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Thread Statistics | Show CCP posts - 25 post(s) |

Ribikoka
Royal Amarr Institute Amarr Empire
371
|
Posted - 2013.01.24 15:48:00 -
[121] - Quote
CCP Phantom wrote:Bounties are exciting and since EVE Online: Retribution they seem to be more popular than ever. In her latest devblog CCP Punkturis from Team Super Friends would like to inform you about the amount of bounties available and claimed in EVE Online. Enjoy reading the dev blog here and don't miss the pink!
More popular than ever, when every idiots just put bounties on other head without reason ? This is a ridiculous bounty system, that's why increased bounty numbers, and not other reason. |

Knalldari Testpilot
30
|
Posted - 2013.01.24 16:06:00 -
[122] - Quote
CCP Punkturis wrote:I was being serious.. we don't know that someone had bounty placed on him because he was in the help channel.... My main char (constantly playing/paying for 5 years) got the first 10m bounty for declining a convo from a unknown char (because i was afk and it timed out) because he thought i ignored him an wants other players to kill me everytime i undock.
The other 115M bounty were set because i told others in help channel how concerned i am about this stupid harassment/griefing mechanic (no negative standing requirement for placing bounty) and for trolling me.
So -2 account subscriptions until the bounty system gets a rework and the bounty on my main char disappears (account inactivity >5 months). |

Kais Fiddler
Merch Industrial Goonswarm Federation
13
|
Posted - 2013.01.24 16:20:00 -
[123] - Quote
Whereas getting bounties for helping in the newbie chat channel is making me want to actually log in and help newbies - please put bounties on me! I live in 0.0, it's not like I'm not going to get shot anyway. |

sarkenna
I See U 2.0
0
|
Posted - 2013.01.24 16:22:00 -
[124] - Quote
To be honest, i find the given analysis highly flawed.
Paraphrased parts:
"Unsurprisingly most bounties are claimed in Null and Low Sec" "We are quite happy with our feature"
What needs to be understood in my hunble opinion is, that most bounties are probably claimed by ACCIDENT. People with high bounties are often active pvpers in Low And Null Sec. So of course some day, some random fight they die, of course bounties get claimed.
HOWEVER this cannot by all means be the intended way the bounty feature works. Bounties are given out in real life to make people chase other people down ON PURPOSE. Yet the given feature in Eve provides absolutely NO support for such kind of mechanic, nor for a dedicated bounty hunter lifestyle. If i set out a bounty i want someone to be hunted and punished. Not chill and die randomly when he would have anyway.
That is why the bounty feature above all features needs to be reworked and seems to be quite frankly rather a failure in my eyes. Unless you can provide compelling evidence, that my perception, described above isn't true.
kind regards A long term eve player |

Knalldari Testpilot
31
|
Posted - 2013.01.24 16:30:00 -
[125] - Quote
CCP Punkturis wrote:yeah this is why we checked it out for both all characters and also characters that have logged in within the last 7 days, so we could see if EVERYBODY who logs in had bounties on them people should totally step up their game in placing bounties and get everyone a bounty! you are so much of fail, punkturis *double facepalm* |

Liang Nuren
Heretic Army Heretic Nation
2831
|
Posted - 2013.01.24 17:59:00 -
[126] - Quote
Knalldari Testpilot wrote:CCP Punkturis wrote:yeah this is why we checked it out for both all characters and also characters that have logged in within the last 7 days, so we could see if EVERYBODY who logs in had bounties on them people should totally step up their game in placing bounties and get everyone a bounty! you are so much of fail, punkturis! *double facepalm* 1. many people left help channel because of bounty placed on them for answering questions to support new players 2. some of them already left eve, cancelled their subscriptions 3. i also know someone who got his money paid back from CCP because of bounty system many people opened a harassment petition because of bounty from other players for trolling, including myself. some players left eve and many will follow because of bounty system as a tool of trolling!
You know, if someone's full of fail here.... it's you. Or them, for QQing about getting a bounty. Having a bounty or being -10.0 is a point of honor! That everyone doesn't aspire to such Lofty heights is simply a failing of their character.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Niveuss Nye
The Advent of Faith
11
|
Posted - 2013.01.24 21:45:00 -
[127] - Quote
Unrelated, but I have a funny misconception I had one week in.
When I started about a month ago, I thought that if someone put a bounty on you, you could be shot anywhere.
I saw some folks up in Amarr with some bouties that were a decent chunk of change and was thinking about firing up the lazorz on my fresh Tormentor from the tutorial and blasting someone with a shuttle. But, I was scared shuttles would have T2 guns!
I was wrong about the T2 guns on shuttles AND catching a bounty in hi-sec.
Life is fun learning as a newb. |

Ranger 1
Ranger Corp
3402
|
Posted - 2013.01.24 21:45:00 -
[128] - Quote
Mara Rinn wrote:Roki Romani wrote:Hrmm.... So now how about a couple of new star-map settings to go with these stats? :D
- Number of active pilots in space with bounties in last 30 minutes
- Number of active pilots in space with bounties in last 24 hours
- Total ISK value of bounties on active pilots in space with bounties in last 30 minutes
- Total ISK value of bounties on active pilots in space with bounties in last 24 hours
Would be awesome to see real-time heat maps of where all the juiciest bounties are concentrated! That would be an awesome one for the CREST team to show off their wares.
I have to admit, this would be an outstanding idea... and would help the bounty hunter profession immensely. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3402
|
Posted - 2013.01.24 21:47:00 -
[129] - Quote
Kokkari Makk wrote:Maelystra wrote:I really don't care if you believe me or not. I also don't care that you won't believe me when I tell you I've seen at least a dozen people who were less than an hour into the game, quit because people kept blowing them up because some jerk placed bounties on every new pod pilot that came out of the Couster station on that night. THAT doesn't seem to be to great a way to draw in new subs... Hold on... I have absolutely no idea what you try to say here, but you do not get the right to shoot someone just because they have a bounty. And suicide gank 1hr old characthers in itself is also not allowed. The rest of us know that, but apparently Maelystral believes it to be true and is using it to try and convince us that his blatant lie is actually the truth about a grave situation. 
Maelystral, you should probably at least understand the mechanic you are discussing before you start making stuff up to try and support your stance. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3402
|
Posted - 2013.01.24 21:51:00 -
[130] - Quote
Knalldari Testpilot wrote:CCP Punkturis wrote:I was being serious.. we don't know that someone had bounty placed on him because he was in the help channel.... My main char (constantly playing/paying for 5 years) got the first 10m bounty for declining a convo from a unknown char (because i was afk and it timed out) because he thought i ignored him an wants other players to kill me everytime i undock. The other 115M bounty were set because i told others in help channel how concerned i am about this stupid harassment/griefing mechanic (no negative standing requirement for placing bounty) and for trolling me. So -2 account subscriptions until the bounty system gets a rework and the bounty on my main char disappears (account inactivity >5 months). So you annoyed god knows how many people with your whining and can't understand why you got a bounty. 
If you don't leave high sec (which I strongly suspect) why are you even worried about it? You aren't really any more of a target than you already were. A 25mil ISK bounty is literally nothing. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

Ranger 1
Ranger Corp
3402
|
Posted - 2013.01.24 21:56:00 -
[131] - Quote
sarkenna wrote:To be honest, i find the given analysis highly flawed.
Paraphrased parts:
"Unsurprisingly most bounties are claimed in Null and Low Sec" "We are quite happy with our feature"
What needs to be understood in my hunble opinion is, that most bounties are probably claimed by ACCIDENT. People with high bounties are often active pvpers in Low And Null Sec. So of course some day, some random fight they die, of course bounties get claimed.
HOWEVER this cannot by all means be the intended way the bounty feature works. Bounties are given out in real life to make people chase other people down ON PURPOSE. Yet the given feature in Eve provides absolutely NO support for such kind of mechanic, nor for a dedicated bounty hunter lifestyle. If i set out a bounty i want someone to be hunted and punished. Not chill and die randomly when he would have anyway.
That is why the bounty feature above all features needs to be reworked and seems to be quite frankly rather a failure in my eyes. Unless you can provide compelling evidence, that my perception, described above isn't true.
kind regards A long term eve player
A bounty is a reward for killing someone, pure and simple. It doesn't care what the motivation is behind the killing, nor should it. Other mechanics could be brought in to make bounties more selective on who it will pay out to, and that is being considered. But you still have to understand that especially in the case of corp or alliance bounties they will simply be used as added incentive to a feuding parties combat pilots as an extra incentive even though most of the combat would happen anyway... and this is FINE.
The map tool proposed in this thread would certainly help those wanting to hunt bounties as a profession, but you will never be able to use bounties as a tool to determine why someone killed another player... nor should it EVER. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3402
|
Posted - 2013.01.24 22:00:00 -
[132] - Quote
Knalldari Testpilot wrote:CCP Punkturis wrote:yeah this is why we checked it out for both all characters and also characters that have logged in within the last 7 days, so we could see if EVERYBODY who logs in had bounties on them people should totally step up their game in placing bounties and get everyone a bounty! you are so much of fail, punkturis! *double facepalm* 1. many people left help channel because of bounty placed on them for answering questions to support new players 2. some of them already left eve, cancelled their subscriptions 3. i also know someone who got his money paid back from CCP because of bounty system many people opened a harassment petition because of bounty from other players for trolling, including myself. some players left eve and many will follow because of bounty system as a tool of trolling!
1: Not seeing it, and I stop into the help channel often. Nor have I ever gotten a bounty in there.
2: How would you know? Your nose is growing sir.
3: Sure you do.   
Placing a bounty is not harrassment in any way, shape or form... and people that clog the petition system with this nonsense should receive first a warning and then possibly a ban.
Stop making up facts to support your case when you have absolutely no way of actually knowing if or how many people quit over this nonsense.
There, I think I'm all caught up now. Carry on.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Mag's
the united Negative Ten.
13782
|
Posted - 2013.01.24 22:20:00 -
[133] - Quote
TL:DR. Facts are posted and the whiners can't handle the truth and continue to lie.
Bounty change, the best change.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tau Cabalander
Retirement Retreat Working Stiffs
1512
|
Posted - 2013.01.24 23:12:00 -
[134] - Quote
For the record, the graphs are awesome.
All hail Pinkturis!
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Bobo Cindekela
Federal Navy Academy Gallente Federation
69
|
Posted - 2013.01.24 23:41:00 -
[135] - Quote
how can 996,337 bounties be claimed when only 183,187 bounties are placed?
http://clip2net.com/s/2KGjH
? You are about to engage in an arguement with a forum alt,-á this is your final warning. |

sarkenna
I See U 2.0
1
|
Posted - 2013.01.24 23:42:00 -
[136] - Quote
Ranger 1 wrote: A bounty is a reward for killing someone, pure and simple. It doesn't care what the motivation is behind the killing, nor should it. Other mechanics could be brought in to make bounties more selective on who it will pay out to, and that is being considered. But you still have to understand that especially in the case of corp or alliance bounties they will simply be used as added incentive to a feuding parties combat pilots as an extra incentive even though most of the combat would happen anyway... and this is FINE.
The map tool proposed in this thread would certainly help those wanting to hunt bounties as a profession, but you will never be able to use bounties as a tool to determine why someone killed another player... nor should it EVER.
Have to disagree. Your are employing a mischaracterization of 'bounty'. A 'bounty' is clearly and pretty undeniably used to add an additional incentive to kill or maybe arrest (in reallife killing has become unpopular in legal spheres) the specific person...for exactly the reason OF the bounty to be claimed and to enrichen the killer/ hunter. So YES a bounty should exactly be used as a tool to determine why someone hunts or kills someone in the game as well. This is pretty much the common use of 'bounty' and is exactly the reason, a profession like 'bounty hunter' exists and existed in reallife throughout history. Thus the eve bounty system should reflect those mechanics of bounty in the game.
You randomly interpreting bounty in other ways, doesn't make that a compelling argument nor a credible analysis but merely a random claim.
Kind regards |

Colonel Xaven
Decadence. RAZOR Alliance
248
|
Posted - 2013.01.25 08:50:00 -
[137] - Quote
Because you don't get the full bounty value when popping a ship.
www.facebook.com/RazorAlliance |

Maelystra
Super Mining Bros - 3D
4
|
Posted - 2013.01.25 11:36:00 -
[138] - Quote
Kokkari Makk wrote:Maelystra wrote:I really don't care if you believe me or not. I also don't care that you won't believe me when I tell you I've seen at least a dozen people who were less than an hour into the game, quit because people kept blowing them up because some jerk placed bounties on every new pod pilot that came out of the Couster station on that night. THAT doesn't seem to be to great a way to draw in new subs... Hold on... I have absolutely no idea what you try to say here, but you do not get the right to shoot someone just because they have a bounty. And suicide gank 1hr old characthers in itself is also not allowed. Well tell that to the friendly souls who are doing it, not me.
|

Kokkari Makk
Tensenn Industries
2
|
Posted - 2013.01.25 13:35:00 -
[139] - Quote
Maelystra wrote:Kokkari Makk wrote:Maelystra wrote:I really don't care if you believe me or not. I also don't care that you won't believe me when I tell you I've seen at least a dozen people who were less than an hour into the game, quit because people kept blowing them up because some jerk placed bounties on every new pod pilot that came out of the Couster station on that night. THAT doesn't seem to be to great a way to draw in new subs... Hold on... I have absolutely no idea what you try to say here, but you do not get the right to shoot someone just because they have a bounty. And suicide gank 1hr old characthers in itself is also not allowed. Well tell that to the friendly souls who are doing it, not me. If your problem is that people are suicide ganking new players, than that is another question completely, and totally unrelated to bounties. Also it is not allowed and reportable. You have to realize this is completely unrelated to the bounty system. Completely. |

Fortuna Cournot
Cha Ching LtD Cha Ching PLC
31
|
Posted - 2013.01.25 18:02:00 -
[140] - Quote
You missed to research the derivation of bounty sizes over the eve population.
see https://forums.eveonline.com/default.aspx?g=posts&t=188507
|
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Ranger 1
Ranger Corp
3417
|
Posted - 2013.01.25 21:43:00 -
[141] - Quote
sarkenna wrote:Ranger 1 wrote: A bounty is a reward for killing someone, pure and simple. It doesn't care what the motivation is behind the killing, nor should it. Other mechanics could be brought in to make bounties more selective on who it will pay out to, and that is being considered. But you still have to understand that especially in the case of corp or alliance bounties they will simply be used as added incentive to a feuding parties combat pilots as an extra incentive even though most of the combat would happen anyway... and this is FINE.
The map tool proposed in this thread would certainly help those wanting to hunt bounties as a profession, but you will never be able to use bounties as a tool to determine why someone killed another player... nor should it EVER.
Have to disagree. Your are employing a mischaracterization of 'bounty'. A 'bounty' is clearly and pretty undeniably used to add an additional incentive to kill or maybe arrest (in reallife killing has become unpopular in legal spheres) the specific person...for exactly the reason OF the bounty to be claimed and to enrichen the killer/ hunter. So YES a bounty should exactly be used as a tool to determine why someone hunts or kills someone in the game as well. This is pretty much the common use of 'bounty' and is exactly the reason, a profession like 'bounty hunter' exists and existed in reallife throughout history. Thus the eve bounty system should reflect those mechanics of bounty in the game. You randomly interpreting bounty in other ways, doesn't make that a compelling argument nor a credible analysis but merely a random claim. Kind regards Excellent effort at scrambling to deny reality, but not really a compelling argument.
As I said, we will likely see a mechanic introduced that will make offering a bounty to only be collected by a specific individual or group (as well as kill rights). This will likely see some use and may well promote the bounty hunter profession.
I think most everyone is in favor of things developing along those lines, nobody is arguing that.
However most bounties will continue to be open ended, as the whole point is for the person to need to look over their shoulder, as the incentive to attack you has been increased for everyone around you.
For many people, one might say most people, that is the point... and that point is successfully achieved even with the basic system we have now. Very few people actually care who does the killing, as long as it gets done.
I'm going to let the generally silly tactic of trying to compare real life pratices with in game mechanics slide this time and simply point out that if gangster number 1 is planning on killing gangster number 2... do you really think he doesn't file the paperwork to collect a large "dead or alive" bounty on gangster number 1 after he plugs him? 
Yes, a bounty hunter goes after someone in real life to capture him because a bounty is involved. However that doesn't stop people from turning that person in for other reasons, the bounty is just a happy happenstance that they might not even be aware of... but they are still entitled to it. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

FoxFire Ayderan
EVE University Ivy League
18
|
Posted - 2013.01.26 08:17:00 -
[142] - Quote
CCP Punkturis wrote:Panhead4411 wrote:CCP Punkturis wrote:Panhead4411 wrote:Now that you've run the numbers, how many ppl have the token 100k-300k bounties from when they answered questions in the Help Channel? We don't know the reason people placed bounties on them Thank you for your sarcastic remark while actually avoiding the question. Punkturis, you are one of the cooler Dev's in my mind, please don't lose it by being like the others and avoiding the answers you don't want to know. I was being serious.. we don't know that someone had bounty placed on him because he was in the help channel....
Well here's one for your statistics then.
I have an insignificant bounty on me and the huge WANTED tag on my avatar pic (when I'm not REALLY wanted), and I got mine simply for posting a question in the Help channel. This was happening a lot in the Help channel on the day that I got mine (which granted was right after release). Rest assured Punkuris that I am giving you the knowledge you seek as to why there are a lot of sub 1 million ISK bounties on people. People playing with the system on hapless Help channel participants.
I've since turned off the Bounty indicator in the Overview because there are so many little black skulls on ships now for paltry bounty amounts. It's no longer interesting or exciting to me to see a WANTED pilot.
I think the idea of bounties expiring after a period of time unless they are 'refreshed' by more ISK being added to the bounty is a good idea. If somebody REALLY wants someone hunted down then they can keep adding a minimum 100k ISK to the bounty every couple of weeks or so to keep it refreshed. The bounty could have a decay rate where it diminishes by a certain percent over time if not refreshed by more ISK being added to the pool. You could also make it where the bigger the bounty the longer the decay to 0 would take.
If there is no way to shed bounties over time, then High Sec Carebears are going to be on the WANTED bounty list with token bounties for eternity, and those looking to hunt bounties are going to be frustrated checking out a target only to see they are wanted for a measly 100,000 ISK.
|

Mag's
the united Negative Ten.
13825
|
Posted - 2013.01.26 12:57:00 -
[143] - Quote
FoxFire Ayderan wrote:Well here's one for your statistics then.
I have an insignificant bounty on me and the huge WANTED tag on my avatar pic (when I'm not REALLY wanted), and I got mine simply for posting a question in the Help channel. This was happening a lot in the Help channel on the day that I got mine (which granted was right after release). Rest assured Punkuris that I am giving you the knowledge you seek as to why there are a lot of sub 1 million ISK bounties on people. People playing with the system on hapless Help channel participants.
I've since turned off the Bounty indicator in the Overview because there are so many little black skulls on ships now for paltry bounty amounts. It's no longer interesting or exciting to me to see a WANTED pilot.
I think the idea of bounties expiring after a period of time unless they are 'refreshed' by more ISK being added to the bounty is a good idea. If somebody REALLY wants someone hunted down then they can keep adding a minimum 100k ISK to the bounty every couple of weeks or so to keep it refreshed. The bounty could have a decay rate where it diminishes by a certain percent over time if not refreshed by more ISK being added to the pool. You could also make it where the bigger the bounty the longer the decay to 0 would take.
If there is no way to shed bounties over time, then High Sec Carebears are going to be on the WANTED bounty list with token bounties for eternity, and those looking to hunt bounties are going to be frustrated checking out a target only to see they are wanted for a measly 100,000 ISK.
That's actually anecdotal evidence you're offering.
As far as the wanted sign is concerned, you have one and this means you are wanted. You may not like the reason why someone placed it, or agree with it. But it's a player driven mechanic and as such, players have widely different takes on things.
Now I can see the argument for increasing the lower limit, up to say 1 or even 10 million. But doing so could restrict access to this service, for new and ISK poor players.
One thing is for sure, bounties should never EVER decay. You want rid, then kill yourself with an alt over and over till it's gone. Or get a corp friend to do it. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Bhock
Lali Corp Limited
4
|
Posted - 2013.01.26 20:46:00 -
[144] - Quote
Mag's wrote:That's actually anecdotal evidence you're offering. On the French Channel, anyone answering questions to new players, and the new player asking, gets a 100K Wanted flag, from the Trolls roaming the channel.
This is griefing and many new players were annoyed by this. Now CCP has stated that using the Wanted on new players would be punished, so only people answering questions get the 100K punishment for helping new players.
Personnaly I do not care as I roam FW Low Sec, so it's just some minor cash for pirates/FW, when I get killed... but as I often answer questions, that 100K skull gets refreshed often (for lolz ?).
This griefing behaviour (that's what CCP states it is, at least for new players) is not anecdotal and those useless Wanted flags should disappear with time or have the minimum raised/refreshed. Otherwise the full High-Sec, Low-Sec and Null-Sec will be filled of skulls on the overview, making the feature useless.
|

Ai Shun
822
|
Posted - 2013.01.26 21:30:00 -
[145] - Quote
Lipbite wrote:13000 bounties per week, 450k subscribers, 3% of subscribers affected by bounties weekly.
How do you think - what %% of players interesting in avatar gameplay? 10-20%? Or maybe 50-60%? Or maybe decent avatar gameplay could attract hundred(s) of thousands new players to the game? I still can't believe Incarna development dropped to continue development of FiS features which are interesting to minimal amount of players such as bounty hunting system where nobody is hunting for bounties.
I'm guessing CCP has a good idea of what those numbers look like. After all, it is their business to know those things. I trust them a bit more than I trust a random forum poster pulling "50-60%" numbers out of their fundamental orifice. EVE Ambulation and Avatars as a separate game - see here |

Reaver Glitterstim
Dromedaworks inc Tribal Band
366
|
Posted - 2013.01.27 03:03:00 -
[146] - Quote
I'd like to see the bounty statistics include both averages and medians, as I suspect the two may be very different. Also, separate pie charts for number of bounties vs amount of bounties collected by security. I have a feeling that the highsec bounties favor amount while lowsec and nullsec favor quantity. But I'd like to see the actual figures. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Nico delPluto
Infinite Space Inc. Valkyrie Coalition
1
|
Posted - 2013.01.27 06:24:00 -
[147] - Quote
Knalldari Testpilot wrote: So -2 account subscriptions until the bounty system gets a rework and the bounty on my main char disappears (account inactivity >5 months).
Rivers of tears running through my living room! OMG i'm drowning?! Heeeelll......arghghllfl ! |

YuuKnow
Blue Republic
632
|
Posted - 2013.01.27 12:40:00 -
[148] - Quote
I was one of those ones that thought eventually everyone in game would have a bounty and it would look lame.
I stand corrected.
Good job CCP.
yk |

Mag's
the united Negative Ten.
13848
|
Posted - 2013.01.28 07:38:00 -
[149] - Quote
Bhock wrote:Mag's wrote:That's actually anecdotal evidence you're offering. On the French Channel, anyone answering questions to new players, and the new player asking, gets a 100K Wanted flag, from the Trolls roaming the channel. This is griefing and many new players were annoyed by this. Now CCP has stated that using the Wanted on new players would be punished, so only people answering questions get the 100K punishment for helping new players. Personnaly I do not care as I roam FW Low Sec, so it's just some minor cash for pirates/FW, when I get killed... but as I often answer questions, that 100K skull gets refreshed often (for lolz ?). This griefing behaviour (that's what CCP states it is, at least for new players) is not anecdotal and those useless Wanted flags should disappear with time or have the minimum raised/refreshed. Otherwise the full High-Sec, Low-Sec and Null-Sec will be filled of skulls on the overview, making the feature useless. You don't care, but posted more anecdotal evidence to show us how much? Cool.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Nico delPluto
Infinite Space Inc. Valkyrie Coalition
1
|
Posted - 2013.01.28 08:45:00 -
[150] - Quote
Nico delPluto wrote:Knalldari Testpilot wrote: So -2 account subscriptions until the bounty system gets a rework and the bounty on my main char disappears (account inactivity >5 months).
Rivers of tears running through my living room! OMG i'm drowning?! Heeeelll......arghghllfl !
Damn, yesterday i got my personal 100K isk bounty. wasnt even active in chat for that. FU CCP, gonna cancel my sub!!!!!
... ;)
just kidding. i don't care about the bounty, just think this fat red WANTED tag hoverring my portrait looks ugly. Can you reduce this visual noise a little bit? |
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