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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Habakuk
C C P C C P Alliance
565

|
Posted - 2013.01.18 22:18:00 -
[1] - Quote
Hey,
Singularity is back as primary public EVE test server GÇô updated with a new mirror. It has also been updated with an early test version for Retribution 1.1. Unfortunately the markets are down at the moment.
Changes:
- Tooltips improvements (Team Pony Express):
- Module tooltips have been added to the fitting window.
- Extra info has been added to a whole lot of active modules, so now pretty much all active modules should have a tooltip with useful information.
- Dueling (Team Five 0): See this devblog and please give feedback in the devblog thread.
- New info panels (Team Game of Drones): Feedback thread will be posted soon
- War dec fixes (Team Super Friends)
- Many bug fixes (all teams)
Known issues:
- The markets are not available - we are investigating
Other things:
- Skillpoints from last mass tests will be reimbursed within the next days
CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Sarmatiko
860
|
Posted - 2013.01.18 22:33:00 -
[2] - Quote
Armor and shield compensations now have only one bonus? Is this a boost or something else?
Example: EM Shield Compensation skill
Old: "To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield EM resistance"
New: "5% bonus to EM resistance per level for Shield Amplifiers"

|

Jaiimez Skor
I N E X T R E M I S Fidelas Constans
47
|
Posted - 2013.01.18 22:36:00 -
[3] - Quote
So, generally alot of UI changes and user friendly improvements, all generally good things. Only thing I don't like is the duelling, infact I am not particularily fond of the way the new suspect mechanics work for looting from a yellow can. Bring back the previous mechanics for it where you only went flashy to the owner, his corp and his alliance. Being shootable by everyone completely ruins suicide ganking freighters, and makes griefing people (which I feel to an extent is part of the core that makes EvE what it is) just not worth the hassel anymore.
Sarmatiko wrote:Armor and shield compensations now have only one bonus? Is this a boost or something else? Example: EM Shield Compensation skill Old: "To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield EM resistance" New: "5% bonus to EM resistance per level for Shield Amplifiers"  If you observe the description closely it says "for Shield Amplifiers" as such this will mean the skill only affects passive hardeners, as they are the amplifiers, active hardeners are referred to as fields. |

Bienator II
madmen of the skies
1442
|
Posted - 2013.01.18 22:59:00 -
[4] - Quote
the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints"
screen found via twitter a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Aikari Tsero
Deep Core Mining Inc. Caldari State
4
|
Posted - 2013.01.18 23:19:00 -
[5] - Quote
Holy **** that waypoint interface rocks. |

Alex Grison
Grison Interstellar
56
|
Posted - 2013.01.19 01:57:00 -
[6] - Quote
Singularity down right now for anyone else? |

Krandona
Special Activities Division
6
|
Posted - 2013.01.19 02:00:00 -
[7] - Quote
Alex Grison wrote:Singularity down right now for anyone else? Yes. |

Alex Grison
Grison Interstellar
56
|
Posted - 2013.01.19 02:34:00 -
[8] - Quote
Krandona wrote:Alex Grison wrote:Singularity down right now for anyone else? Yes.
does anyone know when it will be back up? |

LF9000
NO TAX QUITE LAX
9
|
Posted - 2013.01.19 04:37:00 -
[9] - Quote
Alex Grison wrote:Krandona wrote:Alex Grison wrote:Singularity down right now for anyone else? Yes. does anyone know when it will be back up?
It's up now. Markets are still down at the time of posting. |

mynnna
GoonWaffe Goonswarm Federation
303
|
Posted - 2013.01.19 05:24:00 -
[10] - Quote
Bienator II wrote:the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints" screen found via twitter
This is the most pointless yet totally awesome thing I have ever seen in Eve. I love it. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

SlippingSense
Viziam Amarr Empire
0
|
Posted - 2013.01.19 05:52:00 -
[11] - Quote
No SP shows on character for previous testing. 
The new Waypoint map is beautiful though. |

Turelus
Caldari Independent Navy Reserve The Fourth District
226
|
Posted - 2013.01.19 06:16:00 -
[12] - Quote
Why didn't you just make Buckingham the Dust server? so much switching around with servers... "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Sinq Arnolles
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.01.19 07:06:00 -
[13] - Quote
CCP Habakuk wrote:
New info panels (Team Game of Drones): Feedback thread will be posted soon
They look the same to me? |

Frying Doom
Zat's Affiliated Traders
1636
|
Posted - 2013.01.19 08:25:00 -
[14] - Quote
Thank you for bringing singularity back to us.
I will admit I gave up when it was singularity, buckingham and the other one. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Angels Promise
Russian Thunder Squad Darkness of Despair
2
|
Posted - 2013.01.19 11:23:00 -
[15] - Quote
So I guess we won't get market working till Monday? It's kinda pointless to be able to use only what you have in assets. |

Celestial One
Militant Miners
6
|
Posted - 2013.01.19 11:27:00 -
[16] - Quote
I am happy enough with being able to keep my tranq and sisi skill training lined up to wait patiently for markets to come up.
Maybe it is because they are seeding super caps, officer and deadspace mods! 
Kidding.... just rattling the cage. |

DJWiggles
Eve Radio Corporation
34
|
Posted - 2013.01.19 12:09:00 -
[17] - Quote
Sarmatiko wrote:Armor and shield compensations now have only one bonus? Is this a boost or something else? Example: EM Shield Compensation skill Old: "To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield EM resistance" New: "5% bonus to EM resistance per level for Shield Amplifiers" 
No more passive bonus's for active modules :D also i blogged about the changes go read http://wp.me/p1vhAC-62 Live on Eve Radio Wednesdays 20:00 GMT with me & friends blabbering on about Eve and stuff-áFollow me on twitter http://twitter.com/WigglesGRN, like me on facebook http://facebook.com/wigglesGRN or check out my blog http://wiggles.gamingradio.net/blog
|

Flying Apocalypse
6
|
Posted - 2013.01.19 12:59:00 -
[18] - Quote
The tool tips in the fitting window only go to the top left of the module, this causes the tooltip to go out of the client. I-¦d like to see it go inwards if it were to meet the edge of the client. (I have my fitting window in the top left right next to the big E) LOOKING FOR AMARR FOCUSED CHARACTER 20-30m sp https://forums.eveonline.com/default.aspx?g=posts&t=183178&find=unread |

Socomar
Quantum Corp Rebel Alliance of New Eden
13
|
Posted - 2013.01.19 13:27:00 -
[19] - Quote
will we get any of our sp back? whoop i just read it.... never mind...lol |

St Mio
Imperial Academy Amarr Empire
1109
|
Posted - 2013.01.19 13:29:00 -
[20] - Quote
Flying Apocalypse wrote:The tool tips in the fitting window only go to the top left of the module, this causes the tooltip to go out of the client. I-¦d like to see it go inwards if it were to meet the edge of the client. (I have my fitting window in the top left right next to the big E) Having this same problem.
Also, hovering the mouse over Rigs & T3 Subsystems causes the tooltip for them to pop-up very briefly before being replaced with the tooltip for my group of guns.
Also, would it be possible for for Probe Launchers' tooltip to show the sensor strength taking into account the currently loaded charge? Example: http://www.swiftandbitter.com/eve/misc/Probe_Strength.jpg
New Autopilot panel is very fancy. Also route map in ship view is <3 |

Flying Apocalypse
6
|
Posted - 2013.01.19 13:31:00 -
[21] - Quote
St Mio wrote:Flying Apocalypse wrote:The tool tips in the fitting window only go to the top left of the module, this causes the tooltip to go out of the client. I-¦d like to see it go inwards if it were to meet the edge of the client. (I have my fitting window in the top left right next to the big E) Having this same problem. Also, hovering the mouse over Rigs & T3 Subsystems causes the tooltip for them to pop-up very briefly before being replaced with the tooltip for my group of guns. Also, would it be possible for for Probe Launchers' tooltip to show the sensor strength taking into account the currently loaded charge? Example: http://www.swiftandbitter.com/eve/misc/Probe_Strength.jpgNew Autopilot panel is very fancy. Also route map in ship view is <3
I agree with the waypoint changes, they are just awesome, now all we need is a way to see what gate we need without actually looking at overview and it's perfect for me :O For some reason I can't delete my signature o.o |
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CCP Habakuk
C C P C C P Alliance
565

|
Posted - 2013.01.19 16:17:00 -
[22] - Quote
The market is back, thanks to our DBAs, who reseeded the market. 
Faction ammunition and similar is still missing, we will look into this on Monday. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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mynnna
GoonWaffe Goonswarm Federation
303
|
Posted - 2013.01.19 17:07:00 -
[23] - Quote
CCP Habakuk wrote:The market is back, thanks to our DBAs, who reseeded the market.  Faction ammunition and similar is still missing, we will look into this on Monday.
What's NOT missing is the Gnosis, along with newbie pirate ships.
Very interesting... This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
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CCP Habakuk
C C P C C P Alliance
565

|
Posted - 2013.01.19 18:38:00 -
[24] - Quote
mynnna wrote:CCP Habakuk wrote:The market is back, thanks to our DBAs, who reseeded the market.  Faction ammunition and similar is still missing, we will look into this on Monday. What's NOT missing is the Gnosis, along with newbie pirate ships. Very interesting...
Grmbl, this is not really intended as far as I can tell. I don't think the Gnosis should be seeded. We will also look into this on Monday. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Akrasjel Lanate
Naquatech Conglomerate
1018
|
Posted - 2013.01.19 18:51:00 -
[25] - Quote
CCP Habakuk wrote:mynnna wrote:CCP Habakuk wrote:The market is back, thanks to our DBAs, who reseeded the market.  Faction ammunition and similar is still missing, we will look into this on Monday. What's NOT missing is the Gnosis, along with newbie pirate ships. Very interesting... Grmbl, this is not really intended as far as I can tell. I don't think the Gnosis should be seeded. We will also look into this on Monday. https://twitter.com/CCP_Fozzie/status/292702414480490497 |

pmchem
GoonWaffe Goonswarm Federation
341
|
Posted - 2013.01.19 21:10:00 -
[26] - Quote
Probe UI may be broken on singularity. Sometimes, I cannot 'center' the solar system map on a probe via left clicks. It works all the time on TQ. Not being able to center on probes makes probing much more of a pain. |

Celestial One
Militant Miners
6
|
Posted - 2013.01.20 00:01:00 -
[27] - Quote
CCP Habakuk wrote:The market is back, thanks to our DBAs, who reseeded the market.  Faction ammunition and similar is still missing, we will look into this on Monday.
I noticed that in regards to faction ships
Faction Shuttles are all seeded
Navy frigates are all seeded Pirate frigates are seeded EXCEPT the Worm.
Navy cruisers are NOT seeded Pirate cruisers are missing the Gila and Vigilant
Navy battleships are NOT seeded Pirate battleships are seeded EXCEPT the Bhaalgorn, Rattlesnake, and Vindicator
Faction Carrier (Revenant) is NOT seeded
Not sure if this is supposed to be this way, just what I noticed. |

Z1gy
Vindicator Corporation
4
|
Posted - 2013.01.20 01:57:00 -
[28] - Quote
Celestial One wrote:CCP Habakuk wrote:The market is back, thanks to our DBAs, who reseeded the market.  Faction ammunition and similar is still missing, we will look into this on Monday. I noticed that in regards to faction ships Faction Shuttles are all seeded Navy frigates are all seeded Pirate frigates are seeded EXCEPT the Worm. Navy cruisers are NOT seeded Pirate cruisers are missing the Gila and Vigilant Navy battleships are NOT seeded Pirate battleships are seeded EXCEPT the Bhaalgorn, Rattlesnake, and Vindicator Faction Carrier (Revenant) is NOT seeded Not sure if this is supposed to be this way, just what I noticed.
yup it is this way , the revenant not seeded as it is a supercap |

fukier
RISE of LEGION
728
|
Posted - 2013.01.20 02:36:00 -
[29] - Quote
the gnosis is sick though it really needs more base cpu
i am trying it out in stain atm and have it set as:
highs: 5 heavy missile launcher II 1 core probe launcher
Mids: 10 mn ab II large shield rep II Em/therm hardner II 2 cap recharger II
lows: dcu II cpu II 2 drone amps II 3 balistics II
rigs: two ccc overlocking thing
drones: 5 hobs II 5 hammerheads II
623 dps
not cap stable but would be with a domination or c type shield rep.
overall?
i would like one extra utility high slot and more base cpu
At the end of the game both the pawn and the Queen go in the same box. |

Celestial One
Militant Miners
6
|
Posted - 2013.01.20 11:39:00 -
[30] - Quote
Z1gy wrote:Celestial One wrote:CCP Habakuk wrote:The market is back, thanks to our DBAs, who reseeded the market.  Faction ammunition and similar is still missing, we will look into this on Monday. I noticed that in regards to faction ships Faction Shuttles are all seeded Navy frigates are all seeded Pirate frigates are seeded EXCEPT the Worm. Navy cruisers are NOT seeded Pirate cruisers are missing the Gila and Vigilant Navy battleships are NOT seeded Pirate battleships are seeded EXCEPT the Bhaalgorn, Rattlesnake, and Vindicator Faction Carrier (Revenant) is NOT seeded Not sure if this is supposed to be this way, just what I noticed. yup it is this way , the revenant not seeded as it is a supercap
I was only including the Revenant info out of thoroughness
|

Kerdrak
D00M. Northern Coalition.
26
|
Posted - 2013.01.20 11:46:00 -
[31] - Quote
About the Gnosis: Instead of giving bonuses for every weapon system, giving the impression that it's the "ultimate ship", maybe it should have 6-7 highs to use the way you want and bonuses to some new modules, like target spectrum breakers or a new scanning module (decloaking probes?)
Also, the design is very similar to the sisters of eve Apotheosis.
|

Harry S Plinkett
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.01.20 12:35:00 -
[32] - Quote
The FPS limiting (usually achieved with choosing interval default or the numbered intervals) is not working in Singularity. This is rendering the game unplayable for me at the moment. |

Rammix
Red Federation RvB - RED Federation
28
|
Posted - 2013.01.20 15:39:00 -
[33] - Quote
CCP Habakuk wrote:Hey, Singularity is back as primary public EVE test server GÇô updated with a new mirror. It has also been updated with an early test version for Retribution 1.1. Unfortunately the markets are down at the moment. Changes:
- Tooltips improvements (Team Pony Express):
- Module tooltips have been added to the fitting window.
- Extra info has been added to a whole lot of active modules, so now pretty much all active modules should have a tooltip with useful information.
- Dueling (Team Five 0): See this devblog and please give feedback in the devblog thread.
- New info panels (Team Game of Drones): Feedback thread will be posted soon
- War dec fixes (Team Super Friends)
- Battlecruiser balancing changes - read and comment in this thread
- Many bug fixes (all teams)
Known issues:
The markets are not available - fixed
Other things:
- Skillpoints from last mass tests will be reimbursed within the next days
Update this https://forums.eveonline.com/default.aspx?g=posts&t=6352&find=unread thread please.  OpenSUSE 12.2, wine 1.5 |
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CCP Habakuk
C C P C C P Alliance
565

|
Posted - 2013.01.20 20:13:00 -
[34] - Quote
Done. The wiki and some other forum pages also need an update - I'll do them as I get to it.
CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
126

|
Posted - 2013.01.21 10:19:00 -
[35] - Quote
Bienator II wrote:the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints" screen found via twitter
You can optimize waypoints via the Manage Route option at the bottom of the options listed. We have plans to merge the "Manage autopilot route" window eventually but couldn't make it for this release. Feel free to poke me on: Twitter |
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CCP Optimal
C C P C C P Alliance
247

|
Posted - 2013.01.21 10:48:00 -
[36] - Quote
CCP RubberBAND wrote:Bienator II wrote:the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints" screen found via twitter You can optimize waypoints via the Manage Route option at the bottom of the options listed. We have plans to merge the "Manage autopilot route" window eventually but couldn't make it for this release.
In fact, I there IS an "Optimize route" button in the new drop-down menu, but it only appears if you have two or more waypoints set  |
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Bienator II
madmen of the skies
1451
|
Posted - 2013.01.21 15:41:00 -
[37] - Quote
CCP Optimal wrote:CCP RubberBAND wrote:Bienator II wrote:the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints" screen found via twitter You can optimize waypoints via the Manage Route option at the bottom of the options listed. We have plans to merge the "Manage autopilot route" window eventually but couldn't make it for this release. In fact, I there IS an "Optimize route" button in the new drop-down menu, but it only appears if you have two or more waypoints set  you sneaky bastards ;) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

big miker
SKUNKWORKZ STRATEGIC SERVICES Knight's of the Black Sun
9
|
Posted - 2013.01.21 17:59:00 -
[38] - Quote
Hi!
There's no 'Singularity server reactivation' thread right now in the Test Server Feedback forum. Could a new one be created? Thanks alot!
miker |

Allandri
Liandri Industrial Liandri Covenant
25
|
Posted - 2013.01.21 23:19:00 -
[39] - Quote
Any date on when the active armor tanking changes are going to available for testing on SiSi? |
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CCP Goliath
C C P C C P Alliance
1348

|
Posted - 2013.01.22 10:00:00 -
[40] - Quote
big miker wrote:Hi!
There's no 'Singularity server reactivation' thread right now in the Test Server Feedback forum. Could a new one be created? Thanks alot!
miker
Will poke Habakuk when he gets in. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
1350

|
Posted - 2013.01.22 10:01:00 -
[41] - Quote
Celestial One wrote:CCP Habakuk wrote:The market is back, thanks to our DBAs, who reseeded the market.  Faction ammunition and similar is still missing, we will look into this on Monday. I noticed that in regards to faction ships Faction Shuttles are all seeded Navy frigates are all seeded Pirate frigates are seeded EXCEPT the Worm. Navy cruisers are NOT seeded Pirate cruisers are missing the Gila and Vigilant Navy battleships are NOT seeded Pirate battleships are seeded EXCEPT the Bhaalgorn, Rattlesnake, and Vindicator Faction Carrier (Revenant) is NOT seeded Not sure if this is supposed to be this way, just what I noticed.
It's not that it's how it's *supposed* to be strictly speaking, it's just an old issue with our market seeding scripts. While we can fix it manually, we prefer to await the tool that automates a lot of the process. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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River Zapata
Aeternam Tenebris
1
|
Posted - 2013.01.24 08:56:00 -
[42] - Quote
Do any devs have an idea when the next mass test will be? Just curious  |

Jacob Straven
Earths Naval Space Command The Mandalorians
39
|
Posted - 2013.01.24 18:49:00 -
[43] - Quote
MOTD in the masstesting channel lists the next date |

Hayley Enaka
Grim Determination Nulli Secunda
9
|
Posted - 2013.01.25 10:42:00 -
[44] - Quote
Things are looking good so far. Noticing that the System and Route info in the top left of the screen are hidden by default when after logging in, would be nice to have this stay the way you left it after logging off. Just a minor annoyance :P |

RedSectorX
Azule Dragoons Sspectre
0
|
Posted - 2013.01.26 16:58:00 -
[45] - Quote
Not sure if this is the correct place to post this, but apparently the skillpoints from masstest have been reimbursed for quite some time now and I was told to post on the forum if I haven't received mine so could I be pointed in the correct direction? |

Andy Falck
Specter Syndicate Tactical Narcotics Team
7
|
Posted - 2013.02.18 03:27:00 -
[46] - Quote
For some reasons, i can-¦t get on Singularity. When i click the launcher, it keeps opening Tranquility. Any ideas what-¦s wrong? Andy Falck |

Tara Read
The Generic Pirate Corporation Fusion.
268
|
Posted - 2013.02.20 09:06:00 -
[47] - Quote
Andy Falck wrote:For some reasons, i can-¦t get on Singularity. When i click the launcher, it keeps opening Tranquility. Any ideas what-¦s wrong?
Same! |
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