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Thread Statistics | Show CCP posts - 14 post(s) |

FHM
Power Absolute Absolute Damage Inc.
0
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Posted - 2011.10.11 01:31:00 -
[1] - Quote
Very nice change's ! Finally small alliances that can field 100 experienced people will be able to take their stand and push for their own 0.0 I WIN BUTTON REMOVED
The most stupid complaints you hear about these balances answered:
1) We are veterans in this game ( Goons, PL, Raiden... ) we win every fight because we have the hardcore skill of being able to press I WIN button.
1) You are not veterans you only exist because of the I WIN button i am looking forward to High Sec mining corporations whelping PL, Raiden, Solar, WN, Goon fleets like its no tomorrow. Veterans adapt to changes not cry about them. Saying that most veterans will quit when having their supers nerfed shows how wrong your idea and meaning of the word: veteran really is.
If you need to quit because you got BUT HURT and are no longer able to press the I WIN button and call your self a veteran go and do it no one will miss you Q3 2011 reported 1k super capital pilots active in EVE well that's the FAT we can easily trim.
2) Super capitals can no longer defend them selves against sub-capitals.
Another stupid argument that can be made only by a stupid person. Super capitals are slow, big and clumsy logistical platform whit ability to counter other BIG things and should not be used for melting sub-capitals. If you field your super your should field it to a purpose knowing full well you can easily use it. Just because you payed 18 billion or 85 billion for your hull does not mean you are granted the I WIN button.
By bye ******** and arrogant corp mates that think they are so important based on the fact they have a SC.
3) I can no longer rat in my Carrier, Super Carrier, Titan.
If you ever did that you deserve to die in it. Titans and Super Carriers are meant to be an alliance investment not a personal investment. So they should not be cost effective or give you a 200 or 360mil/h bonus they are not ratting machines and if that is what you used them fore you need to go back and start doing L1's and learn a thing or two about the game.
4) 100 Canes can no kill a lone Super Carrier
Well ofc the outcome of that fight had to be reversed. It how it is in real life and whatever imaginary life you imagine.
5) Most common argument from Goons, PL, WN, Raiden, NC... In this topic is:
We can no longer use the I WIN button our super capital blob is dead we are about to loose super capitals on daily basis that will be caught ratting for our extreme veteran title.
Answer: Just learn to PVP learn to play.
6) Dreads will be OP
How cuss it to hard to put a scram on it when it exits sige? Or based on fact it cant hit anything that moved at 1m/s ? Or is it 2 hard to light a cyno from your spy alts to drop a SC fleet on them. Only thing this changed is taking the pace of this game to a new level where you will have to respond to assaults faster.
And even if their will be OP there is a counter CCP gave you and promised to buff them. They are the ships you so refuse to fly. You will find them under the market tab BLACK OPS finally a use for them. Have em standing by and you have a fleet ready for rapid deployment in your sov space.
7) I trained for 6 months but SC's are useless now give me back my skills
You were aware of what you were committing to and the fact everything is viable to change in game. So if you think it was a mistake going for a SC it is only your own problem. Also few years ago i trained for a Dread that are useless ATM you don't see me crying for years give me back my skills.
If you cry about these changes you are possibly the 13-25 year old kid that has a ton of time to spare and grinds those anomaly's, L4s and 10/10 DED's and logs off the second someone mentions CTA or Roam. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 17:24:00 -
[2] - Quote
All that i hear is crying from super capital pilots goes something like this: O no you are taking away my bot i can no longer RMT "or" O no i can no longer warp to the gate DD and warp of "or" i no longer have I WIN button my alliance is going to fail now...
Shows how stupid and arrogant most super capital pilots are. They think just cuss they payed 20billion and had to train 3 months more for stupid Fighters 5 and Jump Cal 5 that they deserve a dominant ship that can either fly solo or in fleet. Wrong..
Super Carriers: Used for killing capitals and other super capitals - Meant to be used as a fleet support .. "read" supporting sub capital fleets. Meaning it doesn't do **** solo.
Titan: Used for 1 shooting the most crucial target on field and than providing DPS to counter opposing capitals and super capitals not wrecking sub capital ships that is just plain stupid. And to be used as a BOOSTER BONUS and LOGISTICAL PLATFORM. They were meant to be 1 peer fleet not 100. They cant and shouldn't be able to have any offensive capability against sub-capital ships they need fleet support all the time.
If you think that because you spent 3 months more training for 2 extra skills and spend 20B for the ship should give you a ship that can kill anything solo your ******* stupid and ******** and its you who is ruining this game for others not CCP.
ALSO WE WERE TOLD LONG AGO THAT SUPER CAPITALS WILL BE NERFED AND BALANCED ALL THE WAY BACK WHEN THEY NERFED TITANS DOOMSDAY FROM AOE TO FOCUS.
CCP SAID WE ARE LOOKING HOW TO FURTHER BALANCE SUPER CAPITALS AND IN 2 YEARS THEY HAVE BEEN OVER ABUSED AND NEERING THEM IS BALANCING THEM
YOU ALL KNEW THAT THEY WILL BE NERFED AND NERFED HARD.. YOU PURCHASED ONE KNOWING THIS. DONT CRY ABOUT IT NOW.
You should have thought about this when you and 150 of your super capital buddies were 2 chicken **** to fight a 10 man BS fleet in a equal size in sub capitals so you hot dropped them whit a supercapital blob.
Also:
- Titans guns tracking needs to be nerfed so they match Dread's guns in sige mode so they cant hit subcapitals
- Dreads guns should have enough tracking to hit supercapitals in sige mode
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FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 17:49:00 -
[3] - Quote
wanking monkey girl wrote:ships costing so much in both isk and skill time ccp think about rewarding the hard work of you loyal eve fans and addicts
How to fix a titan by making them remote links stop working on them. getting impunity for ewar means it should not get any form of help from remote links like tracking and sebo.
nurf changes hp hit great but not the hel DD fine agro timer great
sc let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3 this will cut if you go ahead with the changes listed then turn them in to advanced carrier and let them dock at lest their going to be used and made after the nurf.
as many have pointed out with the agro timer you will see many more die.
but also fix the self destruct add so ships in combat will can not selfdestruck
LET SUPER CARRIERs DOCK
That is the single most stupid "St00pid" argument you can make. The nerfs they are considering are great and fix all the issues smaller alliances and alliances that cannot field 100 super capitals have. For Super Carriers to be able to use other than Fighters and Fighter Bombers is plain stupid because it does not fix the BLOB warfare.
SUPER CAPITALS SHOULD HAVE NO OFFENSIVE CAPABILITY AGAINST SUB-CAPITAL SHIPS PERIOD
Now they will serve their true role Super Carrier will be the anti-structure and anti-capital and anti-supercapital ship, Titan will be the main fleet command ship and fleet logistic ship.
Now a small alliance can make a push in to say Raiden. space and they have to meet them whit a subcapital fleet having super capital support only for bonuses and not as a offensive power against their sub capitals.
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 17:50:00 -
[4] - Quote
wanking monkey girl wrote:FHM wrote: Titan: Used for 1 shooting the most crucial target on field and than providing DPS to counter opposing capitals and super capitals not wrecking sub capital ships that is just plain stupid. And to be used as a BOOSTER BONUS and LOGISTICAL PLATFORM. They were meant to be 1 peer fleet not 100. They cant and shouldn't be able to have any offensive capability against sub-capital ships they need fleet support all the time.[/b]
[/list]
so lets get this one out their ccp made the titan class to be a massive dic k is space their words. their are not meant to be practical. remove the dd from hitting sub caps works and remove remote links will fix them to a degree.
Exactly |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 17:51:00 -
[5] - Quote
Asuka Solo wrote:When can caps and supers target PI networks!
WHEN! Iam guessing ... when DUST is out ^^ |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 17:55:00 -
[6] - Quote
wanking monkey girl wrote:
Dreads having to siege and titans and supers not seems that they want them to not to have to commit to a fight.Titans are immobile for a very short time if they use the DD but its so short that seems nothing major at all.
[/quote]
titans can't move for 30 seconds after firing the DD but they cannot jump for 10 minutes or cloak.
also to the cap for titans i will say Ragnarok.[/quote]
You are wining the field enemy has Dreads and Titans on field titans DD and start to run you just pin them down whit HICTORS easy as 1,2,3... Dreads are slow and not immune to warp scramble the frigates and stealth bombers will finish them..
It makes no sense for them to have Triage or Sige module... |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:14:00 -
[7] - Quote
wanking monkey girl wrote:Goose Sokarad wrote:Titans not moving for 30 seconds,no jumping or cloaking for 10 minutes isnt anything major for a titan pilot that jumps into a system and DD a lone carrier then warps around for a bit before jumps back out.This hasnt happen to me by the way i know someone that does it. we all know someone that it happened too but the point being that titans have their set backs to the idiot rambling about the suggestions i made carry on
You suggestion makes not sense 500m3 is just enough for 20 Ogers T2... and we are back to Super Capitals being dominant on the field let your super carrier buddy unleash 20 Ogers against your max possible fited BS they will eat it like its nothing..
Making them pick between Fighters and Fighter Bombers is great. Either pick Fighters to use against bigger sub capital ships say large signature BS and structures or Fighter Bombers against Super Capitals and Capitals. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:17:00 -
[8] - Quote
Goose Sokarad wrote:Titans not moving for 30 seconds,no jumping or cloaking for 10 minutes isnt anything major for a titan pilot that jumps into a system and DD a lone carrier then warps around for a bit before jumps back out.This hasnt happen to me by the way i know someone that does it.
Good luck on that. Nano Titan cant align and warp fast enough for a probe'er to catch him let alone a standard fit. It takes me 9s to scan down a titan at a safe to be able to warp to him. A titan that would after this patch do something like that is pretty much dead moments after. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:22:00 -
[9] - Quote
Goose Sokarad wrote:I dont consider the titan drawbacks that major is all im saying.Titans and supers will still be used as solo pwn mobiles but if easier to tackle is all good.
How exactly will they be used as a solo pwn mobile. Titan can no longer DD a subcapital to insta pop it, its guns wont 1 hit 1 kill a subcapital least hasnt happened to be always had a chance to warp off.
And super carriers will only be able to gank 1 BS and whit Fighters being nerfed as well that wont go as fast as it happens now.
These ships shouldn't do anything SOLO... and there for should not have any ability to defend them selves against subcapital ships.
Also to people that cry they will leave after this. Go ahead no one is stopping you. You represent 1% of EvE Online population i think that the 99% wont care if you stay or leave nor will CCP.
You knew what you were committing to when you trained for them and purchased them. And you knew that they are gonna get NERFED bad really bad to a point where they will finally serve their true role. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:22:00 -
[10] - Quote
Deleted - Double post - Bug |
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FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:27:00 -
[11] - Quote
wanking monkey girl wrote:FHM wrote:wanking monkey girl wrote:Goose Sokarad wrote:Titans not moving for 30 seconds,no jumping or cloaking for 10 minutes isnt anything major for a titan pilot that jumps into a system and DD a lone carrier then warps around for a bit before jumps back out.This hasnt happen to me by the way i know someone that does it. we all know someone that it happened too but the point being that titans have their set backs to the idiot rambling about the suggestions i made carry on You suggestion makes not sense 500m3 is just enough for 20 Ogers T2... and we are back to Super Capitals being dominant on the field let your super carrier buddy unleash 20 Ogers against your max possible fited BS they will eat it like its nothing.. Making them pick between Fighters and Fighter Bombers is great. Either pick Fighters to use against bigger sub capital ships say large signature BS and structures or Fighter Bombers against Super Capitals and Capitals. to think you have not trained smartbombs yet its a quick fix for them drones you think you have a issues with. May i suggest you sit down and take a load off ,call someone you may need to interact with more then a computer from time to time. limiting a drone bay always the ship to Survive a attack from a lone hic or dic it makes sense to give them something if you plan on taking so much away from them.
You are so st00ping..you are not seeing the point.
These ships have their roles and they do no include being sub-capital ship killers. They rely of being defended by subcapitals AT ALL TIME. If you are caught by a Hictor it means you were trying to do stupid SOLO s h i t.. in a ship that is not meant for that so you deserve to DIE.
Super Capitals should have no defense against sub capital ships absolute no defense. Does not make sense. When they take all that away from them they will simply make them what they are meant to be.
A FLEET SUPPORT SHIP and ANTI CAPITAL SHIP and NOTHING MORE.
Also SMARTBOMBS are not the proper solution since these benemoths could easily repair their drones or just hold 1000s of them in corp hangar arrays when you kill the fielded ones they just move new ones in drone bay and launch them.. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:31:00 -
[12] - Quote
Also SMARTBOMBS are not the proper solution since these benemoths could easily repair their drones or just hold 1000s of them in corp hangar arrays when you kill the fielded ones they just move new ones in drone bay and launch them.. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:35:00 -
[13] - Quote
wanking monkey girl wrote:FHM wrote:Goose Sokarad wrote:I dont consider the titan drawbacks that major is all im saying.Titans and supers will still be used as solo pwn mobiles but if easier to tackle is all good. How exactly will they be used as a solo pwn mobile. Titan can no longer DD a subcapital to insta pop it, its guns wont 1 hit 1 kill a subcapital least hasnt happened to be always had a chance to warp off. And super carriers will only be able to gank 1 BS and whit Fighters being nerfed as well that wont go as fast as it happens now. These ships shouldn't do anything SOLO... and there for should not have any ability to defend them selves against subcapital ships. Also to people that cry they will leave after this. Go ahead no one is stopping you. You represent 1% of EvE Online population i think that the 99% wont care if you stay or leave nor will CCP.
You knew what you were committing to when you trained for them and purchased them. And you knew that they are gonna get NERFED bad really bad to a point where they will finally serve their true role. chill when you have time take a look at this guy he is a legend xMartok you know something nothing is going to change for him after this, but you have a point you need a support team in place for xMartok its a cyno in and a cyno out all caps need them.
He's not alone that does that, he can do that now just wait until nerfs come in when that ship wont be able to hit sub capitals. GL to him then. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:42:00 -
[14] - Quote
Sol Oman wrote:Phunnestyle wrote:zero2espect wrote:
ItGÇÖs obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.
My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.
Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like GÇô jump the titans, supers and dreads around all you want. Have different rules for them GÇô theyGÇÖre fighting for sov, let them bring out the bling GÇô max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because itGÇÖs fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.
Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish GÇô a super with 10 sentries/heavies/jamming drones isnGÇÖt going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each GÇô force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters GÇô but again itGÇÖs stupid. If people are flying supercaps theyGÇÖve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. IGÇÖd be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.
Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited GÇô e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).
When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. LetGÇÖs be honest, CCPs record of deploying quality changes and balancing and game features is not stellar GÇô this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.
For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if itGÇÖs not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.
I donGÇÖt have a super but IGÇÖm not on the bandwagon of NERF THE SUPERS! just because I donGÇÖt have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in GÇ£wanting moreGÇ¥ out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I wonGÇÖt be throwing billions down the toilet.
+1 read this, CCP!!
Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:44:00 -
[15] - Quote
wanking monkey girl wrote:thread is going off track just a bit. lets start it up with this suggestion
ships costing so much in both isk and skill time ccp think about rewarding the hard work of you loyal eve fans and addicts
How to fix a titan by making them remote links stop working on them. getting impunity for ewar means it should not get any form of help from remote links like tracking and sebo.
nurf changes hp hit great but not the hel DD fine agro timer great
sc let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3 this will cut if you go ahead with the changes listed then turn them in to advanced carrier and let them dock at lest their going to be used and made after the nurf.
as many have pointed out with the agro timer you will see many more die in the weeks and month that follow..
but also fix the self destruct add so ships in combat can not selfdestruck.
on a side note super carriers in combat cannot refill on stranded drones lock the function with the agro timer. solo super carrier moving about will be able to deafened itself for a limited amount of time
if the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers. LET SUPER CARRIERS DOCK
Again s00pid argument. Also letting them dock makes no sense. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 18:54:00 -
[16] - Quote
wanking monkey girl wrote:If the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers. LET SUPER CARRIERS DOCK
Thank god you arent a dev this would be one ****** game. They are BALANCING these ships to a point that is needed.
Should Super Carriers be allowed to dock here is the way to do it proper. Since this is giving them a unbelivable advantage the process should be the following.
Only 4 SC's can dock to a station and they dock in a way they are visible outside of station but not targetable. If station is put in to a reinforced mode the ship can no longer be undocked and after stations shield reinforcement is down you can destroy the docked super carrier.
Only way to make it fare if allowing them to dock.
And again we are back to point where stupid people think just cuss they trained 3 months more just in one direction and paid 20bil for a ship they deserve a ultimate solo and fleet ship that cannot be killed and can kill anything there is.
Stupid idots... |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:12:00 -
[17] - Quote
Sol Oman wrote:FHM wrote: Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..
Solution for what? to make SC completely useless?? Strong the hate in you is...
Yes exactly that SUPER CAPITALS need to be USELESS against SUB CAPITALS. You souldn't be able to kill a sub capital ship whit a super capital.
If you want to kill a subcapital ship whit a supercapital ship have subcapital support to do it for you. Its how it's so-pose to be. Any other changes short of making SUPER CAPITALS useless against SUB CAPITALS are stupid and senseless since it gives SUPER CAPITALS more roles then what they are meant to be.
If that is balanced to you then i propose the following changes as well:
- BS Buff: 10000m3 cargohold, 500m3 drone bay, 20 weapons slots, 500ms base speed, 100k base EHP - BC Buff: 500m3 cargo, 250m3 drone bay, immunity to fighters, 500km web and scram range, 1km base speed - HIC Buff: Immunity against EWAR, Immunity against fighters, 500k base EMP, 4 EXTRA LARGE TURRET slots - Logie Buff: Immunity to neuting, 1000km repair range, Infinite cap and cpu, 900% boost in repair and cap transfer amount
Things like that probably make sense to you. Also i want my machariel to be buffed: - 10km base speed - 5mil EHP - All resists above 90% as base - 500m3 drone bay - 1.9 tracking - Immunity to ewar
It did cost me 8bil to pimp fit so it should be the dominant thing on field on its level i should be able to go against 20 T1 BS and kill them all.
THAT IS WHAT YOU ARE PROPOSING CHANGES LIKE TAHT |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:23:00 -
[18] - Quote
XPistolX wrote:FHM wrote: Stupid idots...
u mad bro?
Not really as i am personally in market for an Aeon my self. But these ships need to serve their true roles and not be a solution to every fight. They should be totally useless against sub capitals. That's why i have a corporation and an alliance for me to help them and for them to help me. Mutual defense they keep other sub capitals off me while i grind the enemy super capitals we all fight on our level makes no sense that 100 of us in a 1000 man alliance put 100 supers on the field and kill 1000 sub capitals ships in few min and we are done.
That is exactly what is happening now. I want fights that include all my corp and alliance mates. I want fleet fights where i try to get enemy triage carriers to brake while my sub capital buddies keep me safe from any hictors or sub capital threats.
I have no interest in ratting in my super carrier. I am in subcapital making isk for it before i jump in to it i will make sure its fitted properly whit END FIT on it and that i have a slave clone whit at a clone upgraded to at least 30% more than i need.
Once in the ship i am bound to it and the help of my corpmates. I have no intention to rat in it since i am bound to this fully properly fitted ship i already have all that i need.
From the day i first **** in to an Aeon till the day i loose it i want to be fighting whit it not ratting or making stupid videos. I want to be rdy at any time should my alliance roaming gang find a carrier or two doing sanctums or sleeping on the station undock i want to be rdy to jump to them help them and leave the field knowing i had them to defend me.
This would also reduce the number of re tar ded, stupid and arrogant super capital pliots in corporations. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:27:00 -
[19] - Quote
wanking monkey girl wrote:FHM wrote:Sol Oman wrote:FHM wrote: Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..
Solution for what? to make SC completely useless?? Strong the hate in you is... Yes exactly that SUPER CAPITALS need to be USELESS against SUB CAPITALS. You souldn't be able to kill a sub capital ship whit a super capital. If you want to kill a subcapital ship whit a supercapital ship have subcapital support to do it for you. Its how it's so-pose to be. Any other changes short of making SUPER CAPITALS useless against SUB CAPITALS are stupid and senseless since it gives SUPER CAPITALS more roles then what they are meant to be. If that is balanced to you then i propose the following changes as well: - BS Buff: 10000m3 cargohold, 500m3 drone bay, 20 weapons slots, 500ms base speed, 100k base EHP - BC Buff: 500m3 cargo, 250m3 drone bay, immunity to fighters, 500km web and scram range, 1km base speed - HIC Buff: Immunity against EWAR, Immunity against fighters, 500k base EMP, 4 EXTRA LARGE TURRET slots - Logie Buff: Immunity to neuting, 1000km repair range, Infinite cap and cpu, 900% boost in repair and cap transfer amount Things like that probably make sense to you. Also i want my machariel to be buffed: - 10km base speed - 5mil EHP - All resists above 90% as base - 500m3 drone bay - 1.9 tracking - Immunity to ewar It did cost me 8bil to pimp fit so it should be the dominant thing on field on its level i should be able to go against 20 T1 BS and kill them all. THAT IS WHAT YOU ARE PROPOSING CHANGES LIKE TAHT was it made in a pos and can you only make this pimp mach in a pos with sov upgrades in system and do your mighty ship take 1 to 2 months to build if it is yes then lets give it the ability
Was build in a pos in sov space and was bashed multiple times and was needed to be defended it took time to build and spent 8bil to fit. Yes it deserves those buffs. I payed 8 bil for it my enemy payed 150mil for their geddons i want to kill them all 1v20. After all i did pay 8bil for it.
Just cuss you invested time in it and few more ISK than others should not give you a full on advantage against everything there is.
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:35:00 -
[20] - Quote
wanking monkey girl wrote:kill 1000 sub capitals ships in few min if this was the case then test and goons will be a non factor in sov holding 0.0.
you are having a wet dreaming if you think this is possible with 100 super caps in few minutes
few min can mean 3 ore more... so 3 or 50 or 500.. anyways. If you bring 100 super carriers to a field against 1000 subcapitals whats gonna happen is 900 of subcapital ships will have their game client crash it will take you only few min to mop up the rest of them... Super capitals wont have their client crash meaning they will be there dealing full on DPS on empty ships.
If you find this fun you are stupid.
Good luck.. |
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:41:00 -
[21] - Quote
vurdosek wrote:wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing on overpowered ship is one thing, outright making it useless is a ****** move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot a structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so.
Again you forget these ships are 1st meant to be extra rare. Second they serve their role as killing enemy carriers that may be used as DPS ships or Triage Logistic carriers and in the end killing opponents super capital ships that may appear on field to assist their own sub capital fleet.
If you want to let super capitals have offensive ability against subcapital ships then they need to do reduced damage to them, they need to take 5min to lock these ships.
Also this is not WoW where everything is unbalanced. These ships need to be balanced and need their own role and that is not killing sub capital ships.
Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:43:00 -
[22] - Quote
XXeerroo wrote:titans tracking will still be ******** high + ecm-burst on moms -> lol not much change on large scale -.-
Think they are gonna make it so you cannot boost them from external ships if youll want tracking you will have to sacrifice cap or tank. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:53:00 -
[23] - Quote
Peregrine wrote:My Suggestions:
1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.
2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.
3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc.
1) FFS No. You know that everything is subject to change you knew this prior to training for that ship and buying it. Those skills still apply to people in carriers so you are loosing nothing. So all the people that spent months training for fully T2 Hybrid gunnery to have all Gunnnery skills on lvl 5 and then noticed that Hybrid turrets suck should have their skills reimbursed as well ?
2) **** no makes no sense. If anything they should make a thread where subcapital pilots decided the proper balance for super capital ships. All of you are only crying that your I WIN button is going away and that your alliances are going to fail now since they have **** experience in fielding subcapital ships. Your cry is really pathetic.
3) Thats the most stupid thing to say. BS and carriers were overpowered because of the market to income ratio back then. And Titans and Super carriers were not made to counter BS...
Your arguments are plain stupid. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:00:00 -
[24] - Quote
vurdosek wrote:FHM wrote:vurdosek wrote:wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing on overpowered ship is one thing, outright making it useless is a ****** move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot a structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so. Again you forget these ships are 1st meant to be extra rare. Second they serve their role as killing enemy carriers that may be used as DPS ships or Triage Logistic carriers and in the end killing opponents super capital ships that may appear on field to assist their own sub capital fleet. If you want to let super capitals have offensive ability against subcapital ships then they need to do reduced damage to them, they need to take 5min to lock these ships. Also this is not WoW where everything is unbalanced. These ships need to be balanced and need their own role and that is not killing sub capital ships. Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid. so supercarriers were made to protect a super awesome cyno generating ship that has no purpose in this game other than to jump fleets large distances. so why not just get rid of both of them and make a subcap that jumps fleets large distances so you don't have the imbalances of overpowered ships? and give all people that trained for those titan/supercarrier skills their sp back. i just solved the problem ur welcome.
Again stupid argument from a person who now sees that SC is a stupid investment on a "personal" level. Titan is meant to be the "ultimate fleet command ship" and supper carrier the "ultimate fleet support ship" as stated these were their roles:
Quote:Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid.
No meant to be subcapital killers. Titan was created because we needed a command ship that can move our fleet when we need to go 50 jumps away. Super Carrier is there to defend us against carriers and defend our Titan or help our sub capital fleet kill another Titan or Super Capital ship.
END OF STORY... Super Capitals need to be useless against Sub Capitals
Now even more when most alliances can reimburse a super capital loss the same day or when they can say well if SC's get nerfed bad we will just put all our pliots in Titans. We need to cut the number of Super Capitals badly to a point where they are still something really amazing to have and bee seen. And to a point where killing one is humiliating for entire alliance that lost it not just an everyday event that has no effect at all. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:02:00 -
[25] - Quote
wanking monkey girl wrote:ask ccp why titans where added to the game their is fenfest vid from when they where shown and added about their main use in eve to be a flying epeen for us all to enjoy.
FHM YOU MAD BRO
Exactly a non cost effective big D I C K. ...useless for anything other than moving an alliance fleet from A to B. Thats why they were so-pose to be rare.
I really dont care they stated their final decision on nerfs because voice of 99% of game population is stronger than 1%. In the end i gain nothing either way. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:13:00 -
[26] - Quote
Peregrine wrote:FHM wrote:Peregrine wrote:My Suggestions:
1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.
2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.
3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc. 1) FFS No. You know that everything is subject to change you knew this prior to training for that ship and buying it. Those skills still apply to people in carriers so you are loosing nothing. So all the people that spent months training for fully T2 Hybrid gunnery to have all Gunnnery skills on lvl 5 and then noticed that Hybrid turrets suck should have their skills reimbursed as well ? 2) **** no makes no sense. If anything they should make a thread where subcapital pilots decided the proper balance for super capital ships. All of you are only crying that your I WIN button is going away and that your alliances are going to fail now since they have **** experience in fielding subcapital ships. Your cry is really pathetic. 3) Thats the most stupid thing to say. BS and carriers were overpowered because of the market to income ratio back then. And Titans and Super carriers were not made to counter BS... Your arguments are plain stupid. 1) No, I did not know before I spent years triaining skills that they would suddenly be obsolete on the ship I trained them to be usefull on. perrhaps you knew that this was coming but I for one have never had the advantage of clarivoyance. Also if they were to remove Hybrids from the game then you should be able to have your hybrid sp's returned. In essence they are removing drones from my game. 2) This is not a routine ship nerf. The expressions of people like you are not required. You know less then sweet f-all, so there should be a thread that filters the garbage you spew from what could be constructive disscussion. 3) And in fact yes titans were made because BS and other ships were too powerfull. That was the origin of the AOE weapon. But guess what.... Goons had that nerfed because they couldn't beat it. Now goons are having all SC's and titans nerfed because, sticking to a common theme, they cannot beat it. As for my arguements being stupid. meh your opinion is worthless to me. But I admit that stupid agruements are your speciality.
1) Not really you can still use your drones in a carrier and all other ships having maxed out skills is a big bonus. In addition it did not take you years to train for one. Ship requirement is the same as for carrier pilot you only needed 55 days training more for Fighters 5. Support skills do not count in. Since they apply to more than 1 ship. So in essence you are loosing nothing in skill time if you decided to max out support skills was your investment live whit it.
I spent same amount you spent for support skills JDC5 etc.. training for all strategic cruisers, logistic, battleships, blackops and marauders etc. AND we all KNOW that EVERYTHING IN GAME is SUBJECT TO CHANGE you do everything in game accepting that FACT.
2) Makes no sense because people like you are not interested in balancing the ships but buffing them even more due to your ignorance and arrogance and stupidity. 99% of game population disagrees whit your proposal. CCP said that changes are final except for the dread so cry all you want your SOLO pew pew and SUPER BLOB is going away. You will have to prove yourself on sub capital lvl if you are worthy to keep your space.
3) You cry about Goons 2 much they get around your stupid tactics. You guys tried you SUPER blob but were overtaken by their tactics "Hell Cage" and you failed badly. Congrats you suck. There is no fun in a game where you can have 100 super ships and steam roll everything and smaller alliances that cant field more than 100 dont stand the chance.
This SUPER CAPITAL thing has gone out of control the day they were released.
Sorry if i offended you i tend to be a di ck.. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:27:00 -
[27] - Quote
The Dealmaker wrote:well ..For SC we must talk in two aspects PVP and PVE . in PVE SC bought people who can earn money who rent a systems ratting and want to feel safely especially with cynosural jammer why not? Citizen players is also big community and they spent their time to earn for buy SC and after this SC will be useless. PVP players also different somebody will buy for solo pvp another for alliances. i disagree that SC will unable to destroy subcups .
SC will not be useless.. IT WILL FINALY SERVE IT'S MAIN ROLE. Super Carrier is a Super Capital and Capital killer and nothing more. Makes no sense for them to be able to blob up and kill a fleet of sub capitals. Super Capitals in general have gone out of control and they need to be brought back to a point of rarity. This will do just that.
So tell me an alliance of hardcore PVP'ers that can field 200 ships wants to make a push for their own 0.0 space. How do they do it.
1) They SBU few systems 2) Enemy supercapitals bridge in kill them in 5min 3) Move to 0.0 denied and failed
1) They have a 0.0 sytem 2) They bring their 200 people to defend it 3) Enemy brings a coalition of super capitals 60-200 4) Defense failed
Here is what happens whit changes you people are suggesting:
1) They SBU few systems 2) Enemy supercapitals bridge in kill them in 10min 3) Move to 0.0 denied and failed
1) They have a 0.0 sytem 2) They bring their 200 people to defend it 3) Enemy brings a coalition of super capitals 60-200 4) Defense failed - it took 10min longer to get the job done
Here is what will happen when these changes come to effect:
1) They SBU few systems 2) Enemy supercapitals bridge in kill them in 10min 3) Enemy looses 50% of super capitals in a humiliating fight because they brought only super capitals 3.1) Enemy brings a subcapital fleet as support but they fail to defend them they die and super capitals die 3.2) Enemy brings a sub capital and super capital fleet they do their jobs prove they are good and get to keep their space 4) Victory is decided by the people that have better tactics and fc and fleet compositions and guess in the end better PC's
1) They have a 0.0 sytem 2) They bring their 200 people to defend it 3) Enemy brings a coalition of super capitals 60-200 4) Defense succsesfull 50% of super capitals died 4.1) Defense failed 30% of super capitals died 5) Enemy brings super capital fleet and sub capital fleet 5.1) Defending forces win the sub capital fight they kill super capitals they defended their space 5.2) Defending force loses the sub capital fight they dont deserve to keep that system
And before you go and blab about 300 people not being able to defend against 700 or 60 against 200 you are wrong check the killboards lots of successfull uneven fights. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:28:00 -
[28] - Quote
RavenNyx wrote:Peregrine wrote:My Suggestions:
1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.
2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.
3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc. 1. LOL - I made two gallentean toons 2 years ago - GIVE ME MY SKILLPOINTS BACK! 2. Have you ever been in an engagement with 20+ supers on the opposite side? Most null-sec'ers have, at some point.. Mitani and his goons, they've been at the recieving end of ALOT of supers during the years - they have exactly the experince you're calling for... 3. SCs and Titans are ePeens that suddenly became useful. Well, titans already was, but against 40 dreads there where only som much they could do. Now CCP found out that long-time effects of being too focused on 'peen are bad for all those around you and their experience everytime you enter the room, so they're hacking your 'peen down to fit with the rest of the ePeen wielding mob...
+1 |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:31:00 -
[29] - Quote
wanking monkey girl wrote:ccp the changes that have been suggested will empower the minority like FHM
most of eve are not happy with a total removel of the stranded drone bay but you can limit it goons are only a small percent of eve they do not control and speak for the populous
look at the suggestions coming out in this thread and make some planed out changes to balance the up coming nurf.
Super Capital pilots represent 1% of EvE Online population and they are the only ones that are crying about the changes not to mention these are mostly people belonging to big alliances that go by leaning on the fact they are holding sov because they can field so many super capitals.
99% of eve population will tell you these nerfs are badly needed and that they are not severe enough. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:34:00 -
[30] - Quote
Quote: remove role of "ultimate command ship" "super awesome fleet cyno jumping ship" from titan put that on a subcap command ship and remove titan/sc from game. problem solved again. that will cut the number of titan/sc and you won't have to worry about having ships unable to kill other ships which would be a stupid game mechanic, minus transport ships. hell even tier 10 tanks in world of tanks can kill tier 1 tanks, though a tier 1 can't damage a tier 10. am i advocating for that in this game? No.
Have 0 arguments against removing them but i think that would mean more work and effort and more people would be unhappy whit that. Think we are past the point of removing them. |
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:41:00 -
[31] - Quote
Quote: Not to talk about % ! For people who live in empire who majority in eve doeesn't matter what will be and what now in capital ships.
What ? It concerns everybody absolutely everybody even care-bares in empire that will eventually become 0.0 players or low sec pirates etc.. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 21:02:00 -
[32] - Quote
The Dealmaker wrote:Its problem 0.0 sec ONLY and many players from 0.0 have many chars as you know and its not 1% much more
Everyone that is paying for this game has a word in this its not only a 0.0 problem it conserns all players and if you read theve Q2 report you would know that super capital pilots represent barely 1.3 % of entire game population. 99% of people agree to this changes and also think they are not enough at least on Dreadnaught and Titan part.
Titans guns need nerfing, Dreads guns buffing same guns still you get the point.
Only thing i dissagree is that they applied EHP reduction to Hel that ship is poor as it is. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 21:15:00 -
[33] - Quote
The Dealmaker wrote:Yes nerf must be changes on dred and titand drone bay is away its ok i think it not play a big role on this ships on SC drone bay can be reduced but players must decide themseves how to fit it .
Ok how about this ? Give super carriers reduced 500m3 drone bay for other drones apart from Fighters and Fighter Bombers but make them take even when fully seboed and boosted 5min to lock a sub capital ship.
Or dont nerf the drone bay but make them able to field only 5 standard drones at once. That way they can hit sub capital ships but not for much they will still be useless in a BLOB since they can only field 5 standard drones at once and fighters cant hit anything anymore.
Those 2 solutions work.
In the end giving them any kind of ability to damage sub capitals is stupid. So any other change is stupid.
Just like this one: If they dont nerf them then make a very very cheap ship like t1 frig that costs 1mil isk but can disable any super carrier or titan for 5min.
So this small ship would be able to shoot 1 projectile at a super capital that would disable the super capital ship for 5 min rendering it unable to launch drones, activate any modules apart from hardners.
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 21:20:00 -
[34] - Quote
wanking monkey girl wrote:this will affect high sec miners mine in high sec for the mins empire builders makes the rails for the huge about of mins needed to build supers and are going to be efected by this. so before you say 99% are with this think about it goons do not make up 99% of eve not eve 5% so think again about the statement you made.
I have no link to to goons.. Nor do i favor them. You had a chance to vote against Mittani or put your own person in CSM but you didnt know deal whit it. I dont care what bunch of sociopaths think.
99% of people are the people that live in WH space, Empire doing L4s, Trade, Industry, Mining, Contracts, Piracy etc... , Low sec corporations and alliances that do piracy pvp, low sec incursions etc. And 0.0 that are unable to defend them selves against a steam roller that is a super capital blob.
If DRF came at SW whit a sub capital blob it would have been a long long war prolly ended up by DRF loosing. Consider i belong to no 0.0 alliance or corporation but this is the 99% of people. 99% of people do not sit in a super capital ship.
Read the EvE Quarterly reports it shows very well how many active super capitals are there in game... |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 21:25:00 -
[35] - Quote
RavenNyx wrote:Dogeatdog wrote:So seeing how hybrid damage is weak moros's are usless with no drone damage.Will the hitpoints be dropped on drones also? Nice that ccp is always looking to nerf stuff to make the new players happy.Reminds me of another game that isnt around anymore. lol New players are flying moros' now, with T2 sentry drones? Oh, and I guess I just imagined the part about the buffing of hybrids, the ROF bonus comming to the moros, and the damage-buff to all dreads... Ummm.. What where you saying again?
Hes saying he does not know jack S H I T about the game. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 21:29:00 -
[36] - Quote
The Dealmaker wrote:I agree that SC is using for kill capital but i even agree that SC can will have only 125k m3 drone bay its enough for 25 fb 20 for skills and +5 for drone units but if you dont want using fb you can fit any drones but you can't fit 25 fb its all and if SC alone in home system it can protect itself .
Again you argument is stupid. SC Alone is not an option it does not work. SC Can protect is self against a dread or a carrier but not against a subcapital fleet that is just stupid. If you are caught solo you are dead. SC is meant to have sub capital support to defend it against other sub capitals.
You should only be able to fit and decide between Fighters or Fighter Bombers. Giving them any kind of ability to field other drones just gives them ability to put damage on sub capitals and does nothing to super capital BLOB warfare. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 21:48:00 -
[37] - Quote
The Dealmaker wrote:FHM wrote:The Dealmaker wrote:I agree that SC is using for kill capital but i even agree that SC can will have only 125k m3 drone bay its enough for 25 fb 20 for skills and +5 for drone units but if you dont want using fb you can fit any drones but you can't fit 25 fb its all and if SC alone in home system it can protect itself . Again you argument is stupid. SC Alone is not an option it does not work. SC Can protect is self against a dread or a carrier but not against a subcapital fleet that is just stupid. If you are caught solo you are dead. SC is meant to have sub capital support to defend it against other sub capitals. You should only be able to fit and decide between Fighters or Fighter Bombers. Giving them any kind of ability to field other drones just gives them ability to put damage on sub capitals and does nothing to super capital BLOB warfare. ok HOW SC protect from heavydictors? 4-5 heavy dictors cost 600-700 kk able to kill ship which cost 20b its funny
By having sub capital support whit it. SC can do **** solo its not meant to be a solo ship i dont understand what you dont get here. SC depends on sub capital escorts to defend it against HICTORS... Or are you 2 stupid to understand that. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 21:50:00 -
[38] - Quote
wanking monkey girl wrote:the hp nurf with the agro change will result in more supers being killed
super need to be able to defend itself from a solo hic or dic
Again R E T A R D E D and STUPID argument. No they are no able to defend them selves against a solo hic or dic. If they are caught solo by a HICTOR they deserve to die. SC is not a solo ship that is not its role nor design it depends on sub capitals to defend her.
And solo HIC cant kill it solo it needs a fleet.
I dont get it how you are 2 stupid to understand that. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 21:52:00 -
[39] - Quote
wanking monkey girl wrote:Demon Azrakel wrote:wanking monkey girl wrote:the hp nurf with the agro change will result in more supers being killed
super need to be able to defend itself from a solo hic or dic Passive shield regen should be enough... it may not take any damage but all it will take to hold the ship in place for the small lol fleet to come and kill it it want be able to log off or get out so it will need some type of defense
No if you are caught SOLO whithout subcapital support you are RE TARDE D and STUPID and deserve to die. SC is not a SOLO ship there is nothing this thing should be doing whitout sub capital support if its going to be fielded it needs a sub capital support. Thats why its getting nerfed cuss people like you are 2 stupid and 2 noob to get kills on even levels you need Super Capital ships to kill a lone frigate.
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 21:54:00 -
[40] - Quote
The Dealmaker wrote:Demon Azrakel wrote:wanking monkey girl wrote:the hp nurf with the agro change will result in more supers being killed
super need to be able to defend itself from a solo hic or dic Passive shield regen should be enough... ?? Just looking about passiive shield on nyx and aeon and you thing its enough?))
Yes against 1 HIC yes it will last forever. 1 HIC cannot kill it it will need a fleet and they will still have enough EHP or Active tank to sustain them until friendly fleet comes to help but honestly if you are caught SOLO in a super capital ship you deserve to die and there should be no way of escape for you.
YOU WERE 2 STUPID TO REALIZE YOU ARE TAKING A FLEET SUPPORT SHIP OUT AS SOLO YOU DESERVE TO DIE IN IT |
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 22:00:00 -
[41] - Quote
wanking monkey girl wrote:you are thinking about fleets
we are talking about solo supers moving making isk and so on not every super are being used in the fleets
look at the post about ppl using them to make isk and so on
such ships need to be moved its not possible to move a fleet every time a ship needs to move.
1st of all you are beyond STUPID if you are using a super capital to do anomaly's. That is just plain stupid and if that is what you are doing you deserve to DIE. Even so when this patch gets out fighters will no longer be able to hit NPC BS so you wont be able to make any ISK anymore whit that Super Carrier.
Therefore SC's will no longer be able to defend them selves against sub capital ship. This change is final i dunno why we are even talking about this. Its the best change and its the most needed change right next to Titans DD and Gun nerf and Dreads gun buff. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 22:04:00 -
[42] - Quote
The Dealmaker wrote:why not solo!!! solo pvp must exist !! its FUN some people have solo SC pvp and have fun as supcap pvp maybe even more
You are R E T A R D E D. Super capital is not a SOLO pvp ship. Its a fleet support ship. When they were created and added to the game all super capitals were meant to be fleet support ships if you have an idea of solo PVP whit a Super Capital you are ********.
SOLO PVP and RATTING is not what SC and Titan are meant for and after this patch they will be unable to do that. This will also end the SC blob warfare.
The 2 of you post most stupid and irrelevant arguments and comments possible. Its fun to watch you cry knowing that those changes are FINAL and that Super Capitals are going to become a useless pile of crap metal against sub capital ships. They will finally need sub capital ships to defend them against other sub capital ships. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 22:13:00 -
[43] - Quote
The Dealmaker wrote:FHM wrote:wanking monkey girl wrote:you are thinking about fleets
we are talking about solo supers moving making isk and so on not every super are being used in the fleets
look at the post about ppl using them to make isk and so on
such ships need to be moved its not possible to move a fleet every time a ship needs to move.
1st of all you are beyond STUPID if you are using a super capital to do anomaly's. That is just plain stupid and if that is what you are doing you deserve to DIE. Even so when this patch gets out fighters will no longer be able to hit NPC BS so you wont be able to make any ISK anymore whit that Super Carrier. Therefore SC's will no longer be able to defend them selves against sub capital ship. This change is final i dunno why we are even talking about this. Its the best change and its the most needed change right next to Titans DD and Gun nerf and Dreads gun buff. Well i playing in EVE for fun if game not satysfying me i change the game its not problem) ALL games must bring FUN!!!! and im not stupid , stupid you if you made a serious problem for all of it and propose to restrict all cap
Go ahead and leave. This game is no FUN because of people like you who want to get in to a 20B ship and want it to be a ship that cant die and can kill everything there is and can go 1v50.
Leave you wont be missed if you truly loved this game you would be oke whit these changes you are useless in pvp and only kills you can get is if you go SC v T1 Frigate. You are pathetic and we dont need people like you that support BLOB Warfare you dont deserve 0.0 space or the ship you are flying.
Leave think CCP wont care if 1% leave think they care more if 99% leave because these changes were not implemented there are so many people that dont want to be part of big stupid alliances lead by stupid, greedy and arrogant people like Raiden, Goons, WN., Solar. etc.. but what to form own alliance and make a push in to 0.0 but they cant because they get blobed by retards like you.
Leave the game its going to be much more fun. If you consider having a solo ship that really isnt a solo ship to be unkillable and be able to kill anything in the game you are stupid and should go play the game all defunct people play simply head over to Blizzard they will point you in the direction. They made a game just for people like you. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 22:24:00 -
[44] - Quote
Quote: you a nervous guy) well is fun)) one day solo SC killed my carrier another day subcap ship but its OK its just a game and this FUN!
You plain stupid... |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 23:25:00 -
[45] - Quote
vurdosek wrote:FHM wrote:wanking monkey girl wrote:you are thinking about fleets
we are talking about solo supers moving making isk and so on not every super are being used in the fleets
look at the post about ppl using them to make isk and so on
such ships need to be moved its not possible to move a fleet every time a ship needs to move.
1st of all you are beyond STUPID if you are using a super capital to do anomaly's. That is just plain stupid and if that is what you are doing you deserve to DIE. Even so when this patch gets out fighters will no longer be able to hit NPC BS so you wont be able to make any ISK anymore whit that Super Carrier.Therefore SC's will no longer be able to defend them selves against sub capital ship. This change is final i dunno why we are even talking about this. Its the best change and its the most needed change right next to Titans DD and Gun nerf and Dreads gun buff. acutally that's not true at all, you might wanna click on the dev blog about fighters part and reread what the guy wrote, calling people stupid and r e t a r d e d, when you are wrong is lol. in fact here https://forums.eveonline.com/default.aspx?g=posts&m=169936#post169936
Today on SISI CCP Habakkuk clearly stated that Fighter nerf stays since this is where SC's draw the most of their anti sub capital power considering Fighters can hit anything down to a Frig. So the Fighter nerf stays meaning SC will no longer be able to hit anything bellow an Target Painted BS. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 12:19:00 -
[46] - Quote
Zomg Panties wrote:@FHM
normally I wouldn't speak in a foul mannor on a forum post but you have got to be the most ******* ******** person i've seen post in this thread PERIOD!
supercarriers are not a ******* support ship they are like the titan and dread MASSIVE ******* DPS SHIPS the super carrier is a ship that does dmg with drones, the titan is a ship that has the highest dps in the game and has a ultimate weapon to do a massive burst of dmg, and the dread was supposed to be MASSIVE dps gunboat - the incomming changes will put their role back into check - DO NOT EVER CALL A SUPER CARRIER A SUPPORT SHIP AGAIN YOU ******** DUMBASS
a carrier is a support ship, a falcon is a support ship, a curse is a support ship, those are all support ships, ****.
titans should not be able to hit anything sub battleship and even then hardly at all, so yes incomming nerfs in that respect all fine and dandy, but taking away drones from a ******* drone boat? and only giving it max 25 fighters OR bombers?
I understand the point of making so you can defang a super but holy **** a 10 man fleet can defang a carrier in less than 30 seconds and then a 200 mill fleet kills a 15 billion dollar ship, how the **** is that fair? especially if they take a month and a half to build - your lack of intelligence is absolutely enlightening.
I remember when I was in 9th grade too but god damn.
titans and supercarriers should not be able to be killed by 10 man fleets, (subcaps) i dont even think 20 man fleets should be able to - it's a capital ship you are supposed to run away from it - and I really dont care if it's unfair to smaller alliances, they can get on the same page as everyone else there is always small alliances to pick on go **** them up and steal their **** grow larger as a alliance then take on the biggest alliance in eve.
what you are saying is that a 50 man alliance should be able to take a system from Raiden alliance because YOU WANT subcaps to kill a supercarrier that took a month to build in 5 minutes, and you want to do it with a 10 man fleet and not lose a single ship LOL you so mad bro.
it's so easy to kill a super carrier as it is now lol all you have to do is get a hic point on it with 10-20 high dps ships and 4 minutes later POP, anyone can do it - most alliances take 15-20 minutes to respond to a carrier tackle anyway, especially if you catch a super ratting - anyone who thinks otherwise doesnt live in null sec, or doesnt have supers in their alliance - it's plain and simple.
super carriers are easy enough to kill - now should they be abe to hold 5 million drones in their bay? hell no!
but the best super carrier pilots dont hold that many drones in their bay anyway, most just have an assortment of ecm drones a set of lights mediums and heavies and maybe sentries for pos shooting + 20 fighters and bombers.
IF a super carrier is using it's drones 1 of 2 situations has occured. 1) you're a ******** noob alliance roaming into a big boy system and you lack the skill to even warp away LMAO 2) they are DESPERATELY trying to break 3 or more hic tackles.
as it stands now if you tackle a carrier and a super warps in to help it, IT WONT HAVE RR on it only fail baddies put rr on a super, it'll be there to either use ecm on you or try to pew pew - but most pvp ships can out run any drone from a super cap LOL which makes me think you are even more fail.
if you can't kill a supercarrier you are just terrible at pvp - go back to high sec scrub
i can prolly do a search on battleclinic to show you 400+ kill mails within the last 3 months of supers being killed with less than 30 ships, but i'm not gonna spoon feed you l2play spaceships then come post on the big boy forums.
This just shows how stupid and arrogant super capital pilots really are. Super Carrier is a big useless ship that is used as fleet support to carry extra ships to fights, and provide DPS to kill a Capital or Super Capital ship and not sub capitals.
If super capitals have any means of defense against sub capital ships than we are just giving power to stupid noobs in alliances like Goonswarm, Raiden, PL, WN etc. Who are to noob to sit in a sub capital and face his opponents on equal grounds but require a super capital to kill a lone frigate you are pathetic.
Also yes show me the 400+ killmails where less than 30 ships killed a super capital. ... You are stupid man you are really stupid.
SUPER CAPITAL SHOULD NOT HAVE ANY MEANS OF DEFENSE AGAINST SUB CAPITALS NO MATTER THE COST RATIO.
It is not a SOLO ship IT DEPENDS on having sub capital support to defend it against OTHER SUB CAPITAL ships if you solo in a SUPER CAPITAL SHIP you deserve to DIE. IF we left SUPER CAPITALS have any means of getting DAMAGE ON TO SUB CAPITAL SHIPS than we will never STOP THE SUPER CAPITAL BLOB warfare.
The nerf would not be needed if these ships were RARE or if not every alliance would be able to REIMBURSE 100s of such loses EVERY DAY whit EASY. That is just STUPID. Look at WN they said oh we will just turn 100 of our SUPER CARRIER pilots to 100 TITAN PILOTS if nerf is 2 BAD for SUPER CARRIERS.
The END is that SUPER CARRIERS nerfs have been confirmed and are FINAL apart from the HEL so is the Fighter nerf so you can now stick you SUPER CAPITAL BLOB up your A S S H O L E. It is not OK that 1% of game population makes it impossible for 99% to enjoy their game.
Ant that is what you are supporting, 99% of eve population disagrees whit you go over this forum topic you will find that the wast majority thinks these nerfs are not good enough that they need to be more severe for Titans.
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 12:32:00 -
[47] - Quote
BRICKS4BALLS wrote:Why shouldnt Super-capitals' have some sort of means to defend themselves from smaller ships for a short period of time at least.
Some people have played this game for an awful long time and have accumulated lots of isk/skills etc, and decided to never stay in smaller alliances/corps. At the same time some of these smaller groups may have a few supercaps, this change will take away those players ability to ever use these ships, knowning the increased chance of being pinned down now with no way to defend yourself. Some of the smaller corps/alliances simply wont ever have the numbers playing to have proper support.
Yea sure, I am aware that in the real world small organizations would'nt own massive ships like this.
The changes may work well to prevent big alliances blobing, but I'm sure they restrict smaller groups using them at all now.
Giving them an ability to field fewer drones than fighters/bombers may have been a better option, so at least a single HIC cant keep them pinned down for 30mins or so whilst they get a fleet together.
Also if someone goes to the trouble of baiting a frigate or cruiser so they drop a titan in to use the doomsday, then why not? Surely acts like this are humouous.
No that is exactly what needs to happen if you are 2 stupid to go and do something SOLO whit a FLEET SUPPORT ship whitout sub capital backup you deserve to die. The time when you did that and then got caught and log-offed and survived is over.
NO MORE BLOB WARFARE - NO MORE SOLO SUPER CAPITALS Anyways Super Carrier and Fighter nerf is final and you can cry about it all you want. 20B does not buy you immunity or ability to kill everything in game. You had your fun for 2 years NOW IT OVER go SUCK A LEMON.
Also the argument saying you are bound to that ship or that you need a holding toon is compleate bullshit all Super Capital pilots can leave their ship and go to market or go fly sub capital ship for a moment. Thats why we have Capital Hangars and password protected POS where you can jump out of it and go do what you need to do.
So all following argmuents: - They cost 20B ISK - They cant be docked - They took 1 month more to train than a ordinary carrier - They need to be massive DPS ship - They need to be unkillable - Super Capital blob warfare needs to stay - They need 500m3 drone bay at least - They need to be able to defend them selves against sub capital - They need to be SOLO and FLEET ships
All those arguments are beyond STUPID and GAME BRAKING none of those arguments are valid not enough to even consider not implementing this nerf. Support skills you need for Super Capitals do not apply and are not valid you need the same skills you need for a carrier only you need carrier 3 meaning you did not spend any extra time for these ships training support skills is completely you decision and since these skillls apply to other ships as well they are not a valid argument nor will they be reimbursed.
SOLO SUPER CAPITALS AND SUPER CAPITAL BLOB are OVER FINALY SUPER CAPITALS NEED TO RELY ON SUB CAPITAL SUPPORT TO DEFEND THEM AGAINST OTHER SUB CAPITALS
DEAL WHIT IT |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 12:45:00 -
[48] - Quote
Oljud Zork wrote:Posting in a +100 page thread...  Well first off, the loggoff timer was needed and I have to quote Molle on this " Fear of loosing your ship makes you weak" Yes I am one of the 3k SC pilots in game and I actually agree with Shadoo-¦s posting on page 3. Shadoo wrote:The only change that was needed -- was the logoff timer, now that even the biggest whiners had figured out how to force the enemy to avoid committing supercaps without support fleet.
So, good change with logoff timer.
The ehp reduction will not work the way you intended. It will simply encourage more people to move to Titans and ensure whoever has more titans will always win the engagement since no one will want to risk third of their fleet being wiped by DDs on the first jump in.
There was nothing wrong with supercapital EHP, except it was hard to kill them in a lagged system with the logoff timer. All your EHP reduction now does is make titans even more king than before. Was this your intention?
Dronebays -- fine, but I'd consider allowing every class of a supercarrier to store one flight of BOTH fighters and fighter bombers.
Siege Timer -- good, will make small ninja stuff viable.
ECM Burst -- good, seemed like a bug to begin with tbh.
I would have much rather personally seen a complete redesign of the supercapital shipclass and taken them off the battlefield. This one will simply buy you a bit of time, without really addressing the issue at all. It will stealth boost titans, and make entities who can regularly field 30+ of them more overpowered than before.
The longer you prolong the titan issue, the bigger problem you face when you finally face up to the fact they need a no-combat role and you have to somehow make 2k+ titan accounts worthwile in a non-combat role. SC don't need to be nerfed, the reason they got buffed last time was that they were to vulnerable alone, remember its a 20Bil ship. It is still a carrier and carriers can field a truckload of drones. End of discussion, by removing all but the Fighters and FB's then they will be rather limited in its use...  Instead buff the Dreads to a certain level that they justify to be brought on to the battlefield, for example for every Dread in the same fleet let their eHP expand with a few % and when fielding lets say 20 or more dreads then their eHP exceeds what a focused DD can do in damage? Don't remove content by nerfing what the older players have spent so much time and money on to get, instead tweak, fine tune and add content to resolve the issue... 2003 players will always have more SP, experience and isk than 2011 players regardless a metric-fekk-ton of postings on E-O claiming that the game is broken. The only difference now are that the bees shows up in Canes instead of Rifters...  Anyone who remember when the Danish corp X-13 killed the first Mothership in lowsec? Or how about when the BoB/GBC fleet smashed a "billboard" during the travel fleet on the way to the Max Damage campaign? Or when ASCN lost the first Titan ingame? Nothing in EvE are impossible, you just have to find a way to do it! I am looking forward to see how the changes will look like when the winter expansion hits TQ, in the end its back to mr Darwin's theory: "Evolve or die, those who refuse to adopt will become victims of Evolution."
Regards // Zork
Titans will after nerf be only good against capitals and super capitals. Enetitys that will move SC pilots from SCs to Titans will gain nothing due to those ships being unable to lay damage to sub capitals. Meaning BLOB Warfare whit Titans ends here. SC nerf is badly needed 20B is no money today.
20B when you can make that money in 10-15 Days, or in 1 Day is no valid argument. We reached a point where 20B is really puny ISK amount. Yes the SUPER CARRIERS were BUFFED because they were not strong enough "ALONE" but finally CCP realized these are not SOLO ships so BYE BYE.
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 13:37:00 -
[49] - Quote
Max Khaos wrote:Quote:SOLO SUPER CAPITALS AND SUPER CAPITAL BLOB are OVER FINALY SUPER CAPITALS NEED TO RELY ON SUB CAPITAL SUPPORT TO DEFEND THEM AGAINST OTHER SUB CAPITALS
DEAL WHIT IT Typing in caps still doesn't stop you looking like an idiot. Look at the game designers own description of the Thanatos and then the Nyx and then come back with a silly argument why the Nyx shouldn't be able to do anything the Thanatos can do and more.
Thanatos is a capital costs about 1.5B to fit and doesn't have 20+mil EHP, and need to be in triage to have any supporting ability worth mentioning while you loose your offensive ability. So yes it can be solo.
Nyx is a 20B ship that can melt a single BS under 30s and no Logi can repair is fast enough considering most alliances can field 20+ of these they dont need no sub capital support you drop 30 of them on 250 sub capital fleet and they are dead.
Blob warfare whit super capitals is getting abused and it needs to stop and whit this nerfs it will so suck on it. You can cry all you want but they are getting nerfed and the Super Capital BLOB and SOLO Super Capitals are DEAD after this.
If super capitals not just super carriers have any ability to do damage to sub capital ships than game will slowly die since there will be no point in PVPing anymore. Any fleet you take out will simply be matched by a much larger Super Capital fleet. That is not how things work. SUPER CAPITALS need to be useless against SUB CAPITALS
And all you guys that are super capital pilots have not provided 1 solid argument why this should not go in to effect all i hear is: - They are worth 20B that is alot even tho we make about 10 Trillion / week - They needed 1 year of skill training even tho it only take carrier 3 - support skills do not count - They dont have enough DPS as it is we need more - They are killable we need to change that - The log off timer is 2 long i want to disappear 1 second after i log even if i am agrssed - They need to be able to sit 300km off the gate and just kill everything that passes - They need to be able to dock - They need to be able enter empire - O no my alliance is goining to fail now because we cant field anything other than super capitals - O no my BOTs are no longer going to work i cannot RMT anymore - O no i can no longer hog up all the anomaly's anymore - O no i can no longer be a ****** to my corpmates cuss i now need their support - No i can no longer kill a sub capital ship - i am in a fleet support ship and i been caught solo without support what now
Those are the only arguments you guys come up whit and they all FAIL.
I have not hear 1 argument that would be valid where it would meet the mutual ground between super and sub capital pilot. All you want to support is an idea of a unkillabe ship, super capital blob warfare and great BOTTING machine. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 13:43:00 -
[50] - Quote
Kleg Nighthawk wrote:The fighter change needs reworking. Every single class of ship in the game iwns the class smaller it and can also bring a significant portion of it's damage agains ships two classes smaller
A battle ship is only two classes of ship smaller than a super carrier so the super should be able to hit it.
My solution would be to increase the Sig resolution of the fighters as the update sugests BUT actually make it a larger figure approx600-800m. This would make fighters totaly useless agains Cruiser and smaller hulls. Now to compensate for this and to keep a portion of their damage against BC/BS optimal range and tracking need to be altered to have fighters able to hit them, currently their optimal and tracking make them suck at it.
This in conjunction with the removal of drones would reduce a super carriers ability to engage all sizes of ship while not just limiting them to attaking Capitals. Saying that though I think removing the regular drones is reducing their capabilities in too many places in one hit.
When fault finding change one thing at a time. If you **** around with all variables in one hit you have no idea what you're going to end up with and more mportantly even IF you get the desired effect you dont actually know why.
Thats exactly the problem Super Carriers and Titans being able to hit ships smaller than BS. You said SC is 2 classes above BS so it should be able to hit them and battle-cruisers. Meaning BS whit no tracking enhancer or web should be able to hit a frig whit 0 sig thats moving at 500 orbit at 5km/s speed.
That is not balanced. If they should be able to hit sub capitals then they should not be able hulls below BS no matter how much they are Target Painted. The end result is to STOP super capital BLOB once and for ALL and for now. SC and Titans not being able to hit SUB CAPITAL ships is the only way to achieve that.
But the most pathetic thing i see is people that are part of alliances that can reimburse any number of super capital loses any time are crying about this. Not to mention so many SC losses get reimbursed by CCP we also have Alliances now sitting on such stupendous amounts of ISK that 20 Billion isk is really crap wallet balance. |
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 14:20:00 -
[51] - Quote
leich wrote:I think part of the problem people have have with the supers nerf is that a single Hic could kill a super on it's own.
I theroy that is.
Supers have no way to push them off.
That is the most stupid argument you can come up whit:
1) HIC could never solo kill a Super Capital 2) Super Capital should not be doing anything on their own 3) If you get caught without sub capital support you are dead period 4) If supers have any ability to damage sub capitals then nothing will be fixed and the Super Capital BLOB will continue to exist
SUPER CAPITALS DEPEND ON SUB CAPITALS TO DEFEND THEM AGAINST OTHER SUB CAPITALS
For super capitals to be able to hit sub capitals makes no sense and i have not heard 1 proper argument against that. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 17:40:00 -
[52] - Quote
wanking monkey girl wrote:FHM you have no idea what will happen after this nurf you are holding to the idea even with the said changes that they will be nothing but the odd ship you see from time to time that will kill all the pos mods sov mods and so on.
what about that the only safe place to have them will be low sec give the ecm mod will get them out of trouble is something happens
you also can't grasp the idea that you buy a ship you need to move it 4 cap jumps to the your home system you think you need to have a full support fleet to move 1 ship 4 jumps and to have a fleet at every point you are not being realistic about any of the suggestions coming forth.
you said you want to have small alliance move to 0.0 and take space from alliance with large super cap fleets at the moment they have the fleets but they never started out with them every alliance holding space on a large scale have a sub cap fleet that know how to fight and will not just be using the 1 fleet comp but several,he power blocks have large amount of players backing them from several alliances if you think its possible for 1 alliance just starting out in eve to take space from one of the big players then you need to think again after the nurf you may see some change in the way 0.0 is structured but on the most part it will be the same setup.
old eve players that have invested a massive amount of time in to eve deserve some reward from the game not just a kick down from new payers and the people thinking its unfair they can't afford and use some ship types this is just not about supers but also in general.
FHM you can troll all you want
lets try and and salvage the thread for suggestions
ships costing so much in both isk and skill time ccp think about rewarding the hard work of you loyal eve fans and addicts
How to fix a titan by making them remote links stop working on them. getting impunity for ewar means it should not get any form of help from remote links like tracking and sebo.
nurf changes hp hit great but not the hel DD fine agro timer great
sc let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3 this will cut if you go ahead with the changes listed then turn them in to advanced carrier and let them dock at lest their going to be used and made after the nurf.
as many have pointed out with the agro timer you will see many more die in the weeks and month that follow..
but also fix the self destruct add so ships in combat can not selfdestruck.
on a side note super carriers in combat cannot refill on stranded drones lock the function with the agro timer. solo super carrier moving about will be able to deafened itself for a limited amount of time
IF the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers. LET advanced carriers DOCK
It is not only the small and new alliances even quite some big and old alliances cannot stand against the might of a super capital BLOB. My alliance can be 2 years older than say WN. and we have 400 active people at any time but we dont have the 30 Trilion ISK income a week or month like a small group of alliances has there for we cannot play this game so you are basicaly saying 99% of eve population should just leave the game so that 1% can do whatever they do.
I see no FUN in sitting in a ship that is un killable..and that there is noting that can stand against me that just does not interest me. You played your games using cheats and its only way you get by and at the moment having a super capital is like cheating it gives you unbreakable advantage.
Only way to balance the game where EXPERIENCE, TACTICS and FLEET COMPOSITION actually matter again it to nerf SUPER CAPITALS to their primary and main role as SUPER CAPITAL AND CAPITAL killers and only way to do that is to take away their ability to do damage to SUB CAPITAL ships. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 17:52:00 -
[53] - Quote
BRICKS4BALLS wrote:"No that is exactly what needs to happen if you are 2 stupid to go and do something SOLO whit a FLEET SUPPORT ship whitout sub capital backup you deserve to die. The time when you did that and then got caught and log-offed and survived is over."
This is what some muppet wrote in response to my post, to stupid to actually understand my post it seems.
You say on one hand that if use a ship designed for fleet support solo then u deserve to die, well I agree, if you die, then u deserve it. Risk vs reward as always plays an important part in the game.
So if your saying this, then why do we need the nerf??
Answer, we dont, at least not to the extent that it will be implemented, what we perhaps need is more risk for the reward.
If you take away all the reward, nobody will risk their ships.
Again stupid and non valid argument why we shouldn't nerf them. As long as there is no way to counter them other than having the greater number of super capitals than your opponent on the field they are broken and need to be balanced. It's stupid to have 1 thing in game that can dominate all. Now ill just stack 1000 of those and ffs... Your logic is stupid.
1) Understand that super capitals are not SOLO ships 2) Once you understand they are not solo ships understand that by that they dont need anti sub capital support 3) Once you understand 2) you know they have anti capital and super capital ability 4) Once you understand 1) 2) and 3) you will understand that they depend on sub capital support
END OF STORY
BLOB warfare is the result of this NERF. Meaning Super Capitals on field can establish an unbrakable cap transfer and remote repair chain that no sub capital fleet can brake whit its DPS. And now these ships can also output the DPS 100x bigger than the entire output of any sub capital fleet.
This is stupid. I understand you are MAD about you ship getting nerfed but BLOB warfare need to end either that or it will be the end of the GAME as it is. Because there is no fun for me to get 500 of my allies to go fight our enemy just to see them bring 150 super capitals and wipe the floor whit my fleet. Next time i will bring 1000 ships and they will bring 150 super capitals and my client will crash leaving maybe 100 of my allies online and barely active and again super capital fleet wins.
The fleet fights should happen on sub capital lvl, where super capitals assist the sub capital fleet by removing enemy logistic carriers of the field, reparing our sov infrastructure and guarding our main command ship being the Titan.
If super capitals remain as they are then there is really no need for sub capital classes other than t1 frigs for lighting cynos and no point of sub capital powers to fight against super capitals so no point in playing the game meaning that 99% of eve population should just leave the game.
Your logic is flawed. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 17:55:00 -
[54] - Quote
leich wrote:FHM how many supers have you killed?
Um last time i saw one on field was fighting DRF, we came at them whit 400 sub capital ships they countered us whit about 70 super carriers and 20 titans client crashed we lost. Was really great well least i know without the lag the fight would have lasted about 10minutes considering the dps and ehp of super capitals but i think we might be ablet o brake a aeons shield in that time. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 17:58:00 -
[55] - Quote
wanking monkey girl wrote:so what is the count his week 10 titans 7 sc lost even the non sov holders have super fleet and we will see them clash from time to time and fleets are lost. soon the time of supers will end and the time of the super massive subcap blob will rule eve again to the exceptions of goons and mittans
As it was meant to be as it should be 700 vs 700 on sub capital lvl is very even TD will help smoother the fights. I had 1000+ people in system fights and there were a few that were pretty fun. But having an entity that is so much more powerfull in a blob is stupid. 600 vs 900 on sub capital lvl is viable i cant imagine the lag and error messages but its viable...
Tho this is not the issue we will finally be going on roams whit sub capital ships and will be met whit sub capital ships and we will fight on even plane |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 18:03:00 -
[56] - Quote
Tore Vest wrote:Oljud Zork wrote:wanking monkey girl wrote:so what is the count his week 10 titans 7 sc lost even the non sov holders have super fleet and we will see them clash from time to time and fleets are lost. soon the time of supers will end and the time of the super massive subcap blob will rule eve again to the exceptions of goons and mittans Nuff said http://tinyurl.com/4yg9wyoBattle summary containing seven destroyed titans...  Good job Init 
+1 melt them.. http://eve-kill.net/?a=kill_detail&kll_id=10821158
Thats a km from that fight and thats what we are trying to remove from the game. That is not normal. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 18:39:00 -
[57] - Quote
Tore Vest wrote:The dark side is strong in you FHM +1 Death to these crappy and useless ships, we get so much by nerfing them. We get our game back, balanced pvp, get to see all these super capital noobs cry so much knowing they cant do **** and that SC Blob is about to die. Happy times finally the game braking part is being removed. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 18:41:00 -
[58] - Quote
BRICKS4BALLS wrote:FHM wrote:BRICKS4BALLS wrote:"No that is exactly what needs to happen if you are 2 stupid to go and do something SOLO whit a FLEET SUPPORT ship whitout sub capital backup you deserve to die. The time when you did that and then got caught and log-offed and survived is over."
This is what some muppet wrote in response to my post, to stupid to actually understand my post it seems.
You say on one hand that if use a ship designed for fleet support solo then u deserve to die, well I agree, if you die, then u deserve it. Risk vs reward as always plays an important part in the game.
So if your saying this, then why do we need the nerf??
Answer, we dont, at least not to the extent that it will be implemented, what we perhaps need is more risk for the reward.
If you take away all the reward, nobody will risk their ships.
Again stupid and non valid argument why we shouldn't nerf them. As long as there is no way to counter them other than having the greater number of super capitals than your opponent on the field they are broken and need to be balanced. It's stupid to have 1 thing in game that can dominate all. Now ill just stack 1000 of those and ffs... Your logic is stupid.1) Understand that super capitals are not SOLO ships 2) Once you understand they are not solo ships understand that by that they dont need anti sub capital support 3) Once you understand 2) you know they have anti capital and super capital ability 4) Once you understand 1) 2) and 3) you will understand that they depend on sub capital support END OF STORYBLOB warfare is the result of this NERF. Meaning Super Capitals on field can establish an unbrakable cap transfer and remote repair chain that no sub capital fleet can brake whit its DPS. And now these ships can also output the DPS 100x bigger than the entire output of any sub capital fleet. This is stupid. I understand you are MAD about you ship getting nerfed but BLOB warfare need to end either that or it will be the end of the GAME as it is. Because there is no fun for me to get 500 of my allies to go fight our enemy just to see them bring 150 super capitals and wipe the floor whit my fleet. Next time i will bring 1000 ships and they will bring 150 super capitals and my client will crash leaving maybe 100 of my allies online and barely active and again super capital fleet wins. The fleet fights should happen on sub capital lvl, where super capitals assist the sub capital fleet by removing enemy logistic carriers of the field, reparing our sov infrastructure and guarding our main command ship being the Titan. If super capitals remain as they are then there is really no need for sub capital classes other than t1 frigs for lighting cynos and no point of sub capital powers to fight against super capitals so no point in playing the game meaning that 99% of eve population should just leave the game. Your logic is flawed. No, my logic is relevant to me, and the way I play eve, i.e not in a large alliance with a **** load of supercaps on the field crashing my system. Your logic is very much all about how YOU play the game, and how this change affects YOU! Like I said in a small alliance or corp, having the ability to occassionaly use these ships is only right and fair. Anyone flying one of these solo will soon lose it, most people around null sec have some sort of bat-phone. Thats all part of the game, and a risk that people should be able to take outside of the large alliance. So making these ships only useable in large alliances for a very specific role is pretty crap. If your arguement is that's what they were always intended for then they should never have been given the capabilities they have atm, and yes people are going to pissed off, people in smaller corps who now have no use for them whatsoever. The real problem was created by the ease of acquiring these ships for the super alliances, I refer to the botting etc, if these problems had been addressed sooner then much less people would have them. I've reported botters myself only to have ccp ignore my mails.
See i can agree to that. SC's need redefining and refurbishing BLOB warfare whit them needs to stop.
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 18:56:00 -
[59] - Quote
Samanta Raiolaser wrote:That fight where RA & allies lost lots of super to a equal super number is the proof that its not about balancing. Its about balls and alliance management.
If NC leadership wasnt so busy saving isks not reimbursing theirs supers pilots, PL/Raiden/NCDot would have to face them in tribute with 200 supers + 300 subs against 200 supers + 1000 subcaps. When they decided not to stand by their pilots, all they did was jump to low sec and hide their toys. TBH, I cant blame them.
Now we have to deal with shortsighted people who thinks that innability to realize that using their massive subcap number in form of neuts + extra supercap DPS would wipe out lots of the tech cartel supers and evict the invasion.... The problem its not the ship stats, is how they are used well in one group and not on the other.
ALSO, FHM, want some cheese?
I actually agree whit you. You point out exactly what i have been saying in on sentence "SUPER CAPITAL BLOB NEED TO STOP" and you cannot achieve that by any other mean than forcing people not to use them to such extent in fleets and only way to do that would be either to limit the number of super capital ships that can be present in a system which is stupid or easier to just nerf super capitals to a point where they are what they were made to be ships to kill capitals and other super capitals and not sub capital killers.
Also yes please. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 01:42:00 -
[60] - Quote
Stealthiest wrote:FHM wrote:Tore Vest wrote:The dark side is strong in you FHM +1 Death to these crappy and useless ships, we get so much by nerfing them. We get our game back, balanced pvp, get to see all these super capital noobs cry so much knowing they cant do **** and that SC Blob is about to die. Happy times finally the game braking part is being removed. Balanced PVP? You are re*tard*ed. Team "A" brings 500 drakes requiring what 3-4m sp to fly? So just go to some stupid dotcom and recruit all your stupid something awful racist jerks to join for awhile and viola you have a ready made retar*d fleet. You can go anywhere at will. Then you go into a system like c3n with your 500 drakes and guess what. 30 SC's and 7 titans are waiting. You go to wtfpwn the csaa and you get demolished. Thats the way it should be in a sandbox. Because you can be stopped with your 500 drake bots with heartbeats you run to forums and whine like little bitches saying that the game is broken blah blah blah. We are too scared/incapable/poor/small etc to defeat our enemy so DEV's do something to balance gthe game so we can win even tho we don't deserve it. You calling everyone arguement stupid proves my point about small minded whiny little bitches. You once flew in a fleet and got lagged out and instead of blaming the 500-900 drake bots you blame SC's etc. removing the AOE allowed for blobbing. Removing anything else that stops blobbing or at least counters it is stupid and short sighted. Yeah I think Supercaps are broken but not for the reasons you constantly whine about. Bring Back the AOE and that will stop the blob and force people to use strategy something that has been missing in the game since goons threadnaughted and got teh AOE removed. The person with the most drake hurricanes or whatever the fotm will win. I wonder who the 3 reta*rds were that gave you likes. Prolly your three alt accounts.
Your alliance all the way back to its roots has been backed up by the idea of a super capital blob. You provided no argument 500 drakes alone should be able to kill entire super capital fleet no matter the size that is stupid enough to go out without proper sub capital support that is how its so-pose to work.
We have your logic implemented right now and it's not making any change.
Let me ask you this lets leave super carriers as they are but make logistic have 99% resists against drones and have their repair amount increased by so much that 1 guardian alone can repair 1 target whit 1 armor repair for entire damage a Nyx can do and he can repair 5 people at the same time for that amount of damage.
See balanced by your logic.
Giving Titan a AOE DD was CCP's temporary solution and a failed quick attempt at trying to fix lag in large fleet fights. Your logic is flawed because if i take 300 Machariels whit 8 Billion fits each i still wont be able to fight a super capital blob. So cry all you want but SUPER CAPITAL BLOB and SOLO SUPER CAPITAL ideas are dead after this nerf and ****** alliances that call them selves power block like yours will have to prove them selves on even plane whit others or be erased like a pathetic thing you are right now when you field a super capital fleet against a 10 man BS gang. |
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FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 15:08:00 -
[61] - Quote
Acwron wrote:loser mclame fatty wrote:the people in this thread are worse than the poor people in america who vote for republicans jesus christ you are all ******** I totally agree...wait, you're in this thread too ! Damn, I am also !I have a question for those who want SC's nerfed : HOW ARE WE GOING TO CALL THEM FROM NOW ON ??? Cos Super Carrier will be quite inappropriate ! What they will carry if they don't carry drones of all kinds? Prostitutes? I'd love that but I doubt CCP wants us happy...maybe in some future expansion, Pornucopia... I agree they are abit overpowered but taking 20% HP should be enough imo.
You are really but hurt because your supercapital BLOB is about to die. Super Carrier... is a Carrier.. Super not standing there for being an invincible game braking ship but Super as in Super-sized Carrier. And no its not enough 20%EHP reduction is great for all apart for HEL that has been neglected since it came out.
End Story is final:
1) These ships had such powerhouse in them because they were so-pose to be rare then it would work if each alliance had maybe max 3-5 of these. 2) These ships are so many in numbers they can no longer poses so much survivability to damage ratio. 3) Any ability these ships have to do damage to sub capital ships is stupid and should be removed because it only encourages the super capital BLOB
It does not matter how much you spent for it, how much base price is, how much longer you had to train or what their title is. The fact is they were so pose to be ULTRA RARE then they can stay as they are but they are so many in numbers they need to be nerfed now once and for all.
REMOVE THE ABILITY FOR SUPER CAPITALS TO DO DAMAGE TO SUB CAPITALS
MAKE THEM DEPEND ON SUB CAPITAL SUPPORT AGAINST OTHER SUB CAPITALS
MAKE THEM USELESS SPACE "D I C K S" THAT THEY WERE MEANT TO BE BY GIVING THEM THEIR TRUE ROLE BACK
NERF THEM EVEN MORE |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 15:20:00 -
[62] - Quote
Doctor Ungabungas wrote:Midnight Firestarter wrote:Goons want a Super nerf because they don't have that many = Devs want Super Nerf. I'm sorry, but I'm not going to breakdown how many super caps I have built in the last 12 months while the numbers are still ~strategically sensitive~. Come back in winter and I'll tell you exactly how many super carriers I've made. The 'I replaced my epeen with a supercarrier' brigade are trying to throw up a smoke screen of 'goons are jealous because they don't have any supercaps' while trying to obfuscate the fact that they are upset because they thought they'd 'won eve'. Pro-tip for you guys: There's only one way to win eve, and it's not buy spending a lot of money on an internet spaceship.
I dont like Goons i think they are a bunch of sociopaths but they alone did what most of us failed to do. They **** caged combined DRF and PL super fleet in one system and broke all attempts enemy tried at advancing or saving their super capitals and managed to kill their enemy's super carriers outside their space while on strict defense.
Say what you will but whole "POWER BLOCK" as they call them selves got BUT HURT so badly they only have on thing left and that is crying that Goons are the result of this nerf.
But if you take a closer look they are nerfing super capitals not because of GOONs or GOON CSM but because the same people who now cry about supers being nerfed and are blaming goons over abused SUPER CAPITAL BLOB to a point where heading out whit large fleets or making any kind of invasion plans is pointles.
So DONT BLAME - Goons for the SUPER CAPITAL NERF - You brought this to your self You people that participated in Super Capital BLOB warfare are the result of this nerf and how severe it has to be NOT GOONS.
You are only crying now because you know that most of these "hardcore pvp alliances", WN., RA, PL, Raiden.,NC., Shadow are 2 pathetic to fight on an equal plane and you know you will be loosing humiliating fights to alliances you call minor unimportant carebare alliances like : AAA, RAZOR, BRICK, MM, ROL, SE, COVEN, RL, TEST, GSF, FA etc.. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 18:47:00 -
[63] - Quote
Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ? 
Truthfully i would not have a problem whit that. But it would be game braking. Since its only logical that Super Capitals cant damage sub capitals and sub capitals can damage super capitals.
Whatever the change it end result must be: STOP THE SUPER CAPITAL BLOB |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 19:00:00 -
[64] - Quote
Vaffel Junior wrote:Acwron wrote:Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ?  Good point there :D I can't hit you in SC or Titan but you wanna hit me, huh? FAIR ENOUGH ! I'll eject and bump you to death ! After all... CCP calls this re-balancing. If there is some balance in this (nerf) I cant see an other solution 
Also just cuss it would be Fair does not mean that it would be balanced. Only reason Titans and Super Carriers have so much power is because they were meant to be very very rare and if that were the case than there would be no need for nerf but we have taken these ships that are so much overpowered and multiplied them to 1000s. Not to mention killing one today means nothing since most alliances can reimburse the losses instantly.
There are 2 SOLUTIONS that work for long term to stop SUPER CAPITAL blob.
1) Either nerf all super capitals so they cant damage sub capital ships
2) Change the build time and build cost for Super Carrier to be 150 Billion and 2 Months and for Titan 500 Bilion and 6 months. In addition change the Titan skill to where it takes 25 days for lvl 2 + 35 for lvl 3 + 45 for lvl 4 + 55 for lvl 5 and if you die in a Titan you instantly loose all skill lvls in skill Titan.
Also make it so that Alliance needs an additional skill that takes 4 months to train to lvl1 that allows them to build super capitals and that even then they can build only 1 Titan and 1 Super Carrier at a time and that the skill book costs 100 billion.
There we go either of the solutions work. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 19:21:00 -
[65] - Quote
BRICKS4BALLS wrote:The same points being brought up by the same people, a reflection of the way they play the game.
I agree with the major points, stop the blobs and keep the supercaps able to defend themselves.
One way forward, possibly the best way forward would have been to reduce the ehp even more and keep the rest of their current capability. Keeping their build/cost requirements as they are but reducing the ehp to say around 20-30% would make them much easier to take down and also a risk that would have to be considered. This change coupled with the logoff timer change being introduced would perhaps be a better step. Yeah they may be many more factors to consider with balancing, logistics restrictions etc but they should be great ships at that price, but also able to be destroyed.
The current changes will make them suck too much. I would rather they have their current capability and a massive reduction in ehp whilst retaining their price.
Whats the point if destroying one only means that you force that pilot to go to empire for 10min to grab new faction mods while his alliances takes 10min to hand him out a new one. Makes no sense.
When you kill a super carrier or a Titan it should hurt that alliance and it should hurt it really really bad and it should be humiliating to loose a titan and not just an everyday thing meh we lost 7 titans give me 1h ill get you all 7 back then we will petition CCP to reimburse them as well.
Nice process jhe we will RMT the one from CCP and keep the one from alliance and the stupid unbroken chain goes on and on. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 19:52:00 -
[66] - Quote
wanking monkey girl wrote:also lets have a look at the DD and something most will hate
DD can only hit capitals right.
how about having the old dd back in play but as a scripted mods with scripted the DD will do 500 to 1000 dmg with out the scrip max dmg on a cap ship only DD skill level taken in to account, given that 500 to 1k dmg will not hurt any ship apart from frigs and drones even with 20 titans most ships can hold out with 40 titans on them even more,
so lets here some ideas on this is you like it
FHM say nothing we know you agree with me on this,
I dont really care for the type of the nerf as long as it STOPS SUPERCAPITAL BLOB . The scenario BRICKS4BALLS proposed is pretty much stupid because 100 subcapital ships a mix of high dps BS cannot brake the s super capital repair chain so the sub capital fleet can shoot at them for years nothing to happen.
And again his comparison is flawed because he thinks that just cuss something costs so much more expansive it should be able to dominate the field. Nor is the proposed scenario possible where the super capital fleet would loose ships that is impossible because titans can wipe floor sub caps in few minutes while subcapital fleet would not be able to kill 1 sc before they would be taken down.
Only way to stop the super capital blob is to make them useless against sub capital ships so sub capital ships can kill super capital ships easier and forcing super capitals to depend on sub capital support .
Or not nerf the ships stats as all but make it so we can no longer produce so many at a time by rasing build and time cost to a much higher lvl say 150billion / 2months for a SC and 500 billion / 6 months
Or make it that you can only have 3 super capital ships in fleet and change game mechanic where two super carriers from two different fleets cant repair each other or do cap transfer. That way you could have multiple fleets but only the 3 super carriers in the same fleet can repair eachother and not the others from another fleet. And make it so that they need to be in fleet if they want to use RR so they cant just drop fleet and RR them selves |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.17 06:18:00 -
[67] - Quote
Ruah Piskonit wrote:It is clear that Titans and Moms were poorly designed and have caused (and these changes will actually only force moms to blob more and titans become king again) a bundle of balance issues as a whole. I hope that this is a lesson that just because it looks cool, its large and shiny, does not mean it should be added.
SCs should be able to defend themselves, and like a previous poster said, their problem was not EHP per se but the massive damage they did with FBs. FBs spelled the end of dreads and broke the really good balance in terms of roles and features that carriers and dreads had (yes, there were some problems, but nothing this large). Now SCs will not be able to defend themselves and will get mothballed. but maby this is a good thing - short of of just removing them which in some respects is a better move then what is being attempted here.
The logoff timer is good, but that was an easy idea. Hard to go wrong there.
And what reason is there to bring a dread to a fight now? It will still snap like a twig.
It seems like we are right back in 06.
Thats why we need to dumb down all super carriers and titans so that the short and long term effect is the end of super capital blob warfare. And that in long term we can start reducing numbers of these ships back to the point of rarity. We need to bring mayhem to order so we can create another type of mayhem.
I do not understand how and why current super capital pilots are crying about these nerfs they are not even good enough they need to be more severe.
Super capital pilots just dont understand that these ships are to OVERPOWERED at the moment is because they were meant to be few they were meant to be very very very rare but somewhere down the line the whole idea behind them spined off to a blob of them.
And every super capital pilot knew they day the super capital blob came to be that they will at some point be nerfed and that they will be nerfed badly. And i think its stupid now to cry about these changes but rather accept them as even as they are they are not severe enough they had 2 years of fun blobing it needs to stop this has spined off way 2 much. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.17 06:21:00 -
[68] - Quote
Stealthiest wrote:What is not being said here is the real problem with the proliferation of SC and Titans.
It is the macro miners and the massive proliferation of minerals on the markets.
I remember when We (ASCN) in a race with BoB had to work as a massive team to build Cyvok's Titan. The concept of procuring 100 Billion in Minerals and another 150Billion in BPO's was nearly unimaginable. Dozens of people mining in various groups pre-hulk etc etc took weeks to accumulate the minerals required. We beat BoB by getting the titan out of the oven before them by about 18 hours. (we also beat bob by having the first titan killed by a few weeks.(HI MOLLE :)
What I am getting at is hulks and all the stations in 0.0 has made minerals easy to come by. Rorquals compressing ore and shipping it to empire to be refined has led to me being able to buy a titans worth of minerals in 20 minutes. I can then contract red frog to haul it all to a rail gun builder. Then I get Black Frog to jump it to my low sec jumpout station. The in just a few JF jumps I can have it in my cyno jammed CSAA building comps and titans. I don't mean to brag but I have built over 2 dozen titans virtually by myself and about 100 MS.
It is the bots and the zydrine drones that have allowed me to build a titan every 15 days by myself and my army of alt cap builders.
If the hulks were not inserted into the game. If the Freighters had not been inserted, If jump freighters had not been inserted. If, if, if........... We would not be suffering from an plethora if Super capital Ships.
What about the wealth created by the complete imbalance of high end moon distribution. If CCP had not provided many allainces with a blank cheque every month they would not be so easily able to by the mins in Jita.
I own several very valuable BPO's which allows me to earn passive isk at a tremdous rate. This has allowed me to accumulate wealth that was reserved for only the richest of allainces a mere 5 years ago.
So should we take those other things out of the game to?
Many things have contributed to the amount of Super Caps in game. But crippling them is not the answer. The whole process needs to be reviewed. Knee jerk reactions to the whinging of special interest groups has never and will never work.
If something is too strong, build something stronger to kill it.
I do like several things in this nerf. But dislike and disagree with several more.
1) Log off timer. Capital and Supercapital Log off timers should be increased to 30 minutes - not the potential dt to dt timer that it it could be with the proposed changes. I mean some people legitimately DIsCo. Should they loose an 80b isk ship because they DisCo'd. 2) EW immune ships should be completely immune. No boosting etc. 3) Titans AOE should be reinstated with diminishing capacity.(scripted etc) 4) Dreads shoud be buffed in HP and EHP more then they are now. 5) New ships - Titan Killers - should be introduced.
If these things were introduced I strongly believe that that would be plently of balance. One of the problems with CCP in my opinion is that they react by over reacting.
Introduce things slowly and see if that helps. If not cut a bit more and a bit more until it does help. If I have cancer in my foot CCP would amputate my whole leg with their current mindset.
Can you elaborate on point 3) and point 5) what that is and the mechanic behind it. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.17 06:34:00 -
[69] - Quote
Asuka Solo wrote:FHM wrote:Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ?  Truthfully i would not have a problem whit that. But it would be game braking. Since its only logical that Super Capitals cant damage sub capitals and sub capitals can damage super capitals. Whatever the change it end result must be: STOP THE SUPER CAPITAL BLOB That's the most ******** thing I've ever read. It's only logical that a semi truck can drive over a mini cooper. Therefore it's only logical that a super cap should be able to walk all up and down your cane. there must be no such thing as risk free pvp. If a sub cap has the balls to attack a super, it should have a tank to take it or get wiped off the grid. Go back to logic school. Infact, everybody who's hating super caps and the sheer awesomeness with which they can chew through a sub cap fleet, are all just as pathetic as newbies crying over losing a newly purchased cruiser to a low-sec gate camp prior to knowing how low sec pvp works. Then they proceed to cry over it, make a petition, threaten to quit if they don't get their stuff back, then threaten to quit if the game isn't changed to suit their play styles.
I cannot believe Fiberton or Sirius would let someone so stupid in to SF... The argument you provided is down right stupid and makes no sense. Tell me how much do you enjoy flying your SC in sanctums is that very interesting to you ?
Show me your ship deployed in combat against DRF show me a fight where you dared to take MM/BRICK combines super fleet of say 30 super capitals against DRF's 150. Show me that or try a fight like that and tell me how much you enjoy it when you will be steam rolled to dust.
Just because something is expansive, big, takes 3 days to train should not be the END GAME KING OF THE HILL. There is no such thing these ships are only that powerful because they were meant to be really really rare since that idea has sailed long time nerfing them down in the only logical solution.
However nerfing just the ships is only a temporary solution we need a long term solution and that would include changes to sov warfare, sov system, 0.0, distribution of high rarity moon and implementation of limiting systems that prevent over abuse. I understand you do not want the nerf considering your alliance always ran away from a super capital fight and only uses them to farm NPC's so nerfing them nerfs your isk gain.
But the end point is your argument makes no sense and solves 0 problems. End point and get this in to your arrogant and stupid super capital head.. THESE SHIPS ARE SO POWERFULL BECAUSE THEY WERE MEANT TO BE VERY RARE IF YOU CAN USE THEM AS A BLOB THEY NEED TO BE NERFED TO A BALANCED PLANE. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.17 06:38:00 -
[70] - Quote
Vaffel Junior wrote:Asuka Solo wrote:FHM wrote:Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ?  Truthfully i would not have a problem whit that. But it would be game braking. Since its only logical that Super Capitals cant damage sub capitals and sub capitals can damage super capitals. Whatever the change it end result must be: STOP THE SUPER CAPITAL BLOB That's the most ******** thing I've ever read. It's only logical that a semi truck can drive over a mini cooper. Therefore it's only logical that a super cap should be able to walk all up and down your cane. there must be no such thing as risk free pvp. If a sub cap has the balls to attack a super, it should have a tank to take it or get wiped off the grid. Go back to logic school. Infact, everybody who's hating super caps and the sheer awesomeness with which they can chew through a sub cap fleet, are all just as pathetic as newbies crying over losing a newly purchased cruiser to a low-sec gate camp prior to knowing how low sec pvp works. Then they proceed to cry over it, make a petition, threaten to quit if they don't get their stuff back, then threaten to quit if the game isn't changed to suit their play styles. But...but.... CCP dont have any logic.... why should I ? Infact , I am a nyx pilot..... I love my ship... and when my sub runns out... i die in it
You fail to see that you represent the 1% of eve population. More people are complaining about the super capitals being overpowered in large groups and being used in blobs. People like you are the result of the nerf so dont complain now you knew what using these ships in BLOBS meant and people like you kept doing it this is the result you brought on your selves dont blame others now. |
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FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.17 14:50:00 -
[71] - Quote
Stealthiest wrote:FHM wrote:Stealthiest wrote: words plus .......I do like several things in this nerf. But dislike and disagree with several more.
1) Log off timer. Capital and Supercapital Log off timers should be increased to 30 minutes - not the potential dt to dt timer that it it could be with the proposed changes. I mean some people legitimately DIsCo. Should they loose an 80b isk ship because they DisCo'd. 2) EW immune ships should be completely immune. No boosting etc. 3) Titans AOE should be reinstated with diminishing capacity.(scripted etc) 4) Dreads shoud be buffed in HP and EHP more then they are now. 5) New ships - Titan Killers - should be introduced.
If these things were introduced I strongly believe that that would be plently of balance. One of the problems with CCP in my opinion is that they react by over reacting.
Introduce things slowly and see if that helps. If not cut a bit more and a bit more until it does help. If I have cancer in my foot CCP would amputate my whole leg with their current mindset. Can you elaborate on point 3) and point 5) what that is and the mechanic behind it. Because, and only because, this is the first post in this thread that you didn't call someone stupid or any other insult and actually asked a question will I answer it. Point 3) Titans AOE should be reinstated with diminishing capacity.(scripted etc) - what I mean about this is that to hit a sc or another titan the titans AOE weapon should have a script loaded that allows a high focused very powerfull version of teh aoe to be discharged allowing it to hit one specific target. That target should be very large for it to be accurately aimed such as a Capital ship including freighters etc. It should only be fireable once every 10m. Otherwise if no script is loaded then the titans Super weapon is more like a giant sized smart bomb. Not doing any damage to itself or to anyone in it's fleet (fleets would have their shield harmonized at the same frequency) , but would do massive damage within 10km, 80 percent to 20km, 60 percent to 30 km, 40 percent to 40km, 20 percent to 50km and 0 above 50km from the ship. Drones would be subject to damage if with in the radius. For targets further away it must rely on it's guns. Tracking should be nerfed so that it would have significantly reduced chances of hitting anything smaller then a BS. Much like the way that wrecking shots are calculated. This AOE weapon should only be able to be fired once per 5 minutes. Point 5 - New ships - Titan Killers - should be introduced. Several people have suggested a new ship class be introduced that is damned expensive. Like 250B to build. It has no drone bays. It has no turrent or missile slots. It has no bridge capablity. It has no cargo bay or ship maintenence bay. It has one job and one job only. It is a boat to carry a giangantic gun. One so large that it cannot hit anything smaller then a supercapital. But is has the power to, if it gets a wrecking shot, to one shot kill a titan. It can always one shot kill a Super Carrier. It is immune to all forms of e-war. It cannot be boosted nor would it need to be. It costs a lot of isk to fire the mega-super weapon. Like 100k racial isotopes. (don't make it Oxy - damn you mittens) . Once that weapon is fired it is immbile for 10 minutes. Completely immobile. Then it can be jumped out. It can only be tackled if three or more scripted hic's maintain a lock and the interdiction module on it. As sson as this is not met then the ship is jumpable. It would be subject to the same log off timer as point 1.
The idea proposed is actually not that bad considering such AOE could render Super Carrier's whitout offensive power by eliminating any fighters, fighter bombers or regular drones off the field. But than in question is should these be limited to how many can be used in a sequence because if 30-70 Titans unleash such AOE at once how much damage would that inflict on other ships.
As for implementing a new ship that is an idea i promoted and suggested as well but these ships should really be implemented in a way so they do not in the end game substitute current super capital blob. I mean Titan was created to that purpose so was Super Carrier they were given this great survivability to damage ratio that off-course would have been fine if the idea of them stayed as CCP intended as really rare ships but somewhere down the line it all went wrong and now we have just 2 many of them and that still would not be a problem if killing out would actually mean something but we are at a point where some alliances can reimburse these whit ease.
Since there are so many active in the game and this nerf afflicts both sub capital pilots and super capital pilots it is important to look at it from both perspectives in detail. |

FHM
Immortalis Inc. Shadow Cartel
4
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Posted - 2011.10.18 06:22:00 -
[72] - Quote
Damian Gene wrote:Silly Code, wouldnt let me edit so i had to repost: I think that the Super Carrier's role needs to be defined. What do we want it to do? I strongly feel that it should be versatile. Why? Well, because it's my own construct for what a Super Carrier is. http://en.wikipedia.org/wiki/SupercarrierName a situation that one of the US's super carrier's can not handle? The US's military, is not the biggest, in fact may other military's are much bigger. Where we have the advantage is Force Projection. We can mobilize and deploy a force anywhere in the world within 48 hours. We pay for this: http://en.wikipedia.org/wiki/List_of_countries_by_military_expendituresWe spend almost 700b on military per year. We spend 6 TIMES that of China, which comes in 2nd. We spend 4.7% of our GDP on military spending. http://en.wikipedia.org/wiki/Gerald_R._Ford_class_aircraft_carrier A 2009 report said that the Ford (a new class of SuperCarrier's that is expected to roll out soon) would cost $14 billion including research and development, and the actual cost of the carrier itself would be $9 billion.[12] This ship is a little more then 1% of what we spend annually. What is it's role? It projects force. I would like to see THAT be the role of the Super Carrier. I would love to have a fleet with a SC, where when my ship get's popped, I can get a new one from the SC. Where having an SC in fleet means that I can fight harder and longer. Right now, they don't get used for this often, as if the ship is configured other caps can take the ships out of them into their bay. But that's just me, the whole point is that CCP needs to define what an SC should do, and we should decide what we would like it to do. CCP, tell us what you intended the role to be, not a huge request, but that will go a long way :)
Take 3 coast guard frigates or cruiser and send them against that supper carrier let them unleash a salvo against that deck and see how many fighters can you get off of it. Or take a single battleship let it fire one salvo off its turrets and that super carrier goes from a ship to a useless husk.
Yes such a ship could respond fast to an attack but caught by even a frigate alone its pretty much dead.. Thats why these big ships depend on smaller, agaile and fast ships to defend it aka sub capitals. Thats why navy puts them in to battlegroups where a carrier or a super carrier is a main command vessel.
To give you an idea of how it looks like and how it should look like. http://en.wikipedia.org/wiki/File:Abraham-Lincoln-battlegroup.jpg
Also loosing say USS Nimitz that is a super carrier would be a BIG DEAL for USS and it would severely disrupt its military operations where Nimitz was active and they would not have a new Nimitz 10 min after that one was sunk already doing the old ones job and the loss would have much more dire consequences.
Since we are already comparing to real life examples. |

FHM
Immortalis Inc. Shadow Cartel
4
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Posted - 2011.10.18 06:43:00 -
[73] - Quote
Neterti Axexut wrote:As we have seen this weekend, titans and SCs are vulnerable as is. Not just to other supers, but also to conventionals. See the battle between RA versus Gypsies and friends where SEVEN titans and a SC went down. These proposed nerfs make supers significantly more vulnerable when used in smaller groups (no - I am not advocating fixes that would allow for solo use of what are meant to be fleet ships), but do not solve the real problems behind their designs and do not address the issues of N+1: Blobs of conventionals will still be a threat, and N+1 super (SC or Titan) is still a viable counter. So, start by tossing out the existing proposed nerfs. (if you want to keep the logoff timer change, apply it to EVERYTHING in game)A simpler and more complete solution could be: TitansAdjust the sensor strength and the way that sensor strength calculates targeting time. That is, make it geometrically longer time to lock a ship the smaller it is. A simplified example would be:
- If a titan is attempting to lock another titan, SC or structure . . . . no change in lock time.
- If a titan is attempting to lock a BS-class hull, increase the lock time from 20s to 40s
- If a titan is attempting to lock a cruiser-class hull, increase the lock time from 40s to 120s
- If a titan is attempting to lock a frigate-class hull, increase the lock time from 90s to 360s
(the multiplier number could be adjusted a lot easier by CCP later if needed) Let titans have the ability to DD or hit with its capital weapons any target. - and - Let titans only lock one or two targets at once. In this way, if you want to DD a HIC or command ship, or blast it with your cap weapons . . . . fine. But it is going to take you considerable time to lock. And, as you know, once you begin locking a ship, that process has to continue. Changing your mind so you can either DD or plink with Cap Weapons a different target would then be a serious strategic decision. SupercarriersApply the same lock time adjusts as detailed above. Removing 20% of their Shield / Armor / Hull is neat, but is irrelevant if you have 60 of them on field remote repping each other. Instead of "fixing" the tank by reducing it, make SCs unable to remote rep other SCs. Keep their old HP. Hell. Increase it. And for the love of whatever personal God or gods you pray to, keep the regular drones. Just remove the ability to remote rep. Regular carriers could still rep the SC (or titan for that matter), but are squishier and now even more an essential aspect of the support fleet. Once the carriers die, the SCs and titans get in trouble. Finally, CCP please fix the shield tanked ships (from conventional to super) in the way their bonuses are applied. And give the Levi, the red-haired-stepchild of titans, the ability to hit smaller ships with its citadels like that its gunboat brothers have. While the gunboats can receive remote bonuses that enable them to track BS and other hulls quite well, the Levi just has to sit there and look pretty. At least it does that well!
The proposed changes make no sense. All it would do is prolong the fight for 10min and nothing else. Only way to stop the super capital blob is to take away their ability to either be able to blob up or to damage super capitals or carefully introduce a new type of ship and implement industry, 0.0 and sov changes that make it very very difficult to produce these.
Only reason RA lost that fight is because they were 2 stupid read upon it of what actually happened in the fight. Nerfing sub capital blob by implementing some kind of restrictions, limitations or say:
Countering sub capital blobs in a way Incursions are made, represented by a graf that defines income by the number of people you have. Consider more people you have pass the limit more ship bonuses you are loosing if you blob up 2 much you loose all your boosters and ship bonuses. Enjoy your ship then when the cap bonus no longer applies and you can only fire 1 salvo every 20-30s whit lowered dps and tracking etc.
And then introduce limits by how many fleets can be active so you cant bypass the changes.
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FHM
Immortalis Inc. Shadow Cartel
4
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Posted - 2011.10.18 16:02:00 -
[74] - Quote
MEH **** THIS NERF ... LOOK AT THIS:
http://www.eveonline.com/en/winter2011/gallery/
Look at the first picture they are going to make it omg this is so ******* awesome they are making the ship that was the winner of ship design contest they had last year.
This is the link to winners entry take a look and be amazed at this beauty: http://dreamwa1ker.deviantart.com/art/EvE-Online-Tornado-182153653 |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.18 20:21:00 -
[75] - Quote
Asuka Solo wrote:I think we should split the SCs into 2 groups:
Group 1: (Use existing models) Can use fighters + fighter bombers, they retain the existing +3 fighters per level of carrier, only with no Remote rep bonuses and no ewar immunity (these ships have teeth, so dont needs gods blessing to get out of trouble) THey also sacrifice ewar immunity for their current dps. They also lose a significant % of their ship maint bays since these ships are less concerned with fleet logistics and more concerned with pew pew. They retain their current HP, retain their current drone bays but cannot use standard drones anymore. Apply logoffski timer nerf. (These ships will be the big boys of the super carrier class, like hyperions, abaddons, maelstroms and rokhs are to battleships). Ship role = pure anti cap/anti infrastructure dps boat with a phat tank. (cannot effectively engage sub caps)
Group 2: (Will require new models) Can use standard drones and fighters only, no bombers. They are nerfed to only +1 extra drone per carrier level bonus (Thus reducing the # of drones they can field to 10 without DCUs) Has a remote rep bonus with ewar immunity (these ships have no teeth, so will need devine intervention to help them survive). nerf HP with 20%, buff cap with 25% (for dedicated nigh-perma remote repping) and apply logoffski timer nerf. Boost the ship maint bays with 100% These will be the smaller SCs (like Scorps, domis, typhoons and armageddons are to battleships) Ship role = Fleet logistics (moving ships, replacing losses)/capital fleet support/logistics boats for all ship types, with less tank and allot less dps (but can have limited effectiveness against sub caps using normal drones and fighters in much smaller quantities)
Group 1 +1 |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.20 10:52:00 -
[76] - Quote
Dank Man wrote:Lol Subtarian so group A correctly predicts the 2nd most expensive and 2nd hardest to train (if not hardest to train due to immense drone skills 20m+) biggest ships in the game would be very powerful in groups. Lots of people see this ship as the best for the multiple uses and circumstances, so it becomes FOTM for the vets, therefor because some noobs havnt had time to train for them and cant beat these skilled vets they cry that their ships are OP, your argument seems to be flawless.
Thats what they were meant to be but are not anymore. They are not 2nd hardest to train that is a supid argument because Super Carrier requires same skill as Carrier apart from the fact you need Carrier on 3 that is all and you cannot count in extra drone skills, jump cal, armor and shield skills you trained extra because those skills effect other ships as well and give you a cross plane advantages to saying you had to train longer for a Super Carrier or a Titan that only requires lvl 5 Capital Ships is stupid and invalid.
The fact they are 2nd msot expansive is a again stupid and not valid argument because you are saying that something that costs a lot should be the best and dominate all. So what about all those 30+ billion Officer BS that we seen on killboards they should be more powerfull than super carriers some of them costed as much a titan: http://eve.battleclinic.com/killboard/killmail.php?id=3400057
Take that kill for a refrence, If i take 200 of those exact Nightmares and put them against 100 Super Carriers i would still loose and would probably kill nothing. Saying they are expansive and should be dominant, unkillable, versatile, without a role is stupid and makes no sense only reason they are so powerful actually OP is because they were sopose to be really rare. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.20 10:56:00 -
[77] - Quote
Crazy KSK wrote: i agree with the fact a lone supercarrier out trying to be cocky deserves to die, but say for whatever unfortunately circumstances it gets tackled, it is now helpless without it's buddys, and with the new logoff timer he can't just log off and he'll be gone in 15 minutes so he's stuck sitting there bored out of his skull for anywhere between 5 minutes to an hour depending where he is and how many people in both sides are online and ready to fleet up and go and he can't kill the hictor, so either he has to wait for his friends to turn up, or wait for the people wanting to kill him turns up, kinda stuck in a **** situation, he should atleast be able to try to kill the hic, okay it make take him 5/10 minutes to kill it because it's not very effective against it, but he should still be able to atleast have some method of killing it. I think it's just gonna cause alot of supercarrier pilots to say I can't be arsed with this, ain't worth the effort of owning a supercarrier, and not fly them anymore.
ppl fighters signature res gets only increased to 400 which is exactly the same as that of large guns and they still (if they don't screw around with it) will have twice the racking of a small large gun so a SC should still be able to kill a hictor just fine[/quote]
Fighters were confirmed that they are not getting nerfed because they want the super capital BLOB to continue. |
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