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Cleric
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Posted - 2003.07.12 11:02:00 -
[1]
I normally scout and mine bistot solo. I travelled to a few of my regular systems plus some new belts. Every piece of bistot I tried to mine ran out after getting three pieces of ore, some of them went to a max of six pieces but no higher. I found this a little frustrating so I went and got my survey scanner and what did I find but every piece of bistot over three systems had a value of either 3 or 6.
At first I thought it was someone going around and mining the stuff and just leaving 3 ore behind to annoy people but I noticed on the test server irc channel someone was ranting about the same thing. I asked him about it and he said it's not only bistot but crockite too. He said that he's only noticed it on respawned ore so I went and checked out an old belt that has already been stripped of bistot. To my supprise I found some, scanned it and found the same problem, every piece had a tiny amount of ore.
I have posted a bug report and i'm also asking if anyone else has had this problem because if this is happening everywhere we are gonna see a major shortage in the high-end minerals.
Cleric
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White Dwarf
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Posted - 2003.07.12 11:04:00 -
[2]
My Corp noticed this also in some the old belts we were now using as low end ore suppliers. Suddenly the Bistot hat respawned but only with very few numbers inside.
White Dwarf Black knights -= Death before Dishonor =-
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Lurk
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Posted - 2003.07.12 11:57:00 -
[3]
This will end up in a major megacyte shortage ... I was mining bistot in fountain but now almost the entire fountain region is out of bistot.
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Embalm3r
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Posted - 2003.07.12 12:02:00 -
[4]
This has also happened in curse region also. 3 to 6 units per bist. its it supposed to be like this?
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Harald Sworddew
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Posted - 2003.07.12 13:28:00 -
[5]
seems that this is a major-bug (or a new feature?)... even jaspet-roids vanish after a few (23-50) units.
first i thought it was because of the (nearly empty-mined) belt, but today it's the seconds day and its still the same.
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Cleric
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Posted - 2003.07.12 13:54:00 -
[6]
I can see this is a widespread problem, can any of the DEVS please respond to this thread and let us know if this is meant to be or if it an actual bug and that you will look into it, thanks.
Cleric
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Eoran
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Posted - 2003.07.12 16:31:00 -
[7]
Yep, I noticed this with Kernite and Omber in 0.6 systems too. I checked at least 4 systems with a servey scanner, and it seems that the newly respawned ore has very few units in; Kernite 50-80 units, and Omber 150-500 units.
It hasn't affected the unmined Kernite and Omber asteroids though, as they still have the usual amount of units (although you have to travel a bit to find them hehe).
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colla tidet
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Posted - 2003.07.12 16:35:00 -
[8]
its not just rare roids. "Let us have faith that right makes right, and in that faith let us to the end dare to do our duty as we understand it."
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BSOD
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Posted - 2003.07.12 16:36:00 -
[9]
The problem exists even up to 1.0 systems.
I'm in Amarr with a survey scanner right now, and there isn't a single pyrox or plag roid with more than 1000 units, most are below 300. No one leaves that little in a roid... Most scord roids have less than 1000 too, although that's one of the few rocktypes you can find unmined samples of.
I find it highly unlikely that player mining habits have changed so drastically since the patch. (i.e. leaving a little in every roid instead of "finishing it off").
Edited by: BSOD on 13/07/2003 03:36:33 ---------------- Blue Screen of Death CEO Exodus Enterprises |

b0ksah
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Posted - 2003.07.12 22:34:00 -
[10]
Yup ..we have been mining Bistot roids ... with 3 units of roid in it ... It's a bug ..or a grim Joke from CCP side
Compassion is not a sign of weakness .. !! -= Dumdidum =- |

Cleric
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Posted - 2003.07.13 10:54:00 -
[11]
Ok, we all need submit bug reports. The more people who complain about it, the sooner we will get something done. Hopefully in time for the next patch :)
Someone said that it might be becuase not enough of the minerals are actually being destroyed. Ore only respawns when the minerals been destroyed somwhere else in the universe. The asteriods might be evenly distributing the new ore amongst a large number of spawned asteriods. If this is happening CCP need to fix this by spawning less asteriods with larger amounts of ore rather than spawning tons of worthless rocks that are mined within a few seconds.
Cleric
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Fides Punica
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Posted - 2003.07.13 11:34:00 -
[12]
Big ******* Bump
Irritating as hell, and no official response
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DREAMWORKS
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Posted - 2003.07.13 11:36:00 -
[13]
Official responce from GM Rendo:
The Dev's have implemented the following feature:
They have made the roids so that they "grow", this means that when you wait longer the unit of ore will increase inside the rock instead of respawning rocks.
Probably to stimulate market prices. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Arkonor
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Posted - 2003.07.13 11:49:00 -
[14]
its kind of stupid really we all know there are going to be people who dont use survey scanners mining even the smallest of bist roids..... i expect even more regions that contain rare ore will soon begin to have region alliances to keep control of the ore meaning any small corps have no chance of mining rare ore its a nice idea but not very good when the rare ore i expect still doesn't respawn at all for days....
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b0ksah
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Posted - 2003.07.13 12:11:00 -
[15]
The Grow thing .. don't work ... the Bistot roids haven't grown over nite ... still petit.
And yes the Bistot roid will never even grow big ..because people mined them as soon the spawn .. because of the fear "if I don't do it ..someone else does".
Very bad move from CCP ..
Edited by: b0ksah on 13/07/2003 12:16:44
Compassion is not a sign of weakness .. !! -= Dumdidum =- |

Deathlok
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Posted - 2003.07.13 12:43:00 -
[16]
Rocks growing...?
Why in the world, with all the tiny bugs left to fix would CCP deciede to go to an "unbroken" game feature and fix it?
This is a bad idea, very few ppl use survey scanners, and the frustration with getting rocks of size 3 will simply drive more ppl away from the game.
Not a good idea imo.
Deathlok |

AndyDufrane
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Posted - 2003.07.13 16:14:00 -
[17]
How frustrating. It seems like they keep trying to make this stuff WORK instead of FUN. Killing rates for interesting/strange loot: was fun, now borked. Now mining is even borked so saving mins for a battleship or cruiser stockpile = work instead of fun. I've done trading, exploring, hunting, mining, agent missions. I'm running out of fun things to do here CCP, pls don't take away mining... at least I can get minerals and risk losing ships because I can build/buy more.
Having resources is a GOOD THING. It means we can go to war and not wet our pants when losing a ship.
argh.
/rant
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Nephlite
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Posted - 2003.07.13 17:18:00 -
[18]
Would appreciate a response from Pann or somebody akin confirming that this is not a bug but rather an actual change. Do roids now "grow" or is it a major bug?
There are examples of GMs also saying that this is a known issue and the devs are working on it.
So which is it? I don't really care one way or the other, we just need to know so we can cancel sell orders and start saving up mega and etc.
Its a rather simple question really, is it a bug or intended? Polaris? Pann? Can somebody post offically saying one way or the other.
Edited by: Nephlite on 13/07/2003 17:25:32
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Starwolf
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Posted - 2003.07.13 18:07:00 -
[19]
It seems that if there is something "not broken" in the game it keeps being fixed.
This is getting incredibly frustrating, we spent a good amount of time exploring 0.0 space to find somewhere we could mine some crokite, even then every day we had to check all the local systems to find where the roids had respawned.
Mining is now "nerfed" (I hate that word), PvP is "nerfed", NPC killing is "nerfed", anyone for trade (I expect that to be fixed this week as well)
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Ends
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Posted - 2003.07.13 18:09:00 -
[20]
Well I was wondering how they were going to limit the growth of the money supply, this looks like how they are going to do it. This really is going to make the game a LOT less fun for me though, mining is what I do. I expected them to tighten resources, and was not surprised when they pulled arc out of the main systems, but this is a REALLY big reduction in practically availbile minerals. Mining will be much less efficient now as you go from one mostly stripped belt to another wasting time moving around. I really don't want this change. If you want to control the money supply then have npc's sell minerals more cheaply so corps buy them from npcs until you have inflation where you want it by decreasing the money supply. I have to say, this is a NERF and its too much at once and executed poorly. Did you really think we wouldn't notice CCP? Ugh, 2 months in and already having to weather my first "this change sucks so much that I might have to consider a new game" thoughts. yuck.
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killzone
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Posted - 2003.07.13 18:15:00 -
[21]
I think that GM made that up. First of all, none of the rocks from 3 days ago have "grown", second of all, how would you stop newbies or anyone from mining baby roids anyway. If this isn't a bug, it's got to be one of the stupidest ideas I've seen.
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Ends
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Posted - 2003.07.13 18:41:00 -
[22]
Aye, hopefully it is a bug : ) I'd be happy to eat my words :).
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Gulliver Foyle
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Posted - 2003.07.13 18:56:00 -
[23]
I second that this could be a game ending move. If this is truly a new feature, they may have just received my last $13. I didn't mind the "balancing" or combat. It was way too easy to kill cruiser pirates in much better ships than mine. Many other changes i have not been happy about, but agreed it was for the better good. Factory prices. Sure i'd rather not have to pay for them, but i realized eventually the free ride would be over. But this growing idea? If they want something more realistic, just make the asteroid belts respawn throughout the day. That could be like the asteroid belt "acquiring" another 'roid as it passes by. Find some other way to balance the economy. I haven't been able to mine anything for the past 2-3 days now. I'm here to have fun, that stopped early Saturday.
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Pinkoir
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Posted - 2003.07.13 19:00:00 -
[24]
If this is a bug it's been around for a while.
I noticed this phenominon a few weeks ago while mining Omber in Ohmahailen. My corp killed off all the omber in a belt and then a day or so later there were a few new omber 'roids which were very small and burned out almost instantly. We noticed the same thing about 2 weeks ago mining Kernite in the Paala area. So this has been going on for a while. You guys are only noticing it now since it's taken a while to deplete all the harder-to-mine ark and bis.
-Pinkoir
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Starfire
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Posted - 2003.07.13 19:19:00 -
[25]
You all should keep in mind the nature of the eve economy.
There is only a finite amount of resources and roids only respawn if there are enough resources "freed up".
If all the stockpiled Megacyte and all the ships currently on market and owned by players would be destroyed all the bistot and arkonor would respawn in the known quantities.
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Cleric
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Posted - 2003.07.13 20:11:00 -
[26]
Starfire: The point people are trying to make is that we would rather have a small amount of asteriods with the full amount of ore rather than loads of worthless rocks that deplete after a few seconds of mining.
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wacko
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Posted - 2003.07.13 21:03:00 -
[27]
Maybe this is a sign from above. I think there is a simple answer to this issue. Stop strip mining and start raising the prices of ships. I mean I think they are saying something when they increase the amount of minerals needed to make a ship in the same patch they decrease the amount of minerals in space.... Maybe we should take into that
Edited by: wacko on 13/07/2003 21:06:20
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Galk
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Posted - 2003.07.13 21:34:00 -
[28]
I think we realy need an offical word on this.
Doesn't seem fair, well ill say that till i know exactly what the score is.
Even if it's ccp's roleplaying tripe, someone saying something offically would be nice:) ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Krait
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Posted - 2003.07.13 22:24:00 -
[29]
This is terrible. At least we could get together and mine as a corp for a common goal. Whether it was high risk mining or bulk mining in low risk. Now, you set up in a field, start mining and as soon as you get set..the rock is gone. move to another...try to find some that don't disappear. At least with mined out fields you knew what to do. Now, with them mixed together, you get to survey the system, analyze the data, decide whether it is efficient to mine in this field or move on, rinse, repeat.
This SUCKS. The game is going down the tubes for me. After all the expectations I had for it, the game is rapidly losing all allure.
I really hope this is a feature with unintended consequences and they will respond to it. I'm afraid its like some of the other features and they will leave it like it is for too long.
_______________________________________________
...been there, done that |

Dominique Doolittle
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Posted - 2003.07.13 23:21:00 -
[30]
Mining was too easy, now we are expected to build our battleships out of recycled pirate loot.
---------- Dominique Doolittle
---------------- Dominique Doolittle Caldari Homemaker, Industrial Spy, System Hacker Security Rating: 9.99999999963e-005 |
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