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Dark Gogg
Diablo Lobos
1
|
Posted - 2013.01.15 19:37:00 -
[1] - Quote
This has probably been said earlier, but I will say it again. The hulk needs a boost. it doesnt give the better yield compared to all the other barges that it deserves. Also the fact that you cannot run 2 cycles with T1 strip miners without the ore hold clogging up ure whole opreration. For all us relaxed miners out there it is very annoying. 
The skiff have a nice EHP
The Mackinaw have a big orehold that can take 35 ice cubes divide by 2 and you have 16.5 cycles of icemining without anything stopping you. The Mackinaw have 4200 m3 mining yield per cycle. The ore hold are 35000 m3 at exhumer lvl 5.
The Hulk have yield at roughly 4800 m3 with T1 strip miners and have an ore hold at 8500 m3.
The skiff is for merx mining and always have. thats ok. Then CCP removed the dedication for ice mining for the mackinaw and gave all of them ore holds which boosted the mackinaw and nerfed the hulk.
I dont have a problem with the Hulks mining yield. if its bigger, the belts would just empty out and the ore war would be upon us. But please consider having the Hulk's ore hold boosted. it is bigger and require more skills to use.
I saw a post where Ore hold mods/rigs should be implemented is also a great idea. that could fix some of the problems. But as it stands, the hulk is bigger than the mack, and therefor should have a better yield and a bigger ore hold.
When people use the Retriever instead of the hulk, because the hulk is to expensive and too risky to use towards the result. and the richer ppl use the mackinaw cuz its easier to use. the Hulk will not be used anymore and the problem still persist with low usage of mining ships.
The orca is also so slow that it should have a much bigger ore hold. thats whats its for. and there are no major need for a a big cargohold. the Orca is also designed as the rorqual and should be able to stand in the field and give bonuses for a longer time. And the only way to do that is to boost its capability to store the ore.
Please r |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
593
|
Posted - 2013.01.15 19:42:00 -
[2] - Quote
+1
If CCP thinks mineral faucet is too big and needs to be decreased, it should do so through legitimate means like flat out decreasing stripper yield, not indirectly through broken mechanics like this, ruining gameplay in the process. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Fey Ivory
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.01.15 20:14:00 -
[3] - Quote
I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack |

Michael Loney
Skullspace Industries
74
|
Posted - 2013.01.15 20:23:00 -
[4] - Quote
Quote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack
100% agree, Hulk is for fleet ops, not for solo work unless you want to jet can and haul... oh wait, that's still not solo...
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
593
|
Posted - 2013.01.15 20:25:00 -
[5] - Quote
Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack
Wrong. Hold large enough to hold only one cycle is broken. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Omnathious Deninard
Extrinsic Operations
418
|
Posted - 2013.01.15 20:29:00 -
[6] - Quote
sabre906 wrote:Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro. How many hulks are you trying to run? The hulks hold is fine as is and it works great for fleet tops. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Omnathious Deninard
Extrinsic Operations
418
|
Posted - 2013.01.15 20:31:00 -
[7] - Quote
sabre906 wrote:+1
If CCP thinks mineral faucet is too big and needs to be decreased, it should do so through legitimate means like flat out decreasing stripper yield, not indirectly through broken mechanics like this, ruining gameplay in the process. This makes NO sense what so ever, if they thought the mineral faucet was too high then why would they have increased the mining yield on the the skiff procurer mackinaw and retriever. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
593
|
Posted - 2013.01.15 20:32:00 -
[8] - Quote
Omnathious Deninard wrote:sabre906 wrote:Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro. How many hulks are you trying to run? The hulks hold is fine as is and it works great for fleet tops.
As great as gun that holds one round of ammo. It needs to hold 2, not 1, to be workable. Bare minimum. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Omnathious Deninard
Extrinsic Operations
418
|
Posted - 2013.01.15 20:34:00 -
[9] - Quote
sabre906 wrote:Omnathious Deninard wrote:sabre906 wrote:Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro. How many hulks are you trying to run? The hulks hold is fine as is and it works great for fleet tops. As great as gun that holds one round of ammo. It needs to hold 2, not 1, to be workable. Bare minimum. Mine work fine as is, so I still fail to see the problem. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
595
|
Posted - 2013.01.15 20:36:00 -
[10] - Quote
Omnathious Deninard wrote:sabre906 wrote:Omnathious Deninard wrote:sabre906 wrote:Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro. How many hulks are you trying to run? The hulks hold is fine as is and it works great for fleet tops. As great as gun that holds one round of ammo. It needs to hold 2, not 1, to be workable. Bare minimum. Mine work fine as is, so I still fail to see the problem.
Good for you. Now leave and find your problem somewhere else. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Fey Ivory
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.01.15 20:44:00 -
[11] - Quote
Alright, lets keep it civil, thanks... oki im rather new, so maybe i dont understand... you get 4.8k m3 from your three stripminers... new cycle starts, and you got three mins, to drop a can, and move your ore into the can, what is it that dont work ? |

Omnathious Deninard
Extrinsic Operations
419
|
Posted - 2013.01.15 20:46:00 -
[12] - Quote
Omnathious Deninard wrote: How many hulks are you trying to run?
Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Dark Gogg
Diablo Lobos
2
|
Posted - 2013.01.15 21:04:00 -
[13] - Quote
Prior to the updates of the barges, the hulk could run 2 cycles of T2 strip miners with theyre correct T2 crystals. After the update they cannot hold 2 runs with T1 strip miners.
That is basicly too poor. while you are looking at other things suddenly ure strips have deactivated. And with orca bonuses, you only have 2 minutes without HW implants. And 2 minutes arent really that long. espacially if you got a hauler as well that are going back and forth full speed to keep the orca from not filling up |

Omnathious Deninard
Extrinsic Operations
420
|
Posted - 2013.01.15 21:11:00 -
[14] - Quote
If you are actually watching the game 2 minutes is plenty of time. the hulk went from a solo ship to a fleet ship, you should be able to move that much ore every 2 minutes (though more realistically 3.5~3.75) around. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1819
|
Posted - 2013.01.15 21:14:00 -
[15] - Quote
Dark Gogg wrote:But please consider having the Hulk's ore hold boosted. it is bigger and require more skills to use. Err... the Hulk requires the same amount of skills as all the other Exhumers. Exhumers level 1.
Dark Gogg wrote:the hulk is bigger than the mack, and therefor should have a better yield and a bigger ore hold. This was already the case before the mining barge rebalance. The Hulk was superior to every other barge out there.
CCP wanted to make all the barges viable so they would all get used. So they took away the Hulk's ability to store ore and gave it to the Mackinaw. The Hulk is still the ultimate mining barge as it has the highest mining yield, but it requires a fleet to be truly effective. The other barges cannot mine as much, but make up for it in other ways.
Dark Gogg wrote:When people use the Retriever instead of the hulk, because the hulk is to expensive and too risky to use towards the result. and the richer ppl use the mackinaw cuz its easier to use. the Hulk will not be used anymore and the problem still persist with low usage of mining ships. "Low usage" is not always the fault of the ship. The Hulk works best when it is part of a team... sadly most people (especially miners) don't like working together because "it's MY ore... mine, mine mine!! Preciousssssssss...."
Quote:The orca is also so slow that it should have a much bigger ore hold. Ummm... 50k ore hold... 40k corporate hanger space... ~30 to 50k cargo hold...
That's about 120k to 140k m3 of space for ore storage. Sure, it's not all dedicated space... but it's not like you can't store the ore in those other holds. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Mole Guy
Xoth Inc Unclaimed.
43
|
Posted - 2013.01.15 21:40:00 -
[16] - Quote
have cake AND eat it too?
nawt.
if u wanna cut rock, then cut rock...use a hulk. just make sure you have someone to haul it for u.
if you wanna tank rats, tank rats...use a skiff. just doesnt hold as much.
if u wanna store ore so u dont have to haul as much, then pack it in...use a mack. just dont expect to cut as much as a hulk or tank as much as a skiff. plus u have the option to cut 2 different ores where as my skiff only cuts 1 at a time.
i think they rawk just as they are...but then again, i still remember cutting rock in a thorax on my main and a vexor on my alt. alt-tabbing every 45 seconds because the cargo on the rax was full. only being able to run 3 miner II's on 1/2 of the cycle and then the other 2 on the 2nd 1/2.
if u were around in the old days, you will be happy to receive the bone ccp threw us with the barges and exhumers. and holding 35k at once? i can deal with 400m3 less to hold 35k ore.
|

Kusum Fawn
State War Academy Caldari State
282
|
Posted - 2013.01.15 22:04:00 -
[17] - Quote
I agree that there should be at least two cycles of T2 Strip w/ Crystal yield space in the ore hold on the Hulk. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
217
|
Posted - 2013.01.15 22:09:00 -
[18] - Quote
Theres a pretty simple way to solve this issue.
Quote:Skiffs are for mining in hostile area's, that's why they have such a huge buffer and gtfo potential. As a sacrifice, they pull in 9% less than a Mackinaw. They can also hold just under half the amount of ore that a Mackinaw can in their ore bay.
Mackinaws are for solo mining, that's why they have such a huge ore bay. They also have a pretty solid buffer tank.
Hulks are for mining in fleets, that's why they have such a massive yield, 20% above that of a Mackinaw. As a sacrifice, have a smaller ore bay and a weaker tank.
So, if your unable to use a hulk becauseyour running so many accounts that 2 minutes, (which is the very lowest amount of time a Strip Miner can cycle,) is not long enough for you to tab through all the accounts and dump the ore in an Orca, then you have two options: 1 - Take the 20% yield hit and switch down to Mackinaws as they can hold enough for for at least 12 minutes. You may actually find that this will allow a greater yield overal, given how much of a mirco-management issue you obviously have with all those accounts on the go at once. 2 - Drop some accounts. It would be so much easier for you to fleet mine with less of a "macro-farm" op going on. Please note there is not a 3rd option labeled 'Whinge and moan like a little girl who droped her ice cream'.
All these ships can pull in Mercoxit, Ice and Ore perfectly well in their own niche ways. They have their roles. No one ship is the perfect ship for everything. If you haven't noticed, these shiney new Exhumers and Barges no longer need all those cargo expanders and rigs to be remotely useful. That means that your investment in the hull will yield more per cycle, (because you can now fit more Mining Laser Upgrades,) and be so much more survivable, (especially with the extender rigs and DC2.) And yet, you ingrates have the audacity to complain because the buff to your ship of choice fell short of making it all singing and all dancing with bells on. Well boo hoo.
If you decide you no longer wish to use your armada of hulks, I am sure someone from the New Order would happily help you out with a smart-phoon. MODULAR DRONES
MORE ORE SHIPS |

Vaju Enki
Secular Wisdom
325
|
Posted - 2013.01.15 23:04:00 -
[19] - Quote
The Hulk is fine, but the AFK mining barges are not fine and need a nerf (ore cargo hold reduced). If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Goldensaver
Marsuud And Sons Industries
122
|
Posted - 2013.01.15 23:26:00 -
[20] - Quote
This thread again?
Hulk is fine, if you wanna solo or reduce input then fly a mack. If you wanna make max ISK/hour then fly the hulk.
CCP finally made it so the Hulk isn't the "I win" ship for miners. Now you get to choose according to what you are trying to achieve. |

DJWiggles
Eve Radio Corporation
34
|
Posted - 2013.01.15 23:33:00 -
[21] - Quote
Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack
QFGT ... Live on Eve Radio Wednesdays 20:00 GMT with me & friends blabbering on about Eve and stuff-á Follow me on twitter http://twitter.com/WigglesGRN-á
|

Mara Pahrdi
The Order of Anoyia
250
|
Posted - 2013.01.15 23:41:00 -
[22] - Quote
I agree that the hulk could use a little love. It's somewhat underwhelming. But it needs neither yield nor ore hold. What it needs is to be a little more tankier. Then it would be fine. |

Derath Ellecon
Washburne Holdings Situation: Normal
1053
|
Posted - 2013.01.15 23:45:00 -
[23] - Quote
@ OP. I'm surprised you aren't asking for that refund for your T2 cargo rigs while you are at it. |

Omnathious Deninard
Extrinsic Operations
422
|
Posted - 2013.01.15 23:47:00 -
[24] - Quote
Mara Pahrdi wrote:I agree that the hulk could use a little love. It's somewhat underwhelming. But it needs neither yield nor ore hold. What it needs is to be a little more tankier. Then it would be fine. 15k EHP with max yield not enough? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

WilliamMays
Stuffs Inc.
52
|
Posted - 2013.01.15 23:50:00 -
[25] - Quote
The hulk is perfect where it is; the ore hold only fits one cycle because you're supposed to be dumping that ore to a hauler toon, aka another FLEET member. However the hulk is the only one of the three types that is so clearly defined in it's role.
I do believe the other barges/exhumers need a little tweaking. Mackinaw tanks seem a hair high. Skiffs can also hold multiple cycles of ore.
If the ships are supposed to fill a role, put them in that role; if they are supposed to have significant overlap, all three should overlap in some ways. |

Mara Pahrdi
The Order of Anoyia
251
|
Posted - 2013.01.16 00:17:00 -
[26] - Quote
Omnathious Deninard wrote:Mara Pahrdi wrote:I agree that the hulk could use a little love. It's somewhat underwhelming. But it needs neither yield nor ore hold. What it needs is to be a little more tankier. Then it would be fine. 15k EHP with max yield not enough? Don't know about 15k and max yield.
My hulks tend to be about 36k unbuffed and just above 40k with orca buffs. My Macks are >41k and >46.5k. All uniform EFT.
Compared to the huge "advantages" of the mack, the hulk feels just somewhat underwhelming overall, even in fleet.
Nerfing the mack will not go well with the afk crowd. And we definitely don't need more yield in my opinion. So if you'd give my hulks some more tank I'd feel somewhat compensated . Remove insurance. |

Malcorian Vandsteidt
Deep Core Mining Inc. Caldari State
49
|
Posted - 2013.01.16 00:43:00 -
[27] - Quote
ShahFluffers wrote:Dark Gogg wrote:But please consider having the Hulk's ore hold boosted. it is bigger and require more skills to use. Err... the Hulk requires the same amount of skills as all the other Exhumers. Exhumers level 1. Dark Gogg wrote:the hulk is bigger than the mack, and therefor should have a better yield and a bigger ore hold. This was already the case before the mining barge rebalance. The Hulk was superior to every other barge out there. CCP wanted to make all the barges viable so they would all get used. So they took away the Hulk's ability to store ore and gave it to the Mackinaw. The Hulk is still the ultimate mining barge as it has the highest mining yield, but it requires a fleet to be truly effective. The other barges cannot mine as much, but make up for it in other ways. Dark Gogg wrote:When people use the Retriever instead of the hulk, because the hulk is to expensive and too risky to use towards the result. and the richer ppl use the mackinaw cuz its easier to use. the Hulk will not be used anymore and the problem still persist with low usage of mining ships. "Low usage" is not always the fault of the ship. The Hulk works best when it is part of a team... sadly most people (especially miners) don't like working together because "it's MY ore... mine, mine mine!! Preciousssssssss...." Quote:The orca is also so slow that it should have a much bigger ore hold. Ummm... 50k ore hold... 40k corporate hanger space... ~30 to 50k cargo hold... That's about 120k to 140k m3 of space for ore storage. Sure, it's not all dedicated space... but it's not like you can't store the ore in those other holds.
Actually having a 70 mil SP indy alt, Its not because we want my ore my ore. It's because when we join a player corp griefers join the corp just so they can gank without concord interfering. So we stay in NPC corps, where our ships are reletively safe and we can mine in peace.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
1821
|
Posted - 2013.01.16 01:22:00 -
[28] - Quote
Malcorian Vandsteidt wrote:Actually having a 70 mil SP indy alt, Its not because we want my ore my ore. It's because when we join a player corp griefers join the corp just so they can gank without concord interfering. So we stay in NPC corps, where our ships are reletively safe and we can mine in peace. That wasn't what I was trying to get at.
Most of the miners I've met simply don't want to deal with the hassle of logistics despite the benefits. They just want to sit and mine. That's why you see more Retrievers and Mackinaws these days. It's just easier to use.
Malcorian Vandsteidt wrote:And the orca has around 225,000 total M3 of space when fully upgraded for cargo. Although Honestly I wuld like to see it given more space for "ore". I wouldn't have too much of an issue with this. But bear in mind that people will still complain because any cargohold still has a finite amount of space and requires some kind of logistics effort at some point.
Malcorian Vandsteidt wrote:In fleets of more then 5 - 10 hulks I have to run to the station to empty the orca every 5-15 minuets, even fully upgraded. And it takes about 3 minuets to warp to the station and 3 minuets to warp back, sometimes 5-6 minuets there and 5-6 back depending on the system. So it is a constant scoop Dock empty, Run back Scoop Dock empty. Because it does not have enough space in the ore hold to support even 1 squad of hulks, let a lone larger fleets. So get someone (preferably a newbie) in an industrial ship to ferry ore back and forth from the Orca to the station? That way the Orca can stay to provide its bonuses and the barges don't need to use jetcans.
Malcorian Vandsteidt wrote:To be honest they should just make the Rorq Available for Use in highsec, I mean its an Industrial ship.... What is the purpose of restricting it to 0.0 and lowsec where it is rarely if ever used? I've played eve for 10 years and been all over 0.0, and I think I've seen maybe 5 in 10 years actually being used. CVA uses one so does -7-, Pandemic used one, and I've seen razors. But each of these allaince only ever have 1 Rorq it seems, and I have only ever seen 1 in lowsec. Parked at a POS. The reason the Rorqual is banned from high-sec and shall forever remain banned from high-sec is because...
- it has capital sized hp and local tank making it almost invulnerable to any attack outside of a good sized gang. - it has utility that goes above and beyond regular industrial ships. Capital remote repair bonuses make it the perfect ship for providing RR support on stations, POSs, and combat in general... and drone bonuses that give it firepower equal to some battleships. - it's a capital ship... which means it can't use gates (cynos can't be used in high-sec). - there is no need for ore compression in high-sec when there is a station in almost every single high-sec and low-sec system (which makes logistics vastly easier). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
497
|
Posted - 2013.01.16 01:55:00 -
[29] - Quote
Malcorian Vandsteidt wrote:
Actually having a 70 mil SP indy alt, Its not because we want my ore my ore. It's because when we join a player corp griefers join the corp just so they can gank without concord interfering. So we stay in NPC corps, where our ships are reletively safe and we can mine in peace.
u can still fleet and work together in NPC corps, just make a common chat channel and rename it 'not so corp chat'
Malcorian Vandsteidt wrote: In fleets of more then 5 - 10 hulks I have to run to the station to empty the orca every 5-15 minuets, even fully upgraded. And it takes about 3 minuets to warp to the station and 3 minuets to warp back, sometimes 5-6 minuets there and 5-6 back depending on the system. So it is a constant scoop Dock empty, Run back Scoop Dock empty. Because it does not have enough space in the ore hold to support even 1 squad of hulks, let a lone larger fleets.
an orca can warp over 450au in three minutes. systems are rarely over 100. so that was grossly exaggerated, like a lot of ur other posts. if space is an issue u can always use more than one Orca or a freighter itself since they are supposed to be able to scoop now.
Malcorian Vandsteidt wrote: To be honest they should just make the Rorq Available for Use in highsec, I mean its an Industrial ship.... What is the purpose of restricting it to 0.0 and lowsec where it is rarely if ever used? I've played eve for 10 years and been all over 0.0, and I think I've seen maybe 5 in 10 years actually being used. CVA uses one so does -7-, Pandemic used one, and I've seen razors. But each of these allaince only ever have 1 Rorq it seems, and I have only ever seen 1 in lowsec. Parked at a POS.
This ship is great and it needs to see more use allow for it to be used in Highsec so it can get the love it deserves.
although its a ridiculously powerful mining support vessel, it is just a mining support vessel. so i wouldn't mind them in hi-sec. if they could be restricted so they could only be in war-deccable corps, even better! |

Omnathious Deninard
Extrinsic Operations
423
|
Posted - 2013.01.16 02:02:00 -
[30] - Quote
Rorqual in high sec, only if the industrial core is not able to be activated as to prevent uber botting Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
497
|
Posted - 2013.01.16 02:03:00 -
[31] - Quote
to the OP,
hulk is fine as it is. if u cant drop a can every two minutes, ur either terrible and should use a mack to compensate for ur poor abilities, or; u have more hulks than u can handle, ur still terrible and should use a mack to compensate for ur poor abilities.
u dnt have to make them all macks. just making one a mack and letting it go would probably help u loads. |

Omnathious Deninard
Extrinsic Operations
423
|
Posted - 2013.01.16 02:06:00 -
[32] - Quote
Mara Pahrdi wrote:Omnathious Deninard wrote:Mara Pahrdi wrote:I agree that the hulk could use a little love. It's somewhat underwhelming. But it needs neither yield nor ore hold. What it needs is to be a little more tankier. Then it would be fine. 15k EHP with max yield not enough? Don't know about 15k and max yield. My hulks tend to be about 36k unbuffed and just above 40k with orca buffs. My Macks are >41k and >46.5k. All uniform EFT. Alright you got me, how you getting that much EHP from a hulk Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Malcorian Vandsteidt
Deep Core Mining Inc. Caldari State
49
|
Posted - 2013.01.16 02:13:00 -
[33] - Quote
Quote:an orca can warp over 450au in three minutes. systems are rarely over 100. so that was grossly exaggerated, like a lot of ur other posts. if space is an issue u can always use more than one Orca or a freighter itself since they are supposed to be able to scoop now.
You forget not all systems have stations sometimes you have to go through multiple systems in order to get to a station. In addition a cargo orca align time is slower then a Charon freighter. depending on which direction your facing it may take you 2 minuets to simply allign. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
497
|
Posted - 2013.01.16 02:39:00 -
[34] - Quote
Malcorian Vandsteidt wrote:Quote:an orca can warp over 450au in three minutes. systems are rarely over 100. so that was grossly exaggerated, like a lot of ur other posts. if space is an issue u can always use more than one Orca or a freighter itself since they are supposed to be able to scoop now. You forget not all systems have stations sometimes you have to go through multiple systems in order to get to a station. In addition a cargo orca align time is slower then a Charon freighter. depending on which direction your facing it may take you 2 minuets to simply allign. FYI also station less systems are the best mining systems as most don't mine them out because it is "inconvienient".
thats not really a flaw with the ship then, thats a fundamental drawback to ur strategy. also, put a large MWD on ur Orca, aligns in 10 seconds  |

Zyella Stormborn
Green Seekers
609
|
Posted - 2013.01.16 03:57:00 -
[35] - Quote
I will admit, 2 minutes boosted is not much time at all if you look away. Room for a 2nd cycle would be nice.
That being said, its not game breaking either, and other than being inconvenient at times, its not enough to make me stop using my Hulk.
~Z There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly |

Badden Powell
Future Dynamics Needless Friends
4
|
Posted - 2013.01.16 04:27:00 -
[36] - Quote
[quote= You forget not all systems have stations sometimes you have to go through multiple systems in order to get to a station. In addition a cargo orca align time is slower then a Charon freighter. depending on which direction your facing it may take you 2 minuets to simply allign.
FYI also station less systems are the best mining systems as most don't mine them out because it is "inconvienient".[/quote]
Please tell me in this situation you at least align orca to the stargate upon arrival at the belt where your fleet mines?
|

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
217
|
Posted - 2013.01.16 04:58:00 -
[37] - Quote
ShahFluffers wrote:Malcorian Vandsteidt wrote:And the orca has around 225,000 total M3 of space when fully upgraded for cargo. Although Honestly I wuld like to see it given more space for "ore". I wouldn't have too much of an issue with this. But bear in mind that people will still complain because any cargohold still has a finite amount of space and requires some kind of logistics effort at some point. Malcorian Vandsteidt wrote:In fleets of more then 5 - 10 hulks I have to run to the station to empty the orca every 5-15 minuets, even fully upgraded. And it takes about 3 minuets to warp to the station and 3 minuets to warp back, sometimes 5-6 minuets there and 5-6 back depending on the system. So it is a constant scoop Dock empty, Run back Scoop Dock empty. Because it does not have enough space in the ore hold to support even 1 squad of hulks, let a lone larger fleets. So get someone (preferably a newbie) in an industrial ship to ferry ore back and forth from the Orca to the station? That way the Orca can stay to provide its bonuses and the barges don't need to use jetcans. I have suggested a dedicated ORE hauler with a generous ore hold in one of the threads on my signature. A regular racial Indy hauler just won't hack that level of volume. You would need more like 3, maybe 4 of piloted by noobs. The alternative is to stick a freighter in the belt for pickup duty. As CCP has now allowed them to pickup from jetcans, this is a valid option. Given the sheer volume, you could probably stay in belt until the belt is empty and dock up when the fleet moves on to the next field. One noob in a rookie ship with a web will get that freighter to warp in seconds rather than what feels like hours.
Also, back to numbers, not including mining drones, the absolute maximum with implants and max skills is a tiny bit over 5km3/cycle from a hulk. Even with 10 hulls, you still have at least 4 cycles which is a minimum of 8 minutes. MODULAR DRONES
MORE ORE SHIPS |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
217
|
Posted - 2013.01.16 04:59:00 -
[38] - Quote
ShahFluffers wrote:Malcorian Vandsteidt wrote:And the orca has around 225,000 total M3 of space when fully upgraded for cargo. Although Honestly I wuld like to see it given more space for "ore". I wouldn't have too much of an issue with this. But bear in mind that people will still complain because any cargohold still has a finite amount of space and requires some kind of logistics effort at some point. Malcorian Vandsteidt wrote:In fleets of more then 5 - 10 hulks I have to run to the station to empty the orca every 5-15 minuets, even fully upgraded. And it takes about 3 minuets to warp to the station and 3 minuets to warp back, sometimes 5-6 minuets there and 5-6 back depending on the system. So it is a constant scoop Dock empty, Run back Scoop Dock empty. Because it does not have enough space in the ore hold to support even 1 squad of hulks, let a lone larger fleets. So get someone (preferably a newbie) in an industrial ship to ferry ore back and forth from the Orca to the station? That way the Orca can stay to provide its bonuses and the barges don't need to use jetcans. I have suggested a dedicated ORE hauler with a generous ore hold in one of the threads on my signature. A regular racial Indy hauler just won't hack that level of volume. You would need more like 3, maybe 4 of piloted by noobs. The alternative is to stick a freighter in the belt for pickup duty. As CCP has now allowed them to pickup from jetcans, this is a valid option. Given the sheer volume, you could probably stay in belt until the belt is empty and dock up when the fleet moves on to the next field. One noob in a rookie ship with a web will get that freighter to warp in seconds rather than what feels like hours.
Also, back to numbers, not including mining drones, the absolute maximum with implants and max skills is a tiny bit over 6km3/cycle from a hulk. Even with 10 hulls, you still have at about 4 cycles, (allowing a few seconds here and there for swapping roids as they deplete,) which is a minimum of 8 minutes. MODULAR DRONES
MORE ORE SHIPS |

TheSkeptic
Federal Navy Academy Gallente Federation
88
|
Posted - 2013.01.16 08:36:00 -
[39] - Quote
sabre906 wrote:Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro.
Confirming you appear to have no idea what you are talking about.
Hulk is fine with it's ~8k, just empty into your orca each cycle + stagger your strips ... |

Sigras
Conglomo IMPERIAL LEGI0N
329
|
Posted - 2013.01.16 09:01:00 -
[40] - Quote
Dark Gogg wrote:This has probably been said earlier, but I will say it again. The hulk needs a boost. it doesnt give the better yield compared to all the other barges that it deserves. Also the fact that you cannot run 2 cycles with T1 strip miners without the ore hold clogging up ure whole opreration. For all us relaxed miners out there it is very annoying. I think i found your problem there . . .
The hulk is not made for relaxed miners, the hulk is made for serious miners in a fleet with dedicated hauling and coordination.
This is akin to buying a heavy interdictor and complaining that it doesnt DPS very well. Dont buy a ship designed to do X and complain when it doesnt do Y |

Octoven
Phoenix Productions Headshot Gaming
40
|
Posted - 2013.01.16 10:09:00 -
[41] - Quote
The fact remains that ultimately when it comes down to it the Hulk is the leader in fleet ops, but I would imagine the majority of hulk/orca fleets out there contain mostly alts and not seperate players. I agree that the ore hold on the hulk should be modified to hold at least 3 cycles of ore with max ore yield calculated.
As I understand it, even with just two cycles of ore the hulk remains more viable for fleet ops than solo mining. However, by holding two cycles it allows the player the opportunity to empty his ore into the orca before the strips on the other screen shuts off. Just as CCP modified the mining crystal cargo space to allow 3 full sets in the bay, the ore hold should be modified to hold 2 full cycles. This small modification will not make the ship a solo miner and replace the purpose of the mack.
Many miner players I've ever spoken to operate with an orca pilot, and at least 2 hulk pilots...sometimes three. This setup seems more common to me than 4 individual players doing a mining op. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
501
|
Posted - 2013.01.16 11:24:00 -
[42] - Quote
Octoven wrote:
Many miner players I've ever spoken to operate with an orca pilot, and at least 2 hulk pilots...sometimes three. This setup seems more common to me than 4 individual players doing a mining op.
probably cause they are doing it wrong. if u wanna dual screen mining, then a mack will reduce ur work load. if u want to get two friends together and mine efficiently, then hulks are good.
if hulk pilots use two hulks at once with the current ore hold, then increasing that ore hold will just try and make them use three. and then they'll complain that the hulk needs even MOAR ore hold to support their three hulks.
just use a mack like ur playstyle is suited to or get better at dual boxing |

Octoven
Phoenix Productions Headshot Gaming
40
|
Posted - 2013.01.16 11:47:00 -
[43] - Quote
Daichi Yamato wrote:Octoven wrote:
Many miner players I've ever spoken to operate with an orca pilot, and at least 2 hulk pilots...sometimes three. This setup seems more common to me than 4 individual players doing a mining op.
probably cause they are doing it wrong. if u wanna dual screen mining, then a mack will reduce ur work load. if u want to get two friends together and mine efficiently, then hulks are good. if hulk pilots use two hulks at once with the current ore hold, then increasing that ore hold will just try and make them use three. and then they'll complain that the hulk needs even MOAR ore hold to support their three hulks. just use a mack like ur playstyle is suited to or get better at dual boxing
This seems about as logical as allowing the hulk to hold 1 and 1/3s a cycle? Why not reduce the ore hold to just one complete cycle instead? |

Ruareve
Applied Creations The Fendahlian Collective
97
|
Posted - 2013.01.16 12:11:00 -
[44] - Quote
The problem with the Hulk is not the cargo space or the output. The problem is the lack of tank causing output to be dropped to avoid easy gank. When I build my setups I found the Skiff ended up with higher ore output because I had to spend too many modules on my Hulk putting in a bare bones tank.
What I'd like to see done is the Hulk have 20k EHP before any modules are put on the ship. Then you can max output and still not worry about a destroyer or two suicide ganking. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

TheSkeptic
Federal Navy Academy Gallente Federation
88
|
Posted - 2013.01.16 12:47:00 -
[45] - Quote
Ruareve wrote:The problem with the Hulk is not the cargo space or the output. The problem is the lack of tank causing output to be dropped to avoid easy gank. When I build my setups I found the Skiff ended up with higher ore output because I had to spend too many modules on my Hulk putting in a bare bones tank.
What I'd like to see done is the Hulk have 20k EHP before any modules are put on the ship. Then you can max output and still not worry about a destroyer or two suicide ganking.
Given the hulk is designed as a fleet ship, why not just have the modules in your support orca and refit for tank using the orca once you see the destroyers on dscan? ... |

Dave Stark
1561
|
Posted - 2013.01.16 13:13:00 -
[46] - Quote
the hulk is fine, the issue is that the mackinaw obsoletes every other ship.
the hulk's extra yield does NOT compensate for the higher ehp and higher "don't have to pay attention" factor the mackinaw has. the skiff's tank is COMPLETELY redundant when the mack has enough ehp to deter the vast majority of suicide gankers.
the very simple fact is that the mack and hulk's ehp should be swapped. even from a logical standpoint, the mackinaw shouldn't have such good ehp, every cargo modification module in the game reduces ehp, yet some how the mining ship with the largest cargo capacity manages to also be in a considerable tank.
granted logic is irrelevant in a game, however it's also an imbalance that comes from the mackinaw having the worst of NOTHING in regards to roles. it doesn't have the worst yield, the skiff does. it doesn't have the worst tank, the hulk does, it doesn't have the worst cargo bay, the hulk does. the mackinaw has too much coupled with the fact that the hulk has the worst of TWO attributes it's clear that the mackinaw needs to trade something with the hulk, and having the highest yield and cargo on one ship was the reason for tiericide in the first place the only trade that can be made is ehp.
hence, the hulk and mackinaw's ehp need to be swapped for the sake of balance. in addition the skiff needs to be given a use as well, currently it's a complete waste of ******* space. "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1561
|
Posted - 2013.01.16 13:14:00 -
[47] - Quote
TheSkeptic wrote:Given the hulk is designed as a fleet ship, why not just have the modules in your support orca and refit for tank using the orca once you see the destroyers on dscan?
because, in high sec, if you swapped modules every time you saw a destroyer on dscan you'd get exactly 0 mining done and you'd just end up playing "the module dance" all day. "100k for notifications of stupidity, i love this bounty system." |

Derath Ellecon
Washburne Holdings Situation: Normal
1055
|
Posted - 2013.01.16 14:22:00 -
[48] - Quote
Malcorian Vandsteidt wrote:Quote:an orca can warp over 450au in three minutes. systems are rarely over 100. so that was grossly exaggerated, like a lot of ur other posts. if space is an issue u can always use more than one Orca or a freighter itself since they are supposed to be able to scoop now. You forget not all systems have stations sometimes you have to go through multiple systems in order to get to a station. In addition a cargo orca align time is slower then a Charon freighter. depending on which direction your facing it may take you 2 minuets to simply allign. FYI also station less systems are the best mining systems as most don't mine them out because it is "inconvienient".
Bull****. With equal skills a max carg orca (expanders in the lows, 2 T2 cargo rigs and 1 T1 rig) still has a faster align than a charon. |

Dark Gogg
Diablo Lobos
4
|
Posted - 2013.01.16 17:06:00 -
[49] - Quote
Derath Ellecon wrote:@ OP. I'm surprised you aren't asking for that refund for your T2 cargo rigs while you are at it.
I had T1. But as theyre useless and not really expensive, I dont care about that. I use EM rigs now anyway. |

Dark Gogg
Diablo Lobos
4
|
Posted - 2013.01.16 17:14:00 -
[50] - Quote
To be honest they should just make the Rorq Available for Use in highsec, I mean its an Industrial ship.... What is the purpose of restricting it to 0.0 and lowsec where it is rarely if ever used? I've played eve for 10 years and been all over 0.0, and I think I've seen maybe 5 in 10 years actually being used. CVA uses one so does -7-, Pandemic used one, and I've seen razors. But each of these allaince only ever have 1 Rorq it seems, and I have only ever seen 1 in lowsec. Parked at a POS.
This ship is great and it needs to see more use allow for it to be used in Highsec so it can get the love it deserves.[/quote]
That I agree on. Its size would be compared to a freighter. and the rorq and its ore compression is so rarely used its not even a point having a nullsec ship like it because of its poor capability for defending itself, hence no one use it. I would believe the rorqual would become more popular than the orca if it were allowed into high sec |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
282
|
Posted - 2013.01.16 17:17:00 -
[51] - Quote
IMO, the orca should get a bonus to ore hold. like double as it have today.... It can't hold 2 mackinaws cargo... it is uselles... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Dark Gogg
Diablo Lobos
4
|
Posted - 2013.01.16 18:11:00 -
[52] - Quote
WilliamMays wrote:The hulk is perfect where it is; the ore hold only fits one cycle because you're supposed to be dumping that ore to a hauler toon, aka another FLEET member. However the hulk is the only one of the three types that is so clearly defined in it's role.
I do believe the other barges/exhumers need a little tweaking. Mackinaw tanks seem a hair high. Skiffs can also hold multiple cycles of ore.
If the ships are supposed to fill a role, put them in that role; if they are supposed to have significant overlap, all three should overlap in some ways.
I am just thinking that having an ore hold that can take 2 full T2 strip miner cycles (have in mind that I use T1 strips as im lazy) so if you need to go to the bathroom, get a cigarette (since there are adults playing this game that still smoke, and have to smoke outside.) Or for that matter, have a GF or wife that loves to aggro you 5 minutes after you enter ure belt.
The 2 minute cycle are best suited for chinese ore mongers that are getting paid to mine 24/7. Or all you ore botters out there that dont care except troll the forums cuz you have time for it since others are doing ure job for you.
|

Omnathious Deninard
Extrinsic Operations
427
|
Posted - 2013.01.16 18:41:00 -
[53] - Quote
First off china is on its own server. Secondly you get almost 4 min to move your ore over which is plenty of time Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Fey Ivory
Center for Advanced Studies Gallente Federation
41
|
Posted - 2013.01.16 18:49:00 -
[54] - Quote
As for the Skiff being redundent...
the 25% extra omni resistance it was is the magic, with skill, and fitted for def, you could get a skiff with 85-90% omni ress, not to mention a huge shield, iwe been fiddling about with two warp core stabs also, good luck ganking one of those , before they warp out ... |

Dark Gogg
Diablo Lobos
4
|
Posted - 2013.01.16 19:01:00 -
[55] - Quote
Omnathious Deninard wrote:First off china is on its own server. Secondly you get almost 4 min to move your ore over which is plenty of time
And here I were going arround thinking "one universe, one server"
Have you tried taking a dump in 4 minutes? or a cigarette without making ure lungs twitching in pain? Or having to go get something to eat without having ure strips failing?
The mackinaw is ok, its kinda useless for with the big hold when roid mining cuz if you are having the orca which most experienced miners would, they would go away for 5 min, come back and the roids have popped.
Then again, if you are mining in happy space where everyone else mine, ofc the roids are so crap after DT they pop after 1 cycle anyway, so its no point for you specialized miners that only mine 1 ore type to bother with the ore hold anyway.
And all you who wants the bigger tank is basicly either wanting the hulk to either tank nullsec BS rats or being able to counter the hulkageddons. To that I say that you already have the mackinaw and the skiff for it. For the nullsec ppl. you chose to live in lawless space, you have to fight for it, you got no right to complain about hulk tank. Go back to high sec if ure not able to anymore.
Further more, I understand that many that think that the changes are fine are either botting, dont have the skills for them, trolling or are just in a big mining corp where you are mining with 20 others in a fleet. |

Dave Stark
1574
|
Posted - 2013.01.16 19:01:00 -
[56] - Quote
Fey Ivory wrote:As for the Skiff being redundent...
the 25% extra omni resistance it was is the magic, with skill, and fitted for def, you could get a skiff with 85-90% omni ress, not to mention a huge shield, iwe been fiddling about with two warp core stabs also, good luck ganking one of those , before they warp out ...
except i'm making more isk/hour than you and i can just replace my ship and still have more isk than you. completely redundant. "100k for notifications of stupidity, i love this bounty system." |

Fey Ivory
Center for Advanced Studies Gallente Federation
42
|
Posted - 2013.01.16 19:07:00 -
[57] - Quote
Thats true, you can make more ISK a time... but id use my skiff for going for ores i need in null, and most of those ores you dont need that much off, so its, in mine, grab the valuable rare ore, then run... its not about making money, its getting what i need... To make money id switch to my mack ... atleast thats the theory to it |

Dave Stark
1575
|
Posted - 2013.01.16 19:23:00 -
[58] - Quote
Fey Ivory wrote:its not about making money Yes it is. you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started.
any one who says mining isn't about making money is clutching at straws to find an argument why the skiff and venture shouldn't be laughed at with regards to mining ore. mining is a purely isk making activity, be it by selling the ore directly or creating modules/ships. even if you "mine what you need" it's still cheaper, more efficient, and provides a better profit margin at current prices to simply sell what you have an abundance of, and buy what you're lacking. hell, you ideally shouldn't even be in a position where you need to sell your excess you should be liquid enough to just buy it straight off. "100k for notifications of stupidity, i love this bounty system." |

Dark Gogg
Diablo Lobos
4
|
Posted - 2013.01.16 19:25:00 -
[59] - Quote
Dave Stark wrote:Fey Ivory wrote:its not about making money Yes it is. you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started.
Then again, if everyone were thinking like that, no one would ever get those minerals would they? |

Dave Stark
1575
|
Posted - 2013.01.16 19:28:00 -
[60] - Quote
Dark Gogg wrote:Dave Stark wrote:Fey Ivory wrote:its not about making money Yes it is. you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started. Then again, if everyone were thinking like that, no one would ever get those minerals would they?
well yes, they would, because they're worth more isk/hour. the people who live in null sec would mine them as they do now, because they're worth the most isk/hour.
so yes, people would get those minerals even if they think like that. because newsflash; they do think like that. that's why there are MANY websites that exist to tell you which ore is most profitable to mine, and which areas they're found in, so you can separate them to find the most profitable ore in the area you are in. "100k for notifications of stupidity, i love this bounty system." |

Fey Ivory
Center for Advanced Studies Gallente Federation
43
|
Posted - 2013.01.16 19:31:00 -
[61] - Quote
If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant |

Omnathious Deninard
Extrinsic Operations
428
|
Posted - 2013.01.16 19:33:00 -
[62] - Quote
Dark Gogg wrote:Omnathious Deninard wrote:First off china is on its own server. Secondly you get almost 4 min to move your ore over which is plenty of time And here I were going arround thinking "one universe, one server" Have you tried taking a dump in 4 minutes? or a cigarette without making ure lungs twitching in pain? Or having to go get something to eat without having ure strips failing? Use a mackinaw if this is the case.
Quote: The mackinaw is ok, its kinda useless for with the big hold when roid mining cuz if you are having the orca which most experienced miners would, they would go away for 5 min, come back and the roids have popped.
Then again, if you are mining in happy space where everyone else mine, ofc the roids are so crap after DT they pop after 1 cycle anyway, so its no point for you specialized miners that only mine 1 ore type to bother with the ore hold anyway.
If this is the case a bigger hold on the hulk would be just as wasted. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Dave Stark
1575
|
Posted - 2013.01.16 19:34:00 -
[63] - Quote
Fey Ivory wrote:If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant
it is redundant. tank means nothing when you are 100% guaranteed to die once you're tackled in non-empire space, and the fact that the mackinaw deters pretty much all but those gankers who's mothers you have insulted in empire space.
the skiff doesn't "mine in dangerous areas" any better than any other exhumer. once you get tackled, you will die. it is that simple. "100k for notifications of stupidity, i love this bounty system." |

Fey Ivory
Center for Advanced Studies Gallente Federation
43
|
Posted - 2013.01.16 19:46:00 -
[64] - Quote
First off i rarely insult people...
Redudant you say, lets asume there are two that jump me, and they have scrams enough fitted to nullify my two... so how long does it take them to burn down my skiffs 85-90% omni ress shields ? |

Mara Pahrdi
The Order of Anoyia
254
|
Posted - 2013.01.16 19:57:00 -
[65] - Quote
Omnathious Deninard wrote:Mara Pahrdi wrote:Omnathious Deninard wrote:Mara Pahrdi wrote:I agree that the hulk could use a little love. It's somewhat underwhelming. But it needs neither yield nor ore hold. What it needs is to be a little more tankier. Then it would be fine. 15k EHP with max yield not enough? Don't know about 15k and max yield. My hulks tend to be about 36k unbuffed and just above 40k with orca buffs. My Macks are >41k and >46.5k. All uniform EFT. Alright you got me, how you getting that much EHP from a hulk Fitting is tight, both on cpu and powergrid, needs a couple of implants and good skills. And you have to drop the mlu for a micro auxiliary power core.
Besides that, nothing shiny. Just typical T2 shield buffer stuff.
Edit: And of course shield rigs. T1 is sufficient. Remove insurance. |

Dave Stark
1576
|
Posted - 2013.01.16 20:01:00 -
[66] - Quote
Fey Ivory wrote:First off i rarely insult people...
Redudant you say, lets asume there are two that jump me, and they have scrams enough fitted to nullify my two... so how long does it take them to burn down my skiffs 85-90% omni ress shields ?
considering you're unable to fight back, and you're not getting away; who cares how long it takes? you're going to die. "100k for notifications of stupidity, i love this bounty system." |

Fey Ivory
Center for Advanced Studies Gallente Federation
43
|
Posted - 2013.01.16 20:12:00 -
[67] - Quote
Fey Ivory wrote:If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant
ill write what i wrote earlier, everything gets blown up under certain circustances, skiff is harder to kill, anoyingly hard as some say rightly fitted, and with back up around, those shields might be the thing that saves you or not... Some pirates might ewen avoid a skiff, just couse they know it will take time, and while they fighting sometihng might come to attack them... thus i dont think skiff is redundant |

Dave Stark
1576
|
Posted - 2013.01.16 20:15:00 -
[68] - Quote
Fey Ivory wrote:Fey Ivory wrote:If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant ill write what i wrote earlier, everything gets blown up under certain circustances, skiff is harder to kill, anoyingly hard as some say rightly fitted, and with back up around, those shields might be the thing that saves you or not... Some pirates might ewen avoid a skiff, just couse they know it will take time, and while they fighting sometihng might come to attack them... thus i dont think skiff is redundant
considering it's the least used exhumer you're one of few who think that.
regardless; the whole set of exhumers need rebalancing, not just the hulk. "100k for notifications of stupidity, i love this bounty system." |

Fey Ivory
Center for Advanced Studies Gallente Federation
43
|
Posted - 2013.01.16 20:24:00 -
[69] - Quote
fair enough, lets agree to disaagree then ;P |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
218
|
Posted - 2013.01.16 20:38:00 -
[70] - Quote
Dark Gogg wrote:...Or for that matter, have a GF or wife that loves to aggro you 5 minutes after you enter ure belt. So glad to know I'm not alone. MODULAR DRONES
MORE ORE SHIPS |

Dark Gogg
Diablo Lobos
4
|
Posted - 2013.01.16 21:02:00 -
[71] - Quote
Dave Stark wrote:Dark Gogg wrote:Dave Stark wrote:Fey Ivory wrote:its not about making money Yes it is. you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started. Then again, if everyone were thinking like that, no one would ever get those minerals would they? well yes, they would, because they're worth more isk/hour. the people who live in null sec would mine them as they do now, because they're worth the most isk/hour. so yes, people would get those minerals even if they think like that. because newsflash; they do think like that. that's why there are MANY websites that exist to tell you which ore is most profitable to mine, and which areas they're found in, so you can separate them to find the most profitable ore in the area you are in.
And yet, you are saying that everyone should stay in high sec and mine trit the rest of theyre lives, since its much more profitable. But this isnt the topic of the thread either, so plz stick to the subject. Not something everyone knows. |

Dave Stark
1578
|
Posted - 2013.01.16 21:05:00 -
[72] - Quote
Dark Gogg wrote:Dave Stark wrote:Dark Gogg wrote:Dave Stark wrote:Fey Ivory wrote:its not about making money Yes it is. you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started. Then again, if everyone were thinking like that, no one would ever get those minerals would they? well yes, they would, because they're worth more isk/hour. the people who live in null sec would mine them as they do now, because they're worth the most isk/hour. so yes, people would get those minerals even if they think like that. because newsflash; they do think like that. that's why there are MANY websites that exist to tell you which ore is most profitable to mine, and which areas they're found in, so you can separate them to find the most profitable ore in the area you are in. And yet, you are saying that everyone should stay in high sec and mine trit the rest of theyre lives, since its much more profitable. But this isnt the topic of the thread either, so plz stick to the subject. Not something everyone knows.
where did i say every one should stay in high sec? please, quote it because i honestly don't remember saying it. i simply said it was more profitable to mine locally and sell excess minerals and purchase what you need than it is to move location in order to mine something else if you're short of a certain mineral.
read what i wrote, not what you think i wrote. "100k for notifications of stupidity, i love this bounty system." |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
503
|
Posted - 2013.01.17 02:29:00 -
[73] - Quote
Hakan MacTrew wrote:Dark Gogg wrote:...Or for that matter, have a GF or wife that loves to aggro you 5 minutes after you enter ure belt. So glad to know I'm not alone.
i am definitely alone :( |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
219
|
Posted - 2013.01.17 09:02:00 -
[74] - Quote
Dave Stark wrote:Fey Ivory wrote:If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant it is redundant. tank means nothing when you are 100% guaranteed to die once you're tackled in non-empire space, and the fact that the mackinaw deters pretty much all but those gankers who's mothers you have insulted in empire space. the skiff doesn't "mine in dangerous areas" any better than any other exhumer. once you get tackled, you will die. it is that simple. 2 words.
Bait.
Ship. MODULAR DRONES
MORE ORE SHIPS |

Dave Stark
1584
|
Posted - 2013.01.17 10:03:00 -
[75] - Quote
Hakan MacTrew wrote:Dave Stark wrote:Fey Ivory wrote:If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant it is redundant. tank means nothing when you are 100% guaranteed to die once you're tackled in non-empire space, and the fact that the mackinaw deters pretty much all but those gankers who's mothers you have insulted in empire space. the skiff doesn't "mine in dangerous areas" any better than any other exhumer. once you get tackled, you will die. it is that simple. 2 words. Bait. Ship.
oh look, a skiff that isn't mining... because it's only high slot is a cyno not a strip. i'll just go and tackle it... "100k for notifications of stupidity, i love this bounty system." |

Gluthor
Black Rain Cartel
6
|
Posted - 2013.01.17 11:30:00 -
[76] - Quote
Last time I checked there was a module called a cargo expander and a cargo optimization rig, i believe these will solve your "problem"
but you seriously don't deserve maximum yeild if you're not checking you ore hold every few minutes.
it's simple really, pay attention and get max yeild, don't play with full attention and you don't get full yeilds. |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
219
|
Posted - 2013.01.17 13:03:00 -
[77] - Quote
Gluthor wrote:Last time I checked there was a module called a cargo expander and a cargo optimization rig, i believe these will solve your "problem"
but you seriously don't deserve maximum yeild if you're not checking you ore hold every few minutes.
it's simple really, pay attention and get max yeild, don't play with full attention and you don't get full yeilds. Those modules have no effect what so ever on ore bays.
The rest of what you said though is to the point. MODULAR DRONES
MORE ORE SHIPS |

Token Star
Independent Manufacturers Independent Manufacturers Alliance
4
|
Posted - 2013.01.30 15:59:00 -
[78] - Quote
CCP needs to make the Hulk's ore hold just a little bit bigger, it should comfortably hold 2 full laser cycles without overflowing. I'm trying to manage a mining fleet utilizing 3 accounts and I find it very easy to overflow the holds even when I have the Orca sitting within 2500 meters of my ships. I just recently added a 4th miner account to my collection, but i'm thinking of keeping the 3rd miner in a Mack just make things more managable. I really hate to see that hold overflowing very often because its an inefficient use of my laser cycles whenever that happens.
IMHO the status quo just encourages people to use macros, which is something I try to do without. |

Token Star
Independent Manufacturers Independent Manufacturers Alliance
4
|
Posted - 2013.01.30 21:18:00 -
[79] - Quote
Omnathious Deninard wrote:sabre906 wrote:Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro. How many hulks are you trying to run? The hulks hold is fine as is and it works great for fleet tops.
CCP uses every possible marketing strategy to encourage EVE Players to own more than one account, and many player's do. I don't think that I should be penalized for trying to single-box a multi-toon mining fleet without using macros! |

Dave Stark
1774
|
Posted - 2013.01.30 21:20:00 -
[80] - Quote
Token Star wrote:Omnathious Deninard wrote:sabre906 wrote:Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro. How many hulks are you trying to run? The hulks hold is fine as is and it works great for fleet tops. CCP uses every possible marketing strategy to encourage EVE Players to own more than one account, and many player's do. I don't think that I should be penalized for trying to single-box a multi-toon mining fleet without using macros!
you have two mins to cycle through your hulks and empty them, unless you're running an absurd amount of hulks then all you need to do is be on the ball a bit more.
alternatively, stagger your strips. "100k for notifications of stupidity, i love this bounty system." |

Token Star
Independent Manufacturers Independent Manufacturers Alliance
4
|
Posted - 2013.01.31 15:15:00 -
[81] - Quote
Dave Stark wrote:Token Star wrote:Omnathious Deninard wrote:sabre906 wrote:Fey Ivory wrote:I dont agree...
Skiff... used fordangerous operations, amacing tank
Mackinaw... used for solo mining, huge orehold
Hulk... used for fleet mining, best m3 out put
you want best ore hold get a Mack Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro. How many hulks are you trying to run? The hulks hold is fine as is and it works great for fleet tops. CCP uses every possible marketing strategy to encourage EVE Players to own more than one account, and many player's do. I don't think that I should be penalized for trying to single-box a multi-toon mining fleet without using macros! you have two mins to cycle through your hulks and empty them, unless you're running an absurd amount of hulks then all you need to do is be on the ball a bit more. alternatively, stagger your strips.
I'm 50 years old, my ability to "be on the ball a bit more" is not as good as it used to be  I can hardly imagine why anyone would be opposed to changing this one thing. |

Dave Stark
1777
|
Posted - 2013.01.31 15:20:00 -
[82] - Quote
Token Star wrote:I'm 50 years old, my ability to "be on the ball a bit more" is not as good as it used to be 
then stagger your strips. it'll give you more time before your lasers shut off due to a full cargo hold. "100k for notifications of stupidity, i love this bounty system." |

Token Star
Independent Manufacturers Independent Manufacturers Alliance
4
|
Posted - 2013.01.31 15:27:00 -
[83] - Quote
Dave Stark wrote:Token Star wrote:I'm 50 years old, my ability to "be on the ball a bit more" is not as good as it used to be  then stagger your strips. it'll give you more time before your lasers shut off due to a full cargo hold.
They're always staggered mate, that's not the total solution. |

Dave Stark
1777
|
Posted - 2013.01.31 15:28:00 -
[84] - Quote
Token Star wrote:Dave Stark wrote:Token Star wrote:I'm 50 years old, my ability to "be on the ball a bit more" is not as good as it used to be  then stagger your strips. it'll give you more time before your lasers shut off due to a full cargo hold. They're always staggered mate, that's not the total solution.
then you've got to be running a relatively high number of accounts if you feel the hulk doesn't have enough cargo... "100k for notifications of stupidity, i love this bounty system." |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
566
|
Posted - 2013.01.31 15:31:00 -
[85] - Quote
Token Star wrote:CCP needs to make the Hulk's ore hold just a little bit bigger, it should comfortably hold 2 full laser cycles without overflowing. I'm trying to manage a mining fleet utilizing 3 accounts and I find it very easy to overflow the holds even when I have the Orca sitting within 2500 meters of my ships. I just recently added a 4th miner account to my collection, but i'm thinking of keeping the 3rd miner in a Mack just make things more managable. I really hate to see that hold overflowing very often because its an inefficient use of my laser cycles whenever that happens. I have to offload the ore every 122 secs approximately and that takes a lot of attention, after 4 minutes my holds will be overflowing.
IMHO the status quo just encourages people to use macros, which is something I try to do without.
And i'm not asking for the ability to AFK mine here, I just want the system to be a little more forgiving.
u are precisely the guy im talking about. u should be using macks for ur triple boxing, or u need to get better with ur triple boxing, one of the two.
the hulk is not meant for multi boxing. use a mack, even if its just one to go along side the hulk or make some friends. why do u think u never have to compromise and can have max everything?! |

Dave Stark
1777
|
Posted - 2013.01.31 15:33:00 -
[86] - Quote
Daichi Yamato wrote:Token Star wrote:CCP needs to make the Hulk's ore hold just a little bit bigger, it should comfortably hold 2 full laser cycles without overflowing. I'm trying to manage a mining fleet utilizing 3 accounts and I find it very easy to overflow the holds even when I have the Orca sitting within 2500 meters of my ships. I just recently added a 4th miner account to my collection, but i'm thinking of keeping the 3rd miner in a Mack just make things more managable. I really hate to see that hold overflowing very often because its an inefficient use of my laser cycles whenever that happens. I have to offload the ore every 122 secs approximately and that takes a lot of attention, after 4 minutes my holds will be overflowing.
IMHO the status quo just encourages people to use macros, which is something I try to do without.
And i'm not asking for the ability to AFK mine here, I just want the system to be a little more forgiving. u are precisely the guy im talking about. u should be using macks for ur triple boxing, or u need to get better with ur triple boxing, one of the two. the hulk is not meant for multi boxing. use a mack, even if its just one to go along side the hulk or make some friends. why do u think u never have to compromise and can have max everything?!
so you're telling some one to NOT use the "fleet ship" in a fleet?
really? "100k for notifications of stupidity, i love this bounty system." |

Kueyen
Ananke Astrodynamics Terran Commonwealth
8
|
Posted - 2013.01.31 15:57:00 -
[87] - Quote
Dave Stark wrote:so you're telling some one to NOT use the "fleet ship" in a fleet?
really?
A fleet should be a gathering of players, not you and your alts.
Really. |

Dave Stark
1777
|
Posted - 2013.01.31 15:59:00 -
[88] - Quote
Kueyen wrote:Dave Stark wrote:so you're telling some one to NOT use the "fleet ship" in a fleet?
really? A fleet should be a gathering of players, not you and your alts. Really.
so we're relegating the hulk to "only to be used by players with one account, in a fleet where they're effectively being slaves"?
if that's so then the rebalance failed even more horribly than i initially thought. "100k for notifications of stupidity, i love this bounty system." |

Omnathious Deninard
Extrinsic Operations
473
|
Posted - 2013.01.31 16:01:00 -
[89] - Quote
I love my mini personal hulk fleet, everything works out quite well and I still have time to run and get a fresh cup of coffee from the kitchen between cycles. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Token Star
Independent Manufacturers Independent Manufacturers Alliance
4
|
Posted - 2013.01.31 18:00:00 -
[90] - Quote
Not much point in arguing how other players should or should not play the game; within the limitations of the game's mechanics many play-styles are possible. As someone who pays for 4 accounts here I figure it's my privilege to suggest a way in which the game could be improved for myself. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
583
|
Posted - 2013.01.31 18:35:00 -
[91] - Quote
Dave Stark wrote:Kueyen wrote:Dave Stark wrote:so you're telling some one to NOT use the "fleet ship" in a fleet?
really? A fleet should be a gathering of players, not you and your alts. Really. so we're relegating the hulk to "only to be used by players with one account, in a fleet where they're effectively being slaves"? if that's so then the rebalance failed even more horribly than i initially thought. I'll be straight up on this -- I mine Grav sites in a WH where the bigger rocks can literally last for hours (this is also true for Null Sec Grav sites). No one in their right mind would use only 1 boosted hulk (in a fleet or not). These sites are typically run by 5, 10, 20+ hulks at a time -- and usually under the control of 1, 2, or 5 people (some times more).
My setup: 6 - 8 hulks (T2 strips & T2 crystals), a Maxed Rorqual booster. My Hulk cycles approx every 120s - with no pilot implants.
This pulls in ~5.5k m3 Ore every 2 minutes - that means I drop around 45k m3 of Ore every 2 minutes filling that very small Orca about every 8 minutes.
If you jet can mine, this means that you are _constantly_ moving between the hulks to empty Ore holds. Jet a can, open it, fill it, jet, open, fill (repeat ....). Not to mention the need to monitor intel channels, dscan and the like.
The hulk might be "king of yield", but it is a PAIN to not have 2 fully boosted t2 cycles worth a storage. This is a game, not a job!
FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Asuka Solo
Stark Fujikawa Stark Enterprises
2263
|
Posted - 2013.01.31 18:56:00 -
[92] - Quote
New and exciting Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Dave Stark
1778
|
Posted - 2013.01.31 19:01:00 -
[93] - Quote
Infinite Force wrote:Dave Stark wrote:Kueyen wrote:Dave Stark wrote:so you're telling some one to NOT use the "fleet ship" in a fleet?
really? A fleet should be a gathering of players, not you and your alts. Really. so we're relegating the hulk to "only to be used by players with one account, in a fleet where they're effectively being slaves"? if that's so then the rebalance failed even more horribly than i initially thought. I'll be straight up on this -- I mine Grav sites in a WH where the bigger rocks can literally last for hours (this is also true for Null Sec Grav sites). No one in their right mind would use only 1 boosted hulk (in a fleet or not). These sites are typically run by 5, 10, 20+ hulks at a time -- and usually under the control of 1, 2, or 5 people (some times more). My setup: 6 - 8 hulks (T2 strips & T2 crystals), a Maxed Rorqual booster. My Hulk cycles approx every 120s - with no pilot implants. This pulls in ~5.5k m3 Ore every 2 minutes - that means I drop around 45k m3 of Ore every 2 minutes filling that very small Orca about every 8 minutes. If you jet can mine, this means that you are _constantly_ moving between the hulks to empty Ore holds. Jet a can, open it, fill it, jet, open, fill (repeat ....). Not to mention the need to monitor intel channels, dscan and the like. The hulk might be "king of yield", but it is a PAIN to not have 2 fully boosted t2 cycles worth a storage. This is a game, not a job! FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier.
after reading your post, the point of it eludes me. did you even have a point? "100k for notifications of stupidity, i love this bounty system." |

Arduemont
Rotten Legion Ops
1184
|
Posted - 2013.01.31 19:23:00 -
[94] - Quote
The Hulk is now a dedicated group mining vessel. It rewards people with higher mining yields for working together. Working as intended. If you want to mine solo, use a Mack, which is ideally suited for solo use. Not only that, after the mining barge changes it is possible to get a better yield with the Mack than was possible with the hulk before, especially taking into account the fact you don't have to dock up frequently.
The hulk now mines significantly more than it did before, it has already been buffed. If you want to use the Hulk, find a corp with Orca support. That's how it's supposed to be used. If your mining solo in a Hulk, then your using the wrong ship. "In the age of information, ignorance is a choice." |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
583
|
Posted - 2013.01.31 19:38:00 -
[95] - Quote
Dave Stark wrote:Infinite Force wrote:... The hulk might be "king of yield", but it is a PAIN to not have 2 fully boosted t2 cycles worth a storage. This is a game, not a job! ... after reading your post, the point of it eludes me. did you even have a point? i had buried it .. not thinking good today. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Dave Stark
1778
|
Posted - 2013.01.31 20:03:00 -
[96] - Quote
Infinite Force wrote:Dave Stark wrote:Infinite Force wrote:... The hulk might be "king of yield", but it is a PAIN to not have 2 fully boosted t2 cycles worth a storage. This is a game, not a job! ... after reading your post, the point of it eludes me. did you even have a point? i had buried it .. not thinking good today.
*shrug* only if you're running 8 hulks without a multibox program.
it's no worse than ratting isk/hour dropping in efficiency after having a few extra accounts (i forget how many).
there are many ways around the issue; stop trying to be the octopus man, get a multibox program, drop some accounts. honestly it really isn't that big of a deal. if you stagger your strips you get 2.5 mins to cycle through your hulks and dump your ore.
there are far more important things that need fixing with the hulk, and mining ships in general than "i can't multibox 8 hulks at once". orca could do with some more ore bay capacity though, it looks like a sick joke next to the mackinaw. "100k for notifications of stupidity, i love this bounty system." |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
583
|
Posted - 2013.01.31 20:18:00 -
[97] - Quote
Dave Stark wrote:Infinite Force wrote:Dave Stark wrote:Infinite Force wrote:... The hulk might be "king of yield", but it is a PAIN to not have 2 fully boosted t2 cycles worth a storage. This is a game, not a job! ... after reading your post, the point of it eludes me. did you even have a point? i had buried it .. not thinking good today. *shrug* only if you're running 8 hulks without a multibox program. it's no worse than ratting isk/hour dropping in efficiency after having a few extra accounts (i forget how many). there are many ways around the issue; stop trying to be the octopus man, get a multibox program, drop some accounts. honestly it really isn't that big of a deal. if you stagger your strips you get 2.5 mins to cycle through your hulks and dump your ore. there are far more important things that need fixing with the hulk, and mining ships in general than "i can't multibox 8 hulks at once". orca could do with some more ore bay capacity though, it looks like a sick joke next to the mackinaw. I do use isBoxer .. great way to do stuff, but you still have to pay attention to individual instances. I use it mostly just to manage the window instances more so than to have them all doing exactly the same thing.
Even so, CCP wanted to nerf the AFK mining, but they didn't do a good job at it .. people just use a different ship (ret/mack) now.
It annoys me too that they go through all this effort to "tiericide" stuff, but don't update all the related pieces -- Rorqual / Orca holds, survey scanner ranges, etc., etc., so I'm just posting my 2 cents to keep these topics towards the top when people bring them up.
And yes, the Orca could use with an updated Ore hold of _at least_ 250k m3 and the Rorqual .. well, a lot more (maybe 950k+ m3 Orehold?) if you want us to bring it near a belt? Make it worth it. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

TehCloud
Carnivore Company Honey Badger Coalition
29
|
Posted - 2013.01.31 23:43:00 -
[98] - Quote
I'd say reduce Hulk yield so it only fills 50% of the orebay per cycle. OP should be happy with this. My Condor costs less than that module! |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
568
|
Posted - 2013.02.01 00:55:00 -
[99] - Quote
Dave Stark wrote:
so you're telling some one to NOT use the "fleet ship" in a fleet?
really?
actually i told him to get better at multi boxing as well. if hes not good enough, then he should just use one mack and one hulk to compensate for his poor piloting.
if the hulk gets extra ore bay because it cannot hold more than one cycle, then i want freighters to have an expanded cargo bay because it cannot carry all my ships at once. i either have to make several trips or use more than one freighter. this is unfair. its not like i even have an alternative like hulk pilots do with the mack...so unfair. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
568
|
Posted - 2013.02.01 00:57:00 -
[100] - Quote
Infinite Force wrote:Dave Stark wrote:Kueyen wrote:Dave Stark wrote:so you're telling some one to NOT use the "fleet ship" in a fleet?
really? A fleet should be a gathering of players, not you and your alts. Really. so we're relegating the hulk to "only to be used by players with one account, in a fleet where they're effectively being slaves"? if that's so then the rebalance failed even more horribly than i initially thought. I'll be straight up on this -- I mine Grav sites in a WH where the bigger rocks can literally last for hours (this is also true for Null Sec Grav sites). No one in their right mind would use only 1 boosted hulk (in a fleet or not). These sites are typically run by 5, 10, 20+ hulks at a time -- and usually under the control of 1, 2, or 5 people (some times more). My setup: 6 - 8 hulks (T2 strips & T2 crystals), a Maxed Rorqual booster. My Hulk cycles approx every 120s - with no pilot implants. This pulls in ~5.5k m3 Ore every 2 minutes - that means I drop around 45k m3 of Ore every 2 minutes filling that very small Orca about every 8 minutes. If you jet can mine, this means that you are _constantly_ moving between the hulks to empty Ore holds. Jet a can, open it, fill it, jet, open, fill (repeat ....). Not to mention the need to monitor intel channels, dscan and the like. The hulk might be "king of yield", but it is a PAIN to not have 2 fully boosted t2 cycles worth a storage. This is a game, not a job! FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier.
would using more than one orca help? theres nothing that says u must only use one orca per fleet. |

Dave Stark
1783
|
Posted - 2013.02.01 10:27:00 -
[101] - Quote
Daichi Yamato wrote:Infinite Force wrote:Dave Stark wrote:Kueyen wrote:Dave Stark wrote:so you're telling some one to NOT use the "fleet ship" in a fleet?
really? A fleet should be a gathering of players, not you and your alts. Really. so we're relegating the hulk to "only to be used by players with one account, in a fleet where they're effectively being slaves"? if that's so then the rebalance failed even more horribly than i initially thought. I'll be straight up on this -- I mine Grav sites in a WH where the bigger rocks can literally last for hours (this is also true for Null Sec Grav sites). No one in their right mind would use only 1 boosted hulk (in a fleet or not). These sites are typically run by 5, 10, 20+ hulks at a time -- and usually under the control of 1, 2, or 5 people (some times more). My setup: 6 - 8 hulks (T2 strips & T2 crystals), a Maxed Rorqual booster. My Hulk cycles approx every 120s - with no pilot implants. This pulls in ~5.5k m3 Ore every 2 minutes - that means I drop around 45k m3 of Ore every 2 minutes filling that very small Orca about every 8 minutes. If you jet can mine, this means that you are _constantly_ moving between the hulks to empty Ore holds. Jet a can, open it, fill it, jet, open, fill (repeat ....). Not to mention the need to monitor intel channels, dscan and the like. The hulk might be "king of yield", but it is a PAIN to not have 2 fully boosted t2 cycles worth a storage. This is a game, not a job! FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier. would using more than one orca help? theres nothing that says u must only use one orca per fleet.
a freighter would help him more than an orca would, since they can now take things from the orca's fleet hangar... he just needs to the the hulks to dump to the orca, then the freighter to scoop from the orca. "100k for notifications of stupidity, i love this bounty system." |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
584
|
Posted - 2013.02.01 17:10:00 -
[102] - Quote
Dave Stark wrote:Daichi Yamato wrote:Infinite Force wrote:FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier. would using more than one orca help? theres nothing that says u must only use one orca per fleet. a freighter would help him more than an orca would, since they can now take things from the orca's fleet hangar... he just needs to the the hulks to dump to the orca, then the freighter to scoop from the orca. LOL .. I didn't mean to make anyone think that I don't know how to run a mining op.
In the case I exampled, I dumped to pre-placed enormous freight containers (250k m3 each). When enough were full, one of the hulk pilots left his Hulk duties for 2 cycles (not a big deal) to grab the freighter for a couple of loads back to the POS. Once that was done,
Personally, I find dropping ore to an Orca laborious -- in High-sec, maybe that's the way to do it. In Null & WH's, getting caught in a belt / grav site is a far bigger problem than worrying about whether or not you can dump your Ore to that new can / container / orca / rorqual - so having extra space for that 2nd strip cycle is a big deal. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Dave Stark
1783
|
Posted - 2013.02.01 17:31:00 -
[103] - Quote
Infinite Force wrote:Dave Stark wrote:Daichi Yamato wrote:Infinite Force wrote:FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier. would using more than one orca help? theres nothing that says u must only use one orca per fleet. a freighter would help him more than an orca would, since they can now take things from the orca's fleet hangar... he just needs to the the hulks to dump to the orca, then the freighter to scoop from the orca. LOL .. I didn't mean to make anyone think that I don't know how to run a mining op. In the case I exampled, I dumped to pre-placed enormous freight containers (250k m3 each). When enough were full, one of the hulk pilots left his Hulk duties for 2 cycles (not a big deal) to grab the freighter for a couple of loads back to the POS. Once that was done, Personally, I find dropping ore to an Orca laborious -- in High-sec, maybe that's the way to do it. In Null & WH's, getting caught in a belt / grav site is a far bigger problem than worrying about whether or not you can dump your Ore to that new can / container / orca / rorqual - so having extra space for that 2nd strip cycle is a big deal.
if you find dropping ore in to an orca laborious then you find dropping it in to a container laborious too. just because you dropped a can instead of using the orca doesn't mean unloading a hulk is any different, still dragging and dropping. "100k for notifications of stupidity, i love this bounty system." |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
584
|
Posted - 2013.02.01 20:16:00 -
[104] - Quote
Dave Stark wrote:Infinite Force wrote:Dave Stark wrote:Daichi Yamato wrote:Infinite Force wrote:FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier. would using more than one orca help? theres nothing that says u must only use one orca per fleet. a freighter would help him more than an orca would, since they can now take things from the orca's fleet hangar... he just needs to the the hulks to dump to the orca, then the freighter to scoop from the orca. LOL .. I didn't mean to make anyone think that I don't know how to run a mining op. In the case I exampled, I dumped to pre-placed enormous freight containers (250k m3 each). When enough were full, one of the hulk pilots left his Hulk duties for 2 cycles (not a big deal) to grab the freighter for a couple of loads back to the POS. Once that was done, Personally, I find dropping ore to an Orca laborious -- in High-sec, maybe that's the way to do it. In Null & WH's, getting caught in a belt / grav site is a far bigger problem than worrying about whether or not you can dump your Ore to that new can / container / orca / rorqual - so having extra space for that 2nd strip cycle is a big deal. if you find dropping ore in to an orca laborious then you find dropping it in to a container laborious too. just because you dropped a can instead of using the orca doesn't mean unloading a hulk is any different, still dragging and dropping. I never implied unloading the hold was laborious. Dropping Ore is part of a miner's life. I believe the laboriousness of it comes into play whether or not the Orca / Rorqual is sitting still or actually hauling. So, do you have that extra ship on grid hauling, or replace it with another miner and pickup later. That is the FC's call.
With freight containers & jet cans, you open them and never move until you run out of in-range ore. If the Orca / Rorqual is actually hauling, then you are constantly reopening the fleet hangar everytime the hauler warps off & back. Annoying.
How one decides to setup and run their mining op is entirely up to them. Why not just use Ventures? Why not have 10 haulers and 1 miner? It's inefficient, but it is completely legit - and not the point of the OP.
Ultimately, it comes down to this: 1. The Skiff gets much less used now compared to before when it was the Merxoit specialist (tank is great though). 2. The Hulk can't even hold 2 maxed miner cycles. Pretty lame for a specialized ship. 3. The Mack has nominal yield loss over the hulk - and a massive 35k Ore hold on a smaller hull.
The tiericide was fine -- it just needs some fine tuning. Asking for enough Ore hold for 2 maxed cycles on the Covetor/Hulk is not much when the Mack has a 35k hold -- enough for up to 45 minutes of boosted mining. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
571
|
Posted - 2013.02.01 22:18:00 -
[105] - Quote
Infinite Force wrote:
The tiericide was fine -- it just needs some fine tuning. Asking for enough Ore hold for 2 maxed cycles on the Covetor/Hulk is not much when the Mack has a 35k hold -- enough for up to 45 minutes of boosted mining.
i think it is when ppl just want it so they can multi-box better. what happens when the extra ore hold allows everyone to easily run the amount of hulks they do now? they'll try to add one extra hulk to their one-man fleet and then complain that the hulk needs to hold three full cycles.
my answer is still - nope. if ur struggling, swap one hulk for a mack or get better at multiboxing. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
584
|
Posted - 2013.02.01 23:46:00 -
[106] - Quote
Daichi Yamato wrote:Infinite Force wrote: The tiericide was fine -- it just needs some fine tuning. Asking for enough Ore hold for 2 maxed cycles on the Covetor/Hulk is not much when the Mack has a 35k hold -- enough for up to 45 minutes of boosted mining.
i think it is when ppl just want it so they can multi-box better. what happens when the extra ore hold allows everyone to easily run the amount of hulks they do now? they'll try to add one extra hulk to their one-man fleet and then complain that the hulk needs to hold three full cycles. my answer is still - nope. if ur struggling, swap one hulk for a mack or get better at multiboxing. It's unfortunate that you don't know me --- you would have never even thought of making such a statement. I'll leave it at that.
I respect that your "answer" is "nope" - though I disagree, so harden up and quit worrying about those that use these ships.
Not knowing your industrial involvement I can with certain (you can search the relevant posts) tell you that most of the people that know what's going on with them repeatedly said the Mack would take over, the Skiff would rarely be used and the Hulk's Ore hold needed to run with 2 cycles. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Dave Stark
1801
|
Posted - 2013.02.01 23:49:00 -
[107] - Quote
making it easier or harder to multibox is irrelevant. the ships are not balanced, it has been demonstrated many times by players by just looking at the stats from a logical standpoint as well as the fact ccp's own graphs just show people dumping hulks for mackinaws and totally ignoring the skiff for the most part.
the very simple fact is that the rebalance was terrible, but ccp are fine with the situation of "one ship to **** on the rest from a great height". "100k for notifications of stupidity, i love this bounty system." |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
578
|
Posted - 2013.02.02 00:14:00 -
[108] - Quote
the intended roles of the barges was one for dangerous space, one for solo mining and one for fleet mining.
now the reason that the mack and rettie are used so much more than the others is not because of imbalance, but because the vast, vast, majority of miners are solo miners. so the mack suits the vast majority of players. this is pretty evident by most fleets being populated by hulks, and most loners using macks.
when i solo mine i use a mack because it is a lazier way to mine and it suits my purpose. but when i fleet up with others i use the hulk because thats exactly what its for. i dnt have any problems with the hulks ore hold during ops, the only difficulty over the mack i experience is that roids are chewed faster so i have to lock new ones more frequently, but it is no big deal.
the only issue with the new barges is that the skiff and procurer are lacking in use. but thats because its tank only delays the inevitable rather than really saves it. there could be a few ways to fix that, but thats not why were here is it? We're here for the hulk and because ppl want multi-boxing with hulks to be easier and would rather CCP give them everything they want rather than compromising by swapping out a hulk for a mack. Maybe that's not everyone's incentive to get behind this idea, but its the most common.
if ur having trouble mult-boxing, then swap a hulk for a mack, or learn to multi-box better.
|

Dave Stark
1801
|
Posted - 2013.02.02 00:21:00 -
[109] - Quote
Daichi Yamato wrote:the intended roles of the barges was one for dangerous space, one for solo mining and one for fleet mining.
now the reason that the mack and rettie are used so much more than the others is not because of imbalance, but because the vast, vast, majority of miners are solo miners. so the mack suits the vast majority of players. this is pretty evident by most fleets being populated by hulks, and most loners using macks.
[snip]
the only issue with the new barges is that the skiff and procurer are lacking in use.
true most miners are solo miners, but just look at the stats. the hulk has the lowest of TWO stats (cargo and tank) the mackinaw has the lowest of NONE of the stats. you can't deny the imbalance there.
i agree that the skiff/proc lack a use, they were designed for a niche that simply doesn't exist. "100k for notifications of stupidity, i love this bounty system." |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
578
|
Posted - 2013.02.02 00:41:00 -
[110] - Quote
Dave Stark wrote:Daichi Yamato wrote:the intended roles of the barges was one for dangerous space, one for solo mining and one for fleet mining.
now the reason that the mack and rettie are used so much more than the others is not because of imbalance, but because the vast, vast, majority of miners are solo miners. so the mack suits the vast majority of players. this is pretty evident by most fleets being populated by hulks, and most loners using macks.
[snip]
the only issue with the new barges is that the skiff and procurer are lacking in use.
true most miners are solo miners, but just look at the stats. the hulk has the lowest of TWO stats (cargo and tank) the mackinaw has the lowest of NONE of the stats. you can't deny the imbalance there. i agree that the skiff/proc lack a use, they were designed for a niche that simply doesn't exist.
i'd accept that the hulk having 'two lowest' stats is up for discussion. it may have been an over compensation by CCP because the hulk was the be all and end all of mining prior to the changes. if that really is the issue then we should be able to swap the tanks between the hulk and the mack and everyone be happy. however, i doubt this to be the case. edit- i've just re-read the thread and it seems quite a few ppl want to swap the tanks...my bad
i fear that hulk users will continue to be unhappy until CCP make it easier to use (more) multiple hulks at once. from the OP:
Quote: For all us relaxed miners out there it is very annoying.
relaxed miners should not get max yield. they should use macks. ******* over caffeinated-crazy-mad-super-skilled multi-boxers with uber dexterity should get max yield. OR ppl who get together with their friends should get max yield.
browny points (or isk) for working hard and together yo. |

Buzzy Warstl
The Strontium Asylum
462
|
Posted - 2013.02.02 01:18:00 -
[111] - Quote
Only one thing should happen to the Hulk: The exhumer bonus it has should also apply to drones.
Then we need medium mining drones.
GDR :D http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Dave Stark
1801
|
Posted - 2013.02.02 01:39:00 -
[112] - Quote
Buzzy Warstl wrote:Only one thing should happen to the Hulk: The exhumer bonus it has should also apply to drones.
Then we need medium mining drones.
GDR :D
or they could just balance the exhumers properly to begin with?
and we have medium mining drones, they're called harvester mining drones and they suck more than a cheap hooker. "100k for notifications of stupidity, i love this bounty system." |

Token Star
Independent Manufacturers Independent Manufacturers Alliance
4
|
Posted - 2013.02.04 14:17:00 -
[113] - Quote
CCP must take the multi-boxers point of view into consideration as they do everything to encourage multi-boxing.
If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.
|

Asuka Solo
Stark Fujikawa Stark Enterprises
2265
|
Posted - 2013.02.04 14:39:00 -
[114] - Quote
Token Star wrote:CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.
If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.
If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people?
Multiboxers would use macks simply because with enough alts, yield concerns go out the window.
Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Omnathious Deninard
Extrinsic Operations
498
|
Posted - 2013.02.04 14:41:00 -
[115] - Quote
Token Star wrote:CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.
If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.
If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people? No they don't, this is a Massive Multiplayer Online Game. If yo chose to play alone fine but done ever expect them to cater to an antisocial play style. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Token Star
Independent Manufacturers Independent Manufacturers Alliance
4
|
Posted - 2013.02.04 15:03:00 -
[116] - Quote
Omnathious Deninard wrote:Token Star wrote:CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.
If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.
If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people? No they don't, this is a Massive Multiplayer Online Game. If yo chose to play alone fine but done ever expect them to cater to an antisocial play style.
Of course it's all those interactions with other player's which keep the MMOG's so interesting; and who are you calling anti-social? |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
584
|
Posted - 2013.02.04 17:49:00 -
[117] - Quote
Omnathious Deninard wrote:Token Star wrote:CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.
If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.
If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people? No they don't, this is a Massive Multiplayer Online Game. If yo chose to play alone fine but done ever expect them to cater to an antisocial play style. Mining is a legitimate play style until CCP removes it from the game - as is PvE, Exploration, POS Management, PvP, etc.. etc... Whether or not someone decides they want to mine solo (either single ship or via multi-boxing), is entirely up to them, not you and not me...
Technically, you could call any type of MMO activity "anti-social" .. In fact, let's call anything that doesn't fit your specific version of "Massive Multiplayer Online" anti-social. There's nothing in the MMO name that somehow requires you to be social.
Harden up and get over the fact that there are people that enjoy doing what you may not like to do. There are plenty of other games out there you can go run to. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Buzzy Warstl
The Strontium Asylum
462
|
Posted - 2013.02.04 19:29:00 -
[118] - Quote
Dave Stark wrote:Buzzy Warstl wrote:Only one thing should happen to the Hulk: The exhumer bonus it has should also apply to drones.
Then we need medium mining drones.
GDR :D or they could just balance the exhumers properly to begin with? and we have medium mining drones, they're called harvester mining drones and they suck more than a cheap hooker. I think the balance is just fine, personally.
Boosting the yield of the hulk slightly with a drone bonus and *real* medium mining drones that we can actually manufacture in quantity and that have a T2 variant rather than gimped pseudo-faction crap like the harvester drones would complete the balance rather nicely.
In my opinion, of course. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Luc Chastot
Zero Excavations You Failed the Mumble Test
197
|
Posted - 2013.02.04 19:35:00 -
[119] - Quote
If anything, the gap between the high yield miners and the rest should be increased by nerfing the other miners, not buffing the high yield ones. Make it idiot-proof and someone will make a better idiot. |

Vaju Enki
Secular Wisdom
430
|
Posted - 2013.02.04 19:39:00 -
[120] - Quote
Nerf the Retriever and Mack (reduce ore cargo hold). If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Omnathious Deninard
Extrinsic Operations
498
|
Posted - 2013.02.04 19:54:00 -
[121] - Quote
Infinite Force wrote:Omnathious Deninard wrote:Token Star wrote:CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.
If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.
If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people? No they don't, this is a Massive Multiplayer Online Game. If yo chose to play alone fine but done ever expect them to cater to an antisocial play style. Mining is a legitimate play style until CCP removes it from the game - as is PvE, Exploration, POS Management, PvP, etc.. etc... Whether or not someone decides they want to mine solo (either single ship or via multi-boxing), is entirely up to them, not you and not me... Technically, you could call any type of MMO activity "anti-social" .. In fact, let's call anything that doesn't fit your specific version of "Massive Multiplayer Online" anti-social. There's nothing in the MMO name that somehow requires you to be social. Harden up and get over the fact that there are people that enjoy doing what you may not like to do. There are plenty of other games out there you can go run to. Who said I don't like mining? I have a small mining fleet, I much to prefer to mine in a large fleet but it is not all ways possible. The hulk works best in fleet mining tops, if you chose to do a solo fleet then accept that you will have a harder time. Never said that mining was not a legitimate play style. Anti social behavior comes from complaining about problems doing multi player work by your self. No there is nothing that requires you to be social, but don't wine that social gear doesn't work well for you by your self. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Sentinel zx
Deep Core Mining Corporation
11
|
Posted - 2013.02.04 20:48:00 -
[122] - Quote
to Op no,
but i thought it could be a new module that you can fitt only on orca and Hulk (or maybe only on Hulk) that established a transport link from Hulk to Orca , Ore would be direct transported to Orcas orehold max tranportlink range would be 5km |
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