
HTP2K
Black Core Federation Intrepid Crossing
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Posted - 2011.10.12 03:40:00 -
[1] - Quote
Firstly the question that needs to be asked is Does CCP actually Take note of there forums and the questions & concerns the member base has?? Or are there plans for the Capital Rebalancing set in stone and once again CCP ignores its members and does its own thing? This Whole Capital ship rebalancing/NERF has come about due to people complaining that it is too hard to kill a super capital. Yes I agree BUT surely that is the whole point of the ship classes. As described in the ingame descriptionsGǪ. Wyvern GÇÿthe Wyvern is likely to stand as a symbol of Caldari greatness for untold years to comeGÇÖ Nyx GÇÿthe Nyx itself is emblematic of the GallenteansGÇÖ love for progress; packed to the ergonomic brim with the latest in cutting-edge advancementsGÇÖ These are just a few of the in game descriptions given to such vessels, & then u have titans which give an even more awe impressing description which just screams the best of EVE has to offer.
First Off, Super Capitals are too hard to kill so what do u do about it without further a do u strip 20% of shields armour & hull. Surely there are better options available to do. I mean a Super-capital is classed as being the size of stations hence the inability to dock, yet a station has different sub sections that can be attacked ie the medical centre/reprocessing factory etc. Why not do something similar with Super capitals & give them targetable sub systems ie Jump Drives which can be shot to prevent escape, & targetable drone Command Centres which if damaged will cause the vessel not to be able to deploy & control fighters/bombers, weapon systems which if incapacitated will inhibit the vessel from operating weapons. With this in mind split the Sheild/Armor/Hull points up among the sub systems thus making a particular feature more vulnerable but as a whole not NERFGÇÖing the overall HP. This would give the attacker the easier chance of rendering a super out of the fight for the purpose it was deployed for but not taking away from the sheer vastness of the vessel
Another option would be to address the modules able to fit on a such a class of vessel. At present most Super capitals and Titans are faction/Officer fit which is really what makes then so immense in battle. Ie an Invulnerability field fitted on a BC or BS uses between 30 and 45 TF of CPU and 1 MW of power grid. Now fitting the same module on a Super capital has the safe affect at the same cost, so why not look at either reducing the effect they have because an Invulnerability field has to cover a shield 50x its size or looking at the requirements for itGÇÖs use. Ie the TF and MW are increased. Or even look at creating a Super Capital Class of modules which does a more retrospective effect on a vessel ie a Capital Invulnerability field with its own unique values, or a capital energised adaptive membrane which can only be fitted to capital class, which then will do away with fitting officer items as they are obsolete in terms of the output effects it has. (ie like fitting a X-large Shield booster on a capital as apposed to a Capital Shield Booster)
Next u addressed that super-carriers are too versatile, but your plan is to nerf them to a point where a standard carrier outways some of the benefits of the GÇÿnewGÇÖ super layout. Why not look at do what has already been suggested and increase the Drone bandwidth of fighter bombers so that the amount they can deploy is reduced which in terms of DPS is reduced & also lag due to millions of fighter bombers being deployed.
The Next Item you have highlighted to NERF is the Titan Superweapon. This should not happen. The DD is described as being GÇÿTHEGÇÖ SUPER WEAPON. By not being able to fire on 90% of the ships in eve will make this weapon obsolete. At the end of the day I can be sat still in a shuttlecraft and someone pointing a large gun at me that has me locked up should be able to fire and obliterate me. How u should look at this would be having the titan to have a 5% or 10% Field of fire with a DD, meaning it can lock anything but to fire at it the titan has to point itGÇÖs super sized killing machine at it. This in itself can be a challenge as titans can be so easily bumbed. Also the effect of the weapon should also be a Point to Point AOE weapon ie if a titan is firing at said target 50Km ahead of it, then while the Doomsday is in a brief operation, anything that passes in that line of sight from Titan to target should take some of the damage thus spreading the overall damage output of the weapon along everything within itGÇÖs path to the target, thus reducing the damage caused to the actual target. After all it is meant to be a focused weapon of destruction.
Next. Dreads will have a reduction in Siege mode & ever so slight increase to Damage output does not constitute as a good enough fix to bring them back in line, Especially if u plan on killing the Drone bay on these vessels. Maybe u should think of adding another 2 weapon mounts and the ability to fit 2 more guns/batteries
With regards to the Increase of the Sig resolution to fighters to 400 why I ask?? A fighter is meant to be a small versatile attack craft no bigger than a frigate so why give it the same attributes of battleships.
The Aggression Log Off Timer is the One Attribute in that whole long list u have created seems a fair & feasible option.
As I said in the beginning does CCP developers actually read the forums taking into account the voices of the member base that pays itGÇÖs way, or do all these posts that people have taken the time to make fall on deaf ears. Another question CCPGǪ. If u proposed plans are in place and nothing can be done to make you see sense, then I Sincerely hope u rebalance the production process for all the said capital class vessels reducing the build cost ie 20% off the Shield emitters, armour plates & construction parts for titans & super-carriers, also remove the requirement of drone bay parts for titans & Dreads
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