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Ioci
Bad Girl Posse
350
|
Posted - 2013.01.10 15:25:00 -
[31] - Quote
Thomas Hurt wrote:Ioci wrote:Facebook shares are worth billions and Facebook has never made a dime.
Get it? Facebook makes a ton of money on ad revenue, and frequently oscillates between net profit and net loss. thats not a very good comparison
They have no profit. They are in the hole. It's a fashion stock. Public knowledge, don't even go there. R.I.P. Vile Rat |

Rain6639
Team Evil
69
|
Posted - 2013.01.10 15:26:00 -
[32] - Quote
vanity fair? if you need me, I'll be on youtube watching russian car accident videos |

Mr Epeen
It's All About Me
2090
|
Posted - 2013.01.10 16:16:00 -
[33] - Quote
I spend more each month on my 'free' games than I do on my subbed ones. Sometimes a lot more.
It's a solid and proven business model.
Mr Epeen  -įvOv |

Ginger Barbarella
Caldari Provisions Caldari State
1094
|
Posted - 2013.01.10 16:30:00 -
[34] - Quote
Cecil Tanner wrote:So if dust 514 is F2P like i've heard why would CCP put in this much effort and R&D and money for no profit?
Not saying that they are greedy or anything but i've never heard of any company that wants to loose money.
The same way other F2P games bring in money: think NeX store for DUSTbunnies... Cash for shinies. "Blow it all on Quafe and strippers." -į --- Sorlac |

TheBlueMonkey
Don't Be a Menace That Red Alliance
335
|
Posted - 2013.01.10 16:31:00 -
[35] - Quote
If you view it solely for what it is then yeah, it looks bad I guess (assuming no micro-transactions\hats)
If it is totally free to play then I imagine it'll be a lot like the recent story of Lego sending free stuff to some kid who lost some characters from a box set.
Sure they're giving away free stuff, but they're also generating good PR and free advertising (look at me talking about it)
In CCP's case, it'll make a much more accessible avenue to the eve universe, once people are in there's the curiosity element to things that may turn some players into eve players.
There's also the FP test bed part to it. You lot want walking in station, what better way to test then engine than starting up a FPS game to get all your models sorted prior to full release etc.
Personally I want stabbings in station, so, I'm hoping that's part of it.
Although more likely is that it's part of the whole wod thingy (although I've not read about that in a while so I'm probably off target).
anyway, basically, free isn't necessarily free and there are times when free can be free but the returns that it generates are more than worth the initial loss. |

TheBlueMonkey
Don't Be a Menace That Red Alliance
335
|
Posted - 2013.01.10 16:32:00 -
[36] - Quote
Mr Epeen wrote: It's a solid and proven business model.
It's a ****** business model and I hates it -¼_-¼
I like me a good old fashion subscription any day |

Mr Epeen
It's All About Me
2091
|
Posted - 2013.01.10 16:49:00 -
[37] - Quote
TheBlueMonkey wrote:Mr Epeen wrote: It's a solid and proven business model.
It's a ****** business model and I hates it -¼_-¼ I like me a good old fashion subscription any day
I can't disagree with you.
I didn't say it was a good business model, just solid and proven.
Mr Epeen 
-įvOv |

Varius Xeral
Galactic Trade Syndicate
287
|
Posted - 2013.01.10 17:04:00 -
[38] - Quote
I imagine it will be about as "pay to win" as Eve is, which is not at all.
When a game relies enough on actual player skill and coordination between players, being able to buy your ingame currency is far from game-breaking and barely affects the overall game at all. It's a clever and so far successful business model for games. |

Rain6639
Team Evil
71
|
Posted - 2013.01.10 17:15:00 -
[39] - Quote
Varius Xeral wrote:I imagine it will be about as "pay to win" as Eve is, which is not at all.
When a game relies enough on actual player skill and coordination between players, being able to buy your ingame currency is far from game-breaking and barely affects the overall game at all. It's a clever and so far successful business model for games.
if that's true, what incentive does a newcomer have to stay among other players who have a head start  if you need me, I'll be on youtube watching russian car accident videos |

Varius Xeral
Galactic Trade Syndicate
287
|
Posted - 2013.01.10 17:20:00 -
[40] - Quote
Rain6639 wrote:if that's true, what incentive does a newcomer have to stay among other players who have a head start 
Wanna try rephrasing that in a way that actually makes it responsive to what you quoted?
|

Steve Ronuken
Fuzzwork Enterprises
1048
|
Posted - 2013.01.10 17:36:00 -
[41] - Quote
What incentive does a player in Eve have to stay among other players who have a head start? FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-į and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Rain6639
Team Evil
71
|
Posted - 2013.01.10 17:37:00 -
[42] - Quote
Varius Xeral wrote:I imagine it will be about as "pay to win" as Eve is, which is not at all.
When a game relies enough on actual player skill and coordination between players, being able to buy your ingame currency is far from game-breaking and barely affects the overall game at all. It's a clever and so far successful business model for games.
fair enough. it sounded a little convoluted to me, too tbh. you're saying Dust will not be pay-to-win, but based on skill as much as EVE. looking at this claim again, I see three things wrong with that statement which implies:
Purchased items will not significantly augment the player's ability to win <- a meritocracy Success is mostly determined by player skill <- a gerontocracy
this would alienate newcomers. and the correct answer is... although ^ is a nice thought, Dust is a more appropriate environment than EVE to throw money at success. if you need me, I'll be on youtube watching russian car accident videos |

Alavaria Fera
GoonWaffe Goonswarm Federation
3202
|
Posted - 2013.01.10 17:43:00 -
[43] - Quote
Steve Ronuken wrote:What incentive does a player in Eve have to stay among other players who have a head start? You can blob !
All the skillless noobs can blob up, then magic happens  Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Rain6639
Team Evil
71
|
Posted - 2013.01.10 17:43:00 -
[44] - Quote
Alavaria Fera wrote:Steve Ronuken wrote:What incentive does a player in Eve have to stay among other players who have a head start? You can blob ! All the skillless noobs can blob up, then magic happens 
that too, and there is more to EVE than putting someone on the other side of a crosshair if you need me, I'll be on youtube watching russian car accident videos |

Varius Xeral
Galactic Trade Syndicate
287
|
Posted - 2013.01.10 17:43:00 -
[45] - Quote
Because player skill and cooperation aren't simple grind formulas like currency and items generally are.
Why compete in any game where everyone does start perfectly equal every time? Because it can still be fun. Now, if that inequality is simply a matter of real-life wealth, that does not generally make for a very entertaining game to play (maybe to watch though). However, in Eve, and hopefully Dust, real-life wealth really doesn't mean that much in most cases, and inequality based on player skill and inter-player coordination is far more palatable.
That said, this whole line of conversations is pointless of off-topic in my mind. Asking if a persistent skill-to-win game can work is ridiculous, as obviously it does.
|

Bane Necran
Appono Astos
1414
|
Posted - 2013.01.10 17:48:00 -
[46] - Quote
Free to play is the future, and CCP knows this. Allowing free access and only charging people for convenience or vanity items can often make more income than a subscription model.
I guarantee CCP already have plans to make EVE itself free to play if subs drop enough. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Thomas Hurt
Poteque Industries
76
|
Posted - 2013.01.10 17:48:00 -
[47] - Quote
Ioci wrote:Thomas Hurt wrote:Ioci wrote:Facebook shares are worth billions and Facebook has never made a dime.
Get it? Facebook makes a ton of money on ad revenue, and frequently oscillates between net profit and net loss. thats not a very good comparison They have no profit. They are in the hole. It's a fashion stock. Public knowledge, don't even go there. Disclaimer: CCP aren't the broken aspect of this, I'm not saying they are being shady. They are one of the few companies making MMO's that have the revenue to support their investment needs. They have the unfortunate problem of low subs and any time they try and get support, the rhetorical reaction would be, "get more subs" because popularity takes president over profitable for some inexplicable reason.
Facebook is a company on the verge of profitability with a potentially massive upside if they can find a way to further monetize their huge customer base. I hope some day you are capable of factoring in the risk/reward of probabilities along with the magnitude of said probabilities, but it looks like youve got some growing up to do... |

Rain6639
Team Evil
72
|
Posted - 2013.01.10 17:52:00 -
[48] - Quote
Varius Xeral wrote:Because player skill and cooperation aren't simple grind formulas like currency and items generally are.
Why compete in any game where everyone does start perfectly equal every time? Because it can still be fun. Now, if that inequality is simply a matter of real-life wealth, that does not generally make for a very entertaining game to play (maybe to watch though). However, in Eve, and hopefully Dust, real-life wealth really doesn't mean that much in most cases, and inequality based on player skill and inter-player coordination is far more palatable.
That said, this whole line of conversations is pointless of off-topic in my mind. Asking if a persistent skill-to-win game can work is ridiculous, as obviously it does.
to remain on-topic, while Dust is Free-to-play, it benefits CCP because unlike EVE, Dust is a fast-twitch combat system that generates 1v1 pvp around every corner and Dust's pace of gameplay is 'drop in, start shooting.' improved weapon damage and defense available through microtransactions has a greater, immediate impact on pvp success than EVE.
I can't see why or how else it would be free-to-play. if you need me, I'll be on youtube watching russian car accident videos |

Bagrat Skalski
Poseidaon
122
|
Posted - 2013.01.10 17:54:00 -
[49] - Quote
Quote:its actually a miracle that eve isnt f2p micro yet
They have no clue how to do it, and not make "Burn Jita" a permanent feature. Inside mining barge, true story |

Alavaria Fera
GoonWaffe Goonswarm Federation
3202
|
Posted - 2013.01.10 17:55:00 -
[50] - Quote
Varius Xeral wrote:That said, this whole line of conversations is pointless and off-topic in my mind. Asking if a persistent skill-to-win game can work is ridiculous, as obviously it does. EVE is dying, though. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Rain6639
Team Evil
72
|
Posted - 2013.01.10 17:56:00 -
[51] - Quote
I think EVE, in contrast to Dust, should return to completely irl money subscription based.
also, I'm pretty sure I'm buying a 500GB Assassin's Creed III PS3 bundle today. all this talk has me... wound-up. if you need me, I'll be on youtube watching russian car accident videos |

Hedion's oracle
Shark Enterprises
35
|
Posted - 2013.01.10 17:57:00 -
[52] - Quote
Another small benefit is Crossover Marketing, ..........some Dustplayers will cross over to EvEonline itself. Error: Working As intended |

Bane Necran
Appono Astos
1414
|
Posted - 2013.01.10 17:58:00 -
[53] - Quote
Thomas Hurt wrote:Facebook makes a ton of money on ad revenue
Facebook didn't make 100 billion with a banner ad. 
Their business is selling your info, and business is good. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Rain6639
Team Evil
72
|
Posted - 2013.01.10 17:59:00 -
[54] - Quote
Hedion's oracle wrote: Another small benefit is Crossover Marketing, ..........some Dustplayers will cross over to EvEonline itself.
yah, that might be a benefit, and I thought of that, too. but it's not enough to have launched... Dust... if you need me, I'll be on youtube watching russian car accident videos |

Lexmana
882
|
Posted - 2013.01.10 18:01:00 -
[55] - Quote
Bane Necran wrote:Free to play is the future, and CCP knows this. Allowing free access and only charging people for convenience or vanity items can often make more income than a subscription model.
I guarantee CCP already have plans to make EVE itself free to play if subs drop enough. Free to play needs about 10 to 100 times more players than a subscription game to generate the same level of income. It might be the future for many games but not for games like EVE. |

Bane Necran
Appono Astos
1414
|
Posted - 2013.01.10 18:06:00 -
[56] - Quote
Lexmana wrote:Free to play needs about 10 to 100 times more players than a subscription game to generate the same level of income. It might be the future for many games but not for games like EVE.
The number of current subscribers is tiny compared to how many would play if it were free. I don't think CCPs servers could handle it. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Rain6639
Team Evil
72
|
Posted - 2013.01.10 18:06:00 -
[57] - Quote
Lexmana wrote:Bane Necran wrote:Free to play is the future, and CCP knows this. Allowing free access and only charging people for convenience or vanity items can often make more income than a subscription model.
I guarantee CCP already have plans to make EVE itself free to play if subs drop enough. Free to play needs about 10 to 100 times more players than a subscription game to generate the same level of income. It might be the future for many games but not for games like EVE.
well it would be nice if they would stop double-dipping, and make up their mind  if you need me, I'll be on youtube watching russian car accident videos |

Shamus O'Reilly
Gungnirs' Point I Know Right
50
|
Posted - 2013.01.10 18:15:00 -
[58] - Quote
Honestly profitability and popularity come hand in hand when it comes to gross income.
Whether F2P is more profitable than subscription based or like most console/computer games store bought comes down to the game's popularity also. The more who play the game, the more you make. Youre also comparing the top 10 highest grossing games of all time to F2P models which, so far, have lacked in TV advertisements and/or video advertisements. All of the games listed in that top 10 were well known by the general public, well made, and properly launched. Put it this way, ask a guy on the street if he's heard of CoD MW and if he's heard of WoT or Dust514 or even EVE Online, the guy will most likely say yes to the former and no to all 3 latters... |

Amun Doshu
Imperial Shipment Amarr Empire
0
|
Posted - 2013.01.10 18:23:00 -
[59] - Quote
Alavaria Fera wrote:Steve Ronuken wrote:What incentive does a player in Eve have to stay among other players who have a head start? You can blob ! All the skillless noobs can blob up, then magic happens 
yep, thats called gooneffect |

Muad 'dib
The Imperial Fedaykin
737
|
Posted - 2013.01.10 18:55:00 -
[60] - Quote
its really F2PBBIUPYDB
Free to play badly but if you pay you do better
http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
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