Silvonus
Future Corps Sleeper Social Club
2
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Posted - 2013.01.17 05:28:00 -
[1] - Quote
I'm going to try to compose my thoughts on POSs, as CCP said last fanfest that they wanted not just corporate POSs, but individual ones and that they wanted most people in EVE to have one. They have a lot of potential applications in solving a lot of the other problems across EVE (such as being able to have higher refining for nullsec with some nullsec-only anchorable module), or to upgrade a system that a small force could fight over. The possibilities are endless, so why not incorporate those possibilities into the other fixes?
As a temporary measure, can we at least be able to repackage items in CHAs? |
Silvonus
Future Corps Sleeper Social Club
13
|
Posted - 2013.01.17 21:27:00 -
[2] - Quote
POS are some of the oldest code, and were never fully developed from the start. Most players understand this, we are not expecting miracles but we do want to see some concrete development happening. POS have been talked about for years as needing fixes, and while there are many areas of the game that also need improving, none is more glaring than POSs. The time is ripe for change.
The arm of POSs is far reaching, affecting nearly every area of the game in one form or another. This is what I feel CCP is worried about when potentially overhauling the entire system. POS affect nearly all of industry, life in null and w-space and corporation management. It is nearly impossible to separate POS from any of these (and more) systems. The risk that something would go wrong is high, even for the slightest of changes. Since the effects are wide, this also has the potential of being the most powerful fix/expansion ever especially if linked to systems like sovereignty, industry and CREST.
Here is what I see are the major areas of EVE that need to be developed: POS and other player controlled structures Industry, production and group mining (ring) Nullsec sovereignty Corporation management Yes, there are more things, but those in my opinion are the largest ones bringing EVE into a GÇ£completeGÇ¥ state with no major areas lacking. Now, of those areas, industry is already tied significantly to POS, and while it does not need to be released at the same time as POS, having a new POS backbone to tie into would help it significantly. Nullsec sovereignty is a thorny path. It works currently but has a lot of room for improvement. A POS revamp has the potential not to just affect how we think of POS right now, that is a stick in the bubble, but rather extend onto other player owned and controlled structures, such as I-Hubs, stations, and whatever else we could imagine, which could be then tied into new sov mechanics and methods to maintain and control areas. Corporation mechanics are already so closely tied with POSs, that separating one form the other is hard to do and trying to fix one and not the other only prolongs the issue.
CCP, you want to have themed expansions? How about this for a theme: GÇ£Build your empire.GÇ¥
Task half the teams to work on Corporation management and UI, and the other half to POSs. Nothing draws players into game more than being able to claim a piece of land (or in this case, space). Not just something that has your name on it in the corner, but something that you as a player build. You gathered the resources, you teamed up with other players, you fought off those who would compete with you and you prevailed. And these aren't just vanity homes to display pictures, these are the workhorses and the backbone of your military might, your production chain to control the market, the bastion where you live.
CCP, we know you can pull this off. You pulled off a beautiful interface with planetary interaction in Tyrannis, you've delivered content in Apocrypha on an unprecedented scale, you've paid attention to the details in Crucible and Inferno, you've shown us that you can make a game like none other. The path to greatness isn't easy, but only those who dare the most difficult road reap the greatest rewards. |