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Ardor
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Posted - 2005.07.04 00:34:00 -
[31]
Archbishop, my comment about the Sacrilege with FoF missiles wasn't meant as an offence but to show I can feel your pain. I load FoF as default because EW > all as Anjerrai Meloanis from Ushra'Khan confirmed. For sure I am not the Mr. Supercombat Guy. A few days ago I lost a Sacrilege to sentry guns because I shot a container instead the UK Muninn (note to myself: dont ctrl+click targets at busy stargates).
There is a difference between small scale empire warfare and 0.0 fleet battles. If 1 single ecm module has such a high chance to jamm it offers a lot more defence than several hardeners + shield boosters/repairers which occupy more than only one slot.
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Nyxus
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Posted - 2005.07.04 00:54:00 -
[32]
To those who say who don't think this is a problem-
How about we just implement F.O.F. Crystals. When I load them into my Lasers and am jammed, they fire on an AI designated targets and hit for say, 300ish damage a piece and never miss?
What that doesn't sound fair?
The point is that EW as it is currently implemented is overpowered. I routinely use a harpy to jam battleships with no problem. Now imagine a gange of 16 or so folks all with 1 slot for a racial EW. Yes, this is what is happening.
In addition I been in several fights of roughly 40 ships total (~20 per side) where 2 scorps have completely negated the other groups firepower. As in our side killed all of thier ships while taking NO losses. And there is nothing that you can do to prevent it besides trying to jam first.
EW makes it so that it is currently Jam or Be Jammed. There should be some alternatives.
Nyxus
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ELECTR0FREAK
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Posted - 2005.07.04 01:14:00 -
[33]
I think the way to fix EW would be to introduce Frigate, Cruiser, and Battleship ECCM modules into the game. There's no reason a Battleship should have to fit several ECCM modules and completely nerf it's damage/tank ability in order to counter being jammed. An ECCM module should improve the sensor strength of the ship it's put on by at LEAST 50%.
So, have Frigates get a ECCM module that does 5 ECCM points for a couple powergrid, Cruisers get one that does 10 ECCM points for a couple dozen powergrid, and give Battleships one that does 15 for a couple hundred powergrid. This gives all ships the option of countering ECM, but doesn't require BS to fit a bazillion modules to make it work. It also doesn't make EW too underpowered as it's still a chance thing and will always have a CHANCE of working on a heavily ECCMed BS, just a significantly smaller one.
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Zenst
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Posted - 2005.07.04 01:32:00 -
[34]
Originally by: ELECTR0FREAK I think the way to fix EW would be to introduce Frigate, Cruiser, and Battleship ECCM modules into the game. There's no reason a Battleship should have to fit several ECCM modules and completely nerf it's damage/tank ability in order to counter being jammed. An ECCM module should improve the sensor strength of the ship it's put on by at LEAST 50%.
So, have Frigates get a ECCM module that does 5 ECCM points for a couple powergrid, Cruisers get one that does 10 ECCM points for a couple dozen powergrid, and give Battleships one that does 15 for a couple hundred powergrid. This gives all ships the option of countering ECM, but doesn't require BS to fit a bazillion modules to make it work. It also doesn't make EW too underpowered as it's still a chance thing and will always have a CHANCE of working on a heavily ECCMed BS, just a significantly smaller one.
ECM is not 100% assured to jam, man all you winers going on how its uber powered may like to accept the fact some people trained electronics instead of gunnery. What you fit is your choice, ur choice and if you will go 1 BS againt 4 others albeit crusier/frigs then well sorry if you didn;t pwn em all just accept it and adapt.
Seriusly you amarrians take role playing to the nth degree, ECM is not 100% assured AND there are ways to counter it near on 100% WITHOUT even touching your setups but like I'm going to telll you that, learn the game yourself and dont sheep it by going gank ships all the time without haviong support. You do your liable to get scouted and shafted. Crying dont make it any difference and NO SHIP is 100% for any situatiion, accept it and live with it. I could turn your argument around and say all the ecm failed (there was BB there so who did jam you ;p) and you pwn'd them all. WOuld they have the same rights with your logic to post how over powered YOU are and how bad ECM is.
People grasp the fact ECM is luck factor and a frig jamming a BS even with racial and best ECM skills is not assured, heck even Scorpion with best skills/bonus's and best racial jammer dont have it 100% and whats more it cant, dont see ECM damage mods yet by the way there worked they should have some given backup arrays (yeah t2 racial ones gimped but think outside the box on that one), midlsot fine.
Biggest factor I find in ECM is if your using it have a fast lock so you can get in and jam before being jammed and also before your ganked in 1-2 volleys. factor that in and ECM sacrafices tanking for a dice based weapon. Anyhow this thread is silly and you have enought to go on now to look at the big picture, if not I'm sure people out there will look forward to some easy kills.
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Logan Xerxes
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Posted - 2005.07.04 01:44:00 -
[35]
Edited by: Logan Xerxes on 04/07/2005 01:48:04 Archbishop, I am an EW pilot. And I can safely say that most often EWAR is a game of russain roulette plain and simple. Now, EWAR is a game of balancing Specific strength for flexibility. If I fit racial jammers, I'm crewed if I run out of a certain type. So You have to fit multispecs if you dont have EXACT intel. And Multispecs for me fail so often it's not funny. several time I have directed 6 multispecs on a target and all of them failed. (Thank god I had alredy beaten him into submission for ransom heh...). Another time 3 BS vs my Scorp. In the old days it would be a case of me cyclejamming each one every 4 seconds, not so with the new EWAR system. I put 2 on each BS and guess what? all of the ECM's failed! 20 seconds is a long time for a slightly tanked (1600plate and large armor rep) scorp to wait, and then on the next cycle only 1 target was jammed. I did not last long enough for a 3rd cycle.
Now I know CVA RP as Amarr loyalists so that basically has you caught using Amarr ships, and amarr ships have a weakness to EWAR. You get to trade this off by having 2 very good tank or gank ships. And last time i checked, tanking or ganking does not randomly fail.
[EDIT: Ah and on dampeners, a tank with an AB would be able to slowly crawl it's way to the ship then slowly lock it and kill it.]
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ELECTR0FREAK
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Posted - 2005.07.04 01:49:00 -
[36]
Edited by: ELECTR0FREAK on 04/07/2005 01:49:26 Excuse me? I'm a Scorpion pilot and I've got the EW specialization skills trained to IV. I'm not one of your crew of whiners. As it stands, theres no real good way to counter EW. My Scorp can jam out to 90km with 7 multispecs and will successfully jam a BS 96% of the time (using probability statistics). There's nothing a turret BS can do but throw it's drones at me, which I can easily tank with the large rep and 2 hardners I've got in my lows.
Something is overpowered when there is no way to counter it. As it is, the 4 sensor strength that ECCM modules don't do jack for BS pilots. No turret BS pilot is going to totally gimp their ship with ECCM modules to reduce the chance of their ship being jammed by 50%. That's ridiculous.
So buddy, don't point fingers at me calling me a whiner. I'm a Caldari Specialist and I use EW all the time. That doesn't require me to deny the fact that EW is too easy to use and too hard to counter currently.
Edit- This post directed at Zenst
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Archbishop
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Posted - 2005.07.04 01:56:00 -
[37]
Quote: "Archbishop, my comment about the Sacrilege with FoF missiles wasn't meant as an offence but to show I can feel your pain. I load FoF as default because EW > all as Anjerrai Meloanis from Ushra'Khan confirmed. For sure I am not the Mr. Supercombat Guy. A few days ago I lost a Sacrilege to sentry guns because I shot a container instead the UK Muninn (note to myself: dont ctrl+click targets at busy stargates)."
I know Ardor your actually one of my favorite Amarrians. I was more being satrical toward CCP for the complete lack of EW or Missile "lovin".
Quote: "unsigned, ecm is a % and you were unlucky and i bet you didn't even deloy drones or have any form of ECCM - midlots can be used but if you will fit pure dmg/tank then you takes the risk."
I did have drones deployed which as I was never able to target anything just flew around. When I tried to recall them so I could try and dock they wouldn't scoop to drone bay. I had a webber and scrambler and sensor booster fitted midslot. Not really alot of room for anything EW when your BS only has 3 midslots. I'd like some suggestions on what I could fit lowslot to counter these uberBB's. Radar Backup's are kind of useless atm.
Quote: "How about we just implement F.O.F. Crystals. When I load them into my Lasers and am jammed, they fire on an AI designated targets and hit for say, 300ish damage a piece and never miss?"
Well they could even impliment a "manual targeting" scenario where your "Crew" would manually target the guns on the ship. Like back in the old days of WWII before Radar came along and they had to do everything by sight. I mean there has to be SOMETHING that CCP can put in to fix this issue. I'm sure they didn't intend for PvP to be PvGank where one party can't even shoot.
Quote: "EW makes it so that it is currently Jam or Be Jammed. There should be some alternatives."
Redo the Eve box. Instead of "Massively Multiplayer Combat Simulation" it can be "Massively Multiplayer Jam and Gank Simulation". They can include a line that says "Half the time you won't even be able to shoot back".
Quote: "I think the way to fix EW would be to introduce Frigate, Cruiser, and Battleship ECCM modules into the game. There's no reason a Battleship should have to fit several ECCM modules and completely nerf it's damage/tank ability in order to counter being jammed. An ECCM module should improve the sensor strength of the ship it's put on by at LEAST 50%."
Great idea! We have different size AB's and MWD's how about different size ECM as well?
Quote: "ECM is not 100% assured to jam, man all you winers going on how its uber powered may like to accept the fact some people trained electronics instead of gunnery. What you fit is your choice, ur choice and if you will go 1 BS againt 4 others albeit crusier/frigs then well sorry if you didn;t pwn em all just accept it and adapt. "
Zenst the issue isn't that I got killed I can deal with that. The issue is I didn't get to fire a shot or even lock them. ECM may be "not 100%" but with 4-5 jammers on a BB it's a hell of a lot better then a 50/50 chance. Especially considering I have NO DEFENSE against it because CCP "overlooked" updating the Radar Backups when they uber'ed EW.
Quote: "Now I know CVA RP as Amarr loyalists so that basically has you caught using Amarr ships, and amarr ships have a weakness to EWAR. You get to trade this off by having 2 very good tank or gank ships. And last time i checked, tanking or ganking does not randomly fail."
Yes we're constrained by our RP gameplay and only using Amarrian ships. As for "tank and gank" it really does no good if you can't even lock them to fire. As for tanking if they can hold you there long enough for BS's to arrive all the tanking in the world doesn't help.
Archbishop
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Zenst
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Posted - 2005.07.04 02:09:00 -
[38]
Originally by: ELECTR0FREAK Edited by: ELECTR0FREAK on 04/07/2005 01:50:46
Excuse me? I'm a Scorpion pilot and I've got the EW specialization skills trained to IV. I'm not one of your crew of whiners. As it stands, theres no real good way to counter EW. My Scorp can jam out to 90km with 7 multispecs and will successfully jam a BS 96% of the time (using probability statistics). There's nothing a turret BS can do but throw it's drones at me, which I can easily tank with the large rep and 2 hardners I've got in my lows.
Something is overpowered when there is no way to counter it. As it is, the 4 sensor strength that ECCM modules don't do jack for BS pilots. No turret BS pilot is going to totally gimp their ship with ECCM modules to reduce the chance of their ship being jammed by 50%. That's ridiculous.
So buddy, don't point fingers at me calling me a whiner. I'm a Caldari Specialist and I use EW all the time. That doesn't require me to deny the fact that EW is too easy to use and too hard to counter currently.
sorry went into general rant on the rest in reply to your post. Anyhow there are ways to counter ECM even though ECM is not 100% assured. as your a scorp peep evemail me and I'll tell you but I aint saying here as I like scorps and think they have had enough bashing as as.
Oh and for the rest yes T2 backup arrays gimped - check out omni backup arrays and then you might start to thing a lickle out of the box.
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Zenst
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Posted - 2005.07.04 02:14:00 -
[39]
Originally by: Archbishop
Zenst the issue isn't that I got killed I can deal with that. The issue is I didn't get to fire a shot or even lock them. ECM may be "not 100%" but with 4-5 jammers on a BB it's a hell of a lot better then a 50/50 chance. Especially considering I have NO DEFENSE against it because CCP "overlooked" updating the Radar Backups when they uber'ed EW.
well take a look at best named omni backup arrays and then ponder how a racil would do on you. Not 100% assured but neither is the jamming on you and one of those odd's wise beats a t2 racial. Coz could fit t2 galantee racials and realy upset the racial jamming on you - there are better ways to counter but hopefully you will work them out without me killing of ECM totaly for all.
Also remember:
scorps dont kill people wrappers do }->
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Archbishop
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Posted - 2005.07.04 03:11:00 -
[40]
Well Zenst your in RKK so I know you know what your talking about when it comes to combat. How about some advice for a combat amatuer like myself who doesn't know alot about Omni's? Can you evemail me a setup that would work? I just want to balance the odds so its not overly one sided. I'd appreciate any help you could give me.
Archbishop
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Zenst
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Posted - 2005.07.04 03:27:00 -
[41]
Edited by: Zenst on 04/07/2005 03:47:24
Originally by: Archbishop
Well Zenst your in RKK so I know you know what your talking about when it comes to combat. How about some advice for a combat amatuer like myself who doesn't know alot about Omni's? Can you evemail me a setup that would work? I just want to balance the odds so its not overly one sided. I'd appreciate any help you could give me.
Archbishop
I dont fly amarr but I'll drop you an evmail that will make you happy ;o)
EDIT: evemails sent, now you can see why ECM is far from overpowered, far from it ;(
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Ardor
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Posted - 2005.07.04 04:17:00 -
[42]
Originally by: Zenst ECM is not 100% assured to jam, man all you winers going on how its uber powered may like to accept the fact some people trained electronics instead of gunnery.
I got large pulse specialization 5 and large beam specialization 4. I also have all EW skills at level 4 except (the supposed to be amarrian) target disrupting related skills. I know both worlds. I prefer to fly around in my Sacrilege with FoF missiles and not in a gankageddon or zealot because most of my encounters include ECM.
4 hardeners grant you 50% better resistance against all kinds of damage. But you are always taking damage if you are only tanking. Additional you need a repairer/shield booster. Now compare the defence of tanking to the chance based defence of jamming. If your ECM is successfull, and your chances are good, you take no damage at all. The chance of ECM being succesfull with only 1 or 2 slots compared to shield/armor tanking is way to high from my point of view especially in combat with smaller than battleship sized ships. On the other hand I know what kind of damage a Gankageddon can do to a EW ship that wasnt successfully jamming.
Ship class sized modules could improve balance but I also see ccp must in some way offer new players a way to be usefull and to participate.
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Deep Throat
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Posted - 2005.07.04 04:54:00 -
[43]
Edited by: Deep Throat on 04/07/2005 04:57:07 nr.1) increase skill req for t2 jammers, make it a lvl5 module
also make it impossible to fit them on anything but a bb or scorpion(a must do) there is nothing more stupifying than a frig lock jamming a BATTLESHIP, which in any imaginary world based on any type of logic, would eat that tiny baby for breakfast
nr.2) give the backups back their 4 in strength(a must do in my opinion) or make it a percentage module similiar to this percentage chance jamming, a t2 module giving 2.4 or whatever it is in strength is ridiculous
nr.3) get those eccm medslot t2 modules ingame asap
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Zenst
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Posted - 2005.07.04 05:11:00 -
[44]
Originally by: Ardor
Originally by: Zenst ECM is not 100% assured to jam, man all you winers going on how its uber powered may like to accept the fact some people trained electronics instead of gunnery.
I got large pulse specialization 5 and large beam specialization 4. I also have all EW skills at level 4 except (the supposed to be amarrian) target disrupting related skills. I know both worlds. I prefer to fly around in my Sacrilege with FoF missiles and not in a gankageddon or zealot because most of my encounters include ECM.
4 hardeners grant you 50% better resistance against all kinds of damage. But you are always taking damage if you are only tanking. Additional you need a repairer/shield booster. Now compare the defence of tanking to the chance based defence of jamming. If your ECM is successfull, and your chances are good, you take no damage at all. The chance of ECM being succesfull with only 1 or 2 slots compared to shield/armor tanking is way to high from my point of view especially in combat with smaller than battleship sized ships. On the other hand I know what kind of damage a Gankageddon can do to a EW ship that wasnt successfully jamming.
Ship class sized modules could improve balance but I also see ccp must in some way offer new players a way to be usefull and to participate.
ECM is not 100% assured your sheild tanking or armour tanking is. You can use ECCM its your choice, if used right it works. Can scorp kill you no so were talking team/group/fleet anyhow. You mentuion the scorp taking no damage ONCE it jams you, now FOF/Drones - nuff said and its only the cycle. As for ship class modules well the cap usage on ECM kinda dictates it to single module use /bonus's/BS's anyhow.
ECM is counterable but if people go out without an umbrella and it rains is it there fault or the rain!!!!!!
Oh and all you amarians, load of heavy nos/energy neutralises 3-4 sensor boosters, DONT tell me thats not the only assured form of ecm out there coz scorp vs that wil lose everytime. given that do you nerf Amarr capacitors coz energy neutralisers are 100% assured and no tracking and no dice factor, still CCP do have to leave room for new players as you say.
-- This game evolves faster than players clearly do --
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Zenst
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Posted - 2005.07.04 05:22:00 -
[45]
Originally by: Deep Throat Edited by: Deep Throat on 04/07/2005 04:57:07 nr.1) increase skill req for t2 jammers, make it a lvl5 module
also make it impossible to fit them on anything but a bb or scorpion(a must do) there is nothing more stupifying than a frig lock jamming a BATTLESHIP, which in any imaginary world based on any type of logic, would eat that tiny baby for breakfast
nr.2) give the backups back their 4 in strength(a must do in my opinion) or make it a percentage module similiar to this percentage chance jamming, a t2 module giving 2.4 or whatever it is in strength is ridiculous
nr.3) get those eccm medslot t2 modules ingame asap
eah make ECM a l5 skill, suits me :P
make it a percentage module - man you need to understand ECM its already that 8/
AS for restricting ECM to BS well err duh dont ya think the cap hit on em is enough.
Frankly all you calling Nerf ECM need to like look at the game as its well counterable infact. But I'll be darned if I tell you how.
Nerf dmg mods so more mods increases cap hit - hmm now that seems logical, nerf neutralizers and nosferatu so they need tracking, oh yeah you amarrians keep stum on that. Just excapt it ganking ships aint ubner after all and if you put 4 different armour hardners on your ship then all I can say is you either have poor skills or realy need to look at the game again as there are better options as with all things. Patch's change things and as it stands ECM IS NOT 100% assured. So how can anything that is not 100% assured and is counterable fully 99.9% (those that like understand the game and dont do leeeroy's), how can it be overpowered. Its not.
Oh and midlsot ECCM modules are like ingame already, yet again proving your ignorance on this subject. AS for backup arrays they do need a balance a lickle as they are crap per slot low ones at least but thats the racial but I'd demand ECM damage mods then to balance it.
Bottom line you aint played the game fully enough to understand what your on about fully and are wasting my time and for this hour of the day I'm being polite on you. Remove the hood and see what it is your missing is all I can realy say but I'm sure that is wasted advise.
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Zenst
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Posted - 2005.07.04 05:43:00 -
[46]
Edited by: Zenst on 04/07/2005 05:43:56
Originally by: JoCool Edited by: JoCool on 03/07/2005 23:17:39
You were out-teched Amarr, deal with it.
Just like your 'Geddon usually outguns everything else there is. Your ship was also lost because you had no friends nearby to support you, much to the opposite of your opponent. If you had two mates in Destroyers, Cruisers or (Elite) Frigates you would have won.
Yeah bout sums it up, original poster OK actualy just reading thru there are ALOT that realy dont have a clue about ECM *EDIT ADD* and neither do they care to understand it ;(, but there again they will wear silly hoods so they cant see much at all :D
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Hiram
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Posted - 2005.07.04 07:23:00 -
[47]
Originally by: Archbishop Edited by: Archbishop on 03/07/2005 20:35:54
After losing my prized Armageddon today I'm reflecting on what I could've done in battle differently. Honestly NOTHING came to mind except "dont fight".
Thats the tactic I'm going to have to use I guess.
EW is way overpowered atm. When a 30isk frig can jam a 100,000,000isk BS theres a problem. The group of four ships that ganked me were 2 frigs and 2 cruisers one being a BB. I sat for over five minutes unable to get a lock on anyone. I mean whats the use?
Am I supposed to fit 5 WCS down low like a lame pirate and fly away when faced by firepower? How about logging off in combat like a lamer? I mean nothing else seemed to work today?
How can you stop EW besides not fighting? This new chance based system totally ignores the mods like Radar Backups (which weren't changed) and basically makes EW all powerful. To someone who RP's and flies only Amarrian ships its a complete letdown in gameplay. I don't mind dealing with EW, in the past I used to have to fit a bunch of Radar Backup II's down low to counter. Today its a different story. One BB basically renders BS's obsolete.
How can I fight EW effectively? I'll take any constructive advice. I've lost dozens of ships and have alot more to lose in the future I'm sure. This isn't about losing a ship its about losing the fun ingame when you can't even shoot back. I don't mind being blown up, I'm pretty good at it, but I'd at least like to go down fighting.
Archbishop
EW is something that can be countered by using the correct modules, theres plenty that give your radar, ladar,garvimetric etc boost's. If you use em and still dont have any luck then look at it no different to you tanking damage theres only so much you can take. You could also look at it in the fact that people could argue something like an Apoc has a range that means unless your in a like minded setup ship you can touch em as they can be 150k out and still hit you with ease, wheres the fun in that as well?
I know it sucks to loose a prized ship but thats the risk you take when you enter combat, if you dont want to lose it then leave it in the hangar.
My advice have a cloaked black bird and get it to only drop the cloak and jamm when you know whos got you make sure they use a passive targeter and at 75k outside the fight most people wont notice them. If your going to use a sniper ship like an apoc i would always have support.
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Seramis
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Posted - 2005.07.04 07:38:00 -
[48]
Hey, Man, that's a Multi Player Game. The Missiles will be nerfed because Raven can solo Level 4 Missions. And if u are angry about the Jammers don't fly alone. The Game is made for groups, not for Solo-Player. So it's not a fault in EW system, it's a fault in the way u play the game. Fly in team with Cruiser and frigg backup, ant these small groups with Blackbird and EW have no chance anymore.
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Captain Rod
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Posted - 2005.07.04 08:18:00 -
[49]
Well said. Ie dont go around on your own, E.W. is meant to make you feel pathetic, its the intelligent mans weapon. 2 frigs and 2 cruisers vs your apoc, as its a chance based thing for weapon jamming it wont always work but the guys fighting you must have used "other" e.w. modules. Fit anti frig and anti cruiser kit and go around in a group. It would **** me off too if I got jammed but hey its part of the game.
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Alex Harumichi
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Posted - 2005.07.04 08:21:00 -
[50]
Originally by: Archbishop
EW is way overpowered atm. When a 30isk frig can jam a 100,000,000isk BS theres a problem.
Whenever anyone uses the price of ships to compare them there is a problem. 
I don't think EW is overpowered, but the backup sensor stuff could use a boost - at the moment defending against target jamming is a bit too hard. The sensor strength boost modules could use a little help.
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Alex Harumichi
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Posted - 2005.07.04 08:22:00 -
[51]
Originally by: Elve Sorrow The only problem with EW right now is that Backup Arrays have no use. Drones could use some work aswell though, so they don't have to be deployed already when you get jammed, but also engage when you're jammed, THEN deploy drones.
Besides that, tough luck.
I like this idea: if you're jammed and launch drones, the drones should automatically attack instead of just sitting there buzzing. Would let many ships to at least do *something* when jammed.
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Maggot
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Posted - 2005.07.04 08:57:00 -
[52]
Low slot backups need doubling in strength. EW is still not a win button but it is slightly overpowered. We have many examples of scorps and other ships using every single jammer on one ship and not getting a Jam. Fleets concentrating their EW in one or two ships are very vunerable, and can be easily dealt with. The Amarr has a cruiser EW platform in the arbitrator, which is one of the toughest cruisers in-game. Enjoy it :)
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Khaldorn Murino
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Posted - 2005.07.04 08:58:00 -
[53]
Well i dunno. Everytime I try to jam something it usually fails for me. Perhaps im just unlucky though.
Giving Amarrians missiles.. well they already dish out nasty arse damage. Yes, yes, i know its only two types. But nowadays you cant tank purely Amarr, even in our little war. Theres too many other ships out there.
I get a little tingle down my spine when i read stuff like this. Sure, I can see the argument where ECM could be slightly overpowered. But then, we've had to deal with vastly superior firepower coming from Amarrian ships for a good while now. We recently got a little balance, our projectile damage is getting reduced though. Which is nice...
If it wasnt for EW, we would get blown out of sky quicker than you can say hopscotch, like we used too.
Its a tough call. You should try flying Minmatar ships sometime though, then you may get to know the term frastration.
I do love them though, we may be the low down underdogs, but damn you CCP i gotta love our gimps. -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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skilz
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Posted - 2005.07.04 09:37:00 -
[54]
Zenst made this all up.
amarr4lyfe --
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ArchenTheGreat
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Posted - 2005.07.04 09:43:00 -
[55]
Originally by: Windle Poons
I know, but I would need to use 11 Modules to do so, vs one SINGLE offensive module
Get a wingman in BB with remote ECM modules boosting you. You have lost ship to 4 people. Seems fair to me. It is multiplayer game after all.
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Forsch
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Posted - 2005.07.04 10:00:00 -
[56]
I'd vote to change ECM Burst to break jamming on your own ship. With a cycle time of 30 seconds it would not allow to remove all jams, just some. Also you have to retarget which takes time and if 2 people jam you it would probably be hard to do anything in the short time after using the ECM Burst.
I also like the idea of ship sized modules for jamming.
The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |

Kuolematon
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Posted - 2005.07.04 10:19:00 -
[57]
Originally by: Ardor I never liked EW. I never liked that a cheap frig could render an expensive battleship completly useless. Unfortunatly I can't provide a perfect solution. Eve still has the best PvP system from all mmog I know.
Indeed. I really dislike EW myself. I cannot understand why few cheap frigates can wtfpwn a big huge expensive and sleak BS. It's simply absurd.
EVE got a PvP system alright but its far away from best or even good. Why? Because in Jumpgate your real driving skills means everything. In Neocron your true aiming and tactical skills means everything. In WoW it's all about fun and endless killing (In PvP servers). In EVE you lose too much on current world terms. You will lose your valuable time, real life cash and even your night sleep when you get killed.
Death should bit bit less severe. Removing EW would give a nice change to pop those annoying pesky frigates. Power to teh BS's! _______________________________________________ My opinions aren't my corporations opinions.
"I troll, therefor I am!" //\\ Suomi-Finland-Perkele asennetta! |

Sobeseki Pawi
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Posted - 2005.07.04 10:43:00 -
[58]
Stronger ECCM, otherwise it's 'working as intended'.
~Sobe |

Majaraw Awalabas
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Posted - 2005.07.04 10:49:00 -
[59]
We have allready thought outside the box.
Archbishop, our internal forums have a large topic devoted to EW, how to counter it and tests we ran weeks ago on Omni ECCM and other modules.
While it did add a slight strength (and was best of the ECCM modules in our case) it is still way too underpowered. It's more feasible to fit a second sensor booster to get the lock sooner and vaporise the EW opponent.
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Khaldorn Murino
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Posted - 2005.07.04 10:58:00 -
[60]
It is also worth pointing out that a group of 4 or 5 frigates should be able to take out a battleship.
And having Amarrian only ships will force your opponents to exploit their weaknesses. And lets face it, there pretty good ships.
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"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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