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Mammaries
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Posted - 2005.06.22 01:47:00 -
[1]
Edited by: Mammaries on 22/06/2005 01:51:33 Edited by: Mammaries on 22/06/2005 01:51:19 Edited by: Mammaries on 22/06/2005 01:50:55 Edited by: Mammaries on 22/06/2005 01:49:06 WHY CCP made Transport ships so useless, especially non Gallente at least Gallente Transport lots of people trained to use already with Iteron 5.
BUT transports lack the most important characteristic CARGO Iteron 5 literrally 100 times cheaper but has as much and more cargo than best of Transports (with regular Cargo Expanders) So who the hell needs all those resists on Transports if you dont gain cargo, and it takes 2 months to train, and then it costs 70 mill a piece all for what!? abilty to install MWD?!? which is usless in dead space anyway ?
WHY WHY WHY? WHY not give non Gallente Transports a little better cargo so there is at list some motivation to use those. Who designs those ships any way, what a wisard put on Badger II 5 Med slots !?!?! what in the world you gonna do with them !? IT is an INDY !!! all i can put is a AB and cap recharges which are not needed anyway !!!!
CAN I GET an answer if CCP looking into Transport ship functionality ?
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Reiisha
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Posted - 2005.06.22 02:05:00 -
[2]
Transport ships actually have more cargo than an it5 when using expanders. There's a 7 low slot ship somewhere....
Also, transport ships are for transporting things. Safely/. Not in the wrecks of ships that blow up when a kestrel blows in their direction. I take it you never bothered to actually see a use beyond transporting veldspar in 1.0 space?
Gamersland.nl, DE site voor PC gaming! |

ELECTR0FREAK
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Posted - 2005.06.22 02:18:00 -
[3]
All I can give yah is that on SISI, the test server, repackaged ship sizes are a LOT smaller. Frigs are only 2500 m^3 when packaged, cruisers 10,000 m^3, and battleships are 50,000 m^3. While they won't be able to tow around BS, being able to tote around smaller ship classes like that, in a ship thats as hard to kill as a battleship, is quite a useful tool for corps and alliances in dangerous space.
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Toshiro Khan
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Posted - 2005.06.22 02:36:00 -
[4]
There is nothing wrong with the transport ships only the only thing wrong is the way people are using them. Transport ships was supposed to be used, for shipping goods around dangerous areas, hence the high resists, the ability to put a hell of a tank on them, even so much to brave blockades in choke points.
But its seems a lot of people have the "Look how many LHC expanders i can fit." syndrome. They wasn't designed to carry more goods, but to be able to tank... you want to carry more items then an ity 5 ... then wait for the frieghters to come and and use these ships like their supposed to be used.
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Grimpak
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Posted - 2005.06.22 02:48:00 -
[5]
Originally by: Toshiro Khan There is nothing wrong with the transport ships only the only thing wrong is the way people are using them. Transport ships was supposed to be used, for shipping goods around dangerous areas, hence the high resists, the ability to put a hell of a tank on them, even so much to brave blockades in choke points.
that and the short warp distance that they can do. At least the DS ones. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Sobeseki Pawi
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Posted - 2005.06.22 02:59:00 -
[6]
I'm looking forward to getting a Prowler.
~Sobe |

ELECTR0FREAK
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Posted - 2005.06.22 03:05:00 -
[7]
Edited by: ELECTR0FREAK on 22/06/2005 03:05:14
Originally by: Sobeseki Pawi I'm looking forward to getting a Prowler.
Before or after you get a Vagabond with T2 turrets and a Fleet Issue Tempest? 
Inside Joke.
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Sobeseki Pawi
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Posted - 2005.06.22 03:06:00 -
[8]
Originally by: ELECTR0FREAK
Originally by: Sobeseki Pawi I'm looking forward to getting a Prowler.
Before or after you get a Vagabond with T2 turrets and a Fleet Issue Tempest? 
I'm flattered you see me as some kind of punching bag. Bit childish isn't it?
~Sobe |

ELECTR0FREAK
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Posted - 2005.06.22 03:16:00 -
[9]
Tit for tat Sobe, tit for tat.
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La Sannel
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Posted - 2005.06.22 03:17:00 -
[10]
Edited by: La Sannel on 22/06/2005 03:18:47 Edited by: La Sannel on 22/06/2005 03:17:00 I use my viator to do 3 major taskes:
1. run npc trade in low sec 2. buy my pos needed trade good supply in different system. 3. travel around like a shuttle, with the MWD (over 1.5km/s before meet the gate) & 3xwarp speed (max 9au) and 3.7k-8k m3 carge spaces its far better than my shuttle.
La Sannel
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Sobeseki Pawi
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Posted - 2005.06.22 03:21:00 -
[11]
Originally by: ELECTR0FREAK Tit for tat Sobe, tit for tat.
Just so you realize, you reap what you sow.
PS: That means you started it btw.
~Sobe |

slip66
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Posted - 2005.06.22 03:50:00 -
[12]
Read the vessel discription and you will see what thier use is. Low security is where they excel and and worth thier cost.
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Skelator
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Posted - 2005.06.22 04:23:00 -
[13]
Originally by: slip66 Read the vessel discription and you will see what thier use is. Low security is where they excel and and worth thier cost.
Slippy Ill take ya for a ride in my Viator its Fasssssssssst!!!
They have us Surrounded again.. the Poor Bastards |

Deja Thoris
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Posted - 2005.06.22 05:12:00 -
[14]
Originally by: Mammaries Edited by: Mammaries on 22/06/2005 01:51:33 Edited by: Mammaries on 22/06/2005 01:51:19 Edited by: Mammaries on 22/06/2005 01:50:55 Edited by: Mammaries on 22/06/2005 01:49:06 WHY CCP made Transport ships so useless, especially non Gallente at least Gallente Transport lots of people trained to use already with Iteron 5.
BUT transports lack the most important characteristic CARGO Iteron 5 literrally 100 times cheaper but has as much and more cargo than best of Transports (with regular Cargo Expanders) So who the hell needs all those resists on Transports if you dont gain cargo, and it takes 2 months to train, and then it costs 70 mill a piece all for what!? abilty to install MWD?!? which is usless in dead space anyway ?
WHY WHY WHY? WHY not give non Gallente Transports a little better cargo so there is at list some motivation to use those. Who designs those ships any way, what a wisard put on Badger II 5 Med slots !?!?! what in the world you gonna do with them !? IT is an INDY !!! all i can put is a AB and cap recharges which are not needed anyway !!!!
CAN I GET an answer if CCP looking into Transport ship functionality ?
They are meant to carry valuables SAFELY to their destination.
5 med slots (at a guess) would be for shield hardners / EW etc to give you survivabilty in low sec space. They are a LOT stronger, faster and quicker to warp than their T1 buddies.
Just because they cant swallow 30k m3 of scord doesnt mean they dont have a purpose.
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slip66
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Posted - 2005.06.22 05:24:00 -
[15]
Originally by: Skelator
Originally by: slip66 Read the vessel discription and you will see what thier use is. Low security is where they excel and and worth thier cost.
Slippy Ill take ya for a ride in my Viator its Fasssssssssst!!!
i bet 
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Sergeant Spot
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Posted - 2005.06.22 06:27:00 -
[16]
For simple bulk hauling, Iteron V is indeed better, even if its cargo is a bit less than the bigger Transports when using high end expanders.
The Iteron V can hold a lot, warps faster, and is cheap (unless fitted with expensive expanders.....)
But, as has been said, the Iteron V is a soft target.
Transports ain't soft. I got shot at in my Bustard in a friendly fire incident by an Assault frig (friendly corp had not updated standings.....). If I had been flying an Industry ship, I would have lost it before being able to sort things out. In my Transport, I was tanking the damage plenty well enough for my attacker to convo his people and get things sorted, long before my ship was at risk of popping.
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Alexander Reikson
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Posted - 2005.06.22 06:40:00 -
[17]
Edited by: Alexander Reikson on 22/06/2005 06:40:28 Transporters are for valuable cargo.
You transport BPO and similar with them, not 100k of Quafe.
Huge cargo space is usualy not needed. Big cargo space as they have is enough.
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Stacy Valentine
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Posted - 2005.06.22 07:28:00 -
[18]
Originally by: Mammaries Edited by: Mammaries on 22/06/2005 01:51:33
Who designs those ships any way, what a wisard put on Badger II 5 Med slots !?!?! what in the world you gonna do with them !?
you can fit 10mn AB II, shildbooster and shild hardener.
T E C H -2- S H O P |

Jim Steele
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Posted - 2005.06.22 08:11:00 -
[19]
Originally by: Mammaries So who the hell needs all those resists on Transports if you dont gain cargo, and it takes 2 months to train, and then it costs 70 mill a piece all for what!? abilty to install MWD?!? which is usless in dead space anyway ?
Try using them in low sec space the way they are meant to be used! They can easily pay for themselfs when transporting large volumes of rares. They are not designed for empire hauling, but again can save you a ganking from suicide kessies.
Quote: WHY not give non Gallente Transports a little better cargo so there is at list some motivation to use those.
I think the amarr one is fine but caldari could do with some love
Quote: Who designs those ships any way, what a wisard put on Badger II 5 Med slots !?!?! what in the world you gonna do with them !?
shield tanking, never flown one but i imagine you could fit hardners/cap rechargers/ecm/shieled tanking mods to make it stand up against a gank fleet long enough to get out with its cargo.
Quote: CAN I GET an answer if CCP looking into Transport ship functionality ?
Wrong place to ask to be honest, devs dont really read the forums.
Death to the Galante |

Shirei
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Posted - 2005.06.22 09:45:00 -
[20]
Edited by: Shirei on 22/06/2005 09:45:40 They are great, because they can survive most suicide attacks (unless you get BS suiciding on you ). So their main purpose is shipping large amounts of expensive goods around. I definitely don't want to be shipping 200+ mil worth of stuff around in a t1 indy that dies to 2 simple kestrels..
Too bad they take so long to train for tho, I'll prolly never get to fly one that way. 
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Shiipo
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Posted - 2005.06.22 10:19:00 -
[21]
The transport ships are far from useless. So far, every time I've been to 0.0 I'd have been blown up if I was in a regular hauler, but with the transport ships I've survived a number of attacks from inties, assault frigs, assault cruisers... at most I've had 5 ships chasing me at the same time (and fail miserably).
Ironically, I've also only been attacked after already dumping my cargo 
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Helmutine
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Posted - 2005.06.22 10:26:00 -
[22]
A nasty man from DDC tried to blow me up in EC-P8R with his Rupture, and I was sooo happy that I managed to convince my boss to get me a Viator. Thanks to the builtin stabs and the thick armor all I got was a scratched shield.
On the next trip a nasty man in a Raven tried to scramble me and shot at me, but my ship saved me again. Oh, and having a hauler go 1952 mps is fun!
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AlexK100
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Posted - 2005.06.22 10:36:00 -
[23]
Edited by: AlexK100 on 22/06/2005 10:37:31 Edited by: AlexK100 on 22/06/2005 10:36:29
Originally by: Mammaries
BUT transports lack the most important characteristic CARGO Iteron 5 literrally 100 times cheaper but has as much and more cargo than best of Transports (with regular Cargo Expanders) So who the hell needs all those resists on Transports if you dont gain cargo, and it takes 2 months to train, and then it costs 70 mill a piece all for what!? abilty to install MWD?!? which is usless in dead space anyway ?
I dont want to insult you so I wont ask about your background ( I doubt that you live in 0.0 tbh ) but you are simply not right at all.
Transort ARE usefull and people who whine about them just can`t use them or dont want to.
It`s the same situation than non-pvp people whine about covert ops uselessness 
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James Lyrus
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Posted - 2005.06.22 10:46:00 -
[24]
Edited by: James Lyrus on 22/06/2005 10:46:18 In a world where everyone transports stuff in LHC stuffed industrials with instas, through safe space, transports are worthless.
In a world where you're running cargos through dangerous space, and gatecamps out to 0.0 having a ship that can tank, fit a MWD, and do clear of 2km/sec, _and_ carry a few thousand cubic meters of cargo, whilst having built in warp core stabilisers will save both you and your cargo on numerous occasions.
When you're hauling something other than a bajillion cubic meters of veldspar, that's a big deal. Haulers loaded with T2 ... well anything, Zydrine/Megacyte or POS fuel represent a very healthy cargo value.
This is why there's been an increased incidents of suicide ships in Yulai - a hauler carring 10,000 m3 of T2 components is _well_ worth the cost of ... well pretty much anything you care to suicide actually.
It's comments like these that make me think instas should go. When you've a choice between moving less stuff fast, and moving in bulk, then things like transport ships really prove their worth.
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Imhotep Khem
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Posted - 2005.06.22 15:21:00 -
[25]
I agree. They are next to useless. I have now a Prowler.
You can probably fit an mwd if you nerf your shields or drop a WCS from the low slots. But who cares about getting _into_ the gate. Pirates are generally on the 'out' side of the gate, where a MWD is utterly useless.
In this case you need as many WCS as you can fit. Interceptors can easily pack 2 scramblers, so you need minimum +4 WCS strength. For the Prowler, thats all the low slots. A Mammoth could fit 5, but would be dead before it reached warp.
Consider the price of the Prowler and its ability to get by ships that cost 5 times less. Your chances are 50-50, a fair shot. But for the price not fair at all.
Consider that they are not paper thin like T1 haulers, but cardboard thin. They go down to BS/HAC just as fast. But I guess its got to be fair right? For the price, a BS does its job much better. This is a freaking 'transport' ship, it should be uber at transporting. Its a completely 100% defensive ship, it should have the best resistances of any Minmatar ship.
The bottom line is, you still need insta bookmarks. You cant be good on both sides of the gate with the Prowler, so focus on the out-side, and use insta on the in-side.
My recommendation is +3 warp strength. And bring the resistances up to assault level. Sure its good in PvE but PvP leaves a lot to be desired. But that would encroach on the Mastodon with its higher defence, more space, and 5 low slots, and can carry a Large Laser Battery(5000m3). Yes its massive and probably slow to warp, but you know what they say. You can take all day to get it up, so long as it stays up...5xWCS 4tw! ____ If your not dyin' your not tryin'. |

Mammaries
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Posted - 2005.06.22 21:12:00 -
[26]
Edited by: Mammaries on 22/06/2005 21:14:57 Edited by: Mammaries on 22/06/2005 21:12:33
Originally by: Imhotep Khem I agree. They are next to useless. I have now a Prowler.
You can probably fit an mwd if you nerf your shields or drop a WCS from the low slots. But who cares about getting _into_ the gate. Pirates are generally on the 'out' side of the gate, where a MWD is utterly useless.
In this case you need as many WCS as you can fit. Interceptors can easily pack 2 scramblers, so you need minimum +4 WCS strength. For the Prowler, thats all the low slots. A Mammoth could fit 5, but would be dead before it reached warp.
Consider the price of the Prowler and its ability to get by ships that cost 5 times less. Your chances are 50-50, a fair shot. But for the price not fair at all.
Consider that they are not paper thin like T1 haulers, but cardboard thin. They go down to BS/HAC just as fast. But I guess its got to be fair right? For the price, a BS does its job much better. This is a freaking 'transport' ship, it should be uber at transporting. Its a completely 100% defensive ship, it should have the best resistances of any Minmatar ship.
The bottom line is, you still need insta bookmarks. You cant be good on both sides of the gate with the Prowler, so focus on the out-side, and use insta on the in-side.
My recommendation is +3 warp strength. And bring the resistances up to assault level. Sure its good in PvE but PvP leaves a lot to be desired. But that would encroach on the Mastodon with its higher defence, more space, and 5 low slots, and can carry a Large Laser Battery(5000m3). Yes its massive and probably slow to warp, but you know what they say. You can take all day to get it up, so long as it stays up...5xWCS 4tw!
Finally a thinking person. Makes me wanna puke when ppl say staf like "u prolly never were in 0 Space" yesh being one of CEO's of RED Alliance and 2 years experienence in organising corp minings in Cache i most defenately lack experience in 0 space to tell difference between indies and transports. I most defenetly dont realise that it doesnt matter what u are flying if u get in OUR camp u are not leaving alive no matter if u are in Indy or transport ship, the difference is only that you will die 5 seconds later when we transport Megacyte or Zydrin we do it in Apoks with 7 warp stabs and when we transport POSes we do it with convoy and recon ahead of it.
it may help against single Interceptor thats all. And PLEASE dont tell crap like " it was intended for different use, people do not use them as they were supposed to be" thats is bunch of crap, people use staff the best way it suited for the tasks they need to accomplish, and if DEVs had something different in mind, thats DEVs problem, thats their design short comming, not Peoples !!!!
all serious haulers have trained Iteron 5, so most of people that would want Transport would get Gallente Transport immediatly if they had Iteron 5, why would they ever wanted a Caldari or Minmatar indy ???? Also Cargo is larger only in Amarr transport and ONLY with ALL 27% expanders, with regular expanders Iteron 5 is still bigger. I am saying if I do haul 1 billion worth of staff I will NEVER DO THAT ALONE, I will get my corp come with me and watch the road ahead, and clean it up from the wise guys that post here, so who gives rats ... if im in Iteron or Bustard, I need LARGE CARGO then if I get resists it is nice, but not as important.
Scobichevsky Cal RUA CEO RUS death squad
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Shiipo
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Posted - 2005.06.22 22:18:00 -
[27]
There are not very many ships that can see a hostile blob alone and live to tell about it. If you don't like the ships then just don't get them.
I agree that they are still way too expensive, but I still like mine.
There are reasons to get the transport ships of other races. The minmatar Prowler is probably the fastest hauler ingame (not sure), and the amarr Impel can load more than any other hauler currently ingame.
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Mammaries
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Posted - 2005.06.23 01:47:00 -
[28]
I dont buy them !! I make them, and no one wants to buy them,
wel ALMOST no one !!!!!
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jonies
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Posted - 2005.06.23 04:50:00 -
[29]
Far from useless. I have the unlucky task of shipping stuff in my Occator through 5zxx. Having survived most attacks ,even 5 ceptors scraming me. The only thing that took me out was a Raven that hit me with 5 volleys . ( btw who puts 6 warp scrams on a Raven anyways) Although, I cant stand the waiting time for buying one I will none the less get another one soon.
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Cyanis
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Posted - 2005.06.23 08:53:00 -
[30]
Originally by: Mammaries I dont buy them !! I make them, and no one wants to buy them,
wel ALMOST no one !!!!!
Hm, you must be doing quite much quite very wrong then. I see lots of people using them in 0.0 and use them for my self, as they are far from useless. Others already stated the reasons why this is the case. And if you cant sell them, I can help you with that and happily take the bpo of from you :) |
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