
Banlish
Di-Tron Heavy Industries Test Alliance Please Ignore
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Posted - 2013.01.21 19:01:00 -
[1] - Quote
I've tried to stay off of EVE-O forums for a long time, but this one made even me come out of my lurking.
I'm one of those old guys who's been around basically since the beginning, I watched 0.0 open up when there weren't names for the regions yet. When the npc conquerable stations were created to give us a place to live BESIDES POS's because POS living in all of 0.0 was quite annoying. This was when litterally every single 0.0 dweller lived out of a POS, only those able to live out of NPC space in 0.0 were able to have the comforts of a station.
I say that to let you know I've worked with POS's, not a little bit, not a small bit, not a medium amount, a metric TON worth. When I hit my 2,000th POS I setup in 2012 I stopped tracking it, it wasn't a matter of pride anymore it was the most annoying thing I've ever done in a game ever. Remember when EVERY module took 10 minutes to anchor and 10 minutes to online? And if you didn't link them correctly you 'just' had to clear the links and reonline them again for another 20 minutes? Yeah.... that was awesome. Immersive even.
At my height I've run almost 70 POS's at once, and every day since 2005 I've run at least 1 Caldari large in empire, now up to 4 Caldari larges for my 19 alts. How people make decent money WITHOUT being effected by POS's I truly don't understand.
Almost anyone that plays for longer then a few months works up to tech 2 items, whether that item is a tech 2 gun, tech 2 drone, tech 2 mining laser, tech 2 tanking mod or tech 2 hull they get into tech 2 to some degree. Every single tech 2 item EVER made has come from a POS, whether it's the raw moon minerals minded, reacted, combined into components, built into the tech 2 item or the vast majority of invention I believe takes place in a POS lab to gain the bpc's. POS's are something hate to deal with, my entire corp has a meme of "Ban loves POS's!" or "Ban will show you how to setup a reaction chain" simply because I've given POS's the finger in the last months, it took almost 8 years but it finally broke me. I just can't handle them how they are anymore, I gave up a 70+ moon chain to an ally alliance and begged the corp not to moon mine as a corp anymore. Yup, it got that bad.
Now with all that said, and sorry for the length of it. I would love to see a POS rework with some of the very good suggestions I've heard from CCP and the community. Yes, even a bitter old vet like me still believes there is a good way to fix things and make another segment of the game a feature that people enjoy instead of despise.
If you are going to 'fix it' please remember the following things I've heard others suggest and maybe a few I haven't.
1. XL POS's for carebearing but NOT a bigger weapons array would be nice. 2. Being able to dock in a POS like we do in a station, even if everything is lost if the POS dies is something I doubt anyone would disagree with. 3. Modular POS's would be awesome, something that is like a lego set would be much better then the clunky system that has been the same for almost 9 years now. 4. Please enable a SAVEABLE POS setup, so if I deploy a POS, online it and put all the modules in the field it would begin setting up those modules like my saved configuration. However it would NOT arm any weapon. Please, setting up 12 large POS's during a regional invasion across 3 systems on 3 characters on a Friday night was the first time my wife called me 'a giant nerd for that boring crap.' 5. Please make it easier to open up POS usage to alliance mates or even the general public if we so chose, research slots, build slots, invention slots, copy slots, please make it better then just ME and PE slots we can share currently. 6. A smoother interface would be much appreciated - P.I. has the means to make POS links, routing, roles and such very easy please consider parts of it into the new POS system, however please remember 'the less clicks the better." 7. Please for all that is holy make it easier to move items around a POS, I have a tower in empire with 16 equipment arrays on it, even with the most ideal configuration it can take me close to 10 minutes to move my freighter around the arrays to gather the 96 jobs. I don't see a reason why having limits within the POS shield for moving items or gathering jobs is needed anymore, please, please, PLEASE remove it. If it's not combat related, don't make it 'take so much time' anymore. You want us to pvp more, reduce the clicks! 8. Want more people to use POS's, enable some way for corps to be able to allow any member to anchor a deal with his own POS, without A. spamming the corp with his fuel messages. B. Forcing us to trust him to give him the roles to be able to setup his OWN POS C. Know the very detailed corp system that would enable us currently give a single character roles for his own POS's that is a clockwork nightmare to deal with currently. 9. Open up anchoring in 0.8 to 0.9 for some faction of players that are for 'their faction only' give em rewards, open more moons, everyone wins. 10. Create tools that would allow players to turn POS's in empire systems WITHOUT STATIONS to make those systems usable towards that holding npc empire. Think of the vice-roy idea you guys mentioned to us and we've never heard of again in almost 4 years, it's not as over powered as allowing low sec stations to be controlled, but if someone put up a POS and fueled it for a good long time in a empty 0.6 and players wanted to take advantage of it and pay the owner for the privilege, hey good on them and let em do it.
Yes, I get wordy, that's my thing. I've been dealing with POS's far too long and would love to see them become as easy as certain structures or 'bases' in other games. Owning space or something IN SPACE drew me to EVE and if I could recapture that feeling of building up something in space I'd love to see it draw in others.
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