| Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Allen Deckard
|
Posted - 2005.07.02 13:19:00 -
[31]
Edited by: Allen Deckard on 02/07/2005 13:21:02 personally I thought piracy was a long term commitment?
Want to be a pirate? It should be a long term thing that you do. Not "I am a pirate today and good guy next week" type of thing.
*edit* I also think your security status should be more of a status thing not something that changes over night. This goes for "good guys" as well. A +3 or -3 should mean something when you see someone.
|

nahtoh
|
Posted - 2005.07.02 13:20:00 -
[32]
Adapt or quit....or is that mantra only for non pirates?
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
|

Avalon Beholder
|
Posted - 2005.07.02 13:22:00 -
[33]
What this means is it will take more or less exactly TEN TIMES the old time to get your sec up.
This isnt a matter of pirating and being able to go back the next day! We are now talking the next 6 months!
Furthermore, with Zydrine in Empire, there will be a FURTHER exodus from 0.0.
w00t for CCP, the rest of the patch is great but these 2 "fixes" will undo all the good the rest did
|

Deja Thoris
|
Posted - 2005.07.02 13:28:00 -
[34]
Originally by: dimensionZ
Originally by: Deja Thoris It's not "day"
If you want to be precise and assume a sec status increase every 12 minutes is possible then it's 25.8 hours to get you from -10 to just above -2.
2 hours a day, thats 13 days. For a GAME, that's a lot of grind in anyones books.
The 12 minute assumption is pretty generous, it will likely be longer intervals so 25.8 hour is a best case scenario.
U'r a pirate. Assume the consequences.
And you are a habitual mass murderer. You just do it out from under the eye of Concord. Ooh, look I killed someone because they weren't blue. Pesky new player daring to invade my alliances space
|

Nyphur
|
Posted - 2005.07.02 13:32:00 -
[35]
Edited by: Nyphur on 02/07/2005 13:33:33
Originally by: ParMizaN So is this the final nail in the coffin for piracy? because i know i NEVER do it again if i cant get my sec status back up.. its just NOT WORTH IT
Do not despair! With outposts, you can live in 0.0 and with the new ways to get into 0.0 being added, trade with empire will stay profitable yet safer and people will ship anything you need out there. Empire needn't be the only place to live or pirate any more!
Originally by: Avalon Beholder Furthermore, with Zydrine in Empire, there will be a FURTHER exodus from 0.0.
I must have missed the part where they said they'd be putting megacyte into empire ;). 0.0 is still needed.
|

EvilSyKOSkitzo
|
Posted - 2005.07.02 13:44:00 -
[36]
Originally by: ParMizaN So is this the final nail in the coffin for piracy? because i know i NEVER do it again if i cant get my sec status back up.. its just NOT WORTH IT
Your right its not worth it..
Any chance Oveur you guys have anything planned to give the pirates a way to redeem themselves so their not suck out there for days farming NPCs to get their security status back?
Also out of curiosity lets say for example i wanted to jump from -3.0 to -1.9 how long would it take me with the new changes? (lol, still a bit out of it to be doing maths)
- EvilSyKOSkitzo
|

Avalon Beholder
|
Posted - 2005.07.02 13:47:00 -
[37]
going up 1.9 will take approximately 240 hours of NPCing assuming 15 BS kills an hour (v. Optimistic).
At 4 hours a day thats a little over 2 months doing NOTHING else. If you stop to loot the cans double or triple that time
|

Cmdr Sy
|
Posted - 2005.07.02 13:48:00 -
[38]
Originally by: EvilSyKOSkitzo Also out of curiosity lets say for example i wanted to jump from -3.0 to -1.9 how long would it take me with the new changes? (lol, still a bit out of it to be doing maths)
Took me two evenings to get mine from -2.4 to -1.8. So for you, with the new changes, 40 evenings. Depending on your determination, probably less.
|

Dark Shikari
|
Posted - 2005.07.02 13:49:00 -
[39]
All they need to do is make every NPC kill count, not just the best in an hour. Then it will be almost as fast as before, without relying on a bugged NPC. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |

Deja Thoris
|
Posted - 2005.07.02 13:49:00 -
[40]
It's ok Slarty.
Just wardec a corp full of new players and grief them till they leave the game.
Convo me if you need the 2 million ISK. Don't feel bad about it, it's CCP endorsed.
See the corp "Chuskarl's family" A corp of newb griefers with rich alt mains who have all but driven a small mining corp out of the game. All this for only 2 million ISK per week and NO sec status loss.
War dec Chuskarls and they perma dock and carebear on their mains. Meet one of them in low sec and gank them because they are ebil and be prepared to spend hundreds of hours grinding to fix your sec status.
Game mechanics ftw \o/
|

Face Lifter
|
Posted - 2005.07.02 13:49:00 -
[41]
You can always create a pirate alt, keep it in some low sec system for all its life. Your main can pick up the loot and bring new mods for pirate alt's ship. Basically you can do everything you want, just as 2 characters instead of 1
|

Rawthorm
|
Posted - 2005.07.02 13:50:00 -
[42]
Fast Talk Skill 4tw!
|

Deja Thoris
|
Posted - 2005.07.02 13:54:00 -
[43]
Originally by: Rawthorm Fast Talk Skill 4tw!
Doesn't work
|

David Corbett
|
Posted - 2005.07.02 14:06:00 -
[44]
Originally by: Nyphur There was a really old bug where the serpentis 750k pirates were giving out 0.4% instead of 0.04%. That was fixed months ago, I guess they overlooked a few other cases of that. The wonderful thing about the security system is that this not only affects those who are planning on using it but also those who have already used the bug to exploit the security rating system. What I mean is that all the security increases and decreases you've ever had are all stored on the server. So if you've exploited this to gain security status, it'll be adjusted back down and it'll be as if you got 0.04% all along.
So I feel sorry for anyone who noticed certain rats were giving out over ten times the security ratig of other ones and instead of reporting it, exploited it for an advantage.
That's a bit of a one-sided way to look at it. For example, I've killed many 750k Angel battleships; they drop siege launchers, which means potential nice loot, they give me 750k, and sometimes their little inty buddies web me and I've got to blast them anyway. The fact that it gave me extra security status is a nice surprise, but I've never chained them so I could get my security status up, and I think most of the other people who have killed 750k battleships in the past haven't chained them to get their security status up either, if not for the simple reason that I've never really needed my security status to go up.
|

Dave10
|
Posted - 2005.07.02 14:16:00 -
[45]
joy.
So wtf are we meant to do?
|

Gariuys
|
Posted - 2005.07.02 14:19:00 -
[46]
Edited by: Gariuys on 02/07/2005 14:21:51
Originally by: Dave10 joy.
So wtf are we meant to do?
Except the consequences of being a ebil SOB??
Wanna be able to mine veldspar in Yulai, don't break the law.
Edit: Just out of curiosity, what's the big deal, why do pirates want a high security rating? ( Cause that's something that might be worth looking into ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Soren
|
Posted - 2005.07.02 14:23:00 -
[47]
I've been an "outlaw" for over a year and a half. And I plan on staying this way. It's only going to seperate the "real" pirates from the people who need high sec. _________________________________________________________
|

Dave10
|
Posted - 2005.07.02 14:24:00 -
[48]
so we can get ships about?
also, i suppose this has nothing to do with zyd being put in 0.4...more low sec miners getting killed = more whining..i know, kill piracy 
|

Solarfury
|
Posted - 2005.07.02 14:25:00 -
[49]
There should be two different standings. One is concord which focus on general sec standing regarding all 3 racial empires. When a player attacks another player, the attacker takes only concord standing hit which can be fixed by killing npc pirates. Lower than -5 standing toward concord, concord should attack the person on sight in all 3 empire space.
The second one is racial standing which if a player have killed another player, then the killer will take standing hit toward the race which the person who got killed belongs to. Lower than -5 racial standing toward certain race will lead to attack by the navy fleet/players of said race.
Racial standing should not be fixed by killing npc, instead it should be time based. For example: -1 standing toward certain race will take 1 days to recover back to 0. During which time, the person cannot attack anybody in empire space or the timer will start over. There are 10 lvls of standing from -1 to -10. Each lvl is a time multiplier. So for -1 that would take 1 days, at -2 it will take 2 days, and -3 will take 4 days and so on. This will still allow players to attack and kill in empire space base on vegeance and etc... However, if somebody have gone on a killing spread, then that person wouldn't be able to enter the systems belong the race which he/she has -5 standing against for awhile.
Stations should also have standing check against the people who use it. Stations in 1.0 should not take anybody with -1 and below standing to either concord or the race. Stations in 0.1 systems shouldn't take anybody with standing below -4.
Outside of 0.0 and legal combat such as corp wars, attack should suffer concord standing lost, killing or be the part of a group that did killing should suffer racial standing lost. Giving enough time, racial standing can recover and concord standing can be fixed by killing npc. So both standing can be fixed in time depents on how much killing has been done. Within empire space, crime should not pay and criminals should have hard time to live in empire space.
Those who do missions for npc pirate factions shouldn't suffer concord standing lost unless the person have killed concord ships. Instead, the person should suffer racial standing lost toward the race which hates the said pirate faction. When one is helping npc pirate, then that person should be enemy of the empire.
The current sec standing system is too generalized and need some more details. Besides the free for all nature of 0.0 systems, any crime committed within empire systems should be punished or the standing and sec system will become pointless. There shouldn't be easy way out to fix the standing after going around kill people.
|

Deja Thoris
|
Posted - 2005.07.02 14:26:00 -
[50]
The problem is "pirates" is a term that is bandied about too loosely.
Have a beef with someone and pass them in lowsec? Kill them and forever be damned.
Doesn't make me a "pirate" though.
|

Gariuys
|
Posted - 2005.07.02 14:28:00 -
[51]
Originally by: Dave10 so we can get ships about?
also, i suppose this has nothing to do with zyd being put in 0.4...more low sec miners getting killed = more whining..i know, kill piracy 
Kill piracy? Why cause you can't enter high secure space, after breaking the law? This is borderline flaming, but god, if that's such a issue you ain't a pirate, you're just a random fool, that likes to kill people that can't defend themselfs, and suffer no consequences.
If you wanna pirate, accept the life style, and that means Yulai is off limits. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Dave10
|
Posted - 2005.07.02 14:32:00 -
[52]
cant move about eve with a low sec...
2 months to get sec status to a decent level is a bit ludicrous really.
|

Gariuys
|
Posted - 2005.07.02 14:33:00 -
[53]
Originally by: Deja Thoris The problem is "pirates" is a term that is bandied about too loosely.
Have a beef with someone and pass them in lowsec? Kill them and forever be damned.
Doesn't make me a "pirate" though.
If you got a beef with someone, and don't want to go through the ordeal of dealing with that beef within the boundaries of the law. Then yes, you deal with the consequences. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Pitt
|
Posted - 2005.07.02 14:36:00 -
[54]
Originally by: Soren I've been an "outlaw" for over a year and a half. And I plan on staying this way. It's only going to seperate the "real" pirates from the people who need high sec.
We'll talk about it if/when you finally log on. I've noticed the "real" pirates have 2nd accounts to go and get ships, mods, etc.. from high security space. If every person only had one account, then it would be "real". You know I don't have a 2nd account (same as you). So basicly what isbeing said, if you want to pirate buy a 2nd account. If you want to mine, run missions, do alliance warfare, and just about everything else one account will do. Lack of preparation on your part does not constitute greifing on mine |

Cmdr Sy
|
Posted - 2005.07.02 14:37:00 -
[55]
Originally by: Deja Thoris The problem is "pirates" is a term that is bandied about too loosely.
Have a beef with someone and pass them in lowsec? Kill them and forever be damned.
Doesn't make me a "pirate" though.
That's the problem, a month and a half ago, I killed a bunch of ore thieves and general annoying Local smacktalkers in a 0.4. I did a few L4 agent missions with the bugged Serpentis deadspace BS, and was back up to -1.8. After this change, it won't be possible. Sure, I can war dec them, and I subsequently did back then, but they ran off to NPC corps.
So an NPC corp guy can annoy the hell out of anybody they like and be immune to a war dec, but at least you could kill them in low sec before. Now, you have to think carefully before you do. This is an unfortunate inconsistency.
I agree that the NPCs needed a sec modifier nerf, but I disagree with the sec status increase timer. 15 minutes is too long. Especially if L4 missions are being made harder, give us a sec status increase for every BS we kill. And as a bonus, more people will run missions in low sec.
So by all means nerf the 750ks, but let us have more frequent increases across the board to partially compensate. As it is, I am tempted to declare it is all too much trouble to maintain the balanced career I have enjoyed and commit myself to a life of crime. Who is that helping? 
|

Alzaria Lassem
|
Posted - 2005.07.02 14:41:00 -
[56]
It's clear that this will affect any 750k rat killed after the patch, but what needs clarification is will this affect security status gained by killing 750k rats before the patch.
If it does, then I suspect we will have a lot of ****** off people stuck with themselves & assets in high sec, who no longer have the security status to operate there.
Not good.
|

Cmdr Sy
|
Posted - 2005.07.02 14:48:00 -
[57]
This isn't the first time they have made these changes, so I doubt it will wind back anyone's sec status.
|

Deja Thoris
|
Posted - 2005.07.02 14:48:00 -
[58]
Originally by: Alzaria Lassem It's clear that this will affect any 750k rat killed after the patch, but what needs clarification is will this affect security status gained by killing 750k rats before the patch.
If it does, then I suspect we will have a lot of ****** off people stuck with themselves & assets in high sec, who no longer have the security status to operate there.
Not good.
They wouldn't make a change like this retrospective. It doesn't make sense.
Oh...wait
|

Hellspawn01
|
Posted - 2005.07.02 14:48:00 -
[59]
Thanks again you stupid whiners. Instead of helping the game, you help the Devs to ruin it. Piracy, chaining, mission running, PvP and so on. Stop whining and adapt. I could post my thoughts here now but I rather not want to draw the attention of a mod in here. ---------------------------------------------
|

Nifel
|
Posted - 2005.07.02 14:58:00 -
[60]
Originally by: Redblade Im at a -9.6 or something atm and i can't realy say that i care that much about the change but some middle ground that doesent take a months gameplay could be good to have if someone realy want's to go to empire again, a bigger issue imo is the highsec empire next door to 0.0 that alot of people use to camp 0.0 "safely" Orvolle beeing a good example.
Oh yes... add Torrinos to that list as well.
"We wield swords for the sound of laughter that used to be there long ago." |
| |
|
| Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
| First page | Previous page | Next page | Last page |