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Nevyn Auscent
Broke Sauce Brosefs.
100
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Posted - 2013.01.11 11:03:00 -
[31] - Quote
Except the 'High Ends' are actually lower value than some of the Low Sec stuff now. This could actually just be an update to the Rorq, who needs a new ship. Given they need to fix it when they kill OGB. |

Dave stark
1494
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Posted - 2013.01.11 11:06:00 -
[32] - Quote
Nevyn Auscent wrote:Except the 'High Ends' are actually lower value than some of the Low Sec stuff now. This could actually just be an update to the Rorq, who needs a new ship. Given they need to fix it when they kill OGB.
still 4 ores more lucrative than any high sec ore, and last i checked they all spawned in null grav sites. 5 ores if we include mercoxit, but i can't be sure that's more isk/hour than a high sec ore because of maths and laziness. "100k for notifications of stupidity, i love this bounty system." |

Fanatic Row
DED Drug Enforcement Department
1
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Posted - 2013.01.11 11:10:00 -
[33] - Quote
Dave stark wrote:Fanatic Row wrote:As a capital asset that corps/alliances could commit in 0.0, it could work to get those huge amounts of low-ends needed.
Without an industry revamp for 0.0 tho, it would just be a waste of time.
And absolutely needs to have a siege cycle, so a support fleet is needed. If not, it's just another bot account waiting to happen. nope, they'll just carry on mining the high end minerals because A) it's easier, and B) it's more economical to mine the lucrative ores, sell what you don't need, and purchase what you do need. You missed the industry revamp for 0.0 part of it, didn't you? 
Obviously changes need to happen to mineral distribution and production facilities, but most importantly static moon mining needs to go as the primary alliance money maker, to promote industry.
With such changes, you need conflict drivers, and nothing drives conflict as capital ships committed in space 
How CCP has gone on for so long thinking that 1 person fueling and emptying towers, and not entire fleets out in space is how alliances should earn ISK is beyond me.
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Dave stark
1494
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Posted - 2013.01.11 11:18:00 -
[34] - Quote
Fanatic Row wrote:Dave stark wrote:Fanatic Row wrote:As a capital asset that corps/alliances could commit in 0.0, it could work to get those huge amounts of low-ends needed.
Without an industry revamp for 0.0 tho, it would just be a waste of time.
And absolutely needs to have a siege cycle, so a support fleet is needed. If not, it's just another bot account waiting to happen. nope, they'll just carry on mining the high end minerals because A) it's easier, and B) it's more economical to mine the lucrative ores, sell what you don't need, and purchase what you do need. You missed the industry revamp for 0.0 part of it, didn't you?  Obviously changes need to happen to mineral distribution and production facilities, but most importantly static moon mining needs to go as the primary alliance money maker, to promote industry. With such changes, you need conflict drivers, and nothing drives conflict as capital ships committed in space  How CCP has gone on for so long thinking that 1 person fueling and emptying towers, and not entire fleets out in space is how alliances should earn ISK is beyond me.
doesn't matter if they revamp industry, you're still going to mine the most lucrative ore, and sell it to buy what you need. industry revamps aren't guaranteed to change market prices to make mining low end ores more lucrative (and, why should it?).
as far as mining and industry goes, there are far more important things that need to happen than a "capital waste of space" ship like this. "100k for notifications of stupidity, i love this bounty system." |

baltec1
Bat Country
4729
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Posted - 2013.01.11 11:23:00 -
[35] - Quote
Nevyn Auscent wrote:baltec1 wrote:I used to champion for better mineral prices for miners. We even went out of our way to force up the prices and remove entire fleets of bots. What did miners do to thank us for the best prices they have ever seen? 8 months of none stop whining about it was unfair that we were killing their untanked ships and a poorly balanced barge update that removed an entire section of gameplay so they could have their risk free afk mode rock munchers. After they started demanding bumping to be nerfed they lost all respect. Dragging them back down to 1 isk a unit for trit sounds like a great idea so sure, give us capital mining lasers. We gave them the good prices so we might as well be the ones to take it off ghem again. Griefer Tears over the fact they need two destroyers to gank most barges now, not one. How terrible for them :P That said, I really have no issue with capital mining ships, they provide a better 'end game' for a miner, which also leads naturally into null. Yet I'm pretty sure it won't have a significant impact on mineral prices at the same time because of the training time to get into a Capital ship vs a barge, and the number of barges out there mining every day vs the number of cap ships. Not only did we not grief anyone but there are fewer tears being shed than there is rain in Austrailias interior. Miners have earned their lack of respect and quite frankly I would welcome 90 mil megathron hulls again. |

Fanatic Row
DED Drug Enforcement Department
1
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Posted - 2013.01.11 11:25:00 -
[36] - Quote
Dave stark wrote:doesn't matter if they revamp industry, you're still going to mine the most lucrative ore, and sell it to buy what you need. industry revamps aren't guaranteed to change market prices to make mining low end ores more lucrative (and, why should it?).
as far as mining and industry goes, there are far more important things that need to happen than a "capital waste of space" ship like this. I think you should stop looking at industry and 0.0 conflict as 2 separate ecosystems. You're a bit too focused on the individual ISK/h part of the equation. Which is exactly the opposite of what everyone in 0.0 is asking for in regards to this. |

Mike Adoulin
Trans-Aerospace Industries
149
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Posted - 2013.01.11 11:40:00 -
[37] - Quote
I not only want Capital Mining Lasers, so that Chribba has something truly impressive to mount on The Veldnaught and his Titan mining fleet, I want an ORE Mining Titan.
With a Mining Doomsday Laser.
Yeah.
AOE, like the old Doomsdays, but the Doomsday Mining Laser only affects asteroids.
Capable of obliterating entire belts at one shot.
And give the ORE Titan the same abilities as the Rorq....why not, hey?

And give it special T3 omnidrones that only the ORE Titan can use, that can mine/salvage/fight. Make 'em the size of fighter-bombers and give the ORE Titan just enough bandwidth/drone bay to use 5 at once.
Yeah, that's the ticket.
*watches Chribba weep, because this will Never Happen*
*NEVER*
 |

Randolph Rothstein
whatever corp.
311
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Posted - 2013.01.11 11:42:00 -
[38] - Quote
so what you want is a ship with yeld better than hulk with cargo space better than orca?
i doubt ccp would do anything to encourage even more botting then they have already created
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Chribba
Otherworld Enterprises Otherworld Empire
6819
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Posted - 2013.01.11 11:51:00 -
[39] - Quote
I WILL NEVER LOSE HOPE!
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TheBlueMonkey
Don't Be a Menace That Red Alliance
338
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Posted - 2013.01.11 11:57:00 -
[40] - Quote
Veronica Kerrigan wrote:I believe ideas about what kind of ships should be made should be in Features and Ideas subsection. I would be fine with a capital mining barge under the following condition: 10 minute siege cycle that gives no more than 175-200% yield of a hulk, but outside of siege it would be nearabouts useless.
this sounds reasonably, plus low and 0.0 only |

Dave stark
1495
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Posted - 2013.01.11 12:08:00 -
[41] - Quote
Fanatic Row wrote:Dave stark wrote:doesn't matter if they revamp industry, you're still going to mine the most lucrative ore, and sell it to buy what you need. industry revamps aren't guaranteed to change market prices to make mining low end ores more lucrative (and, why should it?).
as far as mining and industry goes, there are far more important things that need to happen than a "capital waste of space" ship like this. I think you should stop looking at industry and 0.0 conflict as 2 separate ecosystems. You're a bit too focused on the individual ISK/h part of the equation. Which is exactly the opposite of what everyone in 0.0 is asking for in regards to this.
i have no idea what point you're trying to make with that post. "100k for notifications of stupidity, i love this bounty system." |

Fanatic Row
DED Drug Enforcement Department
1
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Posted - 2013.01.11 12:24:00 -
[42] - Quote
Dave stark wrote:Fanatic Row wrote:Dave stark wrote:doesn't matter if they revamp industry, you're still going to mine the most lucrative ore, and sell it to buy what you need. industry revamps aren't guaranteed to change market prices to make mining low end ores more lucrative (and, why should it?).
as far as mining and industry goes, there are far more important things that need to happen than a "capital waste of space" ship like this. I think you should stop looking at industry and 0.0 conflict as 2 separate ecosystems. You're a bit too focused on the individual ISK/h part of the equation. Which is exactly the opposite of what everyone in 0.0 is asking for in regards to this. i have no idea what point you're trying to make with that post. I'm talking about large scale industrial operations as conflict drivers and alliance level income in 0.0 GÇô and the possibility of capital mining ships being part of that. Player controlled assets that need to be committed to the activity.
You are continuously talking about mineral prices and ISK per hour income. Hence my jab at you trying to see the bigger picture.
Obviously something like that is going to need appropriate risk vs. reward, but centering the discussion around that is rather counter-productive.
If everything was pure ISK/h there would be 1 activity in EVE and everyone would do just that. |

Dave stark
1495
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Posted - 2013.01.11 12:29:00 -
[43] - Quote
Fanatic Row wrote:Dave stark wrote:Fanatic Row wrote:Dave stark wrote:doesn't matter if they revamp industry, you're still going to mine the most lucrative ore, and sell it to buy what you need. industry revamps aren't guaranteed to change market prices to make mining low end ores more lucrative (and, why should it?).
as far as mining and industry goes, there are far more important things that need to happen than a "capital waste of space" ship like this. I think you should stop looking at industry and 0.0 conflict as 2 separate ecosystems. You're a bit too focused on the individual ISK/h part of the equation. Which is exactly the opposite of what everyone in 0.0 is asking for in regards to this. i have no idea what point you're trying to make with that post. I'm talking about large scale industrial operations as conflict drivers and alliance level income in 0.0 GÇô and the possibility of capital mining ships being part of that. Player controlled assets that need to be committed to the activity. You are continuously talking about mineral prices and ISK per hour income. Hence my jab at you trying to see the bigger picture. Obviously something like that is going to need appropriate risk vs. reward, but centering the discussion around that is rather counter-productive. If everything was pure ISK/h there would be 1 activity in EVE and everyone would do just that.
oh right yeah, sorry, still half asleep.
*shrug* to be fair, people mine for isk, or so they can be afk (so you still want good isk/hour, really). never really heard any one say "i'm going to go and mine because it's so fun!". i, as a miner, do it because i can do other stuff while i do it. so isk/hour is a pretty big part of it.
i don't think we really need capital mining ships to drive conflict, surely the ogb changes could address that quite easily without the hideous side affect of devaluing minerals? it also still has risk vs reward. better boosts, bring your rorq on grid. standard boosts, use an orca. not to mention the orca is still a fairly nice target, just shy of 1bn isk for an orca + fittings. close to 2bn if you get the pod, too since they'll no doubt have a foreman implant.
i simply don't think a capital mining ship is needed, or would add anything to the game, other than a crash in high end mineral prices [assuming it's subject to the same restrictions as the rorqual in terms of stargates etc]. "100k for notifications of stupidity, i love this bounty system." |

Fanatic Row
DED Drug Enforcement Department
1
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Posted - 2013.01.11 12:55:00 -
[44] - Quote
Dave stark wrote:*shrug* to be fair, people mine for isk, or so they can be afk (so you still want good isk/hour, really). Individuals in hi-sec do this.
OGB changes wont do anything for 0.0 conflicts. In its current form industry in 0.0 rarely goes above the individual level, and even corp level is too small to drive conflict on a steady basis.
0.0 industry needs to move from singleplayer moon-goo activities to something that can create content on alliance level ( besides timers on towers belonging to huge coalitions).
Catching a few mining barges isn't alliance level content, and doesn't really happen because 0.0 industry boils down to producing caps with imported minerals, which equates to the conflict around these activities being structure shoots.
Now an alliance level, ISK-generating activity, that roaming sized fleets can attack and defend is what more and more 0.0 inhabitans are asking for. It can't just be more boring structures and timers tho. Cap-sized industrials however fit the bill, but are currently singleplayer activities found in POS shields and on jump bridges. Generating content for the few, not the masses, and with no incentive for alliances to support.
This has nothing to do with semi-afk miners in hi-sec, and even if a revamp did affect low-end prices? *shrug* They are way too valuable at the moment anyway, compared to what CCP intended when they distributed them across EVE.
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Dave stark
1495
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Posted - 2013.01.11 13:02:00 -
[45] - Quote
Fanatic Row wrote:Dave stark wrote:*shrug* to be fair, people mine for isk, or so they can be afk (so you still want good isk/hour, really). Individuals in hi-sec do this. OGB changes wont do anything for 0.0 conflicts. In its current form industry in 0.0 rarely goes above the individual level, and even corp level is too small to drive conflict on a steady basis. 0.0 industry needs to move from singleplayer moon-goo activities to something that can create content on alliance level ( besides timers on towers belonging to huge coalitions). Catching a few mining barges isn't alliance level content, and doesn't really happen because 0.0 industry boils down to producing caps with imported minerals, which equates to the conflict around these activities being structure shoots. Now an alliance level, ISK-generating activity, that roaming sized fleets can attack and defend is what more and more 0.0 inhabitans are asking for. It can't just be more boring structures and timers tho. Cap-sized industrials however fit the bill, but are currently singleplayer activities found in POS shields and on jump bridges. Generating content for the few, not the masses, and with no incentive for alliances to support. This has nothing to do with semi-afk miners in hi-sec, and even if a revamp did affect low-end prices? *shrug* They are way too valuable at the moment anyway, compared to what CCP intended when they distributed them across EVE.
and a capital mining ship won't do anything for 0.0 conflicts either. "100k for notifications of stupidity, i love this bounty system." |

baltec1
Bat Country
4729
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Posted - 2013.01.11 13:20:00 -
[46] - Quote
Dave stark wrote:Fanatic Row wrote:Dave stark wrote:*shrug* to be fair, people mine for isk, or so they can be afk (so you still want good isk/hour, really). Individuals in hi-sec do this. OGB changes wont do anything for 0.0 conflicts. In its current form industry in 0.0 rarely goes above the individual level, and even corp level is too small to drive conflict on a steady basis. 0.0 industry needs to move from singleplayer moon-goo activities to something that can create content on alliance level ( besides timers on towers belonging to huge coalitions). Catching a few mining barges isn't alliance level content, and doesn't really happen because 0.0 industry boils down to producing caps with imported minerals, which equates to the conflict around these activities being structure shoots. Now an alliance level, ISK-generating activity, that roaming sized fleets can attack and defend is what more and more 0.0 inhabitans are asking for. It can't just be more boring structures and timers tho. Cap-sized industrials however fit the bill, but are currently singleplayer activities found in POS shields and on jump bridges. Generating content for the few, not the masses, and with no incentive for alliances to support. This has nothing to do with semi-afk miners in hi-sec, and even if a revamp did affect low-end prices? *shrug* They are way too valuable at the moment anyway, compared to what CCP intended when they distributed them across EVE. and a capital mining ship won't do anything for 0.0 conflicts either. Could make some fun km. |

Fanatic Row
DED Drug Enforcement Department
1
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Posted - 2013.01.11 13:22:00 -
[47] - Quote
Dave stark wrote:and a capital mining ship won't do anything for 0.0 conflicts either. If you just drop it in tomorrow, while nothing else changes, no.
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Acac Sunflyier
Burning Star L.L.C.
498
|
Posted - 2013.01.11 13:24:00 -
[48] - Quote
When you ask for the ability to mine more minerals, you ask for minerals to be devalued. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Felicity Love
STARKRAFT
156
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Posted - 2013.01.11 13:28:00 -
[49] - Quote
... and the wailing in torment would begin anew from Null... since there would never be roids big enough to make a "capital barge" worthwhile... you'd have to mine planets directly... maybe vapourize a few of those tiresome little Dust bunnies along the way for good measure...
Get out and use a Venture... I hear they are all the rage for short-cycling miners in Empire... and they don't make half-bad tacklers, either. See? Everybody "wins". 
/sarcasm

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Zol Interbottom
Nanotrasen Inc
68
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Posted - 2013.01.11 13:28:00 -
[50] - Quote
Idea
it would have huge structure, low shields because lol refining, low armor because lol cargo space.
It would just fly around, literally eating asteroids whole, when this majestic beast has had it's fill of stationary space rocks it would shut down its power, it's shields, it's jump drive, it's warp core and just start vomiting processed ore, leaving it vulnerable but processing huge amounts of ore with ridiculous efficiency, it wouldn't be able to jump with any asteroids in its hold and wouldn't be able to have any transferred to it or taken out unrefined, it could only trash them to ensure that it doesn't fly around as a botters dream
No highsec Nivin Sajjad > we fly perpetually networked, neural interfaced spaceships yet can't communicate coordinates to each other without physically passing back and forth little pieces of paper. it's weird |

Lipbite
Express Hauler
585
|
Posted - 2013.01.11 13:49:00 -
[51] - Quote
"+1" thread and answers like there is no tomorrow. Because EVE simply need more content - capital mining barges included.
P.S. Mini-carriers for hi-sec: 10 drones (no fighters) + Orca-sized corp hangar, please. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2361
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Posted - 2013.01.11 15:51:00 -
[52] - Quote
Felicity Love wrote:... and the wailing in torment would begin anew from Null... since there would never be roids big enough to make a "capital barge" worthwhile...
Sounds like you've never mined the Spud. Or been in an Industry upgrade hidden belt at all. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

TheLegion
No Matter The Cost Nocturnal Legion
27
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Posted - 2013.01.11 17:04:00 -
[53] - Quote
Chribba wrote:I WILL NEVER LOSE HOPE!
that made me lol. I hear ya chribba :) |

Karrl Tian
Exiled Assassins
153
|
Posted - 2013.01.11 17:19:00 -
[54] - Quote
Capital ships can't go into highsec so nobody would use it. |

TheLegion
No Matter The Cost Nocturnal Legion
27
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Posted - 2013.01.11 18:09:00 -
[55] - Quote
RubyPorto wrote:Felicity Love wrote:... and the wailing in torment would begin anew from Null... since there would never be roids big enough to make a "capital barge" worthwhile... Sounds like you've never mined the Spud. Or been in an Industry upgrade hidden belt at all.
spudzilla will finally be destroyed!!! rawrrrrrrrr |

Buzzy Warstl
The Strontium Asylum
436
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Posted - 2013.01.11 18:45:00 -
[56] - Quote
RubyPorto wrote:Felicity Love wrote:... and the wailing in torment would begin anew from Null... since there would never be roids big enough to make a "capital barge" worthwhile... Sounds like you've never mined the Spud. Or been in an Industry upgrade hidden belt at all. go go Spodzilla! http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Mukuro Gravedigger
Republic University Minmatar Republic
29
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Posted - 2013.01.11 20:00:00 -
[57] - Quote
Depending on how serious this discussion is suppose to be...
- Have this ship travel around using a combination of the four isotopes in equal parts and / or have it crawl and warp at a speed that would make a freighter look speedy.
- Besides a rack of strip miners of whatever size would be determined (capital or regular), perhaps a smaller rack for gun placement that can not fit anything but offensive weaponry. Perhaps have penalties within the ship so these weapons are not as deadly as battleship (or greater) offense, but a means of defense besides your buddies.
- Have the strip miners work with an extended range, but a depreciating return the further they are used. Perhaps any asteroid closer than 10,000 km from the ship would be instantly destroyed (and possibly damaging the ship) if impacted with this ship's strip miners. Thus a use of mining drones, but not exactly with rocks on top of your ship to decrease their travel times.
- Perhaps allow it to have the rock compression aspect of the Rorqual, but it takes twice as long while penalizing the output from the strip miners (and offensive weaponry). |

Henry Haphorn
Aliastra Gallente Federation
390
|
Posted - 2013.01.11 20:33:00 -
[58] - Quote
TheLegion wrote:but are you an industrialist in nullsec?
I was once. And I mined a lot of minerals just with the exhumer alone. And I have been following up on the changes to mining ships and null-sec this whole time so I understand what is going on. Just because I no longer dwell in null-sec doesn't mean I don't keep tabs on what's happening there.
Anyways, if a solo miner in null-sec could make a lot of ISK with just an exhumer alone with modulated strip miners, I can imagine the value of veldspar and other minerals dropping real fast if you introduce capital mining lasers. The need for exhumers would drop real quick just like the value of minerals.
Supply and Demand. That is all. Adapt or Die |

Grimpak
Midnight Elites Echelon Rising
697
|
Posted - 2013.01.11 20:44:00 -
[59] - Quote
GreenSeed wrote:so long as it can cloak, align in under 5 secs, and fits inside a small POS people will use it, otherwise no one ever will.
joking aside, i like the idea of a heavy duty mining platform that can only fly in null. one of the problems of null/low extraction is that yields are as crap as they are in high, the only advantage is having a roq giving bonuses. yet, i think the real reason mining sucks in null is because of refining yields, and the low yield of low ends, and outposts that suck for pretty much everything but spinning your ship.
i can live with the low yields, since we can hit that spodumain rock forever and it wont die. but whats the point of getting mins if anything smaller than a super is better manufactured in high sec?
the issue is mostly centred on the lo-ends actually. the ammounts needed to keep a fairly sized capital fleet operational is simply mind bogging. granted you get quite the yeld on lo-ends if you strip an entire belt dry, but when you start producing components, those are the the ones that start to bottleneck the entire thing. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Unsuccessful At Everything
The Troll Bridge
1497
|
Posted - 2013.01.11 20:49:00 -
[60] - Quote
Hmm capital sized fleets of mining bots.... because this will never be a thing right? Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
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