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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP FoxFour
C C P C C P Alliance
1531

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Posted - 2013.01.14 15:58:00 -
[121] - Quote
Eisenhornx wrote:The crime watch system is nice, but changing the gate/dock flag so it stays after your ship is destroyed is something that should be changed. There should be no reason your pod should keep the same crime status especially since it is fragile and unarmed.
No changes were made to this in this patch so none of the devs working on those features are paying attention to this thread. I would recommend posting over in general discussion, features and ideas, or even test server feedback. Game Designer | Team True Grit |
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Dex Thunakar
Hidden Agenda Deep Space Engineering
13
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Posted - 2013.01.14 16:07:00 -
[122] - Quote
unbless83 wrote:well done for all your hard work CCP, world firsts are always epic
Yes so much epicness I haven't even noticed anything new in-game xD
Well, I guess the FW players do get a tiny taste.
PS. how is connecting one server to another server a "world first"? |

Berluth Luthian
14th Legion Black Core Alliance
35
|
Posted - 2013.01.14 16:08:00 -
[123] - Quote
If we are starting to bring DUST to highsec, will anyone be able to fire down on planets and what kind of timer will it give you if any? Just a weapons? Will you get a sec penalty? |

Dex Thunakar
Hidden Agenda Deep Space Engineering
13
|
Posted - 2013.01.14 16:13:00 -
[124] - Quote
Nightlund Audeles wrote:Thorian Crystal wrote:I too thought that I could get to do some orbital bombardment, but no, I am not in FW. That feels not so good as game developers advertise big things years before release and when it is finally released nothing happens, because the FPS part is only on PS3. Then after some more time, again nothing happens, because the Eve part is on the test server. Then later nothing happens, because it is only in FW.
So far what I have got out of Dust 514 is that first I noticed Dust players can join Eve chat. Now I actually saw one Dust player on Eve chat. That is pretty much it. Then I went back to mining some more ore.
Small improvements over time is good - though even there we got for example round aiming sights to replace the old square ones. Really? What was wrong with the square ones? Were they too square? I think there was more urgent things to improve than the sights, and I even liked the square ones more, so it wasn't even an improvement. and who's fault is that? Not CCP's for your lack of research. Hell I have only been playing EVE now for almost 2 months and I know more about DUST 514 and EVE than most season vets because of one of the many things people fail to do......research. Try it some time.
Ehm what does your reply have to do with your quote? I don't see the relation...
The guy says that after years of development, there's still almost no DUST features in EVE (and quite frankly I think it'll take alot more years before we see anything interesting lol), and your reply is "do more research"? I don't get it.... |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
48
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Posted - 2013.01.14 16:38:00 -
[125] - Quote
how bout fixing current issues before moving on to the next thing, dimwits |

Vincent Athena
V.I.C.E.
1509
|
Posted - 2013.01.14 19:09:00 -
[126] - Quote
Eisenhornx wrote:The crime watch system is nice, but changing the gate/dock flag so it stays after your ship is destroyed is something that should be changed. There should be no reason your pod should keep the same crime status especially since it is fragile and unarmed. The crime status is not on the ship or pod, its on the pilot. A criminal does not stop being a criminal just because his ship explodes. http://vincentoneve.wordpress.com/ |

Lost True
Paradise project
2041
|
Posted - 2013.01.15 13:52:00 -
[127] - Quote
BORING How boring is this... |

Jared Tobin
Bloodstone Industries B.S.I.
202
|
Posted - 2013.01.15 20:03:00 -
[128] - Quote
I'm experiencing total Video Card "Kernel Crashes" when I enter the game.
Again, to be clear: Eve's Launcher is fine. Opening an Eve client and login screen is fine. The character selection screen prior to entering the game as that character is fine.
...BUT, when I enter into the EVE game, it appears to flash my screen either white or black, the Eve client freezes, and my Win7 notification for my NVIDIA card states an alert that the card "experienced a crash/failure and has successfully restarted"... after a minute or so (while monitoring my Task Manager), the Eve client for my character goes from "Not Responding" to "Running".
Then I try to play some more and after a few keys of typing or clicking a contract closed (or anything), within about 1-3 minutes, the entire Eve Client/Video card crash happens again... and again.. even when minimized.
So, in response to:
CCP FoxFour wrote: As with all other crash/performance issues PLEASE submit bug reports from within game. It helps us unbelievably and if you can include system specs along with any other information you can it is double helpful. (
...I can't submit a bug report IN game and sadly that means a difficult time taking a "snapshot" for submission as any image capture that is taken during the odd crash gets "deleted" after the video card recovers and restarts itself.
Currently, the game is unplayable. (Just to let you know...)
I will attempt to file a bug report through the website itself.
Windows 7 Professional, 64-bit NVIDIA GeForce 9600 GSO |

Jared Tobin
Bloodstone Industries B.S.I.
202
|
Posted - 2013.01.16 03:24:00 -
[129] - Quote
Confirmed follow-up:
I have now completely lost the ability to log in with my Windows machine:
The launcher is stable, but after you click PLAY, it's a downward spiral from there.
I spent all day today rooting through my machine, trying to figure out event errors, etc, filed am extensive bug report... wasted hours back-tracking by restoring my system to a backed up state about 6 days ago... Same old problems. Inexorably leading to the blue screen of death crash.
I've filed a bug report (#151686)
Recreation is simple:
Open EVE Launcher. Click "PLAY". The Login screen appears. Wait for about 2-7 seconds. The screen flashes white, then black, then attempts to "restart and recreate" the screen, but if it is not successful, it will crash as a BLUE screen crash.
Sadly this means any attempt at saving a logserver file or a screen capture simply are not available, as those files are lost when my system reboots from a fatal crash.
I found one in particular that included detailed error information on an "Application Hang":
The program ExeFile.exe version 2012.12.45.7575 stopped interacting with Windows and was closed. Process ID: 1068 Start Time: 01cdf356f0ae0a05 Termination Time: 25 Application Path: C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe Report Id: 73b2ef51-5f4a-11e2-8e61-0021856397ee
After more testing tonight (10 hours later), Eve simply is not playable, and nothing has been changed with my software or hardware setup since my last successful log in several days ago.
Platform: Windows 7 Professional, 64-bit, 8G RAM Processors: AMD Phenom II X2 545 (2 CPUS), ~3.0GHz Video Card: NVIDIA GeForce 9600 GSO (~4Gb on-card graphics RAM) |

Scarlet Pimpernel
Bat Country Goonswarm Federation
0
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Posted - 2013.01.16 11:37:00 -
[130] - Quote
deathpain wrote:I have been looking everywhere, and I have found some forum posts but nothing official. If I missed something I appologise.
We want to start adding our bunnies to our eve corp, but we require a api key to do so to work within our ecm system. I have seen information saying that dust uses a crest api system but I cant find anything anywhere about where someone can get there crest api from. Is this something that is not implimented yet, or am i missing something, or does dust not have a api system at all ?
I appologise for wasting your time on something like this, but thanks for the work on the dust system and look forward to shooting them at some time soon.
Oh and also, is there a timeframe in ccp's mind to when dust will effect fw sov, or is it too early to have a rough idea ? Im sure everyone is working hard at bugfixes now anyhow...
This? http://community.eveonline.com/devblog.asp?a=blog&nbid=73971
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Fyrr Deerdan
Envoy Corps Holdings
2
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Posted - 2013.01.17 01:25:00 -
[131] - Quote
This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  |

Pud Li
Imperial Academy Amarr Empire
0
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Posted - 2013.01.21 19:08:00 -
[132] - Quote
Can we get decals on our ship for every target killed? Like WWII bombers etc?
Tanks and such are easy decal symbols to decide on. However I am not sure whether decals for DUST personnel should be specific by infantry equipment type worn -- or after including tank and bunk installation crews...
maybe DUST personnel killed should just be represented by tiny little generic bunny symbols. The kills sure will multiple rapidly to fill decal space on side of ship. Maybe 4 bunny symbols per regular decal space.  |

Nightlund Audeles
The Halcyon Directive
4
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Posted - 2013.01.21 22:03:00 -
[133] - Quote
Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh. 
Do not speak as if you include everyone. |

Fyrr Deerdan
Envoy Corps Holdings
2
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Posted - 2013.01.22 14:44:00 -
[134] - Quote
Nightlund Audeles wrote:Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  Do not speak as if you include everyone.
Lawl. I'm so sorry that you couldn't read my post properly.
*I* think it sucks. Better, Nancy? |

Nightlund Audeles
The Halcyon Directive
5
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Posted - 2013.01.22 23:44:00 -
[135] - Quote
Fyrr Deerdan wrote:Nightlund Audeles wrote:Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  Do not speak as if you include everyone. Lawl. I'm so sorry that you couldn't read my post properly. *I* think it sucks. Better, Nancy?
Much better! I am glad you came to realize the error that you made. Next time you will hopefully remember this lesson we shared together. |

Fyrr Deerdan
Envoy Corps Holdings
2
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Posted - 2013.01.23 12:46:00 -
[136] - Quote
Nightlund Audeles wrote:Fyrr Deerdan wrote:Nightlund Audeles wrote:Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  Do not speak as if you include everyone. Lawl. I'm so sorry that you couldn't read my post properly. *I* think it sucks. Better, Nancy? Much better! I am glad you came to realize the error that you made. Next time you will hopefully remember this lesson we shared together.
Well, no, not really. You actually misunderstood my post, so I had hoped you'd reread and get a clue which, obviously, isn't the case.
I do however understand not everyone has the same level of English on these forums, so I'm including the following link, hoping it will help you : http://www.english-online.org.uk/course.htm.
You're welcome  |

MeagerMiner
5
|
Posted - 2013.01.23 19:05:00 -
[137] - Quote
Why do we not have ability to turn off Infantry Chat in our locals?
I want to see EvE chat, not the test tube bunnies.
They are not paying for my local, I am. |

Nightlund Audeles
The Halcyon Directive
4
|
Posted - 2013.01.24 01:17:00 -
[138] - Quote
MeagerMiner wrote:Why do we not have ability to turn off Infantry Chat in our locals?
I want to see EvE chat, not the test tube bunnies.
They are not paying for my local, I am.
Well aren't you a bit of a hard ass huh? |

Nightlund Audeles
The Halcyon Directive
4
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Posted - 2013.01.24 01:19:00 -
[139] - Quote
Fyrr Deerdan wrote:Nightlund Audeles wrote:Fyrr Deerdan wrote:Nightlund Audeles wrote:Fyrr Deerdan wrote:This orbital strike deal is cute but it feels like :
- ... it is a waste of time for a capsuleer;
- ... it has too few incentive to do;
- ... isn't really cool because you act on a merc's remote control;
Blegh.  Do not speak as if you include everyone. Lawl. I'm so sorry that you couldn't read my post properly. *I* think it sucks. Better, Nancy? Much better! I am glad you came to realize the error that you made. Next time you will hopefully remember this lesson we shared together. Well, no, not really. You actually misunderstood my post, so I had hoped you'd reread and get a clue which, obviously, isn't the case. I do however understand not everyone has the same level of English on these forums, so I'm including the following link, hoping it will help you : http://www.english-online.org.uk/course.htm.You're welcome 
Hey man you can say whatever helps you sleep at night. "it is a waste of time for a capsuleer;" <---- means everyone in general. NOW if you said "It is a waste of time for a capsuleer like me." THEN your comment would hold some value. Sorry pal. |

Xany
Aliastra Gallente Federation
0
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Posted - 2013.01.24 16:51:00 -
[140] - Quote
Why isn't it a waste of time for an EVE capsuleer. What's the value in EVE of DUST (and reverse). I've tried the game and I don't see/understand where CCP wants to lead that. I'd love to explore planets and find rare material that I could export to EVE, build stuff, defend my stuff against others .. but as I don't own anything I do,n't see the point of defending anything in a small map. EVE is immense and I feel (so far) that DUST is "small". |

Xany
Aliastra Gallente Federation
0
|
Posted - 2013.01.24 17:23:00 -
[141] - Quote
I'm getting enthusiastic... idea. If you want EVE capsuleers to get interested into planetary interactions ... Remember starship troopers ? Why not waking a hostile alien corp that could shoot at structures in the eve environments. Destry JITA, DODIXIE and you will have capsuleers send missions on those planets to pacify them. Loot new techno from those aliens ... Wow .. I'd love that. Capsuleers not willing to engage would pay guys on PS3 to go on mission ... to get something done you have to hurt the eve economy. |

Fenris Wolff
Omnispace Trading Company
0
|
Posted - 2013.01.26 18:48:00 -
[142] - Quote
Personally having played this game for a bit now I think CCP is shooting themselves in the foot with DUST 514 at the moment. Beta graphics and glitches aside, you have no clue how to transition this game to console. Console players have A.D.D. and the moment you **** them off or lose their attention your game is going to collect DUST.
The learning curve is a bit big for a console game (I have played EVE for years and I understand it). A lot of players left EVE Online due to the way the training skills work and the level of the learning curve. DUST 514 takes the brutality one step further and will place a brand new Merc into battle situations where theycan not possibly win by pitting them against Mercs with much higher SP and much better geared. Nothing like chewing through someone's shields and realizing you can't chew their armor up while they take you out easily.
There is no high sec for new players to start out in. The action starts out brutal and unforgiving immediately. Without a system that at least "recommends" an arena to start in and gain SP and ISK, I'm afraid DUST 514 is going to go the way of EVE. It will start out with a lot of players willing to give it a try and end up with about 30k players from possible millions who would have enjoyed it.
Please take full heartedly into perspective that you as a company decided o sell out to Sony and make this a CONSOLE game and the brutality of EVE that we adults have come to love is not going to work there at all. The vast majority of Console players are under the age of 18 and you are catering again to an audience of 30+ who will take the time to learn.
The PS3 in retrospect has far far less multiplayer numbers than XBOX Live. You NEED to attract all of the fans of this game as early on as possible. You are competing with the COD series and Battlefield series and just about every other FPS game out there. I understand you may consider yourselves a "stand-alone" game because of the MMO experience, but you are kidding yourselves. The entire genre of FPS games has come a long way and you have a LOT to fill in with those shoes. Right now I just do not see DUST 514 as a hit or anything that is really going to bring new life back into EVE ONline. More than likely it will be the 30k players from Eve Online (the other 270k players are all alts) playing DUST without attracting too much more attention from FPS gamers. |

Fenris Wolff
Omnispace Trading Company
0
|
Posted - 2013.01.26 19:17:00 -
[143] - Quote
Also I wanted to comment on the "Skirmish" mode. You need to remove the clone reinforcement pts from this mode completely. Let it remain a capture the flag style mode of play and not just anambush game mode in disguise. Too many times I have either been on a team or opposed a team that lost their numbers and probably could have won because they had the majority of the silos. It really makes that mode frustrating. You should just rename it "Ambush 2" and not doll it up by making it seem like it is a Battlefield 2142 style Titan game. |

Fenris Wolff
Omnispace Trading Company
0
|
Posted - 2013.01.27 03:04:00 -
[144] - Quote
As I go along I find more that I should discuss. The equipment system needs a complete tear down and overhaul. Do not consistently make Mercs pay for their equipment every single time they die. Make the equipment single infinite use based on Meta Level and SP to use just like in EVE. Vehicles on the other hand you should have to pay for each and every time they get destroyed. But leave the infantry alone. Make this game easier to get into and enjoy. If you wanted an EVE clone you should have kept this title PC. |

Fenris Wolff
Omnispace Trading Company
0
|
Posted - 2013.01.27 09:26:00 -
[145] - Quote
Alright seems that as of last night's downtime DUST 514 took a few serious nerfs. Passive SP gain has gone from 1SP every 2 secs to 1 SP every 5 secs. SP gain on the battlefield has gone from roughly 1500-3k SP per battle depending on participation to 50 flat or 75 with Boost. ISK gain on the battlefield has gone down a percentage and salvage is now harder to obtain. What happened? |
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CCP FoxFour
C C P C C P Alliance
1579

|
Posted - 2013.01.27 23:16:00 -
[146] - Quote
These DUST specific comments and suggestions would be best posted on the DUST forums themselves. They are most likely to be read and discussed over there. :) Game Designer | Team True Grit |
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Fenris Wolff
Omnispace Trading Company
0
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Posted - 2013.01.28 06:20:00 -
[147] - Quote
My mistake FFS I posted on the wrong forums  |

Lil'Blue
Imperial Shipment Amarr Empire
0
|
Posted - 2013.02.04 05:08:00 -
[148] - Quote
Hi as a struggling new trader I have come up against what I perceive to be a glitch with EVE statistics that is caused by the incorporation of DUST into the EVE server.
When I look at the statistics in the Star Map, specifically how many 'Pilots are docked in station' I took that statement at face value. I planned a strategy which took time and the gathering of materials based on the idea that the far flung stations to which I would be travelling had EVE Pilots in them.
Imagine my dismay when I get to my first station and find it full of DUST players with whom, to the best of my knowledge, I cannot interact. Perhaps more experience with EVE would have saved me making the error I did, but I am sure I am not alone in being the only EVE player who has no interest in DUST (at the moment) and believes it doesn't impinge on my game play.
The last conception is a mistake while the statistics in the Star Map obviously include DUST players under the heading of "Pilot".
I have to wonder how skewed the other stats included in the Star Map are with the inclusion of DUST.
Would it be possible please to clarify the statistics.. at the very least to state: "people/characters" rather than "Pilot" where the two games interact please?
Cheers |
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CCP FoxFour
C C P C C P Alliance
1594

|
Posted - 2013.02.04 11:22:00 -
[149] - Quote
Lil'Blue wrote:Hi as a struggling new trader I have come up against what I perceive to be a glitch with EVE statistics that is caused by the incorporation of DUST into the EVE server.
When I look at the statistics in the Star Map, specifically how many 'Pilots are docked in station' I took that statement at face value. I planned a strategy which took time and the gathering of materials based on the idea that the far flung stations to which I would be travelling had EVE Pilots in them.
Imagine my dismay when I get to my first station and find it full of DUST players with whom, to the best of my knowledge, I cannot interact. Perhaps more experience with EVE would have saved me making the error I did, but I am sure I am not alone in being the only EVE player who has no interest in DUST (at the moment) and believes it doesn't impinge on my game play.
The last conception is a mistake while the statistics in the Star Map obviously include DUST players under the heading of "Pilot".
I have to wonder how skewed the other stats included in the Star Map are with the inclusion of DUST.
Would it be possible please to clarify the statistics.. at the very least to state: "people/characters" rather than "Pilot" where the two games interact please?
Cheers
I have started a mail internally to discuss this and how we should proceed. Thank you very much for your feedback! :) Game Designer | Team True Grit |
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gargars
Cohesion Inc Beyond-Repair
55
|
Posted - 2013.02.04 20:07:00 -
[150] - Quote
The turning off of dust players in local chat is still broken. You can set a setting to block them but it does not hold. Annoying.
Also why are dusties showing up in the station lists? Very annoying and no way I can see to turn it off. Why are they even showing since they will NEVER be in a station in the first place?
Thanks in advance. |
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