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Boaz
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Posted - 2005.07.04 07:13:00 -
[1]
First off i spent the last week gathering as much info etc on this as i can, so missile get a manjor overhaul or just become such a pain in the ass that they will drop their appeal to 50% of us? Im all for T2 hardware great news to me, but the damage to signature radius says to me thats a nerf, and why is it if you use missiles your have the only weapon upgrade that wont be passive? i cant find them changing for the other 3 weapon types? The new skill tree looks great, shame its now going to set me back @ 1 month to get meself straight and also even sadder its going to cripple me soloing lvl4's
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Finix Jaeger
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Posted - 2005.07.04 07:22:00 -
[2]
Quote: cripple me soloing lvl4's
Hooray!!
Sorry but I'm one of the die-hard "lvl4's shouldnt be soloable/lvl4's should be damn hard" persons. ------------------------- Grand Agitator
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Blydchyld
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Posted - 2005.07.04 07:39:00 -
[3]
i concurr
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I want to be a fish. |

Darkwolf
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Posted - 2005.07.04 07:53:00 -
[4]
L4's are still soloable, it's just you need to be more cautious, cunning, and maintain situational awareness. And they take longer.
Which is how it should be, really :)
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Gabriel Karade
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Posted - 2005.07.04 08:13:00 -
[5]
Lvl 4's are soloable in other Battleships, it just takes time and care. However, lvl4 missions get incredibly dull by yourself, they are much more passable if your in a small group. (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Alex Harumichi
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Posted - 2005.07.04 08:16:00 -
[6]
Originally by: Gabriel Karade Lvl 4's are soloable in other Battleships, it just takes time and care.
Or in a HAC, also with time and care.
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Captain Rod
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Posted - 2005.07.04 08:42:00 -
[7]
You raven pilots will actually have some skills to train and maybe some pilot skills to use in combat now eh?
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Haoleboy
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Posted - 2005.07.04 09:59:00 -
[8]
By combat you mean against anything smaller than BS, or outside of ganking and duels..tbh, the Raven sucks for BSvBS pvp...hopefully, with the patch, this will change now that missles will go much, much faster.
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Sam Trip
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Posted - 2005.07.04 10:17:00 -
[9]
When i saw the missile changes i thought ffs...but at the same time a slight yay.
Torps will still anihilate anythin with an MWD likewise with a large turret Missiles will just kill anythin at a far longer range far quicker now...Not just torps alrite, cruises and smaller missiles go insanely fast now. something like 6Km/s + with skills? thats just seriously good for you guys. I'm feeling that cerberus loaded with assault launchers real fast now.
If you hit the right targets with the right missiles being the size of missiles your DpS will increase quite a bit with the new skills...i'm actually scared that it might be too far and the increased range of missiles will make them far too unavoidable no matter how much evasive manouvering i do.
Ok so the point made is your raven is no longer the win button...welcome to the other 3 races world (scratch amarr really) where a single ship cant eat everything else. We actually have to fit for our encounters and not just load the biggest baddest things ever (again scratch amarr) we have tracking and falloffs...you now have explosion radius.
Btw...this is still considering that a missile will always hit constant damage within its entire range whether its sitting next to or at the limit of the missile...A turret has to specialise with ammo and optimal ranges :P
Tbh PvP wise the caldari are now gonna be a tad bit more "**** yer pants when you see em" more than before...NPC wise they're gonna be level.
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Jim Steele
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Posted - 2005.07.04 10:23:00 -
[10]
Originally by: Boaz cripple me soloing lvl4's
My apoc works fine      
No sympathy for the mission runners, they already make too much isk for little risk.
Real men, play Rugby |

Thyro
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Posted - 2005.07.04 10:27:00 -
[11]
Originally by: Finix Jaeger
Quote: cripple me soloing lvl4's
Hooray!!
Sorry but I'm one of the die-hard "lvl4's shouldnt be soloable/lvl4's should be damn hard" persons.
Stick that on LVL5 missions and live the repetitive lvl4 missions for soloing!
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Kelcen
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Posted - 2005.07.04 10:42:00 -
[12]
boaz lets start a petition.
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Taz Devlin
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Posted - 2005.07.04 11:14:00 -
[13]
Originally by: Haoleboy By combat you mean against anything smaller than BS, or outside of ganking and duels..tbh, the Raven sucks for BSvBS pvp...hopefully, with the patch, this will change now that missles will go much, much faster.
Your joking right? Please tell me your joking!
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Rex Martell
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Posted - 2005.07.04 11:19:00 -
[14]
About three months ago I stowed away my beloved Raven and strapped some 425's on a Megathron to do some LvL 4 missions.
Why?
Becuase I was sick of practically falling asleep watching spread after spread of gauranteed missile hits flying slowly toward distance rats.
Most missions are very tough in a megathron but almost all are doable solo but a lot more fun and definatley require more player skill and character skill.
So I for one am glad missiles are being fixed and look forward to training new skills.
I want to feel the same satisfaction from being a master of Missile the way I do from using hybrids.
It will be a couple of months before all those new skills are maxed but then I might enjoy flying my Raven as much my mega.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Boaz
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Posted - 2005.07.04 11:29:00 -
[15]
Originally by: Kelcen boaz lets start a petition.
LOL no need Kel as i mentioned i welcome most the changes, i just thinks its going to be pony that a torp will do less damage against a frigate than a bs, i also disagredd withe weapons upgrade needing to be active, caldari ships are pants with cap thats all.
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Kaeten
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Posted - 2005.07.04 12:23:00 -
[16]
Edited by: Kaeten on 04/07/2005 12:23:07 Also missle users don't realize how many skillpoints we have in gunnery to be able to use our guns efficently, 8mill sp in gunnery is GOOD however I don't see many ppl that fly ravens that have that many sp in missle launcher? This is the chance to train your missle launcher up to 8mill sp and get in line with gunnery peeps
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Reapo 2
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Posted - 2005.07.04 12:27:00 -
[17]
Originally by: Boaz First off i spent the last week gathering as much info etc on this as i can, so missile get a manjor overhaul or just become such a pain in the ass that they will drop their appeal to 50% of us? Im all for T2 hardware great news to me, but the damage to signature radius says to me thats a nerf, and why is it if you use missiles your have the only weapon upgrade that wont be passive? i cant find them changing for the other 3 weapon types? The new skill tree looks great, shame its now going to set me back @ 1 month to get meself straight and also even sadder its going to cripple me soloing lvl4's
Dude all u need to do is change ur setup slightly. What so u actualy hav to use drones is that it? and u cant just warp in and pop the frigs in 1 shot is that it? like pirates hav to do, adapt and change.
/Reapo2
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Zyrla Bladestorm
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Posted - 2005.07.04 14:42:00 -
[18]
Originally by: Boaz why is it if you use missiles your have the only weapon upgrade that wont be passive? i cant find them changing for the other 3 weapon types?
Right now on TQ if you fit a ballistic control and turn if "offline" you still get the bonuses to your missile launchers with 0 cpu and pg use, while if you do the same with the turrets weapon upgrade modules you get no effect, they are merely fixing that - they will not require you to turn them on and eat capacitor.
Turrets have always required major skill investment to be usefull weapons, Missiles got to live without needing it for a long time, I might suggest trying to be positive and look at it that way (though I know people will just whine and call it a nerf anyhow) Even with major skill investment Turrets could never just blow through missions with the sheer ease and speed with which the raven and torpedos in general could do it, they are being brought into line. The two things together at once will be harsh for sure, but once its out of the way and a month or two for people to react have gone by I suspect a lot of people will look back and wonder what all the fuss was about, much as turret users did when tracking was introduced (OMG the game is 0ver!!one1one1eleven!! en masse at the time, now people just consider it normal) . ----- Apologys for any rambling that may have just occurred.
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Rawthorm
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Posted - 2005.07.04 16:01:00 -
[19]
Originally by: Sam Trip When i saw the missile changes i thought ffs...but at the same time a slight yay.
Torps will still anihilate anythin with an MWD likewise with a large turret Missiles will just kill anythin at a far longer range far quicker now...Not just torps alrite, cruises and smaller missiles go insanely fast now. something like 6Km/s + with skills? thats just seriously good for you guys. I'm feeling that cerberus loaded with assault launchers real fast now.
If you hit the right targets with the right missiles being the size of missiles your DpS will increase quite a bit with the new skills...i'm actually scared that it might be too far and the increased range of missiles will make them far too unavoidable no matter how much evasive manouvering i do.
Ok so the point made is your raven is no longer the win button...welcome to the other 3 races world (scratch amarr really) where a single ship cant eat everything else. We actually have to fit for our encounters and not just load the biggest baddest things ever (again scratch amarr) we have tracking and falloffs...you now have explosion radius.
Btw...this is still considering that a missile will always hit constant damage within its entire range whether its sitting next to or at the limit of the missile...A turret has to specialise with ammo and optimal ranges :P
Tbh PvP wise the caldari are now gonna be a tad bit more "**** yer pants when you see em" more than before...NPC wise they're gonna be level.
Actualy on the test server I was doing the same or less damage to ship with a MWD on compared to one with an AB.
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Sanaen Eydanwadh
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Posted - 2005.07.04 16:26:00 -
[20]
Originally by: Thyro
Originally by: Finix Jaeger
Quote: cripple me soloing lvl4's
Hooray!!
Sorry but I'm one of the die-hard "lvl4's shouldnt be soloable/lvl4's should be damn hard" persons.
Stick that on LVL5 missions and live the repetitive lvl4 missions for soloing!

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Cannedbeef
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Posted - 2005.07.04 17:17:00 -
[21]
Originally by: Rawthorm
Originally by: Sam Trip When i saw the missile changes i thought ffs...but at the same time a slight yay.
Torps will still anihilate anythin with an MWD likewise with a large turret Missiles will just kill anythin at a far longer range far quicker now...Not just torps alrite, cruises and smaller missiles go insanely fast now. something like 6Km/s + with skills? thats just seriously good for you guys. I'm feeling that cerberus loaded with assault launchers real fast now.
If you hit the right targets with the right missiles being the size of missiles your DpS will increase quite a bit with the new skills...i'm actually scared that it might be too far and the increased range of missiles will make them far too unavoidable no matter how much evasive manouvering i do.
Ok so the point made is your raven is no longer the win button...welcome to the other 3 races world (scratch amarr really) where a single ship cant eat everything else. We actually have to fit for our encounters and not just load the biggest baddest things ever (again scratch amarr) we have tracking and falloffs...you now have explosion radius.
Btw...this is still considering that a missile will always hit constant damage within its entire range whether its sitting next to or at the limit of the missile...A turret has to specialise with ammo and optimal ranges :P
Tbh PvP wise the caldari are now gonna be a tad bit more "**** yer pants when you see em" more than before...NPC wise they're gonna be level.
Actualy on the test server I was doing the same or less damage to ship with a MWD on compared to one with an AB.
I was doing far less on a ship with MWD, while for a turret user it lights it up like christmas
with an AB, I hit for significantly less, but not as bad as with the MWD. What turret users forget, is TRANSVERSAL velocity effects turrets, NET VELOCITY affects missiles... So its not like we can try to align with the target to improve damage.
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Haoleboy
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Posted - 2005.07.04 22:37:00 -
[22]
Originally by: Taz Devlin
Originally by: Haoleboy By combat you mean against anything smaller than BS, or outside of ganking and duels..tbh, the Raven sucks for BSvBS pvp...hopefully, with the patch, this will change now that missles will go much, much faster.
Your joking right? Please tell me your joking!
Personal experience...most Ravens I see in PvP (this is low sec empire, not alliance) are either gate ganking at 15km, or are the only BS that they have trained up. Right now, atleast in my area, Megas seem to be the BS of choice.
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Tisti
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Posted - 2005.07.04 22:59:00 -
[23]
Originally by: Kaeten Edited by: Kaeten on 04/07/2005 12:23:07 Also missle users don't realize how many skillpoints we have in gunnery to be able to use our guns efficently, 8mill sp in gunnery is GOOD however I don't see many ppl that fly ravens that have that many sp in missle launcher? This is the chance to train your missle launcher up to 8mill sp and get in line with gunnery peeps
Rofl, I hope your kidding, couse even with every new skill at Lv5 my torp or cruise still WON'T hit a frig for atlest ~1/2 if its standing still... I don't see large guns having a problem...
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Tulor
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Posted - 2005.07.05 04:14:00 -
[24]
This patch will actually make raven's useful in group pvp. Right now it's so easy to exploit a raven's shortcomings if you have decent intel and covert ops. I always see people saying they are the king of pvp ships. But anyone who's been involved in real pvp knows that the battle effectiveness of raven's can be negated if you play your cards right.
Now they will be more even with the other bship classes. Yes this patch makes them weaker vs frigates, however it makes it possible to do something about that fleet that warped in 60k or more from your missile boat.
Yarrr! |

Miss Daisey
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Posted - 2005.07.05 21:09:00 -
[25]
HAHAHA I mock you Raven pilots. I am wholly against caldarian BSes. They need to go away. Now, you Raven pilots need to get a new BS or suck it up. GL HF.
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Darkwolf
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Posted - 2005.07.05 21:15:00 -
[26]
Edited by: Darkwolf on 05/07/2005 21:15:08 Silly double-post. Go patch day :P
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Darkwolf
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Posted - 2005.07.05 21:15:00 -
[27]
Originally by: Miss Daisey HAHAHA I mock you Raven pilots. I am wholly against caldarian BSes. They need to go away. Now, you Raven pilots need to get a new BS or suck it up. GL HF.
Funny, I'm wholly against cowards who post inflammatory stuff with their alts. They need to go away. Now.
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Malacore
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Posted - 2005.07.05 21:16:00 -
[28]
Originally by: Boaz and why is it if you use missiles your have the only weapon upgrade that wont be passive? i cant find them changing for the other 3 weapon types?
That comment in that patch notes is worded strangely.
It reads:
Quote: Ballistic Control Systems must be online to give their bonus. They no longer operate in a 'passive' mode.
"Passive mode" being they can be offline and still give the bonus as if they were online. You do not actually have to activate the module when you begin combat to gain its bonus.
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