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Thread Statistics | Show CCP posts - 5 post(s) |

EvilSyKOSkitzo
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Posted - 2005.07.02 11:16:00 -
[1]
..Just got back from a big night and I sat down to chill out a little over some hot patch notes and I found this..
Some NPCs were giving out too much security rating gain as a reward for their destruction. They have been adjusted to the proper reward.
Can anyone confirm if this means the 750k pirates are no longer a 0.4 security standing increase because if it is then I feel sorry for all those who where planning on raising their security rating any time soon. 
Anyways.. wheres my bloody merry.  - EvilSyKOSkitzo
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Deja Thoris
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Posted - 2005.07.02 11:19:00 -
[2]
I cant confirm it.
It seems to me that this is the case based on other threads I have read regarding sec status increase though.
Theres a bit of back and forth about it in the top sticky (patch notes). Generally well reasoned arguments by low sec people countered by "lolol die griefer" comments from their polar opposites.
I personally hope that sec status loses are not irreversable. If the change is what I fear it is then they will be.
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Deepeh
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Posted - 2005.07.02 11:23:00 -
[3]
I don't think they'll ever be irreversible as that would take a big chunk out of EVE's empire population. People need to be able to be bad, and people need to be able to smoothen out the security hit if they want to.
A new study indicates that contrary to popular belief, sausages cannot talk. |

Nyphur
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Posted - 2005.07.02 11:28:00 -
[4]
There was a really old bug where the serpentis 750k pirates were giving out 0.4% instead of 0.04%. That was fixed months ago, I guess they overlooked a few other cases of that. The wonderful thing about the security system is that this not only affects those who are planning on using it but also those who have already used the bug to exploit the security rating system. What I mean is that all the security increases and decreases you've ever had are all stored on the server. So if you've exploited this to gain security status, it'll be adjusted back down and it'll be as if you got 0.04% all along.
So I feel sorry for anyone who noticed certain rats were giving out over ten times the security ratig of other ones and instead of reporting it, exploited it for an advantage.
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Deja Thoris
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Posted - 2005.07.02 11:48:00 -
[5]
Originally by: Nyphur There was a really old bug where the serpentis 750k pirates were giving out 0.4% instead of 0.04%. That was fixed months ago, I guess they overlooked a few other cases of that. The wonderful thing about the security system is that this not only affects those who are planning on using it but also those who have already used the bug to exploit the security rating system. What I mean is that all the security increases and decreases you've ever had are all stored on the server. So if you've exploited this to gain security status, it'll be adjusted back down and it'll be as if you got 0.04% all along.
So I feel sorry for anyone who noticed certain rats were giving out over ten times the security ratig of other ones and instead of reporting it, exploited it for an advantage.
Swing and a miss.
It's exactly this that we suspect they are "fixing" now. If it's an exploit then please ban me and all others who have shot a 750k isk bs in the past few months.
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Rodney Munch
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Posted - 2005.07.02 11:50:00 -
[6]
Whaaaat, no longer can you go around ganking juicy targets and then become an upstanding citizen the next day?
Daaaaaaamn...
/sarcasmn off.
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Cmdr Sy
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Posted - 2005.07.02 11:58:00 -
[7]
CCP, I'm so so sorry, please don't ban me! 
My agent made me do it! I swear! IT WAS MY AGENT! 
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EvilSyKOSkitzo
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Posted - 2005.07.02 11:58:00 -
[8]
Originally by: Rodney Munch Whaaaat, no longer can you go around ganking juicy targets and then become an upstanding citizen the next day?
Daaaaaaamn...
/sarcasmn off.
lol, its not just that.. haha
Umm, i'm worried because recently two of my good buddies felt they wanted to try out the dark side to they went down the path of -5.0 security status. They lived out in the cold dark regions of space till a empire war poped up and they where needed.
The only way they got back into the -1.9 bracket was by hammering those 0.4 750k rats and even then it took them days.
I guess if you want to try the dark side from now on it might be a very long term venture.
To that i'll just say.. BUGGER!  - EvilSyKOSkitzo
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Rodney Munch
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Posted - 2005.07.02 12:02:00 -
[9]
Originally by: EvilSyKOSkitzo
Originally by: Rodney Munch Whaaaat, no longer can you go around ganking juicy targets and then become an upstanding citizen the next day?
Daaaaaaamn...
/sarcasmn off.
lol, its not just that.. haha
Umm, i'm worried because recently two of my good buddies felt they wanted to try out the dark side to they went down the path of -5.0 security status. They lived out in the cold dark regions of space till a empire war poped up and they where needed.
The only way they got back into the -1.9 bracket was by hammering those 0.4 750k rats and even then it took them days.
I guess if you want to try the dark side from now on it might be a very long term venture.
To that i'll just say.. BUGGER!  - EvilSyKOSkitzo
Erm, thats exactly my point which you quoted, if you want to go down the darkside shooting juicy targets in empire, then dont expect to be walking around Yulai the next day.
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reaTh
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Posted - 2005.07.02 12:03:00 -
[10]
toulak got pwned ------------------------------------------------------------------------------------
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Nyphur
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Posted - 2005.07.02 12:05:00 -
[11]
Originally by: Deja Thoris Swing and a miss. It's exactly this that we suspect they are "fixing" now. If it's an exploit then please ban me and all others who have shot a 750k isk bs in the past few months.
Hmm. I was sure they fixed that one ages ago. There were people complaining that they'd farmed 750k spawns and their sec status was really low. Did they revert it?
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Rath Amon
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Posted - 2005.07.02 12:05:00 -
[12]
weekend pirates 
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Deja Thoris
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Posted - 2005.07.02 12:07:00 -
[13]
It's not "day"
If you want to be precise and assume a sec status increase every 12 minutes is possible then it's 25.8 hours to get you from -10 to just above -2.
2 hours a day, thats 13 days. For a GAME, that's a lot of grind in anyones books.
The 12 minute assumption is pretty generous, it will likely be longer intervals so 25.8 hour is a best case scenario.
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Cmdr Sy
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Posted - 2005.07.02 12:08:00 -
[14]
Originally by: Nyphur
Originally by: Deja Thoris It's exactly this that we suspect they are "fixing" now. If it's an exploit then please ban me and all others who have shot a 750k isk bs in the past few months.
Hmm. I was sure they fixed that one ages ago. There were people complaining that they'd farmed 750k spawns and their sec status was really low. Did they revert it?
No, they never fixed the 750k deadspace BS for Gallente, the 1.75m deadspace was bugged too. So anyone doing a Level 4 mission for the Gallente faction was committing an exploit. 
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Uncle George
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Posted - 2005.07.02 12:22:00 -
[15]
Originally by: Deja Thoris
Originally by: Nyphur There was a really old bug where the serpentis 750k pirates were giving out 0.4% instead of 0.04%. That was fixed months ago, I guess they overlooked a few other cases of that. The wonderful thing about the security system is that this not only affects those who are planning on using it but also those who have already used the bug to exploit the security rating system. What I mean is that all the security increases and decreases you've ever had are all stored on the server. So if you've exploited this to gain security status, it'll be adjusted back down and it'll be as if you got 0.04% all along.
So I feel sorry for anyone who noticed certain rats were giving out over ten times the security ratig of other ones and instead of reporting it, exploited it for an advantage.
Swing and a miss.
It's exactly this that we suspect they are "fixing" now. If it's an exploit then please ban me and all others who have shot a 750k isk bs in the past few months.
Please, I'm not against you personally, but the unbelievable hypocrisy you read on these forums is amazing. It was an "exploit" in the same way that using Jet cans is an "exploit" (ie. a "bug" or "feature with unintended consequences you are taking advantage of" ) - but - most people like you are always having a go at "carebears" for complaining about ore thieves while using them!
Now it's been "fixed", perhaps you should concentrate on thinking about meaningful alternative methods of inreasing sec' that could be implemented, rather than arguing about CCP moving a decimal point to where it should have been in the first place.
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Ander
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Posted - 2005.07.02 12:29:00 -
[16]
Edited by: Ander on 02/07/2005 12:29:38 I posted a comment about this issue here.
http://www.eve-pirate.com |

Deja Thoris
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Posted - 2005.07.02 12:29:00 -
[17]
Heres a few ideas.
1) Give me the small sec increase for every npc I kill. I get a decrease for every act of aggression, give me an increase for every npc killed.
2) Make agents available where the reward is a sec status increase. Kind of a community service thing. "Little Johnny has mined Ice in Yulai, go and haul it for him..." Your reward will be +.5 to your sec status and an additional .2 if you complete the mission without buying a suicide kessie.
Stay tuned...
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Oveur

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Posted - 2005.07.02 12:32:00 -
[18]
We fixed about 30 NPC's which were giving too high security standing increases. The 750k was however the one exploited the most. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |
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Pitt
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Posted - 2005.07.02 12:38:00 -
[19]
Bring back concord agents, give sec status increase for every npc kill, probably a few more idea's out there that I can't think of right now. The 750k bug was nice, but it was a bug. Give people a legitamate way to gain sec stat that doesn't entail months and months of npc'ing.
Oh and while we're at it, if you do agent missions for pirate factions you loose security status. In effect you are helping pirates or being one so why not have the sec hit. Want those lvl 4 pirate agents, implants, mods, and faction ships, pay the price and be prepared not to go to Yulai.
/me waits for the alliance mission runners to start flaming Lack of preparation on your part does not constitute greifing on mine |

theRaptor
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Posted - 2005.07.02 12:40:00 -
[20]
Originally by: Cmdr Sy
Originally by: Nyphur
Originally by: Deja Thoris It's exactly this that we suspect they are "fixing" now. If it's an exploit then please ban me and all others who have shot a 750k isk bs in the past few months.
Hmm. I was sure they fixed that one ages ago. There were people complaining that they'd farmed 750k spawns and their sec status was really low. Did they revert it?
No, they never fixed the 750k deadspace BS for Gallente, the 1.75m deadspace was bugged too. So anyone doing a Level 4 mission for the Gallente faction was committing an exploit. 
Yes I "exploited" this "bug". Please ban me CCP. Also 99% of ex-Star Fraction people "exploited" this "bug". Oh and don't forget 99% of the people I knew in 0.0 "exploited" this "bug". Hell 99% of EVE probably "exploited" this "bug". Which was a widely known "bug" when I started playing over ten months ago. Just ban us all.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

Nyphur
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Posted - 2005.07.02 12:48:00 -
[21]
Edited by: Nyphur on 02/07/2005 12:50:15
Originally by: Deja Thoris
Originally by: Oveur We fixed about 30 NPC's which were giving too high security standing increases. The 750k was however the one exploited the most.
So could you please give any indication as to whether there will be a way to meaningfully increase sec status after the new patch is implemented?
Missions? Oh, and by the way, I pay close attention to the phrase "exploited" :p. It was a bug. It was unintentional. And it was exploited. Now it's been fixed.
The only question left is: Will the changes be retroactive or will the security status of people who used this bug remain the same with the patch? Since some people didn't know it was a bug, it would be unfair to knock their sec status down, in my opinion. Nobody is inferring that people should be banned over it, that's just silly. The question is whether or not the sec status changes will be retroactively applied or not.
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Deja Thoris
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Posted - 2005.07.02 12:50:00 -
[22]
I said "meaningfully"
If .4 becomes .04 then 25.8 hours becomes 258 hours to fix sec status.
Thats not practical.
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dimensionZ
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Posted - 2005.07.02 12:51:00 -
[23]
Originally by: Deja Thoris It's not "day"
If you want to be precise and assume a sec status increase every 12 minutes is possible then it's 25.8 hours to get you from -10 to just above -2.
2 hours a day, thats 13 days. For a GAME, that's a lot of grind in anyones books.
The 12 minute assumption is pretty generous, it will likely be longer intervals so 25.8 hour is a best case scenario.
U'r a pirate. Assume the consequences.
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ParMizaN
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Posted - 2005.07.02 12:51:00 -
[24]
So is this the final nail in the coffin for piracy? because i know i NEVER do it again if i cant get my sec status back up.. its just NOT WORTH IT ------------------
Run and fall or stand in line, in the end what's your's is mine |

Maya Rkell
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Posted - 2005.07.02 12:52:00 -
[25]
Originally by: Oveur We fixed about 30 NPC's which were giving too high security standing increases. The 750k was however the one exploited the most.
Good, but. I do understand the concerns of some players - will there be a way to fix negative security statuses APART from NPC rat hunting?
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Ma'at
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Posted - 2005.07.02 12:53:00 -
[26]
Originally by: Deja Thoris
So could you please give any indication as to whether there will be a way to meaningfully increase sec status after the new patch is implemented?
you must get everyones forgivness (in writing) who's ship/pod you have destroyed. and for the rest of you eve life, you will have a pink skull and crossbones on your ship, signifying you were once a pirate, but of the fruity variety
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Cmdr Sy
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Posted - 2005.07.02 12:57:00 -
[27]
Originally by: Ma'at you must get everyones forgivness (in writing) who's ship/pod you have destroyed. and for the rest of you eve life, you will have a pink skull and crossbones on your ship, signifying you were once a pirate, but of the fruity variety
LOL, I think that's going a bit far. 
I think this just means those of use who haven't b0rked their sec status yet had better think long and hard about aggressive acts in Empire. 
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SinBin
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Posted - 2005.07.02 12:57:00 -
[28]
Originally by: EvilSyKOSkitzo ..Just got back from a big night and I sat down to chill out a little over some hot patch notes and I found this..
Some NPCs were giving out too much security rating gain as a reward for their destruction. They have been adjusted to the proper reward.
Can anyone confirm if this means the 750k pirates are no longer a 0.4 security standing increase because if it is then I feel sorry for all those who where planning on raising their security rating any time soon. 
Anyways.. wheres my bloody merry.  - EvilSyKOSkitzo
There was also an issue that destroyers were giving 0.40 rather then 0.04 maybe its that fix Evil I aint seen no 750k in 0.4 personaly.
On a side note good stuff the pirates hehe. _______________________________________
Ill Shutup when CCP remove bookmarks |

Ifni
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Posted - 2005.07.02 13:04:00 -
[29]
/me sighs.
I thought the game was meant to cater for all styles of play? By finally bringing the 750k bs into line with the other npc's, player pirates can never meaningfully enter high sec space. Yet we regularly see Blockade missions bringing the baddest of the bad NPC pirates into Niyabainen and similar systems.
Contradiction in terms and another blow to an already faltering 'profession'.
I can see why alot of low-sec empire pirates dont bother with ransoms, since the sentries have been beefed up, the aggression timer and now the increase in time required to repair the damage done, where is the emphasis on piracy rather than murder?
Honestly, who is going to npc hunt continually for over 10 days solidly to repair their sec status? -
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Redblade
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Posted - 2005.07.02 13:10:00 -
[30]
Im at a -9.6 or something atm and i can't realy say that i care that much about the change but some middle ground that doesent take a months gameplay could be good to have if someone realy want's to go to empire again, a bigger issue imo is the highsec empire next door to 0.0 that alot of people use to camp 0.0 "safely" Orvolle beeing a good example.
Killboard |
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