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Thread Statistics | Show CCP posts - 1 post(s) |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1828
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Posted - 2013.01.19 18:03:00 -
[61] - Quote
PVP and industry are not mutually exclusive. "I'd rather have other players-áget shot by other players than not interacting with others" -CCP Soundwave |
Dave Stark
1615
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Posted - 2013.01.19 18:05:00 -
[62] - Quote
Murk Paradox wrote: I'm not replying to the OP, but to you.
Please stop quoting me to engage me in a conversation if you do not wish me to speak.
Otherwise deal with the content. You either can agree or not, your choice.
you're not actually replying to anything, that's kinda the point. makes it hard to agree or disagree with you when there's no point to agree or disagree with. "100k for notifications of stupidity, i love this bounty system." |
Murk Paradox
Dvice Shipyards No Value
226
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Posted - 2013.01.19 18:08:00 -
[63] - Quote
Dave Stark wrote:Murk Paradox wrote: I'm not replying to the OP, but to you.
Please stop quoting me to engage me in a conversation if you do not wish me to speak.
Otherwise deal with the content. You either can agree or not, your choice.
you're not actually replying to anything, that's kinda the point. makes it hard to agree or disagree with you when there's no point to agree or disagree with.
Now you're just being silly. Wasting posts saying that you're wasting posts is just posting for the sake of posting and again, is not contributing anything to the thread.
For instance, back on topic,
OP-
What changes would you like to see in order to make it possible for industrialists to invest their isk or have a way to "destroy" it if you do not wish to take part in other activities that Eve provides? Keep in mind that industry does have it's form of pvp, and is a source of income, but not necessarily a "playstyle". If you want to make isk, but do not wish to spend it, then why do you want the isk in the first place?
If you want to be a miner, but want things to progress as a miner, why not get into exploration and then gas mining and venture into WHs for different materials to find since it's the act of getting/extracting those materials that is what you want as opposed to just making money? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
Dave Stark
1615
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Posted - 2013.01.19 18:10:00 -
[64] - Quote
Murk Paradox wrote:Dave Stark wrote:Murk Paradox wrote: I'm not replying to the OP, but to you.
Please stop quoting me to engage me in a conversation if you do not wish me to speak.
Otherwise deal with the content. You either can agree or not, your choice.
you're not actually replying to anything, that's kinda the point. makes it hard to agree or disagree with you when there's no point to agree or disagree with. Now you're just being silly.
see, no point made, just a pointless comment. not that it matters too much, the idea in the op was dreadful anyway. "100k for notifications of stupidity, i love this bounty system." |
Murk Paradox
Dvice Shipyards No Value
226
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Posted - 2013.01.19 18:13:00 -
[65] - Quote
Dave Stark wrote:Murk Paradox wrote:Dave Stark wrote:Murk Paradox wrote: I'm not replying to the OP, but to you.
Please stop quoting me to engage me in a conversation if you do not wish me to speak.
Otherwise deal with the content. You either can agree or not, your choice.
you're not actually replying to anything, that's kinda the point. makes it hard to agree or disagree with you when there's no point to agree or disagree with. Now you're just being silly. see, no point made, just a pointless comment. not that it matters too much, the idea in the op was dreadful anyway.
Actually, I just reserved a spot to make my post and not have to reply a page later.
But you can let your kneejerk reactions get the better of you if you prefer. You aren't providing anything to the thread anyways. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
Tarpedo
Incursionista
17
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Posted - 2013.01.19 18:14:00 -
[66] - Quote
Carebears in EVE are PvPers lacking motivation to PvP. I imagine if CCP implement worthy cosmetic rewards for PvP in form of shiny top hats, tuxedos, 1890s monocles - many of today's carebears will start to pop Tornados and dessies on gates around Jita.
Surely I understand why PvPers so afraid of carebears who accumulated much more resources in case of PvP reform in EVE. |
flakeys
Arkham Innovations Paper Tiger Coalition
777
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Posted - 2013.01.19 18:31:00 -
[67] - Quote
So much anger and all for such an idiotic thread ... my god you lot are bored shitless.Log in ffs.
We are all born ignorant, but one must work hard to remain stupid.
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Dave Stark
1615
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Posted - 2013.01.19 18:33:00 -
[68] - Quote
flakeys wrote:So much anger and all for such an idiotic thread ... my god you lot are bored shitless.Log in ffs.
i am logged in. "100k for notifications of stupidity, i love this bounty system." |
Krixtal Icefluxor
INLAND EMPIRE Operations
3324
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Posted - 2013.01.19 18:40:00 -
[69] - Quote
flakeys wrote:So much anger and all for such an idiotic thread ... my god you lot are bored shitless.Log in ffs.
So you saw the light too. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |
Corey Fumimasa
The Advent of Faith
27
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Posted - 2013.01.19 19:02:00 -
[70] - Quote
Doc Fury wrote:Corey Fumimasa wrote:Doc Fury wrote:What exactly are these "artificial barriers" of which you speak?
OP sounds jealous to me.
The sandbox is not currently a system with unlimited options. Many possibilities for play and interaction are just not supported. These unsupported options are in effect artificial barriers. And those unsupported possibilities are what exactly?
There are a bunch that got listed on the "carebears may not be physically able to PvP" thread.
Some other ideas might be:
Hidden modules that can be attached to ships which will destroy the cargo of that ship when it gets to a certain value. So the industrialists create and distribute these modules. They then get attached to PvP ships and when those ships loot enough material their cargo hold blows up, the person who planted the bomb gets a % of the ISK and the industrialist gets a "cargo kill mail".
POS towers that have negative affects on all combat ships in their system.
Containers that when looted will explode.
smart bombs that destroy specific modules rather than damage the hull/shield/armor
Modules that when looted will be trackable for a certain period of time.
Viruses that can be created in a lab and built to target specific corps. These viruses might have negative effects on the ships of that corp and require someone with special skills to remove.
Just ways to destroy ISK and hurt other players that don't involve hotseat PvP
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
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Aza Ebanu
Brutor Tribe Minmatar Republic
4
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Posted - 2013.01.19 19:47:00 -
[71] - Quote
Titania Hrothgar wrote:Corey Fumimasa wrote:PvPers make ISK and then spend it on new ships. They interact with one another and create content.
Care bears accumulate massive fortunes with their AFK mining and industrial play. They have few options to destroy ISK with their playstyle.
Events like Hulkegeddon and Burn Jita will not equalize this disparity.
The bears should be given options for the direct destruction of ISK. For whatever reason they cannot participate in PvP combat. But in a sandbox there can be other devices that will hurt your enemies. Gameplay that the empire builders will enjoy that directly destroys the ISK of PvPers.
Only by removing the artificial barriers to destruction will the ISK disparity be equalized.
People in highsec PvP one on one all the time. Every 30 seconds someone is blowing someone else up in Rens. Come and join the fun and show all the carebears how tough you are. All low sec is is a bunch of AFK gate camping. In High Sec people battle in BC's and Battleships. In Low Sec, you're considered foolish to fly anything that expensive. Thank you for speaking the truth. |
Tweek Etimua
Aliastra Gallente Federation
14
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Posted - 2013.01.19 20:10:00 -
[72] - Quote
Corey Fumimasa wrote:PvPers make ISK and then spend it on new ships which they destroy in combat. They interact with one another and create content.
Care bears accumulate massive fortunes with their AFK mining and industrial play. They have few options to destroy ISK with their playstyle.
Events like Hulkegeddon and Burn Jita will not equalize this disparity.
The bears should be given options for the direct destruction of ISK. For whatever reason they cannot participate in PvP combat. But in a sandbox there can be other devices that will hurt your enemies. Gameplay that the empire builders will enjoy that directly destroys the ISK of their enemies.
Only by removing the artificial barriers to destruction will the ISK disparity be equalized.
Is it fair to say that all are care bears are high sec miners? I mean the only reason im in high sec is because I was unable to sustain my self in low. Im not mining mind you. And my in experience has cist me a few million isk (wether you believe this or not is actualy a lot for a solo noob) while doing missions. And those loses sent me rught back to square one. So my point although i would say the galaxie has a reason to find me to be cannon fodder, I, in no way, am a afk miner. |
Tweek Etimua
Aliastra Gallente Federation
14
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Posted - 2013.01.19 20:12:00 -
[73] - Quote
Tweek Etimua wrote:Corey Fumimasa wrote:PvPers make ISK and then spend it on new ships which they destroy in combat. They interact with one another and create content.
Care bears accumulate massive fortunes with their AFK mining and industrial play. They have few options to destroy ISK with their playstyle.
Events like Hulkegeddon and Burn Jita will not equalize this disparity.
The bears should be given options for the direct destruction of ISK. For whatever reason they cannot participate in PvP combat. But in a sandbox there can be other devices that will hurt your enemies. Gameplay that the empire builders will enjoy that directly destroys the ISK of their enemies.
Only by removing the artificial barriers to destruction will the ISK disparity be equalized. Is it fair to say that all are care bears are high sec miners? I mean the only reason im in high sec is because I was unable to sustain my self in low. Im not mining mind you. And my in experience has cost me a few million isk (wether you believe this or not is actualy a lot for a solo noob) while doing missions. And those loses sent me rught back to square one. So my point although i would say the galaxie has a reason to find me to be cannon fodder, I, in no way, am a afk miner.
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Tweek Etimua
Aliastra Gallente Federation
14
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Posted - 2013.01.19 20:13:00 -
[74] - Quote
Tweek Etimua wrote:Tweek Etimua wrote:Corey Fumimasa wrote:PvPers make ISK and then spend it on new ships which they destroy in combat. They interact with one another and create content.
Care bears accumulate massive fortunes with their AFK mining and industrial play. They have few options to destroy ISK with their playstyle.
Events like Hulkegeddon and Burn Jita will not equalize this disparity.
The bears should be given options for the direct destruction of ISK. For whatever reason they cannot participate in PvP combat. But in a sandbox there can be other devices that will hurt your enemies. Gameplay that the empire builders will enjoy that directly destroys the ISK of their enemies.
Only by removing the artificial barriers to destruction will the ISK disparity be equalized. Is it fair to say that all are care bears are high sec miners? I mean the only reason im in high sec is because I was unable to sustain my self in low. Im not mining mind you. And my in experience has cost me a few million isk (wether you believe this or not is actualy a lot for a solo noob) while doing missions. And those loses sent me right back to square one. So my point; although i would say the galaxie has a reason to find me to be cannon fodder, I, in no way, am a afk miner.
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Corey Fumimasa
The Advent of Faith
27
|
Posted - 2013.01.20 00:03:00 -
[75] - Quote
silens vesica wrote:Corey Fumimasa wrote:
Or being able to produce faulty modules and sell them on the open market (at a loss of course). Or self destruct ships that are like mega smart bombs!
Never mind PvP - THIS is an idea that makes me giggle like Dr. Evil on a nitrox high. Maybe set the chance of manufacturing bogus modules depend on one's industrial skills queue and how high it's been developed - All 'V' == no faulty modules. Lower skills, higher % of faulty modules. Maybe fautls can range from lower output or reduced range to random failures whilst in use... Maybe even blowing up, in case of particularly bad units, doing damage to structure and wiping out the modules to either side of them in their bank? OK, OK - so - unlikely. But still a fun thought.
Yeah, I love the idea of mad scientists releasing plagues into the sandbox. Maybe modules that only fail when used by a certain corp. So they have no way to specifically deliver the faulty modules, but if someone from the indy-deced corp gets one it blows up in the middle of a fight.
"Indy-dec" I kind of like that.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
The Advent of Faith
27
|
Posted - 2013.01.20 00:20:00 -
[76] - Quote
Or maybe the bears could sacrifice some of their standing to lower the standings of an enemy corp. That would be a good way to attack someone for people who like to grind missions but don't want to engage in direct PvP.
Standing attack wars could be really interesting, and it doesn't seem like it would be impossible to code either.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Nick Asir
Triple Helix Corporation
4
|
Posted - 2013.01.20 00:30:00 -
[77] - Quote
I am very much enjoying this thread
correct me if im wrong, but you wouldnt be able to buy new pvp ships if the carebears werent spending their time building them. |
Corey Fumimasa
The Advent of Faith
27
|
Posted - 2013.01.20 00:37:00 -
[78] - Quote
Nick Asir wrote:I am very much enjoying this thread
correct me if im wrong, but you wouldnt be able to buy new pvp ships if the carebears werent spending their time building them. Are you suggesting that the bears be enabled to install self-destruct options in all the ships that they produce. So that if one was used to attack said bear or his corp then it would blow up.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Nick Asir
Triple Helix Corporation
4
|
Posted - 2013.01.20 00:44:00 -
[79] - Quote
Corey Fumimasa wrote: Are you suggesting that the bears be enabled to install self-destruct options in all the ships that they produce. So that if one was used to attack said bear or his corp then it would blow up.
ah no. but that would be pretty funny. |
Captain Tardbar
NEWB ALERT
37
|
Posted - 2013.01.20 00:45:00 -
[80] - Quote
As others have said, ships are made from minerals and then traded for isk. In fact, you don't need isk (other than the BPO) to make a ship.
So when you are losing a ship, you are simply losing the time and effort to mine the ores to make that ship.
Its kind of neat if you think about it....
Every ship you have flown was originally mined by a miner somewhere in a game and manufactured into a ship.
No matter who you are and what you fly, some lowly miner made that ship with their time. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |
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Corey Fumimasa
The Advent of Faith
28
|
Posted - 2013.01.20 01:02:00 -
[81] - Quote
Captain Tardbar wrote:As others have said, ships are made from minerals and then traded for isk. In fact, you don't need isk (other than the BPO) to make a ship.
So when you are losing a ship, you are simply losing the time and effort to mine the ores to make that ship.
Its kind of neat if you think about it....
Every ship you have flown was originally mined by a miner somewhere in a game and manufactured into a ship.
No matter who you are and what you fly, some lowly miner made that ship with their time.
Maybe miners should have the ability to poison their ore. So if it ends up in the hands of an enemy corp it vaporizes. And these Indy-war losses should produce KM's so the bears can wave em around and laugh a bit.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1606
|
Posted - 2013.01.20 01:18:00 -
[82] - Quote
As someone that lives in null, is a dedicated industrialist, and doesn't shoot things anymore, I support this.
I would like there to be ways that I could "destroy" ISK. Even if it was a way that I invest in something that didn't just entirely transfer the to another player.
I feel like people like me act as ISK dumps. We are were the ISK ends up; the manufacturer and marketeer who doesn't explode ships on a regular basis. In a way it's kind of a sink, because if the ISK doesn't get back into circulation then it doesn't get back into circulation.
It would just be nice to have a kind of "end goal", something to do with the huge piles of ISK you can make, other than just using it to make evern bigger piles of ISK.
If high sec industrial warfare was actually viable I would invest ISK into it by way of corporate bounties. But as long as high sec is dominated by a bunch of tiny little corporations that never grow and just disband and reform in the face of a wardec, I'll never have any way of impacting the people that impact me the most.
Do you hear me CCP, I HAVE NO MEANS OF IMPACTING THOSE PEOPLE THAT HAVE THE MOST IMPACT ON ME.
If high sec was restructured so that high sec corporations were encouraged to grow larger, develop industrial blocks, and then be willing to fight for control of those blocks, I would be able to invest my ISK into having an impact on those people who impact me most in EVE.
I believe there is a lot of potential left to be unlocked in EVE, and it's not got **** to do with making things easier for the sake of more subs, and everything to do with expanding the sandbox and creating a much more dynamic and living EVE. |
Acac Sunflyier
Burning Star L.L.C.
502
|
Posted - 2013.01.20 01:19:00 -
[83] - Quote
Burn Jita and Hulkkageddon doesn't destroy isk, it creates it There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Galaxy Pig
New Order Logistics CODE.
638
|
Posted - 2013.01.20 01:33:00 -
[84] - Quote
The complete absence of all eveconomic understanding in this thread, starting with the OP, sigh... I got through a couple pages... Jesus Christ you guys... |
Corey Fumimasa
The Advent of Faith
28
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Posted - 2013.01.20 01:36:00 -
[85] - Quote
Galaxy Pig wrote:The complete absence of all eveconomic understanding in this thread, starting with the OP, sigh... I got through a couple pages... Jesus Christ you guys... Whats to understand pig? The PvP guys get options to destroy things. It can only be good if the bears have some good options for destruction themselves. It will give them something to work for besides yet another Plexed account with a hulk pilot.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Nick Asir
Triple Helix Corporation
4
|
Posted - 2013.01.20 01:39:00 -
[86] - Quote
Corey Fumimasa wrote:Galaxy Pig wrote:The complete absence of all eveconomic understanding in this thread, starting with the OP, sigh... I got through a couple pages... Jesus Christ you guys... Whats to understand pig? The PvP guys get options to destroy things. It can only be good if the bears have some good options for destruction themselves. It will give them something to work for besides yet another Plexed account with a hulk pilot.
I like the top hat and monocle idea someone posted earlier.. what I wouldn't spend to get that |
Stonecrusher Mortlock
University of Caille Gallente Federation
89
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Posted - 2013.01.20 01:41:00 -
[87] - Quote
Dave Stark wrote:if i'm destroying isk i'm not plexing my accounts, and if ccp doesn't want my money, i know blizzard/activision do. U do know CCP all ready made there money off said plex before u even thought of buying it. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1607
|
Posted - 2013.01.20 01:46:00 -
[88] - Quote
Corey Fumimasa wrote:Galaxy Pig wrote:The complete absence of all eveconomic understanding in this thread, starting with the OP, sigh... I got through a couple pages... Jesus Christ you guys... Whats to understand pig? The PvP guys get options to destroy things. It can only be good if the bears have some good options for destruction themselves. It will give them something to work for besides yet another Plexed account with a hulk pilot. It's almost like there are people who play EVE and think that everyone else that plays EVE is playing to watch the number in there wallet go up.
And then there's this other group that thinks that just because you like to build and sell things you don't want to have some impact on other people.
As a dedicated industrialist who doesn't derive a heck of a lot of fun from the FiS mechanics, I'd very much like some way to put my ISK to work generating meaningful content.
I don't want to buy stupid **** to "make myself look rich", I want to be able to have meaningful EVE style impact. As an industrialist my biggest enemy is high sec industry. HIgh sec industrialist have huge impact on me, but I'm prevented from being able to retaliate.
High sec industrial warfare is incredibly relevant to me, and would be something that I and I believe many other industrialists; both high sec and null sec, would be willing to invest ISK into.
If only there were mechanics that supported high sec industrial warfare in a meaningful way. As apposed to mechanics that allow people to avoid it with zero consequence. |
Corey Fumimasa
The Advent of Faith
28
|
Posted - 2013.01.20 01:56:00 -
[89] - Quote
I'm very curious to hear what Whitehound has to say about the idea. Has anyone seen him around? I tried to send a message but just get an error.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Johan Civire
Dirty Curse inc.
578
|
Posted - 2013.01.20 02:12:00 -
[90] - Quote
Corey Fumimasa wrote:Bears need more options for directly destroying the ISK of their enemies.
*PvPers make kills and then spend it on new ships which they destroy in combat. They interact with one another and create content.
**Care bears accumulate massive fortunes with their mining and industrial play. They have few options to destroy ISK with their playstyle.
Events like Hulkegeddon and Burn Jita will not equalize this disparity.
The bears should be given options for the direct destruction of ISK. For whatever reason they cannot participate in PvP combat. But in a sandbox there can be other devices that will hurt your enemies. Gameplay that the empire builders will enjoy that directly destroys the ISK of their enemies.
Only by removing the artificial barriers to destruction will the ISK disparity be equalized.
Skip to pg 4 post 70. The first 3 pages got taken up by Hickory, Dickory, and Stark babbling on about some nonsense.
**Dont insult miners. Iam a miner and iam not afk. *Pvp have miners in high sec or/and pve agents runs.
And my answer its a whining post. |
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