| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

mahhy
|
Posted - 2005.07.04 14:15:00 -
[31]
Originally by: Sobeseki Pawi Big Glowing Engines do too have sound in Eve, its just quiet like everything but the warp sound.
What the... coulda sworn I'd never heard normal engine sounds... time to get the ears checked or something.
|

Andrue
|
Posted - 2005.07.04 14:26:00 -
[32]
Originally by: Rod Blaine Hmm, just fiddled abit with it, and have concluded you are right. The warp sound effect needs to be lowered in volume by a fair lot.
You should try it on Sisi. The voices are quite a bit lower than they are on Tranq. It's almost as if the devs have done the opposite of what's needed, lol.
It's a shame 'coz I only just upgraded my AC97 driver and got sounds operating properly again.  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2005.07.04 14:38:00 -
[33]
Originally by: Sobeseki Pawi Hehe There cant be a sound associated with warping unless there is sound in space, making this whole topic redundant.
Hardly. Sound does not rely on the presence of an atmosphere. It relies on some physical medium for transmission. Any sound associated with the physical operation of the ship is perfectly permissible. Anything that affects the physical structure of your ship should be audible because structural vibration will transmit the sound through your pod's 'goo' to your ears:
Gun sounds are fine as long as the gun sound is from the turrets rather than impact at the target position. It's debateable if a beam should be heard but perhaps it's the sound of a capacitor discharging.
Engine sounds are fine because the engines are shaking the ship.
In fact all equipment /might/ produce noise and thus in real terms is a valid excuse for hearing things.
You could actually ask the devs why there are not more sounds. What about fans circulating air? Or the sound of the goo slopping around?
Warp sounds are fine because your ship is probably being vibrated as it travels (call it skimming the skein of the continuum).
Explosions are arguable depending on distance. If you are visibly within or close to the fireball then you will hear them.
Even jump noise is mostly okay because your ship is 'doing something' and in most cases you are enveloped within a visible field.
The only sounds you should never hear are:
* Other ship's engines (unless you are very, very close to the exhaust nozzle. * Distant explosions.
..and of course you don't. So on balance I say the devs have got it right. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Able Calderone
|
Posted - 2005.07.04 14:46:00 -
[34]
Originally by: Andrue
Originally by: Sobeseki Pawi Hehe There cant be a sound associated with warping unless there is sound in space, making this whole topic redundant.
Hardly. Sound does not rely on the presence of an atmosphere. It relies on some physical medium for transmission. Any sound associated with the physical operation of the ship is perfectly permissible. Anything that affects the physical structure of your ship should be audible because structural vibration will transmit the sound through your pod's 'goo' to your ears:
Gun sounds are fine as long as the gun sound is from the turrets rather than impact at the target position. It's debateable if a beam should be heard but perhaps it's the sound of a capacitor discharging.
Engine sounds are fine because the engines are shaking the ship.
In fact all equipment /might/ produce noise and thus in real terms is a valid excuse for hearing things.
You could actually ask the devs why there are not more sounds. What about fans circulating air? Or the sound of the goo slopping around?
Warp sounds are fine because your ship is probably being vibrated as it travels (call it skimming the skein of the continuum).
Explosions are arguable depending on distance. If you are visibly within or close to the fireball then you will hear them.
Even jump noise is mostly okay because your ship is 'doing something' and in most cases you are enveloped within a visible field.
The only sounds you should never hear are:
* Other ship's engines (unless you are very, very close to the exhaust nozzle. * Distant explosions.
..and of course you don't. So on balance I say the devs have got it right.
You wouldn't hear near by explosions in space, since sound can't travel in a vaccum.
|

Lufio II
|
Posted - 2005.07.04 15:04:00 -
[35]
Edited by: Lufio II on 04/07/2005 15:05:40
Originally by: Able Calderone
You wouldn't hear near by explosions in space, since sound can't travel in a vaccum.
And Space isn't a perfect vacuum as well. Despite the fact that explosions usually involve matter moving away from the explosion center at high speeds that could hit your ship and as such induce sound as well, and possibly acting as a carrier for the sound itself, too...
and to get back to the topic: yes, the Warp sound is too loud, would be happy if that gets fixed one day
MSSI Forums
Provider of Prorator Blockade Runner Transport Ships in Domain |

Andrue
|
Posted - 2005.07.04 16:35:00 -
[36]
Originally by: Able Calderone
You wouldn't hear near by explosions in space, since sound can't travel in a vaccum.
You're still missing the point. Sound does not need an atmosphere.
'Sound' is not in fact anything at all. It is a term we use to describe the mental effect we experience when the nerves linking our brain to our ear detect that the eardrum is being vibrated.
A lot of the time that vibration is caused by air molecules bouncing around having been set into motion by their neighbours because something else within the atmosphere is vibrating. It's a domino effect. Object 'A' vibrates which sets the air vibrating which causes your eardrum to vibrate which causes nerves to transmit and you hear 'sound'.
But in fact we all, everyday, hear sound without relying on the atmosphere. Every time we speak the sound is transmitted through our bones to the ear drum. Now because bone is more dense than air there is a frequency shift and we hear our own voices as being deeper than they really are. This is why when you listen to a recording of your own voice it sounds funny.
Coming back to sitting inside a space ship near an explosion. The explosion will cause an expanding wavefront of material (gas and debris). When it reaches the hull of your ship it will cause the metal to vibrate just as if the hull had been struck by a hammer.
The hull vibration will be transfered through the internal structure (probably) and to the walls of your pod. It then makes the goo vibrate which is then transmitted to your ear drume either directly or through your headset/helmet. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Winterblink
|
Posted - 2005.07.04 16:41:00 -
[37]
Oh god, the realism thing again. Ok, take this:
You're a human sitting at a keyboard playing a guy plugged into a pod inside a ship in space. The guy in the pod is experiencing a <finger-quotes>virtual world</finger-quotes> if you will. To aid in his not going absolutely insane trying to keep track of everything going on, his VR deck is synthesizing noises for his, and in turn your, benefit.
___winterblink/warp_drive_active/eve_nature_vraie// |

Asestorian
|
Posted - 2005.07.04 18:16:00 -
[38]
Listen to blinky here..
It clearly states somewhere in the backstory of EVE, that your ships computer generates sounds for you, so that you can also hear stuff that would be happening.
Therefore, it is likely that the computer would have been programed to create a sound for going into warp.
Oh, and isn't EVE a GAME! 
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |