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SeenButNotHeard
Doing The Business
11
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Posted - 2013.01.16 19:56:00 -
[31] - Quote
Interesting read.
There was a definite step away from rhetoric suggesting exact features and changes. My best guess would be that this is an "expectation management" exercise. Not necessarily a bad thing either.
Could someone from the CSM confirm if this was intentional and discussed?
Thanks to all for the effort made getting these out. Much appreciated. |
Milton Middleson
Rifterlings Damu'Khonde
222
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Posted - 2013.01.16 20:24:00 -
[32] - Quote
It seems like the wardec discussion got a bit heated. |
Jack Haydn
Valar Morghulis. Goonswarm Federation
20
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Posted - 2013.01.16 20:24:00 -
[33] - Quote
Quote:Seagull: Enablers are the people who make the logistics for these large-scale things actually work. They are people who run mad spreadsheets to organize production lines for war efforts, they are people who manage roles and membership of big corporations and alliances, they build tools to do different tasks. And we kind of have a history of treating these people likeGǪ****. We put these people through a lot of painful, unnecessary work.
Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥.
Do you guys even grasp what you are talking about?
On a more constructive note: I have dealt with POS in the past. I don't do much POS work anymore now. Did it ever cross your mind that the small group of people doing POS stuff these days might grow vastly, if POS are actually not a reason to hurt yourself anymore?
(This is obviously directed at CCP, not the CSM) |
Xtover
Wormholers Anonymous Transmission Lost
70
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Posted - 2013.01.16 20:25:00 -
[34] - Quote
Trebor Daehdoow wrote: Nothing could be further from the truth. Just this afternoon we got an infodump from CCP, asking for our feedback on the earliest stages of their planning for the next expansion and beyond -- this is well before any decisions have been made.
I just finished it and here's what I get out of it.
The Nag, devs: can't put 3 turrets on because of the Art. Art dept says, "we can do anything the devs want us to do" Lots of talk about nullsec, and after half a decade still not one thing done No addressing of force projection or supercap proliferation POS revamp is "too big to address" (good one fellas) CCP sprung the bounty system on you by surprise You felt neglected by CCP not listing you as a stakeholder in the process CCP has no metrics on nullsec alliance income. Really. They don't.
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Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
188
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Posted - 2013.01.16 20:52:00 -
[35] - Quote
My favorite part was how the majority of the CSM was hounding on how wars were unfair because it means that people who want to play nice can be hurt by people who don't. I have to say that my faith in Alek as a candidate was restored beyond measure. As much as I've disagreed with him in the past, he's the only person who was in that room who has a decent understanding of the actual happenings in many of the war decs/merc community. Hans and Seleene also made good points in this section of the notes, particularly regarding the idea that non-consensual PVP in high sec should not be limited to suicide ganking.
It also seems that there is this assumption that most decs are giant groups destroying little ones. For the vast majority of people I know, it is the exact opposite. Small, organized groups go to war with several hundred people simultaneously, as it's the only way to get sufficient targets to have a good time.
War decs should remain a tool that people can use to destroy others' high sec holdings, regardless if the defender wants the aggressor too. There are already a plethora of options for the defenders against aggressors. Everything from, don't undock to opening up the dec for allies. For absolutely trivial amounts of ISK a very large number of groups will join the war as a defender and go after the aggressors. Granted, not all of them will be good or useful, but many of them will be. The ally timer, however, should not be reduced. I realize this hurts people trying to defend POSes, but giving less than 24 hours notice to the aggressors that they're about to deal with a lot more risk is not exactly fair. I fundamentally believe that all war timers should be uniform. If it's twelve hours for an ally to join, then it should be twelve hours for the warm up timer, and the cool down timer. If the aggressor is going to have less warning regarding more risk, then so should the defender.
Honestly, the biggest problem regarding decs is the whole mutual situation. In order to fix dec shield, CCP introduced the option for aggressors to retract a war made mutual. This mechanic entirely removes the primary purpose of declaring a war mutual, which is to introduce real risk to the aggressor that they will be stuck fighting the defenders, even if they don't want to. The proper way to fix this is to change mutual wars such that the defender pays the dec fee each week to keep the war mutual. If they stop paying, the war finishes at the end of the current 7-day cycle. If both sides want a truly mutual war (such as RvB), the aggressor would be given an option to confirm mutual once the defender declares the war mutual. This confirmed mutual would be free for both parties.
In general, I was slightly disappointed, but was absolutely appalled by the majority of the CSM (and CCP Solomon) in the dec discussion. |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
188
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Posted - 2013.01.16 20:55:00 -
[36] - Quote
Milton Middleson wrote:It seems like the wardec discussion got a bit heated.
It largely came down to many people (most notably CCP Solomon and Trebor) saying people shouldn't be able to attacked non-consensually in high sec outside of suicide ganks. |
Konrad Kane
Dirt Nap Squad
69
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Posted - 2013.01.16 21:31:00 -
[37] - Quote
I'm going to admit I was wrong. When the first set of full fat minutes came out I hated them, however, they are actually growing on me now: good job.
Looking forward to the BO tweak, thank goodness.
The titan hull idea is frankly genius.
Lots of really good stuff to look forward to, thanks! |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2461
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Posted - 2013.01.16 22:00:00 -
[38] - Quote
SeenButNotHeard wrote:There was a definite step away from rhetoric suggesting exact features and changes. My best guess would be that this is an "expectation management" exercise. Not necessarily a bad thing either.
Could someone from the CSM confirm if this was intentional and discussed? This is how the CSM works these days. At summits, it's more important to deal with the bigger issues. Dealing with specific changes tends to happen later, once we have a better idea how they fit into CCP's overall evil plans (which hopefully we have influenced so that it's more conducive to getting stuff done that we think is important.
So to give a simple example: if we think ship X needs some love, then more resources for ship balancing is what we first push for. Then it's "Oh by the way, CCP Fozzie..." The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Vera Algaert
Republic University Minmatar Republic
672
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Posted - 2013.01.16 22:04:00 -
[39] - Quote
I read the minutes and I can't say that I feel any more knowledgeable about the future of EVE than I did before
The same repetitive discussions as every year and no open analysis of why the previous summit was such a waste of time (0.0 "farms & fields" revamp, modular POS system, treaties, ...) and how to prevent the same thing from happening again (or at least how to adjust the way in which these "valuable" brainstorming sessions that never get acted upon are communicated to the players).
No progress regarding the CSM's stakeholder status, voting reform is back on the table but no progress there either.
Most sessions seem to end without any sort of conclusion or commitment but with a "we will discuss this further in private" which is not terribly useful to the rest of the EVE playerbase (no published minutes from conversations on the CSM forums or via Skype chat).
I can see the intention behind the 3/5/10 year plan idea but I can't see even a three year plan going over well - publishing it would only emphasize for how long major issues are not going to be fixed. Do we really need :36months: ? I'm a NPC corp alt, any argument I make is invalid. |
Sergei Alexi
Liandri Corporation Liandri Covenant
2
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Posted - 2013.01.16 22:12:00 -
[40] - Quote
So let me get this straight in terms of what i read pertaining to the FW discussion...
The caldari are having "demoralization issues"..
Did anyone on the CSM or part of these meetings even bother to talk to any of us directly, in private conversation? If so, did you take into account what corp or alliance you talked to? I implore people from the CSM or devs to contact me directly, and hear what my alliance believes to be our "issues". I honestly don't feel like we (Caldari Militia) have been properly represented as an entity. I approach you all on the level, and hope to have the same done to myself.
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Arronicus
Vintas Industries Mistakes Were Made.
65
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Posted - 2013.01.16 22:15:00 -
[41] - Quote
This took me far too long to read, largely in part due to the painful eyebleed white background.
Suggestions for future meeting notes:
Condensed (No more than 5 page) Version Off-white background colour, be it slate, dusty yellow, or some other less visually damaging background Less mention of Ponies.
Many interesting points to read, but it really does highlight a lot of CSM, and general player frustrations along the lines of, CCP says X Y and Z are being planned, then A B and C are released, X and Y aren't mentioned again for a year, and Z is scrapped/ too hard.
That, and you can see the obvious closed minded blunt thinking occasionally from a couple of the devs, that has resulted in previous playerbase anger.
I would say it wasn't a bad read, but my eyes hurt now, and there was way too much filler. |
Hidden Snake
Genco Fatal Ascension
241
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Posted - 2013.01.16 22:19:00 -
[42] - Quote
Sergei Alexi wrote:So let me get this straight in terms of what i read pertaining to the FW discussion...
The caldari are having "demoralization issues"..
Did anyone on the CSM or part of these meetings even bother to talk to any of us directly, in private conversation? If so, did you take into account what corp or alliance you talked to? I implore people from the CSM or devs to contact me directly, and hear what my alliance believes to be our "issues". I honestly don't feel like we (Caldari Militia) have been properly represented as an entity. I approach you all on the level, and hope to have the same done to myself.
ROFL .... I guess CSM has absolutely no idea .... ROFL Based on CCPs conflict of interests I propose all who protest agains CCP Fozzie behaviour ad this to your sig.-á HIGH FIVE is LOW FIVE CCP.-á |
Jada Maroo
Mysterium Astrometrics
918
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Posted - 2013.01.16 22:21:00 -
[43] - Quote
CSM doods: What ship redesigns were you shown?
And I'll summarize the important part of the minutes:
CCP: "LULZ. YOU THOUGHT WE WERE REDOING POSES. LULZ."
So, basically, a nice FU there. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2175
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Posted - 2013.01.16 22:32:00 -
[44] - Quote
Jada Maroo wrote:CSM doods: What ship redesigns were you shown?
And I'll summarize the important part of the minutes:
CCP: "LULZ. YOU THOUGHT WE WERE REDOING POSES. LULZ."
So, basically, a nice FU there.
This is where CCP comes into the thread and pretends they haven't been raising our hopes on modular POSes the last year and that it was all in our heads. It's like CCP Greyscale said about the possibility of a forthcoming supercap change: they are trying to manage expectations. Now that you don't expect anything for 2013 you can't be disappointed!
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Julia Fistage
Fistage Inc.
1
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Posted - 2013.01.16 22:36:00 -
[45] - Quote
POSes affect almost everyone in game either directly or indirectly (t2 materials anyone?). The UIs are buggy, industry at POSes is a ballache, they are practically compulsory in w-space. Please don't overlook them! |
Jada Maroo
Mysterium Astrometrics
920
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Posted - 2013.01.16 22:44:00 -
[46] - Quote
What pisses me off is they try to make it sound just SO hard to do because POSes have an effect on EVERYTHING.
This is an excuse to put it off yet again.
Simply taking existing modules and and prettying them up and making them snap together in a modular way does not touch sovereignty. It doesn't have to change how ANYTHING else is done.
They have taken what should be a straightforward graphical update and mashed it together with so many new ideas that all of a sudden "Waaaaahhh! It's too hard to do!"
*Sighs*
This one just really gets under my skin. |
Vanessa Vansen
Cybermana
63
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Posted - 2013.01.16 23:14:00 -
[47] - Quote
Alright, I just rushed through the minutes scanning for "POS"
I'm sorry but I can't keeping myself from sharing an idea:
Let's assume that CCP intends to start changing the way POSes work (would fit other subjects as well but not all). E.g. let's start with a modular POS. The POS itself would consist of other modules then the current ones. So you might be able to have both kinds of POSes at the same time for a while.
It has been done before, remember the fuel block introduction. This way you could start tweaking up the new POSes without breaking the current ones. And that could be reiterated within several expansions and the last one disabling the old POSes (possibly transforming them into their new counterpart).
My 2 cents, although you might already have them
Before I forget, a little self advertisement of some ideas |
Sassums
Wormhole Exploration Crew R.E.P.O.
63
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Posted - 2013.01.16 23:17:00 -
[48] - Quote
So you have 113 pages of design ideas but one of the largest problems in EVE is the Corporation Management combined with the lack of POS management.
I see no information regarding this POS update that was slated for this year.
This broken system, especially for those of us that dwell in wormhole space needs to be fixed. It is an unacceptably broken system preventing many WH corps from recruiting due to the lack of security measures that need to be in place.
If I want one person to be able to access one hanger slot at one CHA, I should have the ability to do so. Not grant them access to that same slot, across all CHA's with the same particular access.
SMA's are broken too. They need to be set like CHA's so members don't need to worry about someone else taking, stealing, or using their ships like we do now. This system is unacceptable and needs to be fixed.
All of your updates are focused towards Null Sec. Give some love to the rest of us. |
Mirel Dystoph
Kaesong Kosmonauts Test Alliance Please Ignore
33
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Posted - 2013.01.16 23:17:00 -
[49] - Quote
Jada Maroo wrote:Simply taking existing modules and and prettying them up and making them snap together in a modular way does not touch sovereignty. It doesn't have to change how ANYTHING else is done.. That's only true if the eve code wasn't a steaming pile of apeshit. "Nothing essential happens in the absence of noise."-á |
ribo
OMG-Ponies Caffeine Nicotine and Hate
0
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Posted - 2013.01.16 23:17:00 -
[50] - Quote
I know I probably won't get an answer to this, but are we going to see CREST (or at least beta access) in the order of weeks, months, or years?
Trying to decide how much effort I want to put into some current apps for my corp, which I might want/have to rebuild after it's released. |
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Sassums
Wormhole Exploration Crew R.E.P.O.
63
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Posted - 2013.01.16 23:21:00 -
[51] - Quote
I don't care what they do to the POS or the management system as long as they do something. The same thing with Corporation management.
The system is unacceptable, affects everyone and every part of the game. Yet it is too large to address?
Give me a break. We pay you to design a game, not find the easy things to fix and leave the large things a total mess. |
Fanatic Row
DED Drug Enforcement Department
25
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Posted - 2013.01.17 00:14:00 -
[52] - Quote
Quote:GÇ£We need things that only a few people can achieve, but it shouldnGÇÖt be based on how long youGÇÖve played the gameGÇ¥. Oh for crying out loud.
This is the sort of gibberish you'd expect from the regular Joe who has no understanding, nor care, for game mechanics. Not something that should ever make it out of a CSM meeting.
Unless you're prepared to put a hard cap on it, it will never ever happen in a MMO.
Maybe if you're going for the meta-game, but that's not what people have in mind when they say these things.
"I feel I've done everything in null-sec." GÇô oh really? You've forged an alliance that took over half the map? No? Well then get cracking. Only 3 or 4 have ever come close.
I realize every MMO has to learn from its own mistakes, and can't ever learn from others when it comes to this apparently, but seriously; we've had the whole "Lets introduce Titans and they'll be really really rare, something for the few"- 5th grader kind of game design.
You are not a unique little snowflake and anything you can dream up, and think is within the realm of being possible for you, if you really work towards it, will be achieved by thousands of others as well. |
Tau Cabalander
Retirement Retreat Working Stiffs
1489
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Posted - 2013.01.17 01:04:00 -
[53] - Quote
As an industry focused player, and former wormhole occupant for several years I find the news of starbases a huge disappointment, and certainly feel the community was misled.
Then I had to Google "radial menu", and gasped in disgust.
Kudos to the CSM and CCP for getting the minutes out quickly. |
Lady Zarrina
Republic Military School Minmatar Republic
45
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Posted - 2013.01.17 01:42:00 -
[54] - Quote
I hope I am wrong, but I get the impression there is no POS revamp/design coming? The "right team is not available" excuse has run its course and now the truth is coming out. Everyone seems to agree they need to be reworked. But unless we can sell it as a full release, you are SOL.
Too bad that magical team wasn't available before the release design changes. Instead we got the inventory changes. (Now these were not all bad, but I still firmly believe those changes should have been way behind a POS revamp)
Allocate resources to FiS |
Nair Alderau
EVE University Ivy League
15
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Posted - 2013.01.17 02:28:00 -
[55] - Quote
Lady Zarrina wrote:I hope I am wrong, but I get the impression there is no POS revamp/design coming? The "right team is not available" excuse has run its course and now the truth is coming out. Everyone seems to agree they need to be reworked. But unless we can sell it as a full release, you are SOL.
Too bad that magical team wasn't available before the release design changes. Instead we got the inventory changes. (Now these were not all bad, but I still firmly believe those changes should have been way behind a POS revamp)
That is the impression that we all got.
Dissapointing.
We'll see what CCP intends to tackle instead of POSes, I'll doubt it could have as positive an impact as a well done scalable (incl. personal) POS system. |
Jonathan Priest
Merch Industrial Goonswarm Federation
7
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Posted - 2013.01.17 02:29:00 -
[56] - Quote
Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥.
I bet changes to POS management would affect more than a small group of players if player were allowed to set them up for themselves rather than the terrible corp only role based system we have.
Also, I have no idea why a good POS system would only affect people who manage them. They're important everywhere and have the potential to make life better for all players. |
Chaos Incarnate
Faceless Logistics
531
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Posted - 2013.01.17 02:48:00 -
[57] - Quote
there isn't exactly a thread on the change in direction re:modular POSs and they're spread throughout the minutes, so I'm going to stand here on my soapbox and yell into the wind, and hope someone pays attention
I feel like CCP have been hinting/teasing/hoping about 'meaningful change' in regards to POSs since...i dunno when. I feel like 'forever', but who really knows. To see CCP back down/wimp out from it again because it's 'too hard' is very distressing. Not to mention the very irritating catch-22 in which CCP refuses to update POSs because 'nobody uses them', yet everyone tells CCP that nobody uses them because they absolutely suck to use. I do somewhat understand the concern that it's too big for one expansion. I get that. You can't spend six months burning on POS code and doing nothing else, either.
Here's what I'll suggest: let's break things down into meaningful chunks, and make it an 18month/2 year project. Build the new POS system slowly as a 'farms and fields' conflict driver in all levels of space; eg, you anchor the new towers at certain beacons/exploration sites to seize control of them and provide resources/abilities, and keep the old system roughly the same until the new system is full featured enough to feasibly replace it.
Start out doing something simple for summer 2013 (small POSs anchored directly attached to comets, mining for moongoo - no guns or anything too complex, think something like a POCO), but expand iteratively from there over time to new areas while working on reimplementing POS functionality alongside this. Maybe you add med towers, reactors, guns, corp storage, and mooring in winter 2013; maybe large towers, industry, labs, reprocessing, market, contracts, and moon anchoring in summer 2014; and maybe the full system can be replaced by winter 2014 with full docking/captains quarters, forcefields, etc. |
Sorxus
High Intellion Exhale.
7
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Posted - 2013.01.17 02:57:00 -
[58] - Quote
I am disappointed with CCPs view on POS'es. According to them "the POS system by itself would only affect a small portion of the community". Are they blind or ignorant? POS'es are used widely everywhere by everyone, let it be null-sec, low-sec, h-sec or w-space. POS system was released in 2003 and since then it didn't get a single improvement. They had no idea back then that large corporations and alliances could live in this cumbersome system. from day to day its pain in our asses.
CCP, wake up, do you want to increase people frustration? |
Lady Zarrina
Republic Military School Minmatar Republic
46
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Posted - 2013.01.17 03:01:00 -
[59] - Quote
Chaos Incarnate wrote:there isn't exactly a thread on the change in direction re:modular POSs and they're spread throughout the minutes, so I'm going to stand here on my soapbox and yell into the wind, and hope someone pays attention
I know, I see an ISD even closed a perfectly legit thread in GD about POSs and said to post this in the proper thread. Just where is the proper thread? Should it go in fixing nullsec (well it affects all aspects of Eve). Should it get buried in a vague thread about the next ten years?
Allocate resources to FiS |
Ines Tegator
Towels R Us
211
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Posted - 2013.01.17 03:19:00 -
[60] - Quote
So much talk about sov space, nothing about high/low/NPC null. Before you start worrying so much about nullsec stuff, wouldn't it be a good idea to look at the High>Low>Null progression first? So that more people, you know, have a reason to care about nullsec features? That'd be nice. |
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