|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Sigras
Conglomo IMPERIAL LEGI0N
16
|
Posted - 2011.10.10 18:41:00 -
[1] - Quote
ToXicPaIN wrote:Remove Dronebay from the Titan and Dreadnought sucks also that the DD dont work on Sub-Caps ... ppff ... F*** O**
with what weapon can a Titan and a Dread now fight vs. Sub-Caps ??
a Citadel Torpedo vs a Hurricane dont work. or a Siege Autocanon vs. Hurricane also dont work.
at the moment there are only Drones to fight them.
so this realy realy sucks ! That was the point . . . . did you even read the blog? let me spell it out for you
YOURE NOT SUPPOSED TO FIGHT SUB-CAPS WITH CAPS, THATS WHY YOU NEED SUPPORT FLEETS NOW! |
Sigras
Conglomo IMPERIAL LEGI0N
16
|
Posted - 2011.10.11 07:48:00 -
[2] - Quote
ToXicPaIN wrote:Velin Dhal wrote:Tippia wrote:Joe Censored wrote:So now a single sabre can solo hold a titan hostage for 23 hours straight, no way for a titan to kill it, or escape, in pretty much any circumstance.
Something seriously wrong with that. Yes there is something seriously wrong with that: the titan pilot's corp/alliance. They need to be fired from the job. Ok let me throw up a senario here. Tell me what you think. TEST rolls into a system with a 200 man subcap fleet. The alliance that owns the system can field a maximum of 80 pilots. Currently they have a chance to defend themselves because we'll say they can field 6 Super carriers and 12 Carriers. After this patch, TEST can roll into that system and there is really very little the smaller alliance can do about it. The capitals become all but useless. The cycle times on capital reps make it stupid to choose them over logistics ships. So all in all, they lose everything because the people that don't have them are upset. Welcome to "Drake Online" First of all, drakes can still be hit by the nerfed fighters because theyre still freaking huge.
Secondly, that scenario goes more like this:
TEST rolls into a system with a 200 man subcap fleet. The alliance that owns the system can field a maximum of 80 pilots. Currently they all stay logged off or in station because they know as soon as they deploy their 6 Super carriers and 12 Carriers they'll get ganked by 5x their number of supercaps
After the patch . . . pretty much the same thing happens |
Sigras
Conglomo IMPERIAL LEGI0N
16
|
Posted - 2011.10.11 07:50:00 -
[3] - Quote
Anile8er wrote:Otrovakruf wrote:There is one rule that everybody, except a few, seems to have forgotten! The most important rule of all!
If you can't afford to loose it, don't fly it!
and that goes for all ship classes and pilots. So stop complaining about you 80-120bil Titan or 20 something bil SC.
Your playing eve, Ships die, they are still gonna be hard to kill, but atleast we small guys have a chance to kill you now.
Good job CCP I can afford to loose my Nyx... thats why i use it. It's more that CCP is making my Nyx useless other than killing caps, and more so useless to me because I am not in a giant blob alliance, and I cant change into another ship. Oh no! you'll be forced to use the supercarrier to do what it was originally designed to do! the horror! the horror! |
Sigras
Conglomo IMPERIAL LEGI0N
16
|
Posted - 2011.10.11 08:03:00 -
[4] - Quote
why is everyone whining about how much the supercaps cost? The whole point of counters in a game like this are that more expensive != more powerful and it never should!
If that ever happens, the richest will always win, and that should not be the case.
Sometimes your counters are more expensive: AHACs > Hellcats Sometimes your counters are cheaper: Drakes > AHACS
the key to this game is strategy not just bring the biggest sledgehammer. |
Sigras
Conglomo IMPERIAL LEGI0N
16
|
Posted - 2011.10.11 08:05:00 -
[5] - Quote
Velin Dhal wrote:Sigras wrote:Oh no! you'll be forced to use the supercarrier to do what it was originally designed to do! the horror! the horror! If it was only originally designed to kill capitals, then why exactly can it do everything it can currently ? Its not as though they just threw them on the server without testing them on the test server. Because of course CCP never does anything without fully thinking it through . . . |
Sigras
Conglomo IMPERIAL LEGI0N
16
|
Posted - 2011.10.11 08:12:00 -
[6] - Quote
Anile8er wrote:Also the change to fighters is pretty stupid. Has anyone ever looked at a fighter in the game? The are a bit smaller than an interceptor, they individually do the dps of a T1 frigate, the EHP of a buff Assault frigate, and they are about as fast as a frigate. So a "ship" that is smaller than a frigate, about the same speed and hit points has guns that can't hit a BS or BC well? what is the logic here? In theory fighters should be able to dual with frigate class ships based on size, speed and HP.
Have you ever seen a heavy drone? |
Sigras
Conglomo IMPERIAL LEGI0N
17
|
Posted - 2011.10.11 08:37:00 -
[7] - Quote
Tippia wrote:Silence iKillYouu wrote:Titans cost 90bill on public forums atm. why shouldn't they be as good as they are? Because cost is not a balancing factor and not a justification for imbalance. My only regret is that I have but one like to give . . .
How many times do we need to say it? more expensive != more powerful
Nobody would design a game like that, if they did everyone would only go for the biggest most expensive, most powerful ship . . . oh wait . . .
This is why in strategy games (at least good ones) the basic units are not useless when the game gets going. |
Sigras
Conglomo IMPERIAL LEGI0N
17
|
Posted - 2011.10.11 08:52:00 -
[8] - Quote
Feydryn wrote:This is one of THE worst balancing decisions I've ever seen in a games life cycle.
You have completely removed the counter-balance to "blob" warfare in one fell stroke.
On top of that, you've made these ships worth multiple billions of isk not worth flying at all. CCP, you have truly regressed backwards on this.
I'm fairly disgusted with your thinking process in this regard.
Yet again, you've shown favor to those that can field the most ships without any regard for the people who have spent their entire careers in-game working towards capitals and super capitals.
I can see myself easily cancelling 6 of my 7 accounts, as they are supremely and utterly useless.
Way to stick it to your veteran players CCP. I hate to be rude but hopefully you dont resubscribe so you can save us all from having to deal with your stupidity
How on earth are supercaps the counter to blob warfare? if anything they were a CAUSE of blob warfare because THEY were what people blobbed!
youre upset because your supercaps now have a role, before they had every role and whoever had the most won. |
Sigras
Conglomo IMPERIAL LEGI0N
17
|
Posted - 2011.10.11 09:58:00 -
[9] - Quote
Ramman K'arojic wrote:CCP: Love your intent; CCP: You will probably fail. You have provided no insentive for anybody to bring CAP to a fight; unless they bring 1 first; which they have no incentive to do so. You need to allow someway to permit CAPS and SUB-CAPS to interact. Wether it fighters on Carries only; where they can not easly shoot small fast ships but could kill a BS with a little effort. Otherwise you will kill the butterfly before it takes off Does nobody use carriers for what theyre, you know . . . intended for? why does everyone seem to use 750,000,000 isk carriers to do less damage than a 100,000,000 isk battleship?
Carriers are amazing logistics ships and are a force multiplier among subcap ships, so the progression goes like this:
1. subcap fight ensues 2. One side brings in a carrier(s) to rep their subcap fleet 3. The other side counters with dreadnaughts to kill the carrier(s) 4. The first side counters with Supercarriers to kill the dreads.
|
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.11 14:44:00 -
[10] - Quote
Casey CIA wrote:Bloody Wench wrote:
From someone with less than 2 days left on fighters 5 I thank you! A LOT
Hah, I am in the same boat.... I was like, damnit well that was pointless WHY WHY WHY do people think that fighters being able to hit cruisers is a good thing? The only reason this is still going to be acceptable is with the nerfed drone bay on supercarriers, otherwise supercarrier > everything larger than a frigate. |
|
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.11 23:50:00 -
[11] - Quote
Korvin wrote: I'm sorry to ask, but what is the system of these changes? What is the goal? Can you define the role of capital ships?
That is the problem here, what are the ships supposed to do?
Dreads - Cheap (relatively) damage, at close range, and un-mitigatable damage at long range Carriers - Heavy remote repair support - light anti subcap support. Supercarriers - Heavy Anti Capital ship Titan - Break up RR blobs and provide additional damage and support for the fleet.
The question is, should these be their roles, and do they currently perform these roles well? |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.12 00:10:00 -
[12] - Quote
Anile8er wrote:Officer Nyota Uhura wrote:Elisha Starkiller wrote:having been part of a small gang that has had supers dropped on it... no fun and with no consequence to them as if we called in intel they would just log off.. NOT ANY MORE!!! hahahaahhahahahaahha
now super pilots will need to really think before diving into a fight and thats what it needed, everyone knows that this will not be final, never is with ccp but it is a good start... This, honestly. Why "This honestly"? Okay so let me get the quote straight, you were part of a small gang that got hot dropped by bigger ships and it wasn't fun. Okay so assuming you have been part of other small gangs, lets say 10 or less people, you have probably camped some gates, baited someone into aggression, set up drag bubbles. Okay so with this small gang of lets just say 8 ships you have probably killed the "lone battleship" traveling, the hauler that jumped in, the hulk in a belt, the guy looking for a solo fight on a station who you baited into aggression and then jumped 8 ships on top of. Was it fun for those players who got "ganked" by your small gang? Should your small gang ships be nerfed cause they overpowered a weaker force? So you fly around and happily "gank" people in you small gang but when it comes time for someone to **** in your Cheerios you want to cry that stuff needs nerfed. How many people have you and your small gang killed in which the fight was clearly not fair? Like your 5 BS two logi and a falcon just completely wipe someone, with no chance. That's just fine with you, but when you get wiped you want to cry "overpowered" and "nerf it" and "that wasn't fair, this is bullshit". Welcome to what should be the sandbox in EVE. The problem is that to a supercarrier, a 30 man fleet is still a "weaker force" in fact, the Aeon can drop in on a fleet, blow stuff up and log off with no danger because you need to be able to do > 55,000 DPS to kill it before it mystically disappears, that means that even if we counter your supercarrier with 6 of our own WE STILL DONT KILL YOU
If you want to deploy your "tier 6 gear" with no consequences and no fear of losing anything WOW is =======================> This way |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.12 00:14:00 -
[13] - Quote
Avon wrote:If a ship actually costs more to produce then it *should* have some advantage, otherwise why bother?
We aren't talking about a game where everything has the same base cost and the only factor dictating price is demand. The cost of a ship (rather than the price) really does need to be considered as an element of balance.
Thats not right . . . in fact nobody would make a game like that or everyone would only just rush to the biggest and baddest ship which is what is happening now.
In StarCraft, marines (a tier 1 unit) are still viable against Voidrays (a tier 4 unit) in fact, marines are what you want to use against voidrays.
This isnt WoW where everyone rushes to level 85 because 85 is arbitrarily better than 84
In this game More expensive != More Powerful |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.12 00:35:00 -
[14] - Quote
Anile8er wrote:Wow really? How would a single Aeon or any supercap for that matter hold down a 30 man gang? Wouldn't the players of the 30 man gang be pretty stupid for not warping off if there was just that much ganking coming down from that Aeon? Aeons and all supercaps have 30-40 mid slots for warp disruptors and sensor boosters and webs. And I would not drop my Nyx on a 30 man BS gang because there is a pretty good chance that I would die in under 15 minutes. Oh wait I forgot supercaps have MILLIONS of capacitor points don't they.... Right, like I said I would probably get neuted out and killed in under 15 minutes. For the Aeon to be broken it doesnt need to kill all of the ships just one or two with NO fear of dieing . . .
The best part of this is that your own argument is your gallows because you'd be completely safe jumping into a 30 man battleship gang because when you got into trouble you'd just warp off and cloak because they cant warp scramble you.
Also i sincerely doubt a 30 man gang could kill you, maybe if they were all at 0 with 1200 DPS Armageddons and they all instantly got on you, they'd do 32 million damage to you; even with your hardeners off, Aeons still have > 27 million EHP so unless they were able to INSTANTLY cap you out you'd still probably get away, and thats against a 30 man battleship fleet that you were stupid enough to cyno into the middle of with no support!
This patch brings back the fear of dieing
FearOwns wrote:I agree with the proposed log off mechanic change, if I drop my aeon there should always be a chance its my last.
With this change, are you telling me you and 29 of your friends could not kill a lone supercarrier before downtime rolls around? If this is a problem, then your obviously playing the game wrong to begin with.
honestly, id love the logoff mechanic and id rather give the supercaps back their 20% EHP and do a minor nerf to fighters (say 200m signature resolution) so they couldnt hit logistics ships and would do reduced damage to regular cruisers |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.12 05:05:00 -
[15] - Quote
Anile8er wrote:Sigras wrote:The best part of this is that your own argument is your gallows because you'd be completely safe jumping into a 30 man battleship gang because when you got into trouble you'd just warp off and cloak because they cant warp scramble you. Maybe your 30 man gang should field some support ships like Hics, dictors and logi cruisers. You were the one to propose the battleship scenario, dont blame me for your fail analogies
Anile8er wrote: I forgot that when you cyno in you have full cap... right? hmmm more like 30 something percent. And the lock time on my Nyx for those battleships must be in the what? 3 second range? be really hard for them all to get on me at once, what with those kinds of lock times. And lets say 20 of your BS have a single neut, your knocking back 16,000 of my cap every 24 seconds. Start doing the math on say 30 BS with 2 neuts each...
Ill do the math when you show me a fit for an armageddon that does 1200 DPS and has two neuts . . .
The closest you can come is the tempest with about 1000 DPS and again lets remember that you are the one that was stupid enough to cyno your nyx on top of 30 tempests, which ofc is something that even you would never do . . .
The problem was that supercarrier hotdrops were never in danger, because against anything that can fight back, you'd cower systems away completely safe in your POS, and when you do decide to hotdrop, its against a small fleet that you KNOW cant kill you in 15 minutes . . . now logging off is not a tactic, and honestly it never should have been it should always have been an exploit.
Anile8er wrote:Educate yourself before you post on a subject. Please. Please take your own advice. |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.12 05:13:00 -
[16] - Quote
Ciryath Al'Darion wrote:The supercapital ships are different to other ships in one very important part; you cannot leave the ship and change to a new ship.
The only structure you can leave a supercarrier or a titan with even minimal secuirity is capital ship maintenance bay. This requires a control tower that can be killed and sovereignty and infrastructure upgrade.
but you can leave them, and in fact IIRC the CSMA doesnt even require CPU so you can still get your ship(s) out even if the tower is reinforced, this makes the fact that the tower can be killed insignificant, and honestly, if you cant afford the 1 mil a day for the sov upgrade, why are you even flying a supercap?
Ciryath Al'Darion wrote:What this suggested nerf is doing, is removing lot of gameplay options from these said ships. In past, it has been possible that you have used the ship ingame for few hours a week (most of it is spent waiting something to happen inside a pos).
In future, the use would be even less. Games are supposed to be fun, but I totally fail to see where is the fun with the suggested supercarriers.
Since every ship has a role and purpose, please describe why would you want to own one of these new supercarriers?
Or do you think its good idea to make another ship class as succesfull as electronic attack frigates? which is why they provided you with a POS module so you can leave your ship behind and fly a different one.
Also the role of the supercarrier should be to counter other cap ships; im personally of the belief that they need to get their 20% EHP back but even without it, theyre still extremely viable counters to dreadnaughts and able to blow through sov units. |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.12 05:18:00 -
[17] - Quote
Anile8er wrote:My math was based on BS doing an average of 850 DPS....
so 16000 cap every 24 seconds, thats 20 neuts... total for the fleet. The particular numbers are insignificant to the fact that you still had 100% of the initiative . . . if it is something that has any chance of killing you, you dont engage.
Well now everything has a chance to kill you, so you have to be far more strategic about how you deploy them . . . you may even have to resort to using them for the purpose they were intended . . . the horror! the horror! |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.12 05:24:00 -
[18] - Quote
J'J'J'Jita wrote:If I lose the Erebus I will just get another one. Like most titan pilots I'm rich personally and in a rich alliance.
CSMA / holding alt are not options because the titan needs to be able to log in at any time on very short notice for alliance ops. Retrieving and swapping out the titan would take too much time.
The fact is, drone skills are now totally useless for titan pilots and those skill points should be reimbursed. The fact that your alliance is press-ganging you into never leaving your titan is your problem, not a problem of the system. your character is free to leave the titan in the CSMA any time as far as the game is concerned, what you decide to do with your character is your business and should not result in retroactive changes for all of New Eden. |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.12 18:55:00 -
[19] - Quote
Le Cardinal wrote:A 20B endgame ship shouldnt be able to hold at least a few drones to fend off a dictor? lol. How somone could say thats a sane thing to do is beyond comprehension.
please let me reiterate, this is not WoW, end game does not mean end all and be all. In WoW level 85 is just arbitrarily better than level 84. Just because a ship is bigger doesnt mean that it is better
Le Cardinal wrote:There are ships designated for most roles in the game, so if you wanna pull the role-card then make it happen to all classes. I would like to see the reactions then from the people in this thread who support the current nerf.
What you fail to realize is that ships can have multiple roles and engage multiple ship types but the biggest ships cant because you cant escalate up from them. There is nothing bigger to bring to counter them, so they have to have a weakness to something smaller than them otherwise everyone would just bring those ships because they are uncounterable which btw is what happened.
Le Cardinal wrote:No matter how you twist and turn it, you do in fact sometimes end up in situations where you are alone and without support, either from logging at a safespot or pos or whatever. Its inevitable. and it would be YOUR fault for letting that happen in hostile space. |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.13 17:10:00 -
[20] - Quote
Obsidian Hawk wrote:new feedback 1. Please let dreads keep their drone bay - but have the siege module make it so dreads cannot use drones while in siege mode - similar to carriers triage mode. 2. Hel is getting hit the worst and will have the lowest EHP of all the mom's please leave their hp alone and maybe look into changing the bonus from logi to something like drone rof. 3. Drone bay sizes should be able to take a full compliment of fighters and fighter bombers. 25 f / 25 FB. This will leave some versatility to moms to either assign fighters to sub caps to help them out or have a full wing of bombers for capital / sov fights. 3.a. To appease the super cap whiners that have no friends to back them up in a fleet fight. MAKE 2 drone bays. One for fighters and fighter bombers, And another one for regular drones. large enough to accomodate, 25 light, 25 medium, 25 heavy, 25 sentry, and 25 ewar. Now to the whiney super cap pilots --- THIS IS MEETING THE ISSUE HALF WAY, It gives you reasonable defense against subs but its not op where you can constantly throw drones out. 4. AS an added bonus to help supers carriers and others, MAYBE offer a bonus to smartbomb range or neut range. 5. Look into dread / titan tracking of turrets, 6. You should explain more in depth about hybrid changes to quell the fear about the changes it is going to receive, you already broke its poor little legs. 7. If regular carriers are going to be support ships to the supers, make sure they get some good bonuses to help defend against sub caps, 7a - small hp buff 7b - better tracking for all drones 7c - speed bonus drones ETC 8. A note to the community - THESE ARE PLANNED CHANGES AND ARE NOT YET IN STONE! Get on the test server and try it out and offer constructive help not whining and rage quitting. 9. To most of you bitter vets - We were all around before super caps existed, we were all around fighting for sov long before tons and tons of moms were fielded. MAKE UP TACTICS, Send in the subs first to distract their subs then send in the dreads and supers to take out their capitals.
1. thats actually an interesting idea 2. they said they would look at the Hel independently 3. the problem was that, in theory you can blow up the F-Bombers to mitigate the damage, but when you can keep putting them out, and keep putting them out and keep putting them out its not the same. 4. im not really seeing the help there 5. yep, titans need less dreadnaughts need more 6. CCP never does anything fast 7. Carriers are support ships period their bonuses to help defend against subcaps is a good support fleet 8. Amen 9. how quickly people forget that. |
|
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.21 17:22:00 -
[21] - Quote
John Hand wrote:Goose Sokarad wrote:Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.
A 20bil isk ship should be able to deal with any situation, even if its to a limited degree. That is so wrong i dont even know where to begin.
how many times do I have to say it?
More expensive != More Powerful
Specifically the largest ships must be weak to a ship smaller than itself otherwise why would anyone ever fly anything smaller? |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.22 17:21:00 -
[22] - Quote
Bhaal Chinnian wrote:Making the rich corps ships shittier to make it easier for the poor corps to compete against them is just ridiculous.
That would be true if people had no option to go back and fly a smaller ship. IE in WoW level 85 has to be better than levels 1-84 because there is no way to go back and be whatever level you want, we call this linear progression, but in Eve we have non linear progression, you can fly whatever you want.
Bhaal Chinnian wrote:Having better ships !=winning...it just stacks the odds in your favor. If your opponent brings 10 SCs to a fight and you can only bring 1 subcap then you had better run because you are going to lose. You obviously need to adjust your strategy and try using overwhelming force(numbers) to mitigate their ship quality. I would completely agree with you if CCP had 20 THz processors for every system, but in Eve right now we're limited to about 1000 ships per system . . . 500 if you want less lag, this means that all you have to do is field 300 of the "most powerful" ship and you win.
Not to mention that it removes strategy from the game, if there is truly a ship that is great against everything why would anyone who can afford it fly anything else? |
Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.24 23:32:00 -
[23] - Quote
Magic Crisp wrote:I really do feel dreads are not really being used in fleet fights because they are nothing bot expensive killmails now. We only undock our dreads, when it's definitely we won't get resistances at POS bashings. The reason for this, is they are unable to recieve logistics support. It doesn't really matter how much self-tanking boost they got by entering siege mode, they don't even have the slightest chance to survive a fleet battle. Maybe if we could field dreads, which were able to receive some kind of logistics support (like cap transfers only, or from SCs only, or from scripted cap transfer only, or using scripted siege mods, whatever, i'm just a player), we could deal with cap fleets somewhat better. Maybe.
I hope I'll get some answers for these suggestions/ideas.
Best regards, Magic Ive long said that the best fix for dreads is to remove its tanking bonus in siege, nerf its EHP a little, add a bit of resist across the board in siege, and allow it to receive RR
After that change, you can keep the siege module at 600 seconds as a nerf to what may now be an overpowered ship. |
|
|
|