
halykon
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Posted - 2007.08.07 12:14:00 -
[1]
Item: Trojan Nebula
Effect: Sensors report incorrect data on everything in the nebula, "eyeballing" still reports 100% correctly though. (Of course, by the time you see what it is, everything is in range of each others guns.) This effects everything. Asteroids will be reported a random type from what they actually are. Ships will report as something they are not. Everything is reported, but you have no idea what you are actually sensing untill you are close enough to see for yourself. Add in a layer of low visability to hamper recon efforts.
Reasons to defend from there: If you control a larger force, it may seem prudent to not let everyone know exactly what you have. If smaller, it could give the attacking force pause because they won't know if the ships in the nebula are a true threat or not.
Reasons to attack from there: Exact same reasons for defending. Something like this is a two edged sword, to where every bonus it gives a defending force, it also gives to the attacking force. Its up to the commanders of the two forces to decide strategies, and tactics, that make this something that they can use for their advantage. It also adds an element of gamble, to battle because the other-side won't really know if its a bluff or not, and recon isn't going to help.
PVE reasons to go there: Higher amounts of rare to semi rare ore, only you won't know which you've found from the overview untill you get close enough to tell what it is for yourself. Meaning it could take some time to scout it and find out, but the efforts could be well worth it. Agent missions, no idea what sorta thing you are really getting into untill the guns start firing, and a much better way to stack the odds without doing scripted warp in events. Also, I think it'd be kinda funny to get an agent mission that tells you to go kill such and such. The ship shows up on sensors as a capital ship, but upon actually seeing it, its a T1 frigate.
At best, this is a sandbox that allows players to figure out themselves what to do with it. The pluses and minuses are the exact same for each force, attacking and defensive. And its only reason for being is purely psychological warfare. But I think thats an element of Eve that is sadly missing. At its worst, its simply a gimmick that could be fun to play around with, even if noone ever uses it for combat reasons.
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