward light).
Forcing a large force to move from a strategic position (to avoid slow arriving rockets) can be just as valuable as a smaller number of immediate actual kills. 
Light or heavy missiles?
That give DUST bunnies time to note missile lock on vehicle and decide to abandon it to save save their own arse.
Suggesting that missile guidance can only target vehicles above a certain size or installations or at least heavy armor. Certainly not "bare skin", light kevlar type armor, or other unpowered, non-metallic armors.
It stands to reason that space-to-ground missiles would have the same advantages as their spaceship-to-spaceship cousins...a guidance that never misses while the target is in range. And ground vehicles can only get out of range if they leave the district.
Heck there might even be a FOF version that can be fired while the orbiting ship is ECM jammed. The target hit could either be radio button selection of targets being presented by DUST allies (gets close enough that ground observer target illumination signal makes contact theory) or CCP could let them hit random enemy battlefield unit of at least minimum size. |

Proddy Scun
Renfield Inc
9
|
Posted - 2013.01.13 13:50:00 -
[105] - Quote
Missiles impossible as attack weapons due to laser defense?
If missiles are targets -- then armed ships should be targets even sooner.
I think we should stick with the original suggestion that disputed worlds rely on EVE ships to protect them from space borne attacks. Once CCP has basically said regional planetary politics have locked planetary defenses and militia out of the picture it should apply to everything. Stable unified planetary government does not exist and most frontier worlds cannot afford planetary defenses or trust them not to shoot down shuttles and shipping of rival factions (harming overall planetary growth).
I think Fozzie should just come out and say "I don't like missiles & won't have them in my game. Missiles are not FPS and do not market well in MMO IMHO" (LOL) At least that would be an out in the open position like those RL military extremist who feel their weapon system will supplant all other weapons systems in the future. (No tanks vs all tanks and submarines vs surface aircraft carriers is fun enough but the Marine Infantry guys who expect anti-matter infantry rifle and AI UAV to supplant all other weapons are a scream.)
Why would planets have anti-missiles defense that ships do not have? CCP has no anti-missile phalanx option in space where its a perfect environment (vacuum = no atmospheric irregularities to throw off shots). 7 km/sec missiles are not out maneuvering 300000Km/sec laser beams after firing.
I can see making the guided missiles consume double volume to hold more decoys and countermeasures.
I can also see making the rockets split out as 100s of fairly dumb MIRV arriving from multiple directions over large area...making individual targeting impractical due duty cycles.
Speedwise keep in mind that projectiles and hybrid ammo is subject to the same atmospheric issues as missiles. Realistic RL proposals for space bombardment at over Mach 15-25 or lasers usually involve firing several sacrificial lead projectiles or missiles or charged beams to create a short lived vacuum tunnel through most the atmosphere - through which subsequent projectiles, missiles or lasers are fired for effect.
Plus the leading tip of the cheapest hypersonic missiles will probably always be basically the same as slugs used as projectile or hybrid ammo...the part that makes it a missile is made "safe" behind the bow wave of that simpler tip. But even a slight advance over RL high end Mach 7-8 missiles would be adequate.
And lasers...well ignoring that EVE has no anti-missile lasers when the simplest physics say that would be ideal in space even for fastest missiles of 7km/sec (versus light speed 300000km/sec)
Lasers fire for effect are also slowed by atmospheric complications even if only by a few seconds...the weaponized beam is fired based on feedback from a target beam that measures variations in air refraction that bend and diffuse laser path. Further while atmosphere slows a missile and reduces the effectiveness of pure maneuver (speed obviously not being the reason anti-missile lasers are not used in space) -- atmosphere adds a number countermeasures not available in space. Ionization masking and blurring of real missile from decoy warheads being one in real life use since the 1970s. Mini-chaff and flare charges can be fired ahead a short distance to disperse light absorbing clouds. Short lived active decoys. Persistent ionized charges (ball lightning) . And number of other effects can mislead, deflect, or ameliorate planetary defense.
|

sureis
The Gold Club
1
|
Posted - 2013.01.13 14:19:00 -
[106] - Quote
Proddy Scun wrote:Missiles impossible as attack weapons due to laser defense?
If missiles are targets -- then armed ships should be targets even sooner.
I think we should stick with the original suggestion that disputed worlds rely on EVE ships to protect them from space borne attacks. Once CCP has basically said regional planetary politics have locked planetary defenses and militia out of the picture it should apply to everything. Stable unified planetary government does not exist and most frontier worlds cannot afford planetary defenses or trust them not to shoot down shuttles and shipping of rival factions (harming overall planetary growth).
I think Fozzie should just come out and say "I don't like missiles & won't have them in my game. Missiles are not FPS and do not market well in MMO IMHO" (LOL) At least that would be an out in the open position like those RL military extremist who feel their weapon system will supplant all other weapons systems in the future. (No tanks vs all tanks and submarines vs surface aircraft carriers is fun enough but the Marine Infantry guys who expect anti-matter infantry rifle and AI UAV to supplant all other weapons are a scream.)
Why would planets have anti-missiles defense that ships do not have? CCP has no anti-missile phalanx option in space where its a perfect environment (vacuum = no atmospheric irregularities to throw off shots). 7 km/sec missiles are not out maneuvering 300000Km/sec laser beams after firing.
I can see making the guided missiles consume double volume to hold more decoys and countermeasures.
I can also see making the rockets split out as 100s of fairly dumb MIRV arriving from multiple directions over large area...making individual targeting impractical due duty cycles.
Speedwise keep in mind that projectiles and hybrid ammo is subject to the same atmospheric issues as missiles. Realistic RL proposals for space bombardment at over Mach 15-25 or lasers usually involve firing several sacrificial lead projectiles or missiles or charged beams to create a short lived vacuum tunnel through most the atmosphere - through which subsequent projectiles, missiles or lasers are fired for effect.
Plus the leading tip of the cheapest hypersonic missiles will probably always be basically the same as slugs used as projectile or hybrid ammo...the part that makes it a missile is made "safe" behind the bow wave of that simpler tip. But even a slight advance over RL high end Mach 7-8 missiles would be adequate.
And lasers...well ignoring that EVE has no anti-missile lasers when the simplest physics say that would be ideal in space even for fastest missiles of 7km/sec (versus light speed 300000km/sec)
Lasers fire for effect are also slowed by atmospheric complications even if only by a few seconds...the weaponized beam is fired based on feedback from a target beam that measures variations in air refraction that bend and diffuse laser path. Further while atmosphere slows a missile and reduces the effectiveness of pure maneuver (speed obviously not being the reason anti-missile lasers are not used in space) -- atmosphere adds a number countermeasures not available in space. Ionization masking and blurring of real missile from decoy warheads being one in real life use since the 1970s. Mini-chaff and flare charges can be fired ahead a short distance to disperse light absorbing clouds. Short lived active decoys. Persistent ionized charges (ball lightning) . And number of other effects can mislead, deflect, or ameliorate planetary defense.
Your username is a racist slogan and it wouldn't fase me in the least to hear you saying it but I don't appreciate you wearing it in an Icelandic pub. Whichever side you tossed it from I'd still be the scum and you'd still be the tosser. Is that okay? I can't find a button to report you or I would. Thanks o/ |

Godsauce Sploojor
Caldari Provisions Caldari State
0
|
Posted - 2013.01.13 14:56:00 -
[107] - Quote
ever since the integration of Dust, i have been getting this wierd problem when transfering items around within my hangars in eve. For example i would click some ammo to drag to my ship's cargo but all of a sudden the item deactivates the drag and i start to drag whatever my mouse is over at that point, almost like i let go of button and clickedagain, but i have not done so.
also this seems to translate a bit into the ship driving portion, as i will be stationary and click the mouse to rotate the camera (once as i know twice will make me travel) as i look at enemies but then i find myself traveling in some random direction |

Das Jabberwocky
Zee Corp
0
|
Posted - 2013.01.13 17:40:00 -
[108] - Quote
Would there be any way that a filter could be placed on the guests tab in the station the Dust players show up in? Or possibly creating a separate infantry tab? It's hard to find the 1 or 2 players I'm trying to trade with amongst the 150+ Dust players. |

gargars
Cohesion Inc Beyond-Repair
55
|
Posted - 2013.01.13 18:28:00 -
[109] - Quote
Das Jabberwocky wrote:Would there be any way that a filter could be placed on the guests tab in the station the Dust players show up in? Or possibly creating a separate infantry tab? It's hard to find the 1 or 2 players I'm trying to trade with amongst the 150+ Dust players.
+1. I understand you (CCP) are aware that blocking Dust players from our local channels is broken and you are working on it, but I haven't seen any official mention on the 'station guests' issue.
I normally cut you guys a lot of slack, but why on earth were they ever included in the station guest list? They are NEVER in a station! |

Maximus Reborn
I.RAGE Smug Delinquents
23
|
Posted - 2013.01.13 22:31:00 -
[110] - Quote
My feedback is this.. Dust is a terrible waste of time.. It will bomb.. hopefully it wont bring down EVE with it. If I wanted to play a first person shooter I would play Black Ops 2.
Should have invested that time spent on this flop into EVE. |

Zoya Talvanen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.14 03:08:00 -
[111] - Quote
I have been experiencing disconnects when jumping, and scene repetitions (as when docking) this entire day. The game is borderline unplayable, and I would not dare attempt a high-level mission or PVP with its current state.
I think the burden from the combination of the games has been underestimated, and additional resources will be needed. One might want to investigate the stackless support provided by Pypy.
|

Celly Smunt
Viziam Amarr Empire
13
|
Posted - 2013.01.14 03:15:00 -
[112] - Quote
CCP FoxFour wrote:
Thank you. :)
o/ again FoxFour
I submitted the petition as requested and I must say I'm extremely disappointed that I received a response that doesn't even come close to addressing the issue we've discussed here.
:(
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Raven Dasani
3dge of D4rkness SoulWing Alliance
1
|
Posted - 2013.01.14 06:21:00 -
[113] - Quote
BugraT WarheaD wrote:Eve and Dust players cannot have a voice conversation via eve voice even if Dust Players bought a TVU. It's really annoying because it's working in every other channels of communications 
We ran into a similar issue, what we did was create a new channel and had the Dust players, as well as corp and Alliance players join it and we could use voice chat. It is a shame that CCP didn't hear about this or get it fixed when DUST was on SiSi.
|

Raven Dasani
3dge of D4rkness SoulWing Alliance
1
|
Posted - 2013.01.14 06:53:00 -
[114] - Quote
So a few feedback items that I would like to share.
First, I understand DUST is a F2P game and CCP has to make money from sellilng AUR. With that said:
1. I do not really like the idea of DUST players having to pay for UVTs in order to chat with the EvE Corps. This could eventually cause EvE Corps to want to have DUST players in their Corps, because DUST players may be unwilling or unable to purchase AUR for UVTs or they may want to spend their AUR on more meaning items in the market. Being able to talk with your guild/corp is a staple of every MMO regardless of their business models.
2. Although I know that it is being worked on, the issue of Corp mail not being sent to DUST players should have been implemented before the merger with TQ.
3. I understand the whole FW thing, but since DUST is still in beta, this requirement should be disabled until a later date. Not all corps can just drop into FW, we have Alliances we have to think about as well.
4. The ability to have voice comms with mercs from within the Corp channel in EvE, should have been fixed prior to the merger.
5. Corporate systems need to be much more fleshed out than they are right now. In my Corp, we have found that we can not give individual permissions to DUST players. IE. if I want Merc X to be able to accept merc applications for recruitment, I can not just assign a player with the ability to accept applications within the Corp. I have to make that person a full blown Director, this is for every Merc that has any responsibility within the Corp. As with EvE, this has the potential of being an issue for anyone who wants to steal from the Corp, although DUST players can not currently have access to any of the EvE Corp monies or hangers, if this changes, then the potential for corp theft exists, unless individual permissions can be given.
6. EvE CEOs are at a disadvantage compared to DUST CEOs. In EvE, CEOs have to train corporate skills on a "time" basis to raise the membership cap of the corp. In DUST all CEOs have to do is spend SP. This potentially gives DUST CEOs an advantage over EvE CEOs in the recruitment of mercs.
I understand that DUST is still in beta and many unannounced changes are coming down the pipe, but not knowing what features are being worked on or what features were never planned, this is my short feedback about these last few days of the merger. |

Abdi Batista
Razgriz Corporation
0
|
Posted - 2013.01.14 12:43:00 -
[115] - Quote
im Having ui problems, my inventory closes when i enter and leave the station |
|

CCP FoxFour
C C P C C P Alliance
1531

|
Posted - 2013.01.14 13:03:00 -
[116] - Quote
Abdi Batista wrote:im Having ui problems, my inventory closes when i enter and leave the station, this is happening since the merge with dust.
Can you please file a bug report including as much information as possible including any steps to reproduce this. It would help greatly. :) Game Designer | Team True Grit |
|

Eisenhornx
SunKing Vanguard Black Core Alliance
0
|
Posted - 2013.01.14 13:12:00 -
[117] - Quote
The crime watch system is nice, but changing the gate/dock flag so it stays after your ship is destroyed is something that should be changed. There should be no reason your pod should keep the same crime status especially since it is fragile and unarmed. |

Zoya Talvanen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.14 14:11:00 -
[118] - Quote
9 dcs on Saturday and 12 on Sunday. I no longer have any confidence in running missions.
I still have the same equipment and ISP that has served me well, better, in fact than previous months. where I was often in extended-stay hotels.
Inventories don't seem to open and close properly.
Either my fingers or my mouse or the game has developed a stutter on clicking. I get notification that I can't do something I did not try to do fairly frequently. The wrong item gets selected, etc.
The HQ corp hangars for the corp I just left have disappeared to all the players still in the corp.
The sluggishness and server lag reminds me of games I used to play and left because they were unplayable.
|

Zoya Talvanen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.14 14:15:00 -
[119] - Quote
Eisenhornx wrote:The crime watch system is nice, but changing the gate/dock flag so it stays after your ship is destroyed is something that should be changed. There should be no reason your pod should keep the same crime status especially since it is fragile and unarmed.
Hmmm,
Pods can be just as dangerous. A -10.0 status player entered hisec in a pod where a friend had a blaster-equipped catalyst waiting. He boarded the catalyst, flew the belts, found a lone retriever and popped it, then podded the player and disappeared back from whence he came after Concord finished with him. With -10.0 security status, he had nothing to lose. Should he have been permitted to board another ship to repeat the ganking and podding?
I think the system is an improvement over what was before. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
408
|
Posted - 2013.01.14 14:21:00 -
[120] - Quote
About 20% of the time that I r-click > jump when at a gate, the game client / server does not respond and I need to re-initiate the command.
I can't say if this is a local or server-side thing, but it is damn annoying, especially when traveling with a fleet. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
|

CCP FoxFour
C C P C C P Alliance
1531

|
Posted - 2013.01.14 15:58:00 -
[121] - Quote
Eisenhornx wrote:The crime watch system is nice, but changing the gate/dock flag so it stays after your ship is destroyed is something that should be changed. There should be no reason your pod should keep the same crime status especially since it is fragile and unarmed.
No changes were made to this in this patch so none of the devs working on those features are paying attention to this thread. I would recommend posting over in general discussion, features and ideas, or even test server feedback. Game Designer | Team True Grit |
|

Dex Thunakar
Hidden Agenda Deep Space Engineering
13
|
Posted - 2013.01.14 16:07:00 -
[122] - Quote
unbless83 wrote:well done for all your hard work CCP, world firsts are always epic
Yes so much epicness I haven't even noticed anything new in-game xD
Well, I guess the FW players do get a tiny taste.
PS. how is connecting one server to another server a "world first"? |

Berluth Luthian
14th Legion Black Core Alliance
35
|
Posted - 2013.01.14 16:08:00 -
[123] - Quote
If we are starting to bring DUST to highsec, will anyone be able to fire down on planets and what kind of timer will it give you if any? Just a weapons? Will you get a sec penalty? |

Dex Thunakar
Hidden Agenda Deep Space Engineering
13
|
Posted - 2013.01.14 16:13:00 -
[124] - Quote
Nightlund Audeles wrote:Thorian Crystal wrote:I too thought that I could get to do some orbital bombardment, but no, I am not in FW. That feels not so good as game developers advertise big things years before release and when it is finally released nothing happens, because the FPS part is only on PS3. Then after some more time, again nothing happens, because the Eve part is on the test server. Then later nothing happens, because it is only in FW.
So far what I have got out of Dust 514 is that first I noticed Dust players can join Eve chat. Now I actually saw one Dust player on Eve chat. That is pretty much it. Then I went back to mining some more ore.
Small improvements over time is good - though even there we got for example round aiming sights to replace the old square ones. Really? What was wrong with the square ones? Were they too square? I think there was more urgent things to improve than the sights, and I even liked the square ones more, so it wasn't even an improvement. and who's fault is that? Not CCP's for your lack of research. Hell I have only been playing EVE now for almost 2 months and I know more about DUST 514 and EVE than most season vets because of one of the many things people fail to do......research. Try it some time.
Ehm what does your reply have to do with your quote? I don't see the relation...
The guy says that after years of development, there's still almost no DUST features in EVE (and quite frankly I think it'll take alot more years before we see anything interesting lol), and your reply is "do more research"? I don't get it.... |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
48
|
Posted - 2013.01.14 16:38:00 -
[125] - Quote
how bout fixing current issues before moving on to the next thing, dimwits |

Vincent Athena
V.I.C.E.
1509
|
Posted - 2013.01.14 19:09:00 -
[126] - Quote
Eisenhornx wrote:The crime watch system is nice, but changing the gate/dock flag so it stays after your ship is destroyed is something that should be changed. There should be no reason your pod should keep the same crime status especially since it is fragile and unarmed. The crime status is not on the ship or pod, its on the pilot. A criminal does not stop being a criminal just because his ship explodes. http://vincentoneve.wordpress.com/ |

Lost True
Paradise project
2041
|
Posted - 2013.01.15 13:52:00 -
[127] - Quote
BORING How boring is this... |

Jared Tobin
Bloodstone Industries B.S.I.
202
|
Posted - 2013.01.15 20:03:00 -
[128] - Quote
I'm experiencing total Video Card "Kernel Crashes" when I enter the game.
Again, to be clear: Eve's Launcher is fine. Opening an Eve client and login screen is fine. The character selection screen prior to entering the game as that character is fine.
...BUT, when I enter into the EVE game, it appears to flash my screen either white or black, the Eve client freezes, and my Win7 notification for my NVIDIA card states an alert that the card "experienced a crash/failure and has successfully restarted"... after a minute or so (while monitoring my Task Manager), the Eve client for my character goes from "Not Responding" to "Running".
Then I try to play some more and after a few keys of typing or clicking a contract closed (or anything), within about 1-3 minutes, the entire Eve Client/Video card crash happens again... and again.. even when minimized.
So, in response to:
CCP FoxFour wrote: As with all other crash/performance issues PLEASE submit bug reports from within game. It helps us unbelievably and if you can include system specs along with any other information you can it is double helpful. (
...I can't submit a bug report IN game and sadly that means a difficult time taking a "snapshot" for submission as any image capture that is taken during the odd crash gets "deleted" after the video card recovers and restarts itself.
Currently, the game is unplayable. (Just to let you know...)
I will attempt to file a bug report through the website itself.
Windows 7 Professional, 64-bit NVIDIA GeForce 9600 GSO |

Jared Tobin
Bloodstone Industries B.S.I.
202
|
Posted - 2013.01.16 03:24:00 -
[129] - Quote
Confirmed follow-up:
I have now completely lost the ability to log in with my Windows machine:
The launcher is stable, but after you click PLAY, it's a downward spiral from there.
I spent all day today rooting through my machine, trying to figure out event errors, etc, filed am extensive bug report... wasted hours back-tracking by restoring my system to a backed up state about 6 days ago... Same old problems. Inexorably leading to the blue screen of death crash.
I've filed a bug report (#151686)
Recreation is simple:
Open EVE Launcher. Click "PLAY". The Login screen appears. Wait for about 2-7 seconds. The screen flashes white, then black, then attempts to "restart and recreate" the screen, but if it is not successful, it will crash as a BLUE screen crash.
Sadly this means any attempt at saving a logserver file or a screen capture simply are not available, as those files are lost when my system reboots from a fatal crash.
I found one in particular that included detailed error information on an "Application Hang":
The program ExeFile.exe version 2012.12.45.7575 stopped interacting with Windows and was closed. Process ID: 1068 Start Time: 01cdf356f0ae0a05 Termination Time: 25 Application Path: C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe Report Id: 73b2ef51-5f4a-11e2-8e61-0021856397ee
After more testing tonight (10 hours later), Eve simply is not playable, and nothing has been changed with my software or hardware setup since my last successful log in several days ago.
Platform: Windows 7 Professional, 64-bit, 8G RAM Processors: AMD Phenom II X2 545 (2 CPUS), ~3.0GHz Video Card: NVIDIA GeForce 9600 GSO (~4Gb on-card graphics RAM) |

Scarlet Pimpernel
Bat Country Goonswarm Federation
0
|
Posted - 2013.01.16 11:37:00 -
[130] - Quote
deathpain wrote:I have been looking everywhere, and I have found some forum posts but nothing official. If I missed something I appologise.
We want to start adding our bunnies to our eve corp, but we require a api key to do so to work within our ecm system. I have seen information saying that dust uses a crest api system but I cant find anything anywhere about where someone can get there crest api from. Is this something that is not implimented yet, or am i missing something, or does dust not have a api system at all ?
I appologise for wasting your time on something like this, but thanks for the work on the dust system and look forward to shooting them at some time soon.
Oh and also, is there a timeframe in ccp's mind to when dust will effect fw sov, or is it too early to have a rough idea ? Im sure everyone is working hard at bugfixes now anyhow...
This? http://community.eveonline.com/devblog.asp?a=blog&nbid=73971
|

Fyrr Deerdan
Envoy Corps Holdings
2
|
Posted - 2013.01.17 01:25:00 -
[131] - Quote
This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  |

Pud Li
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.21 19:08:00 -
[132] - Quote
Can we get decals on our ship for every target killed? Like WWII bombers etc?
Tanks and such are easy decal symbols to decide on. However I am not sure whether decals for DUST personnel should be specific by infantry equipment type worn -- or after including tank and bunk installation crews...
maybe DUST personnel killed should just be represented by tiny little generic bunny symbols. The kills sure will multiple rapidly to fill decal space on side of ship. Maybe 4 bunny symbols per regular decal space.  |

Nightlund Audeles
The Halcyon Directive
4
|
Posted - 2013.01.21 22:03:00 -
[133] - Quote
Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh. 
Do not speak as if you include everyone. |

Fyrr Deerdan
Envoy Corps Holdings
2
|
Posted - 2013.01.22 14:44:00 -
[134] - Quote
Nightlund Audeles wrote:Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  Do not speak as if you include everyone.
Lawl. I'm so sorry that you couldn't read my post properly.
*I* think it sucks. Better, Nancy? |

Nightlund Audeles
The Halcyon Directive
5
|
Posted - 2013.01.22 23:44:00 -
[135] - Quote
Fyrr Deerdan wrote:Nightlund Audeles wrote:Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  Do not speak as if you include everyone. Lawl. I'm so sorry that you couldn't read my post properly. *I* think it sucks. Better, Nancy?
Much better! I am glad you came to realize the error that you made. Next time you will hopefully remember this lesson we shared together. |

Fyrr Deerdan
Envoy Corps Holdings
2
|
Posted - 2013.01.23 12:46:00 -
[136] - Quote
Nightlund Audeles wrote:Fyrr Deerdan wrote:Nightlund Audeles wrote:Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  Do not speak as if you include everyone. Lawl. I'm so sorry that you couldn't read my post properly. *I* think it sucks. Better, Nancy? Much better! I am glad you came to realize the error that you made. Next time you will hopefully remember this lesson we shared together.
Well, no, not really. You actually misunderstood my post, so I had hoped you'd reread and get a clue which, obviously, isn't the case.
I do however understand not everyone has the same level of English on these forums, so I'm including the following link, hoping it will help you : http://www.english-online.org.uk/course.htm.
You're welcome  |

MeagerMiner
5
|
Posted - 2013.01.23 19:05:00 -
[137] - Quote
Why do we not have ability to turn off Infantry Chat in our locals?
I want to see EvE chat, not the test tube bunnies.
They are not paying for my local, I am. |

Nightlund Audeles
The Halcyon Directive
4
|
Posted - 2013.01.24 01:17:00 -
[138] - Quote
MeagerMiner wrote:Why do we not have ability to turn off Infantry Chat in our locals?
I want to see EvE chat, not the test tube bunnies.
They are not paying for my local, I am.
Well aren't you a bit of a hard ass huh? |

Nightlund Audeles
The Halcyon Directive
4
|
Posted - 2013.01.24 01:19:00 -
[139] - Quote
Fyrr Deerdan wrote:Nightlund Audeles wrote:Fyrr Deerdan wrote:Nightlund Audeles wrote:Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  Do not speak as if you include everyone. Lawl. I'm so sorry that you couldn't read my post properly. *I* think it sucks. Better, Nancy? Much better! I am glad you came to realize the error that you made. Next time you will hopefully remember this lesson we shared together. Well, no, not really. You actually misunderstood my post, so I had hoped you'd reread and get a clue which, obviously, isn't the case. I do however understand not everyone has the same level of English on these forums, so I'm including the following link, hoping it will help you : http://www.english-online.org.uk/course.htm.You're welcome 
Hey man you can say whatever helps you sleep at night. "it is a waste of time for a capsuleer;" <---- means everyone in general. NOW if you said "It is a waste of time for a capsuleer like me." THEN your comment would hold some value. Sorry pal. |

Xany
Aliastra Gallente Federation
0
|
Posted - 2013.01.24 16:51:00 -
[140] - Quote
Why isn't it a waste of time for an EVE capsuleer. What's the value in EVE of DUST (and reverse). I've tried the game and I don't see/understand where CCP wants to lead that. I'd love to explore planets and find rare material that I could export to EVE, build stuff, defend my stuff against others .. but as I don't own anything I do,n't see the point of defending anything in a small map. EVE is immense and I feel (so far) that DUST is "small". |

Xany
Aliastra Gallente Federation
0
|
Posted - 2013.01.24 17:23:00 -
[141] - Quote
I'm getting enthusiastic... idea. If you want EVE capsuleers to get interested into planetary interactions ... Remember starship troopers ? Why not waking a hostile alien corp that could shoot at structures in the eve environments. Destry JITA, DODIXIE and you will have capsuleers send missions on those planets to pacify them. Loot new techno from those aliens ... Wow .. I'd love that. Capsuleers not willing to engage would pay guys on PS3 to go on mission ... to get something done you have to hurt the eve economy. |

Fenris Wolff
Omnispace Trading Company
0
|
Posted - 2013.01.26 18:48:00 -
[142] - Quote
Personally having played this game for a bit now I think CCP is shooting themselves in the foot with DUST 514 at the moment. Beta graphics and glitches aside, you have no clue how to transition this game to console. Console players have A.D.D. and the moment you **** them off or lose their attention your game is going to collect DUST.
The learning curve is a bit big for a console game (I have played EVE for years and I understand it). A lot of players left EVE Online due to the way the training skills work and the level of the learning curve. DUST 514 takes the brutality one step further and will place a brand new Merc into battle situations where theycan not possibly win by pitting them against Mercs with much higher SP and much better geared. Nothing like chewing through someone's shields and realizing you can't chew their armor up while they take you out easily.
There is no high sec for new players to start out in. The action starts out brutal and unforgiving immediately. Without a system that at least "recommends" an arena to start in and gain SP and ISK, I'm afraid DUST 514 is going to go the way of EVE. It will start out with a lot of players willing to give it a try and end up with about 30k players from possible millions who would have enjoyed it.
Please take full heartedly into perspective that you as a company decided o sell out to Sony and make this a CONSOLE game and the brutality of EVE that we adults have come to love is not going to work there at all. The vast majority of Console players are under the age of 18 and you are catering again to an audience of 30+ who will take the time to learn.
The PS3 in retrospect has far far less multiplayer numbers than XBOX Live. You NEED to attract all of the fans of this game as early on as possible. You are competing with the COD series and Battlefield series and just about every other FPS game out there. I understand you may consider yourselves a "stand-alone" game because of the MMO experience, but you are kidding yourselves. The entire genre of FPS games has come a long way and you have a LOT to fill in with those shoes. Right now I just do not see DUST 514 as a hit or anything that is really going to bring new life back into EVE ONline. More than likely it will be the 30k players from Eve Online (the other 270k players are all alts) playing DUST without attracting too much more attention from FPS gamers. |

Fenris Wolff
Omnispace Trading Company
0
|
Posted - 2013.01.26 19:17:00 -
[143] - Quote
Also I wanted to comment on the "Skirmish" mode. You need to remove the clone reinforcement pts from this mode completely. Let it remain a capture the flag style mode of play and not just anambush game mode in disguise. Too many times I have either been on a team or opposed a team that lost their numbers and probably could have won because they had the majority of the silos. It really makes that mode frustrating. You should just rename it "Ambush 2" and not doll it up by making it seem like it is a Battlefield 2142 style Titan game. |

Fenris Wolff
Omnispace Trading Company
0
|
Posted - 2013.01.27 03:04:00 -
[144] - Quote
As I go along I find more that I should discuss. The equipment system needs a complete tear down and overhaul. Do not consistently make Mercs pay for their equipment every single time they die. Make the equipment single infinite use based on Meta Level and SP to use just like in EVE. Vehicles on the other hand you should have to pay for each and every time they get destroyed. But leave the infantry alone. Make this game easier to get into and enjoy. If you wanted an EVE clone you should have kept this title PC. |

Fenris Wolff
Omnispace Trading Company
0
|
Posted - 2013.01.27 09:26:00 -
[145] - Quote
Alright seems that as of last night's downtime DUST 514 took a few serious nerfs. Passive SP gain has gone from 1SP every 2 secs to 1 SP every 5 secs. SP gain on the battlefield has gone from roughly 1500-3k SP per battle depending on participation to 50 flat or 75 with Boost. ISK gain on the battlefield has gone down a percentage and salvage is now harder to obtain. What happened? |
|

CCP FoxFour
C C P C C P Alliance
1579

|
Posted - 2013.01.27 23:16:00 -
[146] - Quote
These DUST specific comments and suggestions would be best posted on the DUST forums themselves. They are most likely to be read and discussed over there. :) Game Designer | Team True Grit |
|

Fenris Wolff
Omnispace Trading Company
0
|
Posted - 2013.01.28 06:20:00 -
[147] - Quote
My mistake FFS I posted on the wrong forums  |

Lil'Blue
Imperial Shipment Amarr Empire
0
|
Posted - 2013.02.04 05:08:00 -
[148] - Quote
Hi as a struggling new trader I have come up against what I perceive to be a glitch with EVE statistics that is caused by the incorporation of DUST into the EVE server.
When I look at the statistics in the Star Map, specifically how many 'Pilots are docked in station' I took that statement at face value. I planned a strategy which took time and the gathering of materials based on the idea that the far flung stations to which I would be travelling had EVE Pilots in them.
Imagine my dismay when I get to my first station and find it full of DUST players with whom, to the best of my knowledge, I cannot interact. Perhaps more experience with EVE would have saved me making the error I did, but I am sure I am not alone in being the only EVE player who has no interest in DUST (at the moment) and believes it doesn't impinge on my game play.
The last conception is a mistake while the statistics in the Star Map obviously include DUST players under the heading of "Pilot".
I have to wonder how skewed the other stats included in the Star Map are with the inclusion of DUST.
Would it be possible please to clarify the statistics.. at the very least to state: "people/characters" rather than "Pilot" where the two games interact please?
Cheers |
|

CCP FoxFour
C C P C C P Alliance
1594

|
Posted - 2013.02.04 11:22:00 -
[149] - Quote
Lil'Blue wrote:Hi as a struggling new trader I have come up against what I perceive to be a glitch with EVE statistics that is caused by the incorporation of DUST into the EVE server.
When I look at the statistics in the Star Map, specifically how many 'Pilots are docked in station' I took that statement at face value. I planned a strategy which took time and the gathering of materials based on the idea that the far flung stations to which I would be travelling had EVE Pilots in them.
Imagine my dismay when I get to my first station and find it full of DUST players with whom, to the best of my knowledge, I cannot interact. Perhaps more experience with EVE would have saved me making the error I did, but I am sure I am not alone in being the only EVE player who has no interest in DUST (at the moment) and believes it doesn't impinge on my game play.
The last conception is a mistake while the statistics in the Star Map obviously include DUST players under the heading of "Pilot".
I have to wonder how skewed the other stats included in the Star Map are with the inclusion of DUST.
Would it be possible please to clarify the statistics.. at the very least to state: "people/characters" rather than "Pilot" where the two games interact please?
Cheers
I have started a mail internally to discuss this and how we should proceed. Thank you very much for your feedback! :) Game Designer | Team True Grit |
|

gargars
Cohesion Inc Beyond-Repair
55
|
Posted - 2013.02.04 20:07:00 -
[150] - Quote
The turning off of dust players in local chat is still broken. You can set a setting to block them but it does not hold. Annoying.
Also why are dusties showing up in the station lists? Very annoying and no way I can see to turn it off. Why are they even showing since they will NEVER be in a station in the first place?
Thanks in advance. |
|

CCP FoxFour
C C P C C P Alliance
1601

|
Posted - 2013.02.05 10:30:00 -
[151] - Quote
gargars wrote:The turning off of dust players in local chat is still broken. You can set a setting to block them but it does not hold. Annoying.
Hey,
Just for some clarification: Do you mean the option "Show Infantry" is broken? And if so what is it not doing? The purpose of the button is to show or hide infantry members from the chat list. It does not hide what they actually say and it is not a global block button. It is for that channel and just shows/hides them from the members list.
You should still be able to block any DUST player just like blocking any EVE player.
Hope that helps. :) Game Designer | Team True Grit |
|

Lost True
Paradise project
2053
|
Posted - 2013.02.07 06:01:00 -
[152] - Quote
My feedback: I don't give a damn about all of this. How boring is this... |
| |
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