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Thread Statistics | Show CCP posts - 5 post(s) |

Alzaria Lassem
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Posted - 2005.07.02 18:12:00 -
[91]
Originally by: Amthrianius lol @ all the moaning pirates who wanna go to Yulai   
If you cant do the time, dont do the crime ;)
Coming from someone who according to his own killboard went from +5.0 to -1 by ganking people in low security empire?

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Blind Fear
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Posted - 2005.07.02 18:12:00 -
[92]
Originally by: Amthrianius lol @ all the moaning pirates who wanna go to Yulai   
If you cant do the time, dont do the crime ;)
I guess you want sec hits for 0.0 then.
Or youre a hypocrite.
I wonder which it is.
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Sergeant Spot
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Posted - 2005.07.02 18:18:00 -
[93]
I've long known of, and not much worried about the 750k NPCs. In fact, I thought it was a feature, not a bug.
Its never worried me much, as it is some effort to fix security, even with 750k NPCs.
So on strictly practical ground, I think there should a "practical" way to raise security, even for ebil pirates
But its funny after all the "carebears suck" stuff I read to read this thread. Adapt. Having said that, if the 750K NPCs are moved in line with other NPCs for security gain, I'd also give all NPCs a slight boost.
I'll not shed a tear either way on this one.
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Blind Fear
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Posted - 2005.07.02 18:32:00 -
[94]
Originally by: Sergeant Spot I've long known of, and not much worried about the 750k NPCs. In fact, I thought it was a feature, not a bug.
Its never worried me much, as it is some effort to fix security, even with 750k NPCs.
So on strictly practical ground, I think there should a "practical" way to raise security, even for ebil pirates
But its funny after all the "carebears suck" stuff I read to read this thread. Adapt. Having said that, if the 750K NPCs are moved in line with other NPCs for security gain, I'd also give all NPCs a slight boost.
I'll not shed a tear either way on this one.
Would there be more tears shed if all LP gains were cut by 90%? Apparently its only fair that pirates have to spend 10x the amount of time on a boring grind, lets apply it to mission runners too.
90% reduction in LP rewards and standing gains from missions, and I bet there would be a bit of consternation from the people who chose to agent run. That's essentially what this is.
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Fuglife
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Posted - 2005.07.02 18:49:00 -
[95]
of all the broken things in this broken game, why do you have to fix this one first. how pathetic, do you want people to leave the game quicker than they already are??
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Allen Deckard
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Posted - 2005.07.02 19:01:00 -
[96]
Originally by: theRaptor Edited by: theRaptor on 02/07/2005 17:50:58
Originally by: Uncle George Can I ask, what your solution is to increasing the number of players in low sec empire 0.0 if it isn't nerfing random gankage? If you have an idea, please post it.
Nerfing pirates won't help. They will just pay to war dec the easy targets. Hell now that sec loss is so harsh people will probably ore thieve in 0.4 and lower 
Originally by: Uncle George
As for using your second account to gank as many carebears - I see you probably do this already so nothing new there. Your attitude is the reason you are getting hit with the nerf bat. Congratulations. You brought it on yourself.
Bzzt. Sorry, thanks for trying. I have never shot anyone in 0.1 to 0.4. I have never shot anyone who had less then a million SP compared to me. And everyone I have ever shot had guns on. And most have been with T1 frigs or cruisers. Well actually I killed one alt in a shuttle during a fleet op but he had plenty of time to warp off as I started 40km away in a kestrel and even warned him.
By the way grow some balls and post with your main.
How exactly do you know how many sp they have? Just currious.
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Rivek
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Posted - 2005.07.02 19:25:00 -
[97]
As usual, DC says it better than the rest of us could. CCP I wanted to be a pirate but I havent bothered to fire on anyone outside of 0.0 or an empire war in over a year for all the penalties. Great job with this profession. ----------------------------------------------
TunDraGon.com |

Nyphur
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Posted - 2005.07.02 19:35:00 -
[98]
Originally by: El**** Ethenwe 1. Let all NPC's give status for every kill, not just the best in 15 minutes. Or make it so you can only loose sec status every 15 minutes. 2. Let agents offer sec status increase as a reward for some missions
Wow, both of these are amazing suggestions. They're short, succinct, easilly implemented and they don't involve a major change to the game or the game code, as far as I can tell.
I'd agree with both of them. You could get an agent reward where they falsify documents saying you've taken out more NPCs than you have or something, adding a nice big sec status. And these rewards would be higher in lower security, only availible in 0.0 to 0.4, where the criminal activity goes on. I like it. I like it a lot.
I suggest you make a post on the ideas forum about this. I'm sure it'd garner some major support.
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Scorpyn
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Posted - 2005.07.02 19:36:00 -
[99]
Inability to change career is not something I particularly agree with.
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Sergeant Spot
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Posted - 2005.07.02 19:41:00 -
[100]
Originally by: Rivek As usual, DC says it better than the rest of us could. CCP I wanted to be a pirate but I havent bothered to fire on anyone outside of 0.0 or an empire war in over a year for all the penalties. Great job with this profession.
Its pretty rare for pirates to open up on a target in a populated area. Isolated and lonely is what they usually prefer (yes, there are examples of the unusual, but they only further prove the point).
Having said that, piracy could use some love in Eve, but much depends on what you call "piracy".
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X'orena
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Posted - 2005.07.02 19:47:00 -
[101]
Okay look at it this way, from a carebears perspective. When you pod kill someone while pirating say a hauler character. What do you gain? Serious, what do you gain from popping someones pod? A frozen corpse that sells for what 500k? What does he (the poor sap that got squished) loose? Well besides the price of a clone, anywhere from 50M to more along the lines of 100M-maybe 300M of implants. (plus the ship and mods and cargo he already lost) So I say again, what did you gain from popping his pod? Maybe the satisfaction of costing this person so much isk and a squishy sound?
I think the trade off of a hard to regain security status is a fair trade to what that person could potentially have lost.
So if you want to play the badass-kill everyone-to be feared pirate-you'll have to pay the price by taking a security status loss. And every thing that comes with it.
The attitude of a lot of people is you want to play a carebear and not PvP, expect to pay the consequences of being declared by a PvP corp. You jump into a 0.4 system you have to close the window that tells you CONCORD wont protect you ,expect to pay the consequences. You want to pirate and not just blow up their ships but kill their pod (for no gain), NP just shoot a bunch of NPC's that give a bugged Sec-Status increase, and expect not pay the FULL consequences.
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Lek Ubuntu
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Posted - 2005.07.02 19:49:00 -
[102]
Edited by: Lek Ubuntu on 02/07/2005 19:55:26 since there seems to be some scattered ideas on solving this problem throughout this thread, I thought I would throw one out there.
a social skill a la Connections that can be trained...and doing bad things drops skill points out of it.
Skill points represent focused thought towards a certain goal...so people focus on raising their security rating through putting skill points into a skill, improving their image.
Perhaps 4 skills, one for each empire...and you can raise your security rating in that empires space. Say two full security points per 1 skill lvl trained...and pod kills drop some large chunk of skill points out of it.
maybe make it like a rank 5 social skill in terms of training times.
so you are -10, takes a couple of hours of skill points to get to -8, many hours for -6, a day+ for -4, 7 days for -2 and 20 days for a clean security rating.
pirates make people lose large investments... they sacrifice skill points to return to empire. What I am mostly seeing in this thread is that pirates get off scott free for podding people, free in that they don't lose money and the most they lose is some time grinding to get security ratings back. this would seemingly cause them 'pain' in improving their standings similar to the way the victum was caused 'pain' that caused the pirate to drop security status.
-- lek ubuntu |

theRaptor
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Posted - 2005.07.02 19:55:00 -
[103]
Originally by: Amthrianius lol @ all the moaning pirates who wanna go to Yulai   
If you cant do the time, dont do the crime ;)
You will be laughing right up to the point when the whiners get CCP to put sec loss in 0.0.
After all why should you get to kill people free of consequences? 
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

X'orena
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Posted - 2005.07.02 20:03:00 -
[104]
Originally by: theRaptor
Originally by: Amthrianius
If you cant do the time, dont do the crime ;)
After all why should you get to kill people free of consequences? 
EXACTLY!!! its all about balance! At least a few people get it. :)
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Harry Voyager
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Posted - 2005.07.02 20:07:00 -
[105]
If CCP *ever* impliments 0.0 sec hits, I will wait exatly one month for them to fix it, and if they do not by the end of that time, I leave and wipe my character, 17m skillpoints and all.
Harry Voyager
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Blind Fear
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Posted - 2005.07.02 20:09:00 -
[106]
Edited by: Blind Fear on 02/07/2005 20:09:28
Originally by: X'orena I think the trade off of a hard to regain security status is a fair trade to what that person could potentially have lost.
Really? Moron.
If I pod someone with a full set of implants, thats at most 10-12 hours of isk-farming. And most people would recover in around an hour.
The penalty for me means that I have to NPC for 60 ******* HOURS. Reguardless of what implants the pod had, reguardless of the fact it may have been a smacktalking alt. How is that ******* balance?
I'm sick of this debate. Stop ******* around CCP, just put CONCORD into low-sec space. The differences are negligable now, you might as well just do it. You've made it perfectly clear that people shouldnt be allowed to attack others in low-sec with the mind-boggling number of nerfs to low-sec piracy. Stop making idiotically complicated game mechanics and insanely boring grinds to chase pirates out of the game, and just put CONCORD in.
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danneh
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Posted - 2005.07.02 20:10:00 -
[107]
          
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Gummi
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Posted - 2005.07.02 20:19:00 -
[108]
Originally by: Blind Fear
I'm sick of this debate. Stop ******* around CCP, just put CONCORD into low-sec space. The differences are negligable now, you might as well just do it. You've made it perfectly clear that people shouldnt be allowed to attack others in low-sec with the mind-boggling number of nerfs to low-sec piracy. Stop making idiotically complicated game mechanics and insanely boring grinds to chase pirates out of the game, and just put CONCORD in.
Absolutely..
this is indeed an upsetting move by CCP.. 
Funny Tech 2 items |

nahtoh
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Posted - 2005.07.02 20:19:00 -
[109]
But wait some of the whiners here are of the
1."don't fly what you can't lose" school of thought along with the 2."adapt or quit" school of thought and lets not forget the 3."risk vs reward" school of thought
Take your own advice adapt your playstyle to the game don't try and get the game to adapt to your playstyle.
And for all the ones that are saying they need to grind more to keep their access to highsec I could swear I saw some of you complaining that grinding was bad and should be removed from teh game on some of the lvl 4 mission crying threads...
you wanna be bad suck it up...hats of to the pirates in this thread that accept the concequinces of their actions...
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Gariuys
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Posted - 2005.07.02 21:28:00 -
[110]
Originally by: Harry Voyager If CCP *ever* impliments 0.0 sec hits, I will wait exatly one month for them to fix it, and if they do not by the end of that time, I leave and wipe my character, 17m skillpoints and all.
Harry Voyager
And wth are you on about? They're fixing a bug, that's been "used" a LOT by pirates that don't wanna be pirates, but just wanna shoot fat targets sometimes but still be Yulai hugging carebears for the rest of the time.
The sky is NOT falling. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Uncle George
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Posted - 2005.07.02 21:35:00 -
[111]
Originally by: theRaptor Edited by: theRaptor on 02/07/2005 17:50:58
Originally by: Uncle George Can I ask, what your solution is to increasing the number of players in low sec empire 0.0 if it isn't nerfing random gankage? If you have an idea, please post it.
Nerfing pirates won't help. They will just pay to war dec the easy targets. Hell now that sec loss is so harsh people will probably ore thieve in 0.4 and lower 
Originally by: Uncle George
As for using your second account to gank as many carebears - I see you probably do this already so nothing new there. Your attitude is the reason you are getting hit with the nerf bat. Congratulations. You brought it on yourself.
Bzzt. Sorry, thanks for trying. I have never shot anyone in 0.1 to 0.4. I have never shot anyone who had less then a million SP compared to me. And everyone I have ever shot had guns on. And most have been with T1 frigs or cruisers. Well actually I killed one alt in a shuttle during a fleet op but he had plenty of time to warp off as I started 40km away in a kestrel and even warned him.
By the way grow some balls and post with your main.
You know what? In an ideal world I would post with my main, but I know what you people are like from bitter previous experience and I have no doubt you are the kind of people who would war dec' me just for a disagreement on the forums. So, excuse me if I don't post with my main .
The point I am making is a simple one: if piracy isn't reduced in 0.1 - 0.4, then 0.1 - 0.4 will remain more or less empty as it is at present. It's a no brainer! You are still free to pirate in 0.1 - 0.4 (not that you do, as you have kindly pointed out), it's just that you can't easily yo-yo your sec status to get the benefits of both worlds. I like the point made earlier that it took this guy a loooong time to get his sec status to 4.0, so why should it be quicker for you to go from -4.0 to 0.0?
Anyway, I think -ve sec status required for pirate faction agent missions and ideas like that are good and constructive. I see a solution to your beef being in this area - rather than in an unrealistic sec status increase from a bugged 750k rat.
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Pitt
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Posted - 2005.07.02 21:44:00 -
[112]
After my inital "omfg" reaction, I sat down and thought about this for abit. One question, will indy's be able to carry HAC's, covert ops, assault frigs, inty's etc..? IF so then I never need to go to 1.0 again. (thank you indy alt, on my main account btw, no 2nd account)
But, I am still put off at the fact of taking a hugh security hit and having no way (after this patch) to raise it in any acceptable way. If I hit -3.0 again it'll just be gank~n~kill everything in sight. Why even have sec go to -10, at -5 everywhere is 0.0 for you and you can't get to anything above a .4 anyway.
p.s. remove the .5's and up on passage way's, ex Shenda and Sazilid in Aridia. They serve no purpose except to act as a pain in the   for people who can't go into .5 systems.
p.p.s. DC pretty much say's it all Lack of preparation on your part does not constitute greifing on mine |

Allen Deckard
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Posted - 2005.07.02 21:47:00 -
[113]
Originally by: Blind Fear Edited by: Blind Fear on 02/07/2005 20:09:28
Originally by: X'orena I think the trade off of a hard to regain security status is a fair trade to what that person could potentially have lost.
Really?
If I pod someone with a full set of implants, thats at most 10-12 hours of isk-farming. And most people would recover in around an hour.
The penalty for me means that I have to NPC for 60 ******* HOURS. Reguardless of what implants the pod had, reguardless of the fact it may have been a smacktalking alt. How is that ******* balance?
I'm sick of this debate. Stop ******* around CCP, just put CONCORD into low-sec space. The differences are negligable now, you might as well just do it. You've made it perfectly clear that people shouldnt be allowed to attack others in low-sec with the mind-boggling number of nerfs to low-sec piracy. Stop making idiotically complicated game mechanics and insanely boring grinds to chase pirates out of the game, and just put CONCORD in.
Please refrain from insulting other forum-goers. You may be annoyed, but don't take it out on the forum users. - Teblin
Have you ever thought about anger management classes blind?
I quote you in another thread with your statement "You say that like its a bad thing. Not everyone wants to be playing a sellout happy funland MMOG where nothing is lost. I like EVE, I like the changes that are being made.
If you dont like them, go play happy funland MMOG Clone #X32."
So with your own words you don't want happy funland so be a pirate and loose some sec status and I am glad you like the changes that are being made including the 750k rat fix. Oh and if you don't like it go play mmog clone #x33. it's a step up from x32.
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Maya Rkell
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Posted - 2005.07.02 22:04:00 -
[114]
Originally by: Dloan
Quote: The penalty for me means that I have to NPC for 60 ******* HOURS.
How is that a penalty? It's a ****ing status symbol for doing what you do! You are not forced to have a good security status to do what you do. No ships in low sec space and equipment to buy? I can't imagine why...
PURELY AND SIMPLY because of the way the market skills work. No more, no less. There was a FAR more vibrant market in parts of lower sec empire before the market skills.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Cmdr Sy
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Posted - 2005.07.02 22:05:00 -
[115]
Being a player who constantly drifts between -3.0 and -1.0, I am still mulling over my options. I am in principle willing to take the plunge and commit myself to outlaw status. CCP insists EVE is about specialisation, about finding a niche for oneself, that no-one should be able to do everything. So I suppose I have to bow to that and specialise further. 
But could we at least get rid of the Empire highways? Make a cross-shaped border zone between the Empires which is mostly low sec? Otherwise I will have to exploit clone-jumping every time I need to go somewhere. That's going to get annoying.
I realise that a low security status is supposed to hamper your ability to travel, but not to the extent where you have to do 20-30 high-sec jumps to get somewhere. One route even has THREE CONSECUTIVE 1.0 jumps, which wouldn't be so bad if it wasn't totally unavoidable.
And given this state of things, I still say that persuading EVE newbies to experiment with the Dark Side is going to get far more difficult. 
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Famine Aligher'ri
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Posted - 2005.07.02 22:11:00 -
[116]
Hahahahahahahahahahah!!!!!
Sorry, but I welcome the changes. I however am on a break from piracy but you know. With more people crying about not being able to get status up as quick. Makes the trade more duable for the fact. Less people will be doing it! *cheers* I'm sure others who don't care about there status agrees on that fact too.
So you have to look like a criminal now. It's not as easy getting status up from hitting already easy targets. Big woop! You are a criminal and just killing rats shouldn't be a escape... Now you got to really rely on criminal connections with corps to get you supplies. Got to get some industral skills up for building them neat tech II ships. Got to focus more on handling some low level mining corp in paying up on that ore or die. So yes, I accept this change.
CCP my hero, <3 you!
-Famine Aligher'ri, of The Aligher'ri
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Galk
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Posted - 2005.07.02 22:14:00 -
[117]
So all this exictment over the 0.4 sec increase the 750k rat gives out..
Gee's i remember lst year in the first few days of the patch when i first found this out.. i was up to 5.0 within the week. (mainly because i figured they would fix it there and then)
Maybe a tad unrealistic there.... even though in concords eyes i was doing the good deed n'all.. (according to my rep with the blood raiders too)
Well as i say, 0.4 compared to the rest is obviously a little out of line.
The system at the minute is very simple, it needs enhancing.
It's clear that lots of people 'exploit' the fact that they can shoot this type of npc to circumvent penalties that their behavour entales.
It's simple realy... increase sec gains for those that do behave and limit lower gains to those with a 'record' of bad behavour...
That would make perfect sense, a sec increase of what npc you shoot is 'far' to simple when this whole issue of sec status relates to the player world... not npc.
Btw props to the guy above pointing out blinds sheer hypocrisy. --------
"I have always depended on the kindness of strangers."
'A Streetcar Named Desire' |

Deka Massassi
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Posted - 2005.07.02 22:17:00 -
[118]
Originally by: Allen Deckard
Originally by: Blind Fear Edited by: Blind Fear on 02/07/2005 20:09:28
Originally by: X'orena I think the trade off of a hard to regain security status is a fair trade to what that person could potentially have lost.
Really?
If I pod someone with a full set of implants, thats at most 10-12 hours of isk-farming. And most people would recover in around an hour.
The penalty for me means that I have to NPC for 60 ******* HOURS. Reguardless of what implants the pod had, reguardless of the fact it may have been a smacktalking alt. How is that ******* balance?
I'm sick of this debate. Stop ******* around CCP, just put CONCORD into low-sec space. The differences are negligable now, you might as well just do it. You've made it perfectly clear that people shouldnt be allowed to attack others in low-sec with the mind-boggling number of nerfs to low-sec piracy. Stop making idiotically complicated game mechanics and insanely boring grinds to chase pirates out of the game, and just put CONCORD in.
Please refrain from insulting other forum-goers. You may be annoyed, but don't take it out on the forum users. - Teblin
Have you ever thought about anger management classes blind?
I quote you in another thread with your statement "You say that like its a bad thing. Not everyone wants to be playing a sellout happy funland MMOG where nothing is lost. I like EVE, I like the changes that are being made.
If you dont like them, go play happy funland MMOG Clone #X32."
So with your own words you don't want happy funland so be a pirate and loose some sec status and I am glad you like the changes that are being made including the 750k rat fix. Oh and if you don't like it go play mmog clone #x33. it's a step up from x32.
Excellent post. Blind fear you got pwned.
CCP, way to go for the fixing the changes. What I find comical is that all the gankers are crying now.
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Tharrn
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Posted - 2005.07.02 22:19:00 -
[119]
To quote the bad-ass 'pirates' when talking to 'carebears': actions have consequences. Your motto brought to stores near you next week.
Looks like shooting everything that moves just because you can will not be viable anymore.
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Gariuys
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Posted - 2005.07.02 22:23:00 -
[120]
Edited by: Gariuys on 02/07/2005 22:24:34 Edited by: Gariuys on 02/07/2005 22:23:24 Maybe the security status penalty for killing stuff should be scaled, like with other standings, with your first offense the penalty is relatively tiny, and repeat offenders get punished more severily. That would remove the whole "people trying out the dark side" and "accidents" problem. ( don't know if it already works like this, i don't pirate )
And maybe some sort of second chance option. Like you buy off concord to get a good security status again, but any offense within, I don't know, a couple of weeks or a month or so, will reset your security status to it's old value. After that the system returns to it's old values, and you're considered a law abiding citizen. So people that wanna stop being a pirate could do that.
The problem with not being able to use the market can be dealt with effectively by having connections, which makes sense. Being a pirate is as much about knowledge and connections as it's about actually killing stuff IMHO. Ofcourse alts and multiple accounts work too. But non pirates have stuff that needs a 2nd hand/account as well. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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