
Solarfury
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Posted - 2005.07.02 14:25:00 -
[1]
There should be two different standings. One is concord which focus on general sec standing regarding all 3 racial empires. When a player attacks another player, the attacker takes only concord standing hit which can be fixed by killing npc pirates. Lower than -5 standing toward concord, concord should attack the person on sight in all 3 empire space.
The second one is racial standing which if a player have killed another player, then the killer will take standing hit toward the race which the person who got killed belongs to. Lower than -5 racial standing toward certain race will lead to attack by the navy fleet/players of said race.
Racial standing should not be fixed by killing npc, instead it should be time based. For example: -1 standing toward certain race will take 1 days to recover back to 0. During which time, the person cannot attack anybody in empire space or the timer will start over. There are 10 lvls of standing from -1 to -10. Each lvl is a time multiplier. So for -1 that would take 1 days, at -2 it will take 2 days, and -3 will take 4 days and so on. This will still allow players to attack and kill in empire space base on vegeance and etc... However, if somebody have gone on a killing spread, then that person wouldn't be able to enter the systems belong the race which he/she has -5 standing against for awhile.
Stations should also have standing check against the people who use it. Stations in 1.0 should not take anybody with -1 and below standing to either concord or the race. Stations in 0.1 systems shouldn't take anybody with standing below -4.
Outside of 0.0 and legal combat such as corp wars, attack should suffer concord standing lost, killing or be the part of a group that did killing should suffer racial standing lost. Giving enough time, racial standing can recover and concord standing can be fixed by killing npc. So both standing can be fixed in time depents on how much killing has been done. Within empire space, crime should not pay and criminals should have hard time to live in empire space.
Those who do missions for npc pirate factions shouldn't suffer concord standing lost unless the person have killed concord ships. Instead, the person should suffer racial standing lost toward the race which hates the said pirate faction. When one is helping npc pirate, then that person should be enemy of the empire.
The current sec standing system is too generalized and need some more details. Besides the free for all nature of 0.0 systems, any crime committed within empire systems should be punished or the standing and sec system will become pointless. There shouldn't be easy way out to fix the standing after going around kill people.
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