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Cearain
Caldari Provisions Caldari State
797
|
Posted - 2013.01.24 17:21:00 -
[31] - Quote
Ranger 1 wrote:Cearain wrote:Ranger 1 wrote:Chribba wrote:If OGB goes away, shouldn't fleet bonuses also only apply when being on grid and not just in the same system? Surely the knowledge from a skill cannot have longer range than an active module? /c It is quite possible that to do away with OGB they will have to rework how all "boosts" work, which may neccessitate exactly what you suggest. It would be much preferable than the current situation. You want to boost a fleet? Be present at the battle. I completely agree. I was just pointing out that Chribba may actually be unintentionally predicting the future.
Chribba knows Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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James Amril-Kesh
4S Corporation RAZOR Alliance
3496
|
Posted - 2013.01.24 17:28:00 -
[32] - Quote
Spurty wrote:Hmmm VISIBLE TITANS at gate camps .. lovely. Titans for fleet boosting for gate camps is a common practice in lowsec? Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
De'Veldrin
East India Ore Trade The East India Co.
802
|
Posted - 2013.01.24 17:31:00 -
[33] - Quote
James Amril-Kesh wrote:Spurty wrote:Hmmm VISIBLE TITANS at gate camps .. lovely. Titans for fleet boosting for gate camps is a common practice in lowsec?
You didn't know? Titans are as thick as rifters in lowsec.
:LOL:
The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8 |
Ranger 1
Ranger Corp
3397
|
Posted - 2013.01.24 17:31:00 -
[34] - Quote
James Amril-Kesh wrote:Posted in the thread about combat battlecruisers: James Amril-Kesh wrote:CCP Fozzie wrote:We eventually want links to be something you use on field As I've stated repeatedly restricting links to be on-field only is a bad idea. Fleets can't all always be on the same grid at the same time. If I'm part of a small gang chasing potential targets around the interceptors are going to need the benefit of skirmish gang links, but because they have different warp speeds there's two options here, neither of which are attractive at all: either the interceptor warps after the target alone and loses the fleet bonus, or it warps along with the boosting ship - while that ensures the interceptor will have the skirmish bonuses when they land, you're cutting the ceptor down to less than a quarter of its original warp speed and so chances are you won't be able to catch up with a target that's warped off ahead of you. There are other problems with forcing links to be on field including the fact that the only way to get the best industrial bonuses is to use a several billion isk ship that's completely immobile and defenseless for five minute blocks of time - forcing the bonuses to be on grid won't bring the ship on grid, it will simply mean that the only reason anyone will ever use the industrial core is for compression jobs. There are ways to solve the problem of invincible OGB ships - forcing all of them to be on grid is not one of the more comprehensive solutions. In addition there's the issue of "on-grid" not necessarily meaning "at risk". I can park my boosting ship 300km from the gang and nobody will be able to touch it. Which supports the point that on grid boosting by no means equals instant death.
For the argument above discussing interceptors, they completely over look the fact that whomever those interceptors are hunting are also likely to not have boosters with them in most cases... so it's pretty much a wash between both groups. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Mary Won-Na
Science and Trade Institute Caldari State
0
|
Posted - 2013.01.24 17:36:00 -
[35] - Quote
I play solo and OGB makes life harder for me. I have fewer targets since I avoid known OGB "soloers". I don't OGB and I solo and I'm more or less a casual player and I'm against running 2 clients. I think most players feel this way. Yeah you have the hardcores who must have every advantage, but they're a vocal minority.
For truly solo players, OGB is bad and it kills solo gameplay. People wanting to keep OGB are the same people who defended OP stuff in the past (like ECM damps and the other billion things that have been balanced over the years), claiming that it was the only thing keeping them competitive.
That's not what keeps solo play competitive. It's casual players who don't check forums every day for the latest info on ____ so they're easier to kill using whatever happens to be OP at the moment. That doesn't make your small gang gameplay any more/less viable, you're just increasing your range of blobby targets based on the number of people who don't OGB.
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James Amril-Kesh
4S Corporation RAZOR Alliance
3496
|
Posted - 2013.01.24 17:38:00 -
[36] - Quote
Ranger 1 wrote:Which supports the point that on grid boosting by no means equals instant death.
For the argument above discussing interceptors, they completely over look the fact that whomever those interceptors are hunting are also likely to not have boosters with them in most cases... so it's pretty much a wash between both groups. It supports the point that nerfing off-grid boosting changes less than they hope for and breaks more than they intend. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
James Amril-Kesh
4S Corporation RAZOR Alliance
3496
|
Posted - 2013.01.24 17:40:00 -
[37] - Quote
Mary Won-Na wrote:I play solo and OGB makes life harder for me. I have fewer targets since I avoid known OGB "soloers". I don't OGB and I solo and I'm more or less a casual player and I'm against running 2 clients. I think most players feel this way. Yeah you have the hardcores who must have every advantage, but they're a vocal minority.
For truly solo players, OGB is bad and it kills solo gameplay. People wanting to keep OGB are the same people who defended OP stuff in the past (like ECM damps and the other billion things that have been balanced over the years), claiming that it was the only thing keeping them competitive.
That's not what keeps solo play competitive. It's casual players who don't check forums every day for the latest info on ____ so they're easier to kill using whatever happens to be OP at the moment. That doesn't make your small gang gameplay any more/less viable, you're just increasing your range of blobby targets based on the number of people who don't OGB.
Yeah, because I'm sure things will get much easier for you when that boosting alt is sitting 400 km away, as opposed to some random safe spot. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
De'Veldrin
East India Ore Trade The East India Co.
802
|
Posted - 2013.01.24 17:42:00 -
[38] - Quote
James Amril-Kesh wrote:Mary Won-Na wrote:I play solo and OGB makes life harder for me. I have fewer targets since I avoid known OGB "soloers". I don't OGB and I solo and I'm more or less a casual player and I'm against running 2 clients. I think most players feel this way. Yeah you have the hardcores who must have every advantage, but they're a vocal minority.
For truly solo players, OGB is bad and it kills solo gameplay. People wanting to keep OGB are the same people who defended OP stuff in the past (like ECM damps and the other billion things that have been balanced over the years), claiming that it was the only thing keeping them competitive.
That's not what keeps solo play competitive. It's casual players who don't check forums every day for the latest info on ____ so they're easier to kill using whatever happens to be OP at the moment. That doesn't make your small gang gameplay any more/less viable, you're just increasing your range of blobby targets based on the number of people who don't OGB.
Yeah, because I'm sure things will get much easier for you when that boosting alt is sitting 400 km away, as opposed to some random safe spot.
In a certain respect, it will - it will make it much easier for the truly solo players to decide whether or not to engage without having to DScan + hope constantly to see if the lone vagabond on the gate is really by himself. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8 |
Mary Won-Na
Science and Trade Institute Caldari State
0
|
Posted - 2013.01.24 18:02:00 -
[39] - Quote
James Amril-Kesh wrote:Mary Won-Na wrote:I play solo and OGB makes life harder for me. I have fewer targets since I avoid known OGB "soloers". I don't OGB and I solo and I'm more or less a casual player and I'm against running 2 clients. I think most players feel this way. Yeah you have the hardcores who must have every advantage, but they're a vocal minority.
For truly solo players, OGB is bad and it kills solo gameplay. People wanting to keep OGB are the same people who defended OP stuff in the past (like ECM damps and the other billion things that have been balanced over the years), claiming that it was the only thing keeping them competitive.
That's not what keeps solo play competitive. It's casual players who don't check forums every day for the latest info on ____ so they're easier to kill using whatever happens to be OP at the moment. That doesn't make your small gang gameplay any more/less viable, you're just increasing your range of blobby targets based on the number of people who don't OGB.
Yeah, because I'm sure things will get much easier for you when that boosting alt is sitting 400 km away, as opposed to some random safe spot.
I don't think boosting while sitting 400km away is kosher either. Boosting ships should be within target range. This would give the added benefit of harder to dual-box, which is always good in my book.
But hey, this is eve, if you want to dual-box and say you're solo, go right ahead. Just don't complain about "solo" gameplay dying out because people refuse to "1v1" you. |
Mildew Wolf
72
|
Posted - 2013.01.24 18:07:00 -
[40] - Quote
imo they should at least add boosters to killmail or battle report or whatever they are called now
it would be a nice reference for intel and end the mystery of "true solo" ))) |
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Eugene Kerner
TunDraGon
540
|
Posted - 2013.01.24 18:22:00 -
[41] - Quote
Booster on grid..ok but only if it also hits Industrial command ships!!!
"Also, your boobs " -á CCP Eterne, 2012
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James Amril-Kesh
4S Corporation RAZOR Alliance
3498
|
Posted - 2013.01.24 18:23:00 -
[42] - Quote
Mary Won-Na wrote:James Amril-Kesh wrote:Mary Won-Na wrote:I play solo and OGB makes life harder for me. I have fewer targets since I avoid known OGB "soloers". I don't OGB and I solo and I'm more or less a casual player and I'm against running 2 clients. I think most players feel this way. Yeah you have the hardcores who must have every advantage, but they're a vocal minority.
For truly solo players, OGB is bad and it kills solo gameplay. People wanting to keep OGB are the same people who defended OP stuff in the past (like ECM damps and the other billion things that have been balanced over the years), claiming that it was the only thing keeping them competitive.
That's not what keeps solo play competitive. It's casual players who don't check forums every day for the latest info on ____ so they're easier to kill using whatever happens to be OP at the moment. That doesn't make your small gang gameplay any more/less viable, you're just increasing your range of blobby targets based on the number of people who don't OGB.
Yeah, because I'm sure things will get much easier for you when that boosting alt is sitting 400 km away, as opposed to some random safe spot. I don't think boosting while sitting 400km away is kosher either. Boosting ships should be within target range. This would give the added benefit of harder to dual-box, which is always good in my book. But hey, this is eve, if you want to dual-box and say you're solo, go right ahead. Just don't complain about "solo" gameplay dying out because people refuse to "1v1" you. Target range of what? Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Google Voices
School of Applied Knowledge Caldari State
9
|
Posted - 2013.01.24 18:32:00 -
[43] - Quote
When fixing your code is like hoping for a miracle, your doing it wrong.......
I am the voices of Google! Want answers? Learn to read...... |
Ranger 1
Ranger Corp
3400
|
Posted - 2013.01.24 18:45:00 -
[44] - Quote
James Amril-Kesh wrote:Ranger 1 wrote:Which supports the point that on grid boosting by no means equals instant death.
For the argument above discussing interceptors, they completely over look the fact that whomever those interceptors are hunting are also likely to not have boosters with them in most cases... so it's pretty much a wash between both groups. It supports the point that nerfing off-grid boosting changes less than they hope for and breaks more than they intend. If it puts the boosting ship within viewable range to be effective, and in the general area of the conflict without necessarily being an easy kill, than that is achieving exactly what they hope for.... and I don't really see it breaking anything. At worst it puts all ships away from the main fleet on the same footing, at least until a boosting ship arrives to join them. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Cearain
Caldari Provisions Caldari State
799
|
Posted - 2013.01.24 18:45:00 -
[45] - Quote
James Amril-Kesh wrote:Mary Won-Na wrote:I play solo and OGB makes life harder for me. I have fewer targets since I avoid known OGB "soloers". I don't OGB and I solo and I'm more or less a casual player and I'm against running 2 clients. I think most players feel this way. Yeah you have the hardcores who must have every advantage, but they're a vocal minority.
For truly solo players, OGB is bad and it kills solo gameplay. People wanting to keep OGB are the same people who defended OP stuff in the past (like ECM damps and the other billion things that have been balanced over the years), claiming that it was the only thing keeping them competitive.
That's not what keeps solo play competitive. It's casual players who don't check forums every day for the latest info on ____ so they're easier to kill using whatever happens to be OP at the moment. That doesn't make your small gang gameplay any more/less viable, you're just increasing your range of blobby targets based on the number of people who don't OGB.
Yeah, because I'm sure things will get much easier for you when that boosting alt is sitting 400 km away, as opposed to some random safe spot.
There is no reason to think that will happen any more often than the "solo" pvpers who bring in the logistics alt or falcon alts.
Yes it happens occassionally, but its really pretty rare. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Caldari Provisions Caldari State
799
|
Posted - 2013.01.24 18:47:00 -
[46] - Quote
Mildew Wolf wrote:imo they should at least add boosters to killmail or battle report or whatever they are called now
it would be a nice reference for intel and end the mystery of "true solo" )))
Yes boosters and logistics should be on killmails. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Ranger 1
Ranger Corp
3400
|
Posted - 2013.01.24 18:50:00 -
[47] - Quote
Cearain wrote:James Amril-Kesh wrote:Mary Won-Na wrote:I play solo and OGB makes life harder for me. I have fewer targets since I avoid known OGB "soloers". I don't OGB and I solo and I'm more or less a casual player and I'm against running 2 clients. I think most players feel this way. Yeah you have the hardcores who must have every advantage, but they're a vocal minority.
For truly solo players, OGB is bad and it kills solo gameplay. People wanting to keep OGB are the same people who defended OP stuff in the past (like ECM damps and the other billion things that have been balanced over the years), claiming that it was the only thing keeping them competitive.
That's not what keeps solo play competitive. It's casual players who don't check forums every day for the latest info on ____ so they're easier to kill using whatever happens to be OP at the moment. That doesn't make your small gang gameplay any more/less viable, you're just increasing your range of blobby targets based on the number of people who don't OGB.
Yeah, because I'm sure things will get much easier for you when that boosting alt is sitting 400 km away, as opposed to some random safe spot. There is no reason to think that will happen any more often than the "solo" pvpers who bring in the logistics alt or falcon alts. Yes it happens occassionally, but its really pretty rare. I personally don't have any problem with a boosting ship trying it's best to sit on the far side of the grid from the enemy... it rather makes sense. At least the enemy knows what they are dealing with, and if they choose to try and drop probes to warp in on the boosting ship they have a bit easier time of it.
It will bring about (comparitive boosting strengths aside) a situation where Command Ships (set up with a heavy tank, or buffer to take advantage of a fleets logistics capability) are used primarily with big fleets, and T3 Cruisers are used more with small fast moving gangs using speed tanking and range to their advantage.
I view this as sensible and logical. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Cearain
Caldari Provisions Caldari State
799
|
Posted - 2013.01.24 19:06:00 -
[48] - Quote
Ranger 1 wrote:Cearain wrote:James Amril-Kesh wrote:Mary Won-Na wrote:I play solo and OGB makes life harder for me. I have fewer targets since I avoid known OGB "soloers". I don't OGB and I solo and I'm more or less a casual player and I'm against running 2 clients. I think most players feel this way. Yeah you have the hardcores who must have every advantage, but they're a vocal minority.
For truly solo players, OGB is bad and it kills solo gameplay. People wanting to keep OGB are the same people who defended OP stuff in the past (like ECM damps and the other billion things that have been balanced over the years), claiming that it was the only thing keeping them competitive.
That's not what keeps solo play competitive. It's casual players who don't check forums every day for the latest info on ____ so they're easier to kill using whatever happens to be OP at the moment. That doesn't make your small gang gameplay any more/less viable, you're just increasing your range of blobby targets based on the number of people who don't OGB.
Yeah, because I'm sure things will get much easier for you when that boosting alt is sitting 400 km away, as opposed to some random safe spot. There is no reason to think that will happen any more often than the "solo" pvpers who bring in the logistics alt or falcon alts. Yes it happens occassionally, but its really pretty rare. I personally don't have any problem with a boosting ship trying it's best to sit on the far side of the grid from the enemy... it rather makes sense. At least the enemy knows what they are dealing with, and if they choose to try and drop probes to warp in on the boosting ship they have a bit easier time of it. It will bring about (comparitive boosting strengths aside) a situation where Command Ships (set up with a heavy tank, or buffer to take advantage of a fleets logistics capability) are used primarily with big fleets, and T3 Cruisers are used more with small fast moving gangs using speed tanking and range to their advantage. I view this as sensible and logical.
Plus brining in a booster on grid after a fight starts does not make as much sense as bringing in a falcon or a logistics. And like I said that only happens rarely.
1) unless you happen to already have a safe you will need to bring it in at 100km warp in. Around faction war plexes even that won't work.
2) Your loki boost won't help you that much if your kite ships is already scrammed because you had trouble holding point while messing with your booster alt to warp them on grid.
3) Falcons and logistics are relatively cheap compared to command and t3.
The changes ccp discussed sound great to me.
I am just concerned with how the timeline was addressed in the minutes. They made it sound like this is not specifically assigned to be done and the likielhood of it happening is on par with the likely hood of a miracle.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
498
|
Posted - 2013.01.24 19:17:00 -
[49] - Quote
Buhhdust Princess wrote:I guess that's because really, CCP are a business, and will go with the masses to create the most profit. It's a shame to wave goodbye to such an adrenaline pumping, exciting game, and welcome this "Not-so-sandbox" they're slowly creating.
And yeah, CCP have only boosted solo in 3 ways the last few years. 1. Tech 3 Cruiser Boosts 2. Ancilliary Shield Boosters 3. Making blasters good again.
For that i'm thankful, however, for what we're about to recieve, I am not.
P.S. CCP, If 1 person could change your mind, DO NOT REMOVE OFF GRID BOOSTING. You're nerfing it enough already. P.P.S. Sorry for completely hi-jacking your thread OP. -Buhhd
Eve Online is a MassiveMultiplayerOnline game, not Solo Tetris Online.
OGB has to go away, it's a bad mechanic and since you're talking about sandbox where is the "consequence" for the POS kissing multimillion fit/implants booster alt? -none, you can't get retribution, he's totally safe behind the POS shields providing overpowered boosts from 1m to 285 AU large system.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Toku Jiang
Jiang Laboratories and Discovery
138
|
Posted - 2013.01.24 19:35:00 -
[50] - Quote
I am sure they will get to it right after the POS revamp and WiS is complete. |
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Liang Nuren
Heretic Army Heretic Nation
2831
|
Posted - 2013.01.24 19:37:00 -
[51] - Quote
CCP Fozzie wrote: Reducing ganglink bonuses and increasing effectiveness in other ways As I've said before, this is something we definitely want to do. Links are both too effective in their direct bonuses as well as their ability to be used off-grid. However getting this specific issue fixed is going to need to wait until after 1.1. Once we have the room to implement some changes to the way warfare links work from the ground up, expect changes to a lot of other modules and mechanics to happen at the same time.
https://forums.eveonline.com/default.aspx?g=posts&m=2503173#post2503173 Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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River St Clair
State War Academy Caldari State
1
|
Posted - 2013.01.24 21:21:00 -
[52] - Quote
1. How would this impact the boosting Rorqual sitting at pos? or a boosting orca?
2. How does this affect my leadership character's skills?
I mean she is maxed out leadership, will this nerf her influence over her team? If she is boosting on skills alone. ( boosting on skills alone and not ganglinks. ) |
Liang Nuren
Heretic Army Heretic Nation
2831
|
Posted - 2013.01.24 21:26:00 -
[53] - Quote
No idea, but my assumption is she's getting smacked in the face with a nerf bat. Just as my loki/legion/tengu/proteus/eos/claymore/damnation/vulture pilots are.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Vaal Erit
Science and Trade Institute Caldari State
467
|
Posted - 2013.01.24 21:40:00 -
[54] - Quote
It took CCP like 2-3 years to get a nano fix in so don't hold your breath. Wouldn't be too hard to nerf t2 links + t3 link bonus slightly so links aren't that crazy while we wait for a comprehensive fix but CCP is being stubborn and lazy.
I dunno what you guys are talking about links helping solo pilots. I see blobs use links more than small gangs (blobs have more pilots so it's easier to get alts/links) and "solo" pilots using 1-2 links and destroy real solo pilots making people not want to solo because you have no chance vs a fully linked pilot.
Really, if they just took away the cov ops subsystem it would be incredibly more balanced. Without cov ops cloak I could actually catch a t3 link in low sec and he wouldn't be able to just cloak in a ss and decloak to give bonuses while being ridiculously hard to probe. I don't think I've seen a non-cov ops t3 in lowsec in years except for the rare t3 blob with 10 guardians or insta-lock t3s than run from anything larger than a frig. |
Jassmin Joy
Fairlight Corp Rooks and Kings
59
|
Posted - 2013.01.24 21:41:00 -
[55] - Quote
Sergeant Acht Scultz wrote:Buhhdust Princess wrote:I guess that's because really, CCP are a business, and will go with the masses to create the most profit. It's a shame to wave goodbye to such an adrenaline pumping, exciting game, and welcome this "Not-so-sandbox" they're slowly creating.
And yeah, CCP have only boosted solo in 3 ways the last few years. 1. Tech 3 Cruiser Boosts 2. Ancilliary Shield Boosters 3. Making blasters good again.
For that i'm thankful, however, for what we're about to recieve, I am not.
P.S. CCP, If 1 person could change your mind, DO NOT REMOVE OFF GRID BOOSTING. You're nerfing it enough already. P.P.S. Sorry for completely hi-jacking your thread OP. -Buhhd Eve Online is a MassiveMultiplayerOnline game, not Solo Tetris Online. OGB has to go away, it's a bad mechanic and since you're talking about sandbox where is the "consequence" for the POS kissing multimillion fit/implants booster alt? -none, you can't get retribution, he's totally safe behind the POS shields providing overpowered boosts from 1m to 285 AU large system.
Yes, because peeople have pos' in every system in eve. You have an issue with an alt sitting in a pos that you cant beat? don't take the fight in that system, force them to come to you then grab stuff on the gate or in safes next door, or you could even bring your own boosts, which totally negates the pos safe ones?
While i agree that t3' boosts are OP at the moment, off grid boosting is not. It's been my general experience that the only people complaining about "off-grid" boosting are those that cant be bothered to take advantage of it themselves, or those that can't think for themselves and find a counter, off grid is a essential asset for smaller gangs to
t3 boosts are op, off grid is not. the amount of times i've been in fleet where i've had people warp in on my boosts, or had other fc's loose boost alts because people took the initiative and scanned them out is unreal :BP:
TL:DR. T3 boosts are op, Off grid is not. perhaps having boosts able to run behind pos shields could be removed, leaving off-grid at the mercy of probers. |
James Amril-Kesh
4S Corporation RAZOR Alliance
3510
|
Posted - 2013.01.24 21:46:00 -
[56] - Quote
Liang Nuren wrote:No idea, but my assumption is she's getting smacked in the face with a nerf bat. Just as my loki/legion/tengu/proteus/eos/claymore/damnation/vulture pilots are.
-Liang It was my understanding that fleet command ships were getting a buff, as in getting bonuses to two types of boosts instead of one. Damnation for example would give the 3% bonus per level to armored and skirmish, Claymore to siege and skirmish, eos to information and armored, and vulture to information and siege (IIRC, the exact combinations may be different).
The T3s would get a 2% bonus per level to three types of boosts, so a Tengu could boost information, skirmish, and siege for example. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
500
|
Posted - 2013.01.24 21:58:00 -
[57] - Quote
Jassmin Joy wrote:While i agree that t3' boosts are OP at the moment, off grid boosting is not. It's been my general experience that the only people complaining about "off-grid" boosting are those that cant be bothered to take advantage of it themselves, or those that can't think for themselves and find a counter, off grid is a essential asset for smaller gangs to operate in this game where everything is becoming more risk adverse by the day.
Excuse me if I still think the only risk averse is the guy not willing to commit his ship to the fight because of some very bad mechanic offering huge advantages, read all the benefits but with NO RISK.
If you're not risk averse you'll bring your boosting ship to the fight, if you're risk averse and not willing to risk loosing your boosting ship then you leave it at the station. Battlecruisers have enough slots to fit at least one gang link, those should be used more often in gangs for links rather than neut/salvager
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
500
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Posted - 2013.01.24 22:00:00 -
[58] - Quote
James Amril-Kesh wrote:Liang Nuren wrote:No idea, but my assumption is she's getting smacked in the face with a nerf bat. Just as my loki/legion/tengu/proteus/eos/claymore/damnation/vulture pilots are.
-Liang It was my understanding that fleet command ships were getting a buff, as in getting bonuses to two types of boosts instead of one. Damnation for example would give the 3% bonus per level to armored and skirmish, Claymore to siege and skirmish, eos to information and armored, and vulture to information and siege (IIRC, the exact combinations may be different). The T3s would get a 2% bonus per level to three types of boosts, so a Tengu could boost information, skirmish, and siege for example.
This is correct accordingly to latest information delivered by CCP devs
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Liang Nuren
Heretic Army Heretic Nation
2831
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Posted - 2013.01.24 22:21:00 -
[59] - Quote
Sergeant Acht Scultz wrote:James Amril-Kesh wrote:Liang Nuren wrote:No idea, but my assumption is she's getting smacked in the face with a nerf bat. Just as my loki/legion/tengu/proteus/eos/claymore/damnation/vulture pilots are.
-Liang It was my understanding that fleet command ships were getting a buff, as in getting bonuses to two types of boosts instead of one. Damnation for example would give the 3% bonus per level to armored and skirmish, Claymore to siege and skirmish, eos to information and armored, and vulture to information and siege (IIRC, the exact combinations may be different). The T3s would get a 2% bonus per level to three types of boosts, so a Tengu could boost information, skirmish, and siege for example. This is correct accordingly to latest information delivered by CCP devs
So apparently CCP Fozzie is not a CCP dev or a CCP game designer? I linked you to his post and quoted it here. Links are getting smacked in the face, both on grid and off. It sounds like the entire mechanics may change eventually.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Mag's
the united Negative Ten.
13784
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Posted - 2013.01.24 22:49:00 -
[60] - Quote
The OP is really only miffed at second accounts and the use of alts in any form. Which makes me smile.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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